Test PageBloodborne Wiki » Test Page |
Source ❘ Edit ❘ Sitemap ❘ License page revision: 18, last edited: 17 July 2021 |
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Election Results | ||||||||||||
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Since messengers are gathering in Messengers' Lodge, it's about time to play together and why not involve adored hunters as well. Messengers Events are thematic plays for community surrounding Bloodborne and this wiki. It is done for your amusement and little bit of competitiveness. |
Adoration | Hunter | ![]() | Events |
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1. - 2. | Trin | 2 ![]() |
Messengers' Lodge Event + 1 Insight: AutumnalVoid, Blarc576, BabyPana, Trin, mug |
1. - 2. | Copper Coin | 2 ![]() |
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3. - 8. | AutumnalVoid | 1 ![]() |
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3. - 8. | Blarc576 | 1 ![]() |
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3. - 8. | BabyPana | 1 ![]() |
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3. - 8. | mug | 1 ![]() |
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3. - 8. | Skaski | 1 ![]() |
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3. - 8. | Dopefull | 1 ![]() |
Most Adored Hunters
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Damage |
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Depth | Guillotine | Pendulum Axe | Rolling Boulder | Arrow | Barbecue Pan [pic] | Exploding Barrel | Poison Smoke |
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1 | 550 | 550 | 1000 | 300 | 130 | 152 | 0.1% + 12 / s |
2 | 650 | 650 | 1400 | 370 | 160 | 187 | 0.1% + 13 / s |
3 | 800 | 800 | 1600 | 500 | 230 | 257 | 0.1% + 17 / s |
4 | 1000 | 1000 | 1670 | 580 | 270 | 322 | 0.1% + 21 / s |
5 | 1000 | 1000 | 1670 | 600 | 280 | 372 | 0.1% + 25 / s |
Physical Damage | Fire Damage |
Note 1: | Arrow trap gets affected by dungeon damage scaling. |
Note 2: | Flaming Boulder doesn't have a separate entry from the normal one. |
Note 3: | Dungeon Cannons deal 350 blood dmg base and scales with chalice multipliers. |
![]() Chalice Glyphs: tested July, 2023 |


Bloodborne Wiki Event |
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Announcement Poster & Rules |
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Results |
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First Hunterin 36 minutes |
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Second Hunterin 53 minutes |
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Third Hunterin 1h 8 minutes |
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Fourth Hunterin 1h 25 minutes |
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Fifth Hunter2h 19 minutes |
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Community |
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What is this? One of the messengers made it outside of Bloodborne Wiki and joined Tomb Prospectors on Discord. |
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Child’s Play |
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Passiliran |
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Limbus Infantium |
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Psychopomps |
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Mercury Rising |
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References |
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Additional Resources |
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![]() | Blood Vial | 輸血液 |
Special blood vial that restores HP. | HPを回復する特別な血液 | |
Special blood used in ministration. Restores HP. Once a patient has had their blood ministered, a unique but common treatment in Yharnam, successive infusions recall the first, and are all the more invigorating for it. No surprise that most Yharnamites are heavy users of blood. |
血の医療で使用される特別な血液。HPを回復する ヤーナム独特の血の医療を受けたものは 以後、同様の輸血により生きる力、その感覚を得る 故にヤーナムの民の多くは、血の常習者である |
![]() | Blood Vial (輸血液) | |
Special blood vial that restores HP. | HPを回復する特別な血液 | |
Special blood used in ministration. Restores HP. Once a patient has had their blood ministered, a unique but common treatment in Yharnam, successive infusions recall the first, and are all the more invigorating for it. No surprise that most Yharnamites are heavy users of blood. |
血の医療で使用される特別な血液。HPを回復する ヤーナム独特の血の医療を受けたものは 以後、同様の輸血により生きる力、その感覚を得る 故にヤーナムの民の多くは、血の常習者である |
![]() | Blood Vial (輸血液) |
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Special blood vial that restores HP. | HPを回復する特別な血液 | |
Special blood used in ministration. Restores HP. Once a patient has had their blood ministered, a unique but common treatment in Yharnam, successive infusions recall the first, and are all the more invigorating for it. No surprise that most Yharnamites are heavy users of blood. |
血の医療で使用される特別な血液。HPを回復する ヤーナム独特の血の医療を受けたものは 以後、同様の輸血により生きる力、その感覚を得る 故にヤーナムの民の多くは、血の常習者である |
Basic Information |
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Icon | Name | No. Held | Stored | Availability | Opens | Special note |
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Astral Clocktower Key | - / 1 | - / - | Living Failures | Opens gate to Astral Clocktower | Key to Astral Clocktower, atop the Grand Cathedral |
Astral Clocktower Key ❘ 時計塔の鍵 | Key Item |
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Huntsman (Torch & Axe) ❘ 獣狩りの群集 | Regular Enemy |
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Chalice Dungeons [By Esper_Row, with input from the Tomb Prospectors’ Discord] |
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Gem Combinations |
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The Chikage | ||
Normal (not recommended) | Lost (Recommended) | Lost (Most damage) |
27% Physical Radial | 27% Physical Radial | 31.5% Radial Off-shape Bloodtinge |
27% Physical Radial | 27% Physical Radial | 31.5% Radial Off-shape Bloodtinge |
27% Physical Triangle | 31.5% Circular Bloodtinge | 31.5% Circular Bloodtinge |
Simon’s Bowblade | ||
Normal (#1) | Lost (#2) | Lost (Unrecommended) |
27% Physical Radial | 27% Physical Radial | 1.5% Off-shape radial Bloodtinge |
27% Physical Triangle | 27% Physical Triangle | 31.5% Off-shape waning Bloodtinge |
27% Physical Radial | 31.5% Circular bloodtinge | 31.5% Circular Bloodtinge |
The Bloodletter | ||
Normal (Recommended) | Normal (most damage) | |
27% Physical Radial | 31.5% Off-shape Radial Bloodtinge | |
27% Physical Radial | 31.5% Off-shape Radial Bloodtinge | |
27% Physical Triangle | 31.5% Off-shape Triangle Bloodtinge |
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Classes & Weapons at Base Level [source] |
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Weapon Name | Milquetoast | Lone Survivor | Troubled Childhood | Violent Past | Professional | Military Veteran | Noble Scion | Cruel Fate | Waste of Skin |
Starting Levels | 12 / 10 / 9 / 8 | 11 / 10 / 7 / 7 | 9 / 13 / 6 / 9 | 15 / 9 / 6 / 7 | 9 / 15 / 7 / 8 | 14 / 13 / 7 / 6 | 9 / 13 / 14 / 9 | 10 / 9 / 5 / 14 | 10 / 9 / 7 / 9 |
Saw Cleaver (All) | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Hunter Axe (All) | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Threaded Cane (All) | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Saw Spear (All) | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Burial Blade | ✓ | ||||||||
Blade of Mercy | ✓ | ✓ | ✓ | ✓ | |||||
Beast Claw | ✓ | ||||||||
Tonitrus | ✓ | ✓ | ✓ | ||||||
Reiterpallasch | ✓ | ||||||||
Hunter Pistol (All) | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Hunter Blunderbuss (All) | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Torch (All) | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Wooden Shield (All) | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Flamesprayer | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | |||
Hunter's Torch (All) | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Ludwig's Rifle | ✓ | ✓ | |||||||
Rosmarinus | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | |||
DLC required beyond this point | |||||||||
Beasthunter Saif | ✓ | ✓ | ✓ | ✓ | |||||
Beast Cutter | ✓ | ✓ | ✓ | ✓ | |||||
Boom Hammer | ✓ | ✓ | |||||||
Church Pick | ✓ | ||||||||
Fist of Gratia (All) | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Piercing Rifle | ✓ | ✓ | |||||||
Loch Shield | ✓ | ✓ | ✓ | ✓ |
Cosplay Builds [source] |
How to Make a Build in Bloodborne [source] |
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Bloodborne Discord Collected Resources |
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Main Story Bosses |
Boss & Location | Main Damage Types | Notes |
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Cleric BeastCentral Yharnam | Physical | |
Father GascoigneCentral Yharnam | Physical | Gunshots deal arc/fire damage (60/40%) |
Vicar AmeliaCathedral Ward | Physical | |
Blood-starved BeastOld Yharnam | Physical | Jump attack deals Blunt damage. Phase 3 poison explosion deals Arcane damage. |
The Witch of HemwickHemwick Charnel Lane | Physical, Arcane | Melee attacks deal physical damage and projectiles deal Arcane. Summoned Mad Ones deal Physical damage. |
Darkbeast PaarlOld Yharnam | Physical, Blunt, Bolt | All melee attacks in regular mode deal roughly 50% phys or blunt and 50% bolt damage. In “broken” form (without sparks) the bolt part is removed but the phys/blunt part is increased by roughly 30-40%. Damage output in broken form is independent of phase and is comparable to regular phase 3. |
Shadow of YharnamForbidden Woods | Physical, Fire | All melee attacks from Shadows are physical. Giant snake also deals physical damage. |
Rom, the Vacuous SpiderMoonside Lake | Physical, Blunt, Arcane | Rom’s body slams deal Blunt damage. Falling meteors are 40% phys/60% arc. Rising ones are 20% phys/80% arc, dealing significantly more damage. Small spiders deal only Physical damage. |
Martyr LogariusForsaken Castle Cainhurst | Physical, Arcane | Melee attacks are purely physical. |
The One RebornYahar'gul (Blood Moon) | Blunt, Arcane | Also has several weak Physical melee attacks. Vomit and raining crap, as well as bell maiden projectiles, deal Arcane damage. |
AmygdalaNightmare Frontier | Blunt, Physical | Vomit, lasers and their explosions deal Physical damage, melee moveset is blunt. |
Celestial EmissaryUpper Cathedral Ward | Blunt, Arcane | Melee moveset is entirely blunt. |
Ebrietas, Daughter of the CosmosAltar of Despair | Blunt, Physical, Arcane | Head slams, ground and aerial charges, and overhead tentacle slams are blunt, other melee attacks are physical. Lasers and blood vomit deal Arcane damage. |
Micolash, Host of the NightmareNightmare of Mensis | Arcane | |
Mergo's Wet NurseNightmare of Mensis | Physical | Also has a couple of thrust attacks. |
Gehrman, The First HunterHunter's Dream | Physical | Gunshots deal Blood damage. Phase 2 buff explosion deals Arcane damage. |
Moon PresenceHunter's Dream | Physical | Raining blood deals arcane damage. 1 HP AoE attack technically deals around 28000 physical, fire and bolt damage (in NG). |
The Old Hunters DLC Bosses |
Boss & Location | Main Damage Types | Notes |
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LudwigHunter's Nightmare | Phase 1: Blunt Phase 2: Physical, Arcane | Bite combo in phase 1 is physical, rest of melee attacks are blunt. Water spray attack deals Arcane damage. Phase 2 sword attacks are 50% phys/50% arc, lightwaves and AoEs are purely Arcane. |
Living FailuresResearch Hall | Blunt, Arcane | Unlike Rom’s meteorites, Failure ones are purely arcane. All melee attacks are blunt. |
Lady Maria of the Astral ClocktowerResearch Hall | Phase 1: Physical, Thrust, Phase 2: Blood, Phase 3: Blood, Fire | Phase 1 damage types are similar to player rakuyo attacks. In phase 2 and 3 all melee attacks deal Blood damage, with flame trails dealing Fire damage in phase 3. |
Orphan of KosFishing Hamlet | Physical, Arcane, Bolt | All melee attacks in both phases deal mostly physical damage with relatively minor arcane component, the value of arcane damage is constant for all attacks in each phase while the physical part varies between individual attacks. Thrown projectiles and explosions deal Arcane damage. |
Laurence, the First VicarHunter's Nightmare | Physical, Fire | Phase 1 melee hits are purely physical, in phase 2-3 a relatively minor fire part is added. Flame explosions and AoEs deal purely fire damage. |
Chalice Dungeons Bosses |
Boss & Location | Main Damage Types | Notes |
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Undead Giant (Twin Curved Blades)Pthumerian Labyrinth L1 | Physical, Blunt | Ground slam, jump and leg kicks are blunt for all three Undead Giant variants. Forward blade thrusts deal Thrust damage, other melee attacks are physical. |
Undead Giant (Hatchet and Cannon)Hintertomb Labyrinth L2 | Physical, Blunt, Blood | Cannon shots deal Blood damage. Axe melee attacks deal Physical and cannon melee attacks deal Blunt |
Undead Giant (Club and Hook)Lower Pthumerian Labyrinth L2 | Physical, Blunt | Hook attacks are physical, club and chain attacks are Blunt. |
Merciless Watchers & ChieftainLower Pthumerian Labyrinth L1 | Club Watcher: Blunt, Saw Watcher: Physical, Shotgun Watcher: Blood | |
Watchdog of the Old LordsCursed Pthumerian Defilement L2 | Physical, Fire | Only jump and charge attack deal both damage types (60/40%). Other melee attacks are purely physical. |
Keeper of the Old LordsCentral Pthumerian Labyrinth L2 | Physical, Fire | |
BrainsuckerIsz Gravestone L1 | Physical, Blunt | Some hand swipe attacks are blunt, rest are physical. |
Pthumerian DescendantCentral Pthumerian Labyrinth L3 | Physical | |
Pthumerian ElderLower Hintertomb Labyrinth L3 | Physical, Blunt, Thrust | Mace (including subsequent explosion), hook and halberd attacks are blunt. Lance, ground spear and crossbow shots are thrust, rest melee attacks are physical. Despite the visible flaming effect appearing when getting hit by all attacks, only fireballs that drop during phase 2 staff spin attack actually deal fire damage. |
Maneater BoarHintertomb Labyrinth L1 | Physical | |
Bloodletting BeastLower Pthumerian Labyrinth L4 | Blunt | Both variants have entirely blunt movesets. |
Beast-possessed SoulAiling Loran L1 | Physical, Fire | |
Loran SilverbeastLower Loran L1 | Physical, Fire, Bolt | Melee attacks are purely physical. |
Abhorrent BeastAiling Loran L3 | Physical, Blunt | Only several arm slam attacks of phase 1 deal blunt damage, all other moves are physical. Despite its appearance and blood gem drops this boss deals no bolt damage at all. |
Yharnam, Pthumerian QueenPthumeru Ihyll L3 | Physical, Thrust, Arcane | Melee attacks are either purely physical/thrust or have small arcane part. Blood attacks and telekinesis grab deal Arcane damage. |
Two Stats Combinations |
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![]() | Highest STR/ARC Resistance |
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Head | Gold Ardeo | 50 | 40 | 60 | 40 | 40 | 40 | 70 | 12 | 15 | 13 | 16 |
Chest | Executioner Garb | 90 | 120 | 110 | 100 | 110 | 90 | 100 | 53 | 45 | 17 | 45 |
Hands | Executioner Gauntlets | 40 | 60 | 40 | 50 | 60 | 50 | 50 | 26 | 24 | 9 | 24 |
Legs | Executioner Trousers | 50 | 70 | 50 | 60 | 60 | 60 | 50 | 30 | 26 | 10 | 26 |
Physical Defense | Elemental Defense | Resistance | Beasthood |
![]() | Highest SKL/ARC Resistance |
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Head | Harrowed Hood | 60 | 40 | 50 | 40 | 60 | 50 | 50 | 20 | 19 | 2 | 18 |
Chest | Harrowed Garb | 120 | 80 | 90 | 90 | 110 | 90 | 110 | 56 | 58 | 9 | 44 |
Hands | Harrowed Gloves | 60 | 40 | 40 | 60 | 50 | 40 | 50 | 35 | 31 | 4 | 25 |
Legs | Harrowed Trousers | 70 | 50 | 50 | 60 | 60 | 50 | 60 | 38 | 33 | 5 | 27 |
Physical Defense | Elemental Defense | Resistance | Beasthood |
![]() | Highest SKL/BLT Resistance |
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Head | Harrowed Hood | 60 | 40 | 50 | 40 | 60 | 50 | 50 | 20 | 19 | 2 | 18 |
Chest | Harrowed Garb | 120 | 80 | 90 | 90 | 110 | 90 | 110 | 56 | 58 | 9 | 44 |
Hands | Harrowed Gloves | 60 | 40 | 40 | 60 | 50 | 40 | 50 | 35 | 31 | 4 | 25 |
Legs | Harrowed Trousers | 70 | 50 | 50 | 60 | 60 | 50 | 60 | 38 | 33 | 5 | 27 |
Physical Defense | Elemental Defense | Resistance | Beasthood |
Bloodborne Respec: How To Change Starting Origin [source] |
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Basic Information |
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DAY 1 - February 2nd: Bloodborne: The first 18 minutes |
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DAY 2 - February 3rd: Bloodborne Hands-On: We were punished and we liked it |
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DAY 3 - February 4th: Bloodborne: Exploring its Vast Character Creator |
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DAY 4 - February 5th: Inside the Mind of Bloodborne and Dark Souls’ Creator |
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DAY 5 - February 6th: Making Bloodborne: Part 1 - Souls Evolved |
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DAY 6 - February 9th: Bloodborne Developer Walkthrough: The First 18 Minutes |
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DAY 7 - February 11th: Bloodborne's Gorgeous, Gothic Environments |
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DAY 8 - February 13th: Bloodborne's Haunting Music |
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DAY 9 - February 17th: Bloodborne's Devastating Weapons in Action |
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DAY 10 - February 19th: Bloodborne Story Trailer |
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DAY 11 - February 20th: Bloodborne's Horrifying Monsters and Mini-Bosses |
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DAY 12 - February 23rd: Making Bloodborne: Part 2 - A PS4 Exclusive |
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DAY 13 - February 25th: Bloodborne Month Finale Teaser |
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DAY 14 - February 27th: Bloodborne's Darkbeast Boss Gameplay |
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Basic Information |
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Isz Glitch Cure [by jrson83] |
As you can see below in the table, groups 10 and 11 are marked with ? as these two groups of dungeons are the final Isz Glitch phase. Tomb Prospectors still don’t know for sure why these two groups are repeating and there are only theories. One such theory hints that dungeons in these groups should include loot that's for some reason missing or has been removed but the game is still trying to give you a dungeon that's tied to an item that's no longer in there, and ultimately gets stuck in a loop (aka Isz Glitch). The following text was extracted from a conversation with AzureEvening on Jan 31th 2023.
Check the characters inventory for related items
Check by play testing Isz chalices
The following data from the sheet should help you to determine a characters location:
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If you collect every possible coffin while playing through multiple chalices, items that you may have looted already will be replaced by either Madman’s Knowledge or Great One’s Wisdom - this indicates that there is an event flag for each of these items that keeps track of what item you’ve already looted. Check the event flags Hex value
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How to cure the Isz Glitch on a regular PS4
How to cure the Isz Glitch on a jailbroken PS4
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How to know that the cure has helped
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PvP Meta Builds by Che |
Basic Information |
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Timezones | Bosses | Enemies | NPCs | Important Items | Insight |
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None | ► Gehrman, The First Hunter | None | ● Doll | ● Notebook | + 1 Encounter Gehrman, The First Hunter |
► Moon Presence | ● Gehrman | ● Beckoning Bell | + 3 Defeat Gehrman, The First Hunter | ||
● Bath Messengers | ● Silencing Blank | + 5 Encounter Moon Presence | |||
● Insight Bath Messengers | ● Old Hunter Bell | + 5 Defeat Moon Presence | |||
● Stump Messengers | ● Eye of a Blood-drunk Hunter | ||||
● Yharnam Messenger Hat (DLC) | |||||
● Worn Messenger Top Hat (DLC) | |||||
● Messenger Head Bandage (DLC) |
Timezones | Bosses | Enemies | NPCs | Important Items | Insight |
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None | ► Gehrman, The First Hunter ► Moon Presence |
None | ● Doll ● Gehrman ● Bath Messengers ● Insight Bath Messengers ● Stump Messengers |
● Notebook ● Beckoning Bell ● Silencing Blank ● Old Hunter Bell ● Eye of a Blood-drunk Hunter ● Yharnam Messenger Hat (DLC) ● Worn Messenger Top Hat (DLC) ● Messenger Head Bandage (DLC) |
+ 1 Encounter Gehrman, The First Hunter + 3 Defeat Gehrman, The First Hunter + 5 Encounter Moon Presence + 5 Defeat Moon Presence |
Hunter's Dream ❘ 狩人の夢 | Location |
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New Game Plus & Beyond |
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New Game + |
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Central Yharnam | 912 | 742 | 86 | 86 | 86 | 86 | 83 | 80 | 93 | |
Cathedral Ward | 830 | 1054 | 104 | 104 | 104 | 104 | 98 | 96 | 111 | |
Healing Church Workshop | 1143 | 776 | 104 | 104 | 104 | 104 | 98 | 96 | 111 | |
Healing Church Workshop | Executioner | 919 | 700 | 104 | 104 | 104 | 104 | 107 | 96 | 96 | |
Forbidden Woods | 1213 | 3660 | 105 | 105 | 105 | 105 | 101 | 98 | 113 | |
Yahar'gul (Blood Moon) | 975 | 2046 | 106 | 106 | 106 | 106 | 102 | 98 | 114 | |
Hunter's Nightmare | 1209 | 1472 | 107 | 107 | 107 | 107 | 102 | 99 | 115 | |
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances & Bonuses don't change in further playthroughs. |
New Game + Multipliers |
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[NG+] Central Yharnam | 6.080 | 15.453 | 1.240 | 1.240 | 1.240 | 1.240 | 1.240 | 1.240 | 1.240 |
[NG+] Cathedral Ward | 4.218 | 5.461 | 1.355 | 1.355 | 1.355 | 1.355 | 1.355 | 1.355 | 1.355 |
[NG+] Healing Church Workshop | 4.218 | 5.461 | 1.355 | 1.355 | 1.355 | 1.355 | 1.355 | 1.355 | 1.355 |
[NG+] Healing Church Workshop | Executioner | 4.218 | 5.461 | 1.355 | 1.355 | 1.355 | 1.355 | 1.355 | 1.355 | 1.355 |
[NG+] Forbidden Woods | 3.967 | 5.266 | 1.243 | 1.243 | 1.243 | 1.243 | 1.243 | 1.243 | 1.243 |
[NG+] Yahar'gul (Blood Moon) | 1.883 | 4.217 | 1.137 | 1.137 | 1.137 | 1.137 | 1.137 | 1.137 | 1.137 |
[NG+] Hunter's Nightmare | 1.591 | 4.145 | 1.118 | 1.118 | 1.118 | 1.118 | 1.118 | 1.118 | 1.118 |
Beyond New Game + |
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NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | ||||||
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Central Yharnam | 975 | 817 | 1003 | 928 | 1026 | 1113 | 1048 | 1484 | 1094 | 1855 |
Cathedral Ward | 888 | 1160 | 913 | 1318 | 933 | 1581 | 954 | 2108 | 996 | 2635 |
Healing Church Workshop | 1223 | 854 | 1257 | 970 | 1285 | 1164 | 1314 | 1552 | 1371 | 1940 |
Healing Church Workshop | Executioner | 983 | 770 | 1010 | 875 | 1033 | 1050 | 1056 | 1400 | 1102 | 1750 |
Forbidden Woods | 1297 | 4026 | 1334 | 4575 | 1364 | 5490 | 1394 | 7320 | 1455 | 9150 |
Yahar'gul (Blood Moon) | 1043 | 2251 | 1072 | 2558 | 1096 | 3069 | 1121 | 4092 | 1170 | 5115 |
Hunter's Nightmare | 1293 | 1620 | 1329 | 1840 | 1360 | 2208 | 1390 | 2944 | 1450 | 3680 |
HP & Blood Echoes Multipliers | 1.07 | 1.10 | 1.10 | 1.25 | 1.125 | 1.50 | 1.15 | 2.00 | 1.20 | 2.50 |
New Game + |
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[NG+] Central Yharnam | 912 | 742 | 86 | 86 | 86 | 86 | 83 | 80 | 93 | |
Central Yharnam | 150 | 48 | 70 | 70 | 70 | 70 | 67 | 65 | 75 | |
[NG+] Cathedral Ward | 830 | 1054 | 104 | 104 | 104 | 104 | 98 | 96 | 111 | |
Cathedral Ward | 197 | 193 | 77 | 77 | 77 | 77 | 73 | 71 | 82 | |
[NG+] Healing Church Workshop | 1143 | 776 | 104 | 104 | 104 | 104 | 98 | 96 | 111 | |
Healing Church Workshop | 271 | 142 | 77 | 77 | 77 | 77 | 73 | 71 | 82 | |
[NG+] Healing Church Workshop | Executioner | 919 | 700 | 104 | 104 | 104 | 104 | 107 | 96 | 96 | |
Healing Church Workshop | Executioner | 218 | 128 | 77 | 77 | 77 | 77 | 79 | 71 | 71 | |
[NG+] Forbidden Woods | 1213 | 3660 | 105 | 105 | 105 | 105 | 101 | 98 | 113 | |
Forbidden Woods | 306 | 695 | 85 | 85 | 85 | 85 | 82 | 79 | 91 | |
[NG+] Yahar'gul (Blood Moon) | 975 | 2046 | 106 | 106 | 106 | 106 | 102 | 98 | 114 | |
Yahar'gul (Blood Moon) | 518 | 485 | 94 | 94 | 94 | 94 | 90 | 87 | 101 | |
[NG+] Hunter's Nightmare | 1209 ↥ | 1472 | 107 | 107 | 107 | 107 | 102 | 99 | 115 | |
Hunter's Nightmare | 760 | 355 | 96 | 96 | 96 | 96 | 92 | 89 | 103 | |
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances & Bonuses don't change in further playthroughs. |
Breakable & Normal Weak Points |
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Main Game Bosses |
Boss & Body Part | Total HP | Part HP | HP [%] | Damage X | Damage X after breaking |
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Cleric Beast | Central Yharnam | |||||
Notes: The Cleric Beast's head and all four of its limbs can be injured separately, stunning it and giving you a few seconds to pile on additional attacks; its wounded limbs will also take 50% more damage. Hitting its head with gunshots, thrown weapons or melee attacks will stagger it, allowing you to inflict heavy damage with visceral attacks; it will eventually heal any damaged parts of its body, restoring their defense to normal but also allowing you to injure them again. | |||||
Head | 2700 | 20 | 0.74% | 1 | 1.5 |
Small Arm | 2700 | 120 | 4.44% | 1 | 1.5 |
Large Arm | 2700 | 300 | 11.11% | 1 | 1.5 |
Leg | 2700 | 200 | 7.41% | 1 | 1.5 |
Darkbeast Paarl | Old Yharnam | |||||
Notes: Dealing heavy damage to Paarl's head in a short period of time will stagger him and allow you to perform a frontal visceral attack; repeatedly striking his limbs knock him down and dispel his lightning aura, at which point he'll take 50% more damage until he restores it. Hitting his other limbs can keep him down, allowing for chaining it if you are doing enough damage to his limbs. | |||||
Head | 1800 | 130 | 7.22% | 1 | 1.5 |
Front Leg | 1800 | 150 | 8.33% | 1 | 1.5 |
Rear Leg | 1800 | 200 | 11.11% | 1 | 1.5 |
Vicar Amelia | Cathedral Ward | |||||
Notes: You can injure her head and all four of her limbs by hitting them repeatedly; doing so will cause her to stumble, and the injured limb will take an additional 50% damage. | |||||
Head | 2500 | 80 | 3.20% | 1 | 1.5 |
Arm | 2500 | 150 | 6% | 1 | 1.5 |
Leg | 2500 | 200 | 8% | 1 | 1.5 |
Rom, the Vacuous Spider | Moonside Lake | |||||
Notes: While fighting Rom, focus on attacking only one of her sides - these spots can be injured with repeated attacks, after which point they'll take additional damage when hit. | |||||
Left Side | 1000 | 250 | 25% | 1 | 1.25 |
Right Side | 1000 | 250 | 25% | 1 | 1.3 |
The One Reborn | Yahar'gul, Unseen Village | |||||
Notes: The large corpse atop its front half, the lower central core of its body and all four of its large arms can be injured once each to knock it down for several seconds, allowing you to let loose with your strongest attacks at no risk to yourself; the large corpse receives heavily-increased damage and is your priority target once you've knocked the boss down. | |||||
Small Leg | 1800 | 100 | 5.56% | 1 | 1.5 |
Large Leg | 1800 | 200 | 11.11% | 1 | 1.5 |
Ebrietas, Daughter of the Cosmos | Altar of Despair | |||||
Notes: Target Ebrietas' head with your strongest attacks and do your best to stagger her. She'll expose her head after her ram attacks and Head Smash, so your goal during both Phases should be to bait these attacks from as far away as possible and quickstep in to strike before she lifts her head. | |||||
Head | 1800 | 200 | 22.22% | 2 | 2.5 |
Legs/Tentacles | 1800 | 200 | 11.11% | 1 | 1.25 |
Boss & Body Part | Total HP | Part HP | HP [%] | Damage X | Damage X after breaking |
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Amygdala | Nightmare Frontier | |||||
Notes: Its head will take tremendous damage, even from normally weak sources such as pistols. Focused attacks on its head will eventually stagger it and allow you to perform a frontal visceral attack. Two brighter limbs will take additional damage as well. | |||||
Head | 2200 | 300 | 19.09% | 1.4 | 2.1 |
Arm 4 | 2200 | 200 | 9.09% | 1 | 1.5 |
Arm 5 | 2200 | 200 | 9.09% | 1 | 1.5 |
Arm 6 | 2200 | 180 | 8.18% | 1 | 1.5 |
Arm 7 | 2200 | 150 | 6.82% | 1 | 1.5 |
Arm 8 | 2200 | 150 | 6.82% | 1 | 1.5 |
Arm 9 | 2200 | 120 | 5.45% | 1 | 1.5 |
Arm 10 | 2200 | 120 | 5.45% | 1 | 1.5 |
Tail | 2200 | 200 | 1.82% | 0.2 | 0.3 |
Legs | 2200 | 100 | 0.91% | 0.2 | 0.3 |
Ludwig the Accursed | Hunter's Nightmare [DLC] | |||||
Notes: Ludwig's left and right sides can be injured individually and will take additional damage from all attacks thereafter; he will also be temporarily stunned when one side is injured allowing for a few more swings before he recovers. Unlike many other bosses Ludwig will not regenerate damaged limbs, so take full advantage of this and focus on one side for optimal damage or injure them sequentially to keep him immobilized, Repeated blows to the head during Phase 1 will stagger him, at which point you can perform a visceral attack on his face. If you have a Cannon, it can be used with Bone Marrow Ash to attack Ludwig's head and stagger him very quickly. During Phase 2 Ludwig will stagger after sustaining enough damage, at which point a visceral attack can be initiated from the front of his torso. His sides no longer can be injured at this point, but breaking his super armor will cause him to stumble. The transformed L2 attack of the Whirligig Saw is supremely effective for quickly injuring Ludwig's legs, especially when augmented with Fire Paper; during Phase 2 it is one of the fastest and easiest ways to stagger him. | |||||
Head | 2400 | 400 | 16.67% | 1 | 1.5 |
Side | 2400 | 200 | 8.33% | 1 | 1.5 |
Laurence, the First Vicar | Hunter's Nightmare [DLC] | |||||
Notes: Target Laurence's head with pistols or the Piercing Rifle to stagger him, then follow through with a visceral attack. Staggering him works in exactly the same manner as with the original Cleric Beast; he will eventually repair the damage to his head, allowing you to injure it and stager him again. You can also injure Laurence's limbs, but unlike most other bosses this will only stun him temporarily and does not actually increase the damage he receives. | |||||
Head | 2700 | 60 | 2.22% | 1 | 1 |
Arm | 2700 | 150 | 5.56% | 1 | 1 |
Leg | 2700 | 150 | 5.56% | 1 | 1 |
Moon Presence | Hunter's Dream | |||||
Notes: Dealing enough damage to its head will knock it into a stagger state and enable you to follow hrough with a visceral attack; repeated blows to its arms will injure them and cause it to stumble for a few seconds, setting it up for further combos. Any injured part of its body will take drastically increased damage, including its head; it will eventually repair this damage with its Regeneration move, but this will also allow you to stagger it again with focused attacks on its face. | |||||
Head | 1020 | 100 | 9.80% | 1 | 1.5 |
Front Leg | 1020 | 150 | 14.71% | 1 | 1.5 |
Rear Leg | 1020 | 200 | 19.61% | 1 | 1.5 |
Chalice Dungeon Bosses |
Dungeon Boss & Body Part | Total HP | Part HP | HP [%] | Damage X | Damage X after breaking |
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Bloodletting Beast | Chalice Dungeons | |||||
Notes: Repeated blows to its head will injure it and cause it to stagger, allowing you to perform a frontal visceral attack; all four of its limbs can be injured as well, and will receive 50% more damage afterwards. It will eventually heal any injuries to its limbs or head, but in the process it will make them vulnerable to injury again, giving you more opportunities to perform visceral attacks. During its second phase it will no longer restore its wounded extremities. | |||||
Head | 1700 | 100 | 5.88% | 1 | 1.50 |
Arm | 1700 | 150 | 8.82% | 1 | 1.20 |
Leg | 1700 | 300 | 17.65% | 1 | 1.15 |
Watchdog of the Old Lords | Chalice Dungeons | |||||
Notes: By hitting its head and each of its four legs separately, these parts can be injured once per fight and will receive 50% more damage as a result. Injuring its head or any of its limbs will also cause it to stumble, opening it to your attacks. You'll need to move out again quickly, though, as it will use a medium range explosion once it has stood up. | |||||
Head | 2000 | 400 | 15% | 0.75 | 2.50 |
Front leg | 2000 | 80 | 4% | 1 | 1.50 |
Rear leg | 2000 | 280 | 14% | 1 | 1.15 |
Abhorrent Beast | Chalice Dungeons | |||||
Notes: You can injure his arms and head separately; once any of these parts have been injured, they will receive 50% more damage. By striking the head you can eventually stagger him, which will injure the head and open the beast up for a visceral attack. | |||||
Head, Legs and Arms | 1190 | 200 | 16.81% | 1 | 1.50 |
Rom, the Vacuous Spider | Chalice Dungeons | |||||
Notes: While fighting Rom, focus on attacking only one of her sides - these spots can be injured with repeated attacks, after which point they'll take additional damage when hit. | |||||
Left side | 1000 | 250 | 25% | 1 | 1.25 |
Right side | 1000 | 250 | 25% | 1 | 1.30 |
Amygdala | Chalice Dungeons | |||||
Notes: Its head will take tremendous damage, even from normally weak sources such as pistols. Focused attacks on its head will eventually stagger it and allow you to perform a frontal visceral attack. Two brighter limbs will take additional damage as well. | |||||
Head | 1800 | 300 | 23.33% | 1.4 | 2.10 |
Arm 4 | 1800 | 300 | 16.67% | 1 | 1.50 |
Arm 5 | 1800 | 230 | 12.78% | 1 | 1.50 |
Arm 6 | 1800 | 300 | 16.67% | 1 | 1.50 |
Arm 7 | 1800 | 170 | 9.44% | 1 | 1.50 |
Arm 8 | 1800 | 200 | 11.11% | 1 | 1.50 |
Arm 9 | 1800 | 170 | 9.44% | 1 | 1.50 |
Arm 10 | 1800 | 200 | 11.11% | 1 | 1.50 |
Tail | 1800 | 400 | 4.44% | 0.2 | 0.30 |
Legs | 1800 | 150 | 1.67% | 0.2 | 0.30 |
Undead Giant (Twin Curved Blades), Undead Giant (Club and Hook) and Undead Giant (Hatchet and Cannon) | Chalice Dungeons | |||||
Notes: Twin Curved Blades Variant: By hitting its head and each of its limbs, you can injure these parts separately, which will cause them to take 50% more damage; after some time the specifically injured limbs will have their defenses restored by the Recovery move, though this will allow you to injure them again. You can also stagger it by hitting its left and right legs, opening it up for a visceral attack. Club and Hook Variant: It has several weak points including its head, its legs and a large lump of flesh on its right hip; all of these spots can be targeted for extra damage or additional effects. Undead Giant (Hatchet and Cannon) Variant: They can be staggered by attacking their legs, which will open them to visceral attacks to their head. This can only be done once, and then you'll need to wait until after they have used their limb recovery, indicated by a swirling red particle effect, in order to do it again. | |||||
Head | 1800 | 100 | 5.56% | 1 | 1.50 |
Arm | 1800 | 170 | 9.44% | 1 | 1.50 |
Leg | 1800 | 220 | 12.22% | 1 | 1.50 |
Ebrietas, Daughter of the Cosmos | Chalice Dungeons | |||||
Notes: Target Ebrietas' head with your strongest attacks and do your best to stagger her. She'll expose her head after her ram attacks and Head Smash, so your goal during both Phases should be to bait these attacks from as far away as possible and quickstep in to strike before she lifts her head. | |||||
Head | 1620 | 400 | 49.38% | 2 | 2.50 |
Arms | 1620 | 250 | 15.43% | 1 | 1.25 |
Tentacles | 1620 | 300 | 18.52% | 1 | 1.25 |
Roaming Chalice Dungeon Bosses |
Roaming Dungeon Boss & Body Part | Total HP | Part HP | HP [%] | Damage X | Damage X after breaking |
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Watchdog of the Old Lords | Chalice Dungeons | |||||
Notes: By hitting its head and each of its four legs separately, these parts can be injured once per fight and will receive 50% more damage as a result. Injuring its head or any of its limbs will also cause it to stumble, opening it to your attacks. You'll need to move out again quickly, though, as it will use a medium range explosion once it has stood up. | |||||
Head | 550 | 400 | 54.55% | 0.75 | 2.5 |
Front leg | 550 | 80 | 14.55% | 1 | 1.5 |
Rear leg | 550 | 280 | 50.91% | 1 | 1.15 |
Abhorrent Beast | Chalice Dungeons | |||||
Notes: You can injure his arms and head separately; once any of these parts have been injured, they will receive 50% more damage. By striking the head you can eventually stagger him, which will injure the head and open the beast up for a visceral attack. | |||||
Head, Legs and Arms | 600 | 200 | 33.33% | 1 | 1.5 |
Undead Giant (Twin Curved Blades), Undead Giant (Club and Hook) and Undead Giant (Hatchet and Cannon) | Chalice Dungeons | |||||
Notes: Twin Curved Blades Variant: By hitting its head and each of its limbs, you can injure these parts separately, which will cause them to take 50% more damage; after some time the specifically injured limbs will have their defenses restored by the Recovery move, though this will allow you to injure them again. You can also stagger it by hitting its left and right legs, opening it up for a visceral attack. Club and Hook Variant: It has several weak points including its head, its legs and a large lump of flesh on its right hip; all of these spots can be targeted for extra damage or additional effects. Undead Giant (Hatchet and Cannon) Variant: They can be staggered by attacking their legs, which will open them to visceral attacks to their head. This can only be done once, and then you'll need to wait until after they have used their limb recovery, indicated by a swirling red particle effect, in order to do it again. | |||||
Head | 540 | 100 | 18.52% | 1 | 1.5 |
Arm | 540 | 170 | 31.48% | 1 | 1.5 |
Leg | 540 | 220 | 40.74% | 1 | 1.5 |
Enemies |
Enemy & Body Part | Total HP | Part HP | HP [%] | Damage X | Damage X after breaking |
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Church Giant (Axe), Church Giant (W. Ball), Church Giant (Bare Fists) and Church Giant (Flame Fist) | various locations | |||||
Notes: There is one move that can be used by all Church Giants, and while they rarely use it, you should always be on the lookout for it. If you're standing reasonably close in front of them they'll sometimes raise their leg up and use a powerful stamp, so powerful that it actually breaks their leg. When that happens you'll be able to see the bone sticking out of their knee, and if you attack it you'll do considerably more damage than normal and have the ability to stagger them. Unlike armed Church Giants both fist versions have also powerful slam attacks with their left or right arm where they break them and you can hit the bone that sticks out of them to make them stagger for a moment, with no visceral opportunity though. Flame Fist Variant: This Church giant is the only one of his kind that can be staggered without having to wait for it break its leg, and there are a couple of ways you can go about it. The first method is to attack his head when he lowers it during or after one of his attacks. Bait him into using an attack that causes him to lower his head so that you can strike it and stagger him; overhead or jumping attacks will generally give you the best chance of hitting his head. Unlike armed Church Giants both fist versions have also powerful slam attacks with their left or right arm where they break them and you can hit the bone that sticks out of them to make them stagger for a moment, with no visceral opportunity though. | |||||
Legs | 400 | 40 | 10.00% | 1 | 1.5 |
Lost Child of Antiquity | various locations | |||||
Notes: While these enemies can be interrupted and staggered, shooting them during any of their attacks (but outside of the interrupt timing window) will knock them onto their backs, where they'll flail about helplessly on the ground for several seconds before getting back up; this offers a prime opportunity to hit them with your strongest attacks at no risk to yourself. | |||||
Fluorescent Flower | various locations | |||||
Notes: If you have even one Poison Knife, you can throw it at the dangling flower to poison the entire enemy. This shining flower takes additional damage making it prime target. |
An Agony of Effort Lore Extra: What Really Happened to Laurence - The Forbidden Lore of Willem and Laurence | Google Docs Link |
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A Grave Ordeal |
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Lore Dissection |
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The Real Laurence |
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References |
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Additional Resources |
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An Agony of Effort, Part III - The Animal Within (The Beastly Scourge) | Google Docs Link |
An Agony of Effort, Part VII The Vicar & The Blade (Laurence & Ludwig) |
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Welcome to the Cursed Land. The moon is close. It will be a long hunt tonight...
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Introducing Bloodborne, action RPG from renowned Japanese developer FromSoftware, makers of the hit Demon's Souls and Dark Souls series, exclusively on the PlayStation®4 system. Face your fears as you search for answers in the ancient city of Yharnam, now cursed with a strange endemic illness spreading through the streets like wildfire. Danger, death and madness lurk around every corner of this dark and horrific world, and you must discover its darkest secrets in order to survive.
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Strength Equipment Requirements |
Requirement | Weapons | Requirement | Firearms | Requirement | Shield & Torches |
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6 | 6 | 6 | Torch, Hunter's Torch | ||
7 | Blade of Mercy, Threaded Cane, Saw Spear | 7 | Hunter Pistol, Hunter Blunderbuss, Fist of Gratia | 7 | |
8 | Reiterpallasch, Saw Cleaver, Simon's Bowblade | 8 | 8 | Wooden Shield | |
9 | Hunter Axe, Beasthunter Saif, Church Pick | 9 | Ludwig's Rifle, Evelyn, Piercing Rifle | 9 | |
10 | Rifle Spear, Chikage, Burial Blade, Rakuyo | 10 | Repeating Pistol | 10 | |
11 | Beast Cutter | 11 | 11 | Loch Shield | |
12 | Tonitrus | 12 | 12 | ||
14 | Beast Claw, Bloodletter, Boom Hammer | 14 | 14 | ||
16 | Kirkhammer, Ludwig's Holy Blade, Holy Moonlight Sword | 16 | 16 | ||
17 | Amygdalan Arm | 17 | 17 | ||
18 | Stake Driver, Whirligig Saw | 18 | 18 | ||
20 | Logarius' Wheel | 20 | 20 | ||
27 | 27 | Church Cannon | 27 | ||
28 | 28 | Gatling Gun | 28 | ||
30 | 30 | Cannon | 30 |
Arcane Equipment Scaling |
Weapon | Scaling Base (+0) | Scaling (+1) | Scaling (+2) | Scaling (+3) | Scaling (+4) | Scaling (+5) | Scaling (+6) | Scaling (+7) | Scaling (+8) | Scaling (+9) | Scaling Max (+10) |
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Amygdalan Arm | D | C | B | B | B | B | B | B | B | A | A |
Bloodtinge Equipment Scaling |
Weapon | Scaling Base (+0) | Scaling Max (+10) | +0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | |
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Bloodletter | B | S | Detail ► | B | B | B | B | A | A | A | A | A | A | S |
Cannon | E | D | Detail ► | E | E | E | E | E | E | D | D | D | D | D |
Evelyn | B | S | Detail ► | B | B | B | A | A | A | A | S | S | S | S |
Gatling Gun | E | D | Detail ► | E | E | E | E | E | E | E | D | D | D | D |
Hunter Blunderbuss | D | A | Detail ► | D | C | C | B | B | B | B | A | A | A | A |
Hunter Pistol | D | A | Detail ► | D | D | D | C | C | B | B | B | B | B | A |
Chikage | C | S | Detail ► | C | B | B | B | B | A | A | A | A | A | S |
Church Cannon | E | D | Detail ► | E | E | E | E | D | D | D | D | D | D | D |
Ludwig's Rifle | E | D | Detail ► | E | E | E | E | D | D | D | D | D | D | D |
Piercing Rifle | D | A | Detail ► | D | D | D | C | C | B | B | B | A | A | A |
Reiterpallasch | E | D | Detail ► | E | E | E | E | E | D | D | D | D | D | D |
Repeating Pistol | D | B | Detail ► | D | D | C | C | C | B | B | B | B | B | B |
Simon's Bowblade | C | S | Detail ► | C | B | B | B | B | A | A | A | A | A | S |
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Basic Information |
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