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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Beast Patient (Male)

Beast Patient (Male)


Bloodborne Wiki » Enemies » Beast Patient (Male)

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 15, last edited: 26 Oct 2024

Gallery Page
  • Basic Information
  • Description
  • Strategy
  • Ashen Blood Beast Patient Effect
  • Notes
  • Blood Gem Drop Table
  • New Game Cycles
  • Base Level: Blood Echoes, HP, Damage and Def. Multipliers


Basic Information

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin
  • Main Story
Old Yharnam 190 141 86 86 86 86 70 53 64 120 270 X -
Hunter's Nightmare 552 203 110 110 110 110 90 68 82 120 270 X -
Hunter's Nightmare | Weak 138 203 110 110 110 110 90 68 82 120 270 X -
  • Chalice Dungeons
Root Dungeon Base Level 90 81 82 82 82 82 66 50 60 120 180 X -
  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values.
Ailing Loran L1 1027 3596 127 127 127 127 102 78 93 120 180 X -
Ailing Loran L2 1079 3776 128 128 128 128 103 78 94 120 180 X -
Ailing Loran L3 1105 3956 129 129 129 129 104 79 94 120 180 X -
Lower Loran L1 1099 5123 129 129 129 129 104 79 95 120 180 X -
Lower Loran L2 1154 5379 130 130 130 130 105 80 95 120 180 X -
Lower Loran L3 1181 5636 131 131 131 131 106 80 96 120 180 X -
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin.
Location & Discovery Drop & [Rate]
  • Main Story
All locations Random gem based on area x1 [4%], Blood Vial x1 [8%]
  • Chalice Dungeons
Base Random gem based on area x1 [2%], Blood Vial x1 [8%]; red eyes | Random gem based on area x1 [4%], Blood Vial x1 [16%]
439 discovery, no curse Random gem based on area x1 [8.22%], Blood Vial x1 [7.49%]; red eyes | Random gem based on area x1 [15.46%], Blood Vial x1 [14.09%]
110 discovery, curse Random gem based on area x1 [18.47%], Blood Vial x1 [6.66%]; red eyes | Random gem based on area x1 [31.62%], Blood Vial x1 [11.4%]
439 discovery, curse Random gem based on area x1 [22.7%], Blood Vial x1 [6.31%]; red eyes | Random gem based on area x1 [37.48%], Blood Vial x1 [10.42%]
  • Drop rate with Terrible curse (more information on Save-editing Chalice Dungeons wiki page) and 439 discovery is Random gem based on area x1 [52.61%], Blood Vial x1 [3.87%] and red eyes | Random gem based on area x1 [69.38%], Blood Vial x1 [5.1%].
Multipliers Bonuses Weak against Additional Information
HP Multiplier1Is beastYesFireHP multiplier with rally aura is 0.7
Arcane Damage Multiplier1Is kinNoFrenzy resistance is 999
Fire Damage Multiplier1.5Is weak to serratedNoSuper Armor value 0
Bolt Damage Multiplier1Is weak to righteousNoFear of torches
  • All information (HP, Echoes, Defences etc.) from Main Story was datamined directly from game files and can be accessed via spreadsheet | archived. Updated on Jan. 31st, 2022.
  • All information (HP, Echoes, Defences etc.) was datamined directly from game files and can be accessed via archived spreadsheet. Updated on January 11th, 2020.

Beast Patient (Male) ❘ 獣患者

Regular Enemy

Description

  • Although small and relatively weak on their own, their speed and agility can make them very dangerous in large numbers and they'll take full advantage of that fact with clever ambush tactics. Beast Patients usually appear in groups and are often hidden behind obstacles, shrouded in steam or smoke, or otherwise out of sight; if you see one, proceed with caution, as there are probably more hiding nearby. They are extremely fearful of fire and will often shield their eyes while recoiling in fear at that sight of any flame, including the one from your Torch. When they do attack they employ simple claw swipes, lunges and rapid combos, and will frequently try to dodge your attacks by leaping backwards or to the side; their individual hits don't deal too much damage, but can add up quickly, especially if you're fighting several at a time. The scent from Pungent Blood Cocktails will also draw them in, so you can throw one to stop them from pursuing you or group them together to hit all of them at once with a Molotov.

Strategy

  • Beast Patients fall quickly due to their low health; a single Molotov will kill them and is a great way of dealing with tightly-clustered groups. They can be interrupted, but it's more effective just to hit them a few times with R1 attacks due to their low health and defense, simply stand back and wait for them to act, then move in and mow them down during their recovery. Trying to stay behind these enemies is difficult due to their agility, but you can evade most of their attacks by quickstepping forward through them or sideways and out of the way. When fighting more than one at a time, try to have your Torch out in one hand because the flame will tend to keep them at bay for while, allowing you to work your way through the group one at a time if you're quick. Even attacking them with the Hunter's Torch can be very effective during the early stages of the game, but when you encounter them later in dungeons you're much better off using fire elemental weapons to dispatch them quickly.

Ashen Blood Beast Patient Effect

  • Enemies in Ashen Blood Beast Patient's shriek vicinity get buff visually represented by the Red Eyes. In Old Yharnam affected enemies have stronger attacks, get Slow Poison property for them and HP boost. This effect is lost when enemies gets too far away or Ashen Blood Beast Patient is killed, in the latter it takes around 10 seconds for the effect to be lost. Exception are the Scourge Beasts who additionally gets idle animation that recovers their HP and effect is permanent.

Notes

  • Preset Chalice Dungeons: Ailing Loran, Lower Loran
  • Beast Patients will be hesitant to attack the player out of fear when the player is handling a torch.
  • All enemies and bosses (except hunter enemies) have 999 frenzy resistance, despite that they are still vulnerable to such status. The only way to see it without modding is to use Shaman Bone Blade on enemy inflicting frenzy to attack others. [test video]
  • Fixed rally aura can appear on certain enemies exclusively in Loran dungeons. Despite their similarities, this aura is not related to Fetid rite. Enemies with such aura (red) will have Rally Effect and can regain health as you do. This aura appears around labyrinth madmen, male beast patients and scourge beasts. Enemies with rally aura recover 20% of their HP per hit. Besides rally ability, these enemies have only 70% of their normal HP and always drop cursed gems. Rally aura scourge beast can also drop Beast Blood Pellets (5% drop rate at base Discovery).
  • Beast Patient (Male) with red eyes have different drop rates from regular version.
  • Beast Patient (Male) weak versions can be found marching to their death, slaughtered by one of the first Old Hunters in Hunter's Nightmare.
  • Gilbert, Critically Ill Man will become Beast Patient at the end of his quest when time shifts into the Blood Moon phase

Beast Patient (Male)
Pungent Blood Cocktails attract this enemy, making it vulnerable for few seconds.
Shaman Bone Blades affect this enemy, making it hostile to other enemies.

Blood Gem Drop Table

Old Yharnam

Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (90.91%) 1 2 Tempering Blood Gemstone (1) Physical ATK UP +2.1% 77.59%
Triangle (4.55%) Adept Blood Gemstone (1) Blunt ATK UP +2.5% 4.31%
Waning (4.55%) Adept Blood Gemstone (1) Thrust ATK UP +2.5% 4.31%
Striking Blood Gemstone (1) Charge ATKs UP +2.8% 4.31%
Heavy Blood Gemstone (1) STR scaling +2.1 2.59%
Sharp Blood Gemstone (1) SKL scaling +2.1 2.59%
Radiant Blood Gemstone (1) Reduces stamina cost 0.7% 2.59%
Fool's Blood Gemstone (1) Phys. UP at full HP 2.7% 0.86%
Poorman's Blood Gemstone (1) Phys. UP near death +2.8% 0.86%

Hunter's Nightmare

Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (90.91%) 12 14 Tempering Damp Blood Gem (5) Physical ATK UP +8.1% 77.59%
Triangle (4.55%) Adept Damp Blood Gem (5) Blunt ATK UP +9.7% 4.31%
Waning (4.55%) Adept Damp Blood Gem (5) Thrust ATK UP +9.7% 4.31%
Striking Damp Blood Gem (5) Charge ATKs UP +10.8% 4.31%
Heavy Damp Blood Gem (5) STR scaling +8.1 2.59%
Sharp Damp Blood Gem (5) SKL scaling +8.1 2.59%
Radiant Damp Blood Gem (5) Reduces stamina cost 2.7% 2.59%
Fool's Damp Blood Gem (5) Phys. UP at full HP 10.3% 0.86%
Poorman's Damp Blood Gem (5) Phys. UP near death +10.8% 0.86%

New Game Cycles

New Game NG+ NG+2 NG+3 NG+4 NG+5 NG+6
Locations HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon
Old Yharnam 190 141 868 1341 929 1475 955 1676 981 2012 998 2682 1042 3353
Hunter's Nightmare 552 203 879 842 941 926 967 1053 993 1263 1011 1684 1055 2105
Hunter's Nightmare | Weak 138 203 219 842 234 926 241 1053 247 1263 252 1684 263 2105

Base Level: Blood Echoes, HP, Damage and Def. Multipliers

  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values. The basic formula is: Total Value = Base x A x B x C x D. Multipliers written down below were datamined directly from the game files. Multiplier A represents depth (1 - 5) of the chalice dungeon; multiplier B is layer (1 - 4) of the specific chalice dungeon; multiplier C is used when dungeon is Pthumeru Ihyll; multiplier D is for calculating blood echoes when additional curse rite is used.
Blood Echoes Multipliers HP Multipliers Damage Multipliers Defense Multipliers
Total Value = Base x A x B x C x D Total Value = Base x A x B x C Total Value = Base x A x B x C Total Value = Base x A x B x C
Multiplier A - Depth
Depth 1: 1.399999976158142
Depth 2: 3.2568421363830566
Depth 3: 10.551578521728516
Depth 4: 44.402103424072266
Depth 5: 63.250526428222656
Multiplier A - Depth
Depth 1: 1.7640000581741333
Depth 2: 2.558000087738037
Depth 3: 6.763999938964844
Depth 4: 11.41100025177002
Depth 5: 12.204999923706055
Multiplier A - Depth
Depth 1: 1.6239999532699585
Depth 2: 1.9140000343322754
Depth 3: 2.5899999141693115
Depth 4: 2.989000082015991
Depth 5: 3.1050000190734863
Multiplier A - Depth
Depth 1: 1.100000023841858
Depth 2: 1.149999976158142
Depth 3: 1.4249999523162842
Depth 4: 1.5499999523162842
Depth 5: 1.5750000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.100000023841858
Layer 4: 1.2000000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.0750000476837158
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0750000476837158
Layer 3: 1.100000023841858
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0099999904632568
Layer 3: 1.0149999856948853
Layer 4: 1.0175000429153442
Multiplier C - Ihyll
Ihyll: 1.36899995803833
Multiplier C - Ihyll
Ihyll: 1.1039999723434448
Multiplier C - Ihyll
Ihyll: 1.0870000123977661
Multiplier C - Ihyll
Ihyll: 1.0149999856948853
Multiplier D - Additional Rite
Cursed Offering: 1.2000000476837158
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