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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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page revision: 18, last edited: 17 July 2021

Mound Makers


Welcome, this is pit for hollows. Come here to pile up your victims, for that will form your anchor. You'll see when you go mad. They'll be your family. Let's see if you can tell how big families are, look at the pictures and make your guess.
Make your guess: If you guess right you will get 3 Shackles, if your guess miss by one you get 1 Shackle. If you are wrong (miss by two) as first you lose none, when second you lose 1 Shackle, when third you lose 2 Shackles.
Head of the Family: Compete in a ritual to collect the most shackles before your opponents and sacrifice them to welcome the family head into your own. The skull will grant you various advantages. There will be 3 rounds to pick the most shackles from 4 places with different amounts, but beware: if you pick the same spot as your opponent, both will get no shackles.

shackle shackle shackle shackle shackle shackle

0 0 0
Player 1 Player 2 Player 3
shackle shackle shackle




- RECOVERY ITEMS -

- Antidote -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model. To see Antidote in action, watch the following video.

- Beast Blood Pellet -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model. To see Beast Blood Pellet in action, watch the following video.

- Special Vials: Blood of Adeline, Blood of Adella, Blood of Arianna & Blood of Iosefka -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model. To see special vials like Blood of Adeline and Blood of Adella in action, watch the following video and to see special vial Blood of Arianna in action, watch the following video and for Iosefka's Blood Vial, watch the following video.

- Blood Vial -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model. To see Blood Vial in action, watch the following video.

- Mandman's Knowledge & Great One's Wisdom -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model. To see Mandman's Knowledge & Great One's Wisdom in action, watch the following video.

- Sedative -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model. To see Sedative in action, watch the following video.

- Third Umbilical Cord -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model. To see Third Umbilical Cord in action, watch the following video.

- OFFENSIVE ITEMS -

- Bolt Paper -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model. To see Bolt Paper in action, watch the following video.

- Bone Marrow Ash -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model. To see Bone Marrow Ash in action, watch the following video.

- Delayed Molotov -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model. To see Delayed Molotov in action, watch the following video.

- Delayed Rope Molotov -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model. To see Delayed Rope Molotov in action, watch the following video.

- Fire Paper -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model. To see Fire Paper in action, watch the following video.

- Lead Elixir -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model. To see Lead Elixir in action, watch the following video.

- Molotov Cocktail -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model. To see Molotov Cocktail in action, watch the following video.

- Oil Urn -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model. To see Oil Urn in action, watch the following video.

- Pebble -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model. To see Pebble in action, watch the following video.

- Poison Knife -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model. To see Poison Knife in action, watch the following video.

- Quicksilver Bullets -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model. To see Quicksilver Bullets in action, watch the following video.

- Rope Molotov Cocktail -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model. To see Rope Molotov Cocktail in action, watch the following video.

- Shaman Bone Blade -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model. To see Shaman Bone Blade in action, watch the following video.

- Throwing Knife -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model. To see Throwing Knife in action, watch the following video.

- COLDBLOODS -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model. To see Coldbloods in action, watch the following video.

- MISCELLANEOUS ITEMS -

- Blood Dreg -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model. To see Blood Dreg in action, watch the following video.

- Blue Elixir -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model. To see Blue Elixir in action, watch the following video.

- Bold Hunter's Mark & Hunter's Mark -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model. To see Bold Hunter's Mark & Hunter's Mark in action, watch the following video.

- Gold Pendant, Red Jeweled Brooch & Tear Stone -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model. To see Gold Pendant, Red Jeweled Brooch & Tear Stone in action, watch the following video, video and video.

- Hand Lantern -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model. To see Hand Lantern in action, watch the following video.

- Monocular -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model. To see Monocular in action, watch the following video.

- Numbing Mist -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model. To see Numbing Mist in action, watch the following video.

- Pungent Blood Cocktail -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model. To see Pungent Blood Cocktail in action, watch the following video.

- Shining Coins -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model.

- Tiny Music Box -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model. To see Tiny Music Box in action, watch the following video.

- Vermin -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model. To see Vermin in action, watch the following video.

- Made by GoesOnGhost in 2024 -

Acquired Items

Image Item Amount Requirements
Madman's Knowledge 1 Speak to her in Yahar'gul while wearing Healing Church clothes.
"Church Bow (Female)"
(gesture)
1 Speak to her in the Oedon Chapel for the first time.
Blood of Adella Unlimited Speak to her after loading the area when not already carrying a vial of her, Blood of Arianna or Blood of Adeline.

Black Church Garb ❘ 教会の黒装束

Attire

In-Game Description

    Attire of Healing Church hunters. The Holy Shawl, symbol of
    the Healing Church, flutters proudly on their backs.

    Most Healing Church hunters are elementary doctors who
    understand the importance of early prevention of the
    scourge, achieved by disposing of victims, and even potential
    victims, before signs of sickness manifest themselves.

    Their black attire is synonymous with fear, and that peculiar
    Yharnam madness.
Note 1: The same in-game description in US & UK versions. ✓
Note 2: Original Japanese text on Original Japanese Item Index page. ✓

Overview

  • Each piece of attire contributes to your overall defense and changes your character's appearance. While different pieces of attire do have different effects, the changes are typically not drastic enough to override aesthetic considerations. Information on the highest defense combination of attire can be found on the Highest Defense Armor Sets page.
  • Black Church Garb has the highest Thrust defense of all chest pieces alongside Cainhurst Armor, Executioner Garb, and White Church Garb. This garb is part of the Black Church Set. Head, chest and leg pieces of this set have a different model and art for male (left) and female (right) characters.

  • You'll meet Adella, Nun of the Healing Church in the Storeroom of Yahar'gul during your first trip to the village, but she'll be too scared to speak with you unless you're wearing Healing Church clothing. To earn her trust, you must equip one of the following pieces of chest attire before initiating conversation: Black Church Garb, White Church Garb, Choir Garb, Executioner Garb, Tomb Prospector Garb or Gascoigne's Garb.
  • You'll also meet Ludwig, the Holy Blade (Head) in the Underground Corpse Pile of Hunter's Nightmare after you defeat him. If you're wearing a Healing Church garment in your body slot, Black Church Garb, White Church Garb, Choir Garb, Executioner Garb, Tomb Prospector Garb or Gascoigne's Garb, Ludwig's dialogue will change and he'll offer you a yes/no prompt; answer yes and he'll give you the Holy Moonlight Sword immediately. If you answer "no" and reload the area, the Seeker of Secrets will show up and finish Ludwig; at this point you can obtain the sword by speaking to the Seeker.

Availability

  • Treasure in (Main Story): Cathedral Ward, Foggy Alley near Arianna, Woman of Pleasure

Clothing Defense

  • Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. The entry for "Physical" (read as, Physical damage that's not specifically Thrust or Blunt) doesn't apply to Thrust or Blunt damage, as they each have their own separate numbers. Separate items of clothing stack multiplicatively, rather than additively like you might expect. Hat, chest, arms, legs of 50, 100, 40, 40 respectively for example, would yield 212, or 1000 * (1 - (.95 * .9 * .96 * .96)), rather than 230.
  • Caryll Runes that affect damage resistance stack on top of your Clothing Defense. Note that the "Physical" defense rune increases Physical, Thrust, Blunt, and Blood. "Arcane" only affects Arcane, but not Bolt and Fire, which each have their own rune. These also stack multiplicatively on top of clothing (and each-other). A 5% rune would be like adding a clothing item with 50 defense in that category. In the example above, you'd go from 212 to 251 with a +5% rune. More information can be found in damage reduction page.

Hidden Equip Load

  • Despite hidden "Equip Load" being removed for stamina regeneration with patch 1.04 (more information on Weight System page). It does affect the fall damage. Equip Load gets higher by equipping pieces of attire, right and left hand weapons, furthermore in case of the weapons even unequipped ones in your quick menu count. Higher the hidden "Equip Load" the more damage will your character take from the fall damage. Interestingly enough pieces of attire from The Old Hunters DLC has no weight penalty, therefore as if you would fall naked (more information on Fall Damage page).

Notes

  • Black Church Garb has a different model for female (top) and male (bottom) characters.
  • Has one of the highest Thrust defense of all chest pieces.
  • Part of the Black Church Set.
  • Visual glitch was discovered where you can temporarily glitch cape from your Black Church Garb (female) if you use Yahar'gul teleport or portal traps in Chalice Dungeons. You need to equip any weapon your hunter puts on their back (Kirkhammer, Ludwig's Holy Blade, Burial Blade & Whirligig Saw) and enter the teleport. It is purely visual glitch only useful for you to see how the garb looks without the cape.

Black Church GarbBlack Church Garb
Model Art Icon
Model Art Icon
In-game Description Print

- A Call Beyond -

  • Item images captured in-game are sourced from a jailbroken console for optimal viewing of their model. To see A Call Beyond in action, watch the following video.

- Made by GoesOnGhost in 2024 -

„Ahh, my first visitor in a decade. I suppose it's just that kind of a night.“
  • Bloodborne is filled with situations and mechanics that are rare to encounter or decode, this special page takes it upon itself to provide them in convenient manner solely for amusement of the bloodborne-wiki readers. From community beloved occurrences to the obscure details, so dear reader, did you know?
  • Adella's Demise in Yahar'gul
  • Floating Statue in Old Yharnam
  • Ludwig No Longer a Beast
  • Alfred Summon For Henryk vs Eileen Fight
  • Flowers in Hunter's Dream
  • Mad Ones Crawl Out Early
  • Annalise Beaten By You
  • Friendly Carrion Crow
  • Memory Leak Easy Mode?
  • Arianna & Celestial Child Special Dialogue
  • Gehrman Rare Dialogue
  • Mergo's Attendant Case of Toilet Man
  • Ashen Blood Beast Patient Shriek
  • Gestures Glitching
  • Mergo's Cry
  • Beast-possessed Soul Friend
  • Grass Healing in Bloodborne?
  • Mergo's Wet Nurse Nightmare Veil Cancel
  • Bell Ringers & One Reborn
  • Gravekeeper Scorpion Mother Carrier
  • More Bullets from Orphan of Kos
  • Bell's Summoning Ripples
  • Great Bridge Unused Shortcut
  • New Game Plus Escape
  • Blood Addled Status
  • Guidance (3) & Revered Great One Coldblood
  • Nightmare Apostles Fear of Torches
  • Bloodborne Belongs to the Museum
  • Hidden "Equip Load" & Fall Damage
  • Notebook Notes Rating
  • Bloodlicker Dungeon Ambush
  • Hole Digger Appears
  • Oil Status Ailment
  • Blood Minister Eyeball
  • Holy Moonlight Sword Possible to Miss
  • Old Hunter With Peculiar Behavior
  • Buttons Mashing For Survival
  • HUD Number Colors
  • Queen Killer Coop Drop
  • Cape Is Gone?
  • Hunter's Dream Opening Cutscene
  • Rarest Attack Of Them All
  • Cathedral Plaza Lever Messengers
  • Huntsmen Phantom Attack
  • Roaming Bosses in Chalice Dungeons
  • Chalices Stored
  • Huntsmen With Torches Special Dialogue
  • Save-edited Chalice Dungeons
  • Choir Bell Can Kill
  • Impostor Iosefka's Accomplice
  • Self Buff Limitation
  • Church Doctor Hostile to Purple Adversaries
  • Iosefka's Blood Vial Effects on Cooperators
  • Shining Coins Limit
  • Cum Dungeon?
  • Isz Glitch
  • Skeletal Puppets in Dungeon?
  • Dead Amygdala In Hunter's Nightmare
  • Item Discovery in Chalice Dungeons
  • Snail Woman Resurrected
  • Doll's Brooch
  • Keep Red & White Ribbons in One Playthrough
  • Stealth Mechanics
  • Doll in Abandoned Workshop
  • Labyrinth Ritekeeper Variant Change
  • Tiny Music Box Hidden Effects
  • Doll's Prayer
  • Labyrinth Ritekeeper's Special Buff
  • Title Screen Ominous Message
  • Durability Numbers Game
  • Lead Elixir's Lying Description
  • Undead Giant With Heated Blades
  • Enlarged Head Dripping Sound Effects
  • Living Corpse in Ludwig Fight
  • Weapons Bypass the Obstacles
  • Entering the DLC Using Others
  • Living Failures Shenanigans
  • Weapon Used As a Shield
  • Faction Conflict in Hunter's Nightmare
  • Loot Duping
  • Weight System Gone
  • Faithful Hath Been Your Warfare
  • Loran Cleric & Ring of Fire
  • Yharnam, Pthumerian Queen Models
  • Father Gascoigne No Longer Chuckles
  • Loran Enemy Rally
  • Yharnam Stone Purpose
  • On February 22nd, 2015 bloodborne-wiki went online, work began and rest is history. This special page going online on February 22nd, 2025 marks bloodborne-wiki 10 years anniversary and embodies my thanks to the passionate community, from new comers to Tomb Prospector experts, I invite you to have fun and dive into the obscure and interesting world of Bloodborne. As sole editor of the wiki I had unique opportunity, since everything went through my hands, to collect fascinating rarities and obscurities from all aspects of the game, be it neat little details to cryptic stuff barely anyone knows about. I spent every day of February 2025 untill today to gather and present information needed and I am sure more could be said as I cut down on unused content and shown only those that are connected to the retail version of the game or other official media. Enjoy your read and don't forget to play Bloodborne to warmp up before Return to Yharnam! - Meph

Adella's Demise in Yahar'gul | [wiki page]

  • You will meet Adella praying for her life in Yahar'gul during the kidnapping event, she won't talk to you unless you wear Healing Church garb, most players will figure it out and since she can be sent to the safe place there are three usual ways how her quest proceed. She will be either left here without dialogue or sent to the Iosefka's Clinic or Oedon Chapel. However not many people know about fourth outcome of her questline. It can be triggered when you meet her for the first time in storeroom in Yahar'gul (Evening/Night). Speak to her while wearing Healing Church clothing, but tell her about neither the clinic nor the chapel. She'll unsuccessfully try returning to the Cathedral Ward, ending her quest. After killing Shadows of Yharnam in Forbidden Woods you can find her corpse on the Main Street in Yahar'gul, Unseen Village, where you can loot Oedon Writhe.

Alfred Summon For Henryk vs Eileen Fight | [wiki page]

  • When you speak to the Eileen outside of Oedon Chapel before nighttime she'll tell you about Henryk, her current assassination target. If you head straight to Father Gascoigne's boss area after Eileen warns you about Henryk, he will attack you immediately and Eileen will arrive partway through the battle to assist you. Although there is another option to make your team against Henryk even bigger. You can summon Alfred for Henryk vs Eileen battle in Tomb of Oedon Central Yharnam, steps you have to make are: Don't defeat Cleric Beast ► Don't defeat Vicar Amelia ► Choose to Cooperate with him near Old Yharnam entrance ► Unlock the shortcut gates in Cathedral Ward to spawn Eileen outside of Oedon Chapel ► Deplete her dialogue ► Summon Alfred near the Central Yharnam lamp and make him follow you to Tomb of Oedon.

Annalise Beaten By You | [wiki page]

  • Annalise is the queen and sole survivor of the Vilebloods, vampiric aristocrats born from forbidden blood who once lived in Cainhurst Castle, now prisoner in her throne room and to the iron mask. Along your journey you will meet rather cooperative Alfred, an executioner who is looking for path to Cainhurst Castle. Once you hand him Unopened Summons you will provide him means to travel there and from that moment, when you enter the throne room you will witness the horrific outcome of your action. Alfred massacred Annalise beating her to a pulp in hopes to kill her. If you are unbothered by that and sympathize with executioners you can do the dirty work yourself by attacking Annalis 50 times (NG), which will allow you to collect her flesh the next time you reload the area. It will take 50 hits no matter the weapon (AR, type, etc.). Also even if you did that and collect her flesh before Alfred arrives in her chamber, his quest line and dialogue will not be altered in any way.

Arianna & Celestial Child Special Dialogue | [wiki page]

  • Arianna, elegantly called woman of pleasure, the local whore who is located in Foggy Alley of Cathedral Ward, she will implore you to tell her about any safe place since her incense, to ward off beasts, is running out. If you sent here to the Oedon Chapel in Cathedral Ward, her questline will take darker path as you progress more into the story. After defeating Micolash in the Nightmare of Mensis, Arianna will be missing from the chapel and you'll find a trail of blood leading to the rear door. Climb down the ladder from the basement library and you'll find her in the abandoned room below. Arianna's usual dialogue refers to this situation as "It can’t be! This is a nightmare! (cries) (laughter) (cries)", however If you consumed at least 4 of Blood of Arianna vials and then talk to her in the basement when Micolash is defeated, Arianna will have different kind of dialogue: "I've never been happier... (cries) (laughter) (cries)" [image]. It is also possible to get this special dialogue and have Adella the Nun present in the Oedon Chapel. You'll have to receive Arianna's vials before you send Adella to the safe place as game starts counting them after she arrived. [video]

Ashen Blood Beast Patient Shriek | [wiki page]

  • Shrieks from the beast enemies can be terrifying but one particular can make your hunter's life more miserable. Beasts within range of the tall, shrieking Ashen Blood Beast Patient will have the following effects applied temporarily, represented by the Red Eyes of buffed enemies. Beast patients (Male & Female) and Scourge Beasts will have 50% Max HP increase, 40% AR increase to all Physical damage (Phys., Thrust, Blunt and Blood), 20% increase to all defences and to top it off they will have Add Slow Poison buildup to their attacks. The Scourge Beast will shake off the effect after 20s and the Beast Patient will shake off the effect after some time in combat, provided the Ashen Blood Beast Patient is dead or not in range. [gif, gif]

Beast-possessed Soul Friend | [wiki page]

  • Beast-possessed Soul (familliary called Bepis by the community) can appear as special character in Chalice Dungeons as part of the three random effects that can be applied every time you perform a ritual, regardless of whether you use any Additional Rites. These are all independent of each other, so it's possible to have all of them appear in a single dungeon. This random effect gives a chance for a special Beast-possessed Soul enemy to appear that will attempt to kill not just you, but other enemies as well including purple (Vileblood, Executioner, Hunter of Hunters) and red (invader) adversaries. This sparked idea of the boss fights in Root Chalice Dungeons where you lure Beast-possessed Soul against other mighty foes such as Abhorrent Beast, Amygdala or Loran Darkbeast. Don't forget to take Bepis for a walk whenever you meet it.

Bell Ringers & One Reborn | [wiki page]

  • The One Reborn, boss of Yahar'gul under the Blood Moon, is supported by six Bell Ringers. They are all positioned in the galleries, so you'll need to ignore the boss when the battle begins and head straight for the stairways if you want to eliminate them. Otherwise they'll begin bombarding you with homing fireballs if you damage the boss while they're still alive. However that is not the only thing they do, if you are not damaging the boss they will start shoot dark energy balls to the Reborn and you may wonder what kind of buff it gets. More HP? Increase to its defences or damage boost? Well looking into the game files will let us know that it does nothing, it has no effect attached to it so it is purely for visuals. The more you know.

Bell's Summoning Ripples | [wiki page]

  • Observant hunters using online bells probably noticed the ripple effect at hunter's feet but its useful information could escape a few. Since patch 1.06 + 1.07, using an online bell creates ripples at your feet that reflect whether you are trying to leave your world (ripples going outward) like Small Resonant Bell and Sinister Resonant Bell or trying to bring others into it (ripples going inward) like Beckoning Bell. When there are players near you that have used the Beckoning Bell or Small Resonant Bell and are waiting to join a coop session, they will appear in your game as white phantom with a ripple effect at their feet. That assumes they are within the correct level range and would be able to match with you. If you watch the way their ripples move you can see whether they are trying to host the coop session or join someone else.

Blood Addled Status | [wiki page]

  • Oath Caryll Rune received from Eileen, at the end of her questline, will make you Hunter of Hunters and hostile to the players addled with blood, as the rune description says, when summoned for cooperation. Community wondered for a long time what this blood addled status really means, naturally people made connection to the invasions but only looking into the game files will give us the definitive answer and that's exactly what we do. So here are the results: Blood Addled status is applied at a 5% chance when ringing the sinister bell. The player does not need to invade or kill another player to become flagged. One can ring the sinister bell over and over again and become Blood Addled. This status is cleared when killing a boss as a cooperator and is not cleared by hosting a cooperator and killing the boss or entering NG+. Furthermore player will not become Blood Addled by killing NPCs in the story mode.

Bloodborne Belongs to the Museum | [wiki page]

  • Probably one of the most interesting thing that happened outside of Bloodborne itself was Bloodborne Exhibition at Victoria and Albert Museum in London (February 2019). Promoting materials described exhibition's main focus to be about design and online play, which is perfect fit for Bloodborne and From Software games in general. What does it take to make a videogame? Rarely seen design materials from the desks and hard drives of leading designers sit alongside specially commissioned multimedia installations to provide new perspectives and insights into the craftsmanship and inspiration behind a selection of groundbreaking contemporary videogames. Bloodborne exposition was full of early scetches, art, designs and information about ideas behind the game elements. Additionally an early map of Yharnam was displayed which included an unused area layouts and annotation by the developers, for all transcripts and archived photos from the museum exhibition follow the link to its wiki page, you won't be disappointed.

Bloodlicker Dungeon Ambush | [wiki page]

  • The Bloodlickers from Forsaken Cainhurst Castle also turn up in dungeons, and their appetite for blood is just as strong here. Bloodlickers are tied to hidden system in the dungeons, after executing visceral attack and killing strong enemy, then heading off to other parts of the layer and when you return to the room you visceral attack it in a Bloodlicker will appear to feed on the blood. In some of the higher depth dungeons these enemies can be very deadly, so you'll need to consider carefully whether to take one on or simply run past it. There's no indication that this has happened, so you won't know until you come face-to-face with one after reentering a room and it is bound to happen since there are a lot of strong enemies tied to this mechanic, including Labyrinth Madmen, Merciless Watchers and Labyrinth Warriors.

Blood Minister Eyeball | [wiki page]

  • Blood Minister, old man in a wheelchair, is the first NPC you encountered through initial cutscene and character shrouded with mystery as he performs blood ministration on the player. Signing contract in form of character customization and then never meeting this Minister in the entire game isn't the only weird thing surrounding him. It didn't take long for players to notice that something is odd during the cutscene, it appears that Blood Minister has his eyeball placed in his beard, is it intentional or just object misplacement is to anyone's interpretation. [image]

Buttons Mashing For Survival | [wiki page]

  • Grab attacks from enemies and bosses, usually have longer wind up animation making you aware that they are coming and will hurt, if you get caught by one there are times you don't have to accept your fate and do nothing, quite the opposite. During certain grab attack animations, damage can be reduced if you are repeatedly pressing buttons (mashing). Press any of the following buttons rapidly: X, Triangle, Square, Circle, R1, R2, L1, or L2. Pressing a combination of buttons may help your speed and reduce the damage, so alternating between R1 and L1 is a good method. However, if you are capable of pressing a single button the same number of times within the same duration, damage will be reduced in a same way. For certain enemies there is a range of potential damage reduction depending on how quickly buttons are pressed. It is sometimes possible to escape certain grabs entirely if buttons are pressed quickly enough just before the grab lands on the player [illusorywall]. Some enemies (Executioner) may not have their grab animations ended early, though the player may take zero damage. So learn where you can use and fight for your life!

Cape Is Gone? | [wiki page]

  • This surely happened to every hunter, one day you warp into an area and your garb looks different, yes your cape is gone, it is due to a visual glitch. Some players even prefer the capeless look of their preferred attire. If you want to check your favorite garb without the cape a consistent visual glitch was discovered where you can temporarily glitch cape from your chest garb, if you use Yahar'gul teleport or portal traps in Chalice Dungeons. You need to equip any weapon your hunter puts on their back (Kirkhammer, Ludwig's Holy Blade, Burial Blade & Whirligig Saw) and enter the teleport. It is purely visual glitch only useful for you to see how the garb looks without the cape. Chest garb will return to normal if you equip it again or reload/change the area.

Cathedral Plaza Lever Messengers | [wiki page]

  • Insight is inhuman knowledge and represents your awareness of the nightmare's effects. Some enemies and aspects of the environment will also change at particular insight thresholds, such as the Church Servants in the Cathedral Ward gaining powered-up weapons and new attacks; with extremely high insight you'll also become able to see things during the day which would otherwise only be visible when the Blood Moon is out. One of the stranger outcome of having more Insight is that messengers around the lever for the main gate to Cathedral Plaza are visible only if you have 50 Insight. It is quite steep requirement since it's one of early areas so you may miss it completely. [gif evidence]

Chalices Stored | [wiki page]

  • Players usually don't interact with Storage box in the Workshop of Hunter's Dream that much, but there are some who prefer to have clean and tidy character inventory so they store everything unnecesary into it. If that¨s the case, sometimes there can be a surprising outcome. If you, for some reason decide, to store all your chalices in your Storage box, you will no longer be able to interact with the ritual altars (not even ones you have already placed the chalice on) and text prompt "A Holy Chalice is required to conduct a ritual." will appear instead. [image]

Choir Bell Can Kill | [wiki page]

  • Special hunter tool of the Choir requires 15 points of arcane to cast and uses 7 Quicksilver Bullets, it heals you and all nearby members of your team in co-op based on your arcane stat. Putting its usefulness aside the technical aspect of this item is the same as the Tiny Music Box so it checks everything in its vicinity for interaction, therefore for example it can ring the giant bell in Chalice Dungeons. However it has different outcome in regards to NPCs. Using Choir Bell on any human NPCs will get them 'hurt' [damage animation] by it and non-humans get healed. Therefore using Choir Bell to heal injured Eileen in front of Grand Cathedral will kill her instead, as she is programmed to die from any registered hit even though Choir Bell deal 0 damage. Same will apply to head of the Ludwig after defeating him in Underground Corpse Pile in Hunter's Nightmare and wounded Simon, Seeker of Secrets in Lighthouse Hut in Fishing Hamlet. That being said you can use it to heal "special character" Beast-possessed Soul to assist you in Chalice Dungeons.

Church Doctor Hostile to Purple Adversaries | [wiki page]

  • In Bloodborne when you are joining the host's world as adversary, during online play, you are unable to interact with enemies and vice versa but there is one special hunter enemy who defies this rule. The Church Doctor with Threaded Cane and Repeating Pistol you find before Living Failures in Research Hall is the only enemy hunter in the game to be able to interact and attack "purple" adversaries, be it Executioner, Vileblood or Hunter of Hunters (but not red adversary). Such adversaries can interact with this enemy hunter as well and when killed adversary will not get any item drop nor Blood Echoes. So watch out for this sneaky Church Doctor, he is a threat. [gif evidence | Search Report]

Cum Dungeon? | [wiki page]

  • The infamous cum dungeon, cummmfpk, is a save-edited dungeon created by the prospector XTrin that exploits an unfortunate enemy placement and the way Bloodborne progressively loads assets. In the first side area of this dungeon, a tomb prospector NPC stands in the path of a swinging axe that continually damages him. Because the game doesn’t fully load all assets until you get close, remaining in the hallway outside causes this NPC to remain stuck in place while the axe continually damages him, providing an efficient, effort-free source of Blood Echoes each time he dies. The dungeon has also been edited to stack multiple cursed rites, greatly enhancing the amount of echoes obtained. This is why your HP is so critically low while inside. For a visual explanation from an expert on how Souls games work, modder and content creator Zullie the Witch has a short video explaining cummmfpk’s exploit as well.

Dead Amygdala In Hunter's Nightmare | [wiki page]

  • Hunter's Nightmare is filled with a lot of assets to give impression of molded nightmare version of the waking world. One particular asset is really interesting despite you seeing only little portion of it. The Model of dead Amygdala on the turret bridge in fact has huge body and legs under the surface. If we pull the whole model above the surface as shown in following image, it is something to appreciate. [image]

Doll's Brooch | [wiki page]

  • If you looked at the Doll long enough you can notice that something is weird with the reflection on her brooch. If you zoom in enough, you can see a reflection of the Hunter's Dream, of course, but the reflection shows an incredibly old design of Hunter's Dream where corpses wearing top-hats cradling skulls rest against each headstone. The reflective surfaces in Bloodborne have an associated image called an Environment Map. Each Environment Map is a panorama of the area the object is in, and the objects "reflect" this image rather than rendering a genuine reflection in real time. The Environment Maps predate the current area layouts, and can provide a glimpse of early concepts not seen in the release version. [image 01, image 02, full view of envmap (reflection)]

Doll in Abandoned Workshop | [wiki page]

  • Abandoned Old Workshop is the real-world counterpart to the Hunter's Dream that hunters so frequently visit, so the layout should be immediately familiar. You will even find the inanimate Doll in the workshop and it appears nothing is happening, but upon closer inspection you can notice that her finger twitches, which is deliberate animation. In the game files there is an unused animation of her inanimate form being knocked to the ground, and her finger stops twitching afterwards. [video]

Doll's Prayer | [wiki page]

  • In very rare occasion you can hear the Doll praying to the Flora. In this state, the Doll moves to the grave that allows access to the Hunter's Nightmare or the player character's grave, and is kneeling in prayer with her eyes closed. If approached, she can be heard reciting a prayer to "Flora, of the Moon" (an early name for the Moon Presence otherwise not used in the release version). This behavior is a combination of random chance and game progress. After the Blood Moon has descended, there is a 2% chance of the Doll reciting her prayer, but only if the Hunter's Nightmare has also not been accessed. Furthermore, the final line of the Doll's prayer, "...be, one day, a fond, distant memory...", will only be played if the player character has given the Doll the hair clip from the Abandoned Old Workshop. Doll's prayer: "O Flora, of the Moon, of the dream. O little ones, O fleeting will of the ancients... Let the hunter be safe, let him/her find comfort. And let this dream, his/her captor... foretell a pleasant awakening... Be one day a fond distant memory."

Durability Numbers Game | [wiki page]

  • A lot of players have an idea on how durability for the weapons work but only few really understands the silly number games Bloodborne is playing. So let's get into it durability of the weapon depletes when used. This means hitting an enemy, destructible object or bouncing off the walls. Hitting undestructible objects and environment does not deplete your durability. Style of an attack or upgrade of the weapon, even different weapon, does not matter - each count as one hit. Every 10th hit against the enemy/object depletes 1 durability. Exception is Tonitrus, which when in self buffed mode, depletes durability at rate of 2 hits. Hitting an enemy in dying animation still counts as hit. Also hitting multiple enemies/destructible objects at once counts as one hit per enemy - hitting 3 enemies at once counts as 3 hits towards durability counter. Shields lose 1 durability every 10th hit. Bounce means when your hit is bounced back off the wall or other objects. Every 5th bounce depletes 1 durability. Not every weapon can be bounced off. This get even more ridiculous with Blood Gems effects. These effects tied to durability are WPN durability UP/DOWN. Numbers in these effects show how many more or less hits you will have to make till 1 durability is depleted. Example if your Blood Gem effect states WPN durability UP+2.8 it will take 13 hits to deplete 1 durability point against the enemy/object instead of default 10 without this effect. Maximum negative effect can be 1 durability point down for each hit, so if you have WPN durability DOWN -50 even 3 times it will still be 1 hit for 1 durability down.

Enlarged Head Dripping Sound Effects | [wiki page]

  • After your visit to the Research Hall you would assume patients there are going crazy when calling out sounds of dripping water. If you then dare to put on Enlarged Head prepare to hear it yourself. As the in-game description suggests if you listen carefully you can irregurarly hear drip, drop sounds [video (0:10, 0:54) & video (0:02, 0:16)] while Enlarged Head is equipped, however only male characters can hear these sounds while female characters don't. Datamining uncovers how this special feature behave: Every 4 seconds there is a 4% chance to play one of four dripping sounds, and 96% chance for silence. It seems like it really is a bug that female characters don't hear it, From forgot to copy the check over to the female idle animations.

Entering the DLC Using Others | [wiki page]

  • Entering the DLC seems like straightforward matter but you can make workaround in order to not get touched and use others to get grabbed instead of you in order to enter the Hunter's Nightmare. When Adella, Nun of the Healing Church is set to kill you outside of Oedon Chapel, she can get grabbed by the Amygdalae and it throws you into the DLC [video 01 & video 02]. Same you can do with Eileen but it is considerably harder to do. Also if you, in current patch, perform Vicar Amelia skip to keep the bells active - defeat Rom to spawn the Eye of the Blood-drunk Hunter in the Hunter's Dream. This happens because the Blood Moon is after night time which is triggered by Laurence's Skull. By doing this, it was proved that Amygdalae grabbing cooperators will trigger the DLC cutscene and transfer you into Hunter's Nightmare while adversaries (red & purple) not. [video 01 & video 02 - cooperator POV]

Faction Conflict in Hunter's Nightmare | [wiki page]

  • After you enter the Hunter's Nightmare you can immediately tell this place is a battlefield between several factions but who is with who in this conflict, let's find out. Enemies in the Hunter's Nightmare belong to different groups, some of which are hostile and will fight each other if they are in close proximity. The groups are as follows: ► "Group A" consists of the Beast Patients, Nightmare Executioners and Djura's Disciple. ► "Group B" consists of the Old Hunters, Huntsmen, Old Hunter's Hounds and Carrion Crows. ► "Group C" consists of the Bloodlickers, the Eye Collector and the Bestial Hunter. ► The Blood-Starved Beast is unique. The interactions are as follows: ► Group A and Group B have a hostile relationship. ► Group C has a neutral relationship with Group A and Group B. ► The Blood-Starved Beast has a neutral relationship with Group A, but a hostile relationship with Group B and Group C. If lured out of the cave, it will move throughout the area and fight with anything not part of Group A. If lured up to Laurence's boss arena, it will even attempt to fight Laurence through the Nightmare Fog. [factions interaction diagram]

Faithful Hath Been Your Warfare | [wiki page]

  • If you examined physical editions of Bloodborne you could come across this little detail, on the inner part of the steelbook case for Bloodborne and in the Press Kit Art, From used older version of retail artwork (it's on official JP website as background to the story section as well). Instead of ornamentation it depicts inscription on top of the main gate which reads "FAITHFUL HATH BEEN YOUR WARFARE" which is straight up taken from Paradise Lost by John Milton. The gate depicted on the art is based on real gate in London, so one could say that earlier in the development From was more straightforward with real life references. [image]

Father Gascoigne No Longer Chuckles | [wiki page]

  • Gascoigne's daughter will give you Tiny Music Box and since it plays his favorite song you would expect some reaction even when you summon him for cooperation and really, Father Gascoigne would chuckle if you used the Music Box when you summoned him for cooperation as the Old Hunter Summon prior patch 1.07. This does no longer work, as patch removed his summoning spot by the Central Yharnam lamp behind the shortcut door and moved it to the new spot From did not re-initialize the event, either on purpose or by accident. [video]

Floating Statue in Old Yharnam | [wiki page]

  • When you enter the Old Yharnam and look at the sky you will notice something odd, the infamous floating statue, it wasn't always there as it was introduced in later patch. Players sometimes wonder what statue is that, upon close examination, the mysterious floating statue in Old Yharnam is revealed to be four statues clipping into each other. The following screenshot is an edited map with the 4 statues seperated for clarity. [image]

Flowers in Hunter's Dream | [wiki page]

  • As time progresses in Hunter's Dream, lighting changes in the whole area. Moonlight causes the flowers to glow but only after Blood Moon is triggered. If you look at the flowers with the moon behind your camera (not character) you will see the flowers glowing. From the opposite perspective, with the camera in direct line of sight with the moon they don't glow as much, and look similar to the flowers pre-blood moon. If this is intentional or just technical aspect of the lighting relationship with models of flowers is to anyone's interpretation but it is neat little detail nonetheless. [pre-Blood Moon flowers, Blood Moon flowers]

Friendly Carrion Crow | [wiki page]

  • World of Bloodborne is cruel and unforgiving but sometimes you will meet some creatures that are not there to kill you. Amidst of Carrion Crows nest before Stables in Hemwick Charnel Lane there is Crow that is not hostile towards you, some players will miss it without realizing since mowing down the whole nest is advised. This friendship is not limitless though friendly Crow will become aggressive if you reload the game nearby.

Gehrman Rare Dialogue | [wiki page]

  • Gehrman is a kindly old man whom you'll first meet upon awakening in the Hunter's Dream. He is the workshop's founder and the very first hunter, though due to his advanced age he now serves only as an advisor. Since he is the first hunter he met other known characters such as Laurence and Master Willem whom he mentions in his rare dialogue but getting it on purpose can be a challenge. If you kill Blood-starved Beast OR kill Amelia and enter night time. Gehrman will return and tell the hunter about Ludwig and the Odeon Chapel workshop. Talking to him further results in this dialogue loop. Leaving the dream and re-entering will make Gehrman disappear, leaving a note that tells the player to ascend to Odeon Chapel. This note will disappear once you have looted the chest at the top of the Healing Church Workshop. After this, there is a 10% chance for Gehrman to re-appear behind the workshop next to the stump messengers. He will deliver the following dialogue. 'Oh, Laurence... what's taking you so long...'. 'I've grown too old for this, of little use now, I'm afraid...'. Note: If the Orphan of Kos is dead AND you have NOT heard the Doll tell the player that Gehrman is sleeping peacefully (following Orphan's death) this chance is reduced to 0%. Once you have entered Blood Moon state AND you have heard the previous dialogue, you will again have a 10% chance for Gehrman to appear behind the workshop and deliver the following dialogue '...Oh, Laurence... Master Willem... Somebody, help me...'. 'Unshackle me, please, anybody...'. 'I've had enough of this dream... The night blocks all sight...'. 'Oh, somebody, please...'.. If the Orphan of Kos is dead AND you have NOT heard the Doll tell the player that Gehrman is sleeping peacefully (following Orphan's death) this chance is reduced to 0%.

Gestures Glitching | [wiki page]

  • During your online play you probably came across someone that was gesturing in a strange way and you may wondered what gesture was that. Well there is a way to combine gestures and other animations for some hilarious and straight up odd results. Here are the steps in order to achieve that: 1. Use any gesture, item, transform/untransform animation you like (this animation will get repeated when successful). 2. Just as the animation ends and your character goes back idle, tilt the left stick to any direction for a very tiny bit and press the button simultaneously to use another gesture or items etc. 3. If you are successful, you will witness animation (or even sound) combination. This way, you can show off things like "Deep Respect"/Crush-it-respectfully (Vermin Crush + Deep Respect); exploding Music Box (Boom Hammer L1 + Music Box); waving with Choir Bell (Choir Bell + Wave). Have fun! [video]

Grass Healing in Bloodborne? | [wiki page, wiki page]

  • Facing strong enemies within the Chalice Dungeons is rough especially in deeper depths and there are few who may take advantage of your passive approach in form of using heal restoration item. Labyrinth Warriors, Merciless Watchers and Watcher Chieftains will use such item to recover full HP if you give them enough time. Players from original Demon's Souls may notice something familiar when they do, the same using animation with sound effect as with good old grass healing which was main tool for players to recover their HP. Old grass healing system from Demon's Souls making comeback in ancient forgotten tombs in Bloodborne is quite fitting after all.

Gravekeeper Scorpion Mother Carrier | [wiki page]

  • Another exclusive enemy to the Chalice Dungeons, Gravekeeper Scorpions can be dangerous opponents due to their high defense, immunity to visceral attacks and ability to inflict rapid poison. These small arachnids have low health, but move quickly and are very aggressive; they will constantly run toward you in an attempt to keep you at close range. What is more interesting about these scorpions is that there are two versions, presumably male and female, only difference is their appearance. You can spot the contrast immediately as female version, like real life scorpions, has little scorpions attached to her body which will disperse when you kill her, visuals are quite unsettling but fascinating. Especially if you consider that scorpion's head is strikingly humanlike with its design. [photo documentation]

Great Bridge Unused Shortcut | [wiki page]

  • The list wouldn't be complete without infamous door at the end of Great Bridge in Central Yharnam. On the other side in Cathedral Ward at the end of Yharnam Path guarded by Church Giant (Wrecking Ball), left to the chest with Blood Gem there is interactible door. It can never be opened though. It is confirmed that it leads to the Central Yharnam at the end of the Great Bridge where you fought Cleric Beast. Central Yharnam side wasn't made interactible, cutting off this shortcut somewhere in the development process. According to the Lance McDonald in earlier version when this shortcut was still in the game. It only ever opened from the Cathedral Ward side, so you still had to kill Gascoigne to get to it. It was removed because loading times were too slow, so if you sprinted through, you’d see blank spaces. If you killed Gascoigne before Cleric Beast then went through the door and ran down the bridge, Cleric Beast would jump down behind you, and fog walls would go up to prevent your escape. It all worked quite well except for the loading issues at the time. This is why Gilbert always said “the gate is locked up tight on the night of the hunt” even back when the shortcut worked. Because it was always just locked from the other side. Very late in Bloodborne’s development there were two shortcuts that didn’t work out due to bad loading times. This one, and the one that connects the woods to the back of Iosefka’s Clinic. The clinic one was massively extended with huge ladders to give game time to load.

Guidance (3) & Revered Great One Coldblood | [wiki page]

  • There had to be a listing for these two unfortunate items that were haunting community for years. Caryll Rune Guidance tiers 1 and 2 are obtainable in The Old Hunters expansion so it was natural that players were looking for the highest tier 3 version. While Revered Great One Coldblood is the highest tier from three Great One Coldbloods (other two being Great One Coldblood and Old Great One Coldblood). Both items exist in the game’s data and are fully functional, but neither can be obtained without modding on a jailbroken console or a save editor. While both were mentioned as lootable from depth 5 root dungeons by an official guide, a complete exploration of every root dungeon has proven this to be false and both items remain non obtainable in retail version of the game.

Hidden "Equip Load" & Fall Damage | [wiki page]

  • Fall Damage is the damage sustained when a player falls from above a certain height, with higher falls causing greater damage. Despite hidden "Equip Load" being removed for stamina regeneration with patch 1.04, it does affect the fall damage. Equip Load gets higher by equipping pieces of attire, right and left hand weapons, furthermore in case of the weapons even unequipped ones in your quick menu count. Higher the hidden "Equip Load" the more damage will your character take from the fall damage. Equipped Quick Items and used Hand Lantern do not count toward the equip load and does not affect fall damage. Interestingly enough Attire added with DLC patch (1.07) has no weight and doesn't affect fall damage.

Hole Digger Appears | [wiki page]

  • Nowadays it is special to encounter anything that wasn't already documented, this holds true especially when it comes to the official guides that follow shortly after games releases. Hole Digger was an exception, as this rare creature wasn't even initially included in the official guide from Future Press, which was later fixed with the second print, the first Hole Digger discovery was made by the community when they encoutered it in the Root Chalice Dungeons and you can imagine their surprise to discover something so strange and undocumented. It is one of the charms of Chalice Dungeons after all.

Holy Moonlight Sword Possible to Miss | [wiki page]

  • The Holy Moonlight Sword, legendary sword made its way into the Bloodborne like many times before in previous From Software games, as it's set up one would think you cannot miss this sword, all it takes is to buy The Old Hunter expansion and follow the game, but beware if you don't pay attention you can miss it for your current playthrough. There are several ways of how to obtain Holy Moonlight Sword, you can talk to Ludwig, the Holy Blade (Head) with church attire equipped and he will give it to you, or you can attack him and he will drop the sword or you can progress Simon, Seeker of Secrets quest and he will give it to you as he kills Ludwig's Head. So reading all that you would argue that it's impossible to miss it if you got to this point, however if you didn't get it from Ludwig's Head and progressed Simon's questline past Hunter's Underground Corpse Pile (after he kills the head) then you missed it and you will have to wait for your next playthrough.

HUD Number Colors | [wiki page, wiki page]

  • In video gaming, the HUD (head-up display) is the method by which information is visually relayed to the player as part of a game's user interface. Neat little detail in regards to your HUD includes color change when you have maximum Blood Vials and Quicksilver Bullets, both maximums could change based on your Caryll Runes equipped. So when you are at your maximum the number will have blue color while when you are not at your max number will be white. [image]

Hunter's Dream Opening Cutscene | [wiki page]

  • If you die for the first time or you use lamp to transport into the Hunter's Dream for the first time the "waking up" cutscene unfolds. It is so embedded into player's memory that you wouldn't think twice about this cutscene nor your first visit to the Hunter's Dream. However it is possible that you never died nor transported into the Hunter's Dream, which some call "Dreamless Run", and return in Late Blood Moon, after Mergo's Wet Nurse is slained, to finish the game. You will then experience the "waking up" cutscene as workshop is burning in the background. To achieve this outcome you will have to endure tough challenge run that requires a lot of planning but with unique reward at the end. [video] regular "waking up" cutscene and [video] dreamless "waking up" cutscene.

Huntsmen Phantom Attack | [wiki page]

  • During the kidnapping event in Yahar'gul you visit the prison area, you will immediately notice the ambush from lying bare handed Huntsmen. If you, for whatever reason, don't mow them down as soon as you see them, you can be unpleasantly surprised with the hit presumably out of nowhere. You could easily miss that these enemies have very rare "glitched" attack of what appears to be thrust with invisible weapon probably Cutlass. [gif]

Huntsmen With Torches Special Dialogue | [wiki page]

  • When you set out to the streets of Yharnam and meet huntsmen you hear numerous comments flying around, usually blaming you for all that is wrong with Yharnam, so who would pay attention to that, but sometimes you overhear something interesting and you can bet it's from those ranting huntsmen with torches. In groups huntsmen with torches will perform torch waving animation and shout rare dialogues like "Death to the minister! Death!", "Rip the kid apart!", "Idola will be the judge!", "You! Yes!", "Dammit! Where are you tryin’ to go?"

Impostor Iosefka's Accomplice | [wiki page]

  • Iosefka's Clinic is your first location in Bloodborne and when you return you will find door to the patient room, where you woke up, locked. Iosefka will tell you about patients there and offer you her blood. When you progress the game more, to the Evening, and return you will notice strange change in her voice and she will implore you to send every sane survivor to the Clinic, original Iosefka was replaced by the impostor. From the Forbidden Woods you can then enter the Clinic from back side and learn what Impostor Iosefka is doing, she will tell you "...Well, I won’t make any excuses. Would you mind leaving us alone? Things need not change… You’ll do the rescuing and I’ll do the saving...". If you turn back and send her more survivors after this dialogue you will become her accomplice and rewards you get from Impostor will change. Each time Impostor Iosefka rewards you with an item before becoming her accomplice you will get 1 Insight. However each time she rewards you with an item after you became her accomplice you will get 2 Insight. Also after you became her accomplice you will get Blue Elixir x3 for each survivor you send there from that point.

Iosefka's Blood Vial Effects on Cooperators | [wiki page]

  • At the first glance this special blood vial seems pretty uninteresting, unlike its lore implications, it allows you to heal once for 70% of your total HP. That being said it has special effects during online. Using Iosefka's Blood Vial as a host while cooperating yields bonus effects for all cooperators no matter the proximity [tested]. One effect for cooperators is 25% heal of their total HP (while cooperating) and the other is ~130% boost to stamina regeneration which will last for 20 seconds, this effect is represented by the green aura around the cooperator's character. Summoned purple adversaries won't get any effect (as well as NPC summons) when host uses the vial. Conclusion then is when host uses the Iosefka's Blood Vial, the cooperators will receive effects of the Blood of Arianna. Note: No other special vial (Blood of Adella, Blood of Arianna & Blood of Adeline) has any effect on cooperators. [video]

Isz Glitch | [wiki page]

  • The Isz Glitch is a bug that prevents certain characters from creating all possible Isz dungeons (there are 200 unique Isz and 200 Sinister Isz dungeons) and reduces the number of dungeons you can generate from the entire pool to mere 32. For nearly a year it wasn't known what causes this glitch that doomed the characters to repeatedly generate the same 32 dungeons over and over again, and Tomb Prospectors were forced to create dungeon mules to be used only for generating Isz dungeons as it was the only way for them to create dungeons outside of the 32 common pool. After huge effort Tomb Prospectors finally figured out what causes this glitch. The Isz Glitch is caused by looting unique coffin items in Isz dungeons, such as runes, weapon variants, Blood Rock and certain coffin gems. The glitch happens gradually. Every time you loot a unique Isz coffin item, the number of Isz dungeons your character can create gets reduced. The moment you collect all unique Isz coffin items, your character becomes entirely glitched. Once a character is glitched, there’s no way out of it. You need to create a brand new character. While it’s impossible to generate dungeons out of the 32 pool once you are glitched, it’s possible to explore these dungeons via glyphs or Short Ritual Root Chalice.

Item Discovery in Chalice Dungeons | [wiki page]

  • Item discovery stat is confusing to a lot of players and within Chalice Dungeons there is another layer to add to the confusion. Players farming in dungeons surely noticed that when they farmed in cursed dungeons a lot more gems were dropped. From looking through the param files, it turns out that the Curse rite gives the player a Discovery boost! And not a small one that is. The Curse rite is supposed to give the player 1000 bonus Discovery!. It gets even crazier, since there are unused Curses as well that were meant for cut depth 6-7 chalices but still work when players edit them onto depth 5 dungeons! These “Terrible Curses” drop the player down to 25% or 12.5% hp and supposedly give the player 5000 bonus Discovery! Both Curse Discovery bonuses are invisible for the player and won’t show up in the characters stats. It also turns out that the Curse Discovery bonus is only granted to the player whenever they wear any number of runes that increases the Discovery stat. If the player doesn’t wear any Discovery enhancing runes, they won’t receive the 1000 or 5000 Discovery bonus in cursed dungeons. This causes some very weird things to happen. A character with no Arcane investment and only the Milkweed rune equipped (110 Discovery + 1000 or 5000 from the curse) can find way more rare items than a character with 99 Arcane and no runes equipped (209 Discovery). All of this explains why some people noticed a huge difference in the amount of rare items when they compared 209 Discovery (99 Arcane) with 219 Discovery (99 Arcane + Milkweed), or other oddities when farming enemies in the past. It seems that the players own Discovery stat isn’t really that important when it comes to the dungeons, which is surprising.

Keep Red & White Ribbons in One Playthrough | [wiki page]

  • Tragic outcome of the Gascoigne's daughters questlines can have silver lining, if you are completionist that is and want to keep both rewards if you can call it reward. You can make use of an item spawn glitch and keep both ribbons in your current playthrough while finishing Young Girl & Older Sister questline. Give Red Ribbon to older sister during the Blood Moon. Without reloading area, go kill the Maneater Boar in sewers that drops Red Ribbon, and it will drop it again. After getting Red Ribbon the second time from Boar, reload the area. The White Ribbon will be on the corpse where it should be. You'll have both items then and no happy ending for girls involved. [image]

Labyrinth Ritekeeper Variant Change | [wiki page]

  • Labyrinth Ritekeepers are one of the more interesting enemy within the Chalice Dungeons and deceptively lethal. You can encounter them in three variants: regular small ritekeeper, arcane ritekeeper and strong version tall ritekeeper (with visible long legs). Small and tall ritekeepers have different drop rates and stats, while arcane variant are mostly found in depth 5 Isz Chalice Dungeons and cast arcane projectiles instead of fireballs [Image / video]. What is even more interesting is that it's possible to turn standing tall Ritekeepers into the hunched small version with a strong attack like tricked Kirkhammer R2s or untricked Amygdalan Arm R2s and also the opposite is possible with the Madaras Whistle. If this is done on the arcane variant of a hunched ritekeeper, she'll end up casting both arcane and fire projectile. [video]

Labyrinth Ritekeeper's Special Buff | [wiki page]

  • Despite the silly looking long legs of these strong Ritekeeepers this they are no laughing matter when you face them. In Root Chalice Dungeons with Rotted Offering there is a 17% (base) chance to appear in non-Hintertomb and 13% (base) chance to appear in Hintertomb dungeons, these special Labyrinth Ritekeepers will patrol large rooms, gather other enemies around it and then strengthen them. Even when the Ritekeeper is killed, the enemies will retain their powered-up status which lasts for 18 seconds. This effect will normally apply to the adversary players as well, increasing AR (Phys., Thrust, Blunt & Blood) by 35%, and if you use the Shaman Bone Blade, you as a host can receive this buff alongside with cooperators. [image, video]

Lead Elixir's Lying Description | [wiki page]

  • There are unspoken rules in video games that players take for given and rely upon. One such rule would be that item description informations are accurate or at the very least not lying to you. Yet, item description of the Lead Elixir would let you believe that there is no bonus to your defences when this item is used when item descritpion explicitly says "...but must be used with care, as it also slows movement with no change to defence...", Lead Elixir in fact does impact how much damage you take from the attacks. This is no localization error as well when even in original japanese in-game item description, it says: 防御力はまったく変わらない。- Defence is completely unaltered. Every melee attack - physical, be it normal or visceral attack, and elemental (e.g. buff), its damage is reduced by 50%. Every ranged attack - Arcane & Bloodtinge Items (hunter tools), Flamesprayer & Rosmarinus and all bullets do standard 100% of damage. Only exception is Simon's Bowblade, its ranged attacks damage is reduced by 50%.

Living Corpse in Ludwig Fight | [wiki page]

  • Throughout the Hunter's Nightmare you will meet countless of corpses moving in agony and raising their hands to the sky, but none of them seems to be able to speak coherently. As you make your way into the Underground Corpse Pile, the boss arena of Ludwig the Accursed, you hear a voice warning you about what's to come "Ahh, ahh, please... help us... Ah An unsightly beast... a great terror looms! Ahh... Ludwig the Accursed is coming. Have mercy... Have mercy upon us...", this dialogue is coming from the Living Corpse on one of the corpse pile and it has own HP bar and gives you 162 Blood Echoes (in NG+ 672 Blood Echoes) when killed. Most of the time it gets killed during your fight with Ludwig but if you manage to keep it alive the whole fight you can approach the Living Corpse but it will only laugh and nothing else. [image]

Living Failures Shenanigans | [wiki page]

  • There are few obscurities in regards to Living Failures boss fight so let's get into it. First thing to mention is that individual Failures can pick up your Blood Echoes when you die and it's visible with signature eye glow.
  • While end of the boss fight can be glitched in leaving individual Living Failure alive even though fight has been concluded. It is still able to cast Meteor Swarm even during Lady Maria's fight. Another instances of this happening can be seen in Living Failure Inside Maria's Boss Room & Living Failures vs Lady Maria videos. It cannot go through the Clock into the Fishing Hamlet. Luring Living Failure to Fishing Hamlet after Lady Maria Battle, [image 01, image 02, image 03, image 04].
  • There is very interesting game relationhip with Heir Caryll Rune and Blood Echoes calculation since Living Failures share only one health bar. Once the boss is down to roughly where the boss name ends, ensure that all four Living Failures have spawned. Bait both the melee failures close to each other. Parry and visceral one of them (ideally NOT doing enough damage to kill that specific failure, as otherwise you will end up getting less echoes). Then, as quickly as possible (within ~6 seconds), parry and visceral the other melee failure. If the second visceral kills the boss and is performed within the time constraint, Blood Echoes reward will then get multiplied and you will receive millions.
  • You can also get summoned inside Living Failures boss arena while they are still alive. When you do, there is one Failure which is cultivating the flower and is non hostile, you can kill it and boss will lose some of its HP. If you get summoned as an adversary (red & purple) you get sent away when host enters the arena. You can also get summoned behing the doors to the Astral Clocktower (img 04-05) but you get trapped between doors and boss fog of Lady Maria. [image 01, image 02, image 03, image 04, image 05]

Loot Duping | [wiki page]

  • In Bloodborne you cannot drop anything, like items, attire, weapons etc., to help other players on their journey, players were looking how to exploit the game in order to get more loot and were partially sucessful. By exploiting how the game spawns enemies/NPCs and their loot you can obtain multiple instances of the same items that would normally be obtainable once. For example you can obtain as many versions of Willem's Eye rune that you want (3 would suffice). Also you can respawn Wandering Nightmares, so that you can farm them for upgrade materials. It is simple enough to get this exploit but with several important details. To do the exploit you need to kill an enemy/NPC and do not pick up the loot item they drop. From here you need to travel far enough from that part of the map in order for the game to no longer have the loot's map loaded in memory. When you return to the point in which the game has loaded the map which has the enemy/NPC loot -without any loading screens, an extra instance of the loot will have spawned -you will have duplicated it! If the enemy/NPC respawns, such as a Wandering Nightmare, you will have to kill it again but it will drop an extra stack of it's usual amount of upgrade materials.

Loran Cleric & Ring of Fire | [wiki page]

  • Loran Clerics, exclusive enemy of the Loran area, are usually found hidden away in the corners of a room, from where they will continuously cast fireballs at you. Their fireballs aren't too powerful, but they travel very far - thankfully, they don't track well and are easily avoided by strafing and in general this enemy isn't much of a thread, except one attack. Their most dangerous attack is their Flame Ring, which is incredibly difficult to avoid and will cover almost the entire area and deal obscene amounts of damage, it almost breaks the game and you will experience massive lag on PS4 console which gets way better on PS5. Flame Ring AoE attack really has broken properties, this video showcases its level of destruction. Another interesting fact is that during its casting Loran Cleric has speaking animation, as seen in this video.

Loran Enemy Rally | [wiki page]

  • Loran one of deeper Chalice Dungeons area, is fested with beasts and is not so friendly place in general. One of the obscure system exclusive to Loran dungeons is that you can encounter certain enemies with red aura, despite it looking similar to Fetid aura, this aura is not related to Fetid rite. Enemies with such aura will have Rally Effect and can regain health as you do [video]. This aura appears around Labyrinth Madmen, male Beast Patients and Scourge Beasts. Enemies with rally aura recover 20% of their HP per hit. Besides rally ability, these enemies have only 70% of their normal HP and always drop cursed gems. Rally aura Scourge Beast can also drop Beast Blood Pellets (5% drop rate at base Discovery).

Ludwig No Longer a Beast | [wiki page]

  • Ludiwg arguably the most famous boss in the game, once legendary warrior, now hideous mindless beast. These two sides of him will come into the play. Ludwig's boss fight in Hunter's Nightmare consists of two completely different opponents in succession, with the transition between them occurring halfway through the battle. In the first phase you will go against the beastly Ludwig the Accursed while in the second phase he leaves some of his beast side behind and stands before you as Ludwig, the Holy Blade, this surprisingly applies to the technical aspect of the fight as well and the Holy Blade is no longer considered the beast by the game, therefore the damage bonuses from Beasthunter gems will affect him in his first form but not his second.

Mad Ones Crawl Out Early | [wiki page]

  • Hemwick Charnel Lane, like with any other cemetery it is always safer to visit them before night falls. If you venture into the Hemwick with 15 or more Insight after nightfall, Mad Ones will crawl forth from their blood portals in the ground [gif] and make your progress through the area more difficult. Despite Mad Ones being designed to appear only after nightfall, a glitch exists that allows them to appear during the evening. To perform the glitch, you must have defeated the Blood-starved Beast, Vicar Amelia must still be alive, and you must have the 15 Insight normally required to trigger the Mad Ones. From the Cathedral Ward lamp, go up the elevator to the Church Workshop, then go down the tower and take the path that leads back into the Grand Cathedral via an elevator. When you come out the top of the elevator, run to Amelia and defeat her. After defeating her, do not touch Laurence's skull; instead, turn around to run to Hemwick. When you arrive in the small forested area leading to Hemwick, the Mad Ones will already have appeared without needing to rise up from the ground, and it will still be evening. The Mad Ones in Hemwick itself are not affected by this, nor are the ones summoned by the Witch of Hemwick. If the game is quit and reloaded, or the player returns to the Hunter's Dream, the Mad Ones will disappear and not spawn again until the normal conditions are met. [image 01, image 02; video]

Memory Leak Easy Mode? | [wiki page]

  • Difficulty setting for From Software games was a hot topic for a while, not much is known that Bloodborne provided similar option only no one really knew about it, not even developers. Up until patch 1.03 there was a bug in Bloodborne that made the game noticeably easier if left running for too long. Potentially a memory leak, the glitch, that if you left the game running for more than 12 hours or so the bosses will cease to function properly and use only a fraction of their movesets. Mergo's Wet Nurse does nothing but walk towards you while flailing. No dark cloud phase. She is basically stuck walking towards you. Micolash does nothing but try to hit you with his fists. No Augur or A Call Beyond. Logarius just using his scythe attack, zero spellcasting. He is permanently stuck swinging at you, etc. Even though watching helpless Micolash had to be fun, it's far better to experience bosses in thei full potential (except Micolash). [video]

Mergo's Attendant Case of Toilet Man | [wiki page]

  • As you progress more into the Nightmare of Mensis and run through arachnophobia dream, you will encounter group of roaming enemies with iron masks, they are not aggressive at first. One of them is special, Mergo's Attendants (Unarmed) before the first Mergo's Chief Attendant near second staircase will drop item every ~60 seconds after death. If you don't pick up item in ~15 seconds it will disappear for another 60 seconds. When looting this corpse text prompt is "Inspect" instead of "Search Corpse". This special Mergo's Attendant is internally called Toilet Man 便所男 and has this drop table: Antidote - 30%; Beast Blood Pellet - 9%; Coldblood Dew (1) - 30%; Coldblood Dew (2) - 20%; Coldblood Dew (3) - 10%; Blood Dreg - 1%. It is alluded that he is pooping these items onto the ground, that's why he only does it when he notices the player, the idea is that he's supposed to run around pooping out these items in fright. However the event is wrongly written. Probably that's also why there's a static Beast Blood Pellet without a corpse nearby, the implication is that he's already done it once.

Mergo's Cry | [wiki page]

  • There were many rumors and myths surrounding Tiny Music Box and its applications since the game's release. One of the most common misconception is that Mergo's cry, one you hear after you defeat the Wet Nurse in Nightmare of Mensis, will change if you use Tiny Music Box. This provoked community for a while and many in-game tests were conducted and it was proven to be wrong but some players still believed it. However upon inspecting the game files there is only one audio file playing after the battle. This alone wouldn't make the list here but listen to the following sound file and you will hear what you can't in the game, after crying you can listen to the sleeping Mergo, that is interesing. [audio]

Mergo's Wet Nurse Nightmare Veil Cancel | [wiki page]

  • Mergo's Wet Nurse the grand finale to the Nightmare of Mensis, last mandatory boss to finish the game and one of the coolest boss fight based on its design but also unfortunately one of the easier one, with one exception. One of the most dreaded situation in the fight with Wet Nurse is when her Nightmare Veil ability is activated, fight gets a lot more tensed since the whole arena will be covered in purple fog and a clone will spawn that continues to attack you. Players usual strategy is to just survive the duration of this ability, by running circle around the arena. Not ideal but what would one do to stay alive. However by understanding the technical aspect of this ability, speedrunners very early realized that this attack can be dodged as it's an area of effect attack. [gif]. When Wet Nurse lifts her arms up, there will be the purple ring above her head, the second you see the ring to appear you have to double dash either to the right or left while locked on and it will cancel the move. You can do it without the lock on but it will not be as consistent. With this Wet Nurse became even easier and but not less fascinating.

More Bullets from Orphan of Kos | [wiki page]

  • Fishing Hamlet a nightmare shrouded with mystery and last area of the Old Hunters expansion but before you can slain the nightmare and be done with it, you have to defeat the Orphan of Kos. There is one obscure oddity that could make the fight slightly easier, when you equip Oedon Writhe Caryll Rune, normally your visceral attacks restore Quicksilver Bullets based on its tiers (+1, +2, +3). During the 1st phase of your fight with Orphan of Kos you will notice quite significant boost to your bullets replenishment, in fact you will get x4 Quicksilver Bullets when Oedon Writhe Caryll Rune is equipped. For example if you equip max tier of the rune which gives you +3 QS bullets you receive 12 bullets per Visceral Attack. This effect vanishes in the 2nd phase. Knowing this, cast away your fears and learn Orphan's attacks parry timings and good luck!

New Game Plus Escape | [wiki page]

  • One of the most common complaint about Bloodborne's end game is that after you defeat your final boss you are immediately thrown into New Game +, ending your current playthrough. So if you had unfinished business or other plans, you will have to work your way to it in this second playthrough. However there is another way and it is completely in your hands. After you proceed with the game ending sequence and fight your final boss be it Gehrman or Moon Presence, upon defeating them, immediately after you get the Blood Echoes, use a Bold Hunter's Mark. You will be at the dream without having entered a new game. If you do it too early, all that happens is that you have to fight the boss again. If you want to go to new game + eventually, just walk into the middle of the arena. However, this does not work in cooperation because your Cooperator will prevent you from using Bold Hunter's Mark. This way you can plan ending to your current playthrough more accordingly.

Nightmare Apostles Fear of Torches | [wiki page]

  • Spiders, in Bloodborne called Nightmare Apostles, which is quite fitting name, probably the second most favorite enemy right there with dogs. Not so common in the waking world but quite prevalent in Chalice Dungeons, there is one obscure mechanic that can turn the table somewhat, not that it would be useful strategy against spiders in Chalice Dungeons but it is soothing to know they fear something as well. Coming into proximity of certain spiders when equipped with a torch will result in the spider becoming stunned for a moment, backing off, and then will stay away from the player for a short while. This very rare effect is only applied to random spiders in Chalice Dungeons and will wear off after ~10s or if the player un-equips the torch, also unfortunately it will only trigger once, unless the map is reloaded. [gif]

Notebook Notes Rating | [wiki page]

  • Once you've picked up the Notebook you can begin leaving notes on the ground. Other players will be able to see and read these notes as they play their game, so you can give them tips and warnings or point out things of interest. Perhaps you will warn hunters that follow of the perils ahead? Or maybe you intend to deceive them and lead them to an early demise? The fact that rating player's note on the ground will heal its writer's whole HP is widely known and appreciated. What you might not noticed are slight differences about notes itself or maybe you did but couldn't really tell. Well once again looking into game's file revealed that written player's notes will grow brighter and have more particles based on overall note evaluation level. There are 4 levels: level 0: 0 - 9 ratings, level 1: 10 - 99 ratings, level 2: 100 - 998 ratings, level 3: 999+ ratings. Knowing that, we should make collection of highest notes in the game one day.

Oil Status Ailment | [wiki page]

  • Every player is or should be pretty familiar with Oil Urn item and its applications, if you get hit by one you then avoid any incoming source of fire or get punished with doubled damage. That doesn't tell the whole story of these mechanics, when you get hit by Oil Urn your character is marked with Oil Status Ailment, this ailment is shown on the HUD with special triangle icon [image]. In case of Oil Urns thrown by players or huntsmen this effect lasts for 30 seconds or gets depleted if you get hit by any source of fire. Even if you change your clothes it doesn't affect this status. Knowing what you are looking for can save your life, because not all sitations are this straightforward. Ponds and puddles with Oil will also apply this status ailment and it will last as long as you stand in them, if you step out, the status is lifted almost immediately. In main game there is infamous pond with oil in Forbidden Woods which is clear trap setup so you could plan accordingly but more sneaky instances are small puddles with Oil in Chalice Dungeons which could prove deadly if you unknowingly step into them and take fire damage, especially in deeper dungeons.

Old Hunter With Peculiar Behavior | [wiki page]

  • Old Hunters, these fallen hunters are one of the standard enemy types in the early areas of the Hunter's Nightmare. They use a variety of weapons including the Beast Cutter, Boom Hammer, Beasthunter Saif and Piercing Rifle, with each type utilizing a different fighting style from the others. These lost souls are perpetually engaged in an endless hunt and one of them seems even stranger than the rest, by their standard. This Old Hunter with Boom Hammer can be found in front of the building with Boom Hammer treasure (and a trap), he has special moveset when backstabed and dealt enough of damage to alter his stance then he will perform actions such as healing himself, torch pointing with shouting "Yharnam! Yharnam!"or model merging with Beasthunter Saif. [video 01, video 02, video 03, video 04]

Queen Killer Coop Drop | [wiki page]

  • In Bloodborne during the coop session, if your cooperator dies, be it another player or summoned NPC, s/he will return to their world, leaving nothing behind. There is only one exception from Chalice Dungeons, Old Hunter Queen Killer is friendly summonable NPC which can be called for help in Chalice Dungeons, specifically Cursed Pthumerian Defilement layer 2 and 3, where both Queen Killer and Madman Wallar can be summoned to take on Amygdala together. However we will talk about him in regards to Pthumeru Ihyll L3 where you can summon him to help you defeat Queen Yharnam. If Queen Killer dies in Pthumeru Ihyll during the coop he will drop a Blood Gem. After in-game testing and 50 deaths, in Pthumeru Ihyll L3 with 209 Discovery, drop rate settled on 32%. Current theory why only Queen Killer NPC has drop pool is that it could be connected with the drops from Nameless Wheel Hunter (L.Wheel & Cannon) which is enemy hunter, you encouter in Root Chalice Dungeons like Lower Loran and Pthumeru Ihyll.

Rarest Attack Of Them All | [wiki page]

  • There are many enemy attacks you could consider rare but there is really one deserving title of rarest attack (unique one as well) and it's from Labyrinth Spirits. Evil Labyrinth Spirits are enemies exclusive to the Chalice Dungeons, while invisible they make their presence known through their laughter, which can be heard from a distance. Once they've spotted you, they will aggressively chase you while flailing their knife, screaming. Returning to the subject matter, they also have rarest attack in the game, where they will shoot homing specter to attack you. [video 01, video 02 and video from testing chalice dungeon - rapid attack] & [image 01, image 02, image 03]. The reason why it is the rarest attack, lies in its technical aspect and its trigger. The attack ID is 3000 but it is never used in the AI. The only reason the attack happens is because it is called from the think param "cannot move attack". Strange way how this attack manifests in retail version of the game but players would miss the hilarity of being chased by the flying little ghost otherwise.

Roaming Bosses in Chalice Dungeons | [wiki page]

  • Chalice Dungeons are home to numerous system, mechanics and randomness. Upon exploring countless of dungeons you can, in rare occurances, encounter a boss which would normally be in a boss arena but not this time, few of them decided to roam within the dungeon and serve as strong enemy on your way to the actually boss of dungeon's layer. Roaming bosses can be rarely found in Depth 4 and 5 dungeons and most frequently on Layer 2 - 4, but in very rare cases on Layer 1 as well. The only wandering bosses that can be encountered on Layer 1 are Abhorrent Beast and Pthumerian Elder. They are mob versions of bosses with less HP that act like strong enemies, the main defining feature of true wandering bosses is that they don’t respawn once killed, and they always drop a gem. There are only 5 true wandering bosses: Abhorrent Beast, Blood-starved Beast, Pthumerian Descendant, Pthumerian Elder, Watchdog of the Old Lords. Now you know of one more thing to watch out for in the dungeons.

Save-edited Chalice Dungeons | [wiki page]

  • When you play Bloodborne long enough you probably heard or encountered Chalice Dungeon that isn't following general rules and is having different attributes. What you looking at are save-edited Chalice Dungeons, these are made by players with access to a third party save-editing program, allowing them to make limited modifications to a dungeon. They are generally created for the purpose of easier blood gem farming. While these dungeons are beneficial for farming certain gems, it is impossible to manually input custom drop rates with a save editor. At best, players can only work with what is already programmed in the game, so some gems remain tedious to farm. Additional uses for save editing include: Creating false depth and reverse depth dungeons. Stacking multiples of the cursed rite for increased item and blood echo drops. Accessing developer test dungeons. Changing what enemies are spawned by the rotted rite or spawning all of them at once. Forcing a dungeon’s fourth layer to open. Spawning the Beast-possessed Soul mob and/or the chalice messenger bath.

Self Buff Limitation | [wiki page]

  • Boosting your character with buffs is much more restricted in Bloodborne than in later From Software games such as Elden Ring. In Bloodborne just as you can apply only one buff for the weapons, you cannot have more than one self buff active at the same time. Only exception is Beasthood generated by the Beast Claw. Therefore you can't combine effects of the items such as Arcane Items Messenger's Gift and Old Hunter Bone. Consumables Beast Blood Pellet, Blue Elixir, Lead Elixir and even special blood vials with self buff effect like Blood of Adeline, Blood of Adella, Blood of Arianna. So beware when going into the fight that you can't use two of above mentioned self buff items and if you try to do so the "cannot use" animation will be performed which can cost you the fight.

Shining Coins Limit | [wiki page]

  • When you use a Shining Coin, your character will drop it on the ground. The coin will sparkle faintly; the main use is to guide other players in co-op or mark your path in the dungeons, at least from game's perspective. Practically speaking the main reason to use them is for fun (or role play) and at some point you probably wondered how many Shining Coins you can leave on the ground. Well other more insane players tried to push the game's limits and here is what they found out. End goal of the tests was to see how many placed Shining Coins it would take to crash the game. Testing area was Hunter's Dream for ability to buy additional coins. Excessive number of placed coins cause massive frame drops, that being said even after 7056 Shining Coins (8 hours later) dropped, game was still running albeit slowly. So your console is the limit. [video; image 01; image 02; image 03]

Skeletal Puppets in Dungeon? | [wiki page]

  • Skeletal Puppets were believed to be exclusive to the Micolash boss fight in the Nightmare of Mensis, but three years after the game release Tomb Prospectors made discovery of rather mysterious dungeon [glyph 8nyezcys] which included Skeletal Puppets as well. Note that in order to bring these creatures to life, you would have to stand next to them and reload your game. Where exactly you are standing seems to have an effect on the reanimation process. Surprisingly, every time you kill them, reloading the game will bring them back to life. This dungeon originated in the Japanese Bloodborne community. Searching the glyph in Google will tell you that it pre-dates the DLC (and perhaps even earlier) patches, which is an important detail. It has been a dungeon used forever for farming of Labyrinth Spirits on Layer 2, but until discovery there was, for some reason no mention of the Skeletal Puppets located on Layer 3 anywhere online. This may be due to the reason that you did not have to progress past Layer 2 for the farming purposes of the dungeon. This is where it gets interesting: there are 2 active glyphs that are identical to this dungeon: bjngfpsj and swjteujh. But all of these glyphs, being identical in every other way, do not have the Puppets! Lance McDonald provided additional information regarding these enemies. "By deleting the event file, you can reveal every enemy that has potential to spawn, he spawned in that room and it had the Skeletal Puppets and heaps of other enemies. Lance can confirm that it's possible for that map to have micolash enemies or to not have them, it is the same map regardless, and it is a toggleable "event" that causes it (probably a rite or something)" [video]. Tomb Prospectors have theory that due to the glyph predating the most recent patch(es), while the other glyphs are almost definitely newer, may have had an effect on the dungeon generation (as the developers have consistently tweaked the dungeons with every patch). The Rotted rite replaces certain enemies in the dungeon with more difficult ones (NPC hunters, patrolling Ritekeepers with group of Pthumerians, Hemwick Witches summoning Mad Ones). It might be possible that some of the earlier concepts of this additional rite included Skeletal Puppets as randomly summoned enemies as well.

Snail Woman Resurrected | [wiki page]

  • Exploring Hunter's Nightmare is no dull matter that is certain, on your way to grab Whirligig Saw loot you can witness strange event, out of nowhere Snail Woman in a shell falls from the sky and crush into the ground near you, she is dead. It makes sense if you take into consideration that nightmares are layered on top of each other and one above Hunter's Nightmare is Fishing Hamlet but let's put fascinating nightmares lore aside, there is one thing you can do. If you use Madaras Whistle or transformed Amygdalan Arm charged R2 on the dead Snail Woman she will be resurrected and her model will become alive again, however model has no behavior assigned and will do nothing. This procedure can be applied to ressurect Ludwig's Head or Adeline in her final Head form as well.

Stealth Mechanics | [wiki page]

  • Many players aren't aware that there are stealth mechanics in Bloodborne, or at least aren't aware of their depth. Nevertheless, the mechanics for stealth are built into the game and clearly intentional, albeit in a few cases they seem unpolished or unfinished. First of all, most enemies in Bloodborne have at least two "senses" for detecting things, vision and hearing. There may also be a third sense of smell, it only applies to a small selection of enemies. Vision is a combination of distance and an angle that creates a cone in front of an enemy where if you enter it, they detect you and aggro. Hearing works as a radius around enemies, with the distance varying depending on enemy type. If a sound "flag" is triggered within that radius, an enemy will turn to face it and possibly walk over and inspect it. Sound "flag" is mentioned because there are a lot of actions that have an attached sound effect but do not trigger an enemy's sense of hearing: for example, switching between trick modes of a weapon plays a sound effect, but it does not alert enemies. Some enemies also have a "smell" sense. The way it works is as a radius around an enemy where if you enter it, they will aggro. It doesn't require line of sight, the range is not reduced by Blue Elixir, and you will still be detected even if you make no sound. Avoiding triggering these senses and manipulating the triggers for them are the key to stealth. Understanding how these senses work will let you completely avoid risky or pointless fights, end fights with sneak attacks before enemies even notice you, or pick apart groups of enemies one at a time.

Tiny Music Box Hidden Effects | [wiki page]

  • Tiny Music Box but with a lot of attention from the community, this item surrounds many myths, but this time we will rather focus on what Music Box can do. You will receive Tiny Music Box from a young Yharnam girl, Gascoigne's daughter, in order to help her find her mom and dad. Once you find them you can utilize primary purpose of this item and use it to stagger Father Gascoigne during your fight, however the technical aspect of its functionality has interesting applications as many players quickly realized. Tiny Music Box checks everything in its vicinity to elicit a response from interactable objects on the map. For example giant bells in Chalice Dungeons will ring when you use it or during the fight with Mergo's Wet Nurse she will sidestep as if you would attack her. Players wandering around and trying Tiny Music Box on everything imaginable was another case of just Bloodborne things in Yharnam.

Title Screen Ominous Message | [wiki page]

  • After the Bloodborne released you could find plenty of bugs in the game some more serious than others, but one that stood out in terms of weirdness was definitely this one. An obscure bug rightly fitting the Bloodborne theme could happen up until patch 1.03 where players would see rather ominous message. Bloodborne title menu had a bug with secret message that can occur if you try to change the language to French at the title menu. This results in a message saying “Updating save data” which then changes into “will be blessed with child.” This text can be found within the game in Byrgenwerth College on Upper Floors which reads. "When the red moon hangs low, the line between man and beast is blurred. And when the Great Ones descend, a womb will be blessed with child." [image]

Undead Giant With Heated Blades | [wiki page]

  • Before the game released fans could be happy with the pretty steady flow of new information in form of videos, images or just news. From Software and Japan Studio were guests at several events where they would introduce new aspects of the game, one such event was Playstation Experience event held on December 6th, 2014. Main focus of the conference were Chalice Dungeons, which included Undead Giant with heated blades which could do fire damage and ignite oil in the swamp around it. [image]. When game released this variant of the Undead Giant was nowhere to be found and was believed to be cut in retail version. More than two years later, on 19th November 2017, a group of Tomb Prospectors, led by KolbrotKommander (the creator of the dungeon) made the impossible discovery by officially sighting the first ever Flaming Undead Giant in a Depth 4 Cursed and Defiled Root Chalice L2, pa6ssc6u. Once again highlighting one of the charms of Chalice Dungeon exploration. [video & image 01, image 02, image 03, image 04]

Weapons Bypass the Obstacles | [wiki page, wiki page]

  • Sometimes you stand near the object of your interest and all that stand between is a wall or perhaps locked door. Due to technical aspect of hit detection you can exploit long reaching weapons such as transformed Threaded Cane and transformed Beast Cutter. For example it's possible to kill Yamamura the Wanderer in Hunter's Nightmare and get his attire without opening the cell. Beast Cutter's R2 can reach him through the door (turn your back to the door and turn around just as you hit). Even more cheeky use of this exploit is the Orphanage Key skip in Upper Cathedral Ward, where you can kill the Brainsucker holding the key to Orphanage through the first locked door when you enter the building. You will automatically receive the key when the Brainsucker dies.

Weapon Used As a Shield | [wiki page]

  • There are two shields in the entire game Wooden Shield and Loch Shield both can find some limited use. Even more obscure and ill advised way of block incoming damage is to use your weapon. There are two weapons that you can use this way: Ludwig's Holy Blade and Kirkhammer. Being attacked during specific moves causes you to enter a blocking stance, maintained by holding L2. The stance reduces damage taken (blocks 55% Phys/Blood, 30% Arcane, 40% Fire, and 30% Bolt), prevents flinching from most frontal attacks, and deflects weak attacks. It persists until you run out of stamina after blocking an attack, or performs any action other than walking, running, or sprinting. The only moves that can initiate blocking are the transformed backstep R1 of Ludwig's Holy Blade and the Kirkhammer's transformed sprinting R1 and backstep R1. [blocking stance + guard broken]

Weight System Gone | [wiki page]

  • Indeed Weight System alias Equip Burden for stamina regeneration was a thing in Bloodborne alas hidden. It was removed by patch 1.04 and this system only remained in form of fall damage calculation. So how did it look like, this weight system influenced your stamina regeneration rate and was tiered like the Souls games before. There were only two weight tiers - you were either overweight or underweight. Vitality increased your equip load; Endurance (the usual suspect)/Strength/Skill did not. Both weapons and armor added weight to your character and secondary weapons (equipped but not actively in use) as well. Also villain of this system Hand Lantern had its own unique stamina regen modifier.

Yharnam, Pthumerian Queen Models | [wiki page]

  • Queen Yharnam, iconic character that you meet during the main events of the Bloodborne story. You will encounter her, for the first time, as the Blood Moon descends when Rom, the Vacuous Spider is defeated. The second opportunity to meet her is not so brief like the previous one, on your way to the Mergo's Wet Nurse in Nightmare of Mensis, Queen Yharnam will stand in front of the Lunarium, this time you can appreciate her design and when you return, after you defeated Wet Nurse, she will bow and disappear. Last encounter is not so pleasant because she will face you as a final boss of Pthumeru Ihyll and you will rarely have time to appreciate anything. So it is only natural that many players won't notice that Queen Yharnam's model for each location differs, especially in Phumeru Ihyll, be it dress decorations or hers pregnancy as seen in following image. [image, video]

Yharnam Stone Purpose | [wiki page]

  • When you defeat Queen Yharnam in the final layer of Pthumeru Ihyll you will obtain key item the Yharnam Stone, this marks the end of preset Pthumeru area in Chalice Dungeons. In retail version of the game Yharnam Stone serves no purpose other than as a testament to your victory but you could tell that something was missing. Through data mining it was possible to partially restore a function that the item once had. In The Old Hunters DLC, the Fishing Hamlet Priest has two possible reactions to the player character, depending on whether or not they have the Milkweed rune equipped. However, an unused version of the Priest's conversation tree exists in the game files. This conversation tree is part of the Research Hall map, suggesting the Priest was initially located there. By moving the conversation tree data to the Fishing Hamlet, the Priest can be interacted with in a more complex way, which involves the Yharnam Stone. More information about this restored event can be found on Data Mining wiki page. [video]










Full Storage Glitch | [wiki page]

  • The Full Storage glitch is a group of bugs that occur in Bloodborne when a player character has their inventory and storage completely filled. In this state, the game often breaks in a lot of unexpected ways, including the permanent corruption of the character save. In Bloodborne, player items can be stored either in inventory or a storage. Once the inventory is full, items get sent to the storage, which can only be accessed from Hunter’s Dream. Both inventory and storage have 1984 “slots” each, where each slot can store either a stack of stackable items or a non-stackable item like a weapon, blood gem or a piece of attire. Loading into most main game areas while having a full inventory often breaks multiple things in game. Notably, quitting the game with full (or nearly full) inventory will permanently corrupt the save, making you lose that character forever. The number of free slots that are required for safe quitting differs between areas, from at least 42 in Hunter’s Dream to 300+ in Cathedral Ward. For full documentation of full storage bugs follow to its wiki page through above link.

- Consumables: Living Livers Gallery -

- Boss Liver Gallery [video]-

- Fresh Liver Gallery [video]-

- Large Fresh Liver Gallery [video]-

- 生き肝C-F Gallery [video]-

- Consumables: Magic Gallery -

- Anger of Kos Gallery [video]-

- Augur of Kos Gallery [video]-

- Cane of Shock Gallery [video]-

- Compelling Awakening Gallery [video]-

- Consume Sacred Serum [video]-

- Double Accelerator [video 01; video 02]-

- Follower's Obligation [video]-

- Opportunistic Chance [video 01; video 02]-

- Reflective Light Wall [video]-

- Stalkers [video]-

- Consumables: Recovery Items Gallery -

- Antidote Gallery [video]-

- Beast Blood Gallery [video]-

- Blood Purifier Gallery [video]-

- Blood Vial Gallery [video]-

- Foul-Smelling Pill Gallery [video]-

Blood Gem Drops in the Main Game

Central Yharnam

► Executioner
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (90.91%) 1 2 Tempering Blood Gemstone (1) Physical ATK UP +2.1% 77.59%
Triangle (4.55%) Adept Blood Gemstone (1) Blunt ATK UP +2.5% 4.31%
Waning (4.55%) Adept Blood Gemstone (1) Thrust ATK UP +2.5% 4.31%
Striking Blood Gemstone (1) Charge ATKs UP +2.8% 4.31%
Heavy Blood Gemstone (1) STR scaling +2.1 2.59%
Sharp Blood Gemstone (1) SKL scaling +2.1 2.59%
Radiant Blood Gemstone (1) Reduces stamina cost 0.7% 2.59%
Fool's Blood Gemstone (1) Phys. UP at full HP 2.7% 0.86%
Poorman's Blood Gemstone (1) Phys. UP near death +2.8% 0.86%

Cathedral Ward

► Executioner
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (90.91%) 2 3 Tempering Blood Gemstone (1) Physical ATK UP +3.2% 77.59%
Triangle (4.55%) Adept Blood Gemstone (1) Blunt ATK UP +3.8% 4.31%
Waning (4.55%) Adept Blood Gemstone (1) Thrust ATK UP +3.8% 4.31%
Striking Blood Gemstone (1) Charge ATKs UP +4.2% 4.31%
Heavy Blood Gemstone (1) STR scaling +3.2 2.59%
Sharp Blood Gemstone (1) SKL scaling +3.2 2.59%
Radiant Blood Gemstone (1) Reduces stamina cost 1.1% 2.59%
Fool's Blood Gemstone (1) Phys. UP at full HP 4% 0.86%
Poorman's Blood Gemstone (1) Phys. UP near death +4.2% 0.86%

Old Yharnam

► Beast Patient (Male)
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (90.91%) 1 2 Tempering Blood Gemstone (1) Physical ATK UP +2.1% 77.59%
Triangle (4.55%) Adept Blood Gemstone (1) Blunt ATK UP +2.5% 4.31%
Waning (4.55%) Adept Blood Gemstone (1) Thrust ATK UP +2.5% 4.31%
Striking Blood Gemstone (1) Charge ATKs UP +2.8% 4.31%
Heavy Blood Gemstone (1) STR scaling +2.1 2.59%
Sharp Blood Gemstone (1) SKL scaling +2.1 2.59%
Radiant Blood Gemstone (1) Reduces stamina cost 0.7% 2.59%
Fool's Blood Gemstone (1) Phys. UP at full HP 2.7% 0.86%
Poorman's Blood Gemstone (1) Phys. UP near death +2.8% 0.86%
► Beast Patient (Female)
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (90.91%) 1 2 Tempering Blood Gemstone (1) Physical ATK UP +2.1% 77.59%
Triangle (4.55%) Adept Blood Gemstone (1) Blunt ATK UP +2.5% 4.31%
Waning (4.55%) Adept Blood Gemstone (1) Thrust ATK UP +2.5% 4.31%
Striking Blood Gemstone (1) Charge ATKs UP +2.8% 4.31%
Heavy Blood Gemstone (1) STR scaling +2.1 2.59%
Sharp Blood Gemstone (1) SKL scaling +2.1 2.59%
Radiant Blood Gemstone (1) Reduces stamina cost 0.7% 2.59%
Fool's Blood Gemstone (1) Phys. UP at full HP 2.7% 0.86%
Poorman's Blood Gemstone (1) Phys. UP near death +2.8% 0.86%
► Ashen Blood Beast Patient
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (90.91%) 1 2 Tempering Blood Gemstone (1) Physical ATK UP +2.1% 77.59%
Triangle (4.55%) Adept Blood Gemstone (1) Blunt ATK UP +2.5% 4.31%
Waning (4.55%) Adept Blood Gemstone (1) Thrust ATK UP +2.5% 4.31%
Striking Blood Gemstone (1) Charge ATKs UP +2.8% 4.31%
Heavy Blood Gemstone (1) STR scaling +2.1 2.59%
Sharp Blood Gemstone (1) SKL scaling +2.1 2.59%
Radiant Blood Gemstone (1) Reduces stamina cost 0.7% 2.59%
Fool's Blood Gemstone (1) Phys. UP at full HP 2.7% 0.86%
Poorman's Blood Gemstone (1) Phys. UP near death +2.8% 0.86%

Hemwick Charnel Lane

► Hemwick Grave Woman (Sickle)
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (4.55%) 4 5 Tempering Blood Gemstone (2) Physical ATK UP +3.4% 83.33%
Triangle (90.91%) Heavy Blood Gemstone (2) STR scaling +3.4 3.33%
Waning (4.55%) Sharp Blood Gemstone (2) SKL scaling +3.4 3.33%
Murky Blood Gemstone (2) Add Slow Poison +2.2 3.33%
Dirty Blood Gemstone (2) Add Rapid Poison +2.7 3.33%
Kinhunter Blood Gemstone (2) ATK vs. Kin UP +4.1% 1.11%
Beasthunter Blood Gemstone (2) ATK vs. Beasts UP +4.1% 1.11%
Poorman's Blood Gemstone (2) Phys. UP near death +4.5% 1.11%
► Hemwick Grave Woman (Mallet)
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (4.55%) 4 5 Tempering Blood Gemstone (2) Physical ATK UP +3.4% 83.33%
Triangle (90.91%) Heavy Blood Gemstone (2) STR scaling +3.4 3.33%
Waning (4.55%) Sharp Blood Gemstone (2) SKL scaling +3.4 3.33%
Murky Blood Gemstone (2) Add Slow Poison +2.2 3.33%
Dirty Blood Gemstone (2) Add Rapid Poison +2.7 3.33%
Kinhunter Blood Gemstone (2) ATK vs. Kin UP +4.1% 1.11%
Beasthunter Blood Gemstone (2) ATK vs. Beasts UP +4.1% 1.11%
Poorman's Blood Gemstone (2) Phys. UP near death +4.5% 1.11%
► Hemwick Grave Woman (Pole Iron)
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (4.55%) 4 5 Tempering Blood Gemstone (2) Physical ATK UP +3.4% 83.33%
Triangle (90.91%) Heavy Blood Gemstone (2) STR scaling +3.4 3.33%
Waning (4.55%) Sharp Blood Gemstone (2) SKL scaling +3.4 3.33%
Murky Blood Gemstone (2) Add Slow Poison +2.2 3.33%
Dirty Blood Gemstone (2) Add Rapid Poison +2.7 3.33%
Kinhunter Blood Gemstone (2) ATK vs. Kin UP +4.1% 1.11%
Beasthunter Blood Gemstone (2) ATK vs. Beasts UP +4.1% 1.11%
Poorman's Blood Gemstone (2) Phys. UP near death +4.5% 1.11%
► Hemwick Grave Woman (Cleaver & Torch)
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (4.55%) 4 5 Tempering Blood Gemstone (2) Physical ATK UP +3.4% 83.33%
Triangle (90.91%) Heavy Blood Gemstone (2) STR scaling +3.4 3.33%
Waning (4.55%) Sharp Blood Gemstone (2) SKL scaling +3.4 3.33%
Murky Blood Gemstone (2) Add Slow Poison +2.2 3.33%
Dirty Blood Gemstone (2) Add Rapid Poison +2.7 3.33%
Kinhunter Blood Gemstone (2) ATK vs. Kin UP +4.1% 1.11%
Beasthunter Blood Gemstone (2) ATK vs. Beasts UP +4.1% 1.11%
Poorman's Blood Gemstone (2) Phys. UP near death +4.5% 1.11%
► Hemwick Grave Woman (Cleaver & Molotov)
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (4.55%) 4 5 Tempering Blood Gemstone (2) Physical ATK UP +3.4% 83.33%
Triangle (90.91%) Heavy Blood Gemstone (2) STR scaling +3.4 3.33%
Waning (4.55%) Sharp Blood Gemstone (2) SKL scaling +3.4 3.33%
Murky Blood Gemstone (2) Add Slow Poison +2.2 3.33%
Dirty Blood Gemstone (2) Add Rapid Poison +2.7 3.33%
Kinhunter Blood Gemstone (2) ATK vs. Kin UP +4.1% 1.11%
Beasthunter Blood Gemstone (2) ATK vs. Beasts UP +4.1% 1.11%
Poorman's Blood Gemstone (2) Phys. UP near death +4.5% 1.11%
► Mad One
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Curse Effect Min Value Drop Rate
Radial (4.55%) 4 5 Cursed Tempering Blood Gemstone (2) Physical ATK UP +8.3% 83.33% ATK Down -2.3%
Triangle (90.91%) Cursed Heavy Blood Gemstone (2) STR scaling +8.3 3.33% WPN Durability Down -18
Waning (4.55%) Cursed Sharp Blood Gemstone (2) SKL scaling +8.3 3.33% HP Gradually Depletes -3
Cursed Murky Blood Gemstone (2) Add Slow Poison +5.5 3.33% ATK vs. Kin DOWN -3.2%
Cursed Dirty Blood Gemstone (2) Add Rapid Poison +6.6 1.11% ATK vs. Beasts DOWN -3.2%
Cursed Kinhunter Blood Gemstone (2) ATK vs. Kin UP +9.9% 1.11% Increase Stamina Costs 0.9%
Cursed Beasthunter Blood Gemstone (2) ATK vs. Beasts UP +9.9% 1.11%
Cursed Poorman's Blood Gemstone (2) Phys. UP near death +11% 1.11%
► Executioner
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (90.91%) 4 5 Tempering Blood Gemstone (2) Physical ATK UP +5.3% 77.59%
Triangle (4.55%) Adept Blood Gemstone (2) Blunt ATK UP +6.3% 4.31%
Waning (4.55%) Adept Blood Gemstone (2) Thrust ATK UP +6.3% 4.31%
Striking Blood Gemstone (2) Charge ATKs UP +7% 4.31%
Heavy Blood Gemstone (2) STR scaling +5.3 2.59%
Sharp Blood Gemstone (2) SKL scaling +5.3 2.59%
Radiant Blood Gemstone (2) Reduces stamina cost 1.8% 2.59%
Fool's Blood Gemstone (2) Phys. UP at full HP 6.7% 0.86%
Poorman's Blood Gemstone (2) Phys. UP near death +7% 0.86%

Forbidden Woods

► Snake Parasite
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (90.91%) 7 8 Tempering Blood Gemstone (3) Physical ATK UP +5.4% 77.59% Add Slow Poison +1.6 100%
Triangle (4.55%) Adept Blood Gemstone (3) Blunt ATK UP +6.5% 4.31%
Waning (4.55%) Adept Blood Gemstone (3) Thrust ATK UP +6.5% 4.31%
Striking Blood Gemstone (3) Charge ATKs UP +7.2% 4.31%
Heavy Blood Gemstone (3) STR scaling +5.4 2.59%
Sharp Blood Gemstone (3) SKL scaling +5.4 2.59%
Radiant Blood Gemstone (3) Reduces stamina cost 1.8% 2.59%
Fool's Blood Gemstone (3) Phys. UP at full HP +6.8% 0.86%
Poorman's Blood Gemstone (3) Phys. UP near death +7.2% 0.86%
► Snake Ball
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (90.91%) 7 8 Murky Blood Gemstone (3) Add Slow Poison +1.6 100% Add Physical ATK +4.8 58.82%
Triangle (4.55%) ATK vs Open Foes UP +3.2% 8.82%
Waning (4.55%) WPN Durability UP +3.2 8.82%
Charge ATKs UP +3.2% 8.82%
Reduces stamina costs 0.8% 8.82%
Phys. UP at full HP +3% 2.94%
Phys. UP near death +3.2% 2.94%
► Small Celestial Emissary
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (4.55%) 7 8 Tempering Blood Gemstone (3) Physical ATK UP +8.4% 56.18%
Triangle (90.91%) Arcane Blood Gemstone (3) Arcane ATK UP +8.4% 39.33%
Waning (4.55%) Nourishing Blood Gemstone (3) ATK UP +7.3% 1.12%
Cold Blood Gemstone (3) ARC scaling +8.4 1.12%
Fool's Blood Gemstone (3) ATK UP at full HP +9% 1.12%
Poorman's Blood Gemstone (3) ATK UP near death +9.5% 1.12%
► Small Celestial Emissary (Tendrils)
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (4.55%) 7 8 Tempering Blood Gemstone (3) Physical ATK UP +8.4% 56.18%
Triangle (90.91%) Arcane Blood Gemstone (3) Arcane ATK UP +8.4% 39.33%
Waning (4.55%) Nourishing Blood Gemstone (3) ATK UP +7.3% 1.12%
Cold Blood Gemstone (3) ARC scaling +8.4 1.12%
Fool's Blood Gemstone (3) ATK UP at full HP +9% 1.12%
Poorman's Blood Gemstone (3) ATK UP near death +9.5% 1.12%
► Executioner
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (90.91%) 7 8 Tempering Blood Gemstone (3) Physical ATK UP +8.4% 77.59%
Triangle (4.55%) Adept Blood Gemstone (3) Blunt ATK UP +10.1% 4.31%
Waning (4.55%) Adept Blood Gemstone (3) Thrust ATK UP +10.1% 4.31%
Striking Blood Gemstone (3) Charge ATKs UP +11.2% 4.31%
Heavy Blood Gemstone (3) STR scaling +8.4 2.59%
Sharp Blood Gemstone (3) SKL scaling +8.4 2.59%
Radiant Blood Gemstone (3) Reduces stamina cost 2.8% 2.59%
Fool's Blood Gemstone (3) Phys. UP at full HP 10.6% 0.86%
Poorman's Blood Gemstone (3) Phys. UP near death +11.2% 0.86%
► Large Snake Ball
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (90.91%) 7 8 Murky Blood Gemstone (3) Add Slow Poison +3.6 100% Add Physical ATK +4.8 58.82%
Triangle (4.55%) ATK vs Open Foes UP +3.2% 8.82%
Waning (4.55%) WPN Durability UP +3.2 8.82%
Charge ATKs UP +3.2% 8.82%
Reduces stamina costs 0.8% 8.82%
Phys. UP at full HP +3% 2.94%
Phys. UP near death +3.2% 2.94%

Forsaken Cainhurst Castle

► Bloodlicker
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (0.97%) 9 10 Bloodtinge Gemstone (3) Blood ATK UP +12.6% 50%
Triangle (0.97%) Warm Blood Gemstone (3) Bloodtinge scaling +10.5 50%
Waning (0.97%)
Droplet (97.09%)

Nightmare Frontier

► Loran Silverbeast
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (4.55%) 6 7 Fire Blood Gemstone (2) Fire ATK UP +7.3% 40.54%
Triangle (4.55%) Tempering Blood Gemstone (2) Physical ATK UP +7.3% 27.03%
Waning (90.91%) Bolt Blood Gemstone (2) Bolt ATK UP +7.3% 22.52%
Murky Blood Gemstone (2) Add Slow Poison Effect +4.7 2.70%
Dirty Blood Gemstone (2) Add Rapid Poison Effect +5.8 2.70%
Pulsing Blood Gemstone (2) HP continues to recover +2 2.70%
Kinhunter's Blood Gemstone (2) ATK vs. Kin UP +8.8% 0.90%
Beasthunter's Blood Gemstone (2) ATK vs. Beasts UP +8.8% 0.90%
► Winter Lantern
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Curse Effect Min Value Drop Rate
Radial (4.35%) 6 7 Cursed Tempering Blood Gemstone (2) Physical ATK UP +11.6% 77.59% ATK DOWN -3.5%
Triangle (4.35%) Cursed Adept Blood Gemstone (2) Blunt ATK UP +13.9% 4.31% WPN Durability DOWN -27
Waning (4.35%) Cursed Adept Blood Gemstone (2) Thrust ATK UP +13.9% 4.31% HP Gradually Depletes -4
Droplet (86.96%) Cursed Striking Blood Gemstone (2) Charge ATKs UP +15.4% 4.31% Increase Stamina Costs 1.4%
Cursed Heavy Blood Gemstone (2) STR scaling +11.6 2.59% ATK vs. Kin DOWN -4.9%
Cursed Sharp Blood Gemstone (2) SKL scaling +11.6 2.59% ATK vs. Beasts DOWN -4.9%
Cursed Radiant Blood Gemstone (2) Reduces stamina cost 3.9% 2.59%
Cursed Fool's Blood Gemstone (2) Phys. UP at full HP +14.6% 0.86%
Cursed Poorman's Blood Gemstone (2) Phys. UP near death +15.4% 0.86%

Yahar'gul, Unseen Village (Blood Moon)

► Hemwick Grave Woman (Sickle)
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (4.55%) 5 6 Tempering Blood Gemstone (2) Physical ATK UP +4.1% 83.33%
Triangle (90.91%) Heavy Blood Gemstone (2) STR scaling +4.1 3.33%
Waning (4.55%) Sharp Blood Gemstone (2) SKL scaling +4.1 3.33%
Murky Blood Gemstone (2) Add Slow Poison +2.7 3.33%
Dirty Blood Gemstone (2) Add Rapid Poison +3.2 3.33%
Kinhunter Blood Gemstone (2) ATK vs. Kin UP +4.9% 1.11%
Beasthunter Blood Gemstone (2) ATK vs. Beasts UP +4.9% 1.11%
Poorman's Blood Gemstone (2) Phys. UP near death +5.4% 1.11%
► Hemwick Grave Woman (Mallet)
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (4.55%) 5 6 Tempering Blood Gemstone (2) Physical ATK UP +4.1% 83.33%
Triangle (90.91%) Heavy Blood Gemstone (2) STR scaling +4.1 3.33%
Waning (4.55%) Sharp Blood Gemstone (2) SKL scaling +4.1 3.33%
Murky Blood Gemstone (2) Add Slow Poison +2.7 3.33%
Dirty Blood Gemstone (2) Add Rapid Poison +3.2 3.33%
Kinhunter Blood Gemstone (2) ATK vs. Kin UP +4.9% 1.11%
Beasthunter Blood Gemstone (2) ATK vs. Beasts UP +4.9% 1.11%
Poorman's Blood Gemstone (2) Phys. UP near death +5.4% 1.11%
► Hemwick Grave Woman (Pole Iron)
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (4.55%) 5 6 Tempering Blood Gemstone (2) Physical ATK UP +4.1% 83.33%
Triangle (90.91%) Heavy Blood Gemstone (2) STR scaling +4.1 3.33%
Waning (4.55%) Sharp Blood Gemstone (2) SKL scaling +4.1 3.33%
Murky Blood Gemstone (2) Add Slow Poison +2.7 3.33%
Dirty Blood Gemstone (2) Add Rapid Poison +3.2 3.33%
Kinhunter Blood Gemstone (2) ATK vs. Kin UP +4.9% 1.11%
Beasthunter Blood Gemstone (2) ATK vs. Beasts UP +4.9% 1.11%
Poorman's Blood Gemstone (2) Phys. UP near death +5.4% 1.11%
► Hemwick Grave Woman (Cleaver & Torch)
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (4.55%) 5 6 Tempering Blood Gemstone (2) Physical ATK UP +4.1% 83.33%
Triangle (90.91%) Heavy Blood Gemstone (2) STR scaling +4.1 3.33%
Waning (4.55%) Sharp Blood Gemstone (2) SKL scaling +4.1 3.33%
Murky Blood Gemstone (2) Add Slow Poison +2.7 3.33%
Dirty Blood Gemstone (2) Add Rapid Poison +3.2 3.33%
Kinhunter Blood Gemstone (2) ATK vs. Kin UP +4.9% 1.11%
Beasthunter Blood Gemstone (2) ATK vs. Beasts UP +4.9% 1.11%
Poorman's Blood Gemstone (2) Phys. UP near death +5.4% 1.11%
► Hemwick Grave Woman (Cleaver & Molotov)
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (4.55%) 5 6 Tempering Blood Gemstone (2) Physical ATK UP +4.1% 83.33%
Triangle (90.91%) Heavy Blood Gemstone (2) STR scaling +4.1 3.33%
Waning (4.55%) Sharp Blood Gemstone (2) SKL scaling +4.1 3.33%
Murky Blood Gemstone (2) Add Slow Poison +2.7 3.33%
Dirty Blood Gemstone (2) Add Rapid Poison +3.2 3.33%
Kinhunter Blood Gemstone (2) ATK vs. Kin UP +4.9% 1.11%
Beasthunter Blood Gemstone (2) ATK vs. Beasts UP +4.9% 1.11%
Poorman's Blood Gemstone (2) Phys. UP near death +5.4% 1.11%
► Cramped Casket
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (90.91%) 12 13 Kinhunter's Damp Blood Gem (4) ATK vs. Kin UP +14.5% 50%
Triangle (4.55%) Beasthunter's Damp Blood Gem (4) ATK vs. Beasts UP +14.5% 50%
Waning (4.55%)

Nightmare of Mensis

► Mergo's Attendant (Unarmed)
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (90.91%) 13 14 Dirty Damp Blood Gem (5) Add Rapid Poison Effect +6.4 100%
Triangle (4.55%)
Waning (4.55%)
► Mergo's Attendant (Crossbow)
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (90.91%) 13 14 Dirty Damp Blood Gem (5) Add Rapid Poison Effect +6.4 100%
Triangle (4.55%)
Waning (4.55%)
► Mergo's Attendant (Flail)
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (90.91%) 13 14 Dirty Damp Blood Gem (5) Add Rapid Poison Effect +6.4 100%
Triangle (4.55%)
Waning (4.55%)
► Mergo's Chief Attendant
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (90.91%) 13 14 Dirty Damp Blood Gem (5) Add Rapid Poison Effect +10 100%
Triangle (4.55%)
Waning (4.55%)
► Loran Silverbeast
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (4.55%) 13 14 Fire Damp Blood Gem (5) Fire ATK UP +12.6% 40.54%
Triangle (4.55%) Tempering Damp Blood Gem (5) Physical ATK UP +12.6% 27.03%
Waning (90.91%) Bolt Damp Blood Gem (5) Bolt ATK UP +12.6% 22.52%
Murky Damp Blood Gem (5) Add Slow Poison Effect +8.4 2.70%
Dirty Damp Blood Gem (5) Add Rapid Poison Effect +10 2.70%
Pulsing Damp Blood Gem (5) HP continues to recover +2 2.70%
Kinhunter's Damp Blood Gem (5) ATK vs. Kin UP +15.1% 0.90%
Beasthunter's Damp Blood Gem (5) ATK vs. Beasts UP +15.1% 0.90%
► Winter Lantern
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Curse Effect Min Value Drop Rate
Radial (4.35%) 13 14 Cursed Tempering Damp Blood Gem (5) Physical ATK UP +19.8% 77.59% ATK DOWN -6.7%
Triangle (4.35%) Cursed Adept Damp Blood Gem (5) Blunt ATK UP +23.8% 4.31% WPN Durability DOWN -51.8
Waning (4.35%) Cursed Adept Damp Blood Gem (5) Thrust ATK UP +23.8% 4.31% HP Gradually Depletes -7
Droplet (86.96%) Cursed Striking Damp Blood Gem (5) Charge ATKs UP +26.4% 4.31% Increase Stamina Costs 2.6%
Cursed Heavy Damp Blood Gem (5) STR scaling +19.8 2.59% ATK vs. Kin DOWN -9.3%
Cursed Sharp Damp Blood Gem (5) SKL scaling +19.8 2.59% ATK vs. Beasts DOWN -9.3%
Cursed Radiant Damp Blood Gem (5) Reduces stamina cost 6.6% 2.59%
Cursed Fool's Damp Blood Gem (5) Phys. UP at full HP +25.1% 0.86%
Cursed Poorman's Damp Blood Gem (5) Phys. UP near death +26.4% 0.86%

Blood Gem Drops in The Old Hunters Expansion

Hunter's Nightmare

► Old Hunter (Beast Cutter & Blunderbuss)
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (90.91%) 12 14 Tempering Damp Blood Gem (5) Physical ATK UP +12.6% 77.59% Add Physical ATK +7.2 58.82%
Triangle (4.55%) Adept Damp Blood Gem (5) Blunt ATK UP +15.1% 4.31% ATK vs Open Foes UP +4.8% 8.82%
Waning (4.55%) Adept Damp Blood Gem (5) Thrust ATK UP +15.1% 4.31% WPN Durability UP +4.8 8.82%
Striking Damp Blood Gem (5) Charge ATKs UP +16.8% 4.31% Charge ATKs UP +4.8% 8.82%
Heavy Damp Blood Gem (5) STR scaling +12.6 2.59% Reduces stamina costs 1.2% 8.82%
Sharp Damp Blood Gem (5) SKL scaling +12.6 2.59% Phys. UP near death +4.8% 2.94%
Radiant Damp Blood Gem (5) Reduces stamina cost 4.2% 2.59% Phys. UP at full HP +4.6% 2.94%
Fool's Damp Blood Gem (5) Phys. UP at full HP 16% 0.86%
Poorman's Damp Blood Gem (5) Phys. UP near death +16.8% 0.86%
► Old Hunter (Beasthunter Saif)
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (90.91%) 12 14 Tempering Damp Blood Gem (5) Physical ATK UP +12.6% 77.59% Add Physical ATK +7.2 58.82%
Triangle (4.55%) Adept Damp Blood Gem (5) Blunt ATK UP +15.1% 4.31% ATK vs Open Foes UP +4.8% 8.82%
Waning (4.55%) Adept Damp Blood Gem (5) Thrust ATK UP +15.1% 4.31% WPN Durability UP +4.8 8.82%
Striking Damp Blood Gem (5) Charge ATKs UP +16.8% 4.31% Charge ATKs UP +4.8% 8.82%
Heavy Damp Blood Gem (5) STR scaling +12.6 2.59% Reduces stamina costs 1.2% 8.82%
Sharp Damp Blood Gem (5) SKL scaling +12.6 2.59% Phys. UP near death +4.8% 2.94%
Radiant Damp Blood Gem (5) Reduces stamina cost 4.2% 2.59% Phys. UP at full HP +4.6% 2.94%
Fool's Damp Blood Gem (5) Phys. UP at full HP 16% 0.86%
Poorman's Damp Blood Gem (5) Phys. UP near death +16.8% 0.86%
► Old Hunter (Boom Hammer & Torch)
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (90.91%) 12 14 Tempering Damp Blood Gem (5) Physical ATK UP +12.6% 77.59% Add Physical ATK +7.2 58.82%
Triangle (4.55%) Adept Damp Blood Gem (5) Blunt ATK UP +15.1% 4.31% ATK vs Open Foes UP +4.8% 8.82%
Waning (4.55%) Adept Damp Blood Gem (5) Thrust ATK UP +15.1% 4.31% WPN Durability UP +4.8 8.82%
Striking Damp Blood Gem (5) Charge ATKs UP +16.8% 4.31% Charge ATKs UP +4.8% 8.82%
Heavy Damp Blood Gem (5) STR scaling +12.6 2.59% Reduces stamina costs 1.2% 8.82%
Sharp Damp Blood Gem (5) SKL scaling +12.6 2.59% Phys. UP near death +4.8% 2.94%
Radiant Damp Blood Gem (5) Reduces stamina cost 4.2% 2.59% Phys. UP at full HP +4.6% 2.94%
Fool's Damp Blood Gem (5) Phys. UP at full HP 16% 0.86%
Poorman's Damp Blood Gem (5) Phys. UP near death +16.8% 0.86%
► Beast Patient (Male)
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (90.91%) 12 14 Tempering Damp Blood Gem (5) Physical ATK UP +8.1% 77.59%
Triangle (4.55%) Adept Damp Blood Gem (5) Blunt ATK UP +9.7% 4.31%
Waning (4.55%) Adept Damp Blood Gem (5) Thrust ATK UP +9.7% 4.31%
Striking Damp Blood Gem (5) Charge ATKs UP +10.8% 4.31%
Heavy Damp Blood Gem (5) STR scaling +8.1 2.59%
Sharp Damp Blood Gem (5) SKL scaling +8.1 2.59%
Radiant Damp Blood Gem (5) Reduces stamina cost 2.7% 2.59%
Fool's Damp Blood Gem (5) Phys. UP at full HP 10.3% 0.86%
Poorman's Damp Blood Gem (5) Phys. UP near death +10.8% 0.86%
► Ashen Blood Beast Patient
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (90.91%) 12 14 Tempering Damp Blood Gem (5) Physical ATK UP +8.1% 77.59%
Triangle (4.55%) Adept Damp Blood Gem (5) Blunt ATK UP +9.7% 4.31%
Waning (4.55%) Adept Damp Blood Gem (5) Thrust ATK UP +9.7% 4.31%
Striking Damp Blood Gem (5) Charge ATKs UP +10.8% 4.31%
Heavy Damp Blood Gem (5) STR scaling +8.1 2.59%
Sharp Damp Blood Gem (5) SKL scaling +8.1 2.59%
Radiant Damp Blood Gem (5) Reduces stamina cost 2.7% 2.59%
Fool's Damp Blood Gem (5) Phys. UP at full HP 10.3% 0.86%
Poorman's Damp Blood Gem (5) Phys. UP near death +10.8% 0.86%
► Bloodlicker
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (0.97%) 12 14 Damp Bloodtinge Gem (4) Blood ATK UP +15.1% 50% Add blood ATK +6 100%
Triangle (0.97%) Warm Damp Blood Gem (4) Bloodtinge scaling +12.6 50%
Waning (0.97%)
Droplet (97.09%)
► Blood-starved Beast
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (0.97%) 14 16 Damp Bloodtinge Gem (5) Blood ATK UP +16.4% 50% Add blood ATK +6.5 100%
Triangle (0.97%) Warm Damp Blood Gem (5) Bloodtinge scaling +13.7 50%
Waning (0.97%)
Circle (97.09%)

Research Hall

► Clocktower Patient (Infected Hand)
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (90.91%) 13 15 Murky Damp Blood Gem (5) Add Slow Poison Effect +8.7 100%
Triangle (4.55%)
Waning (4.55%)
► Clocktower Patient (Leaping)
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (90.91%) 13 15 Tempering Damp Blood Gem (5) Physical ATK UP +8.4% 77.59% Add Physical ATK +7.5 58.82%
Triangle (4.55%) Adept Blood Gem (5) Blunt ATK UP +10.1% 4.31% ATK vs Open Foes UP +5% 8.82%
Waning (4.55%) Adept Blood Gem (5) Thrust ATK UP +10.1% 4.31% WPN Durability UP +5 8.82%
Striking Blood Gem (5) Charge ATKs UP +11.3% 4.31% Charge ATKs UP +5% 8.82%
Heavy Blood Gem (5) STR scaling +8.4 2.59% Reduces stamina costs 1.3% 8.82%
Sharp Blood Gem (5) SKL scaling +8.4 2.59% Phys. UP near death +5% 2.94%
Radiant Blood Gem (5) Reduces stamina cost 2.8% 2.59% Phys. UP at full HP +4.8% 2.94%
Fool's Blood Gem (5) Phys. UP at full HP 10.7% 0.86%
Poorman's Blood Gem (5) Phys. UP near death +11.3% 0.86%
► Clocktower Patient (Transfusion Stand)
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (90.91%) 13 15 Damp Bloodtinge Gem (5) Blood ATK UP +10.1% 50% Add blood ATK +14.1 100%
Triangle (4.55%) Warm Damp Blood Gem (5) Bloodtinge scaling +8.4 50%
Waning (4.55%)

Fishing Hamlet

► Fishman (Cleaver)
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (4.55%) 15 17 Tempering Damp Blood Gem (6) Physical ATK UP +14.2% 77.59%
Triangle (4.55%) Adept Damp Blood Gem (6) Blunt ATK UP +17% 4.31%
Waning (90.91%) Adept Damp Blood Gem (6) Thrust ATK UP +17% 4.31%
Striking Damp Blood Gem (6) Charge ATKs UP +18.9% 4.31%
Heavy Damp Blood Gem (6) STR scaling +14.2 2.59%
Sharp Damp Blood Gem (6) SKL scaling +14.2 2.59%
Radiant Damp Blood Gem (6) Reduces stamina cost 4.7% 2.59%
Fool's Damp Blood Gem (6) Phys. UP at full HP 18% 0.86%
Poorman's Damp Blood Gem (6) Phys. UP near death +18.9% 0.86%
► Fishman Mage (Staff)
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (90.91%) 15 17 Bolt Damp Blood Gem (6) Bolt ATK UP +20.3% 100%
Triangle (4.55%)
Waning (4.55%)
► Snail Woman (Bare)
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (4.55%) 15 17 Fool's Damp Blood Gem (6) Phys. UP at full HP 18% 100%
Triangle (4.55%)
Waning (90.91%)
► Snail Woman (Shell)
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (4.55%) 15 17 Poorman's Damp Blood Gem (6) Phys. UP near death +18.9% 100%
Triangle (4.55%)
Waning (90.91%)
► Giant Fishman (Fists)
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (90.91%) 15 17 Tempering Damp Blood Gem (6) Physical ATK UP +20.3% 77.59%
Triangle (4.55%) Adept Damp Blood Gem (6) Blunt ATK UP +24.3% 4.31%
Waning (4.55%) Adept Damp Blood Gem (6) Thrust ATK UP +24.3% 4.31%
Striking Damp Blood Gem (6) Charge ATKs UP +27% 4.31%
Heavy Damp Blood Gem (6) STR scaling +20.3 2.59%
Sharp Damp Blood Gem (6) SKL scaling +20.3 2.59%
Radiant Damp Blood Gem (6) Reduces stamina cost 6.8% 2.59%
Fool's Damp Blood Gem (6) Phys. UP at full HP 25.7% 0.86%
Poorman's Damp Blood Gem (6) Phys. UP near death +27% 0.86%
► Giant Fishman (Anchor)
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (0.97%) 15 17 Damp Bloodtinge Gem (6) Blood ATK UP +17% 50% Add blood ATK +6.8 100%
Triangle (0.97%) Warm Damp Blood Gem (6) Bloodtinge scaling +14.2 50%
Waning (0.97%)
Circle (97.09%)
► Winter Lantern
Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Curse Effect Min Value Drop Rate
Radial (4.35%) 15 17 Cursed Tempering Damp Blood Gem (6) Physical ATK UP +22.3% 77.59% ATK DOWN -7.3%
Triangle (4.35%) Cursed Adept Damp Blood Gem (6) Blunt ATK UP +26.7% 4.31% WPN Durability DOWN -56.3
Waning (4.35%) Cursed Adept Damp Blood Gem (6) Thrust ATK UP +26.7% 4.31% HP Gradually Depletes -8
Droplet (86.96%) Cursed Striking Damp Blood Gem (6) Charge ATKs UP +29.7% 4.31% Increase Stamina Costs 2.8%
Cursed Heavy Damp Blood Gem (6) STR scaling +22.3 2.59% ATK vs. Kin DOWN -10.1%
Cursed Sharp Damp Blood Gem (6) SKL scaling +22.3 2.59% ATK vs. Beasts DOWN -10.1%
Cursed Radiant Damp Blood Gem (6) Reduces stamina cost 7.4% 2.59%
Cursed Fool's Damp Blood Gem (6) Phys. UP at full HP +28.2% 0.86%
Cursed Poorman's Damp Blood Gem (6) Phys. UP near death +29.7% 0.86%

Executioner ❘ 解体人

Strong Enemy

Description

  • These powerful enemies have enormous range and a protective battle stance that drastically reduces the damage they take from the front when they aren't performing an action Executioners can dish out huge amounts of damage very quickly and knock you down with most of their attacks. If you hang back and try to shoot them, they'll immediately use their Jump Attack to close the distance and hit you while you're stuck in the animation; they'll also sometimes use this attack to strike you on the ground after knocking you down with their Upward Chop.
  • If you stand directly in front of them for too long they'll hit you with a fast Headbutt, or attempt a lethal grab attack. Many of their attacks are used to counter your actions. Strafing around them at close range triggers the Downward Slam, which will hit you if you're anywhere other than behind them. Staying behind them for too long results in them using the Spinning Axe attack to either hit you or force you to back away. Their Running Slash has a delay of two seconds between the start of its animation and the attack itself; pay careful attention and don't be fooled into dodging too early. Ranged weapons are largely useless against Executioners due to their ability to block damage from the front; however, interrupts and to a lesser extent staggers are very effective. Don't stand in front of them while they get back up after being knocked down, though - they'll often use their Headbutt the moment they're back on their feet.

Blocking Damage & Status Reduction [%]

Physical
Phys
Arcane
Arc
Fire
Fire
Bolt
Bolt
Slow Poison RES
SP
Rapid Poison RES
RP
75 60 70 60 65 70
  • Blocking damage: Executioner like few other enemies (Children of Rom, Labyrinth Warrior (Sword & Shield), Huntsman (Torch and Shield)) have blocking animation and will take reduced damage (and status build-up) when hit during the animation.

Strategy

  • They can be defeated using interrupts - with correct timing, this will place you at relatively low risk and is the quickest way to end the fight. The best times to interrupt them are during any hit of their combo attack and when they use Spinning Axe, Downward Slam or especially Running Slash attacks. You can use forward quicksteps to get behind them during their slower attacks, but watch out for their Spinning Axe attack, as trying to quickstep through this move is usually not possible If you are able to sneak behind them just as they finish a Spinning Axe, Jump Attack or Downward Slam, you'll have just enough time to hit them with a charged blow. Executioners are weak against bolt and blunt damage. Since Tonitrus deals both of these, it's the ideal Executioner-slayer - capable of killing them in a single combo. Weapons such as the Kirkhammer in its transformed state or the Hunter Axe's standard R2 are also effective. They are susceptible to poison and can be defeated at range with Poison Knives and some patience, but bear in mind that if they block your knives, they'll also take reduced poison buildup.

Blood Gem Drop Table [Central Yharnam, common-max]

Gem Shape Rating Primary Effect Secondary Effect
Tempering Blood Gemstone (1) Radial 2 Physical ATK UP +2.1%
Striking Blood Gemstone (1) Radial 2 Charge ATKs UP +2.8%
Adept Blood Gemstone (1) Radial 2 Blunt/Thrust ATK UP +2.5%
Sharp Blood Gemstone (1) Radial 2 SKL scaling +2.1
Poorman's Blood Gemstone (1) Radial 1 Phys. UP near death +1.4%

Blood Gem Drop Table [Cathedral Ward, common-max]

Gem Shape Rating Primary Effect Secondary Effect
Tempering Blood Gemstone (1) Radial 3 Physical ATK UP +3.2%
Heavy Blood Gemstone (1) Radial 2 STR scaling +2.1
Striking Blood Gemstone (1) Radial 2 Charge ATKs UP +2.8%
Adept Blood Gemstone (1) Radial 2 Blunt/Thrust ATK UP +2.5%

Blood Gem Drop Table [Hemwick, common-max]

Gem Shape Rating Primary Effect Secondary Effect
Tempering Blood Gemstone (2) Radial 5 Physical ATK UP +5.3%
Adept Blood Gemstone (1) Radial 4 Blunt/Thrust ATK UP +5%
Striking Blood Gemstone (2) Radial 5 Charge ATKs UP +7%

Blood Gem Drop Table [Forbidden Woods, common-max]

Shape: Radial (90.91%), Triangle (4.55%), Waning (4.55%); Min Rating: 1; Max Rating: 2
Gem Primary Effect Drop Rate Secondary Effect Drop Rate
Tempering Blood Gemstone (3) Radial 8 Physical ATK UP +8.4%
Adept Blood Gemstone (2) Radial 7 Blunt/Thrust ATK UP +8.8%
Radiant Blood Gemstone (2) Radial 7 Reduces stamina cost 2.5%
Striking Blood Gemstone (3) Radial 8 Charge ATKs UP +11.2%

Notes

  • During Executioner grab attack animation, all damage can be negated if you are repeatedly pressing buttons (mashing).
  • Despite Executioner having 999 Rapid Poison resistance it is still vulnerable to such status.
  • All enemies and bosses (except hunter enemies) have 999 frenzy resistance, despite that they are still vulnerable to such status. The only way to see it without modding is to use Shaman Bone Blade on enemy inflicting frenzy to attack others. [test video]

Executioner
Pungent Blood Cocktails don't attract this enemy, making the item ineffective.
Shaman Bone Blades affect this enemy, making it hostile to other enemies.

Description

  • This area is optional, not required to progress and end the game.
  • The inhabitants who lived in poverty here on the outskirts of Central Yharnam seem to have all but abandoned this vast graveyard. But be wary. Surely you are not completely alone here.
  • Since there’s no shortage of corpses in Yharnam, the local graveyard is very large. Charnel Lane is filled with various carelessly placed gravestones. It’s easily located and is lined by graves big and small. It’s an ominous and gloomy place surrounded by a very poor district where the cultural level is also quite low. It’s currently deserted, but what lurks under the earth?


    The heart of the Nightmare, accessed from the second floor of the Lecture Building. Twin cathedrals tower atop the highest mountains.

    Touching the mummy in uniform standing apart from the rest beneath Paleblood sky has led you to the cradle of the infant’s cry. It is time to meet the host of this nightmare and put the crying to rest. But is the School of Mensis really in control of this dream? You don’t see many alive or sane. Or maybe you cannot discern their forms from the ghastly experiments.

    Whatever the truth, you must first evade the gaze of the evil eye petrifying souls with illuminating frenzy.
- written for wiki by Lokey
- written for wiki by Lokey

Connections

  • Cathedral Ward ► Hemwick Charnel Lane - (Previous Area)
  • Hemwick Charnel Lane ► Forsaken Cainhurst Castle (Next Area, Carriage)

General Notes

  • There are no Old Hunter Summons in this area.
  • Cainhurst Carriage Event: The large obelisk in the middle of the Hemwick Crossing may not do anything on your first trip to Hemwick, but it is the trigger point for an event that can occur later. In the distance, you can see an island castle, behind the nearby tower; it's a destination most hunters never reach. After obtaining the Cainhurst Summons from the back of Iosefka's Clinic, however, if you return to this obelisk, a carriage will arrive, and if you board it you'll be taken directly to the castle. [Witch of Hemwick must be defeated]
  • Mad Ones: Even greater threats can be awakened in Hemwick if you venture into this area with 15 or more Insight after nightfall, because only then will the fearsome Mad Ones crawl forth from their blood portals in the ground. These enemies are very fast and aggressive, so whenever possible you should try to attack them while they are still appearing, and always fight them away from other enemies.
  • Rune Workshop Tool: If you follow the narrow hallway along from the back of the boss room and enter the small room at the end you can find the Rune Workshop Tool on the body of one of the Witch's victims. With this in hand you can now return to the Hunter's Dream and make use of it at the Memory Altar inside the workshop to memorize the inscriptions of powerful Caryll Runes. These runes have many different effects and you can memorize up to three normal ones at any time, with a fourth position reserved for rare Oath Runes.
  • Wandering Nightmare: Wandering Nightmare in Witch's Abode has to be scared off, by breaking destructable objects like barrels, to drop down in the entrance room of Witch's Abode.
  • Friendly Carrion Crow: In the nest of crows after the elevator shortcut and before Stables you can find one Carrion Crow which is not hostile and will not attack you.
  • Sinister Bell Ringer (Online): Bell Ringer is located at Stables 2F across the rafters. When “bell-ringer woman” is present, versus PvP invasions are possible.

World Changes

  • Witch of Hemwick Defeated: Gain access to the room containing the Rune Workshop Tool | Witch's Abode Lamp is activated
  • Insight: If you venture into this area with 15 or more Insight after nightfall, because only then will the fearsome Mad Ones crawl forth from their blood portals in the ground.

Notes

  • Word Charnel: Connected to term charnel house - which is a vault or building where human skeletal remains are stored. They are often built near churches for depositing bones that are unearthed while digging graves. Charnel houses were also used specifically for mortuary services, they offered privacy and shelter as well as enough workspace for mortuary proceedings. These proceedings included cremation as well as defleshing of the body before the cremation. Once the houses had served their purpose, they were burned to the ground and covered by earth, creating a sort of burial mound. The term can also be used more generally as a description of a place filled with death and destruction.

Lamps

  • Hemwick Charnel Lane
  • Witch's Abode (Boss Area)

Restoring NPC Questlines Part 5

Dying Corpse NPC

  • In the retail release of The Old Hunters, a Great One's Wisdom item can be acquired from a corpse on one of the beds at the base of the Surgery Altar. Data miner Foxy Hooligans has partially restored an earlier version of this encounter, in which the corpse was an interactable NPC with their own unique dialogue and animations. It can be viewed here.
  • This NPC recites a unique version of the prayer spoken by Vicar Amelia, spoken in a male voice. This voice line is completely unused in the final game.
  • Data in the game indicates that the NPC would play an animation after the player receives the item from them, although the animation is no longer present in the retail build of the game.
  • An internal note also refers to the NPC giving the player something called "Altar Pendant", suggesting this may have been the way in which the player originally acquired the Eye Pendant currently held by Laurence.

Unidentified Corpses

  • List of corpses (bodies) you find throughout the Yharnam, belonging to the lootable or unique deceased characters we don't know identity of. All following corpses are part of the environment.

Lootable Corpses

Unique Corpses

Meta PvP Builds Guide By Ithmari [source]

  • Out of all the builds listed here the most viable and optimal ones are Quality and Str/Qual. These 2 builds are relatively close in terms of power with Quality slightly ahead in terms of damage while Str/Qual sacrifices a bit of damage and Visceral Attack for survival to use BR. Though if you know how to heal then your best choice would be Quality. Both builds have access to Heavy Abyssals as well as Adepts and Visceral Damage giving you access to the majority of the weapons in the game. Only downside for both builds is not having more than 50 Vitality but that doesn’t take away anything from both builds.
  • You can make the strongest build arguments for Str/Skl/Gouge builds but VitGouge is only ever useful if you're host so they fall behind in taking trades with your opponents if they are also on builds that deal Physical Damage with Heavy Abyssals (excluding Tinge Burst Damage and Adepts). These 2 builds suffer a lot just like 2Kat when they're the Invader due to cut-hp and not being able to trade well due to it only upside being the invader is, you might have a chance of surviving a visceral. Str/Gouge though is still higher up than Skl/Gouge because of the damage that you have due to Heavy Abyssals while Skl/Gouge has maximum Visceral Damage over Str/Gouge.

Skill/Quality

  • Skl/Qual is a dedicated Reiterpallasch build which works like a lesser Saw Spear with short hitboxes but attached with a gun having the best angle to shoot from as well as having Hyper Armour on every single shot that you shoot with it so you can tank hits and potentially parry your opponent if it is a latent fight so it is a trade-off. A Headshot from a Reiterpallasch will true combo into an Evelyn shot. With Tempering Abyssals as well as Reiterpallasch mash and Gunshot chip damage it makes up for the lack of damage compared to a Quality build. This build unfortunately has low damage due to not having Heavy Abyssals and it's a running trend with any Skill oriented build unfortunately.

2Kat

  • 2Kat is the highest skill ceiling build in the game since it requires you to know match-up knowledge as well as advanced understanding of PvP's mechanics. Even if it is the hardest build to play it is obviously not the best build nor a viable build at the end of the day simply due to how atrocious Chikage's moveset is and relying heavily on Evelyn to do the bulk of the damage which then makes it a passive parry-fishing build. You can try to play aggressively with BR Wake-Ups while managing bullet count but apart from that you won't be getting any unzips (Transform Attack) on your opponent with the weapon's moveset alone at the highest level of play and if your opponent is patient enough once you are out of bullets you won’t have much to threaten the opponent and you’re left with garbage moveset to make the work and your only crutch would be then the burst damage of Chikage but for that to work you have to be the host and have HP advantage (excluding Adepts).

LetterGun

  • LetterGun is the better Bloodtinge weapon this game has to offer with solid Tricked Tap R2s and Dash R1s. If you use it with 2H Tech then each Dash R1 will true combo into a gunshot (Dependent on Lat). You can also toggle off the weapon to do a LetterBomb (L2) but to make sure not to get hit by frenzy build-up you must have at least minimum of 180 Frenzy Resistance. Best way to fully optimise this build is to use 2H Gun Tech which allows you to use your off hand while having your main hand is tricked. Not only does this give you a true combo with enough lat but also making sure you have Gun Pressure while also having really good Dash Attacks.

Arcane/Bloodtinge

  • Arc/Tinge gets heavily nerfed because of the White Church Set as well as the %5 Great Lake Rune. It's not a hard hitting build but Saif/Chikage combo makes it somewhat decent. Despite being a diverse build it simply doesn’t make enough damage output as much as Physical Damage and tools are obviously a joke with only viable tool being BR. Exe Gloves can work sometimes only if you give them a slight curve to throw some timings off but overall it isn’t the best build.

Strength/Bloodtinge

  • Str/Tinge is probably the most versatile build in the game having access to both of the Bloodtinge weapons as well as majority of the weapon roster in the game with only downside being not having access to BR as well as close to none Visceral Damage but the damage output and pressure makes up for it. Pairing in this build is also very strong with Saw Cleaver/Bloodletter or Chikage. You also have access to Gatling Gun as memey as it is the damage you can get off of it is decent and you can Recovery Cancel with it. You also have Evelyn which has amazing chip damage, You have access to Adepts, Bloodtinge Weapons, Almost all the weapons from the roster. Best Hybrid build in the game you can’t go wrong with Str/Tinge.

Skill/Bloodtinge

  • Skl/Tinge is a dedicated Bowblade/Reiterpallasch build with Chikage as its pocket weapon (which is the best way to use Chikage. In a Hybrid build used as a quick burst weapon off a toggle.) Apart from that Reiterpallasch gunshots can get a bit more damage but that's about it and Bowblade can be used as a mash weapon instead if you don’t wish to use Reiterpallasch. This build doesn't have the best damage to offer as well as not having access to BR but some versions of the build does use BR by cutting vitality/tinge for more survival but 40 tinge Chikage isn’t really the best burst option sweet point is definitely 45 if you do want burst damage and you’d ideally want Vitality above or at 45 anything lower is definitely not optimal.

Strength/Arcane

  • Str/Arc is a dedicated Logarius Wheel build. It has multi-hit Dash Attacks when tricked and can be used for slow poisoning in high-lat matches for passive damage while keeping up pressure with Wheel that you’d use to damage with. Apart from that you have access to Heavy Abyssals so the only upside compared to Skl/Arc is your Physical Damage simply being better so you can actually challenge with it if wheel doesn’t work for you in said match and downside being in comparison to Skl/Arc is not having any Visceral Damage.

Skill/Arcane

  • Skl/Arc is a dedicated BoM (Blade of Mercy) build it has very strong Dash Attacks both Tricked and Untricked with amazing multipliers paired with 21s. It's somewhat versatile with swapping between Converted and Physical weapons but again Physical suffers from not having Heavy Abyssals.

Arcane

  • Arcane is pretty much the most garbage build overall in the game due to having really bad damage output as well as how easy it is to lower it’s already bad damage output with %5 Lake Rune and Armour Swapping to Choir Set or any set that has relatively good Arcane Resistance. Apart from that tools are really bad to use as a primary way of dealing damage and you’re pretty much stuck with converted weapons that deal very low damage compared to rest of the builds that use those weapons in Physical Damage forms and this build uses Kos Parasite as it’s main way of dealing Arcane damage and it’s not the best weapon in the game due to being very slow and it just ends up as a Dash Attack weapon and at that point you’re better off with Str/Arc if you do want any sort of Arcane Damage with Dash Attacks.

Builds Used By Ithmari:

  • Quality:
https://mugenmonkey.com/bloodborne/58953
  • Str/Qual:
https://mugenmonkey.com/bloodborne/58954
  • Skl/Qual:
https://mugenmonkey.com/bloodborne/58950
  • Str/Gouge:
https://mugenmonkey.com/bloodborne/58956
  • Skl/Gouge:
https://mugenmonkey.com/bloodborne/58957
  • 2Kat:
https://mugenmonkey.com/bloodborne/53973
  • LetterGun:
https://mugenmonkey.com/bloodborne/58955
  • Arc/Tinge:
https://mugenmonkey.com/bloodborne/53974
  • Str/Tinge:
https://mugenmonkey.com/bloodborne/58952
  • Skl/Tinge:
https://mugenmonkey.com/bloodborne/58951
  • Str/Arc:
https://mugenmonkey.com/bloodborne/69848
  • Skl/Arc:
https://mugenmonkey.com/bloodborne/58958
  • Arcane:
https://mugenmonkey.com/bloodborne/69849

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