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Weight System

Weight System


Bloodborne Wiki » Game Mechanics » Weight System

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page revision: 29, last edited: 02 July 2017

  • A Look At Bloodborne's Weight System
  • Other Sources


A Look At Bloodborne's Weight System [Source] - [removed by patch v1.04]

    Update 3 - Light as a Feather: Update 1.04 has removed the stamina regen penalties imposed by the Hand Lantern and by the weight system. Be free, good hunters.
    Update 2 - Side-by-Side Comparisons: Here's a side-by-side comparison of the regen rates from the my tests and a demonstration of how the Hand Lantern affects your regen rate as well - both contributed by /u/Robo-. It provides a much better illustration of the different regen tiers.
    I'll start with the proof and then explain what I know so far/what I still need to test.
    Up until about a week ago, everyone was under the impression that we lived in the era of Fashionborne. Armor could not be upgraded, it offered relatively minor changes in defense, and there was no weight system. However, /u/thedudewithknees noticed that using the Hand Lantern was causing his stamina to regenerate more slowly. This led to a flurry of other posts (my own included) that tried explaining this phenomenon and some mixed reports of other influences.
    Special thanks to /u/TCSyd and /u/Xarius478 for running their own tests and posting results that helped lead to everything we currently know about the weight system.

    Here's the facts:
  • Bloodborne has a hidden weight system. I have yet to notice any visible stats that coincide with an item's weight.
  • This weight system influences your stamina regeneration rate (possibly other influences; more testing required).
  • The weight system is tiered like the Souls games. You won't notice a difference until you hit a specific weight threshold, so running around naked might not give you the best results. There are only two weight tiers - you are either overweight or underweight.
  • Vitality increases your equip load; Endurance (the usual suspect)/Strength/Skill does not.
  • Both weapons and armor add weight to your character.
  • Secondary weapons (equipped but not actively in use) also add weight to your character. Start stripping those unused weapons.
  • Weapons have unique weight values (Axe weighs more than Cane; Blunderbuss weighs more than Pistol).
  • Armor arranged from least to greatest in weight, Hats < Gloves < Legs < Body <<<< Hand Lantern
    Hand Lantern is its own unique stamina regen modifier.
  • Items in your inventory do not add weight.
  • Your weigh has no influence on movement speed or stamina depletion speed. If you notice that you're moving faster when underweight, it is because you have more stamina more readily available.

    Here's what's likely but requires more testing:
  • Armor also has unique weight values. Unfortunately, my only controlled character (the one in the video) had access to 5 sets of armor that were likely very similar in weight. As a result, I have yet to notice any weight differences between different sets of armor. It's tough; though, when you have to guess which one looks heavier.
  • Equipped consumables do not add weight. I got my character as close as I could to the tipping point between the first two weight tiers and then loaded both my [square] slots and [touch pad] slots with items and no weight was noticeably added. I don't have any spells yet, however.
    There will be more tests to come, and hopefully we, as a community, can stitch together exactly how the weight system influences our characters. If the guide offers any guidance here, an explanation would be much appreciated.
    Otherwise, please forgive the poor production quality of the video and feel free to discuss this and post your own research (but try to offer proof or at least a full rundown of your stats/weapons/armor in an effort to keep this as factual as possible). As always, stay safe, good hunters.

    Update 1 - Weight and Character Speed: I tested a sprint through Central Yharnam (straight sprint, so no deviations in course possible; same starting point; path "marker" to ensure same path) and found that my character ended their sprint at the exact same spot. This would indicate that neither your running speed nor stamina depletion rate are influenced by your weight. It should also be said that the Hand Lantern is not heavy - it's just a dick. That is all from this update. More information to come.

weight system weight system

Other Sources

  • IGN article: BLOODBORNE ITEM MAKES THE GAME HARDER WITHOUT TELLING YOU
  • Video: Bloodborne lab: Hand Lantern by puenboy1
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