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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]


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Unused Content

Unused Content


Bloodborne Wiki » Unused Content

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page revision: 74, last edited: 10 Feb 2022

  • Data Mining
  • Modded Save
  • Early Trailers & Retail Comparison
  • Unused Yharnam Shortcut
  • Unused Original Concepts
  • Unused Items / Icons / Names
  • Unused Dialogues
  • Unused Chalice Dungeon Mechanics
  • Unused HUD Versions
  • Project Beast Unused Content
  • Pre-Alpha Unused Content
  • Alpha Unused Content
  • Post-alpha Unused Content
  • The Old Hunters Unused Content
  • Patch: Replaced Names & Item Descriptions
  • Day 1 Patch: Third Umbilical Cord Description Changes


Data Mining

  • On Nov 2017 Bloodborne tools were released opening path to properly datamine Bloodborne's files which includes models, textures and other assets. In Data Mining page are listed unused enemies, NPCs and weapons as well as inside look on how the game operates.

Modded Save

  • On May 2017 method of editing Bloodborne's PS4 savefile through 3rd party software was found. In Modded Save page are listed items discovered with this method that are, at this time, not found within the game in legitimate way.
  • Update: Save editing has been patched by Sony with OFW 4.70

Early Trailers & Retail Comparison

  • Returning to areas featured in the early Project Beast and Bloodborne trailers reveals that aspects of their design has changed. For more information go to Early Trailers & Retail Comparison wiki page.

Unused Yharnam Shortcut [Eurogamer Report]

  • Locked Door in Cathedral Ward: At the end of Yharnam Path guarded by Church Giant (Wrecking Ball), left to the chest with Blood Gem there is interactible door. It can never be opened though. It is confirmed that it leads to the Central Yharnam at the end of the Great Bridge where you fought Cleric Beast. Central Yharnam side wasn't made interactible, cutting off this possible shortcut somewhere in the development process.

  • Eurogamer Report: Interacting with said door brings up a prompt that says "closed". Not "locked". Not "does not open from this side". Just "closed". Many assumed this required a key that nobody had found yet, or that it would reveal a new area as DLC. Others assumed that it linked back to the end of the Great Bridge, where you fight the Cleric Beast.

  • UPDATE 23/04/2015: Eurogamer has learned from someone close to the project that the mystery door did in fact open in a pre-release build of the game. Apparently there were no performance hiccups going from one area to another either. That means it was cut either for lore reasons, as a way to troll players, or to prevent people from being really underwhelmed by what would ultimately have been a fairly useless shortcut.
  • Lance's Commentary Update: According to the Lance McDonald in earlier version when this shortcut was still in the game. It only ever opened from the Cathedral Ward side, so you still had to kill Gascoigne to get to it. It was removed because loading times were too slow, so if you sprinted through, you’d see blank spaces. If you killed Gascoigne before Cleric Beast then went through the door and ran down the bridge, Cleric Beast would jump down behind you, and fog walls would go up to prevent your escape. It all worked quite well except for the loading issues at the time.

    This is why Gilbert always said “the gate is locked up tight on the night of the hunt” even back when the shortcut worked. Because it was always just locked from the other side. Very late in Bloodborne’s development there were two shortcuts that didn’t work out due to bad loading times. This one, and the one that connects the woods to the back of Iosefka’s Clinic. The clinic one was massively extended with huge ladders to give game time to load.

Unused Original Concepts

Unused Content

Path to Byrgenwerth

Unused Content

Byrgenwerth Caves

Unused Content

Queen's Throne Room (Original)

Unused Content

Rough Sketch, Design Ideas

Unused Content

Lady Maria's Transformation

Unused Content

Underground Corpse Pile (Original)

Unused Content

Recovery Room (Original)

Unused Content

Unknown Area (Credits)

Unused Items / Icons / Names

Unused Content

Key of the Great Bridge

  • Acquired by defeating Father Gascoigne in glitched area in alpha tests. It is speculated to open the door behind Cleric Beast on the Great Bridge.
UPDATE: Confirmed with datamining of alpha build, this key is required to open the door. You get a prompt "Can not be opened from this side" but then the door just opens. There's nothing there, you can't walk through, and you can see that there's an empty void, the same as the one in the final game.
Unused Content

Foul-Smelling Pill

  • Treasure in Central Yharnam in alpha tests, gradually restores HP and player has green aura when used.
Unused Content

Oil Urn Icon

  • During alpha tests a different icon for Oil Urn was used.
Unused Content

Blood Vial Icon

  • This icon was used in all pre-alpha footage on Gamescom 2014.
Unused Content

Hunter Bullet

  • Different name and icon was used for Quicksilver Bullets before alpha tests.
Unused Content

Default Weapon Icon

  • It was possible to obtain weapon in glitched area during alpha tests either as treasure or drop from Father Gascoigne (boss)
Unused Content

Default Head Piece

  • There were two armor sets in glitched area during alpha tests: Hunter of the Blood of Glemia & Yharnam Spy set.
Unused Content

Default Chest Piece

  • There were two armor sets in glitched area during alpha tests: Hunter of the Blood of Glemia & Yharnam Spy set.
Unused Content

Default Hands Piece

  • There were two armor sets in glitched area during alpha tests: Hunter of the Blood of Glemia & Yharnam Spy set.
Unused Content

Default Legs Piece

  • There were two armor sets in glitched area during alpha tests: Hunter of the Blood of Glemia & Yharnam Spy set.
Unused Content

Lulling Bell

  • The Beckoning Bell used to be named Lulling Bell during alpha tests.
Unused Content

Small Resonant Bell Icon

  • This icon of Small Resonant Bell was used during alpha tests.
Unused Content

Parting Shot

  • Named Parting Shot during all alpha tests
Unused Content

Notebook Icon

  • This Notebook's icon was used during alpha tests and in builds during IGN first on Feb 2015.
Unused Content

Revered Great One Coldblood

  • Highest tier of Great One Coldblood listed in official guide but never found. When used gain 100k of Blood Echoes. More in [Modded Save]
Unused Content

Guidance Tier 3

  • Highest tier of Guidance Caryll Rune, listed in official guide but never found within game. Boosts rally potential +30%. More in [Modded Save]

Unused Dialogues [Audio, Audio 2]

Provost Willem

  • Dear friend, take heed...The blood is foul. And when the night falls, the hunters return...
  • The blood makes us human, makes us more than human, makes us human no more.

Father Gascoigne

  • ...Let there be no doubt. If it moves, you can be sure it's a beast...And even if it doesn't, well, don't take any chances.
  • The reek of blood...That intolerable scent...It makes me retch, it sickens me...
  • Sick creature... May you rest in peace...Umbasa...

Alfred

  • Long ago Old Yharnam was overrun by the plague of beasts and left to rot and decay and now the only voices heard there are howls of beasts.

Baneful Chanters

  • Curse the fiends, their children too... and their children forever true... I call to the bloodless wherever they be...

Doll

  • ...and so the nightly hunt begins... [video]

Unused Chalice Dungeon Mechanics [Official Guide]

Boss Rush

  • The Boss Rush effect, in which you'll have to battle a few bosses one after the other, in a room that's exclusive to the effect. For more information go to Save-editing Chalice Dungeons.

Additional Rite: Sinister Bell

  • If you're playing offline, this offering will cause the Bell Ringers to summon powerful NPC hunters instead of other players.

Unused HUD Versions

Unused Content Unused Content Unused Content

Pre-alpha HUD

First version of the HUD which was showcased in all Gamescom 2014 footage.

Alpha HUD

After Gamescom 2014 old HUD was redesign and this one was used during alpha tests.

Post-alpha HUD

Only one image showed this post-alpha HUD in promotional images before game release.

Project Beast Unused Content [Early Development]

Unused Content Unused Content Unused Content

Project Beast Logo

From Software following their project naming from Project Dark (Dark Souls) to Project Beast (Bloodborne)

Cathedral Ward

Early layout of Cathedral Ward from Project Beast trailer

Sword Placement

This is believed to be early "checkpoint" mechanic later replaced with lamps.
Unused Content Unused Content Unused Content

Roaming Mob

Early shots from all variety of mobs roaming in Central Yharnam

Tower Gathering

This was believed to play much more important role than it ended up to be in final game.

Laurence's Skull

Early version of Laurence's skull, interestingly enough not in beast form but rather in human form like in DLC
Unused Content Unused Content Unused Content

Nightmare Fog

Project Beast had rather more "lively" boss fogs

Ebrietas

Placed in Grand Cathedral guarding Laurence's Skull.

Cleric Beast & Weapon

This time Cleric Beast is faced in Grand Cathedral and player wields unused sword.
Unused Content Unused Content Unused Content

Cleric Beast Fight

As you can see fighting Cleric Beast inside was experience to behold.

Labyrinth Watcher

Chalice Dungeon enemy Labyrinth Watcher placed in Forbidden Woods.

Loran Cleric

Chalice Dungeon enemy Loran Cleric placed in Yharnam area.
Unused Content Unused Content Unused Content

Shotgun Model

We can see early model of shotgun firearm

Vicar Amelia

Vicar Amelia was early in development placed in "Witches Abode" in Hemwick Charnel Lane.

Blocking

In leaked Project Beast trailer there was shown blocking with a weapon.

Pre-Alpha Unused Content

Unused Content Unused Content Unused Content

Hunter's Dream Late Game

We could see Workshop on fire in Gamescom gameplay trailer which is particularly different from final version of the game

Yharnam

Screenshot from Gamescom Build with first version of the HUD and area named simply "Yharnam"

Church Giant

From TGS 2014 trailer we can see Church Giant approaching player inside Oedon Chapel in Cathedral Ward
Unused Content Unused Content Unused Content

Different Lighting

In earlier shots different lighting was used in some areas, compare it here with retail version.

Control Scheme

Screenshot taken from Gamescom 2014, including kick attack performed by left stick forward + R1.

Kick Attack

This attack was present in the game until Gamescom build, later it was removed and its role taken by transformation attacks.
Unused Content Unused Content Unused Content

Provost Willem

This scene was included in Gamescom 2014 trailer, Provost Willem in Byrgenwerth college.

Hunter Bullet

Screenshot from Gamescom 2014 build, showcasing early version of the bullets called "Hunter Bullet" instead of "Quicksilver Bullet" from final version of the game

Item Placement

Early version also had different item placement, this is from demo build in Gamescom 2014
Unused Content

Cathedral Ward

This scene was included in several trailers throughout BB marketing campaign, showing Cathedral Ward being much more dangerous place

Alpha Unused Content

Unused Content Unused Content Unused Content

New HUD and Foul-smelling Pill

Consumable item gradually restores HP over time

Foul-smelling Pill visual

When this item is used you see its effect by green aura.

Amygdalae

Placement and visual are changed from final version of the game.
Unused Content Unused Content Unused Content

Mysterious Bar

Mysterious Bar filling up when boss is defeated in coop during alpha.

Armor Set

Found in glitched area near Dry Dock, JP translation is Hunter of the Blood of Glemia.

Armor Set

This one found in Aqueducts, JP translation is Yharnam Spy set.
Unused Content Unused Content Unused Content

Boss Father Gascoigne

Small visual changes to the boss in glitched area during alphas, also Gascoigne could destroy tombstones with his firearm.

Gascoigne Defeated

Defeating Gascoigne gave us "Bridge Key" and unknown weapon.

Umbasa

One of the most discussed unused piece of content. When player is killed during boss fight, Gascoigne says: "Sick creature... May you rest in peace...Umbasa..."
Unused Content Unused Content Unused Content

Gascoigne Transformation

Different animation during transformation to beast form.

Gascoigne NPC

In Pre-alpha and in Alpha tests Father Gascoigne was NPC present on the Bridge (not summonable)

Dialogue Prompt

In glitched area there is a wall you can talk to, JP translations are: 賢者の血 (Sage's blood) and ローレンス(Lawrence)

Post-alpha Unused Content [IGN First]

Unused Content Unused Content Unused Content

Stats Icon

Particularly Arcane icon is pictured here as an apple.

Dream Refuge

Hunter's Dream was named Dream Refuge in pre-release build.

Eileen

Eileen the Crow was situated near caged dogs before Dry Dock which makes her easier to find than in final game.

The Old Hunters Unused Content [Expansion]

Unused Content

Gehrman in Fishing Hamlet

This scene showing Gehrman in the Fishing Hamlet was included in The Old Hunters trailer. UPDATE: Gehrman is actually still there in the final game, just invisible. A developer note says "For filming the PV" next to him in the map data. [image]

Patch: Replaced Names & Item Descriptions

Unused Content

Murky Deep Sea

  • With day 1 patch "Murky Deep Sea" Caryll rune was renamed to "Clear Deep Sea" as seen here.
Unused Content

Kirkhammer

  • "A trick weapon typically used by Healing Church hunters. On the one side, an easily handled silver sword. On the other, a giant obtuse stone weapon, characterized by a blunt strike and extreme force of impact. The Church takes a heavy-handed, merciless stance toward the plague of beasts, an irony not lost upon the wielders of this most symbolic weapon"
  • After patch 1.07 description was changed to this description.
Unused Content

Ludwig's Holy Blade

  • "A trick weapon typically used by Healing Church hunters. It is said that the silver sword was employed by Ludwig, the first hunter of the church. When transformed, it combines with its sheath to form a greatsword. It exhibits several departures from the workshop's design, suggesting that the Church anticipated much larger inhuman beasts."
  • After patch 1.07 description was changed to this description.

Day 1 Patch: Third Umbilical Cord Description Changes

Unused Content

Description Changes [All]

"Keep one to fend off foul spirits, or use it to obtain great Insight", changed into "Use to gain Insight and, so they say, eyes on the inside, although no one remembers what that truly entails."

Pre-patch [Abandoned Workshop]

One of the heirlooms used to contact the Great Ones, originating in the child of the Vilebloods. Long ago, in an encounter with the Great Ones, a contract was established, establishing the hunters and the hunters dream.

Post-patch [Abandoned Workshop]

Every Great One loses its child, and then yearns for a surrogate. The Third Umbilical Cord precipitated the encounter with the pale moon, which beckoned the hunters and conceived the hunter's dream.
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