tag:blogger.com,1999:blog-62960442391704400922024-03-28T22:58:48.673+02:00Bloodborne WikiBloodborne Small Dedicated Community WikiMephistopheahttp://www.blogger.com/profile/11949208083200609477noreply@blogger.comBlogger970125tag:blogger.com,1999:blog-6296044239170440092.post-2654257599817829892024-02-04T01:12:00.006+02:002024-02-04T01:14:44.281+02:00Madaras Whistle Animation Cancel<table align='center' cellpadding='10px' width='986px'><center> <tr><td align="left" bgcolor="#3D4B61" style="color:#C3C3C3;background: url(https://2.bp.blogspot.com/-aeeFs7PPsHo/VQgZNSthokI/AAAAAAAAGfg/HODYMdg6CPA/s1600/title.png) no-repeat"><h1><b>Madaras Whistle Animation Cancel</b></h1><br/><a href='http://www.bloodborne-wiki.com'>Bloodborne Wiki</a> » <a href='http://www.bloodborne-wiki.com/p/game-mechanics.html'>Game Mechanics</a> » Madaras Whistle Animation Cancel<br/><br/></td>
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<span style='font-size:10px;color:#B39050'>page revision: 01, last edited: 03 Feb 2024</span>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Basic Information">Basic Information</a></li></ul></td></tr>
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<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Basic Information">Basic Information <span style='font-size:14px;'>[<a href='https://docs.google.com/document/d/1-iou353_P-xQdOhA_tcwdAxVjvjHGKxFcRb7RIXrvdQ/edit' target='_blank'>source</a>]</span></h3></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Madaras Whistle animation cancel</h4></td></tr></table>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li>Madaras Whistle has an unique ability to hit the player that used it, causing them to be sent flying and canceling any current animation. This can be exploited on several occasions, notably during the door opening animations.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li>To cancel the door opening animation, you need to use the whistle while standing near the door and walking towards it, then start mashing the interaction button right before the whistle use animation ends. If done correctly, the snake will hit your character right as you start the opening animation, knocking you up in the air while the door opens itself. Normally most door opening animations make your character walk forward, whistle cancel will make you stay outside the door. This is the most important part since in most boss arenas the door opening animation makes you automatically touch the bossfight activation trigger. Turns out that one of the chalice arenas (the large tunnel, used for story Lower Pthumeru Undead Giant and Great Pthumeru Ihyll headless bloodletting beast) has the trigger quite far from the door, letting the player to simply walk around it without activating the fight. To avoid touching it, carefully walk around the left door and hug the wall on your left. This will let you enter the arena with inactive boss AI, letting you skip to the next dungeon layer. <a href='https://drive.google.com/file/d/1d4bFv6bt6XqG6WgrnPq_karBWz_XTy9_/view?usp=sharing' target='_blank'>It is also possible to jump through the entrance door using a beast embrace claw jumping attack</a>, which will activate the bossfight while putting you outside the arena. It is possible to get invaded with bossfight active that way, and killing the boss will reward the invader with typical coop rewards.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li>Another use of this glitch is to access the area behind the doors in Lecture Building that normally lead to Nightmare Frontier and Nightmare of Mensis. By canceling the opening animation, quickly running inside and quitting the game before it loads the next area you can respawn behind these doors. Both doors hide a small square room with no wall collision, and the door on the 2nd floor hides a fairly long invisible corridor.</li></ul></td></tr></table><br/>
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<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Photo booth glyphs</h4></td></tr></table>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li>“Photo booth” refers to a series of exploits that allow multiple players to get inside the boss arena without triggering the boss AI. Normally, the game does not allow ringing any bells within the arena or adjacent territory, nor does it save the player position while the boss is alive (the concept known as “unstable ground”). In the chalice dungeons, however, there are several exceptions from this rule.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li>Chalice dungeons block any summoning within the boss arena and the elevator shaft behind it. But some arena types have an additional passage between rear entrance and elevator, and this part counts as stable ground where the bells can be rung. Of all possible boss arenas, only 4 have such parts:</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Small circular pillared arena</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Large circular pillared arena</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Cave arena</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Double staircase arena (starting in the bottom part)</li></ul></td></tr>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li>In these 4 arenas, cooperators and invaders can be summoned on a staircase/ladder behind the arena and are able to enter the boss arena, as long as the host hadn’t triggered the fight (which causes the fog walls to spawn). This, however, does not let the host enter the arena without activating the boss. To achieve that, the host has to either abuse the madaras whistle door opening animation cancel or bypass the current layer boss in various ways using the dungeon merging.
Bypassing the layer with merging involves using the “photo booth” dungeon as a donor to drop onto the subsequent layer in the base dungeon, backtracking all the way to the lantern without reloading and activating it. After closing the game or warping to the hunter’s dream, the game will apply base dungeon progress to the donor, thus activating the next layer lamp in the “photo booth” dungeon while keeping previous layer boss alive and inactive.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li>In order to get all five cooperators, the dungeon needs to be one of the Sinister maps. Since not every boss spawns in these arenas and a lot of layer 1-2 bosses are invisible until the bossfight has been activated, only the following ones can currently be photo-boothed:</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Blood-starved Beast</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Headless Bloodletting Beast</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Abhorrent Beast</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Celestial Emissary</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Watchdog of the Old Lords</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Pthumerian Elder</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Pthumerian Descendant</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li>Some of these bosses can be attacked by players, while others appear to have no hurtboxes. However, the boss completely ignores damage dealt by the host, except for Madaras Whistle. Once the bossfight is activated, the boss will regenerate HP based on cooperators present in the world. If there are none, the boss will have an empty health bar and die from one hit.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li>It is possible, albeit extremely difficult, to lure the Beast-Possessed Soul from the previous layer inside the arena.</li></ul></td></tr>
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<span style='font-size:10px;color:#B39050'>page revision: 01, last edited: 03 Feb 2024</span>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Full Storage Glitch">Full Storage Glitch</a></li></ul></td></tr>
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<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Full Storage Glitch">Full Storage Glitch <span style='font-size:14px;'>[<a href='https://docs.google.com/document/d/1-iou353_P-xQdOhA_tcwdAxVjvjHGKxFcRb7RIXrvdQ/edit' target='_blank'>source</a>]</span></h3></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li>The Full Storage glitch is a group of bugs that occur in Bloodborne when a player character has their inventory and storage completely filled. In this state, the game often breaks in a lot of unexpected ways, <b style='color:#B39050'>including the permanent corruption of the character save.</b></li></ul></td></tr></table><br/>
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<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Basics</h4></td></tr></table>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li>In Bloodborne, player items can be stored either in inventory or a storage. Once the inventory is full, items get sent to the storage, which can only be accessed from Hunter’s Dream. Once both inventory and storage are full, the player will not be able to pick up any items or equipment, except the key items. Instead, when trying to pick these items up, they will be dropped on the floor.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li>Both inventory and storage have 1984 “slots” each, where each slot can store either a stack of stackable items or a non-stackable item like a weapon, blood gem or a piece of attire.
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<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Glitches that only require full inventory</h4></td></tr></table>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li>Loading into most main game areas while having a full inventory often breaks multiple things in game. Notably, quitting the game with full (or nearly full) inventory will permanently corrupt the save, making you lose that character forever. The number of free slots that are required for safe quitting differs between areas, from at least 42 in Hunter’s Dream to 300+ in Cathedral Ward.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li>The first and the most common effect is all lootables on the map being broken, only giving an error message when trying to pick them up (besides key items which can still be looted normally). It has roughly a 50% chance to occur in most areas, while some maps don’t seem to be able to trigger it at all. Despite the error, the game still considers these items looted after the interaction, causing items like runes to be permanently lost for this character.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li>Trying to buy weapons from bath messengers will display a prompt that the weapon bought has been sent to your storage. However, these weapons will spawn there at zero durability, <a href='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPFyLVk9yVP-hReNFRrh7Snm6HUB47uYcKjcgGCAhPDah3fG6ao0-e5yfuASGithCtBmMyu-yr5ZonyUtQ5QE_cJFD8MhW2bwtges2UQ6GT9pCXoEnNdwwYwK-LmjX8q_Zb_zswYya222_qjmhgR0y26hclzOcJjbrEOC94j1iPiZuBa1SHdt9R-0TXFNa/s1600/BloodborneTM_20210319232217.png' target='_blank'>including left-hand weapons which normally do not consume any durability</a>. This is the only way outside save editing to get broken firearms. One particular example is broken hunter’s blunderbuss which deals 0 damage to players and some blood-resistant mobs when broken at +0 with minimum bloodtinge stat.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li>Another, less common but significantly more bizarre result is the <a href='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7knwKjeh790LVj6DVhdC_Qrkehvzifp3f2Ja5y8cV0h3yTWQ96wld1_w4RJQTrqVKunwGz4HxrPg6yK_bf8fVNxyWfHhw30XqGTYH1QG4_MWzVmS2rD8P122_kLFTzD5kMd86QrU0HVBSRPu8MdRxqh1UtdT2F1QdgilvzI-lFy7-DhxdoyUfQm-OpXLj/s1600/BloodborneTM_20210306124301.png' target='_blank'>in-game NPCs</a> losing all their weapons and attire. Hostile NPCs <a href='https://www.youtube.com/watch?v=a8rItkXE2jQ' target='_blank'>will have an invisible weapon</a> with a moveset of Hunter’s Axe with no hitboxes. They can still use their consumables normally, though.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li>This glitch triggers with varied chances, often requiring loading into a separate area and then walking all the way to the NPC instead of warping. It doesn’t seem to occur at all in the maps that have no connections with other areas, like Nightmare of Mensis or chalice dungeons.
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<td style='text-align: center;vertical-align:top;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCh8GQ_yfPUWtqaO-UomhY36HcVBo4Zq0wrZtq0ux76whyCRu6I5zIHItHI4P_61OsePaLa1JVwItkTJaICCDcpI1B_5SHqhmDrHRc6lgiM8eMxOAxzVIAasMrj2IekwJ5UxQ1tmGEWHHPL2uPdb5vi_mi_FeazKBbUVtKEN_g8nf_4ihHORfI76bUib3s/s1600/BloodborneTM_20210306124301.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCh8GQ_yfPUWtqaO-UomhY36HcVBo4Zq0wrZtq0ux76whyCRu6I5zIHItHI4P_61OsePaLa1JVwItkTJaICCDcpI1B_5SHqhmDrHRc6lgiM8eMxOAxzVIAasMrj2IekwJ5UxQ1tmGEWHHPL2uPdb5vi_mi_FeazKBbUVtKEN_g8nf_4ihHORfI76bUib3s/s200/BloodborneTM_20210306124301.png" data-original-width="1600" data-original-height="900" /></a></td>
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<td style='text-align: center;vertical-align:top;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhv9HnDvm29y-R-iRKyZabyU2p68LlYxo2MzwJcKaHQY-KPT5Zt95yugKOqRUwPtNAJq3l9gN3_V9inb6DoiXvgVwb9hv1s7aKjHQ3-swvydF94CCXmNg6GPojnRabNCEzZ4PFEJIViWqBn0mxKbUgcfQdYocJaTr621zy0bLbK5yfPQ4x1Z9MmBvbI_X78/s1600/BloodborneTM_20210307000234.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhv9HnDvm29y-R-iRKyZabyU2p68LlYxo2MzwJcKaHQY-KPT5Zt95yugKOqRUwPtNAJq3l9gN3_V9inb6DoiXvgVwb9hv1s7aKjHQ3-swvydF94CCXmNg6GPojnRabNCEzZ4PFEJIViWqBn0mxKbUgcfQdYocJaTr621zy0bLbK5yfPQ4x1Z9MmBvbI_X78/s200/BloodborneTM_20210307000234.png" data-original-width="1600" data-original-height="900" /></a></td>
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<td style='text-align: center;vertical-align:top;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXZxi9P3g9vaZgTR3KYOG5tZitPXY2czVoCBhgR6ck3d42_ZGZZzOIGXQXS19X_-zgScnXsVChlROObDS1-n4V47IKyYLLkHgPP0psN6HeZazk8-7upUipi_3skzCqQOBEn3iwKv15U9ML8j9XTTjRftjqs6rSSy579FUo8N690N5WqjHGQ7kSgW2ocaRD/s1600/BloodborneTM_20210307002206.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXZxi9P3g9vaZgTR3KYOG5tZitPXY2czVoCBhgR6ck3d42_ZGZZzOIGXQXS19X_-zgScnXsVChlROObDS1-n4V47IKyYLLkHgPP0psN6HeZazk8-7upUipi_3skzCqQOBEn3iwKv15U9ML8j9XTTjRftjqs6rSSy579FUo8N690N5WqjHGQ7kSgW2ocaRD/s200/BloodborneTM_20210307002206.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjthTdr4zWrBlStUn9V2T0Swi5287xQQy0cAwRL3c95rPz2iLxC4ysY9uhd-tOGweblQz5k5mrGM6kdYGoFFbB0cQJrqn-FlRvtd3mWCKuqCa2KxnqfkzO78cWIG3I6_ci47UfG8UQEahnoCS8Jx95avV8gVuu_f81YEnZ1GhuyndUGm_yfMyxBpH8bJVaI/s1600/BloodborneTM_20210307002524.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjthTdr4zWrBlStUn9V2T0Swi5287xQQy0cAwRL3c95rPz2iLxC4ysY9uhd-tOGweblQz5k5mrGM6kdYGoFFbB0cQJrqn-FlRvtd3mWCKuqCa2KxnqfkzO78cWIG3I6_ci47UfG8UQEahnoCS8Jx95avV8gVuu_f81YEnZ1GhuyndUGm_yfMyxBpH8bJVaI/s200/BloodborneTM_20210307002524.png" data-original-width="1600" data-original-height="900" /></a></td>
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<td style='text-align: center;vertical-align:top;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBV9IbIE_99BVpoFgg5kzmn32T8d85FCF_gnO_8O3mjnEmMn0cAg3f0tDvDGZIXOioZ2zihNAqxzgprbiysJoHMTOAHeLGenMeesL__FEMxCFyi_yV3c2hztBeaOuMSmjwobGW42BlILARLM_KQ78MuBCMQF6LhkGT6XX5J_9hnDzcNLwuLk7D8CuVn8fO/s1600/BloodborneTM_20210307002651.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBV9IbIE_99BVpoFgg5kzmn32T8d85FCF_gnO_8O3mjnEmMn0cAg3f0tDvDGZIXOioZ2zihNAqxzgprbiysJoHMTOAHeLGenMeesL__FEMxCFyi_yV3c2hztBeaOuMSmjwobGW42BlILARLM_KQ78MuBCMQF6LhkGT6XX5J_9hnDzcNLwuLk7D8CuVn8fO/s200/BloodborneTM_20210307002651.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgryU4NNuUnPTQDwSWABsHGBRxYlV-TAIT4MRYHd5bPH2B2jAxjEy7_aKX1EkgknENjSqOV_avNfE1AM10dzZWnjNMIZDoykEuEszjad8lp5gec6aHMFYrcGlRCKx6Zg6thZTZ-JrxcKTg3Cfo54V8H6nl9pbz6kohqpwTcSlHTDZFLW0wjTzjhxtBlDykU/s1600/BloodborneTM_20210307002850.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgryU4NNuUnPTQDwSWABsHGBRxYlV-TAIT4MRYHd5bPH2B2jAxjEy7_aKX1EkgknENjSqOV_avNfE1AM10dzZWnjNMIZDoykEuEszjad8lp5gec6aHMFYrcGlRCKx6Zg6thZTZ-JrxcKTg3Cfo54V8H6nl9pbz6kohqpwTcSlHTDZFLW0wjTzjhxtBlDykU/s200/BloodborneTM_20210307002850.png" data-original-width="1600" data-original-height="900" /></a></td>
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<td style='text-align: center;vertical-align:top;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNTB49doUD12evjtQuhfezDKZVaKXzDnFC6GmVS6H03_yIXSNfCIOLuIGcFn01KwgFNV28Cj8L1yAovW-rh8-7PVY2tvJbeLHHcKT68ImDcnSI4Ir8b3BM5XNcDMxoyVDG3b-RE9M1X-8prXHGYGuZrsRQZWgkKOV6GiVYsZApwCuI9UJ7JbLarrODasyk/s1600/BloodborneTM_20210307010637.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNTB49doUD12evjtQuhfezDKZVaKXzDnFC6GmVS6H03_yIXSNfCIOLuIGcFn01KwgFNV28Cj8L1yAovW-rh8-7PVY2tvJbeLHHcKT68ImDcnSI4Ir8b3BM5XNcDMxoyVDG3b-RE9M1X-8prXHGYGuZrsRQZWgkKOV6GiVYsZApwCuI9UJ7JbLarrODasyk/s200/BloodborneTM_20210307010637.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeAQIGuh6ydvkwsVaXCbO2ZpOiIZq7C7eCcII8ZXT5mFPBiHDv39ZKhTl0MkNvh1kpI4qtmr8nzu2p-OWlqx_uQdp_RBt5cSey2Ft1p5VbEykLZrTbM56nix9UDZqo5ZoMdLbudvG0NggIsXy7cFHz6qJT62XtmtvGuCq2r9cjh-ImhnnyhLfiXi1d0Ure/s1600/BloodborneTM_20210307111851.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeAQIGuh6ydvkwsVaXCbO2ZpOiIZq7C7eCcII8ZXT5mFPBiHDv39ZKhTl0MkNvh1kpI4qtmr8nzu2p-OWlqx_uQdp_RBt5cSey2Ft1p5VbEykLZrTbM56nix9UDZqo5ZoMdLbudvG0NggIsXy7cFHz6qJT62XtmtvGuCq2r9cjh-ImhnnyhLfiXi1d0Ure/s200/BloodborneTM_20210307111851.png" data-original-width="1600" data-original-height="900" /></a></td>
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<td style='text-align: center;vertical-align:top;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBajJa0bjsUQLlWnMr1o8C1iLjt3BmVq-8uMP6CKPILKkQbuueuck0MLD1akTumoBE9ypwXDdlb8dEeHbJZvPjYnoBqgqfImF4tncZBU1Vjs24dDXtuvyL3TmUAd8o6ICqeRUi0EviJRrMkNjGc6XTd3HGXRmYMFFM4uMzfQx0WsLkTq1FIwvWfVEfVDoe/s1600/BloodborneTM_20210307111933.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBajJa0bjsUQLlWnMr1o8C1iLjt3BmVq-8uMP6CKPILKkQbuueuck0MLD1akTumoBE9ypwXDdlb8dEeHbJZvPjYnoBqgqfImF4tncZBU1Vjs24dDXtuvyL3TmUAd8o6ICqeRUi0EviJRrMkNjGc6XTd3HGXRmYMFFM4uMzfQx0WsLkTq1FIwvWfVEfVDoe/s200/BloodborneTM_20210307111933.png" data-original-width="1600" data-original-height="900" /></a></td>
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<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Glitches that require full inventory and storage</h4></td></tr></table>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li>When trying to pick up an item while having both inventory and storage full, the game will give you a warning message and drop that item on the floor. However, trying to pick up the item repeatedly causes it to increase its quantity by 1 each time. For normally stackable items like consumables and materials, it will simply create a stack of them, identical to regular lootables. However, it will also work on normally non-stackable items like weapons and blood gems. The result will be a “stack” which acts like a normal singular equipment piece <a href='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2WymJJ3_ilIWeHnexiLCvPaQ2AeNCX2AOu2GBfvnnRBLmy3F8PLpUCpkosLg1bRO77jCvoPVM_VCqCIcVRzlxnv_qzoT3DtcPpPaPRjCtxKveFVJ0qxCI4MBzVGJxkhOOFDj7eZ7ATlRoDghHGJkVdllk4fs_qwruAYL4sqBharKWFJPHTf8Cky_u14i5/s1600/BloodborneTM_20210306225020.png' target='_blank'>except the number displayed</a> and a prompt to select quantity when selling/discarding.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li>Putting any amount of this “stacked” item to storage causes a “clone” of it to appear, resetting the quantity of both original item and clone to 1. The behavior of the “clone” differs between item types. Weapons and armor seem to act like normal. Blood gems will mark both the original and a clone as equipped when either is slotted into a weapon, however, letting you to slot the clone as well afterwards. Runes, however, will not let you equip the clone once the original is equipped.
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Mephistopheahttp://www.blogger.com/profile/11949208083200609477noreply@blogger.comtag:blogger.com,1999:blog-6296044239170440092.post-82448305520794220682024-01-14T13:21:00.043+02:002024-01-28T16:18:08.058+02:00Unique Items in Chalice Dungeons<table align='center' cellpadding='10px' width='986px'><center> <tr><td align="left" bgcolor="#3D4B61" style="color:#C3C3C3;background: url(https://2.bp.blogspot.com/-aeeFs7PPsHo/VQgZNSthokI/AAAAAAAAGfg/HODYMdg6CPA/s1600/title.png) no-repeat" width="493px"><h1><b>Unique Items in Chalice Dungeons</b></h1><br/><a href='http://www.bloodborne-wiki.com'>Bloodborne Wiki</a> » <a href='http://www.bloodborne-wiki.com/p/chalice-dungeons.html'>Chalice Dungeons</a> » <a href='http://www.bloodborne-wiki.com/p/labyrinths.html'>Labyrinths</a> » Unique Items in...<br/><br/></td>
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<span style='font-size:10px;color:#B39050'>page revision: 01, last edited: 14 Jan 2024</span>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Basic Information">Basic Information</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Unique Items">Unique Items</a></li></ul></td></tr>
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<tr><th> <h3 id="Basic Information" style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px'>Basic Information</h3></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Unique item list for each chalice. All these items can be found in coffins in each bonus room and can only be looted once. Sinister chalices have the same items as their non-sinister equivalent chalice.</li></ul></td></tr>
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<tr><th> <h3 id="Unique Items" style='text-align: left;padding-left:10px;padding-top:6px;font-size: 18px'>Unique Items</h3></th></tr></table></center>
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<th style='text-align: left;width:100px;'>Chalice</th>
<th style='text-align: left;width:176px;'>Consumables & Key Items</th>
<th style='text-align: left;width:176px;'>Materials</th>
<th style='text-align: left;width:176px;'>Weapons</th>
<th style='text-align: left;width:176px;'> Caryll Runes</th>
<th style='text-align: left;width:176px;'>Blood Gems</th>
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<tr><td style='text-align: left;'> <span style='font-size: 13px;'><u>Pthumeru</u></span><br/>depth <b style='color:#B39050'>1</b></td><td style='text-align: left;'> <a href='https://www.bloodborne-wiki.com/2015/03/frenzied-coldblood.html'>Frenzied Coldblood</a> (7)<br/>10x <a href='https://www.bloodborne-wiki.com/2015/03/bone-marrow-ash.html'>Bone Marrow Ash</a><br/>6x <a href='https://www.bloodborne-wiki.com/2015/03/fire-paper.html'>Fire Paper</a></td><td style='text-align: left;'> None </td><td style='text-align: left;'><a href='https://www.bloodborne-wiki.com/2015/03/saw-cleaver.html'>Uncanny Saw Cleaver</a></td><td style='text-align: left;'> None </td><td style='text-align: left;'> Blood ATK % Circle gem </td></tr>
<tr><td style='text-align: left;'> <span style='font-size: 13px;'><u>Pthumeru</u></span><br/>depth <b style='color:#B39050'>2</b></td><td style='text-align: left;'><a href='https://www.bloodborne-wiki.com/2015/03/frenzied-coldblood.html'>Frenzied Coldblood</a> (9)<br/>4x <a href='https://www.bloodborne-wiki.com/2015/03/shaman-bone-blade.html'>Shaman Bone Blade</a> </td><td style='text-align: left;'> None</td><td style='text-align: left;'><a href='https://www.bloodborne-wiki.com/2015/03/saw-spear.html'>Uncanny Saw Spear</a><br/><a href='https://www.bloodborne-wiki.com/2015/03/threaded-cane.html'>Uncanny Threaded Cane</a></td><td style='text-align: left;'> None </td><td style='text-align: left;'>Physical ATK % Droplet gem </td></tr>
<tr><td style='text-align: left;'> <span style='font-size: 13px;'><u>Pthumeru</u></span><br/>depth <b style='color:#B39050'>3</b></td><td style='text-align: left;'><a href='https://www.bloodborne-wiki.com/2015/04/great-one-coldblood.html'>Great One Coldblood</a></td><td style='text-align: left;'> None</td><td style='text-align: left;'><a href='https://www.bloodborne-wiki.com/2015/03/kirkhammer.html'>Uncanny Kirkhammer</a><br/><a href='https://www.bloodborne-wiki.com/2015/03/saw-spear.html'>Lost Saw Spear</a><br/><a href='https://www.bloodborne-wiki.com/2015/03/saw-cleaver.html'>Lost Saw Cleaver</a><br/><a href='https://www.bloodborne-wiki.com/2015/03/rifle-spear.html'>Uncanny Rifle Spear</a></td><td style='text-align: left;'> <a href='https://www.bloodborne-wiki.com/2015/03/formless-oedon.html'>Formless Oedon</a> +2 </td><td style='text-align: left;'>Fire ATK % Radial gem </td></tr>
<tr><td style='text-align: left;'> <span style='font-size: 13px;'><u>Pthumeru</u></span><br/>depth <b style='color:#B39050'>4</b></td><td style='text-align: left;'>None</td><td style='text-align: left;'> None</td><td style='text-align: left;'><a href='https://www.bloodborne-wiki.com/2015/03/ludwigs-holy-blade.html'>Uncanny Ludwig's Holy Blade</a><br/><a href='https://www.bloodborne-wiki.com/2015/03/chikage.html'>Uncanny Chikage</a><br/><a href='https://www.bloodborne-wiki.com/2015/03/logarius-wheel.html'>Uncanny Logarius' Wheel</a><br/><a href='https://www.bloodborne-wiki.com/2015/03/bayonet-reiterpallasch.html'>Uncanny Reiterpallasch</a></td><td style='text-align: left;'> <a href='https://www.bloodborne-wiki.com/2015/03/blood-rapture.html'>Blood Rapture</a> +250<br/><a href='https://www.bloodborne-wiki.com/2015/03/lake.html'>Lake</a> +5% </td><td style='text-align: left;'>Physical ATK % Radial gem </td></tr>
<tr><td style='text-align: left;'> <span style='font-size: 13px;'><u>Pthumeru</u></span><br/>depth <b style='color:#B39050'>5</b></td><td style='text-align: left;'><a href='https://www.bloodborne-wiki.com/2015/04/ring-of-betrothal.html'>Ring of Betrothal</a></td><td style='text-align: left;'> <a href='https://www.bloodborne-wiki.com/2015/03/blood-rock.html'>Blood Rock</a></td><td style='text-align: left;'><a href='https://www.bloodborne-wiki.com/2015/03/burial-blade.html'>Lost Burial Blade</a><br/><a href='https://www.bloodborne-wiki.com/2015/03/warped-twinblades.html'>Lost Blade of Mercy</a><br/><a href='https://www.bloodborne-wiki.com/2015/03/chikage.html'>Lost Chikage</a><br/><a href='https://www.bloodborne-wiki.com/2015/03/logarius-wheel.html'>Lost Logarius' Wheel</a><br/><a href='https://www.bloodborne-wiki.com/2015/03/bayonet-reiterpallasch.html'>Lost Reiterpallasch</a></td><td style='text-align: left;'> <a href='https://www.bloodborne-wiki.com/2015/03/formless-oedon.html'>Formless Oedon</a> +5<br/> <a href='https://www.bloodborne-wiki.com/2015/03/communion.html'>Communion</a> +5<br/> <a href='https://www.bloodborne-wiki.com/2015/03/lake.html'>Lake</a> +7%<br/> <a href='https://www.bloodborne-wiki.com/2015/03/heir.html'>Heir</a> +50%<br/> <a href='http://www.bloodborne-wiki.com/2015/03/oedon-writhe.html'>Oedon Writhe</a> +3<br/> <a href='http://www.bloodborne-wiki.com/2015/03/clockwise-metamorphosis.html'>Clockwise Metamorphosis</a> +15% </td><td style='text-align: left;'>Physical ATK % Radial gem<br/> Blood ATK % Circle gem </td></tr>
<tr><td style='text-align: left;'><span style='font-size: 13px;'><u> Hintertomb</u></span><br/>depth <b style='color:#B39050'>2</b></td><td style='text-align: left;'><a href='https://www.bloodborne-wiki.com/2015/03/frenzied-coldblood.html'>Frenzied Coldblood</a> (9)<br/> 6x <a href='https://www.bloodborne-wiki.com/2015/03/bolt-paper.html'>Bolt Paper</a></td><td style='text-align: left;'> <a href='https://www.bloodborne-wiki.com/2015/03/bloodstone-chunk.html'>Blood Stone Chunk</a></td><td style='text-align: left;'><a href='https://www.bloodborne-wiki.com/2015/03/hunters-axe.html'>Uncanny Hunter Axe</a></td><td style='text-align: left;'> None </td><td style='text-align: left;'>Heavy Droplet gem</td></tr>
<tr><td style='text-align: left;'> <span style='font-size: 13px;'><u>Hintertomb</u></span><br/>depth <b style='color:#B39050'>3</b></td><td style='text-align: left;'><a href='https://www.bloodborne-wiki.com/2015/04/great-one-coldblood.html'>Great One Coldblood</a></td><td style='text-align: left;'> None</td><td style='text-align: left;'><a href='https://www.bloodborne-wiki.com/2015/03/stake-driver.html'>Uncanny Stake Driver</a></td><td style='text-align: left;'> <a href='http://www.bloodborne-wiki.com/2015/03/great-deep-sea.html'>Great Deep Sea</a> +50<br/> <a href='http://www.bloodborne-wiki.com/2015/03/deep-sea.html'>Deep Sea</a> +100<br/> <a href='http://www.bloodborne-wiki.com/2015/03/stunning-deep-sea.html'>Stunning Deep Sea</a> +100<br/> <a href='http://www.bloodborne-wiki.com/2015/09/great-lake.html'>Great Lake</a> +3% </td><td style='text-align: left;'>ATK vs Beasts UP % Triangle gem </td></tr>
<tr><td style='text-align: left;'> <span style='font-size: 13px;'><u>Loran</u></span><br/>depth <b style='color:#B39050'>4</b></td><td style='text-align: left;'>None</td><td style='text-align: left;'> None</td><td style='text-align: left;'><a href='https://www.bloodborne-wiki.com/2015/03/beast-claw.html'>Uncanny Beast Claw</a><br/> <a href='https://www.bloodborne-wiki.com/2015/03/hunters-axe.html'>Lost Hunter Axe</a><br/> <a href='https://www.bloodborne-wiki.com/2015/03/tonitrus.html'>Uncanny Tonitrus</a><br/> <a href='https://www.bloodborne-wiki.com/2015/03/rifle-spear.html'>Lost Rifle Spear</a></td><td style='text-align: left;'> <a href='http://www.bloodborne-wiki.com/2015/03/dissipating-lake.html'>Dissipating Lake</a> +7%<br/> <a href='http://www.bloodborne-wiki.com/2015/03/fading-lake.html'>Fading Lake</a> +7% </td><td style='text-align: left;'>Fire ATK % Waning gem </td></tr>
<tr><td style='text-align: left;'> <span style='font-size: 13px;'><u>Loran</u></span><br/>depth <b style='color:#B39050'>5</b></td><td style='text-align: left;'>None</td><td style='text-align: left;'> <a href='https://www.bloodborne-wiki.com/2015/03/blood-rock.html'>Blood Rock</a></td><td style='text-align: left;'><a href='https://www.bloodborne-wiki.com/2015/03/beast-claw.html'>Lost Beast Claw</a><br/> <a href='https://www.bloodborne-wiki.com/2015/03/burial-blade.html'>Uncanny Burial Blade</a><br/> <a href='https://www.bloodborne-wiki.com/2015/03/warped-twinblades.html'>Uncanny Blade of Mercy</a><br/> <a href='https://www.bloodborne-wiki.com/2015/03/tonitrus.html'>Lost Tonitrus</a><br/> <a href='https://www.bloodborne-wiki.com/2015/03/stake-driver.html'>Lost Stake Driver</a></td><td style='text-align: left;'> <a href='http://www.bloodborne-wiki.com/2015/03/beast.html'>Beast</a> +100<br/> <a href='http://www.bloodborne-wiki.com/2015/03/stunning-deep-sea.html'>Stunning Deep Sea</a> +300<br/> <a href='http://www.bloodborne-wiki.com/2015/03/clear-deep-sea.html'>Clear Deep Sea</a> +300<br/> <a href='http://www.bloodborne-wiki.com/2015/03/dissipating-lake.html'>Dissipating Lake</a> +10%<br/> <a href='http://www.bloodborne-wiki.com/2015/03/fading-lake.html'>Fading Lake</a> +10%<br/> <a href='http://www.bloodborne-wiki.com/2015/03/clawmark.html'>Clawmark</a> +30%<br/> <a href='http://www.bloodborne-wiki.com/2015/03/anti-clockwise-metamorphosis.html'>Anti-Clockwise Metamorphosis</a> +20% </td><td style='text-align: left;'>Fire ATK % Waning gem<br/> Bolt ATK % Waning gem </td></tr>
<tr><td style='text-align: left;'> <span style='font-size: 13px;'><u>Isz</u></span><br/>depth <b style='color:#B39050'>5</b></td><td style='text-align: left;'>None</td><td style='text-align: left;'> <a href='https://www.bloodborne-wiki.com/2015/03/blood-rock.html'>Blood Rock</a></td><td style='text-align: left;'><a href='https://www.bloodborne-wiki.com/2015/03/ludwigs-holy-blade.html'>Lost Ludwig's Holy Blade</a><br/> <a href='https://www.bloodborne-wiki.com/2015/03/kirkhammer.html'>Lost Kirkhammer</a><br/> <a href='https://www.bloodborne-wiki.com/2015/03/threaded-cane.html'>Lost Threaded Cane</a></td><td style='text-align: left;'> <a href='http://www.bloodborne-wiki.com/2015/03/great-deep-sea.html'>Great Deep Sea</a> +150<br/> <a href='http://www.bloodborne-wiki.com/2015/03/deep-sea.html'>Deep Sea</a> +300<br/> <a href='http://www.bloodborne-wiki.com/2015/09/great-lake.html'>Great Lake</a> +5%<br/> <a href='http://www.bloodborne-wiki.com/2015/03/arcane-lake.html'>Arcane Lake</a> +10%<br/> <a href='http://www.bloodborne-wiki.com/2015/03/eye.html'>Eye</a> +100 </td><td style='text-align: left;'>Arcane ATK % Triangle gem </td></tr>
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<th style='text-align: left;vertical-align:top;'><h5>Chalice Dungeons Depth [<i>Root</i>]</h5></th>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><span style='color:#B39050'>Depth 1</span> <i><a href='http://www.bloodborne-wiki.com/2015/11/root-pthumerian-labyrinth.html'>Pthumerian Labyrinth</a></i></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><i><span style='color:#B39050'>Depth 2</span> <a href='http://www.bloodborne-wiki.com/2015/11/root-central-pthumerian-labyrinth.html'>Central Pthumerian Labyrinth</a>, <a href='http://www.bloodborne-wiki.com/2015/11/root-hintertomb.html'>Hintertomb</a></i></li></ul></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><i><span style='color:#B39050'>Depth 3</span> <a href='http://www.bloodborne-wiki.com/2015/11/root-lower-pthumerian-labyrinth.html'>Lower Pthumerian Labyrinth</a>, <a href='http://www.bloodborne-wiki.com/2015/11/sinister-lower-pthumerian-labyrinth.html'>Sinister Lower Pthumerian Labyrinth</a>, <a href='http://www.bloodborne-wiki.com/2015/11/root-lower-hintertomb.html'>Lower Hintertomb</a>, <a href='http://www.bloodborne-wiki.com/2015/11/sinister-hintertomb.html'>Sinister Hintertomb</a></i></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><i><span style='color:#B39050'>Depth 4</span> <a href='http://www.bloodborne-wiki.com/2015/11/pthumerian-defilement.html'>Pthumerian Defilement</a>, <a href='http://www.bloodborne-wiki.com/2015/11/root-ailing-loran.html'>Ailing Loran</a> </i></li></ul></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><i><span style='color:#B39050'>Depth 5</span> <a href='http://www.bloodborne-wiki.com/2015/11/root-pthumeru-ihyll.html'>Pthumeru Ihyll</a>, <a href='http://www.bloodborne-wiki.com/2015/11/sinister-pthumeru-ihyll.html'>Sinister Pthumeru Ihyll</a>, <a href='http://www.bloodborne-wiki.com/2015/11/root-lower-loran.html'>Lower Loran</a>, <a href='http://www.bloodborne-wiki.com/2015/11/sinister-lower-loran.html'>Sinister Lower Loran</a>, <a href='http://www.bloodborne-wiki.com/2015/11/root-isz-gravestone.html'>Isz Gravestone</a>, <a href='http://www.bloodborne-wiki.com/2015/11/sinister-isz-gravestone.html'>Sinister Isz Gravestone</a></i></li></ul></td></tr></table>
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<table align='center' cellpadding='15px' width='986px'>
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<span style='font-size:10px;color:#B39050'>page revision: 12, last edited: 18 June 2023</span>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Basic Information">Basic Information</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Consumables">Consumables</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Coldbloods">Coldbloods</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Arcane & Bloodtinge Items">Arcane & Bloodtinge Items</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Multiplayer Items">Multiplayer Items</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Upgrade Materials">Upgrade Materials</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Ritual Materials">Ritual Materials</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Key Items">Key Items</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Tools">Tools</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Badges">Badges</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Messengers">Messengers</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Right Hand Weapons">Right Hand Weapons</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Left Hand Weapons">Left Hand Weapons</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Attire">Attire</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Unique Blood Gems">Unique Blood Gems</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Caryll Runes">Caryll Runes</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Chalices">Chalices</a></li></ul></td></tr>
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<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Basic Information">Basic Information</h3></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type: disc;padding-left:25px'><li>On this page you will find original Japanese text (<i>name, quick description & item description</i>) for all items in the game. (<i>Items are sorted in alphabetical order with few exceptions of connected items: Coldbloods, Blood Stones, Armor Sets & Chalices</i>).</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type: disc;padding-left:25px'><li>If you are interested in original japanese translations of all that is Bloodborne be sure to explore tremendous projects of <a href='https://docs.google.com/spreadsheets/d/1NKkhAVz338xavCMiHplN--qxQG63K5kpBFDsbNUlg5g/edit#gid=1061410272' target='_blank'>Bloodborne Japanese Retranslation Guide</a> (<a href='https://docs.google.com/spreadsheets/d/1mUeaL55IjVog0vv-8y_9GoKPnU80dDfF/edit?usp=sharing&ouid=110732670227054466607&rtpof=true&sd=true' target='_blank'>archived</a>) by LastProtagonist aka Presance and <a href='https://gamefaqs.gamespot.com/ps4/805577-bloodborne/faqs/71777/introduction' target='_blank'>Lore Translation Guide</a> by Intothisworld.</li></ul></td></tr></table>
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<tr><th> <h3 id="Consumables" style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px'>Consumables</h3></th></tr></table></center>
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<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-H04-za0bHHo/VkfjwupEZnI/AAAAAAAAL2o/28ynm1yH2d4/s200/4.%2BConsumables%2B-%2BAntidote.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/antidote.html'>Antidote </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>白い丸薬</h4></td>
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<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Medicinal pellets that counteract poison.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>毒を治療する小さな丸薬</span></td>
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<tr>
<td style='text-align: left;vertical-align:top;'>Small medicinal tablets that counteract poison.<br/><br/>
Used to treat ashen blood, the baffling sickness<br/>
that ravaged Old Yharnam long ago.<br/><br/>
These tablets only provide short-term relief.<br/>
The ashen blood ailment eventually triggered<br/>
the spread of the beastly scourge.</td>
<td style='text-align: left;vertical-align:top;'>毒を治療する小さな丸薬<br/>
かつて旧市街を蝕んだ奇怪な病、灰血病の治療薬<br/><br/>
もっとも、その効果はごく一時的なものにすぎず<br/>
灰血病は、後の悲劇、獣の病蔓延の引き金になってしまった</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-SGXJG8uCn5E/Vkfjw-7aJJI/AAAAAAAAL2s/oLoejsm5EyE/s200/5.%2BConsumables%2B-%2BBeast%2BBlood%2BPellet.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/beast-blood-pellet.html'>Beast Blood Pellet </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>獣血の丸薬</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Giant medicinal pellet that grants short-lived beasthood.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>巨大な丸薬。一時の獣性に導く</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Large medicinal pellets, supposedly formed of coagulated<br/>
beast blood. Banned by the Healing Church due to<br/>
their unclear origin. Grants a spurt of beasthood.<br/><br/>
Ripping apart the flesh of one's enemies and being<br/>
rained upon by their splattering blood invigorates<br/>
one's sense of beasthood, feeding strength and<br/>
euphoric feeling alike.</td>
<td style='text-align: left;vertical-align:top;'>獣血を固めたといわれる巨大な丸薬<br/>
故は分からず、医療教会は禁忌として関わりを否定している<br/><br/>
飲んだ者を一時の獣性に導く<br/><br/>
獣性は攻撃により、傷つき裂ける肉と返り血により高まり<br/>
それを続けることで、更なる力と快楽を、使用者にもたらすだろう</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-5M1YnUeP1C0/VkfqJxfCOvI/AAAAAAAAL5g/XA5ZCFuBbDI/s200/41.%2BConsumables%2B-%2BBlood%2BDreg.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/04/blood-dreg.html'>Blood Dreg </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>血の穢れ</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Awful things that Vilebloods see in coldblood.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>血の狩人が死血の中に見出すという、おぞましいもの</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>The Vilebloods of Cainhurst, blood-lusting hunters,<br/>
see these frightful things in coldblood.<br/><br/>
They often appear in the blood of echo fiends, that is to say,<br/>
the blood of hunters. Queen Annalise partakes in these blood<br/>
dregs offerings, so that she may one day bear the Child of<br/>
Blood, the next Vileblood heir.</td>
<td style='text-align: left;vertical-align:top;'>カインハーストの血族、血の狩人たちが<br/>
人の死血の中に見出すという、おぞましいもの<br/><br/>
血の遺志の中毒者、すなわち狩人こそが、宿す確率が高いという<br/><br/>
故に彼らは狩人を狩り、女王アンナリーゼは<br/>
捧げられた「穢れ」を啜るだろう<br/>
血族の悲願、血の赤子をその手に抱くために</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-87bT8xnqYWI/VmSCNdZjPFI/AAAAAAAANMc/w-Z7-QIWkRs/s200/01.%2BBlood%2Bof%2BAdeline.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/blood-of-adeline.html'>Blood of Adeline </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>アデラインの血</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Restores HP, then rejuvenates HP for some time.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>HPを回復し、一定時間、さらにHPを回復し続ける</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Blood taken from Adeline, patient of the research hall.<br/>
Restores HP, then continues to rejuvenate HP for some time.<br/><br/>
Adeline was originally one of the Blood Saints who received<br/>
treatment by the Church to cultivate worthy blood. Adeline's<br/>
was one of the few cases that turned out favorably.</td>
<td style='text-align: left;vertical-align:top;'>実験棟の患者、アデラインの「施しの血」<br/>
HP回復に加え、一定時間、さらにHPを回復し続ける<br/><br/>
アデラインは元々「血の聖女」であり<br/>
優れた血を宿すべく、教会の調整が施されている<br/>
それは1つの、有意なケースであったのだろう</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-AV-xvm44syA/VkfjwXy-6OI/AAAAAAAAL2g/Jjwd6pXTVyg/s200/3.%2BConsumables%2B-%2BBlood%2Bof%2BAdella.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/blood-of-adella.html'>Blood of Adella </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>アデーラの血</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Restores HP and continues to restore HP for a short time.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>HPを回復し、一定時間、さらにHPを回復し続ける</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Blood taken from Adella, nun of the Healing Church.<br/>
Restores an amount of HP, then continues to gradually<br/>
restore HP for a short time.<br/><br/>
The Healing Church nuns are chosen for their merit<br/>
as vessels for blood, and groomed as Blood Saints.<br/>
The mere chance of being treated with their blood<br/>
lends legitimacy to the Healing Church and communion.</td>
<td style='text-align: left;vertical-align:top;'>医療教会の尼僧アデーラの「施しの血」<br/>
HP回復に加え、一定時間、さらにHPを回復し続ける<br/><br/>
教会の尼僧たちは、優れた血を宿すべく選ばれ<br/>
調整された「血の聖女」である<br/>
その施しは、医療教会と拝領の価値の象徴なのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-KLAtzVX8L7w/VkfjwNPAnCI/AAAAAAAAL2Y/MLBrJWIF3pI/s200/2.%2BConsumables%2B-%2BBlood%2Bof%2BArianna.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/blood-of-arianna.html'>Blood of Arianna </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>アリアンナの血</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Heals HP and temporarily boosts stamina recovery speed.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>HPを回復し、一定時間スタミナ回復速度を高める</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Blood taken from Arianna, Cathedral Ward woman of<br/>
pleasure. The sweet blood of Arianna restores HP,<br/>
and temporarily speeds stamina recovery.<br/><br/>
A member of the old Healing Church would know<br/>
that her blood is similar indeed, to precisely what<br/>
was once forbidden.</td>
<td style='text-align: left;vertical-align:top;'>聖堂街の娼婦アリアンナの「施しの血」<br/>
彼女の血は甘く、HP回復に加え<br/>
一定時間スタミナの回復速度を高める<br/><br/>
古い医療教会の人間であれば、あるいは気づくだろうか<br/>
それは、かつて教会の禁忌とされた血に近しいものだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-WKoFpdrvpeY/VkfgWnobECI/AAAAAAAAL2M/PwJBdUwegt0/s200/01.%2BBlood%2BVial.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/blood-vial.html'>Blood Vial </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>輸血液</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Special blood vial that restores HP.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>HPを回復する特別な血液</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Special blood used in ministration. Restores HP.<br/><br/>
Once a patient has had their blood ministered, a unique but<br/>
common treatment in Yharnam, successive infusions recall<br/>
the first, and are all the more invigorating for it.<br/><br/>
No surprise that most Yharnamites are heavy users of blood.</td>
<td style='text-align: left;vertical-align:top;'>血の医療で使用される特別な血液。HPを回復する<br/><br/>
ヤーナム独特の血の医療を受けたものは<br/>
以後、同様の輸血により生きる力、その感覚を得る<br/><br/>
故にヤーナムの民の多くは、血の常習者である</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-9IzHYq6aChs/VkfjxLU4ZrI/AAAAAAAAL20/nW91qsH2atg/s200/7.%2BConsumables%2B-%2BBlue%2BElixer.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/blue-elixir.html'>Blue Elixir </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>青い秘薬</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Liquid medicine that makes still bodies undetectable.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>飲み薬。動きを止めたとき、存在を薄れさせる効果がある</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Dubious liquid medicine used in strange experiments<br/>
conducted by high ministers of the Healing Church.<br/>
A type of anesthetic that numbs the brain.<br/><br/>
Hunters, able to retain consciousness by force<br/>
of will, make use of a secondary effect of the medicine,<br/>
which dilutes their presence while standing still.</td>
<td style='text-align: left;vertical-align:top;'>医療教会の上位医療者が、怪しげな実験に用いる飲み薬<br/>
それは脳を麻痺させる、精神麻酔の類である<br/><br/>
だが狩人は、遺志により意識を保ち、その副作用だけを利用する<br/>
すなわち、動きを止め、己が存在そのものを薄れさせるのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-FhVQrCLKPJc/VkfqHXIkqaI/AAAAAAAAL4U/1Gto6k9hEWw/s200/21.%2BConsumables%2B-%2BBold%2BHunter%2527s%2BMark.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/bold-hunters-mark.html'>Bold Hunter's Mark </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>狩人の確かな徴</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Awaken anew without losing Blood Echoes.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>血の遺志を捨てず、目覚めをやり直す</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Dangling, upside-down rune etched in the mind of a hunter.<br/><br/>
The image upon this parchment allows one to envision the<br/>
rune with clarity.<br/><br/>
Allows a hunter to awaken again without losing Blood<br/>
Echoes, a trick that seems nearly too good to be true.</td>
<td style='text-align: left;vertical-align:top;'>狩人の脳裏に刻まれた逆さ吊のルーン<br/>
これを模し、よりはっきりとしたヴィジョンを可能にする呪符<br/><br/>
これにより、血の遺志を捨てず、狩人は目覚めをやり直せる<br/>
まことに都合のよい技術である</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-LsLS0r3d3D8/VkfqG1VlYPI/AAAAAAAAL4E/iSkMuxh5wag/s200/18.%2BConsumables%2B-%2BBolt%2BPaper.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/bolt-paper.html'>Bolt Paper </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>雷光ヤスリ</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Coarse rubbing paper that applies bolt to weapon.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>武器に雷光を纏わせる特製のヤスリ</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Coarse paper that applies bolt to weapons when rubbed.<br/><br/>
Invented by Archibald, the infamous eccentric of the<br/>
Healing Church workshop. Artificially recreates the<br/>
blue sparks that are said to surround darkbeasts.<br/><br/>
Unlike the other strange weapons created by Archibald,<br/>
this one was favored by many hunters, in particular<br/>
those who had even once laid eyes on a darkbeast.</td>
<td style='text-align: left;vertical-align:top;'>これを擦ることで、武器に雷光を纏わせる特製のヤスリ<br/><br/>
医療教会の工房で変人として知られたアーチボルドの発明品であり<br/>
黒獣が纏うとされる青い雷光を人工的に再現する<br/><br/>
彼の手になる奇妙な武器とは違い、こちらは好む狩人もいたという<br/>
特に、一度でも黒獣に見えた者であれば</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-lnWyIa5DmKY/VkfqHK5dI4I/AAAAAAAAL4M/oykY5-6qVoQ/s200/19.%2BConsumables%2B-%2BBone%2BMarrow%2BAsh.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/bone-marrow-ash.html'>Bone Marrow Ash </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>骨髄の灰</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Additional medium that strengthens Quicksilver Bullets.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>水銀弾の威力を高める追加触媒</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Additional medium that strengthens Quicksilver Bullets.<br/><br/>
According to the workshop, this is a special bone marrow<br/>
ash collected from Hemwick Charnel Lane.<br/><br/>
Invaluable to hunters with weak Bloodtinge who require the<br/>
use of stronger firearms.</td>
<td style='text-align: left;vertical-align:top;'>水銀弾の威力を高める追加触媒<br/><br/>
それは特別な骨髄の灰であるといい<br/>
墓地街ヘムウィックの産となるようだ<br/><br/>
特に血の性質に優れぬ狩人にとっては<br/>
銃撃の威力を高める貴重な手段である</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-NGvGcHa1o08/VmSCNe4iALI/AAAAAAAANMg/hC21wTKq2Yo/s200/02.%2BDelayed%2BMolotov.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/delayed-molotov.html'>Delayed Molotov </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>時限爆発瓶</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Molotov cocktail that explodes on a timed delay.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>時限式で爆発する仕掛け火炎瓶。特殊な狩道具</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A special hunter tool crafted by the old Oto Workshop.<br/>
These molotovs wedge into the ground when thrown, and<br/>
explode on a timed delay.<br/><br/>
A shame that such a complex gadget must be sacrificed with<br/>
each use of this inefficient hunter tool. Nevertheless, delayed<br/>
molotovs are cherished by the minority of hunters who<br/>
prefer the tricksier kill. This creation is one of the earliest-<br/>
known roots of the Powder Kegs.</td>
<td style='text-align: left;vertical-align:top;'>古い一会派、オト工房の手になる特殊な狩道具<br/>
地面に投げ刺し、時限式で爆発する仕掛け火炎瓶<br/><br/>
複雑な機構を使い捨てる、およそ非効率な狩道具であるが<br/>
ごく一部、搦め手の狩人が好んだという<br/>
それは、後の「火薬庫」に繋がる萌芽であろう</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-TGFacvHRTjE/VmSCNSfcQtI/AAAAAAAANMw/AuUnA2Pvui8/s200/03.%2BDelayed%2BRope%2BMolotov.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/delayed-rope-molotov.html'>Delayed Rope Molotov </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>縄付き時限爆発瓶</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Molotov that is thrown backward and explodes on a delay.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>背後に投げ刺し、時限式で爆発する仕掛け火炎瓶</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A special hunter tool crafted by the old Oto Workshop.<br/>
These molotovs wedge into the ground when thrown behind<br/>
one's back, and explode on a timed delay.<br/><br/>
A shame that such a complex gadget must be sacrificed with<br/>
each use of this inefficient hunter tool. Nevertheless, delayed<br/>
molotovs are cherished by the minority of hunters who<br/>
prefer the tricksier kill. This creation is one of the earliest-<br/>
known roots of the Powder Kegs.</td>
<td style='text-align: left;vertical-align:top;'>古い一会派、オト工房の手になる特殊な狩道具<br/>
背後の地面に投げ刺し、時限式で爆発する仕掛け火炎瓶<br/><br/>
複雑な機構を使い捨てる、およそ非効率な狩道具であるが<br/>
ごく一部、搦め手の狩人が好んだという<br/>
それは、後の「火薬庫」に繋がる萌芽であろう</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-OWLHuEIoYfY/VkfqG9B1cJI/AAAAAAAAL4I/45HXnak08QU/s200/17.%2BConsumables%2B-%2BFire%2BPaper.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/fire-paper.html'>Fire Paper </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>発火ヤスリ</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Coarse rubbing paper that applies fire to weapon.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>武器に炎を纏わせる特製のヤスリ</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Coarse paper that applies fire to weapons when rubbed.<br/><br/>
A hunter tool found in the Healing Church workshop.<br/><br/>
Since the tragedy that struck Old Yharnam, fire has become<br/>
a staple in beast hunts, and is thought to cleanse impurity.<br/><br/>
Certain types of beasts have an abnormal fear of flame.</td>
<td style='text-align: left;vertical-align:top;'>これを擦ることで、武器に炎を纏わせる特製のヤスリ<br/>
医療教会の工房による狩道具の1つ<br/><br/>
かつての旧市街の悲劇でそうであったように<br/>
病の浄化の偏見もあり、獣狩りに炎はつきものである<br/><br/>
だからだろうか、ある種の獣は病的に炎を恐れるという</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-9dTvm7WXgEk/VkfqKDZkfVI/AAAAAAAAL5s/goaXpjoDjOM/s200/43.%2BConsumables%2B-%2BGold%2BPendant.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/gold-pendant.html'>Gold Pendant </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>金のペンダント</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Vicar Amelia's pendant. Use to gain a blood gem.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>教区長エミーリアのペンダント。使用により、血晶石となる</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Pendant of Vicar Amelia. Use to change into<br/>
a blood gem, which fortifies weapons.<br/><br/>
This pendant, passed down among the vicars who<br/>
head the Healing Church, is a reminder of the cautionary<br/>
adage, words that will open the gates of Byrgenwerth.</td>
<td style='text-align: left;vertical-align:top;'>教区長エミーリアのペンダント<br/>
使用により血晶石となり、武器を強化できる<br/><br/>
それは医療教会の長、教区長に代々受け継がれた<br/>
警句の象徴でもある<br/>
それを知りたければ、祭壇の頭蓋に触れるとよい</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-biO9zzshxec/VkfqJifOpxI/AAAAAAAAL5k/lOl6hJoog2U/s200/40.%2BConsumables%2B-%2BGreat%2BOne%2527s%2BWisdom.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/great-ones-wisdom.html'>Great One's Wisdom </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>上位者の叡智</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Fragment of lost wisdom. Use to gain much Insight.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>失われた叡智の断片。使用により多く啓蒙を得る</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Fragments of the lost wisdom of the Great Ones,<br/>
beings that might be described as gods.<br/><br/>
Use to gain Insight.<br/><br/>
At Byrgenwerth, Master Willem had an epiphany:<br/>
"We are thinking on the basest of planes.<br/>
What we need, are more eyes."</td>
<td style='text-align: left;vertical-align:top;'>上位者と呼ばれる諸々の存在<br/>
神に近い彼らの、失われた叡智の断片<br/>
使用により多くの啓蒙を得る<br/><br/>
かつてビルゲンワースのウィレームは喝破した<br/>
「我々は、思考の次元が低すぎる。もっと瞳が必要なのだ」</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-cC8NNRergE0/VkfqHjjFRUI/AAAAAAAAL4g/p5RpB9Mv3Hg/s200/23.%2BConsumables%2B-%2BHand%2BLantern.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/hand-lantern.html'>Hand Lantern </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>携帯ランタン</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Use weapons in both hands while illuminating the dark.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>暗闇で光を得ながら、両腕の武器を使用することができる</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Small, portable lantern.<br/><br/>
This hunting accessory provides light while leaving both<br/>
hands free to hold weapons.<br/><br/>
The torch, however, provides a stronger source of light.</td>
<td style='text-align: left;vertical-align:top;'>小さな携帯ランタン<br/><br/>
補助的な狩道具の1つであり、暗闇で光を得ながら<br/>
両腕の武器を使用することができる<br/><br/>
ただし、光の届く範囲は松明よりも小さい</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-CyyEcQa6VT4/VkfqMSDnu-I/AAAAAAAAL6w/uvNBEhvCEiA/s200/63.%2BConsumables%2B-%2BHunter%2527s%2BMark.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/hunters-mark.html'>Hunter's Mark </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>狩人の徴</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Sacrifice all Blood Echoes and awaken anew.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>血の遺志を捨て、目覚めをやり直す</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Dangling, upside-down rune etched in one's mind.<br/>
Symbol of a hunter.<br/><br/>
By focusing one's thoughts on this rune, a hunter<br/>
loses all Blood Echoes, but awakens afresh,<br/>
as if it were all just a bad dream.</td>
<td style='text-align: left;vertical-align:top;'>脳裏に刻まれた逆さ吊のルーン。狩人の徴<br/><br/>
これを強く思うことで、血の遺志を捨て、狩人は目覚めをやり直す<br/>
すべてのできごとが、まるで悪夢であったかのように</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-YCnqP8mY4Rs/VkfjwCgwabI/AAAAAAAAL2k/HIX3odZYXLo/s200/1.%2BConsumables%2B-%2BIosefka%2527s%2BBlood%2BVial.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/iosefkas-blood-vial.html'>Iosefka's Blood Vial </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>ヨセフカの輸血液</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Invigorates the senses, restoring a larger amount of HP.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>感覚効果が高く、より大きなHPを回復する</span>
</td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Blood vial acquired from Iosefka's clinic.<br/><br/>
This refined blood, highly invigorating,<br/>
restores a larger amount of HP.<br/><br/>
The product of a slow and careful refinement process,<br/>
this rare blood vial appears to be a clinic original.</td>
<td style='text-align: left;vertical-align:top;'>ヨセフカの診療所、その女医に渡された輸血液<br/>
精製されたそれは感覚効果が高く、より大きなHPを回復する<br/><br/>
精製の時間と手間からは、一般的なものではない<br/>
恐らくは、女医の自製によるものだろう</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-DmXj9z4NXF0/VkfkeP7yw3I/AAAAAAAAL3Y/UFUEXMNs8jY/s200/8.%2BConsumables%2B-%2BLead%2BElixir.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/lead-elixir.html'>Lead Elixir </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>鉛の秘薬</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Liquid medicine shifts weight to deflect attacks.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>飲み薬。一時的に比重を高め、攻撃を弾きやすくする効果がある</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A heavy, syrupy liquid medicine.<br/><br/>
Temporarily shifts weight to make deflection<br/>
of attacks easier, but must be used with care,<br/>
as it also slows movement with no change to defense.<br/><br/>
Its recipe for this mysterious concoction is unknown,<br/>
but some postulate that it materializes only within<br/>
the most desperate nightmares.</td>
<td style='text-align: left;vertical-align:top;'>重苦しくドロリとした飲み薬<br/><br/>
一時的に比重を高め、攻撃を弾きやすくする効果があるが<br/>
動きは鈍り、また防御力も変わらないため、使いどころが難しい<br/><br/>
製法が全く知られない謎めいた薬であるが<br/>
一説には、悪夢的な絶望の中でのみ、これが生まれるという</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-JyF1-0pY1OQ/VkfqJlfDuwI/AAAAAAAAL5c/7zBkeCTpYzY/s200/39.%2BConsumables%2B-%2BMadman%2527s%2BKnowledge.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/madmans-knowledge.html'>Madman's Knowledge </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>狂人の智慧</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Skull of an enlightened madman. Use to gain Insight.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>智慧に触れ狂った狂人の頭蓋。使用により啓蒙を得る</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Skull of madman touched by the wisdom of the Great<br/>
Ones.<br/><br/>
Use to gain Insight.<br/><br/>
Making contact with eldritch wisdom is a blessing, for even<br/>
if it drives one mad, it allows one to serve a grander purpose,<br/>
for posterity.</td>
<td style='text-align: left;vertical-align:top;'>上位者の智慧に触れ狂った、狂人の頭蓋<br/>
使用により啓蒙を得る<br/><br/>
狂うとて、神秘の智慧に触れるものは幸運である<br/>
まして、それが後人の助けになるのだから</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-oSs16s6XJsU/VkfqMU7EyRI/AAAAAAAAL64/dPyRxiSzJBo/s200/9.%2BConsumables%2B-%2BMolotov%2BCocktail.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/firebomb.html'>Molotov Cocktail </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>火炎瓶</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Molotov cocktail that explodes violently when thrown.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>投げつけると激しく炎上する火炎瓶</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Explodes in raging flames when thrown against an object.<br/>
One of the oldest hunter tools available in the workshop.<br/><br/>
Since the tragedy that struck Old Yharnam, fire has become<br/>
a staple in beast hunts, and is thought to cleanse impurity.<br/><br/>
Certain types of beasts have an abnormal fear of flame.</td>
<td style='text-align: left;vertical-align:top;'>投げつけると激しく炎上する火炎瓶<br/>
古くから工房にある狩道具の1つ<br/><br/>
かつての旧市街の悲劇でそうであったように<br/>
病の浄化の偏見もあり、獣狩りに炎はつきものである<br/><br/>
だからだろうか、ある種の獣は病的に炎を恐れるという</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-JtvwF8fwG4I/VkfqHrFA_eI/AAAAAAAAL4c/Sc4f8g9ueUc/s200/24.%2BConsumables%2B-%2BMonocular.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/monocular.html'>Monocular </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>遠眼鏡</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Monocular used to see things up close.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>遠眼鏡。覗きこむことでモノが大きく見える</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Monocular used to view things up close.<br/><br/>
Not a hunter's tool, but a simple antique,<br/>
to be used as one's sees fit.</td>
<td style='text-align: left;vertical-align:top;'>遠眼鏡。覗きこむことでモノが大きく見える<br/><br/>
特に狩道具でもないアンティークであり<br/>
どう使うのかは使用者次第</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-12H0Lu3riFY/VkfqF3ZJczI/AAAAAAAAL38/OxohYENihjE/s200/13.%2BConsumables%2B-%2BNumbing%2BMist.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/numbing-mist.html'>Numbing Mist </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>感覚麻痺の霧</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Throw to create mist cloud that prevents HP restoration.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>投げつけると霧を発生させ、HP回復を阻害する</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Throw to create a mist cloud that numbs a hunter's<br/>
life essence and prevents restoration of HP.<br/><br/>
Said to be used by the blood hunters of Cainhurst,<br/>
its recipe is a secret closely guarded by the line of<br/>
nobles inhabiting the castle.</td>
<td style='text-align: left;vertical-align:top;'>投げつけると痺れる霧を発生させる秘薬<br/>
狩人の生きる力、その感覚を鈍らせ、HP回復を阻害する<br/><br/>
カインハーストの血の狩人たちが用いたといわれ<br/>
その製法も、かの城の貴い一族にのみ伝わっている</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-Z_1zFjxsOME/VkfqFg0I1II/AAAAAAAAL3w/HNa6xx5JcAU/s200/11.%2BConsumables%2B-%2BOil%2BUrn.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/oil-urn.html'>Oil Urn </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>油壺</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Urn that covers target in oil when thrown.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>投げつけた対象を油まみれにする壺</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>When this urn hits its mark, the target is drenched<br/>
in oil, and made extremely flammable.<br/><br/>
Fire is commonplace on the hunt, and oil urns accentuate<br/>
its effect. Sometimes, when hunters burn beasts,<br/>
they appear intoxicated by the euphoria of purification.</td>
<td style='text-align: left;vertical-align:top;'>投げつけた対象を油まみれにする壺<br/>
油まみれの対象は、とてもよく燃える<br/><br/>
獣狩りに炎はつきものであり、その効果をさらに高める狩道具<br/>
獣を燃やす狩人は、浄化の興奮に酔っているのかもしれない</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-RcP13CIiMcE/VkfqKY-eBfI/AAAAAAAAL5w/SRef4la9r0U/s200/45.%2BConsumables%2B-%2BOne%2BThird%2Bof%2BUmbilical%2BCord.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/third-umbilical-cord.html'>One Third of Umbilical Cord </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>3本目のへその緒</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>A great relic, also known as the Cord of the Eye.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>別名「瞳のひも」としても知られる偉大なる遺物</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A great relic, also known as the Cord of the Eye. Every<br/>
infant Great One has this precursor to the umbilical cord.<br/><br/>
Every Great One loses its child, and then yearns for a<br/>
surrogate. The Third Umbilical Cord precipitated the<br/>
encounter with the pale moon, which beckoned the hunters<br/>
and conceived the Hunter's Dream.<br/><br/>
Use to gain Insight and, so they say, eyes on the inside,<br/>
although no one remembers what that truly entails.</td>
<td style='text-align: left;vertical-align:top;'>別名「瞳のひも」としても知られる偉大なる遺物<br/>
上位者でも、赤子ばかりがこれを持ち<br/>
「へその緒」とはそれに由来している<br/><br/>
すべての上位者は赤子を失い、そして求めている<br/>
故にこれは青ざめた月との邂逅をもたらし<br/>
それが狩人と、狩人の夢のはじまりとなったのだ<br/><br/>
使用により啓蒙を得るが、同時に、内に瞳を得るともいう<br/>
だが、実際にそれが何をもたらすものか、皆忘れてしまった</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-RcP13CIiMcE/VkfqKY-eBfI/AAAAAAAAL5w/SRef4la9r0U/s200/45.%2BConsumables%2B-%2BOne%2BThird%2Bof%2BUmbilical%2BCord.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/third-umbilical-cord.html'>One Third of Umbilical Cord </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>3本目のへその緒</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>A great relic, also known as the Cord of the Eye.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>別名「瞳のひも」としても知られる偉大なる遺物T</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A great relic, also known as the Cord of the Eye. Every<br/>
infant Great One has this precursor to the umbilical cord.<br/><br/>
Every Great One loses its child, and then yearns for a<br/>
surrogate, and Oedon, the formless Great One, is no<br/>
different. To think, it was corrupted blood that began this<br/>
eldritch liaison.<br/><br/>
Use to gain Insight and, so they say, eyes on the inside,<br/>
although no one remembers what that truly entails.</td>
<td style='text-align: left;vertical-align:top;'>別名「瞳のひも」としても知られる偉大なる遺物<br/>
上位者でも、赤子ばかりがこれを持ち<br/>
「へその緒」とはそれに由来している<br/><br/>
すべての上位者は赤子を失い、そして求めている<br/>
姿なき上位者オドンもまた、その例外ではなく<br/>
穢れた血が、神秘的な交わりをもたらしたのだろう<br/><br/>
使用により啓蒙を得るが、同時に、内に瞳を得るともいう<br/>
だが、実際にそれが何をもたらすものか、皆忘れてしまった</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-RcP13CIiMcE/VkfqKY-eBfI/AAAAAAAAL5w/SRef4la9r0U/s200/45.%2BConsumables%2B-%2BOne%2BThird%2Bof%2BUmbilical%2BCord.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/third-umbilical-cord.html'>One Third of Umbilical Cord </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>3本目のへその緒</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>A great relic, also known as the Cord of the Eye.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>別名「瞳のひも」としても知られる偉大なる遺物</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A great relic, also known as the Cord of the Eye. Every<br/>
infant Great One has this precursor to the umbilical cord.<br/><br/>
Provost Willem sought the Cord in order to elevate his being<br/>
and thoughts to those of a Great One, by lining his brain<br/>
with eyes. The only choice, he knew, if man were to ever<br/>
match Their greatness.</td>
<td style='text-align: left;vertical-align:top;'>別名「瞳のひも」としても知られる偉大なる遺物<br/>
上位者でも、赤子ばかりがこれを持ち<br/>
「へその緒」とはそれに由来している<br/><br/>
かつて学長ウィレームは「思考の瞳」のため、これを求めた<br/>
脳の内に瞳を抱き、偉大なる上位者の思考を得るために<br/>
あるいは、人として上位者に伍するために</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-RcP13CIiMcE/VkfqKY-eBfI/AAAAAAAAL5w/SRef4la9r0U/s200/45.%2BConsumables%2B-%2BOne%2BThird%2Bof%2BUmbilical%2BCord.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/third-umbilical-cord.html'>One Third of Umbilical Cord </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>3本目のへその緒</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>A great relic, also known as the Cord of the Eye.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>別名「瞳のひも」としても知られる偉大なる遺物</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A great relic, also known as the Cord of the Eye. Every<br/>
infant Great One has this precursor to the umbilical cord.<br/><br/>
Every Great One loses its child, and then yearns for a<br/>
surrogate. This Cord granted Mensis audience with Mergo,<br/>
but resulted in the stillbirth of their brains.<br/><br/>
Use to gain Insight and, so they say, eyes on the inside,<br/>
although no one remembers what that truly entails.</td>
<td style='text-align: left;vertical-align:top;'>別名「瞳のひも」としても知られる偉大なる遺物<br/>
上位者でも、赤子ばかりがこれを持ち<br/>
「へその緒」とはそれに由来している<br/><br/>
すべての上位者は赤子を失い、そして求めている<br/>
故にこれはメルゴーとの邂逅をもたらし<br/>
それがメンシスに、出来損ないの脳みそを与えたのだ<br/><br/>
使用により啓蒙を得るが、同時に、内に瞳を得るともいう<br/>
だが、実際にそれが何をもたらすものか、皆忘れてしまった</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-qbsi3qovCYw/VkfqGhFVqiI/AAAAAAAAL4A/jr-19aZb1dY/s200/16.%2BConsumables%2B-%2BPebble.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/pebble.html'>Pebble </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>石ころ</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Round pebbles that can be thrown at targets.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>まるい石ころ。投げつけることができる</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Small pebbles found throughout Yharnam.<br/><br/>
Can be thrown at foes.<br/><br/>
Quite thrilling.</td>
<td style='text-align: left;vertical-align:top;'>ヤーナムのあちこちに転がる、まるい石ころ<br/>
適当に投げつけることができる<br/><br/>
それ以上のことはない</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-OLD1x5jXG3I/VkfqGu8KlRI/AAAAAAAAL34/Ydy6Ssr11Zk/s200/15.%2BConsumables%2B-%2BPoison%2BKnife.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/poison-knife.html'>Poison Knife </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>毒メス</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Knife slathered in poison.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>たっぷりと毒に塗れた、歪んだ投げナイフ</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A knife slathered in poison.<br/><br/>
This curved knife is as thin and sharp as a surgeon's blade.<br/>
Often used for self-defense by special doctors in the Healing<br/>
Church.<br/><br/>
They say that hunters traditionally avoid the use of poison,<br/>
likely because the poison is too slow to act in the heat of the<br/>
hunt.</td>
<td style='text-align: left;vertical-align:top;'>たっぷりと毒に塗れた投げナイフ<br/><br/>
歪んだ刃はメスのように薄く鋭く<br/>
医療教会の特殊医療者が護身用に持つことが多い<br/><br/>
伝統的に、狩人はあまり毒を用いない<br/>
通常の獣狩りでは、遅効にすぎるきらいがあるのだろう</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-U7V5Q90rBjA/VkfqFlfeaUI/AAAAAAAAL3o/qXjBrEjLn_U/s200/12.%2BConsumables%2B-%2BPungent%2BBlood%2BCocktail.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/pungent-blood-cocktail.html'>Pungent Blood Cocktail </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>匂いたつ血の酒</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>A mature blood cocktail, thrown to attract beasts.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>熟成した血の酒。投げつけると、獣を強く惹きつける</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Mature blood cocktail that releases a pungent odor when<br/>
thrown that attracts blood-thirsty beasts.<br/><br/>
A precious tool in sadly short supply.<br/>
In Yharnam, they produce more blood than alcohol,<br/>
as the former is the more intoxicating.</td>
<td style='text-align: left;vertical-align:top;'>投げつけると濃厚な匂いを放つ、熟成した血の酒<br/>
それは血に飢えた獣を強く惹きつける<br/><br/>
生産量はごく少ない貴重なもの<br/>
酒はヤーナムに似合わない。むしろ血に酔うのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-RJEjb4JcdRE/VkfjwOLirKI/AAAAAAAAL2c/86zR2bauDzw/s200/0.%2BConsumables%2B-%2BQuicksilver%2BBullets.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/quicksilver-bullets.html'>Quicksilver Bullets </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>水銀弾</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Special bullets used to hunt beasts.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>獣狩りの銃で使用される特別な弾丸</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Special bullets used with hunter firearms.<br/><br/>
Ordinary bullets have no effect on beasts,<br/>
and so Quicksilver Bullets, fused with the wielder's<br/>
own blood, must be employed.<br/><br/>
The strength of Quicksilver Bullets depends greatly<br/>
upon the wielder's bloodtinge.</td>
<td style='text-align: left;vertical-align:top;'>獣狩りの銃で使用される特別な弾丸<br/><br/>
通常の弾丸では、獣に対する効果は期待できないため<br/>
触媒となる水銀に狩人自身の血を混ぜ、これを弾丸としたもの<br/><br/>
その威力は血の性質に依存する部分が大きい</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-m1ENngh6Erg/VkfqKPXttjI/AAAAAAAAL5o/CGBNUSRkOaQ/s200/42.%2BConsumables%2B-%2BRed%2BJeweled%2BBrooch.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/red-jeweled-brooch.html'>Red Jeweled Brooch </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>真っ赤なブローチ</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Bright red brooch. Use to gain a droplet blood gem.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>真っ赤なブローチ。使用により、雫の血晶石となる</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A woman's bright-red brooch, engraved with the name Viola.<br/><br/>
Perhaps the jewel is a gift from a hunter. Use to change into<br/>
a droplet blood gem that fortifies any weapon.<br/><br/>
With the proper workshop tool, various weapons can be<br/>
fortified.</td>
<td style='text-align: left;vertical-align:top;'>女物の真っ赤なブローチ<br/>
刻まれたヴィオラの名も見てとれる<br/><br/>
その宝石は、誰か狩人の贈ったものだろうか<br/>
使用により希少な雫の血晶石となり<br/>
工房道具があれば、あらゆる武器を強化できる</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-wvRyhBa4uu4/VkfqFkYJkZI/AAAAAAAAL3s/INJZGcgV8d4/s200/10.%2BConsumables%2B-%2BRope%2BMolotov%2BCocktail.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/rope-molotov-cocktail.html'>Rope Molotov Cocktail </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>縄付き火炎瓶</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Exploding Molotov cocktail that is thrown behind.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>背後に投げ、激しく炎上する火炎瓶</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Exploding Molotov cocktail that is thrown behind.<br/><br/>
Allows for more maneuvering compared to an ordinary<br/>
Molotov cocktail, and can catch foes off guard.<br/><br/>
Since the tragedy that struck Old Yharnam, fire has become<br/>
a staple in beast hunts, and is thought to cleanse impurity.<br/><br/>
Certain types of beasts have an abnormal fear of flame.</td>
<td style='text-align: left;vertical-align:top;'>背後に投げ、激しく炎上する縄付きの火炎瓶<br/>
通常のものに比べ、意表を突いた立ち回りが可能となる<br/><br/>
かつての旧市街の悲劇でそうであったように<br/>
病の浄化の偏見もあり、獣狩りに炎をつきものである<br/><br/>
だからだろうか、ある種の獣は病的に炎を恐れるという</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-VSzODQN8jRw/Vkfjw0WnDUI/AAAAAAAAL2w/naoJN01OmHQ/s200/6.%2BConsumables%2B-%2BSedative.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/sedative.html'>Sedative </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>鎮静剤</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Liquid medicine that calms the nerves.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>飲み薬。気を鎮める効果がある</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Liquid medicine concocted at Byrgenwerth.<br/>
Calms the nerves.<br/><br/>
Those who delve into the arcane fall all-too-easily<br/>
to madness, and thick human blood serves to calm<br/>
the frayed nerves of these inquisitive minds. Naturally,<br/>
this often leads to a reliance on blood ministration.</td>
<td style='text-align: left;vertical-align:top;'>ビルゲンワース発祥の飲み薬、気を鎮める効果がある<br/><br/>
神秘の研究者にとって、気の狂いはありふれた症状であり<br/>
濃厚な人血の類は、そうした気の乱れを鎮めてくれる<br/><br/>
それはやがて、血の医療へと繋がる萌芽であった</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-oRxijsrHjiw/VkfqHLvtR5I/AAAAAAAAL4Q/WGzpTchyG_w/s200/20.%2BConsumables%2B-%2BShaman%2BBone%2BBlade.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/shaman-bone-blade.html'>Shaman Bone Blade </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>祭祀者の骨の刃</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Slash foes to make them to lose their sense of direction.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>斬り付けた対象を前後不覚に陥らせる</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A blade of bone coated with gruesome spinal fluid.<br/>
Used by old labyrinth Watchers, in particular, those<br/>
presiding over rituals.<br/><br/>
When a victim is cut by this blade, the green spinal fluid<br/>
temporarily numbs the senses, disturbing the target's gross<br/>
motor skills. The blade, never intended for battle, must cut<br/>
deep to be effective, and breaks.</td>
<td style='text-align: left;vertical-align:top;'>怪しげな髄液に塗れた骨の刃<br/>
地下遺跡の守り人、特に祭祀者が用いる儀式の品<br/><br/>
その緑色の髄液は、一時的認識の麻痺を引き起こし<br/>
斬り付けた対象を前後不覚に陥らせる<br/><br/>
本来戦闘用でないためか、その刃は鈍く<br/>
深く斬りつける必要があり、またそうすると壊れてしまう</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-ZJCm1O4F8tY/VkfqHWGBrtI/AAAAAAAAL4Y/FkTj2IE6KJ8/s200/22.%2BConsumables%2B-%2BShining%2BCoins.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/shining-coins.html'>Shining Coins </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>輝く硬貨</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Assorted shining coins which might guide one's way.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>輝きを放つ雑多な硬貨。道標くらいにはなるものだろう</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Various coins that are particularly luminous.<br/><br/>
There are very few uses for spare change during the hunt,<br/>
but these will serve as guides through the darkness.<br/><br/>
Or, one could save them until morning, if it ever comes.</td>
<td style='text-align: left;vertical-align:top;'>特に輝きを放つ雑多な硬貨<br/><br/>
獣狩りの夜に商うものなど皆無だが<br/>
夜道に蒔けば、道標くらいにはなるものだろう<br/><br/>
あるいは、遠い夜明けまで貯め込んでおくとよい</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-kQMQvSKiO2c/VkfqKdF0CnI/AAAAAAAAL50/-r-5K28xtHo/s200/44.%2BConsumables%2B-%2BTear%2BStone.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/tear-stone.html'>Tear Stone </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>涙石</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Silver-shining tear stone. Use to gain droplet blood gem.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>白銀に輝く涙の石。使用により、雫の血晶石となる</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Silver-shining tear stone.<br/><br/>
Use to change into a droplet blood gem<br/>
that fortifies any weapon.<br/><br/>
A doll sheds neither blood nor tears, and thus its<br/>
nature remains unknown. Whoever thinks this is<br/>
precious must be troubled by severe naiveté.</td>
<td style='text-align: left;vertical-align:top;'>白銀に輝く涙の石<br/><br/>
使用により雫の血晶石となり、あらゆる武器を強化できる<br/><br/>
実際に、人形に血も涙もあろうはずはなく<br/>
故に得体はしれぬものだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-UO-vWCz-90w/VkfqGBW6aHI/AAAAAAAAL30/Jq3gysY6ZVo/s200/14.%2BConsumables%2B-%2BThrowing%2BKnife.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/throwing-knife.html'>Throwing Knife </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>スローイングナイフ</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Finely serrated throwing knife.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>細かいギザ刃のついた投げナイフ</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Throwing knife with a finely serrated blade.<br/>
One of the old hunter Henryk's favorite weapons.<br/><br/>
Does not cause a great deal of damage to beasts,<br/>
but with deft use, can distract attackers and<br/>
keep them at bay.</td>
<td style='text-align: left;vertical-align:top;'>細かいギザ刃のついた投げナイフ<br/>
特に古狩人ヘンリックの愛用したもの<br/><br/>
獣に対して大きなダメージが期待できるものではないが<br/>
うまく使えば、けん制と翻弄に威力を発揮するだろう</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-6C9RujIfsNw/VkfqH6yZqhI/AAAAAAAAL4k/jDyEMUlPCSQ/s200/25.%2BConsumables%2B-%2BTiny%2BMusic%2BBox.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/tiny-music-box.html'>Tiny Music Box </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>小さなオルゴール</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>A small music box received from a young Yharnam girl.</span>
</td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>ヤーナムの少女から預かった、小さなオルゴール</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A small music box received from a young Yharnam girl.<br/>
Plays a song shared by her mother and father.<br/><br/>
Inside the lid is a small scrap of paper, perhaps an<br/>
old message. Two names can be made out, however faintly.<br/><br/>
Viola and Gascoigne.</td>
<td style='text-align: left;vertical-align:top;'>ヤーナムの少女から預かった、小さなオルゴール<br/>
両親の思い出の曲が流れるらしい<br/><br/>
蓋の裏の紙片は、どうやら古い手紙のようで<br/>
かろうじて2人の名前が読み取れる<br/>
それはヴィオラと、そしてガスコインであろうか</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-nbu_RcK3dgU/VmSCOPGk92I/AAAAAAAANMk/o6DL5GHYG8E/s200/04.%2BVermin.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/vermin.html'>Vermin </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>虫</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Root of man's impurity. Writhes within filth.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>人の淀みの根源。汚物の内に隠れ蠢く</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A centipede-like creature discovered on successful hunts by<br/>
League hunters.<br/><br/>
Vermin, found hidden within filth, are only seen by League<br/>
confederates, and are the root of man's impurity. The League<br/>
has assumed the task of finding and crushing all vermin.<br/><br/>
Perhaps there is some mercy in the madness. Those who<br/>
wish to see vermin can, and those who choose to are<br/>
provided with boundless purpose.</td>
<td style='text-align: left;vertical-align:top;'>連盟の狩人が、狩りの成就に見出す百足の類<br/><br/>
連盟以外、誰の目にも見えぬそれは<br/>
汚物の内に隠れ蠢く、人の淀みの根源であるという<br/>
それを見つけ踏み潰すことが、彼らの使命なのだ<br/><br/>
おそらく慈悲はあるのだろう<br/>
願う者にだけそれは見え、尽きぬ使命を与えるのだ</td>
</tr>
</table>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 id="Coldbloods" style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px'>Coldbloods</h3></th></tr></table></center>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-2GL90__hd0c/VkfqIJx0UBI/AAAAAAAAL4w/8BAFD9sJx7E/s200/28.%2BConsumables%2B-%2B%25283%2529%2BColdblood%2BDew.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/coldblood-dew.html'>Coldblood Dew</a> 【1-3】</h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>死血の雫 【1-3】</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Use to gain Blood Echoes.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>使用により血の遺志を得る</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Droplet of coldblood containing Blood Echoes.<br/><br/>
Use to gain Blood Echoes.<br/><br/>
Hunters sustained by the dream gain strength from<br/>
Blood Echoes. They imbibe the blood with thoughts<br/>
of reverence, indeed gratitude, for their victims.</td>
<td style='text-align: left;vertical-align:top;'>血の遺志を宿した死血の雫<br/>
使用により血の遺志を得る<br/><br/>
夢に依る狩人は、血の遺志を自らの力とする<br/>
死者に感謝と敬意のあらんことを</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-_2uFW37P760/VkfqIcg--kI/AAAAAAAAL48/32H7eflLamY/s200/31.%2BConsumables%2B-%2B%25286%2529%2BThick%2BColdblood.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/thick-coldblood.html'>Thick Coldblood</a> 【4-6】</h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>濃厚な死血 【4-6】</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Use to gain a large amount of Blood Echoes.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>使用により多くの血の遺志を得る</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A thick droplet of coldblood containing Blood Echoes.<br/><br/>
Use to gain a larger amount of Blood Echoes.<br/><br/>
A strong will produces thick blood. Doubtless,<br/>
the product of obsession, a potent source<br/>
of human strength.</td>
<td style='text-align: left;vertical-align:top;'>血の遺志を宿した濃厚な死血<br/>
使用により多くの血の遺志を得る<br/><br/>
強い遺志が濃厚な死血を生む<br/>
それは偏執にも似て、人の強さを支えるものだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-11FIdMDdXDk/VkfqI9U1x0I/AAAAAAAAL5I/JNNf0slqTvs/s200/34.%2BConsumables%2B-%2B%25289%2529%2BFrenzied%2BColdblood.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/frenzied-coldblood.html'>Frenzied Coldblood</a> 【7-9】</h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>狂気の死血 【7-9】</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Use to gain frenzied Blood Echoes.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>使用により狂気的な血の遺志を得る</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A rich droplet of coldblood containing Blood Echoes.<br/><br/>
Use to gain frenzied Blood Echoes.<br/><br/>
This manifestation of madness comes from a mind<br/>
teetering on the very brink, but has a sane mind ever<br/>
produced anything of true significance?</td>
<td style='text-align: left;vertical-align:top;'>血の遺志を宿した芳醇な死血<br/>
使用により狂気的な血の遺志を得る<br/><br/>
それはまさに狂気であり、まともな人のものではない<br/>
あるいは、まともであることの、なんと下らないことか</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-5EHgN2t1AbA/VkfqJNrndSI/AAAAAAAAL5Q/CYiYPMGaBEs/s200/37.%2BConsumables%2B-%2B%252812%2529%2BKin%2BColdblood.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/kin-coldblood.html'>Kin Coldblood</a> 【10-12】</h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>眷属の死血 【10-12】</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Use to gain unspeakable Blood Echoes.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>使用により名状しがたい血の遺志を得る</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Coldblood of inhuman kin of the cosmos,<br/>
brethren of the Great Ones.<br/><br/>
Use to gain unspeakable Blood Echoes.<br/><br/>
Dare not to delve into the world beyond humanity,<br/>
the eldritch Truth touched upon long ago at Byrgenwerth.</td>
<td style='text-align: left;vertical-align:top;'>上位者に連なる、人ならぬ眷属たちの死血<br/>
使用により名状しがたい血の遺志を得る<br/><br/>
これよりは人の先、かつてビルゲンワースの見えた神秘である</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-hkxyF7v53es/VkfqJfctOwI/AAAAAAAAL5Y/Udowrq95Rus/s200/38.%2BConsumables%2B-%2B%252813%2529%2BGreat%2BOne%2BColdblood.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/04/great-one-coldblood.html'>Great One Coldblood</a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>上位者の死血</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Use to gain cosmically nightmarish Blood Echoes.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>使用により宇宙悪夢的な血の遺志を得る</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Relic containing the Blood Echoes of a Great One.<br/><br/>
Use to gain cosmically nightmarish Blood Echoes.<br/><br/>
Like a true revelation, this uncanny relic defies<br/>
understanding.</td>
<td style='text-align: left;vertical-align:top;'>上位者の血の遺志を宿した遺物<br/>
使用により宇宙悪夢的な血の遺志を得る<br/><br/>
それは天啓にも似て、だが到底理解などできぬものだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="https://1.bp.blogspot.com/-jG8dErq1YLk/WQx22Ue9RVI/AAAAAAAAQ7g/oE7bHEExW0IkVEjxalOBWxydTFcs5TC5wCLcB/s200/Old%2BGreat%2BOne%2BColdblood%2B-%2B2.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/08/old-great-one-coldblood.html'>Old Great One Coldblood </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>古い上位者の死血</h4></td>
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<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Use to gain cosmically nightmarish Blood Echoes</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>使用により宇宙悪夢的な血の遺志を得る</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Relic containing the Blood Echoes of an Old Great One.<br/><br/>
Use to gain cosmically nightmarish Blood Echoes.<br/><br/>
Like a true revelation, this uncanny relic defies<br/>
understanding.</td>
<td style='text-align: left;vertical-align:top;'>古い上位者の血の遺志を宿した遺物<br/>
使用により宇宙悪夢的な血の遺志を得る<br/><br/>
それは天啓にも似て、だが到底理解などできぬものだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="https://1.bp.blogspot.com/-2h1NK9cuaLQ/WQvijwUq6OI/AAAAAAAAQ7I/vRfLLGqimk84BfB-fIwCkAvzSJbiq8EvwCLcB/s200/Revered%2BGreat%2BOne%2BColdblood%2B-%2B2.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2017/05/revered-great-one-coldblood.html'>Revered Great One Coldblood </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>偉大なる上位者の死血</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Use to gain cosmically nightmarish Blood Echoes</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>(???)</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Relic containing the blood echoes of a revered Great One.<br/><br/>
Use to gain cosmically nightmarish Blood Echoes.<br/><br/>
Like a true revelation, this uncanny relic defies<br/>
understanding.</td>
<td style='text-align: left;vertical-align:top;'>(???)</td>
</tr>
</table>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 id="Arcane & Bloodtinge Items" style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px'>Arcane & Bloodtinge Items</h3></th></tr></table></center>
<table class='wiki-blog-table'>
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<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-T1JPiZuazGI/VkfqLGz3W8I/AAAAAAAAL6I/zuK-uHth1To/s200/53.%2BConsumables%2B-%2BA%2BCall%2BBeyond.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/a-call-beyond.html'>A Call Beyond </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>彼方への呼びかけ</h4></td>
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<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Create small star explosion.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>星の小爆発を起こす</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>One of the secret rites of the Choir.<br/><br/>
Long ago, the Healing Church used phantasms to reach<br/>
a lofty plane of darkness, but failed to make contact<br/>
with the outer reaches of the cosmos.<br/><br/>
The rite failed to achieve its intended purpose,<br/>
but instead created a small exploding star, now<br/>
a powerful part of the Choir's arsenal. At times,<br/>
failure is the mother of invention.</td>
<td style='text-align: left;vertical-align:top;'>医療教会の上層「聖歌隊」の秘儀の1つ<br/><br/>
かつて医療教会は、精霊を媒介に高次元暗黒に接触し<br/>
遥か彼方の星界への交信を試み、しかしすべてが徒労に終わった<br/><br/>
すなわちこれは失敗作だが、儀式は星の小爆発を伴い<br/>
「聖歌隊」の特別な力となった。まこと失敗は成功の母である</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-PScW6ESRLM4/VmSCPJdVM-I/AAAAAAAANM0/YZlnbyzIrlY/s200/07.%2BAccursed%2BBrew.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/accursed-brew.html'>Accursed Brew </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>呪詛溜まり</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Throw a concoction of curses at foes.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>溜まった呪詛を投げつける</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Skull of a local from the violated fishing village. The inside<br/>
of the skull was forcibly searched for eyes, as evidenced by<br/>
innumerable scratches and indentations.<br/><br/>
No wonder the skull became stewed in curses.<br/><br/>
They who offer baneful chants.<br/>
Weep with them, as one in trance.</td>
<td style='text-align: left;vertical-align:top;'>蹂躙された漁村の住人、その頭蓋骨<br/>
おそらくは、頭蓋の内に瞳を探したのだろう<br/>
過酷な仕打ちの跡が、無数に存在する<br/><br/>
だからこそ、この頭蓋は呪詛の溜まりとなった<br/>
呪う者、呪う者。彼らと共に哭いておくれ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-wGMa-HHdCJ8/VkfqLGEUl-I/AAAAAAAAL6E/NRurYYwJwA4/s200/52.%2BConsumables%2B-%2BAugur%2Bof%2BEbrietas.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/augur-of-ebrietas.html'>Augur of Ebrietas </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>エーブリエタースの先触れ</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Partially summon Ebrietas.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>エーブリエタースの一部を召喚する</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Remnant of the eldritch Truth encountered at Byrgenwerth.<br/><br/>
Use phantasms, the invertebrates known to be augurs of the<br/>
Great Ones, to partially summon abandoned Ebrietas.<br/><br/>
The initial encounter marked the start of an inquiry into the<br/>
cosmos from within the old labyrinth, and led to the<br/>
establishment of the Choir.</td>
<td style='text-align: left;vertical-align:top;'>かつてビルゲンワースが見えた神秘の名残<br/><br/>
上位者の先触れとして知られる軟体生物、精霊を媒介に<br/>
見捨てられた上位者、エーブリエタースの一部を召喚するもの<br/><br/>
この邂逅は、地下遺跡に宇宙を求めた探究のはじまりとなり<br/>
それは後の「聖歌隊」につながっていく</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-H9lwlY2dUwo/VkfqLU7WnJI/AAAAAAAAL6Q/AKtJJDW2C5w/s200/55.%2BConsumables%2B-%2BBeast%2BRoar.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/beast-roar.html'>Beast Roar </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>獣の咆哮</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Force of beast roar repels nearby foes and objects.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>圧を持った獣の咆哮により、周囲のものを弾き飛ばす</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>One of the forbidden hunter tools made by Irreverent Izzy.<br/><br/>
Borrow the strength of the terrible undead darkbeasts, if<br/>
only for a moment, to blast surrounding foes back with the<br/>
force of a roaring beast.<br/><br/>
The indescribable sound is broadcast with the caster's own<br/>
vocal cords, which begs the question, what terrible things<br/>
lurk deep within the frames of men?</td>
<td style='text-align: left;vertical-align:top;'>背教者イジーの手になる禁じられた狩道具の1つ<br/><br/>
忌まわしい不死の黒獣、その力をごく一時的に借りる触媒であり<br/>
圧を持った獣の咆哮により、周囲のものを弾き飛ばす<br/><br/>
つんざくその悲鳴は、しかし使用者の声帯が出しているものだ<br/>
人の内に、いったい何者が潜むのだろうか</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-w8jCysYQZi4/VmSCOR-itWI/AAAAAAAANMo/Q4l2cGUs7X4/s200/05.%2BBlacksky%2BEye.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/blacksky-eye.html'>Blacksky Eye </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>夜空の瞳</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Summon a tiny meteor from the dark depths of one's pupil.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>暗い瞳孔の奥から、小さな隕石を呼ぶ</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Soft eye blessed by a phantasm.<br/>
They were discovered through Byrgenwerth's contact with<br/>
the arcane, but in the end revealed nothing.<br/><br/>
Deep within the eye lies a vast stretch of dark sky that<br/>
rumbles with an endless meteor storm.<br/>
The slightest rub of the tiny orb, and the rock will tumble<br/>
and soar.</td>
<td style='text-align: left;vertical-align:top;'>精霊に祝福された軟らかな瞳<br/>
かつてビルゲンワースが見えた神秘の名残だが<br/>
終に何物も映すことはなかった<br/><br/>
その瞳孔の奥には、暗い夜空が果てしなく広がり<br/>
絶え間なく、隕石の嵐が吹き荒れている<br/>
僅かに瞳を擦りもすれば、それは飛び出してくるだろう</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-v8sTot71UhE/VkfqK7uO6XI/AAAAAAAAL6A/3MSKwTGu-4g/s200/51.%2BConsumables%2B-%2BEmpty%2BPhantasm%2BShell.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/empty-phantasm-shell.html'>Empty Phantasm Shell </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>精霊の抜け殻</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Empty shell that applies arcane power to weapon.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>武器に神秘の力を纏わせる抜け殻</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Empty invertebrate shell that is said to be a familiar of a<br/>
Great One. The Healing Church has discovered a great<br/>
variety of invertebrates, or phantasms, as they are called.<br/><br/>
Shells with slime still harbor arcane power, and can be<br/>
rubbed on weapons to imbue them with their strength.</td>
<td style='text-align: left;vertical-align:top;'>上位者の先触れとして知られる軟体生物の抜け殻<br/>
軟体生物は多種存在し、医療教会は総じてこれを精霊と呼ぶ<br/><br/>
特にまだ滑りを残した抜け殻は、また神秘の力も残しており<br/>
これを擦ることで、武器に神秘の力を纏わせる</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-1mOUi2hTrNs/VkfqLfF-WdI/AAAAAAAAL6U/n-hSDpTHrKg/s200/56.%2BConsumables%2B-%2BExecutioner%2527s%2BGloves.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/executioners-gloves.html'>Executioner's Gloves </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>処刑人の手袋</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Summon wrathful spirits.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>怨霊を召喚する</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>One of the secret treasures hidden in Cainhurst.<br/>
The gloves of an executioner from a faraway land.<br/><br/>
Passed from executioner father to executioner son,<br/>
these gloves can be used to summon wrathful spirits<br/>
of the past by smearing them with blood.<br/><br/>
It is said that the nobles found immeasurable delight<br/>
in the dances of these vengeful specters.</td>
<td style='text-align: left;vertical-align:top;'>カインハーストの所蔵する秘宝の1つ<br/>
遠国の処刑人の手袋<br/><br/>
処刑人の家系に代々受け継がれ、夥しい血に塗れたであろうそれは<br/>
いまや尽きぬ怨霊の住処であり、血の触媒がそれを召喚する<br/><br/>
貴族たちはこれを好み、怨霊の乱舞を愉しんだという</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-ChrmZdq6310/VkfqLVS__gI/AAAAAAAAL6M/gB16De93TL4/s200/54.%2BConsumables%2B-%2BChoir%2BBell.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/choir-bell.html'>Choir Bell </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>聖歌の鐘</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Invigorates all cooperating parties, healing them.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>すべての協力者に生きる力と、治癒の効果を及ぼす</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Special hunter tool of the Choir, high-ranking<br/>
members of the church. Fashioned after a bell that<br/>
projects an arcane sound across planes of existence.<br/><br/>
The sound of this smaller, silver version of the bell<br/>
does not cross planes, but grants vigor and healing<br/>
to all cooperators.</td>
<td style='text-align: left;vertical-align:top;'>医療教会の上層「聖歌隊」の特殊な狩道具<br/>
音色が次元を跨ぐ神秘の鐘を、彼らなりに模したもの<br/><br/>
この小さな銀色の鐘は、遂に音色は次元を跨がないが<br/>
すべての協力者に生きる力と、治癒の効果を及ぼす</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-IdmymigeqnA/VmSCO4FEs9I/AAAAAAAANMs/bOAv_7SpPO8/s200/06.%2BMadaras%2BWhistle.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/madaras-whistle.html'>Madaras Whistle </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>マダラスの笛</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Summon a giant serpent from the Nightmare.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>悪夢から大蛇を召喚する</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Whistle of the Madaras twins, denizens of the Forbidden<br/>
Woods.<br/>
The twins grew up alongside a poisonous snake, and<br/>
developed a silent, inhuman kinship.<br/><br/>
The poisonous snake grew uncontrollably, raised on a<br/>
healthy diet of beast entrails. Even after their deaths, it is<br/>
said to respond to the call of the twins' whistle from within<br/>
the Nightmare.</td>
<td style='text-align: left;vertical-align:top;'>禁域の森の住人、マダラスの双子の笛<br/>
言葉すら介さず、毒蛇と共に育った双子が<br/>
人ならぬ友誼を交わした絆であろう<br/><br/>
腑分けされた獣を餌とし、毒蛇は途方もなく育った<br/>
また死した後も、悪夢の内から双子の笛に応えるという</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/--dYwwYyQmRc/VkfqLn2tywI/AAAAAAAAL6Y/frNEBg8Z0U0/s200/57.%2BConsumables%2B-%2BMessenger%2527s%2BGift.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/messengers-gift.html'>Messenger's Gift </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>使者の贈り物</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Enveloping black mist changes user into messenger.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>使用者は黒い悪夢の霧に包まれ、直後使者の姿を得る</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A strange gift from the messengers, inhabitants of<br/>
the dream who revere the brave hunters.<br/><br/>
Use to envelop oneself in a black nightmarish mist,<br/>
then transform into a messenger. The illusion is a parlor<br/>
trick, and any large movement will break the spell.<br/><br/>
To preserve the guise, proceed very slowly.</td>
<td style='text-align: left;vertical-align:top;'>悪夢に潜み、狩人を慕う使者たちの、怪しげな贈り物<br/>
使用者は黒い悪夢の霧に包まれ、直後使者の姿を得る<br/><br/>
それは児戯幻想の類であり、大きな行動はその幻想を破ってしまう<br/>
ゆっくりと移動するくらいがせいぜいだろう</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-iio3J7-kN_w/VkfqKmotT_I/AAAAAAAAL54/kfBb3HTGdoc/s200/49.%2BConsumables%2B-%2BOld%2BHunter%2BBone.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/old-hunter-bone.html'>Old Hunter Bone </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>古い狩人の遺骨</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>The art of Quickening speeds up rolling and quicksteps.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>「加速」の業により、ローリングとステップの速度を上げる</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>The bone of an old hunter whose name is lost.<br/><br/>
It is said that he was an apprentice to old Gehrman,<br/>
and a practitioner of the art of Quickening,<br/>
a technique particular to the first hunters.<br/><br/>
It is most appropriate that hunters, carriers of<br/>
the torch who are sustained by the dream,<br/>
would tease an old art from his remains.</td>
<td style='text-align: left;vertical-align:top;'>古い狩人の遺骨。その名は知られていない<br/><br/>
その狩人は、老ゲールマンの弟子であったと言われ<br/>
初期狩人の独特の業「加速」の使い手でもあった<br/><br/>
その遺骨、遺志から古い業を引き出すとは<br/>
夢に依って遺志を継ぐ、狩人たちに相応しいものだろう</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-Wfv79s2ie0c/VkfqK8fZ8iI/AAAAAAAAL58/P6qWJDQaOSM/s200/50.%2BConsumables%2B-%2BTiny%2BTonitrus.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/tiny-tonitrus.html'>Tiny Tonitrus </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>小さなトニトルス</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Strike into the ground to emit blue sparks.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>地面に突き刺し、青い雷光を発する</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Tonitrus is a unique weapon crafted by Archibald,<br/>
the infamous eccentric of the Healing Church workshop.<br/><br/>
This is a similar morning star mace that utilizes<br/>
Quicksilver Bullets. When struck into the ground,<br/>
it recreates the blue sparks that are said to surround<br/>
the darkbeasts.<br/><br/>
Like Archibald's masterpiece, this too<br/>
is a superb conductor of the powerful blue sparks.</td>
<td style='text-align: left;vertical-align:top;'>医療教会の工房で変人として知られた<br/>
アーチボルドの手になる独特の「仕掛け武器」トニトルス<br/><br/>
これは、その奇妙な鉄球槌の同型であり、水銀弾を触媒とするもの<br/>
地面に突き刺し、黒獣が纏うという青い雷光を人工的に再現する<br/><br/>
触媒の効果は高く、雷光は強い<br/>
アーチボルドの傑作とされる所以である</td>
</tr>
</table>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 id="Multiplayer Items" style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px'>Multiplayer Items</h3></th></tr></table></center>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-anKsfaeudy0/VkfqL0PhowI/AAAAAAAAL6g/SfaxUST2qUE/s200/59.%2BConsumables%2B-%2BBeckoning%2BBell.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/lulling-bell.html'>Beckoning Bell </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>狩人呼びの鐘</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Use Insight to ring and call to other worlds for help.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>啓蒙を消費して鳴らし、別世界の狩人に協力を求める</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Great old bell discovered in the underground labyrinth.<br/><br/>
Its ring resonates across worlds, and the first hunter used it<br/>
as a special signal to call hunters from other worlds to cross<br/>
the gap and cooperate.<br/><br/>
A human must use Insight to ring this uncanny bell, but the<br/>
benefits of cross-world cooperation are many.</td>
<td style='text-align: left;vertical-align:top;'>地下遺跡で発見された古い大きな鐘<br/>
その音は次元を跨ぎ、最初の狩人はこれを特別な符牒とした<br/>
別世界の狩人たちが、しかし断絶を越えて協力するために<br/><br/>
この神秘の鐘を鳴らすため、人の身では啓蒙を消費するが<br/>
別世界の狩人に協力を求めることができる</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-YpA0aI6PLaU/VmSCPemcj4I/AAAAAAAANM4/HyxyhLQ7F8k/s200/08.%2BLeague%2BStaff.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/league-staff.html'>League Staff </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>連盟の杖</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Hides a directory listing the names of League confederates.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>連盟員の名が記された、名簿が隠されている</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>The League staff is the sign of a confederate.<br/>
A directory within the hilt lists the names of fellow<br/>
confederates.<br/><br/>
Members of the League brandish this staff to indicate<br/>
themselves to fellow members of the League.<br/><br/>
There shall be no sympathy for those engaged in the bloody<br/>
mission of the League. No matter that an oath must be taken<br/>
to uphold the illusion.</td>
<td style='text-align: left;vertical-align:top;'>連盟の杖。彼らの同士となった証<br/>
握りの中に、連盟員の名が記された、名簿が隠されている<br/><br/>
連盟員は、この杖を掲げ、同士を確認する<br/>
血塗れの使命など、所詮余人は理解すまい<br/>
幻想にこそ、誓いが必要なのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-S4oujupdR6k/VkfqMfhB3YI/AAAAAAAAL60/1kjYE6PyjWk/s200/64.%2BConsumables%2B-%2BNotebook.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/notebook.html'>Notebook </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>狩人の手記</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Leave a note using messengers, or read a note.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>手記を使者に託し、また手記を確認する</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Messengers are inhabitants of the dream who revere the<br/>
brave hunters. Use them to send messages to other worlds.<br/><br/>
Leave notes with messengers, read the notes left to<br/>
messengers in other worlds, and rate notes to reach out to<br/>
hunters across the planes of existence.<br/><br/>
Note: Online use only. Cannot use this item offline.</td>
<td style='text-align: left;vertical-align:top;'>悪夢に潜み、狩人を慕う使者たち<br/>
狩人は、彼らを介し、別世界の狩人と言葉を交わせる<br/><br/>
手記を使者に託し、また託された手記を読む<br/>
またそれを評しあうことで<br/>
次元を超えた狩人の関わりが続いていくだろう<br/><br/>
※このアイテムはオンライン専用です<br/>
オフラインでは使用できません</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-V-L96da6OEE/VkfqMGJA3BI/AAAAAAAAL6s/gdovUgmr0NE/s200/62.%2BConsumables%2B-%2BSilencing%2BBlank.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/parting-shot.html'>Silencing Blank </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>共鳴破りの空砲</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Fire to end ongoing, and prevent further, cooperation.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>これを撃つことで協力は終わり、協力の求めも止められる</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Hunters are linked by the resonance of bells<br/>
with special encoded timbres. This inaudible<br/>
burst disrupts such resonance.<br/><br/>
Fire to end cooperation, and prevent further<br/>
cooperation. Firing this does not disrupt the<br/>
resonance of a Sinister Bell.</td>
<td style='text-align: left;vertical-align:top;'>獣狩りの符牒となる特別な鐘の音色<br/>
この音無き空砲は、その共鳴を破るものである<br/><br/>
これを撃つことで協力は終わり、協力の求めも止められる<br/>
ただし不吉な鐘、その共鳴を破ることはない</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-NuDKnO5F1MI/VkfqMEipsoI/AAAAAAAAL6o/8BMmKQN24FM/s200/61.%2BConsumables%2B-%2BSinister%2BResonant%2BBell.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/ominous-resonant-bell.html'>Sinister Resonant Bell </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>共鳴する不吉な鐘</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Ring to become the enemy of a hunter in another world.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>この鐘を鳴らすことで、別世界の狩人の敵となる</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A blood-stained bell discovered in the old underground<br/>
labyrinth.<br/><br/>
One of the resonating bells that cross the gaps of worlds, but<br/>
this one knells for misfortune and malice.<br/><br/>
The Sinister Bell is an object of dark thoughts. Ring it to<br/>
become the enemy of a hunter in another world.<br/><br/>
Note: Online use only. Cannot use this item offline.</td>
<td style='text-align: left;vertical-align:top;'>地下遺跡で発見された血塗れの鐘<br/>
音が次元を跨ぐ共鳴鐘の一種であるが<br/>
これはあらゆる不吉な鐘に共鳴する<br/><br/>
不吉な鐘など、すべからく暗い情念や呪いの類であり<br/>
この鐘を鳴らす者は、別世界の狩人の敵となるだろう<br/><br/>
※このアイテムはオンライン専用です<br/>
オフラインでは使用できません</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-Ia9-560fidg/VkfqL2_Jm6I/AAAAAAAAL6k/KUAaYioLWWM/s200/60.%2BConsumables%2B-%2BSmall%2BResonant%2BBell.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/small-resonant-bell.html'>Small Resonant Bell </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>共鳴する小さな鐘</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Ring this bell to help hunters in other worlds.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>この鐘を鳴らすことで、別世界の狩人に協力する</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Small bell discovered in the old underground labyrinth.<br/>
Its ring resonates across worlds, and the first hunter<br/>
used it as a special signal to call hunters from other<br/>
worlds to cross the gap and cooperate.<br/><br/>
This bell resonates with its counterpart, the Beckoning<br/>
Bell. Ring to help hunters in other worlds.<br/><br/>
Note: Online use only. Cannot use this item offline.</td>
<td style='text-align: left;vertical-align:top;'>地下遺跡で発見された古い小さな鐘<br/>
その音は次元を跨ぎ、最初の狩人はこれを特別な符牒とした<br/>
別世界の狩人たちが、しかし断絶を越えて協力するために<br/><br/>
獣狩りの鐘と対になり、その音色に共鳴する鐘<br/>
この鐘を鳴らすことで、別世界の狩人に協力することができる<br/><br/>
※このアイテムはオンライン専用です<br/>
オフラインでは使用できません</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-kL_-79pj-S8/VkfqLhpqLsI/AAAAAAAAL6c/uEe6r2nG-sk/s200/58.%2BConsumables%2B-%2BVileblood%2BRegister.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/vileblood-register.html'>Vileblood Register </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>血族名鑑</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>A register listing all known Vilebloods.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>すべての血族の名が記されている</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Red-leather record of the Vilebloods loyal to the covenant of<br/>
Annalise, Queen of the Vilebloods, at Cainhurst Castle.<br/><br/>
A record of the Vilebloods, blood-lusting hunters who seek<br/>
blood dregs of their prey, kept throughout the ages.<br/><br/>
Note: Online use only. Cannot use this item offline.</td>
<td style='text-align: left;vertical-align:top;'>カインハーストの血の女王<br/>
アンナリーゼと契約を交わした血族たちの赤革の紳士録<br/><br/>
古くから、すべての血族の名が記されている<br/>
それは「穢れ」を求めて獲物を狩る、血の狩人たちだ<br/><br/>
※このアイテムはオンライン専用です<br/>
オフラインでは使用できません</td>
</tr>
</table>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 id="Upgrade Materials" style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px'>Upgrade Materials</h3></th></tr></table></center>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-NabA16pvRvc/Vkfv9HHmTCI/AAAAAAAAL9Y/RmHUuxYfeGM/s200/01.%2BMaterials%2B-%2BBlood%2BStone%2BShard.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/bloodstone-shard.html'>Blood Stone Shard </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>血石の欠片</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Embed in weapon to fortify.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>彫りこむことで武器を強化する</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A solid shard that forms in coldblood.<br/><br/>
After death, a substance in the blood hardens, and that<br/>
which does not crystalize is called a blood stone.<br/><br/>
At the workshop, these bloodstones are embedded in<br/>
weapons to fortify them.</td>
<td style='text-align: left;vertical-align:top;'>死血に生じる固形物の欠片<br/>
血中に溶けたある種の成分が、死後凝固したもので<br/>
結晶化していないものは血石と呼ばれる<br/><br/>
工房は、この血石を彫りこむことで武器を強化する</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-_yFfE8QkpFo/Vkfv9ES_-YI/AAAAAAAAL9U/jGu95Qqkiu0/s200/02.%2BMaterials%2B-%2BTwin%2BBlood%2BStone%2BShards.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/twin-bloodstone-shards.html'>Twin Blood Stone Shards </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>血石の二欠片</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Embed in weapon to fortify.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>彫りこむことで武器を強化する</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A solid shard that forms in coldblood.<br/><br/>
After death, a substance in the blood hardens, and that<br/>
which does not crystalize is called a blood stone.<br/><br/>
At the workshop, these bloodstones are embedded in<br/>
weapons to fortify them.</td>
<td style='text-align: left;vertical-align:top;'>死血に生じる固形物の欠片<br/>
血中に溶けたある種の成分が、死後凝固したもので<br/>
結晶化していないものは血石と呼ばれる<br/><br/>
工房は、この血石を彫りこむことで武器を強化する</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-f8AAHicnahM/Vkfv9LqYhKI/AAAAAAAAL9c/i-NWxjHo2WE/s200/03.%2BMaterials%2B-%2BBlood%2BStone%2BChunk.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/bloodstone-chunk.html'>Blood Stone Chunk </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>血石の塊</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Embed in weapon to fortify.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>彫りこむことで武器を強化する</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A solid chunk that forms in coldblood.<br/><br/>
After death, a substance in the blood hardens, and that<br/>
which does not crystalize is called a blood stone.<br/><br/>
A chunk will never appear in the blood of an ordinary<br/>
human. Seek deadlier foes if bloodstone chunks are needed.</td>
<td style='text-align: left;vertical-align:top;'>死血に生じる固形物の塊<br/>
血中に溶けたある種の成分が、死後凝固したもので<br/>
結晶化していないものは血石と呼ばれる<br/><br/>
塊をなすものは、通常の人の血量ではあり得ない<br/>
危険な敵を狩ることだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-IIhuBgEu0hk/Vkfv9afA3UI/AAAAAAAAL9g/am_9Q3zsvcU/s200/04.%2BMaterials%2B-%2BBlood%2BRock.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/blood-rock.html'>Blood Rock </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>血の岩</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Embed in weapon to fortify.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>彫りこむことで武器を強化する</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A large solid chunk that forms in coldblood.<br/><br/>
After death, a substance in the blood hardens, and that<br/>
which does not crystalize is called a blood stone.<br/><br/>
This is no mere chunk, it is nearly a boulder.<br/><br/>
Few blood stones of such size have ever been discovered,<br/>
even considering the combined experience of all the hunters.</td>
<td style='text-align: left;vertical-align:top;'>死血に生じる固形物の巨大な塊<br/>
血中に溶けたある種の成分が、死後凝固したもので<br/>
結晶化していないものは血石と呼ばれる<br/><br/>
それにしても、これほどの大きな、岩のような塊は<br/>
狩人の歴史の中で、数えるほども見出されていないだろう</td>
</tr>
</table>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 id="Ritual Materials" style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px'>Ritual Materials</h3></th></tr></table></center>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-kODfGQhQVkA/Vkfv_dS6TpI/AAAAAAAAL-U/UvbUhmAKV9M/s200/18.%2BMaterials%2B-%2BArcane%2BHaze.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/arcane-haze.html'>Arcane Haze </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>神秘の霞</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Material used in a Holy Chalice ritual.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>聖杯の儀式に必要となる素材の1つ</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Material used in a Holy Chalice ritual.<br/><br/>
The tiny smatterings of haze that are found in certain ritual<br/>
materials. Sometimes required for special rites.<br/><br/>
The additional rite Sinister Bell makes the bell-ringing<br/>
woman appear, and when she rings a sinister bell, hunters<br/>
from other worlds will be beckoned as adversaries.</td>
<td style='text-align: left;vertical-align:top;'>聖杯の儀式に必要となる素材の1つ<br/><br/>
他のあらゆる素材の中に、ほんの僅かずつ常在する霞の類で<br/>
特殊な儀式で必要になることがある<br/><br/>
追加儀法「不吉な鐘」により、「鐘を鳴らす女」が現れる<br/>
そして女は不吉な鐘を鳴らし<br/>
別世界の狩人を、敵対者として呼び寄せるだろう</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-_aBdJ4Vj7Ek/VkfwA8UVAaI/AAAAAAAAL-8/OV-fo0ig0-E/s200/27.%2BMaterials%2B-%2BBastard%2Bof%2BLoran.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/04/bastard-of-loran.html'>Bastard of Loran </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>ローランの落とし子</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Special material used in a Holy Chalice ritual.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>聖杯の儀式に必要となる特別な素材の1つ</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Special material used in a Holy Chalice ritual.<br/><br/>
Remains of Loran infant infected by the scourge.<br/>
A harbinger of curses and symbol of defilement.<br/><br/>
The additional rite Curse defiles dungeons in which hunters'<br/>
HP is greatly eroded, but what better place to seek cursed<br/>
blood gems but in the midst of defilement?</td>
<td style='text-align: left;vertical-align:top;'>聖杯の儀式に必要となる特別な素材の1つ<br/><br/>
獣の病に塗れたローランに生まれた、落とし子たちの遺体<br/>
それは冒涜の象徴であり、呪いを呼ぶ<br/><br/>
追加儀法「呪い」により、冒涜されたダンジョンはすべてを蝕む<br/>
狩人のHPは大きく減ることになるが<br/>
また呪われた血晶石を、冒涜の中でこそ見出すことができるだろう</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-mSlJ8hyjeAE/Vkfv_vjldVI/AAAAAAAAL-c/zAlTz3Sm5ys/s200/19.%2BMaterials%2B-%2BBloodshot%2BEyeball.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/bloodshot-eyeball.html'>Bloodshot Eyeball </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>血走った目玉</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Material used in a Holy Chalice ritual.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>聖杯の儀式に必要となる素材の1つ</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Material used in a Holy Chalice ritual.<br/><br/>
An exquisite eyeball removed quickly after death, or perhaps<br/>
even before. Used to unlock the seal of the old labyrinth<br/>
hintertombs.</td>
<td style='text-align: left;vertical-align:top;'>聖杯の儀式に必要となる素材の1つ<br/><br/>
死亡直後の、あるいは生きた人から抉り出された美しい目玉は<br/>
地下遺跡、僻墓区画の封印を解く鍵となる</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-SWd32fcVw7w/Vkfv_Bpy_CI/AAAAAAAAL-Y/Sfs08UVP_iQ/s200/17.%2BMaterials%2B-%2BBlooming%2BColdblood%2BFlower.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/04/blooming-coldblood-flower.html'>Blooming Coldblood Flower </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>大輪の死血花</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Material used in a Holy Chalice ritual.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>聖杯の儀式に必要となる素材の1つ</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Material used in a Holy Chalice ritual.<br/><br/>
Pale vegetation that commonly grows on coldblood in a<br/>
place long abandoned, that has bloomed into a bright red<br/>
stygian flower.</td>
<td style='text-align: left;vertical-align:top;'>聖杯の儀式に必要となる素材の1つ<br/><br/>
棄てられた場所で、死血に芽吹くという青白い植物<br/>
だが大輪に開いたそれは、真っ赤な彼岸の花だ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-07-Bjnz2nzY/Vkfv_KXIY-I/AAAAAAAAL-Q/UBLGAsD2SZU/s200/16.%2BMaterials%2B-%2BColdblood%2BFlower%2BBulb.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/04/coldblood-flower-bulb.html'>Coldblood Flower Bulb </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>死血花のつぼみ</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Material used in a Holy Chalice ritual.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>聖杯の儀式に必要となる素材の1つ</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Material used in a Holy Chalice ritual.<br/><br/>
Pale vegetation that commonly grows on coldblood in a<br/>
place long abandoned, said to mature slowly in close<br/>
proximity to death, and eventually bloom.</td>
<td style='text-align: left;vertical-align:top;'>聖杯の儀式に必要となる素材の1つ<br/><br/>
棄てられた場所で、死血を芽吹くという青白い植物<br/>
それは死の側にひっそりと育ち、遂に花開くという</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-XlalPPcH074/Vkfv-z9KobI/AAAAAAAAL-I/FxkxUywZyOs/s200/15.%2BMaterials%2B-%2BColdblood%2BFlowerbud.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/coldblood-flowerbud.html'>Coldblood Flowerbud </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>死血花の芽生え</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Material used in a Holy Chalice ritual.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>聖杯の儀式に必要となる素材の1つ</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Material used in a Holy Chalice ritual.<br/><br/>
Pale vegetation that commonly grows on coldblood in a<br/>
place long ago abandoned.</td>
<td style='text-align: left;vertical-align:top;'>聖杯の儀式に必要となる素材の1つ<br/><br/>
棄てられた場所で、死血に芽吹くという青白い植物</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-ydX9Xod9WSg/VkfwAtdupzI/AAAAAAAAL-0/uIqkt_QQT8c/s200/25.%2BMaterials%2B-%2BInflicted%2BOrgan.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/inflicted-organ.html'>Inflicted Organ </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>病巣の臓器</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Special material used in a Holy Chalice ritual.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>聖杯の儀式に必要となる特別な素材の1つ</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Special material used in a Holy Chalice ritual.<br/><br/>
Special body parts collected by the Healing Church.<br/>
What was this gruesome bait used to lure?<br/><br/>
The additional rite Rotted Offering beckons ungodly forces,<br/>
normally terrifying things, but also worthy prey for a special<br/>
hunt.</td>
<td style='text-align: left;vertical-align:top;'>聖杯の儀式に必要となる特別な素材の1つ<br/><br/>
医療教会が、その探索のために腑分けした特別な人体パーツ<br/>
おぞましい腐臭は、つまり寄せ餌の類だ<br/><br/>
追加儀法「腐臭の供犠」により、常ならぬ者たちが現れる<br/>
それらは大抵恐ろしく、だが特別な狩りの対象となるはずだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-2BPFAYhOoPU/Vkfv_kF7blI/AAAAAAAAL-o/b3bkHoDakMg/s200/20.%2BMaterials%2B-%2BLiving%2BString.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/living-string.html'>Living String </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>生きているヒモ</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Special material used in a Holy Chalice ritual.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>聖杯の儀式に必要となる特別な素材の1つ</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Special material used in a Holy Chalice ritual.<br/><br/>
The immense brain that Mensis retrieved from the nightmare<br/>
was indeed lined with eyes on the inside, but they were of<br/>
an evil sort, and the brain itself was terribly rotten.<br/><br/>
But even still, it was a legitimate Great One, and left a relic.<br/>
A living relic, at that, which is a precious thing indeed.</td>
<td style='text-align: left;vertical-align:top;'>聖杯の儀式に必要となる特別な素材の1つ<br/><br/>
メンシスが悪夢で得た巨大な脳みそは<br/>
確かに内に瞳を抱き、だが完全な出来損ないであった<br/>
その瞳は邪眼の類であり、脳自体は腐りきっていた<br/><br/>
しかし、それはやはり上位者であり、遺物を残す<br/>
特に生きたものは、真に貴重である</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-uvmNrVxre5g/VkfwAGTyDII/AAAAAAAAL-w/IXk8lUGNZiI/s200/22.%2BMaterials%2B-%2BPearl%2BSlug.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/pearl-slug.html'>Pearl Slug </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>真珠ナメクジ</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Material used in a Holy Chalice ritual.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>聖杯の儀式に必要となる素材の1つ</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Material used in a Holy Chalice ritual.<br/><br/>
Of the all the strange lifeforms that reside in the nooks and<br/>
crannies of the old labyrinth, the slugs are clear signs of the<br/>
left-behind Great Ones.</td>
<td style='text-align: left;vertical-align:top;'>聖杯の儀式に必要となる素材の1つ<br/><br/>
地下遺跡の各所に巣食う、奇妙な小生物たち<br/>
特にナメクジは、見捨てられた上位者の痕跡である</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-BZaHFN40pqs/Vkfv_yxMXhI/AAAAAAAAL-k/cxG8O9OjkZs/s200/21.%2BMaterials%2B-%2BRed%2BJelly.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/red-jelly.html'>Red Jelly </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>レッドゼリー</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Material used in a Holy Chalice ritual.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>聖杯の儀式に必要となる素材の1つ</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Material used in a Holy Chalice ritual.<br/><br/>
Stillborn infants born of a creature of unknown origin, of the<br/>
type found in some corners of the old labyrinth.</td>
<td style='text-align: left;vertical-align:top;'>聖杯の儀式に必要となる素材の1つ<br/><br/>
それは地下遺跡の各所に死に落ちた<br/>
人ならぬ、なりそこないの赤子たちである</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-eLLnP-95Uf8/Vkfv9zRGIDI/AAAAAAAAL94/66G8kgCLTCQ/s200/09.%2BMaterials%2B-%2B%25285%2529%2BRitual%2BBlood.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/ritual-blood.html'>Ritual Blood</a> 【1-5】</h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>儀式の血 【1-5】</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Material used in a Holy Chalice ritual.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>聖杯の儀式に必要となる素材の1つ</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Material used in a Holy Chalice ritual.<br/><br/>
One of the basic ingredients used to satiate a Holy Chalice is<br/>
this incoagulable blood.<br/><br/>
When all is melted in blood, all is reborn.</td>
<td style='text-align: left;vertical-align:top;'>聖杯の儀式に必要となる素材の1つ<br/><br/>
特にずっと固まらない血は、聖杯を満たす基本素材である<br/>
血はすべてを溶かし、すべてそこから生まれる</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-uNwwIrb1M9k/VkfwAoQgKEI/AAAAAAAAL-4/rBznMvzQebE/s200/24.%2BMaterials%2B-%2BSage%2527s%2BHair.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/sages-hair.html'>Sage's Hair </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>聖者の頭蓋</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Special material used in a Holy Chalice ritual.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>聖杯の儀式に必要となる特別な素材の1つ</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Special material used in a Holy Chalice ritual.<br/><br/>
A body part of a saint, sacrificed by the Healing Church in<br/>
their search for Truth.<br/><br/>
The additional rite Fetid Offering invigorates the Watchers,<br/>
making them more treacherous than normal, but also making<br/>
them worthy prey for a special hunt.</td>
<td style='text-align: left;vertical-align:top;'>聖杯の儀式に必要となる特別な素材の1つ<br/><br/>
医療教会が、その探索のために生贄とした聖者たちの一部<br/>
遺跡の守り人たちは、聖者の死臭に異様な高ぶりを見せたという<br/><br/>
追加儀法「死臭の供犠」により、守り人たちの一部は高ぶりを見せる<br/>
彼らは常より危険だが、また特別な狩りの対象となるはずだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-YF6bgXyvIks/VkfwAaXgKaI/AAAAAAAAL-s/n7J3FHBpX_M/s200/23.%2BMaterials%2B-%2BSage%2527s%2BWrist.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/sages-wrist.html'>Sage's Wrist </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>聖者の手首</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Special material used in a Holy Chalice ritual.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>聖杯の儀式に必要となる特別な素材の1つ</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Special material used in a Holy Chalice ritual.<br/><br/>
A body part of a saint, sacrificed by the Healing Church in<br/>
their search for Truth.<br/><br/>
The additional rite Fetid Offering invigorates the Watchers,<br/>
making them more treacherous than normal, but also making<br/>
them worthy prey for a special hunt.</td>
<td style='text-align: left;vertical-align:top;'>聖杯の儀式に必要となる特別な素材の1つ<br/><br/>
医療教会が、その探索のために生贄とした聖者たちの一部<br/>
遺跡の守り人たちは、聖者の死臭に異様な高ぶりを見せたという<br/><br/>
追加儀法「死臭の供犠」により、守り人たちの一部は高ぶりを見せる<br/>
彼らは常より危険だが、また特別な狩りの対象となるはずだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-LQyjoC9x_k8/Vkfv-kebw5I/AAAAAAAAL-E/OR-0Nq5ZgPw/s200/14.%2BMaterials%2B-%2B%25285%2529%2BTomb%2BMold.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/tomb-mould.html'>Tomb Mold</a> 【1-5】</h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>墓所カビ 【1-5】</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Material used in a Holy Chalice ritual.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>聖杯の儀式に必要となる素材の1つ</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Material used in a Holy Chalice ritual.<br/><br/>
Mold that grows from rotten flesh and blood inside the old<br/>
labyrinth. Matures to bear giant spores.</td>
<td style='text-align: left;vertical-align:top;'>聖杯の儀式に必要となる素材の1つ<br/><br/>
地下遺跡の各所、腐った血肉に生えるカビの類<br/>
育つにつれ大きな胞子を持つ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-9myF15Sze1I/VkfwA3e2L_I/AAAAAAAAL_A/tqM64wfRK5Q/s200/26.%2BMaterials%2B-%2BYellow%2BBackbone.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/yellow-backbone.html'>Yellow Backbone </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>黄色い背骨</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Special material used in a Holy Chalice ritual.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>聖杯の儀式に必要となる特別な素材の1つ</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Special material used in a Holy Chalice ritual.<br/><br/>
Special body parts collected by the Healing Church.<br/>
What was this gruesome bait used to lure?<br/><br/>
The additional rite Rotted Offering beckons ungodly forces,<br/>
normally terrifying things, but also worthy prey for a special<br/>
hunt.</td>
<td style='text-align: left;vertical-align:top;'>聖杯の儀式に必要となる特別な素材の1つ<br/><br/>
医療教会が、その探索のために腑分けした特別な人体パーツ<br/>
おぞましい腐臭は、つまり寄せ餌の類だ<br/><br/>
追加儀法「腐臭の供犠」により、常ならぬ者たちが現れる<br/>
それらは大抵恐ろしく、だが特別な狩りの対象となるはずだ</td>
</tr>
</table>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 id="Key Items" style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px'>Key Items</h3></th></tr></table></center>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-dcPTR4ZYehg/VmSEsiiV_NI/AAAAAAAANNs/Iv_gG2_dOEQ/s200/03.%2BAstral%2BClocktower%2BKey.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/astral-clocktower-key.html'>Astral Clocktower Key </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>時計塔の鍵</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Key to Astral Clocktower, atop the Grand Cathedral.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>大聖堂の最上部、時計塔の鍵</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Key to the Astral Clocktower at the top of the Grand<br/>
Cathedral.<br/><br/>
The caretaker of the tower's numerous patients, known to<br/>
them only as Lady Maria, made her home behind the giant<br/>
star-interpreting clock.</td>
<td style='text-align: left;vertical-align:top;'>大聖堂の最上部、時計塔の鍵<br/><br/>
巨大な星見時計の裏側にあたるその部屋は<br/>
患者たちがマリアと呼ぶ女の、いつからか住処であるという</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-vBqZ2VgOyD4/VmSEsWEgG1I/AAAAAAAANNk/VdVqmG9wimE/s200/02.%2BBalcony%2BKey.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/balcony-key.html'>Balcony Key </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>露台の鍵</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Key to the balcony, 1st floor, Research Hall.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>実験棟1階、露台の扉の鍵</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Key to the balcony on the first floor of the Research Hall.<br/><br/>
Lady Maria of the Astral Clocktower gave this to the patient,<br/>
Adeline.<br/>
Maria had hoped Adeline would find comfort in the faint<br/>
breeze that carried the scent of flowers from the outside, but<br/>
Adeline couldn't fathom her intentions.</td>
<td style='text-align: left;vertical-align:top;'>実験棟1階、露台の扉の鍵<br/><br/>
時計塔のマリアが、患者アデラインに渡したもの<br/>
せめて外気と花の香が、彼女の癒しとなるように<br/><br/>
だが彼女は、それを理解できなかった</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-DUJMRl4SZrE/VmSEtfI_JmI/AAAAAAAANOI/48nTzYU_brs/s200/10.%2BBrain%2BFluid.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/brain-fluid.html'>Brain Fluid </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>脳液</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Greyish amoeba-shaped brain fluid. Wobbles and bounces.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>薄暗いアメーバ状の脳液。プルプルと弾力がある</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Greyish amoeba-shaped brain fluid. Wobbles and bounces.<br/><br/>
Extracted from a patient whose head expanded until that<br/>
was all that they were.<br/><br/>
Once, a young girl had an older brother who was determined<br/>
to become a doctor, and so she willfully became his patient.<br/>
In the end, this led to their encounter with the Eldritch<br/>
Truth, for which they considered themselves blessed.</td>
<td style='text-align: left;vertical-align:top;'>薄暗いアメーバ状の脳液。プルプルと弾力がある<br/>
頭部が肥大し、遂に頭ばかりとなった患者から採取したもの<br/><br/>
かつて、兄は医療者を志し、妹はそのため進んで患者となった<br/>
結果夢のような神秘に見え、兄妹は幸いであった</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-DUJMRl4SZrE/VmSEtfI_JmI/AAAAAAAANOI/48nTzYU_brs/s200/10.%2BBrain%2BFluid.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/brain-fluid.html'>Brain Fluid </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>脳液</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Greyish amoeba-shaped brain fluid. Wobbles and bounces.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>薄暗いアメーバ状の脳液。プルプルと弾力がある</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Greyish amoeba-shaped brain fluid. Wobbles and bounces.<br/><br/>
Extracted from a patient whose head expanded until that<br/>
was all that they were.<br/><br/>
In the early days of the Healing Church, the Great Ones<br/>
were linked to the ocean, and so the cerebral patients would<br/>
imbibe water, and listen for the howl of the sea.<br/>
Brain fluid writhed inside the head, the initial makings of<br/>
internal eyes.</td>
<td style='text-align: left;vertical-align:top;'>薄暗いアメーバ状の脳液。プルプルと弾力がある<br/>
頭部が肥大し、遂に頭ばかりとなった患者から採取したもの<br/><br/>
医療教会初期、上位者は海と紺づけられていた紐づけられていた<br/>
故に頭の患者は、自らを水で満たし、海の声を聞く<br/><br/>
そして脳液とは、頭の中で瞳になろうとする<br/>
その最初の蠢きであるという</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-DUJMRl4SZrE/VmSEtfI_JmI/AAAAAAAANOI/48nTzYU_brs/s200/10.%2BBrain%2BFluid.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/brain-fluid.html'>Brain Fluid </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>脳液</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Greyish amoeba-shaped brain fluid. Wobbles and bounces.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>薄暗いアメーバ状の脳液。プルプルと弾力がある</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Greyish amoeba-shaped brain fluid. Wobbles and bounces.<br/><br/>
Extracted from a patient whose head expanded until that<br/>
was all that they were.<br/><br/>
We fail to realize our own latent potential, until the moment<br/>
it is lost, and we sense its absence. Ironically, this is the very<br/>
nature of insight, like the moment one licks one's own blood,<br/>
only to be startled by its sweetness.</td>
<td style='text-align: left;vertical-align:top;'>薄暗いアメーバ状の脳液。プルプルと弾力があるbr/>
頭部が肥大し、遂に頭ばかりとなった患者から採取したものbr/>br/>
内なるものを自覚せず、失ってそれに気付くbr/>
滑稽だが、それは啓蒙の本質でもあるbr/>
自らの血を舐め、その甘さに驚くように</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-adLM2-E5XaY/Vkf016UGHiI/AAAAAAAAMBE/6Li4V9rJVd4/s200/08.%2BCainhurst%2BSummons.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/cainhurst-summons.html'>Cainhurst Summons </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>カインハーストの招待状</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>A summons inviting you to Cainhurst.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>あなたを、カインハースに誘うものだろうか</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>An old blood-stained summons, inviting an honored<br/>
guest to the forsaken Castle Cainhurst.<br/><br/>
Rather bafflingly, it is addressed to you.<br/><br/>
Do not hesitate; the stagecoach leaves from<br/>
Hemwick crossing.</td>
<td style='text-align: left;vertical-align:top;'>血に汚れた、一通の古い招待状<br/>
いまや失われたカインハーストに誘うその手紙には<br/>
なぜか、あなたの名が記されている<br/><br/>
ヘムウィックの辻で、迎えの馬車に乗りたまえ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-Kx0npu5DR1M/VmSEtL2N9LI/AAAAAAAANN8/rAW3GkBK7gE/s200/07.%2BCelestial%2BDial.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/celestial-dial.html'>Celestial Dial </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>星見盤</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Dial for the great Astral Clock of the Grand Cathedral.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>大聖堂の、巨大な星見時計と対になる観測盤</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A celestial dial that functions with the giant Astral Clock in<br/>
the Grand Cathedral.<br/><br/>
When the dial is held up toward the Astral Clock, the clock<br/>
will come to life, and reveal a secret to its curious interloper.</td>
<td style='text-align: left;vertical-align:top;'>大聖堂の、巨大な星見時計と対になる観測盤<br/><br/>
星見盤を時計に向けて掲げれば、それは再び動き出す<br/>
そして導きとなり、観測者に秘密を漏らすだろう</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-CUvmJ7_K7g8/VmSEtMa7TDI/AAAAAAAANOA/cfHnt5LTBBY/s200/08.%2BEye%2Bof%2Ba%2BBlood-drunk%2BHunter.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/eye-of-blood-drunk-hunter.html'>Eye of a Blood-drunk Hunter </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>血に酔った狩人の瞳</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Eye of a blood-drunk hunter, its pupil collapsed.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>血に酔った狩人の瞳。瞳孔が崩れ、蕩けており</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>The eye of a blood-drunk Hunter. Its pupil is collapsed and<br/>
turned to mush, indicating the onset of the scourge of beasts.<br/><br/>
A hunter who goes drunk with blood is said to be taken by<br/>
the Nightmare, destined to wander forever, engaged in an<br/>
endless hunt. It is a fate that no Hunter can escape.</td>
<td style='text-align: left;vertical-align:top;'>血に酔った狩人の瞳。瞳孔が崩れ、蕩けており<br/>
それは獣の病の特徴でもある<br/><br/>
血に酔った狩人は、悪夢に囚われるという<br/>
悪夢の中を永遠に彷徨い、獣を狩り続ける<br/>
ただ狩人であったが故に</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-Jj4e2B7Ip1o/VmSEs8VEuMI/AAAAAAAANN4/rFGcJJtkpRI/s200/06.%2BEye%2BPendant.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/eye-pendant.html'>Eye Pendant </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>瞳のペンダント</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Eye pendant that unlocks the surgery altar.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>手術祭壇の鍵となる、瞳のペンダント</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>An eye pendant which unlocks the surgery altar.<br/><br/>
There are two cathedrals in the Hunter's Dream. One lies<br/>
past the River of Blood, and another contains the private<br/>
research hall of the Healing Church.<br/><br/>
Only chosen members of the Healing Church, or their<br/>
lamentable patients, can enter the research hall, using this<br/>
eye.<br/><br/>
Grant eyes to the surgery altar skull.</td>
<td style='text-align: left;vertical-align:top;'>手術祭壇の鍵となる、瞳のペンダント<br/><br/>
狩人の悪夢には、大聖堂が2つある<br/>
そして血の河の先、もう1つの大聖堂には<br/>
かつての医療教会の秘した実験棟があるという<br/><br/>
そこに入れるのは、瞳を持つ選ばれた医療者<br/>
あるいは憐れな患者だけだ<br/>
手術祭壇の頭蓋に、瞳を与えたまえ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-fQkhZo8B4cs/Vkf01kiCH_I/AAAAAAAAMBA/jbqtahcH4fg/s200/07.%2BHunter%2BChief%2BEmblem.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/hunter-chief-emblem.html'>Hunter Chief Emblem </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>狩長の印</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Key to the gate to the Grand Cathedral's round plaza.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>大聖堂の円形広場に至る、門を開く鍵となる</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A cloth emblem that belonged to the captain of the<br/>
Church hunters long ago. Opens the main gate that<br/>
leads to the round plaza of the Great Cathedral.<br/><br/>
The main gate is shut tight on nights of the hunt,<br/>
and could only be opened from the other side with<br/>
this emblem. In other words, the captain's return,<br/>
and this emblem, determined the end of the hunt.</td>
<td style='text-align: left;vertical-align:top;'>かつて教会の狩人、その長が持ったという布製の印<br/>
大聖堂の円形広場に至る、正門を開く鍵となる<br/><br/>
正門は、獣狩りの夜に固く閉じられ<br/>
外側からは、ただこの印を持つものにのみ開いたという<br/>
長の帰還は、すなわち、獣狩り完了の印だったのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-GJnPTaC7xvY/Vkf01StkqvI/AAAAAAAAMA4/DnxrXJckZg0/s200/06.%2BIron%2BDoor%2BKey.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/iron-door-key.html'>Iron Door Key </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>鉄扉の鍵</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Key to the iron gate blocking the great midlevel bridge.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>中段の大橋に至る鉄扉を開く鍵</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Of the three great bridges that link the two<br/>
cathedral cradles, this key opens the iron door<br/>
that leads to the midlevel bridge.<br/><br/>
There are no thieves in the nightmare. Then,<br/>
why lock a door? Be warned, there must be a very,<br/>
very good reason.</td>
<td style='text-align: left;vertical-align:top;'>揺りかごの2つの聖堂、これを繋ぐ3つの大橋の内<br/>
中段のそれに至る鉄扉を開く鍵<br/><br/>
悪夢の世界に、盗人のあろうはずもない<br/>
それでも扉を閉じることには、それなりの理由があるものだ<br/>
近づくべきでは、ないかもしれない</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-oxGPkZDrt-g/VmSEs02jBoI/AAAAAAAANN0/Di3yU-9MDLc/s200/05.%2BLaurence%2527s%2BSkull.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/laurences-skull_22.html'>Laurence's Skull </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>ローレンスの頭蓋</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Skull of Laurence, first vicar of the Healing Church.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>医療教会、初代教区長たるローレンスの頭蓋骨</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Skull of Laurence, first vicar of the Healing Church.<br/>
In reality he became the first cleric beast, and his human<br/>
skull only exists within the Nightmare.<br/><br/>
The skull is a symbol of Laurence's past, and what he failed<br/>
to protect. He is destined to seek his skull, but even if he<br/>
found it, it could never restore his memories.</td>
<td style='text-align: left;vertical-align:top;'>医療教会、初代教区長たるローレンスの頭蓋骨<br/>
だが現実には、彼は初めての聖職者の獣であり<br/>
人の頭蓋は悪夢の中にしか存在しない<br/><br/>
それは、終に守れなかった過去の誓いであり<br/>
故にローレンスはこれを求めるだろう<br/>
追憶が、戻るはずもないのだけれど</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-ONUddR7udys/Vkf005hOMCI/AAAAAAAAMAs/YmVPwVEl4LQ/s200/03.%2BLecture%2BTheatre%2BKey.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/lecture-theatre-key.html'>Lecture Theatre Key </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>講義室の鍵</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Key to the Lecture Theatre in the Lecture Building.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>教室棟、講義室の扉の鍵</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Key to the Lecture Theatre in the Lecture Building.<br/><br/>
Today, the two-story Lecture Building is adrift in the<br/>
nightmare, but once it was a place of reflection, where<br/>
scholars learned of history and archaeology.<br/><br/>
Perhaps it still is, as the students in the lecture theatre<br/>
appear to await the return of their professor.</td>
<td style='text-align: left;vertical-align:top;'>教室棟、講義室の扉の鍵<br/><br/>
いまや悪夢に漂う二階建の教室棟は、かつてビルゲンワースが<br/>
史学と考古学の学び舎だった頃のものである<br/>
あるいは今でも学徒たちは、講義室で師を待つのかもしれない</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-TU9H5knYWS4/Vkf0073E7kI/AAAAAAAAMAo/ZGD-37mP1nk/s200/02.%2BLunarium%2BKey.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/lunarium-key.html'>Lunarium Key </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>月見台の鍵</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Key to the lunarium facing the lake, Byrgenwerth Floor 2.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>ビルゲンワースの二階、湖に面した月見台の鍵</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Key to the lunarium facing the lake on the second floor of<br/>
Byrgenwerth College.<br/><br/>
In his final years, Master Willem was fond of the lookout,<br/>
and the rocking chair that he kept there for meditation.<br/><br/>
In the end, it is said, he left his secret with the lake.</td>
<td style='text-align: left;vertical-align:top;'>ビルゲンワースの二階、湖に面した月見台の鍵<br/><br/>
晩年、学長ウィレームはこの場所を愛し、安楽椅子に揺れた<br/>
そして彼は、湖に秘密を隠したという</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-t2NfuxhqwlE/Vkf006JS-qI/AAAAAAAAMAw/tBrrLPZRDG0/s200/01.%2BOedon%2BTomb%2BKey.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/oedon-tomb-key.html'>Oedon Tomb Key </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>地下墓の鍵</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Key to the gate that blocks the Tomb of Oedon.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>オドンの地下墓を閉ざす門扉の鍵</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Key to the gate that blocks the Tomb of Oedon.<br/><br/>
Beyond the tomb, Oedon Chapel can be found<br/>
in the center of the Cathedral Ward.<br/><br/>
Only today the church is abandoned, and some<br/>
say that the residents of Oedon have all gone mad.</td>
<td style='text-align: left;vertical-align:top;'>オドンの地下墓を閉ざす門扉の鍵<br/><br/>
この地下墓の先、オドン教会は聖堂街の中心にあり<br/>
だが、いまや人気のない廃教会である<br/>
噂では、オドンの住人は皆、まともではなくなってしまうのだと</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-1jZC4t817yA/VmSEty3rY3I/AAAAAAAANOQ/MJM-92CJK3w/s200/11.%2BOld%2BHunter%2BBell.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/old-hunter-bell.html'>Old Hunter Bell </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>古い人呼びの鐘</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Consume Insight to ring and call to old hunters for help.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>啓蒙を消賞して鳴らし、古狩人に協力を求める</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>One of the resonating bells that cross the gaps of worlds.<br/>
This bell is cracked and stained with the blood of beasts.<br/><br/>
A human must expend Insight to ring this uncanny bell.<br/><br/>
The old hunters, who have long passed from the dream but<br/>
cannot forget the feeling of the hunt, rely upon messengers<br/>
to relay their thoughts.<br/>
Ring the bell at their side, and they are certain to give a<br/>
listen.<br/>
For the night of the hunt is long, and unchanging.</td>
<td style='text-align: left;vertical-align:top;'>音が次元を跨ぐ共鳴の1つ<br/>
獣血がこびりついた、欠片の鐘<br/><br/>
この神秘の鐘を鳴らすため、人の身では啓蒙を消費する<br/><br/>
夢を失い、だが狩りを忘れぬ古狩人たちは、思いを使者に託す<br/>
その側で鐘を鳴らせば、音色は彼らに届くだろう<br/>
獣狩りの夜だけは、ずっと変わらない</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-z1SEH6nLAd4/Vkf01RzOMnI/AAAAAAAAMA0/mXui86RZVKw/s200/05.%2BOrphanage%2BKey.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/orphanage-key.html'>Orphanage Key </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>孤児院の鍵</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Key to the Orphanage, birthplace of the Choir.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>「聖歌隊」の生所、孤児院の扉の鍵</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Key to the Orphanage, birthplace of the Choir.<br/><br/>
The Orphanage, shadowed by the Grand Cathedral,<br/>
was a place of scholarship and experimentation,<br/>
where young orphans became potent unseen thinkers<br/>
for the Healing Church.<br/><br/>
The Choir, that would later split the Healing Church,<br/>
was a creation of the Orphanage.</td>
<td style='text-align: left;vertical-align:top;'>「聖歌隊」の生所、孤児院の扉の鍵<br/><br/>
大聖堂の膝元にあった孤児院は、かつて学習と実験の舞台となり<br/>
幼い孤児たちは、やがて医療教会の密かな頭脳となった<br/><br/>
教会を二分する上位会派、「聖歌隊」の誕生である</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-Np4GI4smLlc/Vkf02IKvqdI/AAAAAAAAMBU/H9AxlMh0yDo/s200/11.%2BQueenly%2BFlesh.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/queenly-flesh.html'>Queenly Flesh </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>女王の肉片</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>The remains of Annalise, Vileblood Queen of Cainhurst.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>カインハーストの血の女王、アンナリーゼの憐れななれの果て</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>What remains of Annalise, blood queen of Cainhurst.<br/><br/>
This pinkish lump of flesh remains warm, as if cursed.<br/>
All hail the undying queen of blood!</td>
<td style='text-align: left;vertical-align:top;'>カインハーストの血の女王<br/>
アンナリーゼの憐れななれの果て<br/><br/>
だがこのピンク色の肉片は、まだ呪われたように熱い<br/>
素晴らしきかな不死、血の女王よ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-IPlqLXqXLcQ/VmSEsepK3nI/AAAAAAAANNo/h5x6RpJuEtc/s200/00.%2BRing%2Bof%2BBetrothal.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/04/ring-of-betrothal.html'>Ring of Betrothal </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>婚姻の指輪</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Wedlock ring given special meaning by the Great Ones.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>上位者が特別な意味を込めた婚姻の指輪</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>The inhuman beings known as the Great Ones imbued this<br/>
ring of betrothal with some special meaning.<br/><br/>
In the age of the Great Ones, wedlock was a blood contract,<br/>
only permitted to those slated to bear a special child.</td>
<td style='text-align: left;vertical-align:top;'>上位者と呼ばれる人ならぬ何者か<br/>
彼らが特別な意味を込めた婚姻の指輪<br/><br/>
古い上位者の時代、婚姻は血の誓約であり<br/>
特別な赤子を抱く者たちにのみに許されていた</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-cQK0LoKzgKI/Vkf02VU1DBI/AAAAAAAAMBc/f_y-9h1WDX4/s200/14.%2BShort%2BRitual%2BRoot%2BChalice.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/short-ritual-root-chalice.html'>Short Ritual Root Chalice </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>略式儀式の汎聖杯</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Quickly search and join a Chalice Dungeon.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>「聖杯ダンジョン」を速やかに検索、参加できる</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>One of the root chalices that breaks various seals in the Old<br/>
Labyrinth.<br/><br/>
The glass chalice, when full, is used in a short ritual to<br/>
quickly create and join a Chalice Dungeon (not for use in a<br/>
ritual using standard materials).<br/><br/>
Short rituals are conducted at the makeshift altar.</td>
<td style='text-align: left;vertical-align:top;'>地下遺跡各所の封印を解く、汎聖杯の1つ<br/><br/>
満たされたガラスの聖杯は略式の儀式に用いられ<br/>
「聖杯ダンジョン」を速やかに検索、参加できる<br/>
(通常の索材を用いた儀式には使用できない)<br/><br/>
なお、略式の儀式は、簡易祭壇で行うことができる</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-Ot4TIBSgBh4/Vkf01_yn4BI/AAAAAAAAMBM/tX2AD6tJbcU/s200/10.%2BSmall%2BHair%2BOrnament.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/small-hair-ornament.html'>Small Hair Ornament </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>小さな髪飾り</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>A small, plain hair ornament.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>ごく質素な、小さな髪飾り</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A small, very ordinary hair ornament.<br/><br/>
Although it has been lost for quite some time,<br/>
one can still see signs of the care with which<br/>
this tasteful ornament was once kept.<br/><br/>
Its color would stand out most brilliantly against<br/>
a head of grayish hair.</td>
<td style='text-align: left;vertical-align:top;'>ごく質素な、小さな髪飾り<br/><br/>
人の手を離れて久しいが、かつての手入れを感じさせる良品<br/>
それは灰のような髪色にこそ、静かに映えることだろう</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-wyAp8LsIb9Y/Vkf02HrWNFI/AAAAAAAAMBQ/sD4TgWvTbBE/s200/12.%2BTonsil%2BStone.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/tonsil-stone.html'>Tonsil Stone </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>扁桃石</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>A latticed, deformed rock.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>網目の張った歪んだ石</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A latticed, deformed rock, or perhaps a meteorite.<br/><br/>
Appears useless, but possesses some odd gravitational force<br/>
that prevents its riddance. A dubious soul once said:<br/><br/>
"Step lightly round to the right of the great cathedral, and<br/>
seek an ancient, shrouded church... The gift of the godhead<br/>
will grant you strength..."</td>
<td style='text-align: left;vertical-align:top;'>網目の張った歪んだ石。あるいは隕石の類だろうか<br/>
無意味なようで、だがこれを手放せぬ、不思議な引力がある<br/>
あの、おかしな男は言っていた<br/><br/>
大聖堂の右方、隠された古教会を訪れたまえ<br/>
⋯それは神秘、きっと狩りの力になる</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-n4YWWeCEri0/VmSEsroGhxI/AAAAAAAANNw/q-kIsZEh_JM/s200/04.%2BUnderground%2BCell%2BInner%2BChamber%2BKey.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/underground-cell-inner-chamber-key.html'>Underground Cell Inner Chamber Key </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>地下牢最深の鍵</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Key to the inner chamber of the Grand Cathedral cell.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>大聖堂の地下牢、その最深の鍵</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Key to the inner chamber of the cell below the Grand<br/>
Cathedral.<br/><br/>
The innermost chamber of the underground cell holds a lone<br/>
madman. He wears a beast hide, and rings a bell that emits<br/>
no sound.<br/><br/>
Unending death awaits those who can hear the soundless<br/>
bell.</td>
<td style='text-align: left;vertical-align:top;'>大聖堂の地下牢、その最深の鍵<br/><br/>
最深の地下牢には、1人の狂った男が囚われている<br/>
獣の皮を被り、ずっと音の鳴らぬ鐘を鳴らしている<br/><br/>
鳴らぬ音を聞く者に、終わりなき死を</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-tn0omrQxSb8/VmSEsSdFtOI/AAAAAAAANNg/yoUzF9SJzsA/s200/01.%2BUnderground%2BCell%2BKey.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/underground-cell-key.html'>Underground Cell Key </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>地下牢の鍵</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Key to the cell below the Grand Cathedral.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>大聖堂の地下牢の鍵</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Key to the cell below the Grand Cathedral.<br/><br/>
Hunters are held within the underground cell, so that things<br/>
better left unseen, and knowledge better left unknown, will<br/>
decay quietly in the fallow darkness.</td>
<td style='text-align: left;vertical-align:top;'>大聖堂の地下牢の鍵<br/><br/>
地下牢には、狩人たちが囚われている<br/>
見るべきでないもの、知るべきでない事<br/>
すべて暗く朽ち果てるように</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-NoQyylKz1R0/Vkf01ynTurI/AAAAAAAAMBI/pUh6j8Gkr1E/s200/09.%2BUnopened%2BSummons.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/unopened-summons.html'>Unopened Summons </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>未開封の招待状</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Old unopened summons, calling someone to Cainhurst.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>未開封の古い招待状。何者かをカインハーストに誘うものだろうか</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>An old, sealed summons.<br/><br/>
Like the first of its kind, it is an invitation to Cainhurst, but<br/>
for whom is not known, as it lacks an addressee.</td>
<td style='text-align: left;vertical-align:top;'>未開封の古い招待状<br/>
一通目と同じく、何者かをカインハーストに誘うものだろうか<br/>
宛名は特に記されていない</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-cTR6D0Mu9p0/Vkf01dlMdzI/AAAAAAAAMA8/ar3QZ42aAng/s200/04.%2BUpper%2BCathedral%2BKey.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/upper-cathedral-key.html'>Upper Cathedral Key </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>上層の鍵</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Key to the Upper Cathedral Ward seal.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>聖堂街上層を封印する鍵</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>The key to the Upper Cathedral Ward seal.<br/><br/>
The upper echelons of the Healing Church are formed<br/>
by the School of Mensis, based in the Unseen Village,<br/>
and the Choir occupying the Upper Cathedral Ward.<br/><br/>
This key brings one a step closer to the Choir.</td>
<td style='text-align: left;vertical-align:top;'>聖堂街上層を封印する鍵<br/><br/>
医療教会には2つの上位会派があり<br/>
「メンシス学派」は隠し街に、「聖歌隊」は上層に<br/>
それぞれ拠点を置いている<br/><br/>
故にこの鍵は「聖歌隊」に近づくものだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-AU2q-NMrV9U/Vkf02W41xDI/AAAAAAAAMBY/9Y5c4Tf0SYg/s200/13.%2BYharnam%2BStone.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/04/yharnam-stone.html'>Yharnam Stone </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>ヤーナムの石</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Sacred heirloom of Yharnam, Pthumerian Queen.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>トゥメルの女王、ヤーナムの残した聖遺物</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A sacred heirloom left by Yharnam, Pthumerian Queen.<br/><br/>
The Queen lies dead, but her horrific consciousness<br/>
is only asleep, and stirs in unsettling motions.</td>
<td style='text-align: left;vertical-align:top;'>トゥメルの女王、ヤーナムの残した聖遺物<br/><br/>
女王の滅びた今、そのおぞましい意識は眠っている<br/>
だが、それはただ眠っているだけにすぎない⋯</td>
</tr>
</table>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 id="Tools" style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px'>Tools</h3></th></tr></table></center>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-rX38f80plwI/Vkf02hzzMCI/AAAAAAAAMBg/cxhEjy-yrq8/s200/15.%2BBlood%2BGem%2BWorkshop%2BTool.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/blood-gem-workshop-tool.html'>Blood Gem Workshop Tool </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>血晶石の工房道具</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Enables fortification of weapons with blood gems.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>血晶石を捩じりこみ武器を強化できるようになる</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A misplaced workshop tool from the Hunter's Dream.<br/><br/>
The hunter who retrieves this can fortify weapons by<br/>
kneading blood gems into them.<br/><br/>
Blood gems add properties to weapons when used to<br/>
fortify them, as blood defines an organism.</td>
<td style='text-align: left;vertical-align:top;'>狩人の夢から失われていた、工房道具の1つ<br/><br/>
これを取り戻した狩人は<br/>
血晶石を捩じりこみ武器を強化できるようになる<br/><br/>
血晶石の強化は、また武器の性質を様々に変化させる<br/>
それは、血そのものが生き物を規定するように</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-h0YgigAg_oo/Vkf02m3hP_I/AAAAAAAAMBk/Bm-WVL7sHcU/s200/16.%2BRune%2BWorkshop%2BTool.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/rune-workshop-tool.html'>Rune Workshop Tool </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>秘文字の工房道具</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Enables etching Caryll Runes into one's consciousness.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>カレル文字を脳裏に焼き、その神秘の力を得ることができる</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Runesmith Caryll, student of Byrgenwerth,<br/>
transcribed the inhuman utterings of the Great Ones<br/>
into what are now called Caryll Runes.<br/><br/>
The hunter who retrieves this workshop tool can etch<br/>
Caryll Runes into the mind to attain their wondrous<br/>
strength.<br/><br/>
Provost Willem would have been proud of Caryll's runes,<br/>
as they do not rely upon blood in any measure.</td>
<td style='text-align: left;vertical-align:top;'>ビルゲンワースの学徒、筆記者カレルは<br/>
人ならぬ上位者の音を記録し、それをカレル文字と称した<br/><br/>
この工房道具を取り戻した狩人は<br/>
カレル文字を脳裏に焼き、その神秘の力を得ることができる<br/>
血に依らぬそれは、学長ウィレームの理想に近いものだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-YKZuqFn2QSA/Vkf024IOjuI/AAAAAAAAMBs/XBoaiTM8sBg/s200/17.%2BWorkshop%2BHaze%2BExtractor.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/04/workshop-haze-extractor.html'>Workshop Haze Extractor </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>霞削りの工房道具</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Extract arcane haze from ritual materials.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>儀式素材を削り「神秘の霞」を得ることができる</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A misplaced workshop tool from the Hunter's Dream.<br/><br/>
The hunter who retrieves this can extract Arcane Haze<br/>
from ritual materials.<br/><br/>
But alas, spent materials are lost.</td>
<td style='text-align: left;vertical-align:top;'>狩人の夢から失われていた、工房道具の1つ<br/><br/>
これを取り戻した狩人は<br/>
儀式素材を削り 「神秘の霞」 を得ることができる<br/><br/>
ただし、霞を削り出した素材は、失われてしまう</td>
</tr>
</table>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 id="Badges" style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px'>Badges</h3></th></tr></table></center>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-Qwt5qXy9MXc/Vkf031yovAI/AAAAAAAAMCQ/IyLtbzMGDTU/s200/27.%2BCainhurst%2BBadge.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/cainhurst-badge.html'>Cainhurst Badge </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>カインの証</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Badge of the royal guards of Cainhurst.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>カインハーストの近衛騎士たる証</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Badge of the royal guards of Cainhurst, loyal guardians of<br/>
the Vileblood Queen Annalise.<br/><br/>
The Vilebloods are hunters of blood, and hunt prey as they<br/>
search for blood dregs. The hunter who joins them is faced<br/>
with a decision: to merely borrow their strength, or to<br/>
become one of them, heart and soul.</td>
<td style='text-align: left;vertical-align:top;'>カインハーストの血の女王<br/>
アンナリーゼを守る近衛騎士たる証<br/><br/>
彼らはまず血の狩人であり、「血の穢れ」を求めて獲物を狩る<br/>
自らもそうなるのか、あるいはその力だけを借りるものか<br/>
それは証を持つ者次第だ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-FzmCp17WFgE/Vkf0350HwVI/AAAAAAAAMCM/JJjfNLsIUkY/s200/26.%2BCosmic%2BEye%2BWatcher%2BBadge.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/cosmic-eye-watcher-badge.html'>Cosmic Eye Watcher Badge </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>星の瞳の狩人証</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Badge of the Choir, Healing Church elites.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>医療教会の上位会派「聖歌隊」の一員の証</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Badge of a member of the Choir, elites of the<br/>
Healing Church.<br/><br/>
The eye signifies the very cosmos.<br/><br/>
The Choir stumbled upon an epiphany, very suddenly<br/>
and quite by accident. Here we stand, feet planted in<br/>
the earth, but might the cosmos be very near us, only<br/>
just above our heads?</td>
<td style='text-align: left;vertical-align:top;'>医療教会の上位会派「聖歌隊」の一員の証<br/>
その瞳は宇宙を象っている<br/><br/>
「聖歌隊」の気付きは、かつて突然に訪れたという<br/><br/>
すなわち、地上にある我々のすぐ頭上にこそ<br/>
まさに宇宙があるのではないか?</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-CGJ_WHKGp9c/Vkf03AM58NI/AAAAAAAAMB4/MirUd_lhTw0/s200/21.%2BCrow%2BHunter%2BBadge.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/crow-hunter-badge.html'>Crow Hunter Badge </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>鴉の狩人証</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Badge of the crow, signifying a Hunter of Hunters.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>鴉の狩人証。狩人狩りの証</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Badge of a Hunter of Hunters, who hunts those who have<br/>
become addled with blood.<br/><br/>
The badge of the Hunter of Hunters is quietly passed down<br/>
from generation to generation, usually to an outsider from<br/>
the hinterlands.<br/><br/>
To be entrusted with this cursed badge, one must be strong,<br/>
resilient to the seduction of blood, and gracious when taking<br/>
a comrade's life.</td>
<td style='text-align: left;vertical-align:top;'>獣狩りの血に酔った狩人を狩る、狩人狩りの証<br/><br/>
仲間を狩る証は、代々1人だけに、ひっそりと受け継がれた<br/>
その多くは辺境の異邦者であったという<br/><br/>
まず強く、血に酔わず、また仲間を狩るに尊厳を忘れない<br/>
そんな狩人だけが、この呪われた証を任されるのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-5RjyP7ystwE/VmSEtehxXtI/AAAAAAAANOE/AijXwSxkLAA/s200/09.%2BFiring%2BHammer%2BBadge.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/firing-hammer-badge.html'>Firing Hammer Badge </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>撃鉄の狩人証</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Firing Hammer badge, of the old Oto Workshop.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>撃鉄の狩人証。古い一会派、オト工房が発行したもの</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Badge crafted by the Oto Workshop, precursor to the<br/>
workshop of the heretical Powder Kegs.<br/><br/>
The Powder Kegs were driven by singular ideas, and crafted<br/>
strange weapons of great intricacy.<br/>
It is clear that the philosophy of the Powder Kegs was<br/>
already established at this time.</td>
<td style='text-align: left;vertical-align:top;'>工房の異端「火薬庫」の前身となる一会派<br/>
オト工房の発行した狩人証<br/><br/>
独自の発想と、複雑な機構。そして奇妙な武器<br/>
「火薬庫」の哲学は、この頃既に息づいていた</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-3cj7iHR7KbA/Vkf03ItmwLI/AAAAAAAAMBw/Q3GXFyFBZoc/s200/19.%2BPowder%2BKeg%2BHunter%2BBadge.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/powder-keg-hunter-badge.html'>Powder Keg Hunter Badge </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>火薬の狩人証</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Badge of a Powder Keg hunter, crafted by Powder Kegs.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>火薬狩人証。工房の異端「火薬庫」が発行したもの</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Badge crafted by the Powder Kegs,<br/>
the heretics of the Workshop.<br/><br/>
The Powder Kegs adoration of complex design and<br/>
big booms culminated in weapon designs that<br/>
contrast with those traditionally of the Workshop.<br/><br/>
The late Powder Kegs, bless their souls, had a motto:<br/>
"If a weapon ain't got kick, it just ain't worth it."</td>
<td style='text-align: left;vertical-align:top;'>工房の異端として知られる「火薬庫」が発行した狩人証br/>br/>
複雑な機構構造と、爆発的な威力にこそ魅力を見た彼らはbr/>
それまでの工房とは一線を画す、奇妙な武器を生み出したbr/>br/>
今は亡き「火薬庫」は嘯いたものだbr/>
「つまらないものは、それだけでよい武器ではあり得ない」></td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-7I29n-D1pEM/Vkf03Jk6vVI/AAAAAAAAMB0/RZ6obfqr1-A/s200/20.%2BOld%2BHunter%2BBadge.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/old-hunter-badge.html'>Old Hunter Badge </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>古びた狩人証</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Hunter badge crafted in the age of old Gehrman.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>老ゲールマンの時代に発行された狩人証</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>This hunter's badge, crafted in Gehrman's time,<br/>
has no practical purpose, except perhaps to<br/>
assist in romanticizing about the past.<br/><br/>
The badge was a special privilege for the hunters<br/>
of the past, and should not be dishonored.<br/><br/>
It should be left in peace, unless one is truly<br/>
prepared to assume the will of those gone before.</td>
<td style='text-align: left;vertical-align:top;'>老ゲールマンの時代に発行された狩人証<br/>
もはや意味もなく、ただ過ぎし日を懐かしむものだ<br/><br/>
それは古い者たちの特権であり、侵すべきものではない<br/>
そっとしておこう。真にその遺志を継ぐものでなければ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-igBOht-xtsY/Vkf03qQlNgI/AAAAAAAAMCE/t5w1CbfAjaw/s200/24.%2BRadiant%2BSword%2BHunter%2BBadge.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/radiant-sword-hunter-badge.html'>Radiant Sword Hunter Badge </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>輝く剣の狩人証</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Radiant sword hunter badge, for Ludwig's successors.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>輝く剣の狩人証。狩人ルドウイークの直系を示す</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>One of the badges crafted by the Healing Church.<br/><br/>
The radiant sword indicates the heirs to the will of Ludwig.<br/><br/>
These hunters, also known as Holy Blades, are what remains<br/>
of an ancient line of heroes that date back to a very early<br/>
age of honor and chivalry.</td>
<td style='text-align: left;vertical-align:top;'>かつて医療教会の工房が発行した、狩人証の1つ<br/>
輝く剣のそれは、狩人ルドウイークの直系を示す<br/><br/>
それは聖剣の二つ名で知られる狩人たちであり<br/>
唯一、獣狩人が英雄たり得た時代の名残である<br/>
もうずっと前のことだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-pOy_u-OlnN0/Vkf02zVjjII/AAAAAAAAMBo/RfnOTEWtiEA/s200/18.%2BSaw%2BHunter%2BBadge.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/saw-hunter-badge.html'>Saw Hunter Badge </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>ノコギリの狩人証</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Badge of a Workshop-sanctioned hunter.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>工房に認められた、獣狩りの狩人の証</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Badge crafted long ago at the Workshop.<br/>
Attests to one's prowess as a hunter of beasts.<br/><br/>
The Workshop is gone, and no group recognizes<br/>
this meaningless badge, except the messengers<br/>
in the bath, who understand its profundity.<br/><br/>
Certain things can only be entrusted with a hunter<br/>
in possession of this badge, or so they believe.</td>
<td style='text-align: left;vertical-align:top;'>かつて工房が発行した、狩人証<br/>
工房に認められた、獣狩りの狩人の証<br/><br/>
もはや工房は無く、証を求める組織もないが<br/>
ただ水盆の使者たちだけが、そこに意味を見出すだろう<br/>
証を持つ狩人にこそ、託すべきものがあるようだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-EM7rTn2UV9U/Vkf03T5BZPI/AAAAAAAAMB8/mlE1sZjqlRo/s200/22.%2BSpark%2BHunter%2BBadge.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/spark-hunter-badge.html'>Spark Hunter Badge </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>雷光の狩人証</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Badge of friends of Archibald, Church workshop eccentric.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>教会工房の変人、アーチボルドの仲間の証</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Badge crafted in secret by Archibald, the infamous eccentric<br/>
of the Healing Church, for his friends.<br/><br/>
Archibald was fascinated by the blue sparks that emanate<br/>
from the hides of the darkbeasts, and dedicated his life to its<br/>
artificial reproduction, in a style of inquiry that, incidentally,<br/>
closely followed the methodology of Byrgenwerth.</td>
<td style='text-align: left;vertical-align:top;'>医療教会の工房で変人として知られた<br/>
アーチボルドの仲間の証。彼が勝手に発行したもの<br/><br/>
黒獣が纏うという青い雷光に魅入られた彼は<br/>
生涯をその人工的再現に捧げた<br/>
ある意味それは、極めてビルゲンワース的であったろう</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-jNggLK_QylU/Vkf03a4SqtI/AAAAAAAAMCA/6y5fN20RuPc/s200/23.%2BSword%2BHunter%2BBadge.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/sword-hunter-badge.html'>Sword Hunter Badge </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>剣の狩人証</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Badge of the swordsman hunters under Church's blessing.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>剣の狩人証。銀の剣は、教会の狩人の象徴でもある</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>One of the badges crafted by the Healing Church.<br/>
The silver sword is a symbol of a Church hunter.<br/><br/>
Ludwig was the first of many Healing Church hunters<br/>
to come, many of whom were clerics. As it was,<br/>
clerics transformed into the most hideous beasts.</td>
<td style='text-align: left;vertical-align:top;'>かつて医療教会の工房が発行した、狩人証の1つ<br/>
銀の剣は、教会の狩人の象徴でもある<br/><br/>
ルドウイークを端とする医療教会の狩人は<br/>
また聖職者であることも多かった<br/>
そして、聖職者こそがもっとも恐ろしい獣になる</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-IGqHYCffo9o/Vkf03vy41HI/AAAAAAAAMCI/G0Kb3ePml0Y/s200/25.%2BWheel%2BHunter%2BBadge.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/wheel-hunter-badge.html'>Wheel Hunter Badge </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>車輪の狩人証</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Wheel hunter badge, from the Church's secret workshop.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>車輪の狩人証。教会の秘密工房のもの</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Martyr Logarius led a band of Executioners, and this badge<br/>
was crafted at their dedicated workshop. The wheel<br/>
symbolizes righteous destiny.<br/><br/>
Their workshop was a secretive enclave of mystical beliefs<br/>
and heady fanaticism which served as the backbone of the<br/>
Executioners' unique brand of justice.</td>
<td style='text-align: left;vertical-align:top;'>殉教者ローゲリウスが率いた処刑隊<br/>
その専用工房が発行した証。車輪は正しい運命である<br/><br/>
それは狂的な信仰と神秘主義に彩られた秘密の場であり<br/>
処刑隊の正義を支える力となった</td>
</tr>
</table>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 id="Messengers" style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px'>Messengers</h3></th></tr></table></center>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-sbvjzIwZo1E/Vkf04YnEueI/AAAAAAAAMCc/nMzdsNK5LZM/s200/30.%2BStump%2BMessengers%2BBlack%2BHat.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/black-messenger-hat.html'>Black Messenger Hat </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>使者の黒帽子</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Hat that the messengers are oddly fond of.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>なぜか使者の被る帽子</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Hat that messengers are oddly fond of.<br/>
Symbol of the preventative hunters of<br/>
the Healing Church.<br/><br/>
The inhabitants of the stump appear to have an<br/>
interest in adornment. Why not let them be happy,<br/>
and revel as babes?</td>
<td style='text-align: left;vertical-align:top;'>なぜか使者の被る帽子<br/>
医療教会の予防の狩人、その象徴である<br/><br/>
切り株の洞に潜む使者たちは、装飾に與味があるらしい<br/>
どうせ児戲とて、まあ喜ぶのならいいではないか</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-pze6e54RyRY/Vkf04oJM-aI/AAAAAAAAMCk/GKPTJLtZTgg/s200/32.%2BStump%2BMessengers%2BBloody%2BHead%2BBandage.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/04/bloody-messenger-head-bandage.html'>Bloody Messenger Head Bandage </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>使者の血塗れ包帯頭</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Accessory worn by messengers playing make-believe.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>勘違いした使者の装飾</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Accessory adored by naïve messengers imitating the<br/>
bandages of scourge victims, unaware of their meaning.<br/>
The spatters of blood give it a particularly nice touch.<br/><br/>
The inhabitants of the stump appear to have an<br/>
interest in adornment. Why not let them be happy,<br/>
and revel as babes?</td>
<td style='text-align: left;vertical-align:top;'>勘違いした使者の装飾<br/>
獣の病の罹患者、なぜかその包帯姿を真似たもの<br/>
丁寧に血までついている<br/><br/>
切り株の洞に潜む使者たちは、装飾に與味があるらしい<br/>
どうせ児戲とて、まあ喜ぶのならいいではないか</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-sboUhgDIKE4/Vkf04Qa6w7I/AAAAAAAAMCg/-9jADcAUgo0/s200/31.%2BStump%2BMessengers%2BHead%2BBandage.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/messenger-head-bandage.html'>Messenger Head Bandage </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>使者の包帯頭</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Accessory worn by messengers playing make-believe.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>勘違いした使者の装飾</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Accessory adored by naïve messengers imitating the<br/>
bandages of scourge victims, unaware of their meaning.<br/><br/>
The inhabitants of the stump appear to have an<br/>
interest in adornment. Why not let them be happy,<br/>
and revel as babes?</td>
<td style='text-align: left;vertical-align:top;'>勘違いした使者の装飾<br/>
獣の病の罹患者、なぜかその包帯姿を真似たもの<br/><br/>
切り株の洞に潜む使者たちは、装飾に與味があるらしい<br/>
どうせ児戲とて、まあ喜ぶのならいいではないか</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-6pVaQyzlbl0/Vkf04Pnw1lI/AAAAAAAAMCU/mq2Hb85ShmY/s200/28.%2BStump%2BMessengers%2BTop%2BHat.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/messenger-top-hat.html'>Messenger Top Hat </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>使者のトップハット</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Hat that the messengers are oddly fond of.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>なぜか使者の被る帽子</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Hat that messengers are oddly fond of.<br/>
A nice top hat rounds out any Yharnam gentleman.<br/><br/>
The inhabitants of the stump appear to have an<br/>
interest in adornment. Why not let them be happy,<br/>
and revel as babes?</td>
<td style='text-align: left;vertical-align:top;'>なぜか使者の被る帽子<br/>
ヤーナム紳士の嗜みとなるトップハット<br/><br/>
切り株の洞に潜む使者たちは、装飾に與味があるらしい<br/>
どうせ児戲とて、まあ喜ぶのならいいではないか</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-Y90wafRYRKA/Vkf04lQuOTI/AAAAAAAAMCo/9vrE78zDYew/s200/33.%2BStump%2BMessengers%2BUrn%2BFestival.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/messenger-urn-festival.html'>Messenger Urn Festival </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>使者の壺祭り</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Accessory worn by messengers playing make-believe.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>勘違いした使者の装飾</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Accessory adored by naïve messengers.<br/>
The messengers wear the urns, filled with incense<br/>
that wards off beasts, on their heads upside-down,<br/>
suggesting a predilection to the dark.<br/><br/>
The inhabitants of the stump appear to have an<br/>
interest in adornment. Why not let them be happy,<br/>
and revel as babes?</td>
<td style='text-align: left;vertical-align:top;'>勘違いした使者の装飾<br/>
獣避けの香を蔵するための壺を、逆さにして被ったもの<br/>
使者とは、暗闇を嗜むものだろうか<br/><br/>
切り株の洞に潜む使者たちは、装飾に與味があるらしい<br/>
どうせ児戲とて、まあ喜ぶのならいいではないか</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-rj6V-1Kkjmw/Vkf0400rKkI/AAAAAAAAMCs/V3-txgMWNjE/s200/34.%2BStump%2BMessengers%2BRed%2BRibbon.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/red-messenger-ribbon.html'>Red Messenger Ribbon </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>使者の赤リボン</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Red ribbon that the messengers are oddly fond of.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>なぜか使者のつける赤いリボン</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Red ribbon that messengers are oddly fond of.<br/><br/>
The thick, pungent red was drawn from the organs<br/>
of some unfortunate victim.<br/><br/>
A strange choice indeed, but perhaps for the messengers<br/>
wearing this accessory constitutes a form of mourning.</td>
<td style='text-align: left;vertical-align:top;'>なぜか使者のつける赤いリボン<br/><br/>
臭いたつ濃い赤は臓物の血の色であり<br/>
持ち主の運命は想像するに難くない<br/><br/>
これを好む様は異様であるが、あるいは<br/>
使者の装いが供養になるものだろうか</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-gl0wfw8AIsQ/Vkf04xuyoxI/AAAAAAAAMCw/-1Lc08MbHk8/s200/35.%2BStump%2BMessengers%2BWhite%2BRibbon.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/04/white-messenger-ribbon.html'>White Messenger Ribbon </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>使者の白リボン</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>White ribbon that the messengers are oddly fond of.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>なぜか使者のつける白いリボン</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>White ribbon that messengers are oddly fond of.<br/><br/>
A ribbon made of fine lace that shines remarkably,<br/>
more suited to pretty young girls than<br/>
silly old messengers.</td>
<td style='text-align: left;vertical-align:top;'>なぜか使者のつける白いリボン<br/><br/>
美しい光沢、織細なレースを伴ったそれは<br/>
やはり可憐な少女にこそ映えるものだろう</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-yD0GnZ0cXBU/Vkf04ESDMFI/AAAAAAAAMCY/hcq9vHp6Xvo/s200/29.%2BStump%2BMessengers%2BWorn%2BTop%2BHat.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/worn-messenger-top-hat.html'>Worn Messenger Top Hat </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>使者のよれよれトップ</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Hat that the messengers are oddly fond of.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>なぜか使者の被る帽子</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A worn, rumpled top hat that messengers are oddly fond of.<br/><br/>
The inhabitants of the stump appear to have an interest in<br/>
adornment. Why not let them be happy, and revel as babes?</td>
<td style='text-align: left;vertical-align:top;'>なぜか使者の被る帽子<br/>
使い古され、よれよれのトップハット<br/><br/>
切り株の洞に潜む使者たちは、装飾に與味があるらしい<br/>
どうせ児戲とて、まあ喜ぶのならいいではないか</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-wqecLmPOoiY/VlB4obZRySI/AAAAAAAAMg0/mavHo3dKqp8/s200/yharnam%2Bmessenger%2Bhat%2Bbig.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/yharnam-messenger-hat.html'>Yharnam Messenger Hat </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>使者のヤーナム帽</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>Hat that the messengers are oddly fond of.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>なぜか使者の被る帽子</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>Hat that messengers are oddly fond of.<br/><br/>
Commonly called a Yharnam hat.<br/><br/>
The inhabitants of the stump appear to have an interest<br/>
in adornment. Why not let them be happy, and revel as<br/>
babes?</td>
<td style='text-align: left;vertical-align:top;'>なぜか使者の被る帽子<br/>
ヤーナム帽と呼ばれる、この街で一般的なもの<br/><br/>
切り株の洞に潜む使者たちは、装飾に與味があるらしい<br/>
どうせ児戲とて、まあ喜ぶのならいいではないか</td>
</tr>
</table>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 id="Right Hand Weapons" style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px'>Right Hand Weapons</h3></th></tr></table></center>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-97949pxgaqo/VmSHD40KQuI/AAAAAAAANPo/TnsjCNmGteQ/s200/10.%2BAmygdalan%2BArm.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/amygdalan-arm.html'>Amygdalan Arm </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>小アメンの腕</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>The arm of a small Amygdala Great One.<br/><br/>
Strictly speaking, the Amygdalan Arm is no trick weapon of<br/>
any sort, but certain madmen wield them like clubs.<br/><br/>
Starts as a large, tough blunt weapon formed of bone, but<br/>
when extended, the hand quivers as if it were still alive.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>アメンドーズと呼ばれる上位者たち<br/>
その中でも小型の個体の、腕の一本<br/><br/>
厳密には「仕掛け武器」でも何でもないが<br/>
異常者の中には、これを武器として振るう者がいる<br/><br/>
通常は骨の塊、硬く大きな鈍器のようだが<br/>
これを伸ばし振るうとき<br/>
先端は、未だ生きているように蠢くという</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-eTE79cypr2s/Vkh2kdZt6TI/AAAAAAAAMGI/GhzTwixvdYM/s200/15.%2BBeast%2BClaw%2BDescr.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/beast-claw.html'>Beast Claw </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>獣の爪</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Beastly weapon wielded by Irreverent Izzy.<br/><br/>
Crafted by chiseling the long bones of an undead darkbeast<br/>
and fastening them to the weapon. The bones are still alive,<br/>
and when unleashed, grant its wielder a spurt of beastly<br/>
power.<br/><br/>
As flesh is flayed and blood is sprayed, the beast within<br/>
awakens, and in time, the wielder of this weapon surges with<br/>
both strength and feverish reverie.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>背教者イジーの用いた獣の武器<br/><br/>
忌まわしい不死の黒獣、その長骨を奪い、削り<br/>
縛り付けたこの武器は<br/>
いまだ生き、解放により使用者を一時の獣性に導く<br/><br/>
獣性は攻撃により、傷つき裂ける肉と返り血により高まり<br/>
それを続けることで、更なる力と快楽を、使用者にもたらすだろう</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-IZoUyuEKrKE/VmSHC2IPohI/AAAAAAAANPM/-ijWmEZNfvM/s200/02.%2BBeast%2BCutter.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/beast-cutter.html'>Beast Cutter </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>獣肉断ち</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A trick weapon wielded by the old hunters.<br/><br/>
This thick iron cleaver slices through the toughest of beast<br/>
hides, and when transformed the blade splits into sections,<br/>
allowing one to lash it in the fashion of a heavy whip.<br/><br/>
This crude weapon relies on brute force and is regrettably<br/>
inelegant, suggesting that the hunts of the earliest hunters<br/>
made for horrific affairs, painted in sanguine blacks and<br/>
reds.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>古い狩人の用いた「仕掛け武器」<br/><br/>
硬い獣肉をすら断ち切るための分厚い鉄の鉈は<br/>
仕掛けにより刃が分かれ、重い鞭のように振るうこともできる<br/><br/>
無骨で、力に任せるその武器は、洗練とは言い難い<br/>
故に古狩人の狩りは凄惨で、その姿は赤黒い血に塗れていた</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-2_a6yU5sUpU/VmSHC_ZGcCI/AAAAAAAANPI/48QVQPxeQIQ/s200/01.%2BBeasthunter%2BSaif.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/beasthunter-saif.html'>Beasthunter Saif </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>獣狩りの曲刀</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A trick weapon used by the old hunters.<br/><br/>
A second blade is found inside the curve of the main one. In<br/>
its initial form, the saif can be wielded like a long curved<br/>
sword, but when transformed, its blade is contracted,<br/>
allowing for quick, repeated stabs.<br/><br/>
Although this trick weapon allows for adaptive combat, it<br/>
was later replaced by saws and similar weapons that were<br/>
more effective at disposing of beasts.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>古い狩人の用いた「仕掛け武器」<br/><br/>
曲がった刀身の内側にも、追加の刃が仕込まれ<br/>
変形前は、長柄の曲刀として縦横に振るう事ができる<br/>
また変形により刃を畳み、短い連撃を叩き込む<br/><br/>
柔軟な戦術を可能とする「仕掛け武器」であったが<br/>
やがてノコギリなど、より獣向けの武器に取って代わられた</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-gUmXyi6RZZs/Vkh2iuStJdI/AAAAAAAAMFg/m1o2pkdMPgc/s200/06.%2BBlade%2Bof%2BMercy%2BDescr.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/warped-twinblades.html'>Blade of Mercy </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>慈悲の刃</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A special trick weapon passed down among<br/>
hunters of hunters. One of the oldest weapons<br/>
of the workshop.<br/><br/>
Splits into two when activated. The weapon's<br/>
warped blades are forged with siderite, a rare mineral<br/>
of the heavens. Most effective in swift attacks,<br/>
such as after a quick-stepping.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>狩人狩りに代々受け継がれる、特別な「仕掛け武器」<br/>
最も古い工房の武器の1つ<br/><br/>
仕掛けにより2枚に分かれる、その歪んだ刃には<br/>
星に由来する希少な隕鉄が用いられ<br/>
ステップなど、高速にのった攻撃で真価を発揮する</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-IRZ_4Z5c2Ug/VmSHD7H0BqI/AAAAAAAANPw/nxSPptOWda4/s200/09.%2BBloodletter.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/bloodletter.html'>Bloodletter </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>瀉血の槌</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>The demented hunter weapon brandished by Brador, the<br/>
Healing Church assassin.<br/><br/>
The Bloodletter assumes its true and terrifying form after it<br/>
draws upon blood from the inner reaches of one's body and<br/>
soul.<br/><br/>
This is the only effective means of expelling tainted blood, or<br/>
so Brador, isolated in his cell, continued to believe.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>医療教会の刺客、狩人ブラドーの狂った狩武器<br/>
はらわたの、心の底に溜まった血を吸い<br/>
おぞましい本性を露わにする<br/><br/>
それはまた、悪い血を外に出す唯一の方法だ<br/>
地下牢に籠ったブラドーは、そう信じ続けていた</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-cTui9YBWo-0/VmSHDjrXm5I/AAAAAAAANPc/j6jJcx3iUt0/s200/07.%2BBoom%2BHammer.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/boom-hammer.html'>Boom Hammer </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>爆発金槌</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A trick weapon used by the old hunters, and crafted by the<br/>
workshop heretics, the Powder Kegs.<br/><br/>
A giant hammer equipped with a miniature furnace. When<br/>
ignited and fired, it emits a volley of flame that explodes<br/>
furiously upon impact.<br/><br/>
Crush the beasts, then burn them - the brute simplicity of the<br/>
Boom Hammer was favored by hunters with an acute<br/>
distaste for beasts.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>古い狩人の用いた「仕掛け武器」<br/>
工房の異端「火薬庫」の手になるもの<br/><br/>
小炉付きの巨大な金槌であり、撃鉄を起こした後の一撃は<br/>
火を巻き、着弾時に激しい爆発を起こす<br/><br/>
獣を叩き潰し、焼き尽くす<br/>
その端的な攻撃性は、獣を憎む狩人たちに好まれたという</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-VSybstF3szU/Vkh2iZLollI/AAAAAAAAMFY/JDsS3uyjqbs/s200/05.%2BBurial%2BBlade%2BDescr.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/burial-blade.html'>Burial Blade </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>葬送の刃</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Trick weapon wielded by Gehrman, the first hunter.<br/><br/>
A masterpiece that defined the entire array of weapons<br/>
crafted at the workshop. Its blade is forged with siderite,<br/>
said to have fallen from the heavens.<br/><br/>
Gehrman surely saw the hunt as a dirge of farewell, wishing<br/>
only that his prey might rest in peace, never again to awaken<br/>
to another harrowing nightmare.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>最初の狩人、ゲールマンが用いた「仕掛け武器」<br/><br/>
すべての工房武器の原点となるマスターピースであり<br/>
その刃には、星に由来する希少な隕鉄が用いられている<br/><br/>
ゲールマンは狩りを、弔いになぞらえていたのだろう<br/>
せめて安らかに眠り、二度と辛い悪夢に目覚めぬように</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-5wk648PcU94/VmSHDEwldyI/AAAAAAAANPQ/fBrXhglA4zc/s200/04.%2BHoly%2BMoonlight%2BSword.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/holy-moonlight-sword.html'>Holy Moonlight Sword </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>月光の聖剣</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>An arcane sword discovered long ago by Ludwig.<br/>
When blue moonlight dances around the sword, and it<br/>
channels the abyssal cosmos, its great blade will hurl a<br/>
shadowy lightwave.<br/><br/>
The Holy Moonlight Sword is synonymous with Ludwig, the<br/>
Holy Blade, but few have ever set eyes on the great blade,<br/>
and whatever guidance it has to offer, it seems to be of a<br/>
very private, elusive sort.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>かつてルドウイークが見出した神秘の剣<br/>
青い月の光を纏い、そして宇宙の深淵を宿すとき<br/>
大刃は暗い光波を迸らせる<br/><br/>
「聖剣のルドウイーク」を象徴する武器であるが<br/>
その大刃を実際に目にした者は少ない<br/>
それは彼だけの、密かに秘する導きだったのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-5GJxbvuFlpg/Vkh2hjr30pI/AAAAAAAAMFM/r2zE2TkPM04/s200/03.%2BHunter%2BAxe%2BDescr.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/hunters-axe.html'>Hunter Axe </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>獣狩りの斧</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>One of the trick weapons of the workshop, commonly<br/>
used on the hunt.<br/><br/>
Retains the qualities of an axe, but offers a wider<br/>
palette of attacks by transforming. Boasts a heavy<br/>
blunt attack, leading to high rally potential.<br/><br/>
No matter their pasts, beasts are no more than beasts.<br/>
Some choose this axe to play the part of executioner.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>狩人が獣狩りに用いる、工房の「仕掛け武器」の1つ<br/><br/>
斧の特性はそのままに、変形により状況対応能力を高めており<br/>
重い一撃「重打」と、リゲイン量の高さが特徴となる<br/><br/>
元がどうであれ、獣は既に人ではない<br/>
だがある種の狩人は、処刑の意味で好んで斧を用いたという</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-ErSvHHwDQgA/Vkh2i7UcBkI/AAAAAAAAMFw/Ug_cHblfWGg/s200/10.%2BChikage%2BDescr.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/chikage.html'>Chikage </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>千景</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Foreign-made weapon wielded by the royal guards who<br/>
protect Annalise, Queen of the Vilebloods at Cainhurst<br/>
Castle.<br/><br/>
When the intricate, rippled engraving that spans the<br/>
Chikage's blade is imbrued with blood, the sword sings in<br/>
scarlet hues.<br/><br/>
However, the rite eats away at the wielder's very essence.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>カインハーストの血の女王<br/>
アンナリーゼを守る近衛騎士たちが用いた異邦の武器<br/><br/>
薄く反った刀身には複雑な波紋が刻まれており<br/>
これに血を這わせることで、緋色の血刃を形作る<br/>
だがそれは、自らをも蝕む呪われた業である</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-2fx13giQMaE/VmSHC_uNFeI/AAAAAAAANPE/iQD0OuBzYK8/s200/03.%2BChurch%2BPick.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/church-pick.html'>Church Pick </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>教会の杭</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>One of the old trick weapons of the Healing Church, a<br/>
hunting weapon formed from one of the giant picks that<br/>
appear in old beast tales.<br/><br/>
The Church Pick initially serves as a large sword, but when<br/>
transformed, functions as an extended war pick. In spite of<br/>
its origins, it is a highly practical weapon.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>医療教会の古い「仕掛け武器」の1つ<br/>
獣の古い伝承にある、大型の杭を狩り武器に仕立てたもの<br/><br/>
変形前は大型の剣として<br/>
また変更後は長柄のウォーピックとして機能する<br/>
出自に似合わぬ、極めて実戦的な武器である</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-jHx3NDmqc1U/Vkh2ileRdxI/AAAAAAAAMFk/7qUuWhIuAPA/s200/07.%2BKirkhammer%2BDescr.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/kirkhammer.html'>Kirkhammer </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>教会の石槌</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A trick weapon typically used by Healing Church hunters.<br/><br/>
On the one side, an easily-handled silver sword.<br/>
On the other, a giant obtuse stone weapon, characterized<br/>
by a blunt strike and extreme force of impact.<br/><br/>
The Church takes a heavy-handed, merciless stance<br/>
toward the plague of beasts, an irony not lost upon<br/>
the wielders of this most symbolic weapon.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>特に医療教会の狩人が用いる「仕掛け武器」<br/><br/>
扱いやすい銀の剣と巨大な石の鈍器という、極端な二面性をもち<br/>
特にその後者は「重打」の特性と大きな衝撃力が特徴となる<br/><br/>
医療教会の工房は、狩人の「仕掛け武器」の二派の一方であり<br/>
かつて聖堂街のどこかに、ひっそりとあったという</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-CJQRoHcWUiU/VmSHEBRtKJI/AAAAAAAANPs/QTViOYpgF3E/s200/11.%2BKos%2BParasite.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/kos-parasite.html'>Kos Parasite </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>ゴースの寄生虫</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>When the carcass of Kos washed up on the coast, its insides<br/>
were teeming with tiny parasites, unlike any found in<br/>
humans.<br/><br/>
This atypical weapon can only be clasped tight and swung,<br/>
but a Kos Parasite is said to stimulate phantasms inhabiting<br/>
a lumenwood.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>海岸に打ち棄てられた上位者ゴースの遺体<br/>
その中に大量に巣食う、ごく小さな寄生虫<br/>
人に宿るものではない<br/><br/>
ただ握りしめて殴る、武器とも呼べぬ一匹だが<br/>
この虫は「苗床」の精霊を刺激するという</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-BkebsScNCEs/Vkh2j5O64iI/AAAAAAAAMGA/wVARcjx5tmg/s200/14.%2BLogarius%2527%2BWheel%2BDescr.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/logarius-wheel.html'>Logarius' Wheel </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>ローゲリウスの車輪</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Weapon wielded by martyr Logarius' band of executioners.<br/><br/>
Used to slaughter the Vilebloods in Cainhurst. Bathed in<br/>
pools of their blood, and forever steeped in their ire.<br/><br/>
Transform to release the power of the wheel and manifest<br/>
their lingering rage in a show of utter brilliance.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>かつて殉教者ローゲリウスが率いた処刑隊の武器<br/><br/>
カインハーストの穢れた血族を叩き潰し<br/>
夥しい彼らの血に塗れ、いまやその怨念を色濃く纏っている<br/><br/>
車輪仕掛けの起動により、怨念を解放すれば<br/>
その素晴らしい本性が露わになるに違いない</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-KFglMx0KFv8/Vkh2i282r-I/AAAAAAAAMF0/PNpcXUoiVBU/s200/08.%2BLudwig%2527s%2BHoly%2BBlade%2BDescr.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/ludwigs-holy-blade.html'>Ludwig's Holy Blade </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>ルドウイークの聖剣</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A trick weapon typically used by Healing Church hunters.<br/><br/>
It is said that the silver sword was employed by Ludwig,<br/>
the first hunter of the church. When transformed, it<br/>
combines with its sheath to form a greatsword.<br/><br/>
The Healing Church workshop began with Ludwig, and<br/>
departed from old Gehrman's techniques to provide<br/>
hunters with the means to hunt more terrifying beasts,<br/>
and perhaps things still worse.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>特に医療教会の狩人が用いる「仕掛け武器」<br/><br/>
教会の最初の狩人、ルドウイークが用いたことで知られ<br/>
銀の剣は、仕掛けにより重い鞘を伴い、大剣となる<br/><br/>
ルドウイークを端とする医療教会の工房は<br/>
狩人に、老ゲールマンとは別の流れを生み出した<br/>
より恐ろしい獣、あるいは怪異を狩るために</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-XBsu6ocu9hc/VmSHDe8mxmI/AAAAAAAANPU/TyOutMc0xyw/s200/06.%2BRakuyo.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/rakuyo.html'>Rakuyo </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>落葉</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Hunter weapon wielded by Lady Maria of the Astral<br/>
Clocktower.<br/>
A trick sword originated in the same country as the<br/>
Cainhurst Chikage, only this sword feeds not off blood, but<br/>
instead demands great dexterity.<br/>
Lady Maria was fond of this aspect of the Rakuyo, as she<br/>
frowned upon blood blades, despite being a distant relative<br/>
of the queen.<br/>
But one day, she abandoned her beloved Rakuyo, casting it<br/>
into a dark well when she could stomach its presence no<br/>
longer.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>時計塔の女狩人、マリアの狩武器<br/>
カインハーストの「千景」と同邦となる仕込み刀であるが<br/>
血の力ではなく、高い技量をこそ要求する名刀である<br/><br/>
マリアもまた、「落葉」のそうした性質を好み<br/>
女王の傍系でありながら、血刃を厭ったという<br/><br/>
だが彼女は、ある時、愛する「落葉」を捨てた<br/>
暗い井戸に、ただ心弱きが故に</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-7V1FZ9hAHK0/Vkh2i63Y7EI/AAAAAAAAMFs/cblgSRRAZ-8/s200/09.%2BReiterpallasch%2BDescr.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/bayonet-reiterpallasch.html'>Reiterpallasch </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>レイテルパラッシュ</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Weapon wielded by the knights of Cainhurst.<br/><br/>
Combines an elegant knight's sword with the peculiar<br/>
firearm wielded by the Cainhurst order.<br/><br/>
The old nobles, long-time imbibers of blood, are no strangers<br/>
to the sanguine plague, and the disposal of beasts was a<br/>
discrete task left to their servants, or knights, as they were<br/>
called for the sake of appearances.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>カインハーストの騎士たちが用いた武器<br/>
大型の騎士剣と、彼ら独特の銃を組み合わせたもの<br/><br/>
古くから血を嗜んだ貴族たちは、故に血の病の隣人であり<br/>
獣の処理は、彼らの従僕たちの密かな役目であった<br/><br/>
従僕を騎士と呼び習わせば、せめて名誉があるものだろうか</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-gm7MhS3qLyI/Vkh2jGGmHDI/AAAAAAAAMF8/g2x9UUB6fzw/s200/11.%2BRifle%2BSpear%2BDescr.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/rifle-spear.html'>Rifle Spear </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>銃槍</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A trick weapon crafted by the workshop heretics, the<br/>
Powder Kegs.<br/><br/>
A prototype weapon serving as a simple firearm and<br/>
spear, possibly created in imitation of a lost Cainhurst<br/>
weapon.<br/><br/>
Lacks any notable functions, saving that it is the only<br/>
trick weapon with an attached gun.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>工房の異端「火薬庫」の手になる「仕掛け武器」<br/><br/>
簡易な銃と、槍を組み合わせた試作品であり<br/>
失われたカインハーストの武器を見真似たものとも言われている<br/><br/>
単体として特筆すべき性能を持つ武器ではないが<br/>
銃にもなる「仕掛け武器」は、他にはない特別なものだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-UHJHE603Rbs/Vkh2hxo2RaI/AAAAAAAAMFQ/N983mI3YC8U/s200/01.%2BSaw%2BCleaver%2BDescr.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/saw-cleaver.html'>Saw Cleaver </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>ノコギリ鉈</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>One of the trick weapons of the workshop, commonly<br/>
used in the hunting business.<br/><br/>
This saw, effective at drawing the blood of beasts,<br/>
transforms into a long cleaver that makes use of<br/>
centrifugal force.<br/><br/>
The saw, with its set of blood-letting teeth, has become<br/>
a symbol of the hunt, and only grows in effectiveness<br/>
the more grotesquely transformed the beast.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>狩人が獣狩りに用いる、工房の「仕掛け武器」の1つ<br/><br/>
変形前は人ならぬ獣の皮肉を裂くノコギリとして<br/>
変形後は遠心力を利用した長柄の鉈として、それぞれ機能する<br/><br/>
刃を並べ血を削るノコギリは、特に獣狩りを象徴する武器であり<br/>
酷い獣化者にこそ有効であるとされていた</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-GoF6AqvcxhM/Vkh2hmZXT4I/AAAAAAAAMFU/6M1HRNItz7o/s200/02.%2BSaw%2BSpear%2BDescr.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/saw-spear.html'>Saw Spear </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>ノコギリ槍</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>One of the trick weapons of the workshop, commonly<br/>
used by those who dedicate themselves to the hunt.<br/><br/>
This saw, effective at drawing the blood of beasts,<br/>
transforms into a medium-range spear.<br/><br/>
The saw, with its set of blood-letting teeth, has become<br/>
a symbol of the hunt, and only grows in effectiveness<br/>
the more grotesquely transformed the beast.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>狩人が獣狩りに用いる、工房の「仕掛け武器」の1つ<br/><br/>
変形前は人ならぬ獣の皮肉を裂くノコギリとして<br/>
変形後は距離をとって戦う槍として、それぞれ機能する<br/><br/>
刃を並べ血を削るノコギリは、特に獣狩りを象徴する武器であり<br/>
酷い獣化者にこそ有効であるとされていた</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-NMMeT2kAFG0/VmSHDYvODjI/AAAAAAAANPY/FBCWmTnrOWo/s200/05.%2BSimon%2527s%2BBowblade.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/simons-bowblade.html'>Simon's Bowblade </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>シモンの弓剣</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Choice weapon of Simon, one of the first Healing Church<br/>
hunters.<br/><br/>
Simon despised firearms, and so the Church workshop had<br/>
this specially fashioned to his liking. The large curved blade<br/>
serves as a bow when transformed.<br/><br/>
But aside from a few close friends, Simon was scoffed at for<br/>
his choice of arms, for who would dare face the beasts with<br/>
a measly bow?</td>
<td style='text-align: left;width:393px;vertical-align:top;'>医療教会、最初期の狩人として知られる、シモンの狩り武器<br/><br/>
銃器を忌み嫌った彼のために、教会の工房が誂えた特注品であり<br/>
曲がった剣の大きな刃は、仕掛けにより弓に転じる<br/><br/>
だが僅かばかりの友の他は、皆、狩人シモンを嘲った<br/>
弓で獣に挑むなどと</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-sru0LmprMqs/Vkh2jVx7lQI/AAAAAAAAMF4/ZgnJMCwMdh0/s200/12.%2BStake%2BDriver%2BDescr.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/stake-driver.html'>Stake Driver </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>パイルハンマー</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A trick weapon fashioned by the workshop heretics,<br/>
the Powder Kegs. Favoured by the retired hunter Djura.<br/><br/>
The stake driver, with its queerly complex design,<br/>
violently drives thick stakes into the flesh of foes.<br/><br/>
The stake driver allows for high-damage critical attacks,<br/>
but is difficult to use and leaves its wielder wide open,<br/>
but none of this should bother a mere Powder Keg.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>工房の異端「火薬庫」の手になる異形の「仕掛け武器」<br/>
古い狩人デュラの愛用武器としても知られる<br/><br/>
複雑怪奇な機構により、ごく太い杭を叩きつけるように打ち出す<br/>
一撃必殺の武器であり、隙も大きく、使用難度は高い<br/><br/>
もっとも、その使い難さこそが「火薬庫」の所以であるようだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-CrXmQE9mfJ8/Vkh2iNzFDtI/AAAAAAAAMFc/KuVoAEx_77I/s200/04.%2BThreaded%2BCane%2BDescr.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/threaded-cane.html'>Threaded Cane </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>仕込み杖</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>One of the trick weapons of the workshop, commonly used<br/>
by hunters on their duties.<br/><br/>
Sufficiently deadly as a rigid bladed cane, but also serves as<br/>
a whip when its blade is split into many.<br/><br/>
Concealing the weapon inside the cane and flogging the<br/>
beasts with the whip is partly an act of ceremony, an<br/>
attempt to demonstrate to oneself that the bloodlust of the<br/>
hunt will never encroach upon the soul.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>狩人が獣狩に用いる、工房の「仕掛け武器」の1つ<br/><br/>
刃を仕込んだ硬質の杖は、そのままで十分に武器として機能するが<br/>
仕掛けにより刃は分かれ、まるで鞭のように振るうこともできる<br/><br/>
武器を杖に擬し、獣に対するに鞭を振るう様は、様式美の類である<br/>
それは、自ら獣狩りの血に飲まれまいとする意思だったろうか</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-dL4in4fvCk4/Vkh2jwNJtvI/AAAAAAAAMGE/fRbtz6tM_HA/s200/13.%2BTonitrus%2BDescr.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/tonitrus.html'>Tonitrus </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>トニトルス</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A unique trick weapon contrived by Archibald, the infamous<br/>
eccentric of the Healing Church workshop.<br/><br/>
Striking this peculiar iron morning star flail like a match<br/>
generates the same blue sparks that blanket a darkbeast.<br/><br/>
Unfortunately, for reasons untold, the hunters of Archibald's<br/>
time did not fully take to the device.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>医療教会の工房で変人として知られた<br/>
アーチボルドの手になる独特の「仕掛け武器」<br/><br/>
この奇妙な鉄球の槌は、マッチのように擦ることで<br/>
黒獣が纏うとされる青い雷光を人工的に再現する<br/><br/>
ただし当時の狩人には、あまり好まれなかったようだ⋯⋯</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-s57nummDi28/VmSHDrLshpI/AAAAAAAANPg/BZl7vGlRiU4/s200/08.%2BWhirligig%2BSaw.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/whirligig-saw.html'>Whirligig Saw </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>回転ノコギリ</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A trick weapon crafted by the workshop heretics, the<br/>
Powder Kegs, and weapon of choice for the old hunter Valtr,<br/>
the Beast Eater.<br/><br/>
This weapon pummels beasts in its mace form, but its true<br/>
strength lies in its attached mechanical saws.<br/>
These discs, lined with serrated teeth, spin rapidly, thrashing<br/>
the flesh of beasts into fine shreds.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>工房の異端「火薬庫」の手になる異形の「仕掛け武器」<br/>
古い狩人、獣喰らいのヴァルトールの得物としても知られている<br/><br/>
通常は、獣を殴り倒す槌鉾の類であるが<br/>
その真価は追加部の回転ノコギリにある<br/>
辺縁にノコギリの刃を配した円盤を、複数重ねたそれは<br/>
機構により高速で回転し、獣皮と肉を細切れに削り取っていく</td>
</tr>
</table>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 id="Left Hand Weapons" style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px'>Left Hand Weapons</h3></th></tr></table></center>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-LIWEZ6lI2P0/Vkh2k2MVb5I/AAAAAAAAMGg/cof3w6YTkVM/s200/21.%2BCannon%2BDescr.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/cannon.html'>Cannon </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>大砲</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Large prototype firearms fashioned by the workshop<br/>
heretics, the Powder Kegs.<br/><br/>
Use of this weapon is equivalent to toting a mounted<br/>
cannon, complete with its ridiculous weight, staggering<br/>
kick, and lavish use of Quicksilver Bullets, into battle.<br/><br/>
Such a monstrosity was doomed from the start, and<br/>
indeed its development was cut short. Yet, against<br/>
impossibly gigantic foes, it might be just the thing.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>かつて医療教会の工房が試作した大型銃<br/><br/>
設置型の大砲を、そのまま手持ち銃としたような代物であり<br/>
バカげた重さ、反動、また水銀弾の消費量により<br/>
当時、実用化されるはるか前に廃棄されてしまったもの<br/><br/>
だが、絶望的な大敵に対するならば⋯</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-x5PdzaYZP9w/Vkh2k0GowYI/AAAAAAAAMGc/k8CVSYC1bhg/s200/20.%2BEvelyn%2BDescr.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/evelyn.html'>Evelyn </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>エヴェリン</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Special pistol used by Cainhurst knights.<br/><br/>
The Evelyn uses Quicksilver Bullets, just as any workshop<br/>
firearm, but the Cainhurst variant relies more on bloodtinge.<br/><br/>
Lovingly named after a woman and graced with an intricate<br/>
design, Evelyns were adored by Cainhurst knights.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>カインハーストの騎士たちが用いた独特の銃<br/><br/>
水銀の弾丸を用いることでは工房の銃と変わらないが<br/>
カインハーストのそれは、より血質を重視する傾向がある<br/><br/>
女性名を冠されたこの銃は、意匠にも凝った逸品であり<br/>
騎士たちによく愛されたという</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-prdP0u2LHKs/VmSHEke0NAI/AAAAAAAANQA/78PodZodyYg/s200/15.%2BFist%2Bof%2BGratia.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/fist-of-gratia.html'>Fist of Gratia </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>ガラシャの拳</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A chunk of iron fitted with finger holes.<br/><br/>
The hulking hunter woman Simple Gratia, ever hopeless<br/>
when handling hunter firearms, preferred to knock the lights<br/>
out of beasts with this hunk of iron, which incidentally<br/>
caused heavy stagger.<br/><br/>
Gratia was a fearsome hunter, and to onlookers, her<br/>
unrelenting pummelling appeared oddly heroic. No wonder<br/>
this weapon later assumed her name.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>指を差し込む穴が開いただけの鉄塊<br/><br/>
大柄な女狩人、のろまのガラシャの特殊な狩り武器<br/>
銃を使えぬ彼女は、この鉄塊でただ獣に殴りかかり<br/>
だが大きくよろめかせたという<br/><br/>
その様はある種英雄的で、彼女は凄まじい狩人だった<br/>
故にその武器は、ずっと彼女の名で呼ばれている</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-NLpYeTppdbQ/Vkh2lJtluOI/AAAAAAAAMGk/iTB1kwPmAhA/s200/22.%2BFlamesprayer%2BDescr.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/flamesprayer.html'>Flamesprayer </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>火炎放射器</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A special weapon used by certain members of the Healing<br/>
Church.<br/><br/>
Spits searing flames by using blood-imbued Quicksilver<br/>
Bullets as a special medium.<br/><br/>
Not the most efficient weapon by any stretch, but sometimes<br/>
a sea of flame is just what the doctor ordered.<br/><br/>
Besides, the beasts of Yharnam can always use a good<br/>
cleansing.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>医療教会の一部が用いる特殊銃器<br/><br/>
血の混じった水銀弾を特殊な触媒とし、高熱の火炎を放射し続ける<br/><br/>
決して効率のよい武器ではないが、時に炎の海が必要なこともある<br/>
なによりヤーナムは、不浄な獣に満ちているのだから</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-qrd2jPZHUcE/VmSHEYUmG9I/AAAAAAAANP4/Wash8swbQJk/s200/13.%2BGatling%2BGun.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/gatling-gun.html'>Gatling Gun </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>ガトリング銃</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>This is a highly-customized, portable version of the<br/>
stationary gatling gun operated by the old hunter Djura in<br/>
Old Yharnam. It was the weapon of choice of the youngest<br/>
of Djura's three companions.<br/><br/>
The Gatling Gun boasts exceptional rapid-firing<br/>
functionality, but is considered a cumbersome weapon, due<br/>
to its excessive weight and insatiable consumption of<br/>
Quicksilver Bullets.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>古狩人デュラが旧市街で用いた設置型機関砲<br/>
これを手持ちできるよう無理矢理に改造したものであり<br/>
デュラの三人の仲間、最も若い一人が用いたという<br/><br/>
極めて高い連射性能を持つが<br/>
ごく重く、また水銀弾を急激に消費する<br/>
扱いの難しい武器と言えるだろう</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-OJcCUNO1gRg/Vkh2kRBguTI/AAAAAAAAMGQ/7p_Hmhbdatc/s200/17.%2BHunter%2BBlunderbuss%2BDescr.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/hunter-blunderbuss.html'>Hunter Blunderbuss </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>獣狩りの散弾銃</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A blunderbuss created at the workshop for the hunters' line<br/>
of work.<br/><br/>
Hunter firearms are specially crafted to employ Quicksilver<br/>
Bullets fused with the wielder's own blood, boosting damage<br/>
against beasts.<br/><br/>
The impact of this highly effective weapon counters beasts'<br/>
swift movements, and its wide spread is nigh-on guaranteed<br/>
to hit the mark.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>狩人が獣狩りに用いる、工房製の銃<br/><br/>
獣狩りの銃は特別製で、水銀に自らの血を混ぜ<br/>
これを弾丸とすることで、獣への威力を確保している<br/><br/>
また、衝撃により獣のはやい動きに対処する部分も大きく<br/>
特に散弾を用いるこの銃は、当てやすく効果が高い</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-aPRoj_9LEvU/Vkh2kZeglZI/AAAAAAAAMGM/5wxeVY4izP4/s200/16.%2BHunter%2BPistol%2BDescr.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/hunter-pistol.html'>Hunter Pistol </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>獣狩りの短銃</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Pistol made at the workshop, for hunters stalking beasts.<br/><br/>
Hunter firearms are specially crafted to employ<br/>
Quicksilver Bullets fused with the wielder's own blood,<br/>
boosting damage against beasts.<br/><br/>
The pistol is a quicker draw than the blunderbuss,<br/>
allowing for speedier responses to attacks.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>狩人が獣狩りに用いる、工房製の銃<br/><br/>
獣狩りの銃は特別製で、水銀に自らの血を混ぜ<br/>
これを弾丸とすることで、獣への威力を確保している<br/><br/>
また、短銃は散弾銃に比べ素早い射撃が可能なため<br/>
迎撃などに適する</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/--gO-xiKYS9g/Vkh2lelge3I/AAAAAAAAMGs/D2JNz6ODQGo/s200/24.%2BHunter%2527s%2BTorch%2BDescr.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/hunters-torch.html'>Hunter's Torch </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>獣狩りの松明</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A torch formed by wrapping a pine resin-drenched cloth<br/>
around the end of a long stick. Once used in Old Yharnam.<br/><br/>
Designed to incinerate beasts and victims touched by the<br/>
scourge.<br/><br/>
Its fire damage is highly effective against beasts.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>長い棒の先に、松脂に浸した布きれを巻きつけたもの<br/>
かつて旧市街で用いられた<br/><br/>
獣を焼き、また病の罹患者を焼くために調整されており<br/>
獣に対しても炎のダメージ効果が高い</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-KDqcGgoUQeY/VmSHElgZQDI/AAAAAAAANP8/e-6tYvaHhF0/s200/14.%2BChurch%2BCannon.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/church-cannon.html'>Church Cannon </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>教会砲</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>An oversized weapon used by the Healing Church. A type of<br/>
cannon that fires with a curved trajectory and creates an<br/>
explosion upon impact.<br/><br/>
Originally designed for use by brawny men with deteriorated<br/>
brains, not for just any ordinary hunter.<br/><br/>
But the men lacked the wits to effectively operate firearms,<br/>
and the weapon was quietly ushered into permanent storage.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>医療教会の用いる大型銃。大砲の一種<br/>
曲射と、着弾における爆発が特徴となる<br/><br/>
元々、脳の麻痺した大男たちの使用を想定したものであり<br/>
尋常な人の狩人では扱うことは困難である<br/><br/>
だが結局大男たちも、火器を扱う知性を持たず<br/>
この武器は呆気なく死蔵されたという</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-1rxZyF4yCKc/VmSHEyTi51I/AAAAAAAANQE/SaoObUDmOPE/s200/16.%2BLoch%2BShield.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/loch-shield.html'>Loch Shield </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>湖の盾</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>An artisanal shield crafted with blue glass.<br/><br/>
Originally used to safeguard the leader presiding over a<br/>
sacred Healing Church ceremony, and later supplied to tomb<br/>
prospectors, in particular those exploring the labyrinth of<br/>
Isz.<br/><br/>
The blue is fashioned after a lake, and the shield greatly<br/>
reduces all forms of non-physical damage.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>青いガラスを被覆した工芸の盾<br/><br/>
医療教会の特殊な儀式において、儀式者を守るために用いられ<br/>
その後、特にイズの地下遺跡に潜る、墓暴きたちに与えられた<br/><br/>
その青は湖を模したもので、物理以外のダメージカットが高い</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-waKrlkyokog/Vkh2kqwCBKI/AAAAAAAAMGY/52NU1w0QqrQ/s200/19.%2BLudwig%2527s%2BRifle%2BDescr.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/ludwigs-rifle.html'>Ludwig's Rifle </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>ルドウイークの長銃</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A rifle typically used by Healing Church hunters.<br/>
It is said that this rifle was employed by Ludwig,<br/>
the first hunter of the Church. Its long, heavy barrel<br/>
makes up in range for what it lacks in reload speed.<br/><br/>
Ludwig's Rifle exhibits several departures from the<br/>
workshop's design, suggesting that the Church<br/>
anticipated much larger inhuman beasts.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>特に医療教会の狩人が用いる長銃<br/><br/>
教会の最初の狩人、ルドウイークが用いたことで知られ<br/>
長く重い砲身は、速射性を犠牲に射程距離を高めるものである<br/><br/>
ルドウイークを端とする医療教会の工房は<br/>
狩人に、老ゲールマンとは別の流れを生み出した<br/>
より恐ろしい獣、あるいは怪異を狩るために</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-US7O_k3REw0/VmSHEfpYJpI/AAAAAAAANP0/dduDVmSzcN8/s200/12.%2BPiercing%2BRifle.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/piercing-rifle.html'>Piercing Rifle </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>貫通銃</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A rifle engineered by the Oto Workshop, the precursor to<br/>
the workshop of the heretical Powder Kegs.<br/><br/>
Designed for hunting on narrow streets, this rifle has been<br/>
optimized to cause perforation wounds, but is unfit for<br/>
reliably countering attacks.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>工房の異端「火薬庫」の前身となる一会派<br/>
オト工房の手になる長銃<br/><br/>
狭く細い街路での狩りを想定し<br/>
銃弾の貫通性能に特化した調整がなされており<br/>
一方で迎撃などには適さない</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-Vp34g2jxtGw/Vkh2knu2dyI/AAAAAAAAMGU/6tb1qoBocMw/s200/18.%2BRepeating%2BPistol%2BDescr.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/repeating-pistol.html'>Repeating Pistol </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>教会の連装銃</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Repeating pistol typically used by Healing Church hunters.<br/><br/>
Crafted with mostly metal parts exhibiting a complex<br/>
design, the repeating pistol fires two shots at once, making it<br/>
a ravenous consumer of Quicksilver Bullets.<br/><br/>
Should be used sparingly compared to its workshop<br/>
counterpart, as the trump card in one's arsenal.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>特に医療教会の狩人が用いる連装銃<br/><br/>
ほぼ金属製で、複雑な機構を有するこの銃は<br/>
一射撃で二発を発射し、水銀弾の消費も早い<br/><br/>
工房の銃よりも慎重な、切り札的な運用が必要になるだろう</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-LIpw_AoNP6Q/Vkh2lH0GYiI/AAAAAAAAMG0/O6aC96mkJy4/s200/23.%2BRosmarinus%2BDescr.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/rosmarinus.html'>Rosmarinus </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>ロスマリヌス</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A special weapon used by the Choir, high-ranking<br/>
members of the Healing Church.<br/><br/>
Sprays a cloud of sacred mist, created by using<br/>
blood-imbued Quicksilver Bullets as a special medium.<br/><br/>
Arias are heard whenever sacred mist is seen, proving<br/>
that mist is a heavenly blessing.<br/><br/>
"Oh, fair maiden, why is it that you weep?"</td>
<td style='text-align: left;width:393px;vertical-align:top;'>医療教会の上層、「聖歌隊」が用いる特殊銃器<br/><br/>
血の混じった水銀弾を特殊な触媒とし、神秘の霧を放射し続ける<br/><br/>
歌声と共にある神秘の霧は、すなわち星の恩寵である<br/>
「美しい娘よ、泣いているのだろうか?」</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-MKroBL__zi4/Vkh2lclDpZI/AAAAAAAAMGw/F-kh_sbd8WI/s200/25.%2BTorch%2BDescr.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/torch.html'>Torch </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>松明</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A common torch formed by wrapping a pine resin-<br/>
drenched cloth around the end of a long stick.<br/><br/>
Hunters choose torches not only because the hunt leads<br/>
them to the darkest nooks, but also because certain<br/>
creatures they encounter are possessed of a deathly fear<br/>
of flame.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>長い棒の先に、松脂に浸した布きれを巻きつけたもの<br/>
ごくありふれた松明である<br/><br/>
狩人の狩りはしばしば暗所で行われ、松明の明かりが役に立つ<br/>
またある種の獣は、病的に火を恐れることが知られている</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-oftP_Wmsh7k/Vkh2loRO5lI/AAAAAAAAMG4/tkGSp2p9rQU/s200/26.%2BWooden%2BShield%2BDescr.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/wooden-shield.html'>Wooden Shield </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>木の盾</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A crude wooden shield used by the masses who have<br/>
arisen to join the hunt.<br/><br/>
Hunters do not normally employ shields, ineffectual<br/>
against the strength of the beasts as they tend to be.<br/><br/>
Shields are nice, but not if they engender passivity.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>獣狩りに蜂起した群衆が使用した、粗末な木の盾<br/><br/>
基本的に、狩人は盾を用いるものではない<br/>
なぜなら、獣の膂力に対し、それはあまりにも無力なのだ<br/>
盾はよい。だが、過信することなかれ</td>
</tr>
</table>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 id="Attire" style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px'>Attire</h3></th></tr></table></center>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-4U2rKk4TWLs/Vkii4zVDwzI/AAAAAAAAMJM/tlWoQ2-Fe34/s200/14.%2BGray%2BWolf%2BCap.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/grey-wolf-cap.html'>Gray Wolf Cap </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>灰狼の帽子</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Attire of the retired hunter Djura.<br/>
This worn wolf cap was his trademark.<br/><br/>
Djura is known through his contact with the Powder Kegs,<br/>
the heretics of the workshop. He is said to have been<br/>
both uncommonly kind and dreadfully foolish.<br/><br/>
Djura felt defeated by the state of Old Yharnam,<br/>
and renounced his hunter's vows.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>古狩人デュラの狩装束<br/>
ささくれた狼の帽子は、特に象徴的に知られていた<br/><br/>
工房の異端「火薬庫」との交わりで知られるデュラは<br/>
ごく優しく、そして愚かな男だった<br/>
故に旧市街の惨状に絶望し、狩人であることを止めたのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-azuOfe7Ya84/Vkii-MIu75I/AAAAAAAAMLk/2LdSuWMbIH0/s200/47.%2BAshen%2BHunter%2BGarb.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/ashen-hunter-garb.html'>Ashen Hunter Garb </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>灰の狩装束</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Attire of the retired hunter Djura.<br/>
Painted with ash in a ceremony to ward off blood.<br/><br/>
Djura is known through his contact with the Powder Kegs,<br/>
the heretics of the workshop. He is said to have been<br/>
both uncommonly kind and dreadfully foolish.<br/><br/>
Djura felt defeated by the state of Old Yharnam,<br/>
and renounced his hunter's vows.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>古狩人デュラの狩装束<br/>
灰に塗れ、それは血を避ける儀式の意味を持つ<br/><br/>
工房の異端「火薬庫」との交わりで知られる彼は<br/>
ごく優しく、そして愚かな男だった<br/>
故に旧市街の惨状に絶望し、狩人であることを止めたのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-Fa_qlvEQf0E/Vkii-dcgycI/AAAAAAAAMLo/80RCaAlpTfE/s200/48.%2BAshen%2BHunter%2BGloves.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/ashen-hunter-gloves.html'>Ashen Hunter Gloves </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>灰の狩手袋</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Attire of the retired hunter Djura.<br/>
Painted with ash in a ceremony to ward off blood.<br/><br/>
Djura is known through his contact with the Powder Kegs,<br/>
the heretics of the workshop. He is said to have been<br/>
both uncommonly kind and dreadfully foolish.<br/><br/>
Djura felt defeated by the state of Old Yharnam,<br/>
and renounced his hunter's vows.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>古狩人デュラの狩装束<br/>
灰に塗れ、それは血を避ける儀式の意味を持つ<br/><br/>
工房の異端「火薬庫」との交わりで知られる彼は<br/>
ごく優しく、そして愚かな男だった<br/>
故に旧市街の惨状に絶望し、狩人であることを止めたのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-gW_BBeVWJ1I/Vkii-ecB5jI/AAAAAAAAMLs/dYNFjTGcny0/s200/49.%2BAshen%2BHunter%2BTrousers.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/ashen-hunter-trousers.html'>Ashen Hunter Trousers </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>灰の狩ズボン</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Attire of the retired hunter Djura.<br/>
Painted with ash in a ceremony to ward off blood.<br/><br/>
Djura is known through his contact with the Powder Kegs,<br/>
the heretics of the workshop. He is said to have been<br/>
both uncommonly kind and dreadfully foolish.<br/><br/>
Djura felt defeated by the state of Old Yharnam,<br/>
and renounced his hunter's vows.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>古狩人デュラの狩装束<br/>
灰に塗れ、それは血を避ける儀式の意味を持つ<br/><br/>
工房の異端「火薬庫」との交わりで知られる彼は<br/>
ごく優しく、そして愚かな男だった<br/>
故に旧市街の惨状に絶望し、狩人であることを止めたのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-RH4dT2rzunI/Vkii5CNAxnI/AAAAAAAAMJU/fqjFoMVKw3g/s200/15.%2BBlack%2BChurch%2BHat.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/black-church-hat.html'>Black Church Hat</a> [Male/Female]</h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>教会の黒帽子</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Attire of Healing Church Hunters.<br/><br/>
Most Healing Church hunters are elementary doctors<br/>
who understand the importance of early prevention of<br/>
the scourge, achieved by disposing of victims, and<br/>
even potential victims, before signs of sickness manifest<br/>
themselves.<br/><br/>
Their black attire is synonymous with fear,<br/>
and that peculiar Yharnam madness.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>医療教会の狩人の装束<br/><br/>
彼らの多くは下級の医療者であり<br/>
獣の病の罹患者、その疑いのある者を、病の発症前に処理する<br/>
予防の狩人である<br/><br/>
故にその黒装束は、ヤーナムの昏い狂気そのものなのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-p0nHpbl7Crs/Vkii5eKKajI/AAAAAAAAMJc/-BX-dNxHEk0/s200/16.%2BBlack%2BChurch%2BGarb.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/black-church-garb.html'>Black Church Garb</a> [Male/Female]</h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>教会の黒装束</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Attire of Healing Church hunters. The Holy Shawl, symbol<br/>
of the Healing Church flutters proudly on their backs.<br/><br/>
Most Healing Church hunters are elementary doctors<br/>
who understand the importance of early prevention of<br/>
the scourge, achieved by disposing of victims, and even<br/>
potential victims, before signs of sickness manifest<br/>
themselves.<br/><br/>
Their black attire is synonymous with fear,<br/>
and that peculiar Yharnam madness.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>医療教会の狩人の装束<br/>
その背中には、医療教会の象徴、聖布が翻っている<br/><br/>
彼らの多くは下級の医療者であり<br/>
獣の病の罹患者、その疑いのある者を、病の発症前に処理する<br/>
予防の狩人である</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-7X9lPiAyiWM/Vkii5pgOUyI/AAAAAAAAMJY/xAOsXEuEN2w/s200/17.%2BSurgical%2BLong%2BGloves.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/surgical-long-gloves.html'>Surgical Long Gloves </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>医療者の長手袋</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>White surgical gloves. The intricate embroidery<br/>
weaves a spell that protects their wearer.<br/><br/>
The Church engages in the hunt in a medical capacity.<br/>
When a cancer is discovered, one must pinpoint its<br/>
location, reach in, and wrench it from the host's bosom.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>手術用の白い長手袋<br/>
細かな刺繍は、使用者を守る呪いである<br/><br/>
教会の狩りは、一種の医療行為であり<br/>
直接触れ、取り出すことこそが重要なのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-PnAw0CV_208/Vkii6MlmyMI/AAAAAAAAMJg/yIQcOYJ25BE/s200/18.%2BBlack%2BChurch%2BTrousers%2Bor%2BDress.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/black-church-trousers.html'>Black Church Trousers/Dress</a> [Male/Female]</h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>教会の黒脚衣</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Attire of Healing Church Hunters.<br/><br/>
Most Healing Church hunters are elementary doctors<br/>
who understand the importance of early prevention of<br/>
the scourge, achieved by disposing of victims, and<br/>
even potential victims, before signs of sickness manifest<br/>
themselves.<br/><br/>
Their black attire is synonymous with fear,<br/>
and that peculiar Yharnam madness.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>医療教会の狩人の装束<br/><br/>
彼らの多くは下級の医療者であり<br/>
獣の病の罹患者、その疑いのある者を、病の発症前に処理する<br/>
予防の狩人である<br/><br/>
故にその黒装束は、ヤーナムの昏い狂気そのものなのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-Ma02bBsVpgw/VkijAc2d3AI/AAAAAAAAMNE/ae-SWIXDUJw/s200/65.%2BBone%2BAsh%2BMask.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/bone-ash-mask.html'>Bone Ash Mask </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>骨炭の仮面</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A mask made of bone ash, worn by the oldest keepers.<br/><br/>
The keepers, who mind the slumbering Great Ones,<br/>
gained eternal life, preserved in ashen form in<br/>
a ceremony of flame that cremated body and soul.<br/><br/>
The long, pointed hat is a symbol of the old keepers<br/>
and is considered evidence of their companionship,<br/>
forged in a certain sin.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>最古の番人たちの、骨炭の仮面<br/><br/>
上位者たちの眠りを守る番人たちは<br/>
その姿と魂を業火に焼かれ、灰として永き生を得たという<br/><br/>
鋭く尖った大きな帽子は、古い番人のシンボルであり<br/>
彼らがある種の罪人であった証であると考えられている</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/--4JRm6IfReE/VkijASLZfeI/AAAAAAAAMM8/EfmfFeX2ts4/s200/66.%2BBone%2BAsh%2BArmor.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/bone-ash-armor.html'>Bone Ash Armor </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>骨炭の鎧</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Armor made of bone ash, worn by the oldest keepers.<br/><br/>
The keepers, who mind the slumbering Great Ones,<br/>
gained eternal life, preserved in ashen form in<br/>
a ceremony of flame that cremated body and soul.<br/><br/>
Now, their frail armor is white and sinewy,<br/>
a window into an arcane lost art.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>最古の番人たちの、骨炭の仮面<br/><br/>
上位者たちの眠りを守る番人たちは<br/>
その姿と魂を業火に焼かれ、灰として永き生を得たという<br/><br/>
故にその鎧は、いまや白く筋張った脆い骨炭にすぎないが<br/>
それでもなお、我々には理解できぬ遺失技術の神秘を残している</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-KSzA978ds0c/VkijAi57oEI/AAAAAAAAMNA/Tx2hpb-MU1U/s200/67.%2BBone%2BAsh%2BGauntlets.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/bone-ash-gauntlets.html'>Bone Ash Gauntlets </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>骨炭の手甲</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Gauntlets made of bone ash, worn by the oldest keepers.<br/><br/>
The keepers, who mind the slumbering Great Ones,<br/>
gained eternal life, preserved in ashen form in<br/>
a ceremony of flame that cremated body and soul.<br/><br/>
Now, their frail armor is white and sinewy,<br/>
a window into an arcane lost art.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>最古の番人たちの、骨炭の手甲<br/><br/>
上位者たちの眠りを守る番人たちは<br/>
その姿と魂を業火に焼かれ、灰として永き生を得たという<br/><br/>
故にその鎧は、いまや白く筋張った脆い骨炭にすぎないが<br/>
それでもなお、我々には理解できぬ遺失技術の神秘を残している</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-ersnf_fshKg/VkijA4H7r0I/AAAAAAAAMNM/OnBkBsNKChg/s200/68.%2BBone%2BAsh%2BLeggings.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/bone-ash-leggings.html'>Bone Ash Leggings </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>骨炭の足甲</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Leggings made of bone ash, worn by the oldest keepers.<br/><br/>
The keepers, who mind the slumbering Great Ones,<br/>
gained eternal life, preserved in ashen form in<br/>
a ceremony of flame that cremated body and soul.<br/><br/>
Now, their frail armor is white and sinewy,<br/>
a window into an arcane lost art.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>最古の番人たちの、骨炭の足甲<br/><br/>
上位者たちの眠りを守る番人たちは<br/>
その姿と魂を業火に焼かれ、灰として永き生を得たという<br/><br/>
故にその鎧は、いまや白く筋張った脆い骨炭にすぎないが<br/>
それでもなお、我々には理解できぬ遺失技術の神秘を残している</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-0aPyXIE8x8o/VmSKlL3RctI/AAAAAAAANSs/HxHkfJXP4dE/s200/25.%2BBrador%2527s%2BTestimony.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/bradors-testimony.html'>Brador's Testimony </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>ブラドーの徴</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>The scalp of a horrible cleric beast, indicating that hunter<br/>
Brador, a Healing Church assassin, had killed a compatriot.<br/><br/>
Afterward, he wore his ally's own scalp, and hid himself<br/>
away, deep below in a cell. The Church provided him with a<br/>
single, soundless bell of death, to ensure their secrets would<br/>
be kept.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>恐ろしい聖職者の獣、その1匹の頭皮<br/>
医療教会の刺客、狩人ブラドーが友を狩った徴<br/><br/>
以来ブラドーは友の頭皮を被り、自ら地下牢に籠り<br/>
そして教会は、彼に1つの鐘を与えた<br/>
秘密を守る、音の鳴らぬ死の鐘を</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-OjnaW2NrK98/VmSKlc7z_HI/AAAAAAAANSw/pu11L3RyYx8/s200/26.%2BBeast%2BHide%2BGarb.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/beast-hide-garb.html'>Beast Hide Garb </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>獣皮の装束</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>The bloodied hide of a horrible cleric beast, pulled over the<br/>
back. Without the attached beast hide, this foreign garb<br/>
wouldn't raise anyone's eyebrows.<br/><br/>
Brador donned a compatriot's beastly scalp and hide while<br/>
still moist with blood. Most of the blood stains on this hide<br/>
were from that day.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>恐ろしい聖職者の獣、その獣皮を羽織る血塗れの装束<br/>
獣皮を取り去れば、それは異邦の服にすぎない<br/><br/>
ブラドーは、血も乾かぬうちに、友の頭皮、獣皮を被った<br/>
装束の血の大半は、そのときのものだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-azGIFrVbcMc/VmSKleaJ5YI/AAAAAAAANS0/vMINjrkBH04/s200/27.%2BBloodied%2BArm%2BBands.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/bloodied-arm-bands.html'>Bloodied Arm Bands </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>血塗れの腕帯</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Bloodied arm bands.<br/><br/>
Brador donned a compatriot's beastly scalp and hide while<br/>
still moist with blood. Most of the blood stains on this hide<br/>
were from that day.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>血に塗れた腕帯<br/><br/>
ブラドーは、血も乾かぬうちに、友の頭皮、獣皮を被った<br/>
腕帯の血の大半は、そのときのものだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-BlTJ51YKcNs/VmSKlpkYFiI/AAAAAAAANS4/TXHj2caLXgM/s200/28.%2BBloodied%2BTrousers.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/bloodied-trousers.html'>Bloodied Trousers </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>血塗れのズボン</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Bloodied foreign trousers.<br/><br/>
Brador donned a compatriot's beastly scalp and hide while<br/>
still moist with blood. Most of the blood stains on this hide<br/>
were from that day.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>血に塗れた異邦のズボン<br/><br/>
ブラドーは、血も乾かぬうちに、友の頭皮、獣皮を被った<br/>
ズボンの血の大半は、そのときのものだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-SsFLi8tb5GI/VmSKl14oDII/AAAAAAAANS8/bij76QeSVM0/s200/29.%2BButcher%2BMask.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/butcher-mask.html'>Butcher Mask </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>腑分けの覆面</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Mask of the Madaras twins, denizens of the Forbidden<br/>
Woods, likely belonging to the older of the two.<br/><br/>
The twins grew up in silent kinship with a poisonous snake.<br/>
Eventually they learned human ways, and became hunters.<br/><br/>
When they discovered vermin even in their beloved snake,<br/>
the younger brother is said to have murdered the older.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>禁域の森の住人、マダラスの双子の覆面<br/>
恐らくはその兄のもの<br/><br/>
双子は言葉すら介さず、毒蛇と共に育ち<br/>
長じて人らしさを覚え、狩人となった<br/><br/>
彼らは愛する毒蛇の内に「虫」を見出し<br/>
そして、弟は兄を殺したという</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-rCFLiWG0iTc/VmSKlwfDwQI/AAAAAAAANTA/xGGQ5RzuNQs/s200/30.%2BButcher%2BGarb.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/butcher-garb.html'>Butcher Garb </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>腑分けの装束</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Garb of the Madaras twins, denizens of the Forbidden<br/>
Woods, likely belonging to the older of the two.<br/><br/>
Both the twins became hunters, and brought back and<br/>
dissected their beast prey, in order to support the villagers in<br/>
their forbidden research.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>禁域の森の住人、マダラスの双子の装束<br/>
恐らくはその兄のもの<br/><br/>
双子はともに狩人であり、獣を腑分け、持ち帰り<br/>
村人たちの禁忌の研究に供したという</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-DPwyOkBMcio/VmSKl2-72oI/AAAAAAAANTI/I8kEbk5kRy8/s200/31.%2BButcher%2BGloves.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/butcher-gloves.html'>Butcher Gloves </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>腑分けの手袋</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Gloves of the Madaras twins, denizens of the Forbidden<br/>
Woods, likely belonging to the older of the two.<br/><br/>
Both the twins became hunters, and brought back and<br/>
dissected their beast prey, in order to support the villagers in<br/>
their forbidden research.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>禁域の森の住人、マダラスの双子の手袋<br/>
恐らくはその兄のもの<br/><br/>
双子はともに狩人であり、獣を腑分け、持ち帰り<br/>
村人たちの禁忌の研究に供したという</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-Vec6OepDT2A/VmSKmNFMmQI/AAAAAAAANTM/LQWv1xLBXqU/s200/32.%2BButcher%2BTrousers.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/butcher-trousers.html'>Butcher Trousers </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>腑分けのズボン</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Trousers of the Madaras twins, denizens of the Forbidden<br/>
Woods, likely belonging to the older of the two.<br/><br/>
Both the twins became hunters, and brought back and<br/>
dissected their beast prey, in order to support the villagers in<br/>
their forbidden research.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>禁域の森の住人、マダラスの双子のズボン<br/>
恐らくはその兄のもの<br/><br/>
双子はともに狩人であり、獣を腑分け、持ち帰り<br/>
村人たちの禁忌の研究に供したという</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-CSCBbu1z_Zg/Vkii9qiYfvI/AAAAAAAAMLU/CEzF6NdXZg8/s200/43.%2BCainhurst%2BHelmet.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/cainhurst-helmet.html'>Cainhurst Helmet </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>カインの兜</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Silver helmet worn by the royal guards who protect<br/>
Annalise, Queen of the Vilebloods at Cainhurst Castle.<br/><br/>
This paper-thin silver armor is said to deflect blood of ill-<br/>
intent, and is what allows the royal guards to capture prey<br/>
for their beloved Queen, so that one day, she may bear a<br/>
Child of Blood.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>カインハーストの血の女王<br/>
アンナリーゼを守る近衛騎士たちが用いた銀の兜<br/><br/>
ごく薄く、布のごとき銀製の鎧は、悪意ある血を弾くとされ<br/>
彼ら近衛騎士は、これを頼り女王のために「血の狩人」となる<br/><br/>
いつか彼女が、その手に血の赤子を抱くために</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-RWsRI3Ghc0Q/Vkii9xm4U1I/AAAAAAAAMLY/8xMKNpV8tU8/s200/44.%2BCainhurst%2BArmor.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/cainhurst-armor.html'>Cainhurst Armor </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>カインの鎧</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Silver armor worn by the royal guards who protect Annalise,<br/>
Queen of the Vilebloods at Cainhurst Castle.<br/><br/>
This paper-thin silver armor is said to deflect blood of ill-<br/>
intent, and is what allows the royal guards to capture prey<br/>
for their beloved Queen, so that one day, she may bear a<br/>
Child of Blood.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>カインハーストの血の女王<br/>
アンナリーゼを守る近衛騎士たちが用いた銀の鎧<br/><br/>
ごく薄く、布のごとき銀製の鎧は、悪意ある血を弾くとされ<br/>
彼ら近衛騎士は、これを頼り女王のために「血の狩人」となる<br/><br/>
いつか彼女が、その手に血の赤子を抱くために</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-c4xNwCP2Vnk/Vkii9zbSdTI/AAAAAAAAMLc/zDmZ0A_rkxA/s200/45.%2BCainhurst%2BGauntlets.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/cainhurst-gauntlets.html'>Cainhurst Gauntlets </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>カインの手甲</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Silver gauntlets worn by the royal guards who protect<br/>
Annalise, Queen of the Vilebloods at Cainhurst Castle.<br/><br/>
This paper-thin silver armor is said to deflect blood of ill-<br/>
intent, and is what allows the royal guards to capture prey<br/>
for their beloved Queen, so that one day, she may bear a<br/>
Child of Blood.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>カインハーストの血の女王<br/>
アンナリーゼを守る近衛騎士たちが用いた銀の手甲<br/><br/>
ごく薄く、布のごとき銀製の鎧は、悪意ある血を弾くとされ<br/>
彼ら近衛騎士は、これを頼り女王のために「血の狩人」となる<br/><br/>
いつか彼女が、その手に血の赤子を抱くために</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-cakzQdxv8-8/Vkii-ByEhdI/AAAAAAAAMLg/FOTYOht7nD4/s200/46.%2BCainhurst%2BLeggings.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/cainhurst-leggings.html'>Cainhurst Leggings </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>カインの足甲</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Silver leggings worn by the royal guards who protect<br/>
Annalise, Queen of the Vilebloods at Cainhurst Castle.<br/><br/>
This paper-thin silver armor is said to deflect blood of ill-<br/>
intent, and is what allows the royal guards to capture prey<br/>
for their beloved Queen, so that one day, she may bear a<br/>
Child of Blood.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>カインハーストの血の女王<br/>
アンナリーゼを守る近衛騎士たちが用いた銀の足甲<br/><br/>
ごく薄く、布のごとき銀製の鎧は、悪意ある血を弾くとされ<br/>
彼ら近衛騎士は、これを頼り女王のために「血の狩人」となる<br/><br/>
いつか彼女が、その手に血の赤子を抱くために</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-lWT0KtefRn8/VkijDMs1-EI/AAAAAAAAMOk/Rl8bvIn-LqA/s200/88.%2BRumpled%2BYharnam%2BHat.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/rumpled-yharnam-hat.html'>Rumpled Yharnam Hat </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>よれたヤーナム帽</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Common Yharnam cap.<br/><br/>
Well-worn and losing its shape.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>古都ヤーナムの一般的な帽子<br/><br/>
使い古され、くたびれている</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-VEcwWHJU-UQ/VkijDXsBI9I/AAAAAAAAMOw/AurspbLcgAQ/s200/89.%2BSweaty%2BClothes.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/sweaty-clothes.html'>Sweaty Clothes </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>汗臭い服</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Common Yharnam clothing.<br/><br/>
Well-worn and damp with sweat.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>古都ヤーナムの一般的な服<br/><br/>
使い古され、汗臭く湿っている</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-54zj-D8FEUk/VmSKkbajIwI/AAAAAAAANSc/C3ev6lpOWoI/s200/19.%2BMaster%2527s%2BIron%2BHelm.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/one-eyed-iron-helm.html'>One-eyed Iron Helm </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>片目の鉄兜</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>An iron helm resembling an upside-down bucket.<br/><br/>
A single hole allows one to peek out with a single eye, which<br/>
is probably all that its original owner had.
</td>
<td style='text-align: left;width:393px;vertical-align:top;'>逆さにしたバケツのような鉄兜<br/><br/>
恐らくは元の使用者がそうだったのだろう<br/>
片目だけ、のぞき穴が開いている
</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-54zj-D8FEUk/VmSKkbajIwI/AAAAAAAANSc/C3ev6lpOWoI/s200/19.%2BMaster%2527s%2BIron%2BHelm.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/one-eyed-iron-helm.html'>Master's Iron Helm </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>長の鉄兜</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>An iron helm resembling an upside-down bucket.<br/><br/>
A single hole allows one to peek out with a single eye, which<br/>
is probably all that its original owner had.<br/><br/>
The iron helm is passed down down among masters of the League.<br/>
Valtr had in fact lost the ability to see vermin long ago.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>逆さにしたバケツのような鉄兜<br/>
恐らくは元の使用者がそうだったのだろう<br/>
片目だけ、のぞき穴が開いている<br/><br/>
それは代々、連盟の長に引き継がれる証である<br/>
ヴァルトールは、もう長い間 「虫」 が見えなくなっていた</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-rKpNkbEZ06A/VmSKkB7SMZI/AAAAAAAANSE/3fpkRIo4LVs/s200/16.%2BConstable%2527s%2BGarb.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/constables-garb.html'>Constable's Garb </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>官憲の服</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Once upon a time, a troupe of foreign constables chased a<br/>
beast all the way to Yharnam, and this is what they wore.<br/>
The constables became victims of the beast, except for one<br/>
survivor, who in turn devoured the creature whole, all by<br/>
himself.<br/><br/>
This fable is a favorite among Yharnamites, who are partial<br/>
to any stories of pompous, intolerant foreigners who suffer<br/>
for their ignorance.<br/>
It makes the blood taste that much sweeter.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>かつて一匹の獣を追い、ヤーナムを訪れた官憲隊の制服<br/>
彼らは皆獣の餌食となり、生き残った一人が獣を喰らったという<br/><br/>
それは、ヤーナム民の好む類の噂話だ<br/>
高圧的で偏見に満ちた異邦人たちは、ヤーナムを理解せず<br/>
故にその闇に血の躯を晒す。なんと溜飲の下がることか</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-e5pz0BhoiIY/VmSKkJLOKvI/AAAAAAAANSI/_o59oNFtXno/s200/17.%2BConstable%2527s%2BGloves.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/constables-gloves.html'>Constable's Gloves </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>官憲の手袋</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Once upon a time, a troupe of foreign constables chased a<br/>
beast all the way to Yharnam, and this is what they wore.<br/>
The constables became victims of the beast, except for one<br/>
survivor, who in turn devoured the creature whole, all by<br/>
himself.<br/><br/>
This fable is a favorite among Yharnamites, who are partial<br/>
to any stories of pompous, intolerant foreigners who suffer<br/>
for their ignorance.<br/>
It makes the blood taste that much sweeter.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>かつて一匹の獣を追い、ヤーナムを訪れた官憲隊の手袋<br/>
彼らは皆獣の餌食となり、生き残った一人が獣を喰らったという<br/><br/>
それは、ヤーナム民の好む類の噂話だ<br/>
高圧的で偏見に満ちた異邦人たちは、ヤーナムを理解せず<br/>
故にその闇に血の躯を晒す。なんと溜飲の下がることか</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-yZcmZu9HKIo/VmSKkZcutXI/AAAAAAAANSM/Z5UOqLqn-CA/s200/18.%2BConstable%2527s%2BTrousers.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/constables-trousers.html'>Constable's Trousers </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>官憲のズボン</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Once upon a time, a troupe of foreign constables chased a<br/>
beast all the way to Yharnam, and this is what they wore.<br/>
The constables became victims of the beast, except for one<br/>
survivor, who in turn devoured the creature whole, all by<br/>
himself.<br/><br/>
This fable is a favorite among Yharnamites, who are partial<br/>
to any stories of pompous, intolerant foreigners who suffer<br/>
for their ignorance.<br/>
It makes the blood taste that much sweeter.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>かつて一匹の獣を追い、ヤーナムを訪れた官憲隊のズボン<br/>
彼らは皆獣の餌食となり、生き残った一人が獣を喰らったという<br/><br/>
それは、ヤーナム民の好む類の噂話だ<br/>
高圧的で偏見に満ちた異邦人たちは、ヤーナムを理解せず<br/>
故にその闇に血の躯を晒す。なんと溜飲の下がることか</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-aCpnFCxOu4Q/Vkii-49dFpI/AAAAAAAAMME/ZezuE2FIMXo/s200/54.%2BBeak%2BMask.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/beak-mask.html'>Beak Mask </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>嘴の仮面</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Wood-carved mask of Eileen the Crow, Hunter of Hunters.<br/>
The beak contains incense to mask scents of blood and<br/>
beast.<br/><br/>
Hunters of Hunters dress as crows to suggest sky burial.<br/><br/>
The first Hunter of Hunters came from a foreign land, and<br/>
gave the dead a virtuous native funeral ritual, rather than<br/>
impose a blasphemous Yharnam burial service upon them,<br/>
with the hope that former compatriots might be returned to<br/>
the skies, and find rest in a hunter's dream.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>鴉羽の狩人狩り、アイリーンの木彫りの仮面<br/>
奇妙な嘴の中には、血と獣の臭いを消す香草が詰められている<br/><br/>
狩人狩りがその姿を鴉に擬すことは、鳥葬の意味があるという<br/><br/>
最初の狩人狩りは、異邦人であり、冒涜的なヤーナム葬ではなく<br/>
故郷の名誉あるやりかたを選んだのだ<br/>
仲間の遺志が、せめて天に、あるいは狩人の夢に届くように</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-kksAX6Zld7U/Vkii_I-VdwI/AAAAAAAAMMI/0L9fiIWyQOw/s200/55.%2BCrowfeather%2BGarb.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/crowfeather-garb.html'>Crowfeather Garb </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>鴉羽の狩装束</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Attire worn by Eileen the Crow, Hunter of Hunters,<br/>
known in particular for her crowfeather cape.<br/><br/>
Hunters of Hunters dress as crows to suggest sky burial.<br/><br/>
The first Hunter of Hunters came from a foreign land, and<br/>
gave the dead a virtuous native funeral ritual, rather than<br/>
impose a blasphemous Yharnam burial service upon them,<br/>
with the hope that former compatriots might be returned to<br/>
the skies, and find rest in a hunter's dream.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>鴉羽の狩人狩り、アイリーンの狩装束<br/>
特に鴉羽のマントは、その象徴となっている<br/><br/>
狩人狩りがその姿を鴉に擬すことは、鳥葬の意味があるという<br/><br/>
最初の狩人狩りは、異邦人であり、冒涜的なヤーナム葬ではなく<br/>
故郷の名誉あるやりかたを選んだのだ<br/>
仲間の遺志が、せめて天に、あるいは狩人の夢に届くように</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-Z-scV4kavww/Vkii_CNJoRI/AAAAAAAAMMM/fVE62qK3vjQ/s200/56.%2BCrowfeather%2BManchettes.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/crowfeather-manchettes.html'>Crowfeather Manchettes </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>鴉羽の腕帯</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Attire worn by Eileen the Crow, Hunter of Hunters.<br/><br/>
Hunters of Hunters dress as crows to suggest sky burial.<br/><br/>
The first Hunter of Hunters came from a foreign land, and<br/>
gave the dead a virtuous native funeral ritual, rather than<br/>
impose a blasphemous Yharnam burial service upon them,<br/>
with the hope that former compatriots might be returned to<br/>
the skies, and find rest in a hunter's dream.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>鴉羽の狩人狩り、アイリーンの狩装束<br/><br/>
狩人狩りがその姿を鴉に擬すことは、鳥葬の意味があるという<br/><br/>
最初の狩人狩りは、異邦人であり、冒涜的なヤーナム葬ではなく<br/>
故郷の名誉あるやりかたを選んだのだ<br/>
仲間の遺志が、せめて天に、あるいは狩人の夢に届くように</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-fO-9qf4mxEI/Vkii_SWJt3I/AAAAAAAAMMQ/z511h0QlIWI/s200/57.%2BCrowfeather%2BTrousers.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/crowfeather-trousers.html'>Crowfeather Trousers </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>鴉羽のズボン</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Attire worn by Eileen the Crow, Hunter of Hunters.<br/><br/>
Hunters of Hunters dress as crows to suggest sky burial.<br/><br/>
The first Hunter of Hunters came from a foreign land, and<br/>
gave the dead a virtuous native funeral ritual, rather than<br/>
impose a blasphemous Yharnam burial service upon them,<br/>
with the hope that former compatriots might be returned to<br/>
the skies, and find rest in a hunter's dream.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>鴉羽の狩人狩り、アイリーンの狩装束<br/><br/>
狩人狩りがその姿を鴉に擬すことは、鳥葬の意味があるという<br/><br/>
最初の狩人狩りは、異邦人であり、冒涜的なヤーナム葬ではなく<br/>
故郷の名誉あるやりかたを選んだのだ<br/>
仲間の遺志が、せめて天に、あるいは狩人の夢に届くように</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-1ZDO9YYccdU/VmSKi3uR0II/AAAAAAAANRc/JQSEwc5TCYY/s200/06.%2BDecorative%2BOld%2BHunter%2BGarb.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/decorative-old-hunter-garb.html'>Decorative Old Hunter Garb </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>古狩人の細工装束</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Old hunter garb decorated with brass trinkets.<br/><br/>
At the time, some hunters believed that certain metals would<br/>
ward off beast blood.<br/>
On a night of the hunt, it is no wonder that people would<br/>
resort to superstition.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>古い狩人の装束<br/>
貧金の装飾具が特徴となる<br/><br/>
当時、一部の狩人たちは<br/>
ある種の金属が獣血を祓うと信じていた<br/>
狩りの夜、人が何かに縋るのは当然のことだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/--j-XEetaaL4/VmSKjMLQK2I/AAAAAAAANRg/CT4wmbaAaCE/s200/07.%2BDecorative%2BOld%2BHunter%2BTrousers.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/decorative-old-hunter-trousers.html'>Decorative Old Hunter Trousers </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>古狩人の細工ズボン</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Old hunter garb decorated with brass trinkets.<br/><br/>
At the time, some hunters believed that certain metals would<br/>
ward off beast blood.<br/>
On a night of the hunt, it is no wonder that people would<br/>
resort to superstition.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>古い狩人の装束<br/>
貧金の装飾具が特徴となる<br/><br/>
当時、一部の狩人たちは<br/>
ある種の金属が獣血を祓うと信じていた<br/>
狩りの夜、人が何かに縋るのは当然のことだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-rSgBheBNLGU/VkijClagKfI/AAAAAAAAMOM/bisjWpF-saE/s200/84.%2BDoll%2BHat.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/doll-hat.html'>Doll Hat </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>人形の帽子</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A discarded doll's hat, likely a spare for dress-up.<br/><br/>
A deep love for the doll can be surmised by the fine<br/>
craftsmanship of this article, and the care with<br/>
which it was kept.<br/><br/>
It borderlines on mania, and exudes a slight warmth.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>打ち捨てられた人形用の帽子<br/>
着せ替え用のスペアであるようだ<br/><br/>
ごく丁寧に作られ、手入れされていたであろうそれは<br/>
かつての持ち主の、人形への愛情を感じさせるものである<br/><br/>
それは偏執に似て、故にこれは、わずかに温かい</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-sVEVJGilv0o/VkijC6Wm3JI/AAAAAAAAMOY/KR_R_ED0wFc/s200/85.%2BDoll%2BClothes.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/doll-clothes.html'>Doll Clothes </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>人形の服</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Discarded doll clothing, likely a spare for dress-up.<br/><br/>
A deep love for the doll can be surmised by the fine<br/>
craftsmanship of this article, and the care with<br/>
which it was kept.<br/><br/>
It borderlines on mania, and exudes a slight warmth.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>打ち捨てられた人形用の服<br/>
着せ替え用のスペアであるようだ<br/><br/>
ごく丁寧に作られ、手入れされていたであろうそれは<br/>
かつての持ち主の、人形への愛情を感じさせるものである<br/><br/>
それは偏執に似て、故にこれは、わずかに温かい</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-jE_rsgVog4I/VkijC5a8pcI/AAAAAAAAMOc/a8XGZkD_MYM/s200/86.%2BDoll%2BGloves.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/doll-gloves.html'>Doll Gloves </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>人形の手袋</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Discarded doll gloves, likely spares for dress-up.<br/><br/>
A deep love for the doll can be surmised by the fine<br/>
craftsmanship of this article, and the care with<br/>
which it was kept.<br/><br/>
It borderlines on mania, and exudes a slight warmth.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>打ち捨てられた人形用の手袋<br/>
着せ替え用のスペアであるようだ<br/><br/>
ごく丁寧に作られ、手入れされていたであろうそれは<br/>
かつての持ち主の、人形への愛情を感じさせるものである<br/><br/>
それは偏執に似て、故にこれは、わずかに温かい</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-go4xiNwcNX0/VkijDKeZCnI/AAAAAAAAMOg/SBWlriMX7Os/s200/87.%2BDoll%2BSkirt.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/doll-skirt.html'>Doll Skirt </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>人形のスカート</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Discarded doll skirt, likely a spare for dress-up.<br/><br/>
A deep love for the doll can be surmised by the fine<br/>
craftsmanship of this article, and the care with<br/>
which it was kept.<br/><br/>
It borderlines on mania, and exudes a slight warmth.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>打ち捨てられた人形用のスカート<br/>
着せ替え用のスペアであるようだ<br/><br/>
ごく丁寧に作られ、手入れされていたであろうそれは<br/>
かつての持ち主の、人形への愛情を感じさせるものである<br/><br/>
それは偏執に似て、故にこれは、わずかに温かい</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-wuSVamogNNQ/Vkii8NjyjEI/AAAAAAAAMKY/GCgaG4136Rc/s200/31.%2BGold%2BAreo.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/gold-ardeo.html'>Gold Ardeo </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>金のアルデオ</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>The odd helmet worn by the band of Executioners<br/>
commanded by the martyr Logarius.<br/><br/>
The conical gold helmet, symbol of the executioners,<br/>
represents luminosity, ambition, and an unflagging<br/>
resolve to face impurity, staring it down with stern,<br/>
golden spirit.<br/><br/>
As the great Logarius once said, "Acts of goodness are<br/>
not always wise, and acts of evil are not always foolish,<br/>
but regardless, we shall always strive to be good."</td>
<td style='text-align: left;width:393px;vertical-align:top;'>かつて殉教者ローゲリウスが率いた処刑隊の、奇妙な兜<br/><br/>
輝きと熱望の名を持つ金色三角のそれは、処刑隊の象徴であり<br/>
穢れに対する不退転の覚悟、黄金の意思を見せつけるものである<br/><br/>
殉教者ローゲリウスは言った<br/>
「善悪と賢愚は、何の関係もありません<br/>
だから我々だけは、ただ善くあるべきなのです」</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-Amu0POBIbt8/Vkii8RZCleI/AAAAAAAAMKc/yiQvsgol9R4/s200/32.%2BExecutioner%2BGarb.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/executioner-garb.html'>Executioner Garb </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>処刑隊の装束</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Attire worn by the band of executioners<br/>
commanded by the martyr Logarius.<br/><br/>
Later became the basis for all Church attire,<br/>
with its heavy draping of Holy Shawl.<br/><br/>
As the great Logarius once said, "Acts of goodness are<br/>
not always wise, and acts of evil are not always foolish,<br/>
but regardless, we shall always strive to be good."</td>
<td style='text-align: left;width:393px;vertical-align:top;'>かつて殉教者ローゲリウスが率いた処刑隊の装束<br/>
後の教会装束の基礎であり、聖布も厚く垂らされている<br/><br/>
殉教者ローゲリウスは言った<br/>
「善悪と賢愚は、何の関係もありません<br/>
だから我々だけは、ただ善くあるべきなのです」</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-L3u0FdP3gZ8/Vkii8Q_NT5I/AAAAAAAAMKg/0uS5ZCdpi3o/s200/33.%2BExecutioner%2BGuantlets.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/executioner-gauntlets.html'>Executioner Gauntlets </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>処刑隊の手甲</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Gauntlets worn by the band of executioners<br/>
commanded by the martyr Logarius.<br/><br/>
The brass rivets are unique to the executioners,<br/>
and reflect their adoration of hand-to-hand combat.<br/><br/>
As the great Logarius once said, "Acts of goodness are<br/>
not always wise, and acts of evil are not always foolish,<br/>
but regardless, we shall always strive to be good."</td>
<td style='text-align: left;width:393px;vertical-align:top;'>かつて殉教者ローゲリウスが率いた処刑隊の手甲<br/>
真鍮のリベットは、肉弾戦を好む彼ら独特の意匠である<br/><br/>
殉教者ローゲリウスは言った<br/>
「善悪と賢愚は、何の関係もありません<br/>
だから我々だけは、ただ善くあるべきなのです」</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-A6wROCucbzg/Vkii8tp12pI/AAAAAAAAMKo/UDKoh_Y7FLA/s200/34.%2BExecutioner%2BTrousers.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/executioner-trousers.html'>Executioner Trousers </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>処刑隊のズボン</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Trousers worn by the band of executioners<br/>
commanded by the martyr Logarius.<br/><br/>
Later became the basis for all Church attire.<br/><br/>
As the great Logarius once said, "Acts of goodness are<br/>
not always wise, and acts of evil are not always foolish,<br/>
but regardless, we shall always strive to be good."</td>
<td style='text-align: left;width:393px;vertical-align:top;'>かつて殉教者ローゲリウスが率いた処刑隊のズボン<br/>
後の教会装束の基礎になったものである<br/><br/>
殉教者ローゲリウスは言った<br/>
「善悪と賢愚は、何の関係もありません<br/>
だから我々だけは、ただ善くあるべきなのです」</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-P5LDp1mWjaY/VkijDeRuDQI/AAAAAAAAMOs/kLwx1R3l4VI/s200/90.%2BBlack%2BHood.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/black-hood.html'>Black Hood </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>黒いフード</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Hood worn upon awakening to the nightmare of blood and<br/>
beasts.<br/><br/>
Perhaps its wearer had to stay out of sight, and travel by<br/>
cover of darkness.<br/><br/>
Without memory, who will ever know?</td>
<td style='text-align: left;width:393px;vertical-align:top;'>血と獣の悪夢から目覚めたとき、被っていたフード<br/><br/>
人目を避け、闇に紛れる必要があったものだろうか<br/><br/>
だが、もはや記憶は定かでない</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-VNGV932tg4E/VkijDe4NiOI/AAAAAAAAMO0/qZ6UkgR_3oE/s200/91.%2BForeign%2BGarb.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/foreign-garb.html'>Foreign Garb </a> [Male/Female]</h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>異邦の服</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Clothing worn upon awakening to the nightmare of blood<br/>
and beasts.<br/><br/>
Not typical clothing for Yharnam, perhaps it is of<br/>
foreign origin. It is said, after all, the traveler<br/>
came to Yharnam from afar.<br/><br/>
Without memory, who will ever know?</td>
<td style='text-align: left;width:393px;vertical-align:top;'>血と獣の悪夢から目覚めたとき、着ていた服<br/><br/>
古都ヤーナムで一般的な衣服ではなく、おそらくは異邦のもの<br/>
この街にどこかからやってきた、旅人だったのだろうか<br/><br/>
だが、もはや記憶は定かでない</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-6ywdvf5LKoU/VkijDngFkmI/AAAAAAAAMPA/E55aCVRYyL4/s200/92.%2BSullied%2BBandage.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/sullied-bandage.html'>Sullied Bandage </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>汚れた包帯</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Bandage worn upon awakening to the nightmare of blood<br/>
and beast. Terribly worn and unsanitary.<br/><br/>
A faint memory recalls blood ministration, involving<br/>
the transfusion of unknown blood.<br/><br/>
Not long after, the nightmare began.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>血と獣の悪夢から目覚めたとき、巻かれていた包帯<br/>
ひどく汚れ、決して衛生的なものではない<br/><br/>
かすかな記憶は、これが血の医療<br/>
すなわち正体不明の輸血の痕だと教えている<br/>
その直後から、悪夢がはじまったのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-GCsanhWACBM/VkijD54H3iI/AAAAAAAAMO8/ntM4Lxt9Emg/s200/93.%2BForeign%2BTrousers.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/foreign-trousers.html'>Foreign Trousers </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>異邦のズボン</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Trousers worn upon awakening to the nightmare of blood<br/>
and beasts.<br/><br/>
Not typical clothing for Yharnam, perhaps it is of foreign<br/>
origin. It is said, after all, the traveler came to Yharnam from<br/>
afar.<br/><br/>
Without memory, who will ever know?</td>
<td style='text-align: left;width:393px;vertical-align:top;'>血と獣の悪夢から目覚めたとき、履いていたズボン<br/><br/>
古都ヤーナムで一般的な衣服ではなく、おそらくは異邦のもの<br/>
この街にどこかからやってきた、旅人だったのだろうか<br/><br/>
だが、もはや記憶は定かでない</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-015ygWTS9DA/Vkii_nqfTnI/AAAAAAAAMMg/PufOV5y31xk/s200/61.%2BGascoigne%2527s%2BCap.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/gascoignes-cap.html'>Gascoigne's Cap </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>神父の狩帽子</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Hunter attire worn by Father Gascoigne.<br/><br/>
Similar to hunter garb created at the workshop,<br/>
only these are tainted by a pungent beastly stench<br/>
that eats away at Gascoigne.<br/><br/>
"Father" is a title used for clerics in a foreign land,<br/>
and there is no such rank in the Healing Church.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>古狩人ガスコインの狩装束<br/><br/>
本来、工房の用意する標準的な狩装束に近しいものだが<br/>
彼を蝕み、ついに恐ろしい獣と化した「臭い」が染み付いている<br/><br/>
なお神父とは、元々が異邦の聖職者であった故の呼び名であり<br/>
医療教会では、神父という敬称は使用されない</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-mrA1nWJgh-Y/Vkii__RcWgI/AAAAAAAAMMs/D4Pz49itaSc/s200/62.%2BGascoigne%2527s%2BGarb.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/gascoignes-garb.html'>Gascoigne's Garb </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>神父の狩装束</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Hunter attire worn by Father Gascoigne.<br/><br/>
The dingy scarf is a Holy Shawl and symbol of<br/>
the Healing Church, from which Gascoigne would<br/>
eventually part ways.<br/><br/>
"Father" is a title used for clerics in a foreign land,<br/>
and there is no such rank in the Healing Church.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>古狩人ガスコインの狩装束<br/><br/>
うす汚れた首巻は、医療教会の象徴たる聖布であるが<br/>
彼自身は、最終的に教会と袂を分かっている<br/><br/>
なお神父とは、元々が異邦の聖職者であった故の呼び名であり<br/>
医療教会では、神父という敬称は使用されない</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-s0R32h1myDc/VkijANvamxI/AAAAAAAAMMw/xN5OiT1Eckk/s200/63.%2BGascoigne%2527s%2BGloves.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/gascoignes-gloves.html'>Gascoigne's Gloves </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>神父の狩手袋</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Hunter attire worn by Father Gascoigne.<br/><br/>
Similar to hunter garb created at the workshop,<br/>
only these are tainted by a pungent beastly stench<br/>
that eats away at Gascoigne.<br/><br/>
"Father" is a title used for clerics in a foreign land,<br/>
and there is no such rank in the Healing Church.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>古狩人ガスコインの狩装束<br/><br/>
本来、工房の用意する標準的な狩装束に近しいものだが<br/>
彼を蝕み、ついに恐ろしい獣と化した「臭い」が染み付いている<br/><br/>
なお神父とは、元々が異邦の聖職者であった故の呼び名であり<br/>
医療教会では、神父という敬称は使用されない</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-N6cewI_zv5E/VkijAEUZroI/AAAAAAAAMM0/jr241__uXZs/s200/64.%2BGascoigne%2527s%2BTrousers.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/gascoignes-trousers.html'>Gascoigne's Trousers </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>神父の狩ズボン</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Hunter attire worn by Father Gascoigne.<br/><br/>
Similar to hunter garb created at the workshop,<br/>
only these are tainted by a pungent beastly stench<br/>
that eats away at Gascoigne.<br/><br/>
"Father" is a title used for clerics in a foreign land,<br/>
and there is no such rank in the Healing Church.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>古狩人ガスコインの狩装束<br/><br/>
本来、工房の用意する標準的な狩装束に近しいものだが<br/>
彼を蝕み、ついに恐ろしい獣と化した「臭い」が染み付いている<br/><br/>
なお神父とは、元々が異邦の聖職者であった故の呼び名であり<br/>
医療教会では、神父という敬称は使用されない</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-w7uAWDC7vfo/Vkii_fbk1tI/AAAAAAAAMMU/WMDM0R4ywEI/s200/58.%2BGehrman%2527s%2BHunter%2BCap.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/gehrmans-hunter-cap.html'>Gehrman's Hunter Cap </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>ゲールマンの狩帽子</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Hunter attire of Gehrman, the first hunter.<br/><br/>
Created before the workshop existed by making<br/>
adjustments to everyday clothing, and later became<br/>
the basis for all hunter's garb.<br/><br/>
The hunter's emphasis on engaging beasts with<br/>
speed, and therefore of selecting lightweight attire,<br/>
no doubt traces back to Gehrman's own combat style.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>最初の狩人、ゲールマンの狩装束<br/><br/>
まだ工房はなく、日常の衣服を調整したものであるが<br/>
これが後の狩装束の原型になっていった<br/><br/>
狩人が、速さを重視し、狩装束はごく軽いものとする傾向は<br/>
ゲールマンと、彼の戦闘スタイルが源流にあるのだろう</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-jiu3ByNphuQ/Vkii_qCcsUI/AAAAAAAAMMc/w9Qv7aQD6Uo/s200/59.%2BGehrman%2527s%2BHunter%2BGarb.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/gehrmans-hunter-garb.html'>Gehrman's Hunter Garb </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>ゲールマンの狩装束</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Hunter attire of Gehrman, the first hunter.<br/><br/>
Created before the workshop existed by making<br/>
adjustments to everyday clothing, and later became<br/>
the basis for all hunter's garb.<br/><br/>
The hunter's emphasis on engaging beasts with<br/>
speed, and therefore of selecting lightweight attire,<br/>
no doubt traces back to Gehrman's own combat style.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>最初の狩人、ゲールマンの狩装束<br/><br/>
まだ工房はなく、日常の衣服を調整したものであるが<br/>
これが後の狩装束の原型になっていった<br/><br/>
狩人が、速さを重視し、狩装束はごく軽いものとする傾向は<br/>
ゲールマンと、彼の戦闘スタイルが源流にあるのだろう</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-LaQK83QZn2o/Vkii_gbmC4I/AAAAAAAAMMk/weP5NaFmpoM/s200/60.%2BGehrman%2527s%2BHunter%2BTrousers.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/gehrmans-hunter-trousers.html'>Gehrman's Hunter Trousers </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>ゲールマンの狩ズボン</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Hunter attire of Gehrman, the first hunter.<br/><br/>
Created before the workshop existed by making<br/>
adjustments to everyday clothing, and later became<br/>
the basis for all hunter's garb.<br/><br/>
The hunter's emphasis on engaging beasts with<br/>
speed, and therefore of selecting lightweight attire,<br/>
no doubt traces back to Gehrman's own combat style.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>最初の狩人、ゲールマンの狩装束<br/><br/>
まだ工房はなく、日常の衣服を調整したものであるが<br/>
これが後の狩装束の原型になっていった<br/><br/>
狩人が、速さを重視し、狩装束はごく軽いものとする傾向は<br/>
ゲールマンと、彼の戦闘スタイルが源流にあるのだろう></td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-0e6Wo2Khhy4/VkijA5R4TKI/AAAAAAAAMNQ/k77of_A6Miw/s200/69.%2BGraveguard%2BMask.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/graveguard-mask.html'>Graveyard Mask </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>墓守の仮面</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Mask of Dores, graveguard of the Forbidden Woods.<br/><br/>
His pale countenance mimics the labyrinth Watchers.<br/><br/>
Willem kept two loyal servants back at Byrgenwerth.<br/>
When they were sent into the labyrinth, they encountered<br/>
the eldritch Truth, and went mad. One became the<br/>
password gatekeeper, while Dores became a graveguard<br/>
of the forest.<br/><br/>
Both remained loyal, even in madness.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>禁域の森の墓守、ドーレスの仮面<br/>
その青白い異相は、遺跡の守り人を模しているという<br/><br/>
かつてビルゲンワースのウィレームに仕えた二人の下僕は<br/>
主に従って地下遺跡の神秘に見え、共に正気を失い<br/>
一人は合言葉の門番に、もう一人は森の墓守になったという<br/>
彼らは主に心酔し、狂ってなお忠実な従者であったのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-tYvQPixVlPE/VkijA4N-iYI/AAAAAAAAMNU/lbnTEmU7DO4/s200/70.%2BGraveguard%2BRobes.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/graveguard-robe.html'>Graveyard Robe </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>墓守のローブ</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Robe of Dores, graveguard of the Forbidden Woods.<br/><br/>
Countless bloodied ritual tools hang from its back.<br/><br/>
Willem kept two loyal servants back at Byrgenwerth.<br/>
When they were sent into the labyrinth, they encountered<br/>
the eldritch Truth, and went mad. One became the<br/>
password gatekeeper, while Dores became a graveguard<br/>
of the forest.<br/><br/>
Both remained loyal, even in madness.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>禁域の森の墓守、ドーレスのローブ<br/>
その背には、血塗れの祭祀道具が無数にぶら下がっている<br/><br/>
かつてビルゲンワースのウィレームに仕えた二人の下僕は<br/>
主に従って地下遺跡の神秘に見え、共に正気を失い<br/>
一人は合言葉の門番に、もう一人は森の墓守になったという<br/>
彼らは主に心酔し、狂ってなお忠実な従者であったのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-Ji5DGMeI9C8/VkijBFZlzTI/AAAAAAAAMNY/8GZ5pQA1QNc/s200/71.%2BGraveguard%2BManchettes.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/graveguard-manchettes.html'>Graveyard Manchettes </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>墓守の腕帯</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Manchettes of Dores, graveguard of the Forbidden Woods.<br/><br/>
Covered in the blood of untidy rituals.<br/><br/>
Willem kept two loyal servants back at Byrgenwerth.<br/>
When they were sent into the labyrinth, they encountered<br/>
the eldritch Truth, and went mad. One became the<br/>
password gatekeeper, while Dores became a graveguard<br/>
of the forest.<br/><br/>
Both remained loyal, even in madness.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>禁域の森の墓守、ドーレスの腕帯<br/>
血塗れの祭祀の痕跡が染み付いている<br/><br/>
かつてビルゲンワースのウィレームに仕えた二人の下僕は<br/>
主に従って地下遺跡の神秘に見え、共に正気を失い<br/>
一人は合言葉の門番に、もう一人は森の墓守になったという<br/>
彼らは主に心酔し、狂ってなお忠実な従者であったのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-QYHCam2Svx0/VkijBTFU-vI/AAAAAAAAMNc/8DytcjQi0QE/s200/72.%2BGraveguard%2BKilt.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/graveguard-kilt.html'>Graveyard Kilt </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>墓守のスカート</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Leggings of Dores, graveguard of the Forbidden Woods.<br/><br/>
Covered in the blood of untidy rituals.<br/><br/>
Willem kept two loyal servants back at Byrgenwerth.<br/>
When they were sent into the labyrinth, they encountered<br/>
the eldritch Truth, and went mad. One became the<br/>
password gatekeeper, while Dores became a graveguard<br/>
of the forest.<br/><br/>
Both remained loyal, even in madness.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>禁域の森の墓守、ドーレスのスカート<br/>
血塗れの祭祀の痕跡が染み付いている<br/><br/>
かつてビルゲンワースのウィレームに仕えた二人の下僕は<br/>
主に従って地下遺跡の神秘に見え、共に正気を失い<br/>
一人は合言葉の門番に、もう一人は森の墓守になったという<br/>
彼らは主に心酔し、狂ってなお忠実な従者であったのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-cLoLpq-drWs/VmSKjMzW0SI/AAAAAAAANRk/ncAiP93B_yo/s200/08.%2BHarrowed%2BHood.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/harrowed-hood.html'>Harrowed Hood </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>やつしの頭巾</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Certain Church hunters obfuscate their identities and slip<br/>
into the nooks and crannies of the city.<br/>
This is the garb that allows these harrowed individuals to go<br/>
unnoticed.<br/><br/>
These hunters are keen to early signs of the scourge, serving<br/>
as a first line of defense against its outbreak.<br/>
Or perhaps, when the time is ripe, they find signs of the<br/>
scourge where there are none. It just goes to show, the<br/>
corner beggar is not always who he seems.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>医療教会の狩人には、身をやつし、市井に潜む者がいる<br/>
誰も気にかけぬ下賤、これはそうした装束である<br/><br/>
やつしもまた予防の狩人であり、獣の兆候を見逃さない<br/>
あるいは、彼らがそう信じるものを、必ず見出す<br/>
人は皆、なんらか秘密を持つものだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-1cnQ7b-JClM/VmSKjejPBYI/AAAAAAAANRo/QivPf592e5o/s200/09.%2BHarrowed%2BGarb.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/harrowed-garb.html'>Harrowed Garb </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>やつしの装束</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Certain Church hunters obfuscate their identities and slip<br/>
into the nooks and crannies of the city.<br/>
This is the garb that allows these harrowed individuals to go<br/>
unnoticed.<br/><br/>
These hunters are keen to early signs of the scourge, serving<br/>
as a first line of defense against its outbreak.<br/>
Or perhaps, when the time is ripe, they find signs of the<br/>
scourge where there are none. It just goes to show, the<br/>
corner beggar is not always who he seems.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>医療教会の狩人には、身をやつし、市井に潜む者がいる<br/>
誰も気にかけぬ下賤、これはそうした装束である<br/><br/>
やつしもまた予防の狩人であり、獣の兆候を見逃さない<br/>
あるいは、彼らがそう信じるものを、必ず見出す<br/>
人は皆、なんらか秘密を持つものだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-8pkDiv5VLGE/VmSKjSFMfDI/AAAAAAAANRs/Xoud1Xgfls0/s200/10.%2BHarrowed%2BGloves.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/harrowed-gloves.html'>Harrowed Gloves </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>やつしの手袋</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Certain Church hunters obfuscate their identities and slip<br/>
into the nooks and crannies of the city.<br/>
This is the garb that allows these harrowed individuals to go<br/>
unnoticed.<br/><br/>
These hunters are keen to early signs of the scourge, serving<br/>
as a first line of defense against its outbreak.<br/>
Or perhaps, when the time is ripe, they find signs of the<br/>
scourge where there are none. It just goes to show, the<br/>
corner beggar is not always who he seems.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>医療教会の狩人には、身をやつし、市井に潜む者がいる<br/>
誰も気にかけぬ下賤、これはそうした装束である<br/><br/>
やつしもまた予防の狩人であり、獣の兆候を見逃さない<br/>
あるいは、彼らがそう信じるものを、必ず見出す<br/>
人は皆、なんらか秘密を持つものだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-JxqFHsnOREA/VmSKjtl_HpI/AAAAAAAANRw/5eJVo201lJY/s200/11.%2BHarrowed%2BTrousers.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/harrowed-trousers.html'>Harrowed Trousers </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>やつしのズボン</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Certain Church hunters obfuscate their identities and slip<br/>
into the nooks and crannies of the city.<br/>
This is the garb that allows these harrowed individuals to go<br/>
unnoticed.<br/><br/>
These hunters are keen to early signs of the scourge, serving<br/>
as a first line of defense against its outbreak.<br/>
Or perhaps, when the time is ripe, they find signs of the<br/>
scourge where there are none. It just goes to show, the<br/>
corner beggar is not always who he seems.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>医療教会の狩人には、身をやつし、市井に潜む者がいる<br/>
誰も気にかけぬ下賤、これはそうした装束である<br/><br/>
やつしもまた予防の狩人であり、獣の兆候を見逃さない<br/>
あるいは、彼らがそう信じるものを、必ず見出す<br/>
人は皆、なんらか秘密を持つものだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-0Ir_Biei4XQ/Vkii-s0I7WI/AAAAAAAAMLw/n-u7GoX2EU8/s200/50.%2BHenryk%2527s%2BHunter%2BCap.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/henryks-hunter-cap.html'>Henryk's Hunter Cap </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>ヘンリックの狩帽子</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Hunter's hat worn by Henryk, the old hunter.<br/><br/>
The taciturn old hunter Henryk was once partners with<br/>
Father Gascoigne, and though they were a fierce and gallant<br/>
duo, their partnership led to Henryk's tragically long life.<br/><br/>
Henryk's unique yellow garb is resistant to bolt and will be<br/>
of great help to any hunter who has inherited the onus of the<br/>
hunt.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>古狩人ヘンリックの狩帽子<br/><br/>
かつてガスコイン神父の相棒であったこの静かな古狩人は<br/>
強者であったが故に、狩人として死に場所を得られなかった<br/><br/>
だが、彼の黄味がかった独特の装束は、特に雷光に強く<br/>
獣狩りの遺志を継ぐ狩人を助けるだろう</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-nhMV7OwqzI8/Vkii-sdSkOI/AAAAAAAAML0/XwRUYXvFaDE/s200/51.%2BHenryk%2527s%2BHunter%2BGarb.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/henryks-hunter-garb.html'>Henryk's Hunter Garb </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>ヘンリックの狩装束</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Hunter's attire worn by Henryk, the old hunter.<br/><br/>
The taciturn old hunter Henryk was once partners with<br/>
Father Gascoigne, and though they were a fierce and gallant<br/>
duo, their partnership led to Henryk's tragically long life.<br/><br/>
Henryk's unique yellow garb is resistant to bolt and will be<br/>
of great help to any hunter who has inherited the onus of the<br/>
hunt.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>古狩人ヘンリックの狩装束<br/><br/>
かつてガスコイン神父の相棒であったこの静かな古狩人は<br/>
強者であったが故に、狩人として死に場所を得られなかった<br/><br/>
だが、彼の黄味がかった独特の装束は、特に雷光に強く<br/>
獣狩りの遺志を継ぐ狩人を助けるだろう</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-DsCo-EMddZ8/Vkii-vJR32I/AAAAAAAAML4/SmXrZgMWsOU/s200/52.%2BHenryk%2527s%2BHunter%2BGloves.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/henryks-hunter-gloves.html'>Henryk's Hunter Gloves </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>ヘンリックの狩手袋</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Hunter's attire worn by Henryk, the old hunter.<br/><br/>
The taciturn old hunter Henryk was once partners with<br/>
Father Gascoigne, and though they were a fierce and gallant<br/>
duo, their partnership led to Henryk's tragically long life.<br/><br/>
Henryk's unique yellow garb is resistant to bolt and will be<br/>
of great help to any hunter who has inherited the onus of the<br/>
hunt.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>古狩人ヘンリックの狩手袋<br/><br/>
かつてガスコイン神父の相棒であったこの静かな古狩人は<br/>
強者であったが故に、狩人として死に場所を得られなかった<br/><br/>
だが、彼の黄味がかった独特の装束は、特に雷光に強く<br/>
獣狩りの遺志を継ぐ狩人を助けるだろう</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-abViIMFBRxU/Vkii-8W1B9I/AAAAAAAAML8/r0ovGsy0Obg/s200/53.%2BHenryk%2527s%2BHunter%2BTrousers.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/henryks-hunter-trousers.html'>Henryk's Hunter Trousers </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>ヘンリックの狩ズボン</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Hunter's trousers worn by Henryk, the old hunter.<br/><br/>
The taciturn old hunter Henryk was once partners with<br/>
Father Gascoigne, and though they were a fierce and gallant<br/>
duo, their partnership led to Henryk's tragically long life.<br/><br/>
Henryk's unique yellow garb is resistant to bolt and will be<br/>
of great help to any hunter who has inherited the onus of the<br/>
hunt.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>古狩人ヘンリックの狩ズボン<br/><br/>
かつてガスコイン神父の相棒であったこの静かな古狩人は<br/>
強者であったが故に、狩人として死に場所を得られなかった<br/><br/>
だが、彼の黄味がかった独特の装束は、特に雷光に強く<br/>
獣狩りの遺志を継ぐ狩人を助けるだろう</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-74LhKaBv4Fo/Vkii3C-X5tI/AAAAAAAAMIg/x2jZ9LoTKuc/s200/01.%2BHunter%2BHat.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/hunter-hat.html'>Hunter Hat </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>狩人の帽子</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>One of the standard article of hunter attire fashioned at the<br/>
workshop.<br/><br/>
A fine piece of hunter attire that provides stable defense to<br/>
anyone facing Yharnam's beastly threat.<br/><br/>
Recognizable by its withered feathers, this cap is fashioned<br/>
after one of the old hunters.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>工房の用意する、標準的な狩装束の1つ<br/><br/>
優れた狩装束であり、ヤーナムを蠢く人ならぬ獣に対するとき<br/>
安定した防御効果を発揮するだろう<br/><br/>
枯れた羽根が特徴的なその帽子は<br/>
ある古狩人を模したものであるという</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-XMWbglKEkR4/Vkii3MpQiwI/AAAAAAAAMIc/iFynn9A44YM/s200/02.%2BHunter%2BGarb%2B1.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/hunter-garb.html'>Hunter Garb</a> [Caped]</h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>狩人の装束</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>One of the standard article of hunter attire fashioned at the<br/>
workshop, accompanied with a short cape to wipe away<br/>
blood.<br/><br/>
A fine piece of hunter attire that provides stable defense to<br/>
anyone facing Yharnam's beastly threat.<br/><br/>
Allows one to stalk beasts unannounced, by cover of night.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>工房の用意する、標準的な狩装束の1つ<br/>
血を払う短いマントのついたもの<br/><br/>
優れた狩装束であり、ヤーナムを蠢く人ならぬ獣に対するとき<br/>
安定した防御効果を発揮するだろう<br/><br/>
夜に紛れ密かに獣を狩る、そのための装束である</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-q4sx9OjjHEE/Vkii35xfFzI/AAAAAAAAMIk/kxcy-mTU51c/s200/04.%2BHunter%2BGloves.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/hunter-gloves.html'>Hunter Gloves </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>狩人の手袋</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>One of the standard article of hunter attire fashioned at the<br/>
workshop.<br/><br/>
A fine piece of hunter attire that provides stable defense to<br/>
anyone facing Yharnam's beastly threat.<br/><br/>
Allows one to stalk beasts unannounced, by cover of night.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>工房の用意する、標準的な狩装束の1つ<br/><br/>
優れた狩装束であり、ヤーナムを蠢く人ならぬ獣に対するとき<br/>
安定した防御効果を発揮するだろう<br/><br/>
夜に紛れ密かに獣を狩る、そのための装束である</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-7a6NboAQNTk/Vkii3xitBQI/AAAAAAAAMIo/-W7XEdOxu9o/s200/05.%2BHunter%2BTrousers.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/hunter-trousers.html'>Hunter Trousers </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>狩人のズボン</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>One of the standard article of hunter attire fashioned at the<br/>
workshop.<br/><br/>
A fine piece of hunter attire that provides stable defense to<br/>
anyone facing Yharnam's beastly threat.<br/><br/>
Allows one to stalk beasts unannounced, by cover of night.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>工房の用意する、標準的な狩装束の1つ<br/><br/>
優れた狩装束であり、ヤーナムを蠢く人ならぬ獣に対するとき<br/>
安定した防御効果を発揮するだろう<br/><br/>
夜に紛れ密かに獣を狩る、そのための装束である</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-NpMcgrJt4tA/Vkii4IlqAoI/AAAAAAAAMIs/9LqHLEI6rW8/s200/06.%2BTop%2BHat.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/top-hat.html'>Top Hat </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>トップハット</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Hat worn by hunters who admire formality.<br/><br/>
Some hunters place an emphasis on form, as seen by<br/>
the use of the threaded cane.<br/><br/>
For them, formality, beauty, and justice are the very<br/>
essence of our humanity, and precisely what keeps<br/>
hunters from becoming something else.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>紳士然とした様式美を愛する狩人たちの帽子<br/><br/>
仕込み杖がそうであるように、ある種の狩人は様式美を重んじる<br/><br/>
彼らにとっては、様式美であれ、あるいは美であれ正義であれ<br/>
それらこそが人らしさであり、狩人を人に留めるよすがなのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-B-YxNY4UVIE/Vkii3IR2QsI/AAAAAAAAMIY/jNZLd12zm28/s200/03.%2BHunter%2BGarb%2B2.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/hunter-garb_15.html'>Hunter Garb</a> [Capeless]</h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>狩人の装束</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>One of the standard article of hunter attire fashioned at the<br/>
workshop, this one without the cape that wipes away blood.<br/><br/>
A fine piece of hunter attire that provides stable defense to<br/>
anyone facing Yharnam's beastly threat.<br/><br/>
Allows one to stalk beasts unannounced, by cover of night.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>工房の用意する、標準的な狩装束の1つ<br/>
血を払う短いマントを取り去ったもの<br/><br/>
優れた狩装束であり、ヤーナムを蠢く人ならぬ獣に対するとき<br/>
安定した防御効果を発揮するだろう<br/><br/>
夜に紛れ密かに獣を狩る、そのための装束である</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-Ssdgxuw2XHw/Vkii4vGDO6I/AAAAAAAAMJA/KboqmC2L8zw/s200/11.%2BCharred%2BHunter%2BGarb.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/charred-hunter-garb.html'>Charred Hunter Garb </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>煤けた狩装束</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>One of the staple articles of hunter attire, fashioned at the<br/>
workshop.<br/><br/>
A product of the scourge of the beast that once plagued Old<br/>
Yharnam and culminated in the town's fiery cleansing.<br/><br/>
The cape's dampness makes it highly resistant to fire.<br/>
Wearers of this attire hunted down victims of the scourge<br/>
who survived the raging flames and stench of singed blood.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>工房の用意する、標準的な狩装束の1つ<br/><br/>
旧市街の事件、獣の病の酷い蔓延と街を焼く浄化の時代に作られ<br/>
濡れたようなマントが、炎に対して高い防御効果を発揮する<br/><br/>
これは、燃え盛る炎と血の焼ける臭いの中で<br/>
生き残った罹患者を狩った、そういう装束なのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-36TbOoESjco/Vkii4we_OaI/AAAAAAAAMJE/A486r5x6ldQ/s200/12.%2BCharred%2BHunter%2BGloves.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/charred-hunter-gloves.html'>Charred Hunter Gloves </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>煤けた狩手袋</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>One of the staple articles of hunter attire, fashioned at the<br/>
workshop.<br/><br/>
A product of the scourge of the beast that once plagued Old<br/>
Yharnam and culminated in the town's fiery cleansing.<br/><br/>
Designed to be highly resistant to fire. Wearers of this attire<br/>
hunted down victims of the scourge who survived the raging<br/>
flames and stench of singed blood.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>工房の用意する、標準的な狩装束の1つ<br/><br/>
旧市街の事件、獣の病の酷い蔓延と街を焼く浄化の時代に作られ<br/>
故に炎に対して高い防御効果を発揮する<br/><br/>
これは、燃え盛る炎と血の焼ける臭いの中で<br/>
生き残った罹患者を狩った、そういう装束なのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-GPjPEDbzzqA/Vkii4-WhU0I/AAAAAAAAMJI/TA7177nCIHc/s200/13.%2BCharred%2BHunter%2BTrousers.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/charred-hunter-trousers.html'>Charred Hunter Trousers </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>煤けた狩ズボン</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>One of the staple articles of hunter attire, fashioned at the<br/>
workshop.<br/><br/>
A product of the scourge of the beast that once plagued Old<br/>
Yharnam and culminated in the town's fiery cleansing.<br/><br/>
Designed to be highly resistant to fire. Wearers of this attire<br/>
hunted down victims of the scourge who survived the raging<br/>
flames and stench of singed blood.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>工房の用意する、標準的な狩装束の1つ<br/><br/>
旧市街の事件、獣の病の酷い蔓延と街を焼く浄化の時代に作られ<br/>
故に炎に対して高い防御効果を発揮する<br/><br/>
これは、燃え盛る炎と血の焼ける臭いの中で<br/>
生き残った罹患者を狩った、そういう装束なのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-9YRYox4yEMo/Vkii8gRK2ZI/AAAAAAAAMKs/J9nRsjxDaUk/s200/35.%2BBlindfold%2BCap.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/blindfold-cap.html'>Blindfold Cap </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>目隠し帽子</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Attire of the Choir, high-ranking members of<br/>
the Healing Church.<br/><br/>
Members of the Choir are both the highest-ranking<br/>
clerics of the Healing Church, and scholars who<br/>
continue the work that began at Byrgenwerth.<br/><br/>
The eye covering indicates their debt to the teachings<br/>
of Master Willem, even though their paths diverged.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>医療教会の上層、「聖歌隊」の装束<br/><br/>
「聖歌隊」は、医療教会の上位聖職者であると共に<br/>
ビルゲンワースから思索を引き継ぐ学術者でもある<br/><br/>
帽子の目隠しは、彼らが学長ウィレームの直系である証である<br/>
たとえ、いまや道を違えたとしても</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-UwKHPqJ7Mf4/Vkii8wmg5aI/AAAAAAAAMKw/D5jrY0HjPU8/s200/36.%2BChoir%2BGarb.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/choir-garb.html'>Choir Garb </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>聖歌装束</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Attire of the Choir, high-ranking members of<br/>
the Healing Church.<br/><br/>
Members of the Choir are both the highest-ranking<br/>
clerics of the Healing Church, and scholars who<br/>
continue the work that began at Byrgenwerth.<br/><br/>
Together with the left behind Great One,<br/>
they look to the skies, in search of astral signs,<br/>
that may lead them to the rediscovery of true greatness.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>医療教会の上層、「聖歌隊」の装束<br/><br/>
「聖歌隊」は、医療教会の上位聖職者であると共に<br/>
ビルゲンワースから思索を引き継ぐ学術者でもある<br/><br/>
見捨てられた上位者と共に空を見上げ、星からの徴を探す<br/>
それこそが、超越的思索に至る道筋なのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-cQxMWzOt9NE/Vkii83tO8qI/AAAAAAAAMK4/MDcp50ewmWo/s200/37.%2BChoir%2BGloves.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/choir-gloves.html'>Choir Gloves </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>聖歌手袋</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Attire of the Choir, high-ranking members of<br/>
the Healing Church.<br/><br/>
Members of the Choir are both the highest-ranking<br/>
clerics of the Healing Church, and scholars who<br/>
continue the work that began at Byrgenwerth.<br/><br/>
Together with the left behind Great One,<br/>
they look to the skies, in search of astral signs,<br/>
that may lead them to the rediscovery of true greatness.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>医療教会の上層、「聖歌隊」の装束<br/><br/>
「聖歌隊」は、医療教会の上位聖職者であると共に<br/>
ビルゲンワースから思索を引き継ぐ学術者でもある<br/><br/>
見捨てられた上位者と共に空を見上げ、星からの徴を探す<br/>
それこそが、超越的思索に至る道筋なのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-V3Vr4tX55YY/Vkii9G1vv3I/AAAAAAAAMLA/IKN4_WH0JsU/s200/38.%2BChoir%2BTrousers.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/choir-trousers.html'>Choir Trousers </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>聖歌ズボン</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Attire of the Choir, high-ranking members of<br/>
the Healing Church.<br/><br/>
Members of the Choir are both the highest-ranking<br/>
clerics of the Healing Church, and scholars who<br/>
continue the work that began at Byrgenwerth.<br/><br/>
Together with the left behind Great One,<br/>
they look to the skies, in search of astral signs,<br/>
that may lead them to the rediscovery of true greatness.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>医療教会の上層、「聖歌隊」の装束<br/><br/>
「聖歌隊」は、医療教会の上位聖職者であると共に<br/>
ビルゲンワースから思索を引き継ぐ学術者でもある<br/><br/>
見捨てられた上位者と共に空を見上げ、星からの徴を探す<br/>
それこそが、超越的思索に至る道筋なのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-Vt6Ol20Kvlk/Vkii9DbqQQI/AAAAAAAAMK8/VxxeYGOCBZQ/s200/39.%2BKnight%2527s%2BWig.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/knights-wig.html'>Knight's Wig</a> [Male/Female]</h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>騎士の一房</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Adornment prized by the knights of Cainhurst.<br/><br/>
Resembles a ponytail of silver hair.<br/><br/>
The Cainhurst way is a mix of nostalgia and bombast.<br/>
They take great pride even in the blood-stained<br/>
corpses of beasts that they leave behind, confident<br/>
that they will stand as examples of decadent art.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>カインハーストの騎士たちが好んだ装飾具<br/>
束ねられた一房の銀髪を模したもの<br/><br/>
カインハーストのやり方は、懐古主義的で、また大袈裟である<br/>
なればこそ獣の処理は、血塗れの退廃芸術として<br/>
美と名誉に彩られたのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-b450khCHtoU/Vkii9cUJ6NI/AAAAAAAAMLE/FGv7JfPLvTg/s200/40.%2BKnight%2527s%2BGarb.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/knights-garb.html'>Knight's Garb</a> [Male/Female]</h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>騎士装束</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Attire of the knights of Cainhurst.<br/><br/>
A regal piece graced by intricate goldwork.<br/><br/>
The Cainhurst way is a mix of nostalgia and bombast.<br/>
They take great pride even in the blood-stained<br/>
corpses of beasts that they leave behind, confident<br/>
that they will stand as examples of decadent art.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>カインハーストの騎士たちの装束<br/>
金糸の刺繍に彩られた、ごく貴族的な衣装<br/><br/>
カインハーストのやり方は、懐古主義的で、また大袈裟である<br/>
なればこそ獣の処理は、血塗れの退廃芸術として<br/>
美と名誉に彩られたのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-9agiOLwYsK4/Vkii9b4SZ3I/AAAAAAAAMLM/hcuNlmGtuzc/s200/41.%2BKnight%2527s%2BGloves.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/knights-gloves.html'>Knight's Gloves</a> [Male/Female]</h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>騎士の手袋</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Gloves of the knights of Cainhurst.<br/><br/>
A regal piece graced with goldwork on red fabric.<br/><br/>
The Cainhurst way is a mix of nostalgia and bombast.<br/>
They take great pride even in the blood-stained<br/>
corpses of beasts that they leave behind, confident<br/>
that they will stand as examples of decadent art.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>カインハーストの騎士たちの手袋<br/>
赤地に金糸の刺繍を彩った、ごく貴族的な衣装<br/><br/>
カインハーストのやり方は、懐古主義的で、また大袈裟である<br/>
なればこそ獣の処理は、血塗れの退廃芸術として<br/>
美と名誉に彩られたのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-8lO1XT23OY8/Vkii9s22mPI/AAAAAAAAMLQ/_U9tNfOG8z4/s200/42.%2BKnight%2527s%2BTrousers%2Bor%2BDress.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/knights-trousers.html'>Knight's Trousers/Dress</a> [Male/Female]</h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>騎士の脚衣</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Attire of the knights of Cainhurst.<br/><br/>
A regal piece made with the finest weather.<br/><br/>
The Cainhurst way is a mix of nostalgia and bombast.<br/>
They take great pride even in the blood-stained<br/>
corpses of beasts that they leave behind, confident<br/>
that they will stand as examples of decadent art.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>カインハーストの騎士たちの脚衣<br/>
上質の革を用いた、ごく貴族的な衣装<br/><br/>
カインハーストのやり方は、懐古主義的で、また大袈裟である<br/>
なればこそ獣の処理は、血塗れの退廃芸術として<br/>
美と名誉に彩られたのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-9uVtmg_cEj0/VkijBSgGi5I/AAAAAAAAMNg/pDvs8YJ4pEA/s200/73.%2BMadman%2BHood.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/04/madman-hood.html'>Madman Hood </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>異常者のフード</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Most tomb prospectors, members of the Healing Church<br/>
chosen to explore the old labyrinth, are unable to<br/>
withstand the weight of the old knowledge, and go mad.<br/><br/>
This attire is worn by those lost souls.<br/><br/>
Truth oft resembles madness, inaccessible to the<br/>
dull of mind. Those who go mad are merely thoughtful<br/>
souls who failed to reach any conclusions.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>医療教会に属し、地下遺跡に潜る墓暴きたち<br/>
彼らの多くは、神秘の智慧に耐えられず、精神に異常をきたす<br/><br/>
これは、そうした異常者の装束である<br/><br/>
真実は時に狂気に似て、愚者の理解とも無縁である<br/>
だが異常者は、ただ何ものにも到れなかった者のことだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-xWLnvK2uPk8/VkijBXnSUeI/AAAAAAAAMNk/fyB1Ni2cHfA/s200/74.%2BMadman%2BGarb.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/04/madman-garb.html'>Madman Garb </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>異常者の装束</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Most tomb prospectors, members of the Healing Church<br/>
chosen to explore the old labyrinth, are unable to<br/>
withstand the weight of the old knowledge, and go mad.<br/><br/>
This attire is worn by those lost souls.<br/><br/>
The appendages draped across them are said to be<br/>
a kind of protective charm, or at least, that is<br/>
what these lost souls believe with all their hearts.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>医療教会に属し、地下遺跡に潜る墓暴きたち<br/>
彼らの多くは、神秘の智慧に耐えられず、精神に異常をきたす<br/><br/>
これは、そうした異常者の装束である<br/><br/>
巻きつけた触手は、なんらかの守護であろうか<br/>
少なくとも異常者は、憐れにもそう信じ、疑わないのあろう</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-qJmfSGXJBvo/VkijBidrbII/AAAAAAAAMNo/MViOEVBp4ZA/s200/75.%2BMadman%2BManchettes.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/04/madman-manchettes.html'>Madman Manchettes </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>異常者の腕帯</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Most tomb prospectors, members of the Healing Church<br/>
chosen to explore the old labyrinth, are unable to<br/>
withstand the weight of the old knowledge, and go mad.<br/><br/>
This attire is worn by those lost souls.<br/><br/>
Truth oft resembles madness, inaccessible to the<br/>
dull of mind. Those who go mad are merely thoughtful<br/>
souls who failed to reach any conclusions.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>医療教会に属し、地下遺跡に潜る墓暴きたち<br/>
彼らの多くは、神秘の智慧に耐えられず、精神に異常をきたす<br/><br/>
これは、そうした異常者の装束である<br/><br/>
真実は時に狂気に似て、愚者の理解とも無縁である<br/>
だが異常者は、ただ何ものにも到れなかった者のことだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-HXrsxGphEx0/VkijBibzeFI/AAAAAAAAMNs/vGVr-av0VZg/s200/76.%2BMadman%2BLeggings.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/04/madman-leggings.html'>Madman Leggings </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>異常者の脚帯</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Most tomb prospectors, members of the Healing Church<br/>
chosen to explore the old labyrinth, are unable to<br/>
withstand the weight of the old knowledge, and go mad.<br/><br/>
This attire is worn by those lost souls.<br/><br/>
Truth oft resembles madness, inaccessible to the<br/>
dull of mind. Those who go mad are merely thoughtful<br/>
souls who failed to reach any conclusions.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>医療教会に属し、地下遺跡に潜る墓暴きたち<br/>
彼らの多くは、神秘の智慧に耐えられず、精神に異常をきたす<br/><br/>
これは、そうした異常者の装束である<br/><br/>
真実は時に狂気に似て、愚者の理解とも無縁である<br/>
だが異常者は、ただ何ものにも到れなかった者のことだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-knYBGE3tJSs/VmSKkocr3UI/AAAAAAAANSY/xd8GijVXHzA/s200/21.%2BMaria%2BHunter%2BCap.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/maria-hunter-cap.html'>Maria Hunter Cap </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>マリアの狩帽子</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Among the first hunters, all students of Gehrman, was the<br/>
lady hunter Maria. This was her hunter's cap, crafted in<br/>
Cainhurst.<br/><br/>
Maria is distantly related to the undead queen, but had great<br/>
admiration for Gehrman, unaware of his curious mania.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>ゲールマンに師事した最初の狩人たち<br/>
その1人、女狩人マリアの狩帽子<br/>
カインハーストの意匠が見てとれる<br/><br/>
不死の女王、その傍系にあたる彼女は<br/>
だがゲールマンを慕った。好奇の狂熱も知らぬままに</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-dJpZZed4qmQ/VmSKkoHcREI/AAAAAAAANSU/JZmbrAnwC3E/s200/22.%2BMaria%2BHunter%2BGarb.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/maria-hunter-garb.html'>Maria Hunter Garb </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>マリアの狩装束</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Among the first hunters, all students of Gehrman, was the<br/>
lady hunter Maria. This was her hunter's garb, crafted in<br/>
Cainhurst.<br/><br/>
Maria is distantly related to the undead queen, but had great<br/>
admiration for Gehrman, unaware of his curious mania.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>ゲールマンに師事した最初の狩人たち<br/>
その1人、女狩人マリアの狩装束<br/>
カインハーストの意匠が見てとれる<br/>
不死の女王、その傍系にあたる彼女は<br/><br/>
だがゲールマンを慕った。好奇の狂熱も知らぬままに</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-P8LuVYfh7bk/VmSKlH_EXAI/AAAAAAAANSg/rW4iVPjKarY/s200/23.%2BMaria%2BHunter%2BGloves.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/maria-hunter-gloves.html'>Maria Hunter Gloves </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>マリアの狩手袋</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Among the first hunters, all students of Gehrman, was the<br/>
lady hunter Maria. These were her hunter's gloves, crafted in<br/>
Cainhurst.<br/><br/>
Maria is distantly related to the undead queen, but had great<br/>
admiration for Gehrman, unaware of his curious mania.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>ゲールマンに師事した最初の狩人たち<br/>
その1人、女狩人マリアの狩手袋<br/>
カインハーストの意匠が見てとれる<br/><br/>
不死の女王、その傍系にあたる彼女は<br/>
だがゲールマンを慕った。好奇の狂熱も知らぬままに</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-UI-6q5ls7ug/VmSKlO0lyrI/AAAAAAAANSk/b4SGOlOmjbA/s200/24.%2BMaria%2BHunter%2BTrousers.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/maria-hunter-trousers.html'>Maria Hunter Trousers </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>マリアの狩ズボン</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Among the first hunters, all students of Gehrman, was the<br/>
lady hunter Maria. These were her hunter's trousers, crafted<br/>
in Cainhurst.<br/><br/>
Maria is distantly related to the undead queen, but had great<br/>
admiration for Gehrman, unaware of his curious mania.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>ゲールマンに師事した最初の狩人たち<br/>
その1人、女狩人マリアの狩ズボン<br/>
カインハーストの意匠が見てとれる<br/><br/>
不死の女王、その傍系にあたる彼女は<br/>
だがゲールマンを慕った。好奇の狂熱も知らぬままに</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-vVf2w-U0E1k/VmSKidtGD8I/AAAAAAAANRI/KF7RMlP0tAY/s200/01.%2BOld%2BHunter%2BCap.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/old-hunter-cap.html'>Old Hunter Cap </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>古狩人の帽子</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Old hunter cap with a wide brim that hides their sharp gaze.<br/><br/>
In the old days, when hunters were ten a penny, this was<br/>
part of their standard garb.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>古い狩人の帽子<br/>
鍔広く、鋭い視線を隠すもの<br/><br/>
多くの狩人が獣を狩った古い時代<br/>
それは標準的な装束であった</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-Xzox4ZiZly8/VmSKixgSt4I/AAAAAAAANRY/MfDAXA-1A68/s200/05.%2BOld%2BHunter%2BTop%2BHat.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/old-hunter-top-hat.html'>Old Hunter Top Hat </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>古狩人のトップハット</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Old hunter top hat warped by blood stains.<br/><br/>
In the old days, when hunters were ten a penny, this was<br/>
part of their standard garb.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>古い狩人の帽子<br/>
トップハットの類だが、血に塗れ歪んでいる<br/><br/>
多くの狩人が獣を狩った古い時代<br/>
それは標準的な装束であった</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-dq8D2_sTbIA/VmSKinUEkSI/AAAAAAAANRQ/moLyQoqMbn4/s200/02.%2BOld%2BHunter%2BGarb.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/old-hunter-garb.html'>Old Hunter Garb </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>古狩人の装束</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Old hunter garb.<br/><br/>
One day, the hunters disappeared, and Yharnamites began<br/>
to whisper of the hunters' sin.<br/><br/>
Drunk with blood, chasing after beasts, they would pass on<br/>
to the Nightmare, every last one of them.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>古い狩人の装束<br/><br/>
だが彼らは、ある時を境に姿を消し<br/>
ヤーナム民は口々に囁いたという<br/><br/>
それは狩人の罪。血に酔い、獣を追い<br/>
そして皆悪夢に去っていったのだと</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-GD2tZsAEvro/VmSKiRBgONI/AAAAAAAANRM/YxafEZTw-8s/s200/03.%2BOld%2BHunter%2BGloves.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/old-hunter-gloves.html'>Old Hunter Gloves </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>古狩人の手甲</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Old hunter gauntlets made of brass to protect their weapon-<br/>
bearing hands.<br/><br/>
At the time, some hunters believed that certain metals would<br/>
ward off beast blood.<br/>
On a night of the hunt, it is no wonder that some resort to<br/>
superstition.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>古い狩人の手甲<br/>
貧金を用い、武器を振るう手を守るもの<br/><br/>
当時、一部の狩人たちは<br/>
ある種の金属が獣血を祓うと信じていた<br/>
狩りの夜、人が何かに縋るのは当然のことだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-LLsDutwJmC8/VmSKihzhioI/AAAAAAAANRU/Kfg8SoKIS9I/s200/04.%2BOld%2BHunter%2BTrousers.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/old-hunter-trousers.html'>Old Hunter Trousers </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>古狩人のズボン</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Old hunter trousers that protected countless hunters from<br/>
the beasts in an older age.<br/><br/>
A widespread belief of the period was that "beast blood crept<br/>
up the right leg," and this led to the double-wrapped belt.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>古い狩人のズボン<br/>
多くの狩人が獣を狩った、古い時代の装束<br/><br/>
「獣血は右足から這いあがる」とは、当時の迷信であり<br/>
二重に巻かれたベルトはその名残であろう</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-mxRe9jahJ2o/VkijBzoZCUI/AAAAAAAAMNw/htPNt3Hvcjo/s200/77.%2BMensis%2BCage.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/mensis-cage.html'>Mensis Cage </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>メンシスの檻</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>The School of Mensis controls the Unseen Village.<br/><br/>
This hexagonal iron cage suggests their strange ways.<br/>
The cage is a device that restrains the will of the self,<br/>
allowing one to see the profane world for what it is.<br/><br/>
It also serves as an antenna that facilitates contact<br/>
with the Great Ones of the dream.<br/><br/>
But to an observer, the iron cage appears to be precisely<br/>
what delivered them to their harrowing nightmare.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>隠し街を主宰する「メンシス学派」<br/>
その奇妙なやり方を象徴する六角柱の鉄檻<br/><br/>
この檻は意志を律し、また俗世に対する客観を得る装置であり<br/>
同時に、夢の上位者と交信するための触角でもある<br/><br/>
そして、これは実際に、彼らを望む悪夢に導いたのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-_8x94yJXvQI/VkijB5Sd1PI/AAAAAAAAMN0/_5cH01O4glg/s200/78.%2BStudent%2BUniform%2B1.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/student-uniform.html'>Student Uniform</a> [Caped]</h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>学徒の正装</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Uniform of the students of Byrgenwerth, a bygone<br/>
institute of learning. Features a thick cape.<br/><br/>
The Healing Church has its roots in Byrgenwerth, and<br/>
naturally borrows heavily from its uniform design.<br/><br/>
The focus not on knowledge, or thought, but on pure<br/>
pretension would surely bring Master Willem to despair,<br/>
if only he knew.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>かつての学府、ビルゲンワース学徒の正装<br/>
厚手のマントのついたもの<br/><br/>
ビルゲンワースは医療教会の源流であり<br/>
その影響は、多くの衣装にこそ強く残っている<br/><br/>
知識でもなく、哲学でもなく、外形ばかりを模するなど<br/>
学長ウィレームの憂いはいかばかりであろうか</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-TZzEFMcLghU/VkijCP5X3TI/AAAAAAAAMN4/xjAIvHJqMQU/s200/79.%2BStudent%2BUniform%2B2.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/05/student-uniform.html'>Student Uniform</a> [Capeless]</h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>学徒の正装</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Uniform of the students of Byrgenwerth, a bygone institute<br/>
learning. This alternative lacks the thick cape.<br/><br/>
The Healing Church has its roots in Byrgenwerth, and<br/>
naturally borrows heavily from its uniform design.<br/><br/>
The focus not on knowledge, or thought, but on pure<br/>
pretension would surely bring Master Willem to despair, if<br/>
only he knew.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>かつての学府、ビルゲンワース学徒の正装<br/>
厚手のマントを取り去ったもの<br/><br/>
ビルゲンワースは医療教会の源流であり<br/>
その影響は、多くの衣装にこそ強く残っている<br/><br/>
知識でもなく、哲学でもなく、外形ばかりを模するなど<br/>
学長ウィレームの憂いはいかばかりであろうか</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-cxKnpsFRb_k/VkijCFdXN6I/AAAAAAAAMN8/Lt3-7sMfmH0/s200/80.%2BStudent%2BTrousers.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/student-trousers.html'>Student Trousers </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>学徒のズボン</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Uniform of the students of Byrgenwerth, a bygone<br/>
institute of learning.<br/><br/>
The Healing Church has its roots in Byrgenwerth, and<br/>
naturally borrows heavily from its uniform design.<br/><br/>
The focus not on knowledge, or thought, but on pure<br/>
pretension would surely bring Master Willem to despair,<br/>
if only he knew.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>かつての学府、ビルゲンワース学徒の正装<br/><br/>
ビルゲンワースは医療教会の源流であり<br/>
その影響は、多くの衣装にこそ強く残っている<br/><br/>
知識でもなく、哲学でもなく、外形ばかりを模するなど<br/>
学長ウィレームの憂いはいかばかりであろうか</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-EbQYsbzMEko/Vkii69ujX4I/AAAAAAAAMJw/gFksu-GUNEI/s200/22.%2BTomb%2BProspector%2BHood.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/tomb-prospector-hood.html'>Tomb Prospector Hood </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>墓暴きのフード</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Attire of tomb prospectors who explore the old labyrinth on<br/>
behalf of the Healing Church.<br/><br/>
The Healing Church traces its roots to Byrgenwerth, and is<br/>
therefore aware of the ruins' true importance.<br/><br/>
They contain much more than mere hunter trinkets, indeed,<br/>
they hide the very secrets of the old Great Ones, sought after<br/>
by those with the insight to imagine greatness.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>医療教会の中でも、特に地下遺跡に潜る墓暴きの装束<br/><br/>
医療教会の源流はビルゲンワースであり<br/>
故に彼らは、遺跡が何ものであるかを知っている<br/><br/>
それは、単に狩人の力となる宝の在り処ではない<br/>
古い上位者たちの神秘、それに見えんとする探究の道筋なのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-OZjen9aSIbA/Vkii7N6diHI/AAAAAAAAMJ0/u5w1IPNoS00/s200/23.%2BTomb%2BProspector%2BGarb.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/tomb-prospector-garb.html'>Tomb Prospector Garb </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>墓暴きの装束</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Attire of tomb prospectors who explore the old labyrinth on<br/>
behalf of the Healing Church.<br/><br/>
The Healing Church traces its roots to Byrgenwerth, and is<br/>
therefore aware of the ruins' true importance.<br/><br/>
They contain much more than mere hunter trinkets, indeed,<br/>
they hide the very secrets of the old Great Ones, sought after<br/>
by those with the insight to imagine greatness.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>医療教会の中でも、特に地下遺跡に潜る墓暴きの装束<br/><br/>
医療教会の源流はビルゲンワースであり<br/>
故に彼らは、遺跡が何ものであるかを知っている<br/><br/>
それは、単に狩人の力となる宝の在り処ではない<br/>
古い上位者たちの神秘、それに見えんとする探究の道筋なのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-M1OT8lapSDU/Vkii7LArqDI/AAAAAAAAMJ4/oIhggmtKQec/s200/24.%2BTomb%2BProspector%2BGloves.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/tomb-prospector-gloves.html'>Tomb Prospector Gloves </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>墓暴きの手袋</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Attire of tomb prospectors who explore the old labyrinth on<br/>
behalf of the Healing Church.<br/><br/>
The Healing Church traces its roots to Byrgenwerth, and is<br/>
therefore aware of the ruins' true importance.<br/><br/>
They contain much more than mere hunter trinkets, indeed,<br/>
they hide the very secrets of the old Great Ones, sought after<br/>
by those with the insight to imagine greatness.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>医療教会の中でも、特に地下遺跡に潜る墓暴きの装束<br/><br/>
医療教会の源流はビルゲンワースであり<br/>
故に彼らは、遺跡が何ものであるかを知っている<br/><br/>
それは、単に狩人の力となる宝の在り処ではない<br/>
古い上位者たちの神秘、それに見えんとする探究の道筋なのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-EIc3_4nQeyA/Vkii7eteCmI/AAAAAAAAMJ8/QBsgH3spf_w/s200/25.%2BTomb%2BProspector%2BTrousers.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/tomb-prospector-trousers.html'>Tomb Prospector Trousers </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>墓暴きのズボン</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Attire of tomb prospectors who explore the old labyrinth on<br/>
behalf of the Healing Church.<br/><br/>
The Healing Church traces its roots to Byrgenwerth, and is<br/>
therefore aware of the ruins' true importance.<br/><br/>
They contain much more than mere hunter trinkets, indeed,<br/>
they hide the very secrets of the old Great Ones, sought after<br/>
by those with the insight to imagine greatness.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>医療教会の中でも、特に地下遺跡に潜る墓暴きの装束<br/><br/>
医療教会の源流はビルゲンワースであり<br/>
故に彼らは、遺跡が何ものであるかを知っている<br/><br/>
それは、単に狩人の力となる宝の在り処ではない<br/>
古い上位者たちの神秘、それに見えんとする探究の道筋なのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-RkWSAuZcw3I/Vkii6D8XojI/AAAAAAAAMJs/7zth00N0Btg/s200/19.%2BWhite%2BChurch%2BHat.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/white-church-hat.html'>White Church Hat</a> [Male/Female]</h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>教会の白フード</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Attire of special Church doctors.<br/><br/>
These doctors are superiors to the black preventative<br/>
hunters, and specialists in experimentally backed blood<br/>
ministration and the scourge of the beast.<br/><br/>
They believe that medicine is not a means of treatment but<br/>
rather a method for research, and that some knowledge can<br/>
only be obtained by exposing oneself to sickness.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>教会の特殊医療者の装束<br/><br/>
彼らは、黒い予防の狩人たちの上位であり<br/>
実験に裏打ちされた、血の医療と、獣の病の専門家である<br/><br/>
彼らにとって医療とは、治療の業ではなく、探究の手段なのだ<br/>
病に触れることでしか、開けない知見があるものだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-c7kZw510Uzk/Vkii6WIlRMI/AAAAAAAAMJk/7zKGBUCLGCI/s200/20.%2BWhite%2BChurch%2BGarb.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/white-church-garb.html'>White Church Garb</a> [Male/Female]</h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>教会の白装束</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Attire of special Church doctors.<br/><br/>
These doctors are superiors to the black preventative<br/>
hunters, and specialists in experimentally backed blood<br/>
ministration and the scourge of the beast.<br/><br/>
They believe that medicine is not a means of treatment<br/>
but rather a method for research, and that some knowledge<br/>
can only be obtained by exposing oneself to sickness.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>教会の特殊医療者の装束<br/><br/>
彼らは、黒い予防の狩人たちの上位であり<br/>
実験に裏打ちされた、血の医療と、獣の病の専門家である<br/><br/>
彼らにとって医療とは、治療の業ではなく、探究の手段なのだ<br/>
病に触れることでしか、開けない知見があるものだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-BGlfyhqoh6c/Vkii6lSYyvI/AAAAAAAAMJo/y6mZrZehHAI/s200/21.%2BWhite%2BChurch%2BTrousers%2Bor%2BDress.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/white-church-trousers.html'>White Church Trousers/Dress</a> [Male/Female]</h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>教会の白脚衣</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Attire of special Church doctors.<br/><br/>
These doctors are superiors to the black preventative<br/>
hunters, and specialists in experimentally backed blood<br/>
ministration and the scourge of the beast.<br/><br/>
They believe that medicine is not a means of treatment<br/>
but rather a method for research, and that some knowledge<br/>
can only be obtained by exposing oneself to sickness.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>教会の特殊医療者の装束<br/><br/>
彼らは、黒い予防の狩人たちの上位であり<br/>
実験に裏打ちされた、血の医療と、獣の病の専門家である<br/><br/>
彼らにとって医療とは、治療の業ではなく、探究の手段なのだ<br/>
病に触れることでしか、開けない知見があるものだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-f9Na4Xrsqxo/Vkii7hRvOFI/AAAAAAAAMKA/lWb1AzhNjwU/s200/26.%2BBlack%2BHooded%2BIron%2BHelm.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/black-hooded-iron-helm.html'>Black Hooded Iron Helm </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>黒フードの鉄兜</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Iron helmet worn by hunters of the Unseen Village.<br/><br/>
The hunters of Yahar'gul answer to the village's founders,<br/>
the School of Mensis. Hunters in name only, these<br/>
kidnappers wear their black hoods low to shadow their<br/>
eyes.<br/><br/>
This helm is made of metal, a rarity for hunter garb, and has<br/>
high defense, but only against physical attacks.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>隠し街の狩人たちが被る鉄兜<br/><br/>
隠し街を主宰する「メンシス学派」に通じる彼らは<br/>
狩人とは名ばかりの人さらい共であり<br/>
黒いフードを目深に被っている<br/><br/>
狩人の衣装としては珍しく金属製の防具であり<br/>
物理攻撃に限れば防御効果は高め</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-8AMWWga-rpo/Vkii7vGaXiI/AAAAAAAAMKE/xt7RDsjdHxE/s200/27.%2BIron%2BYahar%2527gul%2BHelm.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/iron-yahargul-helm.html'>Iron Yahar'gul Helm </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>ヤハグルの鉄兜</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Iron helmet worn by hunters of the Unseen Village.<br/><br/>
Removing the hood reveals something reminiscent<br/>
of a warrior of a previous age.<br/><br/>
This headgear is made of metal, a rarity for hunter garb,<br/>
and has high defense, but only against physical attacks.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>隠し街の狩人たちが被る鉄兜<br/><br/>
黒いフードを取り去ったそれは、前時代的な兵士を連想させる<br/><br/>
狩人の衣装としては珍しく金属製の防具であり<br/>
物理攻撃に限れば防御効果は高め</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-SXY0lMYQl-Y/Vkii7u0mM9I/AAAAAAAAMKI/AbpjQsIYDWQ/s200/28.%2BYahar%2527gul%2BBlack%2BGarb.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/yahargul-black-garb.html'>Yahar'gul Black Garb </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>ヤハグルの黒衣</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Thick black pullover worn by hunters of the Unseen Village.<br/><br/>
The hunters of Yahar'gul answer to the village's founders,<br/>
the School of Mensis. Hunters in name only, these<br/>
kidnappers blend into the night wearing this attire.<br/><br/>
Designed primarily to defend from physical attacks, the<br/>
binding of thick rope serves both to protect its wearer, and<br/>
restrain his foes.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>隠し街の狩人たちが纏う厚手の黒衣<br/><br/>
隠し街を主宰する「メンシス学派」に通じる彼らは<br/>
狩人とは名ばかりの人さらい共であり、その衣装は夜に紛れる<br/><br/>
主に物理防御力を意識した衣装であるが、巻きつけた荒縄は<br/>
捕縛用であると共に、ある種の呪いでもあるようだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-CMthb2R05mw/Vkii70FVI5I/AAAAAAAAMKM/oVIgsUwc5zU/s200/29.%2BYahar%2527gul%2BBlack%2BGloves.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/yahargul-black-gloves.html'>Yahar'gul Black Gloves </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>ヤハグルの黒手袋</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Thick black gloves worn by hunters of the Unseen Village.<br/><br/>
The hunters of Yahar'gul answer to the village's founders,<br/>
the School of Mensis. Hunters in name only, these<br/>
kidnappers blend into the night wearing this attire.<br/><br/>
Designed primarily to defend from physical attacks.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>隠し街の狩人たちが纏う厚手の黒手袋<br/><br/>
隠し街を主宰する「メンシス学派」に通じる彼らは<br/>
狩人とは名ばかりの人さらい共であり、その衣装は夜に紛れる<br/><br/>
主に物理防御力を意識した衣装である</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-kIsRT2_KFVE/Vkii7_yPNBI/AAAAAAAAMKU/oh0Lr6aDe1A/s200/30.%2BYahar%2527gul%2BBlack%2BTrousers.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/yahargul-black-trousers.html'>Yahar'gul Black Trousers </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>ヤハグルの黒ズボン</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Thick black trousers worn by hunters of the Unseen Village.<br/><br/>
The hunters of Yahar'gul answer to the village's founders,<br/>
the School of Mensis. Hunters in name only, these<br/>
kidnappers blend into the night wearing this attire.<br/><br/>
Designed primarily to defend from physical attacks.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>隠し街の狩人たちが纏う厚手の黒ズボン<br/><br/>
隠し街を主宰する「メンシス学派」に通じる彼らは<br/>
狩人とは名ばかりの人さらい共であり、その衣装は夜に紛れる<br/><br/>
主に物理防御力を意識した衣装である</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-tgAPFvbTpyo/VmSKjhb7wlI/AAAAAAAANR0/VFGekoByzlM/s200/12.%2BYamamura%2BHunter%2BHat.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/yamamura-hunter-hat.html'>Yamamura Hunter Hat </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>ヤマムラの狩帽子</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A standard hunter's hat, worn by Yamamura the Wanderer.<br/><br/>
This hat and staff were given to him when he became a<br/>
hunter and confederate of the League.<br/></td>
<td style='text-align: left;width:393px;vertical-align:top;'>ごく標準的な狩帽子<br/>
流浪の狩人、ヤマムラの狩装束<br/><br/>
だがそれは、彼が狩人となり、連盟の同士となった証として<br/>
杖と共に渡されたものである</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-cHADy-5x7Zw/VmSKjy7GPYI/AAAAAAAANR4/_CZp1jiWDw8/s200/13.%2BKhaki%2BHaori.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/khaki-haori.html'>Khaki Haori </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>鶯の羽織</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Garb of a distant Eastern land, worn by Yamamura the<br/>
Wanderer.<br/><br/>
This Eastern warrior pursued a beast for honourable revenge,<br/>
then became a hunter of the League. But when he stared<br/>
straight into impurity, it drove him mad.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>遥か遠い東国の衣装<br/>
流浪の狩人、ヤマムラの狩装束<br/><br/>
仇の獣を追った侍は、その後連盟の狩人となった<br/>
そして淀みを直視し、狂ったのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-oGe7adWnPsk/VmSKj4BDcfI/AAAAAAAANR8/S0tlzb3-Q1M/s200/14.%2BOld%2BHunter%2BArm%2BBands.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/old-hunter-arm-bands.html'>Old Hunter Arm Bands </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>古狩人の腕帯</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Old hunter arm bands wound tightly to prevent infection<br/>
with the scourge.<br/><br/>
Of course, the idea that the scourge was infectious was pure<br/>
hearsay.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>古い狩人の腕帯<br/>
感染を防ぐため、何重にもきつく布を巻いたもの<br/><br/>
もっとも感染それ自体は、根拠のない流言にすぎない</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-c19S2uhFmoM/VmSKkEiKprI/AAAAAAAANSA/lMJOr2QRLVo/s200/15.%2BWine%2BHakama.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/wine-hakama.html'>Wine Hakama </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>紫黒の袴</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Garb of a distant Eastern land, worn by Yamamura the<br/>
Wanderer.<br/><br/>
This Eastern warrior pursued a beast for honorable revenge,<br/>
then became a hunter of the League. But when he stared<br/>
straight into impurity, it drove him mad.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>遥か遠い東国の衣装<br/>
流浪の狩人、ヤマムラの狩装束<br/><br/>
仇の獣を追った侍は、その後連盟の狩人となった<br/>
そして淀みを直視し、狂ったのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-tP62Mv_P2NY/Vkii4MDmA3I/AAAAAAAAMIw/SkzbR8dwURA/s200/07.%2BYharnam%2BHunter%2BCap.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/yharnam-hunter-cap.html'>Yharnam Hunter Cap</a> [Male/Female]</h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>ヤーナムの狩帽子</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Ludwig, the first hunter of the Healing Church,<br/>
once recruited Yharnamites to serve as hunters.<br/><br/>
This hunter's attire was made for new recruits,<br/>
and has excellent straightforward defense.<br/><br/>
But not nearly enough to allow an ordinary<br/>
man to stand any real chance against the beasts.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>医療教会の最初の狩人、ルドウイークは<br/>
かつてヤーナム民の中に狩人を募った<br/><br/>
これはそのための狩装束であり、単純な防御力に優れる<br/>
尤も、常人が獣に挑むとすれば、気休め程度のものであろうが</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-jWp2Zmm02xw/Vkii4Q4JmII/AAAAAAAAMI0/NK4iSC9DGKo/s200/08.%2BYharnam%2BHunter%2BGarb.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/yharnam-hunter-garb.html'>Yharnam Hunter Garb</a> [Male/Female]</h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>ヤーナムの狩装束</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Ludwig, the first hunter of the Healing Church,<br/>
once recruited Yharnamites to serve as hunters.<br/><br/>
This hunter's attire was made for new recruits,<br/>
and has excellent straightforward defense.<br/><br/>
But not nearly enough to allow an ordinary<br/>
man to stand any real chance against the beasts.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>医療教会の最初の狩人、ルドウイークは<br/>
かつてヤーナム民の中に狩人を募った<br/><br/>
これはそのための狩装束であり、単純な防御力に優れる<br/>
尤も、常人が獣に挑むとすれば、気休め程度のものであろうが</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-67Ip9IgFLH4/Vkii4TsRhlI/AAAAAAAAMI4/xrJTb0_uBco/s200/09.%2BYharnam%2BHunter%2BGloves.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/yharnam-hunter-gloves.html'>Yharnam Hunter Gloves </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>ヤーナムの狩手袋</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Ludwig, the first hunter of the Healing Church,<br/>
once recruited Yharnamites to serve as hunters.<br/><br/>
This hunter's attire was made for new recruits,<br/>
and has excellent straightforward defense.<br/><br/>
But not nearly enough to allow an ordinary<br/>
man to stand any real chance against the beasts.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>医療教会の最初の狩人、ルドウイークは<br/>
かつてヤーナム民の中に狩人を募った<br/><br/>
これはそのための狩装束であり、単純な防御力に優れる<br/>
尤も、常人が獣に挑むとすれば、気休め程度のものであろうが</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-PA6dk7YJW-w/Vkii4r3CDsI/AAAAAAAAMI8/-AVbHC-y7AI/s200/10.%2BYharnam%2BHunter%2BTrousers.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/yharnam-hunter-trousers.html'>Yharnam Hunter Trousers </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>ヤーナムの狩ズボン</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Ludwig, the first hunter of the Healing Church,<br/>
once recruited Yharnamites to serve as hunters.<br/><br/>
This hunter's attire was made for new recruits,<br/>
and has excellent straightforward defense.<br/><br/>
But not nearly enough to allow an ordinary<br/>
man to stand any real chance against the beasts.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>医療教会の最初の狩人、ルドウイークは<br/>
かつてヤーナム民の中に狩人を募った<br/><br/>
これはそのための狩装束であり、単純な防御力に優れる<br/>
尤も、常人が獣に挑むとすれば、気休め程度のものであろうが</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-1_1qoJ7D4k4/VkijCCnuQSI/AAAAAAAAMOA/cIvuCJYDUZ4/s200/81.%2BCrown%2Bof%2BIllusions.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/crown-of-illusions.html'>Crown of Illusions </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>幻視の王冠</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>One of the precious secrets of Cainhurst.<br/>
The old king's crown is said to reveal illusions,<br/>
and expose a mirage that hides a secret.<br/><br/>
And so Logarius donned the crown of his own volition,<br/>
determined to prevent a single soul from stumbling<br/>
upon the vile secret.<br/><br/>
What visions did he see, sitting serenely upon his<br/>
new throne?</td>
<td style='text-align: left;width:393px;vertical-align:top;'>カインハーストの所蔵する秘宝の1つ<br/>
かつて幻を視るといわれた古い王の冠は<br/>
また秘密を隠す幻を破るカギでもある<br/><br/>
故にローゲリウスは、自らこれを被った<br/>
もはや誰一人、穢れた秘密に触れぬように<br/>
寒々とした玉座から、はたして何が見えていたのだろうか</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-sMeR-P--DSU/VmSKmOPgFfI/AAAAAAAANTQ/1yIQNY-ekhI/s200/33.%2BEnlarged%2BHead.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/enlarged-head.html'>Enlarged Head </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>肥大した頭部</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>An enlarged head of a patient of the Cathedral, with a cavity<br/>
that just happens to fit a human head, although one would<br/>
be mad to try it on.<br/><br/>
But if you do, listen carefully, for the sticky sound. Drip,<br/>
drop. As water, seeping up from the depths, slowly, steadily.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>聖堂の患者、その肥大した頭部の1つ<br/>
その内に、丁度人が被れるほどの空洞があるが<br/>
正気であればこれを被ろうとは思うまい<br/><br/>
だが耳をすませば。湿った音が聞こえる気がする<br/>
しとり、しとり。水の底からゆっくりと、滴るように</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-KyNOb8xyxvQ/VkijCRYz3UI/AAAAAAAAMOQ/DuIjrkJZ720/s200/82.%2BNoble%2BDress.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/noble-dress.html'>Noble Dress </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>貴族のドレス</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A finely tailored Bordeaux dress.<br/><br/>
Worn by the nobles of the old bloodline that traces back<br/>
to the forsaken Castle Cainhurst.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>仕立てのよいえんじ色のドレス<br/><br/>
今は廃れたカインハーストの古い血脈<br/>
その末端に連なった貴族たちの衣装である</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-Ikwb9TN1JHw/VkijCeo5omI/AAAAAAAAMOU/566JsQXvCgU/s200/83.%2BArianna%2527s%2BShoes.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/ariannas-shoes.html'>Arianna's Shoes </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>アリアンナの靴</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Shoes worn by Arianna, woman of the night<br/>
in the Cathedral Ward.<br/><br/>
Innocent and cute, in contrast with its owner.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>聖堂街の娼婦、アリアンナの靴<br/><br/>
いかにも不似合いな、かわいらしい品である</td>
</tr>
</table>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 id="Unique Blood Gems" style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px'>Unique Blood Gems</h3></th></tr></table></center>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-nW9-aslS-LM/VkkHAOrO4cI/AAAAAAAAMRg/N_5PyskutFM/s200/02.%2BGold%2BBlood%2BGem.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/gold-blood-gem.html'>Gold Blood Gem </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>黄金の血晶石</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A blood gem that fortifies weapons and adds various<br/>
properties.<br/><br/>
Most radial blood gems have effects that bear<br/>
upon physical attacks, and this golden radial blood gem,<br/>
kept for generations within the Church, strengthens<br/>
attacks against those afflicted intensely by beasthood.<br/><br/>
When clerics began transforming into unspeakable<br/>
beasts, the Church needed something to retaliate with.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>武器を強化し、様々な性質を与える血晶石<br/><br/>
放射型のそれは物理攻撃に関係する効果を持つことが多いが<br/>
医療教会に代々伝わる黄金のそれは<br/>
酷い獣化者に対して、特に攻撃力が高める効果がある<br/><br/>
聖職者こそが、もっとも恐ろしい獣となる<br/>
なればこそ、教会には備えが必要だったのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-Ev2D1DfGopg/VkkG_97gbaI/AAAAAAAAMRc/oZPKqTnE2Xk/s200/01.%2BRed%2BBlood%2BGem.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/red-blood-gem.html'>Red Blood Gem </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>真っ赤な血晶石</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A blood gem that fortifies weapons and adds various<br/>
properties.<br/><br/>
Droplet blood gems are special gems that<br/>
adapt to various weapons and shapes.<br/><br/>
Created from a bright-red brooch, this blood gem<br/>
strengthens the effect of rallying. A quintessential<br/>
hunter skill, rallying symbolizes the battle-worn hunter<br/>
who is often the only thing standing after a bloodbath.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>武器を強化し、様々な性質を与える血晶石<br/>
雫型は、あらゆる武器、形状に適合する特別なものである<br/><br/>
真っ赤なブローチから生じたそれは、リゲインを強化する<br/><br/>
リゲインはもっと狩人らしいスキルの1つであり<br/>
死闘の後、なお一人立つ狩人の象徴でもある</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-aMtbBk-2uN0/VkkHAPStYDI/AAAAAAAAMRk/HEqdgqdzKOg/s200/03.%2BTear%2BBlood%2BGem.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/tear-blood-gem.html'>Tear Blood Gem </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>涙の血晶石</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A blood gem that fortifies weapons and adds various<br/>
properties.<br/><br/>
Droplet blood gems are special gems that adapt to various<br/>
weapons and shapes.<br/><br/>
Created from a shining silver doll tear, this blood gem is a<br/>
quiet but unfaltering friend that continually restores HP, the<br/>
life essence of a hunter. Perhaps the doll's creator had<br/>
wished for just such a friend, albeit in vain.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>武器を強化し、様々な性質を与える血晶石<br/>
雫型は、あらゆる武器、形状に適合する特別なものである<br/><br/>
白銀に輝く人形の涙から生じたそれは、静かな励ましに似て<br/>
継続的に生きる力、HPを回復し続ける効果がある<br/><br/>
それは、制作者が人形に望み、しかし宿らなかったものだろうか
</td>
</tr>
</table>
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<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 id="Caryll Runes" style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px'>Caryll Runes</h3></th></tr></table></center>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-tOlIYtWWVM0/VkkV_1GQAnI/AAAAAAAAMSQ/qVqvzF7VhZo/s200/06.%2BAnti-Clockwise%2BMetamorphosis%2B%252B3.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/anti-clockwise-metamorphosis.html'>Anti-Clockwise Metamorphosis </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>「左回りの変態」</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>One of the "Metamorphosis" runes. Raises stamina.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>「変態」のカレル文字の1つ。スタミナを高める</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A secret symbol left by Caryll, runesmith of Byrgenwerth.<br/><br/>
The twisted cross means "Metamorphosis."<br/><br/>
Rotated anti-clockwise, this rune boosts stamina.<br/><br/>
The discovery of blood made their dream of evolution a<br/>
reality. Metamorphosis, and the excesses and deviation that<br/>
followed, was only the beginning.</td>
<td style='text-align: left;vertical-align:top;'>ビルゲンワースの学徒、筆記者カレルの残した秘文字の1つ<br/>
うねる十字は「変態」の意味が与えられ<br/>
左回りのそれは、スタミナを高める効果がある<br/><br/>
血の発見は、彼らに進化の夢をもたらした<br/>
病的な、あるいは倒錯を伴う変態は、その初歩として知られる</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-4ITnW--5JCo/VkkV_FonthI/AAAAAAAAMSE/LF6XkdudnKA/s200/03.%2BClockwise%2BMetamorphosis%2B%252B3.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/clockwise-metamorphosis.html'>Clockwise Metamorphosis </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>「右回りの変態」</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>One of the "Metamorphosis" runes. Raises HP.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>「変態」のカレル文字の1つ。HPを高める</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A secret symbol left by Caryll, runesmith of Byrgenwerth.<br/><br/>
The twisted cross means "metamorphosis."<br/><br/>
Rotated clockwise, this rune boosts HP.<br/><br/>
The discovery of blood made their dream of evolution<br/>
a reality. Metamorphosis, and the excesses and deviation<br/>
that followed, were only the beginning.</td>
<td style='text-align: left;vertical-align:top;'>ビルゲンワースの学徒、筆記者カレルの残した秘文字の1つ<br/>
うねる十字は「変態」の意味が与えられ<br/>
右回りのそれは、HPを高める効果がある<br/><br/>
血の発見は、彼らに進化の夢をもたらした<br/>
病的な、あるいは倒錯を伴う変態は、その初歩として知られる</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-N1ULOPAjujY/VkkWEPphyjI/AAAAAAAAMUs/Hcf3myBINLw/s200/64.%2BBeast%2B%252B3.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/beast.html'>Beast </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>「獣」</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>"Beast" rune. Boosts effect of temporary transformation.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>「獣」のカレル文字。一時的獣化の効果を高める</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A secret symbol left by Caryll, runesmith of Byrgenwerth.<br/><br/>
A transcription of the roar of a labyrinth beast, the bearer of<br/>
the "Beast" rune has accentuated temporary transformation<br/>
effects.<br/><br/>
"Beasts" is one of the early Caryll Runes, as well as one of the<br/>
first to be deemed forbidden. The discovery of blood entailed<br/>
the discovery of undesirable beasts.</td>
<td style='text-align: left;vertical-align:top;'>ビルゲンワースの学徒、筆記者カレルの残した秘文字の1つ<br/>
それは遺跡の獣、その唸り声の表音であり<br/>
「獣」の意味が与えられ、一時的獣化の効果を高める<br/><br/>
「獣」は、最初のカレル文字であり、同時に最初の禁字である<br/>
血の発見とは、すなわち望まれぬ獣の発見であったのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-Cs69iseBb2Q/VkkWBmWPjzI/AAAAAAAAMTQ/hd03gOw7F-g/s200/22.%2BBlood%2BRapture%2B%252B3.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/blood-rapture.html'>Blood Rapture </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>「血の歓び」</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>"Blood Rapture" rune. Visceral attacks restore HP.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>「血の歓び」のカレル文字。内蔵攻撃によりHPを回復する</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A Caryll rune that transcribes inhuman sounds.<br/>
"Blood Rapture" is the raw euphoria of the warmth of blood.<br/>
Restores HP with visceral attacks, one of the darker hunter<br/>
techniques.<br/><br/>
This rune resonates with servants of the Queen, carrier of<br/>
the Child of Blood, who yearn for their Queen's blood with<br/>
little hope of requitement.<br/><br/>
For them, they find solace in "Blood Rapture," that serves as<br/>
a surrogate for their desires.</td>
<td style='text-align: left;vertical-align:top;'>人ならぬ声の表音となるカレル文字の1つ<br/>
「血の歓び」とは、血の温もりに生の喜びを見出す様であり<br/>
狩人の昏い一面、内臓攻撃によりHPを回復する<br/><br/>
この秘文字はまた、血の赤子を抱く女王に仕える者たちに通じる<br/>
女王の血に焦がれる者は、その代償を「血の歓び」に見出すのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-Gm10nYqDHhI/VkkWBWzY3BI/AAAAAAAAMTE/QU89gt5CdoU/s200/19.%2BClawmark%2B%252B3.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/clawmark.html'>Clawmark </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>「爪痕」</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>"Clawmark" rune. Strengthens visceral attacks.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>「爪痕」のカレル文字。内臓攻撃の威力を高める</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A Caryll rune that transcribes inhuman sounds.<br/><br/>
The "Clawmark" is an impulse to seek the warmth of blood<br/>
like a beast. It strengthens visceral attacks, one of the darker<br/>
hunter techniques.<br/><br/>
Although the difference is subtle, Runesmith Caryll describes<br/>
the "Beast" as a horrific and unwelcome instinct deep within<br/>
the hearts of men, while "Clawmark" is an alluring invitation<br/>
to accept this very nature.</td>
<td style='text-align: left;vertical-align:top;'>人ならぬ声の表音となるカレル文字の1つ<br/>
「爪痕」とは、血の温もりを求める獣のごとき衝動であり<br/>
狩人の昏い一面、内臓攻撃の威力を高める<br/><br/>
筆記者カレルは、「爪痕」と「獣」の違いに言及している<br/>
「獣」が、人の内に見出された、望まれずおぞましい本質であれば<br/>
「爪痕」は、その気付きの、逃れ得ぬ誘惑の痕跡なのだと</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-i_rpqXWN6OU/VkkWAUz9LQI/AAAAAAAAMSk/YdZSpw1gJiE/s200/11.%2BCommunion%2B%252B5.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/communion.html'>Communion </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>「拝領」</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>"Communion" rune. Higher blood vial maximum.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>「拝領」のカレル文字。輸血液の上限を高める</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A secret symbol left by Caryll, runesmith of Byrgenwerth.<br/><br/>
Several runes relate to "blood," including "Communion,"<br/>
which raises the maximum number of blood vials<br/>
one may carry.<br/><br/>
This rune represents the Healing Church and its<br/>
ministers. Blood ministration is, of course, the pursuit<br/>
of communion.</td>
<td style='text-align: left;vertical-align:top;'>ビルゲンワースの学徒、筆記者カレルの残した秘文字の1つ<br/>
「血」の意味を与えられたカレル文字は幾つか存在する<br/>
「拝領」もその1つであり、輸血液の上限を高める<br/><br/>
それは医療教会、あるいはその医療者たちの象徴である<br/>
血の医療とは、すなわち「拝領」の探究に他ならないのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-Xj2LKecQRRQ/VkkWDpqKdqI/AAAAAAAAMUk/Ue0hHJLynX0/s200/61.%2BEye%2B%252B3.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/eye.html'>Eye </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>「瞳」</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>"Eye" rune. Make additional discoveries.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>「瞳」のカレル文字。更なる発見をもたらす</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A secret symbol left by Caryll, runesmith of Byrgenwerth.<br/><br/>
A transcription of "Eye," as spoken by left-behind Great<br/>
Ones. Allows one to make additional discoveries.<br/><br/>
Eyes symbolize the truth Master Willem sought in his<br/>
research. Disillusioned by the limits of human intellect,<br/>
Master Willem looked to beings from higher planes for<br/>
guidance, and sought to line his brain with eyes in order to<br/>
elevate his thoughts.</td>
<td style='text-align: left;vertical-align:top;'>ビルゲンワースの学徒、筆記者カレルの残した秘文字の1つ<br/>
それは見捨てられた上位者の声を表音したもので<br/>
「瞳」の意味が与えられ、更なる発見をもたらす<br/><br/>
「瞳」はまた、学長ウィレームが追い求めた探究の象徴である<br/>
彼は人の思索のあり方に絶望し、高次元思考者たるを目指した<br/>
自らの頭、脳の中に、思考の瞳を欲したのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-L_vqEOQpebM/VkkWA_--DGI/AAAAAAAAMS0/BuRJtYlo36M/s200/16.%2BFormless%2BOedon%2B%252B5.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/formless-oedon.html'>Formless Oedon </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>「姿なきオドン」</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>One of the "Oedon" runes. Higher Quicksilver Bullet max.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>「オドン」のカレル文字の1つ。水銀弾の上限を高める</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A secret symbol left by Caryll, runesmith of Byrgenwerth.<br/><br/>
The Great One Oedon, lacking form, exists only in voice,<br/>
and is symbolized by this rune. Those who memorize it enjoy<br/>
a larger supply of Quicksilver Bullets.<br/><br/>
Human or no, the oozing blood is a medium of the highest<br/>
grade, and the essence of the formless Great One, Oedon.<br/>
Both Oedon, and his inadvertent worshippers, surreptitiously<br/>
seek the precious blood.</td>
<td style='text-align: left;vertical-align:top;'>人ならぬ声の表音となるカレル文字の1つ<br/>
上位者オドンは、姿なき故に声のみの存在であり<br/>
その象徴となる秘文字は、水銀弾の上限を高める<br/><br/>
人であるなしに関わらず、滲む血は上質の触媒であり<br/>
それこそが、姿なき上位者オドンの本質である<br/>
故にオドンは、その自覚なき信徒は、秘してそれを求めるのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="https://2.bp.blogspot.com/-eI70EPp6Cgw/WQ1x8YKilfI/AAAAAAAAQ9Q/pFKlyXkvD20Vg2-dh4XtMjvK-4ac3V8aQCLcB/s200/Guidance%2B3%2B-%2B2.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/guidance.html'>Guidance </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>「導き」</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>"Guidance" rune. Boosts rally potential.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>「導き」のカレル文字。リゲイン量を高める</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A Caryll rune discovered by the old hunter Ludwig along<br/>
with the Holy Moonlight Sword.<br/>
Boosts amount of life recovered by rallying.<br/><br/>
When Ludwig closed his eyes, he saw darkness, or perhaps<br/>
nothingness, and that is where he discovered the tiny beings<br/>
of light. Ludwig was certain that these playful dancing<br/>
sprites offered "guidance," and emptied Ludwig of his fears,<br/>
at least in the midst of a hunt.</td>
<td style='text-align: left;vertical-align:top;'>かつて月光の聖剣と共に、狩人ルドウイークが見出したカレル<br/>
リゲイン量を高める効果がある<br/><br/>
目を閉じた暗闇に、あるいは虚空に、彼は光の小人を見出し<br/>
いたずらに瞬き舞うそれに「導き」の意味を与えたという<br/>
故に、ルドウイークは心折れぬ。ただ狩りの中でならば</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-BUijpIau-eM/VkkWCZ6cV8I/AAAAAAAAMTo/rma7aqluWiY/s200/28.%2BHeir%2B%252B3.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/heir.html'>Heir </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>「継承」</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>"Heir" rune. Visceral attacks grant more Blood Echoes.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>「継承」のカレル文字。内臓攻撃により血の遺志を得る</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A Caryll rune that transcribes inhuman sounds.<br/><br/>
The "Heir" sees sentimentality in the warmth of blood, and<br/>
acknowledges visceral attacks as one of the darker hunter<br/>
techniques.<br/><br/>
More blood echoes gained from visceral attacks.<br/><br/>
Perhaps the "Heir" is a hunter who bears the echoing will of<br/>
those before him.</td>
<td style='text-align: left;vertical-align:top;'>人ならぬ声の表音となるカレル文字の1つ<br/>
「継承」とは、血の温もりに感傷を見出す様であり<br/>
狩人の昏い一面、内臓攻撃により血の遺志を得る<br/><br/>
それは狩人の有り様である。すなわち血の遺志を継ぐ者だ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-DCct7xkfyLE/VkkWDWpwy1I/AAAAAAAAMUQ/ucW4v9GQ3nY/s200/58.%2BMoon%2B%252B3.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/moon.html'>Moon </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>「月」</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>"Moon" rune. Acquire more Blood Echoes.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>「月」のカレル文字。更なる血の遺志をもたらす</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A secret symbol left by Caryll, runesmith of Byrgenwerth.<br/><br/>
A transcription of "moon," as spoken by the Great Ones<br/>
inhabiting the nightmare.<br/><br/>
Gain more Blood Echoes.<br/><br/>
The Great Ones that inhabit the nightmare are<br/>
sympathetic in spirit, and often answer when called upon.</td>
<td style='text-align: left;vertical-align:top;'>ビルゲンワースの学徒、筆記者カレルの残した秘文字の1つ<br/>
それは悪夢に住まう上位者の声を表音したもので<br/>
「月」の意味が与えられ、更なる血の遺志をもたらす<br/><br/>
悪夢の上位者とは、いわば感応する精神であり<br/>
故に呼ぶ者の声に応えることも多い</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-gzYrKJYYDNo/VkkWB5WOEmI/AAAAAAAAMTc/xeiL4hNvR-w/s200/25.%2BOedon%2BWrithe%2B%252B3.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/oedon-writhe.html'>Oedon Writhe </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>「オドンの蠢き」</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>A "Liaison" rune. Visceral attacks restore QS Bullets.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>「オドンの蠢き」のカレル文字の1つ。内臓攻撃により水銀弾を回復する</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A Caryll rune that transcribes inhuman sounds.<br/><br/>
"Writhe" sees a subtle mucous in the warmth of blood, and<br/>
acknowledges visceral attacks as one of the darker hunter<br/>
techniques. Visceral attacks restore Quicksilver Bullets.<br/><br/>
Human or no, the oozing blood is a medium of the highest<br/>
grade, and the essence of the formless Great One, Oedon.<br/>
Both Oedon, and his inadvertent worshippers, surreptitiously<br/>
seek the precious blood.</td>
<td style='text-align: left;vertical-align:top;'>人ならぬ声の表音となるカレル文字の1つ<br/>
「蠢き」とは、血の温もりに密かな滲みを見出す様であり<br/>
狩人の昏い一面、内臓攻撃により水銀弾を回復する<br/><br/>
人であるなしに関わらず、滲む血は上質の触媒であり<br/>
それこそが、姿なき上位者オドンの本質である<br/>
故にオドンは、その自覚なき信徒は、秘してそれを求めるのだ</td>
</tr>
</table>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pGPRc1k_UvBbe7uLOo_QyajSNqUxLv37lJbzvD8qDO2KQS1gQN61bnq8yCwmG4j_WVoxcwmd4WZE0e-w_Wpirr66TiB9GSLRGVpZoUEcIhdmaqjC_eF-XJjDIIV-Pmypc0NrXRuZjjBl4aZCu8AZ26DRBNaGJ4T1pjxwKr_EGLxUztSzs0xzNejC-g/s1600/sheader_0_01%20%281%29.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h4 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 16px'>Lake Runes</h4></th></tr></table></center>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-GW2p_k1r8Kc/VkkWCsP11XI/AAAAAAAAMT0/UslsmpOMhUw/s200/31.%2BLake%2B%252B3.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/arcane-lake.html'>Arcane Lake </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>「神秘の湖」</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>One of the "Lake" runes. Increases arcane defense.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>「湖」のカレル文字の1つ。神秘ダメージカットを高める</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A Caryll rune that transcribes inhuman sounds.<br/><br/>
This transcription of the Great Ones' inhuman voices ripples<br/>
like a watery reflection. This rune means "Lake," and those<br/>
who memorize it enjoy reduced arcane damage.<br/><br/>
Great volumes of water serve as a bulwark guarding sleep,<br/>
and an augur of the eldritch Truth.<br/><br/>
Overcome this hindrance, and seek what is yours.</td>
<td style='text-align: left;vertical-align:top;'>人ならぬ声の表音となるカレル文字の1つ<br/>
映り込む水面に似ることから「湖」の意味が与えられ<br/>
記憶する者の神秘ダメージカットを高める<br/><br/>
大量の水は、眠りを守る断絶であり、故に神秘の前触れである<br/>
求める者よ、その先を目指したまえ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-GW2p_k1r8Kc/VkkWCsP11XI/AAAAAAAAMT0/UslsmpOMhUw/s200/31.%2BLake%2B%252B3.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/dissipating-lake.html'>Dissipating Lake </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>散りゆく湖</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>One of the "Lake" runes. Increases bolt defense.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>「湖」のカレル文字の1つ。雷光ダメージカットを高める</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A Caryll rune that transcribes inhuman sounds.<br/><br/>
This transcription of the Great Ones' inhuman voices ripples<br/>
like a watery reflection. This rune means "Lake," and those<br/>
who memorize it enjoy reduced bolt damage.<br/><br/>
Great volumes of water serve as a bulwark guarding sleep,<br/>
and an augur of the eldritch Truth.<br/><br/>
Overcome this hindrance, and seek what is yours.</td>
<td style='text-align: left;vertical-align:top;'>人ならぬ声の表音となるカレル文字の1つ<br/>
映り込む水面に似ることから「湖」の意味が与えられ<br/>
記憶する者の雷光ダメージカットを高める<br/><br/>
大量の水は、眠りを守る断絶であり、故に神秘の前触れである<br/>
求める者よ、その先を目指したまえ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-GW2p_k1r8Kc/VkkWCsP11XI/AAAAAAAAMT0/UslsmpOMhUw/s200/31.%2BLake%2B%252B3.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/fading-lake.html'>Fading Lake </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>「消えゆく湖」</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>One of the "Lake" runes. Increases fire defense.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>「湖」のカレル文字の1つ。炎ダメージカットを高める</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A Caryll rune that transcribes inhuman sounds.<br/><br/>
This transcription of the Great Ones' inhuman voices ripples<br/>
like a watery reflection. This rune means "Lake," and those<br/>
who memorize it enjoy reduced fire damage.<br/><br/>
Great volumes of water serve as a bulwark guarding sleep,<br/>
and an augur of the eldritch Truth.<br/><br/>
Overcome this hindrance. and seek what is yours.</td>
<td style='text-align: left;vertical-align:top;'>人ならぬ声の表音となるカレル文字の1つ<br/>
映り込む水面に似ることから「湖」の意味が与えられ<br/>
記憶する者の炎ダメージカットを高める<br/><br/>
大量の水は、眠りを守る断絶であり、故に神秘の前触れである<br/>
求める者よ、その先を目指したまえ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-GW2p_k1r8Kc/VkkWCsP11XI/AAAAAAAAMT0/UslsmpOMhUw/s200/31.%2BLake%2B%252B3.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/09/great-lake.html'>Great Lake </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>「大いなる湖」</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>One of the "Lake" runes. Increases all defense types.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>「湖」のカレル文字の1つ。すべてのダメージカットを高める</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A Caryll rune that transcribes inhuman sounds.<br/><br/>
This transcription of the Great Ones' inhuman voices ripples<br/>
like a watery reflection. This rune means "Lake," and those<br/>
who memorize it enjoy general reduced damage.<br/><br/>
Great volumes of water serve as a bulwark guarding sleep,<br/>
and an augur of the eldritch Truth.<br/><br/>
Overcome this hindrance, and seek what is yours.</td>
<td style='text-align: left;vertical-align:top;'>人ならぬ声の表音となるカレル文字の1つ<br/>
映り込む水面に似ることから「湖」の意味が与えられ<br/>
記憶する者のすべてのダメージカットを高める<br/><br/>
大量の水は、眠りを守る断絶であり、故に神秘の前触れである<br/>
求める者よ、その先を目指したまえ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-GW2p_k1r8Kc/VkkWCsP11XI/AAAAAAAAMT0/UslsmpOMhUw/s200/31.%2BLake%2B%252B3.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/lake.html'>Lake </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>「湖」</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>One of the "Lake" runes. Increases defense.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>「湖」のカレル文字の1つ。物理ダメージカットを高める</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A Caryll rune that transcribes inhuman sounds.<br/><br/>
This transcription of the Great Ones' inhuman voices ripples<br/>
like a watery reflection. This rune means "Lake," and those<br/>
who memorize it enjoy reduced physical damage.<br/><br/>
Great volumes of water serve as a bulwark guarding sleep,<br/>
and an augur of the eldritch Truth.<br/><br/>
Overcome this hindrance, and seek what is yours.</td>
<td style='text-align: left;vertical-align:top;'>人ならぬ声の表音となるカレル文字の1つ<br/>
映り込む水面に似ることから「湖」の意味が与えられ<br/>
記憶する者の物理ダメージカットを高める<br/><br/>
大量の水は、眠りを守る断絶であり、故に神秘の前触れである<br/>
求める者よ、その先を目指したまえ</td>
</tr>
</table>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pGPRc1k_UvBbe7uLOo_QyajSNqUxLv37lJbzvD8qDO2KQS1gQN61bnq8yCwmG4j_WVoxcwmd4WZE0e-w_Wpirr66TiB9GSLRGVpZoUEcIhdmaqjC_eF-XJjDIIV-Pmypc0NrXRuZjjBl4aZCu8AZ26DRBNaGJ4T1pjxwKr_EGLxUztSzs0xzNejC-g/s1600/sheader_0_01%20%281%29.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h4 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 16px'>Deep Sea Runes</h4></th></tr></table></center>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-Jc-MtScCpuI/VkkWC0ZlgkI/AAAAAAAAMUA/9iu5jqTNA44/s200/46.%2BDeep%2BSea%2B%252B3.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/clear-deep-sea.html'>Clear Deep Sea </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>「澄んだ深海」</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>A "Deep Sea" rune. Increases slow poison resistance.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>「深海」のカレル文字の1つ。遅効毒耐性を高める</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A secret symbol left by Caryll, runesmith of Byrgenwerth.<br/><br/>
This transcription of the Great Ones' inhuman voices<br/>
depicts downreaching currents.<br/><br/>
This rune means "Deep Sea," and grants augmented<br/>
resistance. Great volumes of water serve as a bulwark<br/>
guarding sleep, and an augur of the eldritch Truth.<br/><br/>
Overcome this hindrance, and seek what is yours.</td>
<td style='text-align: left;vertical-align:top;'>人ならぬ声の表音となるカレル文字の1つ<br/>
深く沈む様に似ることから「深海」の意味が与えられ<br/>
記憶する者の遅効毒耐性を高める<br/><br/>
大量の水は、眠りを守る断絶であり、故に神秘の前触れである<br/>
求める者よ、その先を目指したまえ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-Jc-MtScCpuI/VkkWC0ZlgkI/AAAAAAAAMUA/9iu5jqTNA44/s200/46.%2BDeep%2BSea%2B%252B3.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/deep-sea.html'>Deep Sea </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>「深海」</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>A "Deep Sea" rune. Increases frenzy resistance.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>「深海」のカレル文字の1つ。発狂耐性を高める</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A secret symbol left by Caryll, runesmith of Byrgenwerth.<br/><br/>
This transcription of the Great Ones' inhuman voices<br/>
depicts downreaching currents.<br/><br/>
This rune means "Deep Sea," and grants augmented<br/>
resistance. Great volumes of water serve as a bulwark<br/>
guarding sleep, and an augur of the eldritch Truth.<br/><br/>
Overcome this hindrance, and seek what is yours.</td>
<td style='text-align: left;vertical-align:top;'>人ならぬ声の表音となるカレル文字の1つ<br/>
深く沈む様に似ることから「深海」の意味が与えられ<br/>
記憶する者の発狂耐性を高める<br/><br/>
大量の水は、眠りを守る断絶であり、故に神秘の前触れである<br/>
求める者よ、その先を目指したまえ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-Jc-MtScCpuI/VkkWC0ZlgkI/AAAAAAAAMUA/9iu5jqTNA44/s200/46.%2BDeep%2BSea%2B%252B3.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/great-deep-sea.html'>Great Deep Sea </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>「大いなる深海」</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>A "Deep Sea" rune. Increases all resistance types.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>「深海」のカレル文字の1つ。すべての耐性値を高める</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A secret symbol left by Caryll, runesmith of Byrgenwerth.<br/><br/>
This transcription of the Great Ones' inhuman voices<br/>
depicts downreaching currents.<br/><br/>
This rune means "Deep Sea," and grants augmented<br/>
resistance. Great volumes of water serve as a bulwark<br/>
guarding sleep, and an augur of the eldritch Truth.<br/><br/>
Overcome this hindrance, and seek what is yours.</td>
<td style='text-align: left;vertical-align:top;'>人ならぬ声の表音となるカレル文字の1つ<br/>
深く沈む様に似ることから「深海」の意味が与えられ<br/>
記憶する者のすべての耐性値を高める<br/><br/>
大量の水は、眠りを守る断絶であり、故に神秘の前触れである<br/>
求める者よ、その先を目指したまえ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-Jc-MtScCpuI/VkkWC0ZlgkI/AAAAAAAAMUA/9iu5jqTNA44/s200/46.%2BDeep%2BSea%2B%252B3.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/stunning-deep-sea.html'>Stunning Deep Sea </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>「美しい深海」</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>A "Deep Sea" rune. Increases rapid poison resistance.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>「深海」のカレル文字の1つ。劇毒耐性を高める</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A secret symbol left by Caryll, runesmith of Byrgenwerth.<br/><br/>
This transcription of the Great Ones' inhuman voices<br/>
depicts downreaching currents.<br/><br/>
This rune means "Deep Sea," and grants augmented<br/>
resistance. Great volumes of water serve as a bulwark<br/>
guarding sleep, and an augur of the eldritch Truth.<br/><br/>
Overcome this hindrance, and seek what is yours.</td>
<td style='text-align: left;vertical-align:top;'>人ならぬ声の表音となるカレル文字の1つ<br/>
深く沈む様に似ることから「深海」の意味が与えられ<br/>
記憶する者の劇毒耐性を高める<br/><br/>
大量の水は、眠りを守る断絶であり、故に神秘の前触れである<br/>
求める者よ、その先を目指したまえ</td>
</tr>
</table>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pGPRc1k_UvBbe7uLOo_QyajSNqUxLv37lJbzvD8qDO2KQS1gQN61bnq8yCwmG4j_WVoxcwmd4WZE0e-w_Wpirr66TiB9GSLRGVpZoUEcIhdmaqjC_eF-XJjDIIV-Pmypc0NrXRuZjjBl4aZCu8AZ26DRBNaGJ4T1pjxwKr_EGLxUztSzs0xzNejC-g/s1600/sheader_0_01%20%281%29.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h4 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 16px'>Oath Runes</h4></th></tr></table></center>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-zKSxaNMP8mE/VmSMcPtIP2I/AAAAAAAANVE/JsaPyeCRU9E/s200/04.%2BBeast%2527s%2BEmbrace%2BOath.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/beasts-embrace.html'>Beast's Embrace </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>「獣の抱擁」</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>"Embrace" rune. Assume the form of a ghastly beast.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>「抱擁」のカレル文字。おぞましい獣の姿となる</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>After repeated experiments in controlling the scourge of<br/>
beasts, the gentle "Embrace" rune was discovered.<br/><br/>
When its implementation failed, the "Embrace" became a<br/>
forbidden rune, but this knowledge became a foundation of<br/>
the Healing Church.<br/><br/>
Those who swear this oath take on a ghastly form, and enjoy<br/>
accentuated transformation effects, especially while wielding<br/>
a beast weapon.</td>
<td style='text-align: left;vertical-align:top;'>獣の病を制御する、そのために繰り返された実験の末<br/>
優しげな「抱擁」は見出された<br/><br/>
試み自体は失敗し、今や「抱擁」は厳重な禁字の1つであるが<br/>
その知見は確かに、医療教会の礎になっている<br/><br/>
この契約にある者は、おぞましい獣の姿となり<br/>
一時的獣化の効果も高まる<br/>
だがその本性は、獣性の武器でこそ現れるだろう</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-Y6dCe2sbTwg/VkkWEUyUltI/AAAAAAAAMU0/wF7J_FhB-3U/s200/66.%2BCorruption%2BOath.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/corruption.html'>Corruption </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>「穢れ」</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>"Corruption" rune. Symbol of the Vileblood oath.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>「穢れ」のカレル文字。血族契約の意味を持つ</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A secret symbol left by Caryll, runesmith of Byrgenwerth.<br/><br/>
Several runes contain a nuance of "Blood," including the<br/>
rune of "Corruption," associated with the oath of the corrupt.<br/><br/>
Pledgers to this oath are Cainhurst Vilebloods, hunters of<br/>
blood who find dregs for their Queen in coldblood,<br/>
particularly in that of hunters.<br/><br/>
Yet the corrupt are heretics in the eyes of the Church, and<br/>
thus subject to the wrath of the Executioners.</td>
<td style='text-align: left;vertical-align:top;'>ビルゲンワースの学徒、筆記者カレルの残した秘文字の1つ<br/>
「血」の意味を与えられたカレル文字は幾つか存在する<br/>
「穢れ」もその1つであり、特に契約の意味を持つ<br/><br/>
この契約にある者は、カインハーストの血族、血の狩人であり<br/>
死血に女王のための「穢れ」を見出す。特に狩人の死血の中に<br/><br/>
だが「穢れ」は、同時に医療教会の禁忌でもある<br/>
処刑隊に気を付けることだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-mZuJemAK71M/VkkWECMUdyI/AAAAAAAAMUw/8561-F_Z7DE/s200/65.%2BHunter%2BOath.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/hunter.html'>Hunter </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>「狩り」</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>"Hunter" rune. Sign of a Hunter of Hunters.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>「狩り」のカレル文字。狩人狩りの証</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A Caryll Rune that transcribes inhuman sounds.<br/><br/>
This red-smudged rune means "Hunter," and has been<br/>
adopted by those who have taken the Hunter of Hunters<br/>
oath.<br/><br/>
These watchmen admonish those who have become addled<br/>
with blood. Be they men or beasts, anyone who has<br/>
threatened the pledgers of the "Hunter" oath surely has an<br/>
issue with blood.</td>
<td style='text-align: left;vertical-align:top;'>人ならぬ声の表音となるカレル文字の1つ<br/>
赤く滲んだそれには「狩り」の意味が与えられ<br/>
狩人狩りの契約に用いられた<br/><br/>
狩人狩りの敵は、血に酔い、不吉な鐘に共鳴する狩人である<br/>
あるいは「狩り」の契約者に敵対するならば<br/>
何者であれ、すなわち血に酔った証しなのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-W8H6SbP2YlI/VmSMb2y1G5I/AAAAAAAANVA/RAO9IYvDEp4/s200/03.%2BImpurity%2BOath.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/impurity.html'>Impurity </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>「淀み」</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>"Impurity" rune. Symbol of the League oath.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>「淀み」のカレル文字。連盟の誓い</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A Caryll rune that transcribes inhuman sounds.<br/>
This rune, discovered inside the forbidden beast eater, came<br/>
to symbolize "Impurity," and the oath of the League.<br/><br/>
Confederates of the League cooperate with hunters from<br/>
other worlds, and hunt to discover vermin.<br/><br/>
Vermin writhe within filth, and are the root of man's<br/>
impurity. Crush all vermin without hesitation.</td>
<td style='text-align: left;vertical-align:top;'>人ならぬ声の表音となるカレル文字の1つ<br/>
禁じられた獣喰らいの内に見出されたというそれは<br/>
「淀み」の意味を与えられ、連盟の誓いとなった<br/><br/>
この契約にある者は、別世界の狩人に協力し<br/>
狩りの成就に「虫」を見出す<br/><br/>
それは汚物の内に隠れ蠢く、人の淀みの根源<br/>
躊躇なく、踏み潰すことだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-F4ppJsE8cA0/VmSMcNzK5oI/AAAAAAAANVI/r4qyWG-AW4g/s200/05.%2BMilkweed%2BOath.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/11/milkweed.html'>Milkweed </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>「苗床」</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>"Milkweed" rune. Host phantasms as a lumenwood.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>「苗床」のカレル文字。精霊住まう星輪の幹となる</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A Caryll rune envisioned by Adeline, patient of the research<br/>
hall.<br/>
A transcription of the inhumane, sticky whispers that reveal<br/>
the nature of a celestial attendant.<br/><br/>
Those who take this oath become a lumenwood that peers<br/>
towards the sky, feeding phantasms in its luscious bed.<br/>
Phantasms guide us, and lead to further discoveries.</td>
<td style='text-align: left;vertical-align:top;'>実験棟の患者、アデラインにもたらされたカレル<br/>
人ならぬ声、湿った音の囁きの表音であり<br/>
星の介添えたるあり方を啓示する<br/><br/>
この契約にある者は、空仰ぐ星輪の幹となり<br/>
「苗床」として内に精霊を住まわせる<br/>
精霊は導き、更なる発見をもたらすだろう</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-rBd5TOcPmNQ/VkkWEWvijWI/AAAAAAAAMU8/LnSRFJX-sgs/s200/67.%2BRadiance%2BOath.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/radiance.html'>Radiance </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>「輝き」</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>"Radiance" rune. Symbol of the Executioners.</span></td>
<td style='text-align: left;width:393px;vertical-align:top;border-bottom:1px #3C3D3F dotted'><span style='color:#B39050;'>「輝き」のカレル文字。処刑隊の証</span></td>
</tr>
<tr>
<td style='text-align: left;vertical-align:top;'>A secret symbol left by Caryll, runesmith of Byrgenwerth.<br/><br/>
The rune for "Radiance," adopted by the sworn<br/>
Executioners under Logarius' command.<br/><br/>
The executioners despise the impure Vilebloods,<br/>
and no matter what the circumstances, would<br/>
never cooperate with the bloodthirsty hunters<br/>
who serve the undead queen, Annalise.</td>
<td style='text-align: left;vertical-align:top;'>人ならぬ声の表音となるカレル文字の1つ<br/>
失文字の1つから選ばれ、「輝き」の意味を与えられたそれは<br/>
ローゲリウス率いる処刑隊の契約に用いられた<br/><br/>
処刑隊の敵は「穢れた血族」<br/>
不死の女王アンナリーゼに仕える血の狩人たちであり<br/>
いかなる理由があれ、彼らと協力などできないだろう</td>
</tr>
</table>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 id="Chalices" style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px'>Chalices</h3></th></tr></table></center>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-GQkZLltfVdY/VkkZjN2XbWI/AAAAAAAAMXQ/erqa9G5im0s/s200/01.%2BPthumeru%2BChalice.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/pthumeru-chalice.html'>Pthumeru Chalice </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>トゥメルの聖杯</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Ritual chalice found in the Church of the Good Chalice.<br/><br/>
Use in a ritual at the tomb altar in the Hunter's Dream<br/>
to break the seal of the old underground labyrinth.<br/><br/>
Let the chalice reveal the tomb of the gods; let blood<br/>
be the hunter's nourishment.<br/><br/>
...And let ye partake in communion...</td>
<td style='text-align: left;width:393px;vertical-align:top;'>聖杯教会に安置されていた儀式聖杯<br/>
狩人の夢、墓の祭壇で儀式を行えば<br/>
地下遺跡の封印は解けるだろう<br/><br/>
聖杯は神の墓を暴き、その血は狩人の糧になる<br/>
⋯聖体を拝領するのだ⋯</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-dL-rUPa6DQ0/VkkZjaUhBQI/AAAAAAAAMXM/OEZcBeerC2c/s200/02.%2BPthumeru%2BRoot%2BChalice.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/pthumeru-root-chalice.html'>Pthumeru Root Chalice </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>トゥメルの汎聖杯</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Root Chalice that breaks multiple labyrinth seals.<br/><br/>
Root Chalices, used in rituals to break old labyrinth<br/>
seals, are said to change the labyrinth's form each time.<br/><br/>
The old labyrinth was carved out by the Pthumerians,<br/>
superhuman beings that are said to have unlocked<br/>
the wisdom of the eldritch Truth.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>地下遺跡各所の封印を解く、汎聖杯の1つ<br/>
汎聖杯の儀式により封印の解ける「聖杯ダンジョン」は<br/>
儀式の度にその姿を変えることで知られている<br/><br/>
なおトゥメルとは、地下遺跡を築いた古い種族の名であり<br/>
神秘の知恵を持った人ならぬ人々であったと言われている</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-qmJxE17MBTE/VkkZjNm7Q9I/AAAAAAAAMXI/3QzVGVqqqK0/s200/03.%2BCentral%2BPthumeru%2BChalice.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/central-pthumeru-chalice.html'>Central Pthumeru Chalice </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>中央トゥメルの聖杯</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A chalice that breaks a labyrinth seal.<br/><br/>
But only a Root Chalice changes the shape of the<br/>
old labyrinth when used in a ritual.<br/><br/>
The old labyrinth was carved out by the Pthumerians,<br/>
superhuman beings that are said to have unlocked<br/>
the wisdom of the eldritch Truth.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>地下遺跡の封印を解く、聖杯の1つ<br/><br/>
ただし汎聖杯でないそれは<br/>
儀式により「聖杯ダンジョン」の姿を変化させるものではない<br/><br/>
なおトゥメルとは、地下遺跡を築いた古い種族の名であり<br/>
神秘の知恵を持った人ならぬ人々であったと言われている</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-6w8x-ox9mIg/VkkZjvaw8YI/AAAAAAAAMXU/66U-xDlFKb8/s200/04.%2BCentral%2BPthumeru%2BRoot%2BChalice.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/central-pthumeru-root-chalice.html'>Central Pthumeru Root Chalice </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>中央トゥメルの汎聖杯</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Root Chalice that breaks multiple labyrinth seals.<br/><br/>
Root Chalices, used in rituals to break old labyrinth<br/>
seals, are said to change the labyrinth's form each time.<br/><br/>
The old labyrinth was carved out by the Pthumerians,<br/>
superhuman beings that are said to have unlocked<br/>
the wisdom of the eldritch Truth.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>地下遺跡各所の封印を解く、汎聖杯の1つ<br/>
汎聖杯の儀式により封印の解ける「聖杯ダンジョン」は<br/>
儀式の度にその姿を変えることで知られている<br/><br/>
なおトゥメルとは、地下遺跡を築いた古い種族の名であり<br/>
神秘の知恵を持った人ならぬ人々であったと言われている</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-TZdOooFLz1U/VkkZjkHRF7I/AAAAAAAAMXY/MvZI-L7QDho/s200/05.%2BLower%2BPthumeru%2BChalice.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/lower-pthumeru-chalice.html'>Lower Pthumeru Chalice </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>深きトゥメルの聖杯</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A chalice that breaks a labyrinth seal.<br/><br/>
But only a Root Chalice changes the shape of the<br/>
old labyrinth when used in a ritual.<br/><br/>
The old labyrinth was carved out by the Pthumerians,<br/>
superhuman beings that are said to have unlocked<br/>
the wisdom of the eldritch Truth.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>地下遺跡の封印を解く、聖杯の1つ<br/><br/>
ただし汎聖杯でないそれは<br/>
儀式により「聖杯ダンジョン」の姿を変化させるものではない<br/><br/>
なおトゥメルとは、地下遺跡を築いた古い種族の名であり<br/>
神秘の知恵を持った人ならぬ人々であったと言われている</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-QeqHR-WhjXU/VkkZjpppVdI/AAAAAAAAMXc/oLxAL0VrHek/s200/06.%2BLower%2BPthumeru%2BRoot%2BChalice.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/lower-pthumeru-root-chalice.html'>Lower Pthumeru Root Chalice </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>深きトゥメルの汎聖杯</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Root Chalice that breaks multiple labyrinth seals.<br/><br/>
Root Chalices, used in rituals to break old labyrinth<br/>
seals, are said to change the labyrinth's form each time.<br/><br/>
The old labyrinth was carved out by the Pthumerians,<br/>
superhuman beings that are said to have unlocked<br/>
the wisdom of the eldritch Truth.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>地下遺跡各所の封印を解く、汎聖杯の1つ<br/>
汎聖杯の儀式により封印の解ける「聖杯ダンジョン」は<br/>
儀式の度にその姿を変えることで知られている<br/><br/>
なおトゥメルとは、地下遺跡を築いた古い種族の名であり<br/>
神秘の知恵を持った人ならぬ人々であったと言われている</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-8TulKynbDEU/VkkZjyHTW8I/AAAAAAAAMXg/t57vG6M98hA/s200/07.%2BSinister%2BLower%2BPthumeru%2BRoot%2BChalice.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/04/sinister-lower-pthumeru-root-chalice.html'>Sinister Lower Pthumeru Root Chalice </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>不吉なる深きトゥメルの汎聖杯</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Root chalice that breaks multiple labyrinth seals.<br/><br/>
When used in a ritual, this sinister chalice summons the<br/>
Sinister Resonant Bell. The bell-ringing woman appears to be<br/>
a mad Pthumerian.<br/>
The old labyrinth was carved out by the Pthumerians,<br/>
superhuman beings that are said to have unlocked the<br/>
wisdom of the eldritch Truth.<br/><br/>
Note: Additional rite Sinister Bell is for online use only.<br/>
The bell-ringing woman does not appear offline.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>地下遺跡各所の封印を解く、汎聖杯の1つ<br/>
不吉なそれは、儀法により不吉な鐘を呼ぶ<br/>
「鐘を鳴らす女」それはトゥメル人の狂女であろう<br/><br/>
なおトゥメルとは、地下遺跡を築いた古い種族の名であり<br/>
神秘の知恵を持った人ならぬ人々であったと言われている<br/><br/>
※追加儀法「不吉な鐘」はオンライン用です<br/>
オフラインでは、「鐘を鳴らす女」は現れません</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-0Ic6TkEsePE/VkkZj7H4YHI/AAAAAAAAMXk/2dT-Dv1mf0o/s200/08.%2BDefiled%2BChalice.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/defiled-chalice.html'>Defiled Chalice </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>冒涜の聖杯</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A chalice that breaks a labyrinth seal.<br/><br/>
Only, this defiled chalice is cursed.<br/><br/>
Curses are caused by inciting the anger of the Great Ones,<br/>
and used to hex others. Special materials are required to<br/>
complete the ritual.<br/><br/>
To try one's hand at curses, first seek the Bastard of Loran.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>地下遺跡の封印を解く、聖杯の1つ<br/>
しかしこの冒涜の聖杯は呪われている<br/><br/>
呪いとは、上位者の怒りに触れた証であり、呪詛であり<br/>
この儀式を成就するためには、特別な素材が必要である<br/><br/>
呪いに挑むのなら、「ローランの落とし子」を探したまえ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-e4I-pjgxQiU/VkkZkCC8twI/AAAAAAAAMXo/OMfw300Znwo/s200/09.%2BCursed%2Band%2BDefiled%2BRoot%2BChalice.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/04/cursed-and-defiled-root-chalice.html'>Cursed and Defiled Root Chalice </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>呪われた冒涜の汎聖杯</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Root chalice that breaks multiple labyrinth seals.<br/><br/>
This cursed chalice makes a special ritual possible, but must<br/>
not be used lightly, as the resulting transformation can be<br/>
utterly drastic.<br/><br/>
The old labyrinth was carved out by the Pthumerians,<br/>
superhuman beings that are said to have unlocked the<br/>
wisdom of the eldritch Truth.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>地下遺跡各所の封印を解く、汎聖杯の1つ<br/>
呪われたそれは、特別な儀法が可能であるが<br/>
変化は大抵致命的なもので、軽々しく行うべきものではない<br/><br/>
なおトゥメルとは、地下遺跡を築いた古い種族の名であり<br/>
神秘の知恵を持った人ならぬ人々であったと言われている</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-xZe9ZTLWRPQ/VkkZkPwN8MI/AAAAAAAAMXs/ly8OkA2E1RY/s200/10.%2BGreat%2BPthumeru%2BIhyll%2BChalice.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/04/great-pthumeru-lhyll-chalice.html'>Great Pthumeru Ihyll Chalice </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>トゥメル=イルの大聖杯</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A chalice that breaks a labyrinth seal.<br/><br/>
Great chalices unlock deeper reaches of the labyrinth.<br/>
Pthumeru Ihyll was the title of both the<br/>
Pthumerian monarch and its capital.<br/><br/>
This reveals that while early Pthumerians were mere<br/>
humble guardians of the slumbering Great Ones, their<br/>
descendants felt entitled to name themselves a leader.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>地下遺跡の封印を解く、聖杯の1つ<br/>
特に大聖杯は、遺跡の秘部に通じるものだ<br/><br/>
トゥメル=イルとは、トゥメル人の王ないし王都を意味する<br/>
それは、上位者の眠りを祀るトゥメル文明の末裔たちが<br/>
せめて彼らの王を戴こうとした証しであろう</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-31IcwLwnzU4/VkkZke8AJgI/AAAAAAAAMX0/OUI-KzMaON8/s200/11.%2BPthumeru%2BIhyll%2BRoot%2BChalice.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/04/pthumeru-ihyll-root-chalice.html'>Pthumeru Ihyll Root Chalice </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>トゥメル=イルの汎聖杯</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Root Chalice that breaks multiple labyrinth seals.<br/><br/>
Root Chalices, used in rituals to break old labyrinth<br/>
seals, are said to change the labyrinth's form each time.<br/><br/>
The Pthumerian monarch was traditionally a woman<br/>
who assumed a name with classical roots.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>地下遺跡各所の封印を解く、汎聖杯の1つ<br/>
汎聖杯の儀式により封印の解ける「聖杯ダンジョン」は<br/>
儀式の度にその姿を変えることで知られている<br/><br/>
トゥメルの王は伝統的に女性であり<br/>
代々古い名を継いだという</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://1.bp.blogspot.com/-mp_9dmIgnoU/VkkZkVc4NVI/AAAAAAAAMX8/Px_jT9a4tpA/s200/12.%2BSinister%2BPthumeru%2BIhyll%2BRoot%2BChalice.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/04/sinister-pthumeru-ihyll-root-chalice.html'>Sinister Pthumeru Ihyll Root Chalice </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>不吉なるトゥメル=イルの汎聖杯</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Root chalice that breaks multiple labyrinth seals.<br/>
When used in a ritual, this sinister chalice summons<br/>
the Sinister Resonant Bell. The bell-ringing woman<br/>
appears to be a mad Pthumerian.<br/><br/>
The Pthumerian monarch was traditionally a woman<br/>
who assumed a name with classical roots.<br/><br/>
Note: Additional rite Sinister Bell is for online use only.<br/>
The bell-ringing woman does not appear offline.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>地下遺跡各所の封印を解く、汎聖杯の1つ<br/>
不吉なそれは、儀法により不吉な鐘を呼ぶ<br/>
「鐘を鳴らす女」それはトゥメル人の狂女であろう<br/><br/>
トゥメルの王は伝統的に女性であり<br/>
代々古い名を継いだという<br/><br/>
※追加儀法「不吉な鐘」はオンライン用です<br/>
オフラインでは、「鐘を鳴らす女」は現れません</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-zdIqTexxiMU/VkkZkj60LGI/AAAAAAAAMX4/shIFV922-EI/s200/13.%2BHindertomb%2BChalice.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/hintertomb-chalice.html'>Hintertomb Chalice </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>僻墓の聖杯</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A chalice that breaks a labyrinth seal.<br/>
Hintertombs are the peripheral catacombs<br/>
of the old underground labyrinth.<br/><br/>
To this day, the Watchers continue to expand the<br/>
hintertombs, unceremonious catacombs filled with<br/>
graves and death.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>地下遺跡の封印を解く、聖杯の1つ<br/>
僻墓とは、地下遺跡の辺境を意味する<br/><br/>
祭祀色の薄い、墓と死の区画であり<br/>
守り人たちは、今なお僻墓の拡張を続けているという</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-3UCv3LP2nxM/VkkZkjGQvdI/AAAAAAAAMYA/RsXiWCvmSeQ/s200/14.%2BHintertomb%2BRoot%2BChalice.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/hintertomb-root-chalice.html'>Hintertomb Root Chalice </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>僻墓の汎聖杯</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Root Chalice that breaks multiple labyrinth seals.<br/><br/>
Root Chalices, used in rituals to break old labyrinth<br/>
seals, are said to change the labyrinth's form each time.<br/><br/>
The hintertombs are unceremonious homes to graves<br/>
and death, cesspools of noxious snakes and insects.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>地下遺跡各所の封印を解く、汎聖杯の1つ<br/>
汎聖杯の儀式により封印の解ける「聖杯ダンジョン」は<br/>
儀式の度にその姿を変えることで知られている<br/><br/>
僻墓は、祭祀色の薄い、墓と死の区画であり<br/>
また危険な毒蛇、毒虫の巣でもある</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-my_U-5PAfOs/VkkZk2wV4fI/AAAAAAAAMYQ/gD1bDJLpSjg/s200/15.%2BLower%2BHindertomb%2BChalice.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/lower-hintertomb-chalice.html'>Lower Hintertomb Chalice </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>深き僻墓の聖杯</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A chalice that breaks a labyrinth seal.<br/>
Hintertombs are the peripheral catacombs<br/>
of the old underground labyrinth.<br/><br/>
To this day, the Watchers continue to expand the<br/>
hintertombs, unceremonious catacombs filled with<br/>
graves and death.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>地下遺跡の封印を解く、聖杯の1つ<br/><br/>
ただし汎聖杯でないそれは<br/>
儀式により「聖杯ダンジョン」の姿を変化させるものではない<br/><br/>
僻墓は、祭祀色の薄い、墓と死の区画であり<br/>
また危険な毒蛇、毒虫の巣でもある</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-7hnHzUXzUgg/VkkZk2cJ6QI/AAAAAAAAMYI/5gzuyy9DJwY/s200/16.%2BLower%2BHindertomb%2BRoot%2BChalice.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/lower-hintertomb-root-chalice.html'>Lower Hintertomb Root Chalice </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>深き僻墓の汎聖杯</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Root Chalice that breaks multiple labyrinth seals.<br/><br/>
Root Chalices, used in rituals to break old labyrinth<br/>
seals, are said to change the labyrinth's form each time.<br/><br/>
The hintertombs are unceremonious homes to graves<br/>
and death, cesspools of noxious snakes and insects.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>地下遺跡各所の封印を解く、汎聖杯の1つ<br/>
汎聖杯の儀式により封印の解ける「聖杯ダンジョン」は<br/>
儀式の度にその姿を変えることで知られている<br/><br/>
僻墓は、祭祀色の薄い、墓と死の区画であり<br/>
また危険な毒蛇、毒虫の巣でもある</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-KCU9BHq2cyI/VkkZlB8LVSI/AAAAAAAAMYM/ZjgUQWiG8BQ/s200/17.%2BSinister%2BHindertomb%2BRoot%2BChalice.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/04/sinister-hintertomb-root-chalice.html'>Sinister Hintertomb Root Chalice </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>不吉なる深僻墓の汎聖杯</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Root chalice that breaks multiple labyrinth seals.<br/>
When used in a ritual, this sinister chalice summons the<br/>
Sinister Resonant Bell. The bell-ringing woman appears to be<br/>
a mad Pthumerian.<br/><br/>
The hintertombs are unceremonious homes to graves and<br/>
death, cesspools of noxious snakes and insects.<br/><br/>
Note: Additional rite Sinister Bell is for online use only.<br/>
The bell-ringing woman does not appear offline.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>地下遺跡各所の封印を解く、汎聖杯の1つ<br/>
不吉なそれは、儀法により不吉な鐘を呼ぶ<br/>
「鐘を鳴らす女」それはトゥメル人の狂女であろう<br/><br/>
僻墓は、祭祀色の薄い、墓と死の区画であり<br/>
また危険な毒蛇、毒虫の巣でもある<br/><br/>
※追加儀法「不吉な鐘」はオンライン用です<br/>
オフラインでは、「鐘を鳴らす女」は現れません</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-WPqL9Qcw1Cg/VkkZlRCHdNI/AAAAAAAAMYU/94VDMmtmSTo/s200/18.%2BAiling%2BLoran%2BChalice.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/ailing-loran-chalice.html'>Ailing Loran Chalice </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>病めるローランの聖杯</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A chalice that breaks a labyrinth seal.<br/>
Loran is a tragic land that was devoured by the sands.<br/><br/>
The tragedy that struck this ailing land of Loran<br/>
is said to have its roots in the scourge of the beast.<br/><br/>
Some have made the dreaded extrapolation that<br/>
Yharnam may be next.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>地下遺跡の封印を解く、聖杯の1つ<br/>
ローランとは、砂の中に消えた悲劇の地である<br/><br/>
悲劇の所以は「獣の病」であったといわれ<br/>
病めるこの地は、あるいはヤーナムの行く末なのだろうか</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-G84MKEAur4U/VkkZlVT_gxI/AAAAAAAAMYY/R55egGXcVrQ/s200/19.%2BAiling%2BLoran%2BRoot%2BChalice.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/ailing-loran-root-chalice.html'>Ailing Loran Root Chalice </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>病めるローランの汎聖杯</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Root Chalice that breaks multiple labyrinth seals.<br/><br/>
Root Chalices, used in rituals to break old labyrinth<br/>
seals, are said to change the labyrinth's form each time.<br/><br/>
There are trace remains of medical procedures in<br/>
parts of ailing Loran. Whether these were attempts to<br/>
control the scourge of the beast, or the cause of the<br/>
outbreak, is unknown.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>地下遺跡各所の封印を解く、汎聖杯の1つ<br/>
汎聖杯の儀式により封印の解ける「聖杯ダンジョン」は<br/>
儀式の度にその姿を変えることで知られている<br/><br/>
病めるローランの各所には、僅かに、ある種の医療の痕跡がある<br/>
それは獣の病に対するものか、あるいは呼び水だったのか</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-otxn2b_JM4g/VkkZlswcnnI/AAAAAAAAMYc/wRxrX3UXYbM/s200/20.%2BLower%2BLoran%2BChalice.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/lower-loran-chalice.html'>Lower Loran Chalice </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>深きローランの聖杯</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A chalice that breaks a labyrinth seal.<br/>
But only a Root Chalice changes the shape of the<br/>
Chalice Dungeon when used in a ritual.<br/><br/>
There are trace remains of medical procedures in<br/>
parts of ailing Loran. Whether these were attempts to<br/>
control the scourge of the beast, or the cause of the<br/>
outbreak, is unknown.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>地下遺跡の封印を解く、聖杯の1つ<br/><br/>
ただし汎聖杯でないそれは<br/>
儀式により「聖杯ダンジョン」の姿を変化させるものではない<br/><br/>
病めるローランの各所には、僅かに、ある種の医療の痕跡がある<br/>
それは獣の病に対するものか、あるいは呼び水だったのか</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://2.bp.blogspot.com/-09glYzdZfLM/VkkZln9leuI/AAAAAAAAMYg/--GPC1OSO24/s200/21.%2BLower%2BAiling%2BLoran%2BRoot%2BChalice.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/04/lower-ailing-loran-root-chalice.html'>Lower Ailing Loran Root Chalice </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>深きローランの汎聖杯</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Root Chalice that breaks multiple labyrinth seals.<br/><br/>
Root Chalices, used in rituals to break old labyrinth<br/>
seals, are said to change the labyrinth's form each time.<br/><br/>
There are trace remains of medical procedures in<br/>
parts of ailing Loran. Whether these were attempts to<br/>
control the scourge of the beast, or the cause of the<br/>
outbreak, is unknown.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>地下遺跡各所の封印を解く、汎聖杯の1つ<br/>
汎聖杯の儀式により封印の解ける「聖杯ダンジョン」は<br/>
儀式の度にその姿を変えることで知られている<br/><br/>
病めるローランの各所には、僅かに、ある種の医療の痕跡がある<br/>
それは獣の病に対するものか、あるいは呼び水だったのか</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-MzwyUiP1JFs/VkkZl8onAiI/AAAAAAAAMYk/kuNLIBWCVqk/s200/22.%2BSinister%2BLower%2BLoran%2BRoot%2BChalice.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/04/sinister-lower-loran-root-chalice.html'>Sinister Lower Loran Root Chalice </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>不吉なる深きローランの汎聖杯</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Root chalice that breaks multiple labyrinth seals.<br/><br/>
When used in a ritual, this sinister chalice summons the<br/>
Sinister Resonant Bell. The bell-ringing woman appears to be<br/>
a mad Pthumerian.<br/>
There are trace remains of medical procedures in parts of<br/>
ailing Loran. Whether these were attempts to control the<br/>
scourge of the beast, or the cause of the<br/>
outbreak, is unknown<br/>
Note: Additional rite Sinister Bell is for online use only.<br/>
The bell-ringing woman does not appear offline.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>地下遺跡各所の封印を解く、汎聖杯の1つ<br/>
不吉なそれは、儀法により不吉な鐘を呼ぶ<br/>
「鐘を鳴らす女」それはトゥメル人の狂女であろう<br/><br/>
病めるローランの各所には、僅かに、ある種の医療の痕跡がある<br/>
それは獣の病に対するものか、あるいは呼び水だったのか<br/><br/>
※追加儀法「不吉な鐘」はオンライン用です<br/>
オフラインでは、「鐘を鳴らす女」は現れません</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-JP6aB60EraE/VkkZl-ekiVI/AAAAAAAAMYo/52dNruwI0Vg/s200/23.%2BGreat%2BIsz%2BChalice.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/great-isz-chalice.html'>Great Isz Chalice </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>イズの大聖杯</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>A chalice that breaks a labyrinth seal.<br/><br/>
Great chalices unlock deeper reaches of the labyrinth.<br/>
The Great Isz Chalice became the cornerstone of the<br/>
Choir, the elite delegation of the Healing Church.<br/><br/>
It was also the first Great Chalice brought back to the<br/>
surface since the time of Byrgenwerth, and allowed<br/>
the Choir to have audience with Ebrietas.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>地下遺跡の封印を解く、聖杯の1つ<br/>
特に大聖杯は、遺跡の秘部に通じるものだ<br/><br/>
医療教会の上位会派「聖歌隊」の礎となった、イズの大聖杯は<br/>
ビルゲンワース以来、はじめて地上に持ち出された大聖杯であり<br/>
遂には彼らを、エーブリエタースに見えさせたのだ</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://4.bp.blogspot.com/-XxTgZGADtCw/VkkZl4KXlPI/AAAAAAAAMYs/9qnaAmg981o/s200/24.%2BIsz%2BRoot%2BChalice.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/isz-root-chalice.html'>Isz Root Chalice </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>イズの汎聖杯</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Root Chalice that breaks multiple labyrinth seals.<br/><br/>
Root Chalices, used in rituals to break old labyrinth<br/>
seals, are said to change the labyrinth's form each time.<br/><br/>
According to the Choir, the land of Isz lies in contact<br/>
with the cosmos, which allowed the Great Ones to<br/>
function on transcendental planes of thought.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>地下遺跡各所の封印を解く、汎聖杯の1つ<br/>
汎聖杯の儀式により封印の解ける「聖杯ダンジョン」は<br/>
儀式の度にその姿を変えることで知られている<br/><br/>
「聖歌隊」によれば、イズの地は宇宙に触れている<br/>
故に上位者たちは、かつて超越的思索を得たのだと</td>
</tr>
</table>
<table class='wiki-blog-table'>
<tr>
<td rowspan='3' style='text-align: center;width:200px;vertical-align:top;'><img border="0" src="http://3.bp.blogspot.com/-OLWsxJgLVdQ/VkkZmBVuvFI/AAAAAAAAMYw/4_iwPpKcFtE/s200/25.%2BSinister%2BIsz%2BRoot%2BChalice.png" /></td><td style='text-align: left;background-color: rgba(255, 255, 255, 0.00);border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4><a href='http://www.bloodborne-wiki.com/2015/03/sinister-isz-root-chalice.html'>Sinister Isz Root Chalice </a></h4></td><td style='text-align: left;border-bottom:solid 2px #B39050;border-color: rgba(179, 144, 80, 0.40);'><h4>不吉なるイズの汎聖杯</h4></td>
</tr>
<tr>
<td style='text-align: left;width:393px;vertical-align:top;'>Root Chalice that breaks multiple labyrinth seals.<br/><br/>
When used in a ritual, this sinister chalice summons the<br/>
Sinister Resonant Bell. The bell-ringing woman appears to be<br/>
a mad Pthumerian.<br/>
According to the Choir, the land of Isz lies in contact with<br/>
the cosmos, which allowed the Great Ones to function on<br/>
transcendental planes of thought.<br/><br/>
Note: Additional rite Sinister Bell is for online use only.<br/>
The bell-ringing woman does not appear offline.</td>
<td style='text-align: left;width:393px;vertical-align:top;'>地下遺跡各所の封印を解く、汎聖杯の1つ<br/>
不吉なそれは、儀法により不吉な鐘を呼ぶ<br/>
「鐘を鳴らす女」それはトゥメル人の狂女であろう<br/><br/>
「聖歌隊」によれば、イズの地は宇宙に触れている<br/>
故に上位者たちは、かつて超越的思索を得たのだと<br/><br/>
※追加儀法「不吉な鐘」はオンライン用です<br/>
オフラインでは、「鐘を鳴らす女」は現れません</td>
</tr>
</table>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>Mephistopheahttp://www.blogger.com/profile/11949208083200609477noreply@blogger.comtag:blogger.com,1999:blog-6296044239170440092.post-48627930763453627102023-03-04T21:36:00.011+02:002023-09-23T19:50:05.012+03:00Boss Damage Types<table align='center' cellpadding='10px' width='986px'><center> <tr><td align="left" bgcolor="#3D4B61" style="color:#C3C3C3;background: url(https://2.bp.blogspot.com/-aeeFs7PPsHo/VQgZNSthokI/AAAAAAAAGfg/HODYMdg6CPA/s1600/title.png) no-repeat" width="493px"><h1><b>Boss Damage Types</b></h1><br/><a href='http://www.bloodborne-wiki.com'>Bloodborne Wiki</a> » <a href='http://www.bloodborne-wiki.com/p/bosses.html'>Bosses</a> » Boss Damage Types<br/><br/></td>
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<span style='font-size:12px;'> <a href='https://docs.google.com/document/d/1bXaWcbu6cmGuUQPv4ecHmhkpGhcwPEVirco5fgDBWwo/edit' target='_blank'>Source</a> <b style='color:#B39050'>❘</b> <a href='http://www.bloodborne-wiki.com/p/contact.html' target='_blank'>Edit</a> <b style='color:#B39050'>❘</b> <a href='http://www.bloodborne-wiki.com/p/sitemap.html'>Sitemap</a> <b style='color:#B39050'>❘</b> <a href='http://creativecommons.org/licenses/by-sa/3.0/' target='_blank'>License</a></span><br/>
<span style='font-size:10px;color:#B39050'>page revision: 01, last edited: 04 Mar 2023</span>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Basic Information">Basic Information</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Main Story Bosses">Main Story Bosses</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#The Old Hunters DLC Bosses">The Old Hunters DLC Bosses</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Chalice Dungeons Bosses">Chalice Dungeons Bosses</a></li></ul></td></tr>
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<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Basic Information">Basic Information</h3></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Collection of notes regarding types of damage dealt by main game, DLC bosses and chalice bosses, collected by <a href='https://docs.google.com/document/d/1bXaWcbu6cmGuUQPv4ecHmhkpGhcwPEVirco5fgDBWwo/edit' target='_blank'>KitPes</a> from Tomb Prospectors.</li></ul></td></tr></table></center>
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<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pGPRc1k_UvBbe7uLOo_QyajSNqUxLv37lJbzvD8qDO2KQS1gQN61bnq8yCwmG4j_WVoxcwmd4WZE0e-w_Wpirr66TiB9GSLRGVpZoUEcIhdmaqjC_eF-XJjDIIV-Pmypc0NrXRuZjjBl4aZCu8AZ26DRBNaGJ4T1pjxwKr_EGLxUztSzs0xzNejC-g/s1600/sheader_0_01%20%281%29.png) no-repeat;height:40px;'>
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<tr><th> <h3 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 18px' id="Main Story Bosses">Main Story Bosses</h3></th></tr></table></center>
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<th style='text-align: left;width:250px;'>Boss & Location</th>
<th style='text-align: center;vertical-align:top;width:200px;'>Main Damage Types</th>
<th style='text-align: left;vertical-align:top;width:536px;'>Notes</th>
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<tr><td style='text-align: left'><h5><a href='http://www.bloodborne-wiki.com/2015/03/cleric-beast.html'>Cleric Beast</a></h5><span style='color:#777777'>Central Yharnam</span></td><td style='text-align: center;'><span style='color:#B39050'> Physical </span></td><td style='text-align: justify;vertical-align:top;'> </td></tr>
<tr><td style='text-align: left;'><h5><a href='http://www.bloodborne-wiki.com/2015/03/father-gascoigne.html'>Father Gascoigne</a></h5><span style='color:#777777'>Central Yharnam</span></td><td style='text-align: center;'><span style='color:#B39050'> Physical </span></td><td style='text-align: justify;vertical-align:top;'> Gunshots deal arc/fire damage (60/40%) </td></tr>
<tr><td style='text-align: left;'><h5><a href='http://www.bloodborne-wiki.com/2015/03/vicar-amelia.html'>Vicar Amelia</a></h5><span style='color:#777777'>Cathedral Ward</span></td><td style='text-align: center;'><span style='color:#B39050'> Physical </span></td><td style='text-align: justify;vertical-align:top;'> </td></tr>
<tr><td style='text-align: left;'><h5><a href='http://www.bloodborne-wiki.com/2015/03/blood-starved-beast.html'>Blood-starved Beast</a></h5><span style='color:#777777'>Old Yharnam</span></td><td style='text-align: center;'><span style='color:#B39050'> Physical </span></td><td style='text-align: justify;vertical-align:top;'> Jump attack deals Blunt damage. Phase 3 poison explosion deals Arcane damage. </td></tr>
<tr><td style='text-align: left;'><h5><a href='http://www.bloodborne-wiki.com/2015/03/hemwick-witch.html'>The Witch of Hemwick</a></h5><span style='color:#777777'>Hemwick Charnel Lane</span></td><td style='text-align: center;'><span style='color:#B39050'> Physical, Arcane </span></td><td style='text-align: justify;vertical-align:top;'> Melee attacks deal physical damage and projectiles deal Arcane. Summoned Mad Ones deal Physical damage. </td></tr>
<tr><td style='text-align: left;'><h5><a href='http://www.bloodborne-wiki.com/2015/02/darkbeast-paarl.html'>Darkbeast Paarl</a></h5><span style='color:#777777'>Old Yharnam</span></td><td style='text-align: center;'><span style='color:#B39050'> Physical, Blunt, Bolt </span></td><td style='text-align: justify;vertical-align:top;'> All melee attacks in regular mode deal roughly 50% phys or blunt and 50% bolt damage. In “broken” form (without sparks) the bolt part is removed but the phys/blunt part is increased by roughly 30-40%. Damage output in broken form is independent of phase and is comparable to regular phase 3. </td></tr>
<tr><td style='text-align: left;'><h5><a href='http://www.bloodborne-wiki.com/2015/03/shadow-of-yharnam.html'>Shadow of Yharnam</a></h5><span style='color:#777777'>Forbidden Woods</span></td><td style='text-align: center;'><span style='color:#B39050'> Physical, Fire </span></td><td style='text-align: justify;vertical-align:top;'> All melee attacks from Shadows are physical. Giant snake also deals physical damage. </td></tr>
<tr><td style='text-align: left;'><h5><a href='http://www.bloodborne-wiki.com/2015/03/rom-vacuous-spider.html'>Rom, the Vacuous Spider</a></h5><span style='color:#777777'>Moonside Lake</span></td><td style='text-align: center;'><span style='color:#B39050'> Physical, Blunt, Arcane </span></td><td style='text-align: justify;vertical-align:top;'> Rom’s body slams deal Blunt damage. Falling meteors are 40% phys/60% arc. Rising ones are 20% phys/80% arc, dealing significantly more damage. Small spiders deal only Physical damage. </td></tr>
<tr><td style='text-align: left;'><h5><a href='http://www.bloodborne-wiki.com/2015/03/martyr-logarius.html'>Martyr Logarius</a></h5><span style='color:#777777'>Forsaken Castle Cainhurst</span></td><td style='text-align: center;'><span style='color:#B39050'> Physical, Arcane </span></td><td style='text-align: justify;vertical-align:top;'> Melee attacks are purely physical. </td></tr>
<tr><td style='text-align: left;'><h5><a href='http://www.bloodborne-wiki.com/2015/03/the-one-reborn.html'>The One Reborn</a></h5><span style='color:#777777'>Yahar'gul (Blood Moon)</span></td><td style='text-align: center;'><span style='color:#B39050'> Blunt, Arcane </span></td><td style='text-align: justify;vertical-align:top;'> Also has several weak Physical melee attacks. Vomit and raining crap, as well as bell ringer projectiles, deal Arcane damage. </td></tr>
<tr><td style='text-align: left;'><h5><a href='http://www.bloodborne-wiki.com/2015/03/amygdala.html'>Amygdala</a></h5><span style='color:#777777'>Nightmare Frontier</span></td><td style='text-align: center;'><span style='color:#B39050'> Blunt, Physical </span></td><td style='text-align: justify;vertical-align:top;'> Vomit, lasers and their explosions deal Physical damage, melee moveset is blunt. </td></tr>
<tr><td style='text-align: left;'><h5><a href='http://www.bloodborne-wiki.com/2015/03/celestial-emissary.html'>Celestial Emissary</a></h5><span style='color:#777777'>Upper Cathedral Ward</span></td><td style='text-align: center;'><span style='color:#B39050'> Blunt, Arcane </span></td><td style='text-align: justify;vertical-align:top;'> Melee moveset is entirely blunt. </td></tr>
<tr><td style='text-align: left;'><h5><a href='http://www.bloodborne-wiki.com/2015/03/ebrietas-daughter-of-cosmos.html'>Ebrietas, Daughter of the Cosmos</a></h5><span style='color:#777777'>Altar of Despair</span></td><td style='text-align: center;'><span style='color:#B39050'> Blunt, Physical, Arcane </span></td><td style='text-align: justify;vertical-align:top;'> Head slams, ground and aerial charges, and overhead tentacle slams are blunt, other melee attacks are physical. Lasers and blood vomit deal Arcane damage. </td></tr>
<tr><td style='text-align: left;'><h5><a href='http://www.bloodborne-wiki.com/2015/03/micolash-host-of-nightmare.html'>Micolash, Host of the Nightmare</a></h5><span style='color:#777777'>Nightmare of Mensis</span></td><td style='text-align: center;'><span style='color:#B39050'> Arcane </span></td><td style='text-align: justify;vertical-align:top;'> </td></tr>
<tr><td style='text-align: left;'><h5><a href='http://www.bloodborne-wiki.com/2015/03/mergos-wet-nurse.html'>Mergo's Wet Nurse</a></h5><span style='color:#777777'>Nightmare of Mensis</span></td><td style='text-align: center;'><span style='color:#B39050'> Physical </span></td><td style='text-align: justify;vertical-align:top;'> Also has a couple of thrust attacks. </td></tr>
<tr><td style='text-align: left;'><h5><a href='http://www.bloodborne-wiki.com/2015/04/gehrman-first-hunter.html'>Gehrman, The First Hunter</a></h5><span style='color:#777777'>Hunter's Dream</span></td><td style='text-align: center;'><span style='color:#B39050'> Physical </span></td><td style='text-align: justify;vertical-align:top;'> Gunshots deal Blood damage. Phase 2 buff explosion deals Arcane damage. </td></tr>
<tr><td style='text-align: left;'><h5><a href='http://www.bloodborne-wiki.com/2015/03/moon-presence.html'>Moon Presence</a></h5><span style='color:#777777'>Hunter's Dream</span></td><td style='text-align: center;'><span style='color:#B39050'> Physical </span></td><td style='text-align: justify;vertical-align:top;'> Raining crap deals arcane damage. 1 HP AoE attack technically deals around 28000 physical, fire and bolt damage (in NG). </td></tr>
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<tr><th> <h3 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 18px' id="The Old Hunters DLC Bosses">The Old Hunters DLC Bosses</h3></th></tr></table></center>
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<th style='text-align: left;width:250px;'>Boss & Location</th>
<th style='text-align: center;vertical-align:top;width:200px;'>Main Damage Types</th>
<th style='text-align: left;vertical-align:top;width:536px;'>Notes</th>
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<tr><td style='text-align: left'><h5><a href='http://www.bloodborne-wiki.com/2015/10/ludwig.html'>Ludwig</a></h5><span style='color:#777777'>Hunter's Nightmare</span></td><td style='text-align: center;'>Phase 1: <span style='color:#B39050'> Blunt</span><br/> Phase 2: <span style='color:#B39050'>Physical, Arcane</span> </td><td style='text-align: justify;vertical-align:top;'> Bite combo in phase 1 is physical, rest of melee attacks are blunt. Water spray attack deals Arcane damage. Phase 2 sword attacks are 50% phys/50% arc, lightwaves and AoEs are purely Arcane. </td></tr>
<tr><td style='text-align: left;'><h5><a href='http://www.bloodborne-wiki.com/2015/11/living-failures.html'>Living Failures</a></h5><span style='color:#777777'>Research Hall</span></td><td style='text-align: center;'><span style='color:#B39050'> Blunt, Arcane </span></td><td style='text-align: justify;vertical-align:top;'> Unlike Rom’s meteorites, Failure ones are purely arcane. All melee attacks are blunt. </td></tr>
<tr><td style='text-align: left;'><h5><a href='http://www.bloodborne-wiki.com/2015/11/lady-maria-of-astral-clocktower.html'>Lady Maria of the Astral Clocktower</a></h5><span style='color:#777777'>Research Hall</span></td><td style='text-align: center;'>Phase 1: <span style='color:#B39050'>Physical, Thrust</span>, Phase 2: <span style='color:#B39050'>Blood</span>, Phase 3: <span style='color:#B39050'>Blood, Fire</span></td><td style='text-align: justify;vertical-align:top;'> Phase 1 damage types are similar to player rakuyo attacks. In phase 2 and 3 all melee attacks deal Blood damage, with flame trails dealing Fire damage in phase 3. </td></tr>
<tr><td style='text-align: left;'><h5><a href='http://www.bloodborne-wiki.com/2015/11/orphan-of-kos.html'>Orphan of Kos</a></h5><span style='color:#777777'>Fishing Hamlet</span></td><td style='text-align: center;'><span style='color:#B39050'> Physical, Arcane, Bolt </span></td><td style='text-align: justify;vertical-align:top;'> All melee attacks in both phases deal mostly physical damage with relatively minor arcane component, the value of arcane damage is constant for all attacks in each phase while the physical part varies between individual attacks. Thrown projectiles and explosions deal Arcane damage. </td></tr>
<tr><td style='text-align: left;'><h5><a href='http://www.bloodborne-wiki.com/2015/11/laurence-first-vicar.html'>Laurence, the First Vicar</a></h5><span style='color:#777777'>Hunter's Nightmare</span></td><td style='text-align: center;'><span style='color:#B39050'> Physical, Fire </span></td><td style='text-align: justify;vertical-align:top;'> Phase 1 melee hits are purely physical, in phase 2-3 a relatively minor fire part is added. Flame explosions and AoEs deal purely fire damage. </td></tr>
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<tr><th> <h3 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 18px' id="Chalice Dungeons Bosses">Chalice Dungeons Bosses</h3></th></tr></table></center>
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<th style='text-align: left;width:250px;'>Boss & Location</th>
<th style='text-align: center;vertical-align:top;width:200px;'>Main Damage Types</th>
<th style='text-align: left;vertical-align:top;width:536px;'>Notes</th>
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<tr><td style='text-align: left'><h5><a href='http://www.bloodborne-wiki.com/2015/03/undead-giant.html'>Undead Giant (Twin Curved Blades)</a></h5><span style='color:#777777'>Pthumerian Labyrinth L1</span></td><td style='text-align: center;'><span style='color:#B39050'> Physical, Blunt </span></td><td style='text-align: justify;vertical-align:top;'> Ground slam, jump and leg kicks are blunt for all three Undead Giant variants. Forward blade thrusts deal Thrust damage, other melee attacks are physical. </td></tr>
<tr><td style='text-align: left'><h5><a href='https://www.bloodborne-wiki.com/2015/08/undead-giant-hatchet-and-cannon.html'>Undead Giant (Hatchet and Cannon)</a></h5><span style='color:#777777'>Hintertomb Labyrinth L2</span></td><td style='text-align: center;'><span style='color:#B39050'> Physical, Blunt, Blood </span></td><td style='text-align: justify;vertical-align:top;'> Cannon shots deal Blood damage. Axe melee attacks deal Physical and cannon melee attacks deal Blunt. </td></tr>
<tr><td style='text-align: left'><h5><a href='http://www.bloodborne-wiki.com/2015/07/undead-giant-club-and-hook.html'>Undead Giant (Club and Hook)</a></h5><span style='color:#777777'>Lower Pthumerian Labyrinth L2</span></td><td style='text-align: center;'><span style='color:#B39050'> Physical, Blunt </span></td><td style='text-align: justify;vertical-align:top;'> Hook attacks are physical, club and chain attacks are Blunt. </td></tr>
<tr><td style='text-align: left'><h5><a href='https://www.bloodborne-wiki.com/2015/10/merciless-watchers-watcher-chieftain.html'>Merciless Watchers & Chieftain</a></h5><span style='color:#777777'>Lower Pthumerian Labyrinth L1</span></td><td style='text-align: center;'>Club Watcher: <span style='color:#B39050'>Blunt</span>, Saw Watcher: <span style='color:#B39050'>Physical</span>, Shotgun Watcher: <span style='color:#B39050'>Blood</span></td><td style='text-align: justify;vertical-align:top;'> </td></tr>
<tr><td style='text-align: left'><h5><a href='http://www.bloodborne-wiki.com/2015/03/ancient-guard-dog.html'>Watchdog of the Old Lords</a></h5><span style='color:#777777'>Cursed Pthumerian Defilement L2</span></td><td style='text-align: center;'><span style='color:#B39050'> Physical, Fire </span></td><td style='text-align: justify;vertical-align:top;'> Only jump and charge attack deal both damage types (60/40%). Other melee attacks are purely physical. </td></tr>
<tr><td style='text-align: left'><h5><a href='http://www.bloodborne-wiki.com/2015/03/keeper-of-old-lords.html'>Keeper of the Old Lords</a></h5><span style='color:#777777'>Central Pthumerian Labyrinth L2</span></td><td style='text-align: center;'><span style='color:#B39050'> Physical, Fire </span></td><td style='text-align: justify;vertical-align:top;'> </td></tr>
<tr><td style='text-align: left'><h5><a href='http://www.bloodborne-wiki.com/2015/04/brainsucker.html'>Brainsucker</a></h5><span style='color:#777777'>Isz Gravestone L1</span></td><td style='text-align: center;'><span style='color:#B39050'> Physical, Blunt </span></td><td style='text-align: justify;vertical-align:top;'> Some hand swipe attacks are blunt, rest are physical. </td></tr>
<tr><td style='text-align: left'><h5><a href='http://www.bloodborne-wiki.com/2015/03/pthumerian-descendant.html'>Pthumerian Descendant</a></h5><span style='color:#777777'>Central Pthumerian Labyrinth L3</span></td><td style='text-align: center;'><span style='color:#B39050'> Physical </span></td><td style='text-align: justify;vertical-align:top;'> </td></tr>
<tr><td style='text-align: left'><h5><a href='http://www.bloodborne-wiki.com/2015/03/pthumerian-elder.html'>Pthumerian Elder</a></h5><span style='color:#777777'>Lower Hintertomb Labyrinth L3</span></td><td style='text-align: center;'><span style='color:#B39050'> Physical, Blunt, Thrust </span></td><td style='text-align: justify;vertical-align:top;'> Mace (including subsequent explosion), hook and halberd attacks are blunt. Lance, ground spear and crossbow shots are thrust, rest melee attacks are physical. Despite the visible flaming effect appearing when getting hit by all attacks, only fireballs that drop during phase 2 staff spin attack actually deal fire damage. </td></tr>
<tr><td style='text-align: left'><h5><a href='http://www.bloodborne-wiki.com/2015/03/maneater-boar.html'>Maneater Boar</a></h5><span style='color:#777777'>Hintertomb Labyrinth L1</span></td><td style='text-align: center;'><span style='color:#B39050'> Physical </span></td><td style='text-align: justify;vertical-align:top;'> </td></tr>
<tr><td style='text-align: left'><h5><a href='http://www.bloodborne-wiki.com/2015/03/bloodletting-beast.html'>Bloodletting Beast</a></h5><span style='color:#777777'>Lower Pthumerian Labyrinth L4</span></td><td style='text-align: center;'><span style='color:#B39050'> Blunt </span></td><td style='text-align: justify;vertical-align:top;'> Both variants have entirely blunt movesets. </td></tr>
<tr><td style='text-align: left'><h5><a href='http://www.bloodborne-wiki.com/2015/03/beast-possessed-soul.html'>Beast-possessed Soul</a></h5><span style='color:#777777'>Ailing Loran L1</span></td><td style='text-align: center;'><span style='color:#B39050'> Physical, Fire </span></td><td style='text-align: justify;vertical-align:top;'> </td></tr>
<tr><td style='text-align: left'><h5><a href='http://www.bloodborne-wiki.com/2015/06/loran-silverbeast.html'>Loran Silverbeast</a></h5><span style='color:#777777'>Lower Loran L1</span></td><td style='text-align: center;'><span style='color:#B39050'> Physical, Fire, Bolt </span></td><td style='text-align: justify;vertical-align:top;'> Melee attacks are purely physical. </td></tr>
<tr><td style='text-align: left'><h5><a href='http://www.bloodborne-wiki.com/2015/03/abhorrent-beast.html'>Abhorrent Beast</a></h5><span style='color:#777777'>Ailing Loran L3</span></td><td style='text-align: center;'><span style='color:#B39050'> Physical, Blunt </span></td><td style='text-align: justify;vertical-align:top;'> Only several arm slam attacks of phase 1 deal blunt damage, all other moves are physical. Despite its appearance and blood gem drops this boss deals no bolt damage at all. </td></tr>
<tr><td style='text-align: left'><h5><a href='http://www.bloodborne-wiki.com/2015/04/yharnam-pthumerian-queen.html'>Yharnam, Pthumerian Queen</a></h5><span style='color:#777777'>Pthumeru Ihyll L3</span></td><td style='text-align: center;'><span style='color:#B39050'> Physical, Thrust, Arcane </span></td><td style='text-align: justify;vertical-align:top;'> Melee attacks are either purely physical/thrust or have small arcane part. Blood attacks and telekinesis grab deal Arcane damage. </td></tr>
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<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>Mephistopheahttp://www.blogger.com/profile/11949208083200609477noreply@blogger.comtag:blogger.com,1999:blog-6296044239170440092.post-3516370639206881072023-03-04T15:28:00.006+02:002023-04-29T13:51:09.500+03:00HEX ID's Archive<table align='center' cellpadding='10px' width='986px'><center> <tr><td align="left" bgcolor="#3D4B61" style="color:#C3C3C3;background: url(https://2.bp.blogspot.com/-aeeFs7PPsHo/VQgZNSthokI/AAAAAAAAGfg/HODYMdg6CPA/s1600/title.png) no-repeat"><h1><b>HEX ID's Archive</b></h1><br/><a href='http://www.bloodborne-wiki.com'>Bloodborne Wiki</a> » <a href='http://www.bloodborne-wiki.com/p/unused-content.html'>Unused Content</a> » <a href='http://www.bloodborne-wiki.com/2017/05/modded-save.html'>Modded Save</a> » HEX ID's Archive<br/><br/></td>
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<span style='font-size:12px;'> <a href='https://playersquared.com/forums/40-games/1681-bloodborne-gems-rune-armor-hex-ids-archive.html' target='_blank'>Source</a> <b style='color:#B39050'>❘</b> <a href='http://www.bloodborne-wiki.com/p/contact.html' target='_blank'>Edit</a> <b style='color:#B39050'>❘</b> <a href='http://www.bloodborne-wiki.com/p/sitemap.html'>Sitemap</a> <b style='color:#B39050'>❘</b> <a href='http://creativecommons.org/licenses/by-sa/3.0/' target='_blank'>License</a></span><br/>
<span style='font-size:10px;color:#B39050'>page revision: 01, last edited: 04 Mar 2023</span>
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<table class='wiki-blog-table' style='font-size: 13px;width:700px; background: none; border: none;float:left;margin-top:-23px;'><tr><td style='text-align: justify;align:center'><div><img alt="" border="0" data-original-height="25" data-original-width="32" style='padding-right:5px;float:left' src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZFm6adMu9RJfS7ZnhAkdU6hx3AcyHA7hnfRm9aUzC-oo57oLbiCDUc73AfdwEyqyIZ8VLRTl7hvUHHywc1tZ_JuFms9gxLzyatE1j1nSUDvzSnWcNAnP1czHLfDgWwXUV7ez0hq0tzqhczVUQg4peXYik-Zai6evHsHUmDzU7P-EerjfGM4Ukd-aQgA/s1600/ToC_button.png"/></div><div style='padding-top:5px;'><span style='font-size: 14px;float:left;'>Table of Contents</span></div></td></tr> </table>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Basic Information">Basic Information</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Blood Gems - Gem Shape">Blood Gems - Gem Shape</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Blood Gems - Gem Effect">Blood Gems - Gem Effect</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Caryll Runes - Rune Shape / Identity">Caryll Runes - Rune Shape / Identity</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Caryll Runes - Effects">Caryll Runes - Effects</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Armor Sets">Armor Sets</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Cut/Unused Content">Cut/Unused Content</a></li></ul></td></tr>
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<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
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<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Basic Information">Basic Information</h3></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>This is all Gems and Runes Shape/Effects with all Armor ID's in the game. This is a Archive just in case other sites or docs are not in the public's eye anymore. Archived by <a href='https://playersquared.com/forums/40-games/1681-bloodborne-gems-rune-armor-hex-ids-archive.html' target='_blank'>PlayingUnfairly</a>.</li></ul></td></tr>
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<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
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<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pGPRc1k_UvBbe7uLOo_QyajSNqUxLv37lJbzvD8qDO2KQS1gQN61bnq8yCwmG4j_WVoxcwmd4WZE0e-w_Wpirr66TiB9GSLRGVpZoUEcIhdmaqjC_eF-XJjDIIV-Pmypc0NrXRuZjjBl4aZCu8AZ26DRBNaGJ4T1pjxwKr_EGLxUztSzs0xzNejC-g/s1600/sheader_0_01%20%281%29.png) no-repeat;height:40px;'>
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<tr><th> <h3 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 18px' id="Blood Gems - Gem Shape">Blood Gems - Gem Shape</h3></th></tr></table></center>
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</tr>
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<th style='text-align: left;width:100px;'>Hex ID</th>
<th style='text-align: left;vertical-align:top'>Name</th>
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<tr><td style='text-align: left;vertical-align:top;'> 01 00 00 00 </td><td style='text-align: left;vertical-align:top;'> radial </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 02 00 00 00 </td><td style='text-align: left;vertical-align:top;'> triangle </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 04 00 00 00 </td><td style='text-align: left;vertical-align:top;'> waning </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 08 00 00 00 </td><td style='text-align: left;vertical-align:top;'> circle </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 3F 00 00 00 </td><td style='text-align: left;vertical-align:top;'> droplet (<i>universal on all weapons</i>) </td></tr>
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<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pGPRc1k_UvBbe7uLOo_QyajSNqUxLv37lJbzvD8qDO2KQS1gQN61bnq8yCwmG4j_WVoxcwmd4WZE0e-w_Wpirr66TiB9GSLRGVpZoUEcIhdmaqjC_eF-XJjDIIV-Pmypc0NrXRuZjjBl4aZCu8AZ26DRBNaGJ4T1pjxwKr_EGLxUztSzs0xzNejC-g/s1600/sheader_0_01%20%281%29.png) no-repeat;height:40px;'>
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<tr><th> <h3 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 18px' id="Blood Gems - Gem Effect">Blood Gems - Gem Effect <span style='font-size: 13px;'>(listed in chronological digits order)</span></h3></th></tr></table></center>
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<th style='text-align: left;'>Hex ID</th>
<th style='text-align: left;vertical-align:top;'>Name</th>
<th style='text-align: left;'>Hex ID</th>
<th style='text-align: left;vertical-align:top;'>Name</th>
<th style='text-align: left;'>Hex ID</th>
<th style='text-align: left;vertical-align:top;'>Name</th>
</tr>
<tr><td style='text-align: left;vertical-align:top;'> 3C 33 00 00 </td><td style='text-align: left;vertical-align:top;'> +6.5 BLOOD </td><td style='text-align: left;vertical-align:top;'> D0 98 00 00 </td><td style='text-align: left;vertical-align:top;'> 6% OPEN FOES </td><td style='text-align: left;vertical-align:top;'> 4F EA 01 00 </td><td style='text-align: left;vertical-align:top;'> 23.9% BOLT </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 3E 33 00 00 </td><td style='text-align: left;vertical-align:top;'> +7 BLOOD </td><td style='text-align: left;vertical-align:top;'> D1 98 00 00 </td><td style='text-align: left;vertical-align:top;'> 6.5% RALLY </td><td style='text-align: left;vertical-align:top;'> B3 EA 01 00 </td><td style='text-align: left;vertical-align:top;'> 27.2% BOLT </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 3F 33 00 00 </td><td style='text-align: left;vertical-align:top;'> +7.3 BLOOD </td><td style='text-align: left;vertical-align:top;'> D2 98 00 00 </td><td style='text-align: left;vertical-align:top;'> 6.5% RALLY </td><td style='text-align: left;vertical-align:top;'> B4 EA 01 00 </td><td style='text-align: left;vertical-align:top;'> 28.2% BOLT </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 40 33 00 00 </td><td style='text-align: left;vertical-align:top;'> +7.5 BLOOD </td><td style='text-align: left;vertical-align:top;'> D3 98 00 00 </td><td style='text-align: left;vertical-align:top;'> 6.7% RALLY </td><td style='text-align: left;vertical-align:top;'> 0B ED 01 00 </td><td style='text-align: left;vertical-align:top;'> 9.8% PHYSICAL </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 01 34 00 00 </td><td style='text-align: left;vertical-align:top;'> +20.1 BLOOD </td><td style='text-align: left;vertical-align:top;'> 9E A0 00 00 </td><td style='text-align: left;vertical-align:top;'> STAM COST +1.4% </td><td style='text-align: left;vertical-align:top;'> 0C ED 01 00 </td><td style='text-align: left;vertical-align:top;'> 10.1% PHYSICAL </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 02 34 00 00 </td><td style='text-align: left;vertical-align:top;'> +21 BLOOD </td><td style='text-align: left;vertical-align:top;'> 9F A0 00 00 </td><td style='text-align: left;vertical-align:top;'> STAM COST +1.5 </td><td style='text-align: left;vertical-align:top;'> D1 ED 01 00 </td><td style='text-align: left;vertical-align:top;'> 20.3% PHYSICAL </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 03 34 00 00 </td><td style='text-align: left;vertical-align:top;'> +21.9 BLOOD </td><td style='text-align: left;vertical-align:top;'> 00 A1 00 00 </td><td style='text-align: left;vertical-align:top;'> STAM COST +2.9% </td><td style='text-align: left;vertical-align:top;'> 20 F2 01 00 </td><td style='text-align: left;vertical-align:top;'> 21.5% ATK </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 04 34 00 00 </td><td style='text-align: left;vertical-align:top;'> +22.8 BLOOD </td><td style='text-align: left;vertical-align:top;'> 01 A1 00 00 </td><td style='text-align: left;vertical-align:top;'> STAM COST +3% </td><td style='text-align: left;vertical-align:top;'> 83 F2 01 00 </td><td style='text-align: left;vertical-align:top;'> 23.6% ATK </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 05 34 00 00 </td><td style='text-align: left;vertical-align:top;'> +23.6 BLOOD </td><td style='text-align: left;vertical-align:top;'> 02 A1 00 00 </td><td style='text-align: left;vertical-align:top;'> STAM COST +3.2% </td><td style='text-align: left;vertical-align:top;'> 84 F2 01 00 </td><td style='text-align: left;vertical-align:top;'> 24.4% ATK </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 06 34 00 00 </td><td style='text-align: left;vertical-align:top;'> +24.5 BLOOD </td><td style='text-align: left;vertical-align:top;'> 03 A1 00 00 </td><td style='text-align: left;vertical-align:top;'> STAM COST +3.3% </td><td style='text-align: left;vertical-align:top;'> F0 F9 01 00 </td><td style='text-align: left;vertical-align:top;'> +65 STR SCALING </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 07 34 00 00 </td><td style='text-align: left;vertical-align:top;'> +25.4 BLOOD </td><td style='text-align: left;vertical-align:top;'> 04 A1 00 00 </td><td style='text-align: left;vertical-align:top;'> STAM COST +3.4% </td><td style='text-align: left;vertical-align:top;'> D2 FD 01 00 </td><td style='text-align: left;vertical-align:top;'> +19.8 SKILL SCALING </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 08 34 00 00 </td><td style='text-align: left;vertical-align:top;'> +26.3 BLOOD </td><td style='text-align: left;vertical-align:top;'> 84 A4 00 00 </td><td style='text-align: left;vertical-align:top;'> 5.2% CHARGE ATK UP </td><td style='text-align: left;vertical-align:top;'> D6 FD 01 00 </td><td style='text-align: left;vertical-align:top;'> +23.1 SKILL SCALING </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 28 37 00 00 </td><td style='text-align: left;vertical-align:top;'> +15 ARC </td><td style='text-align: left;vertical-align:top;'> 85 A4 00 00 </td><td style='text-align: left;vertical-align:top;'> 5.4% CHARGE ATK UP </td><td style='text-align: left;vertical-align:top;'> D7 FD 01 00 </td><td style='text-align: left;vertical-align:top;'> +23.9 SKILL SCALING </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 51 38 00 00 </td><td style='text-align: left;vertical-align:top;'> +67.5 ARC </td><td style='text-align: left;vertical-align:top;'> E9 A4 00 00 </td><td style='text-align: left;vertical-align:top;'> 12.2% CHARGE ATK UP </td><td style='text-align: left;vertical-align:top;'> D8 FD 01 00 </td><td style='text-align: left;vertical-align:top;'> + 24.8 SKILL SCALING </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 52 38 00 00 </td><td style='text-align: left;vertical-align:top;'> +70 ARC </td><td style='text-align: left;vertical-align:top;'> EA A4 00 00 </td><td style='text-align: left;vertical-align:top;'> 12.6% CHARGE ATK UP </td><td style='text-align: left;vertical-align:top;'> F2 00 02 00 </td><td style='text-align: left;vertical-align:top;'> +12.6 BLOOD SCALING </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 53 38 00 00 </td><td style='text-align: left;vertical-align:top;'> +72.5 ARC </td><td style='text-align: left;vertical-align:top;'> EB A4 00 00 </td><td style='text-align: left;vertical-align:top;'> 13.1% CHARGE ATK UP </td><td style='text-align: left;vertical-align:top;'> 21 02 02 00 </td><td style='text-align: left;vertical-align:top;'> +25.3 BLOOD SCALING </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 54 38 00 00 </td><td style='text-align: left;vertical-align:top;'> +75 ARC </td><td style='text-align: left;vertical-align:top;'> EC A4 00 00 </td><td style='text-align: left;vertical-align:top;'> 13.5 % CHATGE ATK UP </td><td style='text-align: left;vertical-align:top;'> 22 02 02 00 </td><td style='text-align: left;vertical-align:top;'> +26.3 BLOOD SCALING </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> B6 38 00 00 </td><td style='text-align: left;vertical-align:top;'> +77 ARC </td><td style='text-align: left;vertical-align:top;'> B8 AC 00 00 </td><td style='text-align: left;vertical-align:top;'> HP DEPLETE ‐8 </td><td style='text-align: left;vertical-align:top;'> 23 02 02 00 </td><td style='text-align: left;vertical-align:top;'> +27.2 BLOOD SCALING </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> B7 38 00 00 </td><td style='text-align: left;vertical-align:top;'> +79.8 ARC </td><td style='text-align: left;vertical-align:top;'> BB AC 00 00 </td><td style='text-align: left;vertical-align:top;'> HP DEPLETE ‐9 </td><td style='text-align: left;vertical-align:top;'> 24 02 02 00 </td><td style='text-align: left;vertical-align:top;'> +28.1 BLOOD SCALING </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> B8 38 00 00 </td><td style='text-align: left;vertical-align:top;'> +82.5 ARC </td><td style='text-align: left;vertical-align:top;'> 3D B0 00 00 </td><td style='text-align: left;vertical-align:top;'> 2.7% BOOST RALLY </td><td style='text-align: left;vertical-align:top;'> 44 05 02 00 </td><td style='text-align: left;vertical-align:top;'> +65 ARC SCALING </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 10 3B 00 00 </td><td style='text-align: left;vertical-align:top;'> +15 FIRE </td><td style='text-align: left;vertical-align:top;'> A2 B0 00 00 </td><td style='text-align: left;vertical-align:top;'> 6.3% BOOST RALLY </td><td style='text-align: left;vertical-align:top;'> 09 06 02 00 </td><td style='text-align: left;vertical-align:top;'> +25.3 ARC SCALING </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 6F 3B 00 00 </td><td style='text-align: left;vertical-align:top;'> +28.1 FIRE </td><td style='text-align: left;vertical-align:top;'> 8A B4 00 00 </td><td style='text-align: left;vertical-align:top;'> WPN DURA UP +12.6 </td><td style='text-align: left;vertical-align:top;'> B9 23 02 00 </td><td style='text-align: left;vertical-align:top;'> 3% REDUCE STAM COST </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 71 3B 00 00 </td><td style='text-align: left;vertical-align:top;'> +30.4 FIRE </td><td style='text-align: left;vertical-align:top;'> 8B B4 00 00 </td><td style='text-align: left;vertical-align:top;'> WPN DURA UP +13.1 </td><td style='text-align: left;vertical-align:top;'> 48 25 02 00 </td><td style='text-align: left;vertical-align:top;'> 8.1% REDUCE STAM COST </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 72 3B 00 00 </td><td style='text-align: left;vertical-align:top;'> +31.5 FIRE </td><td style='text-align: left;vertical-align:top;'> 8C B4 00 00 </td><td style='text-align: left;vertical-align:top;'> WPN DURA UP + 13.5 </td><td style='text-align: left;vertical-align:top;'> 4C 25 02 00 </td><td style='text-align: left;vertical-align:top;'> 9.4% REDUCE STAM COST </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 73 3B 00 00 </td><td style='text-align: left;vertical-align:top;'> +32.6 FIRE </td><td style='text-align: left;vertical-align:top;'> 71 B8 00 00 </td><td style='text-align: left;vertical-align:top;'> WPN DURA DOWN ‐60.8 </td><td style='text-align: left;vertical-align:top;'> 52 2C 02 00 </td><td style='text-align: left;vertical-align:top;'> 28% CHARGE ATK </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 39 3C 00 00 </td><td style='text-align: left;vertical-align:top;'> +67.5 FIRE </td><td style='text-align: left;vertical-align:top;'> 72 B8 00 00 </td><td style='text-align: left;vertical-align:top;'> WPN DURA DOWN ‐63 </td><td style='text-align: left;vertical-align:top;'> 53 2C 02 00 </td><td style='text-align: left;vertical-align:top;'> 29% CHARGE ATK </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 3A 3C 00 00 </td><td style='text-align: left;vertical-align:top;'> +70 FIRE </td><td style='text-align: left;vertical-align:top;'> 07 C1 00 00 </td><td style='text-align: left;vertical-align:top;'> 25% PHYSICAL NEAR DEATH </td><td style='text-align: left;vertical-align:top;'> 54 2C 02 00 </td><td style='text-align: left;vertical-align:top;'> 30% CHARGE ATK </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 3B 3C 00 00 </td><td style='text-align: left;vertical-align:top;'> +72.5 FIRE </td><td style='text-align: left;vertical-align:top;'> 08 C1 00 00 </td><td style='text-align: left;vertical-align:top;'> 26% PHYSICAL NEAR DEATH </td><td style='text-align: left;vertical-align:top;'> FF 30 02 00 </td><td style='text-align: left;vertical-align:top;'> +5 HP RECOVER </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 3C 3C 00 00 </td><td style='text-align: left;vertical-align:top;'> +75 FIRE </td><td style='text-align: left;vertical-align:top;'> 09 C1 00 00 </td><td style='text-align: left;vertical-align:top;'> 27% PHYSICAL NEAR DEATH </td><td style='text-align: left;vertical-align:top;'> 01 31 02 00 </td><td style='text-align: left;vertical-align:top;'> +5 HP RECOVER </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 9D 3C 00 00 </td><td style='text-align: left;vertical-align:top;'> +74.3 FIRE </td><td style='text-align: left;vertical-align:top;'> 0A C1 00 00 </td><td style='text-align: left;vertical-align:top;'> 28% PHYSICAL NEAR DEATH </td><td style='text-align: left;vertical-align:top;'> 02 31 02 00 </td><td style='text-align: left;vertical-align:top;'> +5 HP RECOVER </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 9E 3C 00 00 </td><td style='text-align: left;vertical-align:top;'> +77 FIRE </td><td style='text-align: left;vertical-align:top;'> 86 21 01 00 </td><td style='text-align: left;vertical-align:top;'> +2.8 SLOW POISON </td><td style='text-align: left;vertical-align:top;'> 03 31 02 00 </td><td style='text-align: left;vertical-align:top;'> +5 HP RECOVER </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 9F 3C 00 00 </td><td style='text-align: left;vertical-align:top;'> +79.8 FIRE </td><td style='text-align: left;vertical-align:top;'> 9B D5 01 00 </td><td style='text-align: left;vertical-align:top;'> 11.7% BLUNT </td><td style='text-align: left;vertical-align:top;'> 04 31 02 00 </td><td style='text-align: left;vertical-align:top;'> +6 HP RECOVER </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> A0 3C 00 00 </td><td style='text-align: left;vertical-align:top;'> +82.5 FIRE </td><td style='text-align: left;vertical-align:top;'> 9C D5 01 00 </td><td style='text-align: left;vertical-align:top;'> 12.2% BLUNT </td><td style='text-align: left;vertical-align:top;'> 8B 44 02 00 </td><td style='text-align: left;vertical-align:top;'> 34.4% PHYSICAL AT FULL HP </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> F6 3E 00 00 </td><td style='text-align: left;vertical-align:top;'> +14 BOLT </td><td style='text-align: left;vertical-align:top;'> 2B D7 01 00 </td><td style='text-align: left;vertical-align:top;'> 32.6% BLUNT </td><td style='text-align: left;vertical-align:top;'> 8C 44 02 00 </td><td style='text-align: left;vertical-align:top;'> 35.6% PHYSICAL AT FULL HP </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> F8 3E 00 00 </td><td style='text-align: left;vertical-align:top;'> +15 BOLT </td><td style='text-align: left;vertical-align:top;'> 2C D7 01 00 </td><td style='text-align: left;vertical-align:top;'> 33.8% BLUNT </td><td style='text-align: left;vertical-align:top;'> AA 47 02 00 </td><td style='text-align: left;vertical-align:top;'> 28% PHYSICAL NEAR DEATH </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 59 3F 00 00 </td><td style='text-align: left;vertical-align:top;'> +30.4 BOLT </td><td style='text-align: left;vertical-align:top;'> AD DA 01 00 </td><td style='text-align: left;vertical-align:top;'> 26.7% THRUST </td><td style='text-align: left;vertical-align:top;'> AB 47 02 00 </td><td style='text-align: left;vertical-align:top;'> 29% PHYSICAL NEAR DEATH </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 5A 3F 00 00 </td><td style='text-align: left;vertical-align:top;'> +31.5 BOLT </td><td style='text-align: left;vertical-align:top;'> AE DA 01 00 </td><td style='text-align: left;vertical-align:top;'> 27.7% THRUST </td><td style='text-align: left;vertical-align:top;'> AC 47 02 00 </td><td style='text-align: left;vertical-align:top;'> 30% PHYSICAL NEAR DEATH </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 5B 3F 00 00 </td><td style='text-align: left;vertical-align:top;'> +32.6 BOLT </td><td style='text-align: left;vertical-align:top;'> AF DA 01 00 </td><td style='text-align: left;vertical-align:top;'> 28.7% THRUST </td><td style='text-align: left;vertical-align:top;'> 42 50 02 00 </td><td style='text-align: left;vertical-align:top;'> 28% NOURISHING AT FULL HP </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 84 40 00 00 </td><td style='text-align: left;vertical-align:top;'> +71.5 BOLT </td><td style='text-align: left;vertical-align:top;'> B0 DA 01 00 </td><td style='text-align: left;vertical-align:top;'> 29.7% THRUST </td><td style='text-align: left;vertical-align:top;'> 43 50 02 00 </td><td style='text-align: left;vertical-align:top;'> 29% NOURISHING AT FULL HP </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 85 40 00 00 </td><td style='text-align: left;vertical-align:top;'> +74.3 BOLT </td><td style='text-align: left;vertical-align:top;'> 13 DB 01 00 </td><td style='text-align: left;vertical-align:top;'> 32.6% THRUST </td><td style='text-align: left;vertical-align:top;'> 44 50 02 00 </td><td style='text-align: left;vertical-align:top;'> 30% NOURISHING AT FULL HP </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 86 40 00 00 </td><td style='text-align: left;vertical-align:top;'> +77 BOLT </td><td style='text-align: left;vertical-align:top;'> 14 DB 01 00 </td><td style='text-align: left;vertical-align:top;'> 33.8% THRUST </td><td style='text-align: left;vertical-align:top;'> F3 86 02 00 </td><td style='text-align: left;vertical-align:top;'> 27.2% PHYSICAL </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 87 40 00 00 </td><td style='text-align: left;vertical-align:top;'> +79.8 BOLT </td><td style='text-align: left;vertical-align:top;'> 95 DE 01 00 </td><td style='text-align: left;vertical-align:top;'> 26.7% BLOOD </td><td style='text-align: left;vertical-align:top;'> F4 86 02 00 </td><td style='text-align: left;vertical-align:top;'> 28.1% PHYSICAL </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 88 40 00 00 </td><td style='text-align: left;vertical-align:top;'> +82.5 BOLT </td><td style='text-align: left;vertical-align:top;'> 97 DE 01 00 </td><td style='text-align: left;vertical-align:top;'> 28.7% BLOOD </td><td style='text-align: left;vertical-align:top;'> 77 8A 02 00 </td><td style='text-align: left;vertical-align:top;'> 23.9% PHYSICAL </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 42 43 00 00 </td><td style='text-align: left;vertical-align:top;'> +18.9 PHYSICAL </td><td style='text-align: left;vertical-align:top;'> 98 DE 01 00 </td><td style='text-align: left;vertical-align:top;'> 29.7% BLOOD </td><td style='text-align: left;vertical-align:top;'> 78 8A 02 00 </td><td style='text-align: left;vertical-align:top;'> 24.8% PHYSICAL </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> E0 42 00 00 </td><td style='text-align: left;vertical-align:top;'> +15 PHYSICAL </td><td style='text-align: left;vertical-align:top;'> FA DE 01 00 </td><td style='text-align: left;vertical-align:top;'> 31.5% BLOOD </td><td style='text-align: left;vertical-align:top;'> A8 92 02 00 </td><td style='text-align: left;vertical-align:top;'> +24.4 STR SCALING </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> A1 43 00 00 </td><td style='text-align: left;vertical-align:top;'> +24.2 PHYSICAL </td><td style='text-align: left;vertical-align:top;'> FB DE 01 00 </td><td style='text-align: left;vertical-align:top;'> 32.6% BLOOD </td><td style='text-align: left;vertical-align:top;'> AC 92 02 00 </td><td style='text-align: left;vertical-align:top;'> +28.1 STR SCALING </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> A6 43 00 00 </td><td style='text-align: left;vertical-align:top;'> +29.4 PHYSICAL </td><td style='text-align: left;vertical-align:top;'> FC DE 01 00 </td><td style='text-align: left;vertical-align:top;'> 33.8% BLOOD </td><td style='text-align: left;vertical-align:top;'> B1 99 02 00 </td><td style='text-align: left;vertical-align:top;'> 24.3% ATK BEAST </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> A7 43 00 00 </td><td style='text-align: left;vertical-align:top;'> +30.5 PHYSICAL </td><td style='text-align: left;vertical-align:top;'> 7E E2 01 00 </td><td style='text-align: left;vertical-align:top;'> 23.1% ARC </td><td style='text-align: left;vertical-align:top;'> B3 99 02 00 </td><td style='text-align: left;vertical-align:top;'> 26.1% ATK BEAST </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> A8 43 00 00 </td><td style='text-align: left;vertical-align:top;'> +31.5 PHYSICAL </td><td style='text-align: left;vertical-align:top;'> 7F E2 01 00 </td><td style='text-align: left;vertical-align:top;'> 23.9% ARC </td><td style='text-align: left;vertical-align:top;'> B4 99 02 00 </td><td style='text-align: left;vertical-align:top;'> 27% ATK BEAST </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 0A 44 00 00 </td><td style='text-align: left;vertical-align:top;'> +42 PHYSICAL </td><td style='text-align: left;vertical-align:top;'> 80 E2 01 00 </td><td style='text-align: left;vertical-align:top;'> 24.8% ARC </td><td style='text-align: left;vertical-align:top;'> 7B 9A 02 00 </td><td style='text-align: left;vertical-align:top;'> 32.6% ATK BEAST </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 0B 44 00 00 </td><td style='text-align: left;vertical-align:top;'> +43.5 PHYSICAL </td><td style='text-align: left;vertical-align:top;'> E3 E2 01 00 </td><td style='text-align: left;vertical-align:top;'> 27.2% ARC </td><td style='text-align: left;vertical-align:top;'> 7C 9A 02 00 </td><td style='text-align: left;vertical-align:top;'> 33.8% ATK BEAST </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 0C 44 00 00 </td><td style='text-align: left;vertical-align:top;'> + 45 PHYSICAL </td><td style='text-align: left;vertical-align:top;'> E4 E2 01 00 </td><td style='text-align: left;vertical-align:top;'> 28.1% ARC </td><td style='text-align: left;vertical-align:top;'> C3 11 02 00 </td><td style='text-align: left;vertical-align:top;'> 32.6% ATK KIN </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 38 6E 00 00 </td><td style='text-align: left;vertical-align:top;'> ATK DOWN ‐7.6% </td><td style='text-align: left;vertical-align:top;'> 65 E6 01 00 </td><td style='text-align: left;vertical-align:top;'> 22.3% FIRE </td><td style='text-align: left;vertical-align:top;'> C4 11 02 00 </td><td style='text-align: left;vertical-align:top;'> 33.8% ATK KIN </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 39 6E 00 00 </td><td style='text-align: left;vertical-align:top;'> ATK DOWN ‐7.9% </td><td style='text-align: left;vertical-align:top;'> CB E6 01 00 </td><td style='text-align: left;vertical-align:top;'> 27.2% FIRE </td><td style='text-align: left;vertical-align:top;'> 7B 1D 02 00 </td><td style='text-align: left;vertical-align:top;'> +21.7 RAPID POISON </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> AA 85 00 00 </td><td style='text-align: left;vertical-align:top;'> ATK BEAST DOWN ‐11.3% </td><td style='text-align: left;vertical-align:top;'> CC E6 01 00 </td><td style='text-align: left;vertical-align:top;'> 28.1% FIRE </td><td style='text-align: left;vertical-align:top;'> 7C 1D 02 00 </td><td style='text-align: left;vertical-align:top;'> +22.5 RAPID POISON </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 78 8D 00 00 </td><td style='text-align: left;vertical-align:top;'> ATK KIN DOWN ‐10.5% </td><td style='text-align: left;vertical-align:top;'> 20 E9 01 00 </td><td style='text-align: left;vertical-align:top;'> 8.8% BOLT </td><td style='text-align: left;vertical-align:top;'> 1B AA 02 00 </td><td style='text-align: left;vertical-align:top;'> +18.1 SLOW POISON </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 79 8D 00 00 </td><td style='text-align: left;vertical-align:top;'> ATK KIN DOWN ‐10.9% </td><td style='text-align: left;vertical-align:top;'> E9 E9 01 00 </td><td style='text-align: left;vertical-align:top;'> 20.3% BOLT </td><td style='text-align: left;vertical-align:top;'> 1C AA 02 00 </td><td style='text-align: left;vertical-align:top;'> +18.7 SLOW POISON </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> 7C 8D 00 00 </td><td style='text-align: left;vertical-align:top;'> ATK KIN DOWN ‐12.2% </td><td style='text-align: left;vertical-align:top;'> EA E9 01 00 </td><td style='text-align: left;vertical-align:top;'> 21% BOLT </td><td style='text-align: left;vertical-align:top;'> 3A AD 02 00 </td><td style='text-align: left;vertical-align:top;'> +16.8 RAPID POISON </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> CD 98 00 00 </td><td style='text-align: left;vertical-align:top;'> 5.4% OPEN FOES </td><td style='text-align: left;vertical-align:top;'> EC E9 01 00 </td><td style='text-align: left;vertical-align:top;'> 22.5% BOLT </td><td style='text-align: left;vertical-align:top;'> 3C AD 02 00 </td><td style='text-align: left;vertical-align:top;'> +18 RAPID POISON </td></tr>
</table>
<center>
<table align='center' cellpadding='15px' width='986px'>
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<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pGPRc1k_UvBbe7uLOo_QyajSNqUxLv37lJbzvD8qDO2KQS1gQN61bnq8yCwmG4j_WVoxcwmd4WZE0e-w_Wpirr66TiB9GSLRGVpZoUEcIhdmaqjC_eF-XJjDIIV-Pmypc0NrXRuZjjBl4aZCu8AZ26DRBNaGJ4T1pjxwKr_EGLxUztSzs0xzNejC-g/s1600/sheader_0_01%20%281%29.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 18px' id="Caryll Runes - Rune Shape / Identity">Caryll Runes - Rune Shape / Identity</h3></th></tr></table></center>
<table class='wiki-blog-table-sheader1' style='font-size: 13px;'>
<tr>
</tr>
<tr>
<th style='text-align: left;'>Hex ID</th>
</tr>
<tr><td style='text-align: left;vertical-align:top;'> 02 00 00 00 01 00 00 00</td></tr>
</table>
<center>
<table align='center' cellpadding='15px' width='986px'>
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<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pGPRc1k_UvBbe7uLOo_QyajSNqUxLv37lJbzvD8qDO2KQS1gQN61bnq8yCwmG4j_WVoxcwmd4WZE0e-w_Wpirr66TiB9GSLRGVpZoUEcIhdmaqjC_eF-XJjDIIV-Pmypc0NrXRuZjjBl4aZCu8AZ26DRBNaGJ4T1pjxwKr_EGLxUztSzs0xzNejC-g/s1600/sheader_0_01%20%281%29.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 18px' id="Caryll Runes - Effects">Caryll Runes - Effects</h3></th></tr></table></center>
<table class='wiki-blog-table-sheader1' style='font-size: 13px;'>
<tr>
</tr>
<tr>
<th style='text-align: left;width:493px;'>Effects & Hex ID</th>
<th style='text-align: left;width:493px;'>Effects & Hex ID</th>
</tr>
<tr><td style='text-align: left;vertical-align:top;'> <u>Clockwise Metamorphosis:</u> </td><td style='text-align: left;vertical-align:top;'> <u>Deep Sea:</u> </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Boosts Max HP +5% - 98 D4 10 00 </td><td style='text-align: left;vertical-align:top;'> Add frenzy RES +100 - 58 32 11 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Boosts Max HP +10% - 99 D4 10 00 </td><td style='text-align: left;vertical-align:top;'> Add frenzy RES +200 - 59 32 11 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Boosts Max HP +15% - 9A D4 10 00 </td><td style='text-align: left;vertical-align:top;'> Add frenzy RES +300 - 5A 32 11 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> <u>Anti-Clockwise Metamorphosis:</u> </td><td style='text-align: left;vertical-align:top;'> <u>Clear Deep Sea:</u> </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Boosts Max Stamina +10% - 68 DC 10 00 </td><td style='text-align: left;vertical-align:top;'> Add slow poison RES +100 - 88 2A 11 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Boosts Max Stamina +15% - 69 DC 10 00 </td><td style='text-align: left;vertical-align:top;'> Add slow poison RES +200 - 89 2A 11 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Boosts Max Stamina +20% - 6A DC 10 00 </td><td style='text-align: left;vertical-align:top;'> Add slow poison RES +300 - 8A 2A 11 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> <u>Communion:</u> </td><td style='text-align: left;vertical-align:top;'> <u>Stunning Deep Sea:</u> </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Max vials held UP +1 - B0 4D 11 00 </td><td style='text-align: left;vertical-align:top;'> Add rapid poison RES +100 - 70 2E 11 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Max vials held UP +2 - B1 4D 11 00 </td><td style='text-align: left;vertical-align:top;'> Add rapid poison RES +200 - 71 2E 11 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Max vials held UP +3 - B2 4D 11 00 </td><td style='text-align: left;vertical-align:top;'> Add rapid poison RES +300 - 72 2E 11 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Max vials held UP +4 - B3 4D 11 00 </td><td style='text-align: left;vertical-align:top;'> <u>Great Deep Sea:</u> </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Max vials held UP +5 - B4 4D 11 00 </td><td style='text-align: left;vertical-align:top;'> Add all types of RES +50 - 40 36 11 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> <u>Formless Oedon:</u> </td><td style='text-align: left;vertical-align:top;'> Add all types of RES +100 - 41 36 11 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Max QS bullets held UP +1 - 80 55 11 00 </td><td style='text-align: left;vertical-align:top;'> Add all types of RES +150 - 42 36 11 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Max QS bullets held UP +2 - 81 55 11 00 </td><td style='text-align: left;vertical-align:top;'> <u>Moon:</u> </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Max QS bullets held UP +3 - 82 55 11 00 </td><td style='text-align: left;vertical-align:top;'> More echoes from slain enemies (+10%) - E0 C8 10 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Max QS bullets held UP +4 - 83 55 11 00 </td><td style='text-align: left;vertical-align:top;'> More echoes from slain enemies (+20%) - E1 C8 10 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Max QS bullets held UP +5 - 84 55 11 00 </td><td style='text-align: left;vertical-align:top;'> More echoes from slain enemies (+30%) - E2 C8 10 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> <u>Clawmark:</u> </td><td style='text-align: left;vertical-align:top;'> <u>EYE:</u> </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Ups visceral attack ATK +10% - 38 E4 10 00 </td><td style='text-align: left;vertical-align:top;'> Item Discovery +50 - B0 D0 10 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Ups visceral attack ATK +20% - 39 E4 10 00 </td><td style='text-align: left;vertical-align:top;'> Item Discovery +70 - B1 D0 10 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Ups visceral attack ATK +30% - 3A E4 10 00 </td><td style='text-align: left;vertical-align:top;'> Item Discovery +100 - B2 D0 10 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> <u>Blood Rapture:</u> </td><td style='text-align: left;vertical-align:top;'> <u>Guidance:</u> </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> V.ATKs restore HP +200 - 20 E8 10 00 </td><td style='text-align: left;vertical-align:top;'> Rally Potential +10% - 08 69 11 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> V.ATKs restore HP +250 - 21 E8 10 00 </td><td style='text-align: left;vertical-align:top;'> Rally Potential +20% - 09 69 11 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> V.ATKs restore HP +300 - 22 E8 10 00 </td><td style='text-align: left;vertical-align:top;'> Rally Potential +30% - 0A 69 11 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> <u>Oedon Writhe:</u> </td><td style='text-align: left;vertical-align:top;'> <u>Beast:</u> [Falling Damage can be on gems] </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> V.ATKs grant QS bullets +1 - F0 EF 10 00 </td><td style='text-align: left;vertical-align:top;'> Temp. boost to transform +20 - 28 3A 11 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> V.ATKs rant QS bullets +2 - F1 EF 10 00 </td><td style='text-align: left;vertical-align:top;'> Temp. boost to transform +50 - 29 3A 11 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> V.ATKs grant QS bullets +3 - F2 EF 10 00 </td><td style='text-align: left;vertical-align:top;'> Temp. boost to transform +100 - 2A 3A 11 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> <u>Heir:</u> </td><td style='text-align: left;vertical-align:top;'> Falling damage reduced 30% - 20 65 11 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Blood Echoes gained from V.ATKs (+30%) - C0 F7 10 00 </td><td style='text-align: left;vertical-align:top;'> Falling damage reduced 50% - 21 65 11 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Blood Echoes gained from V.ATKs (+40%) - C1 F7 10 00 </td><td style='text-align: left;vertical-align:top;'> Falling damage reduced 100% - 22 65 11 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Blood Echoes gained from V.ATKs (+50%) - C2 F7 10 00 </td><td style='text-align: left;vertical-align:top;'> <u>Hunter:</u> </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> <u>Lake:</u> </td><td style='text-align: left;vertical-align:top;'> Increases stamina recovery speed - 31 32 20 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Physical DMG reduction +3% - D0 1E 11 00 </td><td style='text-align: left;vertical-align:top;'> <u>Corruption:</u> </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Physical DMG reduction +5% - D1 1E 11 00 </td><td style='text-align: left;vertical-align:top;'> Cont. heal near death (+1) - 61 2A 20 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Physical DMG reduction +7% - D2 1E 11 00 </td><td style='text-align: left;vertical-align:top;'><u> Radiance:</u> </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> <u>Arcane Lake:</u> </td><td style='text-align: left;vertical-align:top;'> Increases HP recovery from Blood Vials - 79 26 20 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Arcane DMG Reduction +5% - 30 0F 11 00 </td><td style='text-align: left;vertical-align:top;'> <u>Impurity:</u> </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Arcane DMG Reduction +7% - 31 0F 11 00 </td><td style='text-align: left;vertical-align:top;'> Increases max health by 2% while in co-op - 99 74 20 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Arcane DMG Reduction +10% - 32 0F 11 00 </td><td style='text-align: left;vertical-align:top;'> <u>Beast's Embrace Temp:</u> [Can be used on gems] </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> <u>Fading Lake:</u> </td><td style='text-align: left;vertical-align:top;'> boost to transform +15 - 81 78 20 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Fire DMG Reduction +5% - 18 13 11 00 </td><td style='text-align: left;vertical-align:top;'> ?? - 82 78 20 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Fire DMG Reduction +7% - 19 13 11 00 </td><td style='text-align: left;vertical-align:top;'> ?? - 83 78 20 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Fire DMG Reduction +10% - 1A 13 11 00 </td><td style='text-align: left;vertical-align:top;'> ?? - 84 78 20 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> <u>Dissipating Lake:</u> </td><td style='text-align: left;vertical-align:top;'> ?? - 85 78 20 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Bolt DMG Reduction +5% - E8 1A 11 00 </td><td style='text-align: left;vertical-align:top;'> <u>Milkweed:</u> [Can be used on gems] </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Bolt DMG Reduction +7% - E9 1A 11 00 </td><td style='text-align: left;vertical-align:top;'> Slight increase to Item Discovery - 69 7C 20 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Bolt DMG Reduction +10% - EA 1A 11 00 </td><td style='text-align: left;vertical-align:top;'> ?? - 6A 7C 20 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> <u>Great Lake: </u></td><td style='text-align: left;vertical-align:top;'> ?? - 6B 7C 20 00 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> All DMG reduction +3% - B8 22 11 00 </td><td style='text-align: left;vertical-align:top;'> </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> All DMG reduction +5% - B9 22 11 00 </td><td style='text-align: left;vertical-align:top;'> </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> All DMG reduction +7% - BA 22 11 00 </td><td style='text-align: left;vertical-align:top;'> </td></tr>
<tr><td colspan='2' style='text-align: left;vertical-align:top;'> <b style='color:#B39050'>Note</b>: If you also wish to convert Gems into Runes, simply farm gems and perform this.
01 00 00 00 > 02 00 00 00 (Gem 01, Rune 02) and change the 02/04/08/3F 00 00 00 after it to 01. for Oath it's 02 00 00 00 02 00 00 00.</tr>
</table>
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<tr></tr>
<tr><th> <h3 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 18px' id="Armor Sets">Armor Sets</h3></th></tr></table></center>
<table class='wiki-blog-table-sheader1' style='font-size: 13px;'>
<tr>
</tr>
<tr>
<th style='text-align: left;width:493px;'>Armor & Hex ID</th>
<th style='text-align: left;width:493px;'>Armor & Hex ID</th>
</tr>
<tr><td style='text-align: left;vertical-align:top;'> Grey Wolf Cap (Head) - 10270010 </td><td style='text-align: left;vertical-align:top;'> Madman Hood - 50340310 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Charred Hunter Garb (Body) - F82A0010 </td><td style='text-align: left;vertical-align:top;'> Madman Garb - 38380310 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Charred Hunter Gloves (Arms) - E02E0010 </td><td style='text-align: left;vertical-align:top;'> Madman Manchettes - 203C0310 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Charred Hunter Trousers (Legs) - C8320010 </td><td style='text-align: left;vertical-align:top;'> Madman Leggings - 08400310 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Black Hooded Iron Helm (Head) - 204E0010 </td><td style='text-align: left;vertical-align:top;'> Doll Hat (Head) - 603B0310 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Yahar'gul Black Garb (Body) - 08520010 </td><td style='text-align: left;vertical-align:top;'> Doll Clothes (Body) - 485F0310 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Yahar'gul Black Gloves (Arms) - F0550010 </td><td style='text-align: left;vertical-align:top;'> Doll Gloves (Arms) - 30360310 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Yahar'gul Black Trousers (Legs) - D8590010 </td><td style='text-align: left;vertical-align:top;'> Doll Skirt (Legs) - 18670310 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Graveguard Mask (Head) - 30750010 </td><td style='text-align: left;vertical-align:top;'> Black Hood (Head) - 70820310 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Graveguard Robe (Body) - 18790010 </td><td style='text-align: left;vertical-align:top;'> Foreign Garb (Body) - 58860310 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Graveguard Manchettes (Arms) - 007D0010 </td><td style='text-align: left;vertical-align:top;'> Sullied Bandage (Arms) - 408A0310 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Graveguard Kilt (Legs) - E8800010 </td><td style='text-align: left;vertical-align:top;'> Foreign Trousers (Legs) - 288E0310 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Bone Ash Mask (Head) - 409C0010 </td><td style='text-align: left;vertical-align:top;'> Ashen Hunter Garb (Body) - 68AD0310 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Bone Ash Armour (Body) - 28A00010 </td><td style='text-align: left;vertical-align:top;'> Ashen Hunter Gloves (Arms) - 50B10310 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Bone Ash Gauntlets (Arms) - 10A40010 </td><td style='text-align: left;vertical-align:top;'> Ashen Hunter Trousers (Legs) - 38B50310 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Bone Ash Leggings (Legs) - F8A70010 </td><td style='text-align: left;vertical-align:top;'> Crown of Illusions (Head) - 90D00310 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Henryk's Hunter Cap (Head) - 50C30010 </td><td style='text-align: left;vertical-align:top;'> Master's Iron Helm (Head) - A0F70310 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Henryk's Hunter Garb (Body) - 38C70010 </td><td style='text-align: left;vertical-align:top;'> Iron Yahar'gul Helm (Head) - B01E0410 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Henryk's Hunter Gloves (Arms) - 20CB0010 </td><td style='text-align: left;vertical-align:top;'> (? was found but not tested or working properly) </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Henryk's Hunter Trousers (Legs) - 08CF0010 </td><td style='text-align: left;vertical-align:top;'> Top Hat (Head) - C0450410 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Yharnam Hunter set </td><td style='text-align: left;vertical-align:top;'> Hunter Garb (Body) - A8490410 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Head - 60EA0010 </td><td style='text-align: left;vertical-align:top;'> ? (Arms) - 904D0410 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Body - 48EE0010 </td><td style='text-align: left;vertical-align:top;'> ? (Legs) - 78510410 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Arms - 30F20010 </td><td style='text-align: left;vertical-align:top;'> White Church Hat (Head) - D06C0410 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Legs - 18F60010 </td><td style='text-align: left;vertical-align:top;'> White Church Garb (Body) - B8700410 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Hunter Hat (Head) - 70110110 </td><td style='text-align: left;vertical-align:top;'> Surgical Long Gloves (Arms) - A0740410 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Hunter Garb Cape (Body) - 58150110 </td><td style='text-align: left;vertical-align:top;'> White Church Trousers/Dress (Legs) - 88780410 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Hunter Gloves (Arms) - 40190110 </td><td style='text-align: left;vertical-align:top;'> Noble Dress (Body) - D8BE0410 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Hunter Trousers (Legs) - 281D0110 </td><td style='text-align: left;vertical-align:top;'> Arianna's Shoes (Legs) - A8C60410 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Knight's Wig (Head) - 80380110 </td><td style='text-align: left;vertical-align:top;'> Rumpled Yharnam Hat (Head) - 00E20410 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Knight's Garb (Body) - 683C0110 </td><td style='text-align: left;vertical-align:top;'> Sweaty Clothes (Body) - E8E50410 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Knight's Gloves (Arms) - 50400110 </td><td style='text-align: left;vertical-align:top;'> Butcher Mask (Head) - 10090510 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Knight's Trousers (Legs) - 38440110 </td><td style='text-align: left;vertical-align:top;'> Butcher Garb (Body) - F80C0510 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Cainhurst Helmet (Head) - A0860110 </td><td style='text-align: left;vertical-align:top;'> Butcher Gloves (Arms) - E0100510 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Cainhurst Armour (Body) - 888A0110 </td><td style='text-align: left;vertical-align:top;'> Butcher Trousers (Legs) - C8140510 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Cainhurst Gauntlets (Arms) - 708E0110 </td><td style='text-align: left;vertical-align:top;'> Harrowed Hood (Head) - 20300510 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Cainhurst Leggings (Legs) - 58920110 </td><td style='text-align: left;vertical-align:top;'> Harrowed Garb (Body) - 08340510 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Black Church Hat (Head) - B0AD0110 </td><td style='text-align: left;vertical-align:top;'> Harrowed Gloves (Arms) - F0370510 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Black Church Garb (Body) - 98B10110 </td><td style='text-align: left;vertical-align:top;'> Harrowed Trousers (Legs) - D83B0510 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Surgical Long Gloves (Arms) - 80B50110 </td><td style='text-align: left;vertical-align:top;'> Old Hunter Cap (Head) - 30570510 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Black Church Trousers/Dress (Legs) - 68B90110 </td><td style='text-align: left;vertical-align:top;'> Old Hunter Garb (Body) - 185B0510 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Blindfold Cap (Head) - C0D40110 </td><td style='text-align: left;vertical-align:top;'> Old Hunter Gloves (Arms) - 005F0510 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Choir Garb (Body) - A8D80110 </td><td style='text-align: left;vertical-align:top;'> Old Hunter Trousers (Legs) - E8620510 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Choir Gloves (Arms) - 90DC0110 </td><td style='text-align: left;vertical-align:top;'> (? was found but not tested or working properly) </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Choir Trousers (Legs) - 78E00110 </td><td style='text-align: left;vertical-align:top;'> Old Hunter Top Hat (Head) - 407E0510 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Gascoigne's Cap (Head) - D0FB0110 </td><td style='text-align: left;vertical-align:top;'> ? (Body) - 28820510 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Gascoigne's Garb (Body) - B8FF0110 </td><td style='text-align: left;vertical-align:top;'> ? (Arms) - 10680510 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Gascoigne's Gloves (Arms) - A0030210 </td><td style='text-align: left;vertical-align:top;'> ? (Legs) - F8890510 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Gascoigne's Trousers (Legs) - 88070210 </td><td style='text-align: left;vertical-align:top;'> Maria Hunter Cap (Head) - 50A50510 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Tomb Prospecter Hood (Head) - E0220210 </td><td style='text-align: left;vertical-align:top;'> Maria Hunter Garb (Body) - 38A90510 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Tomb Prospecter Garb (Body) - C8260210 </td><td style='text-align: left;vertical-align:top;'> Maria Hunter Gloves (Arms) - 20AD0510 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Tomb Prospecter Gloves (Arms) - B02A0210 </td><td style='text-align: left;vertical-align:top;'> Maria Hunter Trousers (Legs) - 08B10510 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Tomb Prospecter Trousers (Legs) - 982E0210 </td><td style='text-align: left;vertical-align:top;'> Constable? (Head) - 60CC0510 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Gold Ardeo (Head) - F0490210 </td><td style='text-align: left;vertical-align:top;'> Constable's Garb (Body) - 48D00510 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Executioner Garb (Body) - D84D0210 </td><td style='text-align: left;vertical-align:top;'> Constable Gloves (Arms) - 30D40510 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Executioner Gauntlets (Arms) - C0510210 </td><td style='text-align: left;vertical-align:top;'> Constable Trousers (Legs) - 18D80510 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Executioner Trousers (Legs) - A8550210 </td><td style='text-align: left;vertical-align:top;'> Brador's Testimony (Head) - 70F30510 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Beak Mask (Head) - 20BF0210 </td><td style='text-align: left;vertical-align:top;'> Beast Hide Garb (Body) - 58F70510 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Crowfeather Garb (Body) - 08C30210 </td><td style='text-align: left;vertical-align:top;'> Bloodied Arm Bands (Arms) - 40FB0510 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Crowfeather Manchettes (Arms) - F0C60210 </td><td style='text-align: left;vertical-align:top;'> Bloodied Trousers (Legs) - 28FF0510 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Crowfeather Trousers (Legs) - D8CA0210 </td><td style='text-align: left;vertical-align:top;'> Yamamura Hunter Hat (Head) - 801A0610 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Student Set (Kind of, ? was found but not tested or working properly) </td><td style='text-align: left;vertical-align:top;'> Khaki Haori (Body) - 681E0610 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> ? (Head) - 30E60210 </td><td style='text-align: left;vertical-align:top;'> Old Hunter Arm Bands (Arms) - 50220610 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Student Uniform (A) (Body) - 18EA0210 </td><td style='text-align: left;vertical-align:top;'> Wine Hakama (Legs) - 38260610 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Student Uniform (B) (Body) - C8970410 </td><td style='text-align: left;vertical-align:top;'> Enlarged Head - B08F0610 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> ? (Arms) - 00EE0210 </td><td style='text-align: left;vertical-align:top;'> </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Student Trousers (Legs) - E8F10210 </td><td style='text-align: left;vertical-align:top;'> </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Gehrman's Hunter Cap - 400D0310 </td><td style='text-align: left;vertical-align:top;'> </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Gehrman's Hunter Garb - 28110310 </td><td style='text-align: left;vertical-align:top;'> </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Gehrman's Hunter Trousers - F8180310 </td><td style='text-align: left;vertical-align:top;'> </td></tr>
</table>
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<tr><th> <h3 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 18px' id="Cut/Unused Content">Cut/Unused Content</h3></th></tr></table></center>
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</tr>
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<th style='text-align: left;width:493px;'>Armor & Hex ID</th>
<th style='text-align: left;width:493px;'>Armor & Hex ID</th>
</tr>
<tr><td style='text-align: left;vertical-align:top;'> Beast Transform </td><td style='text-align: left;vertical-align:top;'> Suspicious Beggar Headpiece (UNUSED MALE) </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Head - 90410610 </td><td style='text-align: left;vertical-align:top;'> Head - 70640810 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Body - 78450610 </td><td style='text-align: left;vertical-align:top;'> Bloody Arianna Dress (UNUSED) </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Arms - 60490610 </td><td style='text-align: left;vertical-align:top;'> Body - 78B60810 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Legs - 484D0610 </td><td style='text-align: left;vertical-align:top;'> WHITE CHURCH SET? (UNUSED) (Body) - 88DD0810 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Kin Transform </td><td style='text-align: left;vertical-align:top;'> BLACK UNTEXTURED (UNUSED) (Arms) - 70E10810 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Head - A0680610 </td><td style='text-align: left;vertical-align:top;'> UNTEXTURED BEAST ARMS (UNUSED) - 80080910 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Body - 886C0610 </td><td style='text-align: left;vertical-align:top;'> Madman? (GHOST, HEAD): C0B60610 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Arms - 90490610 </td><td style='text-align: left;vertical-align:top;'> Madman? (GHOST, BODY): A8BA0610 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Legs - 58740610 </td><td style='text-align: left;vertical-align:top;'> Madman? (GHOST, ARMS): 90BE0610 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Bloody Executioner Set (UNUSED MALE) </td><td style='text-align: left;vertical-align:top;'> Madman? (GHOST, LEGS): 78C20610 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Head - 00530710 </td><td style='text-align: left;vertical-align:top;'> Harrowed (GHOST, HEAD): D0DD0610 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Body - E8560710 </td><td style='text-align: left;vertical-align:top;'> Harrowed (GHOST, BODY): B8E10610 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Arms - D05A0710 </td><td style='text-align: left;vertical-align:top;'> Harrowed (GHOST, ARMS): A0E50610 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Legs - B85E0710 </td><td style='text-align: left;vertical-align:top;'> Harrowed (GHOST, LEGS): 88E90610 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Bloody Eileen Set (UNUSED) </td><td style='text-align: left;vertical-align:top;'> Maria Hunter (GHOST, HEAD): E0040710 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Head - 107A0710 </td><td style='text-align: left;vertical-align:top;'> Maria Hunter (GHOST, BODY): C8080710 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Body - F87D0710 </td><td style='text-align: left;vertical-align:top;'> Master's Iron Helm (GHOST, ARMS): F02B0710 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Arms - E0810710 </td><td style='text-align: left;vertical-align:top;'> ? (GHOST, BODY): D82F0710 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Legs - C8850710 </td><td style='text-align: left;vertical-align:top;'> Black Iron Hood (GHOST): C0270910 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Iosefka's Skirt Barefoot (UNUSED) </td><td style='text-align: left;vertical-align:top;'> Black Iron Arms (GHOST): 902F0910 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Legs - D8AC0710 </td><td style='text-align: left;vertical-align:top;'> Graveguard Hood (GHOST): D04E0910 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Arianna's Pregnant Dress (UNUSED) </td><td style='text-align: left;vertical-align:top;'> Graveguard Robe (GHOST): B8520910 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Body - 18CC0710 </td><td style='text-align: left;vertical-align:top;'> Bone Ash Hat (GHOST): E0750910 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Lonely Old Woman Clothes (UNUSED) </td><td style='text-align: left;vertical-align:top;'> Bone Ash Body (GHOST): C8790910 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Body - 28F30710 </td><td style='text-align: left;vertical-align:top;'> Bone Ash Leggings (GHOST): 98810910 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> BECOME ANNALISE (Blue - UNUSED FEMALE) </td><td style='text-align: left;vertical-align:top;'> Knight Wig (GHOST): F09C0910 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Body - 381A0810 </td><td style='text-align: left;vertical-align:top;'> Knight Armor (GHOST): D8A00910 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Annalise (Normal - UNUSED) </td><td style='text-align: left;vertical-align:top;'> Knight Leggings (GHOST): A8A80910 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> en5305 (Head) - 905F0110 </td><td style='text-align: left;vertical-align:top;'> Dress (GHOST, BODY): E8C70910 </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> en5306 (Body) - 78630110 </td><td style='text-align: left;vertical-align:top;'> </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Bloody Adella Robe (UNUSED) - Body - 48410810 </td><td style='text-align: left;vertical-align:top;'> </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Bloody Adella Gloves (UNUSED) - Arms - 30450810 </td><td style='text-align: left;vertical-align:top;'> </td></tr>
<tr><td style='text-align: left;vertical-align:top;'> Bloody Adella Skirt (UNUSED) - Legs - 18490810 </td><td style='text-align: left;vertical-align:top;'> </td></tr>
<tr><td colspan='2' style='text-align: left;vertical-align:top;'> <b style='color:#B39050'>Note</b>: All ID's above for armor was reversed backwards for AM use! Please confirm if these ID's work as I haven't tested these! Some ID's may or may not work due to me making a mistake or they just don't work properly.</tr>
</table>
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<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>Mephistopheahttp://www.blogger.com/profile/11949208083200609477noreply@blogger.comtag:blogger.com,1999:blog-6296044239170440092.post-16967274614460571232023-03-04T13:48:00.007+02:002023-09-23T18:51:40.114+03:00Invincibility<table align='center' cellpadding='10px' width='986px'><center> <tr><td align="left" bgcolor="#3D4B61" style="color:#C3C3C3;background: url(https://2.bp.blogspot.com/-aeeFs7PPsHo/VQgZNSthokI/AAAAAAAAGfg/HODYMdg6CPA/s1600/title.png) no-repeat"><h1><b>Invincibility</b></h1><br/><a href='http://www.bloodborne-wiki.com'>Bloodborne Wiki</a> » <a href='http://www.bloodborne-wiki.com/p/game-mechanics.html'>Game Mechanics</a> » Invincibility<br/><br/></td>
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<span style='font-size:12px;'> Source <b style='color:#B39050'>❘</b> <a href='http://www.bloodborne-wiki.com/p/contact.html' target='_blank'>Edit</a> <b style='color:#B39050'>❘</b> <a href='http://www.bloodborne-wiki.com/p/sitemap.html'>Sitemap</a> <b style='color:#B39050'>❘</b> <a href='http://creativecommons.org/licenses/by-sa/3.0/' target='_blank'>License</a></span><br/>
<span style='font-size:10px;color:#B39050'>page revision: 01, last edited: 04 Mar 2023</span>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Basic Information">Basic Information</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Chalice Dungeons Layer Skip">Chalice Dungeons Layer Skip</a></li></ul></td></tr>
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<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
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<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Basic Information">Basic Information</h3></th></tr></table></center>
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<table class='wiki-blog-table-sheader0' style='font-size: 13px'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>When you are opening a door, a gate, activating a Chalice Lever, opening a Chest or Coffin, or performing a Visceral Attack, you are completely invincible. You are also immune to Frenzy or Rapid Poison triggering their damage on you if you are performing any of these actions. You are immune to even lethal Fall Damage. This actually extends to a Chalice Dungeon where you can perform a Visceral Attack on an enemy on a bridge and fall off and skip a whole layer of the Chalice. </li></ul></td></tr></table></center>
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<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Chalice Dungeons Layer Skip">Chalice Dungeons Layer Skip</h3></th></tr></table></center>
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<table class='wiki-blog-table-sheader0' style='font-size: 13px'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>You need to find a suitable layout. The bridges in the canyon need to be aligned almost perfectly below each other so you can land safely on the bridge below. You're most likely to find such layout in Loran where the canyon with bridges is the most common. Find an enemy to visceral. Easiest is the Loran Silverbeast as it has incredibly lenient parry window. You can parry most of its attacks from their first frame to the last. Position yourself on the edge of the bridge and parry the enemy. Step over the edge and perform the visceral attack at the last moment before you fall. Timing is crucial. The invincibility frames ensure you won't die from the fall. Once you land, reload the game. When you log in again you'll remain on the bridge you've fell on from above. [<b><a href='https://www.youtube.com/watch?v=4bsjQPrN8ig' target='_blank'>Chalice dungeon layer skip video</a></b>, <b><a href='https://www.youtube.com/watch?v=IizxNVWXtFY' target='_blank'>Chalice Dungeon layer skip - From Layer 2 to Layer 4 video</a></b>]</li></ul></td></tr></table></center>
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<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>Mephistopheahttp://www.blogger.com/profile/11949208083200609477noreply@blogger.comtag:blogger.com,1999:blog-6296044239170440092.post-35865433767256030822023-02-27T00:42:00.010+02:002023-05-31T18:18:26.377+03:00IGN First Coverage<table align='center' cellpadding='10px' width='986px'><center> <tr><td align='left' bgcolor='#3D4B61' style='color:#C3C3C3;background: url(http://2.bp.blogspot.com/-aeeFs7PPsHo/VQgZNSthokI/AAAAAAAAGfg/HODYMdg6CPA/s1600/title.png) no-repeat'><h1><b>IGN First Coverage</b></h1><br/><a href='http://www.bloodborne-wiki.com'>Bloodborne Wiki</a> » <a href='http://www.bloodborne-wiki.com/p/art-of-bloodborne.html'>Art of Bloodborne</a> » IGN First Coverage<br/><br/></td>
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<span style='font-size:10px;color:#B39050'>page revision: 01, last edited: 26 Feb 2023</span>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Bloodborne: The first 18 minutes">Bloodborne: The first 18 minutes</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Bloodborne Hands-On: We were punished and we liked it">Bloodborne Hands-On: We were punished and we liked it</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Bloodborne: Exploring its Vast Character Creator">Bloodborne: Exploring its Vast Character Creator</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Inside the Mind of Bloodborne and Dark Souls’ Creator">Inside the Mind of Bloodborne and Dark Souls’ Creator</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Making Bloodborne: Part 1 - Souls Evolved">Making Bloodborne: Part 1 - Souls Evolved</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Bloodborne Developer Walkthrough: The First 18 Minutes">Bloodborne Developer Walkthrough: The First 18 Minutes</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Bloodborne's Gorgeous, Gothic Environments">Bloodborne's Gorgeous, Gothic Environments</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Bloodborne's Haunting Music">Bloodborne's Haunting Music</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Bloodborne's Devastating Weapons in Action">Bloodborne's Devastating Weapons in Action</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Bloodborne Story Trailer">Bloodborne Story Trailer</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Bloodborne's Horrifying Monsters and Mini-Bosses">Bloodborne's Horrifying Monsters and Mini-Bosses</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Making Bloodborne: Part 2 - A PS4 Exclusive">Making Bloodborne: Part 2 - A PS4 Exclusive</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Bloodborne Month Finale Teaser">Bloodborne Month Finale Teaser</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Bloodborne's Darkbeast Boss Gameplay">Bloodborne's Darkbeast Boss Gameplay</a></li></ul></td></tr>
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<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Basic Information">Basic Information</h3></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><b><a href='https://www.ign.com/articles/2015/01/30/bloodborne-everything-you-need-to-know-ign-first' target='_blank'>The IGN First</a></b> month long coverage of Bloodborne for February 2015. IGN First schedule was as follow: first week - news every day, while following weeks were about 3 news a week for the rest of the month.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The IGN First was extensively covered on the <b><a href='http://bloodbornenews.blogspot.com/p/ign-first.html#ign' target='_blank'>News Blog</a></b> on day to day basis. Information displayed on the wiki will follow the same day to day format.</li></ul></td></tr>
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<tr><th> <h4 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Bloodborne: The first 18 minutes"><span style='color:#B39050'>DAY 1</span> - <span style='color:#C3C3C3'>February 2nd:</span> Bloodborne: The first 18 minutes</h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><span style='color:#B39050'>IGN Video & Article</span>: [YT] <a href='https://www.youtube.com/watch?v=Tvi51MDOZTQ' target='_blank'>Bloodborne: The First 18 Minutes - IGN First</a>; <a href='http://www.ign.com/articles/2015/02/02/bloodborne-the-first-18-minutes-ign-first' target='_blank'>Bloodborne: The First 18 Minutes - IGN First</a>. The opening 18 minutes of Bloodborne throws you right into the deep-end with a mysterious, nightmarish cinematic. Once you gain control of your character, you'll die at the hands of a vicious beast, explore the bright and colorful hub world, and enter the treacherous town of Yharnam. Note: the capture is from a slightly older build and the game is still under development, so definitely be aware of that if you notice a rough edge or two.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><span style='color:#B39050'>Other Articles</span>: <a href='http://www.dualshockers.com/2015/02/02/ps4-exclusive-bloodbornes-first-19-minutes-analysis/' target='_blank'>Bloodborne's First 19 Minutes Analysis; Menus, Attributes, Weapons, Mechanics and More</a> [broken]</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><span style='color:#B39050'>Discussion</span>: <a href='https://np.reddit.com/r/bloodbornethegame/comments/2uiyii/ign_first_bloodborne_discussion_megathread/' target='_blank'>IGN First: Bloodborne - Discussion Megathread - Reddit Thread</a>; <a href='http://www.neogaf.com/forum/showthread.php?t=984260' target='_blank'>Bloodborne gameplay: The Fisrt 18 minutes - NeoGaf Thread</a></li></ul></td></tr>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><span style='color:#B39050'>Notable Information</span>: <u>Different post-alpha HUD</u> in the top left corner. Hunter's Dream was named <u>Dream Refuge</u> in pre-release build. <u>Arcane icon</u> is pictured as an apple. <u>Eileen the Crow</u> was situated near caged dogs before Dry Dock in Central Yharnam which makes her easier to find than in retail version of the game.</li></ul></td></tr>
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<tr><th> <h4 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Bloodborne Hands-On: We were punished and we liked it"><span style='color:#B39050'>DAY 2</span> - <span style='color:#C3C3C3'>February 3rd:</span> Bloodborne Hands-On: We were punished and we liked it</h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><span style='color:#B39050'>IGN Article</span>: <a href='http://www.ign.com/articles/2015/02/03/bloodborne-hands-on-we-were-punished-and-we-liked-it-ign-first' target='_blank'>Bloodborne Hands-On: We Were Punished and We Liked It - IGN First by Marty Sliva</a>, Bloodborne’s dark tone and brutal difficulty are readily apparent in the spiritual Souls sequel’s opening hours. The brooding action-RPG is packed with the same barrier to entry, environmental storytelling, and bosses that seem to be ripped straight from the deepest depths of your nightmares that fans of the Souls series loved throughout the past console generation. But for all of the great things that Bloodborne shares with the iconic trilogy, it’s the ways it differed that really impressed me throughout my time with the first two hours of the PlayStation 4 exclusive.</li></ul></td></tr>
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<tr><th> <h4 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Bloodborne: Exploring its Vast Character Creator"><span style='color:#B39050'>DAY 3</span> - <span style='color:#C3C3C3'>February 4th:</span> Bloodborne: Exploring its Vast Character Creator</h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><span style='color:#B39050'>IGN Video & Article</span>: [YT] <a href='https://www.youtube.com/watch?v=gXK2_CFGK7w' target='_blank'>Bloodborne: Exploring its Vast Character Creator - IGN First</a>; <a href='https://www.ign.com/articles/2015/02/04/bloodborne-exploring-its-vast-character-creator-ign-first' target='_blank'>Bloodborne: Exploring its Vast Character Creator - IGN First by Marty Sliva</a>. We're continuing strong through the first week of February's IGN First on Bloodborne with a dip into its robust character creator. Personalizing your wandering hero has always been an important facet of the Souls series, but Bloodborne definitely goes even deeper with a larger suite of customization options.</li></ul></td></tr>
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<tr><th> <h4 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Inside the Mind of Bloodborne and Dark Souls’ Creator"><span style='color:#B39050'>DAY 4</span> - <span style='color:#C3C3C3'>February 5th:</span> Inside the Mind of Bloodborne and Dark Souls’ Creator</h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><span style='color:#B39050'>IGN Article</span>: <a href='https://www.ign.com/articles/2015/02/05/inside-the-mind-of-bloodborne-and-dark-souls-creator-ign-first' target='_blank'>Inside the Mind of Bloodborne and Dark Souls’ Creator - IGN First by Marty Sliva</a>. Hidetaka Miyazaki is one of the most influential game directors of the last generation, but he’ll never tell you that. Director on Demon’s Souls, Dark Souls, and Bloodborne, he helped put From Software on the AAA developer map by creating beautiful, punishing, and incredibly rewarding games that remind us what it was like to sit in front of our NES’ and chip away at the classics. During our IGN First trip to Tokyo for Bloodborne, we spent a day at From Software and sat down with Miyazaki himself. Our discussion traveled from Bloodborne’s inception, to the rise of speed runs and streaming, and even to which games he’s looking forward to in 2015. Sit back and relax, this one’s a doozy.</li></ul></td></tr>
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<ul style='padding-left:25px'> <b style='color:#fff'>A candid conversation with From Software’s Hidetaka Miyazaki by Marty Sliva.</b></ul><br/>
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<li>Hidetaka Miyazaki is one of the most influential game directors of the last generation, but he’ll never tell you that. Director on Demon’s Souls, Dark Souls, and Bloodborne, he helped put From Software on the AAA developer map by creating beautiful, punishing, and incredibly rewarding games that remind us what it was like to sit in front of our NES’ and chip away at the classics.</li><br/>
<li>During our IGN First trip to Tokyo for Bloodborne, we spent a day at From Software and sat down with Miyazaki himself. Our discussion traveled from Bloodborne’s inception, to the rise of speed runs and streaming, and even to which games he’s looking forward to in 2015. Sit back and relax, this one’s a doozy.</li><br/>
<ul><b style='color:#fff'>On How Bloodborne Came to Be </b></ul><br/>
<li> <span style='color:#B39050'>“To speak precisely on the timing, it was just about when we were wrapping up Prepare to Die when Sony approached From Software,"</span> Hidetaka Miyazaki told us. His response to Sony? <span style='color:#B39050'>"Why don't we start talking about next-gen?"</span></li><br/>
<li>But of course, the world of Bloodborne was something that Miyazaki had been thinking about for quite some time. <span style='color:#B39050'>“...the game mechanics, or the gothic theme for example, those were some areas or concepts that were always brewing, and one of the areas that I always wanted to achieve in my career, and I knew that when that trigger was pulled, this was it.”</span></li><br/>
<ul><b style='color:#fff'>On Inspirations for the Setting</b></ul><br/>
<li> The world of Bloodborne is brimming with influences from our own history. From the aesthetics of Victorian London, to the mass hysteria of the Black Plague, it feels familiar while still maintaining an air of mystery.</li><br/>
<li>When I asked Miyazaki about his history with...well...history, he responded, <span style='color:#B39050'>“The short answer to your question is...not necessarily did I really study the history during my student years. However, it has always been an area of interest, naturally as you can see with my games. One thing I'd like to emphasize is that because they are areas of interest, and because they have significant roles in human history, there isn't really a specific element that I'd like to pursue or I would like to connect to as an inspiration, specifically because if I did, I would dig too deep into that particular angle of history or incident, and it's more or less a hybrid. I touch these points lightly, intentionally.”</span></li><br/>
<ul><b style='color:#fff'>On Reading Books Before Playing Games</b></ul><br/>
<li> Miyazaki’s love for reading is immediately apparent when you hear him speak. He explained to us, <span style='color:#B39050'>“Growing up, as a kid, I loved to read. I liked to read books that were above my range. I always tried to aim higher and read difficult books. What would happen is, although I could read them, sometimes -- because I was so young -- I couldn't read TOO deep into them. Maybe I would understand half of the story? What would happen is that my imagination would help fill the other half, and that imagination element would just blow up. That's kind of the part I enjoyed as well, filling the gaps of where I didn't understand the readings, where my imagination took me eventually to think that I understood what I was reading.”</span></li><br/>
<li>He elaborated, <span style='color:#B39050'>“It kind of relates to what I'm doing in my creations. In addition to that, I studied Sociolology and Psychology, and, after school, I revisited those themes, and this is the fruit of what you're experiencing now.”</span></li><br/>
<li>When asked if he played games a lot as a kid, his answer surprised. <span style='color:#B39050'>“Growing up, I was restricted at home from playing video games until I reached University. This is a reason why I stumble when I'm asked this question. There was a board game called Sorcery which is one of my favorites and I would often revisit the game. It's not a video game but it definitely stands out in my mind as a game that impacted me.” Unsurprisingly, he elaborated on another physical game he enjoyed, “I've been a fan of Dungeons and Dragons, and for them to have come this far is very meaningful to me.”</span></li><br/>
<ul><b style='color:#fff'>On How Development on PS3 Informed PS4</b></ul><br/>
<li> Miyazaki began his career developing games for the PlayStation 3. Years later, he’s on a brand-new piece of hardware. We asked him about that leap in technology. <span style='color:#B39050'>“...the PS3, at that time, was revolutionary for introducing the network features and functionality, hence, that kind of explains why Demon's Souls and Dark Souls were designed in those ways. Now, fast forwarding to PS4, the Share feature is obviously adding onto that network connectivity and capability and the sharing of the experience. This is an area which plays a theme in Bloodborne where for example, sharing dungeons will be one of the key factors.”</span></li></ul>
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<ul style='padding-left:25px'><b style='color:#fff'>On Speed Runs and Streaming</b></ul><br/>
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<li> Beneath the initial layer of extreme difficulty and opaque storytelling, the Souls community has rallied around mind-boggling speed runs and long-form streams of the games. And you know what, Miyazaki is a huge fan of this. When asked if he predicted this community during development, he cheerfully replied, <span style='color:#B39050'>“I'm very well aware of how players are enjoying the speed runs. I would like to correct that I'm nowhere near perfect and that was nowhere near what I was aiming for or expected. That was actually behavior by the consumer base that I did not anticipate. I have watched those and I actually enjoy that kind of...almost...interaction, in some ways and that is also at the core of my thinking or philosophy upon game design.”</span></li><br/>
<li>In terms of streaming the entire game on services like Twitch, he sees both the positives and negatives. <span style='color:#B39050'>“Of course, there are areas or storylines for example that I would like for the users to experience or take away from Bloodborne, but there's always kind of a thought that it would be interesting from my or the team's point of view as well, where the gamers take it and how they get creative and how they want to play.”</span> He continued, <span style='color:#B39050'>“I see it as almost an interaction between the two, in terms of, ‘Oh, I actually didn't think of that, but you took it in a different way and found YOUR way or interpretation of how you would like to enjoy Bloodborne.’”</span></li><br/>
<ul><b style='color:#fff'>On Bloodborne’s Ties to Demon’s Souls</b></ul><br/>
<li>Between the ties to Sony, the faster combat, and the presence of a Nexus-like hub world, Bloodborne definitely feels like a follow-up to Demon’s Souls. When asked, Miyazaki told us, <span style='color:#B39050'>“Just reflecting on your question and the history of my development...it carries the DNA. It carries the DNA of Demon's Souls and its very specific level design. And even in Bloodborne, the upper maps, the maps above ground, are all along the lines of Demon's Souls and very specifically designed.”</span></li><br/>
<li>But that’s not to say there’s nothing new in Bloodborne. Specifically, the procedurally-generated Chalice Dungeon throws a curveball at what most Souls fans expect from the bespoke level design of the games. Miyazaki resumed, <span style='color:#B39050'>“In terms of Chalice Dungeon, yes, there is an element of randomness. However, once, for example, a Chalice Dungeon is created, you can lock that. Once you've locked it, you can go back and play it time and time again and learn it. So, on those terms, it's still along the lines of a Demon's Souls experience. But, we did want to have some sort of variance with a new IP like Bloodborne, to throw something new into the mix.”</span></li><br/>
<li>With a smile, he concluded, <span style='color:#B39050'>“Hopefully, it will resonate with the people and the fans will appreciate it.”</span></li><br/>
<ul><b style='color:#fff'>On Horror</b></ul><br/>
<li>What genre does Miyazaki consider the themes of Bloodborne to fall under? We asked if he was a big fan of horror, and his reply surprised us. <span style='color:#B39050'>“I'm not necessarily a fan of horror genre of movies or books. I do like reading in general but I'm not specific in terms of genres. If I had to call out a genre, I would say dark fantasy. I do like taking things in from text and letting my imagination explore and run with the stories. What you see is the full combination of a lot of those elements combined with the core theme of the game.”</span></li><br/>
<li>On whether he’d ever tackle a lighter, more family-friendly tone in a video game, he smiled and replied, <span style='color:#B39050'>“It's funny you say that because I get asked this question quite frequently, and my answer to this has always been that I've always had an interest in doing something colorful or heartwarming, but no one believes me.”</span></li><br/>
<li><span style='color:#B39050'>“Admittedly, games like [Bloodborne], which are dark and somber, are kind of my expertise and that's what I go back to, those are my roots and probably something I'll continue doing. However, I've always had an interest in doing something that's more child-friendly or more colorful and lively. For example, games like PoPoLoCrois on PS1, Ico on PS2...those games stand out from my point of view, just as examples, of something I'd like to explore given the opportunities.”</span></li><br/>
<ul><b style='color:#fff'>On Quickening the Pace of Combat</b></ul><br/>
<li> The first thing most people think when they get their hands on Bloodborne usually revolves around the more aggressive-nature of combat. According to Miyazaki, <span style='color:#B39050'>“There are two reasons for this. I wanted to differentiate from the previous series and I wanted to consider the hunt your nightmare theme. Considering the hunt your nightmare theme and the massive challenges in the game, adding the speed element and proactive battles, I thought this was a better match for Bloodborne. I felt that by adding the faster paced proactive combat players would gain a sense of accomplishment by overcoming those battles.”</span></li></ul>
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<ul style='padding-left:25px'><b style='color:#fff'>On How the Hell Multiplayer Works</b></ul><br/>
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<li> Multiplayer has always been a bit of a mystery in the Souls games. In light of recent trailers that showcased three human players teaming up to fight a single boss, fans theorized that there might be a more streamlined, jump into a friend’s game kind of multiplayer this time around.</li><br/>
<li>Well, that’s not the case, as Miyazaki clarified. <span style='color:#B39050'>“You still have to go through the matchmaking process. However, there is a workaround where you can use keywords or a secret word and share them with friends. And of course, you can use Chalice Dungeons where you can share your chalice Dungeon with a limited number of friends.”</span></li><br/>
<ul><b style='color:#fff'>On His Influence on Gaming as a Whole</b></ul><br/>
<li> Despite the monumental success of his games, Miyazaki is a quiet, and humble creator. When asked how he felt about the Souls games being some of the most influential of the past generations, smiled and responded, <span style='color:#B39050'>“I'm very humbled and grateful to even be considered that influential in the industry. I feel that may be a bit exaggerated. I have been influenced by many games in the industry and am grateful and honored to be a part of the games industry.”</span> After a moment of silence, he finished with a laugh, <span style='color:#B39050'>“I often get criticized for not answering this question well *laughter*</span></li><br/>
<ul><b style='color:#fff'>On Where Games Will Be in Five Years</b></ul><br/>
<li> <span style='color:#B39050'>“If I knew the answer to that question I would tell you! (laughs)”</span></li><br/>
<ul><b style='color:#fff'>On the Rise of Virtual Reality</b></ul><br/>
<li> It seems like a trade show can’t go by without news regarding some form of VR, whether it be Oculus, Morpheus, or anyone else. Miyazaki understands the appeal, saying, <span style='color:#B39050'>“I feel that the devices are such impactful pieces of technology that..it's a game-changer by itself, the delivery and the experience. Business aside, from the point of view of a creator, I would like to be a part of that exploration, of that movement and process. Fingers crossed, as an outsider, that it takes off. Still, as a creator, I'd like to be a part of that movement. Looking back at when the PS1 and N64 came out, polygons were the big thing, and suddenly the experience of 3D on your screen was made a reality.”</span></li><br/>
<li>He continued on the future of the technology, <span style='color:#B39050'>“I'm very excited for the possibility of Oculus and Morpheus to explore another phase, a new angle, of innovation, and how could I deliver content, game-specific content. That's something that really excites me.”</span></li><br/>
<ul><b style='color:#fff'>On His Most Anticipated Games of 2015</b></ul><br/>
<li> We finished off our time with Miyazaki by focusing on life after Bloodborne. Once the game is out the door, what is he looking forwarding to playing?</li><br/>
<li><span style='color:#B39050'>“Just specifically from the game industry point of view, I'm looking forward to E3 for example, and specifically, being domestic developers, games like Metal Gear Solid V...obviously being open world, something new. And Zelda, again open world and a very new approach that they're taking. [Those are] probably the two pillar titles that I'm looking forward to. From a consumer point of view, Evolve is one I want to get my hands on and start playing. Left 4 Dead is something I really enjoyed in the past and I'd like to, if I have the time, explore Evolve as well.”</span></li><br/>
<ul><b style='color:#fff'>On What’s Next</b></ul><br/>
<li> But of course, as much as he’d love to sit down and play games for the rest of 2015, that probably isn’t going to happen. He concluded with a smile, <span style='color:#B39050'>“Realistically speaking, once I've wrapped this, anytime I have extra time on my hands, I will start to create or develop or design something new, because that's the most exciting thing.”</span></li><br/>
<ul><i>Marty Sliva is an Editor at IGN. He is ready to die, die, and die some more in Bloodborne.</i></ul>
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<tr><th> <h4 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Making Bloodborne: Part 1 - Souls Evolved"><span style='color:#B39050'>DAY 5</span> - <span style='color:#C3C3C3'>February 6th:</span> Making Bloodborne: Part 1 - Souls Evolved</h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><span style='color:#B39050'>IGN Video & Article</span>: [YT] <a href='https://www.youtube.com/watch?v=gExoq4CGDHo' target='_blank'>Making Bloodborne: Part 1 - Souls Evolved</a>; [YT] <a href='https://www.youtube.com/watch?v=wo18fJJFkLQ' target='_blank'>Bloodborne Has Shields - IGN News</a>;<a href='https://www.ign.com/articles/2015/02/06/making-bloodborne-part-1-souls-evolved-ign-first' target='_blank'>Making Bloodborne: Part 1 - Souls Evolved - IGN First by Marty Sliva</a>. A highlight of our trip to Tokyo was being able to visit the offices of both From Software, as well as Sony Japan Studio. Through hours of interviews, and some amazing footage from around the offices and Tokyo itself, we were able to put together an intriguing look at the developers took the basic framework of the Souls series, and built upon it on the PlayStation 4 for Bloodborne.</li></ul></td></tr>
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<h4><span style='color:#B39050'>+</span> click to read whole transcript | Whole Making Bloodborne coverage on its respective <a href='https://www.bloodborne-wiki.com/2017/01/making-bloodborne.html'>wiki page</a></h4></td></tr></table></center></label>
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<li><b style='color:#fff'>1.</b> <b style='color:#B39050'>Masaaki Yamagiwa, Producer, Japan Studio</b>:<br/>When we started this new project, the idea and core philosophy started by reflecting on the success we had with Demon's Souls. We thought it really delivered a totally new kind of experience to players. By revisiting this collaboration, and creating something for this new piece of hardware, our goal was to deliver another brand new kind of experience to the players.</li><br/>
<li><b style='color:#fff'>2.</b> <b style='color:#B39050'>Yasunori Ogura, PR, From Software</b>:<br/>I think Demon's Souls is a representative title in many ways from our point of view. Again, we shifted the dynamics of the game design. It's not like we calculated our global success, but it came as result of focusing on a game with a sense of accomplishment. And I think that resonated well with players worldwide.</li><br/>
<li><b style='color:#fff'>3.</b> <b style='color:#B39050'>Ryo Fujimaki, Lead Graphic Artist, From Software</b>:<br/>Bloodborne was produced with the idea that the world, the characters, and the player will become a single entity, allowing the player to create a world of their own to enjoy. Under this theme, the player progresses through a variety of different situations. Some beautiful and extravagant, while others are dark and depressing.</li><br/>
<li><b style='color:#fff'>4.</b> <b style='color:#B39050'>Masaaki Yamagiwa, Producer, Japan Studio</b>:<br/>The game is set in a massive and cursed city called Yharnam, which is inspired by 19th century gothic horror traditions. This city had originally been home to an illness called the Scourge of the Beast, and when the hero comes to Yharnam, that plague has really started to spread through the city like a pandemic. So the player becomes a hunter, hunting these beasts, and the story begins from there.</li><br/>
<li><b style='color:#fff'>5.</b> <b style='color:#B39050'>Tetsu Takahashi, 2D Designer, From Software</b>:<br/>In Bloodborne, I tried to depict the fear or panic people feel when faced with the unknown or something they don't understand. In this period without advanced medicine, plagues and disasters would fall into those categories. Also, I tried to depict the darkness that is born from a damaged psyche.</li><br/>
<li><b style='color:#fff'>6.</b> <b style='color:#B39050'>Ryo Fujimaki, Lead Graphic Artist, From Software</b>:<br/>Characters in Bloodborne are greatly influenced by the concepts of the Victorian era. The culture and detailed designs of the Victorian era are reflected in the characters, along with a little dash of our own inspiration.</li>
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<li><b style='color:#fff'>7.</b> <b style='color:#B39050'>Tetsu Takahashi, 2D Designer, From Software</b>:<br/>There are the professional hunters who hunt the beasts in Yharnam. They're members of organizations like guilds or the church and they hunt these beasts according to their particular organization's principles. While creating these designs, I thought about how to bring these hunters to life in different ways, through their unique expertise and personal preferences.</li><br/>
<li><b style='color:#fff'>8.</b> <b style='color:#B39050'>Ryo Fujimaki, Lead Graphic Artist, From Software</b>:<br/>With the PS4's performance, we were able to render precise designs, use new forms of lighting,and add post effects much more freely.</li><br/>
<li><b style='color:#fff'>9.</b> <b style='color:#B39050'>Jun Ito, Programmer, From Software</b>:<br/>I don't think the basic process for creating a game has changed much, but the memory storage and the number of CPU cores had much bigger increases during the transition from PS3 to PS4 versus the transition from PS2 to PS3. The PS4 is a wonderful device that is very easy to create with.</li><br/>
<li><b style='color:#fff'>10.</b> <b style='color:#B39050'>Tetsu Takahashi, 2D Designer, From Software</b>:<br/>PS4 allows us to create very detailed graphics which were impossible with the previous hardware. However, it also means that there's a greater expectation for highly detailed designs.</li><br/>
<li><b style='color:#fff'>11.</b> <b style='color:#B39050'>Jun Ito, Programmer, From Software</b>:<br/>We spent a lot of CPU power on simulating fabric, so all our time and effort as programmers will be rewarded if players feel the world has a softness to it. Up until now we've worked in worlds, that feature a lot of armor, but this time we've created a world full of fabric allowing for ease of movement.</li><br/>
<li><b style='color:#fff'>12.</b> <b style='color:#B39050'>Masaaki Yamagiwa, Producer, Japan Studio</b>:<br/>One of the underlying core concepts for the game is the intense life-or-death combat, so part of that was making the combat more aggressive and offensive for the player. In coming up with a new combat style compared to Demon's Souls, on thing we really wanted to do was intensify the close-range attacks, and also make the encounters a lot faster paced.</li>
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<li><b style='color:#fff'>13.</b> <b style='color:#B39050'>Ryo Fujimaki, Lead Graphic Artist, From Software</b>:<br/>We focused on the various reactions each character makes, so they can react to the player's actions. To do so, we have to tweaked the game to ensure the player feels well challenged. Most of our focus during development has been on gameplay-related elements, including things like a deep sense of immersion, a great sense of achievement and deadly combat.</li><br/>
<li><b style='color:#fff'>14.</b> <b style='color:#B39050'>Masaaki Yamagiwa, Producer, Japan Studio</b>:<br/>We wanted these encounters and battles to be so intense that if you just stand and wait, you'll get overwhelmed and killed right away. We wanted to encourage players to not hide and wait, but instead to be more aggressive and proactive in battle. That's why we decided to equip player with a melee weapon and firearm, and not a shield. To add to all that, and encourage players to be more aggressive we have introduced the new Regain system, where players can regain some of their lost health if they successfully counter-attack within a certain window of time. There are shields in the game. However if you're always standing back and guarding, you'll die very quickly. So you have to incorporate it into your strategy of how you play and fight.</li><br/>
<li><b style='color:#fff'>15.</b> <b style='color:#B39050'>Yasunori Ogura, PR, From Software</b>:<br/>I think for anybody who is involved in game creation or in the creative field, their ultimate goal is to make something memorable or that lingers in the player's memory. How you get there is probably the difference. From our point of view, a lot of people use the word "difficulty" to describe elements of what we do in our games. Sense of accomplishment. Overcoming your fears. A lot of keywords that tie back into Bloodborne are certainly driving factors at From Software.</li><br/>
<li><b style='color:#fff'>16.</b> <b style='color:#B39050'>Masaaki Yamagiwa, Producer, Japan Studio</b>:<br/>What I really hope players take away from this game is, when we sat down with the team at From Software, one of our biggest goals was to make a game that not only Demon's Souls fans could enjoy, of course, but that new players could get into as well. I think it's going to be a really fun experience for players, so if we can get even one new person to try it out, whether they're more of an action game fan, or an action RPG fan, I think they'll really like it. I'm grateful for the chance to talk about the game and get people excited about the launch. Thank you very much.</li>
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<tr><th> <h4 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Bloodborne Developer Walkthrough: The First 18 Minutes"><span style='color:#B39050'>DAY 6</span> - <span style='color:#C3C3C3'>February 9th:</span> Bloodborne Developer Walkthrough: The First 18 Minutes</h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><span style='color:#B39050'>IGN Video</span>: [YT] <a href='https://www.youtube.com/watch?v=9sbmzXkE6TI' target='_blank'>Bloodborne Developer Walkthrough: The First 18 Minutes - IGN First</a>. Same first 18 minutes footage, but this time with Sony Japan Producer Masaaki Yamagiwa acting as our tour guide. Discover the secrets of the game's opening, from the creepy cinematic and your first death, to the twisting alleys of Yharnam.</li></ul></td></tr>
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<li><u>Masaaki Yamagiwa, Producer, Japan Studio</u></li></ul><br/>
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<li>My name is Masaaki Yamagiwa, and I am the SCE Japan Studio Producer for Bloodborne. Today, I would like to walk you through the beginning of Bloodborne.</li><br/>
<li>The game begins with the main character arriving in Yharnam for a specific purpose. In this scene you see the character about to get a blood transfusion after signing a contract with the doctor. In the actual game, the contract is signed when you complete the "Character Creation" process. This cutscene is pretty horrific, but it's a very crucial part of the story. For now, let's enjoy the scene. Try to imagine what this could all mean.</li><br/>
<li>Okay, now our character is awake. This is where the gameplay begins. We're currently in the Iosefka Clinic. Having undergone a blood transfusion, the main character's memories have become clouded and he has forgotten why he came to the city. The Blood Minister from before is nowhere to be found. All right, let's get moving. Yharnam is a cursed city overrun by the plague of the beast, and beasts like this can be found roaming all over the city. The beast is coming after me now. I had no weapons to fight with, so now I'm dead.</li><br/>
<li>This place is called the Hunter's Dream, the dream world of the hunters. This Hunter's Dream serves as the player's home base. Here you can level-up your character, strengthen your weapons, warp to different locations in Yharnam and more. That's just a doll. For now, I'll just say that she's a key character in the game. Something is calling us from the ground. These are "messengers," and they serve the hunters. The player is allowed to choose one trick weapon from three options at the start of the game. Let's go with the saw cleaver. You can of course acquire other various weapons as you proceed through the game. And from a different group of messengers, you can choose from two types of firearms. Let's try the Hunter's Blunderbuss. These messengers give you the Notebook item. This lets you leave behind messages with your messengers to exchange information with other players. Now let's equip the weapons we've received. I'll equip a trick weapon in my right hand and a gun in my left. Actually you can equip up to two weapons per hand to swap between. These are the fountain messengers. You can use the Blood Echoes acquired by defeating enemies to trade for weapons, armor and items here. It's basically an item shop. This is a Headstone of Awakening. It allows you to warp to various places within Yharnam, the real world. Let's leave the dream and go back to the real world.</li><br/>
<li>And now we're awake. The lamp to the right of the character is what connects the real world with the Hunter's Dream. There's the beast that killed me earlier. Now that I am armed with my trick weapon and firearm, I should be able to beat it. This time I was able to defeat the beast. When you defeat enemies, you obtain Blood Echoes. A second ago, you could see that enemy's eyes were glowing. That means it stole your Blood Echoes. In this game, you'll drop all your Blood Echoes if you are killed by an enemy. If you return to the place you died, you can get them back. But sometimes a nearby enemy will snatch up your Blood Echoes before you can return. That means that you can win your Blood Echoes back by killing the enemy that took them.</li><br/>
<li>Now we are outside. This area is called Central Yharnam. The ominous color of the sky foreshadows the hardships that await you. We're under attack. You can change your trick weapon's form like this. When you Saw Cleaver changes form, its range and swing change as well. To succeed in battle, knowing when to use each form is crucial. Let's pull the lever here. A ladder dropped down, so let's climb up it. We just heard a chilling scream, like a beast howling. It came from that bridge over there. I'm going to try to make my way there. Here's a lamp. If we light it, we'll link this location to the Hunter's Dream. Lamps like this are located throughout Yharnam. Once a lamp is lit, you can access that location any time from the Hunter's Dream. When you see a lit window like this, that means there's someone inside. Get close to the window to hear what they have to say.</li>
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<li>This man's name is Gilbert, and he's afflicted with a severe illness. Many of Yharnam's residents have locked themselves inside their homes for fear of the beasts. Keep your eyes peeled for other people hiding like this. Some may even have useful information to aid in your quest. There is an item next to the dead body. You can obtain items by picking them up off the ground or from defeated enemies. Here's and enemy equipped with a shield. You can change your trick weapon's form even during your attack combos like this. Transforming your weapon during combos like this can knock an enemy's shield away, so use your combos strategically to get the upper hand. Here is a mob patrolling the street. These people were originally Yharnam residents who banded together to hunt the beasts but they've started to become beasts themselves. They've lost all human reason and gone mad. They even think you are a beast and try to come after you. I took some damage, so I'll use a healing item called a Blood Vial to recover some HP.</li><br/>
<li>Here's another group of enemies. Let's try to move closer without them noticing us. I pulled off a sneak attack. The second attack here is called a Visceral Attack. If you use a charge attack from behind, you can knock the enemy off balance. When the enemy stumbles, time your next attack just right to pull off a Visceral Attack. A giant mob has gathered at the end of the road here, executing a larger beast. There too many to fight head-on, so let's go around. I see an item. Let's go grab it. I just got ambushed. I am sure you Demon's Souls fans out there will enjoy these kinds of surprise enemy placements.</li><br/>
<li>And again, attacked from a blind spot. It is very important to remember where enemies are located. This game is designed so that even if you're not that good at action games you can still progress if you learn from your mistakes and hone your strategies. A bell is tolling. It means the beast hunt has begun. A giant mob that was hanging around before has now started to disperse to go back to hunting down beasts. Let's use this opening to get across the street here. The enemy hasn't noticed me yet. Now's my chance.</li><br/>
<li>Now let's head down into the street. I'd like to show how to perform a Visceral Attack with a firearm. If you fire your weapon right as the enemy is about to attack, the enemy will lose its balance leaving an opening for you to perform a Visceral Attack. A lot of enemies have left the area already, but there are still quite a few hanging around here.</li><br/>
<li>This is one of the tougher spots in Central Yharnam. A lot of players died here during the alpha test and at our consumer hands-on events. It's hard to fight multiple enemies at once, so the trick is to carefully take them down one by one. Here comes a dog. These dogs are tricky because their movements are so quick. The good thing is they're small, so gunshots can knock them away from you. I'll try to use the gun to take care of this dog. I managed to take out the dog. Let's keep up the pace and clear out the rest of the crowd. There's a pesky enemy shooting me from above.</li><br/>
<li>Finally made my way across the main street. In the alpha test code, we only had the route down over to the right. But in the full game, there's another path beyond these coffins. The world of Yharnam is very large and complex, with many shortcuts and secret paths like this in each stage. Exploring and finding hidden routes like this is one of the fun parts of the game. Since we're here already, let's jump down and see what's here. I see someone. Let's see what she has to say.</li><br/>
<li>She's a veteran hunter. She gave me a Bold Hunter's Mark as a token of gift. This handy item allows you to reawaken at a lamp after dying, without losing your Blood Echoes. The dog is barking next to the house. It must sense someone hiding inside.</li><br/>
<li>There are a lot of dogs locked up in cages here. Don't let your guard down. Sometimes a dog will bust its way out of its cage and come attack you. I just opened a shortcut door that was locked from the other side.</li>
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<li>I just got ambushed by a guy hiding in the dark, but I was able to use the Regain system to get my health back. The Regain system is a special ability hunters have where you can take damage but get your health back if you counterattack an enemy within a certain amount of time. The Regain system rewards players for being more aggressive and exchanging blow for blow with the enemy. This gate can't be opened from the other side. Actually the area on the other side is where we saw the lamp next to Gilbert's house. So we've opened a shortcut to the very beginning of the stage. Since we've made it back to the lamp, let's take a break and head to the Hunter's Dream for a moment.</li><br/>
<li>The door to the house that was closed earlier is now open. There is someone inside so let's go talk to him. This character's name is Gehrman, and he provides hints about the story. Remember to speak with him often, to see what new information he might have. At the fireplace, you can use the Workshop to fortify your weapons. But right now we don't have the materials to upgrade anything yet. Let's use the headstone to return to reality.</li><br/>
<li>We've lit two lamps so far, so there are two destinations listed here. Let's go back to where we just came from. I'll take the left route through the open gate. Let's go inside the dark house again. This building has two floors, so let's check upstairs.</li><br/>
<li>Now we're on the bridge where those beastly howls came from earlier. A gigantic beast just jumped down from the rooftop. This boss is called the Cleric Beast. This was the beast that was howling when I climbed the ladder earlier. Its weak point is its head. You can switch the target lock between its head and its chest, so I'm going to focus on attacking its head. The boss has a variety of attacks including swinging his arms to the sides smashing down at you, grabbing you, and pouncing on you. The key to beating him is learning his attack patterns and figuring out when he is vulnerable to attacks. I'll try to get closer as I roll to dodge his attacks. I attacked the arm for major damage, and caused him to recoil in pain. Here's my opening to attack and do a lot of damage. Unfortunately, I ended up dying.</li><br/>
<li>But I don't want to spoil the fun for you just yet by beating him in this video. I want you to experience this intense boss fight and the huge sense of accomplishment first-hand when you defeat him on your own. I hope you all enjoyed that. It was fun introducing lots of new things about the game. We have much more in store for you in the rest of the game, so I hope you're as excited for the launch as we are. Thank you for watching!</li>
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<tr><th> <h4 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Bloodborne's Gorgeous, Gothic Environments"><span style='color:#B39050'>DAY 7</span> - <span style='color:#C3C3C3'>February 11th:</span> Bloodborne's Gorgeous, Gothic Environments</h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><span style='color:#B39050'>IGN Video</span>: [YT] <a href='https://www.youtube.com/watch?v=jo2tgWAvNlw' target='_blank'>Bloodborne's Gorgeous, Gothic Environments - IGN First</a>. Join us on a visual tour of the gorgeous, gothic environments of Bloodborne. We venture far outside the confines of Yharnam and show you some never-before-seen locations that you'll most likely be suffering thousands of deaths across. Bonus: The video is accompanied by a song from the soundtrack that provides a perfect dark, moody tone.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><span style='color:#B39050'>Other Links</span>: <a href='https://imgur.com/a/JXSyZ' target='_blank'>Album of Screencaps from "Bloodborne's Gorgeous, Gothic Environments" video</a>.</li></ul></td></tr>
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<tr><th> <h4 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Bloodborne's Haunting Music"><span style='color:#B39050'>DAY 8</span> - <span style='color:#C3C3C3'>February 13th:</span> Bloodborne's Haunting Music</h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><span style='color:#B39050'>IGN Video & Article</span>: [YT] <a href='https://www.youtube.com/watch?v=-doUT5q_dYc' target='_blank'>Bloodborne's Haunting Music - IGN First</a>; <a href='https://www.ign.com/articles/2015/02/13/bloodbornes-haunting-music-ign-first' target='_blank'>Bloodborne's Haunting Music - IGN First by Marty Sliva</a>. Like From Software's games before it, Bloodborne is punctuated with epic, brutal, and memorable boss battles. But while the art and combat design are both part of the reason why these encounters are so iconic, there's an unsung hero to the Souls series: its incredible music. That's why we're happy to debut a behind-the-scenes look at the work that goes into producing one of these tracks. Seeing the song emanate an entire orchestra alongside a choir makes you appreciate the piece even more.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><span style='color:#B39050'>Other Articles</span>: <a href='https://blog.playstation.com/2015/02/13/the-otherworldly-music-of-bloodborne/' target='_blank'>The Otherworldly Music of Bloodborne</a>. Hello everyone, this is Chuck Doud, the Director Of Music for Sony Computer Entertainment Worldwide Studios America. The score was recorded in London at Abbey Road and Air Studios. It was performed by a 65 piece orchestra, a 32 piece choir, and multiple vocal and instrumental soloists. Over 90 minutes of music was mixed at our recording studios here at the Playstation headquarters in San Mateo. The music was composed by in-house composers at From Software as well as the multiple guest composers.</li></ul></td></tr>
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<tr><th> <h4 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Bloodborne's Devastating Weapons in Action"><span style='color:#B39050'>DAY 9</span> - <span style='color:#C3C3C3'>February 17th:</span> Bloodborne's Devastating Weapons in Action</h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><span style='color:#B39050'>IGN Video</span>: [YT] <a href='https://www.youtube.com/watch?v=WMasX6GsirE' target='_blank'>Bloodborne's Devastating Weapons in Action - IGN First</a>. To defeat the terrifying beasts in Bloodborne, you're gonna need a variety of awesome weapons. Check out this montage of the tools at your disposal as you slice through the creatures that stalk Yharnam.</li></ul></td></tr>
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<tr><th> <h4 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Bloodborne Story Trailer"><span style='color:#B39050'>DAY 10</span> - <span style='color:#C3C3C3'>February 19th:</span> Bloodborne Story Trailer</h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><span style='color:#B39050'>IGN Video</span>: [YT] <a href='https://www.youtube.com/watch?v=z9kAbFa78kA' target='_blank'>Bloodborne Story Trailer - IGN First</a>. Discover what plagues the city of Yharnam in From Software's much-anticipated action-RPG.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><span style='color:#B39050'>Other Article</span>: <a href='https://blog.playstation.com/2015/02/19/bloodborne-story-trailer-hints-at-dark-secrets/' target='_blank'>Bloodborne: Story Trailer Hints at Dark Secrets</a>. Today as part of IGN First we revealed our brand new story trailer for Bloodborne, the PS4-exclusive Action RPG from developers FromSoftware and SCE Japan Studio. This trailer introduces some of the characters you’ll meet along the way as you venture into the depths of the cursed city of Yharnam, and hints at some of the dark secrets waiting to be uncovered by brave hunters.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><span style='color:#B39050'>Other Links</span>: <a href='https://imgur.com/a/qWAWM' target='_blank'>Album of Screencaps from "Bloodborne Story Trailer" video</a>.</li></ul></td></tr>
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<tr><td style='text-align: justify;vertical-align:top;width:327px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5CDK74sCKlds4hC2RVLsT_xaZD5Uw3fwRp5WHrgxDfy9hUiIJjO844V5kUBDai1uV0Wv1gXPFaqVqGWcwYeo_EuZqwb3CrMHYHDNKz5kik9iLH7ouG0ClAjFcJ6ZypQEpVJGKBDzr-8GE8OuutpgUhESzWbgR4Xu-o5d_EmKDp27-J9t2j799gTRz_Q/s1600/DIALOGUE.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5CDK74sCKlds4hC2RVLsT_xaZD5Uw3fwRp5WHrgxDfy9hUiIJjO844V5kUBDai1uV0Wv1gXPFaqVqGWcwYeo_EuZqwb3CrMHYHDNKz5kik9iLH7ouG0ClAjFcJ6ZypQEpVJGKBDzr-8GE8OuutpgUhESzWbgR4Xu-o5d_EmKDp27-J9t2j799gTRz_Q/s310/DIALOGUE.jpg" width="310" /></a></td>
<td style='text-align: justify;vertical-align:top;width:327px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhj18EsDZAzMFkqu3ZmitPD0Z96_i0H5Ty8s-pUdzEt3BLtjGlQleHtt0ti4ScqqyeCAaUtjmqEc8x8h5N_y0i7rqiERkX_7ohiRM72tAkvXYw8F_dnR2B7zvzJu1TDKYb-XLkklNPSf4rBm8gGFPHNarodnMnj0VhcBXcT3NDp2tIjy3DPqqTy7a0ykw/s1600/U6aUN9M.jpeg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhj18EsDZAzMFkqu3ZmitPD0Z96_i0H5Ty8s-pUdzEt3BLtjGlQleHtt0ti4ScqqyeCAaUtjmqEc8x8h5N_y0i7rqiERkX_7ohiRM72tAkvXYw8F_dnR2B7zvzJu1TDKYb-XLkklNPSf4rBm8gGFPHNarodnMnj0VhcBXcT3NDp2tIjy3DPqqTy7a0ykw/s310/U6aUN9M.jpeg" width="310" /></a></td>
<td style='text-align: justify;vertical-align:top;width:327px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWrmTSnOftzNEpWbFdp8tsLMoBAe9fj0LhfD_ETUuGXHPfWR-0OC2GT7IjJRa8RphG2cr4-aFC_eoA165STNjI91kYiybXVbu08aHxvq5dSE_HorkajjCuclB61cMf1XCfsMCe7RFlBC32rSUYqxQhmYC3WTD4QvuHFYzS3pmxw4tNEOHg2Row-B-NLg/s1600/YCxe6ar.jpeg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWrmTSnOftzNEpWbFdp8tsLMoBAe9fj0LhfD_ETUuGXHPfWR-0OC2GT7IjJRa8RphG2cr4-aFC_eoA165STNjI91kYiybXVbu08aHxvq5dSE_HorkajjCuclB61cMf1XCfsMCe7RFlBC32rSUYqxQhmYC3WTD4QvuHFYzS3pmxw4tNEOHg2Row-B-NLg/s310/YCxe6ar.jpeg" width="310" /></a></td></tr>
<tr><td style='text-align: justify;vertical-align:top;width:327px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKFhjMb0KVm6Jd-H9GpoMJML4POSwOzI4f23DhTeYHNvKgIiQxPwcwWGsSF9WQ96ynQzuL-pMbEXCgb7MqoadRBlYSzTlxnz7ZoDlHWQBAD4QtO1ZSSTGPxj786MPeS-EUE7uwHFvOXQH0FwDhkyrcMYGUYRlQuA-aL4icEQQV6PAoi6eVQ2978J6_XA/s1600/y52vkz7.jpeg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKFhjMb0KVm6Jd-H9GpoMJML4POSwOzI4f23DhTeYHNvKgIiQxPwcwWGsSF9WQ96ynQzuL-pMbEXCgb7MqoadRBlYSzTlxnz7ZoDlHWQBAD4QtO1ZSSTGPxj786MPeS-EUE7uwHFvOXQH0FwDhkyrcMYGUYRlQuA-aL4icEQQV6PAoi6eVQ2978J6_XA/s310/y52vkz7.jpeg" width="310"/></a></td>
<td style='text-align: justify;vertical-align:top;width:327px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjliSN4WmFSukoUWEu7cPowM8U5Jas4i2s6USgvS9TG8iQszxgx_VA6iXsRC_H4Y6xOYLPcCALFBvmZTfF9h9KZSUw9cKTr4ucrT76HQBNzUS7i4nk0nWpg3XXzcjcy6RFv2TmjXBbHP_ZQK6NdpVMJ3o4w8pibk_KpHwbkQ3c64vm9_MYw3hPZt7zyEg/s1600/XMRstfX.jpeg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjliSN4WmFSukoUWEu7cPowM8U5Jas4i2s6USgvS9TG8iQszxgx_VA6iXsRC_H4Y6xOYLPcCALFBvmZTfF9h9KZSUw9cKTr4ucrT76HQBNzUS7i4nk0nWpg3XXzcjcy6RFv2TmjXBbHP_ZQK6NdpVMJ3o4w8pibk_KpHwbkQ3c64vm9_MYw3hPZt7zyEg/s310/XMRstfX.jpeg" width="310" /></a></td>
<td style='text-align: justify;vertical-align:top;width:327px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-RCYsX3aEBxSzKjGlintbqZDIjogCAXwGRNXh7OT8MUAnuqM1VseZPEIna2JBYCzz7-WFFf_U2t5j8ZnJqnBAEdOuOWrUoG7wXvhRj92k9MD_PkocJDx2umOXczLnAEZwgKuggm1rHNocgL2gXboVUErLdju6ul8rETldEUUFkRs0NCIyQn4C0tSuiw/s1600/xZfZJem.jpeg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-RCYsX3aEBxSzKjGlintbqZDIjogCAXwGRNXh7OT8MUAnuqM1VseZPEIna2JBYCzz7-WFFf_U2t5j8ZnJqnBAEdOuOWrUoG7wXvhRj92k9MD_PkocJDx2umOXczLnAEZwgKuggm1rHNocgL2gXboVUErLdju6ul8rETldEUUFkRs0NCIyQn4C0tSuiw/s310/xZfZJem.jpeg" width="310" /></a></td></tr>
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<tr><th> <h4 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Bloodborne's Horrifying Monsters and Mini-Bosses"><span style='color:#B39050'>DAY 11</span> - <span style='color:#C3C3C3'>February 20th:</span> Bloodborne's Horrifying Monsters and Mini-Bosses</h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><span style='color:#B39050'>IGN Video</span>: [YT] <a href='https://www.youtube.com/watch?v=I6RJD_PD_CE' target='_blank'>Bloodborne's Horrifying Monsters and Mini-Bosses - IGN First</a>. From Software has made a name for itself by populating its worlds with some of the most terrifying and memorable creatures to ever haunt a video game. Bloodborne looks to be no different.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><span style='color:#B39050'>Other Links</span>: <a href='http://imgur.com/a/tPTSQ' target='_blank'>Album of Screencaps from "Bloodborne's Horrifying Monsters and Mini-Bosses" video</a>.</li></ul></td></tr>
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<tr><th> <h4 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Making Bloodborne: Part 2 - A PS4 Exclusive"><span style='color:#B39050'>DAY 12</span> - <span style='color:#C3C3C3'>February 23rd:</span> Making Bloodborne: Part 2 - A PS4 Exclusive</h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><span style='color:#B39050'>IGN Video</span>: [YT] <a href='https://www.youtube.com/watch?v=oiGPTI06fn8' target='_blank'>Making Bloodborne: Part 2 - A PS4 Exclusive</a>. Sony and From Software detail co-developing Bloodborne for the PlayStation 4 in Part 2 of our behind-the-scenes series.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><span style='color:#B39050'>Other Article</span>: <a href='https://blog.playstation.com/2015/02/23/the-making-of-bloodborne-part-2/' target='_blank'>The Making of Bloodborne, Part 2</a>. Today, with IGN First’s special Bloodborne coverage entering its final week, we get to learn more about the collaboration between Japan Studio and From Software that once, long ago, led to Demon’s Souls and now leads to the dark world of Bloodborne. Watch the new video above.</li></ul></td></tr>
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<h4><span style='color:#B39050'>+</span> click to read whole transcript | Whole Making Bloodborne coverage on its respective <a href='https://www.bloodborne-wiki.com/2017/01/making-bloodborne.html'>wiki page</a></h4></td></tr></table></center></label>
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<li><b style='color:#fff'>1.</b> <b style='color:#B39050'>Shuhei Yoshida, President, SCE Worldwide Studios</b>:<br/>We have a history in Japan Studio to try new ideas, Japanese "devs" in general are trying to find their own niche so that they can still be relevant to the larger audience than just their home market and the culture that Japan Studio has I believe is good fit in these new situations.</li><br/>
<li><b style='color:#fff'>2.</b> <b style='color:#B39050'>Masami Yamato, Head of external development, Japan Studio</b>:<br/>The Internal Development group has creators including Fumito Ueda and Keiichiro Toyama in it, and they take plenty of time to develop truly unique and special games. I think they are the pillar of first party development, the bones of Japan Studio. The external Development group functions as the muscle, suggesting the board possibilities of new game experience in a faster cycle. We started this project because we had been hoping to create a new game with Miyazaki-san and From Software since the success of Demon's Souls in Japan and other regions.</li><br/>
<li><b style='color:#fff'>3.</b> <b style='color:#B39050'>Shuhei Yoshida, President, SCE Worldwide Studios</b>:<br/>Game came out in Japan with pretty low key they are not too much in a marketing of thinking, people actually I clearly remember it was consumers in Japan who bought just the game and found out how great and how deep the game is, despite the insure in very difficulty.</li><br/>
<li><b style='color:#fff'>4.</b> <b style='color:#B39050'>Yasunori Ogura, PR, From Software</b>:<br/>This is From Software's 26th year in the game industry. Starting off with the PS1 generation. The kind of sense of accomplishment that is at the core of Demon's Souls and Dark Souls is actually something that we strived for in one of our first games, King's Field. So from the very beginning we've tried to make games that retain that core tenet of providing a sense of accomplishment. After the PS2 came around, we started working on a variety of games. But we decided we wanted to go back to those roots, and that how we came up with Demon's Souls. This core tenet is something that I think we'll continue to carry throughout future From Software games.</li>
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<li><b style='color:#fff'>5.</b> <b style='color:#B39050'>Masami Yamato, Head of external development, Japan Studio</b>:<br/>Usually, developers come up to us with their ideas to start a new project. Bloodborne was a bit of a special case. As we had a strong desire to work with Miyazaki-san, we brought the idea to From Software.</li><br/>
<li><b style='color:#fff'>6.</b> <b style='color:#B39050'>Shuhei Yoshida, President, SCE Worldwide Studios</b>:<br/>There are lots of ideas thrown and discussed between Japan Studio and From Software but when it came to me it was already pitch hard, very dark, kinda dark setup and more moody and beautiful. And what Miyazaki-san talked about, he doesn't necessarily want to make the game harder or more difficult from the difficulty standpoint in rather he would like to players feel that at any time they might die. He wanted to make the battle, combat more active so that players go more aggressive, and risk and reward dynamic view are changed much higher.</li><br/>
<li><b style='color:#fff'>7.</b> <b style='color:#B39050'>Yasunori Ogura, PR, From Software</b>:<br/>In collaboration with PlayStation to create Bloodborne, from the fan's perspective, I think it probably resembles the development of Demon's Souls. With Demon's Souls, Dark Souls, and this time around with Bloodborne, each game has its own taste, or style, while being similar in various ways.</li><br/>
<li><b style='color:#fff'>8.</b> <b style='color:#B39050'>Masami Yamato, Head of external development, Japan Studio</b>:<br/>Japan is a very different market and not all games that are successful here do as well globally. To make an analogy, you can go to Kyoto and watch a sunset in that beautiful setting, and you can go to the US west coast and watch the sunset sink into the horizon. Both of them possess their own unique beauty that can touch people's hearts. I think that among game creators as well, there are lots of very talented people, regardless of birthplace, nationality or race, who have the vision to create games that touch people's hearts around the world. And Miyazaki-san is undoubtedly one of those people. He creates games which resonate with people regardless of the fact that they were made in Japan or that there are cultural differences between Japan and other countries. That's why Miyazaki-san's titles are well received all over the world.</li>
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<li><b style='color:#fff'>9.</b> <b style='color:#B39050'>Yasunori Ogura, PR, From Software</b>:<br/>From Software is often thought of as a “different” kind of developer. We don't really think of ourselves as being that different. We just want to make games that are fun and that fans can enjoy playing. That's why we do what we do. I think that vision is very strong. We're very grateful to have partners that enable us to continue to maintain that focus.</li><br/>
<li><b style='color:#fff'>10.</b> <b style='color:#B39050'>Shuhei Yoshida, President, SCE Worldwide Studios</b>:<br/>Game used to be challenging, game used to really challenge your skills, effort and "creativities" back in the days. And overtime more games have become kinder, more easier in giving hand-holding to consumers and that's all great with broaden audience of new players and casual players. But at the same time there are always the consumers who remember the time we spent a lot of time to understand and solve challenging games, overalls times and Bloodborne and the Souls games are really bringing back those memories of you as a game players, I myself spent hours and hours playing Miyzaki-san's game and I don't regret any moment, not a bit so enjoy.</li>
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<tr><th> <h4 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Bloodborne Month Finale Teaser"><span style='color:#B39050'>DAY 13</span> - <span style='color:#C3C3C3'>February 25th:</span> Bloodborne Month Finale Teaser</h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><span style='color:#B39050'>IGN Teaser</span>: <a href='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgl_U-762l8NXQAjdhdlBdyYI19JN0OXMr8NUtzeuQryLxZt85wQ0rHSSuA48_2URn5KYNqUM2OUt8v7i2S57D9JvXuHewM0XJ0DslnkqNTrT-s7qyskIKqEMymaopoFvSLaYY8vQEOueKacpTW_fHINLR80nAJ47PzmSOrTKVpFWZ4SKxFl893V-SwrQ/s1600/BBtease.gif' target='_blank'>Bloodborne Month Finale Teaser</a></li></ul></td></tr>
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<tr><th> <h4 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Bloodborne's Darkbeast Boss Gameplay"><span style='color:#B39050'>DAY 14</span> - <span style='color:#C3C3C3'>February 27th:</span> Bloodborne's Darkbeast Boss Gameplay</h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><span style='color:#B39050'>IGN Video & Article</span>: [YT] <a href='https://www.youtube.com/watch?v=u0FKfK0H9dY' target='_blank'>Bloodborne's Darkbeast Boss Gameplay - IGN First</a>. A lone hunter tries to survive in this first footage of the Darkbeast boss battle.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><span style='color:#B39050'>Other Article</span>: <a href='https://blog.playstation.com/2015/02/27/bloodborne-new-boss-revealed/' target='_blank'>SPOILERS: New Bloodborne Boss Revealed</a>. Today I would like to introduce a brand new boss enemy from the game. Just like in Demon’s Souls, Bloodborne will feature many boss enemies of all shapes and sizes, and there will be a variety of ways to defeat them. So I think you will find that the gameplay in Bloodborne is rich and diverse. I am happy to introduce a new boss character called “Darkbeast.” This electric beast emerges from giant skeletal remains. With lightning coursing through its body, it bombards the player with its erratic and off-speed movements.</li></ul></td></tr>
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<td style='text-align: justify;vertical-align:top;width:328px'><a href='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw_wyUv6ED_rBRioaGwPyf11vcevpTRfBnbgDcuQSs-g7z1iQteJI76xYGVPdhpTNnXa9QpF39I1Mo2j7Mkq7LIZi4Q_4rGEMQn2KD0DWcw4UymLUI6av2jhuJmH5QTHB-a07BVTmLHTzsVRHsiT3upWrEk6G-J7eV8cEoXX_M6xCNfooc0sxGUK7f-g/s1600/16471157068_f5c546aa32_o.jpg' target='_blank'><img width='300px' src='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw_wyUv6ED_rBRioaGwPyf11vcevpTRfBnbgDcuQSs-g7z1iQteJI76xYGVPdhpTNnXa9QpF39I1Mo2j7Mkq7LIZi4Q_4rGEMQn2KD0DWcw4UymLUI6av2jhuJmH5QTHB-a07BVTmLHTzsVRHsiT3upWrEk6G-J7eV8cEoXX_M6xCNfooc0sxGUK7f-g/s300/16471157068_f5c546aa32_o.jpg' style='float:center'/></a>
<td style='text-align: justify;vertical-align:top;width:328px'><a href='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxDUMnxKLOPnVtsd5-fay5-ygEpkmCHWyeLWmFWH2E55i4aRvsgZdG1cjaseb1vyE0Irqi4lre9TpxeP_SM3qsh0z79UU-CWBf2xADofKXjvlKvNu9PlDrrQ5wBpQVwI-XsKGXGSMo_XHwTr7LgpMIu1siHq4Gxg0ZjVMM0TcRyjv-cqI1lsU5dDpQnw/s1600/16657341501_611a5a1e7a_o.jpg' target='_blank'><img width='300px' src='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxDUMnxKLOPnVtsd5-fay5-ygEpkmCHWyeLWmFWH2E55i4aRvsgZdG1cjaseb1vyE0Irqi4lre9TpxeP_SM3qsh0z79UU-CWBf2xADofKXjvlKvNu9PlDrrQ5wBpQVwI-XsKGXGSMo_XHwTr7LgpMIu1siHq4Gxg0ZjVMM0TcRyjv-cqI1lsU5dDpQnw/s300/16657341501_611a5a1e7a_o.jpg' style='float:center'/></a></td>
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<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>Mephistopheahttp://www.blogger.com/profile/11949208083200609477noreply@blogger.comtag:blogger.com,1999:blog-6296044239170440092.post-40585773085218973782022-10-23T13:09:00.007+03:002023-09-23T18:39:53.712+03:00Chalice Dungeons Rooms<table align='center' cellpadding='10px' width='986px'><center> <tr><td align="left" bgcolor="#3D4B61" style="color:#C3C3C3;background: url(https://2.bp.blogspot.com/-aeeFs7PPsHo/VQgZNSthokI/AAAAAAAAGfg/HODYMdg6CPA/s1600/title.png) no-repeat"><h1><b>Chalice Dungeons Rooms</b></h1><br/><a href='http://www.bloodborne-wiki.com'>Bloodborne Wiki</a> » <a href='http://www.bloodborne-wiki.com/p/the-tomb-prospectors-discoveries.html'>The Tomb Prospectors Discoveries</a> » Chalice Dungeons Rooms <br/><br/></td>
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<span style='font-size:12px;'> <a href='https://docs.google.com/document/d/1mFFBNcpu9nXymROiJxwxSDF5NhvlMX4vwDX4GgkQ-w0/edit#' target='_blank'>Source</a> <b style='color:#B39050'>❘</b> <a href='http://www.bloodborne-wiki.com/p/contact.html' target='_blank'>Edit</a> <b style='color:#B39050'>❘</b> <a href='http://www.bloodborne-wiki.com/p/sitemap.html'>Sitemap</a> <b style='color:#B39050'>❘</b> <a href='http://creativecommons.org/licenses/by-sa/3.0/' target='_blank'>License</a></span><br/>
<span style='font-size:10px;color:#B39050'>page revision: 01, last edited: 23 Oct 2022</span>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Basic Information">Basic Information</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Doors">Doors</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Regular rooms">Regular rooms</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#1. Standard room">1. Standard room</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#2. Canyon">2. Canyon</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#3. Elevator room">3. Elevator room</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#4. Loran bridges">4. Loran bridges</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#5. Garden">5. Garden</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#6. Swamp">6. Swamp</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#7. Balcony room">7. Balcony room</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#8. Double staircase room">8. Double staircase room</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#9. Single staircase room">9. Single staircase room</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#10. Arena">10. Arena</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#11. Circular room">11. Circular room</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#12. Bridge room">12. Bridge room</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#13. Crossroads">13. Crossroads</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#14. Corridor">14. Corridor</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#15. Spiral staircase">15. Spiral staircase</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#16. Long room with trees">16. Long room with trees</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#17. Tall square room">17. Tall square room</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#18. Ladder room">18. Ladder room</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#19. Small square room">19. Small square room</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#20. Triple staircase room">20. Triple staircase room</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#21. Drawbridge">21. Drawbridge</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#22. Lamp room (narrow crossroads)">22. Lamp room (narrow crossroads)</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#23. Well">23. Well</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#24. Sewers room">24. Sewers room</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#25. Short sewers room">25. Short sewers room</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#26. Folding staircase room">26. Folding staircase room</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#27. Treasure room">27. Treasure room</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#28. Swinging axe bridge room">28. Swinging axe bridge room</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#29. Connecting passages">29. Connecting passages</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Boss Arenas">Boss Arenas</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#1. Circular arena">1. Circular arena</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#2. Six-pillared arena">2. Six-pillared arena</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#Boss Arena Use">Boss Arena Use</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Other">Other</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#Pre-lamp/Boss connecting passage">Pre-lamp/Boss connecting passage</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Original Chalice Room Names">Original Chalice Room Names</a></li></ul></td></tr>
</table><br><br>
</div>
</div>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Basic Information">Basic Information</h3></th></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px; background: url(https://3.bp.blogspot.com/-GIZQ0DdnuIg/XlDLqM6yUQI/AAAAAAAAfSY/8Q_kmggUNj0x7cl1HCX0lM5xHNOKqfbAQCLcBGAsYHQ/s3190/bg_bigx3190h.jpg) no-repeat'>
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<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>General chalice dungeon structure</h4></td></tr></table>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>All chalice dungeons follow the same basic pattern. A dungeon consists of three or four layers, each consisting of two linking corridors, main area, boss room and possibly an elevator leading to the next layer. Additionally, side areas can connect to the main layout. Every dungeon starts with a chamber of the seal, which is a small room with a lamp in it. Chamber of the seal leads to a linking corridor, which leads to the layer lamp room. Lamp room is connected to the main labyrinth area. The room immediately after the lamp chamber always has a locked grate door with two statues to its sides, which carry violet lights. To unlock it, you need to find and turn a lever somewhere in the main area. This lever resides in one of larger rooms, guarded by various enemies, from a lone watcher or brainsucker to a horde of spiders or labyrinth watchers accompanied by a madman or loran cleric. After the lever has been turned, a message will be displayed on screen, and the grated door will change its light color to cyan. Now it can be opened, which will grant access to another linking corridor, which leads to the boss arena.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Occasionally, there can be additional doorways in the linking corridors, usually closed by large bronze doors. They lead into bonus areas, which have roughly the same size and structure as the main area, but instead of a lever there is a coffin containing a valuable treasure. These bonus areas can connect to the main area as well; additionally another bonus area can be located somewhere within the main area; it is also recognizable by a bronze door or a long corridor with candles. Rarely, the main area or bonus area within it can connect to the bonus area in the pre-boss corridor, letting the player bypass the lever-operated door.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>There is a limit on how many bonus areas can be on each layer: layer 3 can generate all three bonus areas, while layer 1, 2 and 4 can only generate two. Additionally, layer 1 never has a bonus area within the main layout. Thus, the maximum number of bonus areas is 7 for three-layer dungeons and 9 for 4-layer ones.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Besides the large areas, there can be small connecting rooms that are located between dungeon areas. It’s a little room with a stone chest and a few enemies, which is connected to two separate areas. They’re locked from one area by the one-sided door that can be only opened from inside. To access these rooms, you need to look for the bronze door or candle passage somewhere within the next area: the connecting room in the pre-lamp can be accessed from the main area or pre-boss area etc. Often, there are two bronze doors on the way to these rooms.
</li></ul></td></tr></table></td><td style='text-align: center;vertical-align:top;width:493px;'> <table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'><tr><td style='text-align: center;vertical-align:top;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdcJeLV5-aeDYGMtrhwVauog5Dz8eaFOIqD1M6UoJ8FSmNJWL2VvfHh6SIy8_L0974Pi6MHh1ImZnSctsAzaCk7fZXKwukPpr-5qmwtdkAJYNT-bfK-9IdmfU-LXOJVM9Cx7-LOLZ2BrQUmBWoRjpBYlRMb9sMXnE-SuAdtLT9l_hPsPNDMTsEzLNGxQ/s1600/CDs%20Structure.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdcJeLV5-aeDYGMtrhwVauog5Dz8eaFOIqD1M6UoJ8FSmNJWL2VvfHh6SIy8_L0974Pi6MHh1ImZnSctsAzaCk7fZXKwukPpr-5qmwtdkAJYNT-bfK-9IdmfU-LXOJVM9Cx7-LOLZ2BrQUmBWoRjpBYlRMb9sMXnE-SuAdtLT9l_hPsPNDMTsEzLNGxQ/s450/CDs%20Structure.png" data-original-width="1600" data-original-height="901" style="padding-top:15px;"/></a><br/>The general dungeon layer structure. Grayed areas are optional.</td></tr></table></td></tr>
</table>
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<table class='wiki-blog-table-sheader0' style='font-size: 13px; background: url(https://3.bp.blogspot.com/-GIZQ0DdnuIg/XlDLqM6yUQI/AAAAAAAAfSY/8Q_kmggUNj0x7cl1HCX0lM5xHNOKqfbAQCLcBGAsYHQ/s3190/bg_bigx3190h.jpg) no-repeat'>
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<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="Doors">Doors</h4></td></tr></table>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>There are multiple types of doors found inside dungeon labyrinths, each having its specific purpose. Usually, all doors stay open after being opened, however, glitched variants exist that need to be reopened after every reload.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li><a href='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAuQ-_Z4dx2yoI0zdCQnzfvtJNUKvv-ChyhhSbm1a6wFzftekxAy80cXcp_05WpXrZ8z5DFfWGgRc0eKLaekc7P0m_pg68uQ_F0voouthV0BwXQuLJhyzr3YFyoUX3SC97QXu1XWjK24XVKHaY_P1i6GMj_Ij2nzna2YKqKUQFWge5Rfg9s72ZVfKbVg/s1600/solid.png' target='_blank'>Common solid door</a> and <a href='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRqg5kQT9v24AeQGlEytTR6c_pccYe1by7v5DCRAxhac3KtQuwWFNLHBPPG1AVVig7BIz7q5MidFoMNf997iEFxgEcacE0Mh8eK4uh0mQ6afW9uvmbxd_lr2yA9nTYCA8KkiVgkFb2hQK5auZY3-KzNnM_8SAO2kX8ck4P2pFDFS1nDVz_AEJgxxLrmQ/s1600/grate.png' target='_blank'>common grated door</a> are the most widespread variants, used everywhere as generic doors in labyrinths. Usually, the solid variant tends to indicate the way to lever or coffin, and grated variant indicates side paths and dead ends, so if you want to speedrun through the layout, watch for solid ones.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li><a href='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_bQE25CTC4pO3t4Z6Bt-Hp8m0y1gx9Y43v_8GBREVgrQZ-t1bvBIxaLfAgQSXaOkDShIXkX_r8RNlbCgXXmf-dfD65ZaT66IFt6T0X9DY-hi9BDUiCgKc_81NvLHlgN9vaNhxt452MQv23rateMRY6-tqHYU2-0p0PTItIlM9faBd9Q2xa90h8Y-uow/s1600/oneway.png' target='_blank'>One-way door</a> usually serves as a shortcut that needs to be unlocked. This door has numerous spikes on one side and a flat surface on the opposite side. Trying to interact with spiked side results “does not open from this side” message; only the flat side allows opening it. Besides the shortcuts, this door is used in "connecting” rooms - usually small square rooms containing a stone chest, connected by this door to one area and by a passage with a possible bonus area door to the next area.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li><a href='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOFkIwIFb6_tQoLrG6JznyK9uCMeXLEqdlRVnkY4PCruEtQktaWe-1YzvMtl0qd7DqEw4AJLYZdhoCwgXxqeEzGG8ln2h3Jcq-3hNtS3dd4VbP8Mh9hQgHSoWMuRGShFlZpnqHp8cF2u9uqCM3szpEgBNtoonj31X1JE-UiKtbGSCVCyzjZ4GQJ44YPg/s1600/main.png' target='_blank'>Main area door</a> is always found before the lamp room, and doesn’t appear anywhere else.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li><a href='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJVVsS7S0c18DYsPBFBZ0k-tipqhGoGPROB-U2lGsfcI600AG8E13bA3boV0JNbiELzecuqEa4vsb8f0PxFcJzUbDVn8o1AcECjZfpi0yI4T7qkAwx8yHDZEyZXmhIDNF06gZ-Ul9XXJ5MCaTR47GiAxqsW2V15FKZTtoS7CedRXX4sa6mrvz4NAkzcw/s1600/locked.png' target='_blank'>Lever-operated door</a> separates the main area from the pre-boss passage. Initially it has violet lighting and is blocked by an extra grate. Turning the lever in the main arena <a href='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhM4NHYKrRT5iclXV41EBH4eDQ_v29ioR--E5VUjBNZRHiuFIAvVPsuhAJhrgolSoCErg-uwta__0QpOlQ3PScgcjET6YH2cRWxSCxxhsvvaBcH1Rl4FrMC41CRkm7OXfjJ_BHSgRaqaJ2dlQIIiD4h_V7sC1MoUmnu0gJaLqDC0HURpS7QVyrB_tnyEw/s1600/unlocked.png' target='_blank'>changes its light to cyan and removes the grate</a>, making it possible to open. However, sometimes it can be reached from behind, from where it can be opened even without unlocking the lever first.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li><a href='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7xokHHuOklfx-EIk-xbj6VI7A8u1ssmiQLsaeyRLtuwN-YHQsacUYSxGD7Wii3F4v-vW2S1Y4XT5_LxeREKRJS59HdaBWRxm21ff-WU6fGmGJER-VqGnUi0v38GXjt5O8kfpdSHDjVlJbtb5-2EK-RcYhvFt8hOc_BqKxIt8nlUKET9G0PKwhzgYpgw/s1600/side_area.png' target='_blank'>Bonus area doors</a> indicate a path to bonus areas or connecting rooms. They can often be found in pre-lamp and pre-boss connecting passages, but they also indicate bonus areas that are found within main areas, or a connection between main and pre-lamp/pre-boss bonus areas. <a href='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiv67Fq-gSBmKbCoeSxzZ745DTmJn5o09YGBSWeaa1o5UXe6tPT8Maw_pJgtSHz6KajU3892rzO7uNZL6bOASRtohZ__uASS_Pjfz_qtI97RuR9_ITJ_vqztAMet42gE5-pSJyAO8m77rX61vKl7aMN_G3JvIR1VeMaQjxkqQZ5W9sEcmuxbTpVYrY5Hg/s1600/bonus.png' target='_blank'>There is also a slightly different variant</a> which occurs only within the main area. Sometimes, a small room with a stone chest can be locked behind both variants at once.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Rarely, due to layout generation glitches, bonus doors can <a href='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRiGAgzqvuFggKcSYejlzepRJJp4noBcgX59m09V6T3DsgyQcnpeix2HvZZrT1VsjQVYptLver-bjvIBilGkEk3QAWAhxAibQ--iCe51hU91esFOCmq2Zd05Uj-8Ubusgb1-AqWzUo-kmkVj-55vypQ-YxKs5r6EnIoi_yo7eS4t4iQ2iel4agAltNUA/s1600/glitched_bronze_doors.png' target='_blank'>replace common doors</a>.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li><a href='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO7TEx4SVRxUGqe0x8IxNrxSRqpCMXw8tVBDlOy7v8ZLPVZyClycTgteZMu3eh04HBCOugW5FHLqjGaShKhdGsJDns8Jexf7CVEKMLdwmla5h5zicoK_8EcJm2Ua2gZ_DITErFmgOuimgS0dqVVvUCtrGCj7uqQORpb2SMF8xgX-NNV917wVJGqgr7cg/s1600/treasure_room.png' target='_blank'>Treasure room door</a> is specific to one room type, a treasure room that often contains numerous treasure chests. This door does not appear anywhere else.
</li></ul></td></tr></table>
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<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Gallery</h4></td></tr></table>
<center><table class='wiki-blog-table-sheader' style='width:450px; background: none; border: none;'>
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<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAuQ-_Z4dx2yoI0zdCQnzfvtJNUKvv-ChyhhSbm1a6wFzftekxAy80cXcp_05WpXrZ8z5DFfWGgRc0eKLaekc7P0m_pg68uQ_F0voouthV0BwXQuLJhyzr3YFyoUX3SC97QXu1XWjK24XVKHaY_P1i6GMj_Ij2nzna2YKqKUQFWge5Rfg9s72ZVfKbVg/s1600/solid.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAuQ-_Z4dx2yoI0zdCQnzfvtJNUKvv-ChyhhSbm1a6wFzftekxAy80cXcp_05WpXrZ8z5DFfWGgRc0eKLaekc7P0m_pg68uQ_F0voouthV0BwXQuLJhyzr3YFyoUX3SC97QXu1XWjK24XVKHaY_P1i6GMj_Ij2nzna2YKqKUQFWge5Rfg9s72ZVfKbVg/s200/solid.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRqg5kQT9v24AeQGlEytTR6c_pccYe1by7v5DCRAxhac3KtQuwWFNLHBPPG1AVVig7BIz7q5MidFoMNf997iEFxgEcacE0Mh8eK4uh0mQ6afW9uvmbxd_lr2yA9nTYCA8KkiVgkFb2hQK5auZY3-KzNnM_8SAO2kX8ck4P2pFDFS1nDVz_AEJgxxLrmQ/s1600/grate.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRqg5kQT9v24AeQGlEytTR6c_pccYe1by7v5DCRAxhac3KtQuwWFNLHBPPG1AVVig7BIz7q5MidFoMNf997iEFxgEcacE0Mh8eK4uh0mQ6afW9uvmbxd_lr2yA9nTYCA8KkiVgkFb2hQK5auZY3-KzNnM_8SAO2kX8ck4P2pFDFS1nDVz_AEJgxxLrmQ/s200/grate.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Common solid door</i></td>
<td style='text-align: center;vertical-align:top;'><i>Common grated door</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_bQE25CTC4pO3t4Z6Bt-Hp8m0y1gx9Y43v_8GBREVgrQZ-t1bvBIxaLfAgQSXaOkDShIXkX_r8RNlbCgXXmf-dfD65ZaT66IFt6T0X9DY-hi9BDUiCgKc_81NvLHlgN9vaNhxt452MQv23rateMRY6-tqHYU2-0p0PTItIlM9faBd9Q2xa90h8Y-uow/s1600/oneway.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_bQE25CTC4pO3t4Z6Bt-Hp8m0y1gx9Y43v_8GBREVgrQZ-t1bvBIxaLfAgQSXaOkDShIXkX_r8RNlbCgXXmf-dfD65ZaT66IFt6T0X9DY-hi9BDUiCgKc_81NvLHlgN9vaNhxt452MQv23rateMRY6-tqHYU2-0p0PTItIlM9faBd9Q2xa90h8Y-uow/s200/oneway.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOFkIwIFb6_tQoLrG6JznyK9uCMeXLEqdlRVnkY4PCruEtQktaWe-1YzvMtl0qd7DqEw4AJLYZdhoCwgXxqeEzGG8ln2h3Jcq-3hNtS3dd4VbP8Mh9hQgHSoWMuRGShFlZpnqHp8cF2u9uqCM3szpEgBNtoonj31X1JE-UiKtbGSCVCyzjZ4GQJ44YPg/s1600/main.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOFkIwIFb6_tQoLrG6JznyK9uCMeXLEqdlRVnkY4PCruEtQktaWe-1YzvMtl0qd7DqEw4AJLYZdhoCwgXxqeEzGG8ln2h3Jcq-3hNtS3dd4VbP8Mh9hQgHSoWMuRGShFlZpnqHp8cF2u9uqCM3szpEgBNtoonj31X1JE-UiKtbGSCVCyzjZ4GQJ44YPg/s200/main.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>One-way door</i></td>
<td style='text-align: center;vertical-align:top;'><i>Main area door</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJVVsS7S0c18DYsPBFBZ0k-tipqhGoGPROB-U2lGsfcI600AG8E13bA3boV0JNbiELzecuqEa4vsb8f0PxFcJzUbDVn8o1AcECjZfpi0yI4T7qkAwx8yHDZEyZXmhIDNF06gZ-Ul9XXJ5MCaTR47GiAxqsW2V15FKZTtoS7CedRXX4sa6mrvz4NAkzcw/s1600/locked.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJVVsS7S0c18DYsPBFBZ0k-tipqhGoGPROB-U2lGsfcI600AG8E13bA3boV0JNbiELzecuqEa4vsb8f0PxFcJzUbDVn8o1AcECjZfpi0yI4T7qkAwx8yHDZEyZXmhIDNF06gZ-Ul9XXJ5MCaTR47GiAxqsW2V15FKZTtoS7CedRXX4sa6mrvz4NAkzcw/s200/locked.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhM4NHYKrRT5iclXV41EBH4eDQ_v29ioR--E5VUjBNZRHiuFIAvVPsuhAJhrgolSoCErg-uwta__0QpOlQ3PScgcjET6YH2cRWxSCxxhsvvaBcH1Rl4FrMC41CRkm7OXfjJ_BHSgRaqaJ2dlQIIiD4h_V7sC1MoUmnu0gJaLqDC0HURpS7QVyrB_tnyEw/s1600/unlocked.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhM4NHYKrRT5iclXV41EBH4eDQ_v29ioR--E5VUjBNZRHiuFIAvVPsuhAJhrgolSoCErg-uwta__0QpOlQ3PScgcjET6YH2cRWxSCxxhsvvaBcH1Rl4FrMC41CRkm7OXfjJ_BHSgRaqaJ2dlQIIiD4h_V7sC1MoUmnu0gJaLqDC0HURpS7QVyrB_tnyEw/s200/unlocked.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Lever-operated door</i></td>
<td style='text-align: center;vertical-align:top;'><i>Lever-operated door unlocked</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7xokHHuOklfx-EIk-xbj6VI7A8u1ssmiQLsaeyRLtuwN-YHQsacUYSxGD7Wii3F4v-vW2S1Y4XT5_LxeREKRJS59HdaBWRxm21ff-WU6fGmGJER-VqGnUi0v38GXjt5O8kfpdSHDjVlJbtb5-2EK-RcYhvFt8hOc_BqKxIt8nlUKET9G0PKwhzgYpgw/s1600/side_area.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7xokHHuOklfx-EIk-xbj6VI7A8u1ssmiQLsaeyRLtuwN-YHQsacUYSxGD7Wii3F4v-vW2S1Y4XT5_LxeREKRJS59HdaBWRxm21ff-WU6fGmGJER-VqGnUi0v38GXjt5O8kfpdSHDjVlJbtb5-2EK-RcYhvFt8hOc_BqKxIt8nlUKET9G0PKwhzgYpgw/s200/side_area.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiv67Fq-gSBmKbCoeSxzZ745DTmJn5o09YGBSWeaa1o5UXe6tPT8Maw_pJgtSHz6KajU3892rzO7uNZL6bOASRtohZ__uASS_Pjfz_qtI97RuR9_ITJ_vqztAMet42gE5-pSJyAO8m77rX61vKl7aMN_G3JvIR1VeMaQjxkqQZ5W9sEcmuxbTpVYrY5Hg/s1600/bonus.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiv67Fq-gSBmKbCoeSxzZ745DTmJn5o09YGBSWeaa1o5UXe6tPT8Maw_pJgtSHz6KajU3892rzO7uNZL6bOASRtohZ__uASS_Pjfz_qtI97RuR9_ITJ_vqztAMet42gE5-pSJyAO8m77rX61vKl7aMN_G3JvIR1VeMaQjxkqQZ5W9sEcmuxbTpVYrY5Hg/s200/bonus.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Bonus area doors</i></td>
<td style='text-align: center;vertical-align:top;'><i>Slightly different variant</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRiGAgzqvuFggKcSYejlzepRJJp4noBcgX59m09V6T3DsgyQcnpeix2HvZZrT1VsjQVYptLver-bjvIBilGkEk3QAWAhxAibQ--iCe51hU91esFOCmq2Zd05Uj-8Ubusgb1-AqWzUo-kmkVj-55vypQ-YxKs5r6EnIoi_yo7eS4t4iQ2iel4agAltNUA/s1600/glitched_bronze_doors.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRiGAgzqvuFggKcSYejlzepRJJp4noBcgX59m09V6T3DsgyQcnpeix2HvZZrT1VsjQVYptLver-bjvIBilGkEk3QAWAhxAibQ--iCe51hU91esFOCmq2Zd05Uj-8Ubusgb1-AqWzUo-kmkVj-55vypQ-YxKs5r6EnIoi_yo7eS4t4iQ2iel4agAltNUA/s200/glitched_bronze_doors.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO7TEx4SVRxUGqe0x8IxNrxSRqpCMXw8tVBDlOy7v8ZLPVZyClycTgteZMu3eh04HBCOugW5FHLqjGaShKhdGsJDns8Jexf7CVEKMLdwmla5h5zicoK_8EcJm2Ua2gZ_DITErFmgOuimgS0dqVVvUCtrGCj7uqQORpb2SMF8xgX-NNV917wVJGqgr7cg/s1600/treasure_room.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO7TEx4SVRxUGqe0x8IxNrxSRqpCMXw8tVBDlOy7v8ZLPVZyClycTgteZMu3eh04HBCOugW5FHLqjGaShKhdGsJDns8Jexf7CVEKMLdwmla5h5zicoK_8EcJm2Ua2gZ_DITErFmgOuimgS0dqVVvUCtrGCj7uqQORpb2SMF8xgX-NNV917wVJGqgr7cg/s200/treasure_room.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Glitched bronze doors</i></td>
<td style='text-align: center;vertical-align:top;'><i>Treasure room door</i></td>
</tr>
</table></center>
</td></tr>
</table>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Regular rooms">Regular rooms</h3></th></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px; background: url(https://3.bp.blogspot.com/-GIZQ0DdnuIg/XlDLqM6yUQI/AAAAAAAAfSY/8Q_kmggUNj0x7cl1HCX0lM5xHNOKqfbAQCLcBGAsYHQ/s3190/bg_bigx3190h.jpg) no-repeat'>
<tr><td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="1. Standard room">1. Standard room</h4></td></tr></table>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnLRELOCsx18nzpQ2uglO6AzktXQabbNiiTfLj-WEjqY9M-h1HztG04xRA4wENGyUxBSHNFLkpK6W3_TYYTF_00fiw76Xhvy65l5-8vPgbzwuZcLmnaSj6PA4sUfs6R6ixELkxXI_D-YSRgGYs7tI3XgJPxu4eTUfGFVfBNnQyYS1eMcnKCSnBT-0FQg/s1600/main.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnLRELOCsx18nzpQ2uglO6AzktXQabbNiiTfLj-WEjqY9M-h1HztG04xRA4wENGyUxBSHNFLkpK6W3_TYYTF_00fiw76Xhvy65l5-8vPgbzwuZcLmnaSj6PA4sUfs6R6ixELkxXI_D-YSRgGYs7tI3XgJPxu4eTUfGFVfBNnQyYS1eMcnKCSnBT-0FQg/s400/main.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>This is one of the most common rooms in chalice dungeons as well as one of the most common starting layouts. The size of this room, as well as doorway/balcony placement can vary, since this room is made of multiple sections. </li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>A two-section fragment with one pillar is used as a boss room.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Common enemies include labyrinth watchers, dogs and gravediggers in Pthumeru, scourge beasts and beast patients in Loran, small celestial emissaries in Isz. Undead Giants can appear in this room, either sleeping or wandering. On rare occasions, a pilgrim or Keeper of the Old Lords with 2 hellhounds can appear here as well. </li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>This room can be connected to a double staircase room via a huge doorway, most common in Loran dungeons. Hole digger tunnels are also most commonly found in this room.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>There is often a bridge connecting two balconies. Rarely, there can be two bridges.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Pressure plate traps commonly appear in this room, often suspended high in the air due to generation glitches.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Illusory walls can appear on balconies accessible by the ladders in this room.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Up to 3 rotted spawns can appear in this room.</li></ul></td></tr>
</table>
</td>
<td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Gallery</h4></td></tr></table>
<center><table class='wiki-blog-table-sheader' style='width:450px; background: none; border: none;'>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVOPSm5Z5MpgZG9VzJdWiDsWqznWGVHS5loMBwfCw-6XG6JUUHlwg5RXYAAQa5gdQ6eqFB91eVm0kGtzR_Du0ScJuiZLD370slfXoMcyJARSYR8_fdPzuec0TDuZRmj85w-hOv7xhc2WCB2Wj7nKypf8o3MgAoVcFBgRMulVJe0PMYAlstZ3iKvKS5fw/s1600/giant.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVOPSm5Z5MpgZG9VzJdWiDsWqznWGVHS5loMBwfCw-6XG6JUUHlwg5RXYAAQa5gdQ6eqFB91eVm0kGtzR_Du0ScJuiZLD370slfXoMcyJARSYR8_fdPzuec0TDuZRmj85w-hOv7xhc2WCB2Wj7nKypf8o3MgAoVcFBgRMulVJe0PMYAlstZ3iKvKS5fw/s200/giant.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_DWNPiZFqanRvWjUcFl5twyu4obCP3FtumnZj6bEq5O7NNKm4rpg1cSNgFhde-I9z5J_yWU2TdPDw3XdvADQyRiRw37r4LB_K9qNGqezVKIDUjuPaO5GC_2Dm3GqKl9N8-eN0DPyg5byGuXMexUkV6i3jsMe09GXDdmO3jFv1o5zETwz5psG5HVkxpQ/s1600/95%20-%20kJBrDdp.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_DWNPiZFqanRvWjUcFl5twyu4obCP3FtumnZj6bEq5O7NNKm4rpg1cSNgFhde-I9z5J_yWU2TdPDw3XdvADQyRiRw37r4LB_K9qNGqezVKIDUjuPaO5GC_2Dm3GqKl9N8-eN0DPyg5byGuXMexUkV6i3jsMe09GXDdmO3jFv1o5zETwz5psG5HVkxpQ/s200/95%20-%20kJBrDdp.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Sleeping Undead Giant</i></td>
<td style='text-align: center;vertical-align:top;'><i>Huge doorway leading into double staircase room</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKPjOiyZxzUQHsc33MBA068yeUJ-Dr-xONnx5cWYW3Tl_4kvywYJ0o9Ouo-oOfoS77WfOwRYnKJqrYs5EZFxihsMhJHKebb9XLgdKTBnute381PYDM3mGZWA_thQDCo9-0CZRalHzMP4yQc-vZOm8rXwENRj2oaEzfo1305tFuUU5mhrBJkRTD1_XUsg/s1600/cannon1.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKPjOiyZxzUQHsc33MBA068yeUJ-Dr-xONnx5cWYW3Tl_4kvywYJ0o9Ouo-oOfoS77WfOwRYnKJqrYs5EZFxihsMhJHKebb9XLgdKTBnute381PYDM3mGZWA_thQDCo9-0CZRalHzMP4yQc-vZOm8rXwENRj2oaEzfo1305tFuUU5mhrBJkRTD1_XUsg/s200/cannon1.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhViJem5iCj5dzCqLKy2zSOtRESjbQnJpJcvx8N3CQWGOjiZPM1VejLrjZP7vYKSWcFwCGJPi--yqD6Lcv335EGu65TUeyphLWVIuA3IwtMIQSt68VCKRimlV8ZEvhXCyx9OBZJClABVulLaRK2vEZUAhkdHYwSdtSgFF23jZTXVLwQI_Hu3mTkLr9sVg/s1600/illusory_wall1.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhViJem5iCj5dzCqLKy2zSOtRESjbQnJpJcvx8N3CQWGOjiZPM1VejLrjZP7vYKSWcFwCGJPi--yqD6Lcv335EGu65TUeyphLWVIuA3IwtMIQSt68VCKRimlV8ZEvhXCyx9OBZJClABVulLaRK2vEZUAhkdHYwSdtSgFF23jZTXVLwQI_Hu3mTkLr9sVg/s200/illusory_wall1.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Cannon</i></td>
<td style='text-align: center;vertical-align:top;'><i>Illusory wall</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCBnVlyMezApBdbPA9p7zlKQx1rC39dhC6tzydomlzu3vWrP3nX7b79x2JeROQsbh7ARY9Wcr8PwHtaQQ-5Z4VbmQ2WQScJQiNa3DHjFfd4ZM-lrTcZIJ1SCbrISict9ryokXoNUzVq5vc8ebVR3n-wEl1dKmWL6Dy4oJafL6NGtnI7Xg5ioeP6bCDcA/s1600/mole_tunnel.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCBnVlyMezApBdbPA9p7zlKQx1rC39dhC6tzydomlzu3vWrP3nX7b79x2JeROQsbh7ARY9Wcr8PwHtaQQ-5Z4VbmQ2WQScJQiNa3DHjFfd4ZM-lrTcZIJ1SCbrISict9ryokXoNUzVq5vc8ebVR3n-wEl1dKmWL6Dy4oJafL6NGtnI7Xg5ioeP6bCDcA/s200/mole_tunnel.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4KFP0itPS7BZX75JNq_EKhfy49ikyqBElU6L_hTqIzPOQ-1bDcIjcBpPBVQTjIBW5yLgNQbamcbzFysoOb0jHs1br3jF6tAsgZMwAffnARatBndIwTs38jzFGjrC-iV5eb60MRh-V0QURjQesizu1Hsl1qdgCLmuj5pbnJIJG4uMQtibYOOHJzICVxA/s1600/Bloodborne%E2%84%A2_20200131211105.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4KFP0itPS7BZX75JNq_EKhfy49ikyqBElU6L_hTqIzPOQ-1bDcIjcBpPBVQTjIBW5yLgNQbamcbzFysoOb0jHs1br3jF6tAsgZMwAffnARatBndIwTs38jzFGjrC-iV5eb60MRh-V0QURjQesizu1Hsl1qdgCLmuj5pbnJIJG4uMQtibYOOHJzICVxA/s200/Bloodborne%E2%84%A2_20200131211105.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Mole tunnel</i></td>
<td style='text-align: center;vertical-align:top;'><i>Pressure plate</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnGt2kYNJ75Rm1KrojSKLwnv96ja5q3RGJQa1mNclmf-b_sh2DGQGQsWT4QfOsCGVPs-7AySxt3B3FY8fVemamU344FNLSkqMTdIlQYUvKYHYU5vEH0nL2MGV9w8XtJ1w9xiK46Ih-L1OSdUcNtis1AQfJWnL36XlN11sDbr7h63Vv5uL9ZDuQsci8tA/s1600/Bloodborne%E2%84%A2_20210328001944.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnGt2kYNJ75Rm1KrojSKLwnv96ja5q3RGJQa1mNclmf-b_sh2DGQGQsWT4QfOsCGVPs-7AySxt3B3FY8fVemamU344FNLSkqMTdIlQYUvKYHYU5vEH0nL2MGV9w8XtJ1w9xiK46Ih-L1OSdUcNtis1AQfJWnL36XlN11sDbr7h63Vv5uL9ZDuQsci8tA/s200/Bloodborne%E2%84%A2_20210328001944.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD1nr4KUtMSPImSvQWc7VjmBGXke4VMyNfAmJcmmsT0peJjRFsbVbR3W6uJvouJ4rzaMWq2DLNybil1bVBpPhF9AmiyezOOH4tW1NEG244_1W1NTYL4YZ4z2Sr4eTX3uVO1FXdrI0cvJPREvJBL1Zw5KaNm9dcEeOLbi-YFAF4ArV8ZiW9FpLMKSSD4w/s1600/5.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD1nr4KUtMSPImSvQWc7VjmBGXke4VMyNfAmJcmmsT0peJjRFsbVbR3W6uJvouJ4rzaMWq2DLNybil1bVBpPhF9AmiyezOOH4tW1NEG244_1W1NTYL4YZ4z2Sr4eTX3uVO1FXdrI0cvJPREvJBL1Zw5KaNm9dcEeOLbi-YFAF4ArV8ZiW9FpLMKSSD4w/s200/5.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Two pressure plates nearby</i></td>
<td style='text-align: center;vertical-align:top;'><i>Floating pressure plate</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlFhDTSWGD6i_X4zYHyz77GuyrqxYklr0NNcqrkrqqgGot6igJZNur-aOPzijyCROwRuK2ZbFeBT-5a4YWior0vtjbMaYNp7__q2GocScIINEQ93CBzVnnQlvAV8Lx6AD8DsGg4D9O3EMOjGoFVgv323WALmcup0M7bIih-6n6C4PI9ccvzzOxpprlUA/s1600/two_bridges.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlFhDTSWGD6i_X4zYHyz77GuyrqxYklr0NNcqrkrqqgGot6igJZNur-aOPzijyCROwRuK2ZbFeBT-5a4YWior0vtjbMaYNp7__q2GocScIINEQ93CBzVnnQlvAV8Lx6AD8DsGg4D9O3EMOjGoFVgv323WALmcup0M7bIih-6n6C4PI9ccvzzOxpprlUA/s200/two_bridges.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Two bridges</i></td>
<td style='text-align: center;vertical-align:top;'></td>
</tr>
</table></center>
</td></tr>
</table>
<center>
<table class='wiki-blog-table'>
<tr><td align='justify'>
</td></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px; background: url(https://3.bp.blogspot.com/-GIZQ0DdnuIg/XlDLqM6yUQI/AAAAAAAAfSY/8Q_kmggUNj0x7cl1HCX0lM5xHNOKqfbAQCLcBGAsYHQ/s3190/bg_bigx3190h.jpg) no-repeat'>
<tr><td style='text-align: justify;vertical-align:top;width:493px;'>
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<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="2. Canyon">2. Canyon</h4></td></tr></table>
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<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2pdO5qFMRpKMrSUHS-p1wEYmtF-BZynLjKI13QhXoZ-AFRAOVWivOh_BAQrwnSu3uFDGbNsByG6WcOCHPLuFxJcjdvU-pY40RMscJ6z0v_OdZNZZUfxhNij8dTcZ9qNXfuWR0U4RVXOa7DpzDH997WxOL0oSkT-Tr-qfyDEwJRMVKrgsJib_ieAFfAQ/s1600/main.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2pdO5qFMRpKMrSUHS-p1wEYmtF-BZynLjKI13QhXoZ-AFRAOVWivOh_BAQrwnSu3uFDGbNsByG6WcOCHPLuFxJcjdvU-pY40RMscJ6z0v_OdZNZZUfxhNij8dTcZ9qNXfuWR0U4RVXOa7DpzDH997WxOL0oSkT-Tr-qfyDEwJRMVKrgsJib_ieAFfAQ/s400/main.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Canyon is another very common starting layout. It’s a long room filled with large tombstone-like monuments. Similarly to the standard room, the canyon consists of multiple sections and can have varied length. Occasionally, there’s a bridge going across the canyon.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>A two-section part of the canyon is used as a boss arena. This arena allows one trick with madaras whistle: using it to cancel the door opening animation allows you to carefully enter the arena without triggering the bossfight and skip the boss completely. This is possible because in this room the trigger area is located too deep inside, leaving a small safe area between the door and the trigger.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Most common enemies in the canyon are Maneater Boars, which often charge the player immediately after descending to the bottom. Undead Giants are also frequent. Smaller enemies like scorpions, rats and labyrinth watchers can appear wandering at the bottom, and labyrinth watchers throwing molotov cocktails are often standing on balconies. In Pthumeru dungeons, a couple of labyrinth warriors can often be found patrolling the canyon. Rarely, a large group of 6-7 scorpions can spawn in one of the water pools.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>A somewhat common glitch is a disjointed archway found in the middle of a canyon. This archway has no collision and can be walked through.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Illusory walls in this room are exceptionally rare. They are always appearing on the bottom layer and have a “rooty” texture. No pressure plates are known to appear in this room.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Canyon can have up to 2 rotted spawns, always on the ends. In case Eye Collector spawns, she is always hidden behind one of the tombstones.
</li></ul></td></tr></table></td>
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<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiz74sVQzuYyqDfyYA6nCa-2BlaFdyUpKj_SF0fd3Wktulnvg-2YHTCzP6Q-PgcURMTL5FDU6H1HuwcmIh2grm6zVGnWWynFSoycRWkBkzXm269pewGA_RfWcZxCf41eNnxv_cGWc26YCoJVb2CY6VPcuuA1PaS3MAL7wBVw1e-jTW4ar_LHw90SxpZcA/s1600/Bloodborne%E2%84%A2_20190825123626.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiz74sVQzuYyqDfyYA6nCa-2BlaFdyUpKj_SF0fd3Wktulnvg-2YHTCzP6Q-PgcURMTL5FDU6H1HuwcmIh2grm6zVGnWWynFSoycRWkBkzXm269pewGA_RfWcZxCf41eNnxv_cGWc26YCoJVb2CY6VPcuuA1PaS3MAL7wBVw1e-jTW4ar_LHw90SxpZcA/s200/Bloodborne%E2%84%A2_20190825123626.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUrz99_LwQr8zrHOi7l7iemjQUfFgDW7UfnRkSivU84twTWB1WwTEs0iyTNvT8E2N-eccUQy1P8yoFcOqzFLoc_UF0y5_JqZoTOxHnH09tiVQ-OEwHC17wXr_LCuHgQCNqSrnu4r6ZATV_VG5X53vBhdbDYG22F1-iln38OEBsE4qb_FDNaP4lNMvDGA/s1600/Bloodborne%E2%84%A2_20190923192020.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUrz99_LwQr8zrHOi7l7iemjQUfFgDW7UfnRkSivU84twTWB1WwTEs0iyTNvT8E2N-eccUQy1P8yoFcOqzFLoc_UF0y5_JqZoTOxHnH09tiVQ-OEwHC17wXr_LCuHgQCNqSrnu4r6ZATV_VG5X53vBhdbDYG22F1-iln38OEBsE4qb_FDNaP4lNMvDGA/s200/Bloodborne%E2%84%A2_20190923192020.png" data-original-width="1024" data-original-height="576" /></a></td>
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<td style='text-align: center;vertical-align:top;'><i>Disjointed archway, quite common glitch</i></td>
<td style='text-align: center;vertical-align:top;'><i>A bridge over the canyon</i></td>
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<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoQksr0RtD7i8pN5ZqKZoSE1pKokJWht0ZOywpmY0-3Fg4B_swWhwo29o42FUDE8T83QyrbVp2-BfQ2sZxv2DqW84UM2i0VdDzdKmPjCuOb3mfIAOW1zYO6O6vpA9mVFvX1RM8wO_p81dHNmWBxMK8u9yyOfZQoKIqmHl8mQJ7hGD-DxCxsmycHXT_Ww/s1600/illusory_wall.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoQksr0RtD7i8pN5ZqKZoSE1pKokJWht0ZOywpmY0-3Fg4B_swWhwo29o42FUDE8T83QyrbVp2-BfQ2sZxv2DqW84UM2i0VdDzdKmPjCuOb3mfIAOW1zYO6O6vpA9mVFvX1RM8wO_p81dHNmWBxMK8u9yyOfZQoKIqmHl8mQJ7hGD-DxCxsmycHXT_Ww/s200/illusory_wall.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqtt-TLSaXqTEPecDBWhWMrcpoBZKKVMHGYzDbkZ6UCdeX1LidJnCLL5qefJ_ymJWF-c745bQYRqB7OeufqdcCqbo9kcP8qNmMQmkFjp8ztQxQMbpHu0WkO0CrrIefVRFKwhcYNwzwj6dTUjDaeP1xaW9snOZ85iDnNjv1HskbOt74KbT_Vrml1uHqgQ/s1600/Wandering%20Pthumerian%20Descendant.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqtt-TLSaXqTEPecDBWhWMrcpoBZKKVMHGYzDbkZ6UCdeX1LidJnCLL5qefJ_ymJWF-c745bQYRqB7OeufqdcCqbo9kcP8qNmMQmkFjp8ztQxQMbpHu0WkO0CrrIefVRFKwhcYNwzwj6dTUjDaeP1xaW9snOZ85iDnNjv1HskbOt74KbT_Vrml1uHqgQ/s200/Wandering%20Pthumerian%20Descendant.jpg" data-original-width="1024" data-original-height="576" /></a></td>
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<td style='text-align: center;vertical-align:top;'><i>Illusory wall</i></td>
<td style='text-align: center;vertical-align:top;'><i>Roaming Pthumerian Descendant</i></td>
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<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="3. Elevator room">3. Elevator room</h4></td></tr></table>
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<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu4LeFuDhMRT0SFxugLFY1OHmaKYCarPSv92xak1Z5MQ48PU1P6FLoTBq4q836Qw6Aj5otybZbcmP8w6__we06TqKi8yu1nU60rmvp9VhhzBKdC2jgIk6Ywxh5pyIndbOvCaSmkTrx9rYw8_NHZb4tvF3NViDeI51OK1CFW8o60u05J5bt623DilHTqQ/s1600/main_lift.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu4LeFuDhMRT0SFxugLFY1OHmaKYCarPSv92xak1Z5MQ48PU1P6FLoTBq4q836Qw6Aj5otybZbcmP8w6__we06TqKi8yu1nU60rmvp9VhhzBKdC2jgIk6Ywxh5pyIndbOvCaSmkTrx9rYw8_NHZb4tvF3NViDeI51OK1CFW8o60u05J5bt623DilHTqQ/s400/main_lift.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Elevator room is a common starting layout in Pthumeru and isz dungeons. It never appears in Loran. It's a circular three-floor room with a large altar-like elevator in the middle that goes from the middle to the upper floor. This elevator can sometimes be absent.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Usually, this room contains a couple of labyrinth watchers or a hook gravedigger. Bell ringer summoning red spiders is exceptionally common on the upper floor, in which case the spiders will run into the lamp room and kill players immediately upon spawning. Gargoyles frequently spawn around the lift in pthumeru Ihyll roots. Another common enemy is short ritekeeper which can be found around lift. Usually there are 1 or 2 of them, but up to 5 can appear, making crossing this room challenging. Bottom cave area often contains a group of praying and sleeping labyrinth watchers.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Illusory walls can be found on the upper floor of this room.
Bottom part can contain multiple incense burners that can tank the fps heavily if the dungeon is poisonous.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Pressure plate traps can appear on the upper floor, either spawning a large number of red labyrinth watchers on the middle floor below, or a ritekeeper on the upper floor.
</li></ul></td></tr></table></td>
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<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR0Ibfxydxp7fZPcpJPnwtYRb_DuWRqlzzFl7sfTYfqUAsYDc7F0UY_8M3uAkRpk6h2uKmHYZU95oM8vmPXU6s-8s17ECfjtYDeVDOktHilz7aIFebK0CFc3eQkdBCA4GCBtesq37qsfcYEFBOqmJIKPxccUe8hs8mhgZzftnQUYcD5UZRCcVFvQJYAQ/s1600/Wall%202.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR0Ibfxydxp7fZPcpJPnwtYRb_DuWRqlzzFl7sfTYfqUAsYDc7F0UY_8M3uAkRpk6h2uKmHYZU95oM8vmPXU6s-8s17ECfjtYDeVDOktHilz7aIFebK0CFc3eQkdBCA4GCBtesq37qsfcYEFBOqmJIKPxccUe8hs8mhgZzftnQUYcD5UZRCcVFvQJYAQ/s200/Wall%202.jpg" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh97b53Bz6rn_ND_1fObTj53ib8c7rawc37WLJv3_jfLUN98tgJQb8yQy7Bydg8_3eLNAacMLMtFCBiLh3-sSrZPRHPleER2hF83e1aOueFiZ5G8d1NknyHP7LSVOzf6nkWg47PlSIldpYie2sA4XpBgz6xoLsvqkpEI6tXzWx7dAIpLLAJe0jjPFw1IQ/s1600/chest.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh97b53Bz6rn_ND_1fObTj53ib8c7rawc37WLJv3_jfLUN98tgJQb8yQy7Bydg8_3eLNAacMLMtFCBiLh3-sSrZPRHPleER2hF83e1aOueFiZ5G8d1NknyHP7LSVOzf6nkWg47PlSIldpYie2sA4XpBgz6xoLsvqkpEI6tXzWx7dAIpLLAJe0jjPFw1IQ/s200/chest.png" data-original-width="1024" data-original-height="576" /></a></td>
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<td style='text-align: center;vertical-align:top;'><i>Illusory wall on upper floor</i></td>
<td style='text-align: center;vertical-align:top;'><i>Stone chest</i></td>
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<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNLZxKyeOcmiil5kLAPhXKpY9ShZmbAkoQ2SiX9bM1K56V0c5nwmRhExMPHn53w_q9UOvPfttUNRGjxmmK-xFObqi3QtiVRAaY5knnw9PLY-PZ3OrtaaxAiDN5CKNL-v4ZXRrMyUUehZYsxHYwpPrvzbrKtLV06lctZRZBj1u9_LwTnRGIeRcsPP3A-A/s1600/Bloodborne%E2%84%A2_20200520215754.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNLZxKyeOcmiil5kLAPhXKpY9ShZmbAkoQ2SiX9bM1K56V0c5nwmRhExMPHn53w_q9UOvPfttUNRGjxmmK-xFObqi3QtiVRAaY5knnw9PLY-PZ3OrtaaxAiDN5CKNL-v4ZXRrMyUUehZYsxHYwpPrvzbrKtLV06lctZRZBj1u9_LwTnRGIeRcsPP3A-A/s200/Bloodborne%E2%84%A2_20200520215754.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'></td>
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<td style='text-align: center;vertical-align:top;'><i>Pressure plate on upper floor</i></td>
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<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="4. Loran bridges">4. Loran bridges</h4></td></tr></table>
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<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbnjaoZ6tfXITmDSeD0ACS_QSFKE9LvI6j6Zho-WCEemJbRiDdh_vMVmQMS5ggY8Of9oheZmyj_SIPdU9z21RcZ53fOuJcoJQ12A3lp3TJCjaW1y2yGtxz4SCtaaxdMqc7pyae_lItg72G0oPegbugTXKwPwpfMWh6kWHHef8zk78ceRbEU7YJn8PfJw/s1600/main.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbnjaoZ6tfXITmDSeD0ACS_QSFKE9LvI6j6Zho-WCEemJbRiDdh_vMVmQMS5ggY8Of9oheZmyj_SIPdU9z21RcZ53fOuJcoJQ12A3lp3TJCjaW1y2yGtxz4SCtaaxdMqc7pyae_lItg72G0oPegbugTXKwPwpfMWh6kWHHef8zk78ceRbEU7YJn8PfJw/s400/main.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>This large chasm with bridges is exclusive to depth 4 and 5, and is most commonly found in Loran dungeons. It’s the only “room” that spans across all layers of the dungeon, even if the actually accessible part is located only on one layer. Additionally, the bottom always stretches down to the 4th layer even if the dungeon doesn’t have one. Thus, falling to the bottom causes “Layer 4” message to appear even if the player is in a sinister dungeon where the 4th layer doesn’t appear.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Enemies only appear on the stony balconies in this room. Usually it’s a lone labyrinth watcher or beast patient near the edge. In Loran, a large wandering madness often rests there.
Sometimes other parts of the dungeon clip inside the ravine. While they’re invisible, bullets and other special effects from consumables used by players can still be seen by other players that are inside the ravine.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>In case when there are multiple bridges located directly above each other, it is possible to drop onto lower layers. Normally such drop is fatal, but using a visceral attack animation iframes allows the player to survive it. While tricky to perform, it allows skipping chalice dungeon layers, potentially allowing access to locked 4th layer. Falling to the bottom of the ravine, however, is always fatal.
</li></ul></td></tr></table></td>
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<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2bmG9xcSLbZCBJqEzhYwjGDxZCJO7OP7LBFFenc9n7gHqqZxwmGa6OCUQQWGDQkEG65OaOyJMkHz-MbjXWnHTulUP12yX77PRBOuQHzy0nkH6VEiortjFnJPxeE_0D28kSdn57xtMTFXOycGQb35RDY9i84fsjRCGfoHMSRCjl5IxX3kbDNaado4n-Q/s1600/Bloodborne%E2%84%A2_20200124092324.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2bmG9xcSLbZCBJqEzhYwjGDxZCJO7OP7LBFFenc9n7gHqqZxwmGa6OCUQQWGDQkEG65OaOyJMkHz-MbjXWnHTulUP12yX77PRBOuQHzy0nkH6VEiortjFnJPxeE_0D28kSdn57xtMTFXOycGQb35RDY9i84fsjRCGfoHMSRCjl5IxX3kbDNaado4n-Q/s200/Bloodborne%E2%84%A2_20200124092324.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxpQaOwgQ1mNPX1Vra3Cg3ZaWB1XQrF3ndBIf1L-jjuNolf7XmwsMcrg1rlJh_mg6nrpCEGM4sMTmHRdaYg-OssOoS-5lCJtw-DGYc0lxGELM7CzIQAEhByKajgD1yJ-M_6pzKQD9FKUxqqLRktVw6JSMGJSt5HutNcaGEebskdrO_WyrSyCSMxFod7g/s1600/clipping.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxpQaOwgQ1mNPX1Vra3Cg3ZaWB1XQrF3ndBIf1L-jjuNolf7XmwsMcrg1rlJh_mg6nrpCEGM4sMTmHRdaYg-OssOoS-5lCJtw-DGYc0lxGELM7CzIQAEhByKajgD1yJ-M_6pzKQD9FKUxqqLRktVw6JSMGJSt5HutNcaGEebskdrO_WyrSyCSMxFod7g/s200/clipping.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>A large hole in the wall</i></td>
<td style='text-align: center;vertical-align:top;'><i>Parts clipping one into another</i></td>
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<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEih8MCQR12EmaO7jzXr_MkrvPhHvShBsRbDAYCY8Zs4GKixDbqwrYIO2ezBcb6_Bv8wRXcO6g_sx5IOETcH_TR6kXUDaqx2RqfRknG6RwQt-7NWTkXeZntUSxEJeabuxvRUTfbSt058TmkwpueH42oC2lqr9uSovXd3h_fXdr8R5nlT9eWBLpp6BFBOyQ/s1600/pillar.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEih8MCQR12EmaO7jzXr_MkrvPhHvShBsRbDAYCY8Zs4GKixDbqwrYIO2ezBcb6_Bv8wRXcO6g_sx5IOETcH_TR6kXUDaqx2RqfRknG6RwQt-7NWTkXeZntUSxEJeabuxvRUTfbSt058TmkwpueH42oC2lqr9uSovXd3h_fXdr8R5nlT9eWBLpp6BFBOyQ/s200/pillar.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'></td>
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<td style='text-align: center;vertical-align:top;'><i>Disjointed pillar</i></td>
<td style='text-align: center;vertical-align:top;'></td>
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<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="5. Garden">5. Garden</h4></td></tr></table>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwYTMV8PtPHM4jRyHFr46XzM-0rJgxXDpLYkJflrBdUYP7tXM8YhREQk9uje5GThomDB2zCrcggO8t9yw6N4FtlHU1gfr91vXG-CKWaoWnXtBRkWgSPIhwd413gOK0Qs3VTVlZ4DwZcvLJKrualNFVgkKCkAfYxgu6jYHNG_XGQ4jARgQHXUe6S-SRGg/s1600/main.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwYTMV8PtPHM4jRyHFr46XzM-0rJgxXDpLYkJflrBdUYP7tXM8YhREQk9uje5GThomDB2zCrcggO8t9yw6N4FtlHU1gfr91vXG-CKWaoWnXtBRkWgSPIhwd413gOK0Qs3VTVlZ4DwZcvLJKrualNFVgkKCkAfYxgu6jYHNG_XGQ4jARgQHXUe6S-SRGg/s400/main.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Garden is a huge room, packed with multiple enemies. It’s one of largest chalice dungeon rooms, comprising most of the layout of the area where it is found. Garden is a giant square area with a large platform in the middle and surrounding balcony on the upper floor. Most enemies are gathered on the stone platform, usually there are 2-3 merciless watchers/labyrinth warriors/ritekeepers, a few labyrinth watchers and a bell maiden spawning red labyrinth watchers. Another bell maiden spawning red spiders can be often found patrolling on upper balconies. Under the platform there are multiple labyrinth warriors and 2-3 maneater boars. Occasionally, a snatcher or Keeper with hounds are patrolling around a stone platform. The balcony is usually empty, with mobs found only in corners. Usually there are gravediggers or ritekeepers, but occasionally maneater Boar can be also found there. A cannon operated by a labyrinth watcher can be located on a stone platform or a balcony.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Cage elevators are sometimes found in the corners, operating from lower and upper floors.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>The garden is one of two rooms where Fluorescent Flowers can be found. Usually they rest on the bottom floor, under the balcony, but rarely can be found on the balcony hanging from a ceiling. Another rare occurrence is wandering Pthumerian Descendant on the middle platform, either standing still or patrolling.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Illusory walls can be found on the upper balcony and rarely on the bottom.
</li></ul></td></tr></table></td>
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<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Gallery</h4></td></tr></table>
<center><table class='wiki-blog-table-sheader' style='width:450px; background: none; border: none;'>
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<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsZls0N4b92LoYG8PbSpRDR-L_42cV3rJYMXtHDeTZOYo8PLwdjKjiw2pYF1OrSiSytaTqxm-r5eu9NRzrWm7cynsg9ZncrEbQg_heLDFBWMVlc5_GgWpXF2BIvIs5gGZg313SYCWlVuyr6pAqWkFAsMwvlzq73TrHQZBsG-NQl2vVPjz9trBAgQx2Rg/s1600/3bridges.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsZls0N4b92LoYG8PbSpRDR-L_42cV3rJYMXtHDeTZOYo8PLwdjKjiw2pYF1OrSiSytaTqxm-r5eu9NRzrWm7cynsg9ZncrEbQg_heLDFBWMVlc5_GgWpXF2BIvIs5gGZg313SYCWlVuyr6pAqWkFAsMwvlzq73TrHQZBsG-NQl2vVPjz9trBAgQx2Rg/s200/3bridges.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjH0v293rysmf99xJSwIwoC-w4l9jAsYWO8x5QAS1bLJDiHJO023Icti3Q2-hx-uY9QVLKTuvdCYWRtm26G6PsgT4ytQqmW9ZwWukEmqhvd7fVHbFGAHEuJtzVRrrsYVEhJxLmmIGbFPeVmmfJxprdNnLP2XJ41rXAdIn53k9t_d36X3IwjYolufw38Jg/s1600/Bloodborne%E2%84%A2_20190120111625.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjH0v293rysmf99xJSwIwoC-w4l9jAsYWO8x5QAS1bLJDiHJO023Icti3Q2-hx-uY9QVLKTuvdCYWRtm26G6PsgT4ytQqmW9ZwWukEmqhvd7fVHbFGAHEuJtzVRrrsYVEhJxLmmIGbFPeVmmfJxprdNnLP2XJ41rXAdIn53k9t_d36X3IwjYolufw38Jg/s200/Bloodborne%E2%84%A2_20190120111625.png" data-original-width="1024" data-original-height="576" /></a></td>
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<tr>
<td style='text-align: center;vertical-align:top;'><i>Rare variant with three bridges connected to central platform</i></td>
<td style='text-align: center;vertical-align:top;'><i>Loran clerics in Loran dungeon variant</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2G9KCfAcqbgxlDEukpqXrInZT_yqaRw_sXYJMW2DfdVeROKnOC6fN59ltbLWK0fx5pOWYoyyBnRWGjmD3mYczZXdvKQSWcgU02wjTThflgKDuCZVxRAbEZ_lFR9dQc1tn77GztuzjmhrCALbo2VBzSDZSM3-ovcHZ1uoEbAA4tSHvwJdQD0883Xm3KA/s1600/Bloodborne%E2%84%A2_20190224113544.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2G9KCfAcqbgxlDEukpqXrInZT_yqaRw_sXYJMW2DfdVeROKnOC6fN59ltbLWK0fx5pOWYoyyBnRWGjmD3mYczZXdvKQSWcgU02wjTThflgKDuCZVxRAbEZ_lFR9dQc1tn77GztuzjmhrCALbo2VBzSDZSM3-ovcHZ1uoEbAA4tSHvwJdQD0883Xm3KA/s200/Bloodborne%E2%84%A2_20190224113544.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_mn-dqNgyPaCP69jsCMxshUJzvqd3CMUkFI0W1C2rMZGvl6MT3uv8SObEkvRItw5h_heQGr1AIFiynaTmsxJEyQ-0-k_KxBf3b4JCt3SYwJ7H0iXmfRNmNzL2S8aDoQ7jtd4kiK8PoW5UAY7CE3SwKXaTTsh1kk21L3ER7FruRTSx9HX30gMeS_kSLw/s1600/Bloodborne%E2%84%A2_20190810103814_1.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_mn-dqNgyPaCP69jsCMxshUJzvqd3CMUkFI0W1C2rMZGvl6MT3uv8SObEkvRItw5h_heQGr1AIFiynaTmsxJEyQ-0-k_KxBf3b4JCt3SYwJ7H0iXmfRNmNzL2S8aDoQ7jtd4kiK8PoW5UAY7CE3SwKXaTTsh1kk21L3ER7FruRTSx9HX30gMeS_kSLw/s200/Bloodborne%E2%84%A2_20190810103814_1.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Two roaming Pthumerian Descendants</i></td>
<td style='text-align: center;vertical-align:top;'><i>Fluorescent flower hanging from ceiling on upper floor</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiicxlGsngqGPNcmNQyJGhVRItBSwzEwYBO77dMr26yNeCvlRLJvAjic97PGq1O39iTWEThUODzjOJdmMpaL6t-IVTcyugNozStlZAdzQnDY1xO6iNKu0-3u794NepEPe5qs-f5iQ1oNYPywjGdtrt_VwLDOsCnAcY_JLs9rd4fioYTlxDRQ57d01X5hA/s1600/Bloodborne%E2%84%A2_20190217000957.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiicxlGsngqGPNcmNQyJGhVRItBSwzEwYBO77dMr26yNeCvlRLJvAjic97PGq1O39iTWEThUODzjOJdmMpaL6t-IVTcyugNozStlZAdzQnDY1xO6iNKu0-3u794NepEPe5qs-f5iQ1oNYPywjGdtrt_VwLDOsCnAcY_JLs9rd4fioYTlxDRQ57d01X5hA/s200/Bloodborne%E2%84%A2_20190217000957.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2No0zjIhKx2JKVVwF1m6s6F_d7HqBpPwDcIWrWQSo5vVcaLIt5rzPLRTZDUS18YUl-lJ8dI-72wjG-gaSOfMiOMIaQ3xuSN7gx9E7GDpxEXX15Ofwyy65Pyh-Ac0w1QCZrGV8QDL3yhPYxCOOXGApwT1bs-Q2NnovjOvpxBgDDsz5Of8NF3Xxj0WmwA/s1600/Bloodborne%E2%84%A2_20190205094140.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2No0zjIhKx2JKVVwF1m6s6F_d7HqBpPwDcIWrWQSo5vVcaLIt5rzPLRTZDUS18YUl-lJ8dI-72wjG-gaSOfMiOMIaQ3xuSN7gx9E7GDpxEXX15Ofwyy65Pyh-Ac0w1QCZrGV8QDL3yhPYxCOOXGApwT1bs-Q2NnovjOvpxBgDDsz5Of8NF3Xxj0WmwA/s200/Bloodborne%E2%84%A2_20190205094140.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Fluorescent flowers buried in the bottom part</i></td>
<td style='text-align: center;vertical-align:top;'><i>Illusory wall on upper floor</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwDaaUXjoEP56yzhsD7Awi_AhlEd7fgP52GNchSQ_MWPngTz_LrqJ3b7Efc-rcthejuzx190oQngA_ZR2WaEjbmNar6XrSPqWB5jCTUgcw5EnomZQlSy5172ixVgBlEzgNa-3Uyjl3BgLBc8VmyUAaEPHPaZTd4y0wMUjDQPvFW3vaVYbAET7iImlUww/s1600/illusory_wall.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwDaaUXjoEP56yzhsD7Awi_AhlEd7fgP52GNchSQ_MWPngTz_LrqJ3b7Efc-rcthejuzx190oQngA_ZR2WaEjbmNar6XrSPqWB5jCTUgcw5EnomZQlSy5172ixVgBlEzgNa-3Uyjl3BgLBc8VmyUAaEPHPaZTd4y0wMUjDQPvFW3vaVYbAET7iImlUww/s200/illusory_wall.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'></td>
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<td style='text-align: center;vertical-align:top;'><i>Illusory wall on lower floor</i></td>
<td style='text-align: center;vertical-align:top;'></td>
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<center>
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<table class='wiki-blog-table-sheader0' style='font-size: 13px; background: url(https://3.bp.blogspot.com/-GIZQ0DdnuIg/XlDLqM6yUQI/AAAAAAAAfSY/8Q_kmggUNj0x7cl1HCX0lM5xHNOKqfbAQCLcBGAsYHQ/s3190/bg_bigx3190h.jpg) no-repeat'>
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<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="6. Swamp">6. Swamp</h4></td></tr></table>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEW2nrKmwnJYkXNxX5fOs4XvfHJtHmTdhkpWa-jX8-an0Ph3kPJ9J_en3kCM7wiSNbpXNJqouwxwiYCDNkp9Aey9jM_ZDb2O3R_bUjCDOrt_jhN6SmbcSk5r85PeVkazXdvM9XQ4NI-Ep3Z0rQ63K3yOfRtaE1T0APw8cCkyR3D7iTuLQSaSWZmEkmGw/s1600/main.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEW2nrKmwnJYkXNxX5fOs4XvfHJtHmTdhkpWa-jX8-an0Ph3kPJ9J_en3kCM7wiSNbpXNJqouwxwiYCDNkp9Aey9jM_ZDb2O3R_bUjCDOrt_jhN6SmbcSk5r85PeVkazXdvM9XQ4NI-Ep3Z0rQ63K3yOfRtaE1T0APw8cCkyR3D7iTuLQSaSWZmEkmGw/s400/main.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>A swamp is another giant room, roughly the same size as the garden. It’s a large empty room with water on the bottom, large rock in the center, wooden platforms on the edges and occasional wooden bridge crossing it on the upper floor. In case the dungeon has poison, all water becomes poisonous too, sometimes poisoning enemies that wander in the swamp. Numerous corpses with loot on them are scattered across the bottom.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Ladders that lead to wooden platforms are often glitched and placed away from the platform, making it impossible to climb. Usually there is an alternative way around through cave passages, but sometimes you need to use a hunter’s mark to leave the swamp.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Walking on the bridge creates sound that alerts enemies around. Sometimes they will run towards you from the adjacent room as you’re approaching.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>A hole digger tunnel can sometimes lead to the swamp. Usually it’s just a hole in the thin wall, but sometimes it can be a pretty long curved tunnel.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Swamps are very rare in Isz dungeons. Sinister dungeons never contain swamps.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Usually swamp contains numerous labyrinth watchers on the bottom and sometimes 2-3 undead giants standing around central rock. Other enemies like gels and crawling corpses can be found there too. Hintertomb and Loran swamps can have small and large snake balls. Sometimes snake balls will summon other snake balls when approached. Isz swamps contain roaming brainsuckers. Rarely, buried fluorescent flowers can be found in the swamp.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Swamp is the only place where roaming Watchdog of the Old Lords and roaming Blood-starved Beast can be found.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Illusory walls can be found on wooden rafters. Rarely, rooty variant can appear on the bottom floor.</li></ul></td></tr></table></td>
<td style='text-align: justify;vertical-align:top;width:493px;'>
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<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Gallery</h4></td></tr></table>
<center><table class='wiki-blog-table-sheader' style='width:450px; background: none; border: none;'>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8cknW6C_rVNryDMV62yWcX0WDWq_l8WlCvN8TKiVx9V_3qo0mvoOqIB8vwp9sFMcyibfwy7nZFKfKrulPmEUyETJz-N90tmQKa133qgwrW-wDNFcw751jF8S0c9sTEXsNOIIifihMuGCAMH_8rivcG55_WpqF1ZFoCDq_3N5bHjPzKl-egrrNWWX6Kg/s1600/Bloodborne%E2%84%A2_20200105225025.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8cknW6C_rVNryDMV62yWcX0WDWq_l8WlCvN8TKiVx9V_3qo0mvoOqIB8vwp9sFMcyibfwy7nZFKfKrulPmEUyETJz-N90tmQKa133qgwrW-wDNFcw751jF8S0c9sTEXsNOIIifihMuGCAMH_8rivcG55_WpqF1ZFoCDq_3N5bHjPzKl-egrrNWWX6Kg/s200/Bloodborne%E2%84%A2_20200105225025.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOCEmTlsLBXrYDwGRB5y7MUGUUIxSatH5hHONzm188w7iW7FRxK0EDxswiK0HUxny-mGYKaDU2xvv02Llbt7dpPkxfhe2guzjZOwgZXmmM_qV3uIyE7bl04wPUPQMA7pZLGpVFJ0vjzIM0zWyk0tP2IGW0cQkvBhppQR2uGHUmUh0GUBrSbAzhLDAG3w/s1600/poison.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOCEmTlsLBXrYDwGRB5y7MUGUUIxSatH5hHONzm188w7iW7FRxK0EDxswiK0HUxny-mGYKaDU2xvv02Llbt7dpPkxfhe2guzjZOwgZXmmM_qV3uIyE7bl04wPUPQMA7pZLGpVFJ0vjzIM0zWyk0tP2IGW0cQkvBhppQR2uGHUmUh0GUBrSbAzhLDAG3w/s200/poison.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Isz swamp</i></td>
<td style='text-align: center;vertical-align:top;'><i>Poison swamp</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiudJWjtLsxOHCd4oWPWmLzwfhmO_HI2OLFjpn2jvCB0SX6k_EnYVft_TlHDFgSSKMmVUA7iosKj1A9F3y9NTrztk8vyl5-rBbD0RH9sML9x7SaglaredV6kYecY7NUlJEPi28MBfR-yNcgMkCeMUrT3e8wCmghQ6cvGkCL2X8KsW8L37AA9eP9-b8aoA/s1600/ladder.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiudJWjtLsxOHCd4oWPWmLzwfhmO_HI2OLFjpn2jvCB0SX6k_EnYVft_TlHDFgSSKMmVUA7iosKj1A9F3y9NTrztk8vyl5-rBbD0RH9sML9x7SaglaredV6kYecY7NUlJEPi28MBfR-yNcgMkCeMUrT3e8wCmghQ6cvGkCL2X8KsW8L37AA9eP9-b8aoA/s200/ladder.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijOGHZYP1k-PxwkERz896RLybxu75PjHF9NnktMatTKJIRN2Mliv1qd26QyBdEnHgR5RRHsY5OHEChu4k_7iTpLwKp-anRinF0DCwgVgHVGwTmMT7EWL3frIh-l3hUYmYyL6GAX9YLVOEODpanN0uIEO5eOGJ1IyiW3C-2NGRHNFKVviaPe2p-yaqZvA/s1600/Bloodborne%E2%84%A2_20190126233638.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijOGHZYP1k-PxwkERz896RLybxu75PjHF9NnktMatTKJIRN2Mliv1qd26QyBdEnHgR5RRHsY5OHEChu4k_7iTpLwKp-anRinF0DCwgVgHVGwTmMT7EWL3frIh-l3hUYmYyL6GAX9YLVOEODpanN0uIEO5eOGJ1IyiW3C-2NGRHNFKVviaPe2p-yaqZvA/s200/Bloodborne%E2%84%A2_20190126233638.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Broken ladder, not attached to the wooden platforms</i></td>
<td style='text-align: center;vertical-align:top;'><i>Roaming Watchdog of the Old Lords</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEih1O9zdhJ5-hZ9atBjYRMv6b-cackEnRBv6q2JNtENp8CGuMm2L-VqXqCMEPzl9J15q8cEmv9Dy_p2R1xUZXSeXl89S-215rf-1pjANQx6zycc7k7Pz4Krh9w5tijaN0xfNNoOqmorziWmPdH5TSiEGy-0oPF1rn3uP3hi2K2U8i3IzQq86grnqyBOCg/s1600/Bloodborne%E2%84%A2_20190610191851_1.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEih1O9zdhJ5-hZ9atBjYRMv6b-cackEnRBv6q2JNtENp8CGuMm2L-VqXqCMEPzl9J15q8cEmv9Dy_p2R1xUZXSeXl89S-215rf-1pjANQx6zycc7k7Pz4Krh9w5tijaN0xfNNoOqmorziWmPdH5TSiEGy-0oPF1rn3uP3hi2K2U8i3IzQq86grnqyBOCg/s200/Bloodborne%E2%84%A2_20190610191851_1.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvuyBBgTINYizDMRSNKCkuyeY-Wvq27AqCDxr-VYRy4TvOURehFvsL05-qn0C-ccNhaLW2hBH5LGNFZ3RTHYGBkuv2W9x8ML56j0ScaOIIYu4pl7MPZQUuujf7LN9JN10-eJQcGlbIA67HljshIj4FY2Nd3sgXeho_iDxmya9QpxNJofRplcBKVuoR6A/s1600/Bloodborne%E2%84%A2_20171012194727.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvuyBBgTINYizDMRSNKCkuyeY-Wvq27AqCDxr-VYRy4TvOURehFvsL05-qn0C-ccNhaLW2hBH5LGNFZ3RTHYGBkuv2W9x8ML56j0ScaOIIYu4pl7MPZQUuujf7LN9JN10-eJQcGlbIA67HljshIj4FY2Nd3sgXeho_iDxmya9QpxNJofRplcBKVuoR6A/s200/Bloodborne%E2%84%A2_20171012194727.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Roaming BSB</i></td>
<td style='text-align: center;vertical-align:top;'><i>Illusory wall at the bottom</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioTidrCUr1-R7QvYkyUgH0sVNKLacBYImmBPUYnNn66EwVT82Rt8b_3q2MRUtv17nloOoh_DAM57MedZG25iBPnlcDXMOfDAOk2ajEIJmEVtROHbg3QqOGcdpglxeYvSJ9vt-9aMfwBtVvptbB633Ny0Ky3pxZPN16F6RX734DI8RXTztr22XkNgcNRA/s1600/Wall%209.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioTidrCUr1-R7QvYkyUgH0sVNKLacBYImmBPUYnNn66EwVT82Rt8b_3q2MRUtv17nloOoh_DAM57MedZG25iBPnlcDXMOfDAOk2ajEIJmEVtROHbg3QqOGcdpglxeYvSJ9vt-9aMfwBtVvptbB633Ny0Ky3pxZPN16F6RX734DI8RXTztr22XkNgcNRA/s200/Wall%209.jpg" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDARLNMYUhT9xSuEGZ5M0xsZ376a3p5V_cuE3XmCGE7jemj-wRjlqaaMn0GYHUb4X1t8OVKB6ovS9olK4p_T7a-vmlp2Cv5NGdZVUwZyv2z2967qQLSgpGskGP2B9HtBNrLXH4CVUMXtYRIQryf-X-5YgzLp6KReVDBE-DP-MOwxTX0cWZMNJtASztnQ/s1600/166%20-%20go6m1Qk.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDARLNMYUhT9xSuEGZ5M0xsZ376a3p5V_cuE3XmCGE7jemj-wRjlqaaMn0GYHUb4X1t8OVKB6ovS9olK4p_T7a-vmlp2Cv5NGdZVUwZyv2z2967qQLSgpGskGP2B9HtBNrLXH4CVUMXtYRIQryf-X-5YgzLp6KReVDBE-DP-MOwxTX0cWZMNJtASztnQ/s200/166%20-%20go6m1Qk.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Illusory wall on wooden</i></td>
<td style='text-align: center;vertical-align:top;'><i>Multiple buried Fluorescent Flowers</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWym1luPC3jvKAJeKL6cnmhhgEU9oqoffEjh3z7VdphhXKnxwAhnbEjujT75TKZQrgs7SBvH38leNc0oQBwrH-v5eS3ckg3H16JKHICGxhr4AGuqYHA9UaNrdPuMg4YqoXT3TtxxKiYytxq4kITuH2tcqjTLf8UEOBcU_HdH2j1ZuMv6bLH6Swu935ZQ/s1600/160%20-%208ePKMqF.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWym1luPC3jvKAJeKL6cnmhhgEU9oqoffEjh3z7VdphhXKnxwAhnbEjujT75TKZQrgs7SBvH38leNc0oQBwrH-v5eS3ckg3H16JKHICGxhr4AGuqYHA9UaNrdPuMg4YqoXT3TtxxKiYytxq4kITuH2tcqjTLf8UEOBcU_HdH2j1ZuMv6bLH6Swu935ZQ/s200/160%20-%208ePKMqF.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Mole tunnel overlooking a swamp</i></td>
<td style='text-align: center;vertical-align:top;'></td>
</tr>
</table></center>
</td></tr>
</table>
<center>
<table class='wiki-blog-table'>
<tr><td align='justify'>
</td></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px; background: url(https://3.bp.blogspot.com/-GIZQ0DdnuIg/XlDLqM6yUQI/AAAAAAAAfSY/8Q_kmggUNj0x7cl1HCX0lM5xHNOKqfbAQCLcBGAsYHQ/s3190/bg_bigx3190h.jpg) no-repeat'>
<tr><td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="7. Balcony room">7. Balcony room</h4></td></tr></table>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGt2iXqn_n3s5WW7t0axT1yI4-jmc7SLqDLoJR96fTql1uuhWOnHPsSAm1Nw7VMsSffWBwFODHBKdUmHKCr-SqUZOztPL0UX6pATANzx6runnRkSsERR-TF_cHwDYk0hCTUqEP1Ne-lrUQy1t0o1XhF6zZGf0-xLvTNk7oILLFOICBuO3_hTknC4iQBQ/s1600/bottom_main.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGt2iXqn_n3s5WW7t0axT1yI4-jmc7SLqDLoJR96fTql1uuhWOnHPsSAm1Nw7VMsSffWBwFODHBKdUmHKCr-SqUZOztPL0UX6pATANzx6runnRkSsERR-TF_cHwDYk0hCTUqEP1Ne-lrUQy1t0o1XhF6zZGf0-xLvTNk7oILLFOICBuO3_hTknC4iQBQ/s400/bottom_main.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgc-XXYBKE61fK5QBKjex1a-MeYitu8Wsdosq3VGkEDnmPlEPI1dkNsgSp1cC3jkfhYORE7GWcGdyvoeCKxdqf_hCy53mGtjSHVQx0nmYz6dUr7wPbfYIkpN69zO8jfYGoTuBa0jvf26AIoxMKCYSEgyLkKR58rMDwVd2RXtFIyjxFwnXrDwLPUiBIKbg/s1600/treasure_main.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgc-XXYBKE61fK5QBKjex1a-MeYitu8Wsdosq3VGkEDnmPlEPI1dkNsgSp1cC3jkfhYORE7GWcGdyvoeCKxdqf_hCy53mGtjSHVQx0nmYz6dUr7wPbfYIkpN69zO8jfYGoTuBa0jvf26AIoxMKCYSEgyLkKR58rMDwVd2RXtFIyjxFwnXrDwLPUiBIKbg/s400/treasure_main.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>It’s a large rectangular room with multiple pillars, divided into upper and lower parts. Lower part often contains multiple chests, sometimes guarded by 1-2 strong enemies. Upper part can contain one large chest or a strong enemy standing near the edge. Occasionally there’s an ambush of three flaming weapon pthumerians dropping from an upper floor. Bell ringer summoning red spiders can also be often found on the upper floor.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Upper part of this room can often have a rare treasure room underneath. This is the only place where such a treasure room can be generated. It’s a medium-sized room with several thin pillars and white ceiling, filled with pottery and breakable statues. Usually, it contains a few treasure chests. Very rarely, a few regular mobs can be found inside. However, one defiled pthumeru dungeon contains a hidden door and a lever that operates it on the upper floor, meaning it was meant to be used more frequently.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Bottom part often contains a triple shooting statue trap, while the upper part rarely contains a pressure plate.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Illusory walls can appear on the upper or lower floor in this room.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Sinister bell maiden can spawn on the bottom floor.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Roaming Pthumerian Elder can appear in the bottom part of this room.
</li></ul></td></tr></table></td>
<td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Gallery</h4></td></tr></table>
<center><table class='wiki-blog-table-sheader' style='width:450px; background: none; border: none;'>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0LouOnIztmB9LbOOkDBQqz2Yem-LH-SFQYzRqMJraqi3AQsIa0PUWp5gd5K_NlbCRbU2y0si1uvXsBr8vHLB8RGpTkZ1XcwKVsSbhKtSgjl-EXqVo6CNoeM_SofeLy__Rmb8jlU4P5XYHPYEah7f6QFGPqi20S9bWBRdd-wJHIugarz51WicrK78bYw/s1600/balcony_top.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0LouOnIztmB9LbOOkDBQqz2Yem-LH-SFQYzRqMJraqi3AQsIa0PUWp5gd5K_NlbCRbU2y0si1uvXsBr8vHLB8RGpTkZ1XcwKVsSbhKtSgjl-EXqVo6CNoeM_SofeLy__Rmb8jlU4P5XYHPYEah7f6QFGPqi20S9bWBRdd-wJHIugarz51WicrK78bYw/s200/balcony_top.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWGmK0Gq4ouLE7bPSpmy2voX4SARW7UX2eEeBjqvS3gOjMWrcQFi1EeCnGCpOl9LgVrL4uPZfz6V79WL5PjvsJHh59rMqGfclZhfVCGu41Ho2uYABwR8n5FPMnwr1kPhuJBETsxOhA_PBcGZ7TL-rjNXtyrB5Dt6_WomYuxXNv7hu99OIqraw38P-j3A/s1600/illusory_wall.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWGmK0Gq4ouLE7bPSpmy2voX4SARW7UX2eEeBjqvS3gOjMWrcQFi1EeCnGCpOl9LgVrL4uPZfz6V79WL5PjvsJHh59rMqGfclZhfVCGu41Ho2uYABwR8n5FPMnwr1kPhuJBETsxOhA_PBcGZ7TL-rjNXtyrB5Dt6_WomYuxXNv7hu99OIqraw38P-j3A/s200/illusory_wall.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Illusory wall on upper floor</i></td>
<td style='text-align: center;vertical-align:top;'><i>Illusory wall on lower floor</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg85ww-2Fr9z10bB05wXmmRi9a27DO57pjNfFyu-J6Dm0TFEq39tguhp6pXLQTdu73TwvFhe_shzVvasYRWsrtY3_MIMuBAXi8RJxWf0c-g85aMPYvBjNNyyaZSmViAdC1GNKkoWdgjcs1Y26lGfzmFGH0XtPxlhGaIiwCBW3ukMSFjPPFJl-ilCg26Dw/s1600/Bloodborne%E2%84%A2_20200330222810.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg85ww-2Fr9z10bB05wXmmRi9a27DO57pjNfFyu-J6Dm0TFEq39tguhp6pXLQTdu73TwvFhe_shzVvasYRWsrtY3_MIMuBAXi8RJxWf0c-g85aMPYvBjNNyyaZSmViAdC1GNKkoWdgjcs1Y26lGfzmFGH0XtPxlhGaIiwCBW3ukMSFjPPFJl-ilCg26Dw/s200/Bloodborne%E2%84%A2_20200330222810.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmazI9eZsMoEgZ9bVfx5kBQhwkLWIVxE_cOtt5nDrVvbv4yzfqisKXCPJvx11KRGFUg27eofnho8FgeoGhKSdKEVrusjocuZtB5RHaqAdns3yImq6kSBROOqD_hN_SVtXAGZAB4pvztjqwMUN9BIvFmjJfnGJ_CXVKHckN_P0CFJvBSy1Fa3_eW66uIw/s1600/shooting_statues.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmazI9eZsMoEgZ9bVfx5kBQhwkLWIVxE_cOtt5nDrVvbv4yzfqisKXCPJvx11KRGFUg27eofnho8FgeoGhKSdKEVrusjocuZtB5RHaqAdns3yImq6kSBROOqD_hN_SVtXAGZAB4pvztjqwMUN9BIvFmjJfnGJ_CXVKHckN_P0CFJvBSy1Fa3_eW66uIw/s200/shooting_statues.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Pressure plate on upper floor</i></td>
<td style='text-align: center;vertical-align:top;'><i>Common shooting statue placement</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhv2YRsnQXYCe4jU2A6It9LtwX06Etk2AK3TdiDYjXgsVD-FId04v9M-twoJyp_zd04cbYl6x1hVZWRasEc3AlR1tarLUYmmN68ck5DxNh0d_3XTEHh_26rxdv5KUXOu47gKDPjSD1VH9-rzuD6zWYwfS6KcAIK172ZbLew-5ui2L1juoFlj9-yxGDMFw/s1600/Bloodborne%E2%84%A2_20190218100718.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhv2YRsnQXYCe4jU2A6It9LtwX06Etk2AK3TdiDYjXgsVD-FId04v9M-twoJyp_zd04cbYl6x1hVZWRasEc3AlR1tarLUYmmN68ck5DxNh0d_3XTEHh_26rxdv5KUXOu47gKDPjSD1VH9-rzuD6zWYwfS6KcAIK172ZbLew-5ui2L1juoFlj9-yxGDMFw/s200/Bloodborne%E2%84%A2_20190218100718.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZIQYrOL8w0CPMsVthdWz_SwFlXUv0ORqKK9Hvc1v3xvD6KTCK3oxZzu7k9iLOGsRoxI2x-NBzcHhZAM5lU5tmWxxQqs3DReDrKwnQyfX0VfE88CeiD87cyxYF0tA5WIRJ73GlzD3zu_qnfqfRXsC1a5qAuiSnFW89gSM5AJGdvf2Xzonzma59If-umg/s1600/treasure_mobs.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZIQYrOL8w0CPMsVthdWz_SwFlXUv0ORqKK9Hvc1v3xvD6KTCK3oxZzu7k9iLOGsRoxI2x-NBzcHhZAM5lU5tmWxxQqs3DReDrKwnQyfX0VfE88CeiD87cyxYF0tA5WIRJ73GlzD3zu_qnfqfRXsC1a5qAuiSnFW89gSM5AJGdvf2Xzonzma59If-umg/s200/treasure_mobs.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Completely empty treasure room</i></td>
<td style='text-align: center;vertical-align:top;'><i>Mobs inside treasure room</i></td>
</tr></table></center>
</td></tr>
</table>
<center>
<table class='wiki-blog-table'>
<tr><td align='justify'>
</td></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px; background: url(https://3.bp.blogspot.com/-GIZQ0DdnuIg/XlDLqM6yUQI/AAAAAAAAfSY/8Q_kmggUNj0x7cl1HCX0lM5xHNOKqfbAQCLcBGAsYHQ/s3190/bg_bigx3190h.jpg) no-repeat'>
<tr><td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="8. Double staircase room">8. Double staircase room</h4></td></tr></table>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQSmVWAP2LBCwE875xEJG02tkPuqvOQgrdqlMKU4tbsQWa3my8P0mRisaN46x_lheZBxyjFgc92dNSZj4NAGUlUtNyXQ8_8KRjwP0t-mysNcy2GNigwN5yMM1mx3SS3S_VxPh2_GJy7BybTXk4KNFkfu1xJc7m2iDnSNYLobZh2HbcVsa1BDn4MS5YEQ/s1600/main_light.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQSmVWAP2LBCwE875xEJG02tkPuqvOQgrdqlMKU4tbsQWa3my8P0mRisaN46x_lheZBxyjFgc92dNSZj4NAGUlUtNyXQ8_8KRjwP0t-mysNcy2GNigwN5yMM1mx3SS3S_VxPh2_GJy7BybTXk4KNFkfu1xJc7m2iDnSNYLobZh2HbcVsa1BDn4MS5YEQ/s400/main_light.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Large rectangular room with two staircases leading to the upper floor, repurposed as a boss room as well. Often used as a coffin/lever room. Commonly includes a few labyrinth watchers, hook gravediggers and spiders. When used as a coffin/lever room, often contains a bell ringer summoning red mobs. Lever room variant often has two carriages that block staircases, forcing the player to cross the passage between staircases, which in this case contains a shooting statue trap. This room can also contain multiple gargoyles on the ceiling, which can clip into walls when aggroed. rarely, gargoyles can be found standing on a statue pedestal on upper floor or sitting under the pillar on lower floor.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Upper floor can often spawn four shooting statues facing each other. Rarely, another six statues can spawn at the bottom, replacing regular statues.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Often this room contains a large amount of treasure corpses, one under each pillar.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Bottom part can contain a rare chest with evil labyrinth spirits. In this particular room, the chest is always glitched, causing ghosts to spawn even before the chest is opened.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>There is a single rotted spawn on the upper floor.
</li></ul></td></tr></table></td>
<td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Gallery</h4></td></tr></table>
<center><table class='wiki-blog-table-sheader' style='width:450px; background: none; border: none;'>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGB1HfPIIQzEJpAN5uMCet5CY73SUbqkWq8oQIDP1N3Wea85Zaok6u0o7HqadAqdd7miVyuhyBOuKDlPb2oIY5-CIkYtzvJ4MxpvHb6nob1k4EnRtlenddzwPEF83L5eh6JQuWqOrOe9u6gCufU89YvLdZsPgSsYOXJmk0amHPScQhKCzBP4ULLy0Ezg/s1600/1Children%20of%20Antiquity%20interesting%20Spawn%20Formation%203.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGB1HfPIIQzEJpAN5uMCet5CY73SUbqkWq8oQIDP1N3Wea85Zaok6u0o7HqadAqdd7miVyuhyBOuKDlPb2oIY5-CIkYtzvJ4MxpvHb6nob1k4EnRtlenddzwPEF83L5eh6JQuWqOrOe9u6gCufU89YvLdZsPgSsYOXJmk0amHPScQhKCzBP4ULLy0Ezg/s200/1Children%20of%20Antiquity%20interesting%20Spawn%20Formation%203.jpg" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNryOknCPltw1cK1EKRdkRdnJzDyfpn8sOaNyHFyolw5naT8-1GBaLnU_PjyLvUDGJM-U6p8Bz9C6kWcjcIOxWvT0_sbk4WH1AcF2q4j1NWn9JHGTg9xKQ47DXHDBwfjG1DC-RKuv5aQsP6KSmaLyedtKBI6m9Gi22R0tkyki41ubVYZnyhXHzT8oeiQ/s1600/127%20-%20JHbs6pS.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNryOknCPltw1cK1EKRdkRdnJzDyfpn8sOaNyHFyolw5naT8-1GBaLnU_PjyLvUDGJM-U6p8Bz9C6kWcjcIOxWvT0_sbk4WH1AcF2q4j1NWn9JHGTg9xKQ47DXHDBwfjG1DC-RKuv5aQsP6KSmaLyedtKBI6m9Gi22R0tkyki41ubVYZnyhXHzT8oeiQ/s200/127%20-%20JHbs6pS.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Rare gargoyle spawn variant</i></td>
<td style='text-align: center;vertical-align:top;'><i>Rare chest which always has Evil Labyrinth Spirits pre-spawned</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8mwpAnTq7h5JVvNat4vxvv1WHnJqIzyVmLGGErv9cX4FapGO220vKI1fogQsFNDOv8zLJSjX4S1eqgtcjtPFkk_RIxbZPZjehQaNvXg1vrCsc626RpHNgN9t8g2ybfrcOiVF4QmmV91dSvDPypqo9_qWRRPStdhoiB7ljZ-fnwgViFd7brG-NIa6o7Q/s1600/3Bloodborne%E2%84%A2_20180617130722.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8mwpAnTq7h5JVvNat4vxvv1WHnJqIzyVmLGGErv9cX4FapGO220vKI1fogQsFNDOv8zLJSjX4S1eqgtcjtPFkk_RIxbZPZjehQaNvXg1vrCsc626RpHNgN9t8g2ybfrcOiVF4QmmV91dSvDPypqo9_qWRRPStdhoiB7ljZ-fnwgViFd7brG-NIa6o7Q/s200/3Bloodborne%E2%84%A2_20180617130722.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUlWC03YdGziHskzw_PXQyBAYMC7v5AtUOHXApGBrZVwo1Sx6hvbsKy2uuWUB8N82bYneYHGxDMzT7f2wdZSYbvFL6prZwrP7iR44OVZUzgC2SGLrwBzD5A3GsBr07qkCd9L8-5pLNabDaWoft7rVa6ariwGwpELJ7csgUIZE9cu4KrAPpZ5RjhFRuHA/s1600/4BloodborneTM_20201027124641.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUlWC03YdGziHskzw_PXQyBAYMC7v5AtUOHXApGBrZVwo1Sx6hvbsKy2uuWUB8N82bYneYHGxDMzT7f2wdZSYbvFL6prZwrP7iR44OVZUzgC2SGLrwBzD5A3GsBr07qkCd9L8-5pLNabDaWoft7rVa6ariwGwpELJ7csgUIZE9cu4KrAPpZ5RjhFRuHA/s200/4BloodborneTM_20201027124641.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Illusory wall on upper floor</i></td>
<td style='text-align: center;vertical-align:top;'><i>Illusory wall on upper floor, 2nd variant</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7QzVm-tsyiOhGMw_aO917hyr052DlLYdzbT2Sz20Mkb4jzj0mLm4mxz2YNBUm9HsYqzScDu-apOkhoVYrmHhfJLpZey6ctlXklArIJppfgE-jXJtJMDIbjaEv-fJXd5XST26YOzoLrCRqeFWd_F5VPv3KrbQfxj56o7nBO01Tqk3D1sfZdXcSfPxY8A/s1600/arrow_traps1.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7QzVm-tsyiOhGMw_aO917hyr052DlLYdzbT2Sz20Mkb4jzj0mLm4mxz2YNBUm9HsYqzScDu-apOkhoVYrmHhfJLpZey6ctlXklArIJppfgE-jXJtJMDIbjaEv-fJXd5XST26YOzoLrCRqeFWd_F5VPv3KrbQfxj56o7nBO01Tqk3D1sfZdXcSfPxY8A/s200/arrow_traps1.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheDwOQEU0QyofbMWwGuJC8g4dfF3OZ4ATThTHfewVR7aqzZixvXONCTGCAVPTpYLrXU13dcRv6ecYxaIM6fqcqsaL4aOtsfI3yIFhi6XpEWk0JRqHN8wF-OYWKow-TD6D1603XChLmYIIAOVh9CUnv_TRKT7YM2FzDm2MioDXZOykSeTaGcHT6CqyVGg/s1600/Bloodborne%E2%84%A2_20200201135415.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheDwOQEU0QyofbMWwGuJC8g4dfF3OZ4ATThTHfewVR7aqzZixvXONCTGCAVPTpYLrXU13dcRv6ecYxaIM6fqcqsaL4aOtsfI3yIFhi6XpEWk0JRqHN8wF-OYWKow-TD6D1603XChLmYIIAOVh9CUnv_TRKT7YM2FzDm2MioDXZOykSeTaGcHT6CqyVGg/s200/Bloodborne%E2%84%A2_20200201135415.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Uncommon shooting statue spawn</i></td>
<td style='text-align: center;vertical-align:top;'><i>Common shooting statue, often found in lever/coffin rooms</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvOv89IQJ3zY3YOrIarkE7LzyEM8NuQuEBX-s6YXof_64_GKxUBLRuyhcfS9BKzxOqlTgpHEhUxXDaCnJIXQp27LzhnG7poP13TAxDxAG-awhKfYCtAGoQEU2j7-f_hglpYUO_GVi_hAfNJT3T1BT4eJh5uhmoBWiHNDA4c5Du1miMMrV-PXhsqKb3vg/s1600/Bloodborne%E2%84%A2_20221007222641.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvOv89IQJ3zY3YOrIarkE7LzyEM8NuQuEBX-s6YXof_64_GKxUBLRuyhcfS9BKzxOqlTgpHEhUxXDaCnJIXQp27LzhnG7poP13TAxDxAG-awhKfYCtAGoQEU2j7-f_hglpYUO_GVi_hAfNJT3T1BT4eJh5uhmoBWiHNDA4c5Du1miMMrV-PXhsqKb3vg/s200/Bloodborne%E2%84%A2_20221007222641.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicwImmzVc7r3B50DrEY1ZmyafyMMiOGUkghWp-KUugdFxKXjWRcuqKgQczhCGhdTcQe10OSs-zjsb2rqw5mGp8fxRK2Ua8G4iJtQnVgbFLKi2HSHkPrYjgMstahzwXWk1rvKkgGWASmEhzd6Q7GPbz-Q9bdycAzGHrCCgOz5UpeHKykwZi0hhqf84gpQ/s1600/Bloodborne%E2%84%A2_20210305210549.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicwImmzVc7r3B50DrEY1ZmyafyMMiOGUkghWp-KUugdFxKXjWRcuqKgQczhCGhdTcQe10OSs-zjsb2rqw5mGp8fxRK2Ua8G4iJtQnVgbFLKi2HSHkPrYjgMstahzwXWk1rvKkgGWASmEhzd6Q7GPbz-Q9bdycAzGHrCCgOz5UpeHKykwZi0hhqf84gpQ/s200/Bloodborne%E2%84%A2_20210305210549.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Rare pressure plate</i></td>
<td style='text-align: center;vertical-align:top;'><i>Another rare pressure plate at the bottom</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzX-jt1j8so3wXnMd2OK57AApvJjFpLw_38zHJwwq8_NLr0q7hiuWy-1SikJdL8sXQ3akdft0k8tLXP_2MMcVoJezfYu4Rc2aGcrvi1Nsp_GGMxAAiCVeaS_3j7Z6_2I3N9EI9aD0VxEtbj7GLSs0mQssJla70kXQXEMt9IHkoSvbqYdIMCNvB_nqObg/s1600/122%20-%20N59TAJI.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzX-jt1j8so3wXnMd2OK57AApvJjFpLw_38zHJwwq8_NLr0q7hiuWy-1SikJdL8sXQ3akdft0k8tLXP_2MMcVoJezfYu4Rc2aGcrvi1Nsp_GGMxAAiCVeaS_3j7Z6_2I3N9EI9aD0VxEtbj7GLSs0mQssJla70kXQXEMt9IHkoSvbqYdIMCNvB_nqObg/s200/122%20-%20N59TAJI.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH4N9teUBEFNJQhb7UsAGtTPg2bnDVnwIffo22_yyYNwFPYyTy3mlTWYErbikB4cKE4B3o7corBlP_3kbUYGJLjepKSXP3yUUSKAerSkv3sfdD76EUASSnM7kFLUFrh3Nx85BxG2YP9jfY3KBXfy7UsbzIu6r0x7oFR0SV1u13-fMb5AggTBsec9O6TA/s1600/arrow_traps_2.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH4N9teUBEFNJQhb7UsAGtTPg2bnDVnwIffo22_yyYNwFPYyTy3mlTWYErbikB4cKE4B3o7corBlP_3kbUYGJLjepKSXP3yUUSKAerSkv3sfdD76EUASSnM7kFLUFrh3Nx85BxG2YP9jfY3KBXfy7UsbzIu6r0x7oFR0SV1u13-fMb5AggTBsec9O6TA/s200/arrow_traps_2.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Rare shooting statue formation on bottom floor</i></td>
<td style='text-align: center;vertical-align:top;'><i>Rare shooting statue behind a chest</i></td>
</tr>
</table> </center>
</td></tr>
</table>
<center>
<table class='wiki-blog-table'>
<tr><td align='justify'>
</td></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px; background: url(https://3.bp.blogspot.com/-GIZQ0DdnuIg/XlDLqM6yUQI/AAAAAAAAfSY/8Q_kmggUNj0x7cl1HCX0lM5xHNOKqfbAQCLcBGAsYHQ/s3190/bg_bigx3190h.jpg) no-repeat'>
<tr><td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="9. Single staircase room">9. Single staircase room</h4></td></tr></table>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF0eU0igr88BP2o-vftWb9f0g5kRNNZyRSPgoS7d8jKuJR0u8xP8_InoAg5qkWDDmlQFKlaUmdzyYjUOIB3Tj-4TW4bIhZm2XNCOll9nPQh7gPPSVEEYden5NwwiyGiE1Ff2AzgiEfmS1iEJkAVKDUNC1-bavK9tQtQdokKLVhuX-M1yGp_BLJDDWeBw/s1600/main%20%282%29.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF0eU0igr88BP2o-vftWb9f0g5kRNNZyRSPgoS7d8jKuJR0u8xP8_InoAg5qkWDDmlQFKlaUmdzyYjUOIB3Tj-4TW4bIhZm2XNCOll9nPQh7gPPSVEEYden5NwwiyGiE1Ff2AzgiEfmS1iEJkAVKDUNC1-bavK9tQtQdokKLVhuX-M1yGp_BLJDDWeBw/s400/main%20%282%29.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Small rectangular room with a wide staircase, often a place for lever or coffin. usually contains a few labyrinth watchers or a snatcher. Wooden chests can appear in this room on the top or bottom floor. Top floor sometimes contains tricky hidden pressure plate. In a lever/coffin room there’s often a madman or brainsucker hidden to the left of the staircase.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>The bottom part can be connected to a double staircase room via a rare narrow passage, sometimes L or Z-shaped.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>A large wooden or stone chest, when spawned on the upper platform, will block the doorway behind it. This chest needs to be broken to proceed further.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>A particularly rare variant of this room contains 4 large bells in the upper part.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>There is a rotted spawn on the upper floor. Sinister bell maiden and beast-possessed soul can spawn on the upper floor as well.
</li></ul></td></tr></table></td>
<td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Gallery</h4></td></tr></table>
<center><table class='wiki-blog-table-sheader' style='width:450px; background: none; border: none;'>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjf3q0URG8UGZlAbiCpeKVHNL9eQ3-sGlq9-Kxt87p_Z0dokbslPL-jpe4UXw5CwD1bGHRHnKk_I-UhOsx1NYr793uonCa0m4FdwVkDbmqZBVrAGwbrEMsfJDYgJtrNWiGVcBGwg91jGsbx1pLJBbA1O1YP0pOuw3iy1aGJO3zw6KUBw1xofXJd6k4TYQ/s1600/130%20-%20JC9lKga.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjf3q0URG8UGZlAbiCpeKVHNL9eQ3-sGlq9-Kxt87p_Z0dokbslPL-jpe4UXw5CwD1bGHRHnKk_I-UhOsx1NYr793uonCa0m4FdwVkDbmqZBVrAGwbrEMsfJDYgJtrNWiGVcBGwg91jGsbx1pLJBbA1O1YP0pOuw3iy1aGJO3zw6KUBw1xofXJd6k4TYQ/s200/130%20-%20JC9lKga.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilfJ1n_ZRJ9PMru5FDSDm5dCr1Czbn22ETwHESVJNuP1oTHKST64qu3ULDRNwkah_6xn1H74TZ1LaaYm3_rdDhVW_Ilx8vGmKdoVoZjI3VH4zjmMyaStRL82rTSg9G9dS4X24OJ4ZC0qUDSs2brcuxS5iQQgEqCBXyJc0z-FNfbjg6TL2hTxp8_uhsDQ/s1600/dual_chests.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilfJ1n_ZRJ9PMru5FDSDm5dCr1Czbn22ETwHESVJNuP1oTHKST64qu3ULDRNwkah_6xn1H74TZ1LaaYm3_rdDhVW_Ilx8vGmKdoVoZjI3VH4zjmMyaStRL82rTSg9G9dS4X24OJ4ZC0qUDSs2brcuxS5iQQgEqCBXyJc0z-FNfbjg6TL2hTxp8_uhsDQ/s200/dual_chests.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Rare variant with four bells</i></td>
<td style='text-align: center;vertical-align:top;'><i>Double chests</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTurlxHgnLK6fZYj97UJBamcvlW1VcvGXbIMzPRoOtpSpUzXt_J44R-lqwqvt-3u77im38STBCDpd-LaNELKYq1W2QnSq_JxQPypvayz_9s0t0FoJYqeVFtxVPWjJ7G-vHH4W-2Jm0ADSj9EJsl2FGsaZ1iC1xzd0WJHlJUbuOMoyugNSYTTrk3az8iQ/s1600/blocking_chest.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTurlxHgnLK6fZYj97UJBamcvlW1VcvGXbIMzPRoOtpSpUzXt_J44R-lqwqvt-3u77im38STBCDpd-LaNELKYq1W2QnSq_JxQPypvayz_9s0t0FoJYqeVFtxVPWjJ7G-vHH4W-2Jm0ADSj9EJsl2FGsaZ1iC1xzd0WJHlJUbuOMoyugNSYTTrk3az8iQ/s200/blocking_chest.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwhblBAbdE-d7ip3WpBA1JDfPVq78zqob62lWnnQuXMc12cel2YHBLr18drIF5bSG1QnFwTYAIVkLKg4OcLwm-mhiCvH7L9E1vnO5ES9t6-uqzQ7UyrvVW8shhuSXOrKp6yPoQnWtHfcVTRvTFPHYuC98nGlpRdo7ZsQuts6iM6t5Lc8AJnKnVfia0GA/s1600/Bloodborne%E2%84%A2_20200208111206.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwhblBAbdE-d7ip3WpBA1JDfPVq78zqob62lWnnQuXMc12cel2YHBLr18drIF5bSG1QnFwTYAIVkLKg4OcLwm-mhiCvH7L9E1vnO5ES9t6-uqzQ7UyrvVW8shhuSXOrKp6yPoQnWtHfcVTRvTFPHYuC98nGlpRdo7ZsQuts6iM6t5Lc8AJnKnVfia0GA/s200/Bloodborne%E2%84%A2_20200208111206.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Chest that blocks the doorway</i></td>
<td style='text-align: center;vertical-align:top;'><i>Group of four shooting statues</i></td>
</tr>
</table> </center>
</td></tr>
</table>
<center>
<table class='wiki-blog-table'>
<tr><td align='justify'>
</td></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px; background: url(https://3.bp.blogspot.com/-GIZQ0DdnuIg/XlDLqM6yUQI/AAAAAAAAfSY/8Q_kmggUNj0x7cl1HCX0lM5xHNOKqfbAQCLcBGAsYHQ/s3190/bg_bigx3190h.jpg) no-repeat'>
<tr><td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="10. Arena">10. Arena</h4></td></tr></table>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXRkZ2T7SXPl9b-RtzHd60uTxo0h8MJ5Hj20ZK5Fw0Je3mcKYfph2uxuuGTiiiVIGasOPt5Xip_0UEYvkCqzgo_V6wXomzmbTtlGs0DU0H37VvFXBEOjo-AVgxH0nAOQvOF42dGF4ki2SgzHOyQzHIZg0rQBI5e_OKiw8_hfsg6pX3JR3pCchsCei6CA/s1600/main%20%283%29.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXRkZ2T7SXPl9b-RtzHd60uTxo0h8MJ5Hj20ZK5Fw0Je3mcKYfph2uxuuGTiiiVIGasOPt5Xip_0UEYvkCqzgo_V6wXomzmbTtlGs0DU0H37VvFXBEOjo-AVgxH0nAOQvOF42dGF4ki2SgzHOyQzHIZg0rQBI5e_OKiw8_hfsg6pX3JR3pCchsCei6CA/s400/main%20%283%29.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>A large and complex room, most common in Loran and Isz dungeons. Bottom part consists of three rooms: a small rectangular room, a large room in the shape of a stretched octagon and another small rectangular room containing two coffins. Upper part has a similar structure, but the middle part is just a balcony around the lower room. Sometimes the coffin room contains a ladder to the upper floor.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Only the large room contains enemies. Bottom floor contains several labyrinth watchers or a couple of scourge beasts. Loran dungeons often have a labyrinth madman standing there. Isz variant can often contain three eye collectors. Top floor can spawn shotgun gravediggers and a pthumerian with a cannon. Hostile NPC hunters are also common there. Loran dungeons often have 2-4 clerics spamming their fireballs from above.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Large bell can spawn in the middle of a large room. Since the ceiling is very high, the bell is visibly floating in the air, with its chains not attached to anything.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Roaming Abhorrent Beast can appear in this room in Loran. Isz and Sinister Isz variants can contain cramped caskets, both on the bottom and upper floor.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Illusory walls rarely can be found on the upper floor of this room.
</li></ul></td></tr></table></td>
<td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Gallery</h4></td></tr></table>
<center><table class='wiki-blog-table-sheader' style='width:450px; background: none; border: none;'>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3ibGamcDxxeU_8kx1J6lIkHHjntvwW0h3hdv-DUfkEablfjk4nTJ_4Q9-U5fqtaD5Iab4inB8eX4fscJS2ZRRf4_C9udMJJiDPParx4Jr3NtlYFr_OcFQj1Qj3Cvc0FUQuklVjZSdmlvRj7APC7QEAUPNVYRk96ka56dTjFgHLLb0sS96ZrAbGdKe6A/s1600/coffin_room_main.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3ibGamcDxxeU_8kx1J6lIkHHjntvwW0h3hdv-DUfkEablfjk4nTJ_4Q9-U5fqtaD5Iab4inB8eX4fscJS2ZRRf4_C9udMJJiDPParx4Jr3NtlYFr_OcFQj1Qj3Cvc0FUQuklVjZSdmlvRj7APC7QEAUPNVYRk96ka56dTjFgHLLb0sS96ZrAbGdKe6A/s200/coffin_room_main.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwDdI3HmldFi24WDwBAxq9jeCJ8O1Z84WK9OKPiQbhVtYwwTzcAhgcPdTig-GkpXcYmyB7S7wPK-BZL1YEkOA0H7rRWh0meOt6yje2NVmGthc9GS26dj0SvfK0Y2omtee9OLRBaHsPfqPv9SPGTOlaboIJrN9xsUSHyMPqzoBv6dG1LZQFPWJ1zlqpOA/s1600/small_room.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwDdI3HmldFi24WDwBAxq9jeCJ8O1Z84WK9OKPiQbhVtYwwTzcAhgcPdTig-GkpXcYmyB7S7wPK-BZL1YEkOA0H7rRWh0meOt6yje2NVmGthc9GS26dj0SvfK0Y2omtee9OLRBaHsPfqPv9SPGTOlaboIJrN9xsUSHyMPqzoBv6dG1LZQFPWJ1zlqpOA/s200/small_room.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Coffin part</i></td>
<td style='text-align: center;vertical-align:top;'><i>Small room part</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE2jT1M_jI4VBZGzOs0AH7GTLxYNknC5tvdYWbPS7f3SyBQ3xzJqQAVc5KA3Y84-q8uSXa42njen24TZ_9uudoOgZq9W_S4upbHnxNokbz6lB0qX5aASxK5310lPexufAEDRp44OWf1c_lI21ZYYeZ9jKkNbwkdRLMgjUuewY-cGF_6Eh_wt3MaiB_2g/s1600/Bloodborne%E2%84%A2_20190120201245.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE2jT1M_jI4VBZGzOs0AH7GTLxYNknC5tvdYWbPS7f3SyBQ3xzJqQAVc5KA3Y84-q8uSXa42njen24TZ_9uudoOgZq9W_S4upbHnxNokbz6lB0qX5aASxK5310lPexufAEDRp44OWf1c_lI21ZYYeZ9jKkNbwkdRLMgjUuewY-cGF_6Eh_wt3MaiB_2g/s200/Bloodborne%E2%84%A2_20190120201245.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9PXmKLnmfvS5J2iqSY0DNFg9n-h9n60WiMMCqkfwfX9Oc-en2-ScFX_ia-SSdU09Z-FDA-f0q4lv0ALNv95Ft40Qo5A0V7czExtfjeafWu8rU4hJCx0ZLC1vNNqrMCBIRneP5XFwmeMCSEb-c8ZVY_0PFlYieArjyH_M512hHhTAVHzGY4LLT2F43zQ/s1600/Bloodborne%E2%84%A2_20190216134637_1.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9PXmKLnmfvS5J2iqSY0DNFg9n-h9n60WiMMCqkfwfX9Oc-en2-ScFX_ia-SSdU09Z-FDA-f0q4lv0ALNv95Ft40Qo5A0V7czExtfjeafWu8rU4hJCx0ZLC1vNNqrMCBIRneP5XFwmeMCSEb-c8ZVY_0PFlYieArjyH_M512hHhTAVHzGY4LLT2F43zQ/s200/Bloodborne%E2%84%A2_20190216134637_1.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Second floor</i></td>
<td style='text-align: center;vertical-align:top;'><i>Rare ladder leading to 2nd floor</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6ipR0hBpXbmCkg0Z3dpWPpraHZyQ0ykWfyDwy8lWP4gs70XI0LRGAvKCYXfCa9KhJW30EdKd70AqEh2XrqZPPR35KBU7XM-sOvYtXCavqYWu97EmqHWG6_SeIveH4dQTJOwyATfw8033AkN2SQ2OSoxO9IZpBbhID-Xk4vfWeeajBsjVatutttvAQ-Q/s1600/bell.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6ipR0hBpXbmCkg0Z3dpWPpraHZyQ0ykWfyDwy8lWP4gs70XI0LRGAvKCYXfCa9KhJW30EdKd70AqEh2XrqZPPR35KBU7XM-sOvYtXCavqYWu97EmqHWG6_SeIveH4dQTJOwyATfw8033AkN2SQ2OSoxO9IZpBbhID-Xk4vfWeeajBsjVatutttvAQ-Q/s200/bell.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJIxFQxVL7JKWZjOjLbSx83EqY1c1zXMm77n4_iDKjilMzrSxo1nH0HuO4fDxwGxWGhVtO5wUg9FpiPlMTtUO0JgLg-RmY6NEPPGkmaOYLhYR8BbR00sWyyZzRW2ZC8SqTsZQLElLeKAaTklvlDMQFzKtSl2kZaZsHaCaz7cqEQIelDrjp5syYDhntfg/s1600/npcs.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJIxFQxVL7JKWZjOjLbSx83EqY1c1zXMm77n4_iDKjilMzrSxo1nH0HuO4fDxwGxWGhVtO5wUg9FpiPlMTtUO0JgLg-RmY6NEPPGkmaOYLhYR8BbR00sWyyZzRW2ZC8SqTsZQLElLeKAaTklvlDMQFzKtSl2kZaZsHaCaz7cqEQIelDrjp5syYDhntfg/s200/npcs.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Large bell in the middle</i></td>
<td style='text-align: center;vertical-align:top;'><i>Two NPC hunters and cramped caskets</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0vUWPZRPgwSWGBKny_6UaW1aGj4adPlLyC-BflYBODMxrXvog5NcwkAaDghDP6QwrkWZUhUknhSTIoF5X279cb0dEaPSGE6vLOBnPXlBUBV0fyOrePLVQPei7nlpja7ma_dsUd1_sAoUKDZf2TpiF4SHxLu8R3HI2d_BM0UCUZ2D7ztYIzLBHDns-BA/s1600/npc_bottom.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0vUWPZRPgwSWGBKny_6UaW1aGj4adPlLyC-BflYBODMxrXvog5NcwkAaDghDP6QwrkWZUhUknhSTIoF5X279cb0dEaPSGE6vLOBnPXlBUBV0fyOrePLVQPei7nlpja7ma_dsUd1_sAoUKDZf2TpiF4SHxLu8R3HI2d_BM0UCUZ2D7ztYIzLBHDns-BA/s200/npc_bottom.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgO-D3h0Dy-eCPmjc5yD-WCrcaQLDKgh6kcoBwAd0jsu-Qx_gyz2232bqt7iFMfYJy8SsIp6Xpq_Qf0a6kt7OvxySyi8AAs-SazTtbrGRXulgdD-kSO9d-JySJtmSupuHogQQS832ro8HiAmMDTsDlhXDzChGCgzbaZCPxPB2XU8P2jaiP9MqpKK8RKXQ/s1600/Wall%203.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgO-D3h0Dy-eCPmjc5yD-WCrcaQLDKgh6kcoBwAd0jsu-Qx_gyz2232bqt7iFMfYJy8SsIp6Xpq_Qf0a6kt7OvxySyi8AAs-SazTtbrGRXulgdD-kSO9d-JySJtmSupuHogQQS832ro8HiAmMDTsDlhXDzChGCgzbaZCPxPB2XU8P2jaiP9MqpKK8RKXQ/s200/Wall%203.jpg" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>NPC hunter at the bottom</i></td>
<td style='text-align: center;vertical-align:top;'><i>Illusory wall on 2nd floor</i></td>
</tr>
</table> </center>
</td></tr>
</table>
<center>
<table class='wiki-blog-table'>
<tr><td align='justify'>
</td></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px; background: url(https://3.bp.blogspot.com/-GIZQ0DdnuIg/XlDLqM6yUQI/AAAAAAAAfSY/8Q_kmggUNj0x7cl1HCX0lM5xHNOKqfbAQCLcBGAsYHQ/s3190/bg_bigx3190h.jpg) no-repeat'>
<tr><td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="11. Circular room">11. Circular room</h4></td></tr></table>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlSKp_O9zeaGtZ-c7JBlpir6wECmddd4pFqFJ2E3XiAwRfKz43POxHSbmPh-R7OGDgVllq3tI7-UGVX3L_7D5t1CvJGUrcJ4l836LwfQd929DuPKRJBEaSXuMlE3PXFtOs5FsZihsYQautwjT0nJcHrxgTIaty968jfgniLKhx5Sif-dz8P5Jroj-emw/s1600/main_2f_big.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlSKp_O9zeaGtZ-c7JBlpir6wECmddd4pFqFJ2E3XiAwRfKz43POxHSbmPh-R7OGDgVllq3tI7-UGVX3L_7D5t1CvJGUrcJ4l836LwfQd929DuPKRJBEaSXuMlE3PXFtOs5FsZihsYQautwjT0nJcHrxgTIaty968jfgniLKhx5Sif-dz8P5Jroj-emw/s400/main_2f_big.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>This room exists in multiple variants. There are two size variants, each of them has also two-and three-floor variants. Three-floor variant has a circular hole in the middle layer floor, leading to a circle pillared room. Upper floor consists of two crossing wooden rafters. Depending on the layout, the middle and top floor can be inaccessible to the player, despite containing enemies or treasure chests. All variants are repurposed as boss arenas.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Besides size difference, the small variant has 2 tombstone niches between each doorway pair, while large has 3. Bottom part of the small variant also has significantly more grass on the floor.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>When used as a boss room, the three-floor variant has staircases before and after it. These staircases are not considered part of the arena and allow using any bells on it, which allows cooperators to spawn there and enter boss arena before the host, provided the boss door has not been opened before, similarly to canyon boss room.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Bottom floor can contain several wooden chests between the pillars and sometimes another chest in the middle. Another stone chest can appear on the 2nd floor, and rarely a small wooden chest appears on the rafters.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Each variant can have 1 rotted spawn, on the middle or bottom floor. Eye collector in a small room variant spawns additional carriages that hide her from plain sight. Sometimes there can be two NPC hunters instead of one.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Two-floor variant can have an additional stone platform in the middle.
If there is a sewer room under the 2-floor variant, its ceiling will visibly clip through the floor of the circular room.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>A rare enemy spawn variant can be found in Isz: 3-4 scourge beasts and 6-7 brainsuckers sitting under walls, often with a stone chest or coffin. This variant is called “iron man room”. Another rare enemy variant found here is cramped caskets, in which case the bottom floor contains unlit corpse bonfires similar to those found in yahar’gul. These bonfires and caskets are present even in two-floor variants, in which case they’re hidden under the floor, <a href='https://www.youtube.com/watch?v=d6jfoiS-7Jo' target='_blank'>sometimes causing caskets to fall to the void and die</a> or appear in the rooms below.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Rarely, the small three-floor variant has an undead giant standing in the middle.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Illusory walls can rarely appear in this room, either on the bottom or on the upper floor. One of the corpses hanging from the ceiling can have loot attached, in which case the player needs to cut the rope it is suspended on.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>A rare pressure plate trap can be found in the 3-floor variant, in the middle of the bottom floor. This trap summons several red pthumerians that fall from upper floors.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Small 2-floor variant is commonly used as an arena for chalice PVP.
</li></ul></td></tr></table></td>
<td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Gallery</h4></td></tr></table>
<center><table class='wiki-blog-table-sheader' style='width:450px; background: none; border: none;'>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6IkcLH0s6nIpeFGu4p2JPBj015S7lpDdAtKk3ZUEV2Ok2o7YQDYNbmIOSDiv1oip1gAKvTuXLyPdEqlLea9cOyhn8p443byls4ImN231y8Gf5U90eOXoF_5UxhCfnCOyFCzqgNWDKV6Mtxv4AqgcPlhEwg6uTTCLQ_eajpGeh_u91CiQeB0B2VlvsoQ/s1600/main_3f_big.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6IkcLH0s6nIpeFGu4p2JPBj015S7lpDdAtKk3ZUEV2Ok2o7YQDYNbmIOSDiv1oip1gAKvTuXLyPdEqlLea9cOyhn8p443byls4ImN231y8Gf5U90eOXoF_5UxhCfnCOyFCzqgNWDKV6Mtxv4AqgcPlhEwg6uTTCLQ_eajpGeh_u91CiQeB0B2VlvsoQ/s200/main_3f_big.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAcNAheZKs-NcNiJFV0H0ltU7FLhx1EcXxY7N1yi4I7koC6RnwQFLTYuzrdC95iQWCssKrFkTs2sB2t5mIbYFr4HsO6jt871ukEIWXIkbjJI8UU9o1JyWMRnUWuWWLDGJBV6lObhdsizVnOxt1DYH79sAbQOCQLgEpi5dv0zmp82VKQXyrJPsuIrhkJg/s1600/main_2f_small.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAcNAheZKs-NcNiJFV0H0ltU7FLhx1EcXxY7N1yi4I7koC6RnwQFLTYuzrdC95iQWCssKrFkTs2sB2t5mIbYFr4HsO6jt871ukEIWXIkbjJI8UU9o1JyWMRnUWuWWLDGJBV6lObhdsizVnOxt1DYH79sAbQOCQLgEpi5dv0zmp82VKQXyrJPsuIrhkJg/s200/main_2f_small.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Large 3-floor variant</i></td>
<td style='text-align: center;vertical-align:top;'><i>Small variant, 2 floors</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhe6bwzvC19-23-MJCuTYP9sQURaTglmsO9VCRnIIoKKqSrNOADARuFhXhOO3MgkvqvpzR0UJPCCaOPfDHW9ong5EhvkA61Q7r8x8JM3fHou0ZFXUPr-IqNLdel8Ue-jZHv6fU3SBrvySikpA2q8GOlIjRC-lWaJzrFMrRy6o50-bKOlSQNWI1J9b64gA/s1600/sewers_clipping.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhe6bwzvC19-23-MJCuTYP9sQURaTglmsO9VCRnIIoKKqSrNOADARuFhXhOO3MgkvqvpzR0UJPCCaOPfDHW9ong5EhvkA61Q7r8x8JM3fHou0ZFXUPr-IqNLdel8Ue-jZHv6fU3SBrvySikpA2q8GOlIjRC-lWaJzrFMrRy6o50-bKOlSQNWI1J9b64gA/s200/sewers_clipping.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdSf5VT9ZoyrNvz0b8vBDyhbfr0PEASYhT7Ka8sxYehpyUeKb5bre8oBcBdTsTI4PUh6k_OU6hbEhIQPd8GN-2tFXUY5Tlv8gFPZKFoiRqR6N_1a0aDO8Wa9y9ygTCMRkCId62HsEDLk_SDMpiVDEQDmgLkJeE5VPInoFPsIFJH3VjEOhcnE0Lr-xHCw/s1600/Bloodborne%E2%84%A2_20190615221542.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdSf5VT9ZoyrNvz0b8vBDyhbfr0PEASYhT7Ka8sxYehpyUeKb5bre8oBcBdTsTI4PUh6k_OU6hbEhIQPd8GN-2tFXUY5Tlv8gFPZKFoiRqR6N_1a0aDO8Wa9y9ygTCMRkCId62HsEDLk_SDMpiVDEQDmgLkJeE5VPInoFPsIFJH3VjEOhcnE0Lr-xHCw/s200/Bloodborne%E2%84%A2_20190615221542.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Sewers room ceiling clipping through floor</i></td>
<td style='text-align: center;vertical-align:top;'><i>Illusory wall on the rafters</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyPU6U_ADuTOGSsYmPPkoVsFS3pBttUWcpUMvRQ7PGO3uYrcKn-kEm2-k06_aqeM9TpuVgEP0Op5AUOA2j2vuBhvIAhXDxF__QY0fqN4dhq5a_WDZ4bgJBy1hyfLBpKWHTMJH1KXBl9KK8xLkX8NH9IBSYk8n2w86Es3xua_7ijLp3IW31LBjjZPB0Lg/s1600/Bloodborne%E2%84%A2_20190421155738_2.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyPU6U_ADuTOGSsYmPPkoVsFS3pBttUWcpUMvRQ7PGO3uYrcKn-kEm2-k06_aqeM9TpuVgEP0Op5AUOA2j2vuBhvIAhXDxF__QY0fqN4dhq5a_WDZ4bgJBy1hyfLBpKWHTMJH1KXBl9KK8xLkX8NH9IBSYk8n2w86Es3xua_7ijLp3IW31LBjjZPB0Lg/s200/Bloodborne%E2%84%A2_20190421155738_2.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0YbDAbTBJbpsG8_7_FVVZg102kSnwqKQTcs6YmUqA5ywI6YZe2F5ly0kkspmIpVoyemVGZpV18TMlOSc04XAyFgR-VeZkG-KPvMBZztEdUMvc5OcDbl1r-6chS8XZhusgqjTDcAtYS3IoSSnbnRvoONaG1EeTB8-NI_f7g16QXE53fv3i2JPmAJ1FbA/s1600/rooty%20wall%20in%20circular%20room.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0YbDAbTBJbpsG8_7_FVVZg102kSnwqKQTcs6YmUqA5ywI6YZe2F5ly0kkspmIpVoyemVGZpV18TMlOSc04XAyFgR-VeZkG-KPvMBZztEdUMvc5OcDbl1r-6chS8XZhusgqjTDcAtYS3IoSSnbnRvoONaG1EeTB8-NI_f7g16QXE53fv3i2JPmAJ1FbA/s200/rooty%20wall%20in%20circular%20room.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Illusory wall on the middle level</i></td>
<td style='text-align: center;vertical-align:top;'><i>Rare illusory wall on the bottom level</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3dBtaL_2lHSTvSroCq4iLbsBqawwRU7mYsvB8dMpPewyqrjQOwQb4CdzNjPaUeeeJXFAq_tg4lyzuDVNGXrOrO-33ic0TolcJiNqMwcJMk5UHDJv3ObCJb5gX0KarkinbEBhQRq1KyQEWu7mzjY13mWlV8E3ByixBPBxBNpRENITZGBky7IamFWilMg/s1600/Bloodborne%E2%84%A2_20200528205433.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3dBtaL_2lHSTvSroCq4iLbsBqawwRU7mYsvB8dMpPewyqrjQOwQb4CdzNjPaUeeeJXFAq_tg4lyzuDVNGXrOrO-33ic0TolcJiNqMwcJMk5UHDJv3ObCJb5gX0KarkinbEBhQRq1KyQEWu7mzjY13mWlV8E3ByixBPBxBNpRENITZGBky7IamFWilMg/s200/Bloodborne%E2%84%A2_20200528205433.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTghoNaZTpKVJgGzL6S-HHynHeMYB2wnfvFDWOLTtwyM-247VJ3O_W9QjEbNxH57SbYnyMoLrWatLWH9bhxrcKRfrLp3fNGu9ZRV7Zum-dzNdGB61_nH4qdSSvDCDc4vSNSuFLX9vfuZ5re_rzwXHijRVLdQzUnfGNBceVZLs8bmeutWIwMy1zFolp9g/s1600/Bloodborne%E2%84%A2_20171201232713.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTghoNaZTpKVJgGzL6S-HHynHeMYB2wnfvFDWOLTtwyM-247VJ3O_W9QjEbNxH57SbYnyMoLrWatLWH9bhxrcKRfrLp3fNGu9ZRV7Zum-dzNdGB61_nH4qdSSvDCDc4vSNSuFLX9vfuZ5re_rzwXHijRVLdQzUnfGNBceVZLs8bmeutWIwMy1zFolp9g/s200/Bloodborne%E2%84%A2_20171201232713.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Pressure plate at the bottom of three-floor variant</i></td>
<td style='text-align: center;vertical-align:top;'><i>Item on a hanging corpse</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSR22RsbrJfjgyJ5dKBX_1cJ1iPgXrvo_OZ25-EnugpO_k_LE1qE9GDibiBPjlFm4ubz250rz1Vf0MltTpeiGkAw8LUb0xnKiHZi2gWltb2rrCSKXq6LRQd4b1JDzcj55sVkEv1uCjfy7lLhoUcPH_T5jChr12oUjbPIk1F1yLxAWXuAVmOItwwmAlug/s1600/rafters_chest.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSR22RsbrJfjgyJ5dKBX_1cJ1iPgXrvo_OZ25-EnugpO_k_LE1qE9GDibiBPjlFm4ubz250rz1Vf0MltTpeiGkAw8LUb0xnKiHZi2gWltb2rrCSKXq6LRQd4b1JDzcj55sVkEv1uCjfy7lLhoUcPH_T5jChr12oUjbPIk1F1yLxAWXuAVmOItwwmAlug/s200/rafters_chest.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFHODsDHPqZ322E6I9lgKS9qPTV2iuKUBOUsicDb-YoLHiamADde6SuuYO3Xp4EkjvVSD-v9jBVXVTmUPgwKlZ3c3g_-85VgQZeyNhCnYnXIVWUADef_DAr6AdGU86Ngsw28w6f2j1D6Xqf3nURQ4S6sOd39d5jOYrDMmcS6F-pnRYuh8ukNw-MkCodg/s1600/bonfires.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFHODsDHPqZ322E6I9lgKS9qPTV2iuKUBOUsicDb-YoLHiamADde6SuuYO3Xp4EkjvVSD-v9jBVXVTmUPgwKlZ3c3g_-85VgQZeyNhCnYnXIVWUADef_DAr6AdGU86Ngsw28w6f2j1D6Xqf3nURQ4S6sOd39d5jOYrDMmcS6F-pnRYuh8ukNw-MkCodg/s200/bonfires.jpg" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Small chest atop the rafters</i></td>
<td style='text-align: center;vertical-align:top;'><i>Unlit Yahar'gul bonfires in a dark three-floor variant</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4mzOdMi7MwhohfIOWce2l0oa3-avUttMU12d1GbTNsIp3SEhLgC6tCPZyzcn59DUPTVca3FMPlOOwsNE7yaD4Wp9qM3pqIAfZVWfoYFHXFk-IpUqfGeEaurtvCFlqOj3riDOLZOaEJ-uJ54q9DngSl5Qd15GnUI598plUHMHQYPM0WQ_MR9JQYSrxTQ/s1600/1.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4mzOdMi7MwhohfIOWce2l0oa3-avUttMU12d1GbTNsIp3SEhLgC6tCPZyzcn59DUPTVca3FMPlOOwsNE7yaD4Wp9qM3pqIAfZVWfoYFHXFk-IpUqfGeEaurtvCFlqOj3riDOLZOaEJ-uJ54q9DngSl5Qd15GnUI598plUHMHQYPM0WQ_MR9JQYSrxTQ/s200/1.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2sv_wQl_0_o2-SOfGiu66nEw4AxVeyj1pfun0pwcQXdv9l_8G-hhZFe24JdUPuCDF1Stb__bfmPf7D1RokhL8qfJw2ye5RyDj8B8AVq3jN_TSWx8UvC4e-MWO1UmZ4uFGnlf1qY0EC-pro-kkIOEwepfKXl-WGnd2TaGUQNngzyCciIRXoKtYJD0vhw/s1600/undead_giant.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2sv_wQl_0_o2-SOfGiu66nEw4AxVeyj1pfun0pwcQXdv9l_8G-hhZFe24JdUPuCDF1Stb__bfmPf7D1RokhL8qfJw2ye5RyDj8B8AVq3jN_TSWx8UvC4e-MWO1UmZ4uFGnlf1qY0EC-pro-kkIOEwepfKXl-WGnd2TaGUQNngzyCciIRXoKtYJD0vhw/s200/undead_giant.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>"Iron man room"</i></td>
<td style='text-align: center;vertical-align:top;'><i>Undead Giant in a small 3-floor variant</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrbhl_tDuL6CABWKECzUwtfMmE4EPgb0HjAJ_OerLJcWaiUMZlArox-13F5hYaG5C_R27erIDtCDaAJZEl8sZ__XzsqW-8yZpmC22b1mMB_UZaieb0J5nr0CLDrO0beSr_KQarVaClJiwo1Bm0EGg3093HauOz4Y-n1K0bCSgwtv4OCk8zt_zJ53XOKg/s1600/2f_platform.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrbhl_tDuL6CABWKECzUwtfMmE4EPgb0HjAJ_OerLJcWaiUMZlArox-13F5hYaG5C_R27erIDtCDaAJZEl8sZ__XzsqW-8yZpmC22b1mMB_UZaieb0J5nr0CLDrO0beSr_KQarVaClJiwo1Bm0EGg3093HauOz4Y-n1K0bCSgwtv4OCk8zt_zJ53XOKg/s200/2f_platform.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Stone Platform</i></td>
<td style='text-align: center;vertical-align:top;'></td>
</tr>
</table> </center>
</td></tr>
</table>
<center>
<table class='wiki-blog-table'>
<tr><td align='justify'>
</td></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px; background: url(https://3.bp.blogspot.com/-GIZQ0DdnuIg/XlDLqM6yUQI/AAAAAAAAfSY/8Q_kmggUNj0x7cl1HCX0lM5xHNOKqfbAQCLcBGAsYHQ/s3190/bg_bigx3190h.jpg) no-repeat'>
<tr><td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="12. Bridge room">12. Bridge room</h4></td></tr></table>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigtBfj6cUd2BG8E_ps1JA7TytpP8hvNC9dzsvq_Qe9LApbXuWdUZTdECAG-dr4TuDZXUdDAdusOmN6VqZb1yVEviTfTnttvgFCoPmul5Q7ev4Z4zxxMFPInzCRATnvrRTruWq3sD_luuEQuX9fx2RDSv0XNO7ZhbUFY3fHEC3FJAUgGvVl8z5i4leWJQ/s1600/main%20%284%29.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigtBfj6cUd2BG8E_ps1JA7TytpP8hvNC9dzsvq_Qe9LApbXuWdUZTdECAG-dr4TuDZXUdDAdusOmN6VqZb1yVEviTfTnttvgFCoPmul5Q7ev4Z4zxxMFPInzCRATnvrRTruWq3sD_luuEQuX9fx2RDSv0XNO7ZhbUFY3fHEC3FJAUgGvVl8z5i4leWJQ/s400/main%20%284%29.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>This is a small room with a dirty and creaky wooden bridge connecting two stone balconies. A ladder often leads to the bottom of this room. A particularly rare variant has the wooden bridge replaced with two hanging cages.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Not many enemies can spawn in this room due to its size. Usually there are a few rats or crawling corpses on the bottom. Another common enemy is a small snake ball which summons three other snake balls as the player approaches.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>The doors that appear in the bottom part in this room are almost always glitched: they will close again every time the dungeon is reloaded and approaching an already opened door displays “open door” prompt again, and interacting with it plays opening animation once more.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>In this room, a rare glitched corpse with loot can appear. It’s hanging from the middle part of the bridge and has a “search chest” prompt instead of “search corpse”. The loot on it is also similar to what is found in chests, like rare ritual materials and blood gems.
</li></ul></td></tr></table></td>
<td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Gallery</h4></td></tr></table>
<center><table class='wiki-blog-table-sheader' style='width:450px; background: none; border: none;'>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwjeOfq3Ik9SqT5gaxWjwWaxujNFkeuOquRIpSHbyz2BAUXMv8KGoF0QSmEjKJPfnOD44XYTesw4jhkEhQkRQMApIclSV53p_TgQySCvlj9XlZpjzPXbgLnT7MoTjXZV0psUsRRwfw6Ope-87mD_6ZE1K2uvY2ZoD3Tqn_JOTc4QfvuWcLij69o9-cdA/s1600/glitched_corpse.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwjeOfq3Ik9SqT5gaxWjwWaxujNFkeuOquRIpSHbyz2BAUXMv8KGoF0QSmEjKJPfnOD44XYTesw4jhkEhQkRQMApIclSV53p_TgQySCvlj9XlZpjzPXbgLnT7MoTjXZV0psUsRRwfw6Ope-87mD_6ZE1K2uvY2ZoD3Tqn_JOTc4QfvuWcLij69o9-cdA/s200/glitched_corpse.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfUcapq9ce1KuOCK2wKvfmX6yTp84_GUyTgut2ttAZm5_aRYjBtIRABAVnPQRfUBg2hLT0OOLIsWYzSu_Se9F7zwJ7ohVANQ4vKWDzljgYeXBsM-DKLeaSuoFpoDtUgiE_EhtkUMcqdhV2ODaO8nZCEnseecINiWzSZGJPDjkokbs7HOs_m5Uld1y5kA/s1600/161%20-%204VS5xt5.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfUcapq9ce1KuOCK2wKvfmX6yTp84_GUyTgut2ttAZm5_aRYjBtIRABAVnPQRfUBg2hLT0OOLIsWYzSu_Se9F7zwJ7ohVANQ4vKWDzljgYeXBsM-DKLeaSuoFpoDtUgiE_EhtkUMcqdhV2ODaO8nZCEnseecINiWzSZGJPDjkokbs7HOs_m5Uld1y5kA/s200/161%20-%204VS5xt5.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Glitched corpse displaying "search chest" text prompt</i></td>
<td style='text-align: center;vertical-align:top;'><i>Rare variant with hanging cages replacing a bridge</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG94Uxx0eieQ7LijUGXiKYs10160qK94SLctR1DRim2arEQEozkiqAgp7KXj8y_29ryCpB_kRRiYAmqafEyF2jFo02LFzUZCuOhq1jSu0ajL_pMkJnzbd2mgGvS3klTpJ9pUs1ToG2sy67QMyB1bnxCwD-6UZts-rsLDY0UvoYCZ0SwqMCv9_QZZxF-A/s1600/doors_open_twice.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG94Uxx0eieQ7LijUGXiKYs10160qK94SLctR1DRim2arEQEozkiqAgp7KXj8y_29ryCpB_kRRiYAmqafEyF2jFo02LFzUZCuOhq1jSu0ajL_pMkJnzbd2mgGvS3klTpJ9pUs1ToG2sy67QMyB1bnxCwD-6UZts-rsLDY0UvoYCZ0SwqMCv9_QZZxF-A/s200/doors_open_twice.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Doors that can open twice</i></td>
<td style='text-align: center;vertical-align:top;'></td>
</tr>
</table> </center>
</td></tr>
</table>
<center>
<table class='wiki-blog-table'>
<tr><td align='justify'>
</td></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px; background: url(https://3.bp.blogspot.com/-GIZQ0DdnuIg/XlDLqM6yUQI/AAAAAAAAfSY/8Q_kmggUNj0x7cl1HCX0lM5xHNOKqfbAQCLcBGAsYHQ/s3190/bg_bigx3190h.jpg) no-repeat'>
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<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="13. Crossroads">13. Crossroads</h4></td></tr></table>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsaivjZRBAnC1ytjYV5_pfnWVs1gVTr1tDqV1J4GQgAmJBXAGhkwUKCWjmYjRmNtNkoUPeakCyZwJQzltbdCjQqXJgJa8lR3bbK-ya3jvm-YhX7VSXBoE7L8acXizwMOFdFxYCur0lujNvaZUXIcJeLNQ913DmYDffCcZG8J7nVxMeSj1IMdVRy7_vYw/s1600/2%20pilalr%20variant_main.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsaivjZRBAnC1ytjYV5_pfnWVs1gVTr1tDqV1J4GQgAmJBXAGhkwUKCWjmYjRmNtNkoUPeakCyZwJQzltbdCjQqXJgJa8lR3bbK-ya3jvm-YhX7VSXBoE7L8acXizwMOFdFxYCur0lujNvaZUXIcJeLNQ913DmYDffCcZG8J7nVxMeSj1IMdVRy7_vYw/s400/2%20pilalr%20variant_main.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Another very common room, which exists in two variants: rectangular with 2 pillars and square with 4 pillars. The 4-pillar variant is also used as the boss arena, with a small circular platform added in the middle of the room.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Multiple enemies can appear in this room: usually numerous labyrinth watchers are sitting or sleeping near the walls, sometimes a gravedigger with a bunch of watchers is wandering around. Loran and Isz variants usually have numerous beast patients and celestials, respectively. Sometimes a chest can appear between pillars, guarded by a strong enemy like a madman or merciless watcher.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>This room often contains multiple wooden chests: small ones near the pillars and large ones in the middle or near walls. In the middle of this room can be found a hole hidden by a crumbling floor.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Sometimes, usually in Isz, there is an illusory wall that hides an empty treasure room.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Beast-possessed soul can spawn in the corner of this room, replacing a small wooden chest. Sinister bell maiden can spawn in the middle.
</li></ul></td></tr></table></td>
<td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Gallery</h4></td></tr></table>
<center><table class='wiki-blog-table-sheader' style='width:450px; background: none; border: none;'>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBrYaa-ujcVj-Mwc_aB2mLDYrppXeTy3KCNPYBZTd7Dg0riWf2_IthhezwIzG_iQNgwWXEZXAjWOCQ0mlVMG6a7ox9Wi9iVracr3aam9fcsK_qSnTrdyqYgKA-kIgQqz_0H4J4e7c0PoLyIGijRmWv-jhXom263Vvh-kCZA46GuxuFVZXC6fmOOjt4Zw/s1600/4%20pillar%20variant_main.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBrYaa-ujcVj-Mwc_aB2mLDYrppXeTy3KCNPYBZTd7Dg0riWf2_IthhezwIzG_iQNgwWXEZXAjWOCQ0mlVMG6a7ox9Wi9iVracr3aam9fcsK_qSnTrdyqYgKA-kIgQqz_0H4J4e7c0PoLyIGijRmWv-jhXom263Vvh-kCZA46GuxuFVZXC6fmOOjt4Zw/s200/4%20pillar%20variant_main.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfvj5VNE0kqVVGMkdWKWF5bQH37k1KbmEnhvTDPdy9NmRLcaqoHunREovYG1d_wJvpjFTM1Uwr72i1xau97XTJzit9TEFvKv3lUMoe9eZAck_S4_76OiZPYVdPkd03Y8klI8uxefICJ5QzpMsmHZtD2m0P0nedSEuUCn55YsUPDT2bhiI6B-IBsXyFwQ/s1600/arena_variant.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfvj5VNE0kqVVGMkdWKWF5bQH37k1KbmEnhvTDPdy9NmRLcaqoHunREovYG1d_wJvpjFTM1Uwr72i1xau97XTJzit9TEFvKv3lUMoe9eZAck_S4_76OiZPYVdPkd03Y8klI8uxefICJ5QzpMsmHZtD2m0P0nedSEuUCn55YsUPDT2bhiI6B-IBsXyFwQ/s200/arena_variant.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>4-pillar variant</i></td>
<td style='text-align: center;vertical-align:top;'><i>Boss arena variant</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBAojMJuaBQdnyYe8ucNx9wGAl4ntaKm8_jCUIkWHRHIVOmkCpb2tV13PuPIkcSNx-6wSnPPcQDvpCezL_0WPCKW4b_cp5JxRfgL0rbprZDo-VME32SwlL2nne9tlS8a3lJ_PtIk_6ts6-XkPIJ_5rbyJboJWKw4_xv-9shPmPo_zLgMg3MXvp2TJaKA/s1600/Wall%206.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBAojMJuaBQdnyYe8ucNx9wGAl4ntaKm8_jCUIkWHRHIVOmkCpb2tV13PuPIkcSNx-6wSnPPcQDvpCezL_0WPCKW4b_cp5JxRfgL0rbprZDo-VME32SwlL2nne9tlS8a3lJ_PtIk_6ts6-XkPIJ_5rbyJboJWKw4_xv-9shPmPo_zLgMg3MXvp2TJaKA/s200/Wall%206.jpg" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Illusory wall, usually leading to empty treasure room</i></td>
<td style='text-align: center;vertical-align:top;'></td>
</tr>
</table> </center>
</td></tr>
</table>
<center>
<table class='wiki-blog-table'>
<tr><td align='justify'>
</td></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px; background: url(https://3.bp.blogspot.com/-GIZQ0DdnuIg/XlDLqM6yUQI/AAAAAAAAfSY/8Q_kmggUNj0x7cl1HCX0lM5xHNOKqfbAQCLcBGAsYHQ/s3190/bg_bigx3190h.jpg) no-repeat'>
<tr><td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="14. Corridor">14. Corridor</h4></td></tr></table>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSqZo4NTRQYnIuKGjlK28Vs8qJjuj9qHQ_rrxx0yLVTFJ2qqAkFun2Yxskkx_af-mGT-UsGPs8s5EfCJsTljVuccJpXHunQdH7NmPSpPuyCFChuJ5wa6ErGcFyCXfW3CHpsjLIY_c__k85E32v4QM6cl_bkp7qlJdGWPV1abvs-PZ-qePOO8pTpvxnrw/s1600/main%20%285%29.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSqZo4NTRQYnIuKGjlK28Vs8qJjuj9qHQ_rrxx0yLVTFJ2qqAkFun2Yxskkx_af-mGT-UsGPs8s5EfCJsTljVuccJpXHunQdH7NmPSpPuyCFChuJ5wa6ErGcFyCXfW3CHpsjLIY_c__k85E32v4QM6cl_bkp7qlJdGWPV1abvs-PZ-qePOO8pTpvxnrw/s400/main%20%285%29.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Not a separate room but rather multiple 4-pillar crossroads rooms joined together. Usually linear, but can be L- or rarely C-shaped. The 12-pillar linear variant is used as a boss arena. Contains the same enemies and objects as regular crossroads, but lacks BPS spawns. Instead, rotted spawn points can be found in the middle of crossroads sections. Also, pickaxe gravediggers can appear there too. </li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Small wandering madness commonly spawns in the middle of a crossroads section, often atop of a chest.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Stone chest guarded by a strong enemy can appear between pillars. Sometimes 2 or 3 stone chests are placed in a row.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>These rooms often contain large amounts of shooting statues and pressure plates.
</li></ul></td></tr></table></td>
<td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Gallery</h4></td></tr></table>
<center><table class='wiki-blog-table-sheader' style='width:450px; background: none; border: none;'>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtDmeaEDpGVWx8xCY_xYLxYKzH_8fZlRndQ51DNTzCtRd7KvdPG1Qo9IKLVjJZDA8WG7TAJXA09qTN6uOfmNXK0G6QR9xkUnhJ-7tyrViLcuRi7AZ6Qn4Kt8xB4gcTWHnAT9HaTOXGyi9oUC4YXZHpACs-uVKM6PJC0wo_5SOJdt2kqWciLuC0qGuxbg/s1600/triple%20chests.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtDmeaEDpGVWx8xCY_xYLxYKzH_8fZlRndQ51DNTzCtRd7KvdPG1Qo9IKLVjJZDA8WG7TAJXA09qTN6uOfmNXK0G6QR9xkUnhJ-7tyrViLcuRi7AZ6Qn4Kt8xB4gcTWHnAT9HaTOXGyi9oUC4YXZHpACs-uVKM6PJC0wo_5SOJdt2kqWciLuC0qGuxbg/s200/triple%20chests.jpg" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcQyPbENWYl92HzN1yh7OvXnVTEHTXcMozLv0XMjkwsMZj-MbTcRpO8HQoglUdtoieGoW_MGHRYAn2lSOUur8wnDlrVxSQbVb8rUdZtMerqu3rxHRt0yJohB1s_9R5nqPp70_Oz4Aetmle1I1lqWhf_gQxfsxUFuWMdf1PRKC8oW7H6kEZYaWQGqrU_Q/s1600/corridor.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcQyPbENWYl92HzN1yh7OvXnVTEHTXcMozLv0XMjkwsMZj-MbTcRpO8HQoglUdtoieGoW_MGHRYAn2lSOUur8wnDlrVxSQbVb8rUdZtMerqu3rxHRt0yJohB1s_9R5nqPp70_Oz4Aetmle1I1lqWhf_gQxfsxUFuWMdf1PRKC8oW7H6kEZYaWQGqrU_Q/s200/corridor.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Triple stone chests</i></td>
<td style='text-align: center;vertical-align:top;'><i>Glitchy misplaced illusory wall</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwxo5TVD21zPbSeCQc7HPFBsSQLkXDaXE-m_vgO3xfhr_yr9a66UR6xaPSALLXjCvvkGEYZi08uNKDr28eSF-eRd2bqLhJ9zSClotcLDyAp-ii3Clno3nAS4mcAzK4Jw39Rb1kRDu1cYdj8KracvkS8HgD0R16wZf4DkES3B1rVeGsc9OXAbEOw7-Ukg/s1600/Bloodborne%E2%84%A2_20200415194051.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwxo5TVD21zPbSeCQc7HPFBsSQLkXDaXE-m_vgO3xfhr_yr9a66UR6xaPSALLXjCvvkGEYZi08uNKDr28eSF-eRd2bqLhJ9zSClotcLDyAp-ii3Clno3nAS4mcAzK4Jw39Rb1kRDu1cYdj8KracvkS8HgD0R16wZf4DkES3B1rVeGsc9OXAbEOw7-Ukg/s200/Bloodborne%E2%84%A2_20200415194051.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Shooting statue and pressure plates</i></td>
<td style='text-align: center;vertical-align:top;'></td>
</tr>
</table> </center>
</td></tr>
</table>
<center>
<table class='wiki-blog-table'>
<tr><td align='justify'>
</td></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px; background: url(https://3.bp.blogspot.com/-GIZQ0DdnuIg/XlDLqM6yUQI/AAAAAAAAfSY/8Q_kmggUNj0x7cl1HCX0lM5xHNOKqfbAQCLcBGAsYHQ/s3190/bg_bigx3190h.jpg) no-repeat'>
<tr><td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="15. Spiral staircase">15. Spiral staircase</h4></td></tr></table>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYA_Eaun46ysiiCeDyBNdjsk7SaZ38ZmkEyXVU-XbSvz3FbQDGQ5cN2KCp2PZSV7Uc5wkQ4UMkYcM8xb1uCoI2h8LvHT9zhNSJNhUNGntBE1qV9rWKDfgUCxmANA6m3xhb0dg4HN1FWLiPBD6EgJBUpWVDvOewzgCrYtKuyvyNd9T2H5Tk1SyosdmohQ/s1600/main%20%286%29.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYA_Eaun46ysiiCeDyBNdjsk7SaZ38ZmkEyXVU-XbSvz3FbQDGQ5cN2KCp2PZSV7Uc5wkQ4UMkYcM8xb1uCoI2h8LvHT9zhNSJNhUNGntBE1qV9rWKDfgUCxmANA6m3xhb0dg4HN1FWLiPBD6EgJBUpWVDvOewzgCrYtKuyvyNd9T2H5Tk1SyosdmohQ/s400/main%20%286%29.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Common room which exists in several variants, depending on which floors it connects. There are top-middle, middle-bottom and top-middle-bottom variants. This room is a common location for flaming boulder traps. Bottom layer often contains numerous sleeping labyrinth warriors, which can also be found resting in niches along the staircase. Loran variant often has a scourge beast on the staircase. Another Loran-exclusive variant includes two Loran clerics and a group of labyrinth warriors.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Sometimes a large bell can be found on the upper layer.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Illusory walls can appear on the upper or lower floor. Rarely, there is a pressure plate in this room. On the bottom floor it can be very hard to spot.
</li></ul></td></tr></table></td>
<td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Gallery</h4></td></tr></table>
<center><table class='wiki-blog-table-sheader' style='width:450px; background: none; border: none;'>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigabMq6q_cZlNrlqOv17-Nc47J58SRvWhaVPtQUm-YvhezsZyeIAhfRL_Sx2xPpm6Mkoh_5BlEnIck8_0uiEuMWKs6Aec825S2blqAkXm3hNxks3z-H_erX4tYP9sM76RsIFkV5edwuLJgzk8e_5jicfC7hmMyveZE4z_PmBosKsPKdQuhUOi9FXFGTA/s1600/bell.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigabMq6q_cZlNrlqOv17-Nc47J58SRvWhaVPtQUm-YvhezsZyeIAhfRL_Sx2xPpm6Mkoh_5BlEnIck8_0uiEuMWKs6Aec825S2blqAkXm3hNxks3z-H_erX4tYP9sM76RsIFkV5edwuLJgzk8e_5jicfC7hmMyveZE4z_PmBosKsPKdQuhUOi9FXFGTA/s200/bell.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGH3kneQ3Fb4bg-C2A7TcjH4vOYIDMURrW4YDxZwTDJ77YqtEG8L1seOPYv7J8MQzHFYXi835kg8ZW8VG4lC1HOX1QrYcYqX9fY0Db6PgOBWf5Zi0UJrZaYQCABslN6mk2RRor3OakRi8TlooHvCkk1DEt-KngvCcTpd-H7tp7YFJ66GCPawkXSfpksg/s1600/clerics.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGH3kneQ3Fb4bg-C2A7TcjH4vOYIDMURrW4YDxZwTDJ77YqtEG8L1seOPYv7J8MQzHFYXi835kg8ZW8VG4lC1HOX1QrYcYqX9fY0Db6PgOBWf5Zi0UJrZaYQCABslN6mk2RRor3OakRi8TlooHvCkk1DEt-KngvCcTpd-H7tp7YFJ66GCPawkXSfpksg/s200/clerics.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Large bell on the upper floor</i></td>
<td style='text-align: center;vertical-align:top;'><i>Loran clerics with a group of pthumerians</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEix6mTtcxbZiAHqdg0zZbv60aMVlF0iQxjj3YO4K8rhW6g8OI7HxqkUXmOFC0zuJ188Krose6dFVx66jdcsJKOVpjWo27HDoBMGla16-6gkknHL0JwTb87Zj8zm2H6nEWDVDp2-qpDpGIaJx0rlW5OpSWwTB4us4w1XFWeLM41TMuxigB6iShKz0r4IqA/s1600/Bloodborne%E2%84%A2_20200208233609.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEix6mTtcxbZiAHqdg0zZbv60aMVlF0iQxjj3YO4K8rhW6g8OI7HxqkUXmOFC0zuJ188Krose6dFVx66jdcsJKOVpjWo27HDoBMGla16-6gkknHL0JwTb87Zj8zm2H6nEWDVDp2-qpDpGIaJx0rlW5OpSWwTB4us4w1XFWeLM41TMuxigB6iShKz0r4IqA/s200/Bloodborne%E2%84%A2_20200208233609.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVIreLob6D8GAepI8ZxPbn0gY7XQwjMzSm8wARUCx5bE69Q27Qo42AykTQ1UcogOqZSJjU-d1Qjw1zdUKfHHpy-wIBB_HnZE9m2yoZCKmArDZI6yvs_yAWOJOkCOzeNeP0tVZm97Hd7JOjpp3qyCs4ND9wpO_yJgdM1uoOdZD5V1PLSce4VBjZkt9H0w/s1600/Bloodborne%E2%84%A2_20200202233520.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVIreLob6D8GAepI8ZxPbn0gY7XQwjMzSm8wARUCx5bE69Q27Qo42AykTQ1UcogOqZSJjU-d1Qjw1zdUKfHHpy-wIBB_HnZE9m2yoZCKmArDZI6yvs_yAWOJOkCOzeNeP0tVZm97Hd7JOjpp3qyCs4ND9wpO_yJgdM1uoOdZD5V1PLSce4VBjZkt9H0w/s200/Bloodborne%E2%84%A2_20200202233520.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Pressure plate on upper floor</i></td>
<td style='text-align: center;vertical-align:top;'><i>Pressure plate on bottom floor</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKxioNgGQQ9zeRoYjB2sT6Ymys9XFqfQk6gnHbZdN8Ct2Nv4e5kJTSxOiIanYkdaTC4dcz1_6fFcll9z9eChRP5YwuvmT2vKcLX-PeCSuQq3AvWQ3MD5ieq02JDIFh9nNXq1h8eQ74fovMbx20hKtswYwUcE4dgrV78QTzcwgowSQnBLxRp07UVwvq9Q/s1600/illusory_wall_1.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKxioNgGQQ9zeRoYjB2sT6Ymys9XFqfQk6gnHbZdN8Ct2Nv4e5kJTSxOiIanYkdaTC4dcz1_6fFcll9z9eChRP5YwuvmT2vKcLX-PeCSuQq3AvWQ3MD5ieq02JDIFh9nNXq1h8eQ74fovMbx20hKtswYwUcE4dgrV78QTzcwgowSQnBLxRp07UVwvq9Q/s200/illusory_wall_1.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhT1ukGMILCtIWgdTm74E-_BNgILnQyDAfY-pJHOZp35JLIMQ-OvhQbw67n-apETzwkmeawivNDyDoYQ4VKecuh8dmUIgmOxyye6EzCGaUbR5kSeDSV2l2ZPqsjB6bsOEyqKrVrmk8-ywsttKEOBOOmj8NimuluYoL8ulfQixtWZZNvOl4d3nw8zFFJgA/s1600/spiral_staircase.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhT1ukGMILCtIWgdTm74E-_BNgILnQyDAfY-pJHOZp35JLIMQ-OvhQbw67n-apETzwkmeawivNDyDoYQ4VKecuh8dmUIgmOxyye6EzCGaUbR5kSeDSV2l2ZPqsjB6bsOEyqKrVrmk8-ywsttKEOBOOmj8NimuluYoL8ulfQixtWZZNvOl4d3nw8zFFJgA/s200/spiral_staircase.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Rare illusory wall in the bottom part</i></td>
<td style='text-align: center;vertical-align:top;'><i>Illusory wall on upper floor, variant 1</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj403m1LHERIRmuhekXhNEEbBl4wBj7m_4ndfvUrVN2Lp-RNS7aUUaqhzQECNW2afFQhMZGSxFYWXyIQ_FDbHug7J6UO0by--UF3j4wDf3w-ubebHm3xwLx5Jq0T8DSxzoUWrgZMugHXWMyRsYpYBCFNYGsoAVakol0RQ1D67vLapkUU9TBZiWjrGqCEg/s1600/spiral_staircase%20%281%29.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj403m1LHERIRmuhekXhNEEbBl4wBj7m_4ndfvUrVN2Lp-RNS7aUUaqhzQECNW2afFQhMZGSxFYWXyIQ_FDbHug7J6UO0by--UF3j4wDf3w-ubebHm3xwLx5Jq0T8DSxzoUWrgZMugHXWMyRsYpYBCFNYGsoAVakol0RQ1D67vLapkUU9TBZiWjrGqCEg/s200/spiral_staircase%20%281%29.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Illusory wall on upper floor, variant 2</i></td>
<td style='text-align: center;vertical-align:top;'></td>
</tr>
</table> </center>
</td></tr>
</table>
<center>
<table class='wiki-blog-table'>
<tr><td align='justify'>
</td></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px; background: url(https://3.bp.blogspot.com/-GIZQ0DdnuIg/XlDLqM6yUQI/AAAAAAAAfSY/8Q_kmggUNj0x7cl1HCX0lM5xHNOKqfbAQCLcBGAsYHQ/s3190/bg_bigx3190h.jpg) no-repeat'>
<tr><td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="16. Long room with trees">16. Long room with trees</h4></td></tr></table>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuINUPFDo8ecaqMlknzmNSP1Z4QG-G0xl3zBKh8QwPlfgrLMllV5eCP49_yVGapgrABP4wwsTt7TieHxJAJ1xIefPeiqcwif2K2sY7tFsKoNPHiiNsGsVUavRDGAw8FCBzuUDGUkVBocqFseJZI1nbgwS_YLeQTyL-V-CuDWOeSW66_gAZ4aCG7LRWcA/s1600/main_isz.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuINUPFDo8ecaqMlknzmNSP1Z4QG-G0xl3zBKh8QwPlfgrLMllV5eCP49_yVGapgrABP4wwsTt7TieHxJAJ1xIefPeiqcwif2K2sY7tFsKoNPHiiNsGsVUavRDGAw8FCBzuUDGUkVBocqFseJZI1nbgwS_YLeQTyL-V-CuDWOeSW66_gAZ4aCG7LRWcA/s400/main_isz.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Very common long rectangular room with curved floor, often contains two disfigured trees. Common location for levers or coffins. Common enemies include labyrinth watchers resting along walls or spiders hanging from the ceiling. The room often contains a crumbling floor trap in the middle. Rarely there are numerous pressure plates linked to arrow statues, in this variant trees are absent. One of the ends can contain a large wooden or stone chest or a cannon.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Sometimes keeper of the Old Lords spawns there with hellhounds, but their patrol route is glitched, causing them to walk into the wall.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>This room can have one rotted spawn in the middle.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Illusory walls can often appear in this room. Since it is often dark it can be hard to spot.</li></ul></td></tr></table></td>
<td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Gallery</h4></td></tr></table>
<center><table class='wiki-blog-table-sheader' style='width:450px; background: none; border: none;'>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaF6-UvB-oi8jfE4DhPMlJVBKfk9aCdYpidnBSeHxDX5NVOj3j3CtVZV9wRB156cOLVqP9O4JhqeRhZr8LovWO0lUNS-GYsZiY59CEg-Z0wPvv9XQfabRDHfrcdPVrUaPrtu9VpWBHFmW_X_E551PuPrQQRpHZwbw6pPbHR0bNNhKPrYtH8ybHFb3HRA/s1600/hanging_spiders.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaF6-UvB-oi8jfE4DhPMlJVBKfk9aCdYpidnBSeHxDX5NVOj3j3CtVZV9wRB156cOLVqP9O4JhqeRhZr8LovWO0lUNS-GYsZiY59CEg-Z0wPvv9XQfabRDHfrcdPVrUaPrtu9VpWBHFmW_X_E551PuPrQQRpHZwbw6pPbHR0bNNhKPrYtH8ybHFb3HRA/s200/hanging_spiders.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixbyxHLJfdeQRUw8PZueCAGX9fUs-bnpYaEZAHkthWMwXtGYHeLRussAWtNBBLLmOgZSA11TUKSIc5t7Rqs2dapjY2PyEmAG-uoe3mGHNVY5IZUOGz2tP8LwAI2S7h-iC6R5OEsFaY1n_Izkj4l08T2MmBOQSECtmP6FHlbdMlsjDhDR8bURIxxyLRzg/s1600/statues_1.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixbyxHLJfdeQRUw8PZueCAGX9fUs-bnpYaEZAHkthWMwXtGYHeLRussAWtNBBLLmOgZSA11TUKSIc5t7Rqs2dapjY2PyEmAG-uoe3mGHNVY5IZUOGz2tP8LwAI2S7h-iC6R5OEsFaY1n_Izkj4l08T2MmBOQSECtmP6FHlbdMlsjDhDR8bURIxxyLRzg/s200/statues_1.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Hanging spiders</i></td>
<td style='text-align: center;vertical-align:top;'><i>Very common shooting statue spawn</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcHRN01WWyeez4KR_aqp332qKgvfd5pyWVpembdY-gLCwLsQ9s8yX0IIOvXo6AWOOWig_HHhh7CsnNjiMrLcQ_jGo1A_807TAkdz5jfU_mMKMUruujQ7YOuqoas2HaVk4bZuTDi9vASEhQ-VXUAH2FLhcJoiAQZw6-Mw8YYHOt4Hg9IX45a8VPtcJHww/s1600/without_trees.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcHRN01WWyeez4KR_aqp332qKgvfd5pyWVpembdY-gLCwLsQ9s8yX0IIOvXo6AWOOWig_HHhh7CsnNjiMrLcQ_jGo1A_807TAkdz5jfU_mMKMUruujQ7YOuqoas2HaVk4bZuTDi9vASEhQ-VXUAH2FLhcJoiAQZw6-Mw8YYHOt4Hg9IX45a8VPtcJHww/s200/without_trees.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFDSM4Jmwr7U9R6SBMEASeg6soItdmKsal1I_-Dx5dmcXYJM6T01PQZrHuIiHqx8dw5ZuYJCdbrei46FA09Q9lYQLgIIw3ytQhrlgvXY2T3f2sKKgDF4LiACzeq-zvAZjarx_d8w8P5YLcQ9DsOAk3FFyqSizmwhYtmJqFhc2iX6jRV1OjRetdXNP6Sg/s1600/Bloodborne%E2%84%A2_20200527231321.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFDSM4Jmwr7U9R6SBMEASeg6soItdmKsal1I_-Dx5dmcXYJM6T01PQZrHuIiHqx8dw5ZuYJCdbrei46FA09Q9lYQLgIIw3ytQhrlgvXY2T3f2sKKgDF4LiACzeq-zvAZjarx_d8w8P5YLcQ9DsOAk3FFyqSizmwhYtmJqFhc2iX6jRV1OjRetdXNP6Sg/s200/Bloodborne%E2%84%A2_20200527231321.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Variant with multiple shooting statues and no trees</i></td>
<td style='text-align: center;vertical-align:top;'><i>Pressure plate 1</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxrWlZMHrVYgh8C_CGqMqF-uZzIUTgApRFfSuA0pDbfojIprb6qd9V8HEyc63gL9ynWgXPB-rkc1XqNmfjJs1lPupGU5GNjU0dLuazeemRM6jsVgXUzIoO6cfRyJ8qDulYn9A3pAb2UDj02IkfQw9mbB0zffnUJVhKhTws4C_Z7nWsu7AqU7SM9xI-_Q/s1600/Bloodborne%E2%84%A2_20221006184308.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxrWlZMHrVYgh8C_CGqMqF-uZzIUTgApRFfSuA0pDbfojIprb6qd9V8HEyc63gL9ynWgXPB-rkc1XqNmfjJs1lPupGU5GNjU0dLuazeemRM6jsVgXUzIoO6cfRyJ8qDulYn9A3pAb2UDj02IkfQw9mbB0zffnUJVhKhTws4C_Z7nWsu7AqU7SM9xI-_Q/s200/Bloodborne%E2%84%A2_20221006184308.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicCGP6yV2Uaj1RW78cWrRSL4nP4mLmSXfBlSUveNzrYrgYi-k48Q9ree0iDwOWqLcAbXyVCduqZ6ydk1CGomO0lxBCZCBIY-qQZijjHQNQzBc0OxMigk8pXj-4faVp8D7bcCmLubXITkVLjda_9aVKdXyHa7-JAMGOIXSm-SoDdEQknPh4NYuydNCnSQ/s1600/watcher.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicCGP6yV2Uaj1RW78cWrRSL4nP4mLmSXfBlSUveNzrYrgYi-k48Q9ree0iDwOWqLcAbXyVCduqZ6ydk1CGomO0lxBCZCBIY-qQZijjHQNQzBc0OxMigk8pXj-4faVp8D7bcCmLubXITkVLjda_9aVKdXyHa7-JAMGOIXSm-SoDdEQknPh4NYuydNCnSQ/s200/watcher.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Pressure plate 2</i></td>
<td style='text-align: center;vertical-align:top;'><i>Merciless Watcher and pthumerian knight, also one tree is missing</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXbcG82wtnzs9Xx1GnCAulUKmaS6CHerdMQJDMPUukw8raJAoN_J93-_bdq90efsfPLH6WZpOkjLzYebOk8z7Q_R_IkLGIGW6-3Jqj5ulCULuFH6HVEGdGHlG3C0gfoE6VNyTFpTPA3pLiCIqHUDd_H4GZFenhhdYvHYF8sDxRG6SJ2rqUhS97Lxj9-g/s1600/keeper.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXbcG82wtnzs9Xx1GnCAulUKmaS6CHerdMQJDMPUukw8raJAoN_J93-_bdq90efsfPLH6WZpOkjLzYebOk8z7Q_R_IkLGIGW6-3Jqj5ulCULuFH6HVEGdGHlG3C0gfoE6VNyTFpTPA3pLiCIqHUDd_H4GZFenhhdYvHYF8sDxRG6SJ2rqUhS97Lxj9-g/s200/keeper.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9zvKELTIvPO7IqEy3UOu-PrM9c65ICahwAQrADZl4coSCjNW0TCjICD6YEqIBfdcYSztjTfSSAtAqJsnwZS_YcC3FAOwSA0itKluKm_5JJiIWM5DS2kPZM8FKpUWzjC2dyGep4HmemVDMpfRXeJUpm7UzdVHmUfyezmEaVTe5I7SBGbiBOr79LBxenA/s1600/long_room1.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9zvKELTIvPO7IqEy3UOu-PrM9c65ICahwAQrADZl4coSCjNW0TCjICD6YEqIBfdcYSztjTfSSAtAqJsnwZS_YcC3FAOwSA0itKluKm_5JJiIWM5DS2kPZM8FKpUWzjC2dyGep4HmemVDMpfRXeJUpm7UzdVHmUfyezmEaVTe5I7SBGbiBOr79LBxenA/s200/long_room1.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Keeper and dogs staring into wall</i></td>
<td style='text-align: center;vertical-align:top;'><i>Illusory wall 1</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrDJTRmee0xSAszqyjn1lhcrwz0ljIIdDH4521GTeqPR7MmGlet1Evx-b8XP6SNE0zgmAOc1AdMjCNp04ULZY4LOqqzc0b3z-NROp0GWiK_n9rgZovjNLPn-T_OCuSq08GT76samcA_-ox6VXunFdTHkmxCC2bgGO52uR4Y6ADPr3VZPgO4Oc-vkcl5w/s1600/long_room_2.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrDJTRmee0xSAszqyjn1lhcrwz0ljIIdDH4521GTeqPR7MmGlet1Evx-b8XP6SNE0zgmAOc1AdMjCNp04ULZY4LOqqzc0b3z-NROp0GWiK_n9rgZovjNLPn-T_OCuSq08GT76samcA_-ox6VXunFdTHkmxCC2bgGO52uR4Y6ADPr3VZPgO4Oc-vkcl5w/s200/long_room_2.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Illusory wall 2</i></td>
<td style='text-align: center;vertical-align:top;'></td>
</tr>
</table> </center>
</td></tr>
</table>
<center>
<table class='wiki-blog-table'>
<tr><td align='justify'>
</td></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px; background: url(https://3.bp.blogspot.com/-GIZQ0DdnuIg/XlDLqM6yUQI/AAAAAAAAfSY/8Q_kmggUNj0x7cl1HCX0lM5xHNOKqfbAQCLcBGAsYHQ/s3190/bg_bigx3190h.jpg) no-repeat'>
<tr><td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="17. Tall square room">17. Tall square room</h4></td></tr></table>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilwYqLkp2CY2Jr6ivsgXBm8NLxX2G_FBL2ZhVUDMKtkrystfV1rtNQNtKLr5KmQqRwPTj1boKGzgHG1pmxfVbTfLWhJWMlMoi27KMqRjtJqNwRqeokiqlILsB1eCFJ_UxZYxamfMD4izGGYyN7cqWdnkryUBzW0Mrw6NjLqSUyz39liQ5BOG-m0h-2TQ/s1600/main%20%287%29.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilwYqLkp2CY2Jr6ivsgXBm8NLxX2G_FBL2ZhVUDMKtkrystfV1rtNQNtKLr5KmQqRwPTj1boKGzgHG1pmxfVbTfLWhJWMlMoi27KMqRjtJqNwRqeokiqlILsB1eCFJ_UxZYxamfMD4izGGYyN7cqWdnkryUBzW0Mrw6NjLqSUyz39liQ5BOG-m0h-2TQ/s400/main%20%287%29.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>A smaller variant of the previous room, it never contains trees. Often this room links two dungeon areas, in which case it contains a one-sided door and a stone treasure chest.
An ambush of two naked merciless watchers can be found in this room in Pthumeru dungeons. Beast-possessed soul and sinister bell maiden often spawn in this room. A large bell can also be found in this room.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Two small wandering madnesses can be often found here.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Due to the floor curvature, treasure corpses, pressure plates and messenger bath can appear floating in the air in this room.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>This room can be found after a bridge above pre-lamp corridors.
</li></ul></td></tr></table></td>
<td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Gallery</h4></td></tr></table>
<center><table class='wiki-blog-table-sheader' style='width:450px; background: none; border: none;'>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpmpa77eUkho3nbSF51976IuchaBiHD-y1duLyhJ0EpuxzbbULCjnKGzY20Awu-oW-Ez3mOKFc1XeoJvw83U2B_VdO3Wy3HURThGm9tBlxf6OOLMepvC0ucPV8KjYusRctbluTkaquSWjKqZ07j66uAwSTnhWDE7Ap8y7j35-FIVuK3gxRUX9OR4Cmtg/s1600/main_bell.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpmpa77eUkho3nbSF51976IuchaBiHD-y1duLyhJ0EpuxzbbULCjnKGzY20Awu-oW-Ez3mOKFc1XeoJvw83U2B_VdO3Wy3HURThGm9tBlxf6OOLMepvC0ucPV8KjYusRctbluTkaquSWjKqZ07j66uAwSTnhWDE7Ap8y7j35-FIVuK3gxRUX9OR4Cmtg/s200/main_bell.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyTE17NSJC58VlLWn2uVxJeiJ-1bGSSNVNsRMT0ZLj5B-qKo_PSqcbQQ1DmVTJvdTU8ncfzm5h1ONx5MooYYqMKGVESvCZEcEakYGOuTmaxwToAW4jCH7YvzZUh6Hge0rDLqcPETmvz3_fgG_mUGiF4v0r7q5EjhOg5goHcOSvFCdqAqzKrfrByZNoLw/s1600/tall_square_room.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyTE17NSJC58VlLWn2uVxJeiJ-1bGSSNVNsRMT0ZLj5B-qKo_PSqcbQQ1DmVTJvdTU8ncfzm5h1ONx5MooYYqMKGVESvCZEcEakYGOuTmaxwToAW4jCH7YvzZUh6Hge0rDLqcPETmvz3_fgG_mUGiF4v0r7q5EjhOg5goHcOSvFCdqAqzKrfrByZNoLw/s200/tall_square_room.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Large bell</i></td>
<td style='text-align: center;vertical-align:top;'><i>Illusory wall, variant 1</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjst8c_G-6l9INgZBTeK-eFEhU2kEg9TpwHgYsMeVqc6glFbDSeFlNAkTgi-wr3eq2zSKhtkADmbNo_CRt-j-0Ib3JhikkASv6IlJqjcfpQ4h9j8x_FXrl5IrKcnn3sjZ5QxeYjcqJ4gfPpclBFMoXOrliHPhnwy_7IENtkfNw5r_7jz05uSmfHloppRw/s1600/floating_bath.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjst8c_G-6l9INgZBTeK-eFEhU2kEg9TpwHgYsMeVqc6glFbDSeFlNAkTgi-wr3eq2zSKhtkADmbNo_CRt-j-0Ib3JhikkASv6IlJqjcfpQ4h9j8x_FXrl5IrKcnn3sjZ5QxeYjcqJ4gfPpclBFMoXOrliHPhnwy_7IENtkfNw5r_7jz05uSmfHloppRw/s200/floating_bath.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIfZSoW6Td37Eiwvc7f3LRArARS-Jdzaea46rxEsqs9s5-wJIi7Fdya-D38wBHXqd5XzKKCN8mNGFsB4kQno80Df_4KuZZlW8iiKrHdLF72IGksY71oUk0iIPKgQIG7EGF16fnLeLZqY56P2wUSFzzlclOF08nrCRalSFDFHnLDgzDjvEnqqOPxXsa0w/s1600/62%20-%203FumfAl.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIfZSoW6Td37Eiwvc7f3LRArARS-Jdzaea46rxEsqs9s5-wJIi7Fdya-D38wBHXqd5XzKKCN8mNGFsB4kQno80Df_4KuZZlW8iiKrHdLF72IGksY71oUk0iIPKgQIG7EGF16fnLeLZqY56P2wUSFzzlclOF08nrCRalSFDFHnLDgzDjvEnqqOPxXsa0w/s200/62%20-%203FumfAl.jpg" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Floating messenger bath</i></td>
<td style='text-align: center;vertical-align:top;'><i>Two rolling Merciless Watchers</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy9XvN4MVQZ0L6W2OMiuiKd8RTNC5uyoFdUqvF27zJwNiQCv_KKp77IGBUFx2N8SdEQACYa4Lxie9J7XyMIf905EIRJ1VtfeVQ_BkibDaH2uVhSaikLxKmjbwgHkZyATMgcfEGig3VDdssQ0V6vykuDHGX41w4KbAzOZqrMKC-60CSw_Ljf8MgOeYJvw/s1600/pressure_plate.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy9XvN4MVQZ0L6W2OMiuiKd8RTNC5uyoFdUqvF27zJwNiQCv_KKp77IGBUFx2N8SdEQACYa4Lxie9J7XyMIf905EIRJ1VtfeVQ_BkibDaH2uVhSaikLxKmjbwgHkZyATMgcfEGig3VDdssQ0V6vykuDHGX41w4KbAzOZqrMKC-60CSw_Ljf8MgOeYJvw/s200/pressure_plate.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8qMsCBBCQavgoS55sLXu1gnQSjQ767fOzj31KXy27NaHOetlEz5hIgg_Mr15of9k3Hyic6z1doIp9NcCLy0Tb5D9mCxcAvr3wVyN5H4KBG25e12AjnrnXbf54q7Mrr7NV4lXToX7fNbjtaB4JDk57ihfm5PuCzI5Jzc9pOQ1UHMDS-prBYq0sfSbn_w/s1600/crumbling_floor.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8qMsCBBCQavgoS55sLXu1gnQSjQ767fOzj31KXy27NaHOetlEz5hIgg_Mr15of9k3Hyic6z1doIp9NcCLy0Tb5D9mCxcAvr3wVyN5H4KBG25e12AjnrnXbf54q7Mrr7NV4lXToX7fNbjtaB4JDk57ihfm5PuCzI5Jzc9pOQ1UHMDS-prBYq0sfSbn_w/s200/crumbling_floor.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Pressure plate, partially clipped into floor</i></td>
<td style='text-align: center;vertical-align:top;'><i>Wrong-angled crumbling floor</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-0p-N8AjmMp_-CDy5hrqGdfUuV-KGBRvxcJVOixQ8MW-haSov8IDK1Guc316wTxCw5GUjTb2ErwdskTXpWMwRlzJ7Zycemz5eW_wHyS6Mt8-k8wfLmfhqjiDBY2L26h7oMQeNaAeDks9zzDzG3KqimIKq4MGbJoxuWfEQ9JH4NKMiE5jA45TbKFOKqg/s1600/Bloodborne%E2%84%A2_20210225220311.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-0p-N8AjmMp_-CDy5hrqGdfUuV-KGBRvxcJVOixQ8MW-haSov8IDK1Guc316wTxCw5GUjTb2ErwdskTXpWMwRlzJ7Zycemz5eW_wHyS6Mt8-k8wfLmfhqjiDBY2L26h7oMQeNaAeDks9zzDzG3KqimIKq4MGbJoxuWfEQ9JH4NKMiE5jA45TbKFOKqg/s200/Bloodborne%E2%84%A2_20210225220311.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Triple shooting statue, the pressure plate appears very tall due to floor curvature</i></td>
<td style='text-align: center;vertical-align:top;'></td>
</tr>
</table> </center>
</td></tr>
</table>
<center>
<table class='wiki-blog-table'>
<tr><td align='justify'>
</td></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px; background: url(https://3.bp.blogspot.com/-GIZQ0DdnuIg/XlDLqM6yUQI/AAAAAAAAfSY/8Q_kmggUNj0x7cl1HCX0lM5xHNOKqfbAQCLcBGAsYHQ/s3190/bg_bigx3190h.jpg) no-repeat'>
<tr><td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="18. Ladder room">18. Ladder room</h4></td></tr></table>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_hKLaJ1qNclH0_AUxkLUb9hW_bfMfRAZYJ4sKQyiBRL7MRGu492eQLkvACX9oviz_ADBSuWMnaQhSy8DQvg6obecPK58OMIGtZN4p9m0UgSIY8xN1Bj5DS0SJVVzJidKcWnhkAxCAcd0IOG3EUagnMY45rlR-_ihdhBclGmTUZmeP3l6kLLawYiMpzA/s1600/main%20%288%29.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_hKLaJ1qNclH0_AUxkLUb9hW_bfMfRAZYJ4sKQyiBRL7MRGu492eQLkvACX9oviz_ADBSuWMnaQhSy8DQvg6obecPK58OMIGtZN4p9m0UgSIY8xN1Bj5DS0SJVVzJidKcWnhkAxCAcd0IOG3EUagnMY45rlR-_ihdhBclGmTUZmeP3l6kLLawYiMpzA/s400/main%20%288%29.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>A very common two-floor square room, with a ladder leading to the upper floor. Upper part consists of two parts connected by a wooden bridge. Sometimes this bridge is absent and the second part needs to be accessed via adjacent rooms.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Common mobs usually include snatchers, hook gravediggers and scourge beasts. Bell ringer spawning red spiders is also a common occurrence. There’s often a small wandering madness on the bottom. Up to 3 Evil Labyrinth Spirits can be rarely found wandering in this room.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>A rare variant includes numerous barbecue pans and several molotov-throwing pthumerians on the upper floor. Another rare variant is completely empty, missing any enemies and statues.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Shooting statue traps often spawn on the bottom floor, sometimes partially glitched inside the wall. Upper floor sometimes has a single shooting statue. Pressure plates rarely appear on the bottom.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>This room is an usual spawning spot for beast-possessed soul, indicated by a small wooden chest on the upper floor.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Illusory walls can replace any doorway in this room.
</li></ul></td></tr></table></td>
<td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Gallery</h4></td></tr></table>
<center><table class='wiki-blog-table-sheader' style='width:450px; background: none; border: none;'>
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<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMTF-JxWMR149GQtbMWTAmGQTIRUjYWra4TF6jczKnnO8svZ4ib1hGxKBVR8NcZPgkao7p-SL7aYMNzAykxY92eZAfpj7hv1DphlAm9zlFJ7jIaARYN0mAoBMsiFSu3TRFbVTdLSeYBk6qK05AcK5Hgz0daJmrllPIQZ7h71rb2zmfcT7Na-iDp_CE9Q/s1600/126%20-%20DfibJVc.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMTF-JxWMR149GQtbMWTAmGQTIRUjYWra4TF6jczKnnO8svZ4ib1hGxKBVR8NcZPgkao7p-SL7aYMNzAykxY92eZAfpj7hv1DphlAm9zlFJ7jIaARYN0mAoBMsiFSu3TRFbVTdLSeYBk6qK05AcK5Hgz0daJmrllPIQZ7h71rb2zmfcT7Na-iDp_CE9Q/s200/126%20-%20DfibJVc.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5NP5Uq1ZC4K9KmtNvK3qXq6vUz6IP3iFwX2rSsm62vGuaX8TPHxT2AgeaeHEoC7rSNBzmysUEFUdwvxaI6SP8vsBuocgcZThE9WgO7qsWaVFcpvJ93F-uS71TqIOEoQiDYSh0_0Sb_2sOHTRkDNuGO0ChBkQpHegtGtFm50RJ7PpabVnADlgtPYRx3w/s1600/illusory_wall-1.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5NP5Uq1ZC4K9KmtNvK3qXq6vUz6IP3iFwX2rSsm62vGuaX8TPHxT2AgeaeHEoC7rSNBzmysUEFUdwvxaI6SP8vsBuocgcZThE9WgO7qsWaVFcpvJ93F-uS71TqIOEoQiDYSh0_0Sb_2sOHTRkDNuGO0ChBkQpHegtGtFm50RJ7PpabVnADlgtPYRx3w/s200/illusory_wall-1.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>"Barbecue room" variant</i></td>
<td style='text-align: center;vertical-align:top;'><i>Illusory wall in bottom part</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiS3KytcToOWE5IWq6GWpYElXAJrsEpoM_f7BMIhTKIymqOcnZ3anHXels-gBTfi5iPgdnG64LQhA7heMXcUEMf3ud8esEWXmV4_WKIWSkC-Pva-bw4tDJdFw0Pxonnb0L0DF3BRNrB9xqMFGazw43KQZNo0VbmZie95vgiW3JGp0jjlUWbtaQLydG4sg/s1600/ladder_top.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiS3KytcToOWE5IWq6GWpYElXAJrsEpoM_f7BMIhTKIymqOcnZ3anHXels-gBTfi5iPgdnG64LQhA7heMXcUEMf3ud8esEWXmV4_WKIWSkC-Pva-bw4tDJdFw0Pxonnb0L0DF3BRNrB9xqMFGazw43KQZNo0VbmZie95vgiW3JGp0jjlUWbtaQLydG4sg/s200/ladder_top.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNux6eq4ydTLKhUWj6yQGknOexqF3iInEUhdtI6mFowi2WAjVyM-pQTd8RB1nSIC3VKZ0TvRAKm7EpldTChAh5VNUFO1ijTNk3SyGy64ufIahDYkBQL7nF27IOYz9eX_NW5lp1tXL-PDXfEQSotfcP7rgIG-mexvrGlRbIMCQ9U-NLvih4kimKwBs_Ig/s1600/Wall%208.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNux6eq4ydTLKhUWj6yQGknOexqF3iInEUhdtI6mFowi2WAjVyM-pQTd8RB1nSIC3VKZ0TvRAKm7EpldTChAh5VNUFO1ijTNk3SyGy64ufIahDYkBQL7nF27IOYz9eX_NW5lp1tXL-PDXfEQSotfcP7rgIG-mexvrGlRbIMCQ9U-NLvih4kimKwBs_Ig/s200/Wall%208.jpg" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Illusory wall in upper part</i></td>
<td style='text-align: center;vertical-align:top;'><i>Illusory wall on upper floor, replacing the "window"</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYrQFL8QnYVSbsPrKOlozjiA0Cr9BaCuKhtHplWnlWQ2YNXgisvTBwtmGgcsKWZ96surUamUjQRr_6_YnOCrF52255yqHng0gucVktO5uXbCMY3x2NWQXn96iFKbBmgLCHVZ5762oEJgsPmL0zLzsyl3rwMDt9XmkmT3Jm4LHNEDIo_k5NGC_reoLSGg/s1600/Bloodborne%E2%84%A2_20200203000034.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYrQFL8QnYVSbsPrKOlozjiA0Cr9BaCuKhtHplWnlWQ2YNXgisvTBwtmGgcsKWZ96surUamUjQRr_6_YnOCrF52255yqHng0gucVktO5uXbCMY3x2NWQXn96iFKbBmgLCHVZ5762oEJgsPmL0zLzsyl3rwMDt9XmkmT3Jm4LHNEDIo_k5NGC_reoLSGg/s200/Bloodborne%E2%84%A2_20200203000034.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5FnaHv2G8cHmNH7tN1l1b9388Qk_GvkqDO1Qz_jsJ4tar3OzAA94wQTd6SnzIjb6B-NBTSk19zJBnNiiDmjscljy867RtorpEb7l1Oxx78D0jC-g1DLFV4t9xlTUbtP9-hkRJtiJP2Ry-o5tzJyyaF-4fQyqPQA39qa_49BF_mpqaeteyBFh3tmE3kw/s1600/shooting_statue.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5FnaHv2G8cHmNH7tN1l1b9388Qk_GvkqDO1Qz_jsJ4tar3OzAA94wQTd6SnzIjb6B-NBTSk19zJBnNiiDmjscljy867RtorpEb7l1Oxx78D0jC-g1DLFV4t9xlTUbtP9-hkRJtiJP2Ry-o5tzJyyaF-4fQyqPQA39qa_49BF_mpqaeteyBFh3tmE3kw/s200/shooting_statue.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Common shooting statue placement, statues are often clipping into wall</i></td>
<td style='text-align: center;vertical-align:top;'><i>Shooting statue on upper floor</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgy7JkzEQpzKCUCTsaEcz2hrpiiqIq5bsB_cDSKiQykrTw2n-RIcjiqsprHBA8Dyk6cCbLyOGjRga6LrFVqQuU-FCGv2sql1dE7PdXbx35ty70IuAUeLyubeDqtgxafX2CRbtiA2AxifAoZTa4XtIe7v04jyA5mA6pyeof1wq0Sc1nByMMYrCLPHqrpuA/s1600/empty.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgy7JkzEQpzKCUCTsaEcz2hrpiiqIq5bsB_cDSKiQykrTw2n-RIcjiqsprHBA8Dyk6cCbLyOGjRga6LrFVqQuU-FCGv2sql1dE7PdXbx35ty70IuAUeLyubeDqtgxafX2CRbtiA2AxifAoZTa4XtIe7v04jyA5mA6pyeof1wq0Sc1nByMMYrCLPHqrpuA/s200/empty.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit3MC7rkR2FnEeoGgifx7aZ-F8pRtCwq2zPIq5JtoEb-hR_l8iNfJJyPOEcm7IymWUexOeI0tk5PPi5zzc3gYKQMK4ZOGZAizNoQzmAqAYJK0S_d8BTlvxhsUp3-cFwcZZXQYqHIgpXO_xep3hK44jrlzt0Db7DE-neY4_C5tDTgleB_Lm-dipKlNnnQ/s1600/pressure_plate.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit3MC7rkR2FnEeoGgifx7aZ-F8pRtCwq2zPIq5JtoEb-hR_l8iNfJJyPOEcm7IymWUexOeI0tk5PPi5zzc3gYKQMK4ZOGZAizNoQzmAqAYJK0S_d8BTlvxhsUp3-cFwcZZXQYqHIgpXO_xep3hK44jrlzt0Db7DE-neY4_C5tDTgleB_Lm-dipKlNnnQ/s200/pressure_plate.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Empty variant with all statues missing</i></td>
<td style='text-align: center;vertical-align:top;'><i>Pressure plate</i></td>
</tr>
</table> </center>
</td></tr>
</table>
<center>
<table class='wiki-blog-table'>
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<table class='wiki-blog-table-sheader0' style='font-size: 13px; background: url(https://3.bp.blogspot.com/-GIZQ0DdnuIg/XlDLqM6yUQI/AAAAAAAAfSY/8Q_kmggUNj0x7cl1HCX0lM5xHNOKqfbAQCLcBGAsYHQ/s3190/bg_bigx3190h.jpg) no-repeat'>
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<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="19. Small square room">19. Small square room</h4></td></tr></table>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3plrh7cU92ZpbsE9P1gfne3M7V54zTRCO7c_A5T4daVPVJBrJXpUvCzP588GrHo8z-nB6tEd5L6zlmHSypO6MhWvkcKhXx1SzG0i_Iqs1WYzhxn3dJWwmNU9xtdhVaj8ix4MVgGqHCU02DaDsLReEJ_XYtxvVetXod69K4iUqp-9nUjx5OCJPCh36Zg/s1600/main%20%289%29.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3plrh7cU92ZpbsE9P1gfne3M7V54zTRCO7c_A5T4daVPVJBrJXpUvCzP588GrHo8z-nB6tEd5L6zlmHSypO6MhWvkcKhXx1SzG0i_Iqs1WYzhxn3dJWwmNU9xtdhVaj8ix4MVgGqHCU02DaDsLReEJ_XYtxvVetXod69K4iUqp-9nUjx5OCJPCh36Zg/s400/main%20%289%29.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Little room with a low ceiling which often includes a crumbling floor trap. Also a very common spot for Beast-possessed soul. Often serves as a connection between areas, containing a stone chest. This stone chest is often placed close to the doorway, making it impossible to enter the room without breaking the chest. A labyrinth watcher with a lantern that alerts everyone around can be found inside as well. Regular variant often contains numerous wooden chests. A large bell can also spawn there, blocking access to one of the chests.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>When Beast-possessed Soul spawns here, several otherwise invisible corpses with loot are spawned as well.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Stone chests can sometimes spawn close to doorways in this room, blocking the player from going through them. Small mobs like pthumerians or beast patients can still walk around this chest, though.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Rarely, a pressure plate spawning a lone pthumerian can be found here. Another rare spawn is a large amount of shooting statues, with many of them lacking corresponding pressure plates.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Illusory walls can appear in this room only in Isz dungeon. It has a texture similar to a regular wall, but lacks protruding dark roots.
</li></ul></td></tr></table></td>
<td style='text-align: justify;vertical-align:top;width:493px;'>
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<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Gallery</h4></td></tr></table>
<center><table class='wiki-blog-table-sheader' style='width:450px; background: none; border: none;'>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1mfdHEjZ6q7rzRBVwZQgd_FqN_ArN8cDRQf4R8vqvn0CH04EWtsw9M5SGgYJzlHbV12M5mc-dz3oGii8n1fqAUfPdaniUwLy-Gi2wBxCwDKXFjTszb7Ip5MQpVnoF77t6KUDCpmobJ48NoxACfSC1R4BJ4eBffWedAdLZXHKYDwJVm24yiL2r5AiWSA/s1600/Bloodborne%E2%84%A2_20190920202122_1.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1mfdHEjZ6q7rzRBVwZQgd_FqN_ArN8cDRQf4R8vqvn0CH04EWtsw9M5SGgYJzlHbV12M5mc-dz3oGii8n1fqAUfPdaniUwLy-Gi2wBxCwDKXFjTszb7Ip5MQpVnoF77t6KUDCpmobJ48NoxACfSC1R4BJ4eBffWedAdLZXHKYDwJVm24yiL2r5AiWSA/s200/Bloodborne%E2%84%A2_20190920202122_1.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-bSJhwyrYRBAS13q3hn-k-SsCllsMnwIQo-1BfMxafwrXIcpBY9GshK8jPF2qrXuTMnzYxVKBLakb498ZdQWn181diFoVll4zGaqDbgr58vNFXbUny_5zsgCE_Wqdzy1jqKy3RILWbW1Zs6I1WXWYwqr2Y3qB6ujORQaZkg_AROPe4PFdWk01v7tuPA/s1600/bath.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-bSJhwyrYRBAS13q3hn-k-SsCllsMnwIQo-1BfMxafwrXIcpBY9GshK8jPF2qrXuTMnzYxVKBLakb498ZdQWn181diFoVll4zGaqDbgr58vNFXbUny_5zsgCE_Wqdzy1jqKy3RILWbW1Zs6I1WXWYwqr2Y3qB6ujORQaZkg_AROPe4PFdWk01v7tuPA/s200/bath.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Large bell</i></td>
<td style='text-align: center;vertical-align:top;'><i>Messenger bath</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgniqVygS9_vptpxpE5eoHpOoljgIHcNpFD7pnOiWejAOwKCr5shOyPydwYVRP-4Y3ZkEylK_LR6PBi2D-UI6V5EaZUpUSnuef4oTFZeQuQ-Vva_GBdFJXgUMiFd5okINHoewl2SKZsGt3yyyR8l60Rgp3i7_7sn-CtYROOiE9nlxqE8lfCdB34YaboyA/s1600/connection.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgniqVygS9_vptpxpE5eoHpOoljgIHcNpFD7pnOiWejAOwKCr5shOyPydwYVRP-4Y3ZkEylK_LR6PBi2D-UI6V5EaZUpUSnuef4oTFZeQuQ-Vva_GBdFJXgUMiFd5okINHoewl2SKZsGt3yyyR8l60Rgp3i7_7sn-CtYROOiE9nlxqE8lfCdB34YaboyA/s200/connection.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-aguVSc6B3tOx1F9J_15SFc1nDrEwgWwoDHwsAZezQcM4pJwwJ5764Lrrkc16fzb4bS6HLb5ZWBdwYi7JTPHeQb55LVlqyL53Du5S4lgcHnU-rCT6yfMYbGkEDv9kOYTRCb8xLpVIjZbZx7bD5NmlRjVtK49uyvLjGfEzGT5oywX5KeILMSgQx2K80A/s1600/Bloodborne%E2%84%A2_20200616211329.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-aguVSc6B3tOx1F9J_15SFc1nDrEwgWwoDHwsAZezQcM4pJwwJ5764Lrrkc16fzb4bS6HLb5ZWBdwYi7JTPHeQb55LVlqyL53Du5S4lgcHnU-rCT6yfMYbGkEDv9kOYTRCb8xLpVIjZbZx7bD5NmlRjVtK49uyvLjGfEzGT5oywX5KeILMSgQx2K80A/s200/Bloodborne%E2%84%A2_20200616211329.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Connection variant</i></td>
<td style='text-align: center;vertical-align:top;'><i>Pressure plate</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqdfhZm8Mhx_vdtRH1sL3oSllxK-uJ0lRdrKVxFoYGiEpG6wNuRD2v7OBE_B4cNwgVY3yHGULnbl7xc836gT6VhEnnWKT1zMxj8xtgVAYt9J9l66QZrX63qVQQpTJ3h1d589PoDxLenAsns9Dix3duppGq6UhAouMU1ixfashNhSys_6-xQbv2gNkkyQ/s1600/Bloodborne%E2%84%A2_20200411171633.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqdfhZm8Mhx_vdtRH1sL3oSllxK-uJ0lRdrKVxFoYGiEpG6wNuRD2v7OBE_B4cNwgVY3yHGULnbl7xc836gT6VhEnnWKT1zMxj8xtgVAYt9J9l66QZrX63qVQQpTJ3h1d589PoDxLenAsns9Dix3duppGq6UhAouMU1ixfashNhSys_6-xQbv2gNkkyQ/s200/Bloodborne%E2%84%A2_20200411171633.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDlJr20x8HpbO58ZSk26sBDxPU-hG5Q9HNgBkHYfxarf7r-t-U4qCEM4pJZgMdm2PsPnAU5_8dcSZIorbTWwzzyRwIsY-8oajQuwXV1WaUgjDJn1e1DzvsCHe8ZVRXcZrL-FkXQlC8T4SUiYlQaRQ-SXphHiJ8Jc0SCiPovmi7BUFWZfEne3H6RQoZuw/s1600/1.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDlJr20x8HpbO58ZSk26sBDxPU-hG5Q9HNgBkHYfxarf7r-t-U4qCEM4pJZgMdm2PsPnAU5_8dcSZIorbTWwzzyRwIsY-8oajQuwXV1WaUgjDJn1e1DzvsCHe8ZVRXcZrL-FkXQlC8T4SUiYlQaRQ-SXphHiJ8Jc0SCiPovmi7BUFWZfEne3H6RQoZuw/s200/1.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Triple shooting statues behind a chest</i></td>
<td style='text-align: center;vertical-align:top;'><i>Rare variant with numerous shooting statues</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii0mFuAAYLKCA7ZAvm1unZtHfHoG-jHUwIuYXV2zMfxfkt3npbLKchnq-FCOO7WYXAoJLJuNBOAFMiOIJj8aAI1cor1yNqG66Qf_xnwmFqM_SomHiwisrNlohGqFpSWzsFSaAqgkd_0KrAnDKVQ0RN11PGTgqo-9Fxcc7WkQyXxQjbH3dXjcRyEC2I_A/s1600/small_square_room1.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii0mFuAAYLKCA7ZAvm1unZtHfHoG-jHUwIuYXV2zMfxfkt3npbLKchnq-FCOO7WYXAoJLJuNBOAFMiOIJj8aAI1cor1yNqG66Qf_xnwmFqM_SomHiwisrNlohGqFpSWzsFSaAqgkd_0KrAnDKVQ0RN11PGTgqo-9Fxcc7WkQyXxQjbH3dXjcRyEC2I_A/s200/small_square_room1.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Illusory wall</i></td>
<td style='text-align: center;vertical-align:top;'></td>
</tr>
</table> </center>
</td></tr>
</table>
<center>
<table class='wiki-blog-table'>
<tr><td align='justify'>
</td></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px; background: url(https://3.bp.blogspot.com/-GIZQ0DdnuIg/XlDLqM6yUQI/AAAAAAAAfSY/8Q_kmggUNj0x7cl1HCX0lM5xHNOKqfbAQCLcBGAsYHQ/s3190/bg_bigx3190h.jpg) no-repeat'>
<tr><td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="20. Triple staircase room">20. Triple staircase room</h4></td></tr></table>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwwHSSUe-6eBWUq9IDdSmsGXoA0HPk3SuGyO9Byay1NcUlwH8bS-crMuykcz_962oIZkQOJiUYE5nNwi2E64tvBqZszpwDrmRQXLiC-_2aNv0MXf7hVY6AorGghD-ubrm72Sz3Vt-qCWYChtuNvmI4jUntRIN9-3GsZLiRnjWMWGWQTThnRArPuLi1oA/s1600/main%20%2810%29.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwwHSSUe-6eBWUq9IDdSmsGXoA0HPk3SuGyO9Byay1NcUlwH8bS-crMuykcz_962oIZkQOJiUYE5nNwi2E64tvBqZszpwDrmRQXLiC-_2aNv0MXf7hVY6AorGghD-ubrm72Sz3Vt-qCWYChtuNvmI4jUntRIN9-3GsZLiRnjWMWGWQTThnRArPuLi1oA/s400/main%20%2810%29.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Large and relatively rare rectangular room consisting of three floors connected by staircases. Bottom floor often contains numerous chests, including a dupe variant which can be exploited for extra loot. A small chest near the bottom staircase always spawns facing the wrong direction and can be looted only after breaking it. Extra wooden chests can appear on the middle and upper floor as well.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Common enemies include regular labyrinth watchers and ritekeepers. Loran variant often contains multiple clerics, Isz spawns arcane casting celestials. Also, Isz variant can have celestial larvae falling from the ceiling in the passage under the bottom staircase.
Upper floor can spawn gargoyles or spiders that sometimes glitch and get stuck inside the ceiling. Sinister chalices often have a group of six pthumerians guided by lantern watcher patrolling this room.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>This is the only room where the giant Nightmare Apostle can be found, almost exclusively in sinister chalices.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Rotted dungeons can have a spawn on the bottom floor. NPC hunters almost always spawn in pairs in this room. Eye collector can often spawn on the upper floor or stuck inside pillars.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Bottom floor can sometimes have shooting statue traps to the side of the bottom staircase, and rarely in front of it. Even more rarely, pressure plates can spawn in the bottom rectangular pool or behind the staircase.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>This room often contains an illusory wall on the upper floor which doesn’t lead to the balcony or treasure room. Instead it usually hides a dead-end passage, but sometimes it loops back to the same area, making it possible to access this illusory wall from both sides.
</li></ul></td></tr></table></td>
<td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Gallery</h4></td></tr></table>
<center><table class='wiki-blog-table-sheader' style='width:450px; background: none; border: none;'>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6QSObkt9zkPpL2JHcuTEesUpA1rc1m2Q1_lgJeI1SrUY84vbuKnnetYQPCZmO4LNGHueTs0CkHZ8vDLQzhaKp4aLidmoLGdMaHjF7BB7n5R9B_VwzztKXYcW1DzKvfVIMTu4MuZNO9E1u-QnizCW5IRrzvzEmCIdVvt2Kj_8W9Af4-DwS45stIDy0Ew/s1600/npc.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6QSObkt9zkPpL2JHcuTEesUpA1rc1m2Q1_lgJeI1SrUY84vbuKnnetYQPCZmO4LNGHueTs0CkHZ8vDLQzhaKp4aLidmoLGdMaHjF7BB7n5R9B_VwzztKXYcW1DzKvfVIMTu4MuZNO9E1u-QnizCW5IRrzvzEmCIdVvt2Kj_8W9Af4-DwS45stIDy0Ew/s200/npc.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6QD1EtCyDofwtNffAlUAvr-iaTk6iT3sHa15zQVG-fy_WOktnBCDk1074cM8Bs2AuWnQ90o4iHRLdmunbMbT3BDtUK6GJcpmeEg4yuixzjEGdVkvyyKfTbgbbbCKd2AP2S-W-sbkyVu7UjW6KiLUIwK8JxyPEjtHlf2iz4ar5QxnjcZxAe7WjoCWwkA/s1600/triple_staircase.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6QD1EtCyDofwtNffAlUAvr-iaTk6iT3sHa15zQVG-fy_WOktnBCDk1074cM8Bs2AuWnQ90o4iHRLdmunbMbT3BDtUK6GJcpmeEg4yuixzjEGdVkvyyKfTbgbbbCKd2AP2S-W-sbkyVu7UjW6KiLUIwK8JxyPEjtHlf2iz4ar5QxnjcZxAe7WjoCWwkA/s200/triple_staircase.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>NPC hunter on upper floor</i></td>
<td style='text-align: center;vertical-align:top;'><i>Illusory wall on upper floor</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK8Lt3C0CQAaIM-lsabwcIhveNRdHPDnIwP9ycYZLMfCbSxDBZsbYAf4dTik-gvm98vc_POAsco9-zLkNDWiDqX6vTbN098ejFeKOrhws7WcdwF0PVtQ00Zov3LBVknj6-0jo7wc7P-M6XfXHbTs0sEkUtiXBUqtarkfcThvKJJeeLoH4djAVzsPXuOA/s1600/double_chests.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK8Lt3C0CQAaIM-lsabwcIhveNRdHPDnIwP9ycYZLMfCbSxDBZsbYAf4dTik-gvm98vc_POAsco9-zLkNDWiDqX6vTbN098ejFeKOrhws7WcdwF0PVtQ00Zov3LBVknj6-0jo7wc7P-M6XfXHbTs0sEkUtiXBUqtarkfcThvKJJeeLoH4djAVzsPXuOA/s200/double_chests.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGpXK8PUCB5uOcXoT6lKBnol8OKtsWy3gptOqRFcyOKeHiSmctZ2NtRmTGNnavZ8v23V_rhwFCQXPewSzSwAuQj7wX1bKHU8oMKhX908p7UD93fMEUPw6xoxZhLwRk57VZlq0hrKKyxCkKMtrHitJYjY2VGUw5ltUu5MIzE__r7G9R5xaxLXC3vpnaTw/s1600/reverse_chest.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGpXK8PUCB5uOcXoT6lKBnol8OKtsWy3gptOqRFcyOKeHiSmctZ2NtRmTGNnavZ8v23V_rhwFCQXPewSzSwAuQj7wX1bKHU8oMKhX908p7UD93fMEUPw6xoxZhLwRk57VZlq0hrKKyxCkKMtrHitJYjY2VGUw5ltUu5MIzE__r7G9R5xaxLXC3vpnaTw/s200/reverse_chest.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Double stone chests in sinister dungeon, cannot be duped</i></td>
<td style='text-align: center;vertical-align:top;'><i>Reversed chest under the staircase</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPOge1EM22O96h7ytbUNI-e99gdwxzAC5Xr4okFIArbeutQmS3O6O36d9Lna9eO8zp7BD6t4JAvagAzu6_AEmLbc8fKQxHYHaMhd62S6Qf4al3uLqE5FbFNaiaLU1GhmE_lVu2ys8Q4vnQTsHYxKgHuNv18SpCMSF2Xh9o_SuABxgv408WTSElCRWJHA/s1600/Bloodborne%E2%84%A2_20210305211733.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPOge1EM22O96h7ytbUNI-e99gdwxzAC5Xr4okFIArbeutQmS3O6O36d9Lna9eO8zp7BD6t4JAvagAzu6_AEmLbc8fKQxHYHaMhd62S6Qf4al3uLqE5FbFNaiaLU1GhmE_lVu2ys8Q4vnQTsHYxKgHuNv18SpCMSF2Xh9o_SuABxgv408WTSElCRWJHA/s200/Bloodborne%E2%84%A2_20210305211733.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikTUmdWzRCLszERmAYnmn-JOzQwZgt_Sacrj7pUdndlkNXSEKx-1ivT2T3PvkKHGodMgRDevSQVNZvt5pZ1vni5LXVxkxkv_hAtgxtZFKD4SZtiTU1R2hBFTIxCwlbUVh-Jnrb2HyeL2fCywGIRtAsz0rdFsQoEcz2UEgklAOqKcoJy8nU4a5-Og6w7Q/s1600/Bloodborne%E2%84%A2_20210308204215.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikTUmdWzRCLszERmAYnmn-JOzQwZgt_Sacrj7pUdndlkNXSEKx-1ivT2T3PvkKHGodMgRDevSQVNZvt5pZ1vni5LXVxkxkv_hAtgxtZFKD4SZtiTU1R2hBFTIxCwlbUVh-Jnrb2HyeL2fCywGIRtAsz0rdFsQoEcz2UEgklAOqKcoJy8nU4a5-Og6w7Q/s200/Bloodborne%E2%84%A2_20210308204215.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Pressure plate near bottom staircase</i></td>
<td style='text-align: center;vertical-align:top;'><i>Rare pressure plate on the bottom floor</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgztv0xUPRzLRjmwYtejocOlYgE7j6Bx2AzugI3nVsp3G8i9WwRTCRRHtdOiWjoHvyNL56wPRj6h31Z2gwwOpHKaebMUNzNRjENV5F8DXWuHUr9ZKkaQ8WG-hbV0WrGNq2SJJqGAwdzFpBuO_jnNBOnjD5IfzEF9N4auonAtzvjDavYZwGJlWreHTzvYg/s1600/Bloodborne%E2%84%A2_20190708133446_1.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgztv0xUPRzLRjmwYtejocOlYgE7j6Bx2AzugI3nVsp3G8i9WwRTCRRHtdOiWjoHvyNL56wPRj6h31Z2gwwOpHKaebMUNzNRjENV5F8DXWuHUr9ZKkaQ8WG-hbV0WrGNq2SJJqGAwdzFpBuO_jnNBOnjD5IfzEF9N4auonAtzvjDavYZwGJlWreHTzvYg/s200/Bloodborne%E2%84%A2_20190708133446_1.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbvsgH-GeyUXrmr4ubputmSvr7sK-1WPAsTnIG9yVOqXwnE4zcS5tXhQ_Qzdla7wjEsO6jldMG21xaXM4KmG5UMcCUdgXYxrP0Fy027utZTYOqggrsWgFdlf8dVxZUjxzTGftENc2zba-IYwe7jDH4GFETJNKCxhsb43k01FLqYH_iSOLveHFVsBs2Ug/s1600/Bloodborne%E2%84%A2_20200414192355.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbvsgH-GeyUXrmr4ubputmSvr7sK-1WPAsTnIG9yVOqXwnE4zcS5tXhQ_Qzdla7wjEsO6jldMG21xaXM4KmG5UMcCUdgXYxrP0Fy027utZTYOqggrsWgFdlf8dVxZUjxzTGftENc2zba-IYwe7jDH4GFETJNKCxhsb43k01FLqYH_iSOLveHFVsBs2Ug/s200/Bloodborne%E2%84%A2_20200414192355.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Large Nightmare Apostle</i></td>
<td style='text-align: center;vertical-align:top;'><i>Shooting statues besides bottom staircase</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-D3H8ju0CSrWS4JFMtDciHdXxTWZr969ObiZN2iLaDpWknc72cFCNoTBenNey88THEs2AguNc52oVal5tLc4tr3WYS5n-FdFNUY5cgAL4E_kdNF011cRs-5wKuBZcCLT1e_s9FUGduiYhsoVE2wKjXtMxIv3kG_nBccQKSac4C2lM8IFnK1UZD4PE_g/s1600/Bloodborne%E2%84%A2_20210305211557.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-D3H8ju0CSrWS4JFMtDciHdXxTWZr969ObiZN2iLaDpWknc72cFCNoTBenNey88THEs2AguNc52oVal5tLc4tr3WYS5n-FdFNUY5cgAL4E_kdNF011cRs-5wKuBZcCLT1e_s9FUGduiYhsoVE2wKjXtMxIv3kG_nBccQKSac4C2lM8IFnK1UZD4PE_g/s200/Bloodborne%E2%84%A2_20210305211557.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaHY65autK-DBavueTvaq9Bjr2Iwj4UlB2YZVJ2FiQAN5cE_1lZGk2Pn-UatevQPITehop6HGzsTaxZjppPkTqk8xZtxcmK1FEzLpRxu3gwZZBP8CvK862cbDleGOQpzuynbbsG2HXapK6930Wv1r4yNhFlHtAtwxGB_m0cF5wwf2ctemq94VfG9dg-w/s1600/shooting_statues.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaHY65autK-DBavueTvaq9Bjr2Iwj4UlB2YZVJ2FiQAN5cE_1lZGk2Pn-UatevQPITehop6HGzsTaxZjppPkTqk8xZtxcmK1FEzLpRxu3gwZZBP8CvK862cbDleGOQpzuynbbsG2HXapK6930Wv1r4yNhFlHtAtwxGB_m0cF5wwf2ctemq94VfG9dg-w/s200/shooting_statues.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Rare shooting statue spawn</i></td>
<td style='text-align: center;vertical-align:top;'><i>Shooting statues in front of large Nightmare Apostle</i></td>
</tr>
</table> </center>
</td></tr>
</table>
<center>
<table class='wiki-blog-table'>
<tr><td align='justify'>
</td></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px; background: url(https://3.bp.blogspot.com/-GIZQ0DdnuIg/XlDLqM6yUQI/AAAAAAAAfSY/8Q_kmggUNj0x7cl1HCX0lM5xHNOKqfbAQCLcBGAsYHQ/s3190/bg_bigx3190h.jpg) no-repeat'>
<tr><td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="21. Drawbridge">21. Drawbridge</h4></td></tr></table>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGjeE67YbRrh98eAjNE7Pa-oHEjqaN3baRyZKLDEugkfcUwkCduoXp7SwodfbJ1OoV4lSu3b_d1cmcwKbY5W_DWRGX7b-OVhupADzie2A6Mp8L-Zz-BZ9xFA8tb4VeR_oSa_uJL4pcQ9jPhuP-zqywFwm-BN7puN3aVPpQnLpaqf0xJV8djucRrRE5-Q/s1600/main%20%2811%29.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGjeE67YbRrh98eAjNE7Pa-oHEjqaN3baRyZKLDEugkfcUwkCduoXp7SwodfbJ1OoV4lSu3b_d1cmcwKbY5W_DWRGX7b-OVhupADzie2A6Mp8L-Zz-BZ9xFA8tb4VeR_oSa_uJL4pcQ9jPhuP-zqywFwm-BN7puN3aVPpQnLpaqf0xJV8djucRrRE5-Q/s400/main%20%2811%29.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Large rare room consisting of two platforms connected by initially raised drawbridge. Bottom floor under the platforms often has numerous oil urns, with several spike dogs running around. A stone chest guarded by a strong enemy can be found under one of the platforms as well. One of the platforms often has two cannons that fire at the area below the drawbridge. The further platform has numerous treasure corpses scattered on it. The drawbridge is lowered by operating a lever located on a small platform accessed either by a ladder from one of the platforms or an adjacent room. Rarely, there is another similar platform on the opposite side, usually empty but sometimes containing treasure chests and mobs.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Very rarely, an undead giant can appear on one of the platforms. Another rare spawn is wandering bloodlickers on the floor.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>A rare rooty illusory wall can appear on the bottom floor of this room.
</li></ul></td></tr></table></td>
<td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Gallery</h4></td></tr></table>
<center><table class='wiki-blog-table-sheader' style='width:450px; background: none; border: none;'>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQOmjvUwV-NHxbwW9UB9zXywj-JuYyorarQVVIHX3_Dyt2_0a4MuDhUaET_wpRRRWf0VrgaMmf8d4790qfPpITTk4rtTIS4qQdEmmmm9vLjvmDK3uZa4SuNCeNuLP-EbvDWpm3RPk5AMK_TmC5PSaaTMrgy2_GTkgKRRcMXcCkEPMV7CIktiFyo_OAHg/s1600/main_top.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQOmjvUwV-NHxbwW9UB9zXywj-JuYyorarQVVIHX3_Dyt2_0a4MuDhUaET_wpRRRWf0VrgaMmf8d4790qfPpITTk4rtTIS4qQdEmmmm9vLjvmDK3uZa4SuNCeNuLP-EbvDWpm3RPk5AMK_TmC5PSaaTMrgy2_GTkgKRRcMXcCkEPMV7CIktiFyo_OAHg/s200/main_top.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9dnFpvgbClLb4p8nVXq1RVzyn3IC-ijUyfMwr59x2h01e45huoZH0Xmvfjs2yxgAIPZEcnTptvBb-8Cnpgqhm-CpiYZttbNx1ILrFD_U3s_kOz6IAC4uQ-xGz8FjmgoeS2Z0RaYgycCxFtDT1dfL3juRNH2qQhAmCUovXoiddyWSU5Dkb-BIe1RAbkg/s1600/Bloodborne%E2%84%A2_20190313204041_2.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9dnFpvgbClLb4p8nVXq1RVzyn3IC-ijUyfMwr59x2h01e45huoZH0Xmvfjs2yxgAIPZEcnTptvBb-8Cnpgqhm-CpiYZttbNx1ILrFD_U3s_kOz6IAC4uQ-xGz8FjmgoeS2Z0RaYgycCxFtDT1dfL3juRNH2qQhAmCUovXoiddyWSU5Dkb-BIe1RAbkg/s200/Bloodborne%E2%84%A2_20190313204041_2.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>View on top</i></td>
<td style='text-align: center;vertical-align:top;'><i>Illusory wall at the bottom</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgg1KsAwVXesCBSxNb7KHD9V-EWMgtrgtjOv1jSi_Sh0cdY3J8Hsj8T4ukaimI3b5wM8BOEUYBJnCMOSGeIshnZIM9AhQ5pje7x8DobzduAfXFFwSIKLKKY0wNexQT1LfWznGcbHoDCzQTd_MYzSJAlYUUK2VC9j2WrqzEtQMl8ibqTT8il3IjH_vhlIg/s1600/Bloodborne%E2%84%A2_20190512165025.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgg1KsAwVXesCBSxNb7KHD9V-EWMgtrgtjOv1jSi_Sh0cdY3J8Hsj8T4ukaimI3b5wM8BOEUYBJnCMOSGeIshnZIM9AhQ5pje7x8DobzduAfXFFwSIKLKKY0wNexQT1LfWznGcbHoDCzQTd_MYzSJAlYUUK2VC9j2WrqzEtQMl8ibqTT8il3IjH_vhlIg/s200/Bloodborne%E2%84%A2_20190512165025.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPXL6tRp9Du9pVhKYsAqOhy5Q7Gb0HedKYjp1VZxwU4ky00zy5kvBG8-yynntWVZFxR9hq8xrDTLQK2tLYvErd-8uQtX_LDdxvRfiqIOoR2_6jt7riGZJhhdmly0vUqLvpKIu_S8JBOyqNnCbyvaWpQTEL2Mwt8uJGd0VKuf3aHfK2jn1CCgMoNsU-ig/s1600/small_chest.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPXL6tRp9Du9pVhKYsAqOhy5Q7Gb0HedKYjp1VZxwU4ky00zy5kvBG8-yynntWVZFxR9hq8xrDTLQK2tLYvErd-8uQtX_LDdxvRfiqIOoR2_6jt7riGZJhhdmly0vUqLvpKIu_S8JBOyqNnCbyvaWpQTEL2Mwt8uJGd0VKuf3aHfK2jn1CCgMoNsU-ig/s200/small_chest.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Undead Giant on a platform</i></td>
<td style='text-align: center;vertical-align:top;'><i>Small chest under the platform</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmp8QQl0YlNH7mH2V5GUaEFkfoG5gcNo1hnrqXTkUbJfyvMG28oLecVnP5xx0tHhmgrMaPMIR9mpUzkFpWoweR-i_nt9ZJ2iAoit_zO6UudSsQZO2cchuxOkBgOYh14BvGYNfBLJUfgGWFQcr4ve5DKE0cV7f7koWygLKpiXue24rSNmytTRjf4myh9Q/s1600/accessible_balcony.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmp8QQl0YlNH7mH2V5GUaEFkfoG5gcNo1hnrqXTkUbJfyvMG28oLecVnP5xx0tHhmgrMaPMIR9mpUzkFpWoweR-i_nt9ZJ2iAoit_zO6UudSsQZO2cchuxOkBgOYh14BvGYNfBLJUfgGWFQcr4ve5DKE0cV7f7koWygLKpiXue24rSNmytTRjf4myh9Q/s200/accessible_balcony.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoJz1iYgjRmCMafb43bkOlLwKVdlBJx2KDnamPh1fpIuB977tSGT-VXf_j3qS7_VviosgbTE8zMQnYmAoc3cxX2bW9qEDsoQok9FpoiwpJvMaRGdzJBxaDmUSPZVXFVsyuVs5m97Bk_apS163w4ZqZwD-Iv-XiI5lq4c3mPVIwH0wS6a_j4OUxxf5Lkg/s1600/pressure_plate.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoJz1iYgjRmCMafb43bkOlLwKVdlBJx2KDnamPh1fpIuB977tSGT-VXf_j3qS7_VviosgbTE8zMQnYmAoc3cxX2bW9qEDsoQok9FpoiwpJvMaRGdzJBxaDmUSPZVXFVsyuVs5m97Bk_apS163w4ZqZwD-Iv-XiI5lq4c3mPVIwH0wS6a_j4OUxxf5Lkg/s200/pressure_plate.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Additional balcony on an opposite side of the lever</i></td>
<td style='text-align: center;vertical-align:top;'><i>Pressure plate that spawns three scorpions, almost completely buried in the ground</i></td>
</tr>
</table> </center>
</td></tr>
</table>
<center>
<table class='wiki-blog-table'>
<tr><td align='justify'>
</td></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px; background: url(https://3.bp.blogspot.com/-GIZQ0DdnuIg/XlDLqM6yUQI/AAAAAAAAfSY/8Q_kmggUNj0x7cl1HCX0lM5xHNOKqfbAQCLcBGAsYHQ/s3190/bg_bigx3190h.jpg) no-repeat'>
<tr><td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="22. Lamp room (narrow crossroads)">22. Lamp room (narrow crossroads)</h4></td></tr></table>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEZS8jijn4hXBjO7cLAuh-1EVDrMZed7OwPgOcpGscw3HNMemlc4-b7CaeanEeGLWQvIClNxldDyScQrSJQSbYF12k2gLpYkMT_tBSdoi80pEgC7YiFBsvkxWmTNSoBkB33JDWQhQxyn6_PddFSHOs1cSmL9FDHfXIaJ23toZ3FMpnLwSbQ47MISO89w/s1600/main%20%2812%29.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEZS8jijn4hXBjO7cLAuh-1EVDrMZed7OwPgOcpGscw3HNMemlc4-b7CaeanEeGLWQvIClNxldDyScQrSJQSbYF12k2gLpYkMT_tBSdoi80pEgC7YiFBsvkxWmTNSoBkB33JDWQhQxyn6_PddFSHOs1cSmL9FDHfXIaJ23toZ3FMpnLwSbQ47MISO89w/s400/main%20%2812%29.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>A tiny square room found at the beginning of each layer, containing a lamp. Much less common as the beginning of the layer layout, in which case it contains an illusory wall hiding a treasure room. Even less commonly it can be found as a regular room in the dungeon (usually in Isz), where it hosts Beast-possessed soul or sinister bell maiden. </li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Two corpses with loot can be often found on the floor in this room. They disappear if Beast-possessed Soul or bath messengers are spawned here.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Regular room variant often contains 1-2 wooden chests. In Isz it’s a common location for teleporter traps.
</li></ul></td></tr></table></td>
<td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Gallery</h4></td></tr></table>
<center><table class='wiki-blog-table-sheader' style='width:450px; background: none; border: none;'>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirgcAvatU5GJPLsHildHwjMPM2wyu8hRa9epZIffXodLSeyMTJI4N5--CrKaqAntx6J2-lcDeJizVlMhcuTn7WvsctsE1QVDlfach7u40DS_aTUbm9Or3NkkNv-RDjEVF9lR2B_y0iXJ_wCV39mWf0X3xJ5ChK4IfbnZ8W8p3ZSOw-xFgiP_fbLIMR2g/s1600/bath_chests.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirgcAvatU5GJPLsHildHwjMPM2wyu8hRa9epZIffXodLSeyMTJI4N5--CrKaqAntx6J2-lcDeJizVlMhcuTn7WvsctsE1QVDlfach7u40DS_aTUbm9Or3NkkNv-RDjEVF9lR2B_y0iXJ_wCV39mWf0X3xJ5ChK4IfbnZ8W8p3ZSOw-xFgiP_fbLIMR2g/s200/bath_chests.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCSAp9CGU1FAoVGriA_DEKZXBppNdRDWllPNciHqmPvSw9KFn2iOIgvfSKmG93MRBMZP3lZP47A34bjD4lFhHJwGfVta5_fyC-wFSvzecKFx8Ita5KU-qCCYdc4kYNrwlPmg0JNJxKhszwX2wglqesPWw5xze-PcAyh04OhD23b3wxeZ4JGReVvvW-Xw/s1600/narrow_crossroads.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCSAp9CGU1FAoVGriA_DEKZXBppNdRDWllPNciHqmPvSw9KFn2iOIgvfSKmG93MRBMZP3lZP47A34bjD4lFhHJwGfVta5_fyC-wFSvzecKFx8Ita5KU-qCCYdc4kYNrwlPmg0JNJxKhszwX2wglqesPWw5xze-PcAyh04OhD23b3wxeZ4JGReVvvW-Xw/s200/narrow_crossroads.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Messenger bath and two chests</i></td>
<td style='text-align: center;vertical-align:top;'><i>Illusory wall</i></td>
</tr>
</table> </center>
</td></tr>
</table>
<center>
<table class='wiki-blog-table'>
<tr><td align='justify'>
</td></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px; background: url(https://3.bp.blogspot.com/-GIZQ0DdnuIg/XlDLqM6yUQI/AAAAAAAAfSY/8Q_kmggUNj0x7cl1HCX0lM5xHNOKqfbAQCLcBGAsYHQ/s3190/bg_bigx3190h.jpg) no-repeat'>
<tr><td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="23. Well">23. Well</h4></td></tr></table>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWp7aiHySwyOsQrj_EjUtKlZOzjsH8zYPoWQqLf61h52rbwY8fYVlSzCzi1cnHIvwDCT5tAb-h6i6-Iu7RHYr1ApCPrmNI3gkdFAgSerEjKso0Qyd7LMMgC3qSwQ7fL-f7mqJXAGiWdEE74g4Ay1r12dRU5a4zhxTJXHdPuW5pRrtR1TLtVN6spEJ4Nw/s1600/main%20%2813%29.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWp7aiHySwyOsQrj_EjUtKlZOzjsH8zYPoWQqLf61h52rbwY8fYVlSzCzi1cnHIvwDCT5tAb-h6i6-Iu7RHYr1ApCPrmNI3gkdFAgSerEjKso0Qyd7LMMgC3qSwQ7fL-f7mqJXAGiWdEE74g4Ay1r12dRU5a4zhxTJXHdPuW5pRrtR1TLtVN6spEJ4Nw/s400/main%20%2813%29.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Small square room with circular hole leading to the sewers. Usually contains only 1-2 pthumerians on the upper floor, but sometimes a bunch of rats can be found at the bottom. Bottom part is a common spawn for beast-possessed soul or sinister bell maidens.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Rarely, an illusory wall can be found on the upper floor.
</li></ul></td></tr></table></td>
<td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Gallery</h4></td></tr></table>
<center><table class='wiki-blog-table-sheader' style='width:450px; background: none; border: none;'>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha0OnLE9c6PNPL1ZE2DxK_r5p0VTeH9Ynvzn8g9PtFfo6Ue9NZXvXh7B2Zsm1NjfZMiumupejQlnW3y8RqZZu_SznKHBF3Lugqd0cIMhj8538fI6lxxJ3TRO91zHEJZtKkScrgSRGJtT7pKv03jO_F2cG2W0qxwlvUpY3AKrobRzv6Po3EVQEoVl6xFw/s1600/well.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha0OnLE9c6PNPL1ZE2DxK_r5p0VTeH9Ynvzn8g9PtFfo6Ue9NZXvXh7B2Zsm1NjfZMiumupejQlnW3y8RqZZu_SznKHBF3Lugqd0cIMhj8538fI6lxxJ3TRO91zHEJZtKkScrgSRGJtT7pKv03jO_F2cG2W0qxwlvUpY3AKrobRzv6Po3EVQEoVl6xFw/s200/well.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Illusory wall</i></td>
<td style='text-align: center;vertical-align:top;'></td>
</tr>
</table> </center>
</td></tr>
</table>
<center>
<table class='wiki-blog-table'>
<tr><td align='justify'>
</td></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px; background: url(https://3.bp.blogspot.com/-GIZQ0DdnuIg/XlDLqM6yUQI/AAAAAAAAfSY/8Q_kmggUNj0x7cl1HCX0lM5xHNOKqfbAQCLcBGAsYHQ/s3190/bg_bigx3190h.jpg) no-repeat'>
<tr><td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="24. Sewers room">24. Sewers room</h4></td></tr></table>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMRK2piwLExIBAn-XCmcYWdT87qVMMciWPZhQ3doyZDR6r2fMzS9GlltOKhjnU9ibIm6myMlIgIRaEOwpfOVSOC-DP8YieKze2Ky768ilJXaymzce4m9Jsh9EHWHZkHm30n9HLInvaSKyl1TISUzs9FPMRDcw7qFMkF4NKg9xeFzdGL0j588Qvg_4WMA/s1600/main%20%2814%29.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMRK2piwLExIBAn-XCmcYWdT87qVMMciWPZhQ3doyZDR6r2fMzS9GlltOKhjnU9ibIm6myMlIgIRaEOwpfOVSOC-DP8YieKze2Ky768ilJXaymzce4m9Jsh9EHWHZkHm30n9HLInvaSKyl1TISUzs9FPMRDcw7qFMkF4NKg9xeFzdGL0j588Qvg_4WMA/s400/main%20%2814%29.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Long rectangular room with niches at each end. Middle part is filled with water which does not turn into poison or oil. A common placement for levers and coffins. Usually contains several carriages, one of them can block a corpse with loot. When not used as a treasure/lever room and has no rotted spawn, it usually contains a large pack of rats or multiple gels/crawling corpses. Patrolling Keeper of the old lords can be rarely found here as well. Dead pig piles are often found there too, sometimes with one maneater boar nearby.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>This room can contain a rotted spawn near one of the carriages.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Rare rooty illusory walls can appear in this room.
</li></ul></td></tr></table></td>
<td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Gallery</h4></td></tr></table>
<center><table class='wiki-blog-table-sheader' style='width:450px; background: none; border: none;'>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTG1kawWm8DAsnvch2Ljf0TR3jo2glkb_L1GbcHKJCteCc-TyZp0jp1CZWAtAWexQpGrUAxh2McvNLR1KcHsA5D7n6g6Cf24axC2gzo9AmlOzHn3cEGIM_OCdE-IF-o3ABGXgl9-0xvzSXJ5CYu1rHynlk9dMSF7aiZZxHENgik26gU4oKcAa3uOsibw/s1600/pig_piles.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTG1kawWm8DAsnvch2Ljf0TR3jo2glkb_L1GbcHKJCteCc-TyZp0jp1CZWAtAWexQpGrUAxh2McvNLR1KcHsA5D7n6g6Cf24axC2gzo9AmlOzHn3cEGIM_OCdE-IF-o3ABGXgl9-0xvzSXJ5CYu1rHynlk9dMSF7aiZZxHENgik26gU4oKcAa3uOsibw/s200/pig_piles.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwhOSq16HRT8vLtjSYvYafcmXxdGndUEMdrO_aJicIoSEdaYGndFA7KuFhr29LykkYfkC07sx5hE5b6rI0lIniQy22f4y3zyLGiYX3-3XwK96Swl2XwcOQdKD9NjHtaqdQexuhe0zT2D0N_UYyd5OxTJ4JE_3CElRWYlT197wcJS63y7b_kAk9_-assA/s1600/keeper.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwhOSq16HRT8vLtjSYvYafcmXxdGndUEMdrO_aJicIoSEdaYGndFA7KuFhr29LykkYfkC07sx5hE5b6rI0lIniQy22f4y3zyLGiYX3-3XwK96Swl2XwcOQdKD9NjHtaqdQexuhe0zT2D0N_UYyd5OxTJ4JE_3CElRWYlT197wcJS63y7b_kAk9_-assA/s200/keeper.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Dead pig piles with maneater Boar nearby</i></td>
<td style='text-align: center;vertical-align:top;'><i>Keeper with hellhounds</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikhXeWrsdt3U69UIrcb-joxLNlEHF2Do3GAQhE7Le6elu7yufNBoCO2BcCd6UAqC0aKKLHXgMlIJDti1Z0tJmswHoZUJ1g8AcptGEqSAjel3p2uKMrbVLNarH2MOWpY85dtah4JEssqPSSfHMpQqk3UJefNQESY530_FvW9NGhl3kmz3DXQONV3GmoSQ/s1600/iron_man.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikhXeWrsdt3U69UIrcb-joxLNlEHF2Do3GAQhE7Le6elu7yufNBoCO2BcCd6UAqC0aKKLHXgMlIJDti1Z0tJmswHoZUJ1g8AcptGEqSAjel3p2uKMrbVLNarH2MOWpY85dtah4JEssqPSSfHMpQqk3UJefNQESY530_FvW9NGhl3kmz3DXQONV3GmoSQ/s200/iron_man.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg01TOL0LzIZ1rueqI0zI1xUGdQcXwtva8Qj51okcBP0nsyVAg6EcefESXCfPjuf26fv4Lyio_cdaDDaK1GQHdFj_dfIonvpG3lq79Pl4XB1JVCtzAqRIcJUto4aNF5mu3vwP82S_yZuihs8HgTfPMGn0GkfUgjg0PsI0XAxBsgo-wiVbh-eRulqu5yHw/s1600/sewers.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg01TOL0LzIZ1rueqI0zI1xUGdQcXwtva8Qj51okcBP0nsyVAg6EcefESXCfPjuf26fv4Lyio_cdaDDaK1GQHdFj_dfIonvpG3lq79Pl4XB1JVCtzAqRIcJUto4aNF5mu3vwP82S_yZuihs8HgTfPMGn0GkfUgjg0PsI0XAxBsgo-wiVbh-eRulqu5yHw/s200/sewers.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>"Iron man" variant with numerous gels, snatchers and crawling corpses, more common in depth 1-3</i></td>
<td style='text-align: center;vertical-align:top;'><i>Illusory wall</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6iKRPLBN-0JAVb5l6uJXlLx-CFGQMMk5q4pPrQJLxU20ivZYHp6q2ooYGNZyK4dHAkU8Cpdm4WupSvj-IMfN6AKEwiUuThqBZZCmLl-ExuHlrxAKZ1bl7JA1zJ9OV2gNH2YrVnDjSvcVMNXBe6H17I8a769u_i8V6kdi66020qLbtJiCktweujIYz0A/s1600/Bloodborne%E2%84%A2_20200524000730.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6iKRPLBN-0JAVb5l6uJXlLx-CFGQMMk5q4pPrQJLxU20ivZYHp6q2ooYGNZyK4dHAkU8Cpdm4WupSvj-IMfN6AKEwiUuThqBZZCmLl-ExuHlrxAKZ1bl7JA1zJ9OV2gNH2YrVnDjSvcVMNXBe6H17I8a769u_i8V6kdi66020qLbtJiCktweujIYz0A/s200/Bloodborne%E2%84%A2_20200524000730.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Triple shooting statues can rarely appear in sewers</i></td>
<td style='text-align: center;vertical-align:top;'></td>
</tr>
</table> </center>
</td></tr>
</table>
<center>
<table class='wiki-blog-table'>
<tr><td align='justify'>
</td></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px; background: url(https://3.bp.blogspot.com/-GIZQ0DdnuIg/XlDLqM6yUQI/AAAAAAAAfSY/8Q_kmggUNj0x7cl1HCX0lM5xHNOKqfbAQCLcBGAsYHQ/s3190/bg_bigx3190h.jpg) no-repeat'>
<tr><td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="25. Short sewers room">25. Short sewers room</h4></td></tr></table>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv9DDrmSiz68GHmXA1fMdLbSU9uncZuB-nQMPmHANzQPSF5D9UcZf3aaaoJ4NOwCPpP8XhBA_if6zRRgtV_k2PJij6DZvXSRlU8X6iuDjxd9-g6nVoFszFWKK7xQCwsflmi_lWgI2mlUv1S5fqdjAssK3QvOIVxDAlsGnr1mfEgu4t_jn-i9o_siuNFQ/s1600/main%20%2815%29.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv9DDrmSiz68GHmXA1fMdLbSU9uncZuB-nQMPmHANzQPSF5D9UcZf3aaaoJ4NOwCPpP8XhBA_if6zRRgtV_k2PJij6DZvXSRlU8X6iuDjxd9-g6nVoFszFWKK7xQCwsflmi_lWgI2mlUv1S5fqdjAssK3QvOIVxDAlsGnr1mfEgu4t_jn-i9o_siuNFQ/s400/main%20%2815%29.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>A smaller variant of a regular sewers room, used as a connection between areas. Similarly to two others, it can contain a stone chest and several regular pthumerians and gravediggers. Sinister bell maiden can spawn there but beast-possessed soul cannot.</li></ul></td></tr></table></td>
<td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Gallery</h4></td></tr></table>
<center><table class='wiki-blog-table-sheader' style='width:450px; background: none; border: none;'>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRyz8IKibZtaO_j_p0EYVRfrMnRnH5nMPq-t2gsXpODlKft4NPiXUT8OMYuwv1uBuNkjjr3PdASZRO0e8KgxrfZo9npKPSz4aM6QcelZNpbG0tES-U9_zkcLlBb7sl67rfWlGsGljdaEe01bkqvv0H3repzW_j5juNfuLXfacZ9-x4ahUdknPKNt_K8A/s1600/connection.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRyz8IKibZtaO_j_p0EYVRfrMnRnH5nMPq-t2gsXpODlKft4NPiXUT8OMYuwv1uBuNkjjr3PdASZRO0e8KgxrfZo9npKPSz4aM6QcelZNpbG0tES-U9_zkcLlBb7sl67rfWlGsGljdaEe01bkqvv0H3repzW_j5juNfuLXfacZ9-x4ahUdknPKNt_K8A/s200/connection.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Connection variant</i></td>
<td style='text-align: center;vertical-align:top;'></td>
</tr>
</table> </center>
</td></tr>
</table>
<center>
<table class='wiki-blog-table'>
<tr><td align='justify'>
</td></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px; background: url(https://3.bp.blogspot.com/-GIZQ0DdnuIg/XlDLqM6yUQI/AAAAAAAAfSY/8Q_kmggUNj0x7cl1HCX0lM5xHNOKqfbAQCLcBGAsYHQ/s3190/bg_bigx3190h.jpg) no-repeat'>
<tr><td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="26. Folding staircase room">26. Folding staircase room</h4></td></tr></table>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXyAeeZTLlhctXSQJ2bmwu1MjHEmYlakaRcKVlt-J2VmHtwaR_Zr367WkVBh0jByVhzEZ_M_EG2uK6cppexghQLO4Lpr2HqGWIudAmabkSOBtpx5MUvWTzw1K0nfqGuKZzK-7-bBjvGZpPg2qwI8uTL95cpfCeFvKvVVr38Cy-uRBsjarBc3wpeXYpIw/s1600/main%20%2816%29.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXyAeeZTLlhctXSQJ2bmwu1MjHEmYlakaRcKVlt-J2VmHtwaR_Zr367WkVBh0jByVhzEZ_M_EG2uK6cppexghQLO4Lpr2HqGWIudAmabkSOBtpx5MUvWTzw1K0nfqGuKZzK-7-bBjvGZpPg2qwI8uTL95cpfCeFvKvVVr38Cy-uRBsjarBc3wpeXYpIw/s400/main%20%2816%29.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>A rectangular room with a folding staircase. Similarly to the spiral staircase, it has three variants depending on which floors it connects. Common location for pickaxe gravediggers to spawn. Small wandering nightmares are also very common in this room, sometimes spawning in numbers of 2 or even 3. In isz and Hintertomb there are eye collectors hiding behind the corners.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>This room often contains traps like enemies dropping from ledges above, exploding oil urns or teleporters.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Illusory walls sometimes appear on the upper floor.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Sinister bell maiden can spawn on the lowest floor, near the entrance to sewers.
</li></ul></td></tr></table></td>
<td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Gallery</h4></td></tr></table>
<center><table class='wiki-blog-table-sheader' style='width:450px; background: none; border: none;'>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMli_HZAJ0bjG3gqYdHRlwg7TL9byXaSXGhzLwh3J4fdG8kzL0KkmrQxaGxyzR5F_eQzoONAPR42OVgROffdGK51EA9grusFyH-LuQDvzeuJfJW7Tei3RHX8itH_bF0qbQgfsmP0wN25RzU2VJDLSx3Fsqqj4jZ6gcybOVk18_wzI3-ufZZ3aOg3N25g/s1600/ambush.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMli_HZAJ0bjG3gqYdHRlwg7TL9byXaSXGhzLwh3J4fdG8kzL0KkmrQxaGxyzR5F_eQzoONAPR42OVgROffdGK51EA9grusFyH-LuQDvzeuJfJW7Tei3RHX8itH_bF0qbQgfsmP0wN25RzU2VJDLSx3Fsqqj4jZ6gcybOVk18_wzI3-ufZZ3aOg3N25g/s200/ambush.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhP1mO1hNm1KmWckyphJ_6A57NI0kgXzltzTNYCXT4XGCRZuh_HDBFOlpTYOoAI9em6VbXz5PPG_VtpkJWv6noaT2YUdjcl5veqhf-B--NHg1-7csJKcJLJietXMctdauP42GIMOJU6Vl2SaVk3V1CK6yYvCZBUK8Enbrqsj_nceP1kvNUJOqyhPf4jPg/s1600/teleport.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhP1mO1hNm1KmWckyphJ_6A57NI0kgXzltzTNYCXT4XGCRZuh_HDBFOlpTYOoAI9em6VbXz5PPG_VtpkJWv6noaT2YUdjcl5veqhf-B--NHg1-7csJKcJLJietXMctdauP42GIMOJU6Vl2SaVk3V1CK6yYvCZBUK8Enbrqsj_nceP1kvNUJOqyhPf4jPg/s200/teleport.png" data-original-width="1024" data-original-height="576" /></a></td>
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<tr>
<td style='text-align: center;vertical-align:top;'><i>Mobs in an ambush, ready to jump down</i></td>
<td style='text-align: center;vertical-align:top;'><i>Isz teleporter</i></td>
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<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJlKWZn-QuG07ZFPN4wY_N218O2qlosKrLUIva4mKzCV2XnsT4cLGkOBRTFSUAE_0mh8Pppx6rafioAAF8V5lo_kIEKfuPQ_zNnnShi343qLRz1HCdzR9ahy3YtN0xgJzxTC9TuGUWZfwZV5tKbYljkVBmwaPixv_uLq9QF6xQ4XWSB1ssS16owCPJiQ/s1600/illusory_wall1.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJlKWZn-QuG07ZFPN4wY_N218O2qlosKrLUIva4mKzCV2XnsT4cLGkOBRTFSUAE_0mh8Pppx6rafioAAF8V5lo_kIEKfuPQ_zNnnShi343qLRz1HCdzR9ahy3YtN0xgJzxTC9TuGUWZfwZV5tKbYljkVBmwaPixv_uLq9QF6xQ4XWSB1ssS16owCPJiQ/s200/illusory_wall1.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS3Dy87yRWv6KYQa38ta1GSS3MBWxDTudKk-P0m0iaPBKl2wmru9eE5NoUzsqYNQVZM81yH0e0OCE9ixK_NAAg2wymUC5dq5_t6WE_DGlWflwz0znzPRI92HBVlI8vKGOJvpTFQSz8XI0aLhuHxbinENghCsEGWTF0_Z7R82at2e4bCDWM9ipCaUHxdg/s1600/Bloodborne%E2%84%A2_20191115192006_1.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS3Dy87yRWv6KYQa38ta1GSS3MBWxDTudKk-P0m0iaPBKl2wmru9eE5NoUzsqYNQVZM81yH0e0OCE9ixK_NAAg2wymUC5dq5_t6WE_DGlWflwz0znzPRI92HBVlI8vKGOJvpTFQSz8XI0aLhuHxbinENghCsEGWTF0_Z7R82at2e4bCDWM9ipCaUHxdg/s200/Bloodborne%E2%84%A2_20191115192006_1.png" data-original-width="1024" data-original-height="576" /></a></td>
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<td style='text-align: center;vertical-align:top;'><i>Illusory wall on upper floor</i></td>
<td style='text-align: center;vertical-align:top;'><i>Very rare placement of a stone chest</i></td>
</tr>
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<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR9DqqkhPhDDoeEu8pOxTnxeC-sEmBmhqX82_wiMACR1mjwY5Jd0QVRFQHBgTBlqWzBRfKsl9Mn7AitQxiFcO0qo6UwBPBLS30MYePivLBraK1bJKNOAquxaKf5WT2LhzBurkahzYrLDZOf-pxY3hoeuCczLX5ACJwaOe-ZFyCIRxt0_3V9Rs8tG4TjQ/s1600/Bloodborne%E2%84%A2_20170602095510.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR9DqqkhPhDDoeEu8pOxTnxeC-sEmBmhqX82_wiMACR1mjwY5Jd0QVRFQHBgTBlqWzBRfKsl9Mn7AitQxiFcO0qo6UwBPBLS30MYePivLBraK1bJKNOAquxaKf5WT2LhzBurkahzYrLDZOf-pxY3hoeuCczLX5ACJwaOe-ZFyCIRxt0_3V9Rs8tG4TjQ/s200/Bloodborne%E2%84%A2_20170602095510.jpg" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'></td>
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<tr>
<td style='text-align: center;vertical-align:top;'><i>Cramped Caskets on the staircase</i></td>
<td style='text-align: center;vertical-align:top;'></td>
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</table> </center>
</td></tr>
</table>
<center>
<table class='wiki-blog-table'>
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<table class='wiki-blog-table-sheader0' style='font-size: 13px; background: url(https://3.bp.blogspot.com/-GIZQ0DdnuIg/XlDLqM6yUQI/AAAAAAAAfSY/8Q_kmggUNj0x7cl1HCX0lM5xHNOKqfbAQCLcBGAsYHQ/s3190/bg_bigx3190h.jpg) no-repeat'>
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<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="27. Treasure room">27. Treasure room</h4></td></tr></table>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsThSD5UpSFZVRwgVJkMLPvAL--17YgWg3TVE2nbOQwb5ROI1yR8awezjcQmeCpFKhfSvBCb7uvfspDss8mtnrFIEDQA_RvpVPzgO93C3uwaXYDjRyFkW7WijfmMITNtOpKvO0CQTsBJ-vH0s0Q9aLYMM-ZKPUKjmuFxmA8pO9l8rCeIK9275g8LVTsA/s1600/main%20%2817%29.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsThSD5UpSFZVRwgVJkMLPvAL--17YgWg3TVE2nbOQwb5ROI1yR8awezjcQmeCpFKhfSvBCb7uvfspDss8mtnrFIEDQA_RvpVPzgO93C3uwaXYDjRyFkW7WijfmMITNtOpKvO0CQTsBJ-vH0s0Q9aLYMM-ZKPUKjmuFxmA8pO9l8rCeIK9275g8LVTsA/s400/main%20%2817%29.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>A common treasure room, most often used as a place for a coffin. Alternatively it can contain two stone chests in place of a coffin and a rotted spawn inside, this variety is called “rotted” treasure room and is a subject of item duplication glitch. Lastly, it can appear as a regular room, usually as a part of narrow crossroads starting layout. In this case it contains very little treasures or no loot at all, and in most cases is hidden by an illusory wall.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>In addition to the main coffin/chest location in the far end, this room has six niches, each of which can contain a chest. In practice, however, about a half of them will be empty. Regular variant often lacks any chests, instead having loot on corpses scattered across the room. Rotted variant also has loot on corpses, which vary their placement depending on the rotted byte used.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Coffin room usually contains only the enemy that guards a coffin, and rarely several labyrinth watchers resting in the niches with chests. Rarely, extra enemies can spawn there, including snatchers, gravediggers and even children of Rom. Regular variant usually contains a few labyrinth watchers or no enemies at all, but sometimes uncommon enemies like spiders or silverbeasts can appear.
</li></ul></td></tr></table></td>
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<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Gallery</h4></td></tr></table>
<center><table class='wiki-blog-table-sheader' style='width:450px; background: none; border: none;'>
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<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijtB-Pko7BFXFb-BCICSK3Dyx1dvddn2TjzguUezW3ZRkNFjvfAhzN-h-fwRtMIID41fb3n1SpcVWi3f5hpnS8a89NJO7C7XTUVr6B6K-z59HbShmPEM-ty_oSN-mbAKH3YNb-c-bW-OCJLHF0SGDaUKXGDq_Fhi2rLcT7OGg0U6wO7d6QjjRVjldwMA/s1600/common.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijtB-Pko7BFXFb-BCICSK3Dyx1dvddn2TjzguUezW3ZRkNFjvfAhzN-h-fwRtMIID41fb3n1SpcVWi3f5hpnS8a89NJO7C7XTUVr6B6K-z59HbShmPEM-ty_oSN-mbAKH3YNb-c-bW-OCJLHF0SGDaUKXGDq_Fhi2rLcT7OGg0U6wO7d6QjjRVjldwMA/s200/common.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhY30AV8EcZOgXRbPvs4qFdga1RW7MMh8Iu5NTMMARnuZ5bRzIBnvb-y_E14bDlELfUHTkeZADyy-R65wePJdZVWhig-qkn98i4SX-3iiarqbqydEJdIZTvyTXvl4jYPebzZUI4wBWJR2f0gFkDK10-VVd6fqEAXZ-iGL86jtZi67VCHSDY0k47Br8RoQ/s1600/rotted.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhY30AV8EcZOgXRbPvs4qFdga1RW7MMh8Iu5NTMMARnuZ5bRzIBnvb-y_E14bDlELfUHTkeZADyy-R65wePJdZVWhig-qkn98i4SX-3iiarqbqydEJdIZTvyTXvl4jYPebzZUI4wBWJR2f0gFkDK10-VVd6fqEAXZ-iGL86jtZi67VCHSDY0k47Br8RoQ/s200/rotted.png" data-original-width="1024" data-original-height="576" /></a></td>
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<tr>
<td style='text-align: center;vertical-align:top;'><i>Generic coffin room</i></td>
<td style='text-align: center;vertical-align:top;'><i>Rotted treasure room with Mad Ones</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHsEDPWpCza_UxD3DtrcPk0VxQfzkif5XNcghvNPk2QvexYLFU_sIogGPGtEOESY98C5IQo73z8PUCljRosjQiwV8IMpbcB-O_kRCH-FLbX6rB-Q80R0HdSfPv1T3_4_d89hEgxQLPjZLeeEwBHfT6Yz2taIMazrHuhGtTDqneeAqpPTCWdo-dCROKRw/s1600/main.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHsEDPWpCza_UxD3DtrcPk0VxQfzkif5XNcghvNPk2QvexYLFU_sIogGPGtEOESY98C5IQo73z8PUCljRosjQiwV8IMpbcB-O_kRCH-FLbX6rB-Q80R0HdSfPv1T3_4_d89hEgxQLPjZLeeEwBHfT6Yz2taIMazrHuhGtTDqneeAqpPTCWdo-dCROKRw/s200/main.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9gTS89w6A6QZlubw4X_U1AJMYLhSuBycsxjUfKIs2hrsiifzIPREBTwRujE2A2GYuGeaSAapZ6-0Frt_RHikeQP0ZMSXWl4BvvscUIuCEJN27XiHzGhh0cv_P-pzZX79VM9DFsW95DjSB2gZpEjcpvQO1lmAIhWqKWhCNRqAXnpLO90uMbBP-fU1OoA/s1600/extra_mobs.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9gTS89w6A6QZlubw4X_U1AJMYLhSuBycsxjUfKIs2hrsiifzIPREBTwRujE2A2GYuGeaSAapZ6-0Frt_RHikeQP0ZMSXWl4BvvscUIuCEJN27XiHzGhh0cv_P-pzZX79VM9DFsW95DjSB2gZpEjcpvQO1lmAIhWqKWhCNRqAXnpLO90uMbBP-fU1OoA/s200/extra_mobs.jpg" data-original-width="1024" data-original-height="576" /></a></td>
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<tr>
<td style='text-align: center;vertical-align:top;'><i>Regular variant</i></td>
<td style='text-align: center;vertical-align:top;'><i>Additional kidnappers spawned besides coffin guardian</i></td>
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<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhG1z-UBzFfcAegijtwDqG-xWOIJ6N6FBLh50C7V11epMAIux0pPFk4MvaEiR6MyciXHEc3J8sEh1Emdi8vmWRpuaz1u2r1kGYiz_FR-AsUVild07Ib9vWZ7HP7FnoVPj932LTCxqj6akdfu6LXT_vif21RYpZhKAWkL-xAHLPd1WKfAOAREzmAfW0-iA/s1600/Bloodborne%E2%84%A2_20180624184519.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhG1z-UBzFfcAegijtwDqG-xWOIJ6N6FBLh50C7V11epMAIux0pPFk4MvaEiR6MyciXHEc3J8sEh1Emdi8vmWRpuaz1u2r1kGYiz_FR-AsUVild07Ib9vWZ7HP7FnoVPj932LTCxqj6akdfu6LXT_vif21RYpZhKAWkL-xAHLPd1WKfAOAREzmAfW0-iA/s200/Bloodborne%E2%84%A2_20180624184519.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuEOs2TowQh4CW-NGd6mrcyQqYMig1IsToplx3cfr91lXjfpJq7RNZJYg46UqE8dAZCYcIpJh_EQt7dtUKlldRqpJrWV4oUhGLLQEKhLeyJtqIeNyKKXFt3ezWi6zugHeJMsPW1sCVvuurYQzIC5_UeYE4USz-eADp5nANCY03ZhtAjAwgL53JfUcdog/s1600/loot.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuEOs2TowQh4CW-NGd6mrcyQqYMig1IsToplx3cfr91lXjfpJq7RNZJYg46UqE8dAZCYcIpJh_EQt7dtUKlldRqpJrWV4oUhGLLQEKhLeyJtqIeNyKKXFt3ezWi6zugHeJMsPW1sCVvuurYQzIC5_UeYE4USz-eADp5nANCY03ZhtAjAwgL53JfUcdog/s200/loot.png" data-original-width="1024" data-original-height="576" /></a></td>
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<tr>
<td style='text-align: center;vertical-align:top;'><i>Empty variant with celestial mobs</i></td>
<td style='text-align: center;vertical-align:top;'><i>Variant with no chests and several corpses</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_uJylWODBZmyxRQl7n-0eKEDt20n4uiPmD_60lmkQ1Q8BpRXaIIQx69O7hySAQXo38k5pRBYATkEkKdufkHKhBLknQKom5fARtAV0THwm1FBh4c-KOv6we2053tUQb1jAh_DMQwbvZ0lEPs03GVthQ2T9SeqzIKF1UdlfJoeLanQvTi8-Wo0rzWrMJw/s1600/arch.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_uJylWODBZmyxRQl7n-0eKEDt20n4uiPmD_60lmkQ1Q8BpRXaIIQx69O7hySAQXo38k5pRBYATkEkKdufkHKhBLknQKom5fARtAV0THwm1FBh4c-KOv6we2053tUQb1jAh_DMQwbvZ0lEPs03GVthQ2T9SeqzIKF1UdlfJoeLanQvTi8-Wo0rzWrMJw/s200/arch.jpg" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNaM6E6Jk86uLd7IN7Tdyn46yFVx5DAmHK03U800pApyblEV7XabMbRMyUbo16CLOIEdw1ipuGAIiEW9u9HW0G7eEErFZmR1WIoDiHPPKwfF-kKS_CKAn8BblrdbokyUO9ferx5GeBJdPgdjqUwruJjmRJxd99MG3FOrRlRrex8-vjDN7PKg2R6M0vDQ/s1600/scourge_beast.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNaM6E6Jk86uLd7IN7Tdyn46yFVx5DAmHK03U800pApyblEV7XabMbRMyUbo16CLOIEdw1ipuGAIiEW9u9HW0G7eEErFZmR1WIoDiHPPKwfF-kKS_CKAn8BblrdbokyUO9ferx5GeBJdPgdjqUwruJjmRJxd99MG3FOrRlRrex8-vjDN7PKg2R6M0vDQ/s200/scourge_beast.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Glitched arch clipping into treasure room</i></td>
<td style='text-align: center;vertical-align:top;'><i>Scourge beast inside empty treasure room</i></td>
</tr>
</table> </center>
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<center>
<table class='wiki-blog-table'>
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<table class='wiki-blog-table-sheader0' style='font-size: 13px; background: url(https://3.bp.blogspot.com/-GIZQ0DdnuIg/XlDLqM6yUQI/AAAAAAAAfSY/8Q_kmggUNj0x7cl1HCX0lM5xHNOKqfbAQCLcBGAsYHQ/s3190/bg_bigx3190h.jpg) no-repeat'>
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<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="28. Swinging axe bridge room">28. Swinging axe bridge room</h4></td></tr></table>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvU6Yd0UDLln2xz0k7GuyNZuCrQUbECI9GQVMvrymk82igzHG6VqmpuTrqNpIxQ_YMNmOTekLx6h6XIx4NjkeQpfitK3Xv3DlDwd352ddIuzr1tIYF3ADewfHtt99mprWV46tZ2JuvCiOmhXVX_-g5cEl-YMWXsLBb5w7C0urj41nkMtp3qstDiv_Yrw/s1600/main_axes.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvU6Yd0UDLln2xz0k7GuyNZuCrQUbECI9GQVMvrymk82igzHG6VqmpuTrqNpIxQ_YMNmOTekLx6h6XIx4NjkeQpfitK3Xv3DlDwd352ddIuzr1tIYF3ADewfHtt99mprWV46tZ2JuvCiOmhXVX_-g5cEl-YMWXsLBb5w7C0urj41nkMtp3qstDiv_Yrw/s400/main_axes.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>A common room including a narrow bridge on the middle layer and three more narrow bridges on upper layers. Upper bridges are almost always inaccessible and do not contain any enemies. Usually there are a bunch of swinging pendulum axes preventing a player from crossing the bridge, requiring a precise timing to pass through. Enemies are often spawned on a bridge, including ranged enemies like ritekeepers or loran clerics, who together with swinging axes can make crossing the bridge very difficult. Bottom part of the room is usually inhabited by rats, scorpions and scourge beasts. Gels are often hanging from the bridge. Under the bridge there can be 1 or 2 wooden chests and a few corpses. One treasure corpse often spawns inside a pillar and cannot be looted. Small wandering madness can spawn stuck there as well.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>This room is also assembled of multiple sections, so the bridge can be theoretically made longer. However, all variants of this room use only three middle segments, with longer variants appearing only in test dungeons. The only variable thing is the middle bridge on top, which can sometimes be broken.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>One of the three bridges on top can be rarely accessible to the player, sometimes containing a lone pthumerian. Invaders can also sometimes spawn on these bridges, even when they’re inaccessible by other means.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Very rarely, a pressure plate can be placed on the bridge. This pressure plate is the only one which spawns regular pthumerians instead of red ones.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>This room can contain one extremely rare variant of illusory wall, which is located on the bottom floor but has regular wall texture, making it extremely obvious. Usually this variant appears in Loran.
</li></ul></td></tr></table></td>
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<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Gallery</h4></td></tr></table>
<center><table class='wiki-blog-table-sheader' style='width:450px; background: none; border: none;'>
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<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7B-B-puhxTb2Fa0v_LEN6pdJOve8mwimCsAN7_VS7BlKFeFowPyBD0_0CiJau48h10NKzCVwf1qLOgJ3c5VKO1PZ7iPvpz1iW1azOt24NyIuLQTPO1TDrewzxCtC29LfMNoffCisU8gnkw7F4rFqkIv6-u89gdoal0a_C7bamwRfmQLSIvL7C7ikkRg/s1600/main_no_axes.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7B-B-puhxTb2Fa0v_LEN6pdJOve8mwimCsAN7_VS7BlKFeFowPyBD0_0CiJau48h10NKzCVwf1qLOgJ3c5VKO1PZ7iPvpz1iW1azOt24NyIuLQTPO1TDrewzxCtC29LfMNoffCisU8gnkw7F4rFqkIv6-u89gdoal0a_C7bamwRfmQLSIvL7C7ikkRg/s200/main_no_axes.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKh-4Na0zX5lc0pQkdWKXVSvq8x7EYVInZyMZZXMDsOxaO23xx1YUi4mH_zRVChzhsxdyKHw4IwOUGdOQ6uoqXaDFK3I7G43GBco3Z-glwJ7WwxjKhloucvdQqEIvKaptHXu-Wm9WtCeo8ua74XVf_fmVJHuKg_ktBO_i2eTPMvOnIsveaYDpXvYr3AA/s1600/perssure_plate.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKh-4Na0zX5lc0pQkdWKXVSvq8x7EYVInZyMZZXMDsOxaO23xx1YUi4mH_zRVChzhsxdyKHw4IwOUGdOQ6uoqXaDFK3I7G43GBco3Z-glwJ7WwxjKhloucvdQqEIvKaptHXu-Wm9WtCeo8ua74XVf_fmVJHuKg_ktBO_i2eTPMvOnIsveaYDpXvYr3AA/s200/perssure_plate.png" data-original-width="1024" data-original-height="576" /></a></td>
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<tr>
<td style='text-align: center;vertical-align:top;'><i>Without axes</i></td>
<td style='text-align: center;vertical-align:top;'><i>Pressure plate on the bridge</i></td>
</tr>
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<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguaiN-q-d8HhPVkReNbv7gSZTHVOJ_fngolaBSYfu_Gg_GL8aDVVXHOb85VyNWgTqCYtoiX3QkTf9w9vHSYv9G5NMXNEThn6JOLuMvrdPBkjz6IPTI-NxoipP6gUIu381LR3deaTtOTvZzJOhfN3F-SM76tpR-eVMskGyIv2BT7panZNOvMnQqj3mMmQ/s1600/upper_bridge.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguaiN-q-d8HhPVkReNbv7gSZTHVOJ_fngolaBSYfu_Gg_GL8aDVVXHOb85VyNWgTqCYtoiX3QkTf9w9vHSYv9G5NMXNEThn6JOLuMvrdPBkjz6IPTI-NxoipP6gUIu381LR3deaTtOTvZzJOhfN3F-SM76tpR-eVMskGyIv2BT7panZNOvMnQqj3mMmQ/s200/upper_bridge.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi69hsTI23irx0Pd8UIzFWpv3119Le6-XWLba6DcNS9lbQ69sZaaU__freA2bXczH1cwj39JrggDJcCdm6aOoUgrK0VA_JCz84aCBJHQeXRX_s9Wo_kRrTjHUR7qP_TQn0ebt5XGzbiFVaPJRLe2Ajqzz7pHsAfBoNrXrM2MVzV3NE10dNOoY0Q8PvWlA/s1600/enemy_on_rafters.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi69hsTI23irx0Pd8UIzFWpv3119Le6-XWLba6DcNS9lbQ69sZaaU__freA2bXczH1cwj39JrggDJcCdm6aOoUgrK0VA_JCz84aCBJHQeXRX_s9Wo_kRrTjHUR7qP_TQn0ebt5XGzbiFVaPJRLe2Ajqzz7pHsAfBoNrXrM2MVzV3NE10dNOoY0Q8PvWlA/s200/enemy_on_rafters.png" data-original-width="1024" data-original-height="576" /></a></td>
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<tr>
<td style='text-align: center;vertical-align:top;'><i>Pthumerian mob on an accessible upper rafters</i></td>
<td style='text-align: center;vertical-align:top;'><i>Beast patient on inaccessible rafters</i></td>
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<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIXT6Etsa3-DM_MnIbXM5kN5p5Bzx4kjojfzhMIp_iWL6BFSouxcK2TyVh3-5PgDoVegkaUncAxjhw7JCOe2KlT9PH3ioRXX7-CA3z1JKnd-zMZ5nSgPoz9tvOzwgV1f1_4MKG0_9A83ndjJ9LRCVEvW9YbkCggGMViY3QLUxKT7RQCk5mca8zSjmj9w/s1600/hidden_door.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIXT6Etsa3-DM_MnIbXM5kN5p5Bzx4kjojfzhMIp_iWL6BFSouxcK2TyVh3-5PgDoVegkaUncAxjhw7JCOe2KlT9PH3ioRXX7-CA3z1JKnd-zMZ5nSgPoz9tvOzwgV1f1_4MKG0_9A83ndjJ9LRCVEvW9YbkCggGMViY3QLUxKT7RQCk5mca8zSjmj9w/s200/hidden_door.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8Z7iuDbUbULNHBPfPimFZ5UOPEI4CIUtaaj7Aeo5NM7XZAJClhXe_ZjXe-Cb1j6Lq2HRWwWA4Y_X_zkZ5BNLyJBsSIBLHdyNokipQFmf7vIxi-E6jyb1mHAdY53yR7UmwhZ1j_MpPrEnt3wt2N1mmyR0Pr0vVz-gHo7aASL0CjWqhUX0lTNP-cxGt2Q/s1600/Bloodborne%E2%84%A2_20200129220507.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8Z7iuDbUbULNHBPfPimFZ5UOPEI4CIUtaaj7Aeo5NM7XZAJClhXe_ZjXe-Cb1j6Lq2HRWwWA4Y_X_zkZ5BNLyJBsSIBLHdyNokipQFmf7vIxi-E6jyb1mHAdY53yR7UmwhZ1j_MpPrEnt3wt2N1mmyR0Pr0vVz-gHo7aASL0CjWqhUX0lTNP-cxGt2Q/s200/Bloodborne%E2%84%A2_20200129220507.png" data-original-width="1024" data-original-height="576" /></a></td>
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<tr>
<td style='text-align: center;vertical-align:top;'><i>Doorway blocked by pile of coffins</i></td>
<td style='text-align: center;vertical-align:top;'><i>Corpse with an item stuck inside pillar</i></td>
</tr>
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<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAdkfuwVps0_VEsLc5DUsW5huqbvjBXOtiT1lwcubgz6DexVxOtUzYtecjYb0S2Njg5rIaYJnzqtHUlTyE1ovWcomDaQEwoFsJMbtscTeQzC__QvYRdM7r_OJ8COX0MJ11KcLJ7yjmynt_LO_Ua4n01woesADTPvO5HNxuueuk601okdZdTig5tpNDzQ/s1600/pillar_fuzzball.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAdkfuwVps0_VEsLc5DUsW5huqbvjBXOtiT1lwcubgz6DexVxOtUzYtecjYb0S2Njg5rIaYJnzqtHUlTyE1ovWcomDaQEwoFsJMbtscTeQzC__QvYRdM7r_OJ8COX0MJ11KcLJ7yjmynt_LO_Ua4n01woesADTPvO5HNxuueuk601okdZdTig5tpNDzQ/s200/pillar_fuzzball.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglwMFL_I799zkf-LhIv5bYAD6MtM18RCozIOawdjAeTmXe6fDCakipEPb2x-vCAowPBRPbO__uLJWve1iCTbH6WgGERGkm9leu52ylZSkPrGUZubGxjgoCWjjm2Rc-dkolzJ-DuDA3mXFLCQLbkvOFNXM7i5jqvgcCdSyE1ap8YV1LpcKaasKOxugFXQ/s1600/swinging_axe_room1.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglwMFL_I799zkf-LhIv5bYAD6MtM18RCozIOawdjAeTmXe6fDCakipEPb2x-vCAowPBRPbO__uLJWve1iCTbH6WgGERGkm9leu52ylZSkPrGUZubGxjgoCWjjm2Rc-dkolzJ-DuDA3mXFLCQLbkvOFNXM7i5jqvgcCdSyE1ap8YV1LpcKaasKOxugFXQ/s200/swinging_axe_room1.jpg" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Small wandering madness spawned in the pillar</i></td>
<td style='text-align: center;vertical-align:top;'><i>Exceptionally rare illusory wall variant</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiT6LO208992p4ivT71Y5dkkmc_2JqsRIjXENLI1CYR93SofYH_9FXlItQEaMkw40y6qRt5h5q3XJZdgeYdrQfTI1RCVR9EIwYQ3GZFVSlHePpvRhkldmIH29hJbM4tSVjAwJmA7sj-yFuPZhbl_uVV-yago50dmPjcOpAPbb_ZeZ09kBLrDqxTv8rJCw/s1600/BloodborneTM_20210329185955.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiT6LO208992p4ivT71Y5dkkmc_2JqsRIjXENLI1CYR93SofYH_9FXlItQEaMkw40y6qRt5h5q3XJZdgeYdrQfTI1RCVR9EIwYQ3GZFVSlHePpvRhkldmIH29hJbM4tSVjAwJmA7sj-yFuPZhbl_uVV-yago50dmPjcOpAPbb_ZeZ09kBLrDqxTv8rJCw/s200/BloodborneTM_20210329185955.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'></td>
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<tr>
<td style='text-align: center;vertical-align:top;'><i>Another rare illusory wall in the bottom, placed "backwards"</i></td>
<td style='text-align: center;vertical-align:top;'></td>
</tr>
</table> </center>
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</table>
<center>
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<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="29. Connecting passages">29. Connecting passages</h4></td></tr></table>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmdIoA72tWjlLde8ZXv0p6c3xpo4kup9qDfbpyGbYfPlibM2UyX4KmPjs_onD_xjm5SX0N1R3UPSHbM7IoGPUDbUNCrstRnxhVI7TZG5DYsBQ44Fhv8s7Bor1jpVSennmRRlrGaaHReuVfd9xhrkptdPgZbhZpWuyqTEYAmSiXGQTmJQukFASHp1syBA/s1600/mid,%20spikes%20and%20heads.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmdIoA72tWjlLde8ZXv0p6c3xpo4kup9qDfbpyGbYfPlibM2UyX4KmPjs_onD_xjm5SX0N1R3UPSHbM7IoGPUDbUNCrstRnxhVI7TZG5DYsBQ44Fhv8s7Bor1jpVSennmRRlrGaaHReuVfd9xhrkptdPgZbhZpWuyqTEYAmSiXGQTmJQukFASHp1syBA/s400/mid,%20spikes%20and%20heads.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>When dungeon rooms are not placed directly next to each other, they’re connected by one of the connecting passage variants, depending on the level:</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>upper rectangular passage - on the upper level</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>middle passage - on the middle level, can have spiked barriers along the walls and animal heads on the pillars. This passage type can connect to hole digger tunnels</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>narrow passage - on the middle level, always connects staircase rooms</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>cave passage - on the lower levels</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>hole digger tunnels - a rare variant that connects rooms on middle level, the only place where labyrinth moles can be found.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Upper and regular middle passages can have crumbling floor traps in them. Middle passages can also contain shooting statues and guillotine traps, as well as special variants with rolling boulders. Overgrown middle and cave passages have niches where enemies can hide, but only middle square passages actually contain any enemies. Middle passage niches can rarely contain a shooting statue and a corpse in the niche on an opposite side, which cannot be reached without triggering the statue. Often these passages use a variant with a hole in the ceiling which is supposed to connect to a crumbling floor trap, but instead it just leads to the void.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Candles and candle stands in the passage indicate it connects two separate areas. Usually there’s also a characteristic bronze door, but sometimes it is absent.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>All types of passages can lead to dead ends. Usually there is a corpse with loot on it, but sometimes there’s a stone chest guarded by a strong enemy. Sinister bell maiden and beast-possessed soul can also spawn in dead end passages. Sometimes chests in middle passages are facing the wrong direction: the enemy that is supposed to guard it is standing behind the chest, staring into the wall. Cave passages can have chests guarded by maneater boars. Their AI glitches in these passages, making them completely passive unless attacked by the player.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Passages from different layers can be connected by either a staircase (bottom to middle) or ladder (middle to top). Very rarely, the ladder segment does not contain a ladder, serving as a one-way drop.
</li></ul></td></tr></table></td>
<td style='text-align: justify;vertical-align:top;width:493px;'>
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<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Gallery</h4></td></tr></table>
<center><table class='wiki-blog-table-sheader' style='width:450px; background: none; border: none;'>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuNOruaVE1d92q_ba0W4BwvKKXdgT0vrh9UUPPKPeGQLNOrWiyvZnMMZOANpC3iQSK_8GjtcbwI70qpBezpIinsVy1mX7KH9DR9o_eJulbSye7VRy9Rv8sJ0Xe-_mDsvXcEAK7Vx3xculf-odHmUV_QBPBlb2OqFi7QpUELN9lAx6_jQ9spjZOhT2CvA/s1600/top.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuNOruaVE1d92q_ba0W4BwvKKXdgT0vrh9UUPPKPeGQLNOrWiyvZnMMZOANpC3iQSK_8GjtcbwI70qpBezpIinsVy1mX7KH9DR9o_eJulbSye7VRy9Rv8sJ0Xe-_mDsvXcEAK7Vx3xculf-odHmUV_QBPBlb2OqFi7QpUELN9lAx6_jQ9spjZOhT2CvA/s200/top.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_eA8LQDL71FzsW3M_vA7MnWXC3fOPoDTq8yq67W59FMQEMJ75YHMIs8a0tPYt8rCkpNUGD8NilA7iT2_uWhwjJ16zuj71C-cOhTiW6SvPic36YD4o5vlT8on9SYEd5jV4FuQzyLtckuOjcsswKHLf-RO6zru0iP32rkF4lr3qdZPfDN0ELnucbUsVvw/s1600/top,%20candles.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_eA8LQDL71FzsW3M_vA7MnWXC3fOPoDTq8yq67W59FMQEMJ75YHMIs8a0tPYt8rCkpNUGD8NilA7iT2_uWhwjJ16zuj71C-cOhTiW6SvPic36YD4o5vlT8on9SYEd5jV4FuQzyLtckuOjcsswKHLf-RO6zru0iP32rkF4lr3qdZPfDN0ELnucbUsVvw/s200/top,%20candles.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Upper passage</i></td>
<td style='text-align: center;vertical-align:top;'><i>Upper passage with candles</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOl-kTmUX0KyNny49HDrWXOWkXANP4q7nE_qXUrPb1PMYXZ7M2ir9wlA9lxvoBJ2-pzT1S3MIQo0uiAIoL3oZ5AKBxz6y5gAhHkAMMu6neiG4a-oMBbYN6DhSQUC14ordZW2VDXsxHTzufi-fK9OvYG4lv6E_ZaViYJ-MHpEHw72-rxKhZdnxBGd-YGA/s1600/mid,%20spikes%20and%20heads.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOl-kTmUX0KyNny49HDrWXOWkXANP4q7nE_qXUrPb1PMYXZ7M2ir9wlA9lxvoBJ2-pzT1S3MIQo0uiAIoL3oZ5AKBxz6y5gAhHkAMMu6neiG4a-oMBbYN6DhSQUC14ordZW2VDXsxHTzufi-fK9OvYG4lv6E_ZaViYJ-MHpEHw72-rxKhZdnxBGd-YGA/s200/mid,%20spikes%20and%20heads.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6FBBI8jXBE-2bbREuhbiZOI2bPFE3TqeNTQwzugtUDyaVCvC5kbpY9LcswollxQhwZQTb3lb4LMepapP92uheFkcStSSFmN3C0tDBOaF9levsooK-ELFrTATqR7uctIPpRDUA76qle8YNFiELlAGqDTPttrCAAleQMUDYznDik-K5hhVv0kBSj9VX8g/s1600/mid,%20roots.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6FBBI8jXBE-2bbREuhbiZOI2bPFE3TqeNTQwzugtUDyaVCvC5kbpY9LcswollxQhwZQTb3lb4LMepapP92uheFkcStSSFmN3C0tDBOaF9levsooK-ELFrTATqR7uctIPpRDUA76qle8YNFiELlAGqDTPttrCAAleQMUDYznDik-K5hhVv0kBSj9VX8g/s200/mid,%20roots.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Middle passage</i></td>
<td style='text-align: center;vertical-align:top;'><i>Middle passage with roots</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVnPLzB7ak3Z7UKe4QIFTZ0-A-z3Mr_12sGuBr258i9SGsdPz-3SKoblQTWhQjBXG1utSkevpCtN7MattRabXOme_7tifgal74T-wyWspuaUM86Hm9boO5w1p0rD10pDlcZVwGC5RhCWdY7s-k9-q5RKMano8U16Cue-6mHtQnFBcYdaxRWYoi9tFGsA/s1600/mid,%20candles.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVnPLzB7ak3Z7UKe4QIFTZ0-A-z3Mr_12sGuBr258i9SGsdPz-3SKoblQTWhQjBXG1utSkevpCtN7MattRabXOme_7tifgal74T-wyWspuaUM86Hm9boO5w1p0rD10pDlcZVwGC5RhCWdY7s-k9-q5RKMano8U16Cue-6mHtQnFBcYdaxRWYoi9tFGsA/s200/mid,%20candles.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1T0IB2SC4Opu61KhDS4IB2Cbv3e09cIRFR7GSCGjfMpqVhtx7HpilKgkgtnob-PKe4s2bRutSk1irMfgL4ysLhOihyvv4o6KvfvQB9vPRhfFc1bI8UUcNDijtQGEf4xTuUlOQKmA1R_Svgizu6p8rz3ZkbmnyF82wGKlUfAkMIsl4DMq33svYqoxkXw/s1600/Bloodborne%E2%84%A2_20190209214705.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1T0IB2SC4Opu61KhDS4IB2Cbv3e09cIRFR7GSCGjfMpqVhtx7HpilKgkgtnob-PKe4s2bRutSk1irMfgL4ysLhOihyvv4o6KvfvQB9vPRhfFc1bI8UUcNDijtQGEf4xTuUlOQKmA1R_Svgizu6p8rz3ZkbmnyF82wGKlUfAkMIsl4DMq33svYqoxkXw/s200/Bloodborne%E2%84%A2_20190209214705.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Middle passage with candles</i></td>
<td style='text-align: center;vertical-align:top;'><i>Narrow passage</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-8DWsbX0f5Vy2xJ1trqNPbZw_bt_nlF5kM0afNm32l-a3ubUk1Pd3tsiScnvOUuhj5ed5cpy7rN1gHnYTGbIp_OxgELJ8603OgwhTu59EbD3Wt4Qh3GKNH4w5FbrpqbE868AjdmBep-11OY289NNZ0K7dbLhm-aCmiIShcGIE3vGjOp6uNTa79IOQ3A/s1600/mole_tunnel.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-8DWsbX0f5Vy2xJ1trqNPbZw_bt_nlF5kM0afNm32l-a3ubUk1Pd3tsiScnvOUuhj5ed5cpy7rN1gHnYTGbIp_OxgELJ8603OgwhTu59EbD3Wt4Qh3GKNH4w5FbrpqbE868AjdmBep-11OY289NNZ0K7dbLhm-aCmiIShcGIE3vGjOp6uNTa79IOQ3A/s200/mole_tunnel.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgO81hlQzDzR5g_Vhh7qETDfsELit9ZVcABU3SvDVXdXKHgTql3P1RFF6YKhix3JcBasc-Utut0ozNMFzJOUQ7QD3pdIOzoAgtRkU5Q4UC6OS9NAWi2HFk9tEjV3m18rMpq3fgpiNCnsl52S44gE_B-Co1H03ihh_exKuo12MhYbjiDdSGRpm4tJn-56Q/s1600/short_mole_tunnel.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgO81hlQzDzR5g_Vhh7qETDfsELit9ZVcABU3SvDVXdXKHgTql3P1RFF6YKhix3JcBasc-Utut0ozNMFzJOUQ7QD3pdIOzoAgtRkU5Q4UC6OS9NAWi2HFk9tEjV3m18rMpq3fgpiNCnsl52S44gE_B-Co1H03ihh_exKuo12MhYbjiDdSGRpm4tJn-56Q/s200/short_mole_tunnel.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Mole tunnel</i></td>
<td style='text-align: center;vertical-align:top;'><i>Partially chewed mole tunnel with item on a corpse. This particular placement always has "search chest" prompt rather than usual "search body"</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1q7bA03n2J-NZDC6pEz4wyvtDdIl1skUnmY8hTa4FkGWEB2MelQXkNrafzLLB5W37UWrFg8takt6ZeFs04Dl8g-8eEE3sjZHUv3uPxtonsVX59glGvQouuqggNS1Sm8HcEfMaRloxKjHVU-TUNVqnOWwRXXTn--Zk9DBe89hPU2K9JmeKQhISwXSGRQ/s1600/boulder_trap.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1q7bA03n2J-NZDC6pEz4wyvtDdIl1skUnmY8hTa4FkGWEB2MelQXkNrafzLLB5W37UWrFg8takt6ZeFs04Dl8g-8eEE3sjZHUv3uPxtonsVX59glGvQouuqggNS1Sm8HcEfMaRloxKjHVU-TUNVqnOWwRXXTn--Zk9DBe89hPU2K9JmeKQhISwXSGRQ/s200/boulder_trap.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuicYJ7RWPG-QxM9OZjS-ICNLlAHIGZOV2_JGY3vnied1a0A7IYO3wx9qmwy26gG4IghvDaFEFpN5fAFZqQg_ZYTkGcGV5ujqbsgKR4SAjGgLL84chRnDBXmNUBAX5qaih5-XaFy-R013gD0wwRG6T2cc7z1ySYINBSFWJFDJqlJLFbJz6DMnCufdaAg/s1600/boulder_glitch.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuicYJ7RWPG-QxM9OZjS-ICNLlAHIGZOV2_JGY3vnied1a0A7IYO3wx9qmwy26gG4IghvDaFEFpN5fAFZqQg_ZYTkGcGV5ujqbsgKR4SAjGgLL84chRnDBXmNUBAX5qaih5-XaFy-R013gD0wwRG6T2cc7z1ySYINBSFWJFDJqlJLFbJz6DMnCufdaAg/s200/boulder_glitch.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Boulder trap</i></td>
<td style='text-align: center;vertical-align:top;'><i>Boulder trap causes part of passage to not render unless player gets close</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhjvj48fswcq54S4MhoH-CO1-PQGdWFuFiC16PvDVEtWw8lfH6Sp4o_Zz3YYAw-j1qiOCilJzIaZyBuzeCyF10xlcYe4HwTHJE00DX3vus4c_zIoRiMjNoxIrSMbBpxIcDplgUJq25MocnnW_cvKArM1nji7pyC_VMXzq9xNTZS5d8zzI3E1CTcbRdvQ/s1600/Bloodborne%E2%84%A2_20200208115243.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhjvj48fswcq54S4MhoH-CO1-PQGdWFuFiC16PvDVEtWw8lfH6Sp4o_Zz3YYAw-j1qiOCilJzIaZyBuzeCyF10xlcYe4HwTHJE00DX3vus4c_zIoRiMjNoxIrSMbBpxIcDplgUJq25MocnnW_cvKArM1nji7pyC_VMXzq9xNTZS5d8zzI3E1CTcbRdvQ/s200/Bloodborne%E2%84%A2_20200208115243.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi11eHJFiMuC7d4eSwhQqQcDCmP8zJkKuUlx9XqtN3RGDPA5_rSZQXtDETnu36O1GYMiXP1jMntDX8_8sqzBCHoU88t_7cFs6-_vvLDOTPqFGcAU6bM_J78Mk32fnm_1nwTi7tK2Cwm440ZFDmH9uTCXf34eO6n74UJTPFC7qMXdIubiAzDNuJ57MvPzA/s1600/statue.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi11eHJFiMuC7d4eSwhQqQcDCmP8zJkKuUlx9XqtN3RGDPA5_rSZQXtDETnu36O1GYMiXP1jMntDX8_8sqzBCHoU88t_7cFs6-_vvLDOTPqFGcAU6bM_J78Mk32fnm_1nwTi7tK2Cwm440ZFDmH9uTCXf34eO6n74UJTPFC7qMXdIubiAzDNuJ57MvPzA/s200/statue.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Shooting statue in connecting passage</i></td>
<td style='text-align: center;vertical-align:top;'><i>Shooting statue in a niche</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1ULXHVV5JG21SJC2i19O8yfniMIQrfWMhAW7UfO1psvkE9NiFrvSqQkCvLXH2NGJiGOVaREz66NbMoWzvtq27urr-cUJBgXvH83SBA5ItHyEiqbtsJgIPGrHWQKnnF1Gec4h7ue5SgW5HwNoa-_b4Rktm3keHfYLQ7AjK1omEFUiAS9sX6FeAjBfAWQ/s1600/missing%20ladder.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1ULXHVV5JG21SJC2i19O8yfniMIQrfWMhAW7UfO1psvkE9NiFrvSqQkCvLXH2NGJiGOVaREz66NbMoWzvtq27urr-cUJBgXvH83SBA5ItHyEiqbtsJgIPGrHWQKnnF1Gec4h7ue5SgW5HwNoa-_b4Rktm3keHfYLQ7AjK1omEFUiAS9sX6FeAjBfAWQ/s200/missing%20ladder.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheB1rgjhTX-Zm_3XYPN0txU4abSL2gSoNRf58_2cWmTI6mqyUT51crjqxmm3XsnIXT5ovFn3LWZmjKy5ZKXQAhCM_teeawxNU2ES4EXUPlvtmcyv2Buq3Jc4GXJNBbha7sVqpJQfq1HKLXuGPvuMcfF9DQbF2MqJH4M_gKLFLaeSr3SALBtst0XGaMzQ/s1600/1.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheB1rgjhTX-Zm_3XYPN0txU4abSL2gSoNRf58_2cWmTI6mqyUT51crjqxmm3XsnIXT5ovFn3LWZmjKy5ZKXQAhCM_teeawxNU2ES4EXUPlvtmcyv2Buq3Jc4GXJNBbha7sVqpJQfq1HKLXuGPvuMcfF9DQbF2MqJH4M_gKLFLaeSr3SALBtst0XGaMzQ/s200/1.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Rare missing ladder fragment</i></td>
<td style='text-align: center;vertical-align:top;'><i>Backwards chest</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbKbQ-AnZGfctS5z1wR1DtUyGEIa1upHwEIFOCYORdZMxd17JEdsZWdK6Do6g5m-sQLPzOFQzMO1Vadzt1lNDP7gdHoq-xT6AQrA-yboQL6HcWOzGTG8HRy4x4_Wu_AM7SIjLriOoihVhtHgHWwOOLp_JgM2NnBLBzGZiuB2u2Z6UGeBDsF-nvnOeDew/s1600/guillotine.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbKbQ-AnZGfctS5z1wR1DtUyGEIa1upHwEIFOCYORdZMxd17JEdsZWdK6Do6g5m-sQLPzOFQzMO1Vadzt1lNDP7gdHoq-xT6AQrA-yboQL6HcWOzGTG8HRy4x4_Wu_AM7SIjLriOoihVhtHgHWwOOLp_JgM2NnBLBzGZiuB2u2Z6UGeBDsF-nvnOeDew/s200/guillotine.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0zYY_stCf_7FO7Y4Qlpr7WpAcvtchsUth9gkLu91sIjDDMWqTSPSdNMfY1kkpyciLj4YoGF-0ud-Cfqg1siueuITprQJ_hpweekbTGuDEU1Bea8_eNztQbJUNMdGLwXJYwEHxHRrQrldLIk4GON_QxRNOh_9-aNSSeaZFVBb6L95NLr1C7dKdiuykrA/s1600/missing_guillotine.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0zYY_stCf_7FO7Y4Qlpr7WpAcvtchsUth9gkLu91sIjDDMWqTSPSdNMfY1kkpyciLj4YoGF-0ud-Cfqg1siueuITprQJ_hpweekbTGuDEU1Bea8_eNztQbJUNMdGLwXJYwEHxHRrQrldLIk4GON_QxRNOh_9-aNSSeaZFVBb6L95NLr1C7dKdiuykrA/s200/missing_guillotine.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Guillotine trap</i></td>
<td style='text-align: center;vertical-align:top;'><i>Guillotine frame with blade missing</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLQNC4PWaVIzscemzRnv3iyG2Ixg5RRFQjgyXZ0hGFSS26kP-HX3anhdI1gOEljmp4cKwwGEWcp69Zr43R-EMj2BZgbwKJXQjQMaIXv4PIOODO1aEQTqqeG-dE53zCdO951iom5mxXEHNWun4_EHZt43ViW_IJnkkTNVhWRNnNOR6GwmfzdE8sDkpDWA/s1600/crumbling_floor.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLQNC4PWaVIzscemzRnv3iyG2Ixg5RRFQjgyXZ0hGFSS26kP-HX3anhdI1gOEljmp4cKwwGEWcp69Zr43R-EMj2BZgbwKJXQjQMaIXv4PIOODO1aEQTqqeG-dE53zCdO951iom5mxXEHNWun4_EHZt43ViW_IJnkkTNVhWRNnNOR6GwmfzdE8sDkpDWA/s200/crumbling_floor.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8H1_9Ia09Gxb7jV8VPrxy5mzMxyKsGKJOGYMbNODhZerHks-fZWfHDuuqK4YsdzTO0NTiytpWj84IGvexTXfTa_MzVKWPski27Eg_NLCYgfM5fZeZIRvjd0QVD37C1XmPv1MO4n0gxFYfe_yvZRnyAKZrSt52B6T9jXFebtQpTkrf44zHIkXhnzaaow/s1600/cave.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8H1_9Ia09Gxb7jV8VPrxy5mzMxyKsGKJOGYMbNODhZerHks-fZWfHDuuqK4YsdzTO0NTiytpWj84IGvexTXfTa_MzVKWPski27Eg_NLCYgfM5fZeZIRvjd0QVD37C1XmPv1MO4n0gxFYfe_yvZRnyAKZrSt52B6T9jXFebtQpTkrf44zHIkXhnzaaow/s200/cave.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Crumbling floor</i></td>
<td style='text-align: center;vertical-align:top;'><i>Sewers</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgW3mHXJ9oJUkhMYMSOmlqQHAFdQ7gBvG-HNf0xWOx1AaHvUhOXYEIOhFuDKnQF8lBEceAqZO9L0Vb-PrXbTXy8qSBy6ZUIqrqoiV1hVV9VF1OBWrp6jOQ87Icp8DZEOEtJTComrfJCcmg6gkWznRxf75a2Nq6kfkP35MGJYDuQvApec5K8Y5I-905hKg/s1600/cave,%20candles.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgW3mHXJ9oJUkhMYMSOmlqQHAFdQ7gBvG-HNf0xWOx1AaHvUhOXYEIOhFuDKnQF8lBEceAqZO9L0Vb-PrXbTXy8qSBy6ZUIqrqoiV1hVV9VF1OBWrp6jOQ87Icp8DZEOEtJTComrfJCcmg6gkWznRxf75a2Nq6kfkP35MGJYDuQvApec5K8Y5I-905hKg/s200/cave,%20candles.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEqwKEZmsHv6hkcK-tTybIR8iIe6zePAxay1Ye-Rt4xwCbtFkp1hf5-iGZgHUhGJe9XAFPpNMU0wjjhkLUqWUTxDwWuCggEdl4JvpbJDcC1-jWYMOI7lIdKxnJVzkXaEyD1OLzplZvoIVNVgbX0Gz-sm1jqQ3Nf5-FK3k6hMOuJkZhTxEOJXif_rvFSw/s1600/89%20-%20c6EMQes.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEqwKEZmsHv6hkcK-tTybIR8iIe6zePAxay1Ye-Rt4xwCbtFkp1hf5-iGZgHUhGJe9XAFPpNMU0wjjhkLUqWUTxDwWuCggEdl4JvpbJDcC1-jWYMOI7lIdKxnJVzkXaEyD1OLzplZvoIVNVgbX0Gz-sm1jqQ3Nf5-FK3k6hMOuJkZhTxEOJXif_rvFSw/s200/89%20-%20c6EMQes.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Sewers with candles</i></td>
<td style='text-align: center;vertical-align:top;'><i>Hole in the ceiling</i></td>
</tr>
</table> </center>
</td></tr>
</table>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Boss Arenas">Boss Arenas</h3></th></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px; background: url(https://3.bp.blogspot.com/-GIZQ0DdnuIg/XlDLqM6yUQI/AAAAAAAAfSY/8Q_kmggUNj0x7cl1HCX0lM5xHNOKqfbAQCLcBGAsYHQ/s3190/bg_bigx3190h.jpg) no-repeat'>
<tr><td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="1. Circular arena">1. Circular arena</h4></td></tr></table>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3P6H0eYRy9F4f-3mv2b2D_RJKvPRNklsy5rAaoZkTbYN5w1TjcaOE7C93_GLM4_kLfpnNF-sjhJrUT7LXbCjU1gz0KPwE3zuGSP_B__Ii4VxRFDI90Aq3oy5Us1QQsWs1lnmyDCV0pk9pmwLzpv8AGiPQMb4TvO6jXjQ2i1Snp78wPC8DsWassl3URg/s1600/altar_main.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3P6H0eYRy9F4f-3mv2b2D_RJKvPRNklsy5rAaoZkTbYN5w1TjcaOE7C93_GLM4_kLfpnNF-sjhJrUT7LXbCjU1gz0KPwE3zuGSP_B__Ii4VxRFDI90Aq3oy5Us1QQsWs1lnmyDCV0pk9pmwLzpv8AGiPQMb4TvO6jXjQ2i1Snp78wPC8DsWassl3URg/s400/altar_main.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>A large circular arena, exclusive to layer 3 and 4. Several variants exist:</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>regular plain variant, which can have either clean floor, water (which can be poisonous) or oil pool</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>variant with eight breakable pillars at edges</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>variant with two semicircular bottomless pits at sides</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>variant with large circular pit in the middle</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>variant with hunter’s rune altar</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>variant with altar with spire</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Both altar variants have the same hitbox, despite hunter’s rune altar lacking a tall central spire, it can still effectively block Ebrietas’ laser attacks.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>This arena has a fully functional 2nd floor, normally not accessible, but connected to the main area in some developer dungeons. It’s a long circular corridor with four possible doorways, filled with statues and breakable vases. It’s not possible to drop into the arena from there, nor use ranged attacks to hit the boss, due to distance and invisible collision blocking the way.
</li></ul></td></tr></table></td>
<td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Gallery</h4></td></tr></table>
<center><table class='wiki-blog-table-sheader' style='width:450px; background: none; border: none;'>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBHdWMGPDEThfMLlFsX-eyWEj_rbcQ3IdWPF4xjLgNoIIAoSb1kih21uEOuoE2PoJE4g9Z5rGM4DlhhpDYo76lnWaP3Ivhl1Yf6s3W-A_hm2YCCi7Aq6kO14fs6cY_lccwz2tzG38XuzKpUNNRBZvIBu2dgcPNI7dKFgfVNQ_A14vGVxNx9COFbomKVQ/s1600/clean.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBHdWMGPDEThfMLlFsX-eyWEj_rbcQ3IdWPF4xjLgNoIIAoSb1kih21uEOuoE2PoJE4g9Z5rGM4DlhhpDYo76lnWaP3Ivhl1Yf6s3W-A_hm2YCCi7Aq6kO14fs6cY_lccwz2tzG38XuzKpUNNRBZvIBu2dgcPNI7dKFgfVNQ_A14vGVxNx9COFbomKVQ/s200/clean.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv1EoABf-cpZU9oZ1WKtEcHoPvrMJF4I9lcD2tJ1Ruda8cJb9gv29DGjZqvBT0rIaK2bF0zSoApvjPmBYfjNeUq0H5JtXfqkI_b1GPJl52FrY81m6o_XwqHVgEHGdaCfmJd1EQ2aJ0Hb3tKlTuRFZK-TgbLP82-k7t3UTh7LlYRSbBgvU7_AWXdqTIlg/s1600/oil.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv1EoABf-cpZU9oZ1WKtEcHoPvrMJF4I9lcD2tJ1Ruda8cJb9gv29DGjZqvBT0rIaK2bF0zSoApvjPmBYfjNeUq0H5JtXfqkI_b1GPJl52FrY81m6o_XwqHVgEHGdaCfmJd1EQ2aJ0Hb3tKlTuRFZK-TgbLP82-k7t3UTh7LlYRSbBgvU7_AWXdqTIlg/s200/oil.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Basic variant, clean floor</i></td>
<td style='text-align: center;vertical-align:top;'><i>Basic variant, oil pool</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQ7UDSfGjl1x6Vc4cQqoLEojMjbxZA-mz62psMCgSIpA9a_F670_BwAlAn56vb_xVOo4Gj_u2BDTii8bjEaF52xGMF0_2BWmVCU8eJKyP6PBBLhA0kF23zXiRItXhn0RqxgRXiN5otMJS3iLf4p-LtFkgW7fCH7Temuar41rJoe6rOL5IW8adH2K4Chw/s1600/pillars.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQ7UDSfGjl1x6Vc4cQqoLEojMjbxZA-mz62psMCgSIpA9a_F670_BwAlAn56vb_xVOo4Gj_u2BDTii8bjEaF52xGMF0_2BWmVCU8eJKyP6PBBLhA0kF23zXiRItXhn0RqxgRXiN5otMJS3iLf4p-LtFkgW7fCH7Temuar41rJoe6rOL5IW8adH2K4Chw/s200/pillars.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg89NQC4-e4N0iZhtIke25fRdk1G7EDYd_N0FY6AkDocHQmsVzqjtamxeZgq0WjIDNa-MtjKk4kjN6fcyVEtRXi9zFKhqHb_zjkWSzvJ8xfs1uSJThMf8uSUeHEyw-8sK2bhY6IK99PSI21RF3jBHNAW3URBs15c0b_ft_e0MxfXq6T6MqOC-_gzunJjQ/s1600/pit_at_sides.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg89NQC4-e4N0iZhtIke25fRdk1G7EDYd_N0FY6AkDocHQmsVzqjtamxeZgq0WjIDNa-MtjKk4kjN6fcyVEtRXi9zFKhqHb_zjkWSzvJ8xfs1uSJThMf8uSUeHEyw-8sK2bhY6IK99PSI21RF3jBHNAW3URBs15c0b_ft_e0MxfXq6T6MqOC-_gzunJjQ/s200/pit_at_sides.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Variant with 8 pillars</i></td>
<td style='text-align: center;vertical-align:top;'><i>Variant with bottomless pits at sides</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1a8lfyBx66NRMxnNs0EU7Yr5VF53bc3Rbi87gLMvwBK_bLX3J41xxaKjuY0gBHmvdGNOzNjN7fBmpJ6bNJp2slB6Pu7D-aMFp04O2TZ2SFz6ztIQyrEWXIuLkjKoxdbVkSKKzyQa1rRbyphKgdv-OJfZ9mlCm-Er0WHFoH8JBLNRLO0AM9vyhJe7aTw/s1600/altar_main.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1a8lfyBx66NRMxnNs0EU7Yr5VF53bc3Rbi87gLMvwBK_bLX3J41xxaKjuY0gBHmvdGNOzNjN7fBmpJ6bNJp2slB6Pu7D-aMFp04O2TZ2SFz6ztIQyrEWXIuLkjKoxdbVkSKKzyQa1rRbyphKgdv-OJfZ9mlCm-Er0WHFoH8JBLNRLO0AM9vyhJe7aTw/s200/altar_main.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAlgCr0QL6As-nJR28s6Zl4mJh6J5tQLPpWAcXIin-wX4NR71YfXgGMFwtqhBffHQxu_mA6hk5rF88pxwxO4CViEB5bgYV65BuTxoVSZunagFqS3TLWXCdBzFCADiyz_NyBC6u8_tZ12hHh_WWtq8O1xJKhhRs2ZH_CM0YmCMPaWVJ1eoLAkF2MWqZBQ/s1600/big_altar.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAlgCr0QL6As-nJR28s6Zl4mJh6J5tQLPpWAcXIin-wX4NR71YfXgGMFwtqhBffHQxu_mA6hk5rF88pxwxO4CViEB5bgYV65BuTxoVSZunagFqS3TLWXCdBzFCADiyz_NyBC6u8_tZ12hHh_WWtq8O1xJKhhRs2ZH_CM0YmCMPaWVJ1eoLAkF2MWqZBQ/s200/big_altar.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Small altar variant</i></td>
<td style='text-align: center;vertical-align:top;'><i>Large altar variant</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijTyEYirB-2AEnGuyNA6Km9lgBcEB35y1sRSA8y2yiEeEAwq8xZfQgxoO52aKWS5kjmok8Fzi3pfglBziQRg_42wFmGrCyXjOggqX0C2tS2Lh2qlP-WklS7tBbslYiChToLQBbwUfoUtjUuunZJmSlUbJoe0zHUIiIGIjCNbG0once_7BaXSPhBABMCg/s1600/donut.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijTyEYirB-2AEnGuyNA6Km9lgBcEB35y1sRSA8y2yiEeEAwq8xZfQgxoO52aKWS5kjmok8Fzi3pfglBziQRg_42wFmGrCyXjOggqX0C2tS2Lh2qlP-WklS7tBbslYiChToLQBbwUfoUtjUuunZJmSlUbJoe0zHUIiIGIjCNbG0once_7BaXSPhBABMCg/s200/donut.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>"Donut" variant with large hole in the center</i></td>
<td style='text-align: center;vertical-align:top;'></td>
</tr>
</table> </center>
</td></tr>
</table>
<center>
<table class='wiki-blog-table'>
<tr><td align='justify'>
</td></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px; background: url(https://3.bp.blogspot.com/-GIZQ0DdnuIg/XlDLqM6yUQI/AAAAAAAAfSY/8Q_kmggUNj0x7cl1HCX0lM5xHNOKqfbAQCLcBGAsYHQ/s3190/bg_bigx3190h.jpg) no-repeat'>
<tr><td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="2. Six-pillared arena">2. Six-pillared arena</h4></td></tr></table>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgD_xlSaWv59J1r61EBxrDi4-nktDCs-kWwaT_p5ozmsaDLAJU3rGbG1FMpsl8nl4WdZMeDLj9lv1iqaKlRxqQdsUaCoH15Z4XlY3bofK1YuQQC8MYPXAx5BaA0zwj9n-s4V71LTt4IFP3sjawQyjyr1XgmcURq1M58FfXva1lPFQ3bzMiRad05F9NhHA/s1600/main.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgD_xlSaWv59J1r61EBxrDi4-nktDCs-kWwaT_p5ozmsaDLAJU3rGbG1FMpsl8nl4WdZMeDLj9lv1iqaKlRxqQdsUaCoH15Z4XlY3bofK1YuQQC8MYPXAx5BaA0zwj9n-s4V71LTt4IFP3sjawQyjyr1XgmcURq1M58FfXva1lPFQ3bzMiRad05F9NhHA/s400/main.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>A large rectangular arena with a staircase at the start and six eroded pillars. Doesn’t have any specific variants. In the trailers it has been shown with numerous armors scattered around, but in the retail version these were removed. Walls have a barely visible coat of arms drawn on them, similar to the one displayed on one of unused door variants.</li></ul></td></tr></table></td>
<td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Gallery</h4></td></tr></table>
<center><table class='wiki-blog-table-sheader' style='width:450px; background: none; border: none;'>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTEVmoTU1oRl2yoogGnF9yktTt7lRt_qoQYh8M30FHZAP-uQvVtre8hJSbNV9_VuGFNsG9qwfbd-NcoLEAZ4ewVswqpwjIJfgIzs3xv1Zquuj10bkWqEL5g3ewpguvxMq-YCewkI4ADvBMeBUDsSWumgfSuGFl8tPxd0gY_kNjXM2BPN7-2FLNvRrBqQ/s1600/brainsucker.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTEVmoTU1oRl2yoogGnF9yktTt7lRt_qoQYh8M30FHZAP-uQvVtre8hJSbNV9_VuGFNsG9qwfbd-NcoLEAZ4ewVswqpwjIJfgIzs3xv1Zquuj10bkWqEL5g3ewpguvxMq-YCewkI4ADvBMeBUDsSWumgfSuGFl8tPxd0gY_kNjXM2BPN7-2FLNvRrBqQ/s200/brainsucker.jpg" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Brainsucker boss in depth 2 Hintertomb</i></td>
<td style='text-align: center;vertical-align:top;'><i>Keeper in depth 2 (no image)</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio6H2kZJ9hy-oz4AbDj7IqyDCLzOjOC8AeJCK7qsmrQ4VoNrkAG96ObwEqJPrFiK5asr08QzFg-oCAlqSV8Ov1IB5dkVijEhB7WgjxARo0bOTkELwnCehYzeC8LFJkkZ6-Dm5VCUWGBFeN7riA9eReJlqrpJpIBZKTWVo9kG7yna31yxX43U5fRdOQzA/s1600/wall_texture.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio6H2kZJ9hy-oz4AbDj7IqyDCLzOjOC8AeJCK7qsmrQ4VoNrkAG96ObwEqJPrFiK5asr08QzFg-oCAlqSV8Ov1IB5dkVijEhB7WgjxARo0bOTkELwnCehYzeC8LFJkkZ6-Dm5VCUWGBFeN7riA9eReJlqrpJpIBZKTWVo9kG7yna31yxX43U5fRdOQzA/s200/wall_texture.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl51bmXGTlOzmFi3sfLThvPSR4Nb4DtmiLMqcR3hXOpKhEIkyqQ8CrQCh5afPr8_2WSLvBwHYWDYi08GNdasDFfW3f_4IzOPbUSyPP4Lqky6RIuFLtQ5hejFAdlyF5zrJWVCx2_EeSTVFXdl1DeXuPHR--4tf1xJXOCVYKXuAOWeqexwWZFpMdQyb-hg/s1600/unused_door1_1.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl51bmXGTlOzmFi3sfLThvPSR4Nb4DtmiLMqcR3hXOpKhEIkyqQ8CrQCh5afPr8_2WSLvBwHYWDYi08GNdasDFfW3f_4IzOPbUSyPP4Lqky6RIuFLtQ5hejFAdlyF5zrJWVCx2_EeSTVFXdl1DeXuPHR--4tf1xJXOCVYKXuAOWeqexwWZFpMdQyb-hg/s200/unused_door1_1.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Texture on the wall</i></td>
<td style='text-align: center;vertical-align:top;'><i>which matches with one of unused doors</i></td>
</tr>
</table> </center>
</td></tr>
</table>
<center>
<table class='wiki-blog-table'>
<tr><td align='justify'>
</td></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px; background: url(https://3.bp.blogspot.com/-GIZQ0DdnuIg/XlDLqM6yUQI/AAAAAAAAfSY/8Q_kmggUNj0x7cl1HCX0lM5xHNOKqfbAQCLcBGAsYHQ/s3190/bg_bigx3190h.jpg) no-repeat'>
<tr><td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="Boss Arena Use">Boss Arena Use</h4></td></tr></table>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFQg00hTiU8CXgFUiVHcj_Ua23cSeXpZOAnt1zfd2ml2945ET24ZbxHe_zHM_6v-NO94iAqfCebeYr2nVteCRUmjvgLgui5EziTgNP5Nd5r-Fhctkhj8mD5VcQVBQ95OBjy2WUDvAYS5xFk1PLuuC-EHYmQQpDgrbwm2dQfKCqcGzpG4a8vxcQBP9P2A/s1600/boss%20arena.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFQg00hTiU8CXgFUiVHcj_Ua23cSeXpZOAnt1zfd2ml2945ET24ZbxHe_zHM_6v-NO94iAqfCebeYr2nVteCRUmjvgLgui5EziTgNP5Nd5r-Fhctkhj8mD5VcQVBQ95OBjy2WUDvAYS5xFk1PLuuC-EHYmQQpDgrbwm2dQfKCqcGzpG4a8vxcQBP9P2A/s400/boss%20arena.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
</table></td>
<td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Gallery</h4></td></tr></table>
<center><table class='wiki-blog-table-sheader' style='width:450px; background: none; border: none;'>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyMkr3fixyOzY_fWvriwArND5kln5qmaIw1dq9C4NaHahz04AdQ_6RJdA3o1iBXexkA5jKt1JkzbbSC0OL_DUszKWVTzZ17wPg3dmwROy4SrSeHS7WydAmkXkQIOhzG_W_Urt1R609mHc9Nw-WI8AJX9qZn8TNNs1nVwN8vedYzqyMSNTpTXk139e3nA/s1600/arena_abhorrent.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyMkr3fixyOzY_fWvriwArND5kln5qmaIw1dq9C4NaHahz04AdQ_6RJdA3o1iBXexkA5jKt1JkzbbSC0OL_DUszKWVTzZ17wPg3dmwROy4SrSeHS7WydAmkXkQIOhzG_W_Urt1R609mHc9Nw-WI8AJX9qZn8TNNs1nVwN8vedYzqyMSNTpTXk139e3nA/s200/arena_abhorrent.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXfBpJqyMvMjLekLU3okIOeR5__SdoawnrCeVh1tkSOExceM83-zO9kdspI1La9IYJ-fgVcDD5g_AjwF85t66W79NBJ0du5NUKO4TO_7dDqfNIH52sZq1G8T3yr84167nkjg12fsEKa7bPHDfh7tUOnwtSudnhYotKto3uQhRCsRcAJp6QMd1tWxDS9g/s1600/arena_BLB.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXfBpJqyMvMjLekLU3okIOeR5__SdoawnrCeVh1tkSOExceM83-zO9kdspI1La9IYJ-fgVcDD5g_AjwF85t66W79NBJ0du5NUKO4TO_7dDqfNIH52sZq1G8T3yr84167nkjg12fsEKa7bPHDfh7tUOnwtSudnhYotKto3uQhRCsRcAJp6QMd1tWxDS9g/s200/arena_BLB.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Abhorrent Beast in circle pillared arena</i></td>
<td style='text-align: center;vertical-align:top;'><i>Bloodletting Beast in single pillared arena</i></td>
</tr>
</table> </center>
</td></tr>
</table>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Other">Other</h3></th></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px; background: url(https://3.bp.blogspot.com/-GIZQ0DdnuIg/XlDLqM6yUQI/AAAAAAAAfSY/8Q_kmggUNj0x7cl1HCX0lM5xHNOKqfbAQCLcBGAsYHQ/s3190/bg_bigx3190h.jpg) no-repeat'>
<tr><td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4 id="Pre-lamp/boss connecting passage">Pre-lamp/boss connecting passage</h4></td></tr></table>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: center;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4euPr1XA6GsiQXsCnauE4RZIx6mtCgneKseP00NA1hy3ytpYglrFY57rOGDThweeBcbt9oQ-PO-jCo6EGgYDSkWOpbUoFoQ746GweL-QjhHA3CgcrvSrp4S-iNNTYvajxgyFhfJWVYov8YgsWyZDrt52cpMCk35Xrgt47x2Qo-VbJexWpj-HjTlM-oQ/s1600/main.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4euPr1XA6GsiQXsCnauE4RZIx6mtCgneKseP00NA1hy3ytpYglrFY57rOGDThweeBcbt9oQ-PO-jCo6EGgYDSkWOpbUoFoQ746GweL-QjhHA3CgcrvSrp4S-iNNTYvajxgyFhfJWVYov8YgsWyZDrt52cpMCk35Xrgt47x2Qo-VbJexWpj-HjTlM-oQ/s400/main.png" data-original-width="1024" data-original-height="576" /></a></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>A passage that connects main areas with boss arenas and chamber of the seal. The section between lift/chamber of the seal and layer lamp is called pre-lamp corridor and the section between main area and boss arena is called pre-boss corridor. Besides the main area door, can have doors that lead to bonus areas. Usually it is linear or L-shaped, can rarely be very long and U-shaped. Above the passage there can be a balcony with a chest or a bridge leading to a square room. These are usually accessible through a passage hidden by the illusory wall. Balcony in the pre-lamp corridor is accessible from either pre-lamp bonus area or main area, sometimes from bonus area within main area. The pre-boss corridor balcony can only be accessed from the pre-boss bonus area.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>No enemies can spawn in the pre-lamp corridor, although very rarely patrolling mobs from the main area can enter it. Pre-boss corridor can have a NPC hunter in front of the boss arena, also the sinister bell maiden can sometimes appear there.
</li></ul></td></tr></table></td>
<td style='text-align: justify;vertical-align:top;width:493px;'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Gallery</h4></td></tr></table>
<center><table class='wiki-blog-table-sheader' style='width:450px; background: none; border: none;'>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhteEJjQH2YR76G33t4u2U2MhDyD9zYvlDDP1_pmR-iydurPTndFcNMrWaueSFNdLcY8vhAK-MBMPu7CYcZEu9BCj5PbyisvWQ0UWzJg4ei4sAihiWxEFQi1umcw0Jc0JqKV4J6m91FKNySf6ommwJvoggwcOwzK0Ffj8ThoFrsV9tw0acepFAMGjr0pA/s1600/balcony.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhteEJjQH2YR76G33t4u2U2MhDyD9zYvlDDP1_pmR-iydurPTndFcNMrWaueSFNdLcY8vhAK-MBMPu7CYcZEu9BCj5PbyisvWQ0UWzJg4ei4sAihiWxEFQi1umcw0Jc0JqKV4J6m91FKNySf6ommwJvoggwcOwzK0Ffj8ThoFrsV9tw0acepFAMGjr0pA/s200/balcony.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSvtnlRwN7Cv6ycD09aBFRtibxigwJvpLccudU3Na8tUPkzsDnJS74RKZZNbZn0lD-zOndVdUW7CoNs-Z7Sw7x0pPnsrld8sY1dDlDYdQdGUt2mCJMFnk3ZLZPo_q964eY_vVzB6LmV297rFDY5UjaFA2uUZP_W5DglC1tn1gYuHSyVd078JIfhxKZwg/s1600/bell_ringer.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSvtnlRwN7Cv6ycD09aBFRtibxigwJvpLccudU3Na8tUPkzsDnJS74RKZZNbZn0lD-zOndVdUW7CoNs-Z7Sw7x0pPnsrld8sY1dDlDYdQdGUt2mCJMFnk3ZLZPo_q964eY_vVzB6LmV297rFDY5UjaFA2uUZP_W5DglC1tn1gYuHSyVd078JIfhxKZwg/s200/bell_ringer.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>Balcony with treasure chest</i></td>
<td style='text-align: center;vertical-align:top;'><i>Sinister bell maiden in pre-boss section</i></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLO5_6dAHZy-JA53QcnZMh0To0JnuhwL_HzjqpWKkNYDQp_Da3sqAwzpCaDq-oTdeinscmPuoz4HdzMUDKSTIt4GjtourVguOwUWam5IKbjcFvSqhchfIeK1MCJR-rxymrxkGpOB8yqFW6jL7GYxo0U05Kebd6iYF2kqMuau-Mcm1nJfo68Gu5vzgbkw/s1600/npc.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLO5_6dAHZy-JA53QcnZMh0To0JnuhwL_HzjqpWKkNYDQp_Da3sqAwzpCaDq-oTdeinscmPuoz4HdzMUDKSTIt4GjtourVguOwUWam5IKbjcFvSqhchfIeK1MCJR-rxymrxkGpOB8yqFW6jL7GYxo0U05Kebd6iYF2kqMuau-Mcm1nJfo68Gu5vzgbkw/s200/npc.png" data-original-width="1024" data-original-height="576" /></a></td>
<td style='text-align: center;vertical-align:top;width:220px'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEin6L7SCtACbFDqnZ_VnTx0kuC4vudeB31eMIDxvH73iiRWzjgdwo4HW8n-9Cn9azoRHJBHu_uKLUVYNfOPkw4V2zesLhxMAknM2j0TEQtyl175HqE3lm2sCxmByzpaeH6ZIngUuzTEBhqQ7HVBkpEVhYbhKlIC6rJccrnPQNr7CtSaeFWhYVXbw_ZTgw/s1600/bridge.png" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEin6L7SCtACbFDqnZ_VnTx0kuC4vudeB31eMIDxvH73iiRWzjgdwo4HW8n-9Cn9azoRHJBHu_uKLUVYNfOPkw4V2zesLhxMAknM2j0TEQtyl175HqE3lm2sCxmByzpaeH6ZIngUuzTEBhqQ7HVBkpEVhYbhKlIC6rJccrnPQNr7CtSaeFWhYVXbw_ZTgw/s200/bridge.png" data-original-width="1024" data-original-height="576" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;'><i>NPC hunter in front of the boss door</i></td>
<td style='text-align: center;vertical-align:top;'><i>Bridge leading to a square room</i></td>
</tr>
</table> </center>
</td></tr>
</table>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pGPRc1k_UvBbe7uLOo_QyajSNqUxLv37lJbzvD8qDO2KQS1gQN61bnq8yCwmG4j_WVoxcwmd4WZE0e-w_Wpirr66TiB9GSLRGVpZoUEcIhdmaqjC_eF-XJjDIIV-Pmypc0NrXRuZjjBl4aZCu8AZ26DRBNaGJ4T1pjxwKr_EGLxUztSzs0xzNejC-g/s1600/sheader_0_01%20%281%29.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 18px' id="Original Chalice Room Names">Original Chalice Room Names</h3></th></tr></table></center>
<table class='wiki-blog-table-sheader1' style='font-size: 13px'>
<tr>
<th style='width:328px;text-align: left;'>TP name</th>
<th style='width:328px;text-align: left;'>Original name</th>
<th style='width:328px;text-align: left;'>Translation</th>
</tr>
<tr><td style='text-align: left;'> Standard room </td><td style='text-align: left;'> 太い通路 </td><td style='text-align: left;'> Great passage </td></tr>
<tr><td style='text-align: left;'> Canyon </td><td style='text-align: left;'> 中下段太い通路 </td><td style='text-align: left;'> Middle/bottom great passage </td></tr>
<tr><td style='text-align: left;'> Elevator room </td><td style='text-align: left;'> 祭壇部屋 </td><td style='text-align: left;'> Altar room </td></tr>
<tr><td style='text-align: left;'> Loran bridge ravine </td><td style='text-align: left;'> クレバス </td><td style='text-align: left;'> Crevasse </td></tr>
<tr><td style='text-align: left;'> Garden </td><td style='text-align: left;'> ガーデン </td><td style='text-align: left;'> Garden </td></tr>
<tr><td style='text-align: left;'> Swamp </td><td style='text-align: left;'> 沼部屋 </td><td style='text-align: left;'> Swamp room </td></tr>
<tr><td style='text-align: left;'> Balcony </td><td style='text-align: left;'> 飛び降り段差部屋 </td><td style='text-align: left;'> Jumping Off Step Room </td></tr>
<tr><td style='text-align: left;'> Double staircase </td><td style='text-align: left;'> 段差部屋A </td><td style='text-align: left;'> Step room A </td></tr>
<tr><td style='text-align: left;'> Single staircase </td><td style='text-align: left;'> 段差部屋B </td><td style='text-align: left;'> Step room B </td></tr>
<tr><td style='text-align: left;'> Arena </td><td style='text-align: left;'> 戦場跡の遺跡 </td><td style='text-align: left;'> Remains of a Battlefield Site </td></tr>
<tr><td style='text-align: left;'> Circular room </td><td style='text-align: left;'> 丸い部屋 </td><td style='text-align: left;'> Round room </td></tr>
<tr><td style='text-align: left;'> Bridge </td><td style='text-align: left;'> 中下段立体交差 </td><td style='text-align: left;'> Middle/Lower Step Level Crossing </td></tr>
<tr><td style='text-align: left;'> Crossroads </td><td style='text-align: left;'> 普通の部屋B </td><td style='text-align: left;'> Ordinary room B </td></tr>
<tr><td style='text-align: left;'> Spiral staircase </td><td style='text-align: left;'> 螺旋階段墓地 </td><td style='text-align: left;'> Spiral staircase cemetery </td></tr>
<tr><td style='text-align: left;'> Long room with trees </td><td style='text-align: left;'> 上段部屋 </td><td style='text-align: left;'> Upper room </td></tr>
<tr><td style='text-align: left;'> Ladder room </td><td style='text-align: left;'> 上中段部屋 </td><td style='text-align: left;'> Upper/middle room </td></tr>
<tr><td style='text-align: left;'> Tall square room </td><td style='text-align: left;'> 上段部屋 </td><td style='text-align: left;'> Upper room </td></tr>
<tr><td style='text-align: left;'> Small square room </td><td style='text-align: left;'> 普通の部屋A </td><td style='text-align: left;'> Ordinary room A </td></tr>
<tr><td style='text-align: left;'> Three-floor room </td><td style='text-align: left;'> 上中下段部屋 </td><td style='text-align: left;'> Upper, middle and lower room </td></tr>
<tr><td style='text-align: left;'> Drawbridge </td><td style='text-align: left;'> 跳ね橋部屋 </td><td style='text-align: left;'> Drawbridge room </td></tr>
<tr><td style='text-align: left;'> Narrow crossroads </td><td style='text-align: left;'> 小部屋 </td><td style='text-align: left;'> Small room </td></tr>
<tr><td style='text-align: left;'> Well </td><td style='text-align: left;'> 中下段部屋 </td><td style='text-align: left;'> Middle/lower room </td></tr>
<tr><td style='text-align: left;'> Long sewers room </td><td style='text-align: left;'> 下段部屋 </td><td style='text-align: left;'> Lower room </td></tr>
<tr><td style='text-align: left;'> Short sewers room </td><td style='text-align: left;'> 下段部屋 </td><td style='text-align: left;'> Lower room </td></tr>
<tr><td style='text-align: left;'> Folding staircase </td><td style='text-align: left;'> 折り返し階段 </td><td style='text-align: left;'> Folding stairs </td></tr>
<tr><td style='text-align: left;'> Common treasure room </td><td style='text-align: left;'> 宝物部屋 </td><td style='text-align: left;'> Treasure room </td></tr>
<tr><td style='text-align: left;'> Swinging blade bridge </td><td style='text-align: left;'> 本橋通路 </td><td style='text-align: left;'> Main Bridge Passage </td></tr>
<tr><td style='text-align: left;'> Pre-lamp/boss connecting passage </td><td style='text-align: left;'> 幹線通路 </td><td style='text-align: left;'> Main Road Passage </td></tr>
<tr><td style='text-align: left;'> 6 pillar boss arena </td><td style='text-align: left;'> ボス部屋 </td><td style='text-align: left;'> Boss room </td></tr>
<tr><td style='text-align: left;'> Circular boss arena </td><td style='text-align: left;'> 円形ボス部屋 </td><td style='text-align: left;'> Circular boss room </td></tr>
</table>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>Mephistopheahttp://www.blogger.com/profile/11949208083200609477noreply@blogger.comtag:blogger.com,1999:blog-6296044239170440092.post-80044240089040804472022-10-01T17:38:00.028+03:002023-04-29T17:59:38.598+03:00Blocking Damage<table align='center' cellpadding='10px' width='986px'><center> <tr><td align="left" bgcolor="#3D4B61" style="color:#C3C3C3;background: url(https://2.bp.blogspot.com/-aeeFs7PPsHo/VQgZNSthokI/AAAAAAAAGfg/HODYMdg6CPA/s1600/title.png) no-repeat"><h1><b>Blocking Damage</b></h1><br/><a href='http://www.bloodborne-wiki.com'>Bloodborne Wiki</a> » <a href='http://www.bloodborne-wiki.com/p/game-mechanics.html'>Game Mechanics</a> » Blocking Damage<br/><br/></td>
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<span style='font-size:10px;color:#B39050'>page revision: 03, last edited: 01 Oct 2022</span>
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<table class='wiki-blog-table' style='font-size: 13px;width:700px; background: none; border: none;float:left;margin-top:-23px;'><tr><td style='text-align: justify;align:center'><div><img alt="" border="0" data-original-height="25" data-original-width="32" style='padding-right:5px;float:left' src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZFm6adMu9RJfS7ZnhAkdU6hx3AcyHA7hnfRm9aUzC-oo57oLbiCDUc73AfdwEyqyIZ8VLRTl7hvUHHywc1tZ_JuFms9gxLzyatE1j1nSUDvzSnWcNAnP1czHLfDgWwXUV7ez0hq0tzqhczVUQg4peXYik-Zai6evHsHUmDzU7P-EerjfGM4Ukd-aQgA/s1600/ToC_button.png"/></div><div style='padding-top:5px;'><span style='font-size: 14px;float:left;'>Table of Contents</span></div></td></tr> </table>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Basic Information">Basic Information</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Shield Blocking">Shield Blocking</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Weapon's Blocking">Weapon's Blocking</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Enemy Blocking">Enemy Blocking</a></li></ul></td></tr>
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<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
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<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Basic Information">Basic Information</h3></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In Bloodborne there are very few tools provided to you for blocking incoming damage and it is almost always not preferable to do so. Even very few enemies employ such tactics and have blocking animation. In this page you will find all information about blocking be it done by you or the enemy.</li></ul></td></tr>
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<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
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<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Shield Blocking">Shield Blocking</h3></th></tr></table></center>
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<table class='wiki-blog-table-sheader0' style='font-size: 13px'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><u>Wooden Shield:</u> Simply put, the shield will not protect you from much at all. You can block attacks by holding L2, but each attack will still damage you. Each hit will also reduce your stamina; once your stamina hits zero, your guard will be broken and the enemy will hit be able to hit you. Worse still, you'll take additional damage if you are struck by the enemy while your guard is broken.</li></ul></td><td rowspan='2' style='text-align: justify;vertical-align:top;'><table class='wiki-blog-table-title' style='font-size: 13px;width:450px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h5>Shields Damage & Status Reduction [%]</h5></td></tr></table>
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<th style='text-align: left;vertical-align:bottom;'>Shield</th>
<th><img width="20px" alt="Physical" title="Physical" class="image" src="https://2.bp.blogspot.com/-enmVIEe5qeg/VQfmrWzODoI/AAAAAAAAGdQ/WJ194_efJGo/s1600/PhysRed.png"><br/>Physical</th>
<th><img width="20px" alt="Blood" title="Blood" class="image" src="https://3.bp.blogspot.com/-P2Ltl_pVFao/VQfmo9OhkdI/AAAAAAAAGc0/vKqNyBCCuug/s1600/bloodred.png"><br/>Blood</th>
<th><img width="20px" alt="Arcane" title="Arcane" class="image" src="https://3.bp.blogspot.com/-qbOnW033gb0/VQfmoV4vyCI/AAAAAAAAGcw/q3QC0tjlCGw/s1600/arcanered.png"><br/>Arcane</th>
<th><img width="20px" alt="Fire" title="Fire" class="image" src="https://2.bp.blogspot.com/-tPIwhOmad78/VQfmqVqy1rI/AAAAAAAAGdE/2oCa_RqvCHM/s1600/firered.png"><br/>Fire</th>
<th><img width="20px" alt="Bolt" title="Bolt" class="image" src="https://4.bp.blogspot.com/-S1NugU73a88/VUdGXoLlmJI/AAAAAAAAIn0/CJOL8Gc3peg/s1600/boltred.png"><br/>Bolt</th>
<th><img alt="Slow Poison RES" title="Slow Poison RES" class="image" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKyHsXwwWSGxIMe0XKVCHbIRtDXkFa4ghHvZe_J_lrALtOMQtRvQLwQDCP7tmEdP8WPeaAMCnepmqdtsnm_fGoghan7XdHHHNLxnPmaldEdenDvVxtpmcWTAyr54nt1zcH8yO1vxuReMg5exrb2MSiWtLkV7njHGokdR1ar-wW3vWU0QkIzdbUmzMSXA/s20/Slow%20Poison.png"><br/>SP</th>
<th><img alt="Rapid Poison RES" title="Rapid Poison RES" class="image" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgosUdfh6YuTgvaGyTPMoKBA8INpAUWxS8shecWGGdX-TJbXYIBl1sIxCJkPFn5dL6O-76Q3UKNj6fHTFBDtmaP3nD0Ty5lEbNWBBSy7gYMlKa9WMC8W1dXjcHI6dKIo3y7k7WxHFWSuzVDHi8iIe9Fr7rvG2PRqhyzPUH6WPTu_cCWvhhWUyeBYPY6qg/s20/Rapid%20Poison.png"><br/>RP</th>
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<tr>
<td style='text-align: left;'><a href='http://www.bloodborne-wiki.com/2015/03/wooden-shield.html'>Wooden Shield</a></td>
<td style='text-align: center;'>50</td>
<td style='text-align: center;'>50</td>
<td style='text-align: center;'>40</td>
<td style='text-align: center;'>20</td>
<td style='text-align: center;'>30</td>
<td style='text-align: center;'>55</td>
<td style='text-align: center;'>55</td>
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<td style='text-align: left;'><a href='http://www.bloodborne-wiki.com/2015/11/loch-shield.html'>Loch Shield</a></td>
<td style='text-align: center;'>30</td>
<td style='text-align: center;'>30</td>
<td style='text-align: center;'>70</td>
<td style='text-align: center;'>70</td>
<td style='text-align: center;'>70</td>
<td style='text-align: center;'>55</td>
<td style='text-align: center;'>55</td>
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<td style='text-align: left;'></td><td colspan='7' style='text-align: left;'>Blocking with shields also reduce Beasthood build-up by 55%.</td></tr>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><u>Loch Shield:</u> Similar to the Wooden Shield, the Loch Shield does little to defend you from physical attacks. The Loch Shield's true purpose is to defend you from all other types of non-physical damage, which it does a tremendous job at. Holding L2 will bring the shield up to block attacks, but it will take off stamina while absorbing hits. Try to keep the shield up only when necessary, since you'll recover stamina by a much slower amount while defending. If you're not careful and run out of stamina while holding L2, your guard will be broken and you'll receive additional damage.</li></ul></td></tr>
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<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
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<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Weapon's Blocking">Weapon's Blocking</h3></th></tr></table></center>
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<table class='wiki-blog-table-sheader0' style='font-size: 13px'>
<tr><td style='text-align: justify;vertical-align:top;'><table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><u>Kirkhammer & Ludwig's Holy Blade:</u> Being attacked during certain moves causes you to enter a blocking stance, maintained by holding L2. The stance reduces damage taken (<u>blocks 55% Phys/Blood, 30% Arcane, 40% Fire, and 30% Bolt</u>), prevents flinching from most frontal attacks, and deflects weak attacks. It persists until you run out of stamina after blocking an attack, or performs any action other than walking, running, or sprinting. The only moves that can initiate blocking are the transformed backstep R1 of Ludwig's Holy Blade and the Kirkhammer's transformed sprinting R1 and backstep R1. [<a href='https://drive.google.com/file/d/1LwzOmIoQjo-yDAgN5sxLAhJR7AlpbZoQ/view?usp=sharing' target='_blank'>Blocking Stance + Guard Broken</a>]</li></ul></td></tr></table><br/>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h5>Weapon Damage Reduction [%]</h5></td></tr></table>
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<th style='text-align: left;vertical-align:bottom;'>Weapon</th>
<th style='width:50px'><img width="20px" alt="Physical" title="Physical" class="image" src="https://2.bp.blogspot.com/-enmVIEe5qeg/VQfmrWzODoI/AAAAAAAAGdQ/WJ194_efJGo/s1600/PhysRed.png"><br/>Physical</th>
<th style='width:50px'><img width="20px" alt="Blood" title="Blood" class="image" src="https://3.bp.blogspot.com/-P2Ltl_pVFao/VQfmo9OhkdI/AAAAAAAAGc0/vKqNyBCCuug/s1600/bloodred.png"><br/>Blood</th>
<th style='width:50px'><img width="20px" alt="Arcane" title="Arcane" class="image" src="https://3.bp.blogspot.com/-qbOnW033gb0/VQfmoV4vyCI/AAAAAAAAGcw/q3QC0tjlCGw/s1600/arcanered.png"><br/>Arcane</th>
<th style='width:50px'><img width="20px" alt="Fire" title="Fire" class="image" src="https://2.bp.blogspot.com/-tPIwhOmad78/VQfmqVqy1rI/AAAAAAAAGdE/2oCa_RqvCHM/s1600/firered.png"><br/>Fire</th>
<th style='width:50px'><img width="20px" alt="Bolt" title="Bolt" class="image" src="https://4.bp.blogspot.com/-S1NugU73a88/VUdGXoLlmJI/AAAAAAAAIn0/CJOL8Gc3peg/s1600/boltred.png"><br/>Bolt</th>
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<td style='text-align: left;'>Kirkhammer</td>
<td style='text-align: center;'>55</td>
<td style='text-align: center;'>55</td>
<td style='text-align: center;'>30</td>
<td style='text-align: center;'>40</td>
<td style='text-align: center;'>30</td>
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<td style='text-align: left;'>Ludwig's Holy Blade</td>
<td style='text-align: center;'>55</td>
<td style='text-align: center;'>55</td>
<td style='text-align: center;'>30</td>
<td style='text-align: center;'>40</td>
<td style='text-align: center;'>30</td>
</tr>
</table></td><td style='text-align: justify;vertical-align:top;'><a href="https://4.bp.blogspot.com/-up7CRPnbQus/W2xIhWWrzmI/AAAAAAAAaoE/0AoqkoYdTnUbJpYJabEpBOioc9OPSksLQCLcBGAs/s1600/TWOHANDBLOCK.gif" imageanchor="1" ><img border="0" src="https://4.bp.blogspot.com/-up7CRPnbQus/W2xIhWWrzmI/AAAAAAAAaoE/0AoqkoYdTnUbJpYJabEpBOioc9OPSksLQCLcBGAs/s450/TWOHANDBLOCK.gif" data-original-width="480" data-original-height="270" /></a></td></tr>
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<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Enemy Blocking">Enemy Blocking</h3></th></tr></table></center>
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<table class='wiki-blog-table-sheader0' style='font-size: 13px'>
<tr><td style='text-align: justify;vertical-align:top;width:510px;'><table class='wiki-blog-table-sheader0' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li>Some enemies have blocking animation and will take reduced damage (<i>and status build-up</i>) when hit during the animation. In the table on the right you will find all enemies with blocking animation, there are a few other enemies for which blocking numbers are specified, but they don't have any guarding animations therefore not used (Labyrinth Warrior (Greatsword), Watcher's Gravedigger (all variants), Beast-possessed Soul, Kidnapper, Winter Lantern, and Skeletal Puppet).</li></ul></td></tr></table></td>
<td style='text-align: justify;vertical-align:top;'> <table class='wiki-blog-table-title' style='font-size: 13px;width:450px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h5>Enemy Blocking Damage & Status Reduction [%]</h5></td></tr></table>
<table class='wiki-blog-table-sheader1' style='width:450px; background: none; border: none; float: left; clear: right;'>
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<th style='text-align: left;vertical-align:bottom;width:150px;'>Enemy</th>
<th><img alt="Physical" title="Physical" class="image" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfvlye-GS3NOrOFOriKal3-OX6zF1LmXr4pvgkpSSQiRa3khfzwmaRK2E_mV05ek42_lbwRRkA50KK03B9D4NQl2LqngUS1hrsBe9uf617qfVIRfDpAkOb1kibQAAFYTfcZ8BE0uFaddRe38Bu-oLNrNlIOgep7SarueQlakqHN4ZpC_z9F9EYimLFbQ/s24/Physical.png"><br/>Phys</th>
<th><img alt="Arcane" title="Arcane" class="image" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidwHHhnE2lJKN0gZVJksakHHl8hhAX70CLuJ6V_DuMBE3gH2Rk6R-jxLxid98AIguIhFdL_m4XOl5vgH30Rtt_W3RYv0VN2p4pDPuc8zyOX3A3jhuxPHN8ETvGceWE4a0jN9S8Toug_cqLKDCC8W4hJQOnvYMdC7IuAp1ZyirNKdzhpwucm7TZ8s487Q/s24/Arcane.png"><br/>Arc</th>
<th><img alt="Fire" title="Fire" class="image" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4IGPP0zKFc9ax2DGsFfZ__4p8ziao1eproB-NqUrYDBlpfJ-T1YxZqH0WkRYQ5O_Lu8oCCTEdr2QNnUsYT-3b4Voj3WFgGLpwUdZ2pJKEHyx2m95QMXH4xmHjy8fe-H8Ega_-3WGbQdQlEkwmsRM2qQ9hHKGDsb6GNruX7_Eu8vyzgQ-VuiJrp7X90A/s24/Fire.png"><br/>Fire</th>
<th><img alt="Bolt" title="Bolt" class="image" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2nzGY-In9Z85M4e6U3ZEY7xtz3zf8Km0fC1-fcCpBTWlNB8OqXEAFIoLlABqBjfeyK-GbMsIZVh72pIsox3GyEHX1U3lQH4Ca7pSCt1sb8B1zjhPnG0JnCGZsctKI7Wn1XCOVM2KzOlmVhYURcpDNafaYCOEHKFgqA4_Bg3jmYjt7dhxfjUMxIpN7vQ/s24/Bolt.png"><br/>Bolt</th>
<th><img alt="Slow Poison RES" title="Slow Poison RES" class="image" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKyHsXwwWSGxIMe0XKVCHbIRtDXkFa4ghHvZe_J_lrALtOMQtRvQLwQDCP7tmEdP8WPeaAMCnepmqdtsnm_fGoghan7XdHHHNLxnPmaldEdenDvVxtpmcWTAyr54nt1zcH8yO1vxuReMg5exrb2MSiWtLkV7njHGokdR1ar-wW3vWU0QkIzdbUmzMSXA/s24/Slow%20Poison.png"><br/>SP</th>
<th><img alt="Rapid Poison RES" title="Rapid Poison RES" class="image" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgosUdfh6YuTgvaGyTPMoKBA8INpAUWxS8shecWGGdX-TJbXYIBl1sIxCJkPFn5dL6O-76Q3UKNj6fHTFBDtmaP3nD0Ty5lEbNWBBSy7gYMlKa9WMC8W1dXjcHI6dKIo3y7k7WxHFWSuzVDHi8iIe9Fr7rvG2PRqhyzPUH6WPTu_cCWvhhWUyeBYPY6qg/s24/Rapid%20Poison.png"><br/>RP</th>
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<tr><td style='text-align: left;'> <a href='http://www.bloodborne-wiki.com/2015/03/executioner.html'>Executioner</a> </td><td style='text-align: center;'> 75 </td><td style='text-align: center;'> 60 </td><td style='text-align: center;'> 70 </td><td style='text-align: center;'> 60 </td><td style='text-align: center;'> 65 </td><td style='text-align: center;'> 70 </td></tr>
<tr><td style='text-align: left;'> <a href='http://www.bloodborne-wiki.com/2015/11/children-of-rom.html'>Children of Rom</a> </td><td style='text-align: center;'> 90 </td><td style='text-align: center;'> 90 </td><td style='text-align: center;'> 70 </td><td style='text-align: center;'> 50 </td><td style='text-align: center;'> 60 </td><td style='text-align: center;'> 80 </td></tr>
<tr><td style='text-align: left;'> <a href='http://www.bloodborne-wiki.com/2015/09/labyrinth-warrior-sword-shield.html'>Labyrinth Warrior (Sword & Shield)</a> </td><td style='text-align: center;'> 90 </td><td style='text-align: center;'> 70 </td><td style='text-align: center;'> 85 </td><td style='text-align: center;'> 70 </td><td style='text-align: center;'> 80 </td><td style='text-align: center;'> 85 </td></tr>
<tr><td style='text-align: left;'> <a href='http://www.bloodborne-wiki.com/2015/06/huntsman-torch-and-shield.html'>Huntsman (Torch and Shield)</a> Central Yharnam </td><td style='text-align: center;'> 90 </td><td style='text-align: center;'> 70 </td><td style='text-align: center;'> 85 </td><td style='text-align: center;'> 70 </td><td style='text-align: center;'> 80 </td><td style='text-align: center;'> 85 </td></tr>
<tr><td style='text-align: left;'> <a href='http://www.bloodborne-wiki.com/2015/06/huntsman-torch-and-shield.html'>Huntsman (Torch and Shield)</a> Forbidden Woods </td><td style='text-align: center;'> 60 </td><td style='text-align: center;'> 60 </td><td style='text-align: center;'> 80 </td><td style='text-align: center;'> 60 </td><td style='text-align: center;'> 90 </td><td style='text-align: center;'> 90 </td></tr>
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<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>Mephistopheahttp://www.blogger.com/profile/11949208083200609477noreply@blogger.comtag:blogger.com,1999:blog-6296044239170440092.post-74118521384971064302022-09-30T21:35:00.017+03:002023-09-23T19:42:56.399+03:00Bite-Sized Bloodborne Video Series<table align='center' cellpadding='10px' width='986px'><center> <tr><td align="left" bgcolor="#3D4B61" style="color:#C3C3C3;background: url(https://2.bp.blogspot.com/-aeeFs7PPsHo/VQgZNSthokI/AAAAAAAAGfg/HODYMdg6CPA/s1600/title.png) no-repeat"><h1><b>Bite-Sized Bloodborne Video Series</b></h1><br/><a href='http://www.bloodborne-wiki.com'>Bloodborne Wiki</a> » <a href='http://www.bloodborne-wiki.com/p/world.html'>World</a> » <a href='http://www.bloodborne-wiki.com/p/story.html'>Story</a> » Bite-Sized Bloodborne Video Series<br/><br/></td>
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<span style='font-size:10px;color:#B39050'>page revision: 04, last edited: 18 Aug 2023</span>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Basic Information">Basic Information</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Bite-Sized Bloodborne Series">Bite-Sized Bloodborne Series</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#TRANSCRIPT">TRANSCRIPT</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#Bite-Sized Bloodborne #1 - Paarl & The Spark Hunters">Bite-Sized Bloodborne #1 - Paarl & The Spark Hunters</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#Bite-Sized Bloodborne #2 - The Blood Saints">Bite-Sized Bloodborne #2 - The Blood Saints</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#Bite-Sized Bloodborne #3 - Weapons of (Medical) War">Bite-Sized Bloodborne #3 - Weapons of (Medical) War</a></li></ul></td></tr>
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<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Basic Information">Basic Information</h3></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The YouTube channel <b style='color:#B39050'>Charred Thermos</b> is a channel exclusively focused on Bloodborne lore, primarily the literary sources, historical figures and events that inspired the story, characters, items and settings of the game.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><b style='color:#B39050'>UPDATE</b>: Unfortunately Charred Thermos decided to delete his youtube channel along with his videos due to personal reasons, thus <a href='https://redd.it/15r9n7v' target='_blank'>archiving effort</a> was made and most of his videos are accessible on archive.org, links added below.</li></ul></td></tr>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>[<span style='font-size: 11px'>wiki</span>] <b><a href='https://www.bloodborne-wiki.com/2022/06/the-true-story-of-bloodborne-video.html'>The True Story of Bloodborne Video Series</a></b></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>[<span style='font-size: 11px'>wiki</span>] <b><a href='https://www.bloodborne-wiki.com/2022/09/bite-sized-bloodborne-video-series.html'>Bite-Sized Bloodborne Video Series</a></b></li></ul></td></tr>
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<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Bite-Sized Bloodborne Series">Bite-Sized Bloodborne Series</h3></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><u>[<span style='font-size: 11px'>Archive.org</span>] <a href='https://archive.org/details/bite-sized-bloodborne-1-paarl-the-spark-hunters' target='_blank'>Bite-Sized Bloodborne #1: Paarl & The Spark Hunters</a></u><br/><li>When we come upon Darkbeast Paarl, its lifeless body suddenly reanimates with the power of electricity. While Paarl might invoke the spirit of Frankenstein, these literary comparisons are just the beginning. Behind Frankenstein—and quite likely behind Paarl and Bloodborne's Spark Hunters—is the shocking real-life field of study of the 18th and 19th century known as galvanism.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><u>[<span style='font-size: 11px'>Archive.org</span>] <a href='https://archive.org/details/bite-sized-bloodborne-2-the-blood-saints' target='_blank'>Bite-Sized Bloodborne #2: The Blood Saints</a></u><br/><li>The Blood Saints of the Healing Church are bit players compared with the Church's prominent clerics and hunters such as Ludwig, Laurence and Amelia. But these little-known saints play a surprisingly outsized role in Bloodborne's medical metaphor. The clues lie in the Blood Saints' status as nuns of the Church who give their blood in an act of charity.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><u>[<span style='font-size: 11px'>Archive.org</span>] <a href='https://archive.org/details/bite-sized-bloodborne-3-weapons-of-medical-war' target='_blank'>Bite-Sized Bloodborne #3: Weapons of (Medical) War</a></u><br/><li>Axes have long been weapons of war on continents across the globe, so the Hunter's Axe doesn't seem out of place among Bloodborne's introductory weapons. But why are we given a cane and a saw as our other options? And why was the Saw Cleaver chosen as the weapon featured on the game's cover art and in its opening cinematic? By turning again to the game's central medical metaphor, we find our answers.</li></ul></td></tr>
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<tr><th> <h3 style='text-align: center;padding-top:6px;font-size: 18px' id="TRANSCRIPT">TRANSCRIPT</h3></th>
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<tr><th> <h4 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 16px' id="Bite-Sized Bloodborne #1 - Paarl & The Spark Hunters">Bite-Sized Bloodborne #1 - Paarl & The Spark Hunters | <span style='font-size: 13px'><i><a href='https://docs.google.com/document/d/e/2PACX-1vRV-WBI2RTFAUAEvT1fu311iOlbpwAeeX00MjhnAc_1jdZIhQocJNtxh4v5NYv6eOIdIXvMCm74AJHI/pub' target='_blank'>Google Docs Link</a></i></span></h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In the pantheon of Bloodborne’s bosses, Darkbeast Paarl is in a class by itself. That’s because unlike other bosses, Paarl is dead.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In the enclosure between Old Yharnam and Yahar’gul, Paarl’s body lies motionless, partially submerged in the soil. Just like an old corpse, it has no flesh, no eyes and no blood. But as we approach this pile of bones and fur, some sort of strange electricity suddenly brings Paarl back to life.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>If Paarl’s electricity-induced resurrection brings to mind Frankenstein, that’s probably by design. It’s generally understood that Bloodborne leans heavily on the giants of gothic horror. If you’ve followed my channel, you know I’ve argued that Bloodborne borrowed liberally from “The Strange Case of Dr. Jekyll and Mr. Hyde” with its central theme of transformation brought about by the abuse of medicinal agents. In a similar vein, the invigorating sparks that reanimate the carcasse of Darkbeast Paarl at first seems to be a wink at Mary Shelley’s classic of Victorian horror. But there’s more than just a literary homage at play here. As we’ll see in this episode of Bite-Sized Bloodborne, just like Dr. Victor Frankenstein and his monster, Paarl and the so-called Spark Hunters appear to be inspired by the shocking real-life biological and medical experiments of the 17 and 1800s.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Mary Shelley’s “Frankenstein” was published in 1818 and centers on the protagonist Dr. Victor Frankenstein, a man who was enthralled by alchemy and the burgeoning natural sciences around the turn of the 19th century. The doctor’s fascination with what we might today call electrochemistry leads him on a quest to create life by his own hands—specifically, to imbue life into inanimate albeit organic matter. In order to create what would become known as Frankenstein’s monster, the doctor gathers raw materials in a rather unseemly manner. As Shelley writes, these materials were the bones “collected from charnel-houses” and masses of dead flesh from “the dissecting room.” The early 1800s was the height of anatomical dissection, after all.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Shelley’s language in the original story is rather vague when it comes to the process by which Frankenstein’s monster turns from a pile of dead flesh and bone into a living creature, but one line from the novel stands out. Describing the moment the monster comes to life, our narrator Dr. Frankenstein recounts, “With an anxiety that almost amounted to agony, I collected the instruments of life around me, that I might infuse a spark of being into the lifeless thing that lay at my feet.”</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Countless adaptations of the story would treat the moment of reanimation as a frenetic scene of lightning strikes and flying sparks that powered metallic contraptions that seem far ahead of their time. But scholars of Victorian literature and of the history of science have almost universally acknowledged that what inspired Shelley’s character, Dr. Frankenstein, and his experiments using electricity on the dead was the real-life scientific study known as galvanism.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Galvanism emerged as a field of study in the late 18th century thanks largely to the work of Italian researcher Luigi Galvani, a medical doctor who focused on comparative anatomy. Galvani, who obtained an electrostatic machine in the 1770s, introduced it into his anatomical experiments and observed that the severed legs of dead frogs could twitch and spasm when exposed to an electric current. Galvani and many of his European contemporaries were inspired by the Renaissance-era theory of irritability—essentially, that organic tissues respond to all manner of stimuli, be it kinetic, chemical or other. These Enlightenment-era thinkers presumed that there was a sort of life force or spirit of the nerves that could be stimulated by electricity. This hypothetical force was known as “animal electricity.” If this force was truly the source of all life, these researchers thought, then perhaps electricity could be harnessed to heal all manner of ailments and, on a much grander scale, to revive the dead. While Galvani’s experiments in the 1780s primarily involved electrically stimulating the severed legs of frogs, later experiments on the severed heads and limbs of mammals paved the way for galvanism to make the jump to human subjects—sometimes to horrifying effect. In January of 1803, Galvani’s nephew and fellow scientist Giovanni Aldini obtained the body of convicted killer George Forster, whose corpse was brought straight from the gallows to the Royal College of Surgeons of London to be dissected and experimented on for medical study. Aldini was on a European tour and had come to London at the behest of the Royal Humane Society to determine whether galvanism could be used to successfully revive sufferers of asphyxiation, primarily drowning victims. Forster, who had been hanged just an hour earlier, was to be the test subject. Using a galvanic battery of copper and zinc plates, Aldini applied a rod to Forster’s head, causing the jaw to quiver and his facial muscles to contort. His left eye even suddenly opened. According to Aldini’s notes, additional shocks prompted Forster’s body to convulse “almost to give an appearance of reanimation.” In the end, galvanism couldn’t revive Forster, proving the limits of this promising line of study.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>It’s often asserted that Aldini and his experiments with galvanism in London served as the main inspiration for Dr. Victor Frankenstein in Mary Shelley’s eponymous novel. A popular theory is that English surgeon Anthony Carlisle, who was in attendance for Aldini’s galvanism experiment, must have shared his firsthand account of the event during an 1803 dinner party hosted by William Godwin, Mary Shelley’s father. Shelley would have been only 5 years old at the time, but perhaps she heard the story from her father in later years. A more likely theory is that Shelley’s husband, Percy Shelley, stoked her interest in galvanism, as he himself was fascinated by the subject, had lightly dabbled with it while a student at Oxford and remained an avid reader of books on the potential of reanimation.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Continued study of electrophysiology by physicians of the early 1800s, including that of Scottish scientist Andrew Ure, would stoke public fears about resurrecting the dead. But the fruits of this work ultimately would save many lives.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>By the mid-1800s, surgeons in England and Scotland came to rely on electric shock in cases when a patient’s heart or respiration stopped as a result of overexposure to ether and chloroform anesthesia. Much like modern-day doctors use a defibrillator to shock the heart back into action, surgeons in the 19th century would zap patients using a galvanic battery that in many cases would restore normal breathing and heartbeat.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In my series, “An Agony of Effort: The True Story of Bloodborne,” I argued that Bloodborne is a massive allegory for the horrific, often bloodsoaked medical research of the 17 and 1800s. The dissection of cadavers plays a central role in this extensive medical metaphor, and From Software uses hunters as a parallel for anatomists of the Georgian and Victorian eras, whereas beasts serve as a parallel for medical patients and, much more commonly, cadavers. We see that relationship play out yet again with the Spark Hunters and with Darkbeast Paarl. According to the Spark Hunter Badge, the Spark Hunters, led by Archibald, were “fascinated with the blue sparks that emanate from the hides of the darkbeasts.” The notion is that these beasts possess some sort of inherent spark, just like the innate “animal electricity” that Galvani and his contemporaries theorized. The Spark Hunter Archibald dedicated his life to recreating these blue sparks of beasts, just like Galvani, Aldini and Ure did with galvanism—applying electricity to dead bodies—in the hopes of healing or reanimating them. Paarl, this dead beast that returns to life with the power of these blue arcing sparks, appears to be a metaphorical representation of the cadaver returned to life with the power of electricity.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>If Paarl depicts a corpse reanimated by electricity, what about the Spark Hunters? Who are they? Simple. Because hunters are analogs for the surgeons and anatomists of the 17 and 1800s who carved up cadavers for research, the Spark Hunters are depictions of the real-life medical and biological researchers we’ve just talked about who used galvanism to experiment on cadavers. In Bloodborne, the Spark Hunters are characterized as eccentric figures or heretics whose practices ran counter to those of the Healing Church hunters. To say that the real-life scholars of galvanism were eccentric figures whose experiments were seen as a rebuke of the natural order would be a gross understatement. Although we receive little information about the Spark Hunters, we know they touted their own unique gadgets, primarily the Tonitrus trick weapon and the Tiny Tonitrus hunter tool. One look at a galvanic battery and almost any dramatic reinterpretations of galvanism in popular culture gives us a strong indication where From Software drew inspiration for these items.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Before we close up this episode, have you ever wondered where the name “Paarl” came from? I wish I had a definitive answer, but instead I just have an interesting possibility. Some players have noted that Paarl is a city in South Africa whose name is derived from the Dutch word parel, which means pearl. I think they might be on the right track with South Africa, but I don’t think the pearl connotation is the inspirational spark we’re after. Paarl, South Africa is the seat of the municipal area known as <i>Drakenstein</i>. Could this be a subtle hint connecting Paarl and Frankenstein? We’ll have to brainstorm on it. Thanks for watching.</li></ul></td></tr>
<tr><td style='text-align: center;vertical-align:top;'><u>References</u></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Fairclough, Mary Caroline Louisa. “Frankenstein and Chemistry.” <i>Literature and Medicine.</i> (2019): 269-286.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Finger, Stanley, Marco Piccolino, and Frank W. Stahnisch. “Alexander von Humboldt: Galvanism, Electricity, and Self-Experimentation Part 1: Formative Years, Naturphilosophie, and Galvanism.” <i>Journal of the History of the Neurosciences</i> 22 (2013): 225-260.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Green, Thomas. “On Death from Chloroform: Its Prevention by Galvanism.” <i>British Medical Journal</i> 595 (1872): 551-553.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Parent, Andre. “Giovanni Aldini: From Animal Electricity to Human Brain Stimulation.” <i>Historical Neuroscience</i> 31 (2004): 576-584.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Ruston, Sharon. “The Science of Life and Death in Mary Shelley’s Frankenstein.” <i>The Public Domain Review</i> (2015).</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Sleigh, Charlotte. “Life, Death and Galvanism.” <i>Studies in History and Philosophy of Biological and Biomedical Sciences</i> 28, no. 2 (1998): 219-248.</li></ul></td></tr>
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<tr><th> <h4 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 16px' id="Bite-Sized Bloodborne #2 - The Blood Saints">Bite-Sized Bloodborne #2 - The Blood Saints | <span style='font-size: 13px'><i><a href='https://docs.google.com/document/d/e/2PACX-1vRj6j_rXfPKtTVluBA7SyafIzmoRGgoRLHECg9zF1H8_LmlsT5hpSFf393NECVtOT1-R--MtPYh4YYU/pub' target='_blank'>Google Docs Link</a></i></span></h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Of the various members of the Healing Church that we encounter in Bloodborne, it’s the hunters and clerics that take center stage in the gameplay and lore. Our epic confrontations with Amelia, Laurence and Ludwig leave a permanent impression on us. But compared to these prominent characters and even the everyday Church Hunters that we encounter throughout the game, we receive scant information about a supporting segment of the Church: the Blood Saints. In this episode of Bite-Sized Bloodborne, we’ll make the rounds through this often overlooked wing of the Healing Church and examine how the humble Blood Saints play a surprisingly significant role in Bloodborne’s medical metaphor.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>What little information we receive about the Blood Saints comes from two items and a small collection of dialogues with two female characters, Adella and Adeline. Understandably, most of the attention that the lore community has paid to the Blood Saints has targeted their role as “vessels” or harborers of special blood. There remains a great deal of uncertainty as to how and why these women have such unique and valuable blood, and there’s a great deal of debate and speculation about how the Church cultivates blood using the Blood Saints. But that’s not particularly important for our understanding of the Blood Saints’ role in the medical metaphor. For that, we can rely on a variety of other small but meaningful details of the Blood Saints and their parent organization.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>As its name overtly indicates, the Healing Church was designed by From Software to be a fusion of religion and medicine. It’s an institution with stark Christian overtones and symbols, yet one devoted to the science of healing. We see numerous examples of this dichotomy, perhaps none more clearly than the Church Hunters, who are draped in their priest-like black-and-white garments and holy shawls. But as we saw in Part VI of my series, An Agony of Effort: The True Story of Bloodborne, the increasing complexity in the design of the Church Hunter attire sets mirrors the evolution of medical attire in the 1800s. In real life, as medical and surgical science became more advanced, the attire of doctors and surgeons shifted from all black to all white, just like the basic Church Hunters wear black while the more sophisticated segment of Church Hunters wears white. We see this in the item descriptions, where the Black Church Hunters are called “elementary doctors” who practice a sort of “preventative” medicine, whereas the superior White Church Hunters are called “doctors” and “specialists.”</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Recognizing the fundamental dichotomy of religion and medicine in the Healing Church allows us to form a basic idea about what the Blood Saints represent. Because the Blood Saints are subordinate to the doctor-like Church hunters, and because the Blood Saints, we can assume, are all female, there’s reason to believe that these saintly figures were inspired by the real-life nurses of the 18th and 19th centuries.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Although they’re called Blood Saints, these figures, according to the Blood of Adella item, are the nuns of the Healing Church. This detail is small but exceptionally important. While referring to Blood Saints as “nuns” obviously gives them a religious connotation and centers them within the sacred hierarchy of the Healing Church, it ties these characters to the game’s medical metaphor. Monastic nuns and other sisters of religious orders were responsible for creating the nursing profession as we know it today, and for hundreds of years these women of the cloth played a more significant role in caring for the sick and dying than many of the best educated physicians of the time.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Scholars of the history of nursing generally credit the Daughters of Charity of St. Vincent de Paul, a religious order in France, as the originators of the nursing profession. Formed in the early 1600s, the Daughters of Charity were unlike the traditional Catholic nuns who vowed to live a life of poverty and celibacy within a convent. The Daughters of Charity were deemed sisters of a religious order who took individual vows to care for the poor. Their service as religious sisters included receiving instruction in divinity and how to care for the ill and infirm. In the 1800s, the group would establish a number of community hospitals and provide in-home visits to the sick in more than two dozen parishes across France. The popularity of the Daughters of Charity grew rapidly, and over the following decades, pockets of the organization sprang up across Europe, North America and the United Kingdom.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The value of nursing nuns reached its pinnacle in the mid-1800s during armed conflicts on two sides of the Atlantic. During the U.S. Civil War of the 1860s, more than 600 nursing nuns and sisters cared for wounded Union and Confederate soldiers. This came less than a decade after Florence Nightingale, the matriarch of modern nursing, along with her team of several dozen nursing sisters tended to hundreds of wounded British soldiers in Istanbul during the Crimean War.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Nuns were so closely associated with nursing that even in the late 1800s after nursing became a professional trade with no religious affiliation, it was still common to refer to nurses throughout the English-speaking world as “sister.” The title of Sister Adella, a subservient figure to the hunter-doctors of the Healing Church, doesn’t seem like it’s based only on the religious aspects of the character. It seems like a dual reference to her status as a woman of the Church and a metaphor for Victorian-era nurses. It’s also quite possible that the dialogue muttered by the heavily bandaged Huntsman’s Minion enemies, “So cold, dear sister,” is something a pauper or a hospital patient would say to a passing nurse, hoping for aid, comfort or warmth.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>As we noted at the start of the episode, the signature aspect of the Blood Saints is their harboring of special blood. Adella and Adeline, a current and a former nun of the Healing Church, give the player-character their blood in an act of charity and gratitude. Why would From Software design the Blood Saints, these nuns of the Healing Church, as figures who do this, who give their own blood to the player-character? This wasn’t by accident.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The nursing nuns and sisters of the 17th, 18th and 19th centuries were often providing basic care to the destitute in an act of charity, as the name Daughters of Charity would attest. This might explain why, as Last Protagonist noted in his Japanese retranslations, the Blood Saints in the original Japanese are said to give “alms of blood”—the term “alms” being historically associated with religious-based charitable giving. Numerous works of Renaissance art depict the act of almsgiving by saints, giving money or sustenance to the needy. Aruki Mania also notes in his breakdown of the Blood of Adella that the original Japanese text strongly emphasizes that the Blood of Adella is a “blood offering” given willingly, which separates this item from most other blood consumables in the game. We’re supposed to see the Blood Saints as charitable figures.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>But let’s look closer at the act itself. In Christian theology, the giving of one’s blood can be seen as symbolic of Christ’s sacrifice to ensure the spiritual salvation of humanity. But as early as the 14th century, the act of giving one’s blood became a symbol of <i>charity</i> as depicted in the art, bestiaries and architecture of the Medieval and Renaissance eras, primarily taking the form of the pelican, of all things. According to various ancient legends, the pelican was said to spear its own breast with its beak, using its blood either to feed its young during times of scarcity or even to bring its dead chicks back to life. The spilling of its own blood symbolizes self-sacrifice and the power of divine blood in resurrection. But the pelican ultimately became symbolic of the Eucharist, meaning the bread and wine representing the body and blood of Christ that Christians consume in remembrance of Christ’s sacrifice. The Eucharist is consumed as part of the religious act of Communion. As we’ve already noted, in Bloodborne, just like the pelican of Christian iconography, Blood Saints give their own blood to the player-character in an act of charity. Furthermore, the Blood of Adella item description states, “The mere chance of being treated with their blood,” meaning the Blood Saints, “lends legitimacy to the Healing Church and <i>communion</i>.”</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>While we’ve established that the act of giving one’s blood connects the Blood Saints to a Christian symbol of charity, what does this pelican symbolism have to do with the Blood Saints being a metaphor for nurses? Throughout my series An Agony of Effort: The True Story of Bloodborne, I argued that the Healing Church was based upon the Royal Infirmary of Edinburgh, one of the leading hospitals of the Victorian era and a pioneering institution of surgery. The Royal Infirmary of Edinburgh Nurse Training School was founded in 1872, and over the course of the next several decades it trained hundreds of women who would go on to accept nursing positions around the world. The training program would eventually become the Royal Infirmary of Edinburgh School of Nursing, and beginning in 1917, women who completed their nursing education at the infirmary were given a badge in honor of their achievement. It displays the pelican, feeding her young with her own blood. The pelican also became part of the Royal Infirmary’s coat of arms, the infirmary’s magazine for nurses became known as The Pelican, and the name of the professional organization for nurses there would be called the Pelican Nurses’ League. The Royal Infirmary archives describe the decision to adopt the pelican name and symbol, stating:</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>“The Pelican is an ancient symbol of charity and sacrifice, and is shown on the badge as sitting on its nest, plucking its breast to feed its young with its own blood, symbolising the nurse’s dedication to the service of others.”</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>By giving us her own blood, Sister Adella, a nun of the Healing Church, is engaging in an act that for hundreds of years was a symbol of religious charity that later became synonymous with nursing. It’s the perfect fusion of religion and healing that we would expect of the Healing Church. And it’s yet another strong piece of evidence that Bloodborne is telling us a clandestine story about medicine of a bygone era. Thanks for watching.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><u>Addendum:</u><br/>
Understandably, it might seem odd that we receive blood from the prostitute Arianna in a similar fashion to the blood alms we receive from the Blood Saints. Does that taint this line of analysis? I don’t believe so, and I think there could be several possible explanations for this. The conflict between Adella and Arianna (which ultimately can lead Adella to murder Arianna in cold blood) helps to solidify the schism between the Healing Church and the Vilebloods. The Church’s blood and thus that of the Blood Saints is viewed as pure and sanctified, whereas the Blood of Arianna—which the game strongly implies comes from the bloodline of Cainhurst—is described as tainted or impure. Beyond these basic narrative explanations, there’s historical context for this as well. Nursing sisters in organizations such as the Daughters of Charity were chosen for their moral fiber and virtue. Women with any history of sexual promiscuity would have been barred from joining these sisterly orders. Meanwhile, monastic nuns—those who cloistered in convents—took vows of celibacy as a condition of their service to God. That Arianna is a prostitute helps further contrast her with the nuns of the Healing Church who, much like the real-life nursing nuns and sisters, would have been chaste and virtuous.</li></ul></td></tr>
<tr><td style='text-align: center;vertical-align:top;'><u>References</u></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Beran, Emily. “The Pelican in Her Piety.” Kenneth Spencer Research Library Blog, 2017. https://blogs.lib.ku.edu/spencer/tag/vulning-pelican/</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Caparelli, Jamie Lynn. “Nursing Nuns: A History of Caring—And Changing the Course of Health Care.” American Journal of Nursing, 105, no. 8 (2005): 72.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Dinan, Susan E. <i>Women and Poor Relief in Seventeenth Century France</i>. Ashgate Publishing, 2006.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Nelson, Siabon. <i>Say Little, Do Much: Nursing, Nuns, and Hospitals in the Nineteenth Century</i>. University of Pennsylvania Press, 2003.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Saunders, William. “The Symbolism of the Pelican.” Catholic Education Resource Center, 2003.</li></ul></td></tr>
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<tr><th> <h4 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 16px' id="Bite-Sized Bloodborne #3 - Weapons of (Medical) War">Bite-Sized Bloodborne #3 - Weapons of (Medical) War | <span style='font-size: 13px'><i><a href='https://docs.google.com/document/d/e/2PACX-1vTENDBgyVXrMAyNEoLHJz5xXlekLnA5Bawfv6EkEaWDbxUT9b4b53q0Jb0qsOGQHp_0hqgW1q7iw-2m/pub' target='_blank'>Google Docs Link</a></i></span></h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>When we begin the game Bloodborne, having undergone a medical procedure in Iosefka’s Clinic, we don’t embark on our quest to hunt the beasts of Yharnam’s Victorian streets equipped with the long rifles and sabres that were the Western weapons of war of the 1800s. Our enemies have them, but we don’t. Instead, we’re given the choice of an ax, a saw or a cane.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>But have you ever wondered why? Why did From Software give us <i>these</i> weapons at the beginning of the game? And why was the Saw Cleaver chosen as the signature item for this title, appearing on the game’s cover and in its opening cinematic? In this episode of Bite-Sized Bloodborne, we’ll peruse the game’s weaponry and see how the armaments of Bloodborne are an important slice of the game’s medical narrative.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In our initial visit to the Hunter’s Dream, we’re able to choose a supporting firearm and one of three primary weapons: the Hunter’s Axe, the Saw Cleaver or the Threaded Cane. Because these are the first weapons we’re able to obtain in the game, and because for many players they’ll become the main if not only weapon they’ll use during their first playthrough, it’s worth exploring why From Software decided to give us these particular implements. Obviously, axes have been used in civilizations around the world, including in battle, and they’re present in countless fantasy role playing and adventure games. But that’s not the case with the Saw Cleaver and the Threaded Cane. In terms of real-life weaponry—be it of the Victorian era or before—saws and canes weren’t used on the battlefield. So what gives? Did From Software decide to feature these weapons simply because they thought they looked cool? I think there was a lot more thoughtfulness and intentionality than that. For us to understand why these items are so conspicuous in Bloodborne, we have to look once again to the game’s medical metaphor.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>As I argued throughout my series, An Agony of Effort: The True Story of Bloodborne, Bloodborne is a massive allegory for the evolution of medical science and practice in 17 and 1800s Great Britain. From Software uses hunters as a metaphor for the surgeons and anatomists of the period, while beasts are a metaphor for surgical patients and cadavers. When we keep in mind these prerequisites, Fromsoft’s decision to include a saw and a cane among the game’s introductory weapons seems very clever, intentional and appropriate. To see why that’s the case, we need to study how these items were used in the real world of the 18th and 19th centuries.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Our inspection of the Saw Cleaver has to begin with a historical review of the bloody operating rooms of yesteryear. Surgery in the Georgian and Victorian eras is almost unimaginable when viewed against today’s standards. Until the very late 1800s, surgery was often a last resort, undertaken with the clear understanding that the process would be unbelievably painful and likely to result in the patient’s death from either blood loss or sepsis. Moreover, prior to anesthesia and sanitary surgical techniques that came about in the mid-19th century, physicians had few legitimate options at their disposal when it came to surgical interventions. Operating on the internal organs was a rare undertaking because it was a virtual death sentence for the patient. And because precision internal surgeries were beyond physicians’ abilities and available technology of the time, the most common surgical procedure of the 18th and 19th centuries was amputation.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Amputation was the inevitable resolution to any number of injuries, war wounds and physical maladies for centuries. Compound and comminuted fractures of arms and legs, often caused by crushing injuries, meant the loss of a forearm or lower leg. The same went for appendages afflicted with gangrene or severe blood clots. The procedure could be chaotic, often requiring three or four men to hold down the patient while the physician first used a knife to cut through the soft tissues and expose the joint or the broken bone. From there, he would employ a different tool to finish the job: a bone saw.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Because amputations were by far the most frequently performed operations of the 17 and 1800s, physicians in Great Britain and North America earned an unflattering but appropriate nickname: sawbones. The sawbones moniker might have been used as early as the 1680s, but it was part of common parlance in the 1800s, even appearing in popular literature including R.L. Stevenson’s “Strange Case of Dr. Jekyll and Mr. Hyde” in 1886 and Charles Dickens’ “Pickwick Papers” in 1836. “Old Sawbones” was also the slang term for military surgeons during the U.S. Civil War who are believed to have performed more than 60,000 amputations. A battlefield doctor of the mid-1800s, much like their predecessors in the prior century, didn’t need to be a masterful artist to remove a tattered arm or leg. They simply needed a strong constitution, a curved knife and a bone saw, items that were more like craftsmen’s tools than precision instruments. This might very well be why the early hunters of Bloodborne operated out of the Hunters <i>Workshop</i>, a term much more commonly associated with woodworking. Much like a craftsman uses a saw to cut wood, the hunters used saws to cut down beasts and surgeons used saws to cut through bone. It makes perfect sense that the most primitive weapons of Bloodborne, those of the Old Hunters, are similar to the primitive operating tools of old surgeons. The Cleaver, equipped with saw-like teeth and almost completely covered with medical bandages, is inspired by the bone saws that early surgeons used. It’s a massive clue dropped into the beginning of the game to help establish the medical metaphor. We later come to learn that the Old Hunters mused that beast blood crept up through the leg. This, we’re told, is why the hunters took certain precautions with their attire, including the tightly tied belts just like the tourniquets that would have been used during real-life amputations of lower legs. It’s no coincidence—none whatsoever—that Gehrman is missing a lower leg; it’s an immediate signal to us that his leg has been amputated. It’s the single most distinctive feature of arguably Bloodborne’s main character. It’s a flashing red light to help us identify the game’s medical metaphor. If you think I’m reading too much into this, then tell me why there’s a drawer full of antique bone saws at the foot of the workshop in the Hunter’s Dream. The medical references are everywhere in this room.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>If beast hunting is a metaphor for surgery and dissection, as I’ve argued, then the description of the Saw Cleaver—and that of the Saw Spear—only underscores this idea. It states, “The saw, with its set of blood-letting teeth, has become a symbol of the hunt.” Just like a bone saw is symbolic of amputation, the Saw Cleaver and Saw Spear are symbolic of the hunt.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>While the saw-like weapons that we obtain are easier to connect to Victorian medicine, they aren’t the only ones inspired by surgical implements. A weapon we obtain in the DLC, the Beast Cutter, might be even more overt in its surgical imagery and diction. This item, used by the oldest cadre of hunters, “slices through the toughest of beast hides.” If we swap out just a couple of words in the Beast Cutter’s item description, the surgical imagery leaps off the page. “This crude [implement] relies on brute force and is regrettably inelegant, suggesting that the [operations] of the earliest [surgeons] made for horrific affairs, painted in sanguine blacks and reds.” It’s almost impossible to see this as anything other than a reference to early surgery and amputation.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Another of the Old Hunter weapons of the DLC, the Beasthunter Saif, with its uniquely curved blade, appears to be inspired by the curved blades used in the 18th century to cut through flesh as the first step of an amputation, prior to sawing the bone. The item description even seems to allude to this order of operations, as this curved blade “was later replaced by saws.” The curved blade came first, followed by the saw, just as in an amputation.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The evidence indicates that From Software designed the Saw Cleaver with an eye on the bone saws of early surgeons. By featuring this item so prominently in the opening cinematic, on the game’s cover and as one of the first three weapons available to players, game designers were giving us a massive hint about the central medical metaphor of Bloodborne.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>It’s certainly reasonable to assume that the Threaded Cane, like countless other items and features in the game, is a contextual device. Just like the horse-drawn carriages, the Georgian architecture and the antique firearms—all of which nest the game in the 17 and 1800s—the cane could be one of many scene-setting weapons, items or environmental pieces. But there’s much more to it than that.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>While it’s true that the cane was a popular accessory for wealthy gentlemen of Victorian England, it didn’t just pop up overnight. We have to understand the historical origin of this phenomenon. Nearly 400 years ago, a specific group within Britain’s elite began to carry the cane as a status symbol: it was physicians. The trend began in France, where men of the more scholarly trades stopped carrying a sword and instead touted the handheld cane to signify masculinity and intellectual sophistication. In Great Britain, however, the cane was synonymous with the physician, much like today the white coat or stethoscope is symbolic of the profession.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>As the Royal College of Physicians of London noted in a 2014 article, “From at least the beginning of the 17th century to the end of the 19th, physicians were thought of as inseparable from another accoutrement: their canes.” Nineteenth century author John Cordy Jeaffreson described the ubiquity of canes within the medical profession of the 16 and 1700s. In his 1861 publication, “A Book About Doctors,” Jeaffreson writes, “No doctor of medicine presumed to pay a professional visit, or even to be seen in public, without this mystic wand…..It was an instrument with which…every prudent aspirant to medical practice was provided” (1861, 2).</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Although the cane was largely symbolic of intellectualism and later medicine, it wasn’t without its practical applications. Canes were often crafted with a hollow shaft or a small compartment at the handle, which commonly held pungent vinegar or a cordial that a physician could inhale or drink in the hopes it would protect him from contracting whatever illness was plaguing his patient. Because many early doctors were quacks who touted bogus cures for any number of ailments, the cane-sniffing physician was lampooned in the satirical etchings of 18th century artists, including Thomas Rowlandson and William Hogarth.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>While canes were emblematic of 1700s medicine, they were previously employed by a special segment of the medical fraternity of the 16th century: the plague doctors. These physicians who treated the sick in the larger cities of Europe during outbreaks of bubonic plague carried short wands or canes that allowed them to poke and prod patients without making direct contact. Much like later doctors did with aromatics hidden in the compartments of their canes, plague doctors stuffed their beak-like masks with herbs to help filter miasmic air that was believed to carry disease. As many others have pointed out, the Crowfeather attire set, with its beaked mask, is almost certainly a reference to these plague doctors of yore. The medical references in this game truly are inescapable.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>By exposing the real-life inspirations for the Saw Cleaver, the Threaded Cane and several other weapons wielded by the Old Hunters, we’re able to see how these figures fit into the game’s medical metaphor. The Old Hunters represent early surgeons—those who performed the most basic and brutal operations. In the Bloodborne universe, the Old Hunters eventually gave way to the hunters of the Healing Church, who are explicitly called doctors and represent the physicians of later eras, practicing internal surgery and using medicinal agents for experimentation and research.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>This is what I mean when I say that Bloodborne is an allegory for the evolution of medical science and practice in the 17 and 1800s. The medical metaphor is real. We just have to open our minds to it. Thanks for watching.</li></ul></td></tr>
<tr><td style='text-align: center;vertical-align:top;'><u>References</u></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Bishop, W. J. “Notes on the History of Medical Costume.” <i>Annals of Medical History</i> 6, no. 3 (1934): 193-218.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Brown, Michael. “Redeeming Mr. Sawbone: Compassion and Care in the Cultures of Nineteenth-Century Surgery.” <i>Journal of Compassionate Health Care</i> 4, no. 13 (2017): 1-7.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Higgitt, Rebekah. “How to Spot a Doctor Before the Invention of the Stethoscope.” <i>The Guardian</i>, February 25, 2016.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Gibbs, Denis. “When a Cane Was the Necessary Complement of a Physician.” <i>Journal of the Royal College of Physicians of London</i> 33, no. 1 (1999): 85-89.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Jeaffreson, John Cordy. <i>A Book About Doctors</i>. New York: Rudd & Carleton, 1861.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>“Physician’s Cane.” <i>Scientific American</i> 30, no. 6 (1874): 86.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Royal College of Physicians of London. “A Physician’s Cane and the Secrets It Contained.” (2014). https://history.rcplondon.ac.uk/blog/physicians-cane-and-secrets-it-contained</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Wangensteen, Owen H., Jacqueline Smith and Sarah Wangensteen. “Some Highlights in the History of Amputation: Reflecting Lessons in Wound Healing.” <i>Bulletin of the History of Medicine</i> 41, no. 2 (1967): 97-131.</li></ul></td></tr>
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<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>Mephistopheahttp://www.blogger.com/profile/11949208083200609477noreply@blogger.comtag:blogger.com,1999:blog-6296044239170440092.post-52095861518216364572022-09-03T22:04:00.014+03:002023-10-28T12:54:54.791+03:00Bare Fists<table align='center' cellpadding='10px' width='986px'><center> <tr><td align="left" bgcolor="#3D4B61" style="color:#C3C3C3;background: url(https://2.bp.blogspot.com/-aeeFs7PPsHo/VQgZNSthokI/AAAAAAAAGfg/HODYMdg6CPA/s1600/title.png) no-repeat"><h1><b>Bare Fists</b></h1><br/><a href='http://www.bloodborne-wiki.com'>Bloodborne Wiki</a> » <a href='http://www.bloodborne-wiki.com/p/weapons.html'>Weapons</a> » Bare Fists<br/><br/></td>
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<span style='font-size:10px;color:#B39050'>page revision: 01, last edited: 03 Sep 2022</span>
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<table class='wiki-blog-table' style='font-size: 13px;width:700px; background: none; border: none;float:left;margin-top:-23px;'><tr><td style='text-align: justify;align:center'><div><img alt="" border="0" data-original-height="25" data-original-width="32" style='padding-right:5px;float:left' src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZFm6adMu9RJfS7ZnhAkdU6hx3AcyHA7hnfRm9aUzC-oo57oLbiCDUc73AfdwEyqyIZ8VLRTl7hvUHHywc1tZ_JuFms9gxLzyatE1j1nSUDvzSnWcNAnP1czHLfDgWwXUV7ez0hq0tzqhczVUQg4peXYik-Zai6evHsHUmDzU7P-EerjfGM4Ukd-aQgA/s1600/ToC_button.png"/></div><div style='padding-top:5px;'><span style='font-size: 14px;float:left;'>Table of Contents</span></div></td></tr> </table>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Basic Information">Basic Information</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Bare Fists">Bare Fists</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Normal Mode Attacks Properties">Normal Mode Attacks Properties</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Transformed Mode Attacks Properties">Transformed Mode Attacks Properties</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Key">Key</a></li></ul></td></tr>
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<tr><th> <h3 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 18px' id="Basic Information">Basic Information</h3></th></tr></table></center>
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<th>Image</th>
<th>Name</th>
<th>Damage</th>
<th>QS Bullet Use</th>
<th>Durability</th>
<th>Stats Req. / Bonus</th>
<th>Special Attack</th>
<th>Rally</th>
<th>Buffable</th>
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<td style='text-align: center;'><img alt='Hunter_Axe' class='image' src='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjc-CXeYxtq70ooOL2YcKGAbIA5SSZ4t8uUIaHdnYBTzScCr-FVEM92xk5yQ7AT3obk3mIrsN7dxwWiNUmPTdIkig4JCm-CF17YlomL2IZhhLo5sIuVQZBWDluXh8BvyD0Fn0rNGtgl6xGDAJdqiU749O2GSa3PTz8ErINuvk0pAM5-LOwAXbBoZqBHA/s42/empty.png'/></td>
<td style='text-align: center;'>Fists / None</td>
<td style='text-align: center;'>25 / - / - / - / -
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(Physical)</td>
<td style='text-align: center;'>-</td>
<td style='text-align: center;'>0</td>
<td style='text-align: center;'>- / - / - / -
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S / S / - / -</td>
<td style='text-align: center;'>- / - / 100 / 100</td>
<td style='text-align: center;'>45</td>
<td style='text-align: center;'>No</td>
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<tr><th style='width:736px'> <h3 id="Bare Fists" style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px'>Bare Fists ❘ </h3></th><th style='width:268px'> <h3 style='text-align: center;padding-top:9px;font-size: 14px'>Right Hand Weapon</h3></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>You start your journey with bare fists up until you obtain your first right-hand weapon. Bare fists cannot be upgraded.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><b style='color:#B39050'>Weapon's Rally</b>: A lot of attacks multiply the rally number by their attack damage multiplier. Some of them are special-cased to have a different amount of rally. Rally number (<i>in flat HP</i>) can be raised by upgrading the weapon.</li></ul></td></tr>
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<th style='width:130px;text-align: left;'>Name</th>
<th>Blood Gem<br /> Sockets</th>
<th>Rally</th>
<th><img width='25px' title='Physical ATK' alt='Physical ATK' class='image' src='https://2.bp.blogspot.com/-RD3Fia1ByRE/WrEw6c1hr4I/AAAAAAAAW7g/OwPlphUBDTU66ZTJtsEhiXLdKRezDrTYQCLcBGAs/s1600/phys.png'/> </th>
<th> <img width='25px' title='Blood ATK' alt='Blood ATK' class='image' src='https://4.bp.blogspot.com/-zjM8OJpPjiw/WrEw45_2sXI/AAAAAAAAW7U/W8OiXQxzIXgqFGkz1eqS1g7XCyA2F65ygCLcBGAs/s1600/blood.png'/> </th>
<th> <img width='25px' title='Arcane ATK' alt='Arcane ATK' class='image' src='https://1.bp.blogspot.com/-Rrl9MBvqPNE/WrEw4lVBMLI/AAAAAAAAW7Q/sFioa-eq4vcpiD6fFQGcgIrvn-NT73IRACLcBGAs/s1600/arcane.png'/> </th>
<th> <img width='25px' title='Fire ATK' alt='Fire ATK' class='image' src='https://2.bp.blogspot.com/-SlGnV-_yBCY/WrEw5zVn5WI/AAAAAAAAW7c/NEaF2oBILKAdM7HvdThTU6n4ceokU_uHQCLcBGAs/s1600/fire.png'/> </th>
<th> <img width='25px' title='Bolt ATK' alt='Bolt ATK' class='image' src='https://4.bp.blogspot.com/-_U_Ks-7N_qI/WrEw5f51oMI/AAAAAAAAW7Y/XIGrTSVtGNIkJk3dXjIbExkvEikdyisQACLcBGAs/s1600/bolt.png'/></th>
<th><img width="25px" title="Strength" alt="Strength Icon" class="image" src="https://3.bp.blogspot.com/-Cy6KYBv1zjU/VQYGAIoZ61I/AAAAAAAAGUk/7qDQAShLg0s/s1600/strength.png"> </th>
<th> <img width="25px" title="Skill" alt="Skill Icon" class="image" src="https://4.bp.blogspot.com/-6ip5j2eHCDQ/VQYF_Ryg7GI/AAAAAAAAGUc/xbgOQyiWN0o/s1600/skill.png"> </th>
<th> <img width="25px" title="Bloodtinge" alt="Bloodtinge Icon" class="image" src="https://3.bp.blogspot.com/-1ahHIj4tI48/VQYF-CgOZkI/AAAAAAAAGUI/aYIHapYLDI4/s1600/bloodtinge.png"> </th>
<th> <img width="25px" title="Arcane" alt="Arcane Icon" class="image" src="https://2.bp.blogspot.com/-XFO5qqmYjMQ/VQYF9VvgdWI/AAAAAAAAGVY/oZKfLUaGvTk/s1600/arcane.png"></th>
<th><img width="25px" title="Strength" alt="Strength Icon" class="image" src="https://3.bp.blogspot.com/-Cy6KYBv1zjU/VQYGAIoZ61I/AAAAAAAAGUk/7qDQAShLg0s/s1600/strength.png"> </th>
<th> <img width="25px" title="Skill" alt="Skill Icon" class="image" src="https://4.bp.blogspot.com/-6ip5j2eHCDQ/VQYF_Ryg7GI/AAAAAAAAGUc/xbgOQyiWN0o/s1600/skill.png"> </th>
<th> <img width="25px" title="Bloodtinge" alt="Bloodtinge Icon" class="image" src="https://3.bp.blogspot.com/-1ahHIj4tI48/VQYF-CgOZkI/AAAAAAAAGUI/aYIHapYLDI4/s1600/bloodtinge.png"> </th>
<th> <img width="25px" title="Arcane" alt="Arcane Icon" class="image" src="https://2.bp.blogspot.com/-XFO5qqmYjMQ/VQYF9VvgdWI/AAAAAAAAGVY/oZKfLUaGvTk/s1600/arcane.png"></th>
</tr>
<tr><td style='text-align: left;'> Fists +0 </td><td style='text-align: center;'> 0 / 3 </td><td style='text-align: center;'> 45 </td><td style='text-align: center;'> 25 </td><td style='text-align: center;'> - </td><td style='text-align: center;'> - </td><td style='text-align: center;'> - </td><td style='text-align: center;'> - </td><td style='text-align: center;'> S</td><td style='text-align: center;'> S </td><td style='text-align: center;'> -</td><td style='text-align: center;'> - </td><td style='text-align: center;'>2.00</td>
<td style='text-align: center;'>2.00</td>
<td style='text-align: center;'>0.00</td>
<td style='text-align: center;'>0.00</td></tr>
<tr>
<td style='text-align: center;'> </td>
<td style='text-align: center;'> </td>
<td style='text-align: center;'>(<i>in flat HP</i>)</td>
<td colspan='5' style='text-align: center;'> <b style='color:#B39050'>Damage</b> </td>
<td colspan='4' style='text-align: center;'> <b style='color:#B39050'>Stat Bonuses</b> </td>
<td colspan='4' style='text-align: center;'> <b style='color:#B39050'>Scaling</b> </td>
</tr>
</table>
<table class='wiki-blog-table-sheader0'>
<tr>
<td colspan='16' style='text-align: center;'><a href="https://www.bloodborne-wiki.com/2017/05/scaling.html">Scaling</a> determines how much additional damage a weapon deals. You gain a percentage of the weapon's base damage as additional damage, indicated by a "<b style='color:#B39050'>+</b>" next to the weapon's base damage.</td>
</tr>
</table>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pGPRc1k_UvBbe7uLOo_QyajSNqUxLv37lJbzvD8qDO2KQS1gQN61bnq8yCwmG4j_WVoxcwmd4WZE0e-w_Wpirr66TiB9GSLRGVpZoUEcIhdmaqjC_eF-XJjDIIV-Pmypc0NrXRuZjjBl4aZCu8AZ26DRBNaGJ4T1pjxwKr_EGLxUztSzs0xzNejC-g/s1600/sheader_0_01%20%281%29.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 18px' id="Normal Mode Attacks Properties">Normal Mode Attacks Properties</h3></th></tr></table></center>
<table class='wiki-blog-table-sheader1'>
<tr>
<th style='text-align: left;width:125px;'>Attack</th>
<th>DMG X </th>
<th>Type</th>
<th>Stamina </th>
<th>Rally X</th>
<th>Impact </th>
<th style='text-align: left;'>Note</th>
</tr>
<tr><td style='text-align: left;'> R1 </td> <td style='text-align: center;'> 1.00 </td> <td rowspan='17' style='text-align: center;'> Physical </td> <td style='text-align: center;'> 15 </td> <td style='text-align: center;'> 1.00 </td><td style='text-align: center;'> Light </td> <td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> → R1 (2nd) </td> <td style='text-align: center;'> 1.02 </td> <td style='text-align: center;'> 17 </td> <td style='text-align: center;'> 1.00 </td><td style='text-align: center;'> Light </td> <td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> → → R1 (3rd) </td> <td style='text-align: center;'> 1.05 </td> <td style='text-align: center;'> 20 </td> <td style='text-align: center;'> 1.00 </td><td style='text-align: center;'> Light </td> <td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> → → → R1 (4th) </td> <td style='text-align: center;'> 1.07 </td> <td style='text-align: center;'> 22</td> <td style='text-align: center;'> 1.00 </td><td style='text-align: center;'> Light </td> <td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> → → → → R1 (5th) </td> <td style='text-align: center;'> 1.10 </td> <td style='text-align: center;'> 25 </td> <td style='text-align: center;'> 1.00 </td><td style='text-align: center;'> Light </td> <td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> R1 (backstep) </td> <td style='text-align: center;'> 0.95 </td> <td style='text-align: center;'> 20 </td> <td style='text-align: center;'> 1.00 </td><td style='text-align: center;'> Light </td> <td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> R1 (rolling) </td> <td style='text-align: center;'> 0.95 </td> <td style='text-align: center;'> 15 </td> <td style='text-align: center;'> 1.25 </td><td style='text-align: center;'> Light </td> <td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> R1 (frontstep) </td> <td style='text-align: center;'> 0.95 </td> <td style='text-align: center;'> 15 </td> <td style='text-align: center;'> 1.25 </td><td style='text-align: center;'> Light </td> <td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> R1 (sidestep) </td> <td style='text-align: center;'> 0.95 </td> <td style='text-align: center;'> 15 </td> <td style='text-align: center;'> 1.10 </td><td style='text-align: center;'> Light </td> <td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> R1 (dash) </td> <td style='text-align: center;'> 1.10 </td> <td style='text-align: center;'> 20 </td> <td style='text-align: center;'> 1.25 </td><td style='text-align: center;'> Light </td> <td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> R2 </td> <td style='text-align: center;'> 1.25 </td> <td style='text-align: center;'> 30 </td> <td style='text-align: center;'> 1.30 </td><td style='text-align: center;'> Light </td> <td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> R2 (charged) </td> <td style='text-align: center;'> 1.45 </td> <td style='text-align: center;'> 45 </td> <td style='text-align: center;'> 1.30 </td><td style='text-align: center;'> Normal </td> <td style='text-align: left;'> continuously hold the button to execute </td></tr>
<tr><td style='text-align: left;'> R2 (backstep) </td> <td style='text-align: center;'> 1.20 </td> <td style='text-align: center;'> 30 </td> <td style='text-align: center;'> 1.25 </td><td style='text-align: center;'> Normal </td> <td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> R2 (dash) </td> <td style='text-align: center;'> 1.30 </td> <td style='text-align: center;'> 35 </td> <td style='text-align: center;'> 1.25 </td><td style='text-align: center;'> Normal </td> <td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> R2 (forward leap) </td> <td style='text-align: center;'> 1.40 </td> <td style='text-align: center;'> 40 </td> <td style='text-align: center;'> 1.45 </td><td style='text-align: center;'> Normal </td> <td style='text-align: left;'> tap forward on the stick just as you press R2 to execute </td></tr>
<tr><td style='text-align: left;'> Transform Attack </td> <td style='text-align: center;'> 1.20 </td> <td style='text-align: center;'> 20 </td> <td style='text-align: center;'> 1.50 </td><td style='text-align: center;'> Normal </td> <td style='text-align: left;'> press L1 while performing another action to execute; forced Guard Break </td></tr>
<tr><td style='text-align: left;'> Plunge Attack </td> <td style='text-align: center;'> 1.45 </td> <td style='text-align: center;'> 50 </td> <td style='text-align: center;'> 1.45 </td><td style='text-align: center;'> Massive </td> <td style='text-align: left;'> press R1 or R2 while falling to execute</td></tr>
<tr><td style='text-align: left;'> Plunge Attack (2nd hit)</td> <td style='text-align: center;'> 1.45 </td> <td style='text-align: center;'> Blunt </td> <td style='text-align: center;'> - </td> <td style='text-align: center;'> 0.00 </td><td style='text-align: center;'> Normal </td> <td style='text-align: left;'>Plunge (AoE)</td></tr>
</table>
<center>
<table class='wiki-blog-table-sheader0'>
<tr><td style='text-align:justify;vertical-align:top;'>
<ul style='list-style-type:disc;padding-left:25px'>
<li><b style='color:#B39050'>Note</b>: Damage Multiplier data from official guide checked with <a href='http://darksouls2verificationdata.web.fc2.com/motion-bloodborne.html'>http://darksouls2verificationdata.web.fc2.com/motion-bloodborne.html</a> for correction after patch 1.09.</li></ul>
</td>
</tr></table></center>
<center>
<table class='wiki-blog-table-sheader0'>
<tr><td style='text-align:justify;vertical-align:top;'>
<ul style='list-style-type:disc;padding-left:25px'>
<li><b style='color:#B39050'>Feb 2022 Update</b>: All attack properties (<i>damage multiplier, damage type, stamina cost & attack impact</i>) verified with datamined game files and added rally values for each attack.</li></ul>
</td>
</tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pGPRc1k_UvBbe7uLOo_QyajSNqUxLv37lJbzvD8qDO2KQS1gQN61bnq8yCwmG4j_WVoxcwmd4WZE0e-w_Wpirr66TiB9GSLRGVpZoUEcIhdmaqjC_eF-XJjDIIV-Pmypc0NrXRuZjjBl4aZCu8AZ26DRBNaGJ4T1pjxwKr_EGLxUztSzs0xzNejC-g/s1600/sheader_0_01%20%281%29.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 18px' id="Transformed Mode Attacks Properties">Transformed Mode Attacks Properties</h3></th></tr></table></center>
<table class='wiki-blog-table-sheader1'>
<tr>
<th style='text-align: left;width:125px;'>Attack</th>
<th>DMG X </th>
<th>Type</th>
<th>Stamina </th>
<th>Rally X</th>
<th>Impact </th>
<th style='text-align: left;'>Note</th>
</tr>
<tr><td style='text-align: left;'> R1 </td> <td style='text-align: center;'> 1.20 </td> <td rowspan='20' style='text-align: center;'> Physical </td> <td style='text-align: center;'> 20 </td><td style='text-align: center;'> 1.20 </td> <td style='text-align: center;'> Light </td> <td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> → R1 (2nd) </td> <td style='text-align: center;'> 1.22 </td> <td style='text-align: center;'> 22 </td> <td style='text-align: center;'> 1.20 </td><td style='text-align: center;'> Light </td> <td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> → → R1 (3rd) </td> <td style='text-align: center;'> 1.25 </td> <td style='text-align: center;'> 25 </td> <td style='text-align: center;'> 1.20 </td><td style='text-align: center;'> Light </td> <td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> → → → R1 (4th) </td> <td style='text-align: center;'> 1.27 </td> <td style='text-align: center;'> 27 </td> <td style='text-align: center;'> 1.20 </td><td style='text-align: center;'> Light </td> <td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> → → → → R1 (5th) </td> <td style='text-align: center;'> 1.30 </td> <td style='text-align: center;'> 30 </td> <td style='text-align: center;'> 1.10 </td><td style='text-align: center;'> Light </td> <td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> R1 (backstep) </td> <td style='text-align: center;'> 1.15 </td> <td style='text-align: center;'> 20 </td> <td style='text-align: center;'> 1.20 </td><td style='text-align: center;'> Light </td> <td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> R1 (rolling) </td> <td style='text-align: center;'> 1.15 </td> <td style='text-align: center;'> 20 </td> <td style='text-align: center;'> 1.25 </td><td style='text-align: center;'> Light </td> <td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> R1 (frontstep) </td> <td style='text-align: center;'> 1.15 </td> <td style='text-align: center;'> 20 </td> <td style='text-align: center;'> 1.25 </td><td style='text-align: center;'> Light </td> <td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> R1 (sidestep) </td> <td style='text-align: center;'> 1.15 </td> <td style='text-align: center;'> 20 </td> <td style='text-align: center;'> 1.00 </td><td style='text-align: center;'> Light </td> <td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> R1 (dash) </td> <td style='text-align: center;'> 1.25</td> <td style='text-align: center;'> 25 </td> <td style='text-align: center;'> 1.15 </td><td style='text-align: center;'> Light </td> <td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> R2 </td> <td style='text-align: center;'> 1.42 </td> <td style='text-align: center;'> 40 </td> <td style='text-align: center;'> 2.00 </td><td style='text-align: center;'> Normal </td> <td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> R2 (charged) </td> <td style='text-align: center;'>2.00</td> <td style='text-align: center;'> 55 </td> <td style='text-align: center;'> 2.50 </td><td style='text-align: center;'> Heavy </td> <td style='text-align: left;'> continuously hold the button to execute </td></tr>
<tr><td style='text-align: left;'> R2 (backstep) </td> <td style='text-align: center;'> 1.35 </td> <td style='text-align: center;'> 40 </td> <td style='text-align: center;'> 1.25 </td><td style='text-align: center;'> Normal </td> <td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> R2 (dash) </td> <td style='text-align: center;'> 1.45 </td> <td style='text-align: center;'> 40 </td> <td style='text-align: center;'> 1.35 </td><td style='text-align: center;'> Normal </td> <td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> R2 (forward leap) </td> <td style='text-align: center;'> 1.50 </td> <td style='text-align: center;'> 40 </td> <td style='text-align: center;'> 1.45 </td><td style='text-align: center;'> Normal </td> <td style='text-align: left;'> tap forward on the stick just as you press R2 to execute </td></tr>
<tr><td style='text-align: left;'> L2 </td> <td style='text-align: center;'> 1.40 </td> <td style='text-align: center;'> 40 </td> <td style='text-align: center;'> 1.35 </td><td style='text-align: center;'> Light </td> <td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> → L2 (2nd) </td> <td style='text-align: center;'> 1.42 </td> <td style='text-align: center;'> 40 </td> <td style='text-align: center;'> 1.35 </td><td style='text-align: center;'> Normal </td> <td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> → → L2 (3rd) </td> <td style='text-align: center;'> 1.45 </td> <td style='text-align: center;'> 40 </td> <td style='text-align: center;'> 1.25 </td><td style='text-align: center;'> Special </td> <td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> Transform Attack </td> <td style='text-align: center;'> 1.00 </td> <td style='text-align: center;'> 20 </td> <td style='text-align: center;'> 1.50 </td><td style='text-align: center;'> Normal </td> <td style='text-align: left;'> press L1 while performing another action to execute; forced Guard Break </td></tr>
<tr><td style='text-align: left;'> Plunge Attack </td> <td style='text-align: center;'> 1.45 </td> <td style='text-align: center;'> 55 </td> <td style='text-align: center;'> 1.45 </td><td style='text-align: center;'> Massive </td> <td style='text-align: left;'> press R1 or R2 while falling to execute</td></tr>
<tr><td style='text-align: left;'> Plunge Attack (2nd hit)</td> <td style='text-align: center;'> 1.45 </td> <td style='text-align: center;'> Blunt </td> <td style='text-align: center;'> - </td> <td style='text-align: center;'> 0.00 </td><td style='text-align: center;'> Normal </td> <td style='text-align: left;'>Plunge (AoE)</td></tr>
</table>
<center>
<table class='wiki-blog-table-sheader0'>
<tr><td style='text-align:justify;vertical-align:top;'>
<ul style='list-style-type:disc;padding-left:25px'>
<li><b style='color:#B39050'>Note</b>: Damage Multiplier data from official guide checked with <a href='http://darksouls2verificationdata.web.fc2.com/motion-bloodborne.html'>http://darksouls2verificationdata.web.fc2.com/motion-bloodborne.html</a> for correction after patch 1.09.</li></ul>
</td>
</tr></table></center>
<center>
<table class='wiki-blog-table-sheader0'>
<tr><td style='text-align:justify;vertical-align:top;'>
<ul style='list-style-type:disc;padding-left:25px'>
<li><b style='color:#B39050'>Feb 2022 Update</b>: All attack properties (<i>damage multiplier, damage type, stamina cost & attack impact</i>) verified with datamined game files and added rally values for each attack.</li></ul>
</td>
</tr></table></center>
<center>
<table class='wiki-blog-table-sheader0'>
<tr><td style='text-align:justify;vertical-align:top;width:197px;padding-top:5px;'>
<b style='color:#B39050'>Attack</b>: Attacks are named for the input command required to execute them.<br/>
</td>
<td style='text-align:justify;vertical-align:top;width:197px;padding-top:5px;'>
<b style='color:#B39050'>Attack Damage Multipliers</b>: Each attack has a different multiplier. Your attack's power is equal to the attack power of your weapon times this multiplier. Higher multipliers mean stronger attacks.
</td>
<td style='text-align:justify;vertical-align:top;width:197px;padding-top:5px;'>
<b style='color:#B39050'>Type</b>: Damage type determines which gems will boost your attack and which defense the enemy will use to reduce the damage. If multiple types are listed, the attack has two separate damage components that are calculated separately.
</td>
<td style='text-align:justify;vertical-align:top;width:197px;padding-top:5px;'>
<b style='color:#B39050'>Stamina</b>: Each attack costs a different amount of stamina. Numbers in parentheses indicate the cost of the additional action required to execute the attack. For example, a backstep attack requires a backstep, which costs 10 stamina.
</td>
<td style='text-align:justify;vertical-align:top;width:197px;padding-top:5px;'>
<b style='color:#B39050'>Impact</b>: When you hit an enemy, it will be stunned momentarily. Impact is an assessment of how heavy the stun will be. The scale is Light > Normal > Heavy > Massive. Attacks with Massive Impact often cause knockdowns.</td>
</tr></table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader1'>
<tr>
<th colspan='4'><h3 id="Key" style='text-align:center;'>Key</h3></th>
</tr>
<tr>
<td style='text-align:justify;vertical-align:top;width:226px;padding-left:20px'><h3>Damage</h3></td>
<td style='text-align:justify;vertical-align:top;width:246px;padding-left:20px'><h3>Requirements</h3></td>
<td style='text-align:justify;vertical-align:top;width:246px;padding-left:20px'><h3>Stat Bonuses</h3></td>
<td style='text-align:justify;vertical-align:top;width:266px;padding-left:20px'><h3>Special Attack</h3></td>
</tr>
<tr><td style='text-align:justify;vertical-align:top;padding-left:20px'>
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are <b style='color:#B39050'>V</b> / <b style='color:#B39050'>W</b> / <b style='color:#B39050'>X</b> / <b style='color:#B39050'>Y</b> / <b style='color:#B39050'>Z</b>:<br/>
<ul style='list-style-type:disc;padding-left:25px'>
<li><b style='color:#B39050'>V</b> is <b style='color:#B39050'>Physical</b> damage</li>
<li><b style='color:#B39050'>W</b> is <b style='color:#B39050'>Blood</b> damage</li>
<li><b style='color:#B39050'>X</b> is <b style='color:#B39050'>Arcane</b> damage</li>
<li><b style='color:#B39050'>Y</b> is <b style='color:#B39050'>Fire</b> damage</li>
<li><b style='color:#B39050'>Z</b> is <b style='color:#B39050'>Bolt</b> damage</li></ul>
</td>
<td style='text-align:justify;vertical-align:top;'>
The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are <b style='color:#B39050'>W</b> / <b style='color:#B39050'>X</b> / <b style='color:#B39050'>Y</b> / <b style='color:#B39050'>Z</b>:<br/>
<ul style='list-style-type:disc;padding-left:25px'>
<li><b style='color:#B39050'>W</b> is the <b style='color:#B39050'>Strength</b> required</li>
<li><b style='color:#B39050'>X</b> is the <b style='color:#B39050'>Skill</b> required</li>
<li><b style='color:#B39050'>Y</b> is the <b style='color:#B39050'>Bloodtinge</b> required</li>
<li><b style='color:#B39050'>Z</b> is the <b style='color:#B39050'>Arcane</b> required</li></ul>
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<td style='text-align:justify;vertical-align:top;'>
The Stat Bonuses rating indicates the level of bonus you receive based on the associated Stat when you use a weapon. This rating can be <b style='color:#B39050'>S</b> , <b style='color:#B39050'>A</b> , <b style='color:#B39050'>B</b> , <b style='color:#B39050'>C</b> , <b style='color:#B39050'>D</b> , or <b style='color:#B39050'>E</b> (<i>in order from most to least bonus for the associated stat</i>). For more information about the scaling as a whole and its values visit the <b><a href='https://www.bloodborne-wiki.com/2017/05/scaling.html' target='_blank'>Scaling</a></b> wiki page.
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The special attack attributes for a weapon are <br/><b style='color:#B39050'>W</b> / <b style='color:#B39050'>X</b> / <b style='color:#B39050'>Y</b> / <b style='color:#B39050'>Z</b>:<br/>
<ul style='list-style-type:disc;padding-left:25px'>
<li><b style='color:#B39050'>W</b> is the <b style='color:#B39050'>Slow Poison</b> attack</li>
<li><b style='color:#B39050'>X</b> is the <b style='color:#B39050'>Rapid Poison</b> attack</li>
<li><b style='color:#B39050'>Y</b> is the <b style='color:#B39050'>VS. Kin</b> attack</li>
<li><b style='color:#B39050'>Z</b> is the <b style='color:#B39050'>VS. Beasts</b> attack</li></ul>
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<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>Mephistopheahttp://www.blogger.com/profile/11949208083200609477noreply@blogger.comtag:blogger.com,1999:blog-6296044239170440092.post-43778856173569384722022-07-07T20:40:00.053+03:002023-07-30T20:38:33.430+03:00JP Playstation Website Archived<table align='center' cellpadding='10px' width='986px'><center> <tr><td align="left" bgcolor="#3D4B61" style="color:#C3C3C3;background: url(https://2.bp.blogspot.com/-aeeFs7PPsHo/VQgZNSthokI/AAAAAAAAGfg/HODYMdg6CPA/s1600/title.png) no-repeat"><h1><b>JP Playstation Website Archived</b></h1><br/><a href='http://www.bloodborne-wiki.com'>Bloodborne Wiki</a> » <a href='http://www.bloodborne-wiki.com/p/art-of-bloodborne.html'>Art of Bloodborne</a> » JP Playstation Website Archived<br/><br/></td>
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<span style='font-size:12px;'> <a href='http://www.jp.playstation.com/scej/title/bloodborne/' target='_blank'>Source</a> <b style='color:#B39050'>❘</b> <a href='http://www.bloodborne-wiki.com/p/contact.html' target='_blank'>Edit</a> <b style='color:#B39050'>❘</b> <a href='http://www.bloodborne-wiki.com/p/sitemap.html'>Sitemap</a> <b style='color:#B39050'>❘</b> <a href='http://creativecommons.org/licenses/by-sa/3.0/' target='_blank'>License</a></span><br/>
<span style='font-size:10px;color:#B39050'>page revision: 04, last edited: 08 July 2022</span>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Official Japanese Website"> Official Japanese Website </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Main Page (Current Ver.)"> Main Page (Current Ver.) </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Main Page (First Ver.)"> Main Page (First Ver.) </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Images Page (First Ver.)"> Images Page (First Ver.) </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Main Page (Second Ver.)"> Main Page (Second Ver.) </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Main Page (Final Ver.)"> Main Page (Final Ver.) </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Story Page (Final Ver.)"> Story Page (Final Ver.) </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Characters Page (Final Ver.)"> Characters Page (Final Ver.) </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Battle Page (Final Ver.)"> Battle Page (Final Ver.) </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Weapon Page (Final Ver.)"> Weapon Page (Final Ver.) </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Network Page (Final Ver.)"> Network Page (Final Ver.) </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Area Page (Final Ver.)"> Area Page (Final Ver.) </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Movies Page (Final Ver.)"> Movies Page (Final Ver.) </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Images Page (Final Ver.)"> Images Page (Final Ver.) </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#The Old Hunters Page (Final Ver.)"> The Old Hunters Page (Final Ver.) </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Survey Form Page"> Survey Form Page </a></li></ul></td></tr>
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<tr><th> <h3 style='text-align: center;padding-top:6px;font-size: 16px' id="Official Japanese Website" style='text-align: center;'><span style='color:#B39050'>Official Japanese Website</span> [<i>Full Res DL Links</i>]</h3></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>On this page you will find mostly complete archived (<i>screencapped</i>) official <a href='http://www.jp.playstation.com/scej/title/bloodborne/' target='_blank'>japanese playstation page</a> for Bloodborne. Two pages <u>Custom</u> and <u>Others</u> are lost for now since current website only serves as a shop with few images and videos.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Prior Bloodborne release japanese website served as official source of new information and materials as it was frequently updated and advertised. It was beautifully crafted and filled with in-game images, story and art which would be lost now without archiving it all.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>If you want to see official pre-release images with highest resolution visit the <a href='http://www.bloodborne-wiki.com/2017/02/pre-release-screens.html'>Pre-release Official Screens</a> wiki page.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>If you want to see official pre-release videos visit the <a href='http://www.bloodborne-wiki.com/2017/09/official-pre-release-videos.html'>Pre-release Official Videos</a> wiki page.</li></ul></td></tr>
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<td style='text-align: left;width:246px;'><a href='https://drive.google.com/file/d/18xoXXeQsF5DHy7eT8ZLlLr7t_5yLsBZB/view?usp=sharing' target='_blank'><b style='color:#B39050'>►</b> Main Page</a> <span style='font-size: 11px'><i>(First Ver.)</i></span></td>
<td style='text-align: left;width:246px;'><a href='https://drive.google.com/file/d/1LiclyhHKY9ZnQbsgH_qlAd6dXkfpkdyo/view?usp=sharing' target='_blank'><b style='color:#B39050'>►</b> Story Page</a> <span style='font-size: 11px'><i>(Final Ver.)</i></span></td>
<td style='text-align: left;width:246px;'><a href='https://drive.google.com/file/d/1J7qVihJ4aRZNdA8md_t67qcQH5C7WqaE/view?usp=sharing' target='_blank'><b style='color:#B39050'>►</b> Network Page</a> <span style='font-size: 11px'><i>(Final Ver.)</i></span></td>
<td style='text-align: left;width:246px;'><a href='https://drive.google.com/file/d/1QRdXhd0mjDR2vl5Iep798XC18kVDewNT/view?usp=sharing' target='_blank'><b style='color:#B39050'>►</b> The Old Hunters Page</a> <span style='font-size: 11px'><i>(Final Ver.)</i></span></td>
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<td style='text-align: left;width:246px;'><a href='https://drive.google.com/file/d/1Qecmv_vkI7ngbwcAY6OzhtQcUdcuqqSx/view?usp=sharing' target='_blank'><b style='color:#B39050'>►</b> Images Page</a> <span style='font-size: 11px'><i>(First Ver.)</i></span></td>
<td style='text-align: left;width:246px;'><b style='color:#B39050'>►</b> Characters Page (<a href='https://drive.google.com/file/d/1q2iz06GmCpZRSouCAwBfEnMHjJ_7sf4M/view?usp=sharing' target='_blank'>1</a>) (<a href='https://drive.google.com/file/d/1PdEJigQTAneKmKhXr0xS2Qb2Q61WV7bI/view?usp=sharing' target='_blank'>2</a>) (<a href='https://drive.google.com/file/d/1O4ZmVLzJtIRp3H1Qw02J_oiPmSBFt0WZ/view?usp=sharing' target='_blank'>3</a>)<span style='font-size: 11px'><i>(Final Ver.)</i></span></td>
<td style='text-align: left;width:246px;'><a href='https://drive.google.com/file/d/1xxWdFtVh5ZmdCJWs17Rj-Ko3avaVZe5p/view?usp=sharing' target='_blank'><b style='color:#B39050'>►</b> Area Page</a> <span style='font-size: 11px'><i>(Final Ver.)</i></span></td>
<td style='text-align: left;width:246px;'><a href='https://drive.google.com/file/d/1qqFZJm_zeEx8knXWSwFGW_5rqbeh1Ten/view?usp=sharing' target='_blank'><b style='color:#B39050'>►</b> Survey Form Page</a></td>
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<td style='text-align: left;width:246px;'><a href='https://drive.google.com/file/d/1bNeKe8WRFl4E9XMvcX03uZ8JXIXuHQtE/view?usp=sharing' target='_blank'><b style='color:#B39050'>►</b> Main Page</a> <span style='font-size: 11px'><i>(Second Ver.)</i></span></td>
<td style='text-align: left;width:246px;'><a href='https://drive.google.com/file/d/1Dgfd1h8kBy8eALpgHGk3vGL57KaWoD-d/view?usp=sharing' target='_blank'><b style='color:#B39050'>►</b> Battle Page</a> <span style='font-size: 11px'><i>(Final Ver.)</i></span></td>
<td style='text-align: left;width:246px;'><a href='https://drive.google.com/file/d/1zxZp9mYgLSjG2Cwrv0imcvbbhXTeOLGa/view?usp=sharing' target='_blank'><b style='color:#B39050'>►</b> Movies Page</a> <span style='font-size: 11px'><i>(Final Ver.)</i></span></td>
<td style='text-align: left;width:246px;'></td>
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<td style='text-align: left;width:246px;'><a href='https://drive.google.com/file/d/16gWSMdEDtpQ2D4aPMgYIYCxUiI7nY7o2/view?usp=sharing' target='_blank'><b style='color:#B39050'>►</b> Main Page</a> <span style='font-size: 11px'><i>(Final Ver.)</i></span></td>
<td style='text-align: left;width:246px;'><b style='color:#B39050'>►</b> Weapon Page (<a href='https://drive.google.com/file/d/12zyhQyhMWU3BPZ6_fS_Br7cmAkoWWZB8/view?usp=sharing' target='_blank'>1</a>) (<a href='https://drive.google.com/file/d/1Zv-Cr-gPHrWnQJoJSPLUNt7XcckEbPn4/view?usp=sharing' target='_blank'>2</a>) <span style='font-size: 11px'><i>(Final Ver.)</i></span></td>
<td style='text-align: left;width:246px;'><a href='https://drive.google.com/file/d/17UZnK1OLiMbrZhCxzh2ggpuWPX23Fma0/view?usp=sharing' target='_blank'><b style='color:#B39050'>►</b> Images Page</a> <span style='font-size: 11px'><i>(Final Ver.)</i></span></td>
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<th style='text-align: center;width:586px'><h3 style='text-align: center;padding-top:6px;font-size: 16px' id="Main Page (Current Ver.)">Main Page</h3></th>
<td style='text-align: center;width:200px'><span style='font-size: 11px;padding-top:6px;'><i>(Current Ver.)</i></span></td>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>For completionist sake here is <a href='https://drive.google.com/file/d/1V33YD1_omjdEjO2Yskuk2ASVbpVwsqN-/view?usp=sharing' target='_blank'>screencapped</a> current (<i>07-07-2022</i>) version of the japanese playstation website. Interestingly enough in story section the background uses different version of artwork which was used for inner part of Bloodborne steelbook case and in press kit as well. Instead of ornamentation it depicts inscription on top of the main gate which reads "FAITHFUL HATH BEEN YOUR WARFARE" (<a href='https://drive.google.com/file/d/1RM7be-zj6-AbOxRodeOReMLhZOxWqebr/view?usp=sharing' target='_blank'><i>full res</i></a>).</li></ul></td></tr>
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<th style='text-align: center;width:586px'><h3 style='text-align: center;padding-top:6px;font-size: 16px' id="Main Page (First Ver.)">Main Page</h3></th>
<td style='text-align: center;width:200px'><span style='font-size: 11px;padding-top:6px;'><i>(First Ver.)</i></span></td>
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<td style='text-align: center;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha8YoBAGM685dd52-jwxc4D8aPtulSlxXaV1necGVs5w7oE9VIAsTbpEwZf1FLnB2GcdiEd2YNjFOrdivjMiKyurmqTCPjbbMTFQ6lv-r8Oi4enl1zZmnzPcN_CBqhDNAn5xmy_UrBjLzJy3VJgbxjzZGESJxVYuy4VfjXR5TUXrqrW8G1CMcwCFG1Yg/s1600/Old%20Main%20Page.jpg" imageanchor="1" ><img alt='jp.playstation.com' border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha8YoBAGM685dd52-jwxc4D8aPtulSlxXaV1necGVs5w7oE9VIAsTbpEwZf1FLnB2GcdiEd2YNjFOrdivjMiKyurmqTCPjbbMTFQ6lv-r8Oi4enl1zZmnzPcN_CBqhDNAn5xmy_UrBjLzJy3VJgbxjzZGESJxVYuy4VfjXR5TUXrqrW8G1CMcwCFG1Yg/s3340/Old%20Main%20Page.jpg" /></a></td>
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<tr><th style='text-align: center;width:200px'></th>
<th style='text-align: center;width:586px'><h3 style='text-align: center;padding-top:6px;font-size: 16px' id="Images Page (First Ver.)">Images Page</h3></th>
<td style='text-align: center;width:200px'><span style='font-size: 11px;padding-top:6px;'><i>(First Ver.)</i></span></td>
</tr></table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table>
<tr>
<td style='text-align: center;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw59lnZuqdNQpuTN-mNYckOXejH5McYre9EO-aCb4TszWV0k8t5P0a0qm4YQfkRRoHiSGVcHkh7cIIKIUnC3NXVJDyiF4sER5tfC0p1ts4y4RGQl8bJ4gc80gddjMOpYEfAVUGHqe-dpQV_sHBRxTKN50Vw5e0eNYogo6bPPK5Bg-Ns6rXSoSLuIOKiQ/s1600/Old%20Main%20Page%20Images.jpg" imageanchor="1" ><img alt='jp.playstation.com' border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw59lnZuqdNQpuTN-mNYckOXejH5McYre9EO-aCb4TszWV0k8t5P0a0qm4YQfkRRoHiSGVcHkh7cIIKIUnC3NXVJDyiF4sER5tfC0p1ts4y4RGQl8bJ4gc80gddjMOpYEfAVUGHqe-dpQV_sHBRxTKN50Vw5e0eNYogo6bPPK5Bg-Ns6rXSoSLuIOKiQ/s2720/Old%20Main%20Page%20Images.jpg" /></a></td>
</tr>
</table></center><br/>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th style='text-align: center;width:200px'></th>
<th style='text-align: center;width:586px'><h3 style='text-align: center;padding-top:6px;font-size: 16px' id="Main Page (Second Ver.)">Main Page</h3></th>
<td style='text-align: center;width:200px'><span style='font-size: 11px;padding-top:6px;'><i>(Second Ver.)</i></span></td>
</tr></table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table>
<tr>
<td style='text-align: center;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMRE73Uku89izJRfpim8XQFR7ba75WHHPFVnWCRKO_swBRGY5cGP9V22y6csOwFO7MWO7sX11-ORsiub2y34jSmS8B21gVsqsuMFIrwX-BiQQEnHs_bnbKUe2m2_bq7Sg85n32zM0_z0Q0gvNKW0XsBBxz36ns-HtelFaoPldnBTwYrPLFadA7vTOyRA/s1600/Newer%20Main%20Page.jpg" imageanchor="1" ><img alt='jp.playstation.com' border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMRE73Uku89izJRfpim8XQFR7ba75WHHPFVnWCRKO_swBRGY5cGP9V22y6csOwFO7MWO7sX11-ORsiub2y34jSmS8B21gVsqsuMFIrwX-BiQQEnHs_bnbKUe2m2_bq7Sg85n32zM0_z0Q0gvNKW0XsBBxz36ns-HtelFaoPldnBTwYrPLFadA7vTOyRA/s2620/Newer%20Main%20Page.jpg" /></a></td>
</tr>
</table></center><br/>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th style='text-align: center;width:200px'></th>
<th style='text-align: center;width:586px'><h3 style='text-align: center;padding-top:6px;font-size: 16px' id="Main Page (Final Ver.)">Main Page</h3></th>
<td style='text-align: center;width:200px'><span style='font-size: 11px;padding-top:6px;'><i>(Final Ver.)</i></span></td>
</tr></table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table>
<tr>
<td style='text-align: center;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFKzlKDAIXnztn7vu1T0AV5-P5LWvjYvkf-eTDp5rwdBYc3lmzZiDTbtBV3DjWgAXsjN5_IlcReyxo_WVVeMsVL1Hz5Ez7joWpNXpwAQ8cZgxYvokhfLBiUOsxWN2SdjRNWBdoWXzFBNN4E0XR4JmdglCZQ84-XKpA562AKWMqo4yk6L61eqKyc7omCA/s1600/Newest%20Main%20Page.jpg" imageanchor="1" ><img alt='jp.playstation.com' border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFKzlKDAIXnztn7vu1T0AV5-P5LWvjYvkf-eTDp5rwdBYc3lmzZiDTbtBV3DjWgAXsjN5_IlcReyxo_WVVeMsVL1Hz5Ez7joWpNXpwAQ8cZgxYvokhfLBiUOsxWN2SdjRNWBdoWXzFBNN4E0XR4JmdglCZQ84-XKpA562AKWMqo4yk6L61eqKyc7omCA/s2580/Newest%20Main%20Page.jpg" /></a></td>
</tr>
</table></center><br/>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th style='text-align: center;width:200px'></th>
<th style='text-align: center;width:586px'><h3 style='text-align: center;padding-top:6px;font-size: 16px' id="Story Page (Final Ver.)">Story Page</h3></th>
<td style='text-align: center;width:200px'><span style='font-size: 11px;padding-top:6px;'><i>(Final Ver.)</i></span></td>
</tr></table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table>
<tr>
<td style='text-align: center;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiitmnZROrZE_i6uKQXE01RO7Jol7Pc31NIf1_hgTab-7S9AU4VWhjEJrpulLby7vF0obB9EtVicyHM291-ZQ69q65SAULH9CIMA6Y-i-kSntpIH3P1yoCL3kgyaFMaZEvbcQOZmJjrEApr4Cqv6TFd8cqiV7sqmBX6Rq_JcwQ8v1No6mDHYi5bDjFKFQ/s1600/Story.jpg" imageanchor="1" ><img alt='jp.playstation.com' border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiitmnZROrZE_i6uKQXE01RO7Jol7Pc31NIf1_hgTab-7S9AU4VWhjEJrpulLby7vF0obB9EtVicyHM291-ZQ69q65SAULH9CIMA6Y-i-kSntpIH3P1yoCL3kgyaFMaZEvbcQOZmJjrEApr4Cqv6TFd8cqiV7sqmBX6Rq_JcwQ8v1No6mDHYi5bDjFKFQ/s1180/Story.jpg" /></a></td>
</tr>
</table></center><br/>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th style='text-align: center;width:200px'></th>
<th style='text-align: center;width:586px'><h3 style='text-align: center;padding-top:6px;font-size: 16px' id="Characters Page (Final Ver.)">Characters Page</h3></th>
<td style='text-align: center;width:200px'><span style='font-size: 11px;padding-top:6px;'><i>(Final Ver.)</i></span></td>
</tr></table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table>
<tr>
<td style='text-align: center;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4_v2bP3MilVgYHkFuqWv4gpigelwYPg7kJqwh923RlERhFd6J7nkFGRQeGyjHuquLLa_VohS5esSgFWmPjy8dluEpxg56nzwfBUh1XPtojw6JQavWX3FzEAz2_41Wh_P1rCRKwBr1uMpd2GsQGxnmhN4QnSW4fhkSwyj7uFADhFoVo_ktLp7XaJxmMQ/s1600/Characters%201.jpg" imageanchor="1" ><img alt='jp.playstation.com' border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4_v2bP3MilVgYHkFuqWv4gpigelwYPg7kJqwh923RlERhFd6J7nkFGRQeGyjHuquLLa_VohS5esSgFWmPjy8dluEpxg56nzwfBUh1XPtojw6JQavWX3FzEAz2_41Wh_P1rCRKwBr1uMpd2GsQGxnmhN4QnSW4fhkSwyj7uFADhFoVo_ktLp7XaJxmMQ/s2100/Characters%201.jpg" /></a></td>
</tr>
</table></center>
<center>
<table>
<tr>
<td style='text-align: center;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiTDPC1e_Rt1-vYqRbVc0pe-yz4zsauk4cjvnu9hi92N4ZVl8an59i2vcucU9QUTRx6M-Kud74r9NE8AkBT2mmg2iP4qJ7sN-C59Sz_IzaQLkTybseVKpbWBgpt3nmEzJlOr482dP0d9EJxdvBwqpbx3Gdd_ppd9CPuaex63shtcQu5SMGdLBAeitB1w/s1600/Characters%202.jpg" imageanchor="1" ><img alt='jp.playstation.com' border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiTDPC1e_Rt1-vYqRbVc0pe-yz4zsauk4cjvnu9hi92N4ZVl8an59i2vcucU9QUTRx6M-Kud74r9NE8AkBT2mmg2iP4qJ7sN-C59Sz_IzaQLkTybseVKpbWBgpt3nmEzJlOr482dP0d9EJxdvBwqpbx3Gdd_ppd9CPuaex63shtcQu5SMGdLBAeitB1w/s1602/Characters%202.jpg" /></a></td>
</tr>
</table></center>
<center>
<table>
<tr>
<td style='text-align: center;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij06W68O3BjgmYPgJQFgZuear2swLV1bTs3C5dUg-275U2P1ESlTxUGiqOh_O9rGwObVJTC-SjVS2IMzNheXmo26vNy-s7563IcR-bBaR-eKg_utIG2Gn2lVQq86D1QCI0KeSakM4wTroFSmjBnmADrdGYIy0umsEayT-6EIbo6q0n8tT4EOcVh_O-Tw/s1600/Characters%203.jpg" imageanchor="1" ><img alt='jp.playstation.com' border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij06W68O3BjgmYPgJQFgZuear2swLV1bTs3C5dUg-275U2P1ESlTxUGiqOh_O9rGwObVJTC-SjVS2IMzNheXmo26vNy-s7563IcR-bBaR-eKg_utIG2Gn2lVQq86D1QCI0KeSakM4wTroFSmjBnmADrdGYIy0umsEayT-6EIbo6q0n8tT4EOcVh_O-Tw/s2195/Characters%203.jpg" /></a></td>
</tr>
</table></center><br/>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th style='text-align: center;width:200px'></th>
<th style='text-align: center;width:586px'><h3 style='text-align: center;padding-top:6px;font-size: 16px' id="Battle Page (Final Ver.)">Battle Page</h3></th>
<td style='text-align: center;width:200px'><span style='font-size: 11px;padding-top:6px;'><i>(Final Ver.)</i></span></td>
</tr></table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table>
<tr>
<td style='text-align: center;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhum73pAXdghKcoJYxx0RpH24wrniIcVgpWTh24uiwZRc2YebDf7vavXHThoMB84gOyZMcJqX9f0uU1jvHCjOiKhslwHAnnVK_lMW0DNslNHT4L4Tza3-aMDvixBUjh5p2uXzgka1nOduJRhWvYS3MweRcSNx0eL_udMu8nGYihMv8BxynuKANXpodl8g/s1600/Battle.jpg" imageanchor="1" ><img alt='jp.playstation.com' border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhum73pAXdghKcoJYxx0RpH24wrniIcVgpWTh24uiwZRc2YebDf7vavXHThoMB84gOyZMcJqX9f0uU1jvHCjOiKhslwHAnnVK_lMW0DNslNHT4L4Tza3-aMDvixBUjh5p2uXzgka1nOduJRhWvYS3MweRcSNx0eL_udMu8nGYihMv8BxynuKANXpodl8g/s980/Battle.jpg" /></a></td>
</tr>
</table></center><br/>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th style='text-align: center;width:200px'></th>
<th style='text-align: center;width:586px'><h3 style='text-align: center;padding-top:6px;font-size: 16px' id="Weapon Page (Final Ver.)">Weapon Page</h3></th>
<td style='text-align: center;width:200px'><span style='font-size: 11px;padding-top:6px;'><i>(Final Ver.)</i></span></td>
</tr></table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table>
<tr>
<td style='text-align: center;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGphVbJGfNHuA5kYZ0txr51HuFpZ4itb_9Zd4-bgk9iRAbYvu84fq980Z8uyKbZHRDEkaKTJUX2jzXloKde1z0ktBYSuyXn7DWMP1hVP9Ccvk4MT-Z0uNVTIaGO5pXai_nMa8LOjzug47Gm6aznXYPYEdxKbcOhCHvkGDn57wcS3lulRGDaFJWw7wvSw/s1600/Weapon%20Page.jpg" imageanchor="1" ><img alt='jp.playstation.com' border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGphVbJGfNHuA5kYZ0txr51HuFpZ4itb_9Zd4-bgk9iRAbYvu84fq980Z8uyKbZHRDEkaKTJUX2jzXloKde1z0ktBYSuyXn7DWMP1hVP9Ccvk4MT-Z0uNVTIaGO5pXai_nMa8LOjzug47Gm6aznXYPYEdxKbcOhCHvkGDn57wcS3lulRGDaFJWw7wvSw/s2450/Weapon%20Page.jpg" /></a></td>
</tr>
</table></center>
<center>
<table>
<tr>
<td style='text-align: center;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHP3OdAwa8-_AlRHhMuWNO2IFbYfsD73ivnqWZaCII2blC9l1YIy_sln1Ql8r9hTAgnvtpknhkHEd6xby3YHKpCwUv4MXYfrFaMz1Mwd2fD76P2sWCOSTb7RS2pcef3k1djwVr_PN8y4CKZi0_9469U4QE_dJwLRbS4cgDNyDSrHw_VRBDn91MmLrOqA/s1600/Weapon%20Page%200.jpg" imageanchor="1" ><img alt='jp.playstation.com' border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHP3OdAwa8-_AlRHhMuWNO2IFbYfsD73ivnqWZaCII2blC9l1YIy_sln1Ql8r9hTAgnvtpknhkHEd6xby3YHKpCwUv4MXYfrFaMz1Mwd2fD76P2sWCOSTb7RS2pcef3k1djwVr_PN8y4CKZi0_9469U4QE_dJwLRbS4cgDNyDSrHw_VRBDn91MmLrOqA/s2450/Weapon%20Page%200.jpg" /></a></td>
</tr>
</table></center><br/>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th style='text-align: center;width:200px'></th>
<th style='text-align: center;width:586px'><h3 style='text-align: center;padding-top:6px;font-size: 16px' id="Network Page (Final Ver.)">Network Page</h3></th>
<td style='text-align: center;width:200px'><span style='font-size: 11px;padding-top:6px;'><i>(Final Ver.)</i></span></td>
</tr></table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table>
<tr>
<td style='text-align: center;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9OU4Iu5aeO5Pau1sTUvnik-aTuOeHA6JDoDaz59yAx6jPZmRcj7MaYvnw2L9kXGs3NDP3O-MgzXYL40aFLQD5zpNf9hNpAhrACNNQs52MqQr6hllWjC-PJFLx1lOgP2XeKZ2zcmxgBpjF1GheB3u46uDxxSJD9B0P1_rHDWC9lS4esjoOOs06gEW-VA/s1600/Network.jpg" imageanchor="1" ><img alt='jp.playstation.com' border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9OU4Iu5aeO5Pau1sTUvnik-aTuOeHA6JDoDaz59yAx6jPZmRcj7MaYvnw2L9kXGs3NDP3O-MgzXYL40aFLQD5zpNf9hNpAhrACNNQs52MqQr6hllWjC-PJFLx1lOgP2XeKZ2zcmxgBpjF1GheB3u46uDxxSJD9B0P1_rHDWC9lS4esjoOOs06gEW-VA/s3400/Network.jpg" /></a></td>
</tr>
</table></center><br/>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th style='text-align: center;width:200px'></th>
<th style='text-align: center;width:586px'><h3 style='text-align: center;padding-top:6px;font-size: 16px' id="Area Page (Final Ver.)">Area Page</h3></th>
<td style='text-align: center;width:200px'><span style='font-size: 11px;padding-top:6px;'><i>(Final Ver.)</i></span></td>
</tr></table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table>
<tr>
<td style='text-align: center;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzdghgxmJ3JrvHhQoFNc_eP8e733wNtNlhZjbxrvZXJJdiFidPr8sQnMoR86gBDOHNWRPfM4_s7yBSuI0m115TAfd-9eh2Tm2RGHghSZZeeihnIlrk-2RGC3tbaTibIyXkWSS-_BYmoyVSG9XCseP6r7bTrTHxSON-86E0hV-tVK-CPyrsFzm1tzfdlA/s1600/Areas.jpg" imageanchor="1" ><img alt='jp.playstation.com' border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzdghgxmJ3JrvHhQoFNc_eP8e733wNtNlhZjbxrvZXJJdiFidPr8sQnMoR86gBDOHNWRPfM4_s7yBSuI0m115TAfd-9eh2Tm2RGHghSZZeeihnIlrk-2RGC3tbaTibIyXkWSS-_BYmoyVSG9XCseP6r7bTrTHxSON-86E0hV-tVK-CPyrsFzm1tzfdlA/s2110/Areas.jpg" /></a></td>
</tr>
</table></center><br/>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th style='text-align: center;width:200px'></th>
<th style='text-align: center;width:586px'><h3 style='text-align: center;padding-top:6px;font-size: 16px' id="Movies Page (Final Ver.)">Movies Page</h3></th>
<td style='text-align: center;width:200px'><span style='font-size: 11px;padding-top:6px;'><i>(Final Ver.)</i></span></td>
</tr></table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table>
<tr>
<td style='text-align: center;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCWP9SihGh7QwOx1ja517O1kf8u1CGku9VDx6ssZmRNh-YJE2lv_rIyy3XN-Qrrmk1BDJmxK7yJJjKy6DqXJQtPxjqiFHDrMmuElDWEVMEPT5auuJqdRNj8F5Gxmd5sqHiYiguRLdVYfQf5whe8YGqdgoUuAaQK7pe9PJciCNiE-Bj4_LC7Y7OaEAxXA/s1600/Movies.jpg" imageanchor="1" ><img alt='jp.playstation.com' border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCWP9SihGh7QwOx1ja517O1kf8u1CGku9VDx6ssZmRNh-YJE2lv_rIyy3XN-Qrrmk1BDJmxK7yJJjKy6DqXJQtPxjqiFHDrMmuElDWEVMEPT5auuJqdRNj8F5Gxmd5sqHiYiguRLdVYfQf5whe8YGqdgoUuAaQK7pe9PJciCNiE-Bj4_LC7Y7OaEAxXA/s980/Movies.jpg" /></a></td>
</tr>
</table></center><br/>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th style='text-align: center;width:200px'></th>
<th style='text-align: center;width:586px'><h3 style='text-align: center;padding-top:6px;font-size: 16px' id="Images Page (Final Ver.)">Images Page</h3></th>
<td style='text-align: center;width:200px'><span style='font-size: 11px;padding-top:6px;'><i>(Final Ver.)</i></span></td>
</tr></table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table>
<tr>
<td style='text-align: center;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9TPDgbnK5iovqYwGMlPgDfgy1ERPdCcofXALzEeYCyfmLTSfNwtOaEen1aw8neVg2Y-XK0tkum1yaGwUKCRAPphtGxCIPRdWpNEUBla0Ea49RCmyGD7nHCAOdXqQ3LW2CvBAtHc1JwvFzhejiDdzFfddno3iAOhc-BfNMXATkm-uHBp4-wFCiFc4eGw/s1600/Images.jpg" imageanchor="1" ><img alt='jp.playstation.com' border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9TPDgbnK5iovqYwGMlPgDfgy1ERPdCcofXALzEeYCyfmLTSfNwtOaEen1aw8neVg2Y-XK0tkum1yaGwUKCRAPphtGxCIPRdWpNEUBla0Ea49RCmyGD7nHCAOdXqQ3LW2CvBAtHc1JwvFzhejiDdzFfddno3iAOhc-BfNMXATkm-uHBp4-wFCiFc4eGw/s980/Images.jpg" /></a></td>
</tr>
</table></center><br/>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th style='text-align: center;width:200px'></th>
<th style='text-align: center;width:586px'><h3 style='text-align: center;padding-top:6px;font-size: 16px' id="The Old Hunters Page (Final Ver.)">The Old Hunters Page</h3></th>
<td style='text-align: center;width:200px'><span style='font-size: 11px;padding-top:6px;'><i>(Final Ver.)</i></span></td>
</tr></table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table>
<tr>
<td style='text-align: center;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaQevn4d1h57-ubsCswkIuCbuXRC4gPUx-10DglVlAwjpXtlgSQSlT8zW0Wx5wV3zHtr2MNvP7bNPXH7z3O4oR3De8aQBpeFRNP05PszODp4euxIjlVFPaKrI8aJaJ_M-2WJHp8EbbLV9csDf05PhEGGAWUWv0RybpAPsuzfVn6bUCMNP1_ptY3Vd0VQ/s1600/DLC.jpg" imageanchor="1" ><img alt='jp.playstation.com' border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaQevn4d1h57-ubsCswkIuCbuXRC4gPUx-10DglVlAwjpXtlgSQSlT8zW0Wx5wV3zHtr2MNvP7bNPXH7z3O4oR3De8aQBpeFRNP05PszODp4euxIjlVFPaKrI8aJaJ_M-2WJHp8EbbLV9csDf05PhEGGAWUWv0RybpAPsuzfVn6bUCMNP1_ptY3Vd0VQ/s2450/DLC.jpg" /></a></td>
</tr>
</table></center><br/>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th style='text-align: center;width:200px'></th>
<th style='text-align: center;width:586px'><h3 style='text-align: center;padding-top:6px;font-size: 16px' id="Survey Form Page">Survey Form Page</h3></th>
<td style='text-align: center;width:200px'><span style='font-size: 11px;padding-top:6px;'></span></td>
</tr></table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table>
<tr>
<td style='text-align: center;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLH8x-yw5GIpmaCBN_Rcs5GRUTIOWrc62IUjL0Qfx_Aobqk5LU1ObnBiGUeTdwlKcSeRa1SXtlAhUHI7S-oKDVGEtz2xcceWrV8SO8pdJbCHB4xGvTGlSi3th0brHFwcUXvzHfgAatQTHCUwrGK3Eh_HHQmXDuU3Cb-UNBbVh8603TyZdzfHmwHUEWXg/s1600/form.png" imageanchor="1" ><img alt='jp.playstation.com' border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLH8x-yw5GIpmaCBN_Rcs5GRUTIOWrc62IUjL0Qfx_Aobqk5LU1ObnBiGUeTdwlKcSeRa1SXtlAhUHI7S-oKDVGEtz2xcceWrV8SO8pdJbCHB4xGvTGlSi3th0brHFwcUXvzHfgAatQTHCUwrGK3Eh_HHQmXDuU3Cb-UNBbVh8603TyZdzfHmwHUEWXg/s980/form.png" /></a></td>
</tr>
</table></center>Mephistopheahttp://www.blogger.com/profile/11949208083200609477noreply@blogger.comtag:blogger.com,1999:blog-6296044239170440092.post-44908225005643977782022-07-06T01:31:00.014+03:002023-06-06T21:15:50.909+03:00Playstation Website Archived<table align='center' cellpadding='10px' width='986px'><center> <tr><td align="left" bgcolor="#3D4B61" style="color:#C3C3C3;background: url(https://2.bp.blogspot.com/-aeeFs7PPsHo/VQgZNSthokI/AAAAAAAAGfg/HODYMdg6CPA/s1600/title.png) no-repeat"><h1><b>Playstation Website Archived</b></h1><br/><a href='http://www.bloodborne-wiki.com'>Bloodborne Wiki</a> » <a href='http://www.bloodborne-wiki.com/p/art-of-bloodborne.html'>Art of Bloodborne</a> » Playstation Website Archived<br/><br/></td>
<td align="right" style="color:#C3C3C3;background: url(https://1.bp.blogspot.com/-UGo6hOPw0WU/VPMQk14hzLI/AAAAAAAAFY8/_QlB6PjfSxU/s1600/test2.png) no-repeat right;padding-top:11px;">
<span style='font-size:12px;'> <a href='http://www.playstation.com/en-us/games/bloodborne-ps4/' target='_blank'>Source</a> <b style='color:#B39050'>❘</b> <a href='http://www.bloodborne-wiki.com/p/contact.html' target='_blank'>Edit</a> <b style='color:#B39050'>❘</b> <a href='http://www.bloodborne-wiki.com/p/sitemap.html'>Sitemap</a> <b style='color:#B39050'>❘</b> <a href='http://creativecommons.org/licenses/by-sa/3.0/' target='_blank'>License</a></span><br/>
<span style='font-size:10px;color:#B39050'>page revision: 01, last edited: 06 July 2022</span>
</td></tr></center></table><br/>
<div>
<label for='toggle-hidden'>
<table class='wiki-blog-table' style='font-size: 13px;width:700px; background: none; border: none;float:left;margin-top:-23px;'><tr><td style='text-align: justify;align:center'><div><img alt="" border="0" data-original-height="25" data-original-width="32" style='padding-right:5px;float:left' src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZFm6adMu9RJfS7ZnhAkdU6hx3AcyHA7hnfRm9aUzC-oo57oLbiCDUc73AfdwEyqyIZ8VLRTl7hvUHHywc1tZ_JuFms9gxLzyatE1j1nSUDvzSnWcNAnP1czHLfDgWwXUV7ez0hq0tzqhczVUQg4peXYik-Zai6evHsHUmDzU7P-EerjfGM4Ukd-aQgA/s1600/ToC_button.png"/></div><div style='padding-top:5px;'><span style='font-size: 14px;float:left;'>Table of Contents</span></div></td></tr> </table>
</label>
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<table class='wiki-blog-table-sheader0' style='float:left;width:470px;font-size: 13px;background: none; border: none;padding-left:3px;padding-bottom:25px;padding-top:-15px;'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Overview Page (Final Ver.)"> Overview Page (Final Ver.) </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Bestiary Page (Final Ver.)"> Bestiary Page (Final Ver.) </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Customization Page (Final Ver.)"> Customization Page (Final Ver.) </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Weapons Page (Final Ver.)"> Weapons Page (Final Ver.) </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#World Page (Final Ver.)"> World Page (Final Ver.) </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Chalice Dungeons Page (Final Ver.)"> Chalice Dungeons Page (Final Ver.) </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Online Page (Final Ver.)"> Online Page (Final Ver.) </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#The Old Hunters Page (Final Ver.)"> The Old Hunters Page (Final Ver.) </a></li></ul></td></tr>
</table><br><br>
</div>
</div>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th style='text-align: center;width:200px'></th>
<th style='text-align: center;width:586px'><h3 style='text-align: center;padding-top:6px;font-size: 16px'>Playstation.com Bloodborne Website [<i>Full Res DL Links</i>]</h3></th>
<td style='text-align: center;width:200px'></td>
</tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px'>
<tr>
<td style='text-align: left;width:246px;'><a href='https://drive.google.com/file/d/1-pjVB98oPCft2aHnqqjdR8POR4CHGZZc/view?usp=sharing' target='_blank'><b style='color:#B39050'>►</b> Overview Page</a> <span style='font-size: 11px'><i>(Final Ver.)</i></span></td>
<td style='text-align: left;width:246px;'><a href='https://drive.google.com/file/d/1K711DoEhj8H0LSHzHdhuJDoExmqTf6CT/view?usp=sharing' target='_blank'><b style='color:#B39050'>►</b> Bestiary Page</a> <span style='font-size: 11px'><i>(Final Ver.)</i></span></td>
<td style='text-align: left;width:246px;'><a href='https://drive.google.com/file/d/1UbqiHnN3Uw2-F6J9gScAGOC6Hy2UC01b/view?usp=sharing' target='_blank'><b style='color:#B39050'>►</b> Customization Page</a> <span style='font-size: 11px'><i>(Final Ver.)</i></span></td>
<td style='text-align: left;width:246px;'><a href='https://drive.google.com/file/d/1MjXuS9Y1-OGw8o-gomwH-vlNuSbr78TV/view?usp=sharing' target='_blank'><b style='color:#B39050'>►</b> Weapons Page</a> <span style='font-size: 11px'><i>(Final Ver.)</i></span></td>
</tr><tr>
<td style='text-align: left;width:246px;'><a href='https://drive.google.com/file/d/16Aljp67uYV1tYz0Ft2pscKq65l2B7mqX/view?usp=sharing' target='_blank'><b style='color:#B39050'>►</b> World Page</a> <span style='font-size: 11px'><i>(Final Ver.)</i></span></td>
<td style='text-align: left;width:246px;'><a href='https://drive.google.com/file/d/1PBSXRmoOaI74XsQkUJPxSMgP8S0Mq-3m/view?usp=sharing' target='_blank'><b style='color:#B39050'>►</b> Chalice Dungeons Page</a> <span style='font-size: 11px'><i>(Final Ver.)</i></span></td>
<td style='text-align: left;width:246px;'><a href='https://drive.google.com/file/d/1IPRhBnfjOVelLNndAldgF-xlFB8pVboC/view?usp=sharing' target='_blank'><b style='color:#B39050'>►</b> Online Page</a> <span style='font-size: 11px'><i>(Final Ver.)</i></span></td>
<td style='text-align: left;width:246px;'><a href='https://drive.google.com/file/d/1zjO9viutkqDd8d8xDh_GFWeFQyyNe7r6/view?usp=sharing' target='_blank'><b style='color:#B39050'>►</b> The Old Hunters Page</a> <span style='font-size: 11px'><i>(Final Ver.)</i></span></td>
</tr>
</table>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
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<tr><th style='text-align: center;width:200px'></th>
<th style='text-align: center;width:586px'><h3 style='text-align: center;padding-top:6px;font-size: 16px' id="Overview Page (Final Ver.)">Overview Page</h3></th>
<td style='text-align: center;width:200px'><span style='font-size: 11px;padding-top:6px;'><i>(Final Ver.)</i></span></td>
</tr></table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table>
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<td style='text-align: center;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjk1h_X0L-W81eAeoT0oYXI2ftbmrGKTwlq0QJoK3x8i6FUaWYdg77Q1WOi65NfBo5FpKUnqyoMsyIaK8H6Q6FbeOh8QcTtTcxH7OUElEIcRyCJtFL0Dv4Qyso1i3SBFdsgsGU37moU3eKruyMzs77VWFTvhdtrkKZs1dEpwkkEe11GqmvsTi5GXTVK6w/s1600/overview.jpg" imageanchor="1" ><img alt='Playstation.com' border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjk1h_X0L-W81eAeoT0oYXI2ftbmrGKTwlq0QJoK3x8i6FUaWYdg77Q1WOi65NfBo5FpKUnqyoMsyIaK8H6Q6FbeOh8QcTtTcxH7OUElEIcRyCJtFL0Dv4Qyso1i3SBFdsgsGU37moU3eKruyMzs77VWFTvhdtrkKZs1dEpwkkEe11GqmvsTi5GXTVK6w/s2300/overview.jpg" /></a></td>
</tr>
</table></center><br/>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th style='text-align: center;width:200px'></th>
<th style='text-align: center;width:586px'><h3 style='text-align: center;padding-top:6px;font-size: 16px' id="Bestiary Page (Final Ver.)">Bestiary Page</h3></th>
<td style='text-align: center;width:200px'><span style='font-size: 11px;padding-top:6px;'><i>(Final Ver.)</i></span></td>
</tr></table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table>
<tr>
<td style='text-align: center;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhH7-lchny68b55GfV9bXrw0Tj1A6U8TDELHHQsC2WerU2bydQorhQcT8uJ0WXzGxp65ej_vD2G84kFR_dSd4B34sKI23MefV2NqRf0dSxE_9x3cd8_iabubfQjmuFTlsqj2Ctk7WflvWfFKLI9Zf2AR_tZknWsbBt1OeUWT1IfUetCh1PysUDn_4B7fg/s1600/Bestiary.jpg" imageanchor="1" ><img alt='Playstation.com' border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhH7-lchny68b55GfV9bXrw0Tj1A6U8TDELHHQsC2WerU2bydQorhQcT8uJ0WXzGxp65ej_vD2G84kFR_dSd4B34sKI23MefV2NqRf0dSxE_9x3cd8_iabubfQjmuFTlsqj2Ctk7WflvWfFKLI9Zf2AR_tZknWsbBt1OeUWT1IfUetCh1PysUDn_4B7fg/s3780/Bestiary.jpg" /></a></td>
</tr>
</table></center><br/>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th style='text-align: center;width:200px'></th>
<th style='text-align: center;width:586px'><h3 style='text-align: center;padding-top:6px;font-size: 16px' id="Customization Page (Final Ver.)">Customization Page</h3></th>
<td style='text-align: center;width:200px'><span style='font-size: 11px;padding-top:6px;'><i>(Final Ver.)</i></span></td>
</tr></table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table>
<tr>
<td style='text-align: center;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_xbPPvHyqmaVZcAxrZTUFQgWEf2jHGAT-f3RMRMJTKTzz1rsmFvAgPrL2QxvpwhgCTOIXbvLua6gQDf4ORWlwUO7J_cCVXLzL3WLowrq_zn5gXg26mVveavJRIsWIA0lJ3qeR4eJaaOwOfyXj1_A-mUMiFUOYm2Om6NmmppPoHQcKfMsvqbVyAgxUwg/s1600/Customization.jpg" imageanchor="1" ><img alt='Playstation.com' border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_xbPPvHyqmaVZcAxrZTUFQgWEf2jHGAT-f3RMRMJTKTzz1rsmFvAgPrL2QxvpwhgCTOIXbvLua6gQDf4ORWlwUO7J_cCVXLzL3WLowrq_zn5gXg26mVveavJRIsWIA0lJ3qeR4eJaaOwOfyXj1_A-mUMiFUOYm2Om6NmmppPoHQcKfMsvqbVyAgxUwg/s1500/Customization.jpg" /></a></td>
</tr>
</table></center><br/>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th style='text-align: center;width:200px'></th>
<th style='text-align: center;width:586px'><h3 style='text-align: center;padding-top:6px;font-size: 16px' id="Weapons Page (Final Ver.)">Weapons Page</h3></th>
<td style='text-align: center;width:200px'><span style='font-size: 11px;padding-top:6px;'><i>(Final Ver.)</i></span></td>
</tr></table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table>
<tr>
<td style='text-align: center;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq-PdGH8gHw4Dt2kdWarN0a3z6eh975cTp2LcMqQbobJ5Mpv3LlB8JszqyaMwkt61m28io2JlkqcmoAqaFbbjnWA9p0qCFJkFXHXCuFKWFRHR9qEYSHsD8NXaJ4ZUwf4AFaH7Lsic5EZnAhWhDMYZwk0Ug7acx7P5cADnKG7Q95QhkNXBFfVXjg5V0SQ/s1600/Weapons.jpg" imageanchor="1" ><img alt='Playstation.com' border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq-PdGH8gHw4Dt2kdWarN0a3z6eh975cTp2LcMqQbobJ5Mpv3LlB8JszqyaMwkt61m28io2JlkqcmoAqaFbbjnWA9p0qCFJkFXHXCuFKWFRHR9qEYSHsD8NXaJ4ZUwf4AFaH7Lsic5EZnAhWhDMYZwk0Ug7acx7P5cADnKG7Q95QhkNXBFfVXjg5V0SQ/s2300/Weapons.jpg" /></a></td>
</tr>
</table></center><br/>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th style='text-align: center;width:200px'></th>
<th style='text-align: center;width:586px'><h3 style='text-align: center;padding-top:6px;font-size: 16px' id="World Page (Final Ver.)">World Page</h3></th>
<td style='text-align: center;width:200px'><span style='font-size: 11px;padding-top:6px;'><i>(Final Ver.)</i></span></td>
</tr></table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table>
<tr>
<td style='text-align: center;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggmic5LON_lBF2qPByCrITsaBdyWc7v7PBjzg12_WEAJMsRf229BrVC_UymYw5tRe6PGwYpk6F3ZXYiua8bmSJ8qMFUrsK847dLaMbdcXm-k1mzeZ7svbtFswjLwVRhSdtI6Rvo29ORW8-JVLzwBn-q9IO0PkPOPVHo0OkzBsl7Nql_f-lCn9SOL0ldA/s1600/World.jpg" imageanchor="1" ><img alt='Playstation.com' border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggmic5LON_lBF2qPByCrITsaBdyWc7v7PBjzg12_WEAJMsRf229BrVC_UymYw5tRe6PGwYpk6F3ZXYiua8bmSJ8qMFUrsK847dLaMbdcXm-k1mzeZ7svbtFswjLwVRhSdtI6Rvo29ORW8-JVLzwBn-q9IO0PkPOPVHo0OkzBsl7Nql_f-lCn9SOL0ldA/s4470/World.jpg" /></a></td>
</tr>
</table></center><br/>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th style='text-align: center;width:200px'></th>
<th style='text-align: center;width:586px'><h3 style='text-align: center;padding-top:6px;font-size: 16px' id="Chalice Dungeons Page (Final Ver.)">Chalice Dungeons Page</h3></th>
<td style='text-align: center;width:200px'><span style='font-size: 11px;padding-top:6px;'><i>(Final Ver.)</i></span></td>
</tr></table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table>
<tr>
<td style='text-align: center;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgls86x47B_jJ-gwoolDMN91XuVzS1S5s7FHUSEOkhdItD_p-kY3ODTLCOhpvGs7LfNz9a-_VtiBGzsVnehEDmG9ZB3mGTlDz_bS2S5Oo2A2oxZ_5CqdvHPV4zedxCBrfmvqBjWhV_MUMRRdVJNvJbxEx02MBV7IjC2na0ErWGq-0dbqfdaDlHdr0XuTA/s1600/Chalice%20Dungeons.jpg" imageanchor="1" ><img alt='Playstation.com' border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgls86x47B_jJ-gwoolDMN91XuVzS1S5s7FHUSEOkhdItD_p-kY3ODTLCOhpvGs7LfNz9a-_VtiBGzsVnehEDmG9ZB3mGTlDz_bS2S5Oo2A2oxZ_5CqdvHPV4zedxCBrfmvqBjWhV_MUMRRdVJNvJbxEx02MBV7IjC2na0ErWGq-0dbqfdaDlHdr0XuTA/s1835/Chalice%20Dungeons.jpg" /></a></td>
</tr>
</table></center><br/>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th style='text-align: center;width:200px'></th>
<th style='text-align: center;width:586px'><h3 style='text-align: center;padding-top:6px;font-size: 16px' id="Online Page (Final Ver.)">Online Page</h3></th>
<td style='text-align: center;width:200px'><span style='font-size: 11px;padding-top:6px;'><i>(Final Ver.)</i></span></td>
</tr></table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table>
<tr>
<td style='text-align: center;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPIUrNwyoadSFGeDetUNYUsKsmvVyw--6hwHiImwztbCVH_RhJj-FZjQgDN44p_6WO1Mkbh_y9NnoVmvz3dGgq6bPp1jxb48PCnSZZ7Yden3tdFPAA2RMC5zbG49knKp7tbPWjAzP6L_ioC-WYiiH5H62zIJ1Fm5nzCCFdvQMzUF89Z7ecAQmu-JQURQ/s1600/Online.jpg" imageanchor="1" ><img alt='Playstation.com' border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPIUrNwyoadSFGeDetUNYUsKsmvVyw--6hwHiImwztbCVH_RhJj-FZjQgDN44p_6WO1Mkbh_y9NnoVmvz3dGgq6bPp1jxb48PCnSZZ7Yden3tdFPAA2RMC5zbG49knKp7tbPWjAzP6L_ioC-WYiiH5H62zIJ1Fm5nzCCFdvQMzUF89Z7ecAQmu-JQURQ/s2270/Online.jpg" /></a></td>
</tr>
</table></center><br/>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th style='text-align: center;width:200px'></th>
<th style='text-align: center;width:586px'><h3 style='text-align: center;padding-top:6px;font-size: 16px' id="The Old Hunters Page (Final Ver.)">The Old Hunters Page</h3></th>
<td style='text-align: center;width:200px'><span style='font-size: 11px;padding-top:6px;'><i>(Final Ver.)</i></span></td>
</tr></table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table>
<tr>
<td style='text-align: center;'><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqEEZv0yzDZz4QlIB9i-a_QfMRTOT9WUdeZub534hSx60ElwQ513P3nR6-gMorzPhwuOE77EKdwWAYhbxgyfIAAPW1kZssjdADcawZ5hyVYSXbouyoO_y0Tbdt0J-L9ppu-SkyIYAdq8oZeGmUowfkSS2pH1BJ4g6SAuJtRictrbeET_UaxqLO0s4H8g/s1600/DLC.jpg" imageanchor="1" ><img alt='Playstation.com' border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqEEZv0yzDZz4QlIB9i-a_QfMRTOT9WUdeZub534hSx60ElwQ513P3nR6-gMorzPhwuOE77EKdwWAYhbxgyfIAAPW1kZssjdADcawZ5hyVYSXbouyoO_y0Tbdt0J-L9ppu-SkyIYAdq8oZeGmUowfkSS2pH1BJ4g6SAuJtRictrbeET_UaxqLO0s4H8g/s3440/DLC.jpg" /></a></td>
</tr>
</table></center><br/> Mephistopheahttp://www.blogger.com/profile/11949208083200609477noreply@blogger.comtag:blogger.com,1999:blog-6296044239170440092.post-44869203956450380032022-06-26T19:30:00.047+03:002023-08-27T07:59:17.855+03:00The True Story of Bloodborne Video Series<table align='center' cellpadding='10px' width='986px'><center> <tr><td align="left" bgcolor="#3D4B61" style="color:#C3C3C3;background: url(https://2.bp.blogspot.com/-aeeFs7PPsHo/VQgZNSthokI/AAAAAAAAGfg/HODYMdg6CPA/s1600/title.png) no-repeat"><h1><b>The True Story of Bloodborne Video Series</b></h1><br/><a href='http://www.bloodborne-wiki.com'>Bloodborne Wiki</a> » <a href='http://www.bloodborne-wiki.com/p/world.html'>World</a> » <a href='http://www.bloodborne-wiki.com/p/story.html'>Story</a> » The True Story of Bloodborne Video Series<br/><br/></td>
<td align="right" style="color:#C3C3C3;background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheKjld0hyFX_K_hve_PkLZjrOktSvgFQ-P1L7oSUIMjLLuFbHIZ4izvPXB8f4LlgoJ0Zyl2f8GrsFZeNboX8dEBPkA2xXyUh_6lkCHT5z1GAGPBTEZq-OBmzbcqUqZBTbBYUVOS0OQe0mD4YvN9na8fIXAP0JLQMpxw0qDjGfjhpEHLwQzye6HRPOvL5rX/s1600/test-cainhurst-empty.jpg) no-repeat right;padding-top:11px;">
<span style='font-size:12px;'> <a href='https://www.youtube.com/channel/UCnIelWHVAXj0_mk8rfE-9yA' target='_blank'>Source</a> <b style='color:#B39050'>❘</b> <a href='http://www.bloodborne-wiki.com/p/contact.html' target='_blank'>Edit</a> <b style='color:#B39050'>❘</b> <a href='http://www.bloodborne-wiki.com/p/sitemap.html'>Sitemap</a> <b style='color:#B39050'>❘</b> <a href='http://creativecommons.org/licenses/by-sa/3.0/' target='_blank'>License</a></span><br/>
<span style='font-size:10px;color:#B39050'>page revision: 12, last edited: 27 August 2023</span>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Basic Information "> Basic Information </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#The True Story of Bloodborne Series "> The True Story of Bloodborne Series </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#TRANSCRIPT "> TRANSCRIPT </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#The Thick, Sweet Mystery (The Healing Blood Explained)"> The Thick, Sweet Mystery (The Healing Blood Explained) </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#The Animal Within (The Beastly Scourge)"> The Animal Within (The Beastly Scourge) </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#Of Graves and Gardens (Byrgenwerth & The Betrayal)"> Of Graves and Gardens (Byrgenwerth & The Betrayal) </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#Occult & Tragic (The School of Mensis & Yahar’gul)"> Occult & Tragic (The School of Mensis & Yahar’gul) </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#Holy and High (The Healing Church)"> Holy and High (The Healing Church) </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#The Vicar & The Blade (Laurence & Ludwig)"> The Vicar & The Blade (Laurence & Ludwig) </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#The Hamlet of the Confined (Hemwick)"> The Hamlet of the Confined (Hemwick) </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#The Prison Ward (Cathedral Ward)"> The Prison Ward (Cathedral Ward) </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#The Valley Hamlet (The Real Yharnam)"> The Valley Hamlet (The Real Yharnam) </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#Victo Dolore (Cainhurst Castle)"> Victo Dolore (Cainhurst Castle) </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#Hunt the Great Ones"> Hunt the Great Ones </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#Hunt the Great Ones (Episode 2 of 2)"> Hunt the Great Ones (Episode 2 of 2) </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#Addendum to “Hunt the Great Ones”"> Addendum to “Hunt the Great Ones” </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#Attempts at Greatness"> Attempts at Greatness </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#The Price of Progress (The Hunters Dissected)"> The Price of Progress (The Hunters Dissected) </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#The Forbidden Lore of Willem and Laurence"> The Forbidden Lore of Willem and Laurence </a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#The Mythology & Meanings of the Messengers Part 1">The Mythology & Meanings of the Messengers Part 1</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#The Mythology & Meanings of the Messengers Part 2">The Mythology & Meanings of the Messengers Part 2</a></li></ul></td></tr>
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<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Basic Information">Basic Information</h3></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The YouTube channel <b style='color:#B39050'>Charred Thermos</b> is a channel exclusively focused on Bloodborne lore, primarily the literary sources, historical figures and events that inspired the story, characters, items and settings of the game.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><b style='color:#B39050'>UPDATE</b>: Unfortunately Charred Thermos decided to delete his youtube channel along with his videos due to personal reasons, thus <a href='https://redd.it/15r9n7v' target='_blank'>archiving effort</a> was made and most of his videos are accessible on archive.org, links added below.</li></ul></td></tr>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>[<span style='font-size: 11px'>wiki</span>] <b><a href='https://www.bloodborne-wiki.com/2022/06/the-true-story-of-bloodborne-video.html'>The True Story of Bloodborne Video Series</a></b></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>[<span style='font-size: 11px'>wiki</span>] <b><a href='https://www.bloodborne-wiki.com/2022/09/bite-sized-bloodborne-video-series.html'>Bite-Sized Bloodborne Video Series</a></b></li></ul></td></tr>
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<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="The True Story of Bloodborne Series">The True Story of Bloodborne Series</h3></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><u>[<span style='font-size: 11px'>Archive.org</span>] <a href='https://archive.org/details/an-agony-of-effort-the-true-story-of-bloodborne-part-i-inspirations' target='_blank'>Bloodborne Lore - The True Story of Bloodborne Part I: Inspirations</a></u><br/><li>Bloodborne is a massive allegory that has evaded our understanding for years. In this episode, we reveal the real-life inspirations of the game and explain the true meaning of the term “Paleblood.”</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><u>[<span style='font-size: 11px'>Archive.org</span>] <a href='https://archive.org/details/an-agony-of-effort-the-true-story-of-bloodborne-part-ii-the-healing-blood-explained' target='_blank'>Bloodborne Lore - The True Story of Bloodborne Part II: The Healing Blood Explained</a></u><br/><li>Less than a minute into the opening cutscene of Bloodborne, the player-character is lying on an operating table and given a strange substance that makes everything hazy and then causes us to pass out. In this episode, we review the evidence that indicates the Healing Blood is meant to represent the powerful anesthetics of the Victorian era.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><u>[<span style='font-size: 11px'>Archive.org</span>] <a href='https://archive.org/details/an-agony-of-effort-the-true-story-of-bloodborne-part-iii-the-beastly-scourge-explained' target='_blank'>Bloodborne Lore - The True Story of Bloodborne Part III: The Beastly Scourge Explained</a></u><br/><li>There's a good amount of evidence indicating the Scourge of Beasts plaguing Yharnam is linked to the Healing Blood. But if we take a close look at clues in the game and influential source material, it becomes clear that Yharnam is experiencing a plague of addiction.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><u>[<span style='font-size: 11px'>No video archived</span>] Bloodborne Lore - The True Story of Bloodborne Part IV: Byrgenwerth & The Betrayal</u><br/><li>In this episode, we reveal the real-life origins of the College of Byrgenwerth and Provost Willem...and explain the symbolic meaning of Laurence's betrayal.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><u>[<span style='font-size: 11px'>Archive.org</span>] <a href='https://archive.org/details/an-agony-of-effort-the-true-story-of-bloodborne-part-v-mensis-the-medical-metaphor' target='_blank'>Bloodborne Lore - The True Story of Bloodborne Part V: Mensis & The Medical Metaphor</a></u><br/><li>The School of Mensis was drawn straight from the medical history books of Great Britain. And as we'll see from certain enemies and key pieces of attire, Yahar'gul is Bloodborne's hub of anatomical dissection.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><u>[<span style='font-size: 11px'>Archive.org</span>] <a href='https://archive.org/details/an-agony-of-effort-the-true-story-of-bloodborne-part-vi-the-healing-church' target='_blank'>Bloodborne Lore - The True Story of Bloodborne Part VI: The Healing Church</a></u><br/><li>Hidden details in the architecture and aesthetics of Bloodborne help us make a bold conclusion: The Healing Church is meant to represent the Royal Infirmary of Edinburgh during the Victorian Era.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><u>[<span style='font-size: 11px'>Archive.org</span>] <a href='https://archive.org/details/an-agony-of-effort-the-true-story-of-bloodborne-part-vii-laurence-ludwig' target='_blank'>Bloodborne Lore - The True Story of Bloodborne Part VII: Laurence & Ludwig</a></u><br/><li>From Software drew upon two Victorian-era medical figures to craft Laurence and Ludwig, fallen heroes of the Healing Church. Laurence is tied to chemist and physician Horace Wells, who experimented with ether and chloroform, which served as the basis for Bloodborne's intoxicating Healing Blood. Ludwig, meanwhile, is a highly distorted version of famed surgeon Joseph Lister. The River of Blood flowing from Ludwig's lair in the Hunter's Nightmare—and the mountain of corpses therein—reflect the thousands of successful surgeries that Lister performed in the 1800s, none more important to Bloodborne's story that his surgery on author and poet William Ernest Henley.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><u>[<span style='font-size: 11px'>Archive.org</span>] <a href='https://archive.org/details/an-agony-of-effort-the-true-story-of-bloodborne-part-viii-hemwick' target='_blank'>Bloodborne Lore - The True Story of Bloodborne Part VIII: Hemwick</a></u><br/><li>Hemwick's reputation is that of a village dedicated to the burning of bodies and crushing of human bones to make Bone Marrow Ash. But a handful of easy-to-dismiss details help us see that Hemwick is a clever reinterpretation of the Victorian workhouse.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><u>[<span style='font-size: 11px'>Archive.org</span>] <a href='https://archive.org/details/an-agony-of-effort-the-true-story-of-bloodborne-part-ix-cathedral-ward' target='_blank'>Bloodborne Lore - The True Story of Bloodborne Part IX: Cathedral Ward</a></u><br/><li>Under its facade of sacred statuary and architecture, Cathedral Ward bears the hallmarks of a prison—from its patrolling guards to its shackled inmates. The clues are there if we waft our way through the incense. In this episode, we'll examine why From Software treated Cathedral Ward as a sort of holy prison, and why Bloodborne's designers opted to give Laurence's organization a religious affiliation.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><u>[<span style='font-size: 11px'>Archive.org</span>] <a href='https://archive.org/details/an-agony-of-effort-the-true-story-of-bloodborne-part-x-the-real-yharnam' target='_blank'>Bloodborne Lore - The True Story of Bloodborne Part X: The Real Yharnam</a></u><br/><li>Although there's a common assumption that Bloodborne is set in a distorted version of 1800s London, the game contains a host of historical, architectural and geographical clues that indicate Yharnam was inspired by the Scottish capital Edinburgh.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><u>[<span style='font-size: 11px'>Archive.org</span>] <a href='https://archive.org/details/an-agony-of-effort-the-true-story-of-bloodborne-part-xi-cainhurst-castle' target='_blank'>Bloodborne Lore - The True Story of Bloodborne, Part XI: Cainhurst Castle</a></u><br/><li>Cainhurst and its inhabitants play a supporting role in Bloodborne's Victorian medical metaphor. From the design and names of certain enemies, to Annalise's fixation on bearing a child, to the cryptic statues and symbols of the forsaken castle, we learn that the corrupt blood of Cainhurst is a metaphor for chloroform, a competing surgical anesthetic to ether, which we've previously established was the inspiration for the Healing Church's Healing Blood. Chloroform's use in pain-free childbirth in the Victorian period is subtly referenced throughout Cainhurst.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><u>[<span style='font-size: 11px'>Archive.org</span>] <a href='https://archive.org/details/an-agony-of-effort-the-true-story-of-bloodborne-part-xii-a-the-great-ones' target='_blank'>Bloodborne Lore - The True Story of Bloodborne, Part XII-A: The Great Ones</a></u><br/><li>In the great debate over what constitutes a Great One in the Bloodborne universe, players have relied on a hodgepodge of sources: item descriptions, Playstation trophies, the type of fluids that creatures bleed, the tier of coldblood that some bosses drop...and gut feelings. In this episode, we discuss a new method for identifying and comprehending the Great Ones. We look to their design and what it means within the context of the game's medical metaphor.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><u>[<span style='font-size: 11px'>Archive.org</span>] <a href='https://archive.org/details/an-agony-of-effort-the-true-story-of-bloodborne-part-xii-b-the-great-ones-explained' target='_blank'>Bloodborne Lore - The True Story of Bloodborne, Part XII-B: The Great Ones Explained</a></u><br/><li>As we discovered in Part XII-A, the Great Ones appear to be designed as things found within the human body. In this episode, we answer the question, "Why?" The concept of insight serves as a bridge between the Great Ones and Bloodborne's medical metaphor, while the real-life inspiration for the Mensis Cage helps us solidify our conclusion about the true nature of the Great Ones in the game's hidden narrative.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><u>[<span style='font-size: 11px'>No video archived</span>] Bloodborne Lore - The True Story of Bloodborne, Part XII-C: Great Ones Addendum</u><br/><li>Additional information about the physical appearance of the Moon Presence helps to build upon the theory put forth in Part XII-A, that the Great Ones were designed as things found within the human body. There appears to be another wrinkle: At least a portion of their anatomically inspired designs seem to be associated with pregnancy or childbirth. This idea segues into a short summary of Oedon.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><u>[<span style='font-size: 11px'>Archive.org</span>] <a href='https://archive.org/details/an-agony-of-effort-the-true-story-of-bloodborne-part-xiii-attempts-at-greatness' target='_blank'>Bloodborne Lore - The True Story of Bloodborne, Part XIII: Attempts at Greatness</a></u><br/><li>If the true Great Ones represent features found within the human body, what should we make of the nightmarish bosses that aren't Great Ones? What do they symbolize in the game's overarching medical metaphor? In this episode, I argue that the game's research institutions—Byrgenwerth, the Healing Church and the Church's subordinate organizations, the School of Mensis and The Choir—depict various time periods and medical research practices of the pre-Victorian and Victorian era. Their unsuccessful efforts to achieve cosmic greatness are displayed in their unique attempted Great Ones: Rom, the Living Failures, The One Reborn and the Celestial Emissary.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><u>[<span style='font-size: 11px'>Archive.org</span>] <a href='https://archive.org/details/an-agony-of-effort-the-true-story-of-bloodborne-part-xiv-the-hunters-dissected' target='_blank'>Bloodborne Lore - The True Story of Bloodborne, Part XIV: The Hunters Dissected</a></u><br/><li>In this series, we've seen how Bloodborne represents the evolution of medical science and practice in the 1700s and 1800s. But in this episode, we discuss a possible origin source of the game's central medical metaphor, if not the of the entire game itself. We have to dissect the Hunters and their atrocities to remove this secret.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><u>[<span style='font-size: 11px'>Archive.org</span>] <a href='https://archive.org/details/bloodborne-lore-extra-1-what-really-happened-to-laurence' target='_blank'>An Agony of Effort Lore Extra: What Really Happened to Laurence - The Forbidden Lore of Willem and Laurence</a></u><br/><li>The story of Laurence, the first vicar of the Healing Church, is one about which we receive little direct information. But by identifying the real-life inspiration for Laurence, we're able to expose a new chapter in the vicar's tale. It's the macabre posthumous tale shared with a literary figure of the 1700s. We might not know exactly how Laurence died, whether it was at the hands of Brador or by some other cause. But we can say with virtual certainty that his departure from Byrgenwerth wasn't his last encounter with Master Willem.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><u>[<span style='font-size: 11px'>Archive.org</span>] <a href='https://archive.org/details/bloodborne-lore-extra-2-the-mythology-meanings-of-the-messengers-part-1' target='_blank'>Bloodborne Lore Extra: The Mythology & Meanings of the Messengers (Part 1)</a></u><br/><li>There's little we know about Bloodborne's Messengers. Despite their ghoulish appearance, they're often characterized as somewhat puckish characters who like to play dress-up. But a closer look at the text of the game and the vessels that house the Messengers—the stump and the baths—reveals much about the somber nature and purpose of these little figures.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><u>[<span style='font-size: 11px'>Archive.org</span>] <a href='https://archive.org/details/bloodborne-lore-extra-3-the-mythology-meanings-of-the-messengers-part-2' target='_blank'>Bloodborne Lore Extra: The Mythology & Meanings of the Messengers (Part 2)</a></u><br/><li>The Messengers, as we saw in Part 1, are more than just our companions from the Dream. They're psychopomps. But they also appear in nightmarish elements of the game, namely the Brain of Mensis and the Winter Lanterns. There's divine influence at play. An investigation of the Messengers and Winter Lanterns also reveals much about the lamps, which are far more than just a feature of the travel mechanic. They're essential for spiritual journeys.</li></ul></td></tr>
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<tr><th> <h3 style='text-align: center;padding-top:6px;font-size: 18px' id="TRANSCRIPT" style='text-align: center'>TRANSCRIPT</h3></th></tr></table></center>
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<tr><th> <h4 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 16px' id="The Thick, Sweet Mystery (The Healing Blood Explained)">An Agony of Effort, Part II - The Thick, Sweet Mystery (The Healing Blood Explained) | <span style='font-size: 13px'><i><a href='https://docs.google.com/document/d/e/2PACX-1vSWx2w5zNXDTd3Ljg_zJ86X7lAnXxgcqTmOZBa51mKNDKbqerJcUh20-XXACPMgkqiKWhz3oTJHBdZn/pub' target='_blank'>Google Docs Link</a></i></span></h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The Healing Blood is arguably the central feature of the game Bloodborne. But what exactly is it? There are clues woven into the game to help us figure this out—none more important than those in the opening cutscene. Less than a minute into the game, we find ourselves on an operating table in a clinic, stretched out on our backs. We’re administered a strange substance and suddenly everything gets hazy. In seconds, we’re passed out. As lore enthusiasts and players, we can simply tell ourselves, “Oh, that’s just the strange, cosmic effect of the ‘Healing Blood.’” But let’s just keep it simple: If you were on an operating table, what substance would cause you to lose consciousness? <i>From Software</i> is treating the Healing Blood as a proxy for anesthesia.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In the next 20 minutes, I’ll lay out a raft of evidence that the Healing Blood is meant to represent the potent anesthetics of the Victorian era—and that the game Bloodborne is likely a massive drug-induced nightmare. Stick with me and see if you agree.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In the first video of this series, I discussed how the lives and works of Victorian authors William Ernest Henley and Robert Louis Stevenson serve as the foundation of the game. I noted in the opening video that in his 1875 poems titled “Hospital Sketches,” Henley repeatedly made mention of the powerful anesthetics of the mid to late 1800s. And if we examine the Healing Blood through the lens of the medical metaphor that permeates Bloodborne, we find abundant evidence that this substance is based upon the real-world consumption and application of a Victorian-era anesthetic: It’s ether.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Diethyl ether rose to prominence in the Victorian era thanks to the discovery of its potent pain-killing and invigorating properties. Beginning in the 1840s, ether became a leading anesthetic for major medical procedures, but it also became a recreational drug in many parts of Europe in the latter half of the century. It remained popular among the lower classes in Eastern Europe, particularly in Poland, well into the 20th century. Ether provides a strong, rapidly onsetting inebriation. And because of its powerful pain suppressing qualities, it was considered a “universal cure” by Polish peasants. Ether can be consumed like alcohol, but the inebriating effects are far stronger, and ether imparts a unique sense of euphoria. These characteristics accurately describe the effects of Bloodborne’s Healing Blood, which, like ether, is considered by the masses as a sort of panacea or cure-all. It’s no surprise, then, that in Yharnam, the Healing Blood—according to the Pungent Blood Cocktail—is more intoxicating than alcohol.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The Pungent Blood Cocktail, thanks to its name, also helps us identify one of the most important elements connecting the Healing Blood to ether: It’s the smell. Ether is renowned for its “sweet” smell, so much so that it was originally called the “sweet oil of vitriol,” the term vitriol referring to the glassy look of liquid ether. Ether, when consumed in liquid form, continues to emanate a potent smell from the drinker even days after consumption, slowly dissipating through breath and the skin and penetrating everything around, including clothing, fabrics and even wood. In communities in which ether drinking was common, churches and other public spaces were said to smell of ether for days after large gatherings.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The evidence, as we can see, begins to paint a picture. In ether, we have a highly intoxicating substance that provides a euphoric effect, is considered a universal cure, and has a sweet, potent smell. This sounds just like the Healing Blood. As you might have deduced, the smell is particularly relevant. Bloodborne’s hunters, the heaviest users of the Healing Blood, are said to have a distinctive smell. We receive this piece of information from multiple sources. Gascoigne’s daughter, through her window in Central Yharnam, tells the player, “I don't know your voice, but I do know that smell... Are you a hunter?” Arianna notices the smell of the player when we first encounter her in Cathedral Ward. "Oh, my,” she says, “what a queer scent... But I'd take it over the stench of blood and beasts any day.” The chapel dweller in Oedon Chapel indicates that hunters have a unique smell, saying, “Oh... you must be... a hunter. Very sorry, the incense must've masked your scent." Because hunters are the heaviest users of the sweet-smelling Healing Blood, it stands to reason that the hunters’ unique scent results directly from blood use. One strong piece of evidence of the olfactory effect of the Healing Blood comes from Gascoigne himself. During his boss fight, Gascoigne says, “What’s that smell? The sweet blood, oh, it sings to me. It’s enough to make a man sick.”</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Aside from the fact that ether consumption can cause extreme nausea and vomiting, Gascoigne refers to the blood as sweet smelling. This all reinforces the idea that ether is the real-life inspiration for the Healing Blood.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The definitive proof that ether is the basis for the Healing Blood comes from Robert Louis Stevenson and his Gothic horror tale, “The Strange Case of Dr. Jekyll and Mr. Hyde.” The story serves as the basis for both the beastly transformation in Bloodborne and the mythos of the Healing Blood. In Stevenson’s short story, Dr. Jekyll is a reputable doctor and chemist in London in the mid 1800s. As a medical scholar, he’s dedicated himself to “the furtherance of knowledge [and] the relief of sorrow and suffering.” In short, he wants to create substances that will heal people. In his experiments with various chemical agents, Jekyll discovers that some agents possess powerful inebriating effects that he cannot resist. He eventually creates a potent serum that gives him great pleasure but results in a grisly transformation into Mr. Hyde, a manifestation of Jekyll’s basest instincts. Stevenson’s story, not surprisingly, has long been considered a parable of the dangers of substance abuse. It’s rumored he wrote the story after a period of experimentation with cocaine himself. But there’s a critical detail that helps us confirm that the story served as the inspiration for the Healing Blood, and that ether is indeed the real-life substance upon which the Blood is based. The popular and extremely likely theory among literary historians is that Stevenson authored “Jekyll and Hyde” after learning of the tragic tale of Horace Wells. </li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Wells was an American dentist in the 1840s who began using nitrous oxide, or laughing gas, on patients during what otherwise would be painful dental procedures. He was also one of the first medical professionals to experiment with ether. In 1845, Wells attempted to demonstrate the value of nitrous oxide as a surgical anesthetic in a presentation to the Massachusetts General Hospital. Unfortunately for Wells, the gas likely had been incorrectly administered to the patient—a man who was an overweight alcoholic upon whom a longer exposure would have been required. The patient groaned during the procedure, leading physicians in the audience to scoff and dismiss Wells as a quack. So dejected by the failed demonstration was Wells that within three years he had shuttered his dental practice, abandoned his wife and infant son, moved to New York and began experimenting first with ether and then with chloroform, testing them on himself. Wells developed an addiction to the substances and experienced significant behavioral changes. After rushing into the street and throwing sulfuric acid on the clothing of two prostitutes, his second such violent outburst in a week, Wells was committed to New York’s Tombs Prison. After sobering up and coming to his senses while incarcerated, Wells was overcome with guilt. Somehow, he was able to secure a temporary release to retrieve personal items from his home, including his shaving kit. Wells used the opportunity to smuggle a razor and bottle of chloroform into his cell upon his return. He gave himself a final dose of chloroform and used the razor to slice his femoral artery, bleeding to death in his cell.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In Stevenson’s “Jekyll and Hyde,” Dr. Jekyll becomes addicted to his serum, requiring larger and larger doses to produce desired effects. When transformed into Mr. Hyde, he exhibits violent behavior, including knocking over a young girl and later beating a man to death with a cane. In a period of clarity, Jekyll pens a lengthy confession note before permanently transforming into Hyde. In the end, Jekyll locks himself in his laboratory and kills himself with poison as two men attempt to break down the door. The comparisons can’t be missed. Jekyll becomes addicted to a chemical concoction, physically transforms, exhibits violent behavior and commits suicide, just like Horace Wells became addicted to ether and chloroform, experienced major behavioral transformation, engaged in violent acts and ultimately committed suicide. Ether, a chemical agent used by doctors, was the substance that hooked Horace Wells. The serum that produced Mr. Hyde was an agent compounded by a chemist and doctor, Henry Jekyll. Within Bloodborne, as we’ve shown, the Healing Blood is exceptionally similar to ether. And just like ether did with Horace Wells and an ether-like substance did with Dr. Jekyll, the ether-like Healing Blood in Bloodborne is behind the beastly transformation that has taken over Yharnam. <i>From Software</i> based the Healing Blood off of “Jekyll and Hyde,” which itself was based on Horace Wells. And as we’ll see in the fourth video and what is perhaps the most mind-blowing lore discovery of the series, Laurence, the founder of the Healing Church was directly inspired by Horace Wells and Dr. Jekyll. You will definitely want to check that out.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Although consumed commonly in liquid form in the 1800s, ether was used in medical and recreational capacities as a vapor, which was inhaled. In the 1840s and 50s, physicians would douse a handkerchief or napkin in ether or chloroform and hold it close to the nose of the patient until they passed out. But the practice was rather inartful and could kill the patient if they were overexposed. So doctors turned to more advanced methods of administering the anesthetic. One such method was invented by the former partner of Horace Wells, a man named William T.G. Morton, who crafted a device called an etherizer.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The etherizer contained a sponge soaked in ether that would vaporize once the container was placed in warm water. If it hadn’t occurred to you already, the etherizer bears a striking resemblance to an item in Bloodborne: the Numbing Mist.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The comparisons are easy to make. The containers, of course, are virtually identical. And something that causes “numbing” would be an anesthetic. But within the Numbing Mist vial we can see a glassy liquid, much like ether, evaporating into a mist or vapor, just as we would see with an etherizer. Kudos to reddit user Smashrican, who points out that if we look at the Numbing Mist, it’s possible to make out what appears to be a vaporous form of Ebrietas, Daughter of the Cosmos, facing to the right side of the vial. In case you can’t immediately make it out, we’re looking at her not head-on or from a profile point of view, but sort of in between. She’s leaning at a 45-degree angle. The bright, wispy features at the top of the sphere are her wings, the bright mass in the center of the vial just above the liquid is her lower body, and her left arm is hanging down and touching the liquid just to the right of her lower body. The slightly horizontal swoosh on the right side of the sphere is the end of one of her two large tentacles, which is partially obscured on the far right but appears to continue upward along the curvature of the vial. It makes good sense that this is Ebrietas for two reasons. As is well known, the name Ebrietas is almost certainly inspired by the word “inebriation” meaning drunkenness. Ebrietas is the left-behind Great One. Drunkenness and addiction are the left behind plague of anesthesia use and abuse. We’ll return to this concept in later videos. But in this image, Ebrietas is shown as vapor emerging from what appears to be a vial of liquid ether. She is depicted as the literal child of liquid ether. Her name is Ebrietas, Daughter of the Cosmos. In the 1800s, a common term for the cosmos was “the aether,” spelled A-E-T-H-E-R but pronounced the same as ether, the anesthetic. What we might be witnessing here is Ebrietas, meaning an addiction to intoxicants, is being borne from ether, the anesthetic, <i>and</i> the aether, meaning the cosmos. It’s a homophone to help us connect the anesthetic ether to the cosmos. It’s very clever.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>By the middle of the 19th century, ether had quickly become the world’s leading general anesthetic after American and Scottish physicians in the 1840s discovered its application in surgical procedures. The first patient to receive ether as a surgical anesthetic was a man named Gilbert Abbott. In Boston in 1846, Abbott had part of a tumor removed from his neck. The affair was closely scrutinized, because physicians worldwide had been longing for a sufficient anesthetic to perform pain-free surgeries. Abbott was tied to a chair for the surgery in order to remain upright so as to not choke on his own blood.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In Bloodborne, the player character almost immediately encounters a man named Gilbert who came to Yharnam to treat an unknown illness. Gilbert received the Healing Blood, presumably in Iosefka's Clinic, which is littered with restraining chairs, just like the one used for Gilbert Abbott’s surgery. Observers of Abbott’s surgery quickly realized that ether was a successful surgical anesthetic. When doctors asked Abbott how he felt after he regained consciousness following the procedure, Abbott replied, “Feels as if my neck’s been <i>scratched</i>,” as if to say, “Eh, it was just a <i>scratch</i>.” In Bloodborne, our acquaintance Gilbert eventually succumbs to the Healing Blood and transforms into a beast, specifically a Beast Patient. When killed, he drops the Clawmark Rune, scratches and all.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>While the Clawmark rune of course looks like scratch marks, if we look at it through the medical metaphor lens, we can see that it looks remarkably similar to a surgical incision that has been stitched up. The diagonal line can be viewed as the surgical incision. The vertical lines, hence, are the sutures or surgical thread stitching the wound together. Our friend Gilbert is meant to represent Gilbert Abbott, the first person to undergo surgery under the influence of ether. As we’ve seen with the Hunter Rune and now the Clawmark Rune, the artwork of the Caryll Runes will tie into surgery and other medical and scientific concepts, which I’ll discuss from time to time.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>If you’re still skeptical that the Healing Blood is a proxy for Victorian-era anesthesia, this will probably change your mind. In the opening cutscene of the game, we’re administered the Healing Blood and seem to drift off into a dream-like state. We awaken in this haze, flat on our back on the operating table, unable to move. We pan the room from our first-person viewpoint. After the Scourge Beast retreats in flames, the glowing Messengers emerge from beneath the table and begin crawling over the player-character. It’s hard to see how this scene wasn’t influenced by the work of English artist Richard Tennant Cooper. </li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Cooper is a little-known figure who was born in 1885 in Tonbridge in southeastern England. He trained as an artist in France and appears to have spent much of his early adult life in London and Paris, cities that were no strangers to mass disease and death. Cooper completed most of his known works following his service in the British Army during World War I. These life experiences influenced Cooper’s paintings, which fixate on disease, urban decay, war and the macabre face of modern medicine.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>As we can see here, the opening cutscene of the game was undoubtedly drawn from Cooper’s haunting work titled, “An Unconscious Naked Man Lying on a Table Being Attacked by Little Demons Armed with Surgical Instruments; Representing the Effects of Chloroform on the Human Body.” The painting was inspired by Cooper’s own experience undergoing an appendicitis operation, for which he was administered chloroform. As we discussed in the first video of this series, Henley’s works also were inspired by his experience of surgery under the effects of chloroform. <i>From Software</i>, in drawing from Cooper’s painting to craft the opening cutscene, is telling us that the Healing Blood is meant to represent Victorian-era anesthetics, like chloroform and ether.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>To sum up, in this video, we’ve established that the Healing Blood shares the inebriating, addictive and panacea-like qualities of ether, as well as its unique sweet smell. It was the chemical compound that led physician Horace Wells down a path of transformation, addiction and suicide, serving as the basis for Robert Louis Stevenson’s “The Strange Case of Dr. Jekyll and Mr. Hyde,” which we can see is extremely similar to the beast-like change we observe in Bloodborne. Finally, we’ve seen that art based on the effects of chloroform was used to craft the opening cutscene of the game. Taking all this evidence into consideration, we can confidently say that Bloodborne’s Healing Blood is meant to represent the highly intoxicating, highly addictive anesthetics of the Victorian era, and that the administration of the Healing Blood in the opening cutscene is meant to represent the start of an anesthetic hallucination or dream that began when we, the player-character, were lying on the operating table in the clinic.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In the next video, we can build upon this conclusion to see how the Beastly Scourge of Yharnam is in fact meant to represent the loss of one’s humanity to addiction.</li></ul></td></tr> </table></center>
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<tr><th> <h4 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 16px' id="The Animal Within (The Beastly Scourge)">An Agony of Effort, Part III - The Animal Within (The Beastly Scourge) | <span style='font-size: 13px'><i><a href='https://docs.google.com/document/d/e/2PACX-1vQbzOjVrr0K_e2VvtSV8BuvqKGPYKSMAHpM5cmf_ehRw52bsrowfnI3jLQWUGzduGssXnvOc30c0RRM/pub' target='_blank'>Google Docs Link</a></i></span></h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Transformation and how it pertains to the people, bosses and enemies of Bloodborne remains one of the game’s most misunderstood concepts. But thanks to several items, Caryll runes, key pieces of dialogue and a close inspection of some real-life literary source material, we have everything we need to understand what’s happening in Yharnam. As we established in the previous video, the Healing Blood is meant to represent the highly intoxicating and addictive anesthetics of the Victorian era, specifically ether and chloroform. When we combine that vital piece of information with the evidence we find in the game relating to beastly transformation, we’ll see that the Beastly Scourge of Yharnam is in fact a plague of addiction.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>By all accounts, the Scourge of Beasts has swept through Yharnam despite the best efforts to eradicate it. The hunting of beasts hasn’t stopped the scourge. Quarantining people hasn’t stopped it. Burning part of the city to the ground hasn’t stopped it. It just keeps popping up. We learn from the Charred Hunter set that the scourge seems to have first emerged in Old Yharnam. Once the streets of Old Yharnam were overrun with beasts, the hunters of the Healing Church were left with little choice but to set the old district aflame. But the scourge persisted, spreading into Central Yharnam, which is now overrun with Scourge Beasts and Huntsmen in various stages of transformation. The Church has closed the bridge to Cathedral Ward, hoping to stop the spread of the scourge, but that too has failed. Beasts have overtaken the buildings of even Upper Cathedral Ward. Something about this plague is different. It’s not just transmitting from person to person like a disease. <i>Everyone</i> is changing, even the most devout followers of the Church who have sealed themselves away from the masses.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>So what the heck is going on here? A bit of basic observation leads us to believe that the Beastly Scourge is caused by the Healing Blood. As we can conclude with just a little wandering through the city, there are two things we quickly associate with Yharnam—it’s crawling with beasts, and it’s overflowing with the Healing Blood. But there are several items in Bloodborne that help us solidify this connection. The description of the Blood Vial tells us that “most Yharnamites are heavy users of blood.” Most Yharnamites are either dead or beasts, so it’s safe to say the blood is somehow associated with this. This correlation between blood use and beasthood is much more strongly reinforced by the Reiterpallasch trick weapon. According to its description, “The old nobles, long-time <i>imbibers</i> of blood, are no strangers to the sanguine plague.” Here, we have a sanguine or blood plague that is associated with the emergence and disposal of beasts. But much more importantly, the item indicates in no uncertain terms that this beastly plague is related to the long-term or excessive imbibing of blood.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>We also can look to the Ailing Loran Root Chalice. Its description states, “There are trace remains of medical procedures in parts of ailing Loran. Whether these were attempts to control the scourge of the beast, or the cause of the outbreak, is unknown.” In Japanese, the word “treatment” or “care” is used instead of procedure. This tells us that the common medical treatment of Loran might have <i>caused</i> the scourge rather than controlled it.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The implication in both the Reiterpallasch and the Ailing Loran Root Chalice is that it’s the blood, an intoxicating substance that’s used as a medicinal treatment, that’s responsible for the Scourge. Our natural instinct as players and lore hunters is to immediately think, “OK, there’s something mystical or cosmic about this blood that’s causing ordinary men and women to transform into beasts.” But there’s no evidence on the back end to support that idea. It’s not that mysterious or complicated. <i>From Software</i> is doing what writers have done for thousands of years: They’re just using a metaphor here.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>To wrap our heads around this, it’s helpful to look at what Bloodborne game director Hidetaka Miyazaki said about it in his 2015 interview with Future Press:</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li>“The urge to transform into a beast is in conflict with the basic sense of humanity we all have. That humanity serves as a kind of shackle, keeping the transformation in its place. The stronger the shackle keeping that urge to transform in place is, the larger the recoil once that shackle is finally broken. The results cause you to transform into a larger <i>creature</i>, or a more twisted one.”</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>There are a couple of things to unpack here. First, Miyazaki is telling us that transformation is ultimately the loss of one’s basic sense of humanity. This is absolutely critical. It’s the loss of one’s <i>sense of humanity</i> that causes the transformation. Second, Miyazaki is saying that people with the strongest will, meaning the greatest ability to retain their sense of humanity for as long as possible, become the biggest, most deformed <i>creatures</i>. Think Amelia, the Blood-Starved Beast and the Cleric Beast. So, what causes a person to lose their humanity? While there are several ways we see this play out in the game, in this video we’ll focus on the main cause: It’s addiction. This is the type of transformation we observe in all beast-like creatures. As we noted earlier, we’re given a smattering of clues throughout the game telling us that the Beastly Scourge is somehow linked to the Healing Blood. The strong implication is that the people of Yharnam, even the most strong-willed people of all, like Laurence and Amelia, can’t resist the temptation of the intoxicating Healing Blood. They become hooked on the blood, and their humanity is lost. The shackle is broken. The transformation into another creature ensues.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The item that’s most helpful to understanding beastly transformation is the Clawmark Rune. This rune is dropped by Gilbert following his beastly transformation, and by the NPC enemy in the Hunter’s Nightmare who wields the Beast Claw. The Clawmark Rune description states, “The ‘Clawmark’ is an impulse to seek the warmth of blood like a beast. Although the difference is subtle, Runesmith Caryll describes the ‘Beast’ as a horrific and unwelcome instinct deep within the hearts of men, while ‘Clawmark’ is an alluring invitation to accept this very nature.” What does this mean? The Clawmark Rune makes clear that all men have an inner beastly instinct, or Beast, that is constrained or subdued. That’s exactly what Miyazaki was saying in his Drained of Blood interview. If a person accepts this “alluring invitation,” the beast takes over and one’s humanity is lost.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>As we’ve discussed in this series, the short story “The Strange Case of Dr. Jekyll and Mr. Hyde” by Victorian author Robert Louis Stevenson helped shape the mythos of the Healing Blood. And not surprisingly, the story is also at the core of the beastly scourge. At the conclusion of “Jekyll and Hyde,” Stevenson provides Jekyll’s written testimony. It’s essentially a searing self-critique in which the doctor discloses an ongoing battle within himself. As a result of this inner conflict, Jekyll concludes that there is a “thorough and primitive duality of man,” or what he calls “a dreadful shipwreck: that man is not truly one, but truly two.” Man, in Jekyll’s telling, is a moral and intellectual creature in constant conflict with a desire to partake in forbidden pleasures. Jekyll is a doctor and chemist whose life work has been the creation of healing substances. But as his work progressed, concocting new medicinal treatments, he began using “certain agents I found to have the power to shake and pluck back that fleshly vestment, even as a wind might toss the curtains of a pavilion.” More simply stated, he discovered compounds that caused such a powerful high that it shed his “fleshly vestment”—meaning his humanity. Jekyll eventually confesses that as he consumed greater amounts of his concoction, he could no longer control the transformation into Hyde. “All things therefore seemed to point to this,” Jekyll writes, “that I was slowly losing hold of my original and better self, and becoming slowly incorporated with my second and worse.” Jekyll was losing his fight with addiction. He explicitly describes his evil alter ego as a beast, referring to Hyde as “the animal within me licking the chops of memory,” one that had been “chained down, [but] began to growl for licence.” In essence, Jekyll’s addictive serum was the Clawmark. Mr. Hyde was the beast.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The Clawmark Rune is dropped by Gilbert, a character that—as we discussed in the last video—is meant to represent Gilbert Abbott, the first man to undergo surgery under the effects of ether. This inspiration only reinforces our understanding of Clawmark and Beast. Clawmark refers to the ability of intoxicants, such as ether, to make someone into a beast. Ether is a highly intoxicating, highly addictive drug. By getting that first taste of ether’s powerful effects, man may then succumb to the “alluring invitation” or, in Japanese, the “inescapable temptation” of ether or other addictive intoxicants. These intoxicants are the Clawmark, or the temptation, whereas the Beast is one’s inner beastliness that is unleashed by succumbing to addiction. With addiction, a man loses his humanity and his self-control. He’ll give up anything and everything for more of the addictive substance or activity. This is exactly what we see in Bloodborne with the Healing Blood, which is just like ether. The Healing Blood is a highly intoxicating, highly addictive substance. As men abuse it, they lose their humanity and transform into beasts.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The situation in Old Yharnam helps us see how addiction to the Healing Blood is the Scourge. As we learn from the Antidote item, Ashen Blood was a “baffling sickness” that ravaged Old Yharnam long ago.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Based on what we know of the Victorian era and its real-life plagues, there’s reason to suspect that Ashen Blood was inspired by cholera. In 1832 and again in 1840, catastrophic outbreaks of cholera ravaged the district of Edinburgh known as Old Town. That’s undoubtedly where Old Yharnam, which is referred to in Japanese as simply the Old Town District, gets its name. Although Edinburgh’s Old Town wasn’t sealed off and burned, the area was slowly abandoned in favor of New Town in the wake of epidemics of the early to mid-1800s. Cholera is a waterborne disease that causes severe dehydration through intense diarrhea. Dehydration occurs so quickly and dramatically with cholera that the blood literally thickens. That’s likely where the name Ashen Blood comes from—it’s blood that has been dried out or dehydrated such that we could figuratively consider it dry as ash.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Cholera was nicknamed “the blue terror” because victims’ skin often would turn dark blue, which is why the Beast Patients that we find in Old Yharnam have dark bluish-black fur and females excrete a dark bluish-black or purplish-black substance. As we learn from their item description, Antidotes were used to treat Ashen Blood, which “triggered the spread of the Beastly Scourge.” But how could Ashen Blood have triggered the Beastly Scourge? Simple: It wasn’t the Ashen Blood that caused the transformation; it was addiction to the Healing Blood that did that. After the Ashen Blood sickness took over Old Yharnam, the Healing Church stepped in with its powerful treatment: the Healing Blood. It put the Old Yharnamites into a state of euphoria, craving more of the substance. The Healing Blood didn't necessarily cure the Ashen Blood illness. It just created a new problem.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>If we look again at cholera, likely the inspiration for Ashen Blood, we can find a good example of this playing out in real life. Before medications and even basic remedies like saline solution were available to combat the disease and its most potent symptom, diarrhea, the common treatment for cholera was opium, which possesses natural antidiarrheal properties. In the West, that meant using opium tinctures, such as laudanum, or even heating small doses of opium to produce an intoxicating vapor. These doses were referred to as “opium pills.” This could be what the Antidotes represent, or the Antidotes could represent something benign like salicin, a precursor to Aspirin, discovered by Scottish physician Thomas John MacLagan in the mid</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>1800s. MacLagan used salicin as a fever reducer for cholera and typhus. But just like the Antidotes only provided short-term relief from Ashen Blood, salicin or even opium and poppy-based medicines didn’t cure cholera—they just temporarily alleviated discomfort. In Old Yharnam, people sick with Ashen Blood took the Antidote pills to temporarily relieve discomfort, but it wasn’t a cure. So they turned to the Healing Blood, but it didn’t work either. It just hooked the Old Yharnamites on a powerful, intoxicating and highly addictive substance. It was the <i>addiction</i> that cost them their humanity. It was the <i>addiction</i> that transformed them into beasts. In Old Yharnam, residents specifically became Beast <i>Patients</i> because they were already sick with Ashen Blood.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>We know that the Scourge of Beasts isn’t a traditional disease, thanks to several items we can acquire. The Old Hunters would tightly tie the Old Hunter armbands to prevent infection by the Scourge, but as the item description states, “Of course, the idea that the scourge was infectious was pure hearsay.” That’s why adorning the Old Hunter Gloves with brass or tying tourniquet-like belts on the Old Hunter Trousers were useless superstitions. Addiction isn’t infectious or contagious. It comes from within. It’s the same reason why the Scourge has persisted despite the endless hunting, the burning of Old Yarnham and the retreating to higher and higher areas within Yharnam. It’s not contagious; it comes from within.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Drug abuse and addiction are themes that permeate the game. They’re at the center of the Healing Church, as we hear directly from the mouth of its leading cleric, Vicar Amelia. If the player approaches her in the Grand Cathedral but remains far enough away to avoid triggering the fight, we find her kneeling and repeating a mantra-like prayer at the altar. “Beware the frailty of men,” she says. “Their wills are weak, minds young. The foul beasts will dangle nectar and lure the meek into the depths. Remain wary of the frailty of men.” The words of this prayer underscore the entirety of the Scourge of Beasts. Men innately are weak-willed and will follow nectar, meaning intoxicating, tempting substances, into the depths—literally and figuratively.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>This is what the opening cutscene of the game is trying to tell us: that through addiction, we will follow “foul beasts…into the depths.” In the introductory cutscene, we’re administered the Healing Blood, an intoxicating and addictive substance, that causes us to drift into a dream-like state. In this haze, a Scourge Beast emerges from a pool of blood in the floor, reaching out its claw to us to beckon us to the depths from whence it emerged. It wants us to drown in the addictive blood. It reaches out its claw because it is trying to get its claws into us—<i>this</i> is the Clawmark. We’re able to resist its temptation, for now. But can we resist the pull of the Healing Blood forever? Laurence, the first vicar and founder of the Healing Church, could not. We see a visual depiction of this very thing within the item called Laurence’s Skull. Laurence’s human skull, lost long ago, is shown sinking into a pool of blood ringed by his church shawl.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>All of this conveys the same message. The Blood is the substance that we’re supposed to fear. The substance that makes us drunk. The substance that, as Master Willem warned, is the undoing of men. It’s the substance that causes us to lose our humanity and succumb to our inner beastliness. The Scourge is addiction.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>There is a second way to understand Clawmark and Beast, even though addiction remains at their core. Whereas the Beastly Scourge most commonly is connected with the everyday use and abuse of the Healing Blood and thus addiction, blood drunkenness, or what I’ll call <i>bloodlust</i>, is caused not by consumption of the Healing Blood but instead, by brutality. We see this exemplified in “The Strange Case of Dr. Jekyll and Mr. Hyde,” and in several items and pieces of dialogue in the game.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In “Jekyll and Hyde,” the evil Mr. Hyde is responsible for a savage murder and has gone on the lam. In Jekyll’s final testimony, he writes, “Hyde in danger of his life was a creature new to me; shaken with inordinate anger, strung to the pitch of murder, lusting to inflict pain.” Jekyll’s inner beast was brought about by abuse of a drug, but the inner beast was sustained by this violence…this bloodlust. Of all the items in Bloodborne that help us see the role of bloodlust and transformation, the most important is the Eye of a Blood Drunk Hunter.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>This item, which we must obtain to access the Hunter’s Nightmare is a “pupil [that] is collapsed and turned to mush, indicating the onset of the scourge of beasts.” This indicates in no uncertain terms that blood drunkenness is associated with the onset of the Scourge of Beasts. But the Old Hunters that we find in the Hunters Nightmare, those who are afflicted with blood <i>drunkenness</i>, aren’t worshiping at the altar of Laurence or indulgently gulping down the Healing Blood. They’re in some sort of eternal purgatory mercilessly slaughtering Beast Patients, seemingly innocent creatures who are trembling with fear. Hunters who go blood drunk aren’t drunk in the sense of consuming an addictive substance, such as the Healing Blood. They’re addicted to the hunt, the drawing of blood from beasts; they’re in the ravages of bloodlust. It’s just like Djura tells us if we continue to slaughter the beasts of Old Yharnam: “It’s you. You’re the beast. Just think about what you’re doing. It’s utter madness.” Eileen the Crow is even more explicit when she tells us, “Few hunters can resist the intoxication of the hunt. Look at you, you sorry drunk. I’ll string you up like the filthy beast you are.”</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Aside from the Old Hunters of the Nightmare, Father Gascoigne serves as the best illustration of this bloodlust. As Eileen tells us, Gascoigne is “falling apart.” He’s been driven mad by the hunt—chopping up bodies like a frantic anatomist—such that by the time we find him in the Tomb of Oedon, he’s already started to lose his humanity and is showing outward signs of beastliness. He turns to us and flashes his fangs.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The item description for Gascoigne’s Gloves and Trousers reinforces this idea, stating that these garments “are tainted by the pungent beastly stench that eats away at Gascoigne.” The smell of beasts—the former humans that he’s carved up by the hundreds—is eating away at his humanity. This violent bloodlust has rendered him unable to distinguish friend from foe. Like a violent drunk of the Victorian era, Gascoigne has abandoned his children and beaten his wife to death, having been driven mad by his lust for beast blood.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>When we encounter Gascoigne in the Tomb of Oedon, it’s important to recognize that he’s not in the process of <i>killing</i> a live beast; he’s mutilating a beast corpse. The kill is no longer enough. His thirst for beast blood requires him to first decapitate the beast, then bury his ax in the chest of the beast, causing blood to spray all over his face and cloak. As I’ll explain in much greater depth in the next video, Bloodborne’s hunters are meant to represent the surgeons and anatomists of the Victorian era. Gascoigne, who loses his humanity to bloodlust, is supposed to represent a mindless surgeon who amputates limbs without hesitation, or a ruthless anatomist who dissects cadavers for medical research. Gascoigne, like other blooddrunk hunters, is meant to represent the heartless medical practitioner who has lost his humanity to brutality. He views the patient or the cadaver on the table as no longer human; just a lifeless slab of meat with no more dignity or individuality than a rotting deer carcass.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In this regard, the Clawmark rune can be seen as the alluring invitation for the incising anatomist or surgeon to “seek the warmth of blood.” The brutal desire to slice open bodies causes these physicians to lose their humanity, just as we see with Gascoigne. The symbol of the Clawmark rune—a surgical incision that has been stitched up—makes more sense now.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>This revelation, that hunters’ bloodlust or brutality is what turns them into beasts, allows us to understand the third and final meaning of beastliness in Bloodborne. If hunters are the surgeons and anatomists of the Victorian era, and the hunter’s job is to hack and slice their way through beasts, then beasts also can be understood to mean surgical patients and cadavers. The Beast Patients in Old Yharnam and the Hunter’s Nightmare help to solidify this conclusion. Gascoigne, bearing the attire and weapons of early hunters, is meant to represent primitive surgery or dissection. As I said, we’ll cover this in much greater depth in the next video.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Now that we understand the true nature of the Healing Blood and the Beastly Scourge, we’re able to unlock door after door in the Bloodborne universe. In the next video, we’ll start to examine how the life of William Ernest Henley and his surgery at the Royal Infirmary of Edinburgh gave rise to every institution in Bloodborne, from the Healing Church, to the College of Byrgenwerth and the School of Mensis. We’ll focus first on Byrgenwerth and the betrayal. As we move forward from there, I’ll explain the origins of major figures in the game, including Master Willem, Laurence and Ludwig. It’ll be fascinating to peel back these layers of the lore.</li></ul></td></tr>
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<tr><th> <h4 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 16px' id="Of Graves and Gardens (Byrgenwerth & The Betrayal)">An Agony of Effort, Part IV - Of Graves and Gardens (Byrgenwerth & The Betrayal) | <span style='font-size: 13px'><i><a href='https://docs.google.com/document/d/e/2PACX-1vQbzOjVrr0K_e2VvtSV8BuvqKGPYKSMAHpM5cmf_ehRw52bsrowfnI3jLQWUGzduGssXnvOc30c0RRM/pub' target='_blank'>Google Docs Link</a></i></span></h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>If you’ve ever wondered how Laurence, Willem and Byrgenwerth got their names—and what the College of Byrgenwerth is really meant to represent—you’re in luck. Today, I’ll explain all of that.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In this video series, I’ve argued that the lives and works of Victorian authors William Ernest Henley and Robert Louis Stevenson played a foundational role in the story of Bloodborne. I’m well aware that, to many people, this seems far-fetched and weird—and if you’re still skeptical about this idea, I completely understand. But if you’ll give me five minutes, I think I can change your mind and your entire outlook on the game Bloodborne.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>First, a <i>very</i>, <i>very</i> brief recap. William Ernest Henley was an English author, literary critic and poet who was born in 1849. He suffered his entire life from tuberculosis of the bones, and in 1873 traveled from London to Scotland to undergo an experimental surgery at the Royal Infirmary of Edinburgh, one of Great Britain’s leading hospitals. The 28 poems that Henley composed about his stay in the Royal Infirmary would be combined into a collection called “In Hospital,” which appears to have had an influential role in the development of Bloodborne’s story. <i>From Software</i> drew upon Henley’s experiences in Edinburgh, a city that was a hotbed of medical study and surgical advancement throughout the Victorian era, to shape much of the world we experience in Bloodborne. As we’ll see in this video and the following two episodes of this series, every major institution in the game—from Byrgenwerth, to the Healing Church, to the School of Mensis, to Cainhurst—was inspired by the real-life institutions of the Edinburgh medical community in the 18th and 19th centuries. These organizations represent the evolution of medical science and practice over the course of the Victorian era. With that in mind, let’s get to the good stuff.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The College of Byrgenwerth is Bloodborne’s place of learning. Believe it or not, its name is directly connected to William Ernest Henley. Henley grew up in Gloucester, England, and in his teenage years was educated at the Crypt Grammar School, commonly called the Crypt School.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>How does that connect to Byrgenwerth? Well while the term “werth” is just an Old English suffix applied to place names, the word “byrgen” is an Old English word meaning burial place or grave. Thus, we have Henley’s Crypt School and Master Willem’s College of the Grave. This is a subtle but strong piece of evidence connecting Henley to the game.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Master Willem didn’t get his name from William Ernest Henley, though. And the College of Byrgenwerth isn’t based on Henley’s childhood school. As I said before, almost everything in Bloodborne is rooted in the Edinburgh medical community because that’s where Henley came for his surgery, where he spent nearly two years in recovery and where he met and became friends with Robert Louis Stevenson.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>OK, if Master Willem didn’t get his name from William Ernest Henley, then where did it come from? We can thank two other Williams for this inspiration. We learn from the Rune Workshop Tool that Master Willem’s title was “provost.” The title seems appropriate, considering the honorific “provost” is typically assigned to the head of instruction at an institution of higher learning. But within the city of Edinburgh—where Henley’s surgery and recovery took place—and in the major cities of Scotland more generally, the title “provost” means something completely different. For more than 400 years, Edinburgh has appointed or elected a Lord Provost to serve as a figurehead of the city government. It’s the equivalent of the Lord Mayor of London. In 1869, a man named William Law became Lord Provost of Edinburgh.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In his single term in office, Law’s most significant accomplishment was authorizing the relocation of the Royal Infirmary from its old spot on Infirmary Street to its new site on a street called Lauriston Place. This relocation took place 10 years later in 1879. The Royal Infirmary in the mid 1800s became the leading place for medical study in Edinburgh and perhaps in all of Great Britain. It essentially supplanted the University of Edinburgh Medical School as the city’s heart of medical scholarship. This is what Laurence’s break from Byrgenwerth is meant to represent—it’s the evolution of medical science in the 19th century within Edinburgh; it’s the abandonment of old ways and the embrace of more advanced methods of surgical research and practice, which included the use of cutting-edge anesthetics like ether and chloroform, which I noted in the second video were the inspiration for Bloodborne’s Healing Blood.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Master Willem appears to derive his name in part from Lord Provost <i>William</i> Law, while Laurence derives his name, at least in part, from the new site of the Royal Infirmary of Edinburgh, <i>Lauriston</i> Place. I say “in part” because Willem and Laurence’s names are very likely derived from other sources as well, which we’ll discuss shortly.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The College of Byrgenwerth under Master Willem is meant to represent the old medical establishment of Edinburgh of the late 1700s, specifically the University of Edinburgh Medical School, which operated out of what was known as the “Old College” building. To confirm this connection between Willem and Byrgenwerth and the University of Edinburgh medical school, we can begin by looking at some architectural similarities. In addition to its striking domed roof, the Old College’s windows and brickwork are somewhat similar to that of Byrgenwerth, while its hand railings that ring the Old College’s inner quad are almost exactly like those that form the lakeside walls of Byrgenwerth.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>But that’s really the weakest evidence. Let’s talk about the important stuff. At the University of Edinburgh medical school, scholars of the Old College were deeply focused on chemistry and pathology as a means to gain medical knowledge or insight. This was especially true of William Cullen, a titan of the Scottish Enlightenment who was professor of chemistry and medicine at the University of Edinburgh as well as a lecturer at the Royal Infirmary of Edinburgh in the late 1700s.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Cullen was particularly interested in the central nervous system and proposed a theory that the nervous system was composed of four main elements, including the brain and spinal cord, the muscle fibers, and the sensory and membranous nerves. This is important. While Master Willem derives his “provost” title from William Law, his name Willem almost certainly is a nod to William Cullen. Let’s examine why.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In Bloodborne, if we kill Master Willem, he drops the highest tier of the Eye Rune. The rune states, “Eyes symbolize the truth Master Willem sought in his research. Disillusioned by the limits of human intellect, Master Willem looked to beings from higher planes for guidance, and sought to line his brain with eyes in order to elevate his thoughts.” The Eye Rune description tells us that Master Willem was trying to alter his mind to elevate his thoughts and reach a higher plane. As weird as this might sound, Willem was trying to get high. Figuratively speaking, so was William Cullen, the chemist and medical researcher. According to the University of Edinburgh medical school archives, in the late 1700s, the physicians of the medical school “established a botanic garden for the study of medicinal plants, and this gave the base for the development of studies in pharmacology and chemistry. By 1764, the numbers of medical students were so great that a new 200-seat anatomy theatre was built in the College Garden.” Let’s think about Byrgenwerth. What are the enemies we encounter there and only there that would correspond to this description of the Old College and its botanic garden? First, we have the Garden of Eyes. It’s right there in the name.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Beyond the name, though, we can see that the creature’s head is essentially a <i>brain</i> with many fly-like eyes on it. It’s wearing a tattered hospital gown. These details tell us that these creatures likely represent the real-life patients who would have been given experimental drugs of the late 1700s in order for physicians to gain insight, or eyes on the inside, meaning an understanding of the effects of pharmaceuticals on the brain or nervous system. Its fly-like appearance denotes death and disease, but more specifically it could imply typhus, a disease spread by flies, fleas, ticks and lice. It was a disease that plagued the major cities of Great Britain in the 17 and 1800s which the medical establishment struggled to combat. This enemy also indicates that Master Willem, like the students of the Old College at the University of Edinburgh, was trying to “line his brain with eyes” by studying pharmacology. Master Willem, as we know from the Caryll Rune Tool, didn’t want to use blood to gain insight. He would have been proud of Caryll for using the runes, which are etched into one’s mind. How would you impact the brain that way? Pharmaceuticals.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Second, we can turn to another type of enemy at Byrgenwerth: the Fluorescent <i>Flower</i>. Again, it’s right there in the name. This non-humanoid kin enemy is a giant walking representation of the central nervous system, primarily the spinal cord. Its legs likely are stylized ribs, while the glowing stems are activated nerves. The teeth running the length of the spine and the fireball that shoots from the flower bud, to me, signify pain, but that’s just my intuition. So, we have <i>Gardens</i> of Eyes and Fluorescent <i>Flowers</i>, creatures that are only found at Byrgenwerth in the main game. One is a giant brain, and the other is a massive walking spinal cord with nerves. The botanic gardens of the University of Edinburgh medical school and Cullen’s focus on the central nervous system are the influences here.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Finally, let’s look at the last type of enemy we encounter at Byrgenwerth: the Brain Sucker. The Brain Sucker possesses a long, flowing head that resembles a luminescent nightcap. But it’s likely modeled off microscopic parasites carried by flies, either those that land in bacteria-ridden feces or flies that bite.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Parasites enter a human’s bloodstream and may eventually penetrate the central nervous system, which, in many diseases, can cause neurological problems such as confusion or changes to one’s personality or behavior. The Brain Sucker enemy also will pounce on the player-character, latch onto our head and drain us of Insight. The enemy itself is a brain parasite.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>To recap, we have <i>Gardens</i> of Eyes that are eye-covered <i>brains</i> with a fly-like appearance. We have the Fluorescent <i>Flower</i>, which looks like a walking <i>spinal cord</i>. And we have <i>Brain</i> Suckers, which are humanoid manifestations of parasites that infect the <i>nervous system</i>. Everything here ties back to William Cullen, the scholar of the central nervous system who, as a chemist, founded a botanic garden for medicinal study at the University of Edinburgh medical school. There’s really no doubt what’s going on here.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>If that weren’t enough evidence that this is what Byrgenwerth is supposed to depict, let’s hammer it home with a couple more revelations. When we find Master Willem on the balcony overlooking the Moonside Lake, he’s holding a staff. At the end of the staff, the metal has been molded into a pattern of what appear to be flower bulbs. We see this same feature on the belts of the attire set belonging to the Choir.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>As we learn from the Blindfold Cap, the members of the Choir are “scholars who continue the work that began at Byrgenwerth.” This unique flower-bud feature seems to be the clearest link between them. Could this symbolize the work that began at Byrgenwerth and continued with the Choir? In a word, yes. We see a very similar flower bulb appearance, unsurprisingly, in the ritual material item, the Coldblood Flower Bulb. The Coldblood Flower Bulb is related to Tomb Mold and Coldblood Flowerbuds, all of which are meant to depict the poppy flower, and thus opium.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Opium use became popular in the United Kingdom in the late 18th century, primarily through its application in the pharmaceuticals laudanum and morphine. These would have been the drugs that William Cullen and his contemporaries would have studied and used, and they’re all derived from botanic sources. The things growing out of the back of Master Willem’s neck are meant to be mushrooms, various types of which possess psychoactive agents that medical scholars would have been studying at that time. Everything here gets back to the University of Edinburgh medical school under the direction of William Cullen.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>To recap, Byrgenwerth—the College of the Grave—is a direct connection to William Ernest Henley, who attended the Crypt Grammar School as a young man. Byrgenwerth represents the University of Edinburgh Medical School with its botanic gardens and university garden anatomy theater. And Master Willem represents William Cullen, a medical scholar and researcher of pharmaceuticals of the late 1700s in Edinburgh. As I’ve said and will continue to say, the life and works of William Ernest Henley and Robert Louis Stevenson are the soul of Bloodborne. In the next video, which I admit is my favorite of the series, we’ll carve up the mysterious School of Mensis and their realm, Yahar’gul Unseen Village. There’s much insight to be gained.</li></ul></td></tr>
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<tr><th> <h4 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 16px' id="Occult & Tragic (The School of Mensis & Yahar’gul)">An Agony of Effort, Part V - Occult & Tragic (The School of Mensis & Yahar’gul) | <span style='font-size: 13px'><i><a href='https://docs.google.com/document/d/e/2PACX-1vRMCufk_J2navLQ2fluU9JwjECK9zOtw_3IKpddx_6-kRGGWxvPII43o6Hhqg3SQ41X0MvUyozz3R2f/pub' target='_blank'>Google Docs Link</a></i></span></h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The most sinister organization in all of Bloodborne, the School of Mensis, conducts its seemingly occult rituals in the hidden village of Yahar’gul. But as we’ll see in this episode, Mensis was pulled straight from the medical history books of Great Britain. Today, we’ll expose this real-life nightmare ritual.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Throughout this series, I’ve suggested that Bloodborne’s settings and institutions are based upon the real-world medical community and evolution of medical science in Edinburgh, Scotland over the course of the Victorian era. The city was the bellwether of surgical knowledge in that period. In the previous video, I pointed out the abundant evidence indicating that the College of Byrgenwerth was modeled upon the University of Edinburgh Medical School in the late 1700s, which operated out of the Old College Building. As we’ll see today, the School of Mensis represents the real-life next step in this evolution of medical science and practice.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In Bloodborne, Laurence breaks from Byrgenwerth and his former master, Provost Willem, to found the Healing Church in Yharnam. The Healing Church itself becomes divided between two schools of thought. Laurence and the Choir focus on using the Healing Blood and experimentation to gain knowledge, while the School of Mensis, under the direction of Micolash, relies on what seem to be the dark arts that involve kidnapping people and using their bodies for nefarious means. The Mensis method, although it’s highly dramatized, matches exactly what we see in Edinburgh in the early to mid <i>1800s</i>. The city became the world’s epicenter of anatomical research, which meant Edinburgh was the cadaver capital of the world. To fully understand this, we first have to take an extensive look at Yahar’gul Unseen Village. A courtesy warning: This section will contain images of dissected bodies.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Much like in Central Yharnam, with its carts and wagons filled to the brim with caskets, Yahar’gul is filled with cabs and wagons, presumably those used to transport captives or bodies. I think it’s fair to say that the common assumption in the lore community when it comes to Yahar’gul is that it’s the place where all manner of foul human experiments proceed at the hands of the School of Mensis. We know from the Yahar’gul armor set and the Mensis Cage that Mensis founded and controls this area. The thinking goes that bodies, or perhaps even living subjects, would be brought to the hidden village for use in the surreptitious Ritual of Mensis, an occult process that we never directly observe and no one fully understands. In terms of the <i>in-game</i> lore, that’s probably the correct assumption. That’s what <i>From Software</i> wants us to think. But in terms of the inspiration for Yahar’gul, for the School of Mensis and for what’s actually happening here, we can look to the morbid realities of Victorian life—or, more appropriately, Victorian death.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The School of Mensis is meant to represent Edinburgh’s prolific anatomists of the early 1800s—the scholars, surgeons and physicians who dissected bodies for medical study.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Dissection of bodies, of course, goes back thousands of years, but so-called anatomists were the anatomical researchers of the 18th and 19th centuries who learned about the human body by dissecting cadavers, preserving organs and diseased tissues, and presenting their findings in medical schools and lecture halls. Anatomists, whether they were associated with an established medical school or just serving as independently operating instructors, could make a comfortable living in the major cities of Europe and Great Britain. It wasn’t uncommon in the early to mid 1800s for anatomy instructors to take on 30 to 50 students in a given year, training them on the organs and systems of the body, as well as basic surgical practices. An anatomist who could regularly obtain bodies for his students to dissect and preserve could command larger enrollments and thus earn more money and notoriety. This led to great competition for students in cities such as Paris, London and Edinburgh. That’s why the members of the School of Mensis wear the Student Uniform and why their main hub outside of Yahar’gul is the Lecture Building, with its laboratories and lecture theaters. They’re mimicking these medical schools of the Victorian Era, specifically the University of Edinburgh Medical School.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Cadaver dissection became increasingly commonplace in the United Kingdom in the mid-18th century after the Murder Act of 1752 changed the laws around capital punishment. A man convicted of murder would be denied burial and instead would be put to death and could have his body turned over to anatomy schools of the major cities. This is what we’re supposed to take away from the Butcher attire set. It’s obviously the mask of a Medieval or Renaissance executioner, and the set indicates as much: We learn from the Butcher attire description that the Madaras Twins, who wore the butcher set, “became hunters, and brought back and dissected their beast prey, in order to support the villagers in their forbidden research.” The “prey” of real-life executioners were men convicted of capital offenses who could be hanged and then <i>dissected</i> as part of <i>forbidden research</i>, meaning <i>medical</i> research. The butcher mask, because of its similarity to an executioner’s hood, is supposed to help us see this association with executed criminals and dissection, whereas the Butcher garb—with its sullied apron—is similar to what an early anatomist would wear. Most importantly, though, thanks to the Butcher attire description, <i>From Software</i> is associating hunters with anatomists, and beasts with cadavers. I mentioned this exact thing in Part III of this series when discussing Gascoigne and his bloodlust.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Even amid all the disease and mass death of pre-Victorian and Victorian England and Scotland, the rules were very strict about which bodies could be dissected. In addition to the bodies of convicted murderers, the only other classes of corpses eligible for dissection were those of dead orphaned children or prisoners who died while incarcerated. Anatomists—those who operated independently or in small research groups—needed more bodies to perform their dissections than they could legally obtain. As a result, they would employ less-than-reputable gentlemen to obtain the goods of their trade. This was what made Edinburgh the world’s most infamous city for body snatching and corpse selling, which included the unthinkable Burke and Hare murders that sent Scotland into a panic in 1828.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>William Burke and William Hare were lowlife laborers looking to make a buck by any means possible after the harvesting season had come to an end. Hare had rented out a room to an elderly man who died still owing him 4 Great British Pounds. Now unable to collect, Hare figured he’d make the money back by exploiting Edinburgh’s demand for cadavers. Hare set out to sell the man’s body to the medical school at the University of Edinburgh, but on the way he was redirected to local anatomist Robert Knox, who purchased the corpse for a little more than 7 pounds. Seeing a money-making opportunity with little sign of slowing, Burke and Hare killed 16 people in Edinburgh over a 10-month stretch. So as to not scar the bodies or create evidence, they typically got their victims drunk and then suffocated them—callously murdering even old women, and children with mental disabilities. Each subsequent victim went to the anatomist Robert Knox for about 10 pounds apiece until their scheme was uncovered and the men were tried and convicted. Burke was hanged and, in great irony, his body was dissected, while Hare, who had turned state’s evidence, was exiled from the country and never seen again.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>While Burke and Hare committed murder in order to sell bodies to anatomists, the unsanctioned acquisition of corpses throughout the United Kingdom was more commonly associated with body snatching. Body snatchers, sometimes referred to as “resurrectionists,” typically operated under the cover of night, looking to pilfer freshly covered graves and sell the recently deceased body to a local anatomist for a respectable sum of money. Resurrectionists would break open one end of a coffin and loop a rope around the body to drag it out. That’s what the Yahar’gul hunter set is meant to depict, with rope prominently displayed around the neck of the dark, hooded attire. It’s described as the garb of night-stalking “kidnappers” with rope to restrain their foes. Although we never see them do it, Yahar’gul hunters would have been the figures in Bloodborne who steal the bodily contents of coffins and graves, slinking back to Yahar’gul with their corporeal plunder.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>If the Yahar’gul hunters are actually supposed to be body snatchers, then what about the enemies named Kidnappers? They literally snatch the player and take you to Yahar’gul—notably after they’ve killed you.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>This enemy leaves little doubt: The Kidnappers are “burkers,” a name given to men who killed people and sold their bodies to anatomists. The name, as you’d assume, was inspired by William Burke of the Burke and Hare murders. Bloodborne’s Kidnappers kill people, or at least severely incapacitate them, toss their bodies into a bag and deliver their remains to the Hypogean Gaol, the keep under Yahar’gul, a realm overseen by Micolash and his uniform-clad students. This is just like what took place in the major cities of Scotland and England in the early to mid 1800s.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Something that’s puzzled players over the years are the chains we find wrapped around caskets throughout Yharnam. At least in the early game, I think we’re supposed to believe that the chains are there to keep something inside the caskets from escaping. But based on what we observe in Yahar’gul—and based on everything we’ve just discussed—it makes much more sense that the chains were there to keep the Yahar’gul hunters <i>out</i>. Yharnamites didn’t want their dead bodies to be defiled.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>There’s historical precedent for these kinds of security measures. To protect their dead loved ones from body snatchers, the well-to-do of England and Scotland would bury bodies at far greater depths or would just opt to build vaults instead. As I posted recently on the Bloodborne subreddit, the wealthy of the Victorian era would even set up contraptions known as cemetery guns that would fire if grave robbers tripped a booby trap. We see these cemetery guns all throughout the Hunter’s Nightmare, which just further reinforces the idea that Bloodborne is indeed rooted in Victorian death, body snatching and anatomical dissection as I’ve been describing throughout this series.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>People also would employ iron cages known as mortsafes. The example of a mortsafe I show here on the right is from the Greyfriars Kirkyard cemetery in none other than Edinburgh. It’s immediately adjacent to the Royal Infirmary. The iron-barred carriages we find in Yahar’gul might very well be mortsafes on wheels. As we can see on this damaged wagon, the front and back walls of the wagon are actually shaped like gravestones with iron frames, fused together onto a carriage.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>If you’re still not sure about this connection between Victorian anatomists and Yahar’gul, let’s clear this up. It’s incredibly noteworthy that when we return to Yahar’gul after the red moon rises, we find caskets shuffling along the ground, filled with reanimated body parts. These enemies are appropriately named Cramped Caskets. When we think about the enemies we encounter in this area, Yahar’gul is populated predominantly by Cramped Caskets, Eye Collectors, Kidnappers, Undead Scourge Beasts and finally, the boss of the area, The One Reborn. These enemies are either amalgamations of dead bodies or body parts—or are responsible for the <i>collection</i> of bodies and body parts. All together, they reinforce the influence that cadavers and anatomical dissection played in the development of the School of Mensis. Without question, this organization was drawn from the real-life anatomists and medical scholars of Edinburgh in the Victorian era.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>We haven’t discussed it yet, but you might be wondering where we get the name Mensis. Most lore hunters seem to get this only partly right. Mensis, as most lore hunters know, is a term we’re led to believe means “of the moon.” That’s not quite right. The Latin word “mensis” means “month” and it’s where we get the word menstrual, as in a woman’s monthly cycle, much like the monthly lunar cycle. The term is supposed to make us associate the Ritual of Mensis with the Blood Moon. I think that’s a correct, albeit incomplete interpretation. In Latin, and in romance languages deriving from Latin, the root word has another meaning. “Mense” in French and “mensa” in Italian can refer to tables. If we think about it this way, the School of Mensis is the School of the Table, as in operating table or dissection table. The School of Mensis, meaning the School of the Dissecting Table, can be understood as a representation of the real-life anatomy and medical schools of Edinburgh.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The Ritual of Mensis is one we never see conducted, and we’re left to wonder what it entailed. Based on what we’ve established in this episode, I believe the Ritual of Mensis is a metaphor for anatomical dissection. There’s a much longer explanation for my thinking on this, which I’ll share in the final episodes of the series, but for now, let’s look at perhaps the single-most compelling piece of evidence in all of Yahar’gul. In order to fully advance through Yahar’gul Unseen Village, we have to defeat the One Reborn. From there, in the Advent Plaza, we can scale a set of stairs and enter an enclosed room filled with the mummified corpses of the School of Mensis. Here, we find their bodies tightly packed together in extremely steep rows of seats.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Most lore hunters would naturally assume this is some sort of mysterious or occult ritual positioning or something. But as I’ve said throughout this series, we have to view Bloodborne through the lens of the medical metaphor that permeates the game. When we do that here, we can see why they’re positioned this way. The mummified bodies are packed together as we would see in an operating or anatomy theater of the Victorian Age. These theaters were designed to maximize the top-down viewing space for medical students who were observing a surgical operation or dissection. The heads of the Mensis scholars are tilted at strange angles which really has nothing to do with the heavy Mensis Cage helmets they’re wearing; it’s to represent the craning necks and leaning bodies of the onlooking medical students observing an operation or dissection. This is the <i>School</i> of Mensis, after all.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>For me, the strangest thing in this room has always been the beaming moonlight illuminating Micolash’s corpse. If you look at the ceiling, you realize there’s no opening to the roof that would allow moonlight to come through. It’s just moonlight emanating seemingly out of nowhere. Then it dawned on me. Because we now know that the Ritual of Mensis (also known as the Ritual of the Table) is dissection, and we’re standing in an anatomy or operating theater, the “moonlight” we see in this room is meant to be the light of a surgical lamp. Micolash is the leading scholar who is positioned in the center of the theater and would have been performing the dissection. From this, we can infer that the Pale Moon is a metaphorical representation of a surgical lamp, while the red moon, or Blood Moon, is the lamp splattered with blood during the ritual, or operation. There’s more to discuss on this topic, but I’ll return to it in a later episode.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>If we operate under the assumption that the Ritual of Mensis is anatomical dissection, then the lore note that states, “The Mensis ritual must be stopped, lest we all become beasts,” now takes on a new meaning. “Mensis’s practice of kidnapping and dissecting us is rendering us beasts, or cadavers. If it doesn’t stop, we’re all going to die this way.”</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Before we wrap this episode, you might be wondering “Where do we get the name Yahar’gul?” I don’t have a complete answer to this one, but I’m very confident that the suffix is supposed to refer to a “ghoul.” Ghoul can mean ghostly or morbid, but it owes its origins to an ancient Arabic myth. The ghoul was a humanoid beastly creature, widely considered a demon, that robbed graves and fed off the flesh of the dead. It’s easy to understand how Victorian anatomists, with their association to grave robbing and dissection, could be considered ghouls.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In the next video, we’ll take a closer look at the Healing Church and see how its attire sets and its home in Upper Cathedral Ward were drawn from the halls of the Royal Infirmary of Edinburgh.</li></ul></td></tr>
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<tr><th> <h4 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 16px' id="Holy and High (The Healing Church)">An Agony of Effort, Part VI - Holy and High (The Healing Church) | <span style='font-size: 13px'><i><a href='https://docs.google.com/document/d/e/2PACX-1vROXqen7dt9hgjGCKLcgalszSou0X9DC9PRmbOksza9NpUSeAM3KoaIlSSbiBLwlJHAM1ZjaBbRiNWW/pub' target='_blank'>Google Docs Link</a></i></span></h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>There’s a medical metaphor sewn into the fabric of Bloodborne, woven from real-life Victorian-era medical science and practice. Aside from major settings in the game, including Iosefka’s Clinic and the Research Hall with their overt medical overtones, we see this influence on countless items. From the Accursed Brew, displaying an orbitoclast used for lobotomy operations, to the Gem Workshop Tool, which was based upon an 1800s petit tourniquet, to almost all consumables, which resemble the druggist jars of the 19th century, to the Poison Knife, which is described as “sharp as a surgeon’s blade…used by special doctors,” Victorian era medicine shows up again and again and again in Bloodborne.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>As we’ll see in this episode, Laurence’s Healing Church is a tapestry of medical imagery and verbiage. It’s our gateway drug to this medical metaphor.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>I’ve argued throughout this series that Bloodborne was inspired primarily by the city of Edinburgh, Scotland, which was the epicenter of medical and surgical advancement in the 19th century. I’ve also argued that Edinburgh played such an inspirational role because I believe From Software used the personal story of Victorian author and poet William Ernest Henley as partial inspiration for the game. Henley sought and received life-saving treatment for tuberculosis within the halls of the Royal Infirmary of Edinburgh. It’s also where he formed a close friendship with one of history’s greatest storytellers, Robert Louis Stevenson. The literary works of Stevenson and Henley undoubtedly influenced several characters in the game, as well as its Healing Blood and Beastly Scourge. As we’ll reveal later in this episode, there is some subtle but amazing evidence that the Healing Church was based upon the Royal Infirmary of Edinburgh in the late 1800s. I don’t see how this is merely coincidental.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Before we start shoveling deep into the lore of the Healing Church, it’s helpful to look at some of the surface-level elements to truly see how From Software made a concerted effort to imbue Victorian medicine into the game Bloodborne. In previous videos of this series, I’ve pointed out just a few of the ways that <i>From Software</i> and game director Hidetaka Miyazaki used hunters as a metaphorical representation of Victorian surgeons and anatomists. Within the Healing Church, these examples are much more obvious. As we learn fairly quickly in Bloodborne, the Healing Church is explicitly described as a medical institution. Aside from the Healing Blood and its curative reputation, we learn that the Church is staffed by Black Church Hunters who are called “elementary doctors,” and White Church Hunters, who are simply called “doctors.” Importantly, the Black and White Church Hunters wear Surgical Gloves. These pieces of attire represent just a few of the ways that hunters are characterized as doctors, but the Surgical Gloves are the item that most directly compares the hunt to surgery or dissection, stating “The Church engages in a hunt in a medical capacity.” The gloves also appear to allude to the hunter’s visceral attack, comparing it to surgery—reaching into the host's bosom as if to remove a cancer. <i>From Software</i> didn’t just accidentally come up with these comparisons—they did this deliberately and with an intent to tell a certain story.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The White Church Hunters are described as superiors to the Black Church Hunters, as if they’re more sophisticated or advanced. This is a direct parallel to the evolution of medical practice and medical attire in the 1800s. In his 2007 article in the American Medical Association Journal of Ethics, NYU professor of surgery Dr. Mark Hochburg explained why black was the clothing color of choice for doctors well into the Victorian period.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Physicians dressed themselves in black…until the late 19th century. Black attire was, and is, considered formal…..Consequently until about 1900, physicians wore black for their patient interactions since medical encounters were thought of as serious and formal matters.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>We see this phenomenon depicted in artwork of the 1600s to 1800s, from Rembrandt’s <i>Anatomy Lesson of Dr. Nicolaes Tulp</i> to Thomas Eakins’ <i>The Gross Clinic</i>. In both pieces, nearly 200 years apart, anatomists and surgeons are clad almost entirely in black.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Dr. Hochburg’s review of black medical garb also noted its religious associations. “Clergymen also dressed in black,” he wrote, “which indicated the solemn nature of their role in encounters with parishioners. An additional or alternative possibility for the dark garb might be that until the late 19th century, seeking medical advice was usually a last resort and frequently a precursor to death. Until the last third of the 1800s, an encounter with a physician rarely benefited the patient.”</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Changes in medical philosophy and medical science ushered in a change in attire. Thomas Eakins’ <i>Gross Clinic</i>, showing surgeons in black suits, was painted in 1875. But just 14 years later, Eakins painted the piece we saw in the last video, <i>The Agnew Clinic</i>.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>We can see the shift in attire in less than two decades, as Agnew and his staff are dressed in all white when performing the surgery. White smocks, gowns, caps and sheets came to represent cleanliness, which coincided with the development of antiseptic and later aseptic surgical techniques that were rooted in decontamination and disinfecting of the operating space.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The attire sets of the White Church Hunters and the Choir, the highest-ranking members of the church, collectively indicate this evolution of medical science in real life, as well as the embrace of science within the Healing Church.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The White Church Hunters are “specialists of experimentally backed blood” who believe that the use of medicine is a “method for research.” Members of the Choir, meanwhile, are described by their attire as “scholars.” <i>From Software</i> is using the attire of the White Church Hunters and the Choir to mirror the changes of the 1800s, when scholarship and research became the foundation of modern medicine at the same time that surgical practices shifted away from brutal hack-and-slash affairs toward pain-free, sanitary operations. Within the Healing Church sets, the shift from black to white and the increasing complexity in the attire design from the simple Black Church Hunter uniform to the highly intricate Choir gown are aesthetic representations of this evolution.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Earlier, I alluded to the connection between the Healing Church and the Royal Infirmary of Edinburgh. Throughout this series, I’ve displayed images of the Old Royal Infirmary on Lauriston Place, a building that still stands although it hasn’t housed the city’s main hospital for about two decades. This wasn’t the hospital building where William Ernest Henley underwent surgery and spent two years in recovery. He was treated at the previous Royal Infirmary on Infirmary Street, which ceased operations in 1879 and was destroyed several years later. Few images remain of the former facility. Instead, the images I’ve shown are of the Old Royal Infirmary that operated from 1879 until 2003. Nevertheless, the Royal Infirmary throughout the 1800s was perhaps the world’s leading surgical hospital and was literally on the cutting edge when it came to surgical innovation, and the adoption of modern anesthesia and sanitation methods that dramatically improved the survival rate of patients. If, as we discussed in previous videos, the College of Byrgenwerth is meant to represent the University of Edinburgh Medical School at the Old College Building in the late 1700s, and the School of Mensis is supposed to represent the University of Edinburgh in the early 1800s with its reliance on anatomical dissection, then the Healing Church is meant to represent the Royal Infirmary with its adoption of powerful anesthetics like ether and chloroform, which as we’ve discussed are exactly like the highly intoxicating and addictive Healing Blood of the Healing Church.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>There are several very clever design choices that From Software made to help us see this connection between the Royal Infirmary and the Healing Church. Individually, they might not be that convincing. But taken together, it’s hard to see this as anything other than deliberate. Let’s take a look at these architectural and aesthetic clues.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>When we ascend the great staircase in Cathedral Ward, we come to the massive double doors of the Grand Cathedral. Aside from the ornamentation on the doors, one of the more unique elements of this doorway is its shape. It’s not rectangular, nor is it not an arch. It contains these distinctive angular insets on the corners of the door frame and the doors themselves. We see this same motif on the doors of the Royal Infirmary of Edinburgh, shown here in 1999. The motif isn’t just isolated to the main entrance, though. We see it in this archway in the lobby of the Old Royal Infirmary, this time with virtually identical dimensions as those of the doors to the Grand Cathedral. We see it in a side hallway connected to the lobby. The architect of the Old Royal Infirmary, David Bryce, ensured that this pattern was incorporated throughout the facility. The main doors of the Old Royal Infirmary eventually were given glass windows, but for decades the outer doors were towering pieces of wood, as shown in this image taken in 1897. I’m probably reading too much into this, and it’s not something I’m relying on as a key piece of evidence, but I thought I’d point it out nonetheless. When we look at these wooden doors of the Old Royal Infirmary, a certain pattern jumps out to me. I think it’s interesting that just outside the doors of the Grand Cathedral in Bloodborne, we encounter two Church Servants who are wielding massive wooden gibbets with this exact pattern. Might be nothing, might be something. Interesting either way. But let’s continue.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In Bloodborne, when we enter the Grand Cathedral, we can see that the sides of the entryway are lined with stone plaques engraved with illegible text. We can speculate that these might display some sort of holy scripture or teachings of Laurence, but we don’t receive any evidence to indicate what this text might be. Within the lobby of the Old Royal Infirmary, the walls are lined with plaques containing the names of donors to the hospital. Again, might be nothing, might be something. But let’s continue.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The Grand Cathedral is just one facility in the larger complex of buildings belonging to the Healing Church. We have to ascend Oedon Chapel to access Upper Cathedral Ward. Here, we find two more interesting pieces of evidence linking the Church to the Old Royal Infirmary. The first is the Orphanage. Surrounding the Orphanage are Celestial Larvae. The name Orphanage would imply that whoever or whatever gave birth to these creatures is either dead, ascended or missing, rendering these creatures orphans. When the Old Royal Infirmary opened on Lauriston Place in 1879, it housed Edinburgh’s first dedicated maternity hospital. The maternity hospital was opened with the keen understanding that poverty in the Scottish capital was threatening the lives of expectant mothers, new mothers and their children. Unwed mothers gave up their children in maternity hospitals that were sometimes referred to as “Foundling Asylums.” This could explain the name of the Orphanage and its presence as a room within the larger Upper Cathedral Ward area.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Immediately adjacent to the Orphanage in Upper Cathedral Ward is the great hall, with its large chandelier. It’s important to note the chandelier, because when we enter the great hall, a scourge beast sends the chandelier crashing to the floor, plunging the entire space into darkness. This darkness hides one of the most distinctive features connecting the great hall to the Royal Infirmary. As we observed in photos earlier in this episode, the floors in the Old Royal Infirmary have a striking black-and-white chessboard pattern. It’s something you can’t miss. Within the great hall of Upper Cathedral Ward, if we light up the room with our torch, we can see that the floors there contain a black-and-white chessboard pattern. Intriguing, right?</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Let’s look at one final piece of evidence, perhaps the most compelling of them all. As we discussed before, the Healing Church is a massive complex of buildings in Cathedral Ward. The heart of the Healing Church is the Grand Cathedral. After we reach the top of Oedon Chapel, we can cross the bridge over to Upper Cathedral Ward. Although it’s difficult to see how they’re connected based on this image, we can cross from Upper Cathedral Ward back over to the loftiest part of the Grand Cathedral, where we find the Lumenflower Garden. As we see in this image, behind the massive Grand Cathedral is a steeple-topped tower that kind of looms hazily in the background during the base game. It isn’t until the DLC when we’re able to access the Hunter’s Nightmare that we come to learn that this tower is the Healing Church’s Research Hall, a giant facility filled with patients, beds, operating rooms and cases full of medicine jars. It’s a hospital or infirmary. If you’re able to find just the right angle in the base game, you can get a clearer view of the Research Hall. In addition to its steeple-topped roof, the building is a clock tower, just like the steeple-topped main building of the Old Royal Infirmary of Edinburgh. There are certainly other hospitals around the world with clock towers—not a ton, but some. But when we take all this evidence together, it gets harder and harder to discount these factors as purely coincidental. The evidence points to the same conclusion: The Healing Church was based on the Old Royal Infirmary of Edinburgh in the latter half of the 19th century.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>I had planned to include a section in this episode explaining the real-life inspirations for Laurence and Ludwig, but in the process, I realized it’d make this episode too long for one sitting. With that in mind, in the next episode, we’ll see how two of the Healing Church’s towering figures were based upon two physicians of the Victorian era: One known for his work with anesthetics, the other renowned for his surgical innovations. It’s fascinating to see how From Software turned these men into monsters.</li></ul></td></tr>
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<tr><th> <h4 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 16px' id="The Vicar & The Blade (Laurence & Ludwig)">An Agony of Effort, Part VII - The Vicar & The Blade (Laurence & Ludwig) | <span style='font-size: 13px'><i><a href='https://docs.google.com/document/d/e/2PACX-1vT9lhVoFleyNfitfKYqa-UF3riORxIiJ6xOjzGkKOAXSoZJBvjANrk3XKbBvTM_aPrjp9u-_MbsBl63/pub' target='_blank'>Google Docs Link</a></i></span></h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Laurence and Ludwig, fallen heroes of the Healing Church, are perhaps the most tragic figures in a story populated almost entirely with tragic figures. Although <i>From Software</i> exercised literary license in crafting these characters, they weren’t cut from whole cloth. Based on what we’ve discussed in this series, as well as some additional evidence we’ll reveal today, we can say with confidence that <i>From Software</i> drew inspiration from two historical figures—and the literary adaptation of one of those figures—to give life to these two foundational members of the Healing Church.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Before we can reveal the real-life inspirations for these characters, we have to briefly recall several key points I’ve made in this series.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li><b style='color:#B39050'>Point 1: Healing Church = Royal Infirmary</b><br/>
In Part VI of this series, we discussed the ways in which the Healing Church serves as a parallel to the Royal Infirmary of Edinburgh, arguably the world’s leading surgical hospital of the 19th century. It’s where Victorian author and poet William Ernest Henley sought and received treatment for tuberculosis in 1873, and where he became friends with famed author Robert Louis Stevenson. As I’ve argued throughout this series, From Software used Henley’s personal story and the literary works of both Stevenson and Henley to develop the main story of Bloodborne and several of its leading characters.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li><b style='color:#B39050'>Point 2: Hunters = Surgeons</b><br/>
Throughout this series, and especially in Part VI, I’ve shown how <i>From Software</i> portrayed hunters as a metaphor for Victorian surgeons and anatomists, none more explicitly than the Healing Church hunters who are explicitly described as doctors. This is the core tenet of the game’s medical metaphor.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li><b style='color:#B39050'>And finally, Point 3: Healing Blood = Anesthesia</b><br/>
In Part II of this series, I laid out the evidence showing that the Healing Blood, the central item in the game and the basis for the Healing Church, is meant to represent the intoxicating and addictive anesthetics of the Victorian era, primarily ether and chloroform.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>When we view hunters as Victorian surgeons, the Healing Blood as an 1800s anesthetic, and the Healing Church as the Royal Infirmary of Edinburgh, other pieces start to fall into place fairly quickly. With that said, let’s turn our attention first to Laurence, the first vicar and founder of the Healing Church, then we can move on to Ludwig.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>As we discussed in the second video of this series, Robert Louis Stevenson’s Gothic horror tale, “The Strange Case of Dr. Jekyll and Mr. Hyde” served as the basis for the Healing Blood. In Stevenson’s short story, doctor and chemist Henry Jekyll experiments with chemical agents in his attempt to create curative substances. But in the process, he discovers certain agents that possess intoxicating, addictive properties that he can’t resist, and one of his concoctions transforms him into the repugnant Edward Hyde. Stevenson almost certainly based his story on the unsettling tale of American dentist and chemist Horace Wells, who experimented with ether and chloroform in the late 1840s, which caused a violent behavioral transformation and prompted him to take his own life.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In “The Strange Case of Dr. Jekyll and Mr. Hyde,” Stevenson describes Mr. Hyde not just by his violent and antisocial behavior but by his unique appearance which is completely different from Dr. Jekyll’s. Although popular adaptations of the story later depicted Hyde as a sleek and flamboyant figure—somewhat like Gehrman during his boss fight—in the original tale Hyde is referred to much differently. Stevenson characterizes Hyde as a troglodyte, meaning a cave man or primitive ancestor to humans. Stevenson describes Hyde three times as “ape-like” in appearance. That’s how Hyde was depicted in the 1931 film “Dr. Jekyll and Mr. Hyde.”</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>This is what we’re supposed to see in Laurence’s beastly skull in the Grand Cathedral, with its uniquely simian appearance. Unlike the Scourge Beasts or even Vicar Amelia and their canine physiognomy, Laurence’s transformed skull matches the description of the ape-like Mr. Hyde. Lore hunter JSF pointed out this detail years ago, but wasn’t sure what it might mean. It was and is an important observation. As I’ve repeatedly said and shown in this series, Stevenson’s “Jekyll and Hyde” was the inspiration for the Healing Blood. But critically, this detail allows us to understand that the ape-like Mr. Hyde, a beastly figure into which Dr. Jekyll transformed, was almost certainly the inspiration for Laurence. As we just noted, the theory is that Robert Louis Stevenson based his characters Dr. Jekyll and Mr. Hyde upon <i>Horace Wells</i>, a pioneer of early anesthesia. If we start to connect the dots, we could argue that Laurence—the founder of the Healing Church and its champion of the anesthesia-like Healing Blood—was indirectly inspired by Horace Wells, a real-life physician driven to darkness and death by his addiction to ether and chloroform. We discussed in Part 4 of this series that Laurence got his name, in part, from Lauriston Place, a street in Edinburgh where the Royal Infirmary was relocated in 1879. This makes perfect sense, considering the Healing Church was inspired by the Royal Infirmary. But we can now look at two naming inspirations side by side: From Lauriston and Horace, we get Laurence.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Although there’s this ape-like physical skull that we associate with Laurence that remains in the waking world on the altar of the Grand Cathedral, his soul or consciousness is manifested in the Hunter’s Nightmare as the burning corpse of a Cleric Beast. We find this corpse resting on the altar of the Nightmare Cathedral.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>It’s not surprising that many people have suggested that Laurence’s statuesque appearance is similar to Michelangelo’s Pieta, which depicts Mary cradling the dead body of Christ. Laurence of course is a Christ-like figure in some superficial ways, in that he sought to save humanity with the power of divine blood that possibly could help them transcend their human bonds and ascend to another plane of existence, just as Christ’s blood in the form of his martyrdom provides spiritual salvation and delivery to heaven for his followers. But <i>Pieta</i> isn’t the direct artistic inspiration for Laurence’s pose in the Nightmare Cathedral. Instead, just like pretty much everything else in the game, the inspiration comes from Edinburgh’s medical community in the 1800s. Housed in the Surgeon’ Hall anatomical museum is a plaster cast titled “From Nature” or “Cast From Nature.”</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Although the work was inspired by <i>Pieta</i>, the piece is not Renaissance art. It’s a plaster cast of a partially dissected body, as captured by Edinburgh anatomist John Goodsir in 1845. Flaps of incised skin are folded back on the upper chest. We can see much greater similarity between Laurence and “From Nature” than we can between Laurence and <i>Pieta</i>, from the protruding ribs, to the back-leaning head to the identical positioning of the arms and legs. Not to mention, there’s no Mary figure in either “From Nature” or the altar containing Laurence’s cleric beast body. The only major difference is the direction they’re facing. This further reinforces Bloodborne’s use of the term “beast” to represent dissected bodies, or cadavers, also known as bodies drained of blood, while further underscoring the point I’ve been trying to make throughout this series: <i>Bloodborne is meant to depict the nightmarish experience of Victorian-era illness and disease and the dehumanizing nature of medical research, surgery and addiction.</i> The Edinburgh medical community, as well as the lives and works of William Ernest Henley and Robert Louis Stevenson are the soul of Bloodborne. This just further reinforces this conclusion.
</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Before we finish this section on Laurence, let’s examine one more thing. One of the more confusing items in the game is the key item called Laurence’s Skull. The item description is a swirling tempest of seeming contradictions: “Skull of Laurence, first vicar of the Healing Church. In reality he became the first cleric beast, and his human skull only exists within the Nightmare. The skull is a symbol of Laurence's past, and what he failed to protect. He is destined to seek his skull, but even if he found it, it could never restore his memories.”</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>This item description is exceptionally difficult to follow, but we’ll give it a try. At some point in the Bloodborne universe, Laurence was a scholar at Byrgenwerth. He discovered a special medium, the Old Blood, that had remarkable properties. It alleviated pain and provided a euphoric intoxication. He saw great promise in the substance and wanted to bring it to the masses, which was a noble aspiration. But the Healing Blood that he crafted was too seductive. Just like Dr. Henry Jekyll, Laurence was unable to resist the temptation of the intoxicating substances he had refined. He lost himself in the drug and transformed into something else. Just like Dr. Jekyll permanently transformed into the ape-like creature Edward Hyde, Laurence transformed into an ape-like beast whose skull we find on the altar of the Grand Cathedral. Laurence, the man, was forever lost when this beastly transformation occurred. He could never transform back into his human form. When the item Laurence’s Skull tells us “the skull is a symbol of Laurence's past, and what he failed to protect,” it means the past is Laurence’s human past, and what he failed to protect was his <i>humanity</i>. In “Jekyll and Hyde,” Dr. Jekyll had relied on a serum to transform him into Hyde, and another serum to transform him back into Jekyll. But eventually, the latter serum stopped working. The fading remnant of Dr. Jekyll’s consciousness within the physical form of Edward Hyde was trying to formulate a serum so that he could transform back into his human self, but it was never going to be possible. Laurence, his consciousness trapped in the Hunter’s Nightmare, is destined to seek his human skull, a symbol of his past, a symbol of his humanity, the thing he failed to protect. But it no longer exists in the waking world. In that world, there is no Laurence anymore. There are no human remains of Laurence. There’s just a skull of an ape-like beast that Laurence became. That’s what the item Laurence’s Skull means.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><i>Ludwig, the Holy Blade</i><br/>
With Laurence’s origins made much more clear, we can turn our focus to Ludwig. We learn from the Yharnam Hunter attire and the Sword Hunter Badge that Ludwig was the first hunter of the Church, therefore he would have come after the Old Hunters of Gehrman’s era. Let’s recall two of our main premises that we discussed earlier: 1) Bloodborne’s hunters are metaphorical representations of Victorian era surgeons, and 2) the Healing Church is meant to represent the Old Royal Infirmary of Edinburgh. If these assumptions are accurate—if what I’ve argued throughout this series is true—then there should be clear-cut evidence substantiating this: That the real-life parallel for Ludwig would have had to have been a surgeon from the Royal Infirmary of Edinburgh in the Victorian era. Furthermore, if my insistence that the personal story and poetry of William Ernest Henley was indeed a major influence on the game Bloodborne, then we should expect to see a linkage between Henley’s poems from “In Hospital”—the book of poetry about his two-year stay at the Royal Infirmary—and Ludwig, a character inspired by a real-life surgeon of the Infirmary. Guess what? We do.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>There are two vital pieces of information that allow us to pinpoint the true inspiration for Ludwig. The first piece comes from Bloodborne; the second comes from Henley’s poetry. Let’s start with the evidence from within the game. It’s an item that we don’t directly associate with Ludwig by name. But it’s obviously an item exclusively affiliated with Ludwig. It’s the Hunter Chief Emblem. The Hunter Chief Emblem is an item that provides the player easier access to Cathedral Ward, the home of the Healing Church, in the early game. But the emblem’s practical application is virtually irrelevant here. It’s the item <i>name</i> and <i>description</i> that are important. Let’s talk about the item name first. There are two important things to keep in mind about the word “chief.” First, throughout all of Bloodborne, the word “chief” appears only once: It’s in the Hunter Chief Emblem. It’s not in any item descriptions, lore notes or pieces of dialogue. It’s only on the Hunter Chief Emblem. Second, the lore hunter Last Protagonist confirms in his exhaustive Japanese retranslations that the word “chief” is correct, meaning there wasn’t a mistranslation in the original version, or some other more appropriate term that should’ve been used instead. The word “chief” in Hunter Chief Emblem is accurate.
</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Both of these are HUGELY important, as we’ll see momentarily. As for the item description, it states, “The main gate is shut tight on nights of the hunt, and could only be opened from the other side with this emblem. In other words, the captain's return, and this emblem, determined the end of the hunt.” The item bears an emblem we’re led to believe is the icon the Healing Church. We see this emblem on the Cathedral Ward gate, and we can see that it is almost identical to the Communion Rune, which we see throughout the Healing Church’s Research Hall. This tells us that the Hunter Chief Emblem belonged to the captain of the Healing Church hunters, not just any band of hunters. It didn’t belong to Gehrman’s Old Hunters or the Powder Kegs. This belonged to the captain or chief of the Healing Church hunters. Although the Sword Hunter Badge tells us that “Ludwig was the first of many Healing Church hunters to come,” within Bloodborne, there is only one figure who is named or alluded to as the leader of the Healing Church hunters: It’s Ludwig. We know from the Yharnam Hunter attire that Ludwig recruited hunters, implying he organized, trained and equipped them. We learn from the Radiant Sword Hunter Badge that this key item was carried by Ludwig’s successors or heirs to his will, suggesting that they venerated him as a leader. The spoken words of Ludwig, the Holy Blade, solidify this conclusion. After we defeat Ludwig in the Hunter’s Nightmare, he asks “Are my church hunters the honorable Spartans I hoped they would be?” as if they were his disciples or soldiers. He’s clearly being depicted as the leader or captain of these Healing Church hunters. It makes sense, then, that Ludwig, the first Healing Church hunter and commander of these “honorable Spartans” is the Hunter Chief to whom the Hunter Chief Emblem first belonged. Even if it was handed down over the generations, Ludwig is the only hunter we can individually identify as the owner of this emblem at some point in the history of Bloodborne.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>With that in mind, we can turn to the other critical piece of evidence, this time within the literary works of William Ernest Henley. As we discussed in much greater detail in the first video of this series, Henley spent two years in the Royal Infirmary of Edinburgh, from 1873 to 1875, where he underwent successful surgery on his right leg to remove infected tissue caused by tuberculosis of the bone. He wrote more than two dozen poems that were later consolidated into a book of poetry titled “In Hospital,” which captured his experience undergoing Victorian era surgery and his lengthy recovery in the Royal Infirmary. In three different poems from “In Hospital,” Henley refers to an unnamed surgeon at the Royal Infirmary as “The Chief.” He even titles one of the poems as simply “The Chief,” and dedicates this piece entirely to this surgeon. He describes this person as “the professor” who makes rounds with nurses, surgical staff and medical students scurrying along behind him, following his every word and instruction. As multiple literary historians have confirmed, and as basic logic would lead us to conclude, the surgeon that Henley referred to as “the Chief” was Sir Joseph Lister, chair of clinical surgery at the Royal Infirmary from 1869 to 1877. I realize that sounds extremely odd based on the figure we encounter Ludwig, the Accursed in the Hunter’s Nightmare. But stick with me for a few minutes and I think you’ll be surprised.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>It’s not an overstatement that Joseph Lister was arguably the most important surgeon of the 19th century and remains one of the leading figures of medicine in the last 300 years. Lister developed and popularized what was known as the antiseptic surgical technique that revolutionized the preparation of surgical spaces and disinfecting of incisions. As head of surgery at the Royal Infirmary of Edinburgh, Lister also brought on a host of Nightingale Nurses, those who were formally trained in the nursing profession. These changes under Lister represented a period of modernization and improvement in the quality of medical care and surgery that had never been seen in a major hospital, and it triggered a mass transformation in medical care in the United Kingdom, Europe and America. Lister also ushered in a period of heavy reliance upon the new, seemingly miraculous anesthetics of his day, which further emphasized the Royal Infirmary’s step into the modern era. These anesthetics, ether and chloroform, are the Royal Infirmary’s version of the Healing Church’s Healing Blood.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Lister performed the surgery that saved William Ernest Henley’s right leg from amputation. As head of surgery at the Royal Infirmary at the time, and as Henley describes in his poems from “In Hospital,” Lister made rounds in the Infirmary to appraise surgical incisions and oversee the application of fresh bandages, soaked in carbolic acid. In the poem titled “Staff-Nurse: Old Style,” Henley says of the infirmary’s matronly nurse, “They say ‘The Chief’ himself is half-afraid of her.”. In the poem titled “Clinical,” Henley writes:</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li>“Hustles the Class! And they ring themselves <br/>
Round the first bed, where the Chief<br/>
(His dressers and clerks at attention),<br/>
Bends in inspection already.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Because we know that Henley repeatedly referred to Joseph Lister as “The Chief,” and because we know that Bloodborne’s hunters are meant to represent Victorian era surgeons, we can confirm that the Hunter Chief refers to Lister. And because we know that the Hunter Chief is Ludwig, we can deduce that Lister was the inspiration for Ludwig.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>It’s clever that the Hunter Chief Emblem is a piece of cloth, or handkerchief. Surgeons in the mid to late 1800s would have had two uses for cloth handkerchiefs. Prior to the surgery, they would douse a handkerchief with ether or chloroform and hold it by the patient’s nose to administer the anesthetic. This would have started the surgery. Once the surgery was complete, the doctor would use the cloth to wipe the blood from his hands. That’s why, according to the Hunter Chief Emblem item description, the presentation of the Hunter Chief Emblem signifies the end of the hunt. It’s the end of the surgical operation.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In the base game of Bloodborne, we find the NPC named Edgar in the Nightmare of Mensis. He’s wearing the Student Uniform and wielding Ludwig’s Holy Blade and the Rosmarinus—and yes, that’s the correct pronunciation. Edgar’s wielding of these weapons is meant to have us associate the Holy Blade with the Rosmarinus. Let’s examine why.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Joseph Lister, of course, was best known for his antiseptic method, which involved dousing bandages in carbolic acid, or phenol, and cleaning his hands and surgical tools in phenol as well. But he was famous for spraying vaporized carbolic acid in the surgery room in an effort to disinfect the air. The device he used was called a Listerizer, which is what Bloodborne used as the basis for the Rosmarinus, which is said to spray “a cloud of sacred mist.” Lister eventually abandoned use of the sprayer because it didn’t have any impact on infections and, ironically, it just badly irritated the eyes and sinuses of the surgical staff. I think that’s why the item description of the Rosmarinus includes the line, “Oh, fair maiden, why is it that you weep?” We’re meant to associate the Rosmarinus, much like the Listerizer, with Ludwig’s Holy Blade and thus Ludwig, who is based upon Joseph Lister. Both weapons are Healing Church weapons. As I’ve noted in this video and throughout this series, the Healing Church was based on the Royal Infirmary, which is where Lister developed and utilized the Rosmarinus-like Listerizer.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>There’s some additional evidence to support the conclusion that Ludwig was inspired by Joseph Lister. First, let’s look at Ludwig’s Holy Blade. Lister, who inspired Ludwig, was a leading surgeon. The weapon of a surgeon, of course, would be a scalpel. Ludwig’s Holy Blade, as noted in its item description, is a <i>silver</i> sword. Silver was the preferred metal for early scalpels. It’s resistant to oxidation and is one of the least chemically reactive metals known to man, making it a valuable material in early medicine. We can think of Ludwig’s Holy Blade as Lister’s silver scalpel. We’ll come back to the item description for Ludwig’s Holy Blade in just a few minutes, because there’s another interesting takeaway.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>All of Ludwig’s dialogue also appears to relate to Joseph Lister, often drawn from the verses of William Ernest Henley’s “In Hospital” collection. When we enter Ludwig’s arena in the Hunter’s Nightmare, we encounter something that no other boss in the game receives: a spoken introduction. A bloodied corpse speaks to us, warning of the approaching monster.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li>“An unsightly beast...<br/>
A great terror looms!<br/>
Ahh... Ludwig the Accursed is coming.<br/>
Have mercy... Have mercy upon us…”</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Note the nature of this dialogue. The corpse is warning us of Ludwig’s approach. He says “Ludwig the Accursed is coming.” This text and <i>From Software’s</i> decision to include this sort of a boss introduction scene seems to be modeled off of the first paragraph of Henley’s poem titled “Clinical,” which is dedicated in its entirety to Joseph Lister. And just like the introduction of Ludwig, which speaks of this oncoming, looming figure, Clinical begins with the approach of the intimidating chief surgeon.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li>Through the corridor’s echoes,<br/>
Louder and nearer<br/>
Comes a great shuffling of feet.<br/>
Quick, every one of you,<br/>
Strighten your quilts, and be decent!<br/>
Here’s the Professor.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Although Lister would become one of the most influential and transformative figures in the history of surgical practice, he wasn’t without his critics during his lifetime. Among them were his Scottish contemporary James Young Simpson, as well as American surgeon Samuel Gross. We saw Gross and his assistants in action in the previous video, in the painting by Thomas Eakins, titled <i>Gross Clinic</i>. Unlike Lister and his surgical assistants who practiced with great attention to cleanliness and disinfection, Gross roundly rejected Lister’s antiseptic method. He, and many other physicians, didn’t put any stock into the germ theory of disease, which Lister had embraced after studying the work of French scientist Louis Pasteur. This context allows us to understand Ludwig’s dialogue after the player has defeated him, assuming we’re wearing church attire. Ludwig asks us:</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li>“Tell me, good hunter of the Church,<br/>
Have you seen the light?<br/>
Are my Church Hunters the honorable Spartans I hoped they would be?”</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Whether we answer yes or no, Ludwig mentions his critics. If we say yes, he responds, “Ah, good...that is a relief. To know I did not suffer such denigration for nothing.” If we say no, he responds, “Oh, my. Just as I feared. Then a beast-possessed degenerate was I, as my detractors made eminently clear.”</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Before we finish with Ludwig, it’s important to jump back to Ludwig’s Holy Blade. There’s one other big takeaway. The item description tells us that the Healing Church workshop of Ludwig departed from the ways of Gehrman’s Old Hunter Workshop. This indicates to us that the character Gehrman, as the first hunter and founder of the Old Workshop, likely represents more primitive surgical techniques in the decades if not century prior to Joseph Lister. For a good while, I wondered whether Gehrman was supposed to mirror Sir Robert Liston, a legendary and at times infamous surgeon of Edinburgh who practiced in the decades before the arrival of anesthetics. </li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Liston, not to be confused with Joseph Lister, was a leading surgeon of the early 1800s and taught at the University of Edinburgh medical school where he mentored the next generation of surgeons including Joseph Lister and a man we’ll discuss in an upcoming video, James Young Simpson. Liston was known for his flamboyance, confidence and—most importantly—speed. Surgeries prior to the antiseptic method, and prior to Victorian anesthesia, had to be performed quickly if the patient were to stand any chance of survival. Death from blood loss of course was a significant concern, but infection was the major killer. The longer a wound remained open, the more likely it was to turn septic. Liston reportedly was able to amputate a leg within three minutes and reveled in the challenge. It’s perhaps no coincidence that an old hunter technique was quickening, as we see in the item, Old Hunter Bone. It improves the speed of the hunter. The item itself appears to be a femur that has been severed, as in an amputated leg. Looking at Gehrman’s weapon, the Burial Blade, we naturally see a scythe that he uses to behead the player-character in the so-called “Yharnam Sunrise” ending. But the artwork for the Burial Blade depicts the untricked weapon’s handle as the bones of the lower leg. It’s supposed to look like a limb that’s been amputated, a Liston special. Also note that the Old Hunter Trousers contain a double belt wrapped around the leg to prevent beast blood from creeping up the leg. It’s also meant to depict a tourniquet belt that would’ve limited blood loss during an amputation.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>I now believe that this is just supposed to link Gehrman with the old surgeons who would have performed amputations, not necessarily Robert Liston in specific. There are a few reasons why I changed my mind on this relationship, which I’ll discuss in the final videos of this series.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In the next video, we’ll take a closer look at the village of Hemwick. Although Hemwick and its charnel lane are often overlooked for their lore significance, we’ll see how they strongly reinforce Bloodborne’s connection to the work of William Ernest Henley. The village of Hemwick is not what it seems.</li></ul></td></tr>
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<tr><th> <h4 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 16px' id="The Hamlet of the Confined (Hemwick)">An Agony of Effort, Part VIII - The Hamlet of the Confined (Hemwick) | <span style='font-size: 13px'><i><a href='https://docs.google.com/document/d/e/2PACX-1vQa0pN3a41WmgDfJWo6VMn_TxdKC6f0T_2i0f2ixq7DEwLjaO_pq3Z2uOkFBIhSREb4DZEjoONX7MwH/pub' target='_blank'>Google Docs Link</a></i></span></h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Hemwick, with its charnel lane, has long been viewed as a grim village dedicated to the collection and burning of corpses, but there’s reason to suspect that we’ve fallen for many of From Software’s misdirection techniques that hide the true nature of Hemwick. Some players appear to fixate on the word “char” in charnel, as well as the word “ash” from the Bone Marrow Ash that’s produced in Hemwick. Relying on these two terms, some lore enthusiasts conclude that Hemwick must be a sprawling crematorium. But as many others have pointed out on reddit and in comments of numerous lore videos, a <i>charnel</i> or charnel house isn’t a place where bodies are burned; it’s a place where bones are stored, such as a burial vault or small catacomb. And as I’ll show today, while Hemwick might seem like a long-doomed industrial village dedicated to burning bodies, it’s actually a heavily stylized depiction of the Victorian workhouse.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>As I’ve done in most episodes of this series, I want to take a moment to set the scene for this video. Hemwick has a reputation for being the least lore intensive area of the game, and for good reason. It lacks the depth of characters, lore notes and dialogue that give other areas a lore significance and vibrancy that we just don’t experience in Hemwick. We’ll see that reflected in this episode both in terms of its short runtime and fewer major discoveries to share. But there are several interesting things to go over. With that, let’s get going.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>To briefly refresh, I’ve argued that From Software used the personal story and literary works of Victorian author and poet William Ernest Henley in shaping the story, settings and some characters of Bloodborne. If you recall from the first episode, Henley spent two years in the Royal Infirmary of Edinburgh after undergoing an experimental surgery to save his right leg from amputation as the result of complications from tubercular arthritis. He captured his two-year stay in a 28-poem book titled “In Hospital.” In the first poem, titled “Enter Patient,” Henley described the Royal Infirmary as “half-workhouse, and half-jail.” As we’ll see in this episode on Hemwick and the next episode on Cathedral Ward, this description from Henely’s poem appears to have shaped From Software’s design choices on Hemwick’s and Cathedral Ward’s settings, enemies and tiny details that we might otherwise discount as inconsequential. Let’s lock ourselves into Hemwick first.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>A feature of urban life in 19th century England and Scotland, workhouses were state-run institutions designed to house the poor and provide a source of employment. Although poor houses and workhouses had been in use for hundreds of years, demand exploded in the early 1800s following the Napoleanic wars and after technological advancements in agriculture prompted mass migration of rural farm workers to the major cities of the United Kingdom. The role of the workhouse changed dramatically following the passage of the New Poor Act of 1834 that attempted to discourage able-bodied citizens from taking advantage of existing welfare programs.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Although designed to ease the burden on the taxpayer while also providing much-needed relief to the poor, workhouses quickly devolved into hellish compounds where men and women, children and the elderly, were cramped into run-down facilities where they were essentially forced into servitude and slavery. As noted in the encyclopedic resource, the Britannica:</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>“...During the 18th century, workhouses tended to degenerate into mixed receptacles where every type of pauper, whether needy or criminal, young or old, infirm, healthy, or insane, was dumped. These workhouses were difficult to distinguish from houses of correction. According to prevailing social conditions, their inmates might be let out to contractors or kept idle to prevent competition on the labour market.”</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>While the living conditions of workhouses could be inhumane, working conditions were even harsher. Workhouse occupants would be required to complete low-skilled but physically taxing labor in exchange for food and housing. Tasks included breaking rocks, plucking feathers and picking oakum—essentially pulling apart braided rope with their fingers for hours on end. But one common workhouse task in particular is emphasized in Hemwick, although with a major twist. Workhouse inmates would be required to take animal bones and crush them into powder called bone meal fertilizer. This product is still in use today, but in the early 1800s it was a process done by hand. In Bloodborne, Hemwick is best known for its Bone Marrow Ash, a substance that improves the damage of our quicksilver bullets. We’re led to believe that the women of Hemwick produce this Bone Marrow Ash from the crushed bones of dead Yharnamites. But it’s quite likely that the Bone Marrow Ash is a direct nod to the bone meal fertilizer produced in the Victorian workhouse.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>I’ve occasionally seen and heard players describe Hemwick as a farming village, thanks to some of the weapons we see the enemies wielding and one of the more distinctive structures we find there. But these elements actually support the workhouse concept. As we ascend higher up into Hemwick, we come across a stable. In addition to the body of a dead horse, we find hunter corpses alongside the Grave Women enemies hiding in the dark. Stables and barns were often used as makeshift lodgings in workhouses and poor farms. In an 1857 article in the British newspaper the <i>Illustrated USK Observer</i>, a journalist documented a visit by the Lord Mayor of London to the West London Workhouse to view the living conditions. The Lord Mayor and his associates found that the men’s casual ward consisted of a 12-stall stable, as shown here in a wood engraving, much like we observe within Hemwick.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The article in the <i>USK Observer</i> painted a grim portrait of the inhabitants living in squalid conditions.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li>“The poor creatures, in answer to inquiries made of them, stated that upon entering the building a small portion of bread had been given them, but that it was the custom to turn them out in the morning without anything to eat, unless they first broke a certain quantity of stones, of which there was a large heap in the yard. The Lord Mayor and his friends next entered an adjoining cattle-shed, where they found two destitute females huddled together in a rug, lying on the bare ground, almost perished with cold, and without either fire or food.”</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>By the late 1800s, England’s workhouses were almost entirely populated by the elderly. The artist Hubert von Herkomer captured this reality in his 1878 engraving, titled “A Scene at the Westminster Union,” which displayed a gathering of old women in the St. James Workhouse of London. These visuals might very well have served as the design influence for the Lonely Old Woman of Central Yharnam, who we can send to Oedon Chapel. We’ll talk about her and the chapel in the next video.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Although there are some elements of Hemwick that borrow generally from Victorian workhouses, I think there’s also evidence that the Grave Women were inspired by the female inmates of the United Kingdom’s Magdalene Asylums or Magdalene Laundries, as they were also known. Some players have pointed out the presence of ventilation pipes in the walls and stonework of Hemwick, which implied the existence of fires within buildings or perhaps underground. While many people believe this is smoke from underground fires, as if bodies were being burned there, I believe it’s supposed to be steam—as in, steam from laundering clothes.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The Magdalene Asylums or Magdalene Laundries were workhouse-prisons initially designed to house and reform prostitutes and women who bore children out of wedlock. The asylums emerged in the late 18th century in England, Scotland and Ireland before eventually popping up in the United States and Canada in the 1800s. The term asylum didn’t necessarily connote mental disability or illness—the name was more a reference to the perceived moral or social unfitness of the women who were sent there. Aside from prostitutes, the asylums were occupied by women whose husbands had abandoned them or women who struggled with excessive drinking or substance abuse. Edinburgh, which I’ve repeatedly suggested is the real-life parallel to Yharnam, was home to at least four Magdalene Asylums, including the Royal Magdalene Asylum, founded in 1797.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Magdalene Asylums were designed with rehabilitation in mind, such that women could learn skills necessary to work as house servants or even in certain industrial settings. Learning to launder and sew clothes would provide women with skills that could translate to employment after their release. Although some of the institutions paid women a small wage for their work, manual labor was often a condition of their stay, and the asylum’s provision of laundry services for outside clients generated the revenue necessary to fund the asylums. As the laundries grew in popularity, their populations swelled to include young girls and women who were deemed—often without any evidence or medical examination—insane or unfit for life in society. The rehabilitation and training aspects were minimized, particularly in the asylums of Ireland, which became characterized as prisons for slave labor. An estimated 30,000 women were incarcerated in Ireland’s laundries.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>There are a few pieces of evidence that lead me to the conclusion that the Grave Women are modeled off of the inmates of the Magdalene Asylums. As we’ve discussed, Magdalene Laundries were initially designed to be places of incarceration for prostitutes and morally corrupt women. Within pre-Victorian and Victorian prisons, incarcerated prostitutes would be forced into manual labor, such as beating hemp with large wooden mallets. Artist William Hogarth’s 1732 engraving titled “A Harlot’s Progress,” depicts prostitutes set to manual labor in Bridewell, a former palace of Henry VIII that was converted to a prison. But hemp beating also was a routine task required of workhouse inmates, as we see on this 1830s British poster showing older male inmates pounding away at hemp with large wooden mallets. I think we can say with confidence that this is why many of the Hemwick Grave Women we encounter are carrying this weapon.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>But there’s more to it than that. As researcher Dr. Jo Thor noted in her 2019 study of Scotland’s Magdalene Asylums, “Occupants were trained in the typical household duties required of a servant: sewing, laundry, cleaning, cooking and gardening.” The weapons that the Hemwick Grave Women carry reflect these duties. Aside from the hemp-beating hammers, they carry a butcher knife, a hand-held sickle, and a two-handed trowel. Each of these items would be used in either cooking or gardening. The trowel’s hot iron appearance, I think, is a misdirection effect, as are the fire bombs that some Grave Women carry. It’s an effort on From Software’s part to get us to associate Hemwick with fire and thus the burning of corpses to make Bone Marrow Ash. This in turn masks the real-life inspiration for the area.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>It’s also worth noting that we see the garden trowel displayed prominently within Hemwick’s entryway, cast in metal in a massive sculpture. Importantly, this is a sculpture of a robed woman. Because of its size and prominent placement, the sculpture is an indication to the player that this area is associated with women and the work they do, just as the Magdalene Asylum is a workhouse intended for and populated exclusively by women.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Next, we can look to the naming decisions. It’s worth noting that the Magdalene Laundries throughout Great Britain were designed specifically for so-called “fallen women.” This was the exact term used in the earliest publications related to these facilities. Fallen is a term in English that can mean fallen from grace, but it also can imply killed or dead. It’s possible the name “Grave Women” is a twist on “fallen women” of the asylums. I’m not gonna die on that hill, but I think it’s a possibility.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>But where do we get the name “Hemwick”? I think this is actually one of the least mysterious naming decisions in the game. “Wick” is just an English suffix that can mean “district” or “hamlet.” The word “hem,” meanwhile, can refer to the folding and stitching of clothing, as in sewing, one of the primary tasks required of Magdalene Asylum inmates. I think that’s where the name derives part of its meaning. But “hem” also means to enclose or confine, as in “to hem in.” As From Software loves to do, Hemwick appears to be a double entendre that means both “the Hamlet of Clothes Hemming” and “Hamlet of the Confined.” It captures the two overarching characteristics of the Magdalene Asylum: women’s work and incarceration. In summation, the Village of Hemwick is meant to reflect the grim penitentiary workhouse, a fixture of the Victorian era associated with despair and captivity. In this regard, Hemwick the workhouse is like Henley’s description of the Royal <i>Infirmary</i> as a workhouse—a grim hospital, associated with illness, despair and captivity.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>One final note: We technically enter Hemwick Village once we enter the small cavern to the left of the Grand Cathedral. We emerge into a forest filled with rifle-wielding Huntsmen and dogs. As we discussed in the section on Yahar’gul, body snatching in Edinburgh was a significant medical and cultural phenomenon that served as the inspiration for Yahar’gul and the School of Mensis. With that in mind, we can make sense of the role of the riflemen and dogs at the Hemwick graveyard. They’re not there to keep the hunter from accessing the village of Hemwick. They’re there to prevent the School of Mensis from digging up the bodies of dead Hemwick villagers in the graveyard.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In the next video, we’ll see how Henley’s description of the Royal Infirmary as “half workhouse and half jail” extends to Cathedral Ward. Once you see what Cathedral Ward is truly meant to represent, you’ll never see it the same way again.</li></ul></td></tr>
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<tr><th> <h4 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 16px' id="The Prison Ward (Cathedral Ward)">An Agony of Effort, Part IX - The Prison Ward (Cathedral Ward) | <span style='font-size: 13px'><i><a href='https://docs.google.com/document/d/e/2PACX-1vTNzYfb_m6oUC38IA2CFIAz3dO5_NrzB5FnzUstSCRHHL6dzYg-jnt8-R2oRLhXFSo33Qw000U0huXU/pub' target='_blank'>Google Docs Link</a></i></span></h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Cathedral Ward is the heart of the city of Yharnam and the seat of power of the Healing Church. But as we’ll see in this episode, the religious iconography and architecture of Cathedral Ward is an elegant illusion, hiding a dark truth: Under its sprawling churchyard facade, Cathedral Ward was designed as a prison.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Once we defeat Gascoigne in the Tomb of Oedon, we’re able to proceed to Cathedral Ward. A cutscene welcomes the player to the first of two structures named for houses of worship. We begin our journey here, in Oedon <i>Chapel</i>, and our quest line in this area ends within the stained glass walls of the Grand <i>Cathedral</i>. It’s easy to let these sanctuaries of Cathedral Ward and the district’s bounty of sacred statuary frame our conception of the area. But if we’re observant and intentional about not letting the religious connotations of Cathedral Ward cloud our judgment, we start to see some unusual details—some of them glaring, some of them subtle. Let’s start with two of the more obvious details, then we’ll zoom in on the items that are easy to overlook.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>From Oedon Chapel, we have two pathways at our disposal. Regardless of the exit we choose, we quickly encounter the main type of enemy of Cathedral Ward: the Church Servant. In our first playthrough, encountering this enemy can be fascinating and alarming. Unlike the beastly creatures we’ve come across thus far, the Church Servants are towering ghostly figures with dark, dead eyes. For now, it’s not really important to wonder what these creatures are—whether they’re Pthumerians or something else—it’s the aspects of their design that are key. There are slight variations in the design of the different Church Servants, but we encounter two iterations of servants regardless of the path we take in Cathedral Ward. One is hooded and carrying a staff; the other dons a wide-brimmed hat and carries a staff and a lantern. A bell can be found hanging from the necks of both servants. These details are giveaways, letting us know right away that the Church Servants are based upon the night watchmen or bellmen of the 17 and 1800s.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The night watchman became a fixture of urban settings in Europe and the British Isles in the 11th and 12 centuries and remained part of city life until the 19th century. Although we wouldn’t consider them law enforcement by today’s standards, the watchman patrolled city streets and sounded the alarm in the event of danger, be it crimes or—much more importantly—fires. Watchmen were sometimes simply called bellmen because they would carry a bell and let it ring out when disaster struck. I’ve seen many players speculate about the significance of the Church Servants’ bells, assigning them a spiritual value or tying them to the Beckoning Bell or other bell items in the game. I don’t think it’s that complicated; I think they’re just intended to symbolize the bell of a night watchman.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Lightly armed, the watchman wasn’t a deterrent to criminal activity, but the role served as a sort of precursor to more formalized policing practices that were adopted in the 18th and 19th centuries. In Great Britain, the first professional police force was the Bow Street Runners of London, formed in 1749 and shown here in a photo taken around 1800. The runners would phase out after the formation of the London Metropolitan Police Force in 1829. While watchmen aren’t a perfect analog for law enforcement, I still think this is what we’re supposed to see when we examine the Church Servants. Most of the Church Servants act as patrolling constables, walking designated paths through Cathedral Ward with a lantern and polearm, or some other sort of weapon, as if they were walking their beat on city streets. But as we make our way up the staircase to the Grand Cathedral, we come across two unique servants who aren’t found anywhere else in the game. They’re armed with what are known as a gibbet or gibbeting, an item synonymous with capital punishment. A gibbet can be a gallows from which a person could be hanged by the neck, or it could be a cross for crucifixion or even scaffolding to hoist a cage in which victims would slowly die, of either starvation or exposure. These Church Servants also have a unique impalement attack during which they lift the player off the ground and appear to receive the same invigoration effect as the hunter does when performing a visceral attack. Thanks to their all-black attire, their impalement attack and their gibbet-like weapon, these Church Servants seem a lot like executioners, or perhaps maybe black-robed magistrates who could sentence a man to death. Taken all together, the Church Servants in their various forms appear to represent the entirety of the Victorian justice system, from the patrolling constable to the magistrate or executioner.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>These features alone certainly don’t indicate to us that Cathedral Ward is a prison, but it helps us reorient our thinking and get us into the mindset of viewing this area from the perspective of crime and law enforcement. To take the next step, we can look at another more easily discernible piece of evidence.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>When we exit Oedon Chapel and attempt to explore Cathedral Ward, we’re stopped in our tracks fairly quickly. We discover that the ward is locked up tight, sealed by two large metal gates. We learn that if we wanna get inside, we’ll have to find a way to sneak in or we’ll have to obtain the right security credentials. If we’re willing to spend the Blood Echoes for it, we can purchase the Hunter Chief Emblem, which grants us access through the main gate of Cathedral Ward. The Hunter Chief Emblem specifically states that the main gate to Cathedral Ward is “shut tight,” as if the player wouldn’t notice this obvious fact. It’s almost as though it’s being emphasized to draw our attention to it. Additionally, the title or position is interesting. The emblem belonged to the chief, a title given to the highest ranking law enforcement officers, be it a chief of police in the United States or Chief Inspector in the United Kingdom. These details, that the gates that are “shut tight” and only the emblem of the chief will grant us access, inch us a little bit closer toward this idea of Cathedral Ward as a prison.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Ironically, it’s the small details on the biggest figures that help us see this prison connection most clearly. Let’s turn our focus to the Church Giants. It’s easy to assume that the Church <i>Giants</i> are simply oversized versions of the Church <i>Servants</i>. They have similar ghostly faces and long, lean limbs. They wear wide-brimmed hats, as well. But the Church Giants are not at all like the Church Servants if we look closely. First, pay attention to the condition of their clothing. The shorter servants are by far the most well dressed of all humanoid enemies in the game. Their hats are crisp and well shaped. Their clothes are perfectly fitting without a wrinkle, stain or tear. The Church <i>Giants</i>, by contrast, are bruised and bandaged, their clothing stained and in tatters. The edges of their hats are fraying. Whereas the servants’ bells are hanging from their neck on a slim leather band, the giants’ bells are crudely attached with a ruddy chain tied to a length of rope. If the Church Servants are modeled off the night watchmen who ultimately became modern day police, the Church Giants are the sick prisoners of the Victorian era. Again, let’s focus on the details. When we look at all of the giants, whether in Cathedral Ward or in the cavern beneath Iosefka’s Clinic, we can observe shackle rings around their ankles. The ax-wielding giants in Cathedral Ward make a loud clanking noise as they slowly traipse around the grounds. This implies the sound of chains that would bind their legs together. There’s also a unique giant in Cathedral Ward not far from where we obtain the monocular. This giant wields what players often refer to as a wrecking or demolition ball. But it’s not; it’s a prisoner’s ball and chain attached to his wrist. He just happens to use it as a weapon.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>We find further evidence that Cathedral Ward is meant to represent a prison when we’re able to access the circular plaza at the foot of the grand staircase. Two Church Giants walk the grounds here, and a large monument stands at the center of the plaza. It took me a long time to see the relevance of this area. It struck me as odd that From Software took the extra step to mention this area in the item description for the Hunter Chief Emblem. The item specifically names this area as “the round plaza” leading to the “Great Cathedral.” I was finally able to put a few clues together, and then it clicked. This space is modeled off of the panopticon, a prison design concept by Victorian-era philosopher Jeremy Bentham. The panopticon would allow a single guard to monitor dozens if not hundreds of inmates from a central station or tower.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>If we ascend a building on the edge of the plaza, a top-down view helps us to see this comparison more clearly.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>I’d understand your hesitation to embrace this comparison, considering it might seem like I’m basing it only on the fact that the panopticon is in the shape of a circle and this is a round plaza. But there are two additional details that sealed the deal for me. First, as shown in this image, there’s a lore note that we can read while overlooking this panopticon area. It reads, “A <i>watchman</i> of Byrgenwerth <i>guards</i> the <i>gate</i> with a password, the sacred adage of the Grand Cathedral." Finding a note here, which we’d have to read while overlooking this area, that includes the terms “watchman” and “guards” and “gate” is no mistake. The language of this note is designed to orient our perception of this area and associate it with watchmen or guards, as in prison guards. This is masterful placement of a clue that almost nobody will catch.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Second, when we return to the plaza after the Blood Moon, we find the Church Giants seemingly asleep. In our panopticon circle, the two giants are kneeling at the outermost ring. I never thought anything of their positioning until I came across images of Jeremy Bentham’s panopticon design proposal. The Giants are found in the same posture that prisoners would have been expected to assume during mandatory sacred services, kneeling in their cells along the outer ring of the panopticon, which we see in here.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The panopticon was never built, but the philosophy that drove its design—strict isolation of all prisoners and heavy doses of religious reflection—took root in the United Kingdom and United States in the late 19th century. The juxtaposition of religion and punitive incarceration are palpable here in Cathedral Ward. </li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>You might be wondering, “Why would Cathedral Ward be designed as a prison, staffed with watchmen and populated with towering inmates?” For that, we can thank our main influence for Bloodborne, William Ernest Henley. As we discussed in the last video, which explored Hemwick, Henley spent two years at the Royal Infirmary of Edinburgh in the 1870s. In the book of poems he composed about his surgery and recovery, Henley described the Royal Infirmary as “half-workhouse, and half-jail.” As we saw in the previous episode, Hemwick shares many characteristics of the Victorian workhouse, while Cathedral Ward is much more like a jail. As I’ve said before, the life and works of William Ernest Henley are the soul of Bloodborne.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Something we haven’t yet discussed in this series seems appropriate to bring up now. It’s a question I asked myself repeatedly during the research and analysis process for this series: Why did From Software decide to make it the Healing <i>Church</i>? It seems strange, considering the other organizations within Bloodborne were designed as academic in nature, such as the <i>College</i> of Byrgenwerth and the <i>School</i> of Mensis. Why, then, would Laurence’s institution receive this unique <i>religious</i> identification? Eventually I learned the answer: It’s because Henley did it.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>As I just mentioned and as I laid out in Part VI, the Healing Church was based on the Royal Infirmary of Edinburgh. Unlike Byrgenwerth and the School of Mensis, which were inspired by the evolution of medical research at the University of Edinburgh Medical School across the pre-Victorian and Victorian era, the Healing Church wasn’t based on a place of learning, <i>per se</i>. It was based on a place of healing: the Royal Infirmary. But the Healing Church’s religious connotations almost certainly go back to William Ernest Henley’s literary work. Throughout the 28 poems of “In Hospital,” the diction Henley applied to his care providers at the Royal Infirmary was laden with religious simile, adjective and analogy. The terms he selected included piety, religious, pray, Jesuit, faith, Philistine, hymn, saint, rapture, quaker-like, pious and Catechist. In Henley’s telling, his nurses and physicians may as well have been ministers and sisters of a healing faith. From Software’s decision to call it the Healing <i>Church</i> and setting its headquarters in Cathedral <i>Ward</i> makes sense. The term “ward” can mean a borough or district of a city, but the term is more commonly applied to hospital departments, such as the maternity ward, the burn ward or the trauma ward. Because the Healing Church was based upon the Royal Infirmary of Edinburgh, one of Scotland’s leading hospitals, the term “Cathedral <i>Ward</i>” seems even more relevant.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Earlier, when I referred to the Church Giants as the “sick” prisoners of the Victorian era, I didn’t explain why I used the term “sick.” Now that we’ve established that Cathedral Ward was inspired by the prison-hospital description of Henley, we can take one final look at the Church Giants to see how this comparison was executed in the game. While the faces of the Church Servants are sallow and ghostly, their skin is smooth and their eyes are dark but visible. It’s completely the opposite with the Church Giants. Their skin is distorted with pock marks. Their eyes deeply sunken to the point we almost can’t even make out their eyeballs. They seem ill.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>I believe the Church Giants are meant to represent hulking versions of lepers. Leprosy is an old disease that can cause severe lesions on the skin, as well as the distortion of extremities and facial features. For thousands of years, societies responded to leprosy with fear and ostracism. In the Middle Ages, hospitals focused on housing and treating lepers emerged throughout Europe and may have helped set the stage for the development of modern hospitals in the 18th and 19th century. Despite the gradual improvement in care for people suffering from leprosy in the Middle Ages, exclusion and distrust were common. Lepers would be required to carry leper bells, signaling their presence to others. Based on the design of their skin, their facial deformities, their hats and their bells, I believe the Church Giants are being depicted as prisoner patients of Cathedral Ward.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Before we conclude, I wanted to take a brief look at Oedon Chapel, which technically is part of Cathedral Ward. In this episode and the previous video, we’ve focused on how From Software used Henley’s description of the Royal Infirmary as “half-workhouse, and half-jail” in creating Hemwick and Cathedral Ward. Oedon Chapel oddly enough seems to tie into this comparison as well. We have the option to send four individuals to the chapel, technically five if you include the Suspicious Beggar. Like the needy people who ended up in workhouses because they had no place to turn, our guests at Oedon Chapel ask us essentially the same thing:</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>“Do you know somewhere that might take me in?” (Adella)<br/>
“Might you know of a safe place?” (Arianna)<br/>
“Do you know of any safe places?” (Lonely Old Woman)<br/>
“Would you know of any safe havens?” (Suspicious Beggar)<br/>
“Tell me about your little safe place.” (Narrow-Minded Man)<br/>
</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Moreover, each person represents a class of people most likely to end up in a workhouse or prison in the 1800s. They include Arianna, a prostitute; the Suspicious Beggar, who is a beggar and a murderer; Adella, a mentally ill woman who, under the circumstances, is a murderer; the Narrow-Minded Man, a duplicitous layabout; and finally the Lonley Old Woman who is a…lonely old woman…but is also a drug addict. No, for real. She’s an angry old lady who carries the consumable called Sedative, which is undoubtedly a depiction of chloral hydrate. Chloral hydrate was the first major medical sedative to be produced, coming on the scene in the 1830s and slowly gaining popularity over the next half century. Chloral, as it was known, was employed by physicians to calm patients who experienced behavioral abnormalities associated with mental illness. Not surprisingly, it was used liberally within insane asylums before it became more widely prescribed for what we might now consider generalized anxiety disorder. According to the Sedative item description, it “calms the nerves” so that one doesn’t “fall…to madness.” Madness seems to be referring to mental illness, and thus the Sedative refers to chloral hydrate. By the late 1800s, chloral was a drug available to the masses in Europe, Great Britain and America. It’s a powerful, highly addictive drug. The Lonely Old Woman will give some of this drug to the player-character after she’s started to mellow out, implying she’s been sampling some of her Sedative as well. Drug abuse among the elderly wasn’t unheard of in the late 19th century, especially as access to opium-based drugs including laudanum and morphine became easier over the course of the century. So, yeah, party on, Lonely Old Woman.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In the next episode, we’ll take a look at the ways in which the city of Edinburgh and Victorian artwork appear to have shaped the features of Yharnam. The first thing we see when we set foot in Yharnam should have been a dead giveaway.</li></ul></td></tr>
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<tr><th> <h4 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 16px' id="The Valley Hamlet (The Real Yharnam)">An Agony of Effort, Part X - The Valley Hamlet (The Real Yharnam) | <span style='font-size: 13px'><i><a href='https://docs.google.com/document/d/e/2PACX-1vS7QDX_6I0ZZfeqmep2Gplfb6mp7WSIkib5qbIn5LdmWJwsJIQ0aF9o_TI-0a_lFyiiCdySaN1CFw2A/pub' target='_blank'>Google Docs Link</a></i></span></h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Although Bloodborne’s opening scenes take place within the darkened halls of Iosefka’s Clinic, it seems as though the game doesn’t truly begin until we open the gates and step onto the streets of Central Yharnam. It’s here, amid the distinctive Georgian architecture, the brick streets and the medley of antique carriages and caskets that we grasp one of the most fundamental and important details of the early game: We’re wandering through a Gothic storyscape, as if we had emerged into an otherworldly version of a Great British metropolis of the Victorian age.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>For years, players have made the default assumption that Yharnam is a horrific depiction of 1800s London. But as I’ve said and shown throughout this series, and as we’ll certainly see today, Yharnam is a distorted version of the Scottish capital Edinburgh. The clues are there; we just haven’t dug them up yet.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>To see the influence of Edinburgh on the main city of Bloodborne, we have to examine Yharnam in its entirety. As we come to observe in the game, the various sections of Yharnam in a sense serve as snapshots in time, providing a sort of chronicling of the city’s history. To start this episode, we have to go back to the beginning: to the streets of Old Yharnam.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>As I mentioned in Part III of this series when discussing the similarity of Ashen Blood and the real-life sickness cholera, Old Yharnam in the original Japanese is called “the Old Town district.” We can thank the lore hunter Last Protagonist again for his work on Japanese retranslations. This is a pivotal clue in connecting Yharnam and Edinburgh.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The oldest part of the city of Edinburgh is what is known as Old Town. This isn’t some little-known nickname. It’s the name of the biggest tourist hub in all of Edinburgh. The virtually identical naming between Edinburgh’s Old Town and Yharnam’s Old Town District help us to establish a possible association, but that’s just the start. Let’s dig deeper.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Although Edinburgh’s Old Town was likely first inhabited as early as the 7th century AD, the area didn’t really begin to grow into a thriving commercial and cultural center until the 15th century. As I noted in Part 3, conditions in Old Town in the 17 and 1800s were unhealthy at best. Thanks to the massive Flodden Wall that lined the city’s exterior, there was little room to expand housing as the city’s population swelled in the 18th and 19th centuries. It resulted in a densely packed urban space in which crime and disease were rampant. And just like we see in Old Yharnam in which plague and fire forced the abandonment of the old city, Edinburgh’s Old Town saw a similar exodus as the result of infernos and infectious disease. In the early 1800s, Edinburgh was beset by a series of epidemics, including outbreaks of cholera in 1832 and again in 1840. These cholera outbreaks came on the heels of decades of ravaging typhus and bubonic plague. It was the same time period, though—the early 1800s—that witnessed a rash of conflagrations including the Great Fire of Edinburgh, which devastated the city in 1824. The fire raged for five days, burning dozens of tenement buildings, several shops and businesses, and the steeple of the Tron Kirk principal parish church. More than 400 homes were destroyed.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Much like Old Yharnam was abandoned following the Ashen Blood sickness, the Scourge of Beasts and a district-wide fire, the combination of rampant disease and devastating fires forced Edinburgh’s leaders to embark upon a massive expansion of the city beyond its old Flodden Wall, leading to the formation of the district known as New Town, further to the north. Edinburgh’s Old Town was slowly abandoned by all but the poorest of Scots in favor of the new, more lavish enclaves of New Town, just like in Bloodborne when residents turned their backs on the diseased beasts of Old Yharnam and retreated to the more modern confines of Central Yharnam.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Whereas Central Yharnam and Cathedral Ward are home to a good many landmarks whose official titles or informal names appear in item descriptions, dialogue or lore notes, Old Yharnam to the best of my knowledge contains only one such structure: It’s the Church of the Good Chalice. The church is the final destination in Old Yharnam and serves as the arena for the boss fight with the Blood-Starved Beast. Gehrman tells us to go there to seek a holy chalice. In two pieces of dialogue, Gehrman specifies that the chalice can be found in the “valley” or “valley hamlet,” indicating that Old Yharnam lies at the foot of hills or a mountain. Keep this in mind, we’ll return to it momentarily. Because Gehrman tells us several times that we should venture to this church within Old Yharnam, we’re essentially being told that this location is one we’re supposed to prioritize and see as valuable. I don’t think this is a coincidence. While Edinburgh’s Old Town is home to numerous historic landmarks and tourist destinations, the most famous attraction of the area is the Holyrood Palace and its attached Holyrood Abbey Church, which trace their origins to the 1100s. When we place images side by side of the Church of the Good Chalice and the ruins of the Holyrood Abbey Church, it’s easy to see the astounding similarities. Both churches are missing their roofs. The outer walls of both abbeys contain intricate stonework designs that once served as window frames but are now missing their stained glass. But that’s not all. Just like the Church of the Good Chalice serves as a dead end at the bottom of Old Yharnam, Holyrood Abbey serves as the endpoint of Edinburgh’s Old Town where its main thoroughfare, the road known as Canongate, dead ends. Moreover, Edinburgh’s Old Town lies within a valley, just like Old Yharnam is the “valley hamlet” as Gerhman told us. Old Town is located along the edge of the Salisbury Crags, an ancient rocky outcropping that serves as the southern edge of the city of Edinburgh. The Church of the Good Chalice is our key architectural clue to help us see that Old Yharnam is a parallel for Old Town. These historical, architectural and geographical details are exceptionally persuasive.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>With these clues from Old Yharnam in our portfolio, we can turn our attention to Central Yharnam. For this section, it’s important to take a bird’s eye view of the city. We can’t really apply cardinal directions to Bloodborne because the sun and moon are arbitrarily positioned and, as you might have seen other lore hunters point out, these astral bodies don’t adhere to any rules—they’re all over the sky. Nevertheless, for this exercise, let’s assume that Central Yharnam as we see here is arranged west to east as we look left to right on this map.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>On its northern half, the Great Bridge stretches across a large, empty expanse before connecting to the other side of the city by the gate of Cathedral Ward. The Great Bridge’s southern portion, by contrast, is contained within the residential area of Central Yharnam. As we move southward, we see buildings immediately adjacent to the bridge on our right and left sides. This is exactly like what we see in Edinburgh. Although they’re named separately, Edinburgh’s North Bridge and South Bridge are the same roadway running north and south in the central part of the city. Much like Yharnam’s Great Bridge crosses over an expanse on its north side, the North Bridge of Edinburgh was built across a valley and former man-made lake known as Nor Loch, or the North Lake. As you move southward on the roadway and go beyond High Street, you find yourself on the South Bridge, which is lined on its sides with buildings. The arches of the bridge are almost entirely underneath the surface, having been closed off and built around over the span of nearly 200 years. But one archway remains above ground, which can be found along the road known as Cowgate. It’s situated within residential buildings on its sides. We observe a similar phenomenon in Central Yharnam. On the south side of the Great Bridge, a large archway can be found within the residential area of Central Yharnam where we find a large group of huntsmen by the burning corpse of a Scourge Beast. The archway contains a door, which helps to slightly mask the similarity of Yharnam’s Great Bridge and Edinburgh’s South Bridge.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>One last note about architectural similarities. I would be remiss to not point out that Edinburgh, like Yharnam, contains an aqueduct. The Slateford Aqueduct on the southwest edge of Edinburgh carries water on its raised platform from the river called the Water of Leith to the Union Canal, a man-made waterway that runs into the heart of the city. Yharnam’s aqueduct funnels water to the sewers, as well as the canal that leads to the dry dock of Central Yharnam. I haven’t been able to observe any other major visual or historical connections involving the aqueduct, so I’ll just leave it at that.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The streets of Central Yharnam and the lowest parts of Cathedral Ward are littered with carriages, caskets and gravestones. The headstones are clustered in unusual places, such as brick walkways and outside of residential doors. While this strange feature is likely intended to make us question the reality of the game, as if this could only happen within a nightmare, I think they’re also meant to depict the overcrowding, disease and mass death of the Victorian city.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>London, Edinburgh and other major metro areas of Great Britain in the Victorian age were overcrowded to an unimaginable degree. Authors and artists of the period described and illustrated the swarms of humanity flooding city streets and the ramshackle homes stacked on top of one another with one-room occupied by as many as 15 people. Gustave Doré, perhaps better than any other artist of the period, captured the claustrophobic density of human life.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Disease, mainly cholera, typhus and tuberculosis, were merciless killers. Cemeteries were quite literally overflowing with bodies in the major cities, forcing governments to establish state-run burial grounds. In London, city administrators closed all cemeteries within the city limits in the 1850s because there was no room for the seemingly never-ending arrival of corpses.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The carriages and horse-drawn carts that we find in Yharnam of course help us to assign a timestamp of sorts to Bloodborne. It’s an overt signal that the game is depicting the Victorian era. But these carts and wagons are also a reference to the Victorian period’s unimaginable loss of life. As the Bishop of London wrote to the home secretary of England in in 1855, “the corpses of children were frequently carried to the places of sepulture in <i>cabs</i>,” meaning horse-drawn carriages, “and that it was no uncommon sight to see a string of such vehicles, filled with dead bodies, waiting at the gate of an unconsecrated burial-ground, until they could be admitted.” The cabs we see in Central Yharnam, from the back alleys to the Great Bridge, seem to draw from this history.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>If you recall from the second episode of this series, we observed how the work of English artist Richard Tennant Cooper and his painting “Chloroform” shaped the opening cutscene of the game. It appears that From Software may have drawn from several of his other pieces in designing several aspects of Yharnam. We see these parallels in his painting titled “Representing Cholera” In this image, we see piles of corpses, which are a common sight in Bloodborne, sometimes represented literally, other times represented by endless piles of headstones and caskets.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>But we also see a dark disfigured man whose torso appears to be emerging from a black, oily pool on the ground, his arms outstretched. This seems reminiscent of the “rotted corpse” enemies we encounter in the sewers of Central Yharnam.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>I think Cooper’s painting titled “Representing Bubonic Plague” also might have played a role in one other area, although it’s not within Central Yharnam. Cooper described this painting as “a giant hand roaming through the dark streets of London, people and rats trying to escape its grasp.” This giant unseen hand that emerges from the dark and inflicts harm upon the poor souls of the city seems somewhat similar to what the Amygdala enemy does to the player in Cathedral Ward, especially before we have enough insight to see the creature on the side of Oedon Chapel. A hand reaches down from out of nowhere and snatches the unsuspecting player. Cooper’s painting and the snatching move of the Amygdala might be completely unrelated, but because we know that Cooper’s work was used elsewhere, it seems plausible here.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In the next episode, we’ll take a look at Cainhurst Castle. Although this area remains a mystery in many ways, there are some lore discoveries here that will absolutely blow your mind.</li></ul></td></tr>
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<tr><th> <h4 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 16px' id="Victo Dolore (Cainhurst Castle)">An Agony of Effort, Part XI - Victo Dolore (Cainhurst Castle) | <span style='font-size: 13px'><i><a href='https://docs.google.com/document/d/e/2PACX-1vSY48lEHyJf3bcVBwmKTU-Edjum3AGUT2QrpHVLyWfK69torGk7RwVmCl76CltiC5l0MVLdy5oDFjoR/pub' target='_blank'>Google Docs Link</a></i></span></h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Cainhurst has always been one of the most beautiful and baffling areas within Bloodborne. Not surprisingly, the snow-covered castle that’s home to a blood-crazed queen has drawn appropriate comparisons to dracula and other popular works within the fantasy horror genre. But Cainhurst is also home to numerous clues that connect the forsaken castle to Bloodborne’s Victorian medical metaphor. With a little patience and some deductive reasoning, we can pierce through this fog.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Among other things, we’ll delve into four main topics in this episode:</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><b style='color:#B39050'>1.</b> Primarily, we’ll explain what Cainhurst is supposed to represent within the game’s Victorian medical metaphor.</ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><b style='color:#B39050'>2.</b> We’ll take a look at the gargoyle enemies and discuss where they got their very unusual name. We’ll also examine why the Blood Licker enemies look like they do.</ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><b style='color:#B39050'>3.</b> We’ll see what the Knight’s attire set is supposed to symbolize and why one gender-specific piece of the attire set has a unique coloration. And finally…</ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><b style='color:#B39050'>4.</b> We’ll examine the symbolism of the various things we find within the Cainhurst throne room. There’s a very strange and unexpected correlation. I also cracked the mystery of the stained glass window in the throne room. The evidence related to this discovery is so overwhelming and convincing that it doesn’t just undergird what we’ll discuss in this episode; it solidifies the findings of this entire series. The review of the stained glass window comes late in the episode because a good deal of context is needed.</ul></td></tr>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>For everything to make sense, we have to review some universally accepted facts about Cainhurst, then we’ll need to quickly recap some of the important conclusions we’ve made in this series. First, let’s start with the basics.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>As is well known, Cainhurst and its Vilebloods are the mortal enemies of the Healing Church. We learn about this blood feud from several sources. Queen Annalise, the ruler of the Vilebloods of Cainhurst, introduces herself and her now-deceased clan as the “sworn enemy of the church.” We learn from the Corruption rune that the Vilebloods are “heretics in the eyes of the Church.” Alfred also says that “the Vilebloods are fiendish creatures who threaten the purity of the Church's blood healing.” Annalise and Alfred together make clear that Logarius and his executioners wiped out the vilebloods, but the nuts and bolts of that aren’t particularly important for this discussion. The main thing to keep in mind is this: The Healing Church and the Vilebloods of Cainhurst are fiercely opposed factions that possess their own unique variant of the Old Blood, and they vehemently believe that their version of blood is superior to the other’s. That’s a bit of an oversimplification, I know, but we’re just laying down some basic building blocks at the moment.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Now, let’s recall one of the main conclusions of this series. As we established in Episode II, the Healing Church’s Healing Blood is without a doubt a metaphor for Victorian anesthesia. I showed in Episode II that the blood shares virtually every major characteristic of the anesthetic ether. Not only are we administered the Healing Blood in the opening cutscene while lying on an operating table, the blood causes us to drift into a dream-like state immediately after it’s administered, just like we would experience if we were undergoing surgery on an operating table while under the effects of anesthesia. Ether and the Healing Blood are exceptionally intoxicating, incredibly addictive, noted for their sweet smell, used in medical capacities and viewed as a sort of universal cure by the masses. With all that in mind, here’s the most important bit of deductive reasoning we have to make: If the Healing Church’s Healing Blood is indeed supposed to represent ether, the first successful surgical anesthetic, then the blood of Cainhurst, the archenemy of the Healing Church, should represent a <i>competing</i> anesthetic to ether. When we explore Cainhurst with this frame of mind, we find a collection of convincing evidence to support this very conclusion. Let’s review a bit of real-life medical history, then we can move on to these lore discoveries.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Ether rose to prominence in the early 1840s and was first employed as a surgical anesthetic in the United States. It wasn’t long before physicians in the United Kingdom and Europe adopted ether as a general anesthetic for surgical and dental procedures, where it proved remarkably successful. But shortly after ether’s emergence in the medical world, a Scottish physician would make a profound discovery that would significantly change Victorian medical practice. In 1847, a doctor named James Young Simpson experimented with chloroform from his home in Edinburgh, inhaling the vapor during incredibly risky late-night sessions that included two of his colleagues. Although chloroform shares ether’s sweet, chemical odor and its addictive properties, Simpson quickly discovered that chloroform’s effects were more powerful than ether’s, and the substance produced a longer period of unconsciousness without the invigorating effects of ether. Simpson was chair of midwifery at the University of Edinburgh Medical School at the time of his discovery of chloroform’s anesthetizing effects, and within a matter of <i>days</i> he began to incorporate the substance into his midwifery practices, most notably in the administration of chloroform to pregnant women to allow for pain-free childbirth. Over the course of his career, Simpson became a leading obstetrician of his era, developing new tools and techniques to safely deliver children and preserve the lives of mothers. But his discovery of chloroform’s unparalleled effects and its use in surgical and other medical applications was what led Simpson to become a global name.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>This context leads us to the first of many revelations about Cainhurst. Let’s start with the vileblood itself. Just like chloroform, the vileblood burns, is described as sweet, is intoxicating and more powerful than the Healing Church’s ether-like blood. Let’s look at the evidence. If we decide to join the Vileblood Clan, Queen Annalise says, “Drink deep of Our blood, and feel the spreading corruption burn.” Chloroform vapor was notorious for burning the throat and lungs of patients, prompting a sensation of choking both before the patient lost consciousness and after coming to. We also learn from the Noble Dress that Arianna wears, and from the item Blood of Arianna, that Arianna is a descendant of Cainhurst whose forbidden blood still flows through her veins. Not surprisingly, the Blood of Arianna, like sweet-smelling chloroform, is described in both English and Japanese as “sweet.” It’s worth noting that neither the Blood of Adella nor the Blood of Adeline is described this way. The adjective “sweet” was intentionally applied to the Blood of Arianna to establish its metaphorical representation of chloroform. This is just the start. Let’s keep going.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>As it applies to Bloodborne’s medical metaphor, it’s crucial to recognize that James Young Simpson didn’t just champion chloroform on its own merit. He was vociferous in advancing the use of chloroform to the detriment of ether. We see this explained in an 1897 biography of Simpson by H. Laing Gordon, who wrote:</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>“...Simpson magnified the superiority of chloroform over ether, and was led by that feeling to look on the history of ether as but a stage in the history of the greater chloroform. He regarded chloroform as the only anæsthetic…and offence was naturally taken by the introducers and advocates of ether.” (<i>Sir James Young Simpson and Chloroform</i> by H. Laing Gordon, 1897, pg. 113)</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>As we see here, Simpson shamelessly touted the superiority of chloroform over ether and railed against ether’s originators and its adherents in the medical community. French and English physicians argued passionately that chloroform was dangerous and was responsible for numerous sudden deaths of patients. The Anglican Church, meanwhile, denounced Simpson’s use of chloroform in childbirth, calling it sacrilegious. But Simpson was relentless in his defense of chloroform both in his speaking engagements and his many published articles in the medical journals of Great Britain. If you’ve been following this series, you might recall that I’ve said at times that the Healing Blood represents Victorian anesthetics, such as ether <i>and</i> chloroform. There are a few details that seemed to suggest it could be either one. But the more I look at the evidence, I think my initial conclusion from Part II of this series is accurate: The Healing Blood is meant to represent ether, while the blood of Cainhurst is supposed to represent chloroform. The real-life schism within the medical community over ether and chloroform is the inspiration for the conflict between the Healing Church and Cainhurst and their feud over which version of their anesthesia-like blood is superior.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>We never encounter an NPC or enemy at Cainhurst who represents James Young Simpson, but instead we see subtle references to him in many places. Collectively, they’re rather compelling. Let’s start with the most persuasive evidence first and work our way through the supporting details.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Let’s recall a couple of key takeaways from this series. As I’ve repeatedly said, From Software used hunters as a metaphor for Victorian surgeons and anatomists. And while beasts can represent people who have lost their humanity to addiction to the anesthesia-like Healing Blood, beasts are also a metaphor for surgical patients and cadavers. Hunters carve up beasts, just like surgeons and anatomists carve up human bodies. We see this metaphor within the appropriately named Beast Patients, the Blood-Starved Beast and its dissected body, and within the nightmare corpse of Laurence which is a direct nod to the plaster cast of a dissected body titled From Nature. Within Yharnam, hunters are responsible for killing beasts. But at Cainhurst, as the Reiterpallasch description states, it was the <i>knights</i> who were tasked with slaying beasts. “The old nobles, long-time imbibers of blood, are no strangers to the sanguine plague, and the disposal of beasts was a discrete task left to their servants, or knights, as they were called for the sake of appearances.” From Software appears to be equating Cainhurst’s knights with the Healing Church’s hunters.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Why does that matter? During the Victorian period and in decades before and after, the most prominent physicians of Great Britain were either knighted or made baronets, a title of nobility that we’ll discuss in just a minute. A few major surgeons of the era to receive such honors were James Syme, James Young Simpson, Robert Liston and Joseph Lister, most of whom I’ve mentioned already in this series.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>It makes sense that the knights are metaphors for decorated surgeons, just as the hunters of the Healing Church are described repeatedly as doctors and surgeons.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Let’s look at the most persuasive piece of evidence within this knight metaphor of Cainhurst. James Young Simpson’s use of chloroform as an aid in childbirth became much more widely adopted after a major historical figure endorsed the practice. In 1853, Queen Victoria instructed her doctors that she would be administered chloroform in the delivery of her eighth child, Prince Leopold. The childbirth proceeded smoothly and painlessly, and Victoria again requested chloroform in the delivery of her ninth child, Princess Beatrice, in 1857. Queen Victoria would go on to bestow one of the highest honors to James Young Simpson, naming him a baronet. A baronet is essentially the lowest class of hereditary titleage, beneath other statuses such as duke, earl and viscount. But there are two important features associated with the title. Baronets receive the honorific “Sir.” In this regard, they receive the same honorific as a knight. This is <i>incredibly</i> relevant. Cainhurst is known for its nobility and chivalry. In addition to its queen who sits in a lavishly decorated throne room, the castle was once home to nobles and knights. We see this history displayed in the gilded statues of knights on horseback lining the stairwell to the throne room, as well as in the Knight’s attire set, most of which we find within a chest in Cainhurst’s cavernous library. In addition to their honorific “Sir,” baronets were in essence deemed hereditary nobility. Their sons would be titled Second Baronet, their grandson Third Baronet, and so forth. As such, the baronet would receive a coat of arms with symbols to reflect their family’s house as well as the baronetcy honor. For baronets within most of Great Britain, this meant their coat of arms would include a special symbol associated with the baronetcy: The Red Hand of Ulster. Here, we see Sir James Young Simpson’s coat of arms, with argent crescents signifying the Simpson family, and the Red Hand of Ulster shown below a goshawk.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Baronets also would receive a badge or medal as a token of their title, which also displays the Red Hand of Ulster set within gold ornamentation. This is another clue linking Simpson with Cainhurst. The female version of the Knight’s Gloves is completely different from the male version and, with its red coloring, is one of the most distinctive pieces of attire in the game. Per the item description, the female Knight’s Gloves are a “regal piece graced with goldwork on red fabric.” Simpson, as a first baronet, would be titled “Sir James Young Simpson” just as a knight would, and the Red Hand of Ulster, just like the red gloves of the Cainhurst Knights, would be prominently displayed on his coat of arms and his baronet badge. This remains one of my favorite lore discoveries of the series.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The Knight’s Garb also gives us a revealing clue that reinforces the Victorian medical metaphor and the portrayal of knights as surgeons and anatomists. The set description states: “The Cainhurst way is a mix of nostalgia and bombast. They take great pride even in the blood-stained corpses of beasts that they leave behind, confident that they will stand as examples of decadent art.” While at first this description seems to portray Cainhurst’s nobles as psychotic taxidermists, we know that “beast” is a term we’re supposed to see as a metaphor for surgical patients and cadavers that have been dissected. When we think about it that way, the Knight’s attire description takes on a whole new meaning. The Knights of Cainhurst are a group of extravagant, regal figures who have constructed a monument to—or artistic display of—dead bodies. What would that look like in real life? It’s not far-fetched. It’s an anatomical museum, just like what we’d see within Edinburgh’s Royal College of Surgeons and its Surgeons’ Hall Museums. Not only does the old Surgeons’ Hall Museum house the piece titled From Nature which inspired Laurence’s Cleric Beast positioning in the Nightmare Cathedral, it contains hundreds of installations and artifacts of bygone surgical eras, including preserved body parts and skeletal remains. This is the “decadent art” of “blood-stained corpses of beasts” that the Knight’s attire is referring to.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>It’s disappointing that we don’t see any sort of depiction of a museum or art gallery within Cainhurst that would display the “decadent art” mentioned in the Knight’s attire. Perhaps it’d be too on the nose and spoil the underlying metaphor. Instead, Cainhurst’s interior—or at least what we’re able to access—is essentially limited to four rooms. We have the grand entrance, which is a lofty hall of sorts. We have the dining room. And we have the throne room. But the overwhelming majority of the indoor square footage we can traverse within Cainhurst is in its massive library. The gargantuan size of the library, spanning multiple floors, is an indication to us that Cainhurst is a place of study and historical records. I think this is intentional. Let’s focus again on James Young Simpson. As a physician, Simpson was renowned for his pen. He was a prolific writer who published frequently within the medical journals of Great Britain, and it could be argued that he was the driving force behind medical publications becoming a major source of scholarship and exchange of knowledge in the 19th and 20th centuries. Simpson read voraciously, and in an era in which academic citations were rare if used at all, Simpson once published a journal article that cited 230 sources. His scholarly reputation would lead him to the position of president of the Royal College of Physicians of Edinburgh in 1850. We see a few design similarities between Cainhurst’s interior and the rooms of the Royal College of Physicians.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>First, just like at Cainhurst, we have a multistory-story library with a long, rectangular layout. The space is regularly rented out for weddings and wedding receptions, hence the long table in the middle of the room, much like we see on the lower floor of Cainhurst’s library. Second, we have a gallery ballroom. Just as in Cainhurst’s entrance hall, we see marble columns lining the sides. But we also have statues built into the space of the vaulted ceiling, much like in Cainhurst, which displays statues set into the alcoves of the walls. These statues are not the same, and we’ll discuss the statues of Cainhurst when we examine the throne room.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>James Young Simpson wasn’t just interested in medicine. As I mentioned before, he was a prolific reader and writer, and he was fascinated with ancient history. He wrote a series of essays that would be published after his death in a book titled Archaeological Essays, which explored artifacts, architecture and glyphs of prehistoric England, Ireland, Scotland and Egypt. Because of his reputation as an archaeological scholar, Simpson was asked to deliver the annual address to the Society of Antiquaries of Scotland in 1861. Simpson’s expertise in obstetrics, childbirth and the antiquities, I believe, are why the gargoyle enemies we find at Cainhurst are named Lost Children of Antiquity. A lost child can mean a child who died during pregnancy or childbirth, while antiquity is a term meaning ancient history and the relics, architecture and artwork of the distant past. These are topics synonymous with James Young Simpson. There’s a glut of other content out there speculating about the design of the gargoyle enemy and whether it’s Cainhurst’s version of Yharnam’s beasts. I don’t think we have very much to go on, so I’ll let others do that speculation.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Simpson’s reputation, of course, was the result of his work in obstetrics and his use of chloroform as an anesthetic for mothers during childbirth and other obstetric surgeries. This, I am convinced, is why the Blood Lickers look like they do. The enemy appears to have a more classically feminine albeit monstrous face, with long hair. And while of course the enemy’s tick- or flea-like appearance gives it a natural bloodsucking association and gives us a more superficial explanation for why certain Blood Lickers are engorged like an overfed tick, their protruding bellies I believe are supposed to represent the stomach of pregnant women who would be receiving the highly addictive chloroform. Just like in Yharnam, where patients receive the ether-like Healing Blood and become addicted to it, the Blood Lickers are addicted to the chloroform-like blood of Cainhurst. I will absolutely concede that the Blood Lickers do bear a very striking resemblance to the <i>gaki</i> or <i>preta</i>, a mythical being of South and East Asian religious folklore that is condemned to feed endlessly on filth, such as excrement, blood or dead bodies. While that very well could be the chief design influence for the Blood Lickers, and it seems like it is, I still think this feminine monster with a swollen belly lapping up blood is supposed to be a visual representation of pregnant women and chloroform.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>This segues nicely into Annalise and the main idea of Cainhurst. Annalise at her core is fixated on one thing: her bloodline. She is desperate for an heir, specifically a “child of blood.” Just like James Young Simpson was known for his discovery of chloroform as an anesthetic and his subsequent use of the substance in childbirth, Annalise is fixated on her chloroform-like blood and her ability to somehow bear a child. She wants Blood Dregs to help her bear the child of blood, and as is well known, these Blood Dregs resemble sperm cells. Annalise’s fixation on gathering sperm-like dregs in order to bear a child is From Software’s way of getting us, the player, to associate Cainhurst with pregnancy and childbirth. From Software then layers onto this the vileblood, a version of the Old Blood that is seen as heretical to the Healing Church’s ether-like Healing Blood. We thus are able to see the vileblood as a parallel for chloroform and its relationship to pain-free childbirth.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>With that said, I’m gonna make a somewhat speculative argument, which I really try to avoid doing. I just think this is interesting and slightly plausible. As many players have pointed out over the years, it’s strange that we find several named female NPCs in the game who have similar naming conventions. For example, the Healing Church’s two named Blood Saints are Adella and Adeline. Meanwhile, the female NPCs associated with Cainhurst are Annalise and Arianna. I think the use of “anna” in both of their names is a reference to anesthesia. I realize that sounds ridiculous, but hear me out. One of the most popular stories associated with James Young Simpson is one simply known as “Chloroform Baby.” On November 9, 1847, just days after his discovery of chloroform’s anesthetic effects, Simpson used the substance for the first time to assist in the delivery of a child. The mother had experienced a difficult three-day labor in the birth of her first child, and after three hours into this delivery process, she was suffering from extreme pain and anxiety. Simpson administered chloroform on the woman, who fell asleep and gave birth to the child within minutes. As the story goes, the mother was so astounded and grateful to Simpson that she named her child “Anaesthesia.” Although the story appears to have been completely contrived by Simpson’s daughter, Eve, who included it in a biography of her father, the myth persisted for nearly 40 years until a man confirmed that his mother was indeed the “Chloroform Baby” and her real name was Jane Carstairs. Still, I wonder if this myth of the child named “Anaesthesia” is what inspired the inclusion of “anna” into the names of Annalise and Arianna, two women whose blood is a metaphor for chloroform. It’s an entertaining idea.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Let’s turn our attention now to the hidden throne room. Across the grounds of Cainhurst, and especially within the throne room, we find the same statues again and again and again. One of these is of a woman holding an infant child. Without question, this statue is the Virgin of Paris, a work of art found in Notre Dame cathedral depicting the Virgin Mary holding the Christchild. I’m not the first person to point this out, and Last Protagonist has an interesting video on the art of Bloodborne that I’ll link in the description. Meanwhile, the kingly statue that we find throughout the castle as well as on the main doors of Cainhurst is an exact replica of the statue of Charlemagne found in the Galeries de l’Histoire at Versailles, just outside of Paris. Unfortunately, I haven’t been able to identify the other two statues that we find here, which include the queenly figure and the nude woman. But the two statues that we <i>can</i> identify, as well as two other details here in the throne room, are pointing in a single direction.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In terms of the king and queen statues, they certainly signify royalty, which makes sense within a castle ruled by a queen. And the Virgin of Paris statue obviously overlaps with the mythology of Annalise herself. She’s a woman with no male companion, yet she wants more than anything to give birth to a child of blood. There’s a sort of immaculate conception and virgin birth mythos around her, just as with Mary and the Christchild. But that’s not where these statues are leading us. We’ve got to keep investigating. Let’s examine Annalise. As JSF pointed out in the “Bloodborne Up Close” video that I mentioned before, Annalise is wearing a metal helmet and tells us “We are prisoner to this wretched mask.” This of course leads us to the obvious connection with the Man in the Iron Mask, a story by French author Alexandre Dumas that was inspired by the true history of an unnamed French prisoner in the early 1700s. This unidentified figure was incarcerated and died within the Bastille, the infamous place of confinement for political prisoners in Paris.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>(26:15ish) We thus have a theme here at Cainhurst, but especially within the throne room. We have two statues that are exact replicas of statues found in and around Paris, while Annalise herself comes across as a metal-mask-wearing prisoner just like the Man in the Iron mask of Paris. I am convinced that these are clues intentionally dropped into Cainhurst, mainly the throne room, to get us to focus on France so that we can solve the castle’s final mystery: the stained glass window. It’s difficult to make heads or tails of many aspects of this window, but there are some elements that we can extract and illuminate. At the center of the window’s lower half, we find a collection of symbols, including three upward-facing crescents, which is the standard orientation of the crescent within heraldry. At first, I briefly wondered if this might be a loose reference to James Young Simpson. The Simpson baronet coat of arms, as we saw earlier, contains two upward-facing crescents, and the Simpson family coat of arms contains <i>three</i> upward-facing crescents. But those are silver or <i>argent</i> crescents, not gold. The royal blue color and white stripes also made me think this might be a reference to the Scottish flag. But after closer inspection, I realized that this is itself a coat of arms in the window, as we can see outlined here. The field of the coat of arms is royal blue—or in the heraldic nomenclature, azure—and contains several standard symbols of heraldry, including a white or <i>argent</i> chevron and three golden, upward-facing crescents. But it’s also covered by an inverted black triangle, which isn’t a traditional heraldic symbol and just seems to obstruct our view. I am baffled by this triangle, so I thought I’d investigate the items that I could identify. There are two coats of arms I could find that share the primary design. One belongs to Clan Durie, a Scottish family. And although much of Bloodborne is based upon Edinburgh, (28:16) this isn’t the correct coat of arms. Instead, it refers to the Blason de Dienne, the coat of arms of the family of Dienne, a small commune in south central France. As we saw before, everything in this room seems to point to France.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The commune of Dienne derives its name from Diana, the Roman goddess of the hunt and protector of hunters. Diana is frequently depicted in artwork as accompanied by one or more short-haired hunting dogs, such as greyhounds, which could also help explain why the coat of arms in the stained glass window is surrounded by what appear to be three short-haired dogs. I think I’ve seen a few players refer to these as decapitated animals, but I think the dogs just have collars on their necks, like we see in some of these examples. The animal at the top could be a stag rather than a dog, which also is very common in depictions of Diana and her Greek predecessor Artemis. Diana being goddess of the hunt is relevant symbolism for the game Bloodborne, I suppose, but that’s not what we’re supposed to take away from this. Diana is also the goddess of <i>childbirth</i> and guardian of women during <i>labor</i>. She’s generally viewed as the goddess of childbirth because her mother, Latona, <i>painlessly</i> gave birth to Diana but struggled for nine days and nights to give birth to Diana’s brother Apollo. Throughout this episode, we’ve seen how James Young Simpson became the father of pain-free childbirth thanks to his discovery and use of chloroform. The stained glass window is literally the final clue we can physically access in the castle, and it definitively punctuates our conclusion that Cainhurst is an area devoted to Simpson and chloroform.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>A final thought. I think it’s fair to say that players have been absolutely bewildered by one aspect of Cainhurst more than any other. Oddly enough, it’s not even something found <i>at</i> Cainhurst. It’s the summons <i>to</i> Cainhurst. We find it within Iosefka’s Clinic, of all places, which just seems completely strange from a story or lore perspective. And even more perplexing, we have to travel to Cainhurst in a horse-drawn carriage—a mode of transportation that we don’t use anywhere else in the game. I have an idea why.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>If you recall from the first video of this series, I pointed out the many similarities of William Ernest Henley’s arrival to the Royal Infirmary of Edinburgh and the player-character’s arrival to Iosefka’s Clinic. Looking for a miracle treatment, Henley traveled from London to Edinburgh, the home of blood transfusions in the late 1800s, where he received an antiseptic surgery at the hands of a man named Joseph. Similarly, the player-character travels from afar to Yharnam, the home of blood ministration, to seek a miracle cure at the clinic of Iosefka, a feminized version of Iosef, the Russian name for Joseph.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>We don’t just find the Cainhurst summons lying on the floor in some random room of Iosefka’s Clinic. We find it on the same operating table upon which we were lying during the opening cutscene of the game. If our awakening in the second-floor sick room of Iosefka’s Clinic—and on this operating table in particular—are supposed to mirror Henley’s arrival to, and surgery within, the Royal Infirmary, then the placement of the summons on the table and our voyage to Cainhurst are symbolic of Henley’s <i>departure</i> from the infirmary.
</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Throughout this series, we’ve seen how Henley’s works from his book of poetry titled “In Hospital” appear to have shaped certain elements of Bloodborne. Henley spent two years at the Royal Infirmary of Edinburgh, and after a successful surgery and a long period of recovery, he finally was able to leave to a house in Edinburgh before eventually returning to London. In the final line of the final, triumphant poem of “In Hospital'' titled “Discharged,” Henley writes, “I sit, and the carriage rolls on with me into the wonderful world.”</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Similarly, we, the player-character, take the summons from the operating table, ride off in a carriage to Cainhurst, and eventually proceed to a throne room containing dozens of knights on horseback that—just like Henley—are missing one lower leg. Coincidence? Maybe. But even if it is, I like it.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In the next episode, we’ll turn our attention to Bloodborne’s Great Ones. This episode, perhaps more than any other, will put the Victorian medical metaphor to the test.</li></ul></td></tr>
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<tr><th> <h4 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 16px' id="Hunt the Great Ones">An Agony of Effort, Part XII-A - Hunt the Great Ones | <span style='font-size: 13px'><i><a href='https://docs.google.com/document/d/e/2PACX-1vT34Z-7IPCgmkqET4UxNSYfM7t6eeK6w4bADUghNQ8DYHPqpUnZfmvmzUyPz3VUpvumTdKCkntvKwNr/pub' target='_blank'>Google Docs Link</a></i></span></h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>What are the Great Ones? It’s a question we’ve probably all asked ourselves at some point. Rightfully so—the Great Ones are one of the most mysterious, difficult-to-grasp parts of Bloodborne’s lore. In terms of the <i>in-game</i> lore, Great Ones are powerful, cosmic beings with their own unique physical manifestations. But Great Ones have a completely different meaning within the context of the extra-game lore and the Victorian medical metaphor that we’ve been following throughout this series. In this episode, we’ll approach the Great Ones from a completely new angle and in the process we’ll gain our own version of eyes on the inside.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In order to wrap our heads around the Great Ones, it helps to lay out as much basic evidence as possible. We need to first establish what we <i>know</i>, and second what we can logically <i>infer</i>. For the latter task, it’s crucial to find the common threads between these creatures. This video is the first in a two-part episode about the Great Ones. For this installment, I’ve chopped up the video into two main sections:</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li>In Section 1, we’ll examine the text of the game—the item descriptions, lore notes and runes—that most clearly identify the Great Ones. This will serve as an essential foundation.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li>In Section 2, we’ll shift our focus to the visual or aesthetic characteristics that we can observe of the Great Ones. There’s a feature that we’ve just missed or downplayed that, I believe, is the single most important factor in understanding how the Great Ones fit into the game’s narrative and metaphor.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In the second installment of this two-part episode, which I’ll release in just a few days, we’ll do two things:</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><b style='color:#B39050'>1.</b> We’ll break down the concept of insight and how it works as both a game mechanic and a narrative mechanic that bridges the Great Ones and the medical metaphor.</ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><b style='color:#B39050'>2.</b> We’ll combine all of these elements from both episodes, which will allow us to make several dramatic conclusions about the true nature of the Great Ones and their connection to the broader narrative of the game. This is where the in-game lore and extra-game lore converge.</ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Before we can confidently answer the question, “<i>What</i> is a Great One,” we need to start with a more basic question: <i>Who</i> is a Great One? This is a controversial topic, so we’re gonna do our best to avoid speculation and just rely on the facts.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>There are surprisingly few creatures we encounter or learn about that we can say with absolute certainty are Great Ones. For this examination, we’re not gonna bother with things like Playstation trophy descriptions, old reddit threads or long-held beliefs. We’re just gonna look at the materials within the game. Let’s go through the list of <i>confirmed</i> Great Ones:</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li><i>Amygdala</i><br/>
We encounter the Amygdala creatures—primarily the lesser Amygdalae—in many places of Bloodborne, from the exterior of Oedon Chapel, to the gateway to Yahar’gul and the building walls of the Unseen Village. Then, of course, there’s the boss of the Nightmare Frontier, which we’re led to believe is a greater or major Amygdala. How do we know that the Amygdala is a Great One? Fortunately, we get confirmation from an item: the Amygdalan Arm. The weapon is described simply as “The arm of a small Amygdala Great One.” We don’t have to do any mental gymnastics to figure this out. The weapon tells us in no uncertain terms that the Amygdala is a Great One.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li><i>Brain of Mensis</i><br/>
We find the Brain of Mensis, naturally, in the Nightmare of Mensis, where it inflicts frenzy on us until we can finally send it plunging into the darkness at the bottom of the nightmare fortress. If we kill the Brain of Mensis, we obtain the unique ritual material, the Living String. The text for the Living String is unequivocal: “The immense brain that Mensis retrieved from the Nightmare…was a legitimate Great One.” Same as with the Amygdala, an item description tells us in plain language that the Brain of Mensis is a Great One.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li><i>Oedon</i><br/>
Oedon, in my belief, is the greatest mystery of the entire game. We never see or hear Oedon, at least that we know of, which seems to be From Software’s intent. But two rune descriptions give us indisputable proof that Oedon is a Great One. The Formless Oedon rune is most explicit, stating, “The Great One Oedon, lacking form, exists only in voice, and is symbolized by this rune.” Meanwhile, both the Formless Oedon rune and the Oedon Writhe rune include the statement, “Human or no, the oozing blood is a medium of the highest grade, and the essence of the formless Great One.” Oedon is a Great One, without question.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li><i>Ebrietas, Daughter of the Cosmos</i><br/>
Within a cavern beneath the Grand Cathedral, we find Ebrietas, Daughter of the Cosmos. Although no item or rune description gives us a straightforward testament to the Great One status of Ebrietas, the combined text of two items allows us to easily make this assertion. The Augur of Ebrietas and the Choir set together overwhelmingly indicate she’s a Great One. The augur refers to her as “abandoned Ebrietas,” while the Choir set says “Together with the <i>left behind</i> Great One, [the Choir] look to the skies, in search of astral signs, that may lead them to the rediscovery of true greatness.” The description of the Great Isz Chalice states that the Isz Chalice was “the first Great Chalice brought back to the surface since the time of Byrgenwerth, and allowed the Choir to have audience with Ebrietas.” We can deduce that “<i>abandoned</i> Ebrietas” mentioned in the augur is the “left behind Great One” mentioned in the Choir set. The terms “<i>left behind</i>” and “abandoned” are virtually synonymous. But the linkage of the Choir and Ebrietas, who is mentioned by name in the Isz Chalice description, as well as the linkage of the Choir and the “left behind Great One” in the Choir set description, allows us to make the most minor of inferences that Ebrietas is a Great One. We are in no way making a major leap here.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Believe it or not, these four beings are the only ones for whom we receive explicit confirmation about their status as a Great One. If you’re an avid viewer of lore videos on YouTube or a reader of the thousands of reddit or other message board threads about Bloodborne, you know that most players assume that there are nine Great Ones. In addition to the four figures we’ve just discussed, the list would include the Moon Presence, Kos, the Orphan of Kos, Mergo and Mergo’s Wet Nurse. Further, there’s some dispute about whether Rom, the One Reborn, the Celestial Emissary and the Living Failures are Great Ones, although I think it’s fair to say the large majority of players don’t think that this latter group includes any Great Ones. But before we make up our minds, let’s establish a new paradigm for determining which creatures are Great Ones.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>If we can’t rely on the game’s text to disclose every Great One, we need to look for other evidence. There should be some sort of commonality or criteria that’ll help us solve this mystery. Fortunately, the criterion exists <i>and</i> it’s one we can observe with our two eyes. Let’s look again at our confirmed Great Ones.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li><i>Brain of Mensis</i><br/>
The Brain of Mensis is by far the most important figure for our understanding of the Great Ones. That’s because there’s no mystery about this creature. Its name tells us that it’s a brain. The creature drops the Living String, which tells us plainly that it’s “an immense brain.” And even if we didn’t have this information, we don’t need eyes on the inside to tell us so. We can simply look at it and determine that it’s obviously an immense brain. This isn’t a random design choice by From Software. The Brain of Mensis is a thing found within the body for a reason, as we’ll begin to see.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li><i>Amygdala</i><br/>
Ever since we first learned the name of this creature in 2015, most players were quick to make the logical connection between the name of the Amygdala Great One and the <i>amygdala</i>, a part of the brain with the exact same spelling but different pronunciation. This is common knowledge by now, and dozens of threads on internet forums have detailed these connections. I won’t rehash those, other than to say that the <i>amygdala</i> is an almond-shaped feature of the brain that gets its name from the Latin word for almond. It’s involved in emotional memory and decision-making, and activation of the area can cause extreme emotional response, fear and paranoia. The monstrous head of the Amygdala Great One is also almond-shaped, and the identical naming allows us to conclude that this Great One, like the Brain of Mensis, is also directly inspired by something found within the body.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li><i>Ebrietas</i><br/>
It’s widely understood that the name Ebrietas seems to be drawn from the word <i>inebriation</i>, or drunkenness. That makes sense in the game Bloodborne, in which blood drunkenness plays an important role. But Ebrietas also is the name of a genus of butterfly. This factoid proves exceptionally helpful in understanding the design of Ebrietas, whose body is modeled upon the trachea—or much of the bronchial tree—and whose head is based upon the thyroid.<br/><br/>
Why do I say that? The thyroid is commonly referred to as a butterfly-shaped gland in the back of the throat. This is where Ebrietas’ name as a genus of a butterfly clues us in. We can see that the bluish flaps on the side of Ebrietas’ head match the lobes of the thyroid gland. I understand if it’s hard to visualize Ebrietas as a massive trachea, and I think that’s by design. For most of the boss fight, Ebrietas leans forward. Her posture hides the fact that her face is actually the opening of the throat, or the larynx. When she performs her version of A Call Beyond, she stands straight up and we can see her true physiognomy, which is much like the trachea.<br/><br/>
If we examine the rest of her body, we can see that her tentacles appear to represent the larger bronchi leading to the lungs, while her wings are the tiny bronchioles that web their way <i>through</i> the lungs. Just as with the Brain of Mensis and the Amygdala, Ebrietas—who was designed as a monstrous depiction of the trachea and thyroid—is something found within the body.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>So, of the four creatures that the in-game text confirms with absolute certainty are Great Ones, three are depicted as things found within the human body. The visual and naming clues are incontrovertible. The fourth Great One from our initial list, unfortunately, is a figure we can’t put to this same test. Oedon, as we saw from the runes bearing his name, is formless. We never see a physical manifestation of him, as he “exists only in voice.” This doesn’t mean our anatomy criterion is invalid, though; it just implies that Oedon is somehow unique. We’ll return to him later.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>We can thus operate with a working and so far sound theory: The Great Ones from a design perspective should resemble oversized versions of things found within the human body. Let’s circle back to our list of possible Great Ones and see which of them seem to pass this test. Let’s begin with our least likely candidates and work our way through the list.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li><i>Living Failures</i><br/>
The Living Failures, encountered at the top of the Research Hall in the Hunter’s Nightmare, aren’t referenced in any items or dialogue in the game. If we’re gonna consider them Great Ones, we need some other piece of evidence to help us make that call. With this enemy, we find none. The Living Failures’ appearance is almost a hybrid of the Celestial Minions and the Research Patients, which is important to note. We’ll return to this point later. Although the Living Failures have a humanoid appearance in their bodies and extremities, their heads are much like the amorphous sacs that serve as the heads of the Research Patients. There’s no distinctive feature of their heads that would grab our attention, and nothing I’ve been able to pin down that would serve as a representation of an organ or internal system of the body. There’s more to say about this judgment call, but I’ll wait and make a more summative conclusion at the end of this subsection.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li><i>The One Reborn</i><br/>
Much like the Living Failures, The One Reborn isn’t mentioned by name or even hinted at in any of the game’s text. But does The One Reborn check our design box? No, it doesn’t. The One Reborn appears as a horrific fusion of bodies and body parts, mainly limbs, torsos and heads whose flesh has been peeled away. Yes, these are body parts, but they’re not things found <i>within</i> the body. That’s the key distinction. And as we discussed earlier, our confirmed Great Ones are designed primarily if not entirely as things found within the body. The One Reborn has no distinctive shape or feature that would lead us to conclude it’s a representation of some internal organ or system. If our design theory is correct, then The One Reborn doesn’t appear to be a Great One.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li><i>The Celestial Emissary</i><br/>
The Celestial Emissary that we find in the Lumenflower Garden is essentially a gigantic version of the Celestial Minions we find in many places throughout Bloodborne. As with the Living Failures, the Emissary possesses a humanoid torso and limbs, but its head is its unique feature. And just like the head of the Living Failures, the head of the Celestial Emissary offers us nothing that would evoke an internal organ or system. It’s fairly nondescript. Again, if our design theory is correct, then the Celestial Emissary doesn’t appear to be a Great One.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li><i>Rom, the Vacuous Spider</i><br/>
In my observation, Rom remains one of the most disputed figures in the Great One debate. People argue passionately that Rom is or is not a Great One. At a glance, Rom doesn’t appear to be much more than a blob with tiny legs. It’s not surprising that many players jokingly refer to Rom as a potato. Micolash suggests Rom might be a Great One in his line, “As you once did for the vacuous Rom, grant us eyes, grant us eyes. Plant eyes on our brains, to cleanse our beastly idiocy.” This indicates that Rom has elevated her thoughts to that of a Great One, but that’s a whole other line of analysis. Let’s just focus on our design theory for now. Does Rom meet our criteria? I don’t believe so. Although Rom is referred to as a spider, her form is much more like that of a butterfly or moth in its chrysalis stage. A hawk moth, for example, has a sort of hook or tail that it uses to hang from plants or thin branches when it’s in its pupa stage. Rom’s tail might represent this sort of hook. Based on what we know about Ebrietas and her butterfly or moth-like design influences, Rom as an undeveloped butterfly or moth might be From Software’s design intent. But otherwise, she doesn’t appear to meet our design criteria.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li><i>Moon Presence</i><br/>
The Moon Presence beckoned by Laurence and his associates, otherwise known as Paleblood, as we know is the true final boss of the game. Although we never receive direct evidence in the game’s text that the Moon Presence is a Great One, it’s almost universally accepted that Paleblood is indeed a Great One. Some will argue that dream or nightmare realms are attached to a particular Great One, and Paleblood inhabits the Hunter’s Dream, therefore it must be a Great One. That makes sense, I suppose, but I’d argue there’s better evidence that Paleblood is a Great One if we simply examine this creature through the lens of our medical metaphor and the design criterion we’ve established. When we do that, we can say with virtual certainty that Paleblood is a Great One. The Moon Presence appears as a stylized depiction of the circulatory system, mainly the major venous pathways of the aorta. Its four long tentacles, for lack of a better term, are meant to depict the femoral arteries and the great saphenous veins of the legs.<br/><br/>
The part of Paleblood’s body that’s mystified players is its head, which appears to be completely alien and tilted sideways. If we’re able to view Paleblood from just the right angle, we can see that it isn't really a <i>head</i> at all; it’s more like a face that’s been created by way of a cross-sectional slice. Notice the incredibly straight edge here. To me, this indicates that Paleblood’s face is likely the bottom of the heart, or possibly where the aortic trunk would connect to the heart. It’s hard to say. We can see here that the tentacles coming off of what appear to be its head are actually coming out of the aortic trunk and could represent the carotid, vertebral and subclavian arteries. In any case, my best guess is that the face is meant to represent a transverse cross-section of the lower heart. And thanks to its appearance as the circulatory system, Paleblood appears to be both aptly named <i>and</i> a Great One.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li><i>Kos</i><br/>
We find the corpse of Kos on the shore of the Fishing Hamlet. Her otherworldly appearance and unusually large size would lead us to think that Kos is a Great One, but those are more instinctual responses that aren’t firmly rooted in evidence. Stronger evidence comes from dialogue. The Baneful Chanters are unseen figures whose whispered mantra can be overheard within the Fishing Hamlet. The lengthy poem that they repeat serves as a historical record of the events of the hamlet. Their dialogue tells us “Kos we have beckoned.” This term “beckoned” is the same as we find on the lore note in the Lecture Building that states, “The [nameless] Moon Presence beckoned by Laurence and his associates: Paleblood.” This seems to line up with the text of the Moon Rune, which states, “The Great Ones that inhabit the nightmare are sympathetic in spirit, and often answer when called upon.” This is modest evidence that Kos was a Great One who was beckoned by the inhabitants of the Fishing Hamlet and then was killed by the scholars of Byrgenwerth whom the hamlet priest refers to as “blasphemous murderers.”<br/><br/>
In the base game, Micolash mentions Kos by name during the cutscenes preceding his boss fight, but we can’t really rely on this dialogue for much of anything. As Lance McDonald discovered in his mining of game data files, Ebrietas was originally named Kos, and the Moon Presence was originally named “Successor to Ebrietas.” This obviously undermines the integrity of what Micolash mutters in his famous line, “Ah Kos, or some say Kosm….Do you hear our prayers?”<br/><br/>
But what about Kos’s design? Does she meet our criterion? Even though it’s difficult to get a full grasp of Kos’s anatomy because we can only see her body from one side—and she’s a corpse so we never see her in motion—signs still point to yes that Kos meets our standard. As we can see from an overhead view of Kos’s corpse, her body is in the shape of the phantasms that we find throughout the game and especially within the caverns of the Fishing Hamlet. That’s no surprise. But it’s safe to say they got their design, just like the Kos Parasite, from Kos, not the other way around. And Kos’s design isn’t just supposed to look like a phantasm or parasite: She’s a massive representation of the womb. Credit to YouTuber BonfireVN, who has a neat video on the physiognomy of Kos that I’ve linked in the description. If we examine Kos from a bird’s eye perspective, we can see that her body and the flow of her spine down her back is the exact same as the curvature of a human spine when shown from a lateral view. Using this same perspective, we can see that the bulk of the womb from whence the orphan emerges is in the correct anatomical location as a womb would be relative to the spine in a human body. So yes, Mother Kos meets our standard. She, too, is designed primarily as a feature found within the human body.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li><i>The Orphan of Kos</i><br/>
The Orphan, of course, has the proportions of a fully-formed man, but he wields his placenta as a weapon. We can see the placenta attached to the umbilical cord that wraps around the orphan’s arm, over his back and into his stomach at the belly button, just as it would be for a typical unborn child. While we could look to the placenta as our key piece of evidence and say, “Yes, the placenta is something found within the body, and this is our proof that the Orphan is a Great One,” I don’t think that’s exactly right. Up to this point, we’ve seen that the Great Ones are designed almost in total as things found within the body. It’s not just one small feature of their design; it’s the primary feature if not the <i>entirety</i> of their design. In this regard, the Orphan of Kos is no different. As a fetus or unborn child, the Orphan itself is the thing found within the body. Its placenta is just a signature part of the whole fetus. When we take that into consideration, then absolutely, the Orphan of Kos is almost certainly a Great One.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The remaining two beings on our list of potential Great Ones can’t be subjected to this visual test. Mergo and Mergo’s Wet Nurse aren’t exactly viewable. Mergo is never truly seen, and Mergo’s Wet Nurse is invisible. Only the outline of the draping shawl gives us any indication of the Wet Nurse’s size and shape. This might be an indication that these two entities aren’t Great Ones after all, but just like the formless Oedon, there could be something else going on with them. So let’s put them aside for now and return to them later.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The obvious question at this point, of course, is why? Why are the Great Ones designed as things found within the body? And why do I keep using this specific phrase, “found within the body”? If you’ve been following this series and seen how the Victorian medical metaphor has been used, then you probably have a good idea. We’ll answer both of these questions in the second part of this two-part episode.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Finally, a short housekeeping note: We’re nearing the end of this series. It’s likely that I’ll include a miscellaneous episode or two just covering many of the random observations and some of the interesting discoveries I’ve made that don’t really neatly fold into any episode of this series. But if there’s a topic we haven’t covered so far or something that you’d just like for me to discuss in one of these appendices or bonus episodes, feel free to reach out to me on reddit or drop a comment here. I really do appreciate everybody’s feedback and recommendations. And a huge thank you to everybody who has taken time to watch this very long series and especially to those people who’ve been kind enough to reach out to me either on reddit or in the comments or even sending emails. I appreciate the suggestions, the questions and the words of support. It’s all been great. I am looking forward, I know, to these final few episodes of the series and especially to hearing your ideas, so I will see you soon.</li></ul></td></tr>
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<tr><th> <h4 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 16px' id="Hunt the Great Ones (Episode 2 of 2)">An Agony of Effort, Part XII-B - Hunt the Great Ones (Episode 2 of 2) | <span style='font-size: 13px'><i><a href='https://docs.google.com/document/d/e/2PACX-1vSt4kRXenKJgTrMYGxCJR35HNg8gh90Lf_XOWZjZckRyO710wcm3OFOdziTNdYztuSQAMtIVIccm9nd/pub' target='_blank'>Google Docs Link</a></i></span></h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In their quest to understand the Great Ones, the major figures and institutions of Bloodborne recognized their shortcomings. They were “thinking on the basest of planes” and realized that they needed more advanced knowledge, or “eyes on the inside.” As their titles would imply, the <i>scholars</i> of Byrgenwerth, the <i>doctors</i> of the Healing Church, the <i>students</i> of the School of Mensis and the <i>scholars</i> of the Choir dedicated themselves to research and the advancement of knowledge, perhaps best documented by the description of an eye cord: “Provost Willem sought the Cord in order to elevate his being and thoughts to those of a Great One, by lining his brain with eyes. The only choice, he knew, if man were to ever match Their greatness.”</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Although we’re led to believe that the Great Ones are enigmatic cosmic beings from a higher plane, we saw in the first installment of this two-part episode that the Great Ones share an unusual trait: They all appear to be designed as things found within the human body. In this concluding portion of the episode, we’ll see how the Great Ones serve as the keystone of the medical metaphor that buttresses the story of Bloodborne. Today, we plunge our hands into the viscera of the Great Ones and extract a hidden meaning of the game.
This video will require a bit of patience, focus and a willingness to engage in abstraction. The journey admittedly will be daunting at times, but the destination should make it worthwhile. We’ll try to accomplish three main tasks along the way:</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li><b style='color:#B39050'>1.</b> We’ll very quickly recap the topline takeaways of this series so far pertaining to the Victorian medical metaphor. (If you’re new to the series and you feel a little lost or maybe unconvinced about this video’s line of analysis, you might want to check out the other episodes for more detailed explanations.)</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li><b style='color:#B39050'>2.</b> We’ll take a closer look at the concept of insight and how it works as both a game mechanic and a narrative mechanic. (It’s critical to our understanding of the Great Ones and the game’s hidden narrative. I’ll also reveal the real-life inspiration for the Mensis Cage and how this item helps us explain the true meaning of the Great Ones. That will segue nicely to the third section in which…)</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li><b style='color:#B39050'>3.</b> We’ll answer the lingering question: Why are the Great Ones designed as things found within the human body? In this section, we’ll see how Ebrietas and the Great Isz Chalice draw from real-life medical history in what I think is a mind-blowing revelation.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>I had hoped to use this video to circle back to some of the bosses that I deemed in the previous video were either inconclusive or don’t appear to be Great Ones. But this video was gonna end up being way too long if I included that here. So, instead, I’ll just split that off into a separate video which I’ll release next week.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>A courtesy warning. This video will contain images of partially dissected bodies. Also, all references I make to the Japanese text are credited to Last Protagonist, whose channel and translations database are linked in the description. With that, let’s get started with a brief but essential recap.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><i>The Medical Metaphor in Brief</i><br/>
Throughout this series, we’ve seen how From Software used real-life Victorian medicine as a skeletal framework upon which the game’s narrative flesh is attached. For example, in Episode 2, I showed how the Healing Blood is a metaphor for ether, the first successful surgical anesthetic. In Episode XI on Cainhurst, we saw how the vile blood is a parallel for chloroform, a competing anesthetic to ether that rose to popularity thanks to its use in pain-free childbirth. In Episode 4, we examined the similarities between the College of Byrgenwerth and the University of Edinburgh Medical School in the late 1700s, with their architectural similarities, their shared focus on the central nervous system and their use of botanics and botanical gardens to study pharmaceuticals. In Episode 5, we saw how the School of Mensis serves as an analog for the prolific anatomists of Edinburgh in the early 1800s—the surgeons and medical students who carved up dead bodies for anatomical research. And in Episode 6, we made important aesthetic comparisons between the Healing Church and the Royal Infirmary of Edinburgh, while also showing how the evolution of the Church attire mirrors the evolution of real-life medical attire during the 1800s. Although we went into much greater depth in various episodes, these represent many of the topline takeaways of the series so far when it comes to the medical metaphor.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><i>Eyes on the Inside</i><br/>
While these medical references might initially seem irrelevant to our understanding of the Great Ones, this context is invaluable for our comprehension of insight, which serves as a sort of bridge between the medical metaphor and the Great Ones. As I noted earlier, we learn from a variety of items and bits of cinematic dialogue that the institutions of Bloodborne—meaning the College of Byrgenwerth, the Healing Church, the School of Mensis and the Choir—have a common desire or goal: They all want to gain insight. It’s not entirely clear what insight means—we get a bit of mixed messaging—but if nothing else we’re led to assume it means advanced knowledge or an epiphany that results from coming into contact with something that’s outside of our empirical understanding. The game’s main institutions in their own unique ways are striving to gain insight because they believe it’s required so that humanity can evolve or advance, as evidenced by the One Third Umbilical Cord description that we examined earlier, which details Provost Willem’s desire to elevate his thoughts to match the greatness of the Great Ones.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Within the game, we gain insight primarily in two ways: the discovery of new places and bosses, and through the use of items. But it’s not just any items: They’re items that are designed and labeled as body parts. These include Madman’s Knowledge, Great One’s Wisdom and the One Third Umbilical Cords. An umbilical cord, of course, would be found within the body. But with the Madman’s Knowledge and the Great One’s Wisdom, the artwork indicates to us that the insight we gain from these items is coming from within the skull of a dead body. Why would that be the case, and why is that relevant?</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>For hundreds of years, mainly the 1600s to the 1800s, medical knowledge was gained primarily by dissecting dead bodies, or cadavers. As we discussed in Episode 5, the School of Mensis and Yahar’gul almost certainly are dramatized depictions of this form of medical research, which became the calling card of Edinburgh, Scotland’s medical community in the early 1800s. Mensis and to some extent Byrgenwerth, with their student uniforms, lecture theaters and laboratories are meant to depict the Victorian medical schools of Great Britain. On behalf of the School of Mensis, the Kidnapper enemies kill people and transport their bodies to Yahar’gul—much like the real-life burkers and body snatchers of the Victorian era would either kill people and sell their bodies to medical schools and surgeons, or would dig up corpses from fresh graves and sell them to anatomists.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Anatomical dissection appears to be an important element within the game’s underlying metaphor. In addition to the allusions to anatomical dissection that we see with Mensis and Yahar’gul, we also saw in the first episode of the series that game director Hidetaka Miyazaki made a major reference to dissection during a 2015 interview with Future Press. When asked about the term “Paleblood,” Miyazaki said it was meant as a comparison to the night sky of Yahar’gul after we kill Rom. “The sky there is a very pale blue,” Miyazaki said, “like a body drained of blood.” A body drained of blood in real life is a cadaver, and Miyazaki’s specific reference to Yahar’gul, a realm overseen by the School of Mensis which depicts the dissection of bodies for medical study, is all meant to help us see the relevance of anatomical dissection to the game’s underlying meaning. It’s also why this is one of the most well recognized lines of dialogue in the entire game: “A corpse should be left well alone” (Lady Maria). We’ll return to this concept repeatedly in this video and the final episode of the series.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>As we’ve also seen again and again in this series, From Software used hunters as a metaphor for surgeons and anatomists, while also treating beasts as a metaphor for surgical patients and, more commonly, cadavers.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>With all of that critical context in mind, let’s take a closer look at the concept of insight, starting with the <i>items</i> that grant us insight. With both the Madman’s Knowledge and the Great One’s Wisdom, we can see a skull that’s been split open. If we just take the artwork casually or without any serious thought, we might just think, “Oh, it’s a spooky skull that was shattered by this powerful cosmic knowledge—this eldritch truth—that literally blew this person’s mind wide open.” But if we view it with the medical metaphor in mind, the artwork and descriptions for these items have a much more profound meaning. Knowing that Bloodborne is so deeply rooted in surgery and dissection, the skulls we see in the artwork for these items are supposed to depict a human skull that’s been broken apart by an anatomist who’s studying the brain of a dead man. There’s a ton of evidence to support this notion. We’ll build our way into the most compelling clues. One element of the Madman’s Knowledge artwork helps us make this cadaver connection: It’s the fangs. Even though blood drinking is a huge part of the game, Bloodborne doesn’t have vampires. The fangs are a reference to a beast. As I just said, Bloodborne treats beasts as a metaphor for cadavers and surgical patients, and the skull contains the sharp teeth of a beast, indicating that this skull belongs to a cadaver that has been dissected. The insight that the player-character gains in the game from consuming a Madman’s Knowledge is just like the medical insight an anatomist would gain from breaking open a skull and examining the brain. With this in mind, we can now turn to the item description.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>There are two <i>huge</i> takeaways of the item description, especially if we examine the original Japanese text. The description in English states, “Skull of a madman touched by the wisdom of the Great Ones. Use to gain insight. Making contact with eldritch wisdom is a blessing, for even if it drives one mad, it allows one to serve a grander purpose, for posterity.” In Japanese, the latter portion of the item description is much more revealing. It says, “Even if they go mad, it is good fortune for those who come into contact with arcane wisdom, especially since it will become aid for future generations.” The description is telling us that the knowledge gained from whatever is inside this dead man’s skull will aid future generations, just like the <i>medical</i> knowledge gained from cutting open a dead body and examining it will help save lives in future generations. If you’re skeptical, I get it, but check this out. Although “insight” is the term used in the English version of the game, the term that From Software used in the original Japanese was “<i>keimou</i>” (KAY-moh), which means “enlightenment” or “instruction.” Last Protagonist suggested that <i>keimou</i> is better translated as “having knowledge of something and passing it on/teaching it to others.” This could not be a more appropriate conclusion on his part, based upon what we now understand. We can conclude from the Japanese text that by using the Madman’s Knowledge, we gain enlightenment or material for instruction that can be taught to others and thereby aid future generations. This, undoubtedly, is an allusion to the medical knowledge gained from dissecting corpses in an effort to teach and train doctors who can then save future generations from illness and disease. The term “eyes on the inside” now seems more appropriate than ever. It refers to a surgeon’s or anatomist’s ability to <i>literally</i> see within the human body during surgery or dissection. Their view of the internal organs of the body is what it means to have eyes on the inside.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Within Bloodborne, Willem wants to line his brain with eyes to somehow better comprehend the Great Ones. This makes sense mechanically speaking, because insight allows the player-character to see the world as it truly is. In fact, one of the best illustrations of this mechanic is within Cathedral Ward. Once we obtain 40 insight, we’re able to see the massive Amygdala clinging to the side of Oedon Chapel. In this regard, only by having enough insight or “eyes on the inside” can we see certain Great Ones. But as we gain insight, we ironically begin to see eyeballs on things in the game, from the lanterns of the Church Servants to the faces of the Maneater Boars. In a sense, as we gain insight, we start putting eyeballs on the details of the Bloodborne world. Although Micolash and Willem want to quite literally line their brains with eyes, which explains the jars filled with eyeballs within Byrgenwerth and the laboratories of the Lecture Building, this is just a literary and design choice by From Software to emphasize the horror elements of the game while keeping the subtext directly underfoot. Just like “eyes on the inside,” the concept of brains lined with eyes should be interpreted to mean a surgeon’s or anatomist’s eyes being able to literally view the brain, and thus the insight gained from this anatomical examination elevates their medical knowledge to a higher plane.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>If you’re <i>still</i> skeptical and yet somehow still watching, this might help. Let’s look at another insight-granting item, the Great One’s Wisdom, and we’ll connect it with several other elements of the game. The description states, “Fragments of the lost wisdom of the Great Ones, beings that might be described as <i>gods</i>.” The description of Great Ones as <i>gods</i> is important. Gehrman refers to the labyrinth—or what players often refer to colloquially as the Chalice Dungeons—as the “tomb of the gods” that can be unlocked with a holy chalice. Alfred similarly tells us that the labyrinth carved out beneath Yharnam is known as the “tomb of the gods.” This seems to suggest that the Great Ones by and large are dead and are essentially buried in the ground. Referring to the labyrinth as the tomb of the gods is appropriate and enlightening in terms of our medical metaphor and how it relates to the College of Byrgenwerth and the Healing Church. As I noted in Episode 4, the word “byrgen” is an Old English word meaning burial place or grave. We can thus view the College of Byrgenwerth as the College of the Grave. Byrgenwerth, by name, therefore is associated with tombs, graves or burial places. We see this linkage of Byrgenwerth and graves in even greater detail in the item description of the Tomb Prospector set, which in <i>Japanese</i> reads: “Attire in the Healing Church, particularly for diving into and grave robbing the underground ruins. Byrgenwerth is the origin of the Healing Church, therefore they know just what the ruins are. They are not merely a hideaway of trinkets that strengthen hunters. They are a path of research…” The metaphor is punching us in the face: Byrgenwerth’s research was rooted in the exploration of graves. But they didn’t care about the hunter trinkets; they brought back something else from the grave: the remnants or knowledge of the Great Ones. This is just like the Victorian surgeons and anatomists who paid men to take bodies from fresh graves so that they could dissect and study them for medical research. The tombs are a path of research.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li>With all of this in mind, we can now easily answer the question, “Why are the Great Ones designed as things found within the human body?” It’s because they’re meant to represent the organs, systems and, yes, even the fetuses that surgeons and anatomists would have discovered and studied during the course of surgical operations and, much more commonly, during dissections of the Victorian era. Just like the Great Ones, these internal features of the body would have only been observable with “eyes on the inside” of the human body, and only through intense study could these features grant insight, meaning knowledge that could be taught to others to aid future generations.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Let’s take a look at a couple of the creatures that the game’s text confirms are Great Ones—and that we confirmed in the last video are designed as things found within the body—and see how they fit into this medical framework.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><i>The Brain of Mensis</i><br/>
As I said in the previous video, the Brain of Mensis is the most important creature for our understanding of the Great Ones. That’s because the Brain of Mensis looks like a brain, is called a brain and is described by an item as a brain. The brain’s name also immediately connects it with the School of Mensis. We find the brain in the Nightmare of Mensis, where we encounter Micolash, the Host of the Nightmare, who is wearing the student uniform associated with the School of Mensis. The brain drops the Living String, which indicates that the students of the School of Mensis somehow made contact with the Brain of Mensis, which is described as a Great One but specifically as a “rotten” brain. This implies the brain was decomposed. In Japanese, the term used to describe the brain is “eroded.” The implication is clear: The Brain of Mensis represents a decomposed, rotted or eroded brain of a corpse. The students of the School of Mensis, wearing the gowns of Victorian medical students, are being portrayed as figures who dissected a dead body and encountered this decomposed brain. They could have only encountered this brain by having literal eyes on the inside, meaning a view inside the human body.<br/><br/>
We learn from the item commonly called Mergo’s cord—the umbilical cord obtained after defeating Mergo’s Wet Nurse—that this cord “granted Mensis audience with Mergo, but resulted in the stillbirth of their brains.” The use of the term “stillbirth” seems to suggest that the Brain of Mensis wasn’t just any brain; it was the brain of an unborn child. We’ll discuss this idea in greater depth in the final episode.<br/><br/>
We’re told that the Mensis scholars used their iconic Mensis Cage headwear to make contact with the Great Ones. This item provides us with one of the most resounding pieces of evidence to support the medical metaphor. The Mensis Cage appears to be inspired by what’s known as a birdcage radiofrequency coil, a device used in MRIs for brain scans. In addition to their similar appearance and the use of the word “cage” in their names, the function of the birdcage RF coil and the Mensis Cage are extremely similar as well. As detailed in the medical textbook, “Magnetic Resonance Imaging of the Body” (Ronald Peshock, M.D., 1987), “The RF coils are basically radio antennas that are used to transmit and receive radio waves. The performance of the imager is critically dependent on how efficiently the antenna transfers energy to and from the body.” In essence, the RF coil acts as an antenna to amplify the radio signal coming out of the body and allows a computer to digitally display the signal, allowing doctors to gain eyes on the inside. They can see what’s happening in the brain via the MRI scan. Now, let’s look at the description of the Mensis Cage: “The cage is a device that restrains the will of the self, allowing one to see the profane world for what it is. It also serves as an antenna that facilitates contact with the Great Ones of the dream.” Just like the birdcage RF coil allows medical experts to make contact with the human brain, the Mensis Cage allowed the Mensis scholars to make contact with the Brain of Mensis, a Great One and thing found within the human body. Although the RF coil is modern and clashes with the Victorian portion of our Victorian medical metaphor, it firmly supports the <i>overall</i> medical metaphor without question.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><i>Ebrietas</i><br/>
I suggested in the last video that Ebrietas is designed as a monstrous version of the trachea. Her face is the opening of the throat, and the sides of her head are similar to the lobes of the butterfly-shaped thyroid gland, which is where Ebrietas derives her name, as it’s a genus of butterfly. I’m sure plenty of people think my argument is ridiculous, but I’m going to present a second batch of evidence that I think makes it exceptionally difficult to reject this idea. I think you’d have to go out of your way to deny it.<br/><br/>
There’s something unique about Ebrietas. Unlike the other confirmed Great Ones that we encounter, Ebrietas is found within the waking world. She’s in the cavern beneath the Grand Cathedral—the architectural centerpiece of the Healing Church, an organization dedicated to its ether-like Healing Blood. Ebrietas’s presence here is unusual, considering the other Great Ones are found within the dream or nightmare realms. The Moon Presence is in the Hunter’s Dream. Kos and the Orphan are found in the Hunter’s Nightmare. Mergo and Mergo’s Wet Nurse are found in the Nightmare of Mensis. And the Amygdala is found in the Nightmare Frontier. And even though there’s a ton of speculation that Oedon was responsible for impregnating Arianna and therefore must exist at least occasionally within the waking world, there’s no hard evidence of that. We have to go out on a limb to suggest it. But as far as Ebrietas is concerned, it is unique that she’s found in the waking world. The Mensis Cage and the Moon Rune tell us plainly that the Great Ones inhabit or exist within the dream. Because that’s the case, it makes sense that Ebrietas is referred to as “abandoned Ebrietas” or the “left behind Great One.” She’s supposed to exist in the nightmare or dream realm, but she’s seemingly stuck here in Yharnam.<br/><br/>
Why does any of that matter? To answer that question, we have to turn our attention to several important items. As we learn from the Great Isz Chalice, the Choir found the chalice within the labyrinth and “brought [it] back to the surface,” which allowed them to have audience with Ebrietas. I believe these are elegant visual and verbal clues to help bolster the medical metaphor. Let me explain. Take a look at the Isz Chalice. It doesn’t look like any of the other chalices we use to access lands within the labyrinth. It’s not a traditional goblet or cup like the other chalices. It looks organic, not man made. I believe the Isz Chalice was designed to resemble a rotten tooth, specifically a molar. Why? The first medical procedure in which general anesthesia was employed took place in 1846, when American dentist and chemist William T.G. Morton first used ether to successfully and painlessly extract a patient’s rotted tooth, bringing it back to the surface, so to speak. The successful use of ether as a general anesthetic, essentially knocking the patient unconscious during the dental procedure, paved the way for ether to become the world’s first successful surgical anesthetic and led to the development of other anesthetics and techniques that allowed physicians for the first time to observe internal organs and systems while the patient was <i>still</i> alive. Nearly 50 years after Morton’s seminal tooth removal, physicians used cocaine as an anesthetic along with a device known as an autoscope, allowing them to directly view the larynx for the first time in a living body. The larynx is known as the voice box. It contains the vocal cords. This is why Ebrietas is designed as a gigantic trachea, with her head shown as the opening of the throat, or larynx, which contains the vocal cords. She represents one of the first internal systems that physicians were ever able to observe in a living patient, thanks to the use of anesthesia. Moreover, the organization within Bloodborne that made contact and is closely associated with Ebrietas is the <i>Choir</i>. Just like real-life physicians laid eyes on the vocal cords thanks to anesthesia, the Choir was granted “audience” with the Great One known as Ebrietas, which is a cosmic horror depiction of a trachea, home to the voice box. And while I can’t say for certain, this might be what the Moon Rune is supposed to depict: the view of the larynx. The rune description states, “The Great Ones that inhabit the nightmare are sympathetic in spirit, and often answer when called upon.” But in Japanese, it’s even clearer, stating that “there are many cases of [the Great Ones] responding to the voices of those calling out.” The Moon Rune, when turned 90 degrees, appears to depict the vocal cords as seen within the body using a laryngoscope. This would naturally be the source of a voice that’s calling out. We’ve seen other examples in which the Caryll Runes represent concepts or features of medicine or medical science. The Clawmark Rune depicts a surgical incision that’s been stitched up. The Hunter Rune, when turned upside down, matches the incision pattern used during dissections and autopsies. And as I posted on the Bloodborne subreddit a couple of months ago, the Heir Rune is a crude depiction of the double helix of DNA, which makes sense given the item description: “Perhaps the ‘Heir’ is a hunter bearing the echoing wills of those before him.” Shout-out to reddit user AmINotMonstrous, who smartly pointed out in response to my post that the artwork for the Heir Rune even displays the alternating major and minor grooves of the DNA strand. The Moon Rune depicting the larynx certainly seems plausible.<br/><br/>
There’s more to the idea that Ebrietas represents the trachea and vocal cords seen for the first time in a living patient. We know with virtual certainty that Micolash’s physical body is dead in the waking world and presumably has been that way for a long time, but his consciousness persists in the Nightmare of Mensis, a transcendental realm that, because he’s dead, serves in a sense as an afterlife. We’re also led to believe that the same can be said for Gehrman, Maria, Laurence and Ludwig—figures who have been dead in the waking world for many, many years but whose consciousnesses somehow persist in these dream realms that, by default, are their afterworlds. I’m certainly aware of the commonly held belief that the Great Ones are transcendental beings that can move between dimensions or planes of existence, but I’ve wondered if there’s another way to interpret this. If the dream worlds essentially act as a purgatory, hell or some other underworld for the human figures in the game, might it be similar for the Great Ones? After all, the Great Ones are referred to as gods throughout the game, and yet the only place we know they’ve existed other than the dream worlds is in the “tomb of the gods,” implying they’re somehow dead. The Pthumeru Ihyll Chalice description in Japanese seems to suggest they’ve not just asleep or “slumbering”—they’re divine creatures that have gone on to the next life. If this is true, then Ebrietas being a living Great One within the waking world helps support my previous assertion that Ebrietas’ design as the trachea was inspired by doctors’ first direct view of the vocal cords within a living patient in the late 1800s. It also seems to suggest one possibility: The Great Ones that we find in the dream realms, just like the human figures, are all dead. They might be more like spirits who represent organs and other things that were found in the human body during dissection of a corpse. The presence of the lesser Amygdalae in the waking world certainly undercuts this idea, so this particular theory might be misguided. I think it’s interesting and plausible nonetheless.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In the next video, we’ll turn our attention to the group of creatures that I said in the previous video were either inconclusive, not likely to be Great Ones or are Great Ones but can’t be subjected to our visual test. Afterward, in the final part of this series, we’ll stitch everything together in a summarized explanation of Bloodborne’s underlying story.</li></ul></td></tr>
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<tr><th> <h4 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 16px' id="Addendum to “Hunt the Great Ones”">An Agony of Effort, Part XII-C - Addendum to “Hunt the Great Ones” | <span style='font-size: 13px'><i><a href='https://docs.google.com/document/d/e/2PACX-1vQT3waInZPcGcP7aAKKjzp97gMHeosokcf4sORtXvpjhRZN1D-fN0e9SO1l6MRlhQm7LuITT67rB7_I/pub' target='_blank'>Google Docs Link</a></i></span></h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>So, this is just a short addendum that I wasn’t originally planning to make, but there was a very helpful comment on Episode XII-A from ZuluKasuki that brought something new to my attention. Then I realized that this might actually be an important link that would help sort of sync up the episodes on the Great Ones and the final episode of the series. So, after doing a bit of thinking, I felt like I had to put together this short video.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Zulu noted that other lore hunters had pointed out that the face of the Moon Presence bears a striking resemblance to a cross section of an umbilical cord, albeit one that’s slightly compressed and distorted. After taking a closer look, I think this is absolutely correct, and my previous assumption that the Moon Presence’s face might be a cross section of the lower heart is incorrect. This idea appears to have originated with reddit user dximenez, an account that appears to have been deleted. Redgrave went on to mention this observation in a video with JSF and Aegon of Astora, which Zulu was kind enough to track down and I’ve linked in the description. As Redgrave described in this 2016 video, in both endings that involve the Moon Presence, the creature presses its face to the player-character, almost as if to drain us of our essence, or our blood echoes or something along those lines. It’s as if it’s trying to feed off of us, just like a fetus would draw sustenance from the mother via the umbilical cord. I think this is a fantastic observation and it’s one that I completely agree with. But it is strange that the rest of the Moon Presence’s body doesn’t look at all like an umbilical cord; it looks like the circulatory system, just as I had mentioned before.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>At risk of sounding like I’m grasping at straws, I think it might be both, and here’s why I say that. I’ve argued that there are only a handful of entities we can say with very high confidence are Great Ones, the Moon Presence being one of them. I wonder if my original theory is correct, that the Great Ones indeed were designed to look like things found within the human body, but the theory was just incomplete. They also appear to contain some sort of design aspect that is associated with pregnancy or childbirth. I think there might be something here, and we have five examples to work with.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In addition to the Moon Presence, which looks like a massive circulatory system with the head of an umbilical cord, we have:</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li>The Orphan of Kos, which carries a hulking placenta and is a man-sized version of a fetus. It checks both boxes. It’s something found within the human body but also associated with pregnancy or childbirth.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li>We have Mother Kos, who I contend is a huge representation of the womb. Again, something found within the human body but also has an association with pregnancy or childbirth.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li>We have Ebrietas, who I’ve argued is a gigantic representation of the trachea and thyroid. But I have to confess that like many players, including several of whom commented on Episode XII-A and on my reddit post this year about Ebrietas, for a long time I thought Ebrietas was a depiction of the female reproductive system. Ebrietas will rarely showcase one move; it’s not an attack, it’s literally her just moving. She’ll vault into the air and slide to one side. When she does this rare animation, her body takes on the shape of the reproductive system, with her two “tails” kind of coming together below her to resemble the cervix and vagina, while her wings and tentacles spread out to resemble the fallopian tubes and at least hint at the ovaries. I cannot for the life of me find a video showing this move. If anyone can track it down and post it in the comments, that’d be great. Or feel free to message it to me, I’ll add it to the description. Anyway, maybe this idea about Ebrietas is an overreach on my part, but I’ve just seen so many players over the years remark about this resemblance. So, as with the other three examples of Great Ones we just discussed, maybe it’s the same deal with Ebrietas. Maybe she is both a monstrous depiction of the trachea and thyroid while occasionally taking the form of the female reproductive system, something associated with pregnancy and childbirth.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li>We also have the Brain of Mensis. There was a commenter on Episode XII-A who said that the brain looks like the placenta, which I hadn’t considered before. I’m not ruling it out, but it wasn’t something that’s ever crossed my mind and I’m not quite sold on that, at least not yet. Instead, something that’s always jumped out to me are the eyes on the brain. In case you hadn’t noticed, they look like breasts. The dark iris is much like the areola, but the feature that most strongly mimics the appearance of a breast is the pupil, which is slightly raised and pointed like a nipple. Enlarged breasts certainly are associated with pregnancy and childbirth, and obviously with breastfeeding a newborn. And as you might have noticed or seen other players point out, the Brain of Mensis also appears to be composed of hundreds and hundreds of Messengers. As I’ll discuss in the final episode, the Messengers also appear to be related to childbirth.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li>Finally, there’s Oedon. I might as well take this opportunity to share my thoughts on Oedon here, since I separated them out from the original video on the Great Ones. As many viewers correctly pointed out, Oedon <i>is</i> described as a thing found within the body: blood. The descriptions for both Oedon runes specifically state, “Human or no, the oozing blood is a medium of the highest grade and the essence of the formless Great One, Oedon.” This pretty clearly states that Oedon can be considered “oozing blood.” There are a few things that have given me pause when it comes to Oedon, though, and I’ve been incredibly reluctant to say that Oedon is just simply blood, either within the context of the medical metaphor or within the in-game lore. I’ve seen all sorts of suggestions about what Oedon might be. I’ve seen people contend that Oedon is the player-character, or that he’s actually the Moon Presence, or that he’s the source or father of all Great Ones. We, as a lore community, are far from reaching a consensus when it comes to Oedon. I’m not really in position to substantiate or refute any of those ideas. I can only add a few thoughts that admittedly complicate the matter but still might be interesting.<br/><br/>As I mentioned in Part XII-B, there’s a common assumption that Oedon was responsible for impregnating Arianna. As I said before, there isn’t a ton of hard evidence to support that, but that’s not to say that it’s completely baseless. It’s not. After all, Arianna mysteriously becomes pregnant within a chapel bearing Oedon’s name. It also doesn’t seem coincidental that the first thing that we can observe once we set foot into Oedon Chapel are the building’s massive windows, which are an enormous phallic symbol. It also might be noteworthy that the Formless Oedon and Oedon Writhe runes refer to this oozing blood in both English and Japanese as the “essence” of Oedon, a term that in English can be seen as a synonym for semen. Last Protagonist’s re-translations of the Oedon runes also indicate that the term “medium of the highest grade” is probably better interpreted as “a catalyst,” suggesting that the blood is the trigger of some sort of process or reaction. Hang on to this idea for a minute because we’ll come right back to it.<br/><br/>It’s also worth noting that one of the two runes associated with Oedon is the Oedon <i>Writhe</i> rune. The Japanese text is evidently closer to the term “wriggle.” These terms are often used interchangeably, and I realize I’m probably splitting hairs, but I’ve usually associated the word “wriggle” with worms or other invertebrate insects that rapidly squirm or flail around. Again, hang on to this idea for a minute.<br/><br/>The same exact verbiage can be found within the dialogue of the Imposter Iosefka if we encounter her after defeating Rom. On a table in the clinic, the imposter doctor is experiencing some sort of strange transformation while positioned on all fours. She tells us, “Don’t you see? How they writhe, writhe inside my head. It’s rather rapturous.” In Japanese, as with the Oedon Writhe rune, Imposter Iosefka’s dialogue is re-translated as “Wriggling on the inside of my head.”<br/><br/>
So, when it comes to Oedon, we have a woman impregnated mysteriously within Oedon Chapel, which is a stone structure containing a colossal phallic symbol in its windows. The runes associated with Oedon describe him as blood, using the terms “essence” and “wriggle.” As we start to connect some dots with Oedon and see these inferences to impregnation, the term writhe or wriggle gets me thinking about wriggling sperm cells. Let me be clear: I am not suggesting at all that Oedon is semen; I’m simply pointing out that Oedon isn’t just being described as blood. From Software seems to be going out of its way to insinuate that Oedon is associated with pregnancy and childbirth—and likely is responsible for impregnation—just like the other Great Ones we previously discussed are associated somehow with pregnancy or childbirth.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The exception seems to be the Amygdala. As we’ve already covered, this creature could represent the <i>amygdala</i> within the brain, or as French viewer Katemine points out, the word “amygdale” is the French word for the tonsil, which helps explain why the Tonsil Stone and the head of the Amygdala Great Ones are so similar in appearance. But I don’t see anything that would be associated with pregnancy or childbirth. Babies are born without tonsils, and I’m not aware of anything unique about the amygdala within the fetus, although I’ve glanced at some research that a mother’s stress levels and cortisol output during pregnancy can adversely impact the fetal <i>amygdala</i>. I don’t really see anything there, but I haven’t researched it very much yet, so who knows?</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>At any rate, I’m starting to wonder if there’s a theme here with the Great Ones that I had totally missed before. Because some of the main conclusions that I’ll make in the final episode are so closely associated with pregnancy, childbirth and fetuses, I think this is intentional; I think it’s important. So, the more information I can get I think will just help to solidify some of the conclusions that I’ll make there.</li></ul></td></tr>
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<tr><th> <h4 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 16px' id="Attempts at Greatness">An Agony of Effort, Part XIII - Attempts at Greatness | <span style='font-size: 13px'><i><a href='https://docs.google.com/document/d/e/2PACX-1vTs0R0owR4yEuNcK7lprcAhLrCbtnCO1UBGUrOq4QDgVc5L2AKNE1bh3gvvP41P9dIe_ysjqXgMd4PV/pub' target='_blank'>Google Docs Link</a></i></span></h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Attempting to rise to the level of the Great Ones, the leading figures and institutions of Bloodborne appear to have been met with nothing but failure and ruin. A few creatures serve as living monuments to these disastrous efforts to achieve cosmic greatness. In this episode, we examine these strange beings and attempt to explain what they symbolize within the game’s medical metaphor. Today, we join the experiment.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>I argued in Episode XII-B that the Great Ones resemble features found within the human body because they’re supposed to represent the organs and systems that medical researchers—specifically surgeons and anatomists—would have only been able to see by gaining eyes on the inside, meaning a literal view into the human body. Rising to the level of the Great Ones, or elevating one’s thoughts to those of a Great One, within the game’s medical metaphor, means gaining medical knowledge so that scholars and practitioners can understand the mysterious inner workings of the human body and master its physiology. If this interpretation is correct, then it seems to help us comprehend the other creatures that are commonly referred to in the lore community as either failed or manufactured Great Ones, or as they’re sometimes called, Kin of the Cosmos, although there’s much disagreement about what exactly constitutes kin and which creatures fall into this category. For that reason, and because of what we’ll discuss today, I’m gonna use another term throughout this video when referring to these bosses that don’t seem to meet our established criteria for Great Ones. I’ll refer to them as <i>attempted</i> Great Ones. In this episode, we’ll try to answer two main questions which are inextricably linked: What are these attempted Great Ones within the in-game lore, and how do they fit into the medical metaphor that we’ve followed throughout this series?</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>To answer these questions, I think it’s most helpful to start with the Living Failures. In order to adequately investigate these creatures, we need to first inspect the facility in which they were created.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Just like we observed in episode XII-B when we noted that the so-called Tomb of the Gods was a “path of research” for Byrgenwerth’s scholars and its tomb prospectors, the hospital facility overseen by Lady Maria was also a path of research, hence its name: the Research Hall. The implication is that this was a place of experimentation and study. We learn from the disturbing dialogue of the Research Patients, and from the Balcony Key item description, that Lady Maria was the primary caretaker of these “people.” We know from Maria’s Hunter Attire that she was one of the first hunters and a student of the first hunter Gehrman, which leads us to believe that she and Gehrman were alive and active during the days of Byrgenwerth prior to the establishment of the Healing Church. But there’s a feature of the Research Hall that suggests that Maria was around long enough to become a leading figure in the Healing Church after Laurence departed from Byrgenwerth to establish the Church in the city of Yharnam. The signage throughout the Research Hall tells us the floor number and room names of several facilities within the hall. They all display the Communion Rune, which is virtually identical to the emblem of the Healing Church that we find on the Hunter Chief Emblem and on the main gate of Cathedral Ward. This suggests that the Research Hall belonged to the Healing Church. Because the building is physically connected to the Grand Cathedral, which is the heart of the Healing Church, it makes it all the more likely that the Research Hall was the Church’s early testing ground. Much of what we can extract from the Research Hall comes from one NPC: the Blood Saint Adeline. Depicted as an overgrown brain in a bag and strapped securely in a restraining chair, Adeline has by far the most extensive dialogue of anyone in the Research Hall and sends us on a quest to retrieve a substance upon which she places great value: Brain Fluid.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The description for one of the three Brain Fluid quest items helps us to see that the Healing Church, in its early days within the Research Hall, was trying to gain insight, or eyes on the inside, through the use of <i>substances</i>. The description states, “In the early days of the Healing Church, the Great Ones were linked to the ocean, and so the cerebral patients would imbibe water, and listen for the howl of the sea. Brain fluid writhed inside the head, the initial makings of internal eyes.” If “internal eyes” or “eyes on the inside” means a literal view into the human body as we discussed in Part XII-B, then we can interpret this to mean that the Brain Fluid—which was the initial makings of internal eyes—is supposed to represent a substance given to patients that had intense neurological effects, and the doctors of the Research Hall were observing these effects on the patients to gain an understanding of brain function or the effect of certain substances on the brain.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Adeline is clearly experiencing the painful symptoms of withdrawal and asks the player to bring her Brain Fluid, for which she will reward us. Based on the hypodermic syringe sticking out of her arm, the auditory hallucinations she’s experiencing and the intense feelings of euphoria she associates with brain fluid, it seems likely that Adeline and other research patients are being depicted as real-life patients who are incredibly high on psychoactive drugs, quite possibly heroin. Heroin was discovered in the mid 1800s, but it wasn’t until the 1890s that the German pharmaceutical company, Bayer, commercially manufactured heroin. Bayer gave the drug heroin its name in honor of its heroically powerful pain-killing properties. The presence of bottles throughout the Research Hall labeled HCL, or hydrochloric acid, makes this heroin assumption slightly more plausible. Hydrochloride salts, derived from hydrochloric acid and an organic base, were used in the 1800s to synthesize morphine, and tetracetyl morphine diluted in hydrochloric acid is what produced heroin. But there’s stronger evidence, I believe, that Adeline and the non-hostile research patients represent medical patients hooked on heroin. As Last Protagonist notes in his Japanese retranslations, when Adeline asks for brain fluid, the original Japanese includes a descriptive statement that’s closer to “darkly melted brain fluid.” This description is very reminiscent of what is known as black tar heroin, a crude, coal-like version of the drug that’s known for its dark brown or black color. And in almost all of her dialogue with the player, Adeline refers to the “sticky” sound of Brain Fluid, which matches the most distinctive physical feature of black tar heroin—its sticky, tar-like consistency. Heroin and morphine, both derived from opium, were prescribed in Europe and Great Britain in the late 1800s as pain relievers and, in the case of heroin, as a cough suppressant. These routine treatments were eventually banned in Europe and America because the substances were incredibly addictive, as we well understand today.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>What does this all mean for our understanding of the attempted or manufactured Great Ones? As we see in the Research Hall in the early years of the Healing Church and as we observe with the other major institutions of Bloodborne, each organization wants to find a way to make contact with or to simply comprehend the Great Ones. To do so, they need eyes on the inside. Although that was a shared aim of all the institutions of Bloodborne, their approaches weren’t always the same.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The early work of the Healing Church within the Research Hall meant giving patients this highly addictive, mind-altering substance. Brain Fluid transformed patients from normal human beings into these bag-headed monstrosities who lost their grip on reality. They babble and wander aimlessly. They scream and thrash around. They speak of noises of water and talk about becoming an egg. Their dialogue and the description of Brain Fluid imply that the Research Hall was giving brain fluid to these patients to help them evolve or advance. But it didn’t work, at least not as planned. As the exasperated Research Patient confesses to an absent Lady Maria just before we exit the Research Hall, “I have failed…” The Research Patients didn’t evolve to become Great Ones. The patients that underwent the most radical transformation as a result of their exposure to Brain Fluid became merely Living Failures—or failed attempts to evolve into Great Ones.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>This is what the bosses associated with each major institution in the game represent: attempts to use their own method of research to evolve or advance humanity to the status of Great Ones. Whereas the Living Failures were brought about by exposure to this strange Brain Fluid substance, which was administered in a medical capacity in a hospital-like Research Hall, Rom was Byrgenwerth’s attempt to do so—I believe by using pharmaceutical substances in the form of botanics. This is why, I’ve argued, Byrgenwerth appears so tightly bound with the nervous system and why we see visual depictions of mushrooms and flowers on Master Willem. We also know from the Choir set that the Choir, the highest echelon of the Healing Church, continued the work that began at Byrgenwerth. The Choir’s realm is Upper Cathedral Ward, and its version of an attempted Great One is the Celestial Emissary, which can be found within the Lumenflower Garden, another reference to botanics and the pharmaceuticals derived from them. It’s no mistake that the Living Failures of the Research Hall look like a hybrid of the Research Patients and the Celestial Minions we find throughout the game. The Failures were the most transformed of the Research Hall patients and contain their bag-like heads, but their bodies resemble those of the Celestial Minions and Celestial Emissary, which were a much later and presumably much more refined or advanced attempt at using experimental medicinal substances to force humanity to evolve. Thanks to our discovery of the Celestial Minions on the operating tables in the back of Iosefka’s Clinic, including one that’s only partially transformed and still displays a human hand, we know that these creatures are humans who have been transformed by exposure to substances that were administered in a medical capacity.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Unlike the Living Failures, the Celestial Emissary and Rom—all of whom appear to have been transformed by the use of brain-altering substances—The One Reborn is the School of Mensis’s attempt at a Great One, which takes the form a fusion of bodies and body parts whose rotten flesh has been peeled away. As I discussed in Episodes V and XII-B, Mensis is an organization depicting the anatomists of the early 1800s who carved up dead bodies for medical research. With all of this in mind, I think we can draw some conclusions: Each institution in the game represents a snapshot in time of medical science, and when viewed chronologically in the game, they represent the <i>evolution</i> of medical science from the late 1700s to the late 1800s. Each institution has its own method of trying to gain insight or eyes on the inside. And we’re led to believe that each organization attempted to create a Great One <i>using</i> their unique method. For the Healing Church, Byrgenwerth and the Choir, it meant using powerful and addictive substances, be they psychotropic botanics or the heroin-like Brain Fluid. These methods of gaining insight and attempting to create a Great One reflect the real-life medical research practices of the pre-Victorian and Victorian era—mainly, the development and administration of new medications, anesthetics and narcotics—and in the case of Mensis, the widespread practice of anatomical dissection. It seems reasonable that a group depicting the anatomists of the early 1800s would use this method of medical research in their attempt to manufacture a Great One—The One Reborn—which is a nightmarish amalgamation of body parts, mainly the sinewy, skinless limbs of cadavers.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In my interpretation, the real Great Ones are the creatures that resemble internal features of the human body, representing the internal organs and systems that surgeons and anatomists would have discovered during surgery and dissection. By contrast, From Software appears to have used the failed or attempted Great Ones as a means of representing humanity’s real-life desire to gain mastery over the human body using many methods of medical research. But no such method could ever truly bring humanity’s knowledge of the human body up to a level at which we would have such mastery. Pharmaceuticals and anatomical dissection only grant so much medical insight. Alone, or maybe even together, they’re not enough to deliver humanity to a higher plane of knowledge. But the hubris, pretentiousness and naivety of the game’s leading figures has them convinced that they can indeed match the greatness of the Great Ones, so the effort continues generation after generation, failure after failure.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In the next and final episode, we conclude the series and I’ll put forth an argument about the origin of the medical metaphor. Although it’s rooted in real-life Victorian medicine, this element is far more nightmarish and disturbing than anything we’ve discussed so far. It seems all too appropriate for what we observe in the game.</li></ul></td></tr>
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<tr><th> <h4 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 16px' id="The Price of Progress (The Hunters Dissected)">An Agony of Effort, Part XIV - The Price of Progress (The Hunters Dissected) | <span style='font-size: 13px'><i><a href='https://docs.google.com/document/d/e/2PACX-1vRLqtrFc9NNP6LOkvqX8IeD-3ptmtFskU6yBDszzrLS9tEp-gWlecfSwQAlxXH557Zfdz1rCVtyCym5/pub' target='_blank'>Google Docs Link</a></i></span></h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The original sin of the hunters, their great misdeed driven by arrogance and curiosity, set in motion the events we observe and read about in the Bloodborne’s infamously cryptic story. In the remote Fishing Hamlet, the scholars of Byrgenwerth—the first of countless hunters—committed atrocities that would forever haunt the members of this bloodstained profession.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Although these events fundamentally shape Bloodborne’s in-game narrative, the atrocities of the Fishing Hamlet—along with those committed later by the Mensis scholars—are the most significant elements of the game in terms of our ability to decipher Bloodborne’s hidden meaning. In this concluding episode of the series, we’ll make our final foray into Bloodborne’s medical metaphor and attempt to explain its origins. If game director Hidetaka Miyazaki did in fact set out to tell a horror story inspired by real-life early medicine, there was no shortage of historical material to work with. He could have easily drawn upon the horrific nature of disease, gross experimentation and gruesome, blood-soaked early surgery. I believe wholeheartedly that that’s exactly what inspired Miyazaki in crafting this game. But there’s a compelling argument that the medical metaphor—and its relationship to several of the game’s most important characters—was drawn directly from two medical figures of the 1700s whose tale is both supremely noble and unfathomably nightmarish. By digging through this history, we take arguably the biggest step so far in demystifying Bloodborne’s story and unearthing its hidden meaning. In this episode, we make our final incisive dive into this medical mystery.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Across 15 installments of this series, we’ve discussed the many ways that Bloodborne reflects the evolution of medical science in 17 and 1800s Great Britain. I’ve argued that the game’s leading figures represent the medical scholars, surgeons and anatomists of the period, whereas the Great Ones symbolize the internal organs and systems of the body that could only be encountered and understood by gaining eyes on the inside—a clever double entendre meaning insight and a literal view inside the human body. But what was the impetus for telling this kind of story? In this episode, we’ll try to accomplish two main goals:</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li>First, we’ll examine the shared attributes and histories of two essential female figures of Bloodborne. Their adjacency to the game’s most pivotal plot points appears to stand as a testament to these characters’ relevance to Bloodborne’s in-game story and lore—and to the game’s underlying meaning.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li>Building upon this overview, I’ll then put forth my argument for the origin of Bloodborne’s medical metaphor and quite possibly of the entire game. If I’m correct, we’ll see that Bloodborne’s main concepts, its leading factions and at least four of its most prominent characters or entities were derived from a single historical source. I think the evidence is extremely powerful and persuasive.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>It’s no secret that pregnancy and childbirth are prominent themes in Bloodborne that are presented oftentimes with no subtlety whatsoever. Arianna, for example, becomes pregnant and eventually gives birth to a Celestial Child, presumably an infant Great One. Annalise, queen of the Vilebloods, tasks her followers with collecting Blood Dregs so that one day she may give birth to a child of blood. But pregnancy is the central feature of the game’s two most important female figures, neither of whom utters a single word of dialogue: Queen Yharnam and the Great One, Kos. These two voiceless characters possess virtually identical stories, and by examining their relationship to the hunters, we can reveal the game’s historical origins.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>We can begin this exploration in the Hunter’s Nightmare, which is a living record of the dreadful exploits of Bloodborne’s oldest institutions, specifically Byrgenwerth, the Healing Church and their old hunters. Almost every major NPC we encounter in this area speaks of a dark secret—a heinous act committed by the scholars of Byrgenwerth. Most detailed of these accounts is that of Simon the Harrowed, who tells us that the nightmare “sprouted from their very misdeeds.” When we finally encounter Lady Maria at the top of the astral clocktower, she grabs our arm, pulls us in close and whispers, “A corpse should be left well alone.” Maria, we come to discover, did not honor these words. Several pieces of information lead us to believe that Maria and Gehrman came to the Fishing Hamlet long ago where they murdered the inhabitants of the hamlet and examined their brains [Accursed Brew]. We see a peg-legged figure walking into the hamlet in the DLC teaser video, and we find Maria’s beloved weapon, the Rakuyo, in the hamlet’s well, which she presumably discarded in disgust because it served as a constant reminder of the barbaric acts she committed there.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>But their greater sin, we come to learn, was their defilement of the body of the Great One, Kos, whose carcasse washed upon the shore [Kos Parasite text]. Whether Kos died a natural death or was killed at sea is unclear, but we know for certain that her body contained an unborn Great One, the Orphan of Kos, which the hunters removed. The whispers of the Baneful Chanters, unseen figures of the Fishing Hamlet, chronicle the atrocities committed here:</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li>Mother is dead, her baby taken<br/>
Scales are suffering the grief of Kos<br/>
…<br/>
Kos we have beckoned, and Kos is dead<br/>
Forgive us, and curses upon the fiends<br/>
A call to the bloodless, wherever they be</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>A unique piece of dialogue from the Doll seems to confirm that Gehrman was primarily responsible for the hamlet atrocities. After we slay the Orphan of Kos and end the nightmare, the Doll tells us: "Oh, good hunter. I can hear Gehrman sleeping. On any other night, he'd be restless. But on this night, he sounds so very calm. ...perhaps something has eased his suffering.” This naturally implies that Gehrman was haunted by his actions in the hamlet, which included the defilement of her body and that of her unborn child.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>As a hunter, the player-character is said to be just like our forefathers. Curious. Looking for secrets. Consumed by a lust for knowledge. It’s what compelled the first hunters to murder the villagers of the Fishing Hamlet and probe their internal organs in the name of research. It’s what drove them to cut open the carcasse of Kos and remove her unborn child. But it haunted them forever, and it’s why Brador, Simon and Maria tell us that some knowledge isn’t worth the price. Maria’s memorable warning that “A corpse should be left well alone” is even more striking in the original Japanese, which Last Protagonist retranslates to “Rummaging through corpses isn’t very admirable. But I understand…the secret is too sweet.” The hunters’ desire for knowledge, gained by dissecting Mother Kos’s body and removing her unborn child, superseded any sense of morality and decency they might have possessed.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Although the evidence is far less direct, there are numerous pieces of information indicating that the circumstances surrounding Kos are virtually identical to those of Queen Yharnam. We encounter Yharnam in the base game in two locations and at two critical junctures of the storyline. When we defeat Rom, we see the spectral presence of Queen Yharnam appear on the glassy bed of the Moonside Lake. She’s looking down, possibly staring at her bloodied abdomen. She raises her head and directs her gaze toward the gigantic blood moon that looms over the lake. The cries of an infant suddenly can be heard. We later come across Yharnam at the base of the Lunarium in the Nightmare of Mensis. Just as before, Yharnam stands with her gaze upward toward the moon and the Lunarium where we fight Mergo’s Wet Nurse. It’s here that we find an empty carriage that would have belonged to Yharnam’s child, Mergo, had Mergo been born. But the evidence overwhelmingly indicates that Mergo didn’t make it to term. Within the deepest reaches of the chalice dungeons, we find Queen Yharnam and engage her in battle. Here, she displays two forms—one in which she’s in the late stages of pregnancy, and another in which her abdomen isn’t swollen and instead is badly bloodied. Concept art also shows Yharnam in the latter months of pregnancy. This is the most explicit evidence that Yharnam doesn’t represent just a woman or queen; she was a <i>pregnant</i> woman whose abdomen was cut open. While it’s possible that this act might have been a failed Caesarian section, I don’t believe that’s what we’re supposed to surmise from Yharnam and the loss of her unborn child. Two questions naturally emerge: What exactly happened to Queen Yharnam, and who was responsible?</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>There are precious few references to Queen Yharnam in the game outside of the encounters we’ve already discussed. Importantly, though, the Pthumeru Chalices tell us that the Pthumerians carved out the labyrinth. Similarly, Alfred tells us of the “tomb of the gods, carved out below Yharnam,” implying that what lies beneath the city is essentially a burial place or grave. This term “tomb of the gods” could apply only to the Great Ones who are referred to elsewhere as gods, but it could generally indicate that the labyrinth is also a tomb of this long-gone Pthumerian civilization.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>We know that Byrgenwerth’s scholars delved into the labyrinth. Alfred indicates as much, as does the Tomb Prospector set. But something that I don’t think we’ve collectively paid enough attention to is the linkage between Byrgenwerth and Queen Yharnam. The last barrier we have to overcome to access the College of Byrgenwerth is the boss of the Forbidden Woods, the Shadow of <i>Yharnam</i>. The name of this boss isn’t a reference to the city of Yharnam. It’s a reference to the queen. It’s why we later encounter these Shadow figures on the same level of Mergo’s Loft on which we find Queen Yharnam. Presumably, the Shadows are the servants of the Queen who are mentioned in the Blood Rapture Rune, which is dropped by the Shadow of Yharnam boss. Why does that matter? The boss fight arena for the Shadow of Yharnam is immediately adjacent to the grounds of the College of Byrgenwerth. This lamp location is called the “Forbidden Grave.” And as we’ve repeatedly discussed in this series, the word “byrgen” is an Old English word meaning burial place or grave, indicating that the College of Byrgenwerth essentially is the College of the Grave. When we piece all of this together, I believe we’re supposed to see that the Byrgenwerth scholars—who are described as “tomb prospectors”—created their own dig site on the edge of the college grounds, in essence digging through and prospecting within this Forbidden Grave. It was here that they accessed the Tomb of the Gods and dug up the dead, pregnant body of Queen Yharnam and dissected it. I realize that many people will reject this idea, but let’s run with it.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Yharnam, and the Pthumerians, are representations of the undead if not just the dead. The “Pthumerian Look,” as it’s sometimes called, is intentional. They’re designed to look like dead bodies. Their skin is ghostly pale. Their eyes are recessed with dark rings around them. Their cheeks are sunken. The skin around their lips is wrinkled from dehydration, just as it would be in a body in the days after death. It’s quite possible that their name is even a reference to the fact that they’re dead. The term “umeru” in Japanese, as I understand it, means buried in the ground, although I’d like to receive better confirmation from a native speaker.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>While yes, we encounter Yharnam in a physical form of sorts, we do so at the bottom of a place called a tomb. In our other encounters, she’s a spirit figure with no physical presence. This further reinforces the idea that Yharnam is dead. I’m not certain whether we’re supposed to interpret that Yharnam was found and killed by the scholars of Byrgenwerth so that they could extract her unborn child, Mergo, or if they simply came across the body of the dead, pregnant queen and dissected her for research. But in either case, we’re led to believe that the scholars of Byrgenwerth, or their successors in the School of Mensis, were involved in this process. We know that Rom is hiding the Ritual of Mensis, blocking our access to the hidden village of Yahar’gul. When we kill Rom, a veil is lifted, Mergo’s cries begin and we see Yharnam appear on the lake. We thus can conclude that the Ritual of Mensis that Rom was hiding involved Mergo, or even Yharnam and Mergo. When we access the Nightmare of Mensis by touching the dead body of Micolash near Advent Plaza, we’re able to yet again encounter Yharnam, hear the cries of Mergo, defeat Micolash, who was behind the Mensis ritual, and eventually slay Mergo’s Wet Nurse, which brings an end to the nightmare.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>I’ve argued that the Ritual of Mensis is a metaphor for anatomical dissection. But I stopped short of saying exactly what it entailed. In my reading of the evidence, the Ritual of Mensis was the dissection of Queen Yharnam and her unborn child, which created the Nightmare of Mensis. Yharnam’s consciousness or spirit cannot rest, nor can the cries of Mergo be silenced, until this horrific act is avenged and the Wet Nurse—a knife-wielding dissector—is slain in atonement. If you’re open to this idea but still not convinced, the latter half of this episode might change your mind. But first, let’s look at one more thing associated with Queen Yharnam. If we navigate the chalice dungeons and eventually defeat Queen Yharnam, she drops a strange item called the Yharnam Stone. Many players have suggested this item refers to an ectopic pregnancy or lithopedion, a fetus that dies and calcifies outside of the womb and is commonly called a stone baby. This trinket absolutely confounded the lore community for years. For all the effort it takes to reach, let alone defeat Yharnam, we’re rewarded with this token that has no application as a currency, has no impact on the player’s stats and has no ability to unlock new areas. It appears to have just one use, although it was cut from the final release version of the game. Lance McDonald revealed in a 2019 video that if the player carries the Yharnam Stone and ventures to the Fishing Hamlet, there is a dialogue option in which the player may give the stone to the Hamlet Priest. If we do, the priest says, “Kos! Fair child of Kos. Time is not, and the sea rumbles afar. And yet, a mother’s pungent devotion can still be felt. Ahh, thank you messenger. I exude gratitude for one such as you. Kos, bless this messenger, this visitor from beyond.” Although there’s likely no in-game connection whatsoever between Queen Yharnam and Mother Kos, the Yharnam Stone item and this unused bit of content reinforce the idea that the stories are essentially one and the same with these two mother figures whose unborn children were taken from their dissected bodies.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Fine, you might think. The hunters carved up the pregnant bodies of Kos and Yharnam. What does this have to do with Bloodborne’s medial metaphor? Far more than you might fathom. In the mid-1700s, within the heart of the Georgian Era of British history, the world of medical research would be permanently altered by the groundbreaking and equally horrifying work of two men. These men, just like Maria and Gehrman, would become forever known for dissecting the bodies of pregnant women and their unborn children in the pursuit of higher knowledge.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>These men were the Hunters. And I believe their story was the primary inspiration for Bloodborne’s hunters and its medical metaphor—if not the entire game itself.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>It’s not an embellishment to say that there are no larger names in the history of anatomical dissection in Great Britain than William and John Hunter, brothers who were born in 1718 and 1728 in the countryside south of Glasgow Scotland. The elder brother, William, abandoned his plans to join the clergy in favor of medicine, earning his medical degree from Glasgow University before accepting an apprenticeship with Scottish physician William Cullen. Cullen would go on to become professor of chemistry and pathology at the University of Edinburgh and a leading medical scholar of the central nervous system. As I argued in Part IV of this series, I believe William Cullen was a key inspiration for Provost Willem. William Hunter briefly studied at the University of Edinburgh before relocating to London in the 1740s to assist two fellow Scottish physicians in their midwifery practice. Because he was able to ingratiate himself with the intellectuals and high society of London rather quickly, William chose to break an agreement with his former master, William Cullen, to become a junior partner in his practice in Scotland. He instead remained in the English capital to continue his work in midwifery. It was a wise and lucrative decision. By his mid-40s, as described by researcher Peter M. Dunn, William Hunter had become “the leading physician-man midwife of his day.” But William’s passion and the source of his fame was his zeal for anatomical dissection as a tool for teaching and research.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In 1746, William opened his own anatomy school in London that was unique in all of England. Unlike the medical schools at Oxford and Cambridge, or even other private anatomy schools of Great Britain, William’s anatomy school guaranteed that every student would receive his own cadaver to dissect at every session of the four-month-long course. Other schools obtained at most two corpses that the head master would dissect over a period of weeks during colder months of winter while the students merely observed. The steady stream of fresh bodies to William’s anatomy school was unheard of at the time. In the 1740s, there was no legally sanctioned method for private anatomy schools to obtain bodies for dissection. The Murder Act of 1752, which allowed executed criminals to be dissected, was still years from passage when William founded his anatomy school. Because William enrolled as many as a hundred students per term, the demand for bodies was staggering. To satisfy demand, the only recourse was body snatching—the digging up of coffins from fresh graves, dragging the body out with a length of rope, shoving it into a sack and transporting the corpse under the cover of night to the basement of the anatomy school. The task of obtaining bodies fell to William’s brother, John, who had come to London to train under William who was 10 years his senior. Within a few years, John would become a full partner in the operation of the Hunter school. While William would lecture and present practical information from his perspective as a physician, John would demonstrate dissection and surgical applications on the cutting table. In the school’s early years, to satisfy their cadaver demand, it’s believed that John dug up bodies himself. This lasted for only a short time before he expanded his grave robbing operation to include anatomy students and, eventually, a hired band of professional body snatchers. These men were otherwise known as “Resurrectionists.” But colloquially among the commoner class, they were known as “Sack ‘em up men'' because they delivered bodies in cloth or burlap bags fresh from the graveyard to the anatomy school door. These figures were the inspiration for Bloodborne’s Kidnapper enemies, commonly called “Bag Men,” as we discussed in Part V of this series. The Kidnappers kill the player-character and deliver the body in a bag to the underground keep below Yahar’gul.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>John Hunter would soon surpass the dissecting prowess of his older brother, thanks to his extraordinary knife skills and his penchant for experimentation. In his 12 years at the Hunters’ anatomy school—first as an apprentice and later as a researcher and lecturer—John dissected more than 2,000 bodies, making him the most prolific anatomist of the Georgian Era. This work not only produced a multitude of anatomical and physiological breakthroughs; the Hunters brothers’ preservation of diseased tissues and physical abnormalities helped ensure that the thousands of aspiring surgeons they trained were able to successfully identify illness and disease in both the living and the dead. This is why, I am convinced, the ritual materials within Bloodborne—the items most prized by hunters who delved into the Tomb of the Gods—are virtually all body parts and preserved tissues. The items Sage’s Hair, Sage’s Wrist and Yellow Backbone are all specifically referred to in their item descriptions as “body parts.” The cadaver element is right there in their item descriptions. We also have Bloodshot Eyeballs that are “removed quickly after death, or even before,” just as in a postmortem dissection. The Sage’s Hair and Wrist, specifically, are said to have been used by the Healing Church in its search for truth, or knowledge, yet again strongly implying their use in medical scholarship. And most explicit of all ritual materials is the item called Inflicted Organ, or as it’s more accurately described in the original Japanese, “Disease-riddled Organ.” All of these ritual materials are body parts and diseased tissues that anatomists would have removed and preserved to aid in anatomical instruction. Because Bloodborne treats these materials as “ritual” materials, it suggests that the game’s rituals might represent anatomical dissection. The most notable of these, of course, would be the Mensis Ritual, which I argued in Episode 5 is a reference to dissection.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>But here’s where the story of William and John Hunter mirrors what we observe in Bloodborne. William was trained as a man-midwife, serving as a physician to London’s wealthy women during their pregnancy. He would go on to deliver all 15 children of King George III and Queen Charlotte. Compelled by his fascination with human anatomy and obstetrics, and quite likely by his insatiable hunger for wealth and fame, William set out to accomplish the unthinkable: He would dedicate the latter half of his life to studying—and, more importantly, to visually capturing—the development of the fetus at every stage of pregnancy. In the mid-1700s, little was known about fetal development. Not surprising, considering there were social, religious and logistical barriers to fetal study. Not only was it considered morally reprehensible to dissect the corpse of a pregnant woman, a fetus or a stillborn child, there were few opportunities to do so even if the anatomist was unbound by social mores. Although women weren’t spared from capital punishment in 18th century Great Britain, it was unheard of that a pregnant woman would be sent to the gallows and thereby render her corpse fair game for the dissecting table. With few pregnant corpses to study, the anatomists of the 16 and 1700s had made few breakthroughs in studying the fetus and the mother’s physiology. William Hunter was intent to change that. To do so, he would rely on the impeccable dissection abilities of his brother, John, and the illustration skills of Dutch artist Jan Van Rymsdyk, who would capture the Hunter brothers’ dissections with lifelike precision. And while John’s steady knife-wielding hand would be critical to this venture, it was his familiarity with the seedy underworld of body snatching that proved even more valuable.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>As historian Wendy Moore chronicled in her 2005 biography of John Hunter titled “The Knife Man,” the Hunter brothers secured the corpses of at least five pregnant women, paying their team of body snatchers to exhume the bodies often within hours of burial. Through John’s meticulous handiwork, the Hunters and the artist van Rymsdyk created 34 engravings that would constitute William Hunter’s magnum opus, “Anatomy of the Human Gravid Uterus,” which he published in 1774. The book, which was printed as an elephant folio of unusually large proportions to ensure the visibility of van Rymsdyk’s striking sketches, showed the fetus in its various development phases, including in its final state just days before birth.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Medical scholars acknowledge that the Hunters could have exhumed and dissected as many as 20 pregnant women in the completion of the “Anatomy of the Human Gravid Uterus.” But I suspect that the story of the Hunter brothers might have come to the attention of Hidetaka Miyazaki in or around 2010 following the publication of a shocking and highly contentious article by sociologist Don Shelton. In his piece published in the <i>Journal of the Royal Society of Medicine</i>, Shelton cites hospital data of the period to conclude that there simply weren’t enough dead pregnant women in London to have accounted for the known dissections of William and John Hunter. Pregnant women by nature tend to be young and healthy, and deaths during pregnancy were much less frequent than they were among infants, children and the elderly—or even among women shortly after they gave birth and died from blood loss or infection. Instead, Shelton argues, the Hunter brothers didn’t just dig up the corpses of pregnant women—they paid men to kill and deliver the bodies of expectant mothers to the doorstep of the Hunters’ anatomy theater. William Hunter, much like Gehrman, might have been driven by such a powerful, manic curiosity that it would compel him to engage in this murder-for-hire scheme to obtain these anatomical treasures.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Although Shelton’s article received coverage in the mainstream press, leading to television pieces and news stories in the British news source <i>The Guardian</i>, historians and medical scholars almost universally denounced Shelton’s conclusion, insisting that he had ignored the fact that William Hunter was a physician at a lying-in hospital and would have known when pregnant women at the hospital would have died. The Hunters, therefore, could have easily targeted the graves of these women rather than digging up graves at random in hopes of finding a dead expectant mother, or hiring men to kill and deliver these prized specimens. Still, Shelton’s study garnered enough interest in international media five years before the release of Bloodborne that it seems plausible to have been the source that brought the Hunters to Miyazaki’s attention. It was 2012, after all, when the game began development under the name “Project Beast,” meaning Miyazaki would have had a year or two to develop a conceptual framework for the game between the release of Shelton’s article and the beginning of Bloodborne’s development. Bloodborne’s inescapable medical metaphor and its central themes of pregnancy and childbirth would make perfect sense in a game inspired by William and John Hunter and their dissection of pregnant women in the name of medical science. Bloodborne builds upon this primary historical source, expanding the game to subtly reflect the evolution of medical science and practice in the 17 and 1800s, rooting its Gothic horror aesthetic in the real-life history of Edinburgh, the center of medical study of the Victorian period.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>I’ve argued in several episodes of this series that the Great Ones of Bloodborne were designed to resemble things found within the human body—organs, systems and even fetuses—because that’s what anatomical researchers would have discovered during the course of dissection, the main form of medical research in the 17 and 1800s. But as I noted in Part XII-C, the Great Ones also have a subtle element to them that connects us back to William and John Hunter. The Great Ones seem to possess some aspect that is associated with pregnancy and childbirth. Based on what we now know, this doesn’t seem at all coincidental. The Great Ones aren’t just based on things found within any cadaver’s body—they represent the organs and systems that would have been found within the dead bodies of pregnant women and their unborn children. It’s why Kos—the central figure of the Hunter’s Nightmare and source of the Curse of Kos—is designed as a massive womb and her unborn child, the Orphan of Kos, is a fetus. It’s also why the Brain of Mensis is described as a rotten, eroded brain. It’s the brain of a dead fetus that has begun to decompose. And that’s why, when the Mensis scholars encountered this Great One, their brains were “stillborn.” We’re supposed to associate the Brain of Mensis with a dead fetus or stillborn child whose rotting brain would have been discovered during an anatomical dissection of a pregnant woman and the child she was carrying. Finally, it’s why the Moon Presence’s face is a cross-section of an umbilical cord while its body is designed as the circulatory system. John Hunter’s most important medical discovery that resulted from the dissection of pregnant women was that the fetus’s blood circulation was separate from that of the mother. That the final boss of the game is a giant circulatory system seems very relevant.</li></ul></td></tr>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Queen Yharnam and Mother Kos are our connections to the real-life history of William and John Hunter, and Maria and Gehrman—presumably the first two in a long lineage of hunters—seem to be the direct analogs to the Hunter brothers. Much like the younger John served first as an apprentice to his older brother, so too did Maria serve as a student to Gehrman, the first hunter. Together, they raided the Fishing Hamlet and committed the original sin of the game—the defilement of Mother Kos’ corpse and the removal of her dead, unborn child—just as the Hunter brothers gained medical fame and infamy for their dissection of pregnant women. Why would Kos be designed as an oceanic creature that would have washed up on the shore of the Fishing Hamlet like a whale, only to be dissected? There are several theories that From Software drew from Japanese history and manga set in fishing or whaling villages beset by mysterious illness. But I think there’s a strong possibility Kos is depicted as a large sea creature because one of the most famous anecdotes about John Hunter was his dissection of a piked whale, whose 17-foot-long carcasse was delivered from the banks of Thames river where it washed ashore to the doorstep of the dissecting room in the rear of John’s London home. He wrote an entire book on it, titled “Observations on the Structure and Oeconomy of Whales.” Dissecting expectant mothers and all manner of exotic animals contributed greatly to John’s reputation as an eccentric and morbid figure. As an interesting aside, medical and literary scholars have noted that John Hunter and his home on Leicester Square were almost certainly the inspiration for Dr. Henry Jekyll and his elaborate mansion in Robert Louis Stevenson’s “The Strange Case of Dr. Jekyll and Mr. Hyde,” which we’ve acknowledged repeatedly was a major influence on Bloodborne.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The successors to Bloodborne’s early hunters, the students of the School of Mensis and their leader, Micolash, appear to have committed the same sin as Gehrman and Maria, only at a later time in the game’s history. Mensis somehow encountered Queen Yharnam deep in the Tomb of the Gods and then removed her unborn child, Mergo. This appears to have created the Nightmare of Mensis, a realm where Mergo’s consciousness, and that of Micolash, is trapped. Micolash, as he dies in the nightmare, screams, “I’m waking up. Now I’ll forget everything.” The knowledge he gained from dissecting Yharnam’s body and that of her fetal child Mergo was lost.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The Hunter’s Workshop, which we observe in the waking world and in the Hunter’s Dream, is our constant reminder of fetal dissection. The workshop seems to be a small anatomical study space, complete with the dissecting tools, jars and chemical solutions that are reminiscent of real-life dissecting rooms of the 1700s. It’s also why we find one of the four umbilical cords there in the waking world version of the Abandoned Old Workshop. We find it atop a small table that’s covered in bloody cloth, as if a dissection of a small body had taken place there. It would make sense that some waking-world version of the Orphan of Kos—one of infant size as opposed to the man-sized version we encounter in the Hunter’s Nightmare—was brought to the Hunter’s Workshop and dissected so that its umbilical cord could be removed.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>We also see the Surgery Altar in the Hunter’s Nightmare isn’t a place of surgery at all, or even an homage to surgery. It’s a monument to dissection. All the figures in the display are carved in stone, even the body lying on the operating table. But unlike the three living figures standing around the altar, the subject on the table is a desiccated corpse with its head cut open. This is an altar to the art of dissection, which was the source of the Hunter’s Nightmare realm—the dissection of Kos and her unborn child. Laurence, seemingly racked with guilt, is posed in the Nightmare Cathedral in the exact same position as From Nature, the cast of a dissected corpse, to further reinforce that the original sin of the hunters and of the scholars originating at Byrgenwerth, was dissection.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Dissection of pregnant women and their unborn children is certainly nightmarish, and I’m convinced this is the origin of the “Nightmare Slain” text we receive three times in the game. Unlike the usual “Prey Slaughtered” text that’s displayed after defeating most bosses, we see “Nightmare Slain” when we defeat Mergo’s Wet Nurse, the Orphan of Kos and the Moon Presence. By freeing the consciousness of the dead, dissected Mergo from its captor, the nightmare is ended and Yharnam bows to us in gratitude. By slaying the Orphan of Kos, whose pregnant mother was defiled by the hunters, we return its restless spirit to the sea. And by killing the Moon Presence, presumably we are ending the endless cycle of the hunt. In my interpretation, the hunt isn’t just the slaying of beasts. It’s everything that Bloodborne entails—an endless search for knowledge in the hope of advancing humanity. It’s a grand metaphor for medical research. And only by consuming three umbilical cords—body parts that would have been only obtainable by dissecting fetuses—can we obtain the necessary knowledge, the medical understanding, to end the hunt.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Bloodborne has always been a medical story at its core, one inspired by the surgical history of Great Britain. Within the game’s steelbook case, early concept art shows the gate to Cathedral Ward with the inscription, “Faithful hath been your warfare,” a quote from John Milton’s epic poem, <i>Paradise Lost</i>. But the quote’s connection to Milton’s biblically inspired work is irrelevant; it’s the quote’s application in real-life architecture that’s important. It appears on the signage at the entrance to the British Medical Association, a union for surgeons and physicians in London. As I said months ago when we first began, “Bloodborne is meant to depict the nightmarish experience of Victorian-era illness and disease and the dehumanizing nature of medical research, surgery and addiction.” I hope that over the course of this series, I’ve been able to argue this point and give you something new to think about. My dissection of Bloodborne, at least for now, is complete. Thanks for watching.</li></ul></td></tr>
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<tr><th> <h4 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 16px' id="The Forbidden Lore of Willem and Laurence">An Agony of Effort Lore Extra: What Really Happened to Laurence - The Forbidden Lore of Willem and Laurence | <span style='font-size: 13px'><i><a href='https://docs.google.com/document/d/e/2PACX-1vTNvb1w6diPjBvXMTsZGlPXudBoktL8m_cU-2sO0mJ5tELpfOBgiUuibEwytGhC1NhtdmNakNxsiUQs/pub' target='_blank'>Google Docs Link</a></i></span></h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>When we touch the skull on the altar of the Grand Cathedral, we observe a scene that we’re led to believe is the final interaction between Laurence and Willem. But what if I told you that this wasn’t their last encounter and that there’s an untold chapter in their story that’s been hiding in plain sight this entire time?</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>What I'll present to you today, I believe, will completely upend everything we know about Laurence and his place in Bloodborne’s story. It’ll also solidify beyond a shadow of a doubt the medical metaphor that I’ve argued serves as a central framework for the game.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>I was fairly confident about how From Software landed on the name Laurence, and I summarized my thoughts on that matter in a previous episode of this series. But after further investigation, I can say with absolute certainty that I was wrong. Based on the information I’ll share in this supplementary episode, I’ve come to the steadfast conclusion that it was a different real-life source who inspired Laurence’s name. And as we’ll see today, this same real-life source was the inspiration for Laurence’s ultimate fate in the game. There’s a body of evidence that indicates Laurence and Willem ended their relationship under much different circumstances than we thought.</li></ul></td></tr>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>As with any deep lore dive, the process of uncovering this secret won’t be quick or easy. But fortunately it won’t be a slog. As we proceed through this episode, we’ll make several game-changing discoveries that’ll allow us to leave with a remarkable takeaway. Our journey today begins in an unlikely location and with an even unlikelier character. We commence with Dores, the mysterious graveguard of the Forbidden Woods.</li></ul></td></tr>
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<tr><td style='text-align: center;vertical-align:top;'><u>A Grave Ordeal</u></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Everything we learn about Dores seems to come from the Graveguard attire set, which we’re told belonged solely to this character. Unlike the hunter attire sets and other Church garb that was worn by many if not all members of these professions or institutions, the Graveguard attire appears to have been worn specifically by Dores. The text of this attire collection is unusual, telling us that two servants of Master Willem went mad after encountering the Eldritch Truth in the labyrinth. The two servants, we’re told, remained loyal to Willem even in madness. One became the gatekeeper, guarding the passageway to the Forbidden Woods with a password. The other, Dores, “became a graveguard of the forest,” the Forbidden Woods. Dores—a <i>grave guard or gravekeeper</i>—was assigned to this post, we can assume, not to tend to the thousands of graves littering the Forbidden Woods. Dores, it seems, was there to prevent people from accessing the area appropriately named the Forbidden Grave, the final accessible site of the Forbidden Woods, which lies on the edge of the College of Byrgenwerth. Dores was guarding this grave as a servant of Master Willem of Byrgenwerth. That’s what the in-game lore would have us believe. So what exactly was going on in this graveyard adjacent to Byrgenwerth? Whatever it was, Willem didn’t want people to know about it. It was forbidden activity that must be kept secret. This seems logical, considering the unnamed gatekeeper in Cathedral Ward serves a very similar purpose to Dores. He prohibits anyone from accessing the Forbidden Woods unless they know the secret password, the sacred adage of Byrgenwerth.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>I think it’s fair to say that for most of us, that’s the extent of our knowledge of these two characters, who seem to have little to no bearing on Bloodborne’s larger story. But based on what I’ll show you today, I think we’ve grossly misinterpreted Dores, the gatekeeper and their impact on the story of Willem and Laurence. First, though, we need to do a bit of scene setting. I promise you this will be worth the effort.</li></ul></td></tr>
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<tr><td style='text-align: center;vertical-align:top;'><u>Lore Dissection</u></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Let’s recap what we’ve previously concluded about Byrgenwerth. As we’ve noted many times before, “byrgen” is an Old English word meaning burial place or grave. Byrgenwerth, therefore, could be considered the “College of the Grave,” implying that the scholars of this college, this “old place of learning,” as Alfred calls it, were gaining knowledge by studying the contents of graves. That makes perfect sense, considering they were delving into the Tomb of the Gods. As I noted in the final episode of my main series, the proximity of Byrgenwerth to the Forbidden Grave, is a strong indication that the scholars of Byrgenwerth were digging through <i>this</i> graveyard to do their research. It seems reasonable to interpret that this is where they accessed the Tomb of the Gods and encountered this forbidden knowledge that drove Dores and the gatekeeper mad.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>As we’ve also discussed at length, Byrgenwerth’s grave exploration is a key part of Bloodborne’s overarching medical metaphor. It’s a dramatic interpretation of real-life medical and surgical research of the 17 and 1800s that cuts through the entire game. In the Georgian and Victorian eras, the primary form of medical research was anatomical dissection. In the major cities of Great Britain, mainly London and Edinburgh which were home to prestigious medical colleges and a number of private anatomy schools, there weren’t enough dead bodies that could be legally obtained so that all the young men training to be physicians and surgeons could perform dissections. To meet this demand for cadavers in these medical and surgical schools, anatomy instructors had to go to extreme lengths—which meant body snatching, digging up corpses from fresh graves. It was incredibly common for anatomy instructors to conscript their students or assistants into this grisly service as part of their enrollment in these sought-after medical programs. But surgeons would often keep a few men or even a gang of body snatchers on retainer who were known as resurrection men or “sack ‘em up men.” The process of body snatching was fairly straightforward. After digging a shaft in the dirt, resurrection men would break open one end of the coffin, remove the body, stuff it into a bag and take it under the cover of darkness to a grateful surgeon or anatomy instructor who would pay them handsomely for their ghoulish goods. This practice was routine for about a hundred and fifty years.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In earlier episodes, we’ve discussed how the uniform-clad students of the School of Mensis are portrayals of the anatomy students of the 1800s who would be draped in darkly colored gowns while performing dissections. Exceptionally important for our discussion today, there are two groups in Bloodborne that are responsible for obtaining bodies for the students of the School of Mensis. The first are the Kidnapper enemies, who deliver freshly killed human subjects in a bag to the Hypogean Gaol. These figures are just like the body snatchers and “burkers” who delivered bodies in bags to anatomy schools. The others are the Yahar’gul Hunters, who are described in their attire set as “kidnappers” who wear this attire to “blend into the night.” These <i>kidnapper</i> figures who blend into the night are just like the real-life <i>bodysnatchers</i> who dug up graves under the cover of night and delivered the corpses in cloth or burlap bags to surgeons at anatomy schools, just like the <i>School</i> of Mensis or the <i>College</i> of Byrgenwerth. The Yahar’gul Hunters are described as “hunters in name only” who “answer to the village’s founders, the School of Mensis.” Just like the hired goons who dug up bodies for early surgeons and anatomists, the Yahar’gul Hunters work on behalf of these scholarly figures of Mensis. It’s a 1-to-1 parallel.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>It’s crucial to recap these findings, because the Graveguard set employs some of the same elements, while taking us a couple of steps further. We can reveal these details with a close inspection of the attire artwork, followed by a reading of the item descriptions.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Let’s start with the visual attributes first. Understandably, the most striking feature of Dores’ design is his mask. But this is the spooky, shiny object to distract us from the information-rich details everywhere else in his attire. Let’s focus instead on the Graveguard Robe. Here, we can spot an accessory shared with the Yahar’gul Hunters: a length of rope wrapped around the torso, and hanging off the side at the waist. There’s a reason why both Dores and the Yahar’gul Hunters have this on their clothing. Rope was essential in the body snatching business. You’d need it in some cases to pull up a coffin that had been buried more than just a few feet underground. But body snatchers commonly would loop a rope around the body to drag it out of the coffin, just like the rope we see looped around the torso of these two attire sets. This is the first of several pieces of information that link Dores to body snatching and anatomical dissection. I realize that might seem like a stretch right now, but as we continue, you’ll realize it’s not a stretch in the slightest.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The artwork for the Graveguard Mask and Robe give us yet another valuable piece of information that’s incredibly easy to overlook. These attire pieces, as we can see here, aren’t made of cloth—they’re made of <i>burlap</i>, just like the bags that Bloodborne’s Kidnapper enemies use to bring our body to Yahar’gul. More importantly, it’s just like the bags that the real-life resurrection men would have used to transport bodies to anatomists. Let’s return to the Graveguard Mask for a minute. In addition to the ghostly face, the unusual shape of this mask gives it an occult, ritualistic aesthetic. But the pointy edges that poke out on the sides of the Graveguard Mask have always seemed strange to me. Then I realized why they look like this: The Graveguard Mask is a burlap sack. The pointy edge that we see on our left is the bottom corner of the bag. The stitching in the middle of the mask is just like you’d use to sew up the sides of the burlap sack. Suddenly, the ghostly face of the Graveguard Mask makes much more sense. With rope tied around the body and a burlap sack thrown over its head, Dores is supposed to look like a dead body being pulled from a grave. So, with a quick inspection, we’ve already discovered two game-changing details about Dores. But we’re just getting started.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The item description for the Graveguard Kilt and the Graveguard Manchettes contains a sentence that the other items in the attire set don’t have: These articles of clothing are “Covered in the blood of untidy rituals.” If you recall from the final episode of my Agony of Effort series, I put forth a good bit of evidence that Bloodborne’s rituals are code for anatomical dissection. It’s one of the main takeaways of the series, and one that I knew would be hard for many players to accept. I won’t regurgitate the entire segment from that episode, but I noted that many of the ritual materials of Bloodborne are labeled in their item descriptions as “body parts.” More importantly, several of these ritual materials are body parts displayed in glass containers filled with fluid, just like the diseased tissues and internal organs that real-life anatomists of the 17 and 1800s would have removed from cadavers during dissection and then preserved in jars filled with alcohol solutions.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The Graveguard Kilt and Manchettes are telling us that the game’s rituals are bloody and untidy, much like the process of dissecting a corpse would be. But the Graveguard Robe is the linchpin of this metaphor. Its description states, “Countless bloodied ritual tools hang from its back,” meaning the back of the robe. Even not knowing what these tools are, this description tells us that these rituals aren’t just bloody ordeals; they require certain tools for the job. When we look at the attire artwork again, we’re able to see these ritual tools that are referenced in the robe’s description.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The largest and most recognizable ritual tool on the back of the Graveguard Robe is a bone saw. These were commonly used in amputations, as we discussed in Bite-Sized Bloodborne #3, but they were a traditional tool in the dissection kits of the 17 and 1800s. The other instruments here are a little harder to identify. Let’s go left to right:</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li>First, we have a metal tool that looks incredibly similar to bone forceps found in U.S. Civil War medical kits of the mid-1800s. Bone forceps also would have been used in dissections of the 1800s and are still in use for dissections today.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li>Next, we have a retractor, perhaps what’s known as a deaver retractor. This would be used to pull back the openings of a large, deep incision in the chest or abdomen. The pair of hooked instruments to the right are also antique retractors used in surgery and dissection.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li>And lastly, we have what appears to be either a probe or a penfield dissector tool.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The ritual tools of the graveguard are tools that real-life anatomists would have used to dissect bodies in the 17 and 1800s.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>You might be wondering, what about the big hook and the handaxe that we see here. Are those dissection tools? No, they’re not. But in terms of the hook, I think it’s like the burlap bag and the rope on the torso of the Graveguard Robe. It’s a tool for body snatching. An 1896 article in the leading British medical journal <i>The Lancet</i> describes the use of large hooks in the body snatching business. After resurrection men dug a shaft, “...the coffin was lugged up by hooks to the surface, or, preferably, the end of the coffin was wrenched off with hooks while still in the shelter of the tunnel” (187). As for the handaxe, I’m not sure. Axes really weren’t used in surgery or dissection because they were inaccurate and didn’t produce the clean cuts of saws or incision knives. Axes also weren’t used to open coffins in the act of body snatching. As medical researcher Frederick Waite noted in a historical review of body snatching in the 1800s, “use of [an] ax or hatchet made too much noise for safety.” A hook, crow bar or auger would have been the tool of choice because it would allow body snatchers to break open the coffin much more quietly and not arouse suspicion.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Continuing our examination of the Graveguard attire, on the front side of the robe we find a satchel containing what might be another bone saw and the handles of large forceps. We don’t get a full view of these tools, so it’s hard to say precisely what they are. But the concept art for the Graveguard attire shows a bone saw and what might be two blades of surgical scissors that have been separated.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>To summarize what we’ve revealed so far, we’ve seen that the graveguard Dores went into the Tomb of the Gods alongside the man who would become the gatekeeper of Byrgenwerth. Dores’ attire is equipped with tools for bloody, untidy rituals. And the instruments that were used in these rituals are the tools that body snatchers would have used to obtain corpses, and that anatomists would have used to dissect them. If we’re supposed to apply these details to Bloodborne’s narrative, then seemingly every bit of information we can obtain about Dores indicates that he was a body snatcher who engaged in or assisted with anatomical dissection. This is critical.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Dissection is a popular theme in Bloodborne and especially for the figures of the Forbidden Woods, which include the Madaras Twins. As we can observe if we summon him or if we kill Valtr, the Younger Madaras Twin is dressed in the Butcher attire set. We learn from its attire description that, somewhat like Dores, the Madaras Twins were “denizens” of the Forbidden Woods. And just like Dores’ Graveguard attire, the Butcher set worn by the Madaras Twins contains a bevy of references to anatomical dissection, both in its artwork and its text. As I pointed out in Part V of my Agony of Effort series, the item descriptions for the Butcher attire tell us that the twins “dissected their beast prey, to support the villagers in their forbidden research.” Obviously, we see the word “dissected” in the English and Japanese text. But beyond that, the visuals of the set are indicative of dissection. The Butcher Garb contains a sullied apron like those worn by early anatomists, while the Butcher Mask is modeled upon a Medieval executioner’s hood. The Younger Madaras Twin also carries the Hunter’s Axe, which is wielded, according to its item description, by those who wish “to play the part of executioner.” This isn’t a coincidence. In Great Britain, the bodies of executed criminals were the primary source of cadavers that anatomists were allowed to dissect in the mid- to late-18th century, following the implementation of the Murder Act of 1752. The “prey,” if you will, of real-life executioners were convicted criminals who would be hanged and then dissected for medical research. The “<i>forbidden</i> research” of the <i>Forbidden</i> Woods seems to be a reference to anatomical dissection, which also might shade how we interpret the <i>Forbidden</i> Grave. As a final point on the Butcher attire, Last Protagonist notes in his Japanese retranslations that the name for this attire in its original Japanese isn’t the Butcher set; it’s the Dissection set. He even notes that the Japanese word in the title of this attire set “literally [means to] separate viscera’ and is more commonly taken as ‘autopsy’ or ‘dissect.’” There’s a common theme here in the Forbidden Woods, as we can see.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Thus far, Dores fits perfectly into Bloodborne’s central medical metaphor which primarily focuses on body snatching and anatomical dissection. But there’s one more thing I think we have to consider, and if you’ll forgive the grandiosity of the statement, I think it’s a revolutionary idea that upends our long-held notions of the game’s plot while solidifying my argument for Bloodborne’s hidden meaning.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>When we speak with Alfred in Cathedral Ward, he gives us a brief history of the College of Byrgenwerth. As we’ve discussed, Byrgenwerth can only be accessed through the Forbidden Woods and is immediately adjacent to the Forbidden Grave. Alfred tells us, “Once, a group of young Byrgenwerth scholars discovered a <i>holy medium</i> deep within the tomb,” referring to the Tomb of the Gods or the labyrinth. Alfred goes on to say that the discovery of this holy medium “led to the founding of the Healing Church, and the establishment of blood healing.” Within the lore community, the term “holy medium” has often been interpreted as a substance, such as the Old Blood, a Great One or some other remnant of the Great Ones. It’s also often assumed that these young Byrgenwerth scholars that Alfred mentions included Laurence and possibly even Gehrman and Maria. But there’s no information in the game that directly or even really indirectly links these named characters to this group from Byrgenwerth that went into the tomb. Additionally, there’s no direct evidence that the holy medium they found was the Old Blood or something related to the Great Ones. So, who exactly were these “young Byrgenwerth scholars,” and what exactly was this “holy medium” that they discovered? I think we have the answers to these two questions.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Let’s focus first on what the scholars discovered. For that question, we need to turn to the Japanese text. Aruki Mania has released dozens of videos over the last five years examining the game’s original Japanese and comparing it with Bloodborne’s official English text. I’ve previously cited his work from his Translationborne series. In one of his videos from 2017, which I’ve linked in the description, he points out that while the English version uses the term “holy medium” to describe whatever it was that the Byrgenwerth scholars discovered in—and retrieved from—the Tomb of the Gods, the original Japanese uses the term “<i>seitai</i>,” which can be interpreted in a couple of ways. The most common translation for <i>seitai</i> is Eucharist, meaning the bread and wine that Christians consume during Communion. This translation certainly gives a divine or godly aura to whatever was found in the Tomb of the Gods. And that’s important, as we’ll find out. But <i>seitai</i> can also mean simply, “holy body,” which can be interpreted in a much more literal sense. The term is used to describe the physical body of Christ or the bodies of emperors, who in Japan, are believed to be of a divine bloodline. This opens up the possibility that the Byrgenwerth scholars didn’t just bring back some divine substance; they delved into the tomb and brought back a dead body.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Alfred also tells us that this “holy medium” or “holy body” is “venerated in the main cathedral.” As we know, the thing that’s venerated in the main cathedral is the beastly skull of Laurence. This is why Last Protagonist has suggested that the holy medium was the body or skull of Laurence.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>That obviously sounds strange and runs counter to the popular sentiment in the lore community. But it’s hard to argue with the text-based evidence. And after what I’m about to show you, I’m confident you’ll agree that this is the correct interpretation.
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<tr><td style='text-align: center;vertical-align:top;'><u>The Real Laurence</u></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Laurence, as we know, underwent some sort of beastly transformation and became the first cleric beast. Because Laurence was somehow associated with the establishment of Blood Healing, a practice that ends up transforming a large number of humans into beasts, there are certainly many correlations with Robert Louis Stevenson’s story, <i>Strange Case of Dr. Jekyll and Mr. Hyde</i>, as I’ve previously discussed. I had assumed that this was the main inspiration for Laurence and that his name was also derived from sources associated with the anesthesia-like Healing Blood that became Laurence’s long-term legacy. While I don’t reject my earlier conclusions about the influential role of <i>Jekyll and Hyde</i> on Bloodborne’s beastly transformation and the Healing Blood, I now know that my conclusions about Laurence’s naming origins were completely and utterly wrong. Please allow me to correct the record with this bit of history.
</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In the late 1750s, an Irish-born clergyman, suffering from pulmonary tuberculosis and a troubled marriage, found a new calling. From his home in Sutton-on-the-Forest, a tiny village near York in the far north of England, he wrote and self-published a series of comic novels that almost overnight made him a celebrity in London and a star in the literary circles of England and France. The novels, <i>The Life and Opinions of Tristram Shandy, Gentleman</i>, were of a satirical styling that was both endearing and controversial at the time. But, at least for our purposes, it isn’t so much the literary works of this man that connect him to Bloodborne. Instead, it’s the details of his life and, more importantly, his death.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Laurence Sterne became vicar of Sutton-on-the-Forest in the late 1730s and performed vicary duties for nearby Stillington as well. It was after 20 years in the clergy and only after advancing into his mid-40s that Sterne tried his hand at writing, becoming an almost instant success. Unfortunately for Laurence Sterne and his readers, his tuberculosis worsened rapidly in 1768 shortly after Sterne published what would be his final work, <i>A Sentimental Journey</i>. He died in March of that year and, despite his modest fame, was buried in a paupers’ graveyard in Hanover Square in London. That’s when matters turned to the macabre.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Two days after Sterne’s burial, body snatchers dug up his corpse, transported it almost 60 miles north and sold it to anatomists at the medical college at Cambridge. There, Sterne’s remains were dissected by professor of anatomy Charles Collignon. Although there are differing accounts of the events that day, someone in the audience recognized that the body on the dissecting table was that of known author Laurence Sterne. It wasn’t enough to stop the dissection and the accompanying lecture, but it certainly changed the destination of Sterne’s remains after the procedure was completed. Typically, dissected bodies—or the miscellaneous pieces of it—would be buried unceremoniously near anatomy schools, prisons or workhouses. Or they could just be cremated. But that’s not what happened with Sterne’s remains. According to biological archaeologists Jenna Dittmar and Piers Mitchell, it’s believed that a student or faculty member retrieved Sterne’s remains after the dissection and returned them to London for burial. Believe it or not, we haven’t reached the strangest part of this story.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>I think the amateur historians from the blog The London Dead captured it best in their entry on the strange saga of Laurence Sterne: Following the dissection, “Sterne’s corpse was discretely returned to St. George’s Field <i>sans</i> head according to some who reckoned that Dr. [John] Parsons or Dr. Collignon hung onto the skull as a souvenir.”</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>It’s believed that Charles Collignon, the anatomy professor who performed the dissection, wanted Sterne’s skull as part of anatomy collection that he would go on to amass over the years. It was the first collection of its kind at Cambridge, and many of its preparations remain at the medical college today as part of the Duckworth Collection. More than 250 years after the dissection of Laurence Sterne, no one can say for certain whether his skull is one of the hundreds at Cambridge, as many researchers insist, or whether it indeed was returned to St. George’s Field in London all those years ago. Many of the graves at the old cemetery were relocated in the 1960s to make way for a commercial development. The Laurence Sterne Trust and its curator Kenneth Monkman hoped to help facilitate the transfer and reinterment of Sterne’s remains, and they received permission to search for his remains at the grave marked by his headstone. To their bewilderment, they found several skulls in and around the grave, including one whose cranium had been sawn completely off—a telltale sign of dissection.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In short, Laurence Sterne died, and his body was removed from its grave and dissected. His head was removed, and it’s possible that its cranium was sawn completely off. And more than two centuries later, no one really has a clue what happened to the missing skull of Vicar Laurence.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The similarities between the 18th century author, Laurence Sterne, and the former scholar of Byrgenwerth, Laurence, are hard to ignore. They share the same name with the same spelling. They share the same vicar title. Their heads were somehow removed after death so they could be kept on display. And there’s a strong implication in the item Laurence’s Skull that his human skull is lost and can’t be found.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>These similarities also strongly indicate to us that just like the body of Laurence Sterne, the body of Laurence, the First Vicar, might have also been removed from the grave and dissected.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>This is what Alfred was telling us. This holy medium, or holy body, that was found in the Tomb of the Gods and brought back, was the body of Laurence. This body, or at least what remains of it, is what is venerated in the Grand Cathedral. Laurence, according to what Alfred is telling us, is the origin of blood healing. It wasn’t Queen Yharnam. It wasn’t Ebrietas. It was Laurence.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The body of Laurence being this holy entity also makes the other translation of <i>seitai</i> seem completely appropriate. As we discussed earlier, <i>seitai</i> is most commonly translated as Eucharist, the bread and wine symbolizing the body and blood of Christ, that are consumed in the religious ceremony of Communion. By consuming this symbol of dead but divine flesh and blood, Christians make spiritual contact with Christ. Compare that with Laurence, whose bodily remains are found in a religious sanctuary, the Grand Cathedral. He’s considered a messianic figure within the Healing Church, a quasi-religious organization led by clerics and nuns. Body snatchers were called resurrection men because they brought bodies out of the grave, just like in Christian theology Jesus rose from the dead and disappeared from his tomb. Laurence being resurrected, so to speak, is yet another Christ-like quality that From Software seems to be leaning into by playing on the literal and lingual symbols of body snatching. Whereas Christ <i>resurrected</i>, Laurence <i>was resurrected</i>.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>We’ve answered the question, what was the holy medium or holy body that this group of Byrgenwerth scholars discovered in the Tomb of the Gods. It was Laurence. But we still haven’t answered the question, who were the Byrgenwerth scholars that made this discovery?</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>I don’t think we can answer this question with absolute certainty, but I think we can come very close. If Laurence was the holy medium that was found in the tomb, then clearly Laurence wasn’t part of this group of scholars that made this discovery. So who were they? I think it might have been Dores and the gatekeeper. That might sound ludicrous at first, but let me show you several things and have you look at some well-known features in the game with a completely different perspective. I’d ask you to hold your judgment until then.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>We know for certain that Master Willem, the head scholar at Byrgenwerth, sent or even accompanied a small group of his servants into the labyrinth. The Japanese text leaves open the possibility that he <i>led</i> this group into the tomb. These servants were Dores and the man who would become the gatekeeper. As we’ve already shown in great detail, everything about Dores is associated with body snatching and dissection. It therefore seems a very safe bet that Willem sending or accompanying Dores into a tomb was for a very specific purpose: to snatch a body for dissection. This tandem of Dores and the future gatekeeper could have been merely servants, much like the hired body snatchers that surgeons and anatomy instructors of the 18th and 19th centuries often relied upon. But as I mentioned before, it wasn’t at all uncommon for medical colleges and anatomy schools to push the burden of obtaining bodies onto the medical students. A fictional but still accurate depiction of this very thing is the plot of R.L. Stevenson’s short story <i>The Body-Snatcher</i>. Two of the senior medical students in this 1884 story are tasked with obtaining bodies at the insistence of their head master, who is referred to only as Mr. K—---. The work takes them by night to remote graveyards in the countryside near Edinburgh, where they dig up what they believe is a farmer’s wife and start to bring it back to the medical school in their horse-drawn carriage. Although they’re called servants in the Graveguard attire, could Dores and the gatekeeper have been scholars of Byrgenwerth following the orders of their head master?</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Removing Laurence’s body from the tomb is one thing. Dissecting is another. How do we know that Laurence’s body was dissected? Because the game tells us so. The Surgery Altar in the Hunter’s Nightmare, as I said in Part XIV of my Agony of Effort series, is a monument to the art of dissection. That’s not hard to figure out. But there’s a very important detail that takes on a new and exceptional significance after what we’ve discovered about the real-life influence for Laurence. The desiccated corpse on the table is missing the top of its skull. I previously thought that the Surgery Altar was just a scene or symbol to underscore the importance of anatomical dissection to Bloodborne’s story and underlying metaphor. But after further review, I don’t think that’s true. I think this sculpture captures a moment in time in the Bloodborne story. It depicts the dissection of the body of Laurence. As we noted about the corpse of Laurence Sterne, his head was removed in a dissection and, quite possibly, the top of the cranium was sawn off. This is identical to the body on the table of the Surgery Altar. In order to activate the elevator for the Surgery Altar, we have to obtain an item called the Eye Pendant, which we find resting in the hand of Laurence, the First Vicar, in his cleric beast form in the other Nightmare Cathedral. We have to bring it back and place it in the skull of a dissected body on the Surgery Altar. This directly links Laurence to the dissected body on the table. When we use the elevator device, the platform directly below the Surgery Altar shows the waking world altar of the Grand Cathedral upon which Laurence’s beastly skull resides. We’re supposed to associate Laurence’s skull with his dissection.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>It’s crucial to note that the device used to activate the elevator is the Eye Pendant. Its description tells us that we need to “Grant eyes to the surgery altar skull.” This is the same phrase that Micolash uses in his famous line, “Grant us eyes, grant us eyes. Plant eyes on our brains to cleanse our beastly idiocy.” By putting eyes on this corpse’s brain, by granting it eyes, we’re putting an eye into the cavity of a dissected body. This is exactly what I meant when I said earlier in this series that the term “Eyes on the inside” means a surgeon’s or anatomist’s ability to literally see inside the human body during a surgical operation or dissection.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>But that’s not all. There’s another major piece of this puzzle I think we’ve completely misinterpreted. Once we obtain the item Laurence’s Skull from the lower level of the Surgery Altar, we can return to the Nightmare Cathedral and use it to revive Laurence. When we do, he returns to life, and we see him close his hand that was previously holding the Eye Pendant, as if he recognizes that it’s been removed. It was—we placed it in the skull of the dissected body on the Surgery Altar. He then places his other hand not on his eyes but on the top of his head. This is the moment that Laurence realizes that his head was removed. He’s now aware that hunters took his remains from his grave and dissected them. He’s not overcome with guilt from his own actions. He’s outraged at what others did to his body.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Much like I had assumed the Surgery Altar was just a signal to emphasize the concept of dissection, I thought the same thing about the unique posture of Laurence’s burning Cleric Beast body in the Nightmare Cathedral. Here again, I was wrong. As I’ve pointed out many times, Laurence’s corpse is positioned to look exactly like “From Nature,” a plaster cast of a dissected body by Scottish surgeon and anatomist John Goodsir made in 1845. This isn’t an accident. It’s a deliberate design choice to scream to us that Laurence was dissected. It also has the side benefit of conveying the symbol of Christ from Michaelangelo’s <i>Pieta</i>, which was also the inspiration to Goodsir’s “From Nature.”</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>That’s not all that the Surgery Altar shows us. There are three figures surrounding the body. As many have long assumed, the figure leading this dissection ritual appears to be a young Master Willem, who’s wearing a distinctive hat similar to the one we see him wearing on the balcony overlooking the Moonside Lake. He’s accompanied by two assistants. Not one. Not three. Two. The same number of servants he sent into the labyrinth. Maybe this is Dores and the gatekeeper. There’s not enough information to make that conclusion with complete confidence. But there are a few things worth noting. We know from the Graveguard attire descriptions that these two characters went mad after going into the Tomb of the Gods and coming into contact with the Eldritch Truth, which means some sort of arcane knowledge. The concept of madness is almost omnipresent in Bloodborne, but there’s something that connects madness almost across the board: Madness is the result of coming into contact with the arcane, meaning the unknown internal features of the human body. People who come into contact with dead bodies in the tombs or engage in dissection rituals afterward lose their minds. For just a few examples:</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li>The Ritual of Mensis, which I’ve argued is a reference to anatomical dissection, is performed by “madmen who toil surreptitiously.”</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li>The player-character gains arcane knowledge by consuming the contents of a dead man’s skull, receiving “Madman’s Knowledge.”</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li>The Madman’s attire set is worn by Healing Church Tomb Prospectors who “can’t withstand the weight of the old knowledge.”</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li>Those who “delve into the arcane fall all-too-easily into madness,” so they must take Sedative, a liquid medicine developed at Byrgenwerth.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:45px'><li>Lastly, “The bell-ringing woman appears to be a mad Pthumerian” having come into contact with the cosmos. These women ring their bells and bring enemies back to life. They resurrect the dead.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>One of the figures in the Surgery Altar is holding a bell over the corpse of Laurence. Like the mad bell-ringing women, these chime maidens, they’re figuratively resurrecting Laurence, to use the parlance of 18th century body snatchers—or resurrection men.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>A final point. I anticipate many people will find it hard to accept this idea that the body on the table of the Surgery Altar is that of Laurence. <i>How could this be Laurence, when we know that his skull looked like this?</i> To that, I would say: The game already gives us three versions of what Laurence’s skull or body could be. We have his beastly skull in the waking world. We have his Cleric Beast form, which as we well know doesn’t seem to accurately reflect the nature of his beastly transformation in the waking world. And finally, we have the item, Laurence’s Skull, which shows a fairly standard human skull many years after death. In a sense, it’s almost like Miyazaki is playing upon the mystery of the skull of Laurence Sterne. In the case of Sterne, there are three possible outcomes. Sterne’s skull might have been returned to a grave in London almost entirely intact. Alternatively, it might have been reinterred with the top of the cranium sawn off. And finally, it might still be residing in a collection at Cambridge. The ambiguity of Laurence’s skull in the game matches the uncertainty of the fate of Laurence Sterne’s skull in real life.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>If you’re still not sold on this idea, let’s look at one final thing. Bloodborne’s opening cinematic shows the hunter hacking his way through the beasts of Yharnam before abruptly changing the setting. We see the hunter emerge in a dark location carrying a torch. This place is abandoned. The candles are extinguished. There’s no one here. But at last we see a familiar site, followed by the skull of Laurence. I had always assumed this cinematic was showing us the Grand Cathedral. But I don’t think that’s true. The hunter is walking through narrow corridors that don’t exist in the Grand Cathedral. I think this cinematic is showing us Laurence’s tomb. This is where the scholars of Byrgenwerth discovered the holy body of Laurence and brought his remains to the surface. This is the holy medium.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The cathedral containing the Surgery Altar appears to tell the story of Laurence in three acts. At the entrance to the cathedral, there’s a monument to Laurence, showing his recently deceased human body wrapped in a bag or perhaps a death shroud, having been removed from the grave. From there, it was taken elsewhere for further investigation, to be dissected, as we see on the Surgery Altar. Presumably years later, Laurence’s skull, removed long ago, becomes the holy medium upon which the Healing Church was founded.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Laurence’s story has been in front of our eyes the whole time. And it’s far more detailed and unexpected than we could have imagined. We just needed the medical metaphor to see it. Thanks for watching.</li></ul></td></tr>
<tr><td style='text-align: center;vertical-align:top;'><u>References</u></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Dittmar, Jenna M. and Piers D. Mitchell. “The Afterlife of Laurence Sterne (1713-68): Body Snatching, Dissection and the Role of Cambridge Anatomist Charles Collignon.” <i>Journal of Medical Biography</i> 24, no. 4 (2016): 559-65.</li></ul></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>“Giants of History Find a Place to Rest in Coxwold.” <i>The Gazette & Herald</i>, August 8, 2002. Accessed December 16, 2022, at https://www.gazetteherald.co.uk/news/6665794.giants-of-history-find-a-place-to-rest-in-coxwold/.</li></ul></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Green, Carole. “Laurence Sterne.” BBC, March 13, 2009. Accessed December 15, 2022, at https://www.bbc.co.uk/northyorkshire/content/articles/2009/03/11/laurence_sterne_profile_feature.shtml.</li></ul></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Pseudonymity, P. “DIE-jesting stURNe’s BURIALLs.” In <i>Shakespeare’s Hamlet in an Era of Textual Exhaustion</i>, Edited by Sonia Freeman Loftis, Allison Keller, and Lisa Ulevich, 199-243. Taylor & Francis Group, 2017.</li></ul></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Rolleston, Sir Humphry Davy. <i>The Cambridge Medical School: A Biographical History</i>. Cambridge: University Press (1932).</li></ul></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Stevenson, Robert Louis. <i>The Body-Snatcher</i>. 1884. <i>Pall Mall Gazette</i>. https://archive.org/details/talesfantasies00stevuoft/page/86/mode/2up?view=theater</li></ul></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>“Thomas Wakley, The Founder of ‘The Lancet’: A Biography.” <i>The Lancet</i> 148, no. 3804 (1896): 185-87.</li></ul></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Waite, Frederick C. “Grave Robbing in New England.” <i>Bulletin of the Medical Library Association</i> 33, no. 3 (1945): 272-94.</li></ul></td></tr>
<tr><td style='text-align: center;vertical-align:top;'><u>Additional Resources</u></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Aruki Mania’s “Translationborne 13: Thirsting and Starving for Blood.” <a href='https://www.google.com/url?q=https://youtu.be/q6diILIDuWA?list%3DPL5X6GrUkKqPsGvzd1ykSJe6wFpkvCrn8g%26t%3D371&sa=D&source=editors&ust=1674304912138939&usg=AOvVaw0EKTihIOLJjG_z5vltjDFN' target='_blank'>https://youtu.be/q6diILIDuWA?list=PL5X6GrUkKqPsGvzd1ykSJe6wFpkvCrn8g&t=371</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Last Protagonist’s “Fear the Old Lore 2.2.” <a href='https://www.google.com/url?q=https://youtu.be/GLyIT7F2634?list%3DPLQnUanUs-C-8zuZCf_tiTM6WJN6sET7mP%26t%3D7808&sa=D&source=editors&ust=1674304912139483&usg=AOvVaw1EZYNq7I-u-FpxPky4Pvdc' target='_blank'>https://youtu.be/GLyIT7F2634?list=PLQnUanUs-C-8zuZCf_tiTM6WJN6sET7mP&t=7808</a></li></ul></td></tr>
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<tr><th> <h4 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 16px' id="The Mythology & Meanings of the Messengers Part 1">An Agony of Effort Lore Extra: The Mythology & Meanings of the Messengers Part 1: Into the Baths & Boundaries | <span style='font-size: 13px'><i><a href='https://docs.google.com/document/d/e/2PACX-1vRPa8m9IxUmSWBz47Uf4C8FomcgqfC0fVkOqLz10me7cMEbHBOUEU6iDOmkwu48NnEXzum_uR5El7C3/pub' target='_blank'>Google Docs Link</a></i></span></h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Although they accompany us the entire game, from the opening cutscene to every lamp location we visit, the Messengers to some extent remain unexplained supporting cast members of the Bloodborne story. What exactly are the Messengers? Why do they gather at the lamps? And why do we find them in these stone baths and this tree stump? In this episode, we’ll extract bits and pieces from the game’s underbelly to try and solve these mysteries. To do that, we’ll need to inspect the Messengers’ physical features, when and where the Messengers appear in the game, and what roles or purposes they serve. This undertaking leads us to conclude that these bizarre creatures aren’t just the whimsical imps we might have thought. And we’ll also find that the mythology of the Messengers reveals as much about them as it does about us.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>For this examination of the Messengers, let’s start with what we can most easily discern with a visual inspection. What’s most immediately noticeable, of course, is their strange zombie-like appearance, with their malformed faces and somewhat skeletal bodies. Assuming this isn’t their natural state and the Messengers aren’t some sort of unique species in the Bloodborne universe, this certainly would indicate that these humanoid creatures are dead or perhaps undead. The name of the Messengers in Japanese essentially confirms this critical detail for us. In his video essay titled, “The Old Blood Explained,” Last Protagonist noted that, in the original Japanese, the Messengers are called <i>shisha</i>, which appears to be a clever use of a homophone. Although <i>shisha</i> 使者 can mean messenger or emissary, this term shares the same pronunciation with <i>shisha</i> 死者, meaning dead or deceased. Although one could argue that this is pure coincidence, as we begin to turn over stone after stone in our excavation of the Messengers, this naming decision by From Software will seem completely deliberate. The Messengers are dead.</li></ul></td></tr>
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<tr><td style='text-align: center;vertical-align:top;'><u>Child’s Play</u></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Aside from their corpse-like appearance, thanks to their small stature, the Messengers also appear somewhat childlike. Taken together, these details suggest that these creatures might very well be dead children—or spirits of dead children. This idea isn’t new, but it isn’t just reliant upon these surface-level observations. To the contrary, there’s a trove of compelling evidence to support this line of thinking. In this section, we’ll progress from the most basic to the most robust supporting information.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Within the Nightmare Frontier, we can obtain a somewhat frivolous item called Messenger’s Gift, which transforms the player-character into a small group of Messengers. While the English text refers to this transformation as a “parlor trick,” in the Japanese it’s described as “a <i>childish</i> kind of illusion” (Last Protagonist) or “a type of illusion on the level of <i>child’s play</i>” (Aruki Mania). That gets us started. There’s also a small collection of purely cosmetic items that are exclusive to the Messengers, which allow us to outfit them in bows, bandages or even Church attire. The description for almost all these accessories includes the statement, “Why not let them be happy, and <i>revel as babes</i>?” All these descriptions allude to the happiness of infants—children at play and babes in revelry.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The infant-like physiognomy of the Messengers, coupled with these item descriptions that refer to their childlike behavior, bolsters the notion that the Messengers are—or at one point were—human children. But those are minor details compared to what we can discern from the vessels that <i>house</i> the Messengers: the stump and the baths. These change everything. Let’s first turn our attention to the stump, where we can change the outfits and accessories of the Messengers. If we’re operating on the assumption that 1) the Messengers are dead, and 2) they’re childlike, then we’re able to make a massive revelation about where From Software drew inspiration for this environmental feature.</li></ul></td></tr>
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<tr><td style='text-align: center;vertical-align:top;'><u>Passiliran</u></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The mountainous region of Tana Toraja in central Indonesia is home to an ethnic group called the Torajans, who are known primarily for one thing: their unique rituals to treat and honor the dead. Although the Torajans practice a form of Christianity, their spiritual beliefs are distinct from observers of the faith across the world. In Tana Toraja, the dead must receive a funeral commensurate with their status in the culture’s caste system, otherwise the soul of the deceased won’t pass on to the afterlife. For that reason, most families, which have no intergenerational wealth, save for years to pay for funeral expenses which primarily involves the purchase of pigs and water buffalo that are slaughtered in honor of their dead loved one. During this period of saving, the body of the deceased remains in the home and is treated as if the dead family member is still alive.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>But the funeral rites for dead infants and stillborn children are perhaps even more remarkable. In Torajan culture, when a fetus or newborn dies, in order to send its spirit directly to the afterlife the family will carve a hole in a breadfruit tree and place the body of the deceased child inside. They cover the hollow with palm fibers, and years later, when the fibers have fallen away, the child’s body will have been absorbed by the tree. For the Torajans, this arboreal grave serves as a “second womb,” and “When the tree dies, a timely death has been achieved” (Hoppenbrouwers et al., 660).</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>This is an intriguing explanation for why the Messengers of Bloodborne reside in the stump. It’s an indication to us that, like dead Torajan infants, the Messengers are dead children. But there’s more to it than that. As part of their ongoing efforts to honor their deceased loved ones, the Torajans routinely change the clothes of the dead, which involves exhuming the corpse every few years to change its clothes and accessories, such as jewelry and eyeglasses. The Messengers of the stump, who live in the hollow of a tree, similarly allow us to change their attire and accessories. This seems to explain why the item descriptions of most Messenger accessories state, “The inhabitants of the stump appear to have an interest in adornment.”
</li></ul></td></tr>
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<tr><td style='text-align: center;vertical-align:top;'><u><i>Limbus Infantium</i></u></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>That might clarify matters involving the stump, but what about the baths? Again, if we’re operating on the assumption that the Messengers are dead and childlike, we can find our answers. These stone installations within the Hunter’s Dream and deep within the chalice dungeons are called baths, we know, because the Saw Hunter Badge refers to “the messengers in the bath.” But this word choice appears to be a bit of misdirection. These are actually baptismal fonts, the sacred vessels used to baptize newborn children.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Although many denominations of Christianity observe baptism, some view the practice as largely symbolic of one’s acceptance of Christ as a personal savior while treating the act of baptism as the cleansing or washing away of one’s sin. Catholicism, though, for centuries has treated baptism as a necessity for spiritual salvation and admittance to heaven. This stems from Christ’s exchange with Nicodemus in the New Testament Book of John, Chapter 3. Nicodemus tells Jesus, “‘Rabbi, we know that you are a teacher come from God; for no one can do these signs that you do, unless God is with him.’ (3) Jesus answered him, ‘...I say to you, unless one is born anew, he cannot see the kingdom of God.’ (4) Nicodemus said to him, ‘How can a man be born when he is old? Can he enter a second time into his mother’s womb and be born?’ (5) Jesus answered, ‘...unless one is born of water and the Spirit, he cannot enter the kingdom of God.’” (Revised Standard Version Catholic Edition)</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Because of Jesus’ rather unequivocal statement that baptism is necessary for salvation, many Christian denominations, including Catholicism, Christian Orthodoxy and Lutheranism, among others, don’t leave fate to chance. Rather than allowing a person to accept baptism at a later time in life, these denominations practice infant baptism shortly after a child is born. For Catholics, this is an edict contained within the Code of Canon Law, which states, “Can. 867 §1. Parents are obliged to take care that infants are baptized in the first few weeks; as soon as possible after the birth or even before it, they are to go to the pastor to request the sacrament for their child and to be prepared properly for it. §2. An infant in danger of death is to be baptized without delay.”</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>But what happens when a child dies before it can be baptized, whether dying while still in the womb or shortly after birth? This has been a point of uncertainty and ecumenical debate for centuries.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Theologians from as early as the fourth century contended that because dead infants were incapable of any moral act, it isn’t reasonable that they should suffer the punishment of hell. But because these children were never baptized and thus were still stained by the original sin of Adam that applied to all mankind, they could never ascend to heaven. Christian scholars reasoned that there must be a destination for dead, unbaptized infants whose only fault was being conceived into a sinful human race.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Around 370 A.D., the Archbishop of Constantinople, Gregory of Nazianzus, composed an oration on the topic of baptism. St. Gregory reasoned that, “those who fail to receive the gift [of baptism]…perhaps on account of infancy, or some perfectly involuntary circumstance through which they are prevented from receiving it…will be neither glorified nor punished by the righteous Judge.”</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>It was this rationale that over time led to the hypothesis of a Limbo of Infants, a realm bordering hell where the souls of unbaptized children would go for all eternity. This realm, in theory, would contain the spirits of aborted fetuses, of children who died in the womb, of those who died shortly after birth or those who were still too young to have developed the cognitive capacity for reason. Of great debate for centuries was whether these innocent souls would suffer pain, like the souls in hell, or would simply be deprived of the ultimate glory of heaven and the joy given by the Beatific Vision, coming face to face with God. The prominent 13th century philosopher and theologian St. Thomas Aquinas reasoned that these infant souls would not merely be free from pain; they would be in a state of natural joy, unaware that they had been deprived of the vision of God. Although the Limbo of Infants was never formally adopted as part of Catholic doctrine, the idea persisted for nearly seventeen hundred years until the Church under Pope Benedict XVI officially rejected the concept of Limbo in 2007.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The Messengers of Bloodborne, as we’ve shown, appear to be dead and childlike. And as the Doll tells us, these “little ones” are “inhabitants of the dream.” The Hunter’s Dream is their home, for all intents and purposes. So why are they found in these baptismal fonts and this tree stump? It’s to symbolize that the Messengers aren’t just children; they’re children who died in the womb or shortly after birth, hence before they could be baptized, and they’ve been relegated to this Hunter’s Dream, a Limbo of Infants for these Messengers. Why would the Messengers be the spirits of dead fetuses or newborns? We’ll return to this concept in Part 2.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>While we’ve focused so far on what the Messengers are, we need to shift our attention to what the Messengers do. What exactly is their purpose in the game? We receive our first major clue during Bloodborne’s opening cutscene. After we’re administered the Yharnam blood, we seem to lose consciousness and experience a vision or hallucination. The Messengers rise from beneath the operating table and eventually overtake us as our field of vision fades to black. That’s when we hear the voice of the Doll for the first time. “Ah, you’ve found yourself a hunter.” Because the Doll and the Messengers inhabit the Hunter’s Dream, this short scene seems to suggest that the Messengers have somehow latched on to the soul or essence of the player-character and delivered it from Iosefka’s Clinic to the Hunter’s Dream. This sequence provides us with one of the most important insights into the Messengers’ purpose in the lore. They’re not just our companions; they’re psychopomps.</li></ul></td></tr>
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<tr><td style='text-align: center;vertical-align:top;'><u>Psychopomps</u></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>A psychopomp is a guide to or protector of the soul as it makes the journey from the land of the living to some inevitable afterlife destination. For thousands of years, psychopomps have assumed numerous forms across a variety of cultures and religions, from human figures such as a shaman, to spirit animals such as dogs or deer. But there are other commonly known psychopomps. In Norse mythology, for example, the psychopomps of fallen warriors were the valkyrie. These warrior maidens were responsible for guiding the souls of the dead to Valhalla, Odin’s hall within Asgard, the realm of the gods. In Ancient Hebrew texts, the Archangel Michael is described as the psychopomp to the patriarchs, delivering the souls of Adam, Moses and Abraham from earth to heaven.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>How do we know that the Messengers are psychopomps? There are many pieces of supporting evidence, but let’s start with the most basic. Even though it’s called the Hunter’s <i>Dream</i>, this area is overtly portrayed as an afterlife of sorts. Let’s think about it: When we die in the game for the first time, what happens to us? We don’t just start over at some random respawn point in Central Yharnam. We rise up from the ground of the Hunter’s Dream, in a haze, surrounded by gravestones and an endless sky of impenetrable fog. We’re being shown, at least initially, that this is where we go when we die. The Messengers somehow brought us here in the opening cutscene, and the Doll’s voice confirms that. Perhaps more accurately, they guided our soul here, just as a psychopomp would do. But that’s just the beginning.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Although Bloodborne contains about 15 distinct regions, from Central Yharnam to Byrgenwerth to Cainhurst, it’s largely divided between two realms or dimensions: the waking world and the dreamlands. The unsavory regions of the dreamlands include the Hunter’s Nightmare, the Nightmare Frontier and the Nightmare of Mensis. The Lecture Building, according to the Lecture Theatre Key, also is “adrift in the nightmare.” And the dreamlands include the Hunter’s Dream, although it might be slightly unique, as we’ll discuss later on.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The player-character can cross into the dreamlands by touching the dead body of Micolash near Advent Plaza or by carrying the Eye of a Blood-Drunk Hunter while being killed by an Amygdala. But if we want to access the Hunter’s Dream or return to the waking world from the Dream, we need something else: We need the Messengers. Not only does it seem clear that the Messengers first delivered us to the Hunter’s Dream during the opening cutscene, these creatures can be found alongside the mechanisms that we use to travel between worlds. They suddenly emerge at the base of the lamps that allow us to travel to the Hunter’s Dream. The Messengers also reside at the base of the Headstones of Awakening in the Hunter’s Dream, which allow us to reach the lamp locations everywhere throughout the game. If we want to travel to the Dream or to any lamp location, it would seem the Messengers are necessary to make that journey.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>During Bloodborne’s development, From Software had implemented a travel system only slightly different from what we receive in the game’s finished product. In earlier drafts, the player-character was supposed to take a seat in a chair and slowly nod off, allowing them to return to the Hunter’s Dream. Although developers eventually settled on lamps instead of chairs, even in earlier stages of development the Messengers appear to have been part of the travel mechanic, as Lance McDonald demonstrated in 2018. The Messengers arise from the ground at the foot of the chairs, just as they do with the lamps in the commercially released version of the game. I think this is important because it suggests that interdimensional travel isn’t contingent upon a certain <i>mechanism</i>. It’s contingent upon the <i>Messengers</i>.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>All of this substantiates the idea that the Messengers serve as our spiritual escorts across the boundary of the dreaming and waking worlds. If the Messengers are indeed the psychopomps of Bloodborne, it seems worthwhile to take a closer look at this phenomenon and where From Software might have drawn inspiration from real-world mythology and religion. This is where the psychopomp idea truly takes flight.</li></ul></td></tr>
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<tr><td style='text-align: center;vertical-align:top;'><u>Mercury Rising</u></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li> Although psychopomps manifest in many forms, some of the most widely recognized psychopomps are deities, including the Egyptian god Anubis and the Greek goddess Hecate. But commonly considered the archetype of psychopomps is the Roman god Mercury.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Mercury, along with his Greek predecessor Hermes, was responsible for ushering souls to the underworld. This meant delivering them to the banks of the River Styx, where the next psychopomp Charon would ferry them to Hades. But as with many Hellenic deities and their Roman offshoots, these weren’t the only areas of divine oversight for these gods. In addition to their role as guides to the dead, Hermes and Mercury were the gods of <i>messages</i>, or just commonly known as the messenger gods. They were regularly depicted as wearing a winged hat and winged sandals that allowed them to travel swiftly and shuttle messages or proclamations between the gods. And because Hermes was the only deity in the Greek pantheon who could cross into the underworld and return, he was seen as the intermediary between Hades and Olympus. That’s why Hermes and Mercury were considered the gods of boundaries. In fact, it’s possible that Hermes’ name comes from <i>herma</i>, an ancient Greek term for piles of stones that served as territorial boundary markers or trail markers.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Aside from their roles as conveyors of messages and souls, Hermes and Mercury were the gods of commerce and merchants. Although it’s disputed, it’s possible that the Latin <i>mercari</i>, meaning to trade, may have originated from <i>Mercurius</i>, the Latin name for the god Mercury. Words in romance languages associated with marketplaces, including <i>marche</i> or <i>mercado</i>, might be derived from Mercury.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>What does all this mythology have to do with the Messengers? Well, let’s ask ourselves: What are the Messengers responsible for? First, as we’ve discussed, the Messengers seem to usher the soul of the player-character between worlds. They do this in the opening cutscene of the game and presumably every time we travel using the lamps or headstones. This suggests that the Messengers, like Hermes and Mercury, fulfill some sort of psychopomp responsibility within the game’s mythology. But what else do the Messengers do? Just like their name tells us, they deliver messages. The description for the Notebook item tells us, “Leave a note using messengers….Use them to send messages to other worlds.” Here, just like with Hermes and Mercury, the gods who relayed messages between the lands of the living and the dead, the Messengers are responsible for the conveyance of messages between worlds. But what <i>else</i> do the Messengers do? Their vital role, as easy as it is to take for granted, is to serve as the merchants of the game. These bizarre figures who can’t walk or speak, for some inexplicable reason were designed as the vendors of the game. We buy and sell weapons, armor and consumables by interacting with the Messengers—not with Gehrman or the Doll or some human being at a shop; we conduct business with the Messengers. Mercury and Hermes were the gods of shopkeepers and merchants, and the Messenger Baths are the marketplaces of Bloodborne.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Because of their association with messages, commerce, conveyance of souls to the afterlife, and their ability to cross into all planes of existence within the Bloodborne universe, the Messengers appear to be representative of, or somehow intertwined with the mythos of, the god Mercury. Why is that so?</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Although there might be much more to it, I think this association with Mercury is to confirm the psychopomp role of the Messengers and simultaneously demonstrate that the Hunter’s Dream and the nightmare regions aren’t just to be seen as alternative planes of existence or dreamlands—we’re supposed to see them as afterlifes for the Messengers, the hunters and the scholars of Bloodborne. That’s what we’ll explore in Part 2. Thanks for watching.</li></ul></td></tr>
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<tr><td style='text-align: center;vertical-align:top;'><u>References</u></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Apel, Thomas. “Mercury.” <i>Mythopedia</i>, December 9, 2022. https://mythopedia.com/topics/mercury.</li></ul></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Cain, John. “Soul.” In <i>Encyclopedia of Death & The Human Experience, Vol. 2</i>, edited by Clifton D. Bryant & Dennis L. Peck, 881–83, 2009.</li></ul></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Code of Canon Law: Book IV, Part I, Title I, Chapter III: c. 867. <br/>https://www.vatican.va/archive/cod-iuris-canonici/eng/documents/cic_lib4-cann834-878_en.html#CHAPTER_III.</li></ul></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Endres, Fr. David. “Question of Faith: Do We Still Believe in ‘Limbo’?” <i>The Catholic Telegraph</i>, November 29, 2017.<br/>
https://www.thecatholictelegraph.com/question-of-faith-do-we-still-believe-in-limbo/46903.</li></ul></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Hannah, Darrell D. Michael and Christ: <i>Michael Tradition and Angel Christology in Early Christianity</i>. Eugene, Oregon: Mohr Siebeck, 1999.</li></ul></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Hoppenbrouwers, Toke, Stanislaus Sandarupa and Aurora Donzelli. “From the Womb to the Tree: Child rearing practices and beliefs among the Toraja of Sulawesi.” <i>Wacana</i> 18, no. 3 (2017): 658-91.</li></ul></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>International Theological Commission. “The Hope of Salvation for Infants Who Died without Being Baptized.”<br/>
https://www.vatican.va/roman_curia/congregations/cfaith/cti_documents/rc_con_cfaith_doc_20070419_un-baptised-infants_en.html.</li></ul></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Kugel, Seth. “In Indonesia, a Region Where Death Is a Lure.” <i>The New York Times</i>, July 30, 2015.<br/>
https://www.nytimes.com/2015/07/30/travel/frugal-traveler-indonesia-death-rituals.html</li></ul></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Pullella, Philip. “Catholic Church Buries Limbo After Centuries,” <i>Reuters</i>, April 20, 2007.</li></ul></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Tahir, M. Dalyan, “Learning Local Wisdom through the Symbols of <i>Ma’nene’</i> Rituals in North</li></ul></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Toraja: A Semiotic Perspective.” <i>The Journal of Ultimate Research and Trends in Education</i> 2, no. 3 (2020): 108-20.</li></ul></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The Britannica. “Mercury: Myth, Symbols & Facts.” <br/>https://www.britannica.com/topic/Mercury-Roman-god/.</li></ul></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Trenchard, Tommy and Aurelie Marrier d’Unienviell. “The Dead Live With Their Loved Ones On This Indonesian Island.” NPR, September 29, 2019.<br/>
https://www.npr.org/sections/goatsandsoda/2019/09/29/764638760/photos-the-dead-live-with-their-loved-ones-on-this-indonesian-island</li></ul></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Webb, Dom Bruno. “Unbaptized Infants and the Quasi-Sacrament of Death.” <i>The Downside Review</i>, 71 no. 225 (1953): 243-57.</li></ul></td></tr>
<tr><td style='text-align: center;vertical-align:top;'><u>Additional Resources</u></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Lance McDonald. “Bloodborne Alpha Cut Content::Yharnam NPC::Fully Working Warp Chair!”<br/>
<a href='https://www.youtube.com/watch?v=9xDX6UWpacM' target='_blank'>https://www.youtube.com/watch?v=9xDX6UWpacM</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Last Protagonist. “Japanese Retranslation Guide.”<br/>
<a href='https://docs.google.com/spreadsheets/d/1NKkhAVz338xavCMiHplN--qxQG63K5kpBFDsbNUlg5g/edit#gid=0' target='_blank'>https://docs.google.com/spreadsheets/d/1NKkhAVz338xavCMiHplN--qxQG63K5kpBFDsbNUlg5g/edit#gid=0</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Last Protagonist. “The Old Blood Explained.” See section “Blood, Beasts, and Messengers.”<br/>
<a href='https://youtu.be/CKqGCS5Z9OY?list=PLQnUanUs-C--r07ZH3qD_X8Rwxx8gSoku&t=43' target='_blank'>https://youtu.be/CKqGCS5Z9OY?list=PLQnUanUs-C--r07ZH3qD_X8Rwxx8gSoku&t=43</a></li></ul></td></tr>
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<tr><th> <h4 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 16px' id="The Mythology & Meanings of the Messengers Part 2">An Agony of Effort Lore Extra: The Mythology & Meanings of the Messengers Part 2: Angels & Demons | <span style='font-size: 13px'><i><a href='https://docs.google.com/document/d/e/2PACX-1vS5PZOl2eCmQzv4_-2e0s7M71Lp7flTo11EQgfPtGIw-C3s8STC8p51_Nbi9HYCGoFDO7bVlvaPYs7H/pub' target='_blank'>Google Docs Link</a></i></span></h4></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The Messengers of the Dream, as we saw in Part 1 of this two-part episode, are the psychopomps of Bloodborne—entities that guide spirits between the land of the living and the land of the dead. We see this dynamic play out as the Messengers usher our spirit between the dreaming and waking worlds, appearing at the base of the lamps and the Headstones of Awakening within the Hunter’s Dream. Although we made several breakthroughs about the Messengers in Part 1, many important questions remain unanswered, beginning with this one: Why lamps? Why did From Software choose lamps to be part of the travel mechanic instead of any other object or environmental feature?</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Based on what we’ve established about the Messengers, we can put forth a sound explanation for the meaning of the lamps. But more importantly, the observations we make about the lamps allow us to make a much larger conclusion about the metaphysics of the game.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>We also saw in Part 1 that the Messengers are the spirits of dead children, or more specifically, of children who died before, during, or very shortly after birth. It’s this essential detail that allows us to explain why the Brain of Mensis is composed of hundreds of Messengers, and to some extent, why they make up the heads of the Winter Lantern enemies of the nightmare. But why is the Hunter’s Dream home to spirits of dead children? Perhaps it’s because the Dream and Nightmare aren’t as different as they seem.</li></ul></td></tr>
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<tr><td style='text-align: center;vertical-align:top;'><u>Heavenly Hosts</u></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>As I detailed in Part 1 of this episode, the Messengers appear intertwined with the mythos of the Roman god Mercury, or his Greek counterpart Hermes. Hermes was the god of messages, commerce and boundaries who guided the souls of the dead to the underworld. As we saw in Part 1, the Messengers quite similarly convey messages, are responsible for commerce and shuttle the soul or essence of the player-character between worlds. Interestingly enough, one of Hermes’ daughters was named Angelia and was considered the personification of messages. Her name is derived from the word <i>angelos</i>, the Greek word for messenger, which is where we get the English word, “angel,” as viewer Jorge Meneses astutely pointed out. We see this same association between messages and angels in Japanese folklore. The Japanese word for angel is <i>Tenshi</i> 天使, which can be translated as “heavenly messenger.” All of this suggests that the Messengers might very well have been designed to be the angels of Bloodborne, something that will seem more and more plausible as we proceed.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>This revelation that the Messengers are spirits of dead children who perform the duty of an angelic psychopomp greatly assists us in our evaluation of the lamps. In terms of explaining their presence in the game, it helps to work our way to the lamps starting in the Hunter’s Dream. As we know, if we want to access any lamp in the game, we do so by using the so-called Headstones of Awakening. We therefore arrive at the lamps by first interacting with a stone that would mark a grave. We’re also shown that we use these Headstones of Awakening to “Awaken Above Ground,” suggesting that when we’re in the Hunter’s Dream, we’re figuratively underground, as if we’re dead and buried. More accurately, it seems that we exist only in spirit when we’re in the Hunter’s Dream as if our physical body is dead and buried, and we exist in corporeal form when we return to the waking or living world. Thus, by using the headstones and then awakening at the lamps, we return to life as if we’re emerging from the grave.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>If lamps are the places at which our character returns to life, it would only seem to follow that these are where our character’s spirit returns—it’s where the angelic Messengers guide our soul. That’s why the Messengers can always be found at the base of the lamps. The question, of course, is why lamps, of all things? For that answer, we can turn to a real-life sacred ceremony that has long been the subject of inquiry within the Bloodborne lore community.</li></ul></td></tr>
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<tr><td style='text-align: center;vertical-align:top;'><u>Guiding Light</u></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The Bon or <i>O-bon</i> Festival, also known as the Festival of Lanterns, is an annual celebration in Japanese Buddhism to honor the spirits of the dead. Unsurprisingly, it’s commonly referred to as the festival of the dead. The primary purpose of the festival is to bring happiness to the spirits of deceased ancestors—in turn, bringing joy and good fortune to those who make offerings to the spirits. This process requires that spirits be beckoned from the afterlife and welcomed back to the living world. What guides these spirits? Lanterns. Asian studies scholar Ensho Ashikaga documented the rituals of the Bon Festival in a highly detailed 1950 article, writing, “On the thirteenth day, lanterns are lighted throughout the cemeteries, and in some districts, the <i>mukaebi</i> [迎え火], or ‘welcome fire,’ is set before the house to light the way homeward for the guests from the other world.” (Ashikaga 1950, 217).</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Just like lanterns guide the spirits of the dead back to the living world as part of the <i>Bon</i> Festival, in Bloodborne, we find ourselves in this otherworldly land known as the Hunter’s Dream, where we reach out to a gravestone and then suddenly emerge back in the waking or living world at a lamp. The lamps we find in Bloodborne, of course, don’t look anything like the paper lanterns of the <i>Bon</i> Festival. That’s not really surprising, given the Victorian gothic aesthetic of the game. But there’s one other feature of the lamp design that stands out and can’t be dismissed as irrelevant, because it correlates with everything we know and have already discussed about the lamps as a place of resurrection or returning from the grave. The lamps hang from a curved metal spike and are situated beneath something that seems completely out of place: a set of bells. Why bells?</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Bells appear in numerous places throughout the game, but there’s a common aspect that seems to connect them all, which we touched on briefly in my video, “What Really Happened to Laurence.” In Bloodborne, bells somehow are associated with the transfer of beings between worlds. We see this play out in myriad ways. According to their item descriptions, the ringing sound of both the Beckoning Bell and the Small Resonant Bell “resonates across worlds” and allows other hunters to “cross the gap”—an unseen boundary between planes of existence. In similar fashion, the Sinister Resonant Bell is “one of the resonating bells that cross the gaps of worlds.” In online mode, ringing the Beckoning Bell calls forth a bell-ringing woman or Chime Maiden. And as we well know, Chime Maidens ring their bells and bring dead enemies back to life, as if they’re pulling them back into the waking or living world. They also ring their bells and bring forth the One Reborn from another dimension.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Finally, there’s one item that seems to confirm the significance and purpose of Bloodborne’s bells. The Choir Bell, unlike other bells, doesn’t bring anyone back from the dead or convey anyone across planes of existence. It’s simply a healing item. That’s why the bell’s description says, “The sound of this smaller, silver version of the bell does not cross planes.” The sound doesn’t resonate into other dimensions, and therefore no one is transported between worlds, as with all other bells. Because bells are associated with interplanar transit, and because we’ve established that the waking and dreaming worlds are parallels for the lands of the living and the dead, we can view bells, to a large extent, as associated with resurrection. Perhaps that’s also why we hear a bell ringing every time Brador invades us, as if he’s returning to life again and again to keep us from reaching the Orphan of Kos.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>With that in mind, let’s return to the lamps and their set of bells. Obviously, the lamps are where we respawn after we die. They’re where we return to the waking world any time we come back from the Dream. The lamps are, therefore, our resurrection points. And if the lamp feature is indeed inspired by the <i>Bon</i> Festival lanterns that guide the soul of the dead back to the living world, then it seems very likely that the bells on the lamps are much like the other bells of the game that aid in interdimensional travel. But again, why bells? There’s a real-life source of inspiration from the Victorian era that appears to be in play.
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<tr><td style='text-align: center;vertical-align:top;'><u><i>For Whom the Bell Tolls</i></u></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In the 1800s mainly in the United States and Great Britain, a sense of panic entered the zeitgeist that persisted for several decades. This fear is known formally as taphephobia—the fear of being buried alive. The concern had one foot in reality and one in irrationality. In the 19th century, and even before, there had been few but nonetheless horrifying cases in which people had been mistakenly deemed dead and then buried alive—or had been deemed dead only to awaken on the dissection table of a surgeon’s anatomy room.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Edgar Allen Poe famously capitalized on this frightening subject in several works, most notably his 1844 short horror story titled, “The Premature Burial,” in which the main character suffers from a crippling and ever-present fear of being buried alive.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>To address the public’s fear of vivisepulture, inventive capitalists responded with unique adaptations to the common casket, developing what were known as safety coffins. These enhanced receptacles came equipped with pipes or even fans that would deliver fresh air to the coffin while underground. But air could only help keep a person alive; it couldn’t get them out of their subterranean prison. For that, safety coffins needed to be outfitted with a signal to the above-ground world that a living person had been buried by mistake. Thus, they came with what was commonly called a grave bell. Safety coffins that were patented in the United States between the 1860s and the 1920s almost always included a bell or alarm that a person could trigger from inside the grave to signal to a gravekeeper or to passersby that someone had been buried alive.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Although the first generation of safety coffins came equipped with a cord a person could pull to sound the alarm, an 1871 patent for a “life detector for coffins” was granted to Theodore Schroeder and Hermann Wuest and featured “a chain placed in the hand of the corpse, which, if pulled, would ring a bell and release a latch, causing a door to fall open, admitting air to the coffin and serving as a signal flag.” (Van Vleck 1999).</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>If we take a look at the lamps in Bloodborne, we obviously see three bells atop the metal frame that’s stuck in the ground, which is somewhat similar to the hooked spike upon which a grave bell could be hung. But on closer inspection, we see that there’s something else here: a chain. Although it’s loosely wrapped around the lamp itself, the chain is attached to the bells and dangles below the lamp. I feel confident saying that the bells, attached to the lamp and connected to a chain, are a reference to the safety coffin devices of the 19th century. Just like someone could pull a safety coffin chain to ring a bell and then, very literally, be removed from the grave and pulled above ground, the lamps of Bloodborne—the places where we “awaken above ground”—come equipped with bells on a chain.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The point is this: Although the Messengers, headstones and lamps are part of Bloodborne’s travel mechanic, to view the lamps as simply a means of transit is to miss the point. We’re not just traveling from Point A to Point B. Instead, every time we travel from the Dream to any lamp in the waking world, we’re quite literally making a spiritual journey between the underworld and the living world. We’re effectively coming back to life.</li></ul></td></tr>
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<tr><td style='text-align: center;vertical-align:top;'><u>Fallen Angels</u></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>No discussion of the Messengers would be complete without an examination of the Winter Lanterns, one of the most frightening and challenging enemies in the game that can be found only within the nightmare regions—regions that we can consider, for all intents and purposes, a hellish underworld. There’s a glut of content about the meaning and lore of the Winter Lanterns, and much of what we’ll cover at first is well-worn territory.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>When I said earlier in this video that the <i>Bon</i> Festival has been the subject of intense scrutiny within the Bloodborne lore community, we can credit the Winter Lanterns for that. That’s because the Japanese name for the Winter Lanterns is hōzuki, which is a type of flower more commonly known as a Chinese Lantern or Japanese Lantern that, thanks to the unique texture of its husk, resembles a paper lantern. <i>Hōzuki</i> flowers are a special ornamentation used during several summer festivals, including the <i>Bon</i> Festival, where it’s primarily a decorative item that, like the paper lanterns of the festival, act as a welcoming sign to the spirits of the dead. In fact, the Japanese kanji for <i>hōzuki</i> 鬼灯 can be broken down to literally mean “demon light,” or “ghost lamp.”</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The concept of <i>hōzuki</i> being lantern-like flowers that welcome the dead is crucial to keep in mind as we evaluate the Winter Lanterns and the Brain of Mensis. To start, though, we need to ask ourselves: What do the Brain of Mensis and the Winter Lanterns have in common? First, let’s talk about what’s already known. We know that the Brain of Mensis and the heads of the Winter Lanterns are composed of dead, or what I prefer to call inanimate, Messengers. We also know that both enemies have unusual appendages that look like fleshy tendrils. And we know that both enemies inflict frenzy on the player-character. While this is all accurate, there’s a more basic shared feature that has gone largely overlooked. The Brain of Mensis and the Winter Lanterns do something very unique: They emit light. Why does that matter? Well, for one, they’re called Winter <i>Lanterns</i>, and what does a lantern do? It emits light. And because they’re named <i>hōzuki</i> after the lantern-like flowers that are used during the <i>Bon</i> Festival to help summon the spirits of the dead, it’s a safe assumption that the Winter Lanterns, or hōzuki, have a similar purpose or meaning in the game, one that might be applicable to the Brain of Mensis as well: They attract spirits of the dead.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>A theory that’s captured my interest for a long time is that the Brain of Mensis was formed by the consciousness or spirits of the Mensis Scholars, as if they were sucked into the nightmare and formed into this massive brain. It is the Brain of Mensis after all, which is found in the Nightmare of Mensis. For a detailed breakdown of this theory, I’d refer you to Smoughtown’s recent video on the Great Ones which I’ve linked below. For a long time I couldn’t fully embrace this theory, mainly because I’d understood the Messengers to be spirits of dead children. If the Brain of Mensis is composed of spirits of dead children, then how can it be composed of the spirits or minds of the Mensis Scholars? Eventually I realized that these aren’t mutually exclusive, and I had been overlooking a simple but essential detail—ironically, one that I’ve highlighted again and again in my videos.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>I argued in the latter episodes of my Agony of Effort series that the Ritual of Mensis essentially was the dissection of the dead body of Queen Yharnam and her unborn child Mergo. It was and still is my belief that the Brain of Mensis is, to a large extent, a representation of the discovery of a literal brain inside the dead, rotting body of Yharnam or her child during an anatomical dissection. [See Agony of Effort Parts V, XII-A, XII-B and XIV for more information.] Much of what we learn about the Brain of Mensis comes from the Living String item, which helps to support this metaphor. It describes a rotten, eroded brain like that of a corpse. But it’s the One Third of Umbilical Cord we obtain after defeating Mergo’s Wet Nurse that provides us with the missing puzzle piece that might very well confirm the theory about the Mensis Scholars becoming the Brain of Mensis. It states, “This cord granted Mensis audience with Mergo, but resulted in the <i>stillbirth</i> of their brains.” Let’s piece it all together and explain exactly why the Brain of Mensis is composed of Messengers.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In this two-part episode, we’ve firmly established several critical details. The Messengers are spirits of children, but not just any children. They’re children who died either in the womb, during childbirth or shortly thereafter. The Messengers also are closely connected with the lamps, as if they’re <i>drawn</i> to the lamps, these light-emitting devices that serve as our spiritual guideposts where our soul returns to our body in the waking or living world. That’s why the Messengers can be seen staring directly into the light of the lamps. They can’t help but follow these lights.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In the process of dissecting the corpse of Queen Yharnam and retrieving the cord from her unborn child Mergo, the Mensis Scholars somehow died, the specifics of which aren’t fully known. Their dead bodies were left to mummify within their anatomy theater near Advent Plaza in Yahar’gul. But their minds, as the cord tells us, were stillborn, hence their minds or spirits were altered—they became those of <i>stillborn</i> children. They became Messengers. The scholars’ collective stillborn <i>spirits</i> became the Brain of Mensis, a unified infantile consciousness. It shines brightly and resembles the Winter Lanterns in order to tell us that these spirits of the Mensis Scholars coalesced into this brain as if they were following the light of a lantern. So, while I think Smoughtown and others who have advanced this theory are absolutely correct that the Brain of Mensis is the combined minds of Mensis, I think this extra layer or two of nuance helps to firm up their conclusion and explain exactly why and how it happened.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>What about the Winter Lanterns? Why are <i>they</i> composed of Messengers? That’s a tougher question, and it’s one that I have to admit I can’t answer. We can make some progress, though. It’s been well documented that the Winter Lanterns are wearing the same clothing as the Plain Doll of the Hunter’s Dream, and the Doll and the Lanterns have the same segmented fingers. The Lanterns also hum or sing a disturbing song or lullaby, giving them the aura of a nightmarish mother figure. The Doll, by contrast, comes across as a benevolent motherly figure. She has a calm, soothing voice. She prays for our wellbeing. She channels blood echoes to strengthen us. And she gently cradles our alien body in the game’s secret ending called “Childhood’s Beginnings.” If the Doll of the Dream is a benevolent figure who exists in a realm with animated Messengers, these angelic spirits of dead children, the Winter Lanterns with their heads composed of inanimate Messengers are essentially a monstrous inverse of the Doll. In fact, the internal file name of the Winter Lanterns is “failure to become Messengers.” If my earlier thoughts about <i>hōzuki</i> 鬼灯 were correct and the kanji can indeed literally mean “ghost lamp” or “demon light,” then this makes even more sense. The Messengers are angels; the Winter Lanterns are failed angels. They’re demons. They are quite literally demon lamps. That would explain why we find them in these hellish landscapes of the nightmare realm.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Interestly, the internal file name for Mergo’s Wet Nurse, which we also encounter in the Nightmare of Mensis, is “Succubus,” a type of female demon. A common Japanese translation of succubus is <i>muma</i>, meaning a demon that appears in nightmares. That seems pretty appropriate here. But it’s worth noting that succubi have been generally described in Western and Middle Eastern folklore as incapable of reproduction, thus they seduce men and take their seed, giving it to male demons called incubi who use it to impregnate human females who act as surrogates. That should sound familiar to all of us who are even remotely familiar with the lore of the Great Ones. It would make sense within Bloodborne’s lore that Mergo’s Wet Nurse represents a succubus who used Queen Yharnam as a sort of surrogate mother and then stole her unborn child in the nightmare. That might also mean that Yharnam’s child Mergo is, or represents, what’s called a cambion—a demon child. The French theologian William of Auvergne was the first to describe the cambion, which he documented in his 13th century work <i>De Universo</i>: “[T]hey are the children of demon incubi, substituted by female demons so that they are fed by them as if they are their own…as if swapped and substituted to female parents for their own children. They say that these are thin, always wailing, drinking so much milk that it takes four wet-nurses to feed one. They are seen to stay with their wet-nurses for many years, after which they fly away, or rather vanish.”</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Mergo, an invisible child who cries incessantly and is in the possession of a being that in English is called a “wet nurse” and in its file name is called “succubus” seems to be very similar to the description of a cambion.</li></ul></td></tr>
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<tr><td style='text-align: center;vertical-align:top;'><u>Lost Children</u></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>A nagging question remains: Why are the Messengers the spirits of dead children? And why do we find them in the Hunter’s Dream and, to a certain extent, within the nightmare as part of the Winter Lanterns and Crawlers? That’s hard to say for certain, but we have a reasonable explanation. References to dead, deformed or undead children are everywhere in Bloodborne. We also often see them referred to as orphans or illegitimate children. For example, we have the Celestial Children surrounding the <i>Orphanage</i> of Upper Cathedral Ward. We have the gargoyle enemies of Cainhurst called <i>Lost Children</i> of Antiquity, whose name in the Japanese is closer to <i>Ancient Bastard</i>. We have the Giant <i>Lost Children</i> in the Nightmare Frontier and the Nightmare of Mensis whose name in the Japanese is closer to “giant who was <i>abandoned as a child</i>,” as in an orphan. Then, of course, we have the ritual material called <i>Bastard</i> of Loran, the deformed remains of a child. Why would we see so many references to orphans and illegitimate children, especially when they’re so often connected with dead children?</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>My suspicion is that it comes back to the game’s medical metaphor, which as we’ve repeatedly documented on this channel, centers on anatomical dissection in Great Britain in the 17 and 1800s. Dissecting the bodies of children and fetuses, although largely rebuked by the public, became common in the 19th century. This followed passage of the Anatomy Act of 1832, which broadened the categories of corpses that could be legally dissected by surgeons, which included the unclaimed bodies from hospitals, workhouses and prisons. That made the remains of criminals, the mentally ill and orphans fair game for anatomists. But unclaimed newborns and stillborn children were treasured in the medical community, as biological archaeologists Jenna Dittmar and Piers Mitchell documented in great detail. “[F]oetal cadavers were valued for the study of growth and development, and were often kept in anatomical museums. …The valuable and unique knowledge that could only be obtained from the examination of these developing bodies made them essential to the study of anatomy.”</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Although these specimens were valuable, they were much easier to acquire in the mid-19th century than they were in prior generations. That’s because days- or weeks-old dead orphans, because they had no family to claim their bodies, were a class of corpse that could be legally dissected under the Anatomy Act. At the same time, mothers of illegitimate children also more commonly and willingly gave up their stillborn children for dissection for a modest payment from surgeons. Disturbingly, women in 19th century Great Britain increasingly forced themselves to miscarry or would kill their own newborns when the child was illegitimate. As Dittmar and Mitchell write:</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>“By the 1860s the infanticide in England reached epidemic proportions. …The coroner for Central Middlesex, Edwin Lankester, estimated that over a several-year period in the mid-19th century, ‘12 000 women, or one in 30’ had murdered their infants without detection in London (<i>Medical Times and Gazette</i> 1866, 446).” These miscarried and infant remains, increasingly from cases of infanticide, were regularly sold to anatomists.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The School of Mensis, as we’ve repeatedly shown, is a depiction of these anatomists of the 17 and 1800s. Mensis scholars wear dark gowns that are reminiscent of those used in real-life dissections of the Victorian period. They send Kidnappers to deliver fresh dead bodies in bags to Yahar’gul just like the “sack ’em up men” or bodysnatchers in the employ of 18th and 19th century surgeons. They have lecture theaters like those of Victorian medical schools. And most critically for our present discussion, they have laboratories in which they experiment on what appear to be dead and not quite fully developed Celestial Children—presumably early attempts at birthing an infant Great One. This begs the question: Where did these malformed Celestial Children come from? If Arianna’s birth to a Celestial Child is any indication, they were birthed by human women. But it appears that these experiments by the School of Mensis in the laboratories of the Lecture Building were unsuccessful, and these attempted Celestial Children didn’t survive. The Lecture Building was pulled into the nightmare, according to the Lecture Theatre key, and it’s how we access the Nightmare Frontier and Nightmare of Mensis, so it seems reasonable to assume that what took place in the Lecture Building was somehow responsible for creating some if not most of what we encounter in the nightmare. Perhaps these experiments were the origin of the Winter Lanterns and why their heads are composed of Messengers. They’re the mothers or maybe just representations of the mothers who gave birth to these failed Celestial Children, and the dead Messengers in their heads are the spirits of these dead infant Celestial Children. Admittedly, this is a guess on my part, and I don’t have enough evidence to say that with a significant degree of confidence.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>That’s one possible explanation for why these dead Messengers are found in the nightmare, but why are the spirits of dead children found in the Hunter’s Dream? Here, I think we have a bit more to go on. As we discussed in Part XIV of my Agony of Effort series, the nightmares we encounter—the Hunter’s Nightmare and the Nightmare of Mensis—can be brought to an end. We appear to do this by atoning for past sins committed against Kos and Queen Yharnam, two ghostly pale, powerful motherly figures whose dead bodies were defiled and their unborn children removed. Just as we do when we return the Orphan’s spirit to the sea to end the Hunter’s Nightmare, when we defeat Mergo’s Wet Nurse and allow Mergo’s spirit to rest, we receive the “Nightmare Slain” message. Thus, we end the nightmares in the exact same way—by liberating the tortured spirits of dead infants. If we know, as Simon the Harrowed tells us, that the dissection of Kos and the removal of her unborn child was the action that spawned the Hunter’s Nightmare, it seems very, very reasonable to interpret that it was the same exact kind of sin that created the Nightmare of Mensis: The dissection of a dead, pregnant woman and the removal of her unborn child, in this case Queen Yharnam and Mergo.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In both cases we seem to be closing a circle by righting a past wrong, one perpetrated by the hunters and another by the Mensis scholars. But there’s one final nightmare we can bring to an end. If we obtain and use three umbilical cords, we can summon and defeat the Moon Presence, giving us the “Nightmare Slain” message. The dreaming realms therefore <i>end</i> the same way with a unique message. If we know that two of them <i>began</i> in the same fashion, with the dissection of a mother and her unborn child, then it seems highly likely that the Hunter’s Dream has a similar origin story.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>In my previous projects, I’ve referred to the Hunter’s Dream workshop as an anatomical study space. It’s equipped with bone saws and jars for storing chemical solutions or preserving dissected tissues. The workshop desk is littered with syringes and sets of forceps used in surgery and dissection, not for metalcasting and woodworking. This is a different kind of workshop. We also have the Memory Altar, which is covered in blood as if the dissection of a small body had taken place here. And let’s not overlook the name of this feature. It’s called the Memory <i>Altar</i>. Although an altar in Catholicism is the table upon which the sacrament is placed during communion, the term “altar” historically has been used to describe a platform upon which a ritual sacrifice is made in offerance to one or more gods. If a child was dissected on this altar in the waking world, it would make sense within the game’s lore that this sacrifice is what brought forth the Moon Presence, a godlike Great One. Also, it would certainly explain why we find one of the umbilical cords here within the Abandoned Workshop. It would make sense that this infant dissection in the Abandoned Workshop, presumably performed by Gehrman, was what spawned the Hunter’s Dream, a near carbon copy of the workshop as it appeared during Gehrman’s earlier life.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>For years, I’ve operated on the assumption that the body Gehrman dissected in the Abandoned Workshop was a childlike version of the Orphan of Kos. Not the nine-foot-tall nightmare version from the Fishing Hamlet, but one of typical infant size. Perhaps that’s true, but it’s bothered me that freeing the spirit of the Orphan has no impact whatsoever on the Hunter’s Dream. Instead, it puts an end to the Hunter’s Nightmare. Perhaps there wasn’t a unique named child that Gehrman dissected here, such as a Mergo or an Orphan of Kos. Perhaps it was many dead children, carving them up to harvest things like Yellow Backbones and Inflicted Organs so that they could be used as “lures” for Great Ones. That might sound strange, considering how placid and verdant the Hunter’s Dream and the Abandoned Workshop appear to be. But even beyond what we’ve observed about the anatomical nature of the workshop, there’s other evidence that suggests this area isn’t as unsullied as it would seem. Although it comes from cut dialogue and therefore should be viewed with a degree of skepticism, Gehrman doesn’t refer to the Hunter’s Dream workshop in endearing terms. Assuming he’s referring to the workshop as it burns at the end of the game, Gehrman says, “We’ve no need for this accursed abode. Let flame cleanse this house of horrors! Ah, these frightful things, look at them burn!”</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>If the workshop indeed was a house of horrors in which dissection of dead children occurred on a mass scale, then that might explain why the Messengers, the spirits of stillborn children, are confined to the Hunter’s Dream. Their spirits languish in this facsimile of the Abandoned Workshop here in the dreamlands, a Limbo of Infants where they, and Gehrman, remain trapped for eternity.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Thanks for watching.</li></ul></td></tr>
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<tr><td style='text-align: center;vertical-align:top;'><u>References</u></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Ashikaga, Ensho. “The Festival for the Spirits of the Dead in Japan.” Western Folklore 9, no. 3 (1950): 217-28.</li></ul></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Bailey, James Blake. <i>The Diary of a Resurrectionist, 1811–1812, to which are Added an Account of the Resurrection Men in London and a Short History of the Passing of the Anatomy Act.</i> London: Swan Sonnenschein, 1896.<br/>
https://www.gutenberg.org/files/32614/32614-h/32614-h.htm</li></ul></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Behler, George K. “Grave Doubts: Victorian Medicine, Moral Panic, and the Signs of Death.” <i>Journal of British Studies</i> 42, no. 2 (2003): 206-35.</li></ul></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Brooks, Anne Page. “Mizuko Kuyo.” <i>Japanese Journal of Religious Studies</i> 8, no. 3 (1981): 119-47.</li></ul></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Dittmar, Jenna M. and Piers D. Mitchell. “From Cradle to Grave Via the Dissection Room: The Role of Foetal and Infant Bodies in Anatomical Education from the Late 1700s to Early 1900s.” <i>Journal of Anatomy</i> 229, no. 6 (2016): 713-22.</li></ul></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>MacDonald, Helen. “Procuring Corpses: The English Anatomy Inspectorate, 1842 to 1858.” <i>Medical History</i> 53, no. 3 (2009): 379-96.</li></ul></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Miyazaki, Fumiko and Duncan Williams. “The Intersection of the Local and Translocal at the Sacred Site: The Case of Osorezan in Tokugawa Japan.” <i>Japanese Journal of Religious Studies</i> 28, no. 3 (2001): 399-440.</li></ul></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Tarazano, D. Lawrence. “People Feared Being Buried Alive So Much They Invented These Special Safety Coffins.” U.S. Patent and Trademark Office in <i>Smithsonian Magazine</i>.<br/>
https://www.smithsonianmag.com/sponsored/people-feared-being-buried-alive-so-much-they-invented-these-special-safety-coffins-180970627/</li></ul></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>“The History of the Cambion.” (2018)<br/>
https://writinginmargins.weebly.com/home/the-history-of-the-cambion</li></ul></td></tr>
<tr><td style='text-align: left;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Van Vleck, Richard. “Signals from the Grave: Early Patents for Detecting Life in Buried Persons.” <i>American Artifacts</i> 45 (1999).<br/>
http://www.americanartifacts.com/smma/life/life.htm</li></ul></td></tr>
<tr><td style='text-align: center;vertical-align:top;'><u>Additional Resources</u></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Last Protagonist and Aruki Mania. “Bloodborne Japanese Retranslation Guide.”<br/>
<a href='https://docs.google.com/spreadsheets/d/1NKkhAVz338xavCMiHplN--qxQG63K5kpBFDsbNUlg5g/edit#gid=0' target='_blank'>Bloodborne Japanese Retranslation Guide</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Hunter’s Dream. “Bloodborne - Chime Maiden.”<br/>
<a href='https://youtu.be/C17iRMUD8hA?t=6' target='_blank'>https://youtu.be/C17iRMUD8hA?t=6</a></li></ul></td></tr>
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<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>Mephistopheahttp://www.blogger.com/profile/11949208083200609477noreply@blogger.comtag:blogger.com,1999:blog-6296044239170440092.post-63493241161757540932021-06-01T09:43:00.005+03:002023-05-31T22:20:27.467+03:00Exploring TGS 2014 Build in Map Viewer<table align='center' cellpadding='10px' width='986px'><center> <tr><td align="left" bgcolor="#3D4B61" style="color:#C3C3C3;background: url(https://2.bp.blogspot.com/-aeeFs7PPsHo/VQgZNSthokI/AAAAAAAAGfg/HODYMdg6CPA/s1600/title.png) no-repeat"><h1><b>Exploring TGS 2014 Build in Map Viewer</b></h1><br/><a href='http://www.bloodborne-wiki.com'>Bloodborne Wiki</a> » <a href='http://www.bloodborne-wiki.com/p/unused-content.html'>Unused Content</a> » <a href='http://www.bloodborne-wiki.com/2017/12/data-mining.html'>Data Mining</a> » <a href='http://www.bloodborne-wiki.com/2018/03/datamining-tgs-2014-build.html'>TGS 2014 Build</a> » Exploring TGS 2014 Build in Map Viewer<br/><br/></td>
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<span style='font-size:10px;color:#B39050'>page revision: 01, last edited: 01 June 2021</span>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Basic Information">Basic Information</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Iosefka's Clinic">Iosefka's Clinic</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Central Yharnam">Central Yharnam</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Tomb of Oedon">Tomb of Oedon</a></li></ul></td></tr>
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<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Basic Information">Basic Information</h3></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type: disc;padding-left:25px'><li>The 2014 Tokyo Game Show build of Bloodborne was released to the public in early 2021. The maps can be explored in the same way as the retail build, but only the Central Yharnam map is included. This section will list the differences between the two versions.</li></ul></td></tr></table>
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<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Iosefka's Clinic">Iosefka's Clinic</h3></th></tr></table></center>
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<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-NVAXlK7awrA/YLXN5RbKZWI/AAAAAAAAiA4/4iWUfLipjTAS26KD2L1HfC2rifr0vnerACLcBGAsYHQ/s1600/A01.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-NVAXlK7awrA/YLXN5RbKZWI/AAAAAAAAiA4/4iWUfLipjTAS26KD2L1HfC2rifr0vnerACLcBGAsYHQ/s230/A01.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-aYp1OZiOgOQ/YLXN5eEC6-I/AAAAAAAAiA0/49n3M4119AEVflVDM8YeybUdZ5pOnblYwCLcBGAsYHQ/s1600/A02.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-aYp1OZiOgOQ/YLXN5eEC6-I/AAAAAAAAiA0/49n3M4119AEVflVDM8YeybUdZ5pOnblYwCLcBGAsYHQ/s230/A02.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-0axv0AHEqDo/YLXN5FtkxpI/AAAAAAAAiAw/Pi6VZlfAjngxITQZapfn43a-JS6SbrD-ACLcBGAsYHQ/s1600/A03.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-0axv0AHEqDo/YLXN5FtkxpI/AAAAAAAAiAw/Pi6VZlfAjngxITQZapfn43a-JS6SbrD-ACLcBGAsYHQ/s230/A03.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-E3Ky0KSzVEQ/YLXN6AEzc3I/AAAAAAAAiA8/5M1w7G3KwkQkP1unCCIki_Lb4AZvuX6rwCLcBGAsYHQ/s1600/A04.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-E3Ky0KSzVEQ/YLXN6AEzc3I/AAAAAAAAiA8/5M1w7G3KwkQkP1unCCIki_Lb4AZvuX6rwCLcBGAsYHQ/s230/A04.png" data-original-width="1600" data-original-height="900" /></a></td>
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<td colspan='4' style='text-align: justify;vertical-align:top;'><span style="font-size: 13px"><ul style='list-style-type:disc;padding-left:25px'><li>The graveyard connecting to Forbidden Woods is entirely different, and deleting the ground reveals the original, sloped passage. This terminates abruptly, as the Forbidden Woods map is not included in this build.</li>
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<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-b1rT-LWc6-I/YLXOy71c_lI/AAAAAAAAiBQ/V_4tRS7Kv-czbr_8htd_fAqBW_R9L79qQCLcBGAsYHQ/s1600/A05.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-b1rT-LWc6-I/YLXOy71c_lI/AAAAAAAAiBQ/V_4tRS7Kv-czbr_8htd_fAqBW_R9L79qQCLcBGAsYHQ/s230/A05.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-1ud-QOqL6mE/YLXOy9pkdSI/AAAAAAAAiBY/Ucvvf33kVGQrZIHZCYRAtEahF5ZQW3UvACLcBGAsYHQ/s1600/A06.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-1ud-QOqL6mE/YLXOy9pkdSI/AAAAAAAAiBY/Ucvvf33kVGQrZIHZCYRAtEahF5ZQW3UvACLcBGAsYHQ/s230/A06.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-d6xdVG_C7Ug/YLXOy4WSV0I/AAAAAAAAiBU/n5FrNl2cqV8Vj7mn2l9mOd9TnSek4L1tgCLcBGAsYHQ/s1600/A07.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-d6xdVG_C7Ug/YLXOy4WSV0I/AAAAAAAAiBU/n5FrNl2cqV8Vj7mn2l9mOd9TnSek4L1tgCLcBGAsYHQ/s230/A07.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-c1jGFO0ihKg/YLXOzTaBqgI/AAAAAAAAiBc/nEgNsUIax08jwdxLg8SOjC4NatnHFp-fwCLcBGAsYHQ/s1600/A08.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-c1jGFO0ihKg/YLXOzTaBqgI/AAAAAAAAiBc/nEgNsUIax08jwdxLg8SOjC4NatnHFp-fwCLcBGAsYHQ/s230/A08.png" data-original-width="1600" data-original-height="900" /></a></td>
</tr>
<tr>
<td colspan='2' style='text-align: justify;vertical-align:top;'><span style="font-size: 13px"><ul style='list-style-type:disc;padding-left:25px'><li>The courtyard with the Brainsucker in it that conencts to the roof is entirely absent, and covered up using a low-poly model when seen from a distance.</li>
</ul></span>
</td>
<td colspan='2' style='text-align: justify;vertical-align:top;'><span style="font-size: 13px"><ul style='list-style-type:disc;padding-left:25px'><li>Two gaps are present in the barrier around the Clinic's upper walkways.</li>
</ul></span>
</td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-HHwBnyFs2Rk/YLXPSEQ_bKI/AAAAAAAAiBw/ifeA-ZDW_lAmGEAc95zcE2IJ6RyFEXXVgCLcBGAsYHQ/s1600/A09.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-HHwBnyFs2Rk/YLXPSEQ_bKI/AAAAAAAAiBw/ifeA-ZDW_lAmGEAc95zcE2IJ6RyFEXXVgCLcBGAsYHQ/s230/A09.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-6x9vAoTS-Mc/YLXPSCFjK5I/AAAAAAAAiBs/0rH6j8ElOIgPobVwSzDt4z35P3qefpCoACLcBGAsYHQ/s1600/A10.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-6x9vAoTS-Mc/YLXPSCFjK5I/AAAAAAAAiBs/0rH6j8ElOIgPobVwSzDt4z35P3qefpCoACLcBGAsYHQ/s230/A10.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-0TenMvdJA04/YLXPSaN4VaI/AAAAAAAAiB0/IojNHYqnkawueEuOM-zOdOAnTKLCEOI1gCLcBGAsYHQ/s1600/A11.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-0TenMvdJA04/YLXPSaN4VaI/AAAAAAAAiB0/IojNHYqnkawueEuOM-zOdOAnTKLCEOI1gCLcBGAsYHQ/s230/A11.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-ppv7id9SSec/YLXPSoIHI2I/AAAAAAAAiB4/bUZhXoiMpdEI65Wu_IXI5VEaobL5NOPbwCLcBGAsYHQ/s1600/A12.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-ppv7id9SSec/YLXPSoIHI2I/AAAAAAAAiB4/bUZhXoiMpdEI65Wu_IXI5VEaobL5NOPbwCLcBGAsYHQ/s230/A12.png" data-original-width="1600" data-original-height="900" /></a></td>
</tr>
<tr>
<td colspan='4' style='text-align: justify;vertical-align:top;'><span style="font-size: 13px"><ul style='list-style-type:disc;padding-left:25px'><li>The Celestials and the partially-transformed Celestial corpse are not present. The chest containing Communion is also absent. The unused Old Woman is present out of bounds, rather than loading in the corridor.</li>
</ul></span>
</td>
</tr>
</table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Central Yharnam">Central Yharnam</h3></th></tr></table></center>
<center>
<table class='wiki-blog-table-sheader0'>
<tr>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-HOIeERp92vg/YLXP0Wcaz4I/AAAAAAAAiCM/sbjyMNZ6erUwdZmERq5tw951TZGcmYydgCLcBGAsYHQ/s1600/A13.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-HOIeERp92vg/YLXP0Wcaz4I/AAAAAAAAiCM/sbjyMNZ6erUwdZmERq5tw951TZGcmYydgCLcBGAsYHQ/s230/A13.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-XLXTNuWIzn8/YLXP0lTSrwI/AAAAAAAAiCQ/9krpBiu5PI0cG8iJRQyuRc8MWhpitnEAwCLcBGAsYHQ/s1600/A14.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-XLXTNuWIzn8/YLXP0lTSrwI/AAAAAAAAiCQ/9krpBiu5PI0cG8iJRQyuRc8MWhpitnEAwCLcBGAsYHQ/s230/A14.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-fL-dbdXpJEY/YLXP0gyp_mI/AAAAAAAAiCU/0sVoDYwNff4dAduih_9TaV9Rm6CBvc2AwCLcBGAsYHQ/s1600/A15.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-fL-dbdXpJEY/YLXP0gyp_mI/AAAAAAAAiCU/0sVoDYwNff4dAduih_9TaV9Rm6CBvc2AwCLcBGAsYHQ/s230/A15.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'></td>
</tr>
<tr>
<td colspan='4' style='text-align: justify;vertical-align:top;'><span style="font-size: 13px"><ul style='list-style-type:disc;padding-left:25px'><li>Gilbert's window is not present, and there are two Warp Chairs loaded. The gate is operated using a lever. The path below has a crashed carriage at the end, rather than the rubble with the sleeping huntsman.</li>
</ul></span>
</td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-B5HGkGt890k/YLXQMh2DYVI/AAAAAAAAiCk/_R3XTYhp4asu-B2NGHegasYDAqtKLrj2QCLcBGAsYHQ/s1600/A16.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-B5HGkGt890k/YLXQMh2DYVI/AAAAAAAAiCk/_R3XTYhp4asu-B2NGHegasYDAqtKLrj2QCLcBGAsYHQ/s230/A16.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-9n0WUnDFEsY/YLXQM6xaWUI/AAAAAAAAiCs/wqtjgkdSZ5cLUhV7v7nhjIuiqwF7ttaGgCLcBGAsYHQ/s1600/A17.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-9n0WUnDFEsY/YLXQM6xaWUI/AAAAAAAAiCs/wqtjgkdSZ5cLUhV7v7nhjIuiqwF7ttaGgCLcBGAsYHQ/s230/A17.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-wd5OVENDQsY/YLXQM3xoU7I/AAAAAAAAiCo/riWQmQQc0qgnKk2bmcHICH66mMl_KIgxQCLcBGAsYHQ/s1600/A18.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-wd5OVENDQsY/YLXQM3xoU7I/AAAAAAAAiCo/riWQmQQc0qgnKk2bmcHICH66mMl_KIgxQCLcBGAsYHQ/s230/A18.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'></td>
</tr>
<tr>
<td colspan='4' style='text-align: justify;vertical-align:top;'><span style="font-size: 13px"><ul style='list-style-type:disc;padding-left:25px'><li>Barriers are placed to prevent the Tokyo Game Show players from entering the dry docks and aqueduct area leading to Oedon Chapel.</li>
</ul></span>
</td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-U9EOMocpLSo/YLXQz_lpHSI/AAAAAAAAiC8/o3r5tnc-uYsDhhwjg8jeArhDNcL2M3oUQCLcBGAsYHQ/s1600/A19.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-U9EOMocpLSo/YLXQz_lpHSI/AAAAAAAAiC8/o3r5tnc-uYsDhhwjg8jeArhDNcL2M3oUQCLcBGAsYHQ/s230/A19.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-zEmotOWN3wM/YLXQz2XujoI/AAAAAAAAiDE/GiqNO5YardYuFpMO5u2GXG7G681PAWKvQCLcBGAsYHQ/s1600/A20.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-zEmotOWN3wM/YLXQz2XujoI/AAAAAAAAiDE/GiqNO5YardYuFpMO5u2GXG7G681PAWKvQCLcBGAsYHQ/s230/A20.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-Eg7ZbCQQlz4/YLXQz8a7-yI/AAAAAAAAiDA/_ngzgt8YmU4HiI95qQCL5t9FRyKW9KTCQCLcBGAsYHQ/s1600/A21.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-Eg7ZbCQQlz4/YLXQz8a7-yI/AAAAAAAAiDA/_ngzgt8YmU4HiI95qQCL5t9FRyKW9KTCQCLcBGAsYHQ/s230/A21.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-JMhJPrYIH00/YLXQ0alwmII/AAAAAAAAiDI/V4z5Hmixm8Inq9knm6f-kid7Lw8aCtsbwCLcBGAsYHQ/s1600/A22.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-JMhJPrYIH00/YLXQ0alwmII/AAAAAAAAiDI/V4z5Hmixm8Inq9knm6f-kid7Lw8aCtsbwCLcBGAsYHQ/s230/A22.png" data-original-width="1600" data-original-height="900" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-fP3oUHDPv3s/YLXQ00HFDaI/AAAAAAAAiDM/8SenKipvrUchXB_jNiil6toqzntS9G6jwCLcBGAsYHQ/s1600/A23.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-fP3oUHDPv3s/YLXQ00HFDaI/AAAAAAAAiDM/8SenKipvrUchXB_jNiil6toqzntS9G6jwCLcBGAsYHQ/s230/A23.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-ruQljmXWmkY/YLXQ03xEXyI/AAAAAAAAiDQ/Jv9zIpIvxsoLOdfbPSrYNLNfqS38dA3AQCLcBGAsYHQ/s1600/A24.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-ruQljmXWmkY/YLXQ03xEXyI/AAAAAAAAiDQ/Jv9zIpIvxsoLOdfbPSrYNLNfqS38dA3AQCLcBGAsYHQ/s230/A24.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-6oGFuSUYEgo/YLXQ1J1tU0I/AAAAAAAAiDU/-VjnbIgGvPEJdVNbE8q4t7PqrB816qBlQCLcBGAsYHQ/s1600/A25.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-6oGFuSUYEgo/YLXQ1J1tU0I/AAAAAAAAiDU/-VjnbIgGvPEJdVNbE8q4t7PqrB816qBlQCLcBGAsYHQ/s230/A25.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-5cv4OBHGxCU/YLXQ1WtJJ9I/AAAAAAAAiDY/SoIpl5g15Zwb6M_L4vvFFhdgCr_DVEa4gCLcBGAsYHQ/s1600/A26.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-5cv4OBHGxCU/YLXQ1WtJJ9I/AAAAAAAAiDY/SoIpl5g15Zwb6M_L4vvFFhdgCr_DVEa4gCLcBGAsYHQ/s230/A26.png" data-original-width="1600" data-original-height="900" /></a></td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-P8_pfIOijGc/YLXQ1pIu8cI/AAAAAAAAiDc/Sa-AhdX0l5so_O_3wVuwCr6lUB3GRe_mwCLcBGAsYHQ/s1600/A27.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-P8_pfIOijGc/YLXQ1pIu8cI/AAAAAAAAiDc/Sa-AhdX0l5so_O_3wVuwCr6lUB3GRe_mwCLcBGAsYHQ/s230/A27.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'></td>
<td style='text-align: center;vertical-align:top;width:246px'></td>
<td style='text-align: center;vertical-align:top;width:246px'></td>
</tr>
<tr>
<td colspan='4' style='text-align: justify;vertical-align:top;'><span style="font-size: 13px"><ul style='list-style-type:disc;padding-left:25px'><li>Unused enemy placements not present in the retail build. Note that some enemies present in the retail build, like the Large Huntsmen in the aqueduct, do not appear at all.</li>
</ul></span>
</td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-DKRjcgmsscM/YLXR4ldvBJI/AAAAAAAAiDw/AmcBgqYKKIcfXpHe6ntG-uIJgNFKApsiQCLcBGAsYHQ/s1600/A28.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-DKRjcgmsscM/YLXR4ldvBJI/AAAAAAAAiDw/AmcBgqYKKIcfXpHe6ntG-uIJgNFKApsiQCLcBGAsYHQ/s230/A28.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-byG8tfDbv1k/YLXR4kfhekI/AAAAAAAAiD0/bmh-IOhO5xwWt8APPPw3cCYkFbmRngRUACLcBGAsYHQ/s1600/A29.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-byG8tfDbv1k/YLXR4kfhekI/AAAAAAAAiD0/bmh-IOhO5xwWt8APPPw3cCYkFbmRngRUACLcBGAsYHQ/s230/A29.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-eH-ijkVCkbA/YLXR4gzawRI/AAAAAAAAiD4/adj7XkiiBTQR6Tex0jhIW_TMxpaylVEIwCLcBGAsYHQ/s1600/A30.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-eH-ijkVCkbA/YLXR4gzawRI/AAAAAAAAiD4/adj7XkiiBTQR6Tex0jhIW_TMxpaylVEIwCLcBGAsYHQ/s230/A30.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'></td>
</tr>
<tr>
<td colspan='4' style='text-align: justify;vertical-align:top;'><span style="font-size: 13px"><ul style='list-style-type:disc;padding-left:25px'><li>The dry docks do not feature any snipers, only Carrion Crows and Drowned Corpses. </li>
</ul></span>
</td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-0taYzRasqgw/YLXScRRO-PI/AAAAAAAAiEI/8chv7VgSTOgHwFhtuU2Au1LLhms6DHUWwCLcBGAsYHQ/s1600/A31.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-0taYzRasqgw/YLXScRRO-PI/AAAAAAAAiEI/8chv7VgSTOgHwFhtuU2Au1LLhms6DHUWwCLcBGAsYHQ/s230/A31.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-hrjJenhZv9w/YLXScRx5CkI/AAAAAAAAiEM/lTeYiCnRQvoKio9F2uRjtClznSN-ZymsACLcBGAsYHQ/s1600/A32.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-hrjJenhZv9w/YLXScRx5CkI/AAAAAAAAiEM/lTeYiCnRQvoKio9F2uRjtClznSN-ZymsACLcBGAsYHQ/s230/A32.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-lgtSr0Izwwk/YLXScE2VK1I/AAAAAAAAiEE/AMFSQuEYpLkh-gck59_uVdszxCJFOYxBACLcBGAsYHQ/s1600/A33.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-lgtSr0Izwwk/YLXScE2VK1I/AAAAAAAAiEE/AMFSQuEYpLkh-gck59_uVdszxCJFOYxBACLcBGAsYHQ/s230/A33.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-uQUPeuQTCX8/YLXSc7PFhKI/AAAAAAAAiEQ/ESE-GHnInnIWRnfYm60rwUJM_azp4dghACLcBGAsYHQ/s1600/A34.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-uQUPeuQTCX8/YLXSc7PFhKI/AAAAAAAAiEQ/ESE-GHnInnIWRnfYm60rwUJM_azp4dghACLcBGAsYHQ/s230/A34.png" data-original-width="1600" data-original-height="900" /></a></td>
</tr>
<tr>
<td colspan='2' style='text-align: justify;vertical-align:top;'><span style="font-size: 13px"><ul style='list-style-type:disc;padding-left:25px'><li>Eileen is not present, and Gascoigne's house does not have a window.</li>
</ul></span>
</td><td colspan='2' style='text-align: justify;vertical-align:top;'><span style="font-size: 13px"><ul style='list-style-type:disc;padding-left:25px'><li>The path to Tomb of Oedon lacks detail, and the Mad One does not appear. The Mad One from Iosefka's Clinic is also mising.</li>
</ul></span>
</td>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-0OvRyCVHSUE/YLXS6igCI8I/AAAAAAAAiEk/Nh_1DyX5CvIWlERsIez-Dy2jNnicW10hwCLcBGAsYHQ/s1600/A35.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-0OvRyCVHSUE/YLXS6igCI8I/AAAAAAAAiEk/Nh_1DyX5CvIWlERsIez-Dy2jNnicW10hwCLcBGAsYHQ/s230/A35.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-gksjBYctpto/YLXS6soqu3I/AAAAAAAAiEc/Cqr_cRgxBDQ2T671fLqDrD5sa40GGpM-ACLcBGAsYHQ/s1600/A36.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-gksjBYctpto/YLXS6soqu3I/AAAAAAAAiEc/Cqr_cRgxBDQ2T671fLqDrD5sa40GGpM-ACLcBGAsYHQ/s230/A36.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-MSfbbAmGbhU/YLXS6pzcppI/AAAAAAAAiEg/hbTjl7aXeZc4ic1o3LJ11QGE6EdHTzWPACLcBGAsYHQ/s1600/A37.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-MSfbbAmGbhU/YLXS6pzcppI/AAAAAAAAiEg/hbTjl7aXeZc4ic1o3LJ11QGE6EdHTzWPACLcBGAsYHQ/s230/A37.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-pW88sPDcPks/YLXS7ZXbeqI/AAAAAAAAiEo/O4HQpS113z4doBPF-AEArR16MM6vkwy_QCLcBGAsYHQ/s1600/A38.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-pW88sPDcPks/YLXS7ZXbeqI/AAAAAAAAiEo/O4HQpS113z4doBPF-AEArR16MM6vkwy_QCLcBGAsYHQ/s230/A38.png" data-original-width="1600" data-original-height="900" /></a></td>
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<td colspan='4' style='text-align: justify;vertical-align:top;'><span style="font-size: 13px"><ul style='list-style-type:disc;padding-left:25px'><li>Other changes: A second unused cannon overlooks the Great Bridge (unlike the other, there is nobody to fire it); the end of the sewer leading to Tomb of Oedon is different; there is no corpse with the Hunter Set; the corpse with the Bold Hunter's Mark in the pile of statues is not present.</li>
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<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
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<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Tomb of Oedon">Tomb of Oedon</h3></th></tr></table></center>
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<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-twJ8LVjgjuI/YLXTkZNklDI/AAAAAAAAiE0/UeGQ5ps1lJMWYVNKsIEkQwVrUitb-Qq9gCLcBGAsYHQ/s1600/A39.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-twJ8LVjgjuI/YLXTkZNklDI/AAAAAAAAiE0/UeGQ5ps1lJMWYVNKsIEkQwVrUitb-Qq9gCLcBGAsYHQ/s230/A39.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-VX_OQLf6hWM/YLXTkZhdkkI/AAAAAAAAiE8/tsUYVPN7dD4gU-oHp1sw5TK2RwvbYG5UwCLcBGAsYHQ/s1600/A40.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-VX_OQLf6hWM/YLXTkZhdkkI/AAAAAAAAiE8/tsUYVPN7dD4gU-oHp1sw5TK2RwvbYG5UwCLcBGAsYHQ/s230/A40.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-9ZMcB4Qd7QQ/YLXTkZrLxVI/AAAAAAAAiE4/2h8TC1oLUiola8DckFEJoIo-Khp5JpjjACLcBGAsYHQ/s1600/A41.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-9ZMcB4Qd7QQ/YLXTkZrLxVI/AAAAAAAAiE4/2h8TC1oLUiola8DckFEJoIo-Khp5JpjjACLcBGAsYHQ/s230/A41.png" data-original-width="1600" data-original-height="900" /></a></td>
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<td colspan='4' style='text-align: justify;vertical-align:top;'><span style="font-size: 13px"><ul style='list-style-type:disc;padding-left:25px'><li>Gascoigne loads on the opposite side of the arena, overlapping a tombstone. A corpse is present where Viola's is in the retail, but is not the same corpse. The path leading to Oedon Chapel appears to be operated using a lever.</li>
</ul></span>
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<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-3k2IB4WrruA/YLXUh1WkpXI/AAAAAAAAiFQ/_gXsUZk_nF4uAgY9HpxL9arbxdUtHyqNACLcBGAsYHQ/s1600/A42.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-3k2IB4WrruA/YLXUh1WkpXI/AAAAAAAAiFQ/_gXsUZk_nF4uAgY9HpxL9arbxdUtHyqNACLcBGAsYHQ/s230/A42.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-Of-2THLjSiE/YLXUhyjF9nI/AAAAAAAAiFM/2cBu1mX3drIHOQ_qmrKaX0Lck_SfKvCoACLcBGAsYHQ/s1600/A43.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-Of-2THLjSiE/YLXUhyjF9nI/AAAAAAAAiFM/2cBu1mX3drIHOQ_qmrKaX0Lck_SfKvCoACLcBGAsYHQ/s230/A43.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-fV-LPi6PYBc/YLXUh4sZT-I/AAAAAAAAiFU/bK9cL2Q-1Dwuw0GUSQGC-uu66_WZVPsbwCLcBGAsYHQ/s1600/A44.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-fV-LPi6PYBc/YLXUh4sZT-I/AAAAAAAAiFU/bK9cL2Q-1Dwuw0GUSQGC-uu66_WZVPsbwCLcBGAsYHQ/s230/A44.png" data-original-width="1600" data-original-height="900" /></a></td>
<td style='text-align: center;vertical-align:top;width:246px'><a href="https://1.bp.blogspot.com/-0iVRQObkvnI/YLXUijk1GiI/AAAAAAAAiFY/IJBh9Xv7mUguyUyz8N9bU8XbQmA-QRxDwCLcBGAsYHQ/s1600/A45.png" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-0iVRQObkvnI/YLXUijk1GiI/AAAAAAAAiFY/IJBh9Xv7mUguyUyz8N9bU8XbQmA-QRxDwCLcBGAsYHQ/s230/A45.png" data-original-width="1600" data-original-height="900" /></a></td>
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<td colspan='4' style='text-align: justify;vertical-align:top;'><span style="font-size: 13px"><ul style='list-style-type:disc;padding-left:25px'><li>The passage leading to Oedon Chapel is entirely different, with a long staircase and stone passage instead of the ladder and study area. The spiral stairs are there as in the retail, but terminate abruptly as the Cathedral Ward map is not included in this build.
</li>
</ul></span>
</td>
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<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>Mephistopheahttp://www.blogger.com/profile/11949208083200609477noreply@blogger.comtag:blogger.com,1999:blog-6296044239170440092.post-87751343053717207212021-05-22T20:56:00.007+03:002023-06-06T21:41:11.260+03:00Living Livers<table align='center' cellpadding='10px' width='986px'><center> <tr><td align="left" bgcolor="#3D4B61" style="color:#C3C3C3;background: url(https://2.bp.blogspot.com/-aeeFs7PPsHo/VQgZNSthokI/AAAAAAAAGfg/HODYMdg6CPA/s1600/title.png) no-repeat"><h1><b>Living Livers</b></h1><br/><a href='http://www.bloodborne-wiki.com'>Bloodborne Wiki</a> » <a href='http://www.bloodborne-wiki.com/p/unused-content.html'>Unused Content</a> » <a href='http://www.bloodborne-wiki.com/2017/12/data-mining.html'>Data Mining</a> » Living Livers<br/><br/></td>
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<span style='font-size:12px;'> <a href='https://docs.google.com/spreadsheets/d/1ObJhvsmMmZgdeaWdodIwzX6DmZAC4BbTCjhGdWUgo74/edit#gid=0' target='_blank'>Source</a> <b style='color:#B39050'>❘</b> <a href='http://www.bloodborne-wiki.com/p/contact.html' target='_blank'>Edit</a> <b style='color:#B39050'>❘</b> <a href='http://www.bloodborne-wiki.com/p/sitemap.html'>Sitemap</a> <b style='color:#B39050'>❘</b> <a href='http://creativecommons.org/licenses/by-sa/3.0/' target='_blank'>License</a></span><br/>
<span style='font-size:10px;color:#B39050'>page revision: 01, last edited: 22 May 2021</span>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Basic Information">Basic Information</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Main Game">Main Game</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Chalice Dungeons">Chalice Dungeons</a></li></ul></td></tr>
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<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
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<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Basic Information">Basic Information</h3></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type: disc;padding-left:25px'><li>On this page you will find complete list of all Living Livers. Livers are equivalent of the boss souls from previous Souls titles. For example Liver of Father Gascoigne with description "The soul of Father Gascoigne". A lot of the existing bosses are included but there are some changes in names: Vicar Amelia is Saint Laura; Cleric Beast is Bishop Herbert. These Liver names and descriptions are taken directly from the game files and were collected and archived by Claude.</li></ul></td></tr></table>
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<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pGPRc1k_UvBbe7uLOo_QyajSNqUxLv37lJbzvD8qDO2KQS1gQN61bnq8yCwmG4j_WVoxcwmd4WZE0e-w_Wpirr66TiB9GSLRGVpZoUEcIhdmaqjC_eF-XJjDIIV-Pmypc0NrXRuZjjBl4aZCu8AZ26DRBNaGJ4T1pjxwKr_EGLxUztSzs0xzNejC-g/s1600/sheader_0_01%20%281%29.png) no-repeat;height:40px;'>
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<tr><th> <h3 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 18px' id="Main Game">Main Game</h3></th></tr></table></center>
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<th style='text-align: left;vertical-align:top;width:50px;'><h5>ID</h5></th><th style='text-align: left;vertical-align:top;width:230px;'><h5>JP Name</h5></th><th style='text-align: left;vertical-align:top;width:230px;'><h5>JP Description</h5></th><th style='text-align: left;vertical-align:top;width:230px;'><h5>Translated Name</h5></th><th style='text-align: left;vertical-align:top;width:200px;'><h5>Translated Description</h5></th><th style='text-align: left;vertical-align:top;width:200px;'><h5>Corresponding Boss</h5></th>
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<tr><td style='text-align: left;'> 1520 </td><td style='text-align: left;'> ガスコイン神父の生き肝 </td><td style='text-align: left;'> ガスコイン神父のソウル </td><td style='text-align: left;'> Living Liver of Father Gascoigne </td><td style='text-align: left;'> Soul of Father Gascoigne </td><td style='text-align: left;'> Father Gascoigne </td></tr>
<tr><td style='text-align: left;'> 1530 </td><td style='text-align: left;'> 医療主教ヘルベルトの生き肝 </td><td style='text-align: left;'> 教区長のソウル </td><td style='text-align: left;'> Living Liver of the Healing Bishop Herbert </td><td style='text-align: left;'> Soul of the Parish Chief </td><td style='text-align: left;'> Cleric Beast </td></tr>
<tr><td style='text-align: left;'> 1540 </td><td style='text-align: left;'> 己皮剥ぎの生き肝 </td><td style='text-align: left;'> 血に渇いた獣のソウル </td><td style='text-align: left;'> Living Liver of the Self-skinned Beast </td><td style='text-align: left;'> Soul of the Blood-thirtsy Beast </td><td style='text-align: left;'> Blood-starving Beast </td></tr>
<tr><td style='text-align: left;'> 1550 </td><td style='text-align: left;'> ヘムウィックの魔女の生き肝 </td><td style='text-align: left;'> アイコレクターのソウル </td><td style='text-align: left;'> Living Liver of the Witch of Hemwick </td><td style='text-align: left;'> Soul of the Eye Collector </td><td style='text-align: left;'> Witch of Hemwick </td></tr>
<tr><td style='text-align: left;'> 1560 </td><td style='text-align: left;'> 蛇玉の生き肝 </td><td style='text-align: left;'> 蛇玉のソウル </td><td style='text-align: left;'> Living Liver of the Snake Ball </td><td style='text-align: left;'> Soul of the Snake Ball </td><td style='text-align: left;'> Snake Ball </td></tr>
<tr><td style='text-align: left;'> 1570 </td><td style='text-align: left;'> 夢魔の生き肝 </td><td style='text-align: left;'> レッサーデーモン(死と闇)のソウル </td><td style='text-align: left;'> Living Liver of the Dream Demon </td><td style='text-align: left;'> Soul of the Lesser Demon (Death and Darkness) </td><td style='text-align: left;'> Mergo's Wet Nurse </td></tr>
<tr><td style='text-align: left;'> 1580 </td><td style='text-align: left;'> 殉教者ローゲリウスの生き肝 </td><td style='text-align: left;'> 王の死神のソウル </td><td style='text-align: left;'> Living Liver of Martyr Logarius </td><td style='text-align: left;'> Soul of the King Reaper </td><td style='text-align: left;'> Martyr Logarius </td></tr>
<tr><td style='text-align: left;'> 1590 </td><td style='text-align: left;'> ミコラーシュの抜け殻の生き肝 </td><td style='text-align: left;'> 大学教授のソウル </td><td style='text-align: left;'> Living Liver of Micolash's Empty Shell </td><td style='text-align: left;'> Soul of the University Professor </td><td style='text-align: left;'> Master Willem </td></tr>
<tr><td style='text-align: left;'> 1600 </td><td style='text-align: left;'> 白痴の蜘蛛 ロマの生き肝 </td><td style='text-align: left;'> 白痴の蜘蛛のソウル </td><td style='text-align: left;'> Living Liver of Rom, the Idiot Spider </td><td style='text-align: left;'> Soul of the Idiot Spider </td><td style='text-align: left;'> Rom, the Vacuous Spider </td></tr>
<tr><td style='text-align: left;'> 1610 </td><td style='text-align: left;'> なりそこないの邪神の生き肝 </td><td style='text-align: left;'> なりそこないの邪神のソウル </td><td style='text-align: left;'> Living Liver of the Failed to Be Evil God </td><td style='text-align: left;'> Soul of the Failed to Be Evil God </td><td style='text-align: left;'> One Reborn </td></tr>
<tr><td style='text-align: left;'> 1620 </td><td style='text-align: left;'> 失楽使徒の生き肝 </td><td style='text-align: left;'> 邪神のソウル </td><td style='text-align: left;'> Living Liver of the Lost Apostle </td><td style='text-align: left;'> Soul of the Evil God </td><td style='text-align: left;'> Amygdala </td></tr>
<tr><td style='text-align: left;'> 1630 </td><td style='text-align: left;'> 聖女ラウラの生き肝 </td><td style='text-align: left;'> 聖女ビーストのソウル </td><td style='text-align: left;'> Living Liver of Saint Laura </td><td style='text-align: left;'> Soul of the Beast Saint </td><td style='text-align: left;'> Vicar Amelia </td></tr>
<tr><td style='text-align: left;'> 1640 </td><td style='text-align: left;'> 月の落とし子 ゴースの生き肝 </td><td style='text-align: left;'> 月の落とし子のソウル </td><td style='text-align: left;'> Living Liver of Kos, Illegitimate Child of the Moon </td><td style='text-align: left;'> Soul of the Illegitimate Child of the Moon </td><td style='text-align: left;'> Ebrietas, Daughter of the Cosmos </td></tr>
<tr><td style='text-align: left;'> 1650 </td><td style='text-align: left;'> エーブリエタースを継ぐ者の生き肝 </td><td style='text-align: left;'> 悪夢を継ぐもののソウル </td><td style='text-align: left;'> Living Liver of the Successor of Ebrietas </td><td style='text-align: left;'> Soul of the Nightmare Inheritor </td><td style='text-align: left;'> Moon Presence </td></tr>
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<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pGPRc1k_UvBbe7uLOo_QyajSNqUxLv37lJbzvD8qDO2KQS1gQN61bnq8yCwmG4j_WVoxcwmd4WZE0e-w_Wpirr66TiB9GSLRGVpZoUEcIhdmaqjC_eF-XJjDIIV-Pmypc0NrXRuZjjBl4aZCu8AZ26DRBNaGJ4T1pjxwKr_EGLxUztSzs0xzNejC-g/s1600/sheader_0_01%20%281%29.png) no-repeat;height:40px;'>
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<tr><th> <h3 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 18px' id="Chalice Dungeons">Chalice Dungeons</h3></th></tr></table></center>
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<th style='text-align: left;vertical-align:top;width:50px;'><h5>ID</h5></th><th style='text-align: left;vertical-align:top;width:230px;'><h5>JP Name</h5></th><th style='text-align: left;vertical-align:top;width:230px;'><h5>JP Description</h5></th><th style='text-align: left;vertical-align:top;width:230px;'><h5>Translated Name</h5></th><th style='text-align: left;vertical-align:top;width:200px;'><h5>Translated Description</h5></th><th style='text-align: left;vertical-align:top;width:200px;'><h5>Corresponding Boss</h5></th>
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<tr><td style='text-align: left;'> 1700 </td><td style='text-align: left;'> 墓守隊長の生き肝 </td><td style='text-align: left;'> ダ ン ジョン人(デブ)のソウル </td><td style='text-align: left;'> Living Liver of the Gravekeeper Chief </td><td style='text-align: left;'> Soul of the Dungeon Dweller (fatso) </td><td style='text-align: left;'> Watcher's Chieftain </td></tr>
<tr><td style='text-align: left;'> 1710 </td><td style='text-align: left;'> 獣憑きの生き肝 </td><td style='text-align: left;'> 敵アバターのソウル </td><td style='text-align: left;'> Living Liver of the Bestial Spirit </td><td style='text-align: left;'> Soul of the Enemy Avatar </td><td style='text-align: left;'> Beast-possesed Soul </td></tr>
<tr><td style='text-align: left;'> 1720 </td><td style='text-align: left;'> 滅びの炎の眷属の生き肝 </td><td style='text-align: left;'> 滅びの炎の属のソウル </td><td style='text-align: left;'> Living Liver of the Follower of the Flame of Destruction </td><td style='text-align: left;'> Soul of the Follower of the Flame of Destruction </td><td style='text-align: left;'> Keeper of the Old Lords </td></tr>
<tr><td style='text-align: left;'> 1730 </td><td style='text-align: left;'> ファウナの眷属の生き肝 </td><td style='text-align: left;'> 銀の獣の属のソウル </td><td style='text-align: left;'> Living Liver of the Kin of Fauna </td><td style='text-align: left;'> Soul of the Kin of the Silverbeast </td><td style='text-align: left;'> Loran Silverbeast </td></tr>
<tr><td style='text-align: left;'> 1740 </td><td style='text-align: left;'> 古い生贄の乙女の生き肝 </td><td style='text-align: left;'> さまよう寡婦のソウル </td><td style='text-align: left;'> Living Liver of the Maiden of the Old Sacrifice </td><td style='text-align: left;'> Soul of the Wandering Widow </td><td style='text-align: left;'> Bell-ringing Woman </td></tr>
<tr><td style='text-align: left;'> 1750 </td><td style='text-align: left;'> ほおずきの生き肝 </td><td style='text-align: left;'> なりそこないのメッセンジャー(ほおずき)のソウル </td><td style='text-align: left;'> Living Liver of the Wintern Lantern </td><td style='text-align: left;'> Soul of the Failed to Be Messenger (Hozuki) </td><td style='text-align: left;'> Wintern Lantern </td></tr>
<tr><td style='text-align: left;'> 1760 </td><td style='text-align: left;'> 脳喰らいの生き肝 </td><td style='text-align: left;'> 脳喰らいのソウル </td><td style='text-align: left;'> Living Liver of the Brain Eater </td><td style='text-align: left;'> Soul of the Brain Eater </td><td style='text-align: left;'> Brainsucker </td></tr>
<tr><td style='text-align: left;'> 1770 </td><td style='text-align: left;'> 狂った修験者の生き肝 </td><td style='text-align: left;'> 司祭のソウル </td><td style='text-align: left;'> Living Liver of the Crazy Shugenja </td><td style='text-align: left;'> Soul of the Priest </td><td style='text-align: left;'> Loran Cleric </td></tr>
<tr><td style='text-align: left;'> 1780 </td><td style='text-align: left;'> 人喰い豚の生き肝 </td><td style='text-align: left;'> 吸血豚のソウル </td><td style='text-align: left;'> Living Liver of the Maneating Pig </td><td style='text-align: left;'> Soul of the Bloodsucking Pig </td><td style='text-align: left;'> Maneater Boar </td></tr>
<tr><td style='text-align: left;'> 1790 </td><td style='text-align: left;'> フレッシュゴーレムの生き肝 </td><td style='text-align: left;'> フレッシュゴーレムのソウル </td><td style='text-align: left;'> Living Liver of the Flesh Golem </td><td style='text-align: left;'> Soul of the Flesh Golem </td><td style='text-align: left;'> Undead Giant </td></tr>
<tr><td style='text-align: left;'> 1800 </td><td style='text-align: left;'> 己皮剥ぎの生き肝 </td><td style='text-align: left;'> 血に渇いた獣のソウル </td><td style='text-align: left;'> Living Liver of the Self-skinned Beast </td><td style='text-align: left;'> Soul of the Blood Thirsty Beast </td><td style='text-align: left;'> Bloodstarved Beast </td></tr>
<tr><td style='text-align: left;'> 1810 </td><td style='text-align: left;'> 黒獣の生き肝 </td><td style='text-align: left;'> 嵐の獣のソウル </td><td style='text-align: left;'> Living Liver of the Black Beast </td><td style='text-align: left;'> Soul of the Beast of the Storm </td><td style='text-align: left;'> Abhorrent Beast </td></tr>
<tr><td style='text-align: left;'> 1820 </td><td style='text-align: left;'> 墓守の古老の生き肝 </td><td style='text-align: left;'> ダンジョン人(ロード)のソウル </td><td style='text-align: left;'> Living Liver of the Old Gravekeeper </td><td style='text-align: left;'> Soul of the Dungeon Dweller (lord) </td><td style='text-align: left;'> Pthumerian Elder<br/>Pthumerian Descedant </td></tr>
<tr><td style='text-align: left;'> 1830 </td><td style='text-align: left;'> 獣血の主の生き肝 </td><td style='text-align: left;'> 始祖ビーストのソウル </td><td style='text-align: left;'> Living Liver of the Lord of the Beast Blood </td><td style='text-align: left;'> Soul of the Founder Beast </td><td style='text-align: left;'> Bloodletting Beast </td></tr>
<tr><td style='text-align: left;'> 1840 </td><td style='text-align: left;'> 白痴の蜘蛛 ロマの生き肝 </td><td style='text-align: left;'> 白痴の蜘蛛のソウル </td><td style='text-align: left;'> Living Liver of Rom, the Idiot Spider </td><td style='text-align: left;'> Soul of the Idiot Spider </td><td style='text-align: left;'> Rom, the Vacuous Spider </td></tr>
<tr><td style='text-align: left;'> 1850 </td><td style='text-align: left;'> 炎の古獣の生き肝 </td><td style='text-align: left;'> 炎の獣のソウル </td><td style='text-align: left;'> Living Liver of the Ancient Flaming Beast </td><td style='text-align: left;'> Soul of the Flaming Beast </td><td style='text-align: left;'> Watchdog of the Old Lords </td></tr>
<tr><td style='text-align: left;'> 1860 </td><td style='text-align: left;'> 失楽使徒の生き肝 </td><td style='text-align: left;'> 邪神のソウル </td><td style='text-align: left;'> Living Liver of the Lost Apostle </td><td style='text-align: left;'> Soul of the Evil God </td><td style='text-align: left;'> Amygdala </td></tr>
<tr><td style='text-align: left;'> 1870 </td><td style='text-align: left;'> 穢れた血の花嫁の生き肝 </td><td style='text-align: left;'> ダンジョン人(花嫁)のソウル </td><td style='text-align: left;'> Living Liver of the Bride of the Corrupted Blood </td><td style='text-align: left;'> Soul of the Dungeon Dweller (bride) </td><td style='text-align: left;'> Queen Yharnam </td></tr>
<tr><td style='text-align: left;'> 1880 </td><td style='text-align: left;'> 嵐の古獣の生き肝 </td><td style='text-align: left;'> 嵐の獣(骨)のソウル </td><td style='text-align: left;'> Living Liver of the Ancient Beast of Storm </td><td style='text-align: left;'> Soul of the Beast of the Storm (bone) </td><td style='text-align: left;'> Loran Darkbeast<br/>Darkbeast Paarl </td></tr>
<tr><td style='text-align: left;'> 1890 </td><td style='text-align: left;'> 月の落とし子 ゴースの生き肝 </td><td style='text-align: left;'> 月の落とし子のソウル </td><td style='text-align: left;'> Living Liver of Kos, the Illegitimate Child of the Moon </td><td style='text-align: left;'> Soul of the Illegitimate Child of the Moon </td><td style='text-align: left;'> Ebrietas, Daughter of the Cosmos </td></tr>
<tr><td style='text-align: left;'> 1900 </td><td style='text-align: left;'> 夢魔の生き肝 </td><td style='text-align: left;'> レッサーデーモン(死と闇)のソ </td><td style='text-align: left;'> Living Liver of the Dream Demon </td><td style='text-align: left;'> Soul of the Lesser Demon (Death and Darkness) </td><td style='text-align: left;'> Mergo's Wetnurse </td></tr>
<tr><td style='text-align: left;'> 1910 </td><td style='text-align: left;'> 銀の獣 ファウナの生き肝 </td><td style='text-align: left;'> 銀の獣のソウル </td><td style='text-align: left;'> Living Liver of Fauna the Silverbeast </td><td style='text-align: left;'> Soul of the Silverbeast </td><td style='text-align: left;'> Great One Beast </td></tr>
<tr><td style='text-align: left;'> 1920 </td><td style='text-align: left;'> エーブリエタースを継ぐ者の生き肝 </td><td style='text-align: left;'> 悪夢を継ぐもののソウル </td><td style='text-align: left;'> Soul of the Successor of Ebrietas </td><td style='text-align: left;'> Soul of the Nightmare Inheritor </td><td style='text-align: left;'> Moon Presence </td></tr>
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<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>Mephistopheahttp://www.blogger.com/profile/11949208083200609477noreply@blogger.comtag:blogger.com,1999:blog-6296044239170440092.post-81332127949415190952021-04-10T22:37:00.009+03:002023-06-06T21:40:08.495+03:00The Land of the Dragon<table align='center' cellpadding='10px' width='986px'><center> <tr><td align="left" bgcolor="#3D4B61" style="color:#C3C3C3;background: url(https://2.bp.blogspot.com/-aeeFs7PPsHo/VQgZNSthokI/AAAAAAAAGfg/HODYMdg6CPA/s1600/title.png) no-repeat"><h1><b>The Land of the Dragon</b></h1><br/><a href='http://www.bloodborne-wiki.com'>Bloodborne Wiki</a> » <a href='http://www.bloodborne-wiki.com/p/unused-content.html'>Unused Content</a> » <a href='http://www.bloodborne-wiki.com/2017/12/data-mining.html'>Data Mining</a> » The Land of the Dragon<br/><br/></td>
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<span style='font-size:10px;color:#B39050'>page revision: 01, last edited: 10 April 2021</span>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Basic Information">Basic Information</a></li></ul></td></tr>
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<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Basic Information">Basic Information</h3></th></tr></table>
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<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Introduction</h4></td></tr></table>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>An early prototype of Bloodborne's map features a significant area that was removed entirely in subsequent builds. This <a href='https://www.youtube.com/watch?v=UFvFkLrxru4' target='_blank'>video</a> on Sinclair Lore hypothesises how the area may have worked and what may have happened to it during development, using prototype maps and concept art as evidence. The area's official name is unknown, but some concept art which potentially depicts it uses the name "The Land of the Dragon".</li></ul></td></tr>
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<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Details</h4></td></tr></table>
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<tr><td style='text-align: justify;vertical-align:top;width:225px'><a href="https://1.bp.blogspot.com/-57Vvzj9LpTU/YHHmlzFl5uI/AAAAAAAAhxo/z459gCcst_E-iRzT8J1eBEjBFdFHHgqkgCLcBGAsYHQ/s1600/01.png"><img alt="" border="0" src="https://1.bp.blogspot.com/-57Vvzj9LpTU/YHHmlzFl5uI/AAAAAAAAhxo/z459gCcst_E-iRzT8J1eBEjBFdFHHgqkgCLcBGAsYHQ/s220/01.png"/></a></td><td style='text-align: justify;vertical-align:top;width:225px'><a href="https://1.bp.blogspot.com/-Qr-qEAn4gO0/YHHml9J-O0I/AAAAAAAAhxs/3zgz-aeqwCMAEkkEAjDpoAB8MhiFJNbCQCLcBGAsYHQ/s1600/02.png"><img alt="" border="0" src="https://1.bp.blogspot.com/-Qr-qEAn4gO0/YHHml9J-O0I/AAAAAAAAhxs/3zgz-aeqwCMAEkkEAjDpoAB8MhiFJNbCQCLcBGAsYHQ/s220/02.png"/></a></td></tr>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>This prototype map, datamined from a pre-retail build, features a large mountainous area behind the Grand Cathedral - a space that, in the retail release, is completely empty. As it has no equivalent in the retail release, labels have been added to help contextualise its position.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li><b style='color:#B39050'>A</b>: The back of the Grand Cathedral, above where the Altar of Despair is now.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li><b style='color:#B39050'>B</b>: A bridge over a chasm in the mountains. A close up of the bridge is provided above, showing that it leads to a portcullis.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li><b style='color:#B39050'>C</b>: A castle or some sort of fortress, reached by crossing the bridge.</li></ul></td></tr>
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<tr><td style='text-align: justify;vertical-align:top;width:225px'><a href="https://1.bp.blogspot.com/-ppRqSN_qBks/YHHml0rqNoI/AAAAAAAAhxw/t35HIFzhn1QksbE9AXmaLPrE9KSfJnM_QCLcBGAsYHQ/s1600/03.png"><img alt="" border="0" src="https://1.bp.blogspot.com/-ppRqSN_qBks/YHHml0rqNoI/AAAAAAAAhxw/t35HIFzhn1QksbE9AXmaLPrE9KSfJnM_QCLcBGAsYHQ/s220/03.png"/></a></td><td style='text-align: justify;vertical-align:top;width:225px'><a href="https://1.bp.blogspot.com/-rZ89CCgU7WI/YHHmmhURX0I/AAAAAAAAhx0/51XTldt8sxoj_uifCLsFpmOeTOp3VNuGACLcBGAsYHQ/s1600/04.png"><img alt="" border="0" src="https://1.bp.blogspot.com/-rZ89CCgU7WI/YHHmmhURX0I/AAAAAAAAhx0/51XTldt8sxoj_uifCLsFpmOeTOp3VNuGACLcBGAsYHQ/s220/04.png"/></a></td></tr>
<tr><td style='text-align: justify;vertical-align:top;width:225px'><a href="https://1.bp.blogspot.com/-XvV76ozjEFg/YHHmnAm_xfI/AAAAAAAAhx4/L5xgRTxz6Rwmgxz-pQTvg_vl-05Xc7KUgCLcBGAsYHQ/s1600/05.png"><img alt="" border="0" src="https://1.bp.blogspot.com/-XvV76ozjEFg/YHHmnAm_xfI/AAAAAAAAhx4/L5xgRTxz6Rwmgxz-pQTvg_vl-05Xc7KUgCLcBGAsYHQ/s220/05.png"/></a></td><td style='text-align: justify;vertical-align:top;width:225px'></td></tr>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>While the mountains, castle and bridge were completely removed, it does appear that a structure adjacent to the Grand Cathedral did remain until relatively late in development. A building behind Upper Cathedral Ward is visible on a development map that closely resembles the version in the retail build. What may be the same structure is visible in the concept art for Upper Cathedral Ward, which shows high brick walls and trees on top of a raised area partially visible in the upper right corner. It appears to have been deleted prior to the build used in the Project Beast trailer.</li></ul></td></tr>
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<tr><td style='text-align: justify;vertical-align:top;width:225px'><a href="https://1.bp.blogspot.com/-28h6yu19VnY/YHHmnD1GIvI/AAAAAAAAhx8/Fg4_IqQSEXoeHizd_zHYefAR4GY9tp4jwCLcBGAsYHQ/s1600/06.png"><img alt="" border="0" src="https://1.bp.blogspot.com/-28h6yu19VnY/YHHmnD1GIvI/AAAAAAAAhx8/Fg4_IqQSEXoeHizd_zHYefAR4GY9tp4jwCLcBGAsYHQ/s220/06.png"/></a></td><td style='text-align: justify;vertical-align:top;width:225px'><a href="https://1.bp.blogspot.com/-pBqK8KCjKFE/YHHmnSB6RvI/AAAAAAAAhyA/9uLcoZtP8TUCcEDcduLBiBNEkIMgQ0IAQCLcBGAsYHQ/s1600/07.png"><img alt="" border="0" src="https://1.bp.blogspot.com/-pBqK8KCjKFE/YHHmnSB6RvI/AAAAAAAAhyA/9uLcoZtP8TUCcEDcduLBiBNEkIMgQ0IAQCLcBGAsYHQ/s220/07.png"/></a></td></tr>
<tr><td style='text-align: justify;vertical-align:top;width:225px'><a href="https://1.bp.blogspot.com/-SUDi5VnrEBs/YHHmnyM2tTI/AAAAAAAAhyE/NRqAaFf3_0UgqX1OEGVrQIverGzWbQ7qQCLcBGAsYHQ/s1600/08.png"><img alt="" border="0" src="https://1.bp.blogspot.com/-SUDi5VnrEBs/YHHmnyM2tTI/AAAAAAAAhyE/NRqAaFf3_0UgqX1OEGVrQIverGzWbQ7qQCLcBGAsYHQ/s220/08.png"/></a></td><td style='text-align: justify;vertical-align:top;width:225px'><a href="https://1.bp.blogspot.com/-kIDgfwp8sBU/YHHmoMf0k-I/AAAAAAAAhyI/aaHpu3zSXkwUmeNvoHwa05Vn60tr9TLzwCLcBGAsYHQ/s1600/09.png"><img alt="" border="0" src="https://1.bp.blogspot.com/-kIDgfwp8sBU/YHHmoMf0k-I/AAAAAAAAhyI/aaHpu3zSXkwUmeNvoHwa05Vn60tr9TLzwCLcBGAsYHQ/s220/09.png"/></a></td></tr>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>The method of accessing the mountain path leading to the castle appears to have been a shaft above the altar, similar to the means by which the Research Hall is accessed in The Old Hunters. While the mountainous area was deleted entirely, the elevator lift shaft remained until relatively late, and its surviving collision map shows that it led to second, hidden altar above the first.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>This second altar, which may be an unused Cathedral Ward location internally referred to as 月の秘所 ("Secret Place of the Moon"), was a copy of the first, and may be where Ebrietas is shown in the Project Beast trailer. It no longer exists in the retail build, but another hidden altar does - the Altar of Despair. This is also a hidden altar where Ebrietas is located, and reached via a secret lift - albeit one leading below, rather than above, the Grand Cathedral.</li></ul></td></tr>
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<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Dragon's Guardian</h4></td></tr></table>
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<tr><td style='text-align: center;vertical-align:top;width:225px'><a href="https://1.bp.blogspot.com/-5kNIsDhaPEI/YHHmogyAZZI/AAAAAAAAhyM/V6uAiMXymQcF4btrPuc7Ulei5sAPccgwQCLcBGAsYHQ/s1600/10.png"><img alt="" border="0" src="https://1.bp.blogspot.com/-5kNIsDhaPEI/YHHmogyAZZI/AAAAAAAAhyM/V6uAiMXymQcF4btrPuc7Ulei5sAPccgwQCLcBGAsYHQ/s220/10.png"/></a></td><td style='text-align: center;vertical-align:top;width:225px'><a href="https://1.bp.blogspot.com/-cpNTazdi414/YHHmomGFQVI/AAAAAAAAhyQ/dZl6BJBnXuA_mAweUGu8z0sm1-RthByowCLcBGAsYHQ/s1600/11.png"><img alt="" border="0" src="https://1.bp.blogspot.com/-cpNTazdi414/YHHmomGFQVI/AAAAAAAAhyQ/dZl6BJBnXuA_mAweUGu8z0sm1-RthByowCLcBGAsYHQ/s220/11.png"/></a></td></tr>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Concept art may help explain what happened to the "Land of the Dragon". In the online portfolio of concept artist <a href='https://www.artstation.com/kita_tom' target='_blank'>Tstutomu Kitazawa</a>, who has a history of working with From Software, is an image of a knight entitled "Dragon's Guardian". While the artwork is not attributed to a specific project, "Dragon's Guardian" very closely resembles the unnamed knight who was datamined from the retail build of Bloodborne. While some details are different, such as the wooden leg and helmet crest, the overall design is almost identical, so it is reasonable to assume they are two versions of the same character.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>While this knight was never attached to a specific area, aesthetically they clearly belong in Cainhurst, as it is a medieval castle full of armoured knights with missing legs. Significantly, the name "Dracula" is derived from the word "Dragon", suggesting that the "Dragon" referred to could be vampiric - a land the vampire, just like Cainhurst.</li></ul></td></tr>
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<tr><td style='text-align: justify;vertical-align:top;width:225px'><a href="https://1.bp.blogspot.com/-HssHau5LcZU/YHHmpLSNL5I/AAAAAAAAhyU/o6SL8qxe5rk2Qsb0T2uHxmCszYxB55a3ACLcBGAsYHQ/s1600/12.png"><img alt="" border="0" src="https://1.bp.blogspot.com/-HssHau5LcZU/YHHmpLSNL5I/AAAAAAAAhyU/o6SL8qxe5rk2Qsb0T2uHxmCszYxB55a3ACLcBGAsYHQ/s220/12.png"/></a></td><td style='text-align: justify;vertical-align:top;width:225px'><a href="https://1.bp.blogspot.com/-FZysrGRdYfQ/YHHmp-2v5MI/AAAAAAAAhyY/U23BjaRNdKAxJyv9ADFbqqtM-60VUFVJwCLcBGAsYHQ/s1600/13.png"><img alt="" border="0" src="https://1.bp.blogspot.com/-FZysrGRdYfQ/YHHmp-2v5MI/AAAAAAAAhyY/U23BjaRNdKAxJyv9ADFbqqtM-60VUFVJwCLcBGAsYHQ/s220/13.png"/></a></td></tr>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Kitazawa's portfolio also includes two other pieces of interest. The first, "The Dragon's Sanctuary", appears to be the area that "Dragon's Guardian" is standing in, and is a church with some kind of unidentified object behind the altar. The object is large, dark, and is a mixture of organic shapes and a rock texture, similar in aesthetic (<i>though not shape</i>) to the rocks in the Nightmare of Mensis. The second piece, "The Land of the Dragon", depicts a cathedral-like castle surrounded by mountains, reached by climbing the mountains and crossing a bridge.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>If all three of Kitazawa's "Dragon" pieces of art are related, then it is possible that "The Land of the Dragon" depicts the removed area behind the Grand Cathedral, with "The Dragon's Guardian" as a potential boss.
</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Notably, none of the three pieces feature a literal dragon, despite having "Dragon" in their titles. There is dragon imagery present in the form of winged gargoyles, but no flying lizards. If "the Dragon" is vampiric, however, this is consistent.
</li></ul></td></tr>
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<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>The Land of Dragon Hypothesis</h4></td></tr></table>
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<tr><td style='text-align: justify;vertical-align:top;width:225px'><a href="https://1.bp.blogspot.com/-ERJpFeO73hw/YHHmqFuSp0I/AAAAAAAAhyc/mdwr6B_x3VgcpmWD9eKpiwcyPJVwq792QCLcBGAsYHQ/s1600/14.png"><img alt="" border="0" src="https://1.bp.blogspot.com/-ERJpFeO73hw/YHHmqFuSp0I/AAAAAAAAhyc/mdwr6B_x3VgcpmWD9eKpiwcyPJVwq792QCLcBGAsYHQ/s220/14.png"/></a></td><td style='text-align: justify;vertical-align:top;width:225px'><a href="https://1.bp.blogspot.com/-t8vmvb37Q4I/YHHmqMx-FsI/AAAAAAAAhyg/FS6H4juU9SgYotWLwWgXlgOp254qGOUOgCLcBGAsYHQ/s1600/15.png"><img alt="" border="0" src="https://1.bp.blogspot.com/-t8vmvb37Q4I/YHHmqMx-FsI/AAAAAAAAhyg/FS6H4juU9SgYotWLwWgXlgOp254qGOUOgCLcBGAsYHQ/s220/15.png"/></a></td></tr>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Notably, "The Land of Dragon" aesthetically resembles the Nightmare of Mensis more so than any other area in either Bloodborne or Dark Souls 3. As the Nightmare of Mensis is also surrounded by mountains, it is possible that "The Land of the Dragon" concept eventually became the Nightmare of Mensis, after moving it from the Waking World to the Dream.</li></ul></td></tr>
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<tr><td style='text-align: justify;vertical-align:top;width:225px'><a href="https://1.bp.blogspot.com/-Ymc_7NwkIH4/YHHmrXDDzvI/AAAAAAAAhyk/fS-ur0xiIYgnNI679UWKL2HFDR2cexNtgCLcBGAsYHQ/s1600/16.png"><img alt="" border="0" src="https://1.bp.blogspot.com/-Ymc_7NwkIH4/YHHmrXDDzvI/AAAAAAAAhyk/fS-ur0xiIYgnNI679UWKL2HFDR2cexNtgCLcBGAsYHQ/s220/16.png"/></a></td><td style='text-align: justify;vertical-align:top;width:225px'><a href="https://1.bp.blogspot.com/-K6VwaCkZWFQ/YHHmrWvbfBI/AAAAAAAAhyo/jXaXTIU582wkWa5kCQ6BUOWO_3gpDg03ACLcBGAsYHQ/s1600/17.png"><img alt="" border="0" src="https://1.bp.blogspot.com/-K6VwaCkZWFQ/YHHmrWvbfBI/AAAAAAAAhyo/jXaXTIU582wkWa5kCQ6BUOWO_3gpDg03ACLcBGAsYHQ/s220/17.png"/></a></td></tr>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>The story of "The Land of the Dragon" was further complicated by the discovery of more concept art, this time credited to Jocus Wang, although no associated portfolio appears to exist. Wang's art appears to simply be the concept art of Cainhurst published in the Bloodborne Official Artworks book, but mislabelled as belonging to Dark Souls 3. However, the artwork is not identical - some assets, such as the banners and windows, are different, and the player character is dressed as though they are in Dark Souls rather than Bloodborne.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>There is no reason to assume this is a mistake or a fan edit, however. Dark Souls 3 and Bloodborne share code and assets, and were developed alongside each other, so it is entirely possible that concepts created for one game ended up in the other.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>It is unclear how this all fits together, but the hypothesis put forward in the Sinclair Lore video is as follows:</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><b style='color:#B39050'>1.</b> A very early draft of Bloodborne climaxed in "The Land of the Dragon", a castle in the mountains behind the Grand Cathedral, reached by ascending the altar. This castle was aesthetically similar to the Nightmare of Mensis, but its role in the history of Yharnam was closer to that of Cainhurst - an old vampire castle that hinted at the city's inhuman origins.
</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><b style='color:#B39050'>2.</b> "The Land of the Dragon" was then repurposed into the Nightmare of Mensis. The game still climaxed in a castle in the mountains, but those mountains were now floating in the Dream, not sitting behind the Grand Cathedral.
</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><b style='color:#B39050'>3.</b> Without an area behind the Grand Cathedral, the altar elevator's role was gradually pared back until it became the optional Altar of Despair area, before being repurposed more significantly for The Old Hunters.
</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><b style='color:#B39050'>4.</b> Moving the castle to the Dream changed its role in the world. It was now an abandoned relic that Mensis found in the Dream, not an older part of Yharnam, and was no longer tied to the vampire aspect of the story.
</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><b style='color:#B39050'>5.</b> As the vampire castle concept was crucial to Bloodborne's story, a new area had to be created to replace "The Land of the Dragon". This was based on a concept either originally created for Dark Souls 3, or possibly created so that it could be used in either Dark Souls 3 or Bloodborne as From saw fit. This became Cainhurst.
</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>The above is based entirely in circumstantial evidence, but does make sense of all the oddities discovered.</li></ul></td></tr>
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<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>Mephistopheahttp://www.blogger.com/profile/11949208083200609477noreply@blogger.comtag:blogger.com,1999:blog-6296044239170440092.post-67249739574081228922021-04-03T23:16:00.006+03:002023-12-10T18:57:38.060+02:00Bloodborne & PlayGo PS4 Feature<table align='center' cellpadding='10px' width='986px'><center> <tr><td align="left" bgcolor="#3D4B61" style="color:#C3C3C3;background: url(https://2.bp.blogspot.com/-aeeFs7PPsHo/VQgZNSthokI/AAAAAAAAGfg/HODYMdg6CPA/s1600/title.png) no-repeat"><h1><b>Bloodborne & PlayGo PS4 Feature</b></h1><br/><a href='http://www.bloodborne-wiki.com'>Bloodborne Wiki</a> » <a href='http://www.bloodborne-wiki.com/p/art-of-bloodborne.html'>Art of Bloodborne</a> » Bloodborne & PlayGo PS4 Feature<br/><br/></td>
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<span style='font-size:10px;color:#B39050'>page revision: 01, last edited: 03 April 2021</span>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Basic Information">Basic Information</a></li></ul></td></tr>
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<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Basic Information">Basic Information</h3></th></tr></table>
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<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Introduction</h4></td></tr></table>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>System called "PlayGo" (<i>Play As You Download</i>) allows users to begin to play portions of a game (<i>such as opening levels</i>) once the installation or download reaches a specific point, while the remainder of the game is downloaded or installed in the background. Updates to games and system software are also downloaded in the background and while in standby. </li></ul></td></tr>
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<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Details</h4></td></tr></table>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>PlayGo (<i>by using a secondary custom chip</i>) allows immediate start of supported games, with only the need of the first chunk of game data. The following chunks are downloaded/installed independant of the mainprocessor and relinked/copied when complete. Order of chunks can be rearranged as game progresses (<i>e.g. user takes a different road in game, thus requiring different maps/data</i>). There seem to be a maximum of 100 chunks, with no limit of size. If users prefer to play their game directly from disc, PS4 will install data to the hard drive during play. Similarly, system updates are downloaded seamlessly in the background without interruption. PS4 also features technology that attempts to determine trends, including titles a gamer is likely to express interest in next, and then automatically download a small percentage of those games in the background, even in sleep mode.</li></ul></td></tr>
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<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Supported Games</h4></td></tr></table>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Bloodborne</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Bloodborne: Game of the Year Edition</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Bloodborne: The Old Hunters Edition</li></ul></td></tr>
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<tr><td style='text-align: justify;vertical-align:top;'>MagicalShion documented this PlayGo feature for Bloodborne. If you manage to sprint through Bloodborne and kill Father Gascoigne before the game has finished copying from the disc or downloading, you get "Cannot proceed until game is fully installed." message at the Oedon gate.</td></tr>
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<tr><td style='text-align: justify;vertical-align:top;'><a href="https://1.bp.blogspot.com/-kLgxZKCl0j0/YGjExvPOCbI/AAAAAAAAhxA/nAhEet286YAMblysx7H2X2WfoZEZKSL_wCLcBGAsYHQ/s1600/Ek_A4JBVMAAWSvp.jpg"><img alt="" border="0" src="https://1.bp.blogspot.com/-kLgxZKCl0j0/YGjExvPOCbI/AAAAAAAAhxA/nAhEet286YAMblysx7H2X2WfoZEZKSL_wCLcBGAsYHQ/s450/Ek_A4JBVMAAWSvp.jpg"/></a></td></tr>
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<tr><td style='text-align: justify;vertical-align:top;'>MagicalShion also made a <a href="https://www.youtube.com/watch?v=FEVmwewVhHE" target='_blank'>video</a> using the Scourge Beast clinic skip to be able to explore more of Bloodborne while game is being downloaded. You are free to explore Iosefka's Clinic but everything after the first ladder leading to the Forbidden Woods is not loaded in and you will fall into the void.</td></tr>
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<span style='font-size:12px;'> <a href='https://redd.it/gnyclp' target='_blank'>Source</a> <b style='color:#B39050'>❘</b> <a href='http://www.bloodborne-wiki.com/p/contact.html' target='_blank'>Edit</a> <b style='color:#B39050'>❘</b> <a href='http://www.bloodborne-wiki.com/p/sitemap.html'>Sitemap</a> <b style='color:#B39050'>❘</b> <a href='http://creativecommons.org/licenses/by-sa/3.0/' target='_blank'>License</a></span><br/>
<span style='font-size:10px;color:#B39050'>page revision: 01, last edited: 20 Mar 2021</span>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Basic Information">Basic Information</a></li></ul></td></tr>
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<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'><h4>Introduction</h4></td></tr></table>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>Glitch was found that allows you to generate chalices without using ritual materials.</li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>It's pretty easy to do once you get the hang of it. Anyone who's done Demon's Souls duping will be familiar with the gist of how this works. This might be useful to offline players looking to make roots based on certain glyph types, because you can quickly recreate new dungeons over and over without wasting materials.</li></ul></td></tr></table><br/>
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<tr><td style='text-align: center;vertical-align:top;width:20px;'><b style='color:#B39050'>1.</b></td><td style='text-align: justify;vertical-align:top;'>Have an empty altar of your choice.</td></tr>
<tr><td style='text-align: center;vertical-align:top;'><b style='color:#B39050'>2.</b></td><td style='text-align: justify;vertical-align:top;'>Have the necessary required materials & chalice in order to generate one.</td></tr>
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<tr><td style='text-align: center;vertical-align:top;width:20px;'><b style='color:#B39050'>3.</b></td><td style='text-align: justify;vertical-align:top;'>Run full speed at an altar, holding down the O button.</td></tr>
<tr><td style='text-align: center;vertical-align:top;'><b style='color:#B39050'>4.</b></td><td style='text-align: justify;vertical-align:top;'>As you approach the altar, press X lightly as you release O, right as you are jumping.</td></tr>
<tr><td style='text-align: center;vertical-align:top;'><b style='color:#B39050'>5.</b></td><td style='text-align: justify;vertical-align:top;'>You know you have done it right when you are able to move in the chalice creation menu. Simply pick the chalice you want to create and hover over confirm.</td></tr>
<tr><td style='text-align: center;vertical-align:top;'><b style='color:#B39050'>6.</b></td><td style='text-align: justify;vertical-align:top;'>Click create while simultaneously walking a little away from the altar, making sure you are doing it before the came kicks you out the menu. If you did it right, you will see the chalice "spark" standing away from it, with all of your ritual materials.</td></tr></table><br/>
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<tr><td colspan='2' style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:9px'><li>This glitch works on the current 1.09 patch online, there aren't any issues reported so far.</li></ul></td></tr></table>
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<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>Mephistopheahttp://www.blogger.com/profile/11949208083200609477noreply@blogger.comtag:blogger.com,1999:blog-6296044239170440092.post-18756681165554791142021-03-10T18:10:00.011+02:002023-06-06T21:38:26.458+03:00Multilingual Names<table align='center' cellpadding='10px' width='986px'><center> <tr><td align="left" bgcolor="#3D4B61" style="color:#C3C3C3;background: url(https://2.bp.blogspot.com/-aeeFs7PPsHo/VQgZNSthokI/AAAAAAAAGfg/HODYMdg6CPA/s1600/title.png) no-repeat"><h1><b>Multilingual Names</b></h1><br/><a href='http://www.bloodborne-wiki.com'>Bloodborne Wiki</a> » <a href='http://www.bloodborne-wiki.com/p/world.html'>World</a> » <a href='http://www.bloodborne-wiki.com/p/story.html'>Story</a> » Multilingual Names<br/><br/></td>
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<span style='font-size:12px;'> <a href='https://docs.google.com/spreadsheets/d/1SHpujMutlUrryXv6LsGzHoWPFPLSG5MmHKQoRsfUtiY/edit#gid=0' target='_blank'>Source</a> <b style='color:#B39050'>❘</b> <a href='http://www.bloodborne-wiki.com/p/contact.html' target='_blank'>Edit</a> <b style='color:#B39050'>❘</b> <a href='http://www.bloodborne-wiki.com/p/sitemap.html'>Sitemap</a> <b style='color:#B39050'>❘</b> <a href='http://creativecommons.org/licenses/by-sa/3.0/' target='_blank'>License</a></span><br/>
<span style='font-size:10px;color:#B39050'>page revision: 01, last edited: 10 Mar 2021</span>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type: disc;padding-left:25px'><li>On this page you will find (<i>eventually</i>) complete list of all multilingual names for the whole Bloodborne from bosses to items, everything will be listed in all six languages: <span style='color:#B39050'>English</span>, <span style='color:#B39050'>Japanese</span>, <span style='color:#B39050'>German</span>, <span style='color:#B39050'>Spanish</span>, <span style='color:#B39050'>French</span> and <span style='color:#B39050'>Italian</span>. These multilingual names are official and taken directly from the game. <u>Collected and archived by Claude.</u></li></ul></td></tr></table>
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<th style='text-align: left;vertical-align:top;width:164px;'><h5>English </h5></th>
<th style='text-align: left;vertical-align:top;width:164px;'><h5>Japanese </h5></th>
<th style='text-align: left;vertical-align:top;width:164px;'><h5>German</h5></th>
<th style='text-align: left;vertical-align:top;width:164px;'><h5>Spanish</h5></th>
<th style='text-align: left;vertical-align:top;width:164px;'><h5>French</h5></th>
<th style='text-align: left;vertical-align:top;width:164px;'><h5>Italian</h5></th>
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<tr><td colspan='6' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Main Story</span></td></tr>
<tr><td style='text-align: left;'> Cleric Beast </td><td style='text-align: left;'> 聖職者の獣 </td><td style='text-align: left;'> Kleriker-Bestie </td><td style='text-align: left;'> Bestia Clérigo </td><td style='text-align: left;'> Monstre Clérical </td><td style='text-align: left;'> Chierico Belva </td></tr>
<tr><td style='text-align: left;'> Father Gascoigne </td><td style='text-align: left;'> ガスコイン神父 </td><td style='text-align: left;'> Pater Gascoigne </td><td style='text-align: left;'> Padre Gascoigne </td><td style='text-align: left;'> Père Gascoigne </td><td style='text-align: left;'> Padre Gascoigne </td></tr>
<tr><td style='text-align: left;'> Blood-starved Beast </td><td style='text-align: left;'> 血に渇いた獣 </td><td style='text-align: left;'> Bluthungrige Bestie </td><td style='text-align: left;'> Fera Sedenta de Sangue </td><td style='text-align: left;'> Monstre Affamé </td><td style='text-align: left;'> Bestia Assetata di Sangue </td></tr>
<tr><td style='text-align: left;'> Vicar Amelia </td><td style='text-align: left;'> 教区長エミーリア </td><td style='text-align: left;'> Vikarin Amelia </td><td style='text-align: left;'> Vicaria Amelia </td><td style='text-align: left;'> Vicaire Amélia </td><td style='text-align: left;'> Vicario Amelia </td></tr>
<tr><td style='text-align: left;'> Witch of Hemwick </td><td style='text-align: left;'> ヘムウィックの魔女 </td><td style='text-align: left;'> Die Hexe von Hemwick </td><td style='text-align: left;'> La Bruja de Hemwick </td><td style='text-align: left;'> La Sorcière de Hemwick </td><td style='text-align: left;'> La Strega di Hemwick </td></tr>
<tr><td style='text-align: left;'> Darkbeast Paarl </td><td style='text-align: left;'> 黒獣パール </td><td style='text-align: left;'> Dunkel Bestie Paarl </td><td style='text-align: left;'> Bestia Oscura Paarl </td><td style='text-align: left;'> Paarl Sombrebête </td><td style='text-align: left;'> Belva Oscura Paarl </td></tr>
<tr><td style='text-align: left;'> Amygdala </td><td style='text-align: left;'> アメンドーズ </td><td style='text-align: left;'> Amygdala </td><td style='text-align: left;'> Amygdala </td><td style='text-align: left;'> Amygdala </td><td style='text-align: left;'> Amygdala </td></tr>
<tr><td style='text-align: left;'> Shadows of Yharnam </td><td style='text-align: left;'> ヤーナムの影 </td><td style='text-align: left;'> Schatten von Yharnam </td><td style='text-align: left;'> Sombra de Yharnam </td><td style='text-align: left;'> Les Ombres de Yharnam </td><td style='text-align: left;'> Ombra di Yharnam </td></tr>
<tr><td style='text-align: left;'> Martyr Logarius </td><td style='text-align: left;'> 殉教者ローゲリウス </td><td style='text-align: left;'> Märtyrer Logarius </td><td style='text-align: left;'> Màrtir Logarius </td><td style='text-align: left;'> Martyr Logarius </td><td style='text-align: left;'> Martire Logarius </td></tr>
<tr><td style='text-align: left;'> Rom, the Vacuous Spider </td><td style='text-align: left;'> 白痴の蜘蛛、ロマ </td><td style='text-align: left;'> Rom, die geistlose Spinne </td><td style='text-align: left;'> Rom, la Araña Vacua </td><td style='text-align: left;'> Rom, l'Araignée Stupide </td><td style='text-align: left;'> Rom, il Ragno Ottuso </td></tr>
<tr><td style='text-align: left;'> The One Reborn </td><td style='text-align: left;'> 再誕者 </td><td style='text-align: left;'> Der Wiedergeborene </td><td style='text-align: left;'> El Renacido </td><td style='text-align: left;'> Celui qui Renaquit </td><td style='text-align: left;'> Il Rinato </td></tr>
<tr><td style='text-align: left;'> Micolash, Host of the Nightmare </td><td style='text-align: left;'> 悪夢の主ミコラーシュ </td><td style='text-align: left;'> Micolash, Wirt des Albtraums </td><td style='text-align: left;'> Micolash, Huésped de la Pasadilla </td><td style='text-align: left;'> Micolash, Hôte du Cauchemar </td><td style='text-align: left;'> Micolash, Signore dell'Incubo </td></tr>
<tr><td style='text-align: left;'> Mergo's Wet Nurse </td><td style='text-align: left;'> メルゴーの乳母 </td><td style='text-align: left;'> Mergos Amme </td><td style='text-align: left;'> Nodriza de Mergo </td><td style='text-align: left;'> Nourrice de Mergo </td><td style='text-align: left;'> Balia di Mergo </td></tr>
<tr><td style='text-align: left;'> Celestial Emissary </td><td style='text-align: left;'> 星界からの使者 </td><td style='text-align: left;'> Himmlischer Gesandter </td><td style='text-align: left;'> Emisario Celestial </td><td style='text-align: left;'> Émissaire Céleste </td><td style='text-align: left;'> Emissario Celeste </td></tr>
<tr><td style='text-align: left;'> Ebrietas, Daugther of the Cosmos </td><td style='text-align: left;'> 星の娘エーブリエタース </td><td style='text-align: left;'> Ebrietas, Tochter des Kosmos </td><td style='text-align: left;'> Ebrietas, Hija del Cosmos </td><td style='text-align: left;'> Ebrietas, Fille du Cosmos </td><td style='text-align: left;'> Ebrietas, Figlia del Cosmo </td></tr>
<tr><td style='text-align: left;'> Gehrman, the First Hunter </td><td style='text-align: left;'> 最初の狩人ゲールマン </td><td style='text-align: left;'> Gehrman, der erste Jäger </td><td style='text-align: left;'> Gehrman, el Primer Cazador </td><td style='text-align: left;'> Gehrman, le Premier Chasseur </td><td style='text-align: left;'> Gehrman, il Primo Cacciatore </td></tr>
<tr><td style='text-align: left;'> Moon Presence </td><td style='text-align: left;'> 月の魔物 </td><td style='text-align: left;'> Präsenz des Mondes </td><td style='text-align: left;'> Presencia Lunar </td><td style='text-align: left;'> Présence Lunaire </td><td style='text-align: left;'> Presenza della Luna </td></tr>
<tr><td colspan='6' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>The Old Hunters [<i>DLC</i>]</span></td></tr>
<tr><td style='text-align: left;'> Ludwig, the Accursed </td><td style='text-align: left;'> 醜い獣、ルドウイーク </td><td style='text-align: left;'> Ludwig, der Verfluchte </td><td style='text-align: left;'> Ludwig, el Maldito </td><td style='text-align: left;'> Ludwig, le Maudit </td><td style='text-align: left;'> Ludwig, il Maledetto </td></tr>
<tr><td style='text-align: left;'> Ludwig, the Holy Blade </td><td style='text-align: left;'> 聖剣のルドウイーク </td><td style='text-align: left;'> Ludwig, der heilige Klinge </td><td style='text-align: left;'> Ludwig, la Espada Sagra </td><td style='text-align: left;'> Ludwig, l’Épée Sacrée </td><td style='text-align: left;'> Ludwig, la Lama Sacra </td></tr>
<tr><td style='text-align: left;'> Laurence, the First Vicar </td><td style='text-align: left;'> 初代教区長ローレンス </td><td style='text-align: left;'> Laurence, der erste Vikar </td><td style='text-align: left;'> Laurence, el primer Vicario </td><td style='text-align: left;'> Laurence, le Premier Vicaire </td><td style='text-align: left;'> Laurence, il Primo Vicario </td></tr>
<tr><td style='text-align: left;'> Living Failures </td><td style='text-align: left;'> 失敗作たち </td><td style='text-align: left;'> Lebendige Misserfolge </td><td style='text-align: left;'> Fracasos Vivientes </td><td style='text-align: left;'> Expériences Ratées </td><td style='text-align: left;'> Fallimenti Viventi </td></tr>
<tr><td style='text-align: left;'> Lady Maria of the Astral Clocktower </td><td style='text-align: left;'> 時計塔のマリア </td><td style='text-align: left;'> Fürstin Maria des Astralen Uhrturms </td><td style='text-align: left;'> Lady Maria de la Torre del Reloj Astral </td><td style='text-align: left;'> Lady Maria de la Tour Astral </td><td style='text-align: left;'> Lady Maria della Torre dell'Orologio Astrale </td></tr>
<tr><td style='text-align: left;'> Orphan of Kos </td><td style='text-align: left;'> ゴースの遺子 </td><td style='text-align: left;'> Waisenknabe von Kos </td><td style='text-align: left;'> Huérfano de Kos </td><td style='text-align: left;'> Orphelin de Kos </td><td style='text-align: left;'> Orfano di Kos </td></tr>
<tr><td colspan='6' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Chalice Dungeons [<i>Pthumeru</i>]</span></td></tr>
<tr><td style='text-align: left;'> Undead Giant </td><td style='text-align: left;'> 死体の巨人 </td><td style='text-align: left;'> Untoter Riese </td><td style='text-align: left;'> Gigante No Muerto </td><td style='text-align: left;'> Géant Mort-Vivant </td><td style='text-align: left;'> Gigante Non Morto </td></tr>
<tr><td style='text-align: left;'> Merciless Watcher </td><td style='text-align: left;'> 残酷な守り人 </td><td style='text-align: left;'> Gnadenloser Wächter </td><td style='text-align: left;'> Guardia Despiadado </td><td style='text-align: left;'> Veilleur Impitoyable </td><td style='text-align: left;'> Guardiano Spietato </td></tr>
<tr><td style='text-align: left;'> Watchers' Chieftain </td><td style='text-align: left;'> 守り人の長 </td><td style='text-align: left;'> Wächterhäuptling </td><td style='text-align: left;'> Jefe de Guardias </td><td style='text-align: left;'> Chef des Veilleurs </td><td style='text-align: left;'> Capitano dei Guardiani </td></tr>
<tr><td style='text-align: left;'> Watchdog of the Old Lords </td><td style='text-align: left;'> 旧主の番犬 </td><td style='text-align: left;'> Aufpasser der alten Fürsten </td><td style='text-align: left;'> Perro Guardian de los Antiguos Señores </td><td style='text-align: left;'> Chien de Garde des Dieux Anciens </td><td style='text-align: left;'> Custode degli Antichi Signori </td></tr>
<tr><td style='text-align: left;'> Beast-possesed Soul </td><td style='text-align: left;'> 獣憑き </td><td style='text-align: left;'> Bestienbesessene Seele </td><td style='text-align: left;'> Alma Poseída Por Una Bestia </td><td style='text-align: left;'> Âme Possédée par le Monstre </td><td style='text-align: left;'> Anima Posseduta </td></tr>
<tr><td style='text-align: left;'> Keeper of the Old Lords </td><td style='text-align: left;'> 旧主の番人 </td><td style='text-align: left;'> Hüter der alten Fürsten </td><td style='text-align: left;'> Protector de los Antiguos Señores </td><td style='text-align: left;'> Gardien des Dieux Anciens </td><td style='text-align: left;'> Custode degli Antichi Signori </td></tr>
<tr><td style='text-align: left;'> Pthumerian Descendant </td><td style='text-align: left;'> トゥメル人の末裔 </td><td style='text-align: left;'> Pthumerianischer Abkömmling </td><td style='text-align: left;'> Descendente Pthumeriano </td><td style='text-align: left;'> Descendant Pthumérien </td><td style='text-align: left;'> Discendente Pthumeriano </td></tr>
<tr><td style='text-align: left;'> Bloodletting Beast </td><td style='text-align: left;'> 獣血の主 </td><td style='text-align: left;'> Aderlassbestie </td><td style='text-align: left;'> Fera Sanguinária </td><td style='text-align: left;'> Monstre de Saignée </td><td style='text-align: left;'> Belva Massacratrice </td></tr>
<tr><td style='text-align: left;'> Yharnam, Pthumerian Queen </td><td style='text-align: left;'> トゥメルの女王ヤーナム </td><td style='text-align: left;'> Yharnam, Pthumerianische Königin </td><td style='text-align: left;'> Yharnam, Reina Pthumeria </td><td style='text-align: left;'> Yharnam, Reine Pthumérienne </td><td style='text-align: left;'> Yharnam, Regina Pthumeriana </td></tr>
<tr><td colspan='6' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Chalice Dungeons [<i>Hintertomb</i>]</span></td></tr>
<tr><td style='text-align: left;'> Maneater Boar </td><td style='text-align: left;'> 人喰い豚 </td><td style='text-align: left;'> Menschenfresser-Eber </td><td style='text-align: left;'> Jabali Antropófago </td><td style='text-align: left;'> Sanglier Mangeur d'Hommes </td><td style='text-align: left;'> Cinghiale Mangiauomini </td></tr>
<tr><td style='text-align: left;'> Brainsucker </td><td style='text-align: left;'> 脳喰らい </td><td style='text-align: left;'> Hirnsauger </td><td style='text-align: left;'> Chupacerebros </td><td style='text-align: left;'> Suceur de Cerveau </td><td style='text-align: left;'> Succhiacervelli </td></tr>
<tr><td style='text-align: left;'> Forgotten Madman </td><td style='text-align: left;'> 忘れられた異常者 </td><td style='text-align: left;'> Vergessener Verrückter </td><td style='text-align: left;'> Loco Olvidado </td><td style='text-align: left;'> Dément Oublié </td><td style='text-align: left;'> Folle Dimenticato </td></tr>
<tr><td style='text-align: left;'> Madman's Escort </td><td style='text-align: left;'> 異常者の側近 </td><td style='text-align: left;'> Eskorte des Verrückter </td><td style='text-align: left;'> Escolta de Loco </td><td style='text-align: left;'> Compagnon du Dément </td><td style='text-align: left;'> Scorta del Folle </td></tr>
<tr><td style='text-align: left;'> Pthumerian Elder </td><td style='text-align: left;'> トゥメルの古老 </td><td style='text-align: left;'> Pthumerianischer Ältester </td><td style='text-align: left;'> Anciano Pthumerio </td><td style='text-align: left;'> Personne Âgée Pthumérienne </td><td style='text-align: left;'> Anziano Pthumeriano </td></tr>
<tr><td colspan='6' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Chalice Dungeons [<i>Loran</i>]</span></td></tr>
<tr><td style='text-align: left;'> Abhorrent Beast </td><td style='text-align: left;'> 恐ろしい獣 </td><td style='text-align: left;'> Widerliche Bestie </td><td style='text-align: left;'> Fera Repugnante </td><td style='text-align: left;'> Bête Odieuse </td><td style='text-align: left;'> Belva Ripugnante </td></tr>
<tr><td style='text-align: left;'> Loran Silverbeast </td><td style='text-align: left;'> ローランの銀獣 </td><td style='text-align: left;'> Loran-Silberbestie </td><td style='text-align: left;'> Fera Prateada de Loran </td><td style='text-align: left;'> Bête Argentée de Loran </td><td style='text-align: left;'> Belva Argentea di Loran </td></tr>
<tr><td style='text-align: left;'> Loran Darkbeast </td><td style='text-align: left;'> ローランの黒獣 </td><td style='text-align: left;'> Loran-Dunkelbestie </td><td style='text-align: left;'> Fera Negra de Loran </td><td style='text-align: left;'> Sombrebête de Loran </td><td style='text-align: left;'> Belva Oscura di Loran </td></tr>
</table>
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<table align='center' cellpadding='15px' width='986px'>
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Mephistopheahttp://www.blogger.com/profile/11949208083200609477noreply@blogger.comtag:blogger.com,1999:blog-6296044239170440092.post-8758688424918021562020-11-07T08:39:00.062+02:002023-08-26T13:46:38.972+03:00US & UK In-Game Description<table align='center' cellpadding='10px' width='986px'><center> <tr><td align="left" bgcolor="#3D4B61" style="color:#C3C3C3;background: url(https://2.bp.blogspot.com/-aeeFs7PPsHo/VQgZNSthokI/AAAAAAAAGfg/HODYMdg6CPA/s1600/title.png) no-repeat"><h1><b>US & UK In-Game Description</b></h1><br/><a href='http://www.bloodborne-wiki.com'>Bloodborne Wiki</a> » <a href='http://www.bloodborne-wiki.com/p/world.html'>World</a> » <a href='http://www.bloodborne-wiki.com/p/story.html'>Story</a> » US & UK In-Game Description<br/><br/></td>
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<span style='font-size:12px;'> Source <b style='color:#B39050'>❘</b> <a href='http://www.bloodborne-wiki.com/p/contact.html' target='_blank'>Edit</a> <b style='color:#B39050'>❘</b> <a href='http://www.bloodborne-wiki.com/p/sitemap.html'>Sitemap</a> <b style='color:#B39050'>❘</b> <a href='http://creativecommons.org/licenses/by-sa/3.0/' target='_blank'>License</a></span><br/>
<span style='font-size:10px;color:#B39050'>page revision: 10, last edited: 26 AUg 2023</span>
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<table class='wiki-blog-table' style='font-size: 13px;width:700px; background: none; border: none;float:left;margin-top:-23px;'><tr><td style='text-align: justify;align:center'><div><img alt="" border="0" data-original-height="25" data-original-width="32" style='padding-right:5px;float:left' src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZFm6adMu9RJfS7ZnhAkdU6hx3AcyHA7hnfRm9aUzC-oo57oLbiCDUc73AfdwEyqyIZ8VLRTl7hvUHHywc1tZ_JuFms9gxLzyatE1j1nSUDvzSnWcNAnP1czHLfDgWwXUV7ez0hq0tzqhczVUQg4peXYik-Zai6evHsHUmDzU7P-EerjfGM4Ukd-aQgA/s1600/ToC_button.png"/></div><div style='padding-top:5px;'><span style='font-size: 14px;float:left;'>Table of Contents</span></div></td></tr> </table>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Basic Information">Basic Information</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Consumables">Consumables</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Weapons">Weapons</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Materials">Materials</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Attire">Attire</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Caryll Runes">Caryll Runes</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Chalices">Chalices</a></li></ul></td></tr>
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<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Basic Information">Basic Information</h3></th></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type: disc;padding-left:25px'><li>On this page are noted various differences between English default languages from <u>United States</u> and <u>United Kingdom</u> versions. Notes are compared side by side and <span style='color:#B39050'>highlighted</span> for easier identification. Disparities that are not noted are capital letters, small gramatical errors and words layout.</li></ul></td></tr></table>
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<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Consumables">Consumables</h3></th></tr></table></center>
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<table class='wiki-blog-table'>
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<ul style='list-style-type:disc;padding-left:25px'>
<li>There are different names in the US & UK versions for umilical cords but in-game descriptions remain the same. Names are: One Third of Umbilical Cord for US version and Third Umbilical Cord for UK version.</li></ul>
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</tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Iosefka's Blood Vial
(<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Blood vial acquired from Iosefka's clinic.<br/><br/>
This refined blood, highly invigorating, restores a larger<br/> amount of HP.<br/><br/>
<span style='color:#B39050'>The product of a slow and careful refinement process,<br/>
this rare blood vial appears to be a clinic original.</span>
</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Iosefka's Blood Vial
(<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Blood vial acquired from<span style='color:#B39050'> the lady doctor at</span> Iosefka's Clinic.<br/><br/>
This refined blood, highly invigorating, restores a larger<br/> amount of HP.<br/><br/>
<span style='color:#B39050'>This rare blood vial is a product of a slow and careful <br/>
refinement process, likely devised by the doctor herself.</span>
</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Blood of Arianna
(<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Blood taken from Arianna, Cathedral Ward woman of<br/>
pleasure. The sweet blood of Arianna restores HP,<br/> and temporarily speeds stamina recovery.<br/><br/>
A member of the old Healing Church would know<br/> that her blood is similar<span style='color:#B39050'> indeed,</span> to precisely what<br/> was once forbidden.
</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Blood of Arianna
(<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Blood taken from Arianna, Cathedral Ward woman of<br/>
pleasure. The sweet blood of Arianna restores HP, and<br/>
temporarily speeds stamina recovery.<br/><br/>
A member of the old Healing Church would know that her<br/>
blood is similar to precisely what was once forbidden.
</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Gold Pendant
(<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Pendant of Vicar Amelia. Use to change into <br/>
a blood gem,which fortifies weapons.<br/><br/>
This pendant, passed down among the vicars who <br/>
head the Healing Church, is a reminder of the cautionary<br/> adage<span style='color:#B39050'>, words that will open the gates of Byrgenwerth.</span>
</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Gold Pendant
(<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Pendant of Vicar Amelia. Use to change into a blood gem,<br/>
which fortifies weapons.<br/><br/>
This pendant, passed down among the vicars who head the<br/> Healing Church, is a reminder of the cautionary adage<span style='color:#B39050'>. To<br/> reveal the adage, touch the altar skull.</span>
</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Bold Hunter's Mark
(<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Dangling, upside-down rune etched in the mind of a hunter.<br/><br/>
<span style='color:#B39050'>The image upon this parchment</span> allows one to envision the<br/> rune with clarity.<br/><br/>
Allows a hunter to awaken again without losing Blood<br/>
Echoes, a trick that seems nearly too good to be true.</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Bold Hunter's Mark
(<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Dangling, upside-down rune etched in the mind of a hunter.<br/><br/>
<span style='color:#B39050'>This reminder</span> allows one to envision the rune with clarity.<br/><br/>
Allows a hunter to awaken again without losing Blood<br/>
Echoes, a trick that seems nearly too good to be true.</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Tear Stone
(<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Silver-shining tear stone.<br/><br/>
Use to change into a droplet blood gem <br/>
that fortifies any weapon.<br/><br/>
A doll sheds neither blood nor tears, and thus its <br/>
nature remains unknown. <span style='color:#B39050'>Whoever thinks this is <br/>
precious must be troubled by severe naiveté.</span>
</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Tear Stone
(<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Silver-shining tear stone.<br/><br/>
Use to change into a droplet blood gem that fortifies any<br/>
weapon.<br/><br/>
A doll sheds neither blood nor tears, and thus its nature<br/>
remains unknown.
</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Vileblood Register
(<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Red-leather record of the Vilebloods loyal to the covenant of<br/>
Annalise, Queen of the Vilebloods, at Cainhurst Castle.<br/><br/>
A record of the Vilebloods, blood-lusting hunters who seek<br/>
blood dregs of their prey, kept throughout the ages.<br/><br/>
<span style='color:#B39050'>Note:</span> Online use only. Cannot use this item offline.
</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Vileblood Register
(<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Red-leather record of the Vilebloods loyal to the covenant of<br/>
Annalise, Queen of the Vilebloods, at Cainhurst Castle.<br/><br/>
A record of the Vilebloods, blood-lusting hunters who seek<br/>
blood dregs of their prey, kept throughout the ages.<br/><br/>
<span style='color:#B39050'>N.B.</span> Online use only. Cannot use this item offline.
</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Small Resonant Bell
(<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Small bell discovered in the old underground labyrinth.<br/><br/>
Its ring resonates across worlds, and the first hunter<br/> used it as a special signal to call hunters from other<br/> worlds to cross the gap and cooperate.<br/><br/>
This bell resonates with its counterpart, the Beckoning<br/> Bell. Ring to help hunters in other worlds.<br/><br/>
<span style='color:#B39050'>Note:</span> Online-use only. Cannot use this item offline.
</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Small Resonant Bell
(<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Small bell discovered in the old underground labyrinth.<br/><br/>
Its ring resonates across worlds, and the first hunter used it<br/> as a special signal to call hunters from other worlds to cross<br/> the gap and cooperate.<br/><br/>
This bell resonates with its counterpart, the Beckoning Bell.<br/> Ring to help hunters in other worlds.<br/><br/>
<span style='color:#B39050'>N.B.</span> Online-use only. Cannot use this item offline.
</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Sinister Resonant Bell
(<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>A blood-stained bell discovered in the old underground<br/>
labyrinth.<br/><br/>
One of the resonating bells that cross the gaps of worlds, but<br/>
this one knells for misfortune and malice.<br/><br/>
The Sinister Bell is an object of dark thoughts. Ring it to<br/>
become the enemy of a hunter in another world.<br/><br/>
<span style='color:#B39050'>Note:</span> Online use only. Cannot use this item offline.
</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Sinister Resonant Bell
(<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>A blood-stained bell discovered in the old underground<br/>
labyrinth.<br/><br/>
One of the resonating bells that cross the gaps of worlds, but<br/>
this one knells for misfortune and malice.<br/><br/>
The Sinister Bell is an object of dark thoughts. Ring it to<br/>
become the enemy of a hunter in another world.<br/><br/>
<span style='color:#B39050'>N.B.</span> Online use only. Cannot use this item offline.
</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Notebook
(<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Messengers are inhabitants of the dream who revere the<br/>
brave hunters. Use them to send messages to other worlds.<br/><br/>
Leave notes with messengers, read the notes left to<br/>
messengers in other worlds, and rate notes to reach out to<br/>
hunters across planes of existance.<br/><br/>
<span style='color:#B39050'>Note:</span> Online-use only. Cannot use this item offline.
</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Notebook
(<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Messengers are inhabitants of the dream who revere the<br/>
brave hunters. Use them to send messages to other worlds.<br/><br/>
Leave notes with messengers, read the notes left to<br/>
messengers in other worlds, and rate notes to reach out to<br/>
hunters across planes of existance.<br/><br/>
<span style='color:#B39050'>N.B.</span> Online-use only. Cannot use this item offline.
</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Weapons">Weapons</h3></th></tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Kirkhammer
(<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>A trick weapon typically used by Healing Church hunters.<br/><br/>
On the one side, an easily handled silver sword.<br/>
On the other, a giant obtuse stone weapon, characterized<br/> by a blunt strike and extreme force of impact.<br/><br/>
<span style='color:#B39050'>The Church takes a heavy-handed, merciless stance <br/>
toward the plague of beasts, an irony not lost upon<br/>
the wielders of this most symbolic weapon.</span>
</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Kirkhammer
(<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>A trick weapon typically used by Healing Church hunters.<br/><br/>
On the one side, an easily handled silver sword. On the<br/>
other, a giant obtuse stone weapon, characterized by a blunt<br/> strike and extreme force of impact.<br/><br/>
<span style='color:#B39050'>Trick hunter weapons forged in the Healing Church <br/>
workshop, said to be hidden somewhere in the Grand <br/>
Cathedral, were made to the tenets of a rival school of<br/>
craftsmanship.</span>
</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Ludwig's Rifle
(<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>A rifle typically used by Healing Church hunters.<br/><br/>
It is said that this rifle was employed by Ludwig,<br/>
the first hunter of the Church. Its long, heavy barrel<br/>
makes up in range for what it lacks in reload speed.<br/><br/>
<span style='color:#B39050'>Ludwig's Rifle exhibits several departures from the<br/>
workshop's design, suggesting that the Church<br/>
anticipated much larger inhuman beasts.</span>
</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Ludwig's Rifle
(<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>A rifle typically used by Healing Church hunters.<br/><br/>
It is said that this rifle was employed by Ludwig, the first<br/>
hunter of the Church. Its long, heavy barrel makes up in<br/>
range for what it lacks in reload speed.<br/><br/>
<span style='color:#B39050'>The Healing Church workshop began with Ludwig, and<br/>
departed from old Gehrman's techniques to provide hunters<br/>
with the means to hunt more terrifying beasts, and perhaps<br/>
thing still worse.</span>
</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Cannon
(<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Large prototype firearms fashioned by the workshop<br/>
heretics, the Powder Kegs.<br/><br/>
Use of this weapon is equivalent to toting a mounted<br/>
cannon, complete with its ridiculous weight, staggering<br/>
kick, and lavish use of Quicksilver Bullets<span style='color:#B39050'>, into battle</span>.<br/><br/>
Such a monstrosity was doomed from the start, and<br/>
indeed its development was cut short. Yet, against<br/>
impossibly gigantic foes, it might be just the thing.
</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Cannon
(<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Large prototype firearms fashioned by the workshop<br/>
heretics, the Powder Kegs.<br/><br/>
Use of this weapon is equivalent to toting a mounted cannon,<br/>
complete with its ridiculous weight, staggering<br/>
kick, and lavish use of Quicksilver Bullets.<br/><br/>
Such a monstrosity was doomed from the start, and indeed<br/>
its development was cut short. Yet, against impossibly<br/> gigantic foes, it might be just the thing.
</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Rakuyo
(<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Hunter weapon wielded by Lady Maria of the Astral <br/>
Clocktower. <br/>
A trick sword originated in the same country as the <br/>
Cainhurst Chikage, only this sword feeds not off blood, but <br/>
instead demands great dexterity. <br/>
Lady Maria was fond of this aspect of the Rakuyo, as she <br/>
frowned upon blood blades, despite being a distant relative <br/>
of the queen. <br/>
<span style='color:#B39050'>But</span> one day, she abandoned her beloved Rakuyo, casting it<br/> into a dark well, when she could stomach <span style='color:#B39050'>its presence</span> no<br/> longer.
</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Rakuyo
(<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Hunter weapon wielded by Lady Maria of the Astral <br/>
Clocktower. <br/>
A trick sword originated in the same country as the <br/>
Cainhurst Chikage, only this sword feeds not off blood, but <br/>
instead demands great dexterity. <br/>
Lady Maria was fond of this aspect of the Rakuyo, as she <br/>
frowned upon blood blades, despite being a distant relative <br/>
of the queen. <br/><br/>
One day, she abandoned her beloved Rakuyo, casting it<br/> into a dark well, when she could stomach it no longer.
</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Materials">Materials</h3></th></tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Blood Stone Shard
(<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>A solid shard that forms in coldblood.<br/><br/>
After death, <span style='color:#B39050'>a substance in the blood hardens, and that<br/>
which does not crystalize is called a bloodstone.</span><br/><br/>
At the workshop. these <span style='color:#B39050'>bloodstones</span> are embedded in<br/>
weapons to fortify them.
</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Blood Stone Shard
(<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>A solid shard that forms in coldblood.<br/><br/>
After death, <span style='color:#B39050'>some substances crystallise, but most simply <br/>
harden and form blood stones.</span><br/><br/>
At the workshop. these <span style='color:#B39050'>blood stones</span> are embedded in<br/>
weapons to fortify them.
</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Twin Blood Stone Shards
(<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>A solid shard that forms in coldblood.<br/><br/>
After death, <span style='color:#B39050'>a substance in the blood hardens, and that<br/>
which does not crystalize is called a bloodstone.</span><br/><br/>
At the workshop. these <span style='color:#B39050'>bloodstones</span> are embedded in<br/>
weapons to fortify them.
</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Twin Blood Stone Shards
(<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>A solid shard that forms in coldblood.<br/><br/>
After death, <span style='color:#B39050'>some substances crystallise, but most simply <br/>
harden and form blood stones.</span><br/><br/>
At the workshop. these <span style='color:#B39050'>blood stones</span> are embedded in<br/>
weapons to fortify them.
</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Blood Stone Chunk
(<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>A solid chunk that forms in coldblood.<br/><br/>
After death, <span style='color:#B39050'>a substance in the blood hardens, and that<br/>
which does not crystalize is called a blood stone.<br/><br/>
A chunk will never appear in the blood of an ordinary<br/>
human. Seek deadlier foes if bloodstone chunks are needed.</span>
</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Blood Stone Chunk
(<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>A solid chunk that forms in coldblood.<br/><br/>
After death, <span style='color:#B39050'>some substances crystallise, but most simply <br/>
harden and form blood stones.</span><br/><br/>
<span style='color:#B39050'>At the workshop. these <span style='color:#B39050'>blood stones are embedded in<br/>
weapons to fortify them.</span>
</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Attire">Attire</h3></th></tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Yharnam Hunter Cap
(<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Ludwig, the first hunter of the Healing Church,<br/>
once recruited Yharnamites to serve as hunters.<br/><br/>
This hunter's attire was made for new recruits,<br/>
and has excellent straightforward defense.<br/><br/>
<span style='color:#B39050'>But not nearly enough</span> to allow an ordinary<br/>
man to stand any real chance against the beasts.
</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Yharnam Hunter Cap
(<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Ludwig, the first hunter of the Healing Church,
once<br/> recruited Yharnamites to serve as hunters.<br/><br/>
This hunter's attire was made for new recruits, and has excellent straightforward defense.<br/><br/>
<span style='color:#B39050'>This is not nearly enough, though,</span> to allow an ordinary man<br/>
to stand any real chance against the beasts.
</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Yharnam Hunter Garb
(<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Ludwig, the first hunter of the Healing Church,<br/>
once recruited Yharnamites to serve as hunters.<br/><br/>
This hunter's attire was made for new recruits,<br/>
and has excellent straightforward defense.<br/><br/>
<span style='color:#B39050'>But not nearly enough</span> to allow an ordinary<br/>
man to stand any real chance against the beasts.
</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Yharnam Hunter Garb
(<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Ludwig, the first hunter of the Healing Church,
once<br/> recruited Yharnamites to serve as hunters.<br/><br/>
This hunter's attire was made for new recruits, and has excellent straightforward defense.<br/><br/>
<span style='color:#B39050'>This is not nearly enough, though,</span> to allow an ordinary man<br/>
to stand any real chance against the beasts.
</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Yharnam Hunter Gloves
(<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Ludwig, the first hunter of the Healing Church,<br/>
once recruited Yharnamites to serve as hunters.<br/><br/>
This hunter's attire was made for new recruits,<br/>
and has excellent straightforward defense.<br/><br/>
<span style='color:#B39050'>But not nearly enough</span> to allow an ordinary<br/>
man to stand any real chance against the beasts.
</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Yharnam Hunter Gloves
(<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Ludwig, the first hunter of the Healing Church,
once<br/> recruited Yharnamites to serve as hunters.<br/><br/>
This hunter's attire was made for new recruits, and has excellent straightforward defense.<br/><br/>
<span style='color:#B39050'>This is not nearly enough, though,</span> to allow an ordinary man<br/>
to stand any real chance against the beasts.
</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Yharnam Hunter Trousers
(<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Ludwig, the first hunter of the Healing Church,<br/>
once recruited Yharnamites to serve as hunters.<br/><br/>
This hunter's attire was made for new recruits,<br/>
and has excellent straightforward defense.<br/><br/>
<span style='color:#B39050'>But not nearly enough</span> to allow an ordinary<br/>
man to stand any real chance against the beasts.
</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Yharnam Hunter Trousers
(<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Ludwig, the first hunter of the Healing Church,
once<br/> recruited Yharnamites to serve as hunters.<br/><br/>
This hunter's attire was made for new recruits, and has excellent straightforward defense.<br/><br/>
<span style='color:#B39050'>This is not nearly enough, though,</span> to allow an ordinary man<br/>
to stand any real chance against the beasts.
</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Grey Wolf Cap
(<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Attire of the retired hunter Djura. <br/>
This worn <span style='color:#B39050'>wolf</span> cap was <span style='color:#B39050'>his</span> trademark.<br/><br/>
Djura is known through his contact with the Powder Kegs,<br/>
the heretics of the workshop. He is said to have been<br/>
both uncommonly kind and dreadfully foolish.<br/><br/>
Djura felt defeated by the state of Old Yharnam,<br/>
and renounced his hunter's vows.
</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Grey Wolf Cap
(<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Attire of the retired hunter Djura. This worn cap was <span style='color:#B39050'>the<br/>
lone-wolf's</span> trademark.<br/><br/>
Djura is known through his contact with the Powder Kegs,<br/>
the heretics of the workshop. He is said to have been both<br/>
uncommonly kind and dreadfully foolish.<br/><br/>
Djura felt defeated by the state of Old Yharnam, and<br/>
renounced his hunter's vows.
</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Knight's Trousers/Dress
(<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i><span style='color:#B39050'>Attire</span> of the knights of Cainhurst.<br/><br/>
A regal piece made with the finest leather.<br/><br/>
The Cainhurst way is a mix of nostalgia and bombast.<br/>
They take great pride even in the blood-stained<br/>
corpses of beasts that they leave behind, confident<br/>
that they will stand as examples of decadent art.
</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Knight's Trousers
(<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i><span style='color:#B39050'>Trousers</span> of the knights of Cainhurst.<br/><br/>
A regal piece made with the finest leather.<br/><br/>
The Cainhurst way is a mix of nostalgia and bombast. They<br/> take great pride even in the blood-stained corpses of beasts<br/> that they leave behind, confident that they will stand as<br/> examples of decadent art.
</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Madman Garb
(<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Most tomb prospectors, members of the Healing Church<br/>
chose to explore the old labyrinth, are unable to<br/>withstand the weight of the old knowledge, and go mad.<br/><br/>
This attire is worn by those lost souls.<br/><br/>
<span style='color:#B39050'>The appendages draped across them are said to be<br/> a kind of protective charm, or at least, that is<br/> what these lost souls believe with all their hearts.</span>
</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Madman Garb
(<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Most tomb prospectors, members of the Healing Church<br/>
chose to explore the old labyrinth, are unable to withstand<br/> the weight of the old knowledge, and go mad.<br/><br/>
This attire is worn by those lost souls.<br/><br/>
<span style='color:#B39050'>Truth often resembles madness, inaccessible to the dull of<br/>
mind. Those who go mad are merely thoughtful souls who<br/>
failed to reach any conclusions.</span>
</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Caryll Runes">Caryll Runes</h3></th></tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Deep Sea
(<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i><span style='color:#B39050'>A secret symbol left by Caryll, runesmith of Byrgenwerth.</span><br/><br/>
This transcription of the Great Ones' inhuman voices<br/>
depicts downreaching currents.<br/><br/>
This rune means "Depp Sea," and grants augmented<br/>
resistance. Great volumes of water serve as a bulwark<br/>
guarding sleep, and an augur of the eldritch Truth.<br/><br/>
Overcome this hindrance, and seek what is yours.
</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Deep Sea
(<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i><span style='color:#B39050'>A Caryll rune that transcribes inhuman sounds.</span><br/><br/>
This transcription of the Great Ones' inhuman voices depicts<br/>
downreaching currents. This rune means "Deep Sea," and<br/>
grants augmented <span style='color:#B39050'>frenzy</span> resistance.<br/><br/>
Great volumes of water serve as a bulwark guarding sleep,<br/>
and an augur of the eldritch Truth.<br/><br/>
Overcome this hindrance, and seek what is yours.
</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Clear Deep Sea
(<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i><span style='color:#B39050'>A secret symbol left by Caryll, runesmith of Byrgenwerth.</span><br/><br/>
This transcription of the Great Ones' inhuman voices<br/>
depicts downreaching currents.<br/><br/>
This rune means "Depp Sea," and grants augmented<br/>
resistance. Great volumes of water serve as a bulwark<br/>
guarding sleep, and an augur of the eldritch Truth.<br/><br/>
Overcome this hindrance, and seek what is yours.
</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Clear Deep Sea
(<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i><span style='color:#B39050'>A Caryll rune that transcribes inhuman sounds.</span><br/><br/>
This transcription of the Great Ones' inhuman voices depicts<br/>
downreaching currents. This rune means "Deep Sea," and<br/>
grants augmented <span style='color:#B39050'>slow poison</span> resistance.<br/><br/>
Great volumes of water serve as a bulwark guarding sleep,<br/>
and an augur of the eldritch Truth.<br/><br/>
Overcome this hindrance, and seek what is yours.
</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Stunning Deep Sea
(<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i><span style='color:#B39050'>A secret symbol left by Caryll, runesmith of Byrgenwerth.</span><br/><br/>
This transcription of the Great Ones' inhuman voices<br/>
depicts downreaching currents.<br/><br/>
This rune means "Depp Sea," and grants augmented<br/>
resistance. Great volumes of water serve as a bulwark<br/>
guarding sleep, and an augur of the eldritch Truth.<br/><br/>
Overcome this hindrance, and seek what is yours.
</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Stunning Deep Sea
(<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i><span style='color:#B39050'>A Caryll rune that transcribes inhuman sounds.</span><br/><br/>
This transcription of the Great Ones' inhuman voices depicts<br/>
downreaching currents. This rune means "Deep Sea," and<br/>
grants augmented <span style='color:#B39050'>rapid poison</span> resistance.<br/><br/>
Great volumes of water serve as a bulwark guarding sleep,<br/>
and an augur of the eldritch Truth.<br/><br/>
Overcome this hindrance, and seek what is yours.
</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Great Deep Sea
(<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i><span style='color:#B39050'>A secret symbol left by Caryll, runesmith of Byrgenwerth.</span><br/><br/>
This transcription of the Great Ones' inhuman voices<br/>
depicts downreaching currents.<br/><br/>
This rune means "Depp Sea," and grants augmented<br/>
resistance. Great volumes of water serve as a bulwark<br/>
guarding sleep, and an augur of the eldritch Truth.<br/><br/>
Overcome this hindrance, and seek what is yours.
</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Great Deep Sea
(<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i><span style='color:#B39050'>A Caryll rune that transcribes inhuman sounds.</span><br/><br/>
This transcription of the Great Ones' inhuman voices depicts<br/>
downreaching currents. This rune means "Deep Sea," and<br/>
grants augmented <span style='color:#B39050'>general</span> resistance.<br/><br/>
Great volumes of water serve as a bulwark guarding sleep,<br/>
and an augur of the eldritch Truth.<br/><br/>
Overcome this hindrance, and seek what is yours.
</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Radiance
(<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i><span style='color:#B39050'>A secret symbol left by Caryll, runesmith of Byrgenwerth.</span><br/><br/>
The rune for "Radiance," adopted by the sworn<br/> Executioners under Logarius' command.<br/><br/>
The executioners despise the impure Vilebloods,<br/> and no matter what the circumstances, would<br/> never cooperate with the bloodthirsty hunters<br/> who serve the undead queen, Annalise.
</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Radiance
(<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i><span style='color:#B39050'>A Caryll rune that transcribes inhuman sounds.</span><br/><br/>
The rune for "Radiance," adopted by the sworn executioners<br/> under Logarius' command.<br/><br/>
The executioners despise the impure Vilebloods, and no<br/> matter what the circumstances, would never cooperate with<br/> the bloodthirsty hunters who serve the undead queen,<br/> Annalise.
</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Chalices">Chalices</h3></th></tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Sinister Lower Pthumeru Root Chalice
(<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Root chalice that breaks multiple labyrinth seals.<br/><br/>
When used in a ritual, this sinister chalice summons the<br/>
Sinister Resonant Bell. The bell-ringing woman appears to be<br/>
a mad Pthumerian.<br/>
The old labyrinth was carved out by the Pthumerians,<br/>
superhuman beings that are said to have unlocked the <br/>
wisdom of the eldritch Truth.<br/><br/>
<span style='color:#B39050'>Note:</span> Additional rite Sinister Bell is for online use only.<br/>
The bell-ringing woman does not appear offline.
</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Sinister Lower Pthumeru Root Chalice
(<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Root chalice that breaks multiple labyrinth seals.<br/><br/>
When used in a ritual, this sinister chalice summons the<br/>
sinister resonant bell. The bell-ringing woman appears to be<br/>
a mad Pthumerian.<br/>
The old labyrinth was carved out by the Pthumerians,<br/>
superhuman beings that are said to have unlocked the <br/>
wisdom of the eldritch Truth.<br/><br/>
<span style='color:#B39050'>N.B.</span> Additional rite Sinister Bell is for online use only. The<br/> bell-ringing woman does not appear offline.
</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Defiled Chalice (<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>A chalice that breaks a labyrinth seal.<br/><br/>
Only, this defiled chalice is cursed.<br/><br/>
Curses are caused by inciting the anger of the Great Ones,<br/>
and used to hex others. Special materials are required to<br/>
complete the ritual.<br/><br/>
To try one's hand at curses, first seek <span style='color:#B39050'>the Bastard</span> of Loran.
</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Cursed and Defiled Chalice (<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>A chalice that breaks a labyrinth seal.<br/><br/>
Only, this defiled chalice is cursed.<br/><br/>
Curses are caused by inciting the anger of the Great Ones,<br/>
and used to hex others. Special materials are required to<br/>
complete the ritual.<br/><br/>
To try one's hand at curses, first seek <span style='color:#B39050'>a bastard</span> of Loran.
</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Sinister Pthumeru Ihyll Root Chalice (<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Root Chalice that breaks multiple labyrinth seals.<br/>
When used in a ritual, this sinister chalice summons<br/>
the Sinister Resonant Bell. The bell-ringing woman<br/>
appears to be a mad Pthumerian.<br/><br/>
The Pthumerian monarch was traditionally a woman<br/>
who assumed a name with classical roots.<br/><br/>
<span style='color:#B39050'>Note:</span> Additional rite Sinister Bell is for online use only.<br/>
the bell-ringing woman does not appear offline.
</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Sinister Pthumeru Ihyll Root Chalice (<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Root Chalice that breaks multiple labyrinth seals.<br/>
When used in a ritual, this sinister chalice summons<br/>
the Sinister Resonant Bell. The bell-ringing woman<br/>
appears to be a mad Pthumerian.<br/><br/>
The Pthumerian monarch was traditionally a woman<br/>
who assumed a name with classical roots.<br/><br/>
<span style='color:#B39050'>N.B.</span> Additional rite Sinister Bell is for online use only.<br/>
the bell-ringing woman does not appear offline.
</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Sinister Hintertomb Root Chalice
(<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Root chalice that breaks multiple labyrinth seals.<br/>
When used in a ritual, this sinister chalice summons the<br/>
Sinister Resonant Bell. The bell-ringing woman appears to be<br/>
a mad Pthumerian.<br/><br/>
The hintertombs are unceremonious homes to graves and<br/>
death, cesspools of noxious snakes and insects.<br/><br/>
<span style='color:#B39050'>Note:</span> Additional rite Sinister Bell is for online use only.<br/> The bell-ringing woman does not appear offline.
</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Sinister Hintertomb Root Chalice
(<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Root chalice that breaks multiple labyrinth seals.<br/>
When used in a ritual, this sinister chalice summons the<br/>
Sinister Resonant Bell. The bell-ringing woman appears to be<br/>
a mad Pthumerian.<br/><br/>
The hintertombs are unceremonious homes to graves and<br/>
death, cesspools of noxious snakes and insects.<br/><br/>
<span style='color:#B39050'>N.B.</span> Additional rite Sinister Bell is for online use only. The<br/> bell-ringing woman does not appear offline.
</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Sinister Lower Loran Root Chalice
(<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Root chalice that breaks multiple labyrinth seals.<br/><br/>
When used in a ritual, this sinister chalice summons the<br/>
Sinister Resonant Bell. The bell-ringing woman appears to be<br/>
a mad Pthumerian.<br/>
There are trace remains of medical procedures in parts of<br/>
ailing Loran. Whether these were attempts to control the<br/>
scourge of the beast, or the cause of the <br/>
outbreak, is unknown.<br/>
<span style='color:#B39050'>Note:</span> Additional rite Sinister Bell is for online use only.<br/>
The bell-ringing woman does not appear offline.
</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Sinister Lower Loran Root Chalice
(<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Root chalice that breaks multiple labyrinth seals.<br/><br/>
When used in a ritual, this sinister chalice summons the<br/>
Sinister Resonant Bell. The bell-ringing woman appears to be<br/>
a mad Pthumerian.<br/>
There are trace remains of medical procedures in parts of<br/>
ailing Loran. Whether these were attempts to control the<br/>
scourge of the beast, or the cause of the <br/>
outbreak, is unknown.<br/>
<span style='color:#B39050'>N.B.</span> Additional rite Sinister Bell is for online use only. The<br/> bell-ringing woman does not appear offline.
</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table class='wiki-blog-table'>
<tr><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Sinister Isz Root Chalice
(<span style='color:#C3C3C3;'>US</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Root Chalice that breaks multiple labyrinth seals.<br/><br/>
When used in a ritual, this sinister chalice summons the<br/>
Sinister Resonant Bell. The bell-ringing woman appears to be <br/>
a mad Pthumerian.<br/>
According to the Choir, the land of Izs lies in contact<br/>
with the cosmos, which allowed the Great Ones to<br/>
function on transcendental planes of thought.<br/><br/>
<span style='color:#B39050'>Note:</span> Additional rite Sinister Bell is for online use only.<br/>
The bell-ringing woman does not appear offline.
</i></ul></td></tr></table>
</td><td style='text-align: justify;vertical-align:top;width:493px'>
<table class='wiki-blog-table-title' style='font-size: 13px;width:470px; background: none; border: none;'>
<tr><td style='text-align: justify;vertical-align:top;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);border-position:'> <h3>Sinister Isz Root Chalice
(<span style='color:#C3C3C3;'>UK</span>)</h3></td></tr></table>
<table class='wiki-blog-table-descr'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:5px'><i>Root Chalice that breaks multiple labyrinth seals.<br/><br/>
When used in a ritual, this sinister chalice summons the<br/>
Sinister Resonant Bell. The bell-ringing woman appears to be <br/>
a mad Pthumerian.<br/>
According to the Choir, the land of Izs lies in contact<br/>
with the cosmos, which allowed the Great Ones to<br/>
function on transcendental planes of thought.<br/><br/>
<span style='color:#B39050'>N.B.</span> Additional rite Sinister Bell is for online use only. The<br/> bell-ringing woman does not appear offline.
</i></ul></td></tr></table>
</td></tr></table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>Mephistopheahttp://www.blogger.com/profile/11949208083200609477noreply@blogger.comtag:blogger.com,1999:blog-6296044239170440092.post-471441680661568962020-09-27T22:22:00.010+03:002023-06-06T13:35:13.383+03:00True Combos<table align='center' cellpadding='10px' width='986px'><center> <tr><td align="left" bgcolor="#3D4B61" style="color:#C3C3C3;background: url(https://2.bp.blogspot.com/-aeeFs7PPsHo/VQgZNSthokI/AAAAAAAAGfg/HODYMdg6CPA/s1600/title.png) no-repeat"><h1><b>True Combos</b></h1><br/><a href='http://www.bloodborne-wiki.com'>Bloodborne Wiki</a> » <a href='http://www.bloodborne-wiki.com/p/game-mechanics.html'>Game Mechanics</a> » <a href='https://www.bloodborne-wiki.com/2015/03/pvp.html'>PvP</a> » <a href='https://www.bloodborne-wiki.com/2018/08/pvp-concepts-techniques.html'>PvP Concepts</a> » True Combos<br/><br/></td>
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<span style='font-size:10px;color:#B39050'>page revision: 01, last edited: 27 Sep 2020</span>
</td></tr></center></table><br/>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Basic Information">Basic Information</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#True Combo Gallery">True Combo Gallery</a></li></ul></td></tr>
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<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Basic Information">Basic Information</h3></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type: disc;padding-left:25px'><li>All weapons in Bloodborne have combination attacks achieved by chaining together light and heavy attacks in sequence. Some of these combination attacks have the property of stuning the target and leaving them open to futher attacks, making the combo inescapable if the first hit connects. A video showcase <b><a href='https://www.youtube.com/watch?v=A6mloTC3jkk' target='_blank'>video showcase</a></b> of these "true combos" has been created by Scorched Knight.</li></ul></td></tr></table>
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<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pGPRc1k_UvBbe7uLOo_QyajSNqUxLv37lJbzvD8qDO2KQS1gQN61bnq8yCwmG4j_WVoxcwmd4WZE0e-w_Wpirr66TiB9GSLRGVpZoUEcIhdmaqjC_eF-XJjDIIV-Pmypc0NrXRuZjjBl4aZCu8AZ26DRBNaGJ4T1pjxwKr_EGLxUztSzs0xzNejC-g/s1600/sheader_0_01%20%281%29.png) no-repeat;height:40px;'>
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<tr><th> <u><h3 style='text-align: center;padding-top:6px;font-size: 18px' id="True Combo Gallery">True Combo Gallery</h3></u></th></tr></table></center>
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<th style='text-align: center;vertical-align:top;'><h4>Ludwig's Holy Blade</h4></th>
<th style='text-align: center;vertical-align:top;'><h4>Kirkhammer</h4></th>
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<td style='text-align: center;vertical-align:top;width:493px'><a href="https://1.bp.blogspot.com/-95WxZDgifiE/X3DDBt1icsI/AAAAAAAAgnI/32tts_Tm_rsLzwEOtDV8Jx8KLTKsftmAgCLcBGAsYHQ/s480/LB1.gif" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-95WxZDgifiE/X3DDBt1icsI/AAAAAAAAgnI/32tts_Tm_rsLzwEOtDV8Jx8KLTKsftmAgCLcBGAsYHQ/s450/LB1.gif" data-original-width="480" data-original-height="270" /></a></td>
<td style='text-align: center;vertical-align:top;width:493px'><a href="https://1.bp.blogspot.com/-S1yXh8yqlSY/X3DDE9JB74I/AAAAAAAAgnQ/1h95uo19Sy0FeToSWSuq0PEaE73QtVUmwCLcBGAsYHQ/s480/KH.gif" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-S1yXh8yqlSY/X3DDE9JB74I/AAAAAAAAgnQ/1h95uo19Sy0FeToSWSuq0PEaE73QtVUmwCLcBGAsYHQ/s450/KH.gif" data-original-width="480" data-original-height="270" /></a></td>
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<td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Untransformed L1+R1, R1. [<b>gif above</b>] <span style='color:#B39050'>+</span> Transformed backstep R1, R1. [<b><a href='https://1.bp.blogspot.com/-G7rw8mRONj0/X3DDBhAd1tI/AAAAAAAAgnM/W2wlSxIim2k87KfDev0tOXbtgRWb7mOhwCLcBGAsYHQ/s1600/LHB2.gif' target='_blank'>gif</a></b>]</li>
</ul></td>
<td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Untransformed L1+R1, R1.</li>
</ul>
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<th style='text-align: center;vertical-align:top;'><h4>Holy Moonlight Sword</h4></th>
<th style='text-align: center;vertical-align:top;'><h4>Church Pick</h4></th>
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<td style='text-align: center;vertical-align:top;width:493px'><a href="https://1.bp.blogspot.com/-5nkVeJgX2aA/X3DcDcA_2uI/AAAAAAAAgng/hk3cW7Z13GkslxaB4kUaWLvhAHn7RhyDgCLcBGAsYHQ/s480/HMS.gif" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-5nkVeJgX2aA/X3DcDcA_2uI/AAAAAAAAgng/hk3cW7Z13GkslxaB4kUaWLvhAHn7RhyDgCLcBGAsYHQ/s450/HMS.gif" data-original-width="480" data-original-height="270" /></a></td>
<td style='text-align: center;vertical-align:top;width:493px'><a href="https://1.bp.blogspot.com/-qGRYpLnkMus/X3DcGp1ogII/AAAAAAAAgnk/yxJ1uAimSVomAH_-tsALHjRKqK9VRgrMgCLcBGAsYHQ/s480/CP.gif" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-qGRYpLnkMus/X3DcGp1ogII/AAAAAAAAgnk/yxJ1uAimSVomAH_-tsALHjRKqK9VRgrMgCLcBGAsYHQ/s450/CP.gif" data-original-width="480" data-original-height="270" /></a></td>
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<td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Untransformed L1+R1.</li>
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<td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Untransformed jump attack, R1.</li>
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<th style='text-align: center;vertical-align:top;'><h4>Amygdalan Arm</h4></th>
<th style='text-align: center;vertical-align:top;'><h4>Beasthunter Saif</h4></th>
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<td style='text-align: center;vertical-align:top;width:493px'><a href="https://1.bp.blogspot.com/-TsFt-S3QuTg/X3Dc8gFy4oI/AAAAAAAAgnw/ZJk4U7j5L9A1zL4Dd8eOY5be5LdPdhu7QCLcBGAsYHQ/s480/AA.gif" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-TsFt-S3QuTg/X3Dc8gFy4oI/AAAAAAAAgnw/ZJk4U7j5L9A1zL4Dd8eOY5be5LdPdhu7QCLcBGAsYHQ/s450/AA.gif" data-original-width="480" data-original-height="270" /></a></td>
<td style='text-align: center;vertical-align:top;width:493px'><a href="https://1.bp.blogspot.com/-Lonej55llwo/X3Dc9kGFDsI/AAAAAAAAgn0/0ny6KHklJb0xVdk595xXKj-u_8C5TqKKQCLcBGAsYHQ/s480/BHS.gif" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-Lonej55llwo/X3Dc9kGFDsI/AAAAAAAAgn0/0ny6KHklJb0xVdk595xXKj-u_8C5TqKKQCLcBGAsYHQ/s450/BHS.gif" data-original-width="480" data-original-height="270" /></a></td>
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<td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Transformed R2 (weapon attacks twice if there are no other inputs).</li>
</ul></td>
<td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Transformed R2, L1 (only works at long range).</li>
</ul>
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<th style='text-align: center;vertical-align:top;'><h4>Chikage</h4></th>
<th style='text-align: center;vertical-align:top;'><h4>Parry Followups</h4></th>
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<td style='text-align: center;vertical-align:top;width:493px'><a href="https://1.bp.blogspot.com/--F1U-Kr1YP4/X3Dd-H0dsMI/AAAAAAAAgoA/oTyrC2CSt1UWvYyugghrawWUu24bfVz_ACLcBGAsYHQ/s480/CK.gif" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/--F1U-Kr1YP4/X3Dd-H0dsMI/AAAAAAAAgoA/oTyrC2CSt1UWvYyugghrawWUu24bfVz_ACLcBGAsYHQ/s450/CK.gif" data-original-width="480" data-original-height="270" /></a></td>
<td style='text-align: center;vertical-align:top;width:493px'><a href="https://1.bp.blogspot.com/-XLXSSktkwek/X3DeFbzZ4UI/AAAAAAAAgoE/ITU57HRTEBMUa8rXrMCj48YKFktoU1lQQCLcBGAsYHQ/s480/PF1.gif" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-XLXSSktkwek/X3DeFbzZ4UI/AAAAAAAAgoE/ITU57HRTEBMUa8rXrMCj48YKFktoU1lQQCLcBGAsYHQ/s450/PF1.gif" data-original-width="480" data-original-height="270" /></a></td>
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<td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Untransformed charged R2, R1.</li>
</ul></td>
<td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>Some weapons can follow up a parry with two uninterruptible hits. If your visceral damage is low, this can sometimes be a better choice. Burial Blade untransformed R2, R1. [<b>gif above</b>] <span style='color:#B39050'>+</span> Chikage untransformed L1+R1, L1. [<b><a href='https://1.bp.blogspot.com/-inZCMqs_8yQ/X3DeFmFfs0I/AAAAAAAAgoI/OpgPmJUJdfsl8b9xT426b0URtKAlKXjcQCLcBGAsYHQ/s480/PF2.gif' target='_blank'>gif</a></b>] <span style='color:#B39050'>+</span> Chikage untransformed L1+R1, R1. [<b><a href='https://1.bp.blogspot.com/-yM94dpq4GUg/X3DeFvTqVJI/AAAAAAAAgoM/Zq7Cvm9ajSco9LYoQq-VB0Ye3cl7gzSnQCLcBGAsYHQ/s480/PF3.gif' target='_blank'>gif</a></b>]</li>
</ul>
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<th style='text-align: center;vertical-align:top;'><h4>Fist of Gratia</h4></th>
<th style='text-align: center;vertical-align:top;'><h4>Beast Roar</h4></th>
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<td style='text-align: center;vertical-align:top;width:493px'><a href="https://1.bp.blogspot.com/-4PFRG9TxzJU/X3Dfl2q5qMI/AAAAAAAAgoo/u99HrakzQ5k-Ih6fq8V-psnf-uhiBxdzgCLcBGAsYHQ/s480/FG1.gif" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-4PFRG9TxzJU/X3Dfl2q5qMI/AAAAAAAAgoo/u99HrakzQ5k-Ih6fq8V-psnf-uhiBxdzgCLcBGAsYHQ/s450/FG1.gif" data-original-width="480" data-original-height="270" /></a></td>
<td style='text-align: center;vertical-align:top;width:493px'><a href="https://1.bp.blogspot.com/-sv5wRDSUOwY/X3Dg8PF8PgI/AAAAAAAAgo8/0Y0sdggMWskUMEFlO4Ow9QZjScYp1tW_gCLcBGAsYHQ/s480/BR1.gif" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-sv5wRDSUOwY/X3Dg8PF8PgI/AAAAAAAAgo8/0Y0sdggMWskUMEFlO4Ow9QZjScYp1tW_gCLcBGAsYHQ/s450/BR1.gif" data-original-width="480" data-original-height="270" /></a></td>
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<tr>
<td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The Fist of Gratia left-hand weapon can follow up certain attacks with right-hand weapons, hitting the opponent while they are still stunned. These are: Boom Hammer transformed R2. [<b>gif above</b>] <span style='color:#B39050'>+</span> Stake Driver transformed R2. [<b><a href='https://1.bp.blogspot.com/-H1bo1ox8jts/X3DflTqAniI/AAAAAAAAgog/dA4VlMOnDi0oZ3I4xjCsZChJq_73kkaFgCLcBGAsYHQ/s480/FG2.gif' target='_blank'>gif</a></b>] <span style='color:#B39050'>+</span> Holy Moonlight Sword untransformed R2. [<b><a href='https://1.bp.blogspot.com/-HlMgUJr2BBY/X3DfltV9eGI/AAAAAAAAgok/wx82XixrwPQFI8r59RFvdKAHEcLihsjIwCLcBGAsYHQ/s480/FG3.gif' target='_blank'>gif</a></b>] <span style='color:#B39050'>+</span> Rifle Spear untransformed backstep R1. [<b><a href='https://1.bp.blogspot.com/-yjFUF-zvm2k/X3DfmzpAlrI/AAAAAAAAgos/RWkyWQSfxRsZXQ9i-fCP9hApxl1OTUNyQCLcBGAsYHQ/s480/FG4.gif' target='_blank'>gif</a></b>]</li>
</ul></td>
<td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The Beast Roar item can follow up certain attacks, knocking the opponent down while they are still stunned. These are: Stake Driver transformed R2. [<b>gif above</b>] <span style='color:#B39050'>+</span> Boom Hammer transformed R2. [<b><a href='https://1.bp.blogspot.com/-PkBYNmNB_EA/X3DhEU-As9I/AAAAAAAAgpc/5cdeN80l8oQfCKxPs7-ehmYt7DZlsgNjQCLcBGAsYHQ/s480/BR2.gif' target='_blank'>gif</a></b>] <span style='color:#B39050'>+</span> Amygdalan Arm untransformed R2. [<b><a href='https://1.bp.blogspot.com/-9lGluOcrRz0/X3DhEF2iuUI/AAAAAAAAgpY/bZIabbPsz2Aqi7mZrz2_lgkq8cq9K1AaACLcBGAsYHQ/s480/BR3.gif' target='_blank'>gif</a></b>] <span style='color:#B39050'>+</span> Saw Cleaver transformed R2. [<b><a href='https://1.bp.blogspot.com/-p4EvB3CfHTY/X3DhFPffnFI/AAAAAAAAgpg/3Gg8V8Rgws4UYUrpIsAV4RQx_KOjYVTEgCLcBGAsYHQ/s480/BR4.gif' target='_blank'>gif</a></b>] <span style='color:#B39050'>+</span> Ludwig's Holy Blade transformed R2. [<b><a href='https://1.bp.blogspot.com/-70kId_reJOM/X3DhIISYUbI/AAAAAAAAgpo/hcXUEvGplaIPLQsFx9fjlaJq4dDBj9ddgCLcBGAsYHQ/s480/BR5.gif' target='_blank'>gif</a></b>] <span style='color:#B39050'>+</span> Holy Moonlight Sword transformed R2. [<b><a href='https://1.bp.blogspot.com/-f8peJcqdvd4/X3DhHjqVIOI/AAAAAAAAgpk/GD_cYkDidF4-AJ-VW_ETlTzqBbYWb1XQwCLcBGAsYHQ/s480/BR6.gif' target='_blank'>gif</a></b>] <span style='color:#B39050'>+</span> Burial Blade transformed backstep R1. [<b><a href='https://1.bp.blogspot.com/-weoOcaoAANA/X3DhIjlf4II/AAAAAAAAgps/OTnmgb0rWUY6TLSqeb7P1TL94o-LvDcMACLcBGAsYHQ/s480/BR7.gif' target='_blank'>gif</a></b>] <span style='color:#B39050'>+</span> Ludwig's Holy transformed backstep R1. [<b><a href='https://1.bp.blogspot.com/-F7_db3zCqFA/X3DhK6wR5NI/AAAAAAAAgpw/1ukKnRgIWnwNNn7MIBJxuXULjHJ9u1BMQCLcBGAsYHQ/s480/BR8.gif' target='_blank'>gif</a></b>] <span style='color:#B39050'>+</span> Kirkhammer transformed backstep R1. [<b><a href='https://1.bp.blogspot.com/-IbXFbiSJY0I/X3DhLfYCVBI/AAAAAAAAgp0/HY-Fr6HTW9sgcqu9w65FO2oLMkOmrSVdgCLcBGAsYHQ/s480/BR9.gif' target='_blank'>gif</a></b>] <span style='color:#B39050'>+</span> Bloodletter untransformed backstep R1. [<b><a href='https://1.bp.blogspot.com/-ohrf2zypEZM/X3Dg8secm6I/AAAAAAAAgpE/gR69aiWU9Kw6soAnfBwzeXb3RnT5A8o4QCLcBGAsYHQ/s480/BR10.gif' target='_blank'>gif</a></b>] <span style='color:#B39050'>+</span> Rifle Spear untransformed backstep R1. [<b><a href='https://1.bp.blogspot.com/-nRZU1XZdrQI/X3Dg8mQ4ERI/AAAAAAAAgpA/QUBnZKXFti4VLlf0RSqkBCmGqYW576TCwCLcBGAsYHQ/s480/BR11.gif' target='_blank'>gif</a></b>] <span style='color:#B39050'>+</span> Bloodletter untransformed backstep R2. [<b><a href='https://1.bp.blogspot.com/-DV45m5KvKO4/X3DhADkDFtI/AAAAAAAAgpI/SiWXZ1GphtwVS4i8zgPhD1YmJJu2NkFRACLcBGAsYHQ/s480/BR12.gif' target='_blank'>gif</a></b>] <span style='color:#B39050'>+</span> Reiterpallasch untransformed backstep R2. [<b><a href='https://1.bp.blogspot.com/--HTp_lPZ3bk/X3DhAzZQ7yI/AAAAAAAAgpQ/mh-OOJB6JsEVsmq8WEeBcEzau1xdEDdlQCLcBGAsYHQ/s480/BR13.gif' target='_blank'>gif</a></b>] <span style='color:#B39050'>+</span> Rifle Spear untransformed charged R2. [<b><a href='https://1.bp.blogspot.com/-4YkiYTA_TX0/X3DhAlcsckI/AAAAAAAAgpM/YMA_82BpVAI3w58I6ThyecTdIvpo-prPQCLcBGAsYHQ/s480/BR14.gif' target='_blank'>gif</a></b>] <span style='color:#B39050'>+</span> Reiterpallasch untransformed charged R2. [<b><a href='https://1.bp.blogspot.com/-tbGUYjxl4iQ/X3DhC2uz3aI/AAAAAAAAgpU/Uwk425wdRI4d-JM2DIaBA-HRfysRFTk_wCLcBGAsYHQ/s480/BR15.gif' target='_blank'>gif</a></b>] </li>
</ul>
</td>
</tr>
</table></center>
<center>
<table class='wiki-blog-table-sheader1' style='font-size: 13px;'>
<tr>
<th style='text-align: center;vertical-align:top;'><h4>Rope Molotov</h4></th>
<th style='text-align: center;vertical-align:top;'><h4>Augur of Ebrietas</h4></th>
</tr>
<tr>
<td style='text-align: center;vertical-align:top;width:493px'><a href="https://1.bp.blogspot.com/-bC0XbHeEfWQ/X3Djq8AO0EI/AAAAAAAAgqU/yFuAOF5cXGUNT7Cq5GJjMDqgI_IGUnn1QCLcBGAsYHQ/s480/RM.gif" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-bC0XbHeEfWQ/X3Djq8AO0EI/AAAAAAAAgqU/yFuAOF5cXGUNT7Cq5GJjMDqgI_IGUnn1QCLcBGAsYHQ/s450/RM.gif" data-original-width="480" data-original-height="270" /></a></td>
<td style='text-align: center;vertical-align:top;width:493px'><a href="https://1.bp.blogspot.com/-Qoac7Cxs3E0/X3DjtsCqu-I/AAAAAAAAgqY/8ql-hfexW6Qn14nlFSVKNbiZ-qsXwzP_gCLcBGAsYHQ/s480/ACB.gif" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-Qoac7Cxs3E0/X3DjtsCqu-I/AAAAAAAAgqY/8ql-hfexW6Qn14nlFSVKNbiZ-qsXwzP_gCLcBGAsYHQ/s450/ACB.gif" data-original-width="480" data-original-height="270" /></a></td>
</tr>
<tr>
<td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>The Rope Molotov item can be used to stun the target prior to some attacks. These must be fast R1 attacks. Examples: Saw Spear untransformed R1 <span style='color:#B39050'>+</span> Saw Clevear untransformed R1 <span style='color:#B39050'>+</span> Beasthunter Saif transformed R1 <span style='color:#B39050'>+</span> Stake Driver untransformed R1 <span style='color:#B39050'>+</span> Stake Drive transformed R1 <span style='color:#B39050'>+</span> Ludwig's Holy Blade untransformed R1 <span style='color:#B39050'>+</span> Kirkhammer untransformed R1</li>
</ul></td>
<td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>If timed correctly, the Augur of Ebrietas can repeatedly hit the opponent from behind until you run out of Quicksilver Bullets.</li>
</ul>
</td>
</tr>
</table></center>
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<th style='text-align: center;vertical-align:top;'><h4>Executioner's Gloves & Accursed Brew</h4></th>
<th style='text-align: center;vertical-align:top;'><h4></h4></th>
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<td style='text-align: center;vertical-align:top;width:493px'><a href="https://1.bp.blogspot.com/-L-oDEKok0kY/X3Dkjh3S_uI/AAAAAAAAgqk/aBDqQkg6m3U5H_lUtfX9HvFtUjQicjWfACLcBGAsYHQ/s480/GB.gif" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-L-oDEKok0kY/X3Dkjh3S_uI/AAAAAAAAgqk/aBDqQkg6m3U5H_lUtfX9HvFtUjQicjWfACLcBGAsYHQ/s450/GB.gif" data-original-width="480" data-original-height="270" /></a></td>
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<td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li>If timed correctly, the projectiles from the Executioner's Gloves and Accursed Brew can impact simultaneously, hitting the target four times and also leaving them open for a fifth hit from a weapon with a fast R1.
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<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>Mephistopheahttp://www.blogger.com/profile/11949208083200609477noreply@blogger.comtag:blogger.com,1999:blog-6296044239170440092.post-51198403365269355172020-09-01T14:23:00.029+03:002023-09-30T19:29:50.266+03:00Sinclair Lore Podcasts<table align='center' cellpadding='10px' width='986px'><center> <tr><td align="left" bgcolor="#3D4B61" style="color:#C3C3C3;background: url(https://2.bp.blogspot.com/-aeeFs7PPsHo/VQgZNSthokI/AAAAAAAAGfg/HODYMdg6CPA/s1600/title.png) no-repeat"><h1><b>Sinclair Lore Podcasts</b></h1><br/><a href='http://www.bloodborne-wiki.com'>Bloodborne Wiki</a> » <a href='http://www.bloodborne-wiki.com/p/world.html'>World</a> » <a href='http://www.bloodborne-wiki.com/p/story.html'>Story</a> » Sinclair Lore Podcasts<br/><br/></td>
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<span style='font-size:12px;'> <a href='http://www.youtube.com/sinclairlore' target='_blank'>Source</a> <b style='color:#B39050'>❘</b> <a href='http://www.bloodborne-wiki.com/p/contact.html' target='_blank'>Edit</a> <b style='color:#B39050'>❘</b> <a href='http://www.bloodborne-wiki.com/p/sitemap.html'>Sitemap</a> <b style='color:#B39050'>❘</b> <a href='http://creativecommons.org/licenses/by-sa/3.0/' target='_blank'>License</a></span><br/>
<span style='font-size:10px;color:#B39050'>page revision: 03, last edited: 02 Sep 2020</span>
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<table class='wiki-blog-table' style='font-size: 13px;width:700px; background: none; border: none;float:left;margin-top:-23px;'><tr><td style='text-align: justify;align:center'><div><img alt="" border="0" data-original-height="25" data-original-width="32" style='padding-right:5px;float:left' src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZFm6adMu9RJfS7ZnhAkdU6hx3AcyHA7hnfRm9aUzC-oo57oLbiCDUc73AfdwEyqyIZ8VLRTl7hvUHHywc1tZ_JuFms9gxLzyatE1j1nSUDvzSnWcNAnP1czHLfDgWwXUV7ez0hq0tzqhczVUQg4peXYik-Zai6evHsHUmDzU7P-EerjfGM4Ukd-aQgA/s1600/ToC_button.png"/></div><div style='padding-top:5px;'><span style='font-size: 14px;float:left;'>Table of Contents</span></div></td></tr> </table>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Basic Information">Basic Information</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#PLAYLIST"> PLAYLIST</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#Enemies"> Enemies</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#Locations"> Locations</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#Notes"> Notes</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#Runes"> Runes</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#Early & Unused Content"> Early & Unused Content</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#Characters"> Characters</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#Items"> Items</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#Organizations"> Organizations</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:25px'><li><a href="#Other Subjects"> Other Subjects</a></li></ul></td></tr>
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<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Basic Information">Basic Information</h3></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type: disc;padding-left:25px'><li>The YouTube channel <a href='http://www.youtube.com/sinclairlore' target='_blank'>Sinclair Lore</a>, hosted by Sophie Pilbeam and Sinclair, has released over a hundred video podcasts discussing aspects of Bloodborne in-depth. The subjects covered include NPCs, enemies, locations and unused content. The videos range in length from 10 minutes to 4 hours, and occasionally feature guest appearances from other members of the Bloodborne fandom, including Redgrave (<i>author of The Paleblood Hunt</i>), Aegon of Astora (<i>host of Let's Talk Lore</i>) and Jeremy Greer (<i>host of Don't Give Up Skeleton</i>).</li></ul></td></tr></table>
<center><img alt="" border="0" data-original-height="335" data-original-width="986" src="https://1.bp.blogspot.com/-N_v_vNGGFik/X08ni-bBq2I/AAAAAAAAgjc/2LjUZGwIDRQ2IjJJeDk6qaYhSYg_3drfQCLcBGAsYHQ/s1600/byrgenwerth%2Bimage%2Bwiki.png"/></center>
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<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;font-size: 13px;'>
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<h3 style='text-align: center;padding-top:6px;font-size: 18px' id="PLAYLIST">PLAYLIST</h3></th>
<td style='text-align: left;width:100px;'>
<i><b style='color:#B39050'>█</b> <u>Patreon Only</u></i></td></tr></table></center>
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<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pGPRc1k_UvBbe7uLOo_QyajSNqUxLv37lJbzvD8qDO2KQS1gQN61bnq8yCwmG4j_WVoxcwmd4WZE0e-w_Wpirr66TiB9GSLRGVpZoUEcIhdmaqjC_eF-XJjDIIV-Pmypc0NrXRuZjjBl4aZCu8AZ26DRBNaGJ4T1pjxwKr_EGLxUztSzs0xzNejC-g/s1600/sheader_0_01%20%281%29.png) no-repeat;height:40px;'>
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<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Enemies">Enemies</h3></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type: disc;padding-left:25px'><li>These videos focus on individual enemies, discussing what they are, where they are found, and their role in the world.</li></ul></td></tr></table>
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<th style='width:10px'></th>
<th style='text-align: right;vertical-align:top;width:80px;'>Created</th>
<th style='text-align: center;vertical-align:top;width:100px;'>Length</th>
<th style='text-align: justify;vertical-align:top;'>Topic</th>
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<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Jun 19, 2018</td><td style='text-align: center;vertical-align:top;'>00:18:20</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=P4HL-2b1EUA'>Cleric Beast</a></b> <b style='color:#B39050'>►</b> We talk about the cleric beasts of Bloodborne. Part 2.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Jun 17, 2018</td><td style='text-align: center;vertical-align:top;'>00:38:45</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=hEPNXE1fjrk'>Vicar Amelia</a></b> <b style='color:#B39050'>►</b> We talk about the cleric beasts of Bloodborne. Part 1.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Jul 07, 2018</td><td style='text-align: center;vertical-align:top;'>00:17:25</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=6ul2-1YgfpI'>Ludwig</a></b> <b style='color:#B39050'>►</b> Richie asks me to explain the most important plot point of Bloodborne, and I do.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Nov 12, 2018</td><td style='text-align: center;vertical-align:top;'>00:57:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=lgP2cS7Yhyc'>Loran Darkbeast & Darkbeast Paarl</a></b> <b style='color:#B39050'>►</b> We talk about Dark Beasts, Archibald, Sparks, Bloodborne lore.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Jun 21, 2018</td><td style='text-align: center;vertical-align:top;'>01:50:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=myLmaxZ1s3c'>Rom, the Vacuous Spider</a></b> <b style='color:#B39050'>►</b> We talk about all the lore we know of Rom so far. Everything about Rom, her life...</li></ul></td></tr>
<tr><td style='text-align: center;'><b style='color:#B39050'>█</b></td><td style='text-align: right;vertical-align:top;'>May 01, 2020</td><td style='text-align: center;vertical-align:top;'>00:28:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=mZUGpuNItMA'>Brainsucker</a></b> <b style='color:#B39050'>►</b> We're talking about the Brainsuckers, where they come from, who they are etc.</li></ul></td></tr>
<tr><td style='text-align: center;'><b style='color:#B39050'>█</b></td><td style='text-align: right;vertical-align:top;'>May 04, 2020</td><td style='text-align: center;vertical-align:top;'>00:37:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=uottwPdXYtQ'>Carrion Crows</a></b> <b style='color:#B39050'>►</b> We're talking about the Carrion Crow, where they come from, who they are etc.</li></ul></td></tr>
<tr><td style='text-align: center;'><b style='color:#B39050'>█</b></td><td style='text-align: right;vertical-align:top;'>May 11, 2020</td><td style='text-align: center;vertical-align:top;'>00:33:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=w_faGjQUQ24'>Nightmare Apostles</a></b> <b style='color:#B39050'>►</b> We're talking about the Spiders of Bloodborne, where they come from, who they are etc.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>May 14, 2020</td><td style='text-align: center;vertical-align:top;'>01:37:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=mG_sRPPyB58'>Moon Presence</a></b> <b style='color:#B39050'>►</b> We talk about the Moon Presence with updated information.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>May 18, 2018</td><td style='text-align: center;vertical-align:top;'>01:03:10</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=9KdMTpufegg'>Moon Presence</a></b> <b style='color:#B39050'>►</b> We talk about the Moon Presence, what laurence did, and how gehrman ended up where he is.</li></ul></td></tr>
<tr><td style='text-align: center;'><b style='color:#B39050'>█</b></td><td style='text-align: right;vertical-align:top;'>May 21, 2020</td><td style='text-align: center;vertical-align:top;'>00:40:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=gLDtH_cNi2A'>Celestial Children</a></b> <b style='color:#B39050'>►</b> We talk about celestial children and other great ones.</li></ul></td></tr>
<tr><td style='text-align: center;'><b style='color:#B39050'>█</b></td><td style='text-align: right;vertical-align:top;'>Jun 04, 2020</td><td style='text-align: center;vertical-align:top;'>00:26:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=ey5881CFobE'>Snail Women</a></b> <b style='color:#B39050'>►</b> We talk about the snail princess and the slug ladies found in the Fishing Hamlet. </li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Jun 07, 2020</td><td style='text-align: center;vertical-align:top;'>00:25:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=IMfH2pwWlfY'>Crawler</a></b> <b style='color:#B39050'>►</b> We talk about the Crawlers of bloodborne in the Nightmare Frontier.</li></ul></td></tr>
<tr><td style='text-align: center;'><b style='color:#B39050'>█</b></td><td style='text-align: right;vertical-align:top;'>Jun 15, 2020</td><td style='text-align: center;vertical-align:top;'>00:26:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=ncYkS7BZz_c'>Undead Giant</a></b> <b style='color:#B39050'>►</b> We talk about the Undead Giants from the dungeons and their real purpose.</li></ul></td></tr>
<tr><td style='text-align: center;'><b style='color:#B39050'>█</b></td><td style='text-align: right;vertical-align:top;'>Jun 15, 2020</td><td style='text-align: center;vertical-align:top;'>00:17:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=Ucy9G2o19e0'>Snake Parasite</a></b> <b style='color:#B39050'>►</b> We talk about the Snake Parasite from the Forbidden Woods.</li></ul></td></tr>
<tr><td style='text-align: center;'><b style='color:#B39050'>█</b></td><td style='text-align: right;vertical-align:top;'>Jun 18, 2020</td><td style='text-align: center;vertical-align:top;'>00:23:30</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=ibwDB4I6Amw'>Nightmare Executioners</a></b> <b style='color:#B39050'>►</b> We talk about the Nightmare Executioners of Bloodborne.</li></ul></td></tr>
<tr><td style='text-align: center;'><b style='color:#B39050'>█</b></td><td style='text-align: right;vertical-align:top;'>Jun 24, 2020</td><td style='text-align: center;vertical-align:top;'>00:20:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=w7t93QYqGsk'>Scourge Beast</a></b> <b style='color:#B39050'>►</b> We talk about the Scourge Beast of Bloodborne and answer important questions about it!</li></ul></td></tr>
<tr><td style='text-align: center;'><b style='color:#B39050'>█</b></td><td style='text-align: right;vertical-align:top;'>Jun 24, 2020</td><td style='text-align: center;vertical-align:top;'>00:11:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=0EewZSHzjMU'>Wandering Nightmare</a></b> <b style='color:#B39050'>►</b> We talk about the Wandering Nightmares of Bloodborne...</li></ul></td></tr>
<tr><td style='text-align: center;'><b style='color:#B39050'>█</b></td><td style='text-align: right;vertical-align:top;'>Jun 24, 2020</td><td style='text-align: center;vertical-align:top;'>00:13:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=ULGExbyZ6qg'>Eye Collector</a></b> <b style='color:#B39050'>►</b> We talk about the Eye Collectors of Bloodborne... </li></ul></td></tr>
<tr><td style='text-align: center;'><b style='color:#B39050'>█</b></td><td style='text-align: right;vertical-align:top;'>Jun 24, 2020</td><td style='text-align: center;vertical-align:top;'>00:27:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=8UWHmckURO8'>Bell Ringer</a></b> <b style='color:#B39050'>►</b> We talk about the Bell Ringers (aka Bell Maidens) of Bloodborne. </li></ul></td></tr>
<tr><td style='text-align: center;'><b style='color:#B39050'>█</b></td><td style='text-align: right;vertical-align:top;'>Jun 25, 2020</td><td style='text-align: center;vertical-align:top;'>00:14:15</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=zAh1o_mEWZ0'>Fluorescent Flower</a></b> <b style='color:#B39050'>►</b> We talk about the Fluorescent flowers of Bloodborne.</li></ul></td></tr>
<tr><td style='text-align: center;'><b style='color:#B39050'>█</b></td><td style='text-align: right;vertical-align:top;'>Jun 25, 2020</td><td style='text-align: center;vertical-align:top;'>00:21:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=6q6Tq73g7TM'>Watchdog of the Old Lords</a></b> <b style='color:#B39050'>►</b> We talk about the Lore Watchdog of the Old Lords in the Dungeons of Bloodborne.</li></ul></td></tr>
<tr><td style='text-align: center;'><b style='color:#B39050'>█</b></td><td style='text-align: right;vertical-align:top;'>Jun 26, 2020</td><td style='text-align: center;vertical-align:top;'>00:29:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=990YSUP_TOM'>Greater Amygdala</a></b> <b style='color:#B39050'>►</b> We talk about the Amygdala in the Dungeons Bloodborne...</li></ul></td></tr>
<tr><td style='text-align: center;'><b style='color:#B39050'>█</b></td><td style='text-align: right;vertical-align:top;'>Jun 26, 2020</td><td style='text-align: center;vertical-align:top;'>00:15:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=O7-zzrjrE4s'>Hole Diggers</a></b> <b style='color:#B39050'>►</b> We talk about the Hole Diggers in the Dungeons Bloodborne...</li></ul></td></tr>
<tr><td style='text-align: center;'><b style='color:#B39050'>█</b></td><td style='text-align: right;vertical-align:top;'>Jun 26, 2020</td><td style='text-align: center;vertical-align:top;'>00:14:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=3tuzAIgOM0A'>Mergo's Attendants</a></b> <b style='color:#B39050'>►</b> We talk about the Mergo's Attendants of Bloodborne...</li></ul></td></tr>
<tr><td style='text-align: center;'><b style='color:#B39050'>█</b></td><td style='text-align: right;vertical-align:top;'>Jun 26, 2020</td><td style='text-align: center;vertical-align:top;'>00:14:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=R7TuEt_M0eA'>Rotting Corpse</a></b> <b style='color:#B39050'>►</b> We talk about the Rotten Corpses in Bloodborne...</li></ul></td></tr>
<tr><td style='text-align: center;'><b style='color:#B39050'>█</b></td><td style='text-align: right;vertical-align:top;'>Jun 26, 2020</td><td style='text-align: center;vertical-align:top;'>00:21:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=2SnXWDCSFn0'>Labyrinth Ritekeeper</a></b> <b style='color:#B39050'>►</b> We talk about the Labyrinth Ritekeepers in the Dungeons Bloodborne...</li></ul></td></tr>
<tr><td style='text-align: center;'><b style='color:#B39050'>█</b></td><td style='text-align: right;vertical-align:top;'>Jun 26, 2020</td><td style='text-align: center;vertical-align:top;'>00:22:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=l6erui3Euy8'>Pilgrim</a></b> <b style='color:#B39050'>►</b> We talk about the glowing pilgrims in the Dungeons of Bloodborne...</li></ul></td></tr>
<tr><td style='text-align: center;'><b style='color:#B39050'>█</b></td><td style='text-align: right;vertical-align:top;'>Jul 06, 2020</td><td style='text-align: center;vertical-align:top;'>00:08:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=0vk4D1vIu9w'>Flaming Ball Trap</a></b> <b style='color:#B39050'>►</b> We look at the flaming boulders of Bloodborne, their story and lore.</li></ul></td></tr>
<tr><td style='text-align: center;'><b style='color:#B39050'>█</b></td><td style='text-align: right;vertical-align:top;'>Jul 09, 2020</td><td style='text-align: center;vertical-align:top;'>00:23:30</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=wL2gwPCASrI'>Research Hall Patients</a></b> <b style='color:#B39050'>►</b> Richie and I look at the Research Hall Patients of Bloodborne, their story and lore.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Jul 11, 2020</td><td style='text-align: center;vertical-align:top;'>00:33:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=r1JFulI70S0'>Winter Lanterns</a></b> <b style='color:#B39050'>►</b> Richie and I look at the Winter Lanterns, an enemy in Bloodborne.</li></ul></td></tr>
<tr><td style='text-align: center;'><b style='color:#B39050'>█</b></td><td style='text-align: right;vertical-align:top;'>Aug 12, 2020</td><td style='text-align: center;vertical-align:top;'>00:18:15</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=S1WF92QUkP4'>Old Hunters</a></b> <b style='color:#B39050'>►</b> We talk about the old hunters in the DLC. The nightmare. </li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Feb 05, 2020</td><td style='text-align: center;vertical-align:top;'>01:13:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=Nl6p9JTkQK0'>Mergo's Wet Nurse</a></b> <b style='color:#B39050'>►</b> We talk about the Wet Nurse with mimi!</li></ul></td></tr>
</table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pGPRc1k_UvBbe7uLOo_QyajSNqUxLv37lJbzvD8qDO2KQS1gQN61bnq8yCwmG4j_WVoxcwmd4WZE0e-w_Wpirr66TiB9GSLRGVpZoUEcIhdmaqjC_eF-XJjDIIV-Pmypc0NrXRuZjjBl4aZCu8AZ26DRBNaGJ4T1pjxwKr_EGLxUztSzs0xzNejC-g/s1600/sheader_0_01%20%281%29.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Locations">Locations</h3></th></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type: disc;padding-left:25px'><li>These videos discuss locations in Bloodborne.</li></ul></td></tr></table>
<center>
<table class='wiki-blog-table-sheader1' style='font-size: 13px'>
<tr>
<th style='width:10px'></th>
<th style='text-align: right;vertical-align:top;width:80px;'>Created</th>
<th style='text-align: center;vertical-align:top;width:100px;'>Length</th>
<th style='text-align: justify;vertical-align:top;'>Topic</th>
</tr>
<tr><td style='text-align: center;'><b style='color:#B39050'>█</b></td><td style='text-align: right;vertical-align:top;'>Aug 03, 2020</td><td style='text-align: center;vertical-align:top;'>00:48:12</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=BzsTVLXcNkY'>Abandoned Old Workshop</a></b> <b style='color:#B39050'>►</b> Locations of Bloodborne: Episode 5: Gehrman's Workshop.</li></ul></td></tr>
<tr><td style='text-align: center;'><b style='color:#B39050'>█</b></td><td style='text-align: right;vertical-align:top;'>Jul 12, 2020</td><td style='text-align: center;vertical-align:top;'>00:31:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=EitN1aMLnW8'>Alfred's Altar</a></b> <b style='color:#B39050'>►</b> We talk about the Executioner Cemetary and ...</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Nov 08, 2018</td><td style='text-align: center;vertical-align:top;'>02:02:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=7F9l6xHDmyc'>Byrgenwerth</a></b> <b style='color:#B39050'>►</b> We Discuss everything there is to discuss about Byrgenwerth...</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Jul 21, 2019</td><td style='text-align: center;vertical-align:top;'>01:41:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=cnHsDZnbfNc'>The Hunter's Nightmare</a></b> <b style='color:#B39050'>►</b> We sit down with Redgrave and talk about, the nightmare, the hunters, the bosses...</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Oct 24, 2018</td><td style='text-align: center;vertical-align:top;'>01:57:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=njwwKsSsTWU'>Dreamlands</a></b> <b style='color:#B39050'>►</b> Bloodborne podcast explaining the dreamlands.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Mar 06, 2019</td><td style='text-align: center;vertical-align:top;'>00:41:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=DWJHGhLe4I8'>Loran</a></b> <b style='color:#B39050'>►</b> JSF and I talk about Loran and how they parallel Dark Souls 1 bosses. </li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Nov 29, 2019</td><td style='text-align: center;vertical-align:top;'>00:51:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=IiJdqbIPV5Q'>Loran</a></b> <b style='color:#B39050'>►</b> We sit down with SmoughTown and talk about Dungeon lore, specifically about Loran.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Sep 05, 2018</td><td style='text-align: center;vertical-align:top;'>02:20:35</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=ULlLIrsPz-s'>Pthumeru</a></b> <b style='color:#B39050'>►</b> JSF and I talk about Bloodborne lore in relation to the Pthumerians...</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Oct 03, 2018</td><td style='text-align: center;vertical-align:top;'>01:45:55</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=eEDZLv3lxHQ'>Boss Arenas Overview</a></b> <b style='color:#B39050'>►</b> JSF and I take a look at all the boss arenas and what they say about BB's lore.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Oct 29, 2018</td><td style='text-align: center;vertical-align:top;'>01:02:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=PePd-dTp29U'>NPC Encounter Areas Overview</a></b> <b style='color:#B39050'>►</b> From the creators of Sketchy Boss Arenas, comes Sketchy NPC arenas.</li></ul></td></tr>
</table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pGPRc1k_UvBbe7uLOo_QyajSNqUxLv37lJbzvD8qDO2KQS1gQN61bnq8yCwmG4j_WVoxcwmd4WZE0e-w_Wpirr66TiB9GSLRGVpZoUEcIhdmaqjC_eF-XJjDIIV-Pmypc0NrXRuZjjBl4aZCu8AZ26DRBNaGJ4T1pjxwKr_EGLxUztSzs0xzNejC-g/s1600/sheader_0_01%20%281%29.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Notes">Notes</h3></th></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type: disc;padding-left:25px'><li>This series of videos covers the notes found throughout Bloodborne, discussing what each one is conveying to the player.</li></ul></td></tr></table>
<center>
<table class='wiki-blog-table-sheader1' style='font-size: 13px'>
<tr>
<th style='width:10px'></th>
<th style='text-align: right;vertical-align:top;width:80px;'>Created</th>
<th style='text-align: center;vertical-align:top;width:100px;'>Length</th>
<th style='text-align: justify;vertical-align:top;'>Topic</th>
</tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Jan 04, 2019</td><td style='text-align: center;vertical-align:top;'>00:31:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=4EkI_0nJrG8'>Seek Paleblood...</a></b> <b style='color:#B39050'>►</b> We explain the meaning behind this note.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Jan 11, 2019</td><td style='text-align: center;vertical-align:top;'>00:20:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=Q8Ndeo9y4E0'>Halt the source of the spreading scourge...</a></b> <b style='color:#B39050'>►</b> We discuss the meaning of the following note...</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Jan 18, 2019</td><td style='text-align: center;vertical-align:top;'>00:15:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=EKR5Gk5cl8w'>When the hunt began...</a></b> <b style='color:#B39050'>►</b> Today we discuss and explain the following note...</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Jan 24, 2019</td><td style='text-align: center;vertical-align:top;'>00:14:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=-rssFt9En2g'>The Byrgenwerth spider hides all manner of rituals...</a></b> <b style='color:#B39050'>►</b> We look at, and explain, the following note...</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Feb 01, 2019</td><td style='text-align: center;vertical-align:top;'>00:19:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=uVK5G5zhSwE'>This town is long abandoned...</a></b> <b style='color:#B39050'>►</b> This town is long abandoned. Hunters not wanted here: Explained with JSF and Sin.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Feb 08, 2019</td><td style='text-align: center;vertical-align:top;'>00:16:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=kRqRfb8ah1I'>The Red Moon hangs low...</a></b> <b style='color:#B39050'>►</b> Note explained with JSF and Sin.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Feb 15, 2019</td><td style='text-align: center;vertical-align:top;'>00:08:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=476OeCWYZnw'>A Holy Chalice is enshrined in the valley...</a></b> <b style='color:#B39050'>►</b> Note explained with JSF and Sin.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Feb 22, 2019</td><td style='text-align: center;vertical-align:top;'>00:25:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=EkkFs9dCCY8'>The sky and the cosmos are one...</a></b> <b style='color:#B39050'>►</b> The sky and the cosmos are one. The Choir. Explained with JSF and Sin.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Feb 28, 2019</td><td style='text-align: center;vertical-align:top;'>00:26:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=IjMcdylOYQk'>A watchman of Byrgenwerth guards....</a></b> <b style='color:#B39050'>►</b> Note explained with JSF and Sin.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Mar 01, 2019</td><td style='text-align: center;vertical-align:top;'>00:26:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=hc44FTTSEwo'>Heir to the Ritual of Blood...</a></b> <b style='color:#B39050'>►</b> Note explained with JSF and Sin.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Mar 08, 2019</td><td style='text-align: center;vertical-align:top;'>00:23:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=pUwxmZpxZVU'>The spider hides all manner of rituals...</a></b> <b style='color:#B39050'>►</b> Note explained with JSF and Sin.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Mar 19, 2019</td><td style='text-align: center;vertical-align:top;'>00:23:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=teMdM9MGgb0'>When the Red Moon hangs low...</a></b> <b style='color:#B39050'>►</b> Note explained with JSF and Sin. </li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Mar 28, 2019</td><td style='text-align: center;vertical-align:top;'>00:32:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=q8j39Vy75wo'>Ritual secret broken...</a></b> <b style='color:#B39050'>►</b> Note explained with JSF and Sin.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Mar 29, 2019</td><td style='text-align: center;vertical-align:top;'>00:18:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=rO7yDpspFG0'>The Mensis ritual must be stopped...</a></b> <b style='color:#B39050'>►</b> Note explained with JSF and Sin.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Apr 09, 2019</td><td style='text-align: center;vertical-align:top;'>00:17:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=bjDBekMDbj4'>Master Willem was right...</a></b> <b style='color:#B39050'>►</b> Note explained with JSF and Sin.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Apr 15, 2019</td><td style='text-align: center;vertical-align:top;'>00:41:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=OmIPFEefsB4'>The nameless Moon Presence...</a></b> <b style='color:#B39050'>►</b> Note explained with JSF and Sin.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>May 02, 2019</td><td style='text-align: center;vertical-align:top;'>00:13:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=aW-CWpZARmA'>Nightmarish rituals crave a newborn...</a></b> <b style='color:#B39050'>►</b> Note explained with JSF and Sin.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>May 03, 2019</td><td style='text-align: center;vertical-align:top;'>00:15:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=9tD2efDP70w'>Madmen toil surreptitiously...</a></b> <b style='color:#B39050'>►</b> Note explained with JSF and Sin.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>May 14, 2019</td><td style='text-align: center;vertical-align:top;'>00:24:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=miu9g3crSok'>Behold, a Paleblood Sky!</a></b> <b style='color:#B39050'>►</b> Note explained with JSF and Sin.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>May 16, 2019</td><td style='text-align: center;vertical-align:top;'>00:13:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=fpWRkWDFCak'>Three Third Cords</a></b> <b style='color:#B39050'>►</b> Note explained with JSF and Sin.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>May 26, 2019</td><td style='text-align: center;vertical-align:top;'>00:14:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=a17v_9NBpbo'>Hunt the Great Ones, Hunt the Great Ones</a></b> <b style='color:#B39050'>►</b> Hunt the Great Ones note explained by JSF and Sin.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Jun 10, 2019</td><td style='text-align: center;vertical-align:top;'>00:23:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=M1eaiw52XN8'>Notes left by the Lonely Old Dear</a></b> <b style='color:#B39050'>►</b> Unused bloodborne note, cut content explained by JSF and Sin.</li></ul></td></tr>
</table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pGPRc1k_UvBbe7uLOo_QyajSNqUxLv37lJbzvD8qDO2KQS1gQN61bnq8yCwmG4j_WVoxcwmd4WZE0e-w_Wpirr66TiB9GSLRGVpZoUEcIhdmaqjC_eF-XJjDIIV-Pmypc0NrXRuZjjBl4aZCu8AZ26DRBNaGJ4T1pjxwKr_EGLxUztSzs0xzNejC-g/s1600/sheader_0_01%20%281%29.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Runes">Runes</h3></th></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type: disc;padding-left:25px'><li>A series covering the Caryll Runes.</li></ul></td></tr></table>
<center>
<table class='wiki-blog-table-sheader1' style='font-size: 13px'>
<tr>
<th style='width:10px'></th>
<th style='text-align: right;vertical-align:top;width:80px;'>Created</th>
<th style='text-align: center;vertical-align:top;width:100px;'>Length</th>
<th style='text-align: justify;vertical-align:top;'>Topic</th>
</tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Apr 26, 2018</td><td style='text-align: center;vertical-align:top;'>00:33:15</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=Q5eAgYYpqLU'>Caryll Runes Overview</a></b> <b style='color:#B39050'>►</b> We talk about the lore that we know so far about the Caryll Runes.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Nov 22, 2019</td><td style='text-align: center;vertical-align:top;'>00:26:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=ekluVl4x6_g'>Deep Sea</a></b> <b style='color:#B39050'>►</b> Deep Sea: Rune of Bloodborne. Explained with JSF and Sin.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Oct 19, 2019</td><td style='text-align: center;vertical-align:top;'>00:57:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=XA-WQTD3FVc'>Metamorphosis</a></b> <b style='color:#B39050'>►</b> Metamorphosis (Clockwise and Anticlockwise). Explained with JSF and Sin. </li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Oct 08, 2019</td><td style='text-align: center;vertical-align:top;'>00:32:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=_3JmOjJAuaE'>Blood Rapture</a></b> <b style='color:#B39050'>►</b> Blood Rapture: Rune of Bloodborne. Explained with JSF and Sin. </li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>May 21, 2019</td><td style='text-align: center;vertical-align:top;'>00:47:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=CKz4tsNy9xo'>Hunter</a></b> <b style='color:#B39050'>►</b> The Hunter Rune of Bloodborne. Explained with JSF and Sin.</li></ul></td></tr>
</table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pGPRc1k_UvBbe7uLOo_QyajSNqUxLv37lJbzvD8qDO2KQS1gQN61bnq8yCwmG4j_WVoxcwmd4WZE0e-w_Wpirr66TiB9GSLRGVpZoUEcIhdmaqjC_eF-XJjDIIV-Pmypc0NrXRuZjjBl4aZCu8AZ26DRBNaGJ4T1pjxwKr_EGLxUztSzs0xzNejC-g/s1600/sheader_0_01%20%281%29.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Early & Unused Content">Early & Unused Content</h3></th></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type: disc;padding-left:25px'><li>These videos document early and unused content.</li></ul></td></tr></table>
<center>
<table class='wiki-blog-table-sheader1' style='font-size: 13px'>
<tr>
<th style='width:10px'></th>
<th style='text-align: right;vertical-align:top;width:80px;'>Created</th>
<th style='text-align: center;vertical-align:top;width:100px;'>Length</th>
<th style='text-align: justify;vertical-align:top;'>Topic</th>
</tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Apr 16, 2020</td><td style='text-align: center;vertical-align:top;'>04:04:20</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=nyLMDK2TNC0'>Map Files Exploration</a></b> <b style='color:#B39050'>►</b> Bloodborne map file viewing with Richie and Sin.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Apr 12, 2020</td><td style='text-align: center;vertical-align:top;'>03:36:42</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=I3FMHa7RJWc'>Model Files Exploration</a></b> <b style='color:#B39050'>►</b> Bloodborne model viewer with Richie and Sin. </li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Apr 14, 2020</td><td style='text-align: center;vertical-align:top;'>03:48:08</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=D6Tl3HgRY8s'>Model Files Exploration</a></b> <b style='color:#B39050'>►</b> Bloodborne model viewer with Richie and Sin.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Sep 29, 2019</td><td style='text-align: center;vertical-align:top;'>02:17:52</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=3YV7gN1c7b4'>Developer Chalice Exploration</a></b> <b style='color:#B39050'>►</b> Richie looks at developer chalice dungeons and talks about their lore.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Aug 04, 2019</td><td style='text-align: center;vertical-align:top;'>03:34:54</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=AadaOOHP-3Q'>Cut Map Comparisons</a></b> <b style='color:#B39050'>►</b> Richie talks about early concepts of Bloodborne...</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Jul 10, 2019</td><td style='text-align: center;vertical-align:top;'>02:21:20</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=5O0vXP3HYyI'>Cut Map Comparisons</a></b> <b style='color:#B39050'>►</b> Richie explains the differences between early map and Bloodborne as it is now. </li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Apr 29, 2018</td><td style='text-align: center;vertical-align:top;'>01:24:46</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=2vkiuPQaG2U'>Cut Models</a></b> <b style='color:#B39050'>►</b> Podcast: Cut Content with SanaDSK and JSF. </li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Jul 02, 2019</td><td style='text-align: center;vertical-align:top;'>02:19:02</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=d_vinc_2OlI'>Timezone Manipulation</a></b> <b style='color:#B39050'>►</b> The paleblood sky during the day?! whaaa?! Sunlight during the night?! Whaa?!</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>May 08, 2019</td><td style='text-align: center;vertical-align:top;'>00:54:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=3PFzUXQClA0'>Beast Transformations</a></b> <b style='color:#B39050'>►</b> New Unused Content Discovered. JSF and I talk about it.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Apr 24, 2019</td><td style='text-align: center;vertical-align:top;'>00:09:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=lBmd-Cxl-jE'>Simon's Cut Lines</a></b> <b style='color:#B39050'>►</b> Bloodborne cut content changes everything! JSF and I talk about it.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Apr 21, 2019</td><td style='text-align: center;vertical-align:top;'>00:26:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=pDpLk_IEn4c'>Cut Vileblood Queen</a></b> <b style='color:#B39050'>►</b> JSF and I talk about Bloodborne cut content.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Dec 05, 2018</td><td style='text-align: center;vertical-align:top;'>00:39:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=0GlNo-fjHTw'>Early Bosses</a></b> <b style='color:#B39050'>►</b> We discuss some alpha bosses of Bloodborne.</li></ul></td></tr>
</table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pGPRc1k_UvBbe7uLOo_QyajSNqUxLv37lJbzvD8qDO2KQS1gQN61bnq8yCwmG4j_WVoxcwmd4WZE0e-w_Wpirr66TiB9GSLRGVpZoUEcIhdmaqjC_eF-XJjDIIV-Pmypc0NrXRuZjjBl4aZCu8AZ26DRBNaGJ4T1pjxwKr_EGLxUztSzs0xzNejC-g/s1600/sheader_0_01%20%281%29.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Characters">Characters</h3></th></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type: disc;padding-left:25px'><li>Discussons of Bloodborne's characters, who are they and what role they play in the world.</li></ul></td></tr></table>
<center>
<table class='wiki-blog-table-sheader1' style='font-size: 13px'>
<tr>
<th style='width:10px'></th>
<th style='text-align: right;vertical-align:top;width:80px;'>Created</th>
<th style='text-align: center;vertical-align:top;width:100px;'>Length</th>
<th style='text-align: justify;vertical-align:top;'>Topic</th>
</tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Feb 26, 2020</td><td style='text-align: center;vertical-align:top;'>00:14:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=Qa_tfhbYiSo'>Willem</a></b> <b style='color:#B39050'>►</b> Lore video about the story of Bloodborne in terms of what happened to Willem...</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Feb 29, 2020</td><td style='text-align: center;vertical-align:top;'>01:36:30</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=d6SLF-CGVFw'>Willem</a></b> <b style='color:#B39050'>►</b> We talk about how we made our Willem lore.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Nov 15, 2018</td><td style='text-align: center;vertical-align:top;'>00:34:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=Wq-cHGSAHjg'>Choir Intelligencer Edgar</a></b> <b style='color:#B39050'>►</b> Edgar, Choir Intelligencer. Bloodborne lore with JSF and Sin.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Nov 13, 2018</td><td style='text-align: center;vertical-align:top;'>01:20:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=MYcB7MtsRVk'>Brador</a></b> <b style='color:#B39050'>►</b> Richie and I talk about Brador in this video.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Mar 23, 2018</td><td style='text-align: center;vertical-align:top;'>01:25:25</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=DO-IxuKoLgQ'>Laurence</a></b> <b style='color:#B39050'>►</b> We talk about everything to do with Laurence in Bloodborne.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Apr 07, 2018</td><td style='text-align: center;vertical-align:top;'>00:33:45</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=fs91IzMduuo'>The Madaras Twins</a></b> <b style='color:#B39050'>►</b> We talk about the lore and story of the Forbidden Woods, twins, snake and whistle.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Feb 21, 2018</td><td style='text-align: center;vertical-align:top;'>00:12:30</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=fwHMKtra4Ws'>Oedon Chapel Dweller</a></b> <b style='color:#B39050'>►</b> We talk about the chapel dweller and oedon.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Apr 23, 2018</td><td style='text-align: center;vertical-align:top;'>00:05:10</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=a-tgsl9Q7uI'>Gatekeeper</a></b> <b style='color:#B39050'>►</b> Podcast: Gatekeeper, Dores and the Pthumerians. What they're doing in their locations.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Mar 04, 2020</td><td style='text-align: center;vertical-align:top;'>01:02:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=R3dhh2zyUWs'>Pthumerian Queens Bloodline Line (Yharnam, Annalise, Arianna)</a></b> <b style='color:#B39050'>►</b> This is part 1 of 4 of Queens of Bloodborne.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Mar 07, 2020</td><td style='text-align: center;vertical-align:top;'>01:13:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=3Xr1AnzNhoE'>Pthumerian Queens Bloodline Line (Yharnam, Annalise, Arianna)</a></b> <b style='color:#B39050'>►</b> This is part 2 of 4 of Queens of Bloodborne.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Mar 19, 2020</td><td style='text-align: center;vertical-align:top;'>00:41:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=3dqKJdCtfgQ'>Pthumerian Queens Bloodline Line (Yharnam, Annalise, Arianna)</a></b> <b style='color:#B39050'>►</b> This is part 3 of 4 of Queens of Bloodborne.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Apr 13, 2020</td><td style='text-align: center;vertical-align:top;'>01:03:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=HyFM2hFuKFQ'>Pthumerian Queens Bloodline Line (Yharnam, Annalise, Arianna)</a></b> <b style='color:#B39050'>►</b> This is part 4 of 4 of Queens of Bloodborne.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Oct 13, 2018</td><td style='text-align: center;vertical-align:top;'>01:12:55</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=_54xoleF7BA'>Maria & The Doll</a></b> <b style='color:#B39050'>►</b> We sit down with Michela to talk about Maria and the theories... </li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Sep 08, 2018</td><td style='text-align: center;vertical-align:top;'>01:17:55</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=mvAerp886FU'>Maria & The Doll</a></b> <b style='color:#B39050'>►</b> We talk about what we know about the Vilebdloods of Cainhurst.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>May 12, 2018</td><td style='text-align: center;vertical-align:top;'>01:49:35</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=9l9kUKxOmY4'>Maria & The Doll</a></b> <b style='color:#B39050'>►</b> We sit down with Jeremy Greer to talk about Maria...</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Apr 14, 2018</td><td style='text-align: center;vertical-align:top;'>01:35:25</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=NiFgBw29yNI'>Maria & The Doll</a></b> <b style='color:#B39050'>►</b> Richie and Sin talk about the Doll. We also cover Maria and Vilebloods.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Dec 06, 2019</td><td style='text-align: center;vertical-align:top;'>02:08:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=Q6klgecViSU'>Oedon</a></b> <b style='color:#B39050'>►</b> We sit down with Aegon and Redgrave and discuss the story and lore of Oedon.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>May 04, 2018</td><td style='text-align: center;vertical-align:top;'>00:48:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=sg0LDYewWRs'>Oedon</a></b> <b style='color:#B39050'>►</b> A lore podcast about Oedon and what we know so far.</li></ul></td></tr>
</table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pGPRc1k_UvBbe7uLOo_QyajSNqUxLv37lJbzvD8qDO2KQS1gQN61bnq8yCwmG4j_WVoxcwmd4WZE0e-w_Wpirr66TiB9GSLRGVpZoUEcIhdmaqjC_eF-XJjDIIV-Pmypc0NrXRuZjjBl4aZCu8AZ26DRBNaGJ4T1pjxwKr_EGLxUztSzs0xzNejC-g/s1600/sheader_0_01%20%281%29.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Items">Items</h3></th></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type: disc;padding-left:25px'><li>These videos focus on specific items.</li></ul></td></tr></table>
<center>
<table class='wiki-blog-table-sheader1' style='font-size: 13px'>
<tr>
<th style='width:10px'></th>
<th style='text-align: right;vertical-align:top;width:80px;'>Created</th>
<th style='text-align: center;vertical-align:top;width:100px;'>Length</th>
<th style='text-align: justify;vertical-align:top;'>Topic</th>
</tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Apr 27, 2019</td><td style='text-align: center;vertical-align:top;'>00:29:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=-fwsg98a4jo'>Blood Vials</a></b> <b style='color:#B39050'>►</b> Blood Vials, what do they mean? JSF and I talk about it.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Feb 20, 2019</td><td style='text-align: center;vertical-align:top;'>00:40:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=8ed_a-qMOeE'>Third Umbilical Cords</a></b> <b style='color:#B39050'>►</b> Ascension, and bloodborne story and lore. Explained with JSF and Sin.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Aug 21, 2018</td><td style='text-align: center;vertical-align:top;'>01:31:10</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=sASrI6HWPqk'>The Moonlight Sword</a></b> <b style='color:#B39050'>►</b> Today we sit down with special guest Andrew, and talk about the Moonlight sword...</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>May 02, 2018</td><td style='text-align: center;vertical-align:top;'>01:08:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=NriJgntWWZI'>The Loch Shield</a></b> <b style='color:#B39050'>►</b> This is THE lockshield podcast we keep talking about!</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Feb 18, 2018</td><td style='text-align: center;vertical-align:top;'>01:21:35</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=GdFY-Oqx9ZI'>Vermin</a></b> <b style='color:#B39050'>►</b> We look at vermin and phantasms of bloodborne, with Richie, Herbert West and Sin.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Jul 15, 2020</td><td style='text-align: center;vertical-align:top;'>00:47:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=aaxGWYkfnf4'>Old Hunter Badge</a></b> <b style='color:#B39050'>►</b> We talk about the Old Hunter Badge from Bloodborne with special guests Autumn!</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Jul 12, 2020</td><td style='text-align: center;vertical-align:top;'>00:49:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=fkud3JpRZjM'>Cosmic Eye Watcher Badge</a></b> <b style='color:#B39050'>►</b> We talk about the Cosmic Badge with special guests Autumn and Bean!</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Aug 19, 2019</td><td style='text-align: center;vertical-align:top;'>00:37:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=8VrqSBLlvaA'>Cosmic Eye Watcher Badge</a></b> <b style='color:#B39050'>►</b> Badges of Bloodborne! Badges lore, story, discussion and explanation. </li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Apr 18, 2020</td><td style='text-align: center;vertical-align:top;'>00:53:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=NJh5YJcexts'>Spark Hunter Badge</a></b> <b style='color:#B39050'>►</b> Richie and Sin are joined by Autumn. Together they try to explain the Spark Hunter Badge.</li></ul></td></tr>
</table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pGPRc1k_UvBbe7uLOo_QyajSNqUxLv37lJbzvD8qDO2KQS1gQN61bnq8yCwmG4j_WVoxcwmd4WZE0e-w_Wpirr66TiB9GSLRGVpZoUEcIhdmaqjC_eF-XJjDIIV-Pmypc0NrXRuZjjBl4aZCu8AZ26DRBNaGJ4T1pjxwKr_EGLxUztSzs0xzNejC-g/s1600/sheader_0_01%20%281%29.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Organizations">Organizations</h3></th></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type: disc;padding-left:25px'><li>These videos discuss organisations and groups that exist in Bloodborne's world.</li></ul></td></tr></table>
<center>
<table class='wiki-blog-table-sheader1' style='font-size: 13px'>
<tr>
<th style='width:10px'></th>
<th style='text-align: right;vertical-align:top;width:80px;'>Created</th>
<th style='text-align: center;vertical-align:top;width:100px;'>Length</th>
<th style='text-align: justify;vertical-align:top;'>Topic</th>
</tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Apr 09, 2018</td><td style='text-align: center;vertical-align:top;'>00:39:45</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=Qsww-pOU12c'>The Healing Church</a></b> <b style='color:#B39050'>►</b> Podcast about Bloodborne's Healing Chuch with Herbert West, Richie and Sin.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Jun 13, 2019</td><td style='text-align: center;vertical-align:top;'>00:54:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=V2-Y2Pmsy-w'>The Choir</a></b> <b style='color:#B39050'>►</b> We stil down with Smough Town and talk about the choir!</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Apr 05, 2020</td><td style='text-align: center;vertical-align:top;'>00:30:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=yrXRr-D-WmY'>The Executioners</a></b> <b style='color:#B39050'>►</b> Cone headed executioners, executioner gloves, dismantling men, hooded executioners,...</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Jul 30, 2018</td><td style='text-align: center;vertical-align:top;'>02:20:45</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=aPS1LtcDboc'>The Executioners</a></b> <b style='color:#B39050'>►</b> We talk about the executioners, Vilebloods, Ludwig, QueenKiller, Alfred, cut content etc.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Sep 19, 2018</td><td style='text-align: center;vertical-align:top;'>02:27:50</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=LbbS5V2K6uk'>The School of Mensis</a></b> <b style='color:#B39050'>►</b> We sit down with Bean and talk about Micolash and Mensis.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Jul 24, 2018</td><td style='text-align: center;vertical-align:top;'>00:47:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=xA30EWpS6eE'>The School of Mensis</a></b> <b style='color:#B39050'>►</b> We talk about a lot of cute content, and explain why Micolahs talks to Kos...</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Jul 05, 2018</td><td style='text-align: center;vertical-align:top;'>00:37:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=RnuhUw2_iE0'>The School of Mensis</a></b> <b style='color:#B39050'>►</b> Executioners, Mensis, Micolash and Rom...</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Oct 10, 2018</td><td style='text-align: center;vertical-align:top;'>00:53:40</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=ZoLZj7NsIu4'>The League</a></b> <b style='color:#B39050'>►</b> Today we talk about the League in Bloodborne.</li></ul></td></tr>
</table></center>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pGPRc1k_UvBbe7uLOo_QyajSNqUxLv37lJbzvD8qDO2KQS1gQN61bnq8yCwmG4j_WVoxcwmd4WZE0e-w_Wpirr66TiB9GSLRGVpZoUEcIhdmaqjC_eF-XJjDIIV-Pmypc0NrXRuZjjBl4aZCu8AZ26DRBNaGJ4T1pjxwKr_EGLxUztSzs0xzNejC-g/s1600/sheader_0_01%20%281%29.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Other Subjects">Other Subjects</h3></th></tr></table></center>
<table class='wiki-blog-table-sheader0' style='font-size: 13px;'>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type: disc;padding-left:25px'><li>These videos discuss broader subjects.</li></ul></td></tr></table>
<center>
<table class='wiki-blog-table-sheader1' style='font-size: 13px'>
<tr>
<th style='width:10px'></th>
<th style='text-align: right;vertical-align:top;width:80px;'>Created</th>
<th style='text-align: center;vertical-align:top;width:100px;'>Length</th>
<th style='text-align: justify;vertical-align:top;'>Topic</th>
</tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Jul 11, 2018</td><td style='text-align: center;vertical-align:top;'>00:57:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=_tmXgI0ICsA'>Story Synopsis</a></b> <b style='color:#B39050'>►</b> The overview of the story of Bloodborne. A quick synopsis of the entire game.</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>May 15, 2019</td><td style='text-align: center;vertical-align:top;'>00:23:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=Vq0EvghDTh4'>Dreams</a></b> <b style='color:#B39050'>►</b> A request by geek-dom...</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Apr 22, 2019</td><td style='text-align: center;vertical-align:top;'>00:35:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=7mD2TpE61m4'>Insight</a></b> <b style='color:#B39050'>►</b> JSF and I talk about Insight in Cthulhu and Bloodborne. </li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Apr 01, 2018</td><td style='text-align: center;vertical-align:top;'>00:34:25</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=xwxnyOKlK8M'>Beasthood</a></b> <b style='color:#B39050'>►</b> We talk about the plague of the beast that takes place in Yharnam...</li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Dec 19, 2018</td><td style='text-align: center;vertical-align:top;'>00:44:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=MMslYrCb6Lg'>Influence of Berserk</a></b> <b style='color:#B39050'>►</b> We discuss similarities and connections between Bloodborne and Berserk. </li></ul></td></tr>
<tr><td style='text-align: center;'><b>█</b></td><td style='text-align: right;vertical-align:top;'>Dec 09, 2018</td><td style='text-align: center;vertical-align:top;'>01:13:00</td><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type:disc;padding-left:15px'><li><b><a href='https://www.youtube.com/watch?v=UdyWnkG1d8o'>Influence of HP Lovecraft</a></b> <b style='color:#B39050'>►</b> Bloodborne and Lovecraft explained with Richie and Sin.</li></ul></td></tr>
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<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>Mephistopheahttp://www.blogger.com/profile/11949208083200609477noreply@blogger.comtag:blogger.com,1999:blog-6296044239170440092.post-7095989651262409862020-07-11T00:25:00.010+03:002023-10-22T20:43:25.129+03:00Datamined Internal Names<table align='center' cellpadding='10px' width='986px'><center> <tr><td align="left" bgcolor="#3D4B61" style="color:#C3C3C3;background: url(https://2.bp.blogspot.com/-aeeFs7PPsHo/VQgZNSthokI/AAAAAAAAGfg/HODYMdg6CPA/s1600/title.png) no-repeat"><h1><b>Datamined Internal Names </b></h1><br/><a href='http://www.bloodborne-wiki.com'>Bloodborne Wiki</a> » <a href='http://www.bloodborne-wiki.com/p/unused-content.html'>Unused Content</a> » <a href='http://www.bloodborne-wiki.com/2017/12/data-mining.html'>Data Mining</a> » Datamined Internal Names<br/><br/></td>
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<span style='font-size:12px;'> <a href='https://docs.google.com/spreadsheets/d/1RK9kYd-_HrSLam6m0pPPBVraAII1znvEr5gcgYS2UcM/edit#gid=0' target='_blank'>Source</a> <b style='color:#B39050'>❘</b> <a href='http://www.bloodborne-wiki.com/p/contact.html' target='_blank'>Edit</a> <b style='color:#B39050'>❘</b> <a href='http://www.bloodborne-wiki.com/p/sitemap.html'>Sitemap</a> <b style='color:#B39050'>❘</b> <a href='http://creativecommons.org/licenses/by-sa/3.0/' target='_blank'>License</a></span><br/>
<span style='font-size:10px;color:#B39050'>page revision: 04, last edited: 22 Oct 2023</span>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Basic Information">Basic Information</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Locations"> Locations</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#NPCs"> NPCs</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Enemies [Main Story]"> Enemies [Main Story]</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Enemies [DLC]"> Enemies [DLC]</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Enemies [Chalice Dungeons]"> Enemies [Chalice Dungeons]</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Bosses"> Bosses</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Items"> Items</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Attire"> Attire</a></li></ul></td></tr>
<tr><td style='text-align: justify;vertical-align:top;'><ul style='padding-left:9px'><li><a href="#Weapons"> Weapons</a></li></ul></td></tr>
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<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcnOOo5_Z6XKp6DsFySTNRmMsMFrDK6TTvrx1hPx9IogNjj0XCq5SI3uyvI35q7cGzF8DnzaqaC6oqk8sqHMuIVV7kIC_kGV30YshtxT4Jn7XUsmEDNRDf7AFTg8jB3XFHAg9vS4135OQno2IVmno-uJj1B_wWNDsMLy2nbSKH_uMClmK3rTdLTjeJCg/s1600/sheader_all.png) no-repeat;height:40px;'>
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<tr><th> <h3 style='text-align: left;padding-top:6px;padding-left:10px;font-size: 18px' id="Basic Information">Basic Information</h3></th></tr></table></center>
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<tr><td style='text-align: justify;vertical-align:top;'><ul style='list-style-type: disc;padding-left:25px'><li>On this page you will find complete list of all internal names, which are in Japanese, their translation and respecting names from the official guide in English. These internal names are taken directly from the game files and were collected and archived by Claude.</li></ul></td></tr></table>
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<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pGPRc1k_UvBbe7uLOo_QyajSNqUxLv37lJbzvD8qDO2KQS1gQN61bnq8yCwmG4j_WVoxcwmd4WZE0e-w_Wpirr66TiB9GSLRGVpZoUEcIhdmaqjC_eF-XJjDIIV-Pmypc0NrXRuZjjBl4aZCu8AZ26DRBNaGJ4T1pjxwKr_EGLxUztSzs0xzNejC-g/s1600/sheader_0_01%20%281%29.png) no-repeat;height:40px;'>
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<tr><th> <h3 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 18px' id="Locations">Locations</h3></th></tr></table></center>
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<th style='text-align: left;vertical-align:top;width:75px;'><h5>ID</h5></th><th style='text-align: left;vertical-align:top;width:230px;'><h5>JP Name</h5></th><th style='text-align: left;vertical-align:top;width:230px;'><h5>Translation</h5></th><th style='text-align: left;vertical-align:top;width:230px;'><h5>Official Name</h5></th><th style='text-align: left;vertical-align:top;width:200px;'><h5>Notes</h5></th>
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<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Main Story</span></td></tr>
<tr><td style='text-align: left;'> 2100000 </td><td style='text-align: left;'> 拠点 </td><td style='text-align: left;'> Hub </td><td style='text-align: left;'> Hunter's Dream </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 2200000 </td><td style='text-align: left;'> 墓地街 </td><td style='text-align: left;'> Cemetery Town </td><td style='text-align: left;'> Hemwick Charnel Lane </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 2300000 </td><td style='text-align: left;'> 廃墟 </td><td style='text-align: left;'> Ruins </td><td style='text-align: left;'> Old Yharnam </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 2400000 </td><td style='text-align: left;'> 聖堂街A </td><td style='text-align: left;'> Cathedral Town A </td><td style='text-align: left;'> Cathedral Ward </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 2410000 </td><td style='text-align: left;'> 聖堂街B </td><td style='text-align: left;'> Cathedral Town B </td><td style='text-align: left;'> Central Yharnam </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 2420000 </td><td style='text-align: left;'> 聖堂街C </td><td style='text-align: left;'> Cathedral Town C </td><td style='text-align: left;'> Upper Cathedral Ward </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 2500000 </td><td style='text-align: left;'> 古城 </td><td style='text-align: left;'> Old Castle </td><td style='text-align: left;'> Forsaken Castle Cainhurst </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 2600000 </td><td style='text-align: left;'> トラップロード </td><td style='text-align: left;'> Trap Road </td><td style='text-align: left;'> Nightmare of Mensis </td><td style='text-align: left;'> The term "trap road" is used in japanese to describe an obstacle course. </td></tr>
<tr><td style='text-align: left;'> 2700000 </td><td style='text-align: left;'> 森 </td><td style='text-align: left;'> Forest </td><td style='text-align: left;'> Forbidden Woods </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 2800000 </td><td style='text-align: left;'> 生贄の街 </td><td style='text-align: left;'> Sacrifice City </td><td style='text-align: left;'> Yahar'gul, the Unseen Village </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 3200000 </td><td style='text-align: left;'> 大学 </td><td style='text-align: left;'> University </td><td style='text-align: left;'> Byrgenwerth </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 3300000 </td><td style='text-align: left;'> 故郷 </td><td style='text-align: left;'> Ancient Ruins </td><td style='text-align: left;'> Nightmare Frontier </td><td style='text-align: left;'> </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>The Old Hunters [<i>DLC</i>]</span></td></tr>
<tr><td style='text-align: left;'> 3400000 </td><td style='text-align: left;'> 聖堂街D </td><td style='text-align: left;'> Cathedral Town D </td><td style='text-align: left;'> Hunter's Nightmare </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 3500000 </td><td style='text-align: left;'> 時計塔 </td><td style='text-align: left;'> Clocktower </td><td style='text-align: left;'> Research Hall </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 3600000 </td><td style='text-align: left;'> 漁村 </td><td style='text-align: left;'> Fishing Village </td><td style='text-align: left;'> Fishing Hamlet </td><td style='text-align: left;'> </td></tr>
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<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pGPRc1k_UvBbe7uLOo_QyajSNqUxLv37lJbzvD8qDO2KQS1gQN61bnq8yCwmG4j_WVoxcwmd4WZE0e-w_Wpirr66TiB9GSLRGVpZoUEcIhdmaqjC_eF-XJjDIIV-Pmypc0NrXRuZjjBl4aZCu8AZ26DRBNaGJ4T1pjxwKr_EGLxUztSzs0xzNejC-g/s1600/sheader_0_01%20%281%29.png) no-repeat;height:40px;'>
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<tr><th> <h3 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 18px' id="NPCs">NPCs</h3></th></tr></table></center>
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<th style='text-align: left;vertical-align:top;width:75px;'><h5>ID</h5></th><th style='text-align: left;vertical-align:top;width:230px;'><h5>JP Name</h5></th><th style='text-align: left;vertical-align:top;width:230px;'><h5>Translation</h5></th><th style='text-align: left;vertical-align:top;width:230px;'><h5>Official Name</h5></th><th style='text-align: left;vertical-align:top;width:200px;'><h5>Notes</h5></th>
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<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Main Story</span></td></tr>
<tr><td style='text-align: left;'> 6040 </td><td style='text-align: left;'> 血族の女王 </td><td style='text-align: left;'> Queen of Blood Relatives </td><td style='text-align: left;'> Annalise, Queen of Castle Cainhurst </td><td style='text-align: left;'> 血族 was translated to "Vileblood" in english. </td></tr>
<tr><td style='text-align: left;'> 6060 </td><td style='text-align: left;'> 診療所の女医 </td><td style='text-align: left;'> Woman Doctor of the Clinic </td><td style='text-align: left;'> Iosefka </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 6070 </td><td style='text-align: left;'> ニセ女医 </td><td style='text-align: left;'> False Woman Doctor </td><td style='text-align: left;'> Impostor Iosefka </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 6080 </td><td style='text-align: left;'> 偏屈な老人 </td><td style='text-align: left;'> Narrow-minded Old Man </td><td style='text-align: left;'> Bigoted Old Man </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 6090 </td><td style='text-align: left;'> 孤独な老婆 </td><td style='text-align: left;'> Lonely Old Woman </td><td style='text-align: left;'> Lonely Old Woman </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 6100 </td><td style='text-align: left;'> 感染者の乞食 </td><td style='text-align: left;'> Infected Beggar </td><td style='text-align: left;'> Afflicted Beggar </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 6110 </td><td style='text-align: left;'> 娼婦 </td><td style='text-align: left;'> Prostitute </td><td style='text-align: left;'> Arianna, Woman of Pleasure </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 6120 </td><td style='text-align: left;'> 重病人 </td><td style='text-align: left;'> Seriously Ill Person </td><td style='text-align: left;'> Gilbert, Critically Ill Man </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 6130 </td><td style='text-align: left;'> 少女 </td><td style='text-align: left;'> Young Girl </td><td style='text-align: left;'> Younger Sister </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 6140 </td><td style='text-align: left;'> 囚われの尼僧 </td><td style='text-align: left;'> Imprisoned Nun </td><td style='text-align: left;'> Adella, Nun of the Healing Church </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 6150 </td><td style='text-align: left;'> 血族狩り </td><td style='text-align: left;'> Hunter of Blood Relatives </td><td style='text-align: left;'> Alfred, Hunter of Vilebloods </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 6160 </td><td style='text-align: left;'> 復讐者 </td><td style='text-align: left;'> Avenger </td><td style='text-align: left;'> Eileen the Crow </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 6180 </td><td style='text-align: left;'> 門番 </td><td style='text-align: left;'> Gatekeeper </td><td style='text-align: left;'> Gatekeeper </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 6210 </td><td style='text-align: left;'> 少女の姉 </td><td style='text-align: left;'> Sister of the Girl </td><td style='text-align: left;'> Older Sister </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 6300 </td><td style='text-align: left;'> 獣の守護者 </td><td style='text-align: left;'> Guardian of the Beasts </td><td style='text-align: left;'> Retired Hunter Djura </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 6310 </td><td style='text-align: left;'> 廃墟 ハンター </td><td style='text-align: left;'> Hunter of the Ruins </td><td style='text-align: left;'> Djura's Ally </td><td style='text-align: left;'> 廃墟 is the internal name of "Old Yharnam" </td></tr>
<tr><td style='text-align: left;'> 6340 </td><td style='text-align: left;'> 生贄のNPC1 </td><td style='text-align: left;'> NPC1 of the Sacrifice </td><td style='text-align: left;'> Yahar'gul Hunter (Beast Claw & Hunter Pistol) </td><td style='text-align: left;'> 生贄 is the internal name of "Yahar'gul". </td></tr>
<tr><td style='text-align: left;'> 6350 </td><td style='text-align: left;'> 生贄のNPC2 </td><td style='text-align: left;'> NPC2 of the Sacrifice </td><td style='text-align: left;'> Yahar'gul Hunter (Rifle Spear & Cannon) </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 6360 </td><td style='text-align: left;'> 生贄のNPC3 </td><td style='text-align: left;'> NPC3 of the Sacrifice </td><td style='text-align: left;'> Yahar'gul Hunter (Threaded Cane & Flamesprayer) </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 6380 </td><td style='text-align: left;'> トラップロード 悪夢の主 </td><td style='text-align: left;'> Lord of the Nightmare of Trap Road </td><td style='text-align: left;'> Micolash, Host of the Nightmare </td><td style='text-align: left;'> トラップロード is the internal name of "Nightmare of Mensis". </td></tr>
<tr><td style='text-align: left;'> 6390 </td><td style='text-align: left;'> 故郷 侵入NPC1 </td><td style='text-align: left;'> Invasion NPC1 of Ancient Ruins </td><td style='text-align: left;'> Hunter of Despair (Hunter Axe) </td><td style='text-align: left;'> 故郷 is the internal name of "Nightmare Frontier". </td></tr>
<tr><td style='text-align: left;'> 6395 </td><td style='text-align: left;'> 故郷 侵入NPC2 </td><td style='text-align: left;'> Invasion NPC2 of Ancient Ruins </td><td style='text-align: left;'> Hunter of Despair (Threaded Cane) </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 6400 </td><td style='text-align: left;'> ヘンリック </td><td style='text-align: left;'> Henryk </td><td style='text-align: left;'> Old Hunter Henryk </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 6410 </td><td style='text-align: left;'> 復讐者イベント用NPC2 </td><td style='text-align: left;'> NPC2 for Avenger's event </td><td style='text-align: left;'> Bloody Crow of Cainhurst </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 6420 </td><td style='text-align: left;'> 生贄方面 近接型NPC </td><td style='text-align: left;'> Melee NPC near Sacrifice </td><td style='text-align: left;'> Yahar'gul Hunter (Tonitrus & Wooden Shield) </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 6430 </td><td style='text-align: left;'> 生贄方面 射撃型NPC </td><td style='text-align: left;'> Shooter NPC near Sacrifice </td><td style='text-align: left;'> Yahar'gul Hunter (Rifle Spear & Ludwig's Rifle) </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 6440 </td><td style='text-align: left;'> トラップロード 侵入NPC </td><td style='text-align: left;'> Invasion NPC of Trap Road </td><td style='text-align: left;'> Choir Intelligencer Edgar </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 6450 </td><td style='text-align: left;'> 大学_聖歌隊NPC </td><td style='text-align: left;'> Choir NPC of University </td><td style='text-align: left;'> Yurie, the Last Scholar </td><td style='text-align: left;'> 大学 is the internal name of "Byrgenwerth". </td></tr>
<tr><td style='text-align: left;'> 6500 </td><td style='text-align: left;'> 連盟の長 </td><td style='text-align: left;'> Leader of the Federation </td><td style='text-align: left;'> Valtr, Master of the League </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 6540 </td><td style='text-align: left;'> 連盟の狩人:処刑人 </td><td style='text-align: left;'> Hunter of the Federation: Executioner </td><td style='text-align: left;'> Younger Twin Madaras </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 111010 </td><td style='text-align: left;'> クモ男パッチ </td><td style='text-align: left;'> Man Spider Patches </td><td style='text-align: left;'> Patches the Spider </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 113000 </td><td style='text-align: left;'> デーモンの狂信者 </td><td style='text-align: left;'> Demon Fanatic </td><td style='text-align: left;'> Chapel Dweller </td><td style='text-align: left;'> Hostile variant with staff is found in some test dungeons. </td></tr>
<tr><td style='text-align: left;'> 513000 </td><td style='text-align: left;'> 大学教授 大学 </td><td style='text-align: left;'> University Professor </td><td style='text-align: left;'> Master Willem </td><td style='text-align: left;'> Has an entry for a bossfight. </td></tr>
<tr><td style='text-align: left;'> 803000 </td><td style='text-align: left;'> 人形のヒロイン </td><td style='text-align: left;'> Heroine Doll </td><td style='text-align: left;'> Plain Doll </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 803001 </td><td style='text-align: left;'> 人形のヒロイン_現実拠点 </td><td style='text-align: left;'> Heroine Doll (Reality Hub) </td><td style='text-align: left;'> Abandoned Doll </td><td style='text-align: left;'> Doll found in the Abandoned Old Workshop. </td></tr>
<tr><td style='text-align: left;'> 804000 </td><td style='text-align: left;'> 拠点老人 </td><td style='text-align: left;'> Old Man of the Hub </td><td style='text-align: left;'> Gehrman </td><td style='text-align: left;'> 拠点 is the internal name of "Hunter's Dream". </td></tr>
<tr><td style='text-align: left;'> 807000 </td><td style='text-align: left;'> ダンジョン人(花嫁) </td><td style='text-align: left;'> Dungeon Dweller (bride) </td><td style='text-align: left;'> Queen Yharnam </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 900000 </td><td style='text-align: left;'> メッセンジャー </td><td style='text-align: left;'> Messenger </td><td style='text-align: left;'> Messenger </td><td style='text-align: left;'> </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>The Old Hunters [<i>DLC</i>]</span></td></tr>
<tr><td style='text-align: left;'> 6510 </td><td style='text-align: left;'> 秘密を探る者 </td><td style='text-align: left;'> Seeker of Secrets </td><td style='text-align: left;'> Simon, Seeker of Secrets </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 6520 </td><td style='text-align: left;'> 教会の殺し屋_分身 </td><td style='text-align: left;'> Assassin of the Church - Alter Ego </td><td style='text-align: left;'> Brador, Church Assassin (invader) </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 6521 </td><td style='text-align: left;'> 教会の殺し屋_弱っている本体 </td><td style='text-align: left;'> Assassin of the Church - Weakened Real Body </td><td style='text-align: left;'> Brador, Church Assassin </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 6530 </td><td style='text-align: left;'> 連盟の狩人:和装 </td><td style='text-align: left;'> Hunter of the Federation: Kimono </td><td style='text-align: left;'> Yamamura the Wanderer </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 6570 </td><td style='text-align: left;'> 完全獣化NPC </td><td style='text-align: left;'> Fully Transformed Beastly NPC </td><td style='text-align: left;'> Bestial Hunter </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 6580 </td><td style='text-align: left;'> 聖堂NPC1(近接) </td><td style='text-align: left;'> Cathedral NPC1 (close range combat) </td><td style='text-align: left;'> Church Doctor (Ludwig's Holy Blade & Repeating Pistol) </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 6585 </td><td style='text-align: left;'> 聖堂NPC2(遠距離) </td><td style='text-align: left;'> Cathedral NPC2 (long range combat) </td><td style='text-align: left;'> Church Doctor (Threaded Cane) </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 6610 </td><td style='text-align: left;'> 地下牢敵対NPC(ウォーピック) </td><td style='text-align: left;'> Hostile NPC of the Dungeon (Warpick) </td><td style='text-align: left;'> Yahar'gul Hunter (Church Pick & Repeating Pistol) </td><td style='text-align: left;'> ウォーピック is the internal name of the "Church Pick". </td></tr>
<tr><td style='text-align: left;'> 6620 </td><td style='text-align: left;'> 恋人NPC </td><td style='text-align: left;'> Lover NPC </td><td style='text-align: left;'> Church Doctor (Threaded Cane & Repeating Pistol) </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 6630 </td><td style='text-align: left;'> 守護者NPC </td><td style='text-align: left;'> Guardian NPC </td><td style='text-align: left;'> Djura's Disciple </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 402300 </td><td style='text-align: left;'> 時計塔の女医 </td><td style='text-align: left;'> Clock Tower Woman Doctor </td><td style='text-align: left;'> Adeline </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 405100 </td><td style='text-align: left;'> 漁村の司祭 </td><td style='text-align: left;'> Priest of the Fishing Hamlet </td><td style='text-align: left;'> Fishing Hamlet Priest </td><td style='text-align: left;'> </td></tr>
</table>
<table class='wiki-blog-table-sheader1' style='font-size: 13px;'>
<tr>
<th style='text-align: left;vertical-align:top;width:75px;'><h5>ID</h5></th><th style='text-align: left;vertical-align:top;width:230px;'><h5>JP Name</h5></th><th style='text-align: left;vertical-align:top;width:230px;'><h5>Translation</h5></th><th style='text-align: left;vertical-align:top;width:230px;'><h5>Official Name</h5></th><th style='text-align: left;vertical-align:top;width:200px;'><h5>Notes</h5></th>
</tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Old Hunter Summons</span></td></tr>
<tr><td style='text-align: left;'> 6550 </td><td style='text-align: left;'> 上位者狩り </td><td style='text-align: left;'> Hunter of Superior Beings </td><td style='text-align: left;'> Mensis Scholar Damien </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 6600 </td><td style='text-align: left;'> トップハット狩人 </td><td style='text-align: left;'> Top Hat Hunter </td><td style='text-align: left;'> Old Hunter Henriett </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 6650 </td><td style='text-align: left;'> ヤハグル装備 </td><td style='text-align: left;'> Yahar'gul Hunter </td><td style='text-align: left;'> Defector Antal </td><td style='text-align: left;'> </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Chalice Dungeons</span></td></tr>
<tr><td style='text-align: left;'> 7040 </td><td style='text-align: left;'> NPC5 医療教会の血の狩人 </td><td style='text-align: left;'> NPC5 Blood Hunter of the Healing Church </td><td style='text-align: left;'> Tomb Prospector Olek </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 7045 </td><td style='text-align: left;'> NPC5_2 医療教会の血の狩人 </td><td style='text-align: left;'> NPC5_2 Blood Hunter of the Healing Church </td><td style='text-align: left;'> Tomb Prospector Gremia </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 7060 </td><td style='text-align: left;'> NPC7 旧ハンター </td><td style='text-align: left;'> NPC7 Old Hunter </td><td style='text-align: left;'> Beastclaw Josef </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 7070 </td><td style='text-align: left;'> NPC8 グレミア狂人 【Boss】 </td><td style='text-align: left;'> NPC8 Madman of Gremia [Boss] </td><td style='text-align: left;'> Forgotten Madman </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 7075 </td><td style='text-align: left;'> NPC8_2 グレミア狂人 【Boss】 </td><td style='text-align: left;'> NPC8_2 Madman of Gremia [Boss] </td><td style='text-align: left;'> Madman's Escort </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 7120 </td><td style='text-align: left;'> NPC11_1:滅ぼす者 </td><td style='text-align: left;'> NPC11_1: Destroyer </td><td style='text-align: left;'> Nameless Bone Ash Hunter (Saw Spear & Hunter Pistol) </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 7150 </td><td style='text-align: left;'> NPC14:カインの血族騎士 </td><td style='text-align: left;'> NPC14: Blood Relative Knight of Cainhurst </td><td style='text-align: left;'> Nameless Cainhurst Hunter (Chikage & Evelyn) </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 7160 </td><td style='text-align: left;'> NPC15:血族狩り ※頭部のみ </td><td style='text-align: left;'> NPC15: Blood Relative Hunter *headgear only </td><td style='text-align: left;'> Nameless Wheel Hunter (Logarius' Wheel & Cannon) </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 7300 </td><td style='text-align: left;'> ダンジョンNPC(ノコ鞭) </td><td style='text-align: left;'> Dungeon NPC (saw whip) </td><td style='text-align: left;'> Old Hunter Vitus </td><td style='text-align: left;'> ノコ鞭 is the internal name of the "Beast Cutter". </td></tr>
<tr><td style='text-align: left;'> 7310 </td><td style='text-align: left;'> ダンジョンNPC:異常者(多関節) </td><td style='text-align: left;'> Dungeon NPC: Deviant (multijoint) </td><td style='text-align: left;'> Madman Wallar </td><td style='text-align: left;'> 多関節 is the internal name of the "Amygdalan Arm". </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Unused Content</span></td></tr>
<tr><td style='text-align: left;'> 6370 </td><td style='text-align: left;'> 血族 </td><td style='text-align: left;'> Blood Relative </td><td style='text-align: left;'> </td><td style='text-align: left;'> Cut Vileblood Hunter of Cainhurst. </td></tr>
<tr><td style='text-align: left;'> 6640 </td><td style='text-align: left;'> 巡礼者 </td><td style='text-align: left;'> Pilgrim </td><td style='text-align: left;'> </td><td style='text-align: left;'> Equipped just like Defector Antal. </td></tr>
<tr><td style='text-align: left;'> 801240 </td><td style='text-align: left;'> 優しい老婆 </td><td style='text-align: left;'> Kind Old Woman </td><td style='text-align: left;'> </td><td style='text-align: left;'> Cut NPC from the alpha version: possible prototype of Iosefka. </td></tr>
<tr><td style='text-align: left;'> 802000 </td><td style='text-align: left;'> ナメクジ王女 </td><td style='text-align: left;'> Slug Princess </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
</table>
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<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pGPRc1k_UvBbe7uLOo_QyajSNqUxLv37lJbzvD8qDO2KQS1gQN61bnq8yCwmG4j_WVoxcwmd4WZE0e-w_Wpirr66TiB9GSLRGVpZoUEcIhdmaqjC_eF-XJjDIIV-Pmypc0NrXRuZjjBl4aZCu8AZ26DRBNaGJ4T1pjxwKr_EGLxUztSzs0xzNejC-g/s1600/sheader_0_01%20%281%29.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 18px' id="Enemies [Main Story]">Enemies [Main Story]</h3></th></tr></table></center>
<table class='wiki-blog-table-sheader1' style='font-size: 13px;'>
<tr>
<th style='text-align: left;vertical-align:top;width:50px;'><h5>ID</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>JP Name</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Translation</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Official Name</h5></th><th style='text-align: left;vertical-align:top;width:350px;'><h5>Notes</h5></th>
</tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Central Yharnam</span></td></tr>
<tr><td style='text-align: left;'> 100010 </td><td style='text-align: left;'> 猟犬 </td><td style='text-align: left;'> Hound </td><td style='text-align: left;'> Scourge Beast </td><td style='text-align: left;'> Has entries for Cainhurst, Forbidden Woods and Hunter's Nightmare. </td></tr>
<tr><td style='text-align: left;'> 105000 </td><td style='text-align: left;'> さまよう寡婦 </td><td style='text-align: left;'> Wandering Widow </td><td style='text-align: left;'> Bell-ringing Woman </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 106000 </td><td style='text-align: left;'> 脳喰らい </td><td style='text-align: left;'> Brain Eater </td><td style='text-align: left;'> Brainsucker </td><td style='text-align: left;'> Has entry for Research Hall. </td></tr>
<tr><td style='text-align: left;'> 110000 </td><td style='text-align: left;'> 下水ネズミ </td><td style='text-align: left;'> Sewage Rat </td><td style='text-align: left;'> Labyrinth Rat </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 112000 </td><td style='text-align: left;'> 水死体ビースト </td><td style='text-align: left;'> Drowned Beast </td><td style='text-align: left;'> Rotted Corpse </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 117000 </td><td style='text-align: left;'> 屍肉烏 </td><td style='text-align: left;'> Carrion Crow </td><td style='text-align: left;'> Carrion Crow </td><td style='text-align: left;'> Has entries for Byrgenwerth, Yahar'gul and Chalice Dungeons. </td></tr>
<tr><td style='text-align: left;'> 118000 </td><td style='text-align: left;'> さまよう狂気(小) </td><td style='text-align: left;'> Wandering Madness (small) </td><td style='text-align: left;'> Wandering Nightmare </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 124000 </td><td style='text-align: left;'> 狂犬 </td><td style='text-align: left;'> Rabid Dog </td><td style='text-align: left;'> Rabid Dog </td><td style='text-align: left;'> Has entries for Byrgenwerth and Research Hall. </td></tr>
<tr><td style='text-align: left;'> 127000 </td><td style='text-align: left;'> 吸血豚 </td><td style='text-align: left;'> Blood-sucking Pig </td><td style='text-align: left;'> Maneater Boar </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 200000 </td><td style='text-align: left;'> 処刑人 </td><td style='text-align: left;'> Executioner </td><td style='text-align: left;'> Executioner </td><td style='text-align: left;'> Has an entry for Chalice Dungeons. </td></tr>
<tr><td style='text-align: left;'> 260000 </td><td style='text-align: left;'> 恐ろしい群衆 </td><td style='text-align: left;'> Dreadful Crowd </td><td style='text-align: left;'> Large Huntsman </td><td style='text-align: left;'> Has entry for Upper Cathedral Ward. </td></tr>
<tr><td style='text-align: left;'> 262000 </td><td style='text-align: left;'> 群衆(車椅子) </td><td style='text-align: left;'> Crowd (wheelchair) </td><td style='text-align: left;'> Wheelchair Huntsman </td><td style='text-align: left;'> Has entries for Old Yharnam and Byrgenwerth. </td></tr>
<tr><td style='text-align: left;'> 263000 </td><td style='text-align: left;'> 群衆A(大) </td><td style='text-align: left;'> CrowdA (large) </td><td style='text-align: left;'> Huntsman </td><td style='text-align: left;'> The variant wearing the Butcher's Attire has entries for unused versions with Shield + Torch and another with only the Sabre. </td></tr>
<tr><td style='text-align: left;'> 264000 </td><td style='text-align: left;'> 群衆B(大) </td><td style='text-align: left;'> CrowdB (large) </td><td style='text-align: left;'> Huntsman's Minion </td><td style='text-align: left;'> - </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Cathedral Ward</span></td></tr>
<tr><td style='text-align: left;'> 105000 </td><td style='text-align: left;'> さまよう寡婦 </td><td style='text-align: left;'> Wandering Widow </td><td style='text-align: left;'> Bell-ringing Woman </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 106000 </td><td style='text-align: left;'> 脳喰らい </td><td style='text-align: left;'> Brain Eater </td><td style='text-align: left;'> Brainsucker </td><td style='text-align: left;'> Has entry for Research Hall. </td></tr>
<tr><td style='text-align: left;'> 110000 </td><td style='text-align: left;'> 下水ネズミ </td><td style='text-align: left;'> Sewage Rat </td><td style='text-align: left;'> Labyrinth Rat </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 117000 </td><td style='text-align: left;'> 屍肉烏 </td><td style='text-align: left;'> Carrion Crow </td><td style='text-align: left;'> Carrion Crow </td><td style='text-align: left;'> Has entries for Byrgenwerth, Yahar'gul and Chalice Dungeons. </td></tr>
<tr><td style='text-align: left;'> 118000 </td><td style='text-align: left;'> さまよう狂気(小) </td><td style='text-align: left;'> Wandering Madness (small) </td><td style='text-align: left;'> Wandering Nightmare </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 124000 </td><td style='text-align: left;'> 狂犬 </td><td style='text-align: left;'> Rabid Dog </td><td style='text-align: left;'> Rabid Dog </td><td style='text-align: left;'> Has entries for Byrgenwerth and Research Hall. </td></tr>
<tr><td style='text-align: left;'> 202000 </td><td style='text-align: left;'> 人さらい </td><td style='text-align: left;'> Kidnapper </td><td style='text-align: left;'> Kidnapper </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 260000 </td><td style='text-align: left;'> 恐ろしい群衆 </td><td style='text-align: left;'> Dreadful Crowd </td><td style='text-align: left;'> Large Huntsman </td><td style='text-align: left;'> Has entry for Upper Cathedral Ward. </td></tr>
<tr><td style='text-align: left;'> 263000 </td><td style='text-align: left;'> 群衆A(大) </td><td style='text-align: left;'> CrowdA (large) </td><td style='text-align: left;'> Huntsman </td><td style='text-align: left;'> The variant wearing the Butcher's Attire has entries for unused versions with Shield + Torch and another with only the Sabre. </td></tr>
<tr><td style='text-align: left;'> 264000 </td><td style='text-align: left;'> 群衆B(大) </td><td style='text-align: left;'> CrowdB (large) </td><td style='text-align: left;'> Huntsman's Minion </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 270000 </td><td style='text-align: left;'> 教会の使者 </td><td style='text-align: left;'> Messenger of the Church </td><td style='text-align: left;'> Church Servant </td><td style='text-align: left;'> Has entries for every variant for Byrgenwerth. </td></tr>
<tr><td style='text-align: left;'> 273000 </td><td style='text-align: left;'> 医療教会のフランケン </td><td style='text-align: left;'> Franken of the Healing Church </td><td style='text-align: left;'> Church Giant </td><td style='text-align: left;'> フランケン is an abbreviation for "Frankenstein's Monster". </td></tr>
<tr><td style='text-align: left;'> 750000 </td><td style='text-align: left;'> 敵アバター </td><td style='text-align: left;'> Enemy Avatar </td><td style='text-align: left;'> Beast-possesed Soul </td><td style='text-align: left;'> - </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Old Yharnam</span></td></tr>
<tr><td style='text-align: left;'> 100010 </td><td style='text-align: left;'> 猟犬 </td><td style='text-align: left;'> Hound </td><td style='text-align: left;'> Scourge Beast </td><td style='text-align: left;'> Has entries for Cainhurst, Forbidden Woods and Hunter's Nightmare. </td></tr>
<tr><td style='text-align: left;'> 105000 </td><td style='text-align: left;'> さまよう寡婦 </td><td style='text-align: left;'> Wandering Widow </td><td style='text-align: left;'> Bell-ringing Woman </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 109000 </td><td style='text-align: left;'> 異形ビースト </td><td style='text-align: left;'> Grotesque Beast </td><td style='text-align: left;'> Beast Patient (male) </td><td style='text-align: left;'> Has an entry for Central Yharnam. </td></tr>
<tr><td style='text-align: left;'> 117000 </td><td style='text-align: left;'> 屍肉烏 </td><td style='text-align: left;'> Carrion Crow </td><td style='text-align: left;'> Carrion Crow </td><td style='text-align: left;'> Has entries for Byrgenwerth, Yahar'gul and Chalice Dungeons. </td></tr>
<tr><td style='text-align: left;'> 118000 </td><td style='text-align: left;'> さまよう狂気(小) </td><td style='text-align: left;'> Wandering Madness (small) </td><td style='text-align: left;'> Wandering Nightmare </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 129000 </td><td style='text-align: left;'> 異形ビースト(雌) </td><td style='text-align: left;'> Grotesque Beast (female) </td><td style='text-align: left;'> Ashen Blood Beast Patient </td><td style='text-align: left;'> - </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Hemwick Charnel Lane</span></td></tr>
<tr><td style='text-align: left;'> 105000 </td><td style='text-align: left;'> さまよう寡婦 </td><td style='text-align: left;'> Wandering Widow </td><td style='text-align: left;'> Bell-ringing Woman </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 114000 </td><td style='text-align: left;'> 狂信者の獣 </td><td style='text-align: left;'> Beast of the Fanatic </td><td style='text-align: left;'> Hunting Dog </td><td style='text-align: left;'> Has entries for Cainhurst, Cathedral Ward and Forbidden Woods. </td></tr>
<tr><td style='text-align: left;'> 117000 </td><td style='text-align: left;'> 屍肉烏 </td><td style='text-align: left;'> Carrion Crow </td><td style='text-align: left;'> Carrion Crow </td><td style='text-align: left;'> Has entries for Byrgenwerth, Yahar'gul and Chalice Dungeons. </td></tr>
<tr><td style='text-align: left;'> 118000 </td><td style='text-align: left;'> さまよう狂気(小) </td><td style='text-align: left;'> Wandering Madness (small) </td><td style='text-align: left;'> Wandering Nightmare </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 200000 </td><td style='text-align: left;'> 処刑人 </td><td style='text-align: left;'> Executioner </td><td style='text-align: left;'> Executioner </td><td style='text-align: left;'> Has an entry for Chalice Dungeons. </td></tr>
<tr><td style='text-align: left;'> 205000 </td><td style='text-align: left;'> 狂気の悪霊 </td><td style='text-align: left;'> Evil Spirit of Madness </td><td style='text-align: left;'> Mad One </td><td style='text-align: left;'> Has entries for every area of the main game. </td></tr>
<tr><td style='text-align: left;'> 261000 </td><td style='text-align: left;'> 群衆女 </td><td style='text-align: left;'> Crowd Woman </td><td style='text-align: left;'> Hemwick Grave Woman </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 263000 </td><td style='text-align: left;'> 群衆A(大) </td><td style='text-align: left;'> CrowdA (large) </td><td style='text-align: left;'> Huntsman </td><td style='text-align: left;'> The variant wearing the Butcher's Attire has entries for unused versions with Shield + Torch and another with only the Sabre. </td></tr>
<tr><td style='text-align: left;'> 264000 </td><td style='text-align: left;'> 群衆B(大) </td><td style='text-align: left;'> CrowdB (large) </td><td style='text-align: left;'> Huntsman's Minion </td><td style='text-align: left;'> - </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Forbidden Woods</span></td></tr>
<tr><td style='text-align: left;'> 105000 </td><td style='text-align: left;'> さまよう寡婦 </td><td style='text-align: left;'> Wandering Widow </td><td style='text-align: left;'> Bell-ringing Woman </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 112000 </td><td style='text-align: left;'> 水死体ビースト </td><td style='text-align: left;'> Drowned Beast </td><td style='text-align: left;'> Rotted Corpse </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 117000 </td><td style='text-align: left;'> 屍肉烏 </td><td style='text-align: left;'> Carrion Crow </td><td style='text-align: left;'> Carrion Crow </td><td style='text-align: left;'> Has entries for Byrgenwerth, Yahar'gul and Chalice Dungeons. </td></tr>
<tr><td style='text-align: left;'> 118000 </td><td style='text-align: left;'> さまよう狂気(小) </td><td style='text-align: left;'> Wandering Madness (small) </td><td style='text-align: left;'> Wandering Nightmare </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 124000 </td><td style='text-align: left;'> 狂犬 </td><td style='text-align: left;'> Rabid Dog </td><td style='text-align: left;'> Rabid Dog </td><td style='text-align: left;'> Has entries for Byrgenwerth and Research Hall. </td></tr>
<tr><td style='text-align: left;'> 127000 </td><td style='text-align: left;'> 吸血豚 </td><td style='text-align: left;'> Blood-sucking Pig </td><td style='text-align: left;'> Maneater Boar </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 200000 </td><td style='text-align: left;'> 処刑人 </td><td style='text-align: left;'> Executioner </td><td style='text-align: left;'> Executioner </td><td style='text-align: left;'> Has an entry for Chalice Dungeons. </td></tr>
<tr><td style='text-align: left;'> 217000 </td><td style='text-align: left;'> 蛇沼からの使者 </td><td style='text-align: left;'> Messenger from the Swamp of Snakes </td><td style='text-align: left;'> Snake Parasite </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 260000 </td><td style='text-align: left;'> 恐ろしい群衆 </td><td style='text-align: left;'> Dreadful Crowd </td><td style='text-align: left;'> Large Huntsman </td><td style='text-align: left;'> Has entry for Upper Cathedral Ward. </td></tr>
<tr><td style='text-align: left;'> 263000 </td><td style='text-align: left;'> 群衆A(大) </td><td style='text-align: left;'> CrowdA (large) </td><td style='text-align: left;'> Huntsman </td><td style='text-align: left;'> The variant wearing the Butcher's Attire has entries for unused versions with Shield + Torch and another with only the Sabre. </td></tr>
<tr><td style='text-align: left;'> 125000 </td><td style='text-align: left;'> 蛇玉(子) </td><td style='text-align: left;'> Snake Ball (child) </td><td style='text-align: left;'> Large Snake Ball </td><td style='text-align: left;'> Entries specify they are covered in ticks. </td></tr>
<tr><td style='text-align: left;'> 126000 </td><td style='text-align: left;'> 蛇玉(子)・小 </td><td style='text-align: left;'> Snake Ball (child) small </td><td style='text-align: left;'> Snake Ball </td><td style='text-align: left;'> Entries specify they are covered in ticks. </td></tr>
<tr><td style='text-align: left;'> 219000 </td><td style='text-align: left;'> 寄生虫 </td><td style='text-align: left;'> Parasite </td><td style='text-align: left;'> Parasite Larva </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 250000 </td><td style='text-align: left;'> 月からの使者 </td><td style='text-align: left;'> Messenger from the Moon </td><td style='text-align: left;'> Celestial Emissary </td><td style='text-align: left;'> Has entry for Byrgenwerth. </td></tr>
</table>
<table class='wiki-blog-table-sheader1' style='font-size: 13px;'>
<tr>
<th style='text-align: left;vertical-align:top;width:50px;'><h5>ID</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>JP Name</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Translation</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Official Name</h5></th><th style='text-align: left;vertical-align:top;width:350px;'><h5>Notes</h5></th>
</tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Forsaken Castle Cainhurst</span></td></tr>
<tr><td style='text-align: left;'> 105000 </td><td style='text-align: left;'> さまよう寡婦 </td><td style='text-align: left;'> Wandering Widow </td><td style='text-align: left;'> Bell-ringing Woman </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 118000 </td><td style='text-align: left;'> さまよう狂気(小) </td><td style='text-align: left;'> Wandering Madness (small) </td><td style='text-align: left;'> Wandering Nightmare </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 122000 </td><td style='text-align: left;'> 幼生オオコウモリ </td><td style='text-align: left;'> Larva Megabat </td><td style='text-align: left;'> Lost Child of Antiquity </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 213000 </td><td style='text-align: left;'> 血舐め </td><td style='text-align: left;'> Bloodlicker </td><td style='text-align: left;'> Bloodlicker </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 215000 </td><td style='text-align: left;'> 古城の悪霊 </td><td style='text-align: left;'> Evil Spirit of the Old Castle </td><td style='text-align: left;'> Forsaken Castle Spirit </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 219000 </td><td style='text-align: left;'> 寄生虫 </td><td style='text-align: left;'> Parasite </td><td style='text-align: left;'> Parasite Larva </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 233000 </td><td style='text-align: left;'> 王の召使い </td><td style='text-align: left;'> Servant of the King </td><td style='text-align: left;'> Cain's Servant </td><td style='text-align: left;'> - </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Lecture Building</span></td></tr>
<tr><td style='text-align: left;'> 111010 </td><td style='text-align: left;'> クモ男パッチ </td><td style='text-align: left;'> Man Spider Patches </td><td style='text-align: left;'> Patches the Spider </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 273000 </td><td style='text-align: left;'> 医療教会のフランケン </td><td style='text-align: left;'> Franken of the Healing Church </td><td style='text-align: left;'> Church Giant </td><td style='text-align: left;'> フランケン is an abbreviation for "Frankenstein's Monster". </td></tr>
<tr><td style='text-align: left;'> 274000 </td><td style='text-align: left;'> 学徒 </td><td style='text-align: left;'> Student </td><td style='text-align: left;'> Slime Scholar </td><td style='text-align: left;'> - </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Nightmare Frontier</span></td></tr>
<tr><td style='text-align: left;'> 105000 </td><td style='text-align: left;'> さまよう寡婦 </td><td style='text-align: left;'> Wandering Widow </td><td style='text-align: left;'> Bell-ringing Woman </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 111010 </td><td style='text-align: left;'> クモ男パッチ </td><td style='text-align: left;'> Man Spider Patches </td><td style='text-align: left;'> Patches the Spider </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 118000 </td><td style='text-align: left;'> さまよう狂気(小) </td><td style='text-align: left;'> Wandering Madness (small) </td><td style='text-align: left;'> Wandering Nightmare </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 119000 </td><td style='text-align: left;'> さまよう狂気(中) </td><td style='text-align: left;'> Wandering Madness (medium) </td><td style='text-align: left;'> Large Wandering Nightmare </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 218000 </td><td style='text-align: left;'> 銀の獣の眷属 </td><td style='text-align: left;'> Kin of the Silverbeast </td><td style='text-align: left;'> Loran Silverbeast </td><td style='text-align: left;'> Has entries for all variants for Yahar'gul. </td></tr>
<tr><td style='text-align: left;'> 240000 </td><td style='text-align: left;'> 捨て子の巨人 </td><td style='text-align: left;'> Abandoned Giant Child </td><td style='text-align: left;'> Giant Lost Child </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 254000 </td><td style='text-align: left;'> 這い寄るもの(小) </td><td style='text-align: left;'> Crawling Thing (small) </td><td style='text-align: left;'> Crawler </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 255000 </td><td style='text-align: left;'> 這い寄るもの(大) </td><td style='text-align: left;'> Crawling Thing (large) </td><td style='text-align: left;'> Large Crawler </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 256000 </td><td style='text-align: left;'> なりそこないメッセンジャー </td><td style='text-align: left;'> Failed to Be Messenger </td><td style='text-align: left;'> Wintern Lantern </td><td style='text-align: left;'> Entries also refer to it as "Hozuki" (ほおずき). </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Byrgenwerth</span></td></tr>
<tr><td style='text-align: left;'> 105000 </td><td style='text-align: left;'> さまよう寡婦 </td><td style='text-align: left;'> Wandering Widow </td><td style='text-align: left;'> Bell-ringing Woman </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 106000 </td><td style='text-align: left;'> 脳喰らい </td><td style='text-align: left;'> Brain Eater </td><td style='text-align: left;'> Brainsucker </td><td style='text-align: left;'> Has entry for Research Hall. </td></tr>
<tr><td style='text-align: left;'> 140000 </td><td style='text-align: left;'> 白痴の蜘蛛(子) </td><td style='text-align: left;'> Idiot Spider (child) </td><td style='text-align: left;'> Child of Rom </td><td style='text-align: left;'> Has entries for Byrgenwerth outside the Moonside Lake. </td></tr>
<tr><td style='text-align: left;'> 211000 </td><td style='text-align: left;'> 蜘蛛のクトゥルフ </td><td style='text-align: left;'> Cthulhu Spider </td><td style='text-align: left;'> Garden of Eyes </td><td style='text-align: left;'> Has entry for Central Yharnam and Loran Dungeons. </td></tr>
<tr><td style='text-align: left;'> 253000 </td><td style='text-align: left;'> 星の花 </td><td style='text-align: left;'> Star Flower </td><td style='text-align: left;'> Fluorescent Flower </td><td style='text-align: left;'> - </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Yahar'gul, Unseen Village</span></td></tr>
<tr><td style='text-align: left;'> 100010 </td><td style='text-align: left;'> 猟犬 </td><td style='text-align: left;'> Hound </td><td style='text-align: left;'> Scourge Beast </td><td style='text-align: left;'> Has entries for Cainhurst, Forbidden Woods and Hunter's Nightmare. </td></tr>
<tr><td style='text-align: left;'> 105000 </td><td style='text-align: left;'> さまよう寡婦 </td><td style='text-align: left;'> Wandering Widow </td><td style='text-align: left;'> Bell-ringing Woman </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 118000 </td><td style='text-align: left;'> さまよう狂気(小) </td><td style='text-align: left;'> Wandering Madness (small) </td><td style='text-align: left;'> Wandering Nightmare </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 124000 </td><td style='text-align: left;'> 狂犬 </td><td style='text-align: left;'> Rabid Dog </td><td style='text-align: left;'> Rabid Dog </td><td style='text-align: left;'> Has entries for Byrgenwerth and Research Hall. </td></tr>
<tr><td style='text-align: left;'> 127000 </td><td style='text-align: left;'> 吸血豚 </td><td style='text-align: left;'> Blood-sucking Pig </td><td style='text-align: left;'> Maneater Boar </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 202000 </td><td style='text-align: left;'> 人さらい </td><td style='text-align: left;'> Kidnapper </td><td style='text-align: left;'> Kidnapper </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 210000 </td><td style='text-align: left;'> アイコレクター </td><td style='text-align: left;'> Eye Collector </td><td style='text-align: left;'> Eye Collector </td><td style='text-align: left;'> Has entries for Cainhurst and Red Moon Yahar'gul. </td></tr>
<tr><td style='text-align: left;'> 262000 </td><td style='text-align: left;'> 群衆(車椅子) </td><td style='text-align: left;'> Crowd (wheelchair) </td><td style='text-align: left;'> Wheelchair Huntsman </td><td style='text-align: left;'> Has entries for Old Yharnam and Byrgenwerth. </td></tr>
<tr><td style='text-align: left;'> 263000 </td><td style='text-align: left;'> 群衆A(大) </td><td style='text-align: left;'> CrowdA (large) </td><td style='text-align: left;'> Huntsman </td><td style='text-align: left;'> The variant wearing the Butcher's Attire has entries for unused versions with Shield + Torch and another with only the Sabre. </td></tr>
<tr><td style='text-align: left;'> 264000 </td><td style='text-align: left;'> 群衆B(大) </td><td style='text-align: left;'> CrowdB (large) </td><td style='text-align: left;'> Huntsman's Minion </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 310000 </td><td style='text-align: left;'> ミミック </td><td style='text-align: left;'> Mimic </td><td style='text-align: left;'> Cramped Casket </td><td style='text-align: left;'> - </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Upper Cathedral Ward</span></td></tr>
<tr><td style='text-align: left;'> 100010 </td><td style='text-align: left;'> 猟犬 </td><td style='text-align: left;'> Hound </td><td style='text-align: left;'> Scourge Beast </td><td style='text-align: left;'> Has entries for Cainhurst, Forbidden Woods and Hunter's Nightmare. </td></tr>
<tr><td style='text-align: left;'> 105000 </td><td style='text-align: left;'> さまよう寡婦 </td><td style='text-align: left;'> Wandering Widow </td><td style='text-align: left;'> Bell-ringing Woman </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 106000 </td><td style='text-align: left;'> 脳喰らい </td><td style='text-align: left;'> Brain Eater </td><td style='text-align: left;'> Brainsucker </td><td style='text-align: left;'> Has entry for Research Hall. </td></tr>
<tr><td style='text-align: left;'> 117000 </td><td style='text-align: left;'> 屍肉烏 </td><td style='text-align: left;'> Carrion Crow </td><td style='text-align: left;'> Carrion Crow </td><td style='text-align: left;'> Has entries for Byrgenwerth, Yahar'gul and Chalice Dungeons. </td></tr>
<tr><td style='text-align: left;'> 118000 </td><td style='text-align: left;'> さまよう狂気(小) </td><td style='text-align: left;'> Wandering Madness (small) </td><td style='text-align: left;'> Wandering Nightmare </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 250000 </td><td style='text-align: left;'> 月からの使者 </td><td style='text-align: left;'> Messenger from the Moon </td><td style='text-align: left;'> Celestial Emissary </td><td style='text-align: left;'> Has entry for Byrgenwerth. </td></tr>
<tr><td style='text-align: left;'> 252000 </td><td style='text-align: left;'> 月の幼生 </td><td style='text-align: left;'> Larva of the Moon </td><td style='text-align: left;'> Celestial Child </td><td style='text-align: left;'> Has entries for Central Yharnam and Forbidden Woods. </td></tr>
<tr><td style='text-align: left;'> 270000 </td><td style='text-align: left;'> 教会の使者 </td><td style='text-align: left;'> Messenger of the Church </td><td style='text-align: left;'> Church Servant </td><td style='text-align: left;'> Has entries for every variant for Byrgenwerth. </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Nightmare of Mensis</span></td></tr>
<tr><td style='text-align: left;'> 105000 </td><td style='text-align: left;'> さまよう寡婦 </td><td style='text-align: left;'> Wandering Widow </td><td style='text-align: left;'> Bell-ringing Woman </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 111000 </td><td style='text-align: left;'> 死と闇の眷属 </td><td style='text-align: left;'> Kin of Death and Darkness </td><td style='text-align: left;'> Nightmare Apostle </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 117000 </td><td style='text-align: left;'> 屍肉烏 </td><td style='text-align: left;'> Carrion Crow </td><td style='text-align: left;'> Carrion Crow </td><td style='text-align: left;'> Has entries for Byrgenwerth, Yahar'gul and Chalice Dungeons. </td></tr>
<tr><td style='text-align: left;'> 124000 </td><td style='text-align: left;'> 狂犬 </td><td style='text-align: left;'> Rabid Dog </td><td style='text-align: left;'> Rabid Dog </td><td style='text-align: left;'> Has entries for Byrgenwerth and Research Hall. </td></tr>
<tr><td style='text-align: left;'> 127000 </td><td style='text-align: left;'> 吸血豚 </td><td style='text-align: left;'> Blood-sucking Pig </td><td style='text-align: left;'> Maneater Boar </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 130000 </td><td style='text-align: left;'> 死と闇の眷属(大) </td><td style='text-align: left;'> Kin of Death and Darkness (large) </td><td style='text-align: left;'> Large Nightmare Apostle </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 204000 </td><td style='text-align: left;'> 操り骸 </td><td style='text-align: left;'> Marionette </td><td style='text-align: left;'> Skeletal Puppet </td><td style='text-align: left;'> Has entries for Chalice Dungeons and Yahar'gul. </td></tr>
<tr><td style='text-align: left;'> 212000 </td><td style='text-align: left;'> 闇の旅団 </td><td style='text-align: left;'> Darkness Bridage </td><td style='text-align: left;'> Shadow of Yharnam </td><td style='text-align: left;'> Has entry for an unused variant that wields a gun for both Nightmare of Mensis and Chalice Dungeons. </td></tr>
<tr><td style='text-align: left;'> 218000 </td><td style='text-align: left;'> 銀の獣の眷属 </td><td style='text-align: left;'> Kin of the Silverbeast </td><td style='text-align: left;'> Loran Silverbeast </td><td style='text-align: left;'> Has entries for all variants for Yahar'gul. </td></tr>
<tr><td style='text-align: left;'> 225000 </td><td style='text-align: left;'> 牢番A </td><td style='text-align: left;'> JailerA </td><td style='text-align: left;'> Mergo's Attendant </td><td style='text-align: left;'> Has entries for unused variants with sword, sword + shield and sword + crossbow. All versions have entries for Chalice Dungeons. </td></tr>
<tr><td style='text-align: left;'> 226000 </td><td style='text-align: left;'> 牢番B </td><td style='text-align: left;'> JailerB </td><td style='text-align: left;'> Mergo's Chief Attendant </td><td style='text-align: left;'> Has entry for unused variant holding an arcane skull. Both versions have entries for Chalice Dungeons. </td></tr>
<tr><td style='text-align: left;'> 240000 </td><td style='text-align: left;'> 捨て子の巨人 </td><td style='text-align: left;'> Abandoned Giant Child </td><td style='text-align: left;'> Giant Lost Child </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 256000 </td><td style='text-align: left;'> なりそこないメッセンジャー </td><td style='text-align: left;'> Failed to Be Messenger </td><td style='text-align: left;'> Wintern Lantern </td><td style='text-align: left;'> Entries also refer to it as "Hozuki" (ほおずき). </td></tr>
<tr><td style='text-align: left;'> 515000 </td><td style='text-align: left;'> 邪眼 </td><td style='text-align: left;'> Evil Eye </td><td style='text-align: left;'> Brain of Mensis </td><td style='text-align: left;'> - </td></tr>
</table>
<table class='wiki-blog-table-sheader1' style='font-size: 13px;'>
<tr>
<th style='text-align: left;vertical-align:top;width:50px;'><h5>ID</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>JP Name</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Translation</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Official Name</h5></th><th style='text-align: left;vertical-align:top;width:350px;'><h5>Notes</h5></th>
</tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Unused Content</span></td></tr>
<tr><td style='text-align: left;'> 102000 </td><td style='text-align: left;'> 群衆A </td><td style='text-align: left;'> CrowdA </td><td style='text-align: left;'> Huntsman (Alpha Version) </td><td style='text-align: left;'> Has entries for Hemwick Charnel Lane, Cathedral Ward, Central Yharnam, Upper Cathedral Ward, Byrgenwerth and Forbidden Woods </td></tr>
<tr><td style='text-align: left;'> 103000 </td><td style='text-align: left;'> 群衆B </td><td style='text-align: left;'> CrowdB </td><td style='text-align: left;'> Huntsman's Minion (Alpha Version) </td><td style='text-align: left;'> Has entries for Hemwick Charnel Lane, Cathedral Ward, Central Yharnam, Upper Cathedral Ward and Old Yharnam. </td></tr>
<tr><td style='text-align: left;'> 104000 </td><td style='text-align: left;'> 焼死体 </td><td style='text-align: left;'> Burned Corpse </td><td style='text-align: left;'> </td><td style='text-align: left;'> Has entries for Nightmare of Mensis, Nightmare Frontier, Yahar'gul and Old Yharnam. </td></tr>
<tr><td style='text-align: left;'> 107000 </td><td style='text-align: left;'> スクリーマー </td><td style='text-align: left;'> Screamer </td><td style='text-align: left;'> </td><td style='text-align: left;'> Entries read "Average Item", "Good Item" and "Rare Item": possibly an early prototype of the Wandering Madness or a DS1 Vagrant like mob. </td></tr>
<tr><td style='text-align: left;'> 203000 </td><td style='text-align: left;'> 聖堂騎士 </td><td style='text-align: left;'> Cathedral Knight </td><td style='text-align: left;'> </td><td style='text-align: left;'> Has entry for Cathedral Ward. </td></tr>
<tr><td style='text-align: left;'> 230000 </td><td style='text-align: left;'> 王の悪霊 </td><td style='text-align: left;'> Evil Spirit of the King </td><td style='text-align: left;'> </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 291000 </td><td style='text-align: left;'> スケルトンの王 </td><td style='text-align: left;'> Skeleton King </td><td style='text-align: left;'> </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 700000 </td><td style='text-align: left;'> アバターA 基本狼戦士 </td><td style='text-align: left;'> AvatarA Wolf Warrior </td><td style='text-align: left;'> </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 701010 </td><td style='text-align: left;'> アバターB バーサーカー豚 </td><td style='text-align: left;'> AvatarB Berserker Pig </td><td style='text-align: left;'> </td><td style='text-align: left;'> Has entry for Forbidden Woods. </td></tr>
</table>
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<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pGPRc1k_UvBbe7uLOo_QyajSNqUxLv37lJbzvD8qDO2KQS1gQN61bnq8yCwmG4j_WVoxcwmd4WZE0e-w_Wpirr66TiB9GSLRGVpZoUEcIhdmaqjC_eF-XJjDIIV-Pmypc0NrXRuZjjBl4aZCu8AZ26DRBNaGJ4T1pjxwKr_EGLxUztSzs0xzNejC-g/s1600/sheader_0_01%20%281%29.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 18px' id="Enemies [DLC]">Enemies [DLC]</h3></th></tr></table></center>
<table class='wiki-blog-table-sheader1' style='font-size: 13px;'>
<tr>
<th style='text-align: left;vertical-align:top;width:50px;'><h5>ID</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>JP Name</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Translation</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Official Name</h5></th><th style='text-align: left;vertical-align:top;width:350px;'><h5>Notes</h5></th>
</tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Hunter's Nightmare</span></td></tr>
<tr><td style='text-align: left;'> 105000 </td><td style='text-align: left;'> さまよう寡婦 </td><td style='text-align: left;'> Wandering Widow </td><td style='text-align: left;'> Bell-ringing Woman </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 109000 </td><td style='text-align: left;'> 異形ビースト </td><td style='text-align: left;'> Grotesque Beast </td><td style='text-align: left;'> Beast Patient (male) </td><td style='text-align: left;'> Has an entry for Central Yharnam. </td></tr>
<tr><td style='text-align: left;'> 110000 </td><td style='text-align: left;'> 下水ネズミ </td><td style='text-align: left;'> Sewage Rat </td><td style='text-align: left;'> Labyrinth Rat </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 117000 </td><td style='text-align: left;'> 屍肉烏 </td><td style='text-align: left;'> Carrion Crow </td><td style='text-align: left;'> Carrion Crow </td><td style='text-align: left;'> Has entries for Byrgenwerth, Yahar'gul and Chalice Dungeons. </td></tr>
<tr><td style='text-align: left;'> 118000 </td><td style='text-align: left;'> さまよう狂気(小) </td><td style='text-align: left;'> Wandering Madness (small) </td><td style='text-align: left;'> Wandering Nightmare </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 124000 </td><td style='text-align: left;'> 狂犬 </td><td style='text-align: left;'> Rabid Dog </td><td style='text-align: left;'> Old Hunter's Hound </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 129000 </td><td style='text-align: left;'> 異形ビースト(雌) </td><td style='text-align: left;'> Grotesque Beast (female) </td><td style='text-align: left;'> Ashen Blood Beast Patient </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 209000 </td><td style='text-align: left;'> 血に渇いた獣 </td><td style='text-align: left;'> Blood-thirsty Beast </td><td style='text-align: left;'> Bloodstarved Beast </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 210000 </td><td style='text-align: left;'> アイコレクター </td><td style='text-align: left;'> Eye Collector </td><td style='text-align: left;'> Eye Collector </td><td style='text-align: left;'> Has entries for Cainhurst and Red Moon Yahar'gul. </td></tr>
<tr><td style='text-align: left;'> 213000 </td><td style='text-align: left;'> 血舐め </td><td style='text-align: left;'> Bloodlicker </td><td style='text-align: left;'> Bloodlicker </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 262000 </td><td style='text-align: left;'> 群衆(車椅子) </td><td style='text-align: left;'> Crowd (wheelchair) </td><td style='text-align: left;'> Wheelchair Huntsman </td><td style='text-align: left;'> Has entries for Old Yharnam and Byrgenwerth. </td></tr>
<tr><td style='text-align: left;'> 263000 </td><td style='text-align: left;'> 群衆A(大) </td><td style='text-align: left;'> CrowdA (large) </td><td style='text-align: left;'> Huntsman </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 270000 </td><td style='text-align: left;'> 教会の使者 </td><td style='text-align: left;'> Messenger of the Church </td><td style='text-align: left;'> Church Servant </td><td style='text-align: left;'> Has entries for every variant for Byrgenwerth. </td></tr>
<tr><td style='text-align: left;'> 400000 </td><td style='text-align: left;'> 闇堕ちハンター </td><td style='text-align: left;'> Darkness Subdued Hunter </td><td style='text-align: left;'> Blood-drunk Hunter </td><td style='text-align: left;'> Has entry for an unused variant that can use the Tiny Tonitrus. </td></tr>
<tr><td style='text-align: left;'> 401000 </td><td style='text-align: left;'> 処刑人(悪夢) </td><td style='text-align: left;'> Executioner (nightmare) </td><td style='text-align: left;'> Nightmare Executioner </td><td style='text-align: left;'> </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Research Hall</span></td></tr>
<tr><td style='text-align: left;'> 105000 </td><td style='text-align: left;'> さまよう寡婦 </td><td style='text-align: left;'> Wandering Widow </td><td style='text-align: left;'> Bell-ringing Woman </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 110000 </td><td style='text-align: left;'> 下水ネズミ </td><td style='text-align: left;'> Sewage Rat </td><td style='text-align: left;'> Labyrinth Rat </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 117000 </td><td style='text-align: left;'> 屍肉烏 </td><td style='text-align: left;'> Carrion Crow </td><td style='text-align: left;'> Carrion Crow </td><td style='text-align: left;'> Has entries for Byrgenwerth, Yahar'gul and Chalice Dungeons. </td></tr>
<tr><td style='text-align: left;'> 118000 </td><td style='text-align: left;'> さまよう狂気(小) </td><td style='text-align: left;'> Wandering Madness (small) </td><td style='text-align: left;'> Wandering Nightmare </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 262000 </td><td style='text-align: left;'> 群衆(車椅子) </td><td style='text-align: left;'> Crowd (wheelchair) </td><td style='text-align: left;'> Wheelchair Huntsman </td><td style='text-align: left;'> Has entries for Old Yharnam and Byrgenwerth. </td></tr>
<tr><td style='text-align: left;'> 270000 </td><td style='text-align: left;'> 教会の使者 </td><td style='text-align: left;'> Messenger of the Church </td><td style='text-align: left;'> Church Servant </td><td style='text-align: left;'> Has entries for every variant for Byrgenwerth. </td></tr>
<tr><td style='text-align: left;'> 402000 </td><td style='text-align: left;'> 時計塔患者A_輸血器具 </td><td style='text-align: left;'> Clock Tower Patient A </td><td style='text-align: left;'> Clocktower Patient </td><td style='text-align: left;'> - </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Fishing Hamlet</span></td></tr>
<tr><td style='text-align: left;'> 105000 </td><td style='text-align: left;'> さまよう寡婦 </td><td style='text-align: left;'> Wandering Widow </td><td style='text-align: left;'> Bell-ringing Woman </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 118000 </td><td style='text-align: left;'> さまよう狂気(小) </td><td style='text-align: left;'> Wandering Madness (small) </td><td style='text-align: left;'> Wandering Nightmare </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 404000 </td><td style='text-align: left;'> 魚人A </td><td style='text-align: left;'> Fishman A </td><td style='text-align: left;'> Fishman </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 405000 </td><td style='text-align: left;'> 魚人B </td><td style='text-align: left;'> Fishman B </td><td style='text-align: left;'> Fishman (staff) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 406000 </td><td style='text-align: left;'> 魚人大(素手) </td><td style='text-align: left;'> Large Fishman </td><td style='text-align: left;'> Giant Fishman </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 407000 </td><td style='text-align: left;'> ヤドカリ_殻なし </td><td style='text-align: left;'> Hermit Crab - Shell </td><td style='text-align: left;'> Snail Woman </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 408000 </td><td style='text-align: left;'> 漁犬 </td><td style='text-align: left;'> Fishing Dog </td><td style='text-align: left;'> Fish Dog </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 409000 </td><td style='text-align: left;'> 死体 ボス部屋用 </td><td style='text-align: left;'> Corpse for the Boss Room </td><td style='text-align: left;'> Mother Kos </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 455000 </td><td style='text-align: left;'> ラスボス_黒ニョロ </td><td style='text-align: left;'> Final Boss - Black Wriggling Presence </td><td style='text-align: left;'> Orphan's Ghost </td><td style='text-align: left;'> - </td></tr>
</table>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pGPRc1k_UvBbe7uLOo_QyajSNqUxLv37lJbzvD8qDO2KQS1gQN61bnq8yCwmG4j_WVoxcwmd4WZE0e-w_Wpirr66TiB9GSLRGVpZoUEcIhdmaqjC_eF-XJjDIIV-Pmypc0NrXRuZjjBl4aZCu8AZ26DRBNaGJ4T1pjxwKr_EGLxUztSzs0xzNejC-g/s1600/sheader_0_01%20%281%29.png) no-repeat;height:40px;'>
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<tr><th> <h3 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 18px' id="Enemies [Chalice Dungeons]">Enemies [Chalice Dungeons]</h3></th></tr></table></center>
<table class='wiki-blog-table-sheader1' style='font-size: 13px;'>
<tr>
<th style='text-align: left;vertical-align:top;width:50px;'><h5>ID</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>JP Name</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Translation</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Official Name</h5></th><th style='text-align: left;vertical-align:top;width:350px;'><h5>Notes</h5></th>
</tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Pthumeru</span></td></tr>
<tr><td style='text-align: left;'> 105000 </td><td style='text-align: left;'> さまよう寡婦 </td><td style='text-align: left;'> Wandering Widow </td><td style='text-align: left;'> Bell-ringing Woman </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 106000 </td><td style='text-align: left;'> 脳喰らい </td><td style='text-align: left;'> Brain Eater </td><td style='text-align: left;'> Brainsucker </td><td style='text-align: left;'> Has entry for Research Hall. </td></tr>
<tr><td style='text-align: left;'> 110000 </td><td style='text-align: left;'> 下水ネズミ </td><td style='text-align: left;'> Sewage Rat </td><td style='text-align: left;'> Labyrinth Rat </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 111000 </td><td style='text-align: left;'> 死と闇の眷属 </td><td style='text-align: left;'> Kin of Death and Darkness </td><td style='text-align: left;'> Nightmare Apostle </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 112000 </td><td style='text-align: left;'> 水死体ビースト </td><td style='text-align: left;'> Drowned Beast </td><td style='text-align: left;'> Rotted Corpse </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 115000 </td><td style='text-align: left;'> スライム </td><td style='text-align: left;'> Slime </td><td style='text-align: left;'> Gel </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 116000 </td><td style='text-align: left;'> デーモン犬 </td><td style='text-align: left;'> Demon Dog </td><td style='text-align: left;'> Keeper's Hunting Dog </td><td style='text-align: left;'> Has an entry for Forbidden Woods. </td></tr>
<tr><td style='text-align: left;'> 118000 </td><td style='text-align: left;'> さまよう狂気(小) </td><td style='text-align: left;'> Wandering Madness (small) </td><td style='text-align: left;'> Wandering Nightmare </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 119000 </td><td style='text-align: left;'> さまよう狂気(中) </td><td style='text-align: left;'> Wandering Madness (medium) </td><td style='text-align: left;'> Large Wandering Nightmare </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 121000 </td><td style='text-align: left;'> 墓守サソリ </td><td style='text-align: left;'> Gravekeeper Scorpion </td><td style='text-align: left;'> Gravekeeper Scorpion </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 122000 </td><td style='text-align: left;'> 幼生オオコウモリ </td><td style='text-align: left;'> Larva Megabat </td><td style='text-align: left;'> Lost Child of Antiquity </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 123000 </td><td style='text-align: left;'> 穴掘り </td><td style='text-align: left;'> Hole Digger </td><td style='text-align: left;'> Hole Digger </td><td style='text-align: left;'> Has an entry for the Forbidden Woods. </td></tr>
<tr><td style='text-align: left;'> 124000 </td><td style='text-align: left;'> 狂犬 </td><td style='text-align: left;'> Rabid Dog </td><td style='text-align: left;'> Rabid Dog </td><td style='text-align: left;'> Has entries for Byrgenwerth and Research Hall. </td></tr>
<tr><td style='text-align: left;'> 127000 </td><td style='text-align: left;'> 吸血豚 </td><td style='text-align: left;'> Blood-sucking Pig </td><td style='text-align: left;'> Maneater Boar </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 130000 </td><td style='text-align: left;'> 死と闇の眷属(大) </td><td style='text-align: left;'> Kin of Death and Darkness (large) </td><td style='text-align: left;'> Large Nightmare Apostle </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 140000 </td><td style='text-align: left;'> 白痴の蜘蛛(子) </td><td style='text-align: left;'> Idiot Spider (child) </td><td style='text-align: left;'> Child of Rom </td><td style='text-align: left;'> Has entries for Byrgenwerth outside the Moonside Lake. </td></tr>
<tr><td style='text-align: left;'> 201000 </td><td style='text-align: left;'> 墓掘り </td><td style='text-align: left;'> Gravedigger </td><td style='text-align: left;'> Watcher's Gravedigger </td><td style='text-align: left;'> Has entry for Forbidden Woods. </td></tr>
<tr><td style='text-align: left;'> 202000 </td><td style='text-align: left;'> 人さらい </td><td style='text-align: left;'> Kidnapper </td><td style='text-align: left;'> Kidnapper </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 205000 </td><td style='text-align: left;'> 狂気の悪霊 </td><td style='text-align: left;'> Evil Spirit of Madness </td><td style='text-align: left;'> Mad One </td><td style='text-align: left;'> Has entries for every area of the main game. </td></tr>
<tr><td style='text-align: left;'> 208000 </td><td style='text-align: left;'> 月明かりのゴースト </td><td style='text-align: left;'> Moonlight Ghost </td><td style='text-align: left;'> Pilgrim </td><td style='text-align: left;'> Has entries for Nightmare Frontier and Central Yharnam. </td></tr>
<tr><td style='text-align: left;'> 210000 </td><td style='text-align: left;'> アイコレクター </td><td style='text-align: left;'> Eye Collector </td><td style='text-align: left;'> Eye Collector </td><td style='text-align: left;'> Has entries for Cainhurst and Red Moon Yahar'gul. </td></tr>
<tr><td style='text-align: left;'> 212000 </td><td style='text-align: left;'> 闇の旅団 </td><td style='text-align: left;'> Darkness Bridage </td><td style='text-align: left;'> Shadow of Yharnam </td><td style='text-align: left;'> Has entry for an unused variant that wields a gun for both Nightmare of Mensis and Chalice Dungeons. </td></tr>
<tr><td style='text-align: left;'> 213000 </td><td style='text-align: left;'> 血舐め </td><td style='text-align: left;'> Bloodlicker </td><td style='text-align: left;'> Bloodlicker </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 216000 </td><td style='text-align: left;'> 滅びの炎の眷属 </td><td style='text-align: left;'> Follower of the Flame of Destruction </td><td style='text-align: left;'> Keeper of the Old Lords </td><td style='text-align: left;'> Has entry for an unused variant without the hat. </td></tr>
<tr><td style='text-align: left;'> 253000 </td><td style='text-align: left;'> 星の花 </td><td style='text-align: left;'> Star Flower </td><td style='text-align: left;'> Fluorescent Flower </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 300000 </td><td style='text-align: left;'> ダンジョン人(司祭)・這っている </td><td style='text-align: left;'> Crawling Dungeon Dweller (priest) </td><td style='text-align: left;'> Ritekeeper (hunched back) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 300001 </td><td style='text-align: left;'> ダンジョン人(司祭)・立っている </td><td style='text-align: left;'> Standing Dungeon Dweller (priest) </td><td style='text-align: left;'> Ritekeeper (standing straight) </td><td style='text-align: left;'> Has entry for Byrgenwerth. </td></tr>
<tr><td style='text-align: left;'> 301000 </td><td style='text-align: left;'> ダンジョン人(奴隷) </td><td style='text-align: left;'> Dungeon Dweller (slave) </td><td style='text-align: left;'> Labyrinth Watcher </td><td style='text-align: left;'> Has entries for Central Yharnam, Forbidden Woods, Byrgenwerth and Old Yharnam. </td></tr>
<tr><td style='text-align: left;'> 302000 </td><td style='text-align: left;'> ダンジョン人(番人) </td><td style='text-align: left;'> Dungeon Dweller (guardian) </td><td style='text-align: left;'> Labyrinth Warrior </td><td style='text-align: left;'> Greatsword variant has entry for Byrgenwerth. All versions have entries for Chalice Dungeons. </td></tr>
<tr><td style='text-align: left;'> 303000 </td><td style='text-align: left;'> ダンジョン人(狂人) </td><td style='text-align: left;'> Dungeon Dweller (madman) </td><td style='text-align: left;'> Labyrinth Madman </td><td style='text-align: left;'> Unused variant with broken sword appears on the 4th layer of some story dungeons. </td></tr>
<tr><td style='text-align: left;'> 304000 </td><td style='text-align: left;'> ダンジョン人(デブ) </td><td style='text-align: left;'> Dungeon Dweller (fatso) </td><td style='text-align: left;'> Merciless Watcher </td><td style='text-align: left;'> Mace wielding naked variant has an entry for a bossfight. </td></tr>
<tr><td style='text-align: left;'> 310000 </td><td style='text-align: left;'> ミミック </td><td style='text-align: left;'> Mimic </td><td style='text-align: left;'> Cramped Casket </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 312000 </td><td style='text-align: left;'> 悪霊(女) </td><td style='text-align: left;'> Evil Spirit (woman) </td><td style='text-align: left;'> Evil Labyrinth Spirit </td><td style='text-align: left;'> Has entries for Loran Dungeons. </td></tr>
<tr><td style='text-align: left;'> 313000 </td><td style='text-align: left;'> フレッシュゴーレム </td><td style='text-align: left;'> Flesh Golem </td><td style='text-align: left;'> Undead Giant </td><td style='text-align: left;'> Twin Swords variant has entry for Byrgenwerth and Cannon variant has entry for Yahar'gul. </td></tr>
<tr><td style='text-align: left;'> 750000 </td><td style='text-align: left;'> 敵アバター </td><td style='text-align: left;'> Enemy Avatar </td><td style='text-align: left;'> Beast-possesed Soul </td><td style='text-align: left;'> - </td></tr>
</table>
<table class='wiki-blog-table-sheader1' style='font-size: 13px;'>
<tr>
<th style='text-align: left;vertical-align:top;width:50px;'><h5>ID</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>JP Name</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Translation</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Official Name</h5></th><th style='text-align: left;vertical-align:top;width:350px;'><h5>Notes</h5></th>
</tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Hintertomb</span></td></tr>
<tr><td style='text-align: left;'> 105000 </td><td style='text-align: left;'> さまよう寡婦 </td><td style='text-align: left;'> Wandering Widow </td><td style='text-align: left;'> Bell-ringing Woman </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 106000 </td><td style='text-align: left;'> 脳喰らい </td><td style='text-align: left;'> Brain Eater </td><td style='text-align: left;'> Brainsucker </td><td style='text-align: left;'> Has entry for Research Hall. </td></tr>
<tr><td style='text-align: left;'> 110000 </td><td style='text-align: left;'> 下水ネズミ </td><td style='text-align: left;'> Sewage Rat </td><td style='text-align: left;'> Labyrinth Rat </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 111000 </td><td style='text-align: left;'> 死と闇の眷属 </td><td style='text-align: left;'> Kin of Death and Darkness </td><td style='text-align: left;'> Nightmare Apostle </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 112000 </td><td style='text-align: left;'> 水死体ビースト </td><td style='text-align: left;'> Drowned Beast </td><td style='text-align: left;'> Rotted Corpse </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 115000 </td><td style='text-align: left;'> スライム </td><td style='text-align: left;'> Slime </td><td style='text-align: left;'> Gel </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 116000 </td><td style='text-align: left;'> デーモン犬 </td><td style='text-align: left;'> Demon Dog </td><td style='text-align: left;'> Keeper's Hunting Dog </td><td style='text-align: left;'> Has an entry for Forbidden Woods. </td></tr>
<tr><td style='text-align: left;'> 118000 </td><td style='text-align: left;'> さまよう狂気(小) </td><td style='text-align: left;'> Wandering Madness (small) </td><td style='text-align: left;'> Wandering Nightmare </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 119000 </td><td style='text-align: left;'> さまよう狂気(中) </td><td style='text-align: left;'> Wandering Madness (medium) </td><td style='text-align: left;'> Large Wandering Nightmare </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 121000 </td><td style='text-align: left;'> 墓守サソリ </td><td style='text-align: left;'> Gravekeeper Scorpion </td><td style='text-align: left;'> Gravekeeper Scorpion </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 123000 </td><td style='text-align: left;'> 穴掘り </td><td style='text-align: left;'> Hole Digger </td><td style='text-align: left;'> Hole Digger </td><td style='text-align: left;'> Has an entry for the Forbidden Woods. </td></tr>
<tr><td style='text-align: left;'> 124000 </td><td style='text-align: left;'> 狂犬 </td><td style='text-align: left;'> Rabid Dog </td><td style='text-align: left;'> Rabid Dog </td><td style='text-align: left;'> Has entries for Byrgenwerth and Research Hall. </td></tr>
<tr><td style='text-align: left;'> 125000 </td><td style='text-align: left;'> 蛇玉(子) </td><td style='text-align: left;'> Snake Ball (child) </td><td style='text-align: left;'> Large Snake Ball </td><td style='text-align: left;'> Entries specify they are covered in ticks. </td></tr>
<tr><td style='text-align: left;'> 126000 </td><td style='text-align: left;'> 蛇玉(子)・小 </td><td style='text-align: left;'> Snake Ball (child) small </td><td style='text-align: left;'> Snake Ball </td><td style='text-align: left;'> Entries specify they are covered in ticks. </td></tr>
<tr><td style='text-align: left;'> 127000 </td><td style='text-align: left;'> 吸血豚 </td><td style='text-align: left;'> Blood-sucking Pig </td><td style='text-align: left;'> Maneater Boar </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 201000 </td><td style='text-align: left;'> 墓掘り </td><td style='text-align: left;'> Gravedigger </td><td style='text-align: left;'> Watcher's Gravedigger </td><td style='text-align: left;'> Has entry for Forbidden Woods. </td></tr>
<tr><td style='text-align: left;'> 202000 </td><td style='text-align: left;'> 人さらい </td><td style='text-align: left;'> Kidnapper </td><td style='text-align: left;'> Kidnapper </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 205000 </td><td style='text-align: left;'> 狂気の悪霊 </td><td style='text-align: left;'> Evil Spirit of Madness </td><td style='text-align: left;'> Mad One </td><td style='text-align: left;'> Has entries for every area of the main game. </td></tr>
<tr><td style='text-align: left;'> 208000 </td><td style='text-align: left;'> 月明かりのゴース </td><td style='text-align: left;'> Moonlight Ghost </td><td style='text-align: left;'> Pilgrim </td><td style='text-align: left;'> Has entries for Nightmare Frontier and Central Yharnam. </td></tr>
<tr><td style='text-align: left;'> 210000 </td><td style='text-align: left;'> アイコレクター </td><td style='text-align: left;'> Eye Collector </td><td style='text-align: left;'> Eye Collector </td><td style='text-align: left;'> Has entries for Cainhurst and Red Moon Yahar'gul. </td></tr>
<tr><td style='text-align: left;'> 213000 </td><td style='text-align: left;'> 血舐め </td><td style='text-align: left;'> Bloodlicker </td><td style='text-align: left;'> Bloodlicker </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 216000 </td><td style='text-align: left;'> 滅びの炎の眷属 </td><td style='text-align: left;'> Follower of the Flame of Destruction </td><td style='text-align: left;'> Keeper of the Old Lords </td><td style='text-align: left;'> Has entry for an unused variant without the hat. </td></tr>
<tr><td style='text-align: left;'> 253000 </td><td style='text-align: left;'> 星の花 </td><td style='text-align: left;'> Star Flower </td><td style='text-align: left;'> Fluorescent Flower </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 300001 </td><td style='text-align: left;'> ダンジョン人(司祭)・立っている </td><td style='text-align: left;'> Standing Dungeon Dweller (priest) </td><td style='text-align: left;'> Ritekeeper (standing straight) </td><td style='text-align: left;'> Has entry for Byrgenwerth. </td></tr>
<tr><td style='text-align: left;'> 301000 </td><td style='text-align: left;'> ダンジョン人(奴隷) </td><td style='text-align: left;'> Dungeon Dweller (slave) </td><td style='text-align: left;'> Labyrinth Watcher </td><td style='text-align: left;'> Has entries for Central Yharnam, Forbidden Woods, Byrgenwerth and Old Yharnam. </td></tr>
<tr><td style='text-align: left;'> 303000 </td><td style='text-align: left;'> ダンジョン人(狂人) </td><td style='text-align: left;'> Dungeon Dweller (madman) </td><td style='text-align: left;'> Labyrinth Madman </td><td style='text-align: left;'> Unused variant with broken sword appears on the 4th layer of some story dungeons. </td></tr>
<tr><td style='text-align: left;'> 304000 </td><td style='text-align: left;'> ダンジョン人(デブ) </td><td style='text-align: left;'> Dungeon Dweller (fatso) </td><td style='text-align: left;'> Merciless Watcher </td><td style='text-align: left;'> Mace wielding naked variant has an entry for a bossfight. </td></tr>
<tr><td style='text-align: left;'> 313000 </td><td style='text-align: left;'> フレッシュゴーレム </td><td style='text-align: left;'> Flesh Golem </td><td style='text-align: left;'> Undead Giant </td><td style='text-align: left;'> Twin Swords variant has entry for Byrgenwerth and Cannon variant has entry for Yahar'gul. </td></tr>
<tr><td style='text-align: left;'> 750000 </td><td style='text-align: left;'> 敵アバター </td><td style='text-align: left;'> Enemy Avatar </td><td style='text-align: left;'> Beast-possesed Soul </td><td style='text-align: left;'> - </td></tr>
</table>
<table class='wiki-blog-table-sheader1' style='font-size: 13px;'>
<tr>
<th style='text-align: left;vertical-align:top;width:50px;'><h5>ID</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>JP Name</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Translation</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Official Name</h5></th><th style='text-align: left;vertical-align:top;width:350px;'><h5>Notes</h5></th>
</tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Loran</span></td></tr>
<tr><td style='text-align: left;'> 100010 </td><td style='text-align: left;'> 猟犬 </td><td style='text-align: left;'> Hound </td><td style='text-align: left;'> Scourge Beast </td><td style='text-align: left;'> Has entries for Cainhurst, Forbidden Woods and Hunter's Nightmare. </td></tr>
<tr><td style='text-align: left;'> 101000 </td><td style='text-align: left;'> 司祭 </td><td style='text-align: left;'> Priest </td><td style='text-align: left;'> Loran Cleric </td><td style='text-align: left;'> Has entries for Cathedral Ward, Upper Cathedral Ward, Forbidden Woods, Nightmare of Mensis and as a boss for Chalice Dungeons. </td></tr>
<tr><td style='text-align: left;'> 105000 </td><td style='text-align: left;'> さまよう寡婦 </td><td style='text-align: left;'> Wandering Widow </td><td style='text-align: left;'> Bell-ringing Woman </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 109000 </td><td style='text-align: left;'> 異形ビースト </td><td style='text-align: left;'> Grotesque Beast </td><td style='text-align: left;'> Beast Patient (male) </td><td style='text-align: left;'> Has an entry for Central Yharnam. </td></tr>
<tr><td style='text-align: left;'> 110000 </td><td style='text-align: left;'> 下水ネズミ </td><td style='text-align: left;'> Sewage Rat </td><td style='text-align: left;'> Labyrinth Rat </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 111000 </td><td style='text-align: left;'> 死と闇の眷属 </td><td style='text-align: left;'> Kin of Death and Darkness </td><td style='text-align: left;'> Nightmare Apostle </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 116000 </td><td style='text-align: left;'> デーモン犬 </td><td style='text-align: left;'> Demon Dog </td><td style='text-align: left;'> Keeper's Hunting Dog </td><td style='text-align: left;'> Has an entry for Forbidden Woods. </td></tr>
<tr><td style='text-align: left;'> 118000 </td><td style='text-align: left;'> さまよう狂気(小) </td><td style='text-align: left;'> Wandering Madness (small) </td><td style='text-align: left;'> Wandering Nightmare </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 119000 </td><td style='text-align: left;'> さまよう狂気(中) </td><td style='text-align: left;'> Wandering Madness (medium) </td><td style='text-align: left;'> Large Wandering Nightmare </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 123000 </td><td style='text-align: left;'> 穴掘り </td><td style='text-align: left;'> Hole Digger </td><td style='text-align: left;'> Hole Digger </td><td style='text-align: left;'> Has an entry for the Forbidden Woods. </td></tr>
<tr><td style='text-align: left;'> 125000 </td><td style='text-align: left;'> 蛇玉(子) </td><td style='text-align: left;'> Snake Ball (child) </td><td style='text-align: left;'> Large Snake Ball </td><td style='text-align: left;'> Entries specify they are covered in ticks. </td></tr>
<tr><td style='text-align: left;'> 126000 </td><td style='text-align: left;'> 蛇玉(子)・小 </td><td style='text-align: left;'> Snake Ball (child) small </td><td style='text-align: left;'> Snake Ball </td><td style='text-align: left;'> Entries specify they are covered in ticks. </td></tr>
<tr><td style='text-align: left;'> 127000 </td><td style='text-align: left;'> 吸血豚 </td><td style='text-align: left;'> Blood-sucking Pig </td><td style='text-align: left;'> Maneater Boar </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 129000 </td><td style='text-align: left;'> 異形ビースト(雌) </td><td style='text-align: left;'> Grotesque Beast (female) </td><td style='text-align: left;'> Ashen Blood Beast Patient </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 140000 </td><td style='text-align: left;'> 白痴の蜘蛛(子) </td><td style='text-align: left;'> Idiot Spider (child) </td><td style='text-align: left;'> Child of Rom </td><td style='text-align: left;'> Has entries for Byrgenwerth outside the Moonside Lake. </td></tr>
<tr><td style='text-align: left;'> 205000 </td><td style='text-align: left;'> 狂気の悪霊 </td><td style='text-align: left;'> Evil Spirit of Madness </td><td style='text-align: left;'> Mad One </td><td style='text-align: left;'> Has entries for every area of the main game. </td></tr>
<tr><td style='text-align: left;'> 210000 </td><td style='text-align: left;'> アイコレクター </td><td style='text-align: left;'> Eye Collector </td><td style='text-align: left;'> Eye Collector </td><td style='text-align: left;'> Has entries for Cainhurst and Red Moon Yahar'gul. </td></tr>
<tr><td style='text-align: left;'> 213000 </td><td style='text-align: left;'> 血舐め </td><td style='text-align: left;'> Bloodlicker </td><td style='text-align: left;'> Bloodlicker </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 216000 </td><td style='text-align: left;'> 滅びの炎の眷属 </td><td style='text-align: left;'> Follower of the Flame of Destruction </td><td style='text-align: left;'> Keeper of the Old Lords </td><td style='text-align: left;'> Has entry for an unused variant without the hat. </td></tr>
<tr><td style='text-align: left;'> 218000 </td><td style='text-align: left;'> 銀の獣の眷属 </td><td style='text-align: left;'> Kin of the Silverbeast </td><td style='text-align: left;'> Loran Silverbeast </td><td style='text-align: left;'> Has entries for all variants for Yahar'gul. </td></tr>
<tr><td style='text-align: left;'> 219000 </td><td style='text-align: left;'> 寄生虫 </td><td style='text-align: left;'> Parasite </td><td style='text-align: left;'> Parasite Larva </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 253000 </td><td style='text-align: left;'> 星の花 </td><td style='text-align: left;'> Star Flower </td><td style='text-align: left;'> Fluorescent Flower </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 300001 </td><td style='text-align: left;'> ダンジョン人(司祭)・立っている </td><td style='text-align: left;'> Standing Dungeon Dweller (priest) </td><td style='text-align: left;'> Ritekeeper (standing straight) </td><td style='text-align: left;'> Has entry for Byrgenwerth. </td></tr>
<tr><td style='text-align: left;'> 301000 </td><td style='text-align: left;'> ダンジョン人(奴隷) </td><td style='text-align: left;'> Dungeon Dweller (slave) </td><td style='text-align: left;'> Labyrinth Watcher </td><td style='text-align: left;'> Has entries for Central Yharnam, Forbidden Woods, Byrgenwerth and Old Yharnam. </td></tr>
<tr><td style='text-align: left;'> 303000 </td><td style='text-align: left;'> ダンジョン人(狂人) </td><td style='text-align: left;'> Dungeon Dweller (madman) </td><td style='text-align: left;'> Labyrinth Madman </td><td style='text-align: left;'> Unused variant with broken sword appears on the 4th layer of some story dungeons. </td></tr>
<tr><td style='text-align: left;'> 313000 </td><td style='text-align: left;'> フレッシュゴーレム </td><td style='text-align: left;'> Flesh Golem </td><td style='text-align: left;'> Undead Giant </td><td style='text-align: left;'> Twin Swords variant has entry for Byrgenwerth and Cannon variant has entry for Yahar'gul. </td></tr>
<tr><td style='text-align: left;'> 750000 </td><td style='text-align: left;'> 敵アバター </td><td style='text-align: left;'> Enemy Avatar </td><td style='text-align: left;'> Beast-possesed Soul </td><td style='text-align: left;'> - </td></tr>
</table>
<table class='wiki-blog-table-sheader1' style='font-size: 13px;'>
<tr>
<th style='text-align: left;vertical-align:top;width:50px;'><h5>ID</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>JP Name</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Translation</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Official Name</h5></th><th style='text-align: left;vertical-align:top;width:350px;'><h5>Notes</h5></th>
</tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Isz Gravestone</span></td></tr>
<tr><td style='text-align: left;'> 100010 </td><td style='text-align: left;'> 猟犬 </td><td style='text-align: left;'> Hound </td><td style='text-align: left;'> Scourge Beast </td><td style='text-align: left;'> Has entries for Cainhurst, Forbidden Woods and Hunter's Nightmare. </td></tr>
<tr><td style='text-align: left;'> 105000 </td><td style='text-align: left;'> さまよう寡婦 </td><td style='text-align: left;'> Wandering Widow </td><td style='text-align: left;'> Bell-ringing Woman </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 106000 </td><td style='text-align: left;'> 脳喰らい </td><td style='text-align: left;'> Brain Eater </td><td style='text-align: left;'> Brainsucker </td><td style='text-align: left;'> Has entry for Research Hall. </td></tr>
<tr><td style='text-align: left;'> 110000 </td><td style='text-align: left;'> 下水ネズミ </td><td style='text-align: left;'> Sewage Rat </td><td style='text-align: left;'> Labyrinth Rat </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 111000 </td><td style='text-align: left;'> 死と闇の眷属 </td><td style='text-align: left;'> Kin of Death and Darkness </td><td style='text-align: left;'> Nightmare Apostle </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 112000 </td><td style='text-align: left;'> 水死体ビースト </td><td style='text-align: left;'> Drowned Beast </td><td style='text-align: left;'> Rotted Corpse </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 115000 </td><td style='text-align: left;'> スライム </td><td style='text-align: left;'> Slime </td><td style='text-align: left;'> Gel </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 116000 </td><td style='text-align: left;'> デーモン犬 </td><td style='text-align: left;'> Demon Dog </td><td style='text-align: left;'> Keeper's Hunting Dog </td><td style='text-align: left;'> Has an entry for Forbidden Woods. </td></tr>
<tr><td style='text-align: left;'> 118000 </td><td style='text-align: left;'> さまよう狂気(小) </td><td style='text-align: left;'> Wandering Madness (small) </td><td style='text-align: left;'> Wandering Nightmare </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 121000 </td><td style='text-align: left;'> 墓守サソリ </td><td style='text-align: left;'> Gravekeeper Scorpion </td><td style='text-align: left;'> Gravekeeper Scorpion </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 123000 </td><td style='text-align: left;'> 穴掘り </td><td style='text-align: left;'> Hole Digger </td><td style='text-align: left;'> Hole Digger </td><td style='text-align: left;'> Has an entry for the Forbidden Woods. </td></tr>
<tr><td style='text-align: left;'> 126000 </td><td style='text-align: left;'> 蛇玉(子)・小 </td><td style='text-align: left;'> Snake Ball (child) small </td><td style='text-align: left;'> Snake Ball </td><td style='text-align: left;'> Entries specify they are covered in ticks. </td></tr>
<tr><td style='text-align: left;'> 127000 </td><td style='text-align: left;'> 吸血豚 </td><td style='text-align: left;'> Blood-sucking Pig </td><td style='text-align: left;'> Maneater Boar </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 130000 </td><td style='text-align: left;'> 死と闇の眷属(大) </td><td style='text-align: left;'> Kin of Death and Darkness (large) </td><td style='text-align: left;'> Large Nightmare Apostle </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 140000 </td><td style='text-align: left;'> 白痴の蜘蛛(子) </td><td style='text-align: left;'> Idiot Spider (child) </td><td style='text-align: left;'> Child of Rom </td><td style='text-align: left;'> Has entries for Byrgenwerth outside the Moonside Lake. </td></tr>
<tr><td style='text-align: left;'> 201000 </td><td style='text-align: left;'> 墓掘り </td><td style='text-align: left;'> Gravedigger </td><td style='text-align: left;'> Watcher's Gravedigger </td><td style='text-align: left;'> Has entry for Forbidden Woods. </td></tr>
<tr><td style='text-align: left;'> 202000 </td><td style='text-align: left;'> 人さらい </td><td style='text-align: left;'> Kidnapper </td><td style='text-align: left;'> Kidnapper </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 205000 </td><td style='text-align: left;'> 狂気の悪霊 </td><td style='text-align: left;'> Evil Spirit of Madness </td><td style='text-align: left;'> Mad One </td><td style='text-align: left;'> Has entries for every area of the main game. </td></tr>
<tr><td style='text-align: left;'> 208000 </td><td style='text-align: left;'> 月明かりのゴース </td><td style='text-align: left;'> Moonlight Ghost </td><td style='text-align: left;'> Labyrinth Pilgrim </td><td style='text-align: left;'> Has entries for Nightmare Frontier and Central Yharnam. </td></tr>
<tr><td style='text-align: left;'> 211000 </td><td style='text-align: left;'> 蜘蛛のクトゥルフ </td><td style='text-align: left;'> Cthulhu Spider </td><td style='text-align: left;'> Garden of Eyes </td><td style='text-align: left;'> Has entry for Central Yharnam and Loran Dungeons. </td></tr>
<tr><td style='text-align: left;'> 216000 </td><td style='text-align: left;'> 滅びの炎の眷属 </td><td style='text-align: left;'> Follower of the Flame of Destruction </td><td style='text-align: left;'> Keeper of the Old Lords </td><td style='text-align: left;'> Has entry for an unused variant without the hat. </td></tr>
<tr><td style='text-align: left;'> 208000 </td><td style='text-align: left;'> 月明かりのゴースト </td><td style='text-align: left;'> Moonlight Ghost </td><td style='text-align: left;'> Pilgrim </td><td style='text-align: left;'> Has entries for Nightmare Frontier and Central Yharnam. </td></tr>
<tr><td style='text-align: left;'> 210000 </td><td style='text-align: left;'> アイコレクター </td><td style='text-align: left;'> Eye Collector </td><td style='text-align: left;'> Eye Collector </td><td style='text-align: left;'> Has entries for Cainhurst and Red Moon Yahar'gul. </td></tr>
<tr><td style='text-align: left;'> 213000 </td><td style='text-align: left;'> 血舐め </td><td style='text-align: left;'> Bloodlicker </td><td style='text-align: left;'> Bloodlicker </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 250000 </td><td style='text-align: left;'> 月からの使者 </td><td style='text-align: left;'> Messenger from the Moon </td><td style='text-align: left;'> Celestial Emissary </td><td style='text-align: left;'> Has entry for Byrgenwerth. </td></tr>
<tr><td style='text-align: left;'> 252000 </td><td style='text-align: left;'> 月の幼生 </td><td style='text-align: left;'> Larva of the Moon </td><td style='text-align: left;'> Celestial Child </td><td style='text-align: left;'> Has entries for Central Yharnam and Forbidden Woods. </td></tr>
<tr><td style='text-align: left;'> 253000 </td><td style='text-align: left;'> 星の花 </td><td style='text-align: left;'> Star Flower </td><td style='text-align: left;'> Fluorescent Flower </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 300000 </td><td style='text-align: left;'> ダンジョン人(司祭)・這っている </td><td style='text-align: left;'> Crawling Dungeon Dweller (priest) </td><td style='text-align: left;'> Ritekeeper (hunched back) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 300001 </td><td style='text-align: left;'> ダンジョン人(司祭)・立っている </td><td style='text-align: left;'> Standing Dungeon Dweller (priest) </td><td style='text-align: left;'> Ritekeeper (standing straight) </td><td style='text-align: left;'> Has entry for Byrgenwerth. </td></tr>
<tr><td style='text-align: left;'> 301000 </td><td style='text-align: left;'> ダンジョン人(奴隷) </td><td style='text-align: left;'> Dungeon Dweller (slave) </td><td style='text-align: left;'> Labyrinth Watcher </td><td style='text-align: left;'> Has entries for Central Yharnam, Forbidden Woods, Byrgenwerth and Old Yharnam. </td></tr>
<tr><td style='text-align: left;'> 304000 </td><td style='text-align: left;'> ダンジョン人(デブ) </td><td style='text-align: left;'> Dungeon Dweller (fatso) </td><td style='text-align: left;'> Merciless Watcher </td><td style='text-align: left;'> Mace wielding naked variant has an entry for a bossfight. </td></tr>
<tr><td style='text-align: left;'> 310000 </td><td style='text-align: left;'> ミミック </td><td style='text-align: left;'> Mimic </td><td style='text-align: left;'> Cramped Casket </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 312000 </td><td style='text-align: left;'> 悪霊(女) </td><td style='text-align: left;'> Evil Spirit (woman) </td><td style='text-align: left;'> Evil Labyrinth Spirit </td><td style='text-align: left;'> Has entries for Loran Dungeons. </td></tr>
<tr><td style='text-align: left;'> 313000 </td><td style='text-align: left;'> フレッシュゴーレム </td><td style='text-align: left;'> Flesh Golem </td><td style='text-align: left;'> Undead Giant </td><td style='text-align: left;'> Twin Swords variant has entry for Byrgenwerth and Cannon variant has entry for Yahar'gul. </td></tr>
<tr><td style='text-align: left;'> 750000 </td><td style='text-align: left;'> 敵アバター </td><td style='text-align: left;'> Enemy Avatar </td><td style='text-align: left;'> Beast-possesed Soul </td><td style='text-align: left;'> - </td></tr>
</table>
<table class='wiki-blog-table-sheader1' style='font-size: 13px;'>
<tr>
<th style='text-align: left;vertical-align:top;width:50px;'><h5>ID</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>JP Name</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Translation</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Official Name</h5></th><th style='text-align: left;vertical-align:top;width:350px;'><h5>Notes</h5></th>
</tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Wandering Bosses</span></td></tr>
<tr><td style='text-align: left;'> 209000 </td><td style='text-align: left;'> 血に渇いた獣 </td><td style='text-align: left;'> Blood-thirsty Beast </td><td style='text-align: left;'> Bloodstarved Beast </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 305000 </td><td style='text-align: left;'> ダンジョン人(ロード) 剣(二刀) </td><td style='text-align: left;'> Dungeon Dweller (lord) two swords </td><td style='text-align: left;'> Phumerian Descendant </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 305010 </td><td style='text-align: left;'> ダンジョン人(ロード) ロッド・杖 </td><td style='text-align: left;'> Dungeon Dweller (lord) cane </td><td style='text-align: left;'> Pthumerian Elder </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 501000 </td><td style='text-align: left;'> 炎の獣 </td><td style='text-align: left;'> Flaming Beast </td><td style='text-align: left;'> Watchdog of the Old Lords </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 504000 </td><td style='text-align: left;'> 嵐の獣 </td><td style='text-align: left;'> Storm Beast </td><td style='text-align: left;'> Abhorrent Beast </td><td style='text-align: left;'> Has entry for Old Yharnam. </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Unused Content</span></td></tr>
<tr><td style='text-align: left;'> 102000 </td><td style='text-align: left;'> 群衆A </td><td style='text-align: left;'> CrowdA </td><td style='text-align: left;'> Huntsman (Alpha Version) </td><td style='text-align: left;'> Axe + torch variant appears in some test dungeons. </td></tr>
<tr><td style='text-align: left;'> 104000 </td><td style='text-align: left;'> 焼死体 </td><td style='text-align: left;'> Burned Corpse </td><td style='text-align: left;'> - </td><td style='text-align: left;'> Found in some test dungeons. </td></tr>
<tr><td style='text-align: left;'> 311000 </td><td style='text-align: left;'> 悪霊(男) </td><td style='text-align: left;'> Evil Spirit (man) </td><td style='text-align: left;'> - </td><td style='text-align: left;'> Appears in some test dungeons: has entries for Pthumeru, Loran and Isz dungeons. </td></tr>
<tr><td style='text-align: left;'> 701010 </td><td style='text-align: left;'> アバターB バーサーカー豚 </td><td style='text-align: left;'> AvatarB Berserker Pig </td><td style='text-align: left;'> - </td><td style='text-align: left;'> Found in some test dungeons. </td></tr>
</table>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pGPRc1k_UvBbe7uLOo_QyajSNqUxLv37lJbzvD8qDO2KQS1gQN61bnq8yCwmG4j_WVoxcwmd4WZE0e-w_Wpirr66TiB9GSLRGVpZoUEcIhdmaqjC_eF-XJjDIIV-Pmypc0NrXRuZjjBl4aZCu8AZ26DRBNaGJ4T1pjxwKr_EGLxUztSzs0xzNejC-g/s1600/sheader_0_01%20%281%29.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 18px' id="Bosses">Bosses</h3></th></tr></table></center>
<table class='wiki-blog-table-sheader1' style='font-size: 13px;'>
<tr>
<th style='text-align: left;vertical-align:top;width:50px;'><h5>ID</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>JP Name</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Translation</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Official Name</h5></th><th style='text-align: left;vertical-align:top;width:350px;'><h5>Notes</h5></th>
</tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Main Story</span></td></tr>
<tr><td style='text-align: left;'> 500241 </td><td style='text-align: left;'> 教区長 </td><td style='text-align: left;'> Parish Chief </td><td style='text-align: left;'> Cleric Beast </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 271000 </td><td style='text-align: left;'> ガスコイン神父 </td><td style='text-align: left;'> Father Gascoigne </td><td style='text-align: left;'> Father Gascoigne </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 209000 </td><td style='text-align: left;'> 血に渇いた獣 </td><td style='text-align: left;'> Blood-thirsty Beast </td><td style='text-align: left;'> Bloodstarved Beast </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 502000 </td><td style='text-align: left;'> 聖女ビースト </td><td style='text-align: left;'> Beast Saint </td><td style='text-align: left;'> Vicar Amelia </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 210000 </td><td style='text-align: left;'> アイコレクター </td><td style='text-align: left;'> Eye Collector </td><td style='text-align: left;'> Eye Collector </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 508000 </td><td style='text-align: left;'> 嵐の獣(骨) </td><td style='text-align: left;'> Storm Beast (bone) </td><td style='text-align: left;'> Darkbeast Paarl </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 212000 </td><td style='text-align: left;'> 闇の旅団 </td><td style='text-align: left;'> Darkness Bridage </td><td style='text-align: left;'> Shadow of Yharnam </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 512000 </td><td style='text-align: left;'> 邪神 堕天使 </td><td style='text-align: left;'> Evil God Fallen Angel </td><td style='text-align: left;'> Amygdala </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 232000 </td><td style='text-align: left;'> 王の死神 </td><td style='text-align: left;'> Reaper of the King </td><td style='text-align: left;'> Martyr Logarius </td><td style='text-align: left;'> Name can also be read as King Reaper or King's Reaper. </td></tr>
<tr><td style='text-align: left;'> 510000 </td><td style='text-align: left;'> 白痴の蜘蛛 </td><td style='text-align: left;'> Idiot Spider </td><td style='text-align: left;'> Rom, the Vacuous Spider </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 257000 </td><td style='text-align: left;'> 月からの使者(大) </td><td style='text-align: left;'> Messenger from the Moon (large) </td><td style='text-align: left;'> Celestial Emissary </td><td style='text-align: left;'> Has entry for Byrgenwerth. </td></tr>
<tr><td style='text-align: left;'> 251000 </td><td style='text-align: left;'> 月の落とし子 </td><td style='text-align: left;'> Illegitimate Child of the Moon </td><td style='text-align: left;'> Ebrietas, Daughter of the Cosmos </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 507000 </td><td style='text-align: left;'> なりそこないの邪神 </td><td style='text-align: left;'> Failed to Be Evil God </td><td style='text-align: left;'> The One Reborn </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 6380 </td><td style='text-align: left;'> トラップロード 悪夢の主 </td><td style='text-align: left;'> Lord of the Nightmare of Trap Road </td><td style='text-align: left;'> Micolash, Host of the Nightmare </td><td style='text-align: left;'> トラップロード is the internal name of "Nightmare of Mensis". </td></tr>
<tr><td style='text-align: left;'> 551000 </td><td style='text-align: left;'> 死と闇 大学 </td><td style='text-align: left;'> Lesser Demon of Death and Darkness </td><td style='text-align: left;'> Mergo's Wetnurse </td><td style='text-align: left;'> Has entries for chalice dungeons. </td></tr>
<tr><td style='text-align: left;'> 804000 </td><td style='text-align: left;'> 拠点老人 </td><td style='text-align: left;'> Old Man of the Hub </td><td style='text-align: left;'> Gehrman, the First Hunter </td><td style='text-align: left;'> 拠点 is the internal name of "Hunter's Dream". </td></tr>
<tr><td style='text-align: left;'> 540000 </td><td style='text-align: left;'> 悪夢を継ぐもの </td><td style='text-align: left;'> Nightmare Inheritor </td><td style='text-align: left;'> Moon Presence </td><td style='text-align: left;'> - </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>The Old Hunters [DLC]</span></td></tr>
<tr><td style='text-align: left;'> 451000 </td><td style='text-align: left;'> ルドウイーク </td><td style='text-align: left;'> Ludwig </td><td style='text-align: left;'> Ludwig </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 500000 </td><td style='text-align: left;'> 教区長Ω </td><td style='text-align: left;'> Parish Chief Ω </td><td style='text-align: left;'> Laurence, the First Vicar </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 403000 </td><td style='text-align: left;'> 患者B </td><td style='text-align: left;'> Patient B </td><td style='text-align: left;'> Living Failures </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 452000 </td><td style='text-align: left;'> 女性ハンター </td><td style='text-align: left;'> Huntress </td><td style='text-align: left;'> Maria of the Astral Clocktower </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 454000 </td><td style='text-align: left;'> ラスボス </td><td style='text-align: left;'> Final Boss </td><td style='text-align: left;'> Orphan of Kos </td><td style='text-align: left;'> - </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Pthumeru</span></td></tr>
<tr><td style='text-align: left;'> 313000 </td><td style='text-align: left;'> フレッシュゴーレム </td><td style='text-align: left;'> Flesh Golem </td><td style='text-align: left;'> Undead Giant </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 304000 </td><td style='text-align: left;'> ダンジョン人(デブ) </td><td style='text-align: left;'> Dungeon Dweller (fatso) </td><td style='text-align: left;'> Merciless Watcher </td><td style='text-align: left;'> Mace wielding naked variant has an entry for a bossfight. </td></tr>
<tr><td style='text-align: left;'> 501000 </td><td style='text-align: left;'> 炎の獣 </td><td style='text-align: left;'> Flaming Beast </td><td style='text-align: left;'> Watchdog of the Old Lords </td><td style='text-align: left;'> - </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Central Pthumeru</span></td></tr>
<tr><td style='text-align: left;'> 750000 </td><td style='text-align: left;'> 敵アバター </td><td style='text-align: left;'> Enemy Avatar </td><td style='text-align: left;'> Beast-possesed Soul </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 216000 </td><td style='text-align: left;'> 滅びの炎の眷属 </td><td style='text-align: left;'> Follower of the Flame of Destruction </td><td style='text-align: left;'> Keeper of the Old Lords </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 305000 </td><td style='text-align: left;'> ダンジョン人(ロード) 剣(二刀) </td><td style='text-align: left;'> Dungeon Dweller (lord) two swords </td><td style='text-align: left;'> Phumerian Descendant </td><td style='text-align: left;'> - </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Lower Pthumeru</span></td></tr>
<tr><td style='text-align: left;'> 304000 </td><td style='text-align: left;'> ダンジョン人(デブ) </td><td style='text-align: left;'> Dungeon Dweller (fatso) </td><td style='text-align: left;'> Merciless Watcher </td><td style='text-align: left;'> Mace wielding naked variant has an entry for a bossfight. </td></tr>
<tr><td style='text-align: left;'> 313000 </td><td style='text-align: left;'> フレッシュゴーレム </td><td style='text-align: left;'> Flesh Golem </td><td style='text-align: left;'> Undead Giant </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 510000 </td><td style='text-align: left;'> 白痴の蜘蛛 </td><td style='text-align: left;'> Idiot Spider </td><td style='text-align: left;'> Rom, the Vacuous Spider </td><td style='text-align: left;'> Has entries for Loran Dungeons. </td></tr>
<tr><td style='text-align: left;'> 509000 </td><td style='text-align: left;'> 始祖ビースト </td><td style='text-align: left;'> Founder Beast </td><td style='text-align: left;'> Bloodletting Beast </td><td style='text-align: left;'> - </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Cursed and Defiled Pthumeru</span></td></tr>
<tr><td style='text-align: left;'> 216000 </td><td style='text-align: left;'> 滅びの炎の眷属 </td><td style='text-align: left;'> Follower of the Flame of Destruction </td><td style='text-align: left;'> Keeper of the Old Lords </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 501000 </td><td style='text-align: left;'> 炎の獣 </td><td style='text-align: left;'> Flaming Beast </td><td style='text-align: left;'> Watchdog of the Old Lords </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 512000 </td><td style='text-align: left;'> 邪神 堕天使 </td><td style='text-align: left;'> Evil God Fallen Angel </td><td style='text-align: left;'> Amygdala </td><td style='text-align: left;'> - </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Pthumeru Ihyll</span></td></tr>
<tr><td style='text-align: left;'> 305000 </td><td style='text-align: left;'> ダンジョン人(ロード) 剣(二刀) </td><td style='text-align: left;'> Dungeon Dweller (lord) two swords </td><td style='text-align: left;'> Phumerian Descendant </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 509000 </td><td style='text-align: left;'> 始祖ビースト </td><td style='text-align: left;'> Founder Beast </td><td style='text-align: left;'> Bloodletting Beast </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 306000 </td><td style='text-align: left;'> ダンジョン人(花嫁) </td><td style='text-align: left;'> Dungeon Dweller (bride) </td><td style='text-align: left;'> Queen Yharnam </td><td style='text-align: left;'> Variant appears in test dungeons with the name "Pthumerian Bride". </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Hintertomb</span></td></tr>
<tr><td style='text-align: left;'> 127000 </td><td style='text-align: left;'> 吸血豚 </td><td style='text-align: left;'> Blood-sucking Pig </td><td style='text-align: left;'> Maneater Boar </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 313000 </td><td style='text-align: left;'> フレッシュゴーレム </td><td style='text-align: left;'> Flesh Golem </td><td style='text-align: left;'> Undead Giant </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 209000 </td><td style='text-align: left;'> 血に渇いた獣 </td><td style='text-align: left;'> Blood-thirsty Beast </td><td style='text-align: left;'> Bloodstarved Beast </td><td style='text-align: left;'> - </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Lower Hintertomb</span></td></tr>
<tr><td style='text-align: left;'> 106000 </td><td style='text-align: left;'> 脳喰らい </td><td style='text-align: left;'> Brain Eater </td><td style='text-align: left;'> Brainsucker </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 7070 </td><td style='text-align: left;'> NPC8 グレミア狂人 【Boss】 </td><td style='text-align: left;'> NPC8 Madman of Gremia [Boss] </td><td style='text-align: left;'> Forgotten Madman </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 7075 </td><td style='text-align: left;'> NPC8_2 グレミア狂人 【Boss】 </td><td style='text-align: left;'> NPC8_2 Madman of Gremia [Boss] </td><td style='text-align: left;'> Madman's Escort </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 305010 </td><td style='text-align: left;'> ダンジョン人(ロード) ロッド・杖 </td><td style='text-align: left;'> Dungeon Dweller (lord) cane/rod </td><td style='text-align: left;'> Pthumerian Elder </td><td style='text-align: left;'> - </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Ailing Loran</span></td></tr>
<tr><td style='text-align: left;'> 750000 </td><td style='text-align: left;'> 敵アバター </td><td style='text-align: left;'> Enemy Avatar </td><td style='text-align: left;'> Beast-possesed Soul </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 209000 </td><td style='text-align: left;'> 血に渇いた獣 </td><td style='text-align: left;'> Blood-thirsty Beast </td><td style='text-align: left;'> Bloodstarved Beast </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 504000 </td><td style='text-align: left;'> 嵐の獣 </td><td style='text-align: left;'> Storm Beast </td><td style='text-align: left;'> Abhorrent Beast </td><td style='text-align: left;'> - </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Lower Loran</span></td></tr>
<tr><td style='text-align: left;'> 218000 </td><td style='text-align: left;'> 銀の獣の眷属 </td><td style='text-align: left;'> Kin of the Silverbeast </td><td style='text-align: left;'> Loran Silverbeast </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 504000 </td><td style='text-align: left;'> 嵐の獣 </td><td style='text-align: left;'> Storm Beast </td><td style='text-align: left;'> Abhorrent Beast </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 508000 </td><td style='text-align: left;'> 嵐の獣(骨) </td><td style='text-align: left;'> Storm Beast (bone) </td><td style='text-align: left;'> Darkbeast Paarl </td><td style='text-align: left;'> - </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Isz Gravestone</span></td></tr>
<tr><td style='text-align: left;'> 106000 </td><td style='text-align: left;'> 脳喰らい </td><td style='text-align: left;'> Brain Eater </td><td style='text-align: left;'> Brainsucker </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 257000 </td><td style='text-align: left;'> 月からの使者(大) </td><td style='text-align: left;'> Messenger from the Moon (large) </td><td style='text-align: left;'> Celestial Emissary </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 251000 </td><td style='text-align: left;'> 月の落とし子 </td><td style='text-align: left;'> Illegitimate Child of the Moon </td><td style='text-align: left;'> Ebrietas, Daughter of the Cosmos </td><td style='text-align: left;'> - </td></tr>
</table>
<table class='wiki-blog-table-sheader1' style='font-size: 13px;'>
<tr>
<th style='text-align: left;vertical-align:top;width:50px;'><h5>ID</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>JP Name</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Translation</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Official Name</h5></th><th style='text-align: left;vertical-align:top;width:350px;'><h5>Notes</h5></th>
</tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Unused Content</span></td></tr>
<tr><td style='text-align: left;'> 101000 </td><td style='text-align: left;'> 司祭 </td><td style='text-align: left;'> Priest </td><td style='text-align: left;'> Loran Cleric </td><td style='text-align: left;'> Found in some test dungeons under the name of "Degenerate Beast". </td></tr>
<tr><td style='text-align: left;'> 105000 </td><td style='text-align: left;'> さまよう寡婦 </td><td style='text-align: left;'> Wandering Widow </td><td style='text-align: left;'> Bell-ringing Woman </td><td style='text-align: left;'> Found in some test dungeons. </td></tr>
<tr><td style='text-align: left;'> 503000 </td><td style='text-align: left;'> 蛇玉 </td><td style='text-align: left;'> Snake Ball </td><td style='text-align: left;'> Snake Ball </td><td style='text-align: left;'> Meant for Forbidden Woods. </td></tr>
<tr><td style='text-align: left;'> 511000 </td><td style='text-align: left;'> 銀の獣 </td><td style='text-align: left;'> Silverbeast </td><td style='text-align: left;'> Great One Beast </td><td style='text-align: left;'> Found in some test dungeons. </td></tr>
<tr><td style='text-align: left;'> 513000 </td><td style='text-align: left;'> 大学教授 大学 </td><td style='text-align: left;'> University Professor </td><td style='text-align: left;'> Master Willem </td><td style='text-align: left;'> Meant for Byrgenwerth. </td></tr>
<tr><td style='text-align: left;'> 542000 </td><td style='text-align: left;'> 悪夢を継ぐもの(最終形態) </td><td style='text-align: left;'> Nightmare Inheritor (final form) </td><td style='text-align: left;'> Moon Presence </td><td style='text-align: left;'> Found in some test dungeons. </td></tr>
</table>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pGPRc1k_UvBbe7uLOo_QyajSNqUxLv37lJbzvD8qDO2KQS1gQN61bnq8yCwmG4j_WVoxcwmd4WZE0e-w_Wpirr66TiB9GSLRGVpZoUEcIhdmaqjC_eF-XJjDIIV-Pmypc0NrXRuZjjBl4aZCu8AZ26DRBNaGJ4T1pjxwKr_EGLxUztSzs0xzNejC-g/s1600/sheader_0_01%20%281%29.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 18px' id="Items">Items</h3></th></tr></table></center>
<table class='wiki-blog-table-sheader1' style='font-size: 13px;'>
<tr>
<th style='text-align: left;vertical-align:top;width:50px;'><h5>ID</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>JP Name</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Translation</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Official Name</h5></th><th style='text-align: left;vertical-align:top;width:350px;'><h5>Notes</h5></th>
</tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Consumables</span></td></tr>
<tr><td style='text-align: left;'> 100 </td><td style='text-align: left;'> ダークリング </td><td style='text-align: left;'> Dark Ring </td><td style='text-align: left;'> Hunter's Mark </td><td style='text-align: left;'> Retains its internal name from Dark Souls 1 (Dark Sign). </td></tr>
<tr><td style='text-align: left;'> 111 </td><td style='text-align: left;'> 別れの空砲 </td><td style='text-align: left;'> Blank Gun of Parting </td><td style='text-align: left;'> Silencing Blank </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 130 </td><td style='text-align: left;'> 血族ランキング観覧アイテム </td><td style='text-align: left;'> Blood Relative Rank Viewing Item </td><td style='text-align: left;'> Vileblood Register </td><td style='text-align: left;'> 血族 was translated to "Vileblood" in english. </td></tr>
<tr><td style='text-align: left;'> 131 </td><td style='text-align: left;'> 連盟ランキング観覧アイテム </td><td style='text-align: left;'> Federation Rank Viewing Item </td><td style='text-align: left;'> League Staff </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 200 </td><td style='text-align: left;'> 通常協力要請 </td><td style='text-align: left;'> Generic Cooperation Request </td><td style='text-align: left;'> Beckoning Bell </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 205 </td><td style='text-align: left;'> 通常協力希望 </td><td style='text-align: left;'> Generic Wish of Cooperation </td><td style='text-align: left;'> Small Resonant Bell </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 225 </td><td style='text-align: left;'> 通常侵入希望 </td><td style='text-align: left;'> Generic Wish of Invasion </td><td style='text-align: left;'> Sinister Resonant Bell </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 700 </td><td style='text-align: left;'> ガスコインのオルゴール </td><td style='text-align: left;'> Gascoigne's Music Box </td><td style='text-align: left;'> Music Box </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 701 </td><td style='text-align: left;'> 娼婦の血 </td><td style='text-align: left;'> Blood of the Whore </td><td style='text-align: left;'> Arianna's Blood Vial </td><td style='text-align: left;'> 娼婦 is Arianna's internal name. </td></tr>
<tr><td style='text-align: left;'> 702 </td><td style='text-align: left;'> 囚われの尼僧の血 </td><td style='text-align: left;'> Blood of the Imprisoned Nun </td><td style='text-align: left;'> Adella's Blood Vial </td><td style='text-align: left;'> 囚われの尼僧 is Adella's internal name. </td></tr>
<tr><td style='text-align: left;'> 703 </td><td style='text-align: left;'> 女医の薬 </td><td style='text-align: left;'> Female Doctor's Medicine </td><td style='text-align: left;'> Iosefka's Blood Vial </td><td style='text-align: left;'> 診療所の女医 is Iosefka's internal name. </td></tr>
<tr><td style='text-align: left;'> 704 </td><td style='text-align: left;'> 血濡れの赤子 </td><td style='text-align: left;'> Child of the Blood Relationship </td><td style='text-align: left;'> Blood Dregs </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 706 </td><td style='text-align: left;'> 時計塔女医の血 </td><td style='text-align: left;'> Blood of the Clock Tower Female Doctor </td><td style='text-align: left;'> Adeline's Blood Vial </td><td style='text-align: left;'> 時計塔の女医 is Adeline's internal name. </td></tr>
<tr><td style='text-align: left;'> 900 </td><td style='text-align: left;'> 弾丸【PG直接指定】 </td><td style='text-align: left;'> Bullet [PG personal disegnation] </td><td style='text-align: left;'> Quicksilver Bullet </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 901 </td><td style='text-align: left;'> テンポラリ弾丸【PG直接指定】 </td><td style='text-align: left;'> Temporary Bullet [PG personal disegnation] </td><td style='text-align: left;'> Blood Bullet </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1000 </td><td style='text-align: left;'> HP回復【PG直接指定】 </td><td style='text-align: left;'> HP Recovery [PG personal disegnation] </td><td style='text-align: left;'> Blood Vial </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1100 </td><td style='text-align: left;'> 毒・出血回復薬 </td><td style='text-align: left;'> Poison/Bleed Recovery Remedy </td><td style='text-align: left;'> Antidote </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1101 </td><td style='text-align: left;'> 狂気・獣化回復薬 </td><td style='text-align: left;'> Madness/Beastification Recovery Remedy </td><td style='text-align: left;'> Sedative </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1110 </td><td style='text-align: left;'> 獣化薬 </td><td style='text-align: left;'> Beastification Medicine </td><td style='text-align: left;'> Beast-blood Pellet </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1200 </td><td style='text-align: left;'> 火炎壺 </td><td style='text-align: left;'> Flame Jar </td><td style='text-align: left;'> Molotov Cocktail </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1201 </td><td style='text-align: left;'> 時限爆発瓶 </td><td style='text-align: left;'> Timed Explosion Bottle </td><td style='text-align: left;'> Delayed Molotov </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1210 </td><td style='text-align: left;'> 毒ナイフ </td><td style='text-align: left;'> Poison Knife </td><td style='text-align: left;'> Poison Knife </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1220 </td><td style='text-align: left;'> 油壺 </td><td style='text-align: left;'> Oil Jar </td><td style='text-align: left;'> Oil Urn </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1230 </td><td style='text-align: left;'> 石ころ </td><td style='text-align: left;'> Stone </td><td style='text-align: left;'> Pebble </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1240 </td><td style='text-align: left;'> 投げナイフ </td><td style='text-align: left;'> Throwing Knife </td><td style='text-align: left;'> Throwing Knife </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1250 </td><td style='text-align: left;'> 背後火炎壺 </td><td style='text-align: left;'> Back Flame Jar </td><td style='text-align: left;'> Rope Molotov Cocktail </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1251 </td><td style='text-align: left;'> 背後時限爆発瓶 </td><td style='text-align: left;'> Back Timed Explosion Bottle </td><td style='text-align: left;'> Delayed Rope Molotov </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1260 </td><td style='text-align: left;'> 獣誘い </td><td style='text-align: left;'> Beast Allure </td><td style='text-align: left;'> Pungent Blood Cocktail </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1270 </td><td style='text-align: left;'> HP回復不可 </td><td style='text-align: left;'> HP Non-Recoverable </td><td style='text-align: left;'> Numbing Mist </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1300 </td><td style='text-align: left;'> エンチャント【炎】 </td><td style='text-align: left;'> Enchant [Flame] </td><td style='text-align: left;'> Fire Paper </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1320 </td><td style='text-align: left;'> エンチャント【雷】 </td><td style='text-align: left;'> Enchant [Thunder] </td><td style='text-align: left;'> Bolt Paper </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1330 </td><td style='text-align: left;'> 銃威力アップ </td><td style='text-align: left;'> Gun Power Up </td><td style='text-align: left;'> Bone Marrow Ash </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1400 </td><td style='text-align: left;'> 帰還 </td><td style='text-align: left;'> Return </td><td style='text-align: left;'> Bold Hunter Mark </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1410 </td><td style='text-align: left;'> 道標 </td><td style='text-align: left;'> Handbook </td><td style='text-align: left;'> Notebook </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1411 </td><td style='text-align: left;'> 遠眼鏡 </td><td style='text-align: left;'> Telescope </td><td style='text-align: left;'> Monocle </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1412 </td><td style='text-align: left;'> ランタン </td><td style='text-align: left;'> Lantern </td><td style='text-align: left;'> Hand Lantern </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1500 </td><td style='text-align: left;'> SAN値回復+1 </td><td style='text-align: left;'> SANITY Value Recovery +1 </td><td style='text-align: left;'> Madman's Knowledge </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1501 </td><td style='text-align: left;'> SAN値回復+2 </td><td style='text-align: left;'> SANITY Value Recovery +2 </td><td style='text-align: left;'> Great One's Wisdom </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1700 </td><td style='text-align: left;'> 血の淀み </td><td style='text-align: left;'> Blood Stagnation </td><td style='text-align: left;'> Vermin </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4001 </td><td style='text-align: left;'> 金のペンダント </td><td style='text-align: left;'> Golden Pendant </td><td style='text-align: left;'> Golden Pendant </td><td style='text-align: left;'> Internal number suggests it was meant to be a key. </td></tr>
<tr><td style='text-align: left;'> 4301 </td><td style='text-align: left;'> 人形の涙 </td><td style='text-align: left;'> Tear of a Doll </td><td style='text-align: left;'> Tear Stone </td><td style='text-align: left;'> Internal number suggests it was meant to be a key and it was related to Cainhurst. </td></tr>
<tr><td style='text-align: left;'> 4306 </td><td style='text-align: left;'> 真っ赤なブローチ </td><td style='text-align: left;'> Bright Red Brooch </td><td style='text-align: left;'> Red Jeweled Brooch </td><td style='text-align: left;'> Internal number suggests it was meant to be a key and it was related to Cainhurst. </td></tr>
<tr><td style='text-align: left;'> 4320 </td><td style='text-align: left;'> 3本目のへその緒A </td><td style='text-align: left;'> Third Umbilical Cord A </td><td style='text-align: left;'> Third Umbilical Cord </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4321 </td><td style='text-align: left;'> 3本目のへその緒B </td><td style='text-align: left;'> Third Umbilical Cord B </td><td style='text-align: left;'> Third Umbilical Cord </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4322 </td><td style='text-align: left;'> 3本目のへその緒A </td><td style='text-align: left;'> Third Umbilical Cord A </td><td style='text-align: left;'> Third Umbilical Cord </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4323 </td><td style='text-align: left;'> 3本目のへその緒B </td><td style='text-align: left;'> Third Umbilical Cord B </td><td style='text-align: left;'> Third Umbilical Cord </td><td style='text-align: left;'> - </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Coldblood</span></td></tr>
<tr><td style='text-align: left;'> 1510 </td><td style='text-align: left;'> ソウル【0】 </td><td style='text-align: left;'> Soul [0] </td><td style='text-align: left;'> Coldblood Dew (1) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1511 </td><td style='text-align: left;'> ソウル【1】 </td><td style='text-align: left;'> Soul [1] </td><td style='text-align: left;'> Coldblood Dew (2) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1512 </td><td style='text-align: left;'> ソウル【2】 </td><td style='text-align: left;'> Soul [2] </td><td style='text-align: left;'> Coldblood Dew (3) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1513 </td><td style='text-align: left;'> ソウル【3】 </td><td style='text-align: left;'> Soul [3] </td><td style='text-align: left;'> Thick Coldblood (4) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1514 </td><td style='text-align: left;'> ソウル【4】 </td><td style='text-align: left;'> Soul [4] </td><td style='text-align: left;'> Thick Coldblood (5) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1515 </td><td style='text-align: left;'> ソウル【5】 </td><td style='text-align: left;'> Soul [5] </td><td style='text-align: left;'> Thick Coldblood (6) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1516 </td><td style='text-align: left;'> ソウル【6】 </td><td style='text-align: left;'> Soul [6] </td><td style='text-align: left;'> Frenzied Coldblood (7) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1517 </td><td style='text-align: left;'> ソウル【7】 </td><td style='text-align: left;'> Soul [7] </td><td style='text-align: left;'> Frenzied Coldblood (8) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1518 </td><td style='text-align: left;'> ソウル【8】 </td><td style='text-align: left;'> Soul [8] </td><td style='text-align: left;'> Frenzied Coldblood (9) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1519 </td><td style='text-align: left;'> ソウル【9】 </td><td style='text-align: left;'> Soul [9] </td><td style='text-align: left;'> Kin Coldblood (10) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1590 </td><td style='text-align: left;'> ソウル【10】 </td><td style='text-align: left;'> Soul [10] </td><td style='text-align: left;'> Kin Coldblood (11) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1591 </td><td style='text-align: left;'> ソウル【11】 </td><td style='text-align: left;'> Soul [11] </td><td style='text-align: left;'> Kin Coldblood (12) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1592 </td><td style='text-align: left;'> ソウル【12】 </td><td style='text-align: left;'> Soul [12] </td><td style='text-align: left;'> Great One Coldblood </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1593 </td><td style='text-align: left;'> ソウル【13】 </td><td style='text-align: left;'> Soul [13] </td><td style='text-align: left;'> Old Great One Coldblood </td><td style='text-align: left;'> - </td></tr>
</table>
<table class='wiki-blog-table-sheader1' style='font-size: 13px;'>
<tr>
<th style='text-align: left;vertical-align:top;width:50px;'><h5>ID</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>JP Name</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Translation</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Official Name</h5></th><th style='text-align: left;vertical-align:top;width:350px;'><h5>Notes</h5></th>
</tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Hunter's Tools</span></td></tr>
<tr><td style='text-align: left;'> 2000 </td><td style='text-align: left;'> 触手召喚 </td><td style='text-align: left;'> Tentacle Summon </td><td style='text-align: left;'> Augur of Ebrietas </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 2010 </td><td style='text-align: left;'> 宇宙召喚 </td><td style='text-align: left;'> Space Summon </td><td style='text-align: left;'> A Call Beyond </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 2020 </td><td style='text-align: left;'> リフレクトウォール </td><td style='text-align: left;'> Reflective Wall </td><td style='text-align: left;'> Beast Roar </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 2030 </td><td style='text-align: left;'> ヌルヌル化 </td><td style='text-align: left;'> Slimy </td><td style='text-align: left;'> Empty Phantasm Shell </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 2050 </td><td style='text-align: left;'> 範囲回復 </td><td style='text-align: left;'> Ranged Recovery </td><td style='text-align: left;'> Choir Bell </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 2060 </td><td style='text-align: left;'> 加速 </td><td style='text-align: left;'> Acceleration </td><td style='text-align: left;'> Old Hunter's Bone </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 2070 </td><td style='text-align: left;'> カインの衝撃 </td><td style='text-align: left;'> The Shock of Cain </td><td style='text-align: left;'> Tiny Tonitrus </td><td style='text-align: left;'> カイン is an abbreviation of "Cainhurst" (カインハースト). </td></tr>
<tr><td style='text-align: left;'> 2080 </td><td style='text-align: left;'> 誘導弾 </td><td style='text-align: left;'> Guided Missiles </td><td style='text-align: left;'> Executioner's Glove </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 2090 </td><td style='text-align: left;'> 同士討ち </td><td style='text-align: left;'> Friendly Fire </td><td style='text-align: left;'> Shaman Bone Blade </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 2110 </td><td style='text-align: left;'> メッセンジャー擬態 </td><td style='text-align: left;'> Messenger Mimicry </td><td style='text-align: left;'> Messenger's Gift </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 2120 </td><td style='text-align: left;'> コズミックアロー </td><td style='text-align: left;'> Cosmic Arrow </td><td style='text-align: left;'> Black Sky Eye </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 2130 </td><td style='text-align: left;'> 怨霊弾 </td><td style='text-align: left;'> Gruesome Bullet </td><td style='text-align: left;'> Accursed Brew </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 2140 </td><td style='text-align: left;'> 蛇召喚 </td><td style='text-align: left;'> Snake Summon </td><td style='text-align: left;'> Madaras' Whistle </td><td style='text-align: left;'> - </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Upgrade Materials</span></td></tr>
<tr><td style='text-align: left;'> 3000 </td><td style='text-align: left;'> 武器強化素材【コモン】 </td><td style='text-align: left;'> Weapon Reinforcement [Common] </td><td style='text-align: left;'> Bloodstone Shard </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 3010 </td><td style='text-align: left;'> 武器強化素材【アンコモン】 </td><td style='text-align: left;'> Weapon Reinforcement [Uncommon] </td><td style='text-align: left;'> Twin Bloodstone Shard </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 3020 </td><td style='text-align: left;'> 武器強化素材【レア】 </td><td style='text-align: left;'> Weapon Reinforcement [Rare] </td><td style='text-align: left;'> Bloodstone Chunk </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 3030 </td><td style='text-align: left;'> 武器強化素材【Sレア】 </td><td style='text-align: left;'> Weapon Reinforcement [Super Rare] </td><td style='text-align: left;'> Blood Rock </td><td style='text-align: left;'> - </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Keys</span></td></tr>
<tr><td style='text-align: left;'> 4000 </td><td style='text-align: left;'> 聖堂街Bの鍵 </td><td style='text-align: left;'> Key of Church Town B </td><td style='text-align: left;'> Oedon Tomb Key </td><td style='text-align: left;'> 聖堂街B is the internal name of "Central Yharnam". </td></tr>
<tr><td style='text-align: left;'> 4003 </td><td style='text-align: left;'> 古城への招待状 </td><td style='text-align: left;'> Invitation to the Old Castle </td><td style='text-align: left;'> Cainhurst Summons </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4006 </td><td style='text-align: left;'> 聖堂街C孤児院1Fの鍵 </td><td style='text-align: left;'> Key to Church Town C/1F of Orphanage </td><td style='text-align: left;'> Orphanage Key </td><td style='text-align: left;'> 聖堂街C is the internal name of "Upper Cathedral Ward". </td></tr>
<tr><td style='text-align: left;'> 4009 </td><td style='text-align: left;'> 邪眼橋の鍵 </td><td style='text-align: left;'> Key to Evil Eye Bridge </td><td style='text-align: left;'> Iron Door Key </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4010 </td><td style='text-align: left;'> 聖堂街Cへの鍵 </td><td style='text-align: left;'> Key to Church Town C </td><td style='text-align: left;'> Upper Cathedral Key </td><td style='text-align: left;'> 聖堂街C is the internal name of "Upper Cathedral Ward". </td></tr>
<tr><td style='text-align: left;'> 4011 </td><td style='text-align: left;'> 旧市街への鍵 </td><td style='text-align: left;'> Key to Old Town </td><td style='text-align: left;'> Hunter Chief Emblem </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4012 </td><td style='text-align: left;'> 悪夢教室の鍵 </td><td style='text-align: left;'> Key to Nightmare Classroom </td><td style='text-align: left;'> Lecture Theatre Key </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4013 </td><td style='text-align: left;'> ベランダの鍵 </td><td style='text-align: left;'> Key to the Balcony </td><td style='text-align: left;'> Lunarium Key </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4014 </td><td style='text-align: left;'> 教区長Ω起動アイテム </td><td style='text-align: left;'> Activation Item for Parish Chief Ω </td><td style='text-align: left;'> Laurence's Skull </td><td style='text-align: left;'> 教区長Ω is the internal name of "Laurence, the First Vicar". </td></tr>
<tr><td style='text-align: left;'> 4015 </td><td style='text-align: left;'> 時計塔:地下牢の鍵 </td><td style='text-align: left;'> Clock Tower: Dungeon Key </td><td style='text-align: left;'> Underground Cell Inner Chamber Key </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4017 </td><td style='text-align: left;'> 祭壇エレベーター起動アイテム </td><td style='text-align: left;'> Activation Item for the Altar Elevator </td><td style='text-align: left;'> Eye Pendant </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4018 </td><td style='text-align: left;'> 地下牢通常扉の鍵 </td><td style='text-align: left;'> Regular Key for the Dungeon </td><td style='text-align: left;'> Underground Cell Key </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4019 </td><td style='text-align: left;'> 時計塔の扉の鍵 </td><td style='text-align: left;'> Key for the Door of the Clock Tower </td><td style='text-align: left;'> Balcony Key </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4020 </td><td style='text-align: left;'> 時計塔狩人部屋(ボス部屋)の鍵 </td><td style='text-align: left;'> Key of the Room of the Huntress of the Clock Tower (Boss Room) </td><td style='text-align: left;'> Astral Clocktower Key </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4021 </td><td style='text-align: left;'> 時計盤起動アイテム </td><td style='text-align: left;'> Activation Item for the Clock Board </td><td style='text-align: left;'> Celestial Dial </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4304 </td><td style='text-align: left;'> 婚約指輪 </td><td style='text-align: left;'> Engagement Ring </td><td style='text-align: left;'> Ring of Betrothal </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4300 </td><td style='text-align: left;'> 人形にゆかりのあるもの </td><td style='text-align: left;'> Object with Affinity for the Doll </td><td style='text-align: left;'> Small Hair Ornament </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4305 </td><td style='text-align: left;'> ピンク色の肉片 </td><td style='text-align: left;'> Pink Scrap of Flesh </td><td style='text-align: left;'> Queenly Flesh </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4308 </td><td style='text-align: left;'> 古城への招待状(無記名) </td><td style='text-align: left;'> Invitation to the Old Castle (Anonymous) </td><td style='text-align: left;'> Unopened Summons </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4310 </td><td style='text-align: left;'> 邪神投げで故郷へワープできるアイテム </td><td style='text-align: left;'> Item that brings to Ancient Ruins via God's grab </td><td style='text-align: left;'> Tonsil Stone </td><td style='text-align: left;'> 故郷 is the internal name of "Nightmare Frontier". </td></tr>
<tr><td style='text-align: left;'> 4311 </td><td style='text-align: left;'> 【DLC】邪神投げで聖堂街Dへワープできるアイテム </td><td style='text-align: left;'> [DLC] Item that brings to Cathedral City D via God's grab </td><td style='text-align: left;'> Eye of a Blood-drunk Hunter </td><td style='text-align: left;'> 聖堂街D is the internal name of "Hunter's Nightmare". </td></tr>
<tr><td style='text-align: left;'> 4312 </td><td style='text-align: left;'> 【DLC】NPC召喚アイテム </td><td style='text-align: left;'> [DLC] NPC summoning Item </td><td style='text-align: left;'> Old Hunter Bell </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4330 </td><td style='text-align: left;'> 深き彼方の最終聖杯 </td><td style='text-align: left;'> The Last Holy Chalice of Deep Beyond </td><td style='text-align: left;'> Yharnam Stone </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4340 </td><td style='text-align: left;'> 脳液A </td><td style='text-align: left;'> Brain Fluid A </td><td style='text-align: left;'> Brain Fluid </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4341 </td><td style='text-align: left;'> 脳液B </td><td style='text-align: left;'> Brain Fluid B </td><td style='text-align: left;'> Brain Fluid </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4342 </td><td style='text-align: left;'> 脳液C </td><td style='text-align: left;'> Brain Fluid C </td><td style='text-align: left;'> Brain Fluid </td><td style='text-align: left;'> - </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Tools</span></td></tr>
<tr><td style='text-align: left;'> 4102 </td><td style='text-align: left;'> 武器強化解禁アイテム </td><td style='text-align: left;'> Item that unlocks Weapon Strengthening </td><td style='text-align: left;'> Haze Extractor </td><td style='text-align: left;'> Name implies it was meant to unlock weapon reinforcement. </td></tr>
<tr><td style='text-align: left;'> 4103 </td><td style='text-align: left;'> 魔石着脱解禁アイテム </td><td style='text-align: left;'> Item that unlocks Magic Stone Attaching </td><td style='text-align: left;'> Blood Gem Workshop Tool </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4104 </td><td style='text-align: left;'> ボディジェム着脱アイテム </td><td style='text-align: left;'> Item for Body Gem Attaching </td><td style='text-align: left;'> Rune Workshop Tool </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4105 </td><td style='text-align: left;'> クイックダンジョン解禁アイテム </td><td style='text-align: left;'> Item that unlocks Quick Dungeon </td><td style='text-align: left;'> Short Ritual Root Chalice </td><td style='text-align: left;'> - </td></tr>
</table>
<table class='wiki-blog-table-sheader1' style='font-size: 13px;'>
<tr>
<th style='text-align: left;vertical-align:top;width:50px;'><h5>ID</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>JP Name</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Translation</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Official Name</h5></th><th style='text-align: left;vertical-align:top;width:350px;'><h5>Notes</h5></th>
</tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Badges</span></td></tr>
<tr><td style='text-align: left;'> 4110 </td><td style='text-align: left;'> ショップ解禁 工房ショップA </td><td style='text-align: left;'> Shop Unlocking Workshop Shop A </td><td style='text-align: left;'> Saw Hunter Badge </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4111 </td><td style='text-align: left;'> ショップ解禁 工房ショップD </td><td style='text-align: left;'> Shop Unlocking Workshop Shop D </td><td style='text-align: left;'> Crow Hunter Badge </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4112 </td><td style='text-align: left;'> ショップ解禁 工房ショップB </td><td style='text-align: left;'> Shop Unlocking Workshop Shop B </td><td style='text-align: left;'> Powder Keg Badge </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4113 </td><td style='text-align: left;'> ショップ解禁 工房ショップC </td><td style='text-align: left;'> Shop Unlocking Workshop Shop C </td><td style='text-align: left;'> Old Hunter Badge </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4114 </td><td style='text-align: left;'> ショップ解禁 教会ショップA </td><td style='text-align: left;'> Shop Unlocking Church Shop A </td><td style='text-align: left;'> Sword Hunter Badge </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4115 </td><td style='text-align: left;'> ショップ解禁 教会ショップB </td><td style='text-align: left;'> Shop Unlocking Church Shop B </td><td style='text-align: left;'> Radiant Sword Hunter Badge </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4116 </td><td style='text-align: left;'> ショップ解禁 教会ショップC </td><td style='text-align: left;'> Shop Unlocking Church Shop C </td><td style='text-align: left;'> Wheel Hunter Badge </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4117 </td><td style='text-align: left;'> ショップ解禁 ヴァンパイア </td><td style='text-align: left;'> Shop Unlocking Vampire Shop </td><td style='text-align: left;'> Cainhurst Badge </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4118 </td><td style='text-align: left;'> ショップ解禁 工房ショップE </td><td style='text-align: left;'> Shop Unlocking Workshop Shop E </td><td style='text-align: left;'> Spark Hunter Badge </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4119 </td><td style='text-align: left;'> ショップ解禁 教会ショップD </td><td style='text-align: left;'> Shop Unlocking Church Shop D </td><td style='text-align: left;'> Cosmic Eye Watcher Badge </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4120 </td><td style='text-align: left;'> ショップ解禁 古い狩人証 </td><td style='text-align: left;'> Shop Unlocking Badge of an Old Hunter </td><td style='text-align: left;'> Firing Hammer Badge </td><td style='text-align: left;'> - </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Messengers</span></td></tr>
<tr><td style='text-align: left;'> 4900 </td><td style='text-align: left;'> メッセンジャー装備(帽子A) </td><td style='text-align: left;'> Messenger Accessory (Hat A) </td><td style='text-align: left;'> Yharnam Messenger Hat </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4901 </td><td style='text-align: left;'> メッセンジャー装備(帽子B) </td><td style='text-align: left;'> Messenger Accessory (Hat B) </td><td style='text-align: left;'> Worn Messenger Top Hat </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4902 </td><td style='text-align: left;'> メッセンジャー装備(包帯) </td><td style='text-align: left;'> Messenger Accessory (Bandages) </td><td style='text-align: left;'> Messenger Head Bandage </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4903 </td><td style='text-align: left;'> メッセンジャー装備(白いリボン) </td><td style='text-align: left;'> Messenger Accessory (White Ribbon) </td><td style='text-align: left;'> White Messenger Ribbon </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4904 </td><td style='text-align: left;'> メッセンジャー装備(臓物まみれの白いリボン) </td><td style='text-align: left;'> Messenger Accessory (White Ribbon Stained fromt Entrails) </td><td style='text-align: left;'> Red Messenger Ribbon </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4905 </td><td style='text-align: left;'> メッセンジャー装備(使者のしっかりトップ(よれよれでないトップハット)) </td><td style='text-align: left;'> Messenger Accessory (Elegant Top Hat of the Messenger (Not a Shabby Top Hat)) </td><td style='text-align: left;'> Messenger Top Hat </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4906 </td><td style='text-align: left;'> メッセンジャー装備(使者の教会帽子) </td><td style='text-align: left;'> Messenger Accessory (Church Hat of the Messenger) </td><td style='text-align: left;'> Black Messenger Hat </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4907 </td><td style='text-align: left;'> メッセンジャー装備(使者の血塗れ包帯) </td><td style='text-align: left;'> Messenger Accessory (Bloody Bandages of the Messenger) </td><td style='text-align: left;'> Bloody Messenger Head Bandage </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4908 </td><td style='text-align: left;'> メッセンジャー装備(使者の壺祭り) </td><td style='text-align: left;'> Messenger Accessory (Pot Festival of the Messenger) </td><td style='text-align: left;'> Messenger Urn Festival </td><td style='text-align: left;'> - </td></tr>
</table>
<table class='wiki-blog-table-sheader1' style='font-size: 13px;'>
<tr>
<th style='text-align: left;vertical-align:top;width:50px;'><h5>ID</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>JP Name</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Translation</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Official Name</h5></th><th style='text-align: left;vertical-align:top;width:350px;'><h5>Notes</h5></th>
</tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Chalices</span></td></tr>
<tr><td style='text-align: left;'> 6100 </td><td style='text-align: left;'> 自動生成聖杯【レベル1】トゥメル </td><td style='text-align: left;'> Automatic Creation Holy Chalice [Level 1] Pthumeru </td><td style='text-align: left;'> Pthumeru Root Chalice </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 6109 </td><td style='text-align: left;'> 固定聖杯【レベル1】トゥメル </td><td style='text-align: left;'> Fixed Holy Chalice [Level 1] Pthumeru </td><td style='text-align: left;'> Pthumeru Chalice </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 6200 </td><td style='text-align: left;'> 自動生成聖杯【レベル2】トゥメル </td><td style='text-align: left;'> Automatic Creation Holy Chalice [Level 2] Pthumeru </td><td style='text-align: left;'> Central Pthumeru Root Chalice </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 6209 </td><td style='text-align: left;'> 固定聖杯【レベル2】トゥメル </td><td style='text-align: left;'> Fixed Holy Chalice [Level 2] Pthumeru </td><td style='text-align: left;'> Central Pthumeru Chalice </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 6210 </td><td style='text-align: left;'> 自動生成聖杯【レベル2】僻墓 </td><td style='text-align: left;'> Automatic Creation Holy Chalice [Level 2] Hintertomb </td><td style='text-align: left;'> Hintertomb Root Chalice </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 6219 </td><td style='text-align: left;'> 固定聖杯【レベル2】僻墓 </td><td style='text-align: left;'> Fixed Holy Chalice [Level 2] Hintertomb </td><td style='text-align: left;'> Hintertomb Chalice </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 6300 </td><td style='text-align: left;'> 自動生成聖杯【レベル3】トゥメル </td><td style='text-align: left;'> Automatic Creation Holy Chalice [Level 3] Pthumeru </td><td style='text-align: left;'> Lower Pthumeru Root Chalice </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 6302 </td><td style='text-align: left;'> 自動生成聖杯【レベル3】トゥメル_マルチ </td><td style='text-align: left;'> Automatic Creation Holy Chalice [Level 3] Pthumeru-Multi </td><td style='text-align: left;'> Sinister Lower Pthumeru Root Chalice </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 6309 </td><td style='text-align: left;'> 固定聖杯【レベル3】トゥメル </td><td style='text-align: left;'> Fixed Holy Chalice [Level 3] Pthumeru </td><td style='text-align: left;'> Lower Pthumeru Chalice </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 6310 </td><td style='text-align: left;'> 自動生成聖杯【レベル3】僻墓 </td><td style='text-align: left;'> Automatic Creation Holy Chalice [Level 3] Hintertomb </td><td style='text-align: left;'> Lower Hintertomb Root Chalice </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 6312 </td><td style='text-align: left;'> 自動生成聖杯【レベル3】僻墓_マルチ </td><td style='text-align: left;'> Automatic Creation Holy Chalice [Level 3] Hintertomb-Multi </td><td style='text-align: left;'> Sinister Lower Hintertomb Root Chalice </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 6319 </td><td style='text-align: left;'> 固定聖杯【レベル3】僻墓 </td><td style='text-align: left;'> Fixed Holy Chalice [Level 3] Hintertomb </td><td style='text-align: left;'> Lower Hintertomb Chalice </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 6401 </td><td style='text-align: left;'> 自動生成聖杯【レベル4】トゥメル_呪い </td><td style='text-align: left;'> Automatic Creation Holy Chalice [Level 4] Pthumeru-Curse </td><td style='text-align: left;'> Cursed and Defiled Pthumeru Root Chalice </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 6409 </td><td style='text-align: left;'> 固定聖杯【レベル4】トゥメル_呪い </td><td style='text-align: left;'> Fixed Holy Chalice [Level 4] Pthumeru-Curse </td><td style='text-align: left;'> Cursed and Defiled Pthumeru Chalice </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 6420 </td><td style='text-align: left;'> 自動生成聖杯【レベル4】ローラン </td><td style='text-align: left;'> Automatic Creation Holy Chalice [Level 4] Loran </td><td style='text-align: left;'> Ailing Loran Root Chalice </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 6429 </td><td style='text-align: left;'> 固定聖杯【レベル4】ローラン </td><td style='text-align: left;'> Fixed Holy Chalice [Level 4] Loran </td><td style='text-align: left;'> Ailing Loran Chalice </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 6500 </td><td style='text-align: left;'> 自動生成聖杯【レベル5】トゥメル </td><td style='text-align: left;'> Automatic Creation Holy Chalice [Level 5] Pthumeru </td><td style='text-align: left;'> Pthumeru Ihyll Root Chalice </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 6502 </td><td style='text-align: left;'> 自動生成聖杯【レベル5】トゥメル_マルチ </td><td style='text-align: left;'> Automatic Creation Holy Chalice [Level 5] Pthumeru-Multi </td><td style='text-align: left;'> Sinister Pthumeru Ihyll Root Chalice </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 6509 </td><td style='text-align: left;'> 固定聖杯【レベル5】トゥメル </td><td style='text-align: left;'> Fixed Holy Chalice [Level 5] Pthumeru </td><td style='text-align: left;'> Great Pthumeru Ihyll Chalice </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 6520 </td><td style='text-align: left;'> 自動生成聖杯【レベル5】ローラン </td><td style='text-align: left;'> Automatic Creation Holy Chalice [Level 5] Loran </td><td style='text-align: left;'> Lower Ailing Loran Root Chalice </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 6522 </td><td style='text-align: left;'> 自動生成聖杯【レベル5】ローラン_マルチ </td><td style='text-align: left;'> Automatic Creation Holy Chalice [Level 5] Loran-Multi </td><td style='text-align: left;'> Sinister Lower Loran Root Chalice </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 6529 </td><td style='text-align: left;'> 固定聖杯【レベル5】ローラン </td><td style='text-align: left;'> Fixed Holy Chalice [Level 5] Loran </td><td style='text-align: left;'> Lower Ailing Loran Chalice </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 6530 </td><td style='text-align: left;'> 自動生成聖杯【レベル5】イズ </td><td style='text-align: left;'> Automatic Creation Holy Chalice [Level 5] Isz </td><td style='text-align: left;'> Isz Root Chalice </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 6532 </td><td style='text-align: left;'> 自動生成聖杯【レベル5】イズ_マルチ </td><td style='text-align: left;'> Automatic Creation Holy Chalice [Level 5] Isz-Multi </td><td style='text-align: left;'> Sinister Isz Root Chalice </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 6539 </td><td style='text-align: left;'> 固定聖杯【レベル5】イズ </td><td style='text-align: left;'> Fixed Holy Chalice [Level 5] Isz </td><td style='text-align: left;'> Great Isz Chalice </td><td style='text-align: left;'> - </td></tr>
</table>
<table class='wiki-blog-table-sheader1' style='font-size: 13px;'>
<tr>
<th style='text-align: left;vertical-align:top;width:50px;'><h5>ID</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>JP Name</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Translation</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Official Name</h5></th><th style='text-align: left;vertical-align:top;width:350px;'><h5>Notes</h5></th>
</tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Ritual Materials</span></td></tr>
<tr><td style='text-align: left;'> 7000 </td><td style='text-align: left;'> 儀式素材【コモンA】レベル1 </td><td style='text-align: left;'> Ritual Material [Common A] Level 1 </td><td style='text-align: left;'> Ritual Blood (1) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 7001 </td><td style='text-align: left;'> 儀式素材【コモンA】レベル2 </td><td style='text-align: left;'> Ritual Material [Common A] Level 2 </td><td style='text-align: left;'> Ritual Blood (2) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 7002 </td><td style='text-align: left;'> 儀式素材【コモンA】レベル3 </td><td style='text-align: left;'> Ritual Material [Common A] Level 3 </td><td style='text-align: left;'> Ritual Blood (3) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 7003 </td><td style='text-align: left;'> 儀式素材【コモンA】レベル4 </td><td style='text-align: left;'> Ritual Material [Common A] Level 4 </td><td style='text-align: left;'> Ritual Blood (4) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 7004 </td><td style='text-align: left;'> 儀式素材【コモンA】レベル5 </td><td style='text-align: left;'> Ritual Material [Common A] Level 5 </td><td style='text-align: left;'> Ritual Blood (5) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 7012 </td><td style='text-align: left;'> 儀式素材【コモンB】レベル3 </td><td style='text-align: left;'> Ritual Material [Common B] Level 3 </td><td style='text-align: left;'> Coldblood Flowerbud </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 7013 </td><td style='text-align: left;'> 儀式素材【コモンB】レベル4 </td><td style='text-align: left;'> Ritual Material [Common B] Level 4 </td><td style='text-align: left;'> Coldblood Flower Bulb </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 7014 </td><td style='text-align: left;'> 儀式素材【コモンB】レベル5 </td><td style='text-align: left;'> Ritual Material [Common B] Level 5 </td><td style='text-align: left;'> Blooming Coldblood Flower </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 7020 </td><td style='text-align: left;'> 儀式素材【コモンC】レベル1 </td><td style='text-align: left;'> Ritual Material [Common C] Level 1 </td><td style='text-align: left;'> Tomb Mold (1) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 7021 </td><td style='text-align: left;'> 儀式素材【コモンC】レベル2 </td><td style='text-align: left;'> Ritual Material [Common C] Level 2 </td><td style='text-align: left;'> Tomb Mold (2) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 7022 </td><td style='text-align: left;'> 儀式素材【コモンC】レベル3 </td><td style='text-align: left;'> Ritual Material [Common C] Level 3 </td><td style='text-align: left;'> Tomb Mold (3) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 7023 </td><td style='text-align: left;'> 儀式素材【コモンC】レベル4 </td><td style='text-align: left;'> Ritual Material [Common C] Level 4 </td><td style='text-align: left;'> Tomb Mold (4) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 7024 </td><td style='text-align: left;'> 儀式素材【コモンC】レベル5 </td><td style='text-align: left;'> Ritual Material [Common C] Level 5 </td><td style='text-align: left;'> Tomb Mold (5) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 7050 </td><td style='text-align: left;'> 儀式素材のかけら </td><td style='text-align: left;'> Fragment of Ritual Material </td><td style='text-align: left;'> Arcane Haze </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 7100 </td><td style='text-align: left;'> 儀式素材【アンコモンA】レベル1 </td><td style='text-align: left;'> Ritual Material [Uncommon A] Level 1 </td><td style='text-align: left;'> Pearl Slug </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 7110 </td><td style='text-align: left;'> 儀式素材【アンコモンB】レベル1 </td><td style='text-align: left;'> Ritual Material [Uncommon B] Level 1 </td><td style='text-align: left;'> Red Jelly </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 7120 </td><td style='text-align: left;'> 儀式素材【アンコモンC】レベル1 </td><td style='text-align: left;'> Ritual Material [Uncommon C] Level 1 </td><td style='text-align: left;'> Sage's Wrist </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 7121 </td><td style='text-align: left;'> 儀式素材【アンコモンC】レベル2 </td><td style='text-align: left;'> Ritual Material [Uncommon C] Level 2 </td><td style='text-align: left;'> Sage's Hair </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 7130 </td><td style='text-align: left;'> 儀式素材【アンコモンD】レベル1 </td><td style='text-align: left;'> Ritual Material [Uncommon D] Level 1 </td><td style='text-align: left;'> Inflicted Organ </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 7131 </td><td style='text-align: left;'> 儀式素材【アンコモンD】レベル2 </td><td style='text-align: left;'> Ritual Material [Uncommon D] Level 2 </td><td style='text-align: left;'> Yellow Backbone </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 7140 </td><td style='text-align: left;'> 儀式素材【アンコモンE】レベル1 </td><td style='text-align: left;'> Ritual Material [Uncommon E] Level 1 </td><td style='text-align: left;'> Bastard of Loran </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 7150 </td><td style='text-align: left;'> 儀式素材【アンコモンF】レベル1 </td><td style='text-align: left;'> Ritual Material [Uncommon F] Level 1 </td><td style='text-align: left;'> Bloodshot Eyeball </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 7200 </td><td style='text-align: left;'> 儀式素材【A5ロック】 </td><td style='text-align: left;'> Ritual Material (A5 Lock) </td><td style='text-align: left;'> Living String </td><td style='text-align: left;'> - </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Gestures</span></td></tr>
<tr><td style='text-align: left;'> 800 </td><td style='text-align: left;'> 前をさす </td><td style='text-align: left;'> Point in Front </td><td style='text-align: left;'> Point Foward </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 801 </td><td style='text-align: left;'> 一礼(男/軽い) </td><td style='text-align: left;'> Bow (Male/Informal) </td><td style='text-align: left;'> Hunter's Salutation </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 802 </td><td style='text-align: left;'> さあ、行こう </td><td style='text-align: left;'> Alright, Let's Go </td><td style='text-align: left;'> Conviction </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 803 </td><td style='text-align: left;'> 歓喜 </td><td style='text-align: left;'> Delight </td><td style='text-align: left;'> Joy </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 804 </td><td style='text-align: left;'> マントをひるがえす </td><td style='text-align: left;'> Turn Over the Cloak </td><td style='text-align: left;'> Shake Off Cape </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 805 </td><td style='text-align: left;'> 一礼(男/丁寧) </td><td style='text-align: left;'> Bow (Male/Polite) </td><td style='text-align: left;'> Church Bow (Male) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 806 </td><td style='text-align: left;'> 一礼(女/軽い) </td><td style='text-align: left;'> Bow (Female/Informal) </td><td style='text-align: left;'> Curtsey </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 807 </td><td style='text-align: left;'> 一礼(女/丁寧) </td><td style='text-align: left;'> Bow (Female/Polite) </td><td style='text-align: left;'> Church Bow (Female) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 808 </td><td style='text-align: left;'> 手を振る </td><td style='text-align: left;'> Waving Hand </td><td style='text-align: left;'> Waving </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 809 </td><td style='text-align: left;'> 祈る </td><td style='text-align: left;'> Praying </td><td style='text-align: left;'> Pray </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 810 </td><td style='text-align: left;'> 待て! </td><td style='text-align: left;'> Wait! </td><td style='text-align: left;'> Wait </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 811 </td><td style='text-align: left;'> 静かに </td><td style='text-align: left;'> Be Quiet </td><td style='text-align: left;'> Shhh! </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 812 </td><td style='text-align: left;'> エイエイオー </td><td style='text-align: left;'> Ehi, ehi, oh! </td><td style='text-align: left;'> Hunter's Rally </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 813 </td><td style='text-align: left;'> ガッツポーズ </td><td style='text-align: left;'> Triumphant Pose </td><td style='text-align: left;'> Triumph </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 814 </td><td style='text-align: left;'> 賞賛する </td><td style='text-align: left;'> Praising </td><td style='text-align: left;'> Approval </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 815 </td><td style='text-align: left;'> 雄叫び </td><td style='text-align: left;'> Roar </td><td style='text-align: left;'> Roar </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 816 </td><td style='text-align: left;'> 命乞い </td><td style='text-align: left;'> Begging for One's Life </td><td style='text-align: left;'> Beg for Life </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 817 </td><td style='text-align: left;'> ほこりをはらう </td><td style='text-align: left;'> Brush Off Dust </td><td style='text-align: left;'> Brush off Dust </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 818 </td><td style='text-align: left;'> 宗教A(簡易) </td><td style='text-align: left;'> Faith A (Simple) </td><td style='text-align: left;'> Respect </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 819 </td><td style='text-align: left;'> 宗教A(丁寧) </td><td style='text-align: left;'> Faith A (Elaborated) </td><td style='text-align: left;'> Deep Respect </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 820 </td><td style='text-align: left;'> 宗教B </td><td style='text-align: left;'> Faith B </td><td style='text-align: left;'> Make Contact </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 821 </td><td style='text-align: left;'> 座る </td><td style='text-align: left;'> Sit </td><td style='text-align: left;'> Sit Down </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 822 </td><td style='text-align: left;'> 連盟 </td><td style='text-align: left;'> Federation </td><td style='text-align: left;'> League's Oath </td><td style='text-align: left;'> - </td></tr>
</table>
<table class='wiki-blog-table-sheader1' style='font-size: 13px;'>
<tr>
<th style='text-align: left;vertical-align:top;width:50px;'><h5>ID</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>JP Name</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Translation</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Official Name</h5></th><th style='text-align: left;vertical-align:top;width:350px;'><h5>Notes</h5></th>
</tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Unused Content</span></td></tr>
<tr><td style='text-align: left;'> 1 </td><td style='text-align: left;'> アイテム切替テストA </td><td style='text-align: left;'> Item Switching Test A </td><td style='text-align: left;'> - </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 2 </td><td style='text-align: left;'> アイテム切替テストb </td><td style='text-align: left;'> Item Switching Test B </td><td style='text-align: left;'> - </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 120 </td><td style='text-align: left;'> 呼び鈴 </td><td style='text-align: left;'> Summoning Bell </td><td style='text-align: left;'> - </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 201 </td><td style='text-align: left;'> 通常協力要請_使用不可 </td><td style='text-align: left;'> Normal Cooperation Request - Unavailable </td><td style='text-align: left;'> - </td><td style='text-align: left;'> Beckoning Bell when darkened. </td></tr>
<tr><td style='text-align: left;'> 206 </td><td style='text-align: left;'> 通常協力希望_使用不可 </td><td style='text-align: left;'> Normal Chance of Cooperation - Unavailable </td><td style='text-align: left;'> - </td><td style='text-align: left;'> Small Resonant Bell when darkened. </td></tr>
<tr><td style='text-align: left;'> 226 </td><td style='text-align: left;'> 通常侵入希望_使用不可 </td><td style='text-align: left;'> Normal Chance of Invasion - Unavailable </td><td style='text-align: left;'> - </td><td style='text-align: left;'> Sinister Resonant Bell when darkened. </td></tr>
<tr><td style='text-align: left;'> 705 </td><td style='text-align: left;'> 女王の血 </td><td style='text-align: left;'> Queen's Blood </td><td style='text-align: left;'> Queenly Blood </td><td style='text-align: left;'> Obtainable via Save-Editing, has the same effect of Arianna's Blood Vial. </td></tr>
<tr><td style='text-align: left;'> 910 </td><td style='text-align: left;'> 弾丸回復 </td><td style='text-align: left;'> Bullet Recovery </td><td style='text-align: left;'> - </td><td style='text-align: left;'> Icon (menu_knowledge_00002) still exists, depicts a box of bullets. 回復 can also mean "improvement". </td></tr>
<tr><td style='text-align: left;'> 999 </td><td style='text-align: left;'> E3版用リセットアイテム </td><td style='text-align: left;'> Reset Item for E3 Version </td><td style='text-align: left;'> - </td><td style='text-align: left;'> Obtainable via Save-Editing, plays out the Hunter's Mark animation but with no effect. </td></tr>
<tr><td style='text-align: left;'> 1120 </td><td style='text-align: left;'> 石ころ帽子 </td><td style='text-align: left;'> Stone Hat </td><td style='text-align: left;'> - </td><td style='text-align: left;'> Alternate version of the Messenger's Gift. </td></tr>
<tr><td style='text-align: left;'> 1310 </td><td style='text-align: left;'> エンチャント【魔法】 </td><td style='text-align: left;'> Enchant [Magic] </td><td style='text-align: left;'> - </td><td style='text-align: left;'> Alternate version of the Empty Phantasm Shell. </td></tr>
<tr><td style='text-align: left;'> 1594 </td><td style='text-align: left;'> ソウル【14】 </td><td style='text-align: left;'> Soul [14] </td><td style='text-align: left;'> Revered Great One Coldblood </td><td style='text-align: left;'> Mentioned in the official guide, but only obtainable via Save-Editing. </td></tr>
<tr><td style='text-align: left;'> 1600 </td><td style='text-align: left;'> BJ「右回りの変態」の原石 </td><td style='text-align: left;'> BJ Raw Gemstone of [Clockwise Metamorphosis] </td><td style='text-align: left;'> Caryll Rune: "Clockwise Metamorphosis" </td><td style='text-align: left;'> See Note 1 at the bottom of the page. </td></tr>
<tr><td style='text-align: left;'> 1601 </td><td style='text-align: left;'> BJ「左回りの変態」の原石 </td><td style='text-align: left;'> BJ Raw Gemstone of [Anti-Clockwise Metamorphosis] </td><td style='text-align: left;'> Caryll Rune: "Anti-Clockwise Metamorphosis" </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1602 </td><td style='text-align: left;'> BJ「拝領」の原石 </td><td style='text-align: left;'> BJ Raw Gemstone of [Communion] </td><td style='text-align: left;'> Caryll Rune: "Communion" </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1603 </td><td style='text-align: left;'> BJ「オドンの交わり」の原石 </td><td style='text-align: left;'> BJ Raw Gemstone of [Fellowship of Odon] </td><td style='text-align: left;'> Caryll Rune: "Oedon Liaison" </td><td style='text-align: left;'> 交わり has also the meaning of "sexual intercourse", creates Formless Oedon. </td></tr>
<tr><td style='text-align: left;'> 1604 </td><td style='text-align: left;'> BJ「湖」の原石 </td><td style='text-align: left;'> BJ Raw Gemstone of [Lake] </td><td style='text-align: left;'> Caryll Rune: "Lake" </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1605 </td><td style='text-align: left;'> BJ「深海」の原石 </td><td style='text-align: left;'> BJ Raw Gemstone of [Deep Sea] </td><td style='text-align: left;'> Caryll Rune: "Deep Sea" </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1606 </td><td style='text-align: left;'> BJ「破壊者」の原石 </td><td style='text-align: left;'> BJ Raw Gemstone of [Destroyer] </td><td style='text-align: left;'> Caryll Rune: "Destroyer" </td><td style='text-align: left;'> Creates Clawmark. </td></tr>
<tr><td style='text-align: left;'> 1607 </td><td style='text-align: left;'> BJ「歓楽者」の原石 </td><td style='text-align: left;'> BJ Raw Gemstone of [Merriment] </td><td style='text-align: left;'> Caryll Rune: "Reveler" </td><td style='text-align: left;'> Creates Blood Rapture. </td></tr>
<tr><td style='text-align: left;'> 1608 </td><td style='text-align: left;'> BJ「交わる者」の原石 </td><td style='text-align: left;'> BJ Raw Gemstone of [Liaison] </td><td style='text-align: left;'> Caryll Rune: "Liaison" </td><td style='text-align: left;'> 交わる literally means "to join", "to consort with", or "to have sex with", creates Oedon Writhe. </td></tr>
<tr><td style='text-align: left;'> 1609 </td><td style='text-align: left;'> BJ「継承者」の原石 </td><td style='text-align: left;'> BJ Raw Gemstone of [Inheritor] </td><td style='text-align: left;'> Caryll Rune: "Heir" </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1610 </td><td style='text-align: left;'> BJ「獣」の原石 </td><td style='text-align: left;'> BJ Raw Gemstone of [Beast] </td><td style='text-align: left;'> Caryll Rune: "Beast" </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1611 </td><td style='text-align: left;'> BJ「月」の原石 </td><td style='text-align: left;'> BJ Raw Gemstone of [Moon] </td><td style='text-align: left;'> Caryll Rune: "Moon" </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1612 </td><td style='text-align: left;'> BJ「瞳」の原石 </td><td style='text-align: left;'> BJ Raw Gemstone of [Pupil] </td><td style='text-align: left;'> Caryll Rune: "Eye" </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1650 </td><td style='text-align: left;'> 放射型魔石の原石 レベル1 </td><td style='text-align: left;'> Raw Gemstone of Radial Shaped Magic Stone Level 1 </td><td style='text-align: left;'> Petrified Blood Gem (1) </td><td style='text-align: left;'> See Note 1 at the bottom of the page. </td></tr>
<tr><td style='text-align: left;'> 1651 </td><td style='text-align: left;'> 放射型魔石の原石 レベル2 </td><td style='text-align: left;'> Raw Gemstone of Radial Shaped Magic Stone Level 2 </td><td style='text-align: left;'> Petrified Blood Gem (2) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1652 </td><td style='text-align: left;'> 放射型魔石の原石 レベル3 </td><td style='text-align: left;'> Raw Gemstone of Radial Shaped Magic Stone Level 3 </td><td style='text-align: left;'> Petrified Blood Gem (3) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1653 </td><td style='text-align: left;'> 放射型魔石の原石 レベル4 </td><td style='text-align: left;'> Raw Gemstone of Radial Shaped Magic Stone Level 4 </td><td style='text-align: left;'> Petrified Blood Gem (4) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1654 </td><td style='text-align: left;'> 放射型魔石の原石 レベル5 </td><td style='text-align: left;'> Raw Gemstone of Radial Shaped Magic Stone Level 5 </td><td style='text-align: left;'> Petrified Blood Gem (5) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1655 </td><td style='text-align: left;'> 放射型魔石の原石 レベル6 </td><td style='text-align: left;'> Raw Gemstone of Radial Shaped Magic Stone Level 6 </td><td style='text-align: left;'> Petrified Blood Gem (6) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1656 </td><td style='text-align: left;'> 放射型魔石の原石 レベル7 </td><td style='text-align: left;'> Raw Gemstone of Radial Shaped Magic Stone Level 7 </td><td style='text-align: left;'> Petrified Abyssal Blood Gem </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1657 </td><td style='text-align: left;'> 三角型魔石の原石 レベル1 </td><td style='text-align: left;'> Raw Gemstone of Triangular Shaped Magic Stone Level 1 </td><td style='text-align: left;'> Petrified Blood Gem (1) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1658 </td><td style='text-align: left;'> 三角型魔石の原石 レベル2 </td><td style='text-align: left;'> Raw Gemstone of Triangular Shaped Magic Stone Level 2 </td><td style='text-align: left;'> Petrified Blood Gem (2) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1659 </td><td style='text-align: left;'> 三角型魔石の原石 レベル3 </td><td style='text-align: left;'> Raw Gemstone of Triangular Shaped Magic Stone Level 3 </td><td style='text-align: left;'> Petrified Blood Gem (3) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1660 </td><td style='text-align: left;'> 三角型魔石の原石 レベル4 </td><td style='text-align: left;'> Raw Gemstone of Triangular Shaped Magic Stone Level 4 </td><td style='text-align: left;'> Petrified Blood Gem (4) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1661 </td><td style='text-align: left;'> 三角型魔石の原石 レベル5 </td><td style='text-align: left;'> Raw Gemstone of Triangular Shaped Magic Stone Level 5 </td><td style='text-align: left;'> Petrified Blood Gem (5) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1662 </td><td style='text-align: left;'> 三角型魔石の原石 レベル6 </td><td style='text-align: left;'> Raw Gemstone of Triangular Shaped Magic Stone Level 6 </td><td style='text-align: left;'> Petrified Blood Gem (6) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1663 </td><td style='text-align: left;'> 三角型魔石の原石 レベル7 </td><td style='text-align: left;'> Raw Gemstone of Triangular Shaped Magic Stone Level 7 </td><td style='text-align: left;'> Petrified Abyssal Blood Gem </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1664 </td><td style='text-align: left;'> 欠損型魔石の原石 レベル1 </td><td style='text-align: left;'> Raw Gemstone of Waning Shaped Magic Stone Level 1 </td><td style='text-align: left;'> Petrified Blood Gem (1) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1665 </td><td style='text-align: left;'> 欠損型魔石の原石 レベル2 </td><td style='text-align: left;'> Raw Gemstone of Waning Shaped Magic Stone Level 2 </td><td style='text-align: left;'> Petrified Blood Gem (2) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1666 </td><td style='text-align: left;'> 欠損型魔石の原石 レベル3 </td><td style='text-align: left;'> Raw Gemstone of Waning Shaped Magic Stone Level 3 </td><td style='text-align: left;'> Petrified Blood Gem (3) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1667 </td><td style='text-align: left;'> 欠損型魔石の原石 レベル4 </td><td style='text-align: left;'> Raw Gemstone of Waning Shaped Magic Stone Level 4 </td><td style='text-align: left;'> Petrified Blood Gem (4) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1668 </td><td style='text-align: left;'> 欠損型魔石の原石 レベル5 </td><td style='text-align: left;'> Raw Gemstone of Waning Shaped Magic Stone Level 5 </td><td style='text-align: left;'> Petrified Blood Gem (5) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1669 </td><td style='text-align: left;'> 欠損型魔石の原石 レベル6 </td><td style='text-align: left;'> Raw Gemstone of Waning Shaped Magic Stone Level 6 </td><td style='text-align: left;'> Petrified Blood Gem (6) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1670 </td><td style='text-align: left;'> 欠損型魔石の原石 レベル7 </td><td style='text-align: left;'> Raw Gemstone of Waning Shaped Magic Stone Level 7 </td><td style='text-align: left;'> Petrified Abyssal Blood Gem </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1671 </td><td style='text-align: left;'> 円型魔石の原石 レベル1 </td><td style='text-align: left;'> Raw Gemstone of Circular Shaped Magic Stone Level 1 </td><td style='text-align: left;'> Petrified Blood Gem (1) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1672 </td><td style='text-align: left;'> 円型魔石の原石 レベル2 </td><td style='text-align: left;'> Raw Gemstone of Circular Shaped Magic Stone Level 2 </td><td style='text-align: left;'> Petrified Blood Gem (2) </td><td style='text-align: left;'> - </td></tr>
</table>
<table class='wiki-blog-table-sheader1' style='font-size: 13px;'>
<tr>
<th style='text-align: left;vertical-align:top;width:50px;'><h5>ID</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>JP Name</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Translation</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Official Name</h5></th><th style='text-align: left;vertical-align:top;width:350px;'><h5>Notes</h5></th>
</tr>
<tr><td style='text-align: left;'> 1673 </td><td style='text-align: left;'> 円型魔石の原石 レベル3 </td><td style='text-align: left;'> Raw Gemstone of Circular Shaped Magic Stone Level 3 </td><td style='text-align: left;'> Petrified Blood Gem (3) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1674 </td><td style='text-align: left;'> 円型魔石の原石 レベル4 </td><td style='text-align: left;'> Raw Gemstone of Circular Shaped Magic Stone Level 4 </td><td style='text-align: left;'> Petrified Blood Gem (4) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1675 </td><td style='text-align: left;'> 円型魔石の原石 レベル5 </td><td style='text-align: left;'> Raw Gemstone of Circular Shaped Magic Stone Level 5 </td><td style='text-align: left;'> Petrified Blood Gem (5) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1676 </td><td style='text-align: left;'> 円型魔石の原石 レベル6 </td><td style='text-align: left;'> Raw Gemstone of Circular Shaped Magic Stone Level 6 </td><td style='text-align: left;'> Petrified Blood Gem (6) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1677 </td><td style='text-align: left;'> 円型魔石の原石 レベル7 </td><td style='text-align: left;'> Raw Gemstone of Circular Shaped Magic Stone Level 7 </td><td style='text-align: left;'> Petrified Abyssal Blood Gem </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1678 </td><td style='text-align: left;'> 雫型魔石の原石 レベル1 </td><td style='text-align: left;'> Raw Gemstone of Droplet Shaped Magic Stone Level 1 </td><td style='text-align: left;'> Petrified Blood Gem (1) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1679 </td><td style='text-align: left;'> 雫型魔石の原石 レベル2 </td><td style='text-align: left;'> Raw Gemstone of Droplet Shaped Magic Stone Level 2 </td><td style='text-align: left;'> Petrified Blood Gem (2) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1680 </td><td style='text-align: left;'> 雫型魔石の原石 レベル3 </td><td style='text-align: left;'> Raw Gemstone of Droplet Shaped Magic Stone Level 3 </td><td style='text-align: left;'> Petrified Blood Gem (3) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1681 </td><td style='text-align: left;'> 雫型魔石の原石 レベル4 </td><td style='text-align: left;'> Raw Gemstone of Droplet Shaped Magic Stone Level 4 </td><td style='text-align: left;'> Petrified Blood Gem (4) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1682 </td><td style='text-align: left;'> 雫型魔石の原石 レベル5 </td><td style='text-align: left;'> Raw Gemstone of Droplet Shaped Magic Stone Level 5 </td><td style='text-align: left;'> Petrified Blood Gem (5) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1683 </td><td style='text-align: left;'> 雫型魔石の原石 レベル6 </td><td style='text-align: left;'> Raw Gemstone of Droplet Shaped Magic Stone Level 6 </td><td style='text-align: left;'> Petrified Blood Gem (6) </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 1684 </td><td style='text-align: left;'> 雫型魔石の原石 レベル7 </td><td style='text-align: left;'> Raw Gemstone of Droplet Shaped Magic Stone Level 7 </td><td style='text-align: left;'> Petrified Abyssal Blood Gem </td><td style='text-align: left;'> - </td></tr>
<tr><td style='text-align: left;'> 4016 </td><td style='text-align: left;'> 観測盤の鍵 </td><td style='text-align: left;'> Key to the Observation Panel </td><td style='text-align: left;'> - </td><td style='text-align: left;'> Internal number suggests it was meant for the Research Hall. </td></tr>
<tr><td style='text-align: left;'> 4121 </td><td style='text-align: left;'> ショップ解禁 時計塔の狩人証 </td><td style='text-align: left;'> Item that unlocks Badge of the Huntress of the Clocktower </td><td style='text-align: left;'> - </td><td style='text-align: left;'> Icon (menu_knowledge_00125) still exists. </td></tr>
<tr><td style='text-align: left;'> 4313 </td><td style='text-align: left;'> 【DLC】連盟の杖 </td><td style='text-align: left;'> [DLC] Staff of the Federation </td><td style='text-align: left;'> - </td><td style='text-align: left;'> - </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Note 1</span>: these items can all be obtained via save edting and behave like the Golden Pendant and the Tear Stone do, meaning that upon use they generate the item mentioned in their name.</td></tr>
</table>
<center>
<table align='center' cellpadding='15px' width='986px'>
<tr><td style="background: url(https://3.bp.blogspot.com/-c_f13GwabG8/VPYhtCIIZ0I/AAAAAAAAFhg/MORn_jUt8mc/s1600/footer_bottom_ornament.jpg) no-repeat"></tr></table></center>
<center>
<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pGPRc1k_UvBbe7uLOo_QyajSNqUxLv37lJbzvD8qDO2KQS1gQN61bnq8yCwmG4j_WVoxcwmd4WZE0e-w_Wpirr66TiB9GSLRGVpZoUEcIhdmaqjC_eF-XJjDIIV-Pmypc0NrXRuZjjBl4aZCu8AZ26DRBNaGJ4T1pjxwKr_EGLxUztSzs0xzNejC-g/s1600/sheader_0_01%20%281%29.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 18px' id="Attire">Attire</h3></th></tr></table></center>
<table class='wiki-blog-table-sheader1' style='font-size: 13px;'>
<tr>
<th style='text-align: left;vertical-align:top;width:50px;'><h5>ID</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>JP Name</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Translation</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Official Name</h5></th><th style='text-align: left;vertical-align:top;width:350px;'><h5>Notes</h5></th>
</tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Haircuts</span></td></tr>
<tr><td style='text-align: left;'> 1000 </td><td style='text-align: left;'> スキンヘッド </td><td style='text-align: left;'> Shaved Head </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 1100 </td><td style='text-align: left;'> Mスポット </td><td style='text-align: left;'> MSpot </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 1200 </td><td style='text-align: left;'> ショート </td><td style='text-align: left;'> Short Hair </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 1300 </td><td style='text-align: left;'> オールバックロング </td><td style='text-align: left;'> Long Swept Back Hair </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 1400 </td><td style='text-align: left;'> テール </td><td style='text-align: left;'> Ponytail </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 1500 </td><td style='text-align: left;'> 乱れ長髪 </td><td style='text-align: left;'> Long Messy Hair </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 1600 </td><td style='text-align: left;'> センターパート </td><td style='text-align: left;'> Center Part </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 1700 </td><td style='text-align: left;'> セミロング七三分け </td><td style='text-align: left;'> Shoulder Length Hair Parted to One Side </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 1800 </td><td style='text-align: left;'> ウェーブ </td><td style='text-align: left;'> Wavy Hair </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 1900 </td><td style='text-align: left;'> ボブ </td><td style='text-align: left;'> Bob </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 3000 </td><td style='text-align: left;'> スキン </td><td style='text-align: left;'> Shaved </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 3100 </td><td style='text-align: left;'> ベリーショート </td><td style='text-align: left;'> Very Short Hair </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 3200 </td><td style='text-align: left;'> ウェーブショート </td><td style='text-align: left;'> Short Wavy Hair </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 3300 </td><td style='text-align: left;'> ストレートショート </td><td style='text-align: left;'> Short Straight Hair </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 3400 </td><td style='text-align: left;'> ストレートロング </td><td style='text-align: left;'> Long Straight Hair </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 3500 </td><td style='text-align: left;'> ポニーテールA </td><td style='text-align: left;'> Ponytail A </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 3600 </td><td style='text-align: left;'> ポニーテールB </td><td style='text-align: left;'> Ponytail B </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 3700 </td><td style='text-align: left;'> ウェーブロング </td><td style='text-align: left;'> Long Wavy Hair </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 3800 </td><td style='text-align: left;'> シニヨン </td><td style='text-align: left;'> Chignon </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 3900 </td><td style='text-align: left;'> 編み込み </td><td style='text-align: left;'> Braid </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
</table>
<table class='wiki-blog-table-sheader1' style='font-size: 13px;'>
<tr>
<th style='text-align: left;vertical-align:top;width:50px;'><h5>ID</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>JP Name</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Translation</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Official Name</h5></th><th style='text-align: left;vertical-align:top;width:350px;'><h5>Notes</h5></th>
</tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Main Story</span></td></tr>
<tr><td style='text-align: left;'> 10000 </td><td style='text-align: left;'> ハンター_頭 </td><td style='text-align: left;'> Hunter - Head </td><td style='text-align: left;'> Grey Wolf Cap </td><td style='text-align: left;'> Internal number suggests it was planned to be part of the Charred Hunter Set. </td></tr>
<tr><td style='text-align: left;'> 11000 </td><td style='text-align: left;'> ハンター_胴 </td><td style='text-align: left;'> Hunter - Torso </td><td style='text-align: left;'> Charred Hunter Garb </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 12000 </td><td style='text-align: left;'> ハンター_腕 </td><td style='text-align: left;'> Hunter - Arms </td><td style='text-align: left;'> Charred Hunter Gloves </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 13000 </td><td style='text-align: left;'> ハンター_脚 </td><td style='text-align: left;'> Hunter - Legs </td><td style='text-align: left;'> Charred Hunter Trousers </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 20000 </td><td style='text-align: left;'> 不死の巡礼者_頭 </td><td style='text-align: left;'> Undead Pilgrim - Head </td><td style='text-align: left;'> Black Hooded Iron Helm </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 21000 </td><td style='text-align: left;'> 不死の巡礼者_胴 </td><td style='text-align: left;'> Undead Pilgrim - Torso </td><td style='text-align: left;'> Yahar'gul Black Garb </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 22000 </td><td style='text-align: left;'> 不死の巡礼者_腕 </td><td style='text-align: left;'> Undead Pilgrim - Arms </td><td style='text-align: left;'> Yahar'gul Black Gloves </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 23000 </td><td style='text-align: left;'> 不死の巡礼者_脚 </td><td style='text-align: left;'> Undead Pilgrim - Legs </td><td style='text-align: left;'> Yahar'gul Black Trousers </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 30000 </td><td style='text-align: left;'> 上位墓守_頭 </td><td style='text-align: left;'> High Ranking Gravekeeper - Head </td><td style='text-align: left;'> Graveguard Mask </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 31000 </td><td style='text-align: left;'> 上位墓守_胴 </td><td style='text-align: left;'> High Ranking Gravekeeper - Torso </td><td style='text-align: left;'> Graveguard Robe </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 32000 </td><td style='text-align: left;'> 上位墓守_腕 </td><td style='text-align: left;'> High Ranking Gravekeeper - Arms </td><td style='text-align: left;'> Graveguard Manchettes </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 33000 </td><td style='text-align: left;'> 上位墓守_脚 </td><td style='text-align: left;'> High Ranking Gravekeeper - Legs </td><td style='text-align: left;'> Graveguard Kilt </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 40000 </td><td style='text-align: left;'> 滅びの炎の眷属_頭 </td><td style='text-align: left;'> Follower of the Flame of Destruction - Head </td><td style='text-align: left;'> Bone Ash Mask </td><td style='text-align: left;'> 滅びの炎の眷属 is the internal name of "Keeper of the Old Lords" </td></tr>
<tr><td style='text-align: left;'> 41000 </td><td style='text-align: left;'> 滅びの炎の眷属_胴 </td><td style='text-align: left;'> Follower of the Flame of Destruction - Torso </td><td style='text-align: left;'> Bone Ash Armor </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 42000 </td><td style='text-align: left;'> 滅びの炎の眷属_腕 </td><td style='text-align: left;'> Follower of the Flame of Destruction - Arms </td><td style='text-align: left;'> Bone Ash Gauntlets </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 43000 </td><td style='text-align: left;'> 滅びの炎の眷属_脚 </td><td style='text-align: left;'> Follower of the Flame of Destruction - Legs </td><td style='text-align: left;'> Bone Ash Leggings </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 50000 </td><td style='text-align: left;'> 上級ハンター_頭 </td><td style='text-align: left;'> Senior Hunter - Head </td><td style='text-align: left;'> Henryk's Hunter Cap </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 51000 </td><td style='text-align: left;'> 上級ハンター_胴 </td><td style='text-align: left;'> Senior Hunter - Torso </td><td style='text-align: left;'> Henryk's Hunter Garb </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 52000 </td><td style='text-align: left;'> 上級ハンター_腕 </td><td style='text-align: left;'> Senior Hunter - Arms </td><td style='text-align: left;'> Henryk's Hunter Gloves </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 53000 </td><td style='text-align: left;'> 上級ハンター_脚 </td><td style='text-align: left;'> Senior Hunter - Legs </td><td style='text-align: left;'> Henryk's Hunter Trousers </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 60000 </td><td style='text-align: left;'> 下級ハンター_頭 </td><td style='text-align: left;'> Junior Hunter - Head </td><td style='text-align: left;'> Yharnam Hunter Cap </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 61000 </td><td style='text-align: left;'> 下級ハンター_胴 </td><td style='text-align: left;'> Junior Hunter - Torso </td><td style='text-align: left;'> Yharnam Hunter Garb </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 62000 </td><td style='text-align: left;'> 下級ハンター_腕 </td><td style='text-align: left;'> Junior Hunter - Arms </td><td style='text-align: left;'> Yharnam Hunter Gloves </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 63000 </td><td style='text-align: left;'> 下級ハンター_脚 </td><td style='text-align: left;'> Junior Hunter - Legs </td><td style='text-align: left;'> Yharnam Hunter Trousers </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 70000 </td><td style='text-align: left;'> 都市ハンター_頭 </td><td style='text-align: left;'> City Hunter - Head </td><td style='text-align: left;'> Hunter Hat </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 71000 </td><td style='text-align: left;'> 都市ハンター_胴 </td><td style='text-align: left;'> City Hunter - Torso </td><td style='text-align: left;'> Hunter Garb </td><td style='text-align: left;'> Variant with cape. </td></tr>
<tr><td style='text-align: left;'> 72000 </td><td style='text-align: left;'> 都市ハンター_腕 </td><td style='text-align: left;'> City Hunter - Arms </td><td style='text-align: left;'> Hunter Gloves </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 73000 </td><td style='text-align: left;'> 都市ハンター_脚 </td><td style='text-align: left;'> City Hunter - Legs </td><td style='text-align: left;'> Hunter Trousers </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 80000 </td><td style='text-align: left;'> ヴァンパイア_頭 </td><td style='text-align: left;'> Vampire - Head </td><td style='text-align: left;'> Knight's Wig </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 81000 </td><td style='text-align: left;'> ヴァンパイア_胴 </td><td style='text-align: left;'> Vampire - Torso </td><td style='text-align: left;'> Knight's Garb </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 82000 </td><td style='text-align: left;'> ヴァンパイア_腕 </td><td style='text-align: left;'> Vampire - Arms </td><td style='text-align: left;'> Knight's Gloves </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 83000 </td><td style='text-align: left;'> ヴァンパイア_脚 </td><td style='text-align: left;'> Vampire - Legs </td><td style='text-align: left;'> Knight's Trousers </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 100000 </td><td style='text-align: left;'> ヴァンパイア騎士_頭 </td><td style='text-align: left;'> Vampire Knight - Head </td><td style='text-align: left;'> Cainhurst Helmet </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 101000 </td><td style='text-align: left;'> ヴァンパイア騎士_胴 </td><td style='text-align: left;'> Vampire Knight - Torso </td><td style='text-align: left;'> Cainhurst Armor </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 102000 </td><td style='text-align: left;'> ヴァンパイア騎士_腕 </td><td style='text-align: left;'> Vampire Knight - Arms </td><td style='text-align: left;'> Cainhurst Gauntlets </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 103000 </td><td style='text-align: left;'> ヴァンパイア騎士_脚 </td><td style='text-align: left;'> Vampire Knight - Legs </td><td style='text-align: left;'> Cainhurst Leggings </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 110000 </td><td style='text-align: left;'> 教会の下僕_頭 </td><td style='text-align: left;'> Servant of the Church - Head </td><td style='text-align: left;'> Black Church Hat </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 111000 </td><td style='text-align: left;'> 教会の下僕_胴 </td><td style='text-align: left;'> Servant of the Church - Torso </td><td style='text-align: left;'> Black Church Garb </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 112000 </td><td style='text-align: left;'> 教会の下僕_腕 </td><td style='text-align: left;'> Servant of the Church - Arms </td><td style='text-align: left;'> Surgical Long Gloves </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 113000 </td><td style='text-align: left;'> 教会の下僕_脚 </td><td style='text-align: left;'> Servant of the Church - Legs </td><td style='text-align: left;'> Black Church Trousers </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 120000 </td><td style='text-align: left;'> 聖歌隊_頭 </td><td style='text-align: left;'> Choir - Head </td><td style='text-align: left;'> Blindfold Cap </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 121000 </td><td style='text-align: left;'> 聖歌隊_胴 </td><td style='text-align: left;'> Choir - Torso </td><td style='text-align: left;'> Choir Garb </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 122000 </td><td style='text-align: left;'> 聖歌隊_腕 </td><td style='text-align: left;'> Choir - Arms </td><td style='text-align: left;'> Choir Gloves </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 123000 </td><td style='text-align: left;'> 聖歌隊_脚 </td><td style='text-align: left;'> Choir - Legs </td><td style='text-align: left;'> Choir Trousers </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 130000 </td><td style='text-align: left;'> ガスコイン神父_頭 </td><td style='text-align: left;'> Gascoigne - Head </td><td style='text-align: left;'> Gascoigne's Cap </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 131000 </td><td style='text-align: left;'> ガスコイン神父_胴 </td><td style='text-align: left;'> Gascoigne - Torso </td><td style='text-align: left;'> Gascoigne's Garb </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 132000 </td><td style='text-align: left;'> ガスコイン神父_腕 </td><td style='text-align: left;'> Gascoigne - Arms </td><td style='text-align: left;'> Gascoigne's Gloves </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 133000 </td><td style='text-align: left;'> ガスコイン神父_脚 </td><td style='text-align: left;'> Gascoigne - Legs </td><td style='text-align: left;'> Gascoigne's Trousers </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 140000 </td><td style='text-align: left;'> 教会ハンター_頭 </td><td style='text-align: left;'> Church Hunter - Head </td><td style='text-align: left;'> Tomb Prospecter Hood </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 141000 </td><td style='text-align: left;'> 教会ハンター_胴 </td><td style='text-align: left;'> Church Hunter - Torso </td><td style='text-align: left;'> Tomb Prospecter Garb </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 142000 </td><td style='text-align: left;'> 教会ハンター_腕 </td><td style='text-align: left;'> Church Hunter - Arms </td><td style='text-align: left;'> Tomb Prospecter Gloves </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 143000 </td><td style='text-align: left;'> 教会ハンター_脚 </td><td style='text-align: left;'> Church Hunter - Legs </td><td style='text-align: left;'> Tomb Prospecter Trousers </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 150000 </td><td style='text-align: left;'> 血族狩り_頭 </td><td style='text-align: left;'> Blood Clan Hunter - Head </td><td style='text-align: left;'> Gold Ardeo </td><td style='text-align: left;'> 血族 was translated to "Vileblood" in english. </td></tr>
</table>
<table class='wiki-blog-table-sheader1' style='font-size: 13px;'>
<tr>
<th style='text-align: left;vertical-align:top;width:50px;'><h5>ID</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>JP Name</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Translation</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Official Name</h5></th><th style='text-align: left;vertical-align:top;width:350px;'><h5>Notes</h5></th>
</tr>
<tr><td style='text-align: left;'> 151000 </td><td style='text-align: left;'> 血族狩り_胴 </td><td style='text-align: left;'> Blood Clan Hunter - Torso </td><td style='text-align: left;'> Executioner Garb </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 152000 </td><td style='text-align: left;'> 血族狩り_腕 </td><td style='text-align: left;'> Blood Clan Hunter - Arms </td><td style='text-align: left;'> Executioner Gauntlets </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 153000 </td><td style='text-align: left;'> 血族狩り_脚 </td><td style='text-align: left;'> Blood Clan Hunter - Legs </td><td style='text-align: left;'> Executioner Trousers </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 180000 </td><td style='text-align: left;'> 切り裂きジャック_頭 </td><td style='text-align: left;'> Jack the Ripper - Head </td><td style='text-align: left;'> Beak Mask </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 181000 </td><td style='text-align: left;'> 切り裂きジャック_胴 </td><td style='text-align: left;'> Jack the Ripper - Torso </td><td style='text-align: left;'> Crowfeather Garb </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 182000 </td><td style='text-align: left;'> 切り裂きジャック_腕 </td><td style='text-align: left;'> Jack the Ripper - Arms </td><td style='text-align: left;'> Crowfeather Manchettes </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 183000 </td><td style='text-align: left;'> 切り裂きジャック_脚 </td><td style='text-align: left;'> Jack the Ripper - Legs </td><td style='text-align: left;'> Crowfeather Trousers </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 190000 </td><td style='text-align: left;'> 悪夢の主_頭 </td><td style='text-align: left;'> Lord of the Nightmare - Head </td><td style='text-align: left;'> Mensis Cage </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 191000 </td><td style='text-align: left;'> 悪夢の主_胴 </td><td style='text-align: left;'> Lord of the Nightmare - Torso </td><td style='text-align: left;'> Student Uniform </td><td style='text-align: left;'> Variant with cape. </td></tr>
<tr><td style='text-align: left;'> 193000 </td><td style='text-align: left;'> 悪夢の主_脚 </td><td style='text-align: left;'> Lord of the Nightmare - Legs </td><td style='text-align: left;'> Student Trousers </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 200000 </td><td style='text-align: left;'> 拠点老人_頭 </td><td style='text-align: left;'> Old Man of the Hub - Head </td><td style='text-align: left;'> Gehrman's Hunter Cap </td><td style='text-align: left;'> 拠点老人 is the internal name of "Gehrman, the First Hunter". </td></tr>
<tr><td style='text-align: left;'> 201000 </td><td style='text-align: left;'> 拠点老人_胴 </td><td style='text-align: left;'> Old Man of the Hub - Torso </td><td style='text-align: left;'> Gehrman's Hunter Garb </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 203000 </td><td style='text-align: left;'> 拠点老人_脚 </td><td style='text-align: left;'> Old Man of the Hub - Legs </td><td style='text-align: left;'> Gehrman's Hunter Trousers </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 210000 </td><td style='text-align: left;'> 狂った邪教徒_頭 </td><td style='text-align: left;'> Wicked Madman - Head </td><td style='text-align: left;'> Madman Hood </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 211000 </td><td style='text-align: left;'> 狂った邪教徒_胴 </td><td style='text-align: left;'> Wicked Madman - Torso </td><td style='text-align: left;'> Madman Garb </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 212000 </td><td style='text-align: left;'> 狂った邪教徒_腕 </td><td style='text-align: left;'> Wicked Madman - Arms </td><td style='text-align: left;'> Madman Manchettes </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 213000 </td><td style='text-align: left;'> 狂った邪教徒_脚 </td><td style='text-align: left;'> Wicked Madman - Legs </td><td style='text-align: left;'> Madman Leggings </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 220000 </td><td style='text-align: left;'> 人形のヒロイン_頭 </td><td style='text-align: left;'> Heroine Doll - Head </td><td style='text-align: left;'> Doll Hat </td><td style='text-align: left;'> 人形のヒロイン is the Doll's internal name. </td></tr>
<tr><td style='text-align: left;'> 221000 </td><td style='text-align: left;'> 人形のヒロイン_胴 </td><td style='text-align: left;'> Heroine Doll - Torso </td><td style='text-align: left;'> Doll Clothes </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 222000 </td><td style='text-align: left;'> 人形のヒロイン_腕 </td><td style='text-align: left;'> Heroine Doll - Arms </td><td style='text-align: left;'> Doll Gloves </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 223000 </td><td style='text-align: left;'> 人形のヒロイン_脚 </td><td style='text-align: left;'> Heroine Doll - Legs </td><td style='text-align: left;'> Doll Skirt </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 230000 </td><td style='text-align: left;'> 初期装備_頭 </td><td style='text-align: left;'> Initial Stage Equipment - Head </td><td style='text-align: left;'> Black Hood </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 231000 </td><td style='text-align: left;'> 初期装備_胴 </td><td style='text-align: left;'> Initial Stage Equipment - Torso </td><td style='text-align: left;'> Foreign Garb </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 232000 </td><td style='text-align: left;'> 初期装備_腕 </td><td style='text-align: left;'> Initial Stage Equipment - Arms </td><td style='text-align: left;'> Sullied Bandage </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 233000 </td><td style='text-align: left;'> 初期装備_脚 </td><td style='text-align: left;'> Initial Stage Equipment - Legs </td><td style='text-align: left;'> Foreign Trousers </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 241000 </td><td style='text-align: left;'> 隠密_胴 </td><td style='text-align: left;'> Secret - Torso </td><td style='text-align: left;'> Ashen Hunter Garb </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 242000 </td><td style='text-align: left;'> 隠密_腕 </td><td style='text-align: left;'> Secret - Arms </td><td style='text-align: left;'> Ashen Hunter Gloves </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 243000 </td><td style='text-align: left;'> 隠密_脚 </td><td style='text-align: left;'> Secret - Legs </td><td style='text-align: left;'> Ashen Hunter Trousers </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 250000 </td><td style='text-align: left;'> 古城ボス_頭 </td><td style='text-align: left;'> Boss of the Old Castle - Head </td><td style='text-align: left;'> Crown of Illusions </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 260000 </td><td style='text-align: left;'> 連盟_頭_テキスト違い </td><td style='text-align: left;'> Federation - Head - Text Difference </td><td style='text-align: left;'> Master's Iron Helm </td><td style='text-align: left;'> Left by Valtr after completing his questline. </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 270000 </td><td style='text-align: left;'> 不死の巡礼者(フード無)_頭 </td><td style='text-align: left;'> Undead Pilgrim (No Hood) - Head </td><td style='text-align: left;'> Iron Yahar'gul Helm </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 280000 </td><td style='text-align: left;'> 旧都市ハンター_頭 </td><td style='text-align: left;'> Old Town Hunter - Head </td><td style='text-align: left;'> Top Hat </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 281000 </td><td style='text-align: left;'> 旧都市ハンター_胴 </td><td style='text-align: left;'> Old Town Hunter - Torso </td><td style='text-align: left;'> Hunter Garb </td><td style='text-align: left;'> Variant without cape. </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 290000 </td><td style='text-align: left;'> 教会の下僕(白)_頭 </td><td style='text-align: left;'> Church Servant (White) - Head </td><td style='text-align: left;'> White Church Hat </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 291000 </td><td style='text-align: left;'> 教会の下僕(白)_胴 </td><td style='text-align: left;'> Church Servant (White) - Torso </td><td style='text-align: left;'> White Church Garb </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 293000 </td><td style='text-align: left;'> 教会の下僕(白)_脚 </td><td style='text-align: left;'> Church Servant (White) - Legs </td><td style='text-align: left;'> White Church Trousers </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 301000 </td><td style='text-align: left;'> 悪夢の主(ガウン無)_胴 </td><td style='text-align: left;'> Lord of the Nightmare (No Gown) - Torso </td><td style='text-align: left;'> Student Uniform </td><td style='text-align: left;'> Variant without cape. </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 311000 </td><td style='text-align: left;'> 娼婦_胴 </td><td style='text-align: left;'> Prostitute - Torso </td><td style='text-align: left;'> Noble Dress </td><td style='text-align: left;'> 娼婦 is Arianna's internal name. </td></tr>
<tr><td style='text-align: left;'> 313000 </td><td style='text-align: left;'> 娼婦_脚 </td><td style='text-align: left;'> Prostitute - Legs </td><td style='text-align: left;'> Arianna's Shoes </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 320000 </td><td style='text-align: left;'> 偏屈な老人_頭 </td><td style='text-align: left;'> Narrow-minded Old Man - Head </td><td style='text-align: left;'> Rumpled Yharnam Hat </td><td style='text-align: left;'> 偏屈な老人 is the Old Bigoted Man's internal name. </td></tr>
<tr><td style='text-align: left;'> 321000 </td><td style='text-align: left;'> 偏屈な老人_胴 </td><td style='text-align: left;'> Narrow-minded Old Man - Torso </td><td style='text-align: left;'> Sweaty Clothes </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 582000 </td><td style='text-align: left;'> 【システム】拳獣変身前_腕 </td><td style='text-align: left;'> [System] Beast Claw Prior to Transformation - Arms </td><td style='text-align: left;'> - </td><td style='text-align: left;'> Arms with untricked Beast Claw equipped. </td></tr>
<tr><td style='text-align: left;'> 592000 </td><td style='text-align: left;'> 【システム】拳獣変身後_腕 </td><td style='text-align: left;'> [System] Beast Claw After Transformation - Arms </td><td style='text-align: left;'> - </td><td style='text-align: left;'> Arms with tricked Beast Claw equipped. </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 900000 </td><td style='text-align: left;'> 頭 </td><td style='text-align: left;'> Head </td><td style='text-align: left;'> - </td><td style='text-align: left;'> Naked Body </td></tr>
<tr><td style='text-align: left;'> 901000 </td><td style='text-align: left;'> からだ </td><td style='text-align: left;'> Torso </td><td style='text-align: left;'> - </td><td style='text-align: left;'> Naked Body </td></tr>
<tr><td style='text-align: left;'> 902000 </td><td style='text-align: left;'> 腕 </td><td style='text-align: left;'> Arms </td><td style='text-align: left;'> - </td><td style='text-align: left;'> Naked Body </td></tr>
<tr><td style='text-align: left;'> 903000 </td><td style='text-align: left;'> 脚 </td><td style='text-align: left;'> Legs </td><td style='text-align: left;'> - </td><td style='text-align: left;'> Naked Body </td></tr>
</table>
<table class='wiki-blog-table-sheader1' style='font-size: 13px;'>
<tr>
<th style='text-align: left;vertical-align:top;width:50px;'><h5>ID</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>JP Name</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Translation</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Official Name</h5></th><th style='text-align: left;vertical-align:top;width:350px;'><h5>Notes</h5></th>
</tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>The Old Hunters [DLC]</span></td></tr>
<tr><td style='text-align: left;'> 330000 </td><td style='text-align: left;'> 処刑人_頭 </td><td style='text-align: left;'> Executioner - Head </td><td style='text-align: left;'> Butcher Mask </td><td style='text-align: left;'> 連盟の狩人:処刑人 is Younger Twin Madaras' internal name. </td></tr>
<tr><td style='text-align: left;'> 331000 </td><td style='text-align: left;'> 処刑人_胴 </td><td style='text-align: left;'> Executioner - Torso </td><td style='text-align: left;'> Butcher Garb </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 332000 </td><td style='text-align: left;'> 処刑人_腕 </td><td style='text-align: left;'> Executioner - Arms </td><td style='text-align: left;'> Butcher Gloves </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 333000 </td><td style='text-align: left;'> 処刑人_脚 </td><td style='text-align: left;'> Executioner - Legs </td><td style='text-align: left;'> Butcher Trousers </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 340000 </td><td style='text-align: left;'> 乞食ハンター_頭 </td><td style='text-align: left;'> Beggar Hunter - Head </td><td style='text-align: left;'> Harrowed Hood </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 341000 </td><td style='text-align: left;'> 乞食ハンター_胴 </td><td style='text-align: left;'> Beggar Hunter - Torso </td><td style='text-align: left;'> Harrowed Garb </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 342000 </td><td style='text-align: left;'> 乞食ハンター_腕 </td><td style='text-align: left;'> Beggar Hunter - Arms </td><td style='text-align: left;'> Harrowed Gloves </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 343000 </td><td style='text-align: left;'> 乞食ハンター_脚 </td><td style='text-align: left;'> Beggar Hunter - Legs </td><td style='text-align: left;'> Harrowed Trousers </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 350000 </td><td style='text-align: left;'> 闇落ちハンター(マント有)_頭 </td><td style='text-align: left;'> Darkness Subdued Hunter (with Cape) - Head </td><td style='text-align: left;'> Old Hunter Cap </td><td style='text-align: left;'> 闇落ちハンター is the internal name of "Blood-drunk Hunter". </td></tr>
<tr><td style='text-align: left;'> 351000 </td><td style='text-align: left;'> 闇落ちハンター(マント有)_胴 </td><td style='text-align: left;'> Darkness Subdued Hunter (with Cape) - Torso </td><td style='text-align: left;'> Old Hunter Garb </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 352000 </td><td style='text-align: left;'> 闇落ちハンター(マント有)_腕 </td><td style='text-align: left;'> Darkness Subdued Hunter (with Cape) - Arms </td><td style='text-align: left;'> Old Hunter Gloves </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 353000 </td><td style='text-align: left;'> 闇落ちハンター(マント有)_脚 </td><td style='text-align: left;'> Darkness Subdued Hunter (with Cape) - Legs </td><td style='text-align: left;'> Old Hunter Trousers </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 360000 </td><td style='text-align: left;'> 闇落ちハンター(マント無)_頭 </td><td style='text-align: left;'> Darkness Subdued Hunter (no Cape) - Head </td><td style='text-align: left;'> Old Hunter Top Hat </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 361000 </td><td style='text-align: left;'> 闇落ちハンター(マント無)_胴 </td><td style='text-align: left;'> Darkness Subdued Hunter (no Cape) - Torso </td><td style='text-align: left;'> Decorative Old Hunter Garb </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 363000 </td><td style='text-align: left;'> 闇落ちハンター(マント無)_脚 </td><td style='text-align: left;'> Darkness Subdued Hunter (no Cape) - Legs </td><td style='text-align: left;'> Decorative Old Hunter Trousers </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 370000 </td><td style='text-align: left;'> 時計塔ハンター_頭 </td><td style='text-align: left;'> Clocktower Huntress - Head </td><td style='text-align: left;'> Maria Hunter Cap </td><td style='text-align: left;'> 女性ハンター is the internal name of "Lady Maria of the Astral Clocktower". </td></tr>
<tr><td style='text-align: left;'> 371000 </td><td style='text-align: left;'> 時計塔ハンター_胴 </td><td style='text-align: left;'> Clocktower Huntress - Torso </td><td style='text-align: left;'> Maria Hunter Garb </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 372000 </td><td style='text-align: left;'> 時計塔ハンター_腕 </td><td style='text-align: left;'> Clocktower Huntress - Arms </td><td style='text-align: left;'> Maria Hunter Gloves </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 373000 </td><td style='text-align: left;'> 時計塔ハンター_脚 </td><td style='text-align: left;'> Clocktower Huntress - Legs </td><td style='text-align: left;'> Maria Hunter Trousers </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 380000 </td><td style='text-align: left;'> 連盟_頭 </td><td style='text-align: left;'> Federation - Head </td><td style='text-align: left;'> One-Eyed Iron Helm </td><td style='text-align: left;'> Dropped by Valtr when killed. </td></tr>
<tr><td style='text-align: left;'> 381000 </td><td style='text-align: left;'> 連盟_胴 </td><td style='text-align: left;'> Federation - Torso </td><td style='text-align: left;'> Constable's Garb </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 382000 </td><td style='text-align: left;'> 連盟_腕 </td><td style='text-align: left;'> Federation - Arms </td><td style='text-align: left;'> Constable Gloves </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 383000 </td><td style='text-align: left;'> 連盟_脚 </td><td style='text-align: left;'> Federation - Legs </td><td style='text-align: left;'> Constable Trousers </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 390000 </td><td style='text-align: left;'> マンモスマン_頭 </td><td style='text-align: left;'> Mammothman - Head </td><td style='text-align: left;'> Brador's Testimony </td><td style='text-align: left;'> Mammothman is a character of Kinnikuman. </td></tr>
<tr><td style='text-align: left;'> 391000 </td><td style='text-align: left;'> マンモスマン_胴 </td><td style='text-align: left;'> Mammothman - Torso </td><td style='text-align: left;'> Beast Hide Garb </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 392000 </td><td style='text-align: left;'> マンモスマン_腕 </td><td style='text-align: left;'> Mammothman - Arms </td><td style='text-align: left;'> Bloodied Arm Bands </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 393000 </td><td style='text-align: left;'> マンモスマン_脚 </td><td style='text-align: left;'> Mammothman - Legs </td><td style='text-align: left;'> Bloodied Trousers </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 400000 </td><td style='text-align: left;'> 和装_頭 </td><td style='text-align: left;'> Kimono - Head </td><td style='text-align: left;'> Yamamura Hunter Hat </td><td style='text-align: left;'> 連盟の狩人:和装 is Yamamura's internal name. </td></tr>
<tr><td style='text-align: left;'> 401000 </td><td style='text-align: left;'> 和装_胴 </td><td style='text-align: left;'> Kimono - Torso </td><td style='text-align: left;'> Khaki Haori </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 402000 </td><td style='text-align: left;'> 和装_腕 </td><td style='text-align: left;'> Kimono - Arms </td><td style='text-align: left;'> Old Hunter Arm Bands </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 403000 </td><td style='text-align: left;'> 和装_脚 </td><td style='text-align: left;'> Kimono - Legs </td><td style='text-align: left;'> Wine Hakama </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 410000 </td><td style='text-align: left;'> 獣化_頭 </td><td style='text-align: left;'> Beast Appearance - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Head with Beast Embrace rune equipped. </td></tr>
<tr><td style='text-align: left;'> 411000 </td><td style='text-align: left;'> 獣化_胴 </td><td style='text-align: left;'> Beast Appearance - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Torso with Beast Embrace rune equipped. </td></tr>
<tr><td style='text-align: left;'> 412000 </td><td style='text-align: left;'> 獣化_腕 </td><td style='text-align: left;'> Beast Appearance - Arms </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Arms with Beast Embrace rune equipped. </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 420000 </td><td style='text-align: left;'> なめくじ_頭 </td><td style='text-align: left;'> Slug - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Head with Milkweed rune equipped. </td></tr>
<tr><td style='text-align: left;'> 421000 </td><td style='text-align: left;'> なめくじ_胴 </td><td style='text-align: left;'> Slug - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Torso with Milkweed rune equipped. </td></tr>
<tr><td style='text-align: left;'> 422000 </td><td style='text-align: left;'> なめくじ_腕 </td><td style='text-align: left;'> Slug - Arms </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Arms with Milkweed rune equipped. </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 430000 </td><td style='text-align: left;'> 時計塔患者_頭 </td><td style='text-align: left;'> Clocktower Patient - Head </td><td style='text-align: left;'> Enlarged Head </td><td style='text-align: left;'> </td></tr>
</table>
<table class='wiki-blog-table-sheader1' style='font-size: 13px;'>
<tr>
<th style='text-align: left;vertical-align:top;width:50px;'><h5>ID</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>JP Name</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Translation</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Official Name</h5></th><th style='text-align: left;vertical-align:top;width:350px;'><h5>Notes</h5></th>
</tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>NPC Only Equipment</span></td></tr>
<tr><td style='text-align: left;'> 90000 </td><td style='text-align: left;'> ヴァンパイア王女_頭 </td><td style='text-align: left;'> Vampire Queen - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Annalise's iron mask. </td></tr>
<tr><td style='text-align: left;'> 91000 </td><td style='text-align: left;'> ヴァンパイア王女_胴 </td><td style='text-align: left;'> Vampire Queen - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Annalise's dress. </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 480000 </td><td style='text-align: left;'> 【NPC専用】血族狩り(血糊)_頭 </td><td style='text-align: left;'> [NPC Exclusive] Blood Clan Hunter (Gore) - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Alfred's bloody set in the Queen's Chamber. </td></tr>
<tr><td style='text-align: left;'> 481000 </td><td style='text-align: left;'> 【NPC専用】血族狩り(血糊)_胴 </td><td style='text-align: left;'> [NPC Exclusive] Blood Clan Hunter (Gore) - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 482000 </td><td style='text-align: left;'> 【NPC専用】血族狩り(血糊)_腕 </td><td style='text-align: left;'> [NPC Exclusive] Blood Clan Hunter (Gore) - Arms </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 483000 </td><td style='text-align: left;'> 【NPC専用】血族狩り(血糊)_脚 </td><td style='text-align: left;'> [NPC Exclusive] Blood Clan Hunter (Gore) - Legs </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 490000 </td><td style='text-align: left;'> 【NPC専用】切り裂きジャック(血糊)_頭 </td><td style='text-align: left;'> [NPC Exclusive] Jack the Ripper (Gore) - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Eileen's bloody set at the end of her quest. </td></tr>
<tr><td style='text-align: left;'> 491000 </td><td style='text-align: left;'> 【NPC専用】切り裂きジャック(血糊)_胴 </td><td style='text-align: left;'> [NPC Exclusive] Jack the Ripper (Gore) - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 492000 </td><td style='text-align: left;'> 【NPC専用】切り裂きジャック(血糊)_腕 </td><td style='text-align: left;'> [NPC Exclusive] Jack the Ripper (Gore) - Arms </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 493000 </td><td style='text-align: left;'> 【NPC専用】切り裂きジャック(血糊)_脚 </td><td style='text-align: left;'> [NPC Exclusive] Jack the Ripper (Gore) - Legs </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 503000 </td><td style='text-align: left;'> 【NPC専用】教会の下僕(白)ブーツ無_脚 </td><td style='text-align: left;'> Church Servant (White) No Boots - Legs </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Barefoot White Church Dress worn by Iosefka and her impostor. </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 511000 </td><td style='text-align: left;'> 【NPC専用】娼婦(妊娠)_胴 </td><td style='text-align: left;'> [NPC Exclusive] Prostitute (Pregnant) - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Arianna's dress with pregnant belly for the Red Moon. </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 521000 </td><td style='text-align: left;'> 【NPC専用】孤独な老婆_胴 </td><td style='text-align: left;'> [NPC Exclusive] Lonely Old Woman - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Lonely Old Woman's dress. </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 531000 </td><td style='text-align: left;'> 【NPC専用】ヴァンパイア王女_胴 </td><td style='text-align: left;'> [NPC Exclusive] Vampire Queen - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Annalise's dress that turns skin pale and adds blonde hair. </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 541000 </td><td style='text-align: left;'> 【NPC専用】教会の下僕(血糊)_胴 </td><td style='text-align: left;'> [NPC Exclusive] Church Servant (Gore) - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Adella's bloody attire after killing Arianna. </td></tr>
<tr><td style='text-align: left;'> 542000 </td><td style='text-align: left;'> 【NPC専用】教会の下僕(血糊)_腕 </td><td style='text-align: left;'> [NPC Exclusive] Church Servant (Gore) - Arms </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 543000 </td><td style='text-align: left;'> 【NPC専用】教会の下僕(血糊)_脚 </td><td style='text-align: left;'> [NPC Exclusive] Church Servant (Gore) - Legs </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 550000 </td><td style='text-align: left;'> 【NPC専用】乞食ハンター(血糊)_頭 </td><td style='text-align: left;'> [NPC Exclusive] Beggar Hunter (Gore) - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Afflicted Beggar's Harrowed Hood. </td></tr>
<tr><td style='text-align: left;'> 563000 </td><td style='text-align: left;'> 【NPC専用】狂った邪教徒(血糊)_脚 </td><td style='text-align: left;'> [NPC Exclusive] Wicked Madman (Gore) - Legs </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Afflicted Beggar's Madman Leggings. </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 571000 </td><td style='text-align: left;'> 【NPC専用】娼婦(出産後)_胴 </td><td style='text-align: left;'> [NPC Exclusive] Prostitute (Post Partum) - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Arianna's dress after giving birth. </td></tr>
<tr><td style='text-align: left;'> 573000 </td><td style='text-align: left;'> 【NPC専用】娼婦(出産後)_脚 </td><td style='text-align: left;'> [NPC Exclusive] Prostitute (Post Partum) - Legs </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Arianna's shoes after giving birth. </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 581000 </td><td style='text-align: left;'> 【NPC専用】教会の下僕(白)_ニセ女医_胴 </td><td style='text-align: left;'> [NPC Exclusive] Church Servant (White) - False Woman Doctor - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Impostor Iosefka's White Church Garb. </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 1001000 </td><td style='text-align: left;'> 【NPC専用】教会の下僕_胴_尼僧 </td><td style='text-align: left;'> [NPC Exclusive] Church Servant - Torso - Nun </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Adella's Black Church Garb. </td></tr>
<tr><td style='text-align: left;'> 1003000 </td><td style='text-align: left;'> 【NPC専用】教会の下僕_脚_尼僧 </td><td style='text-align: left;'> [NPC Exclusive] Church Servant - Legs - Nun </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Adella's Black Church Dress. </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 1011000 </td><td style='text-align: left;'> 【NPC専用】娼婦_胴_娼婦 </td><td style='text-align: left;'> [NPC Exclusive] Prostitute - Torso - Prostitute </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Arianna's Dress. </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 1020000 </td><td style='text-align: left;'> 【NPC】乞食ハンター_頭 </td><td style='text-align: left;'> [NPC] Beggar Hunter - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Simon's bloody set in the Lighthouse Hut. </td></tr>
<tr><td style='text-align: left;'> 1021000 </td><td style='text-align: left;'> 【NPC】乞食ハンター_胴 </td><td style='text-align: left;'> [NPC] Beggar Hunter - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 1022000 </td><td style='text-align: left;'> 【NPC】乞食ハンター_腕 </td><td style='text-align: left;'> [NPC] Beggar Hunter - Arms </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 1023000 </td><td style='text-align: left;'> 【NPC】乞食ハンター_脚 </td><td style='text-align: left;'> [NPC] Beggar Hunter - Legs </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 1030000 </td><td style='text-align: left;'> 【NPC】マンモスマン_頭 </td><td style='text-align: left;'> [NPC] Mammothman - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Brador's broken Testimony in his dungeon cell. </td></tr>
<tr><td style='text-align: left;'> 1031000 </td><td style='text-align: left;'> 【NPC】マンモスマン_胴 </td><td style='text-align: left;'> [NPC] Mammothman - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Brador's bloodied garb in his dungeon cell. </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Note</span>: while all these attire pieces can be obtained via save-editing, they'll appear invisible on a character that doesn't share the same gender of the NPC that wears them.</td></tr>
</table>
<table class='wiki-blog-table-sheader1' style='font-size: 13px;'>
<tr>
<th style='text-align: left;vertical-align:top;width:50px;'><h5>ID</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>JP Name</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Translation</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Official Name</h5></th><th style='text-align: left;vertical-align:top;width:350px;'><h5>Notes</h5></th>
</tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>For Multiplayer Ghosts</span></td></tr>
<tr><td style='text-align: left;'> 5000 </td><td style='text-align: left;'> 徘徊髪型 </td><td style='text-align: left;'> Roaming Haircut </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Shaved head </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 440000 </td><td style='text-align: left;'> 徘徊装備_処刑人_頭 </td><td style='text-align: left;'> Roaming Equipment - Executioner - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Butcher's Mask </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 450000 </td><td style='text-align: left;'> 徘徊装備_乞食ハンター_頭 </td><td style='text-align: left;'> Roaming Equipment - Beggar Hunter - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Harrowed Hood </td></tr>
<tr><td style='text-align: left;'> 451000 </td><td style='text-align: left;'> 徘徊装備_乞食ハンター_胴 </td><td style='text-align: left;'> Roaming Equipment - Beggar Hunter - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Harrowed Garb </td></tr>
<tr><td style='text-align: left;'> 453000 </td><td style='text-align: left;'> 徘徊装備_乞食ハンター_脚 </td><td style='text-align: left;'> Roaming Equipment - Beggar Hunter - Legs </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Harrowed Trousers </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 460000 </td><td style='text-align: left;'> 徘徊装備_時計塔ハンター_頭 </td><td style='text-align: left;'> Roaming Equipment - Clocktower Hunter - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Maria's Hunter Cap </td></tr>
<tr><td style='text-align: left;'> 461000 </td><td style='text-align: left;'> 徘徊装備_時計塔ハンター_胴 </td><td style='text-align: left;'> Roaming Equipment - Clocktower Hunter - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Maria's Garb </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 470000 </td><td style='text-align: left;'> 徘徊装備_連盟_頭 </td><td style='text-align: left;'> Roaming Equipment - Federation - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Master's Iron Helm </td></tr>
<tr><td style='text-align: left;'> 471000 </td><td style='text-align: left;'> 徘徊装備_連盟_胴 </td><td style='text-align: left;'> Roaming Equipment - Federation - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Constable's Garb </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 600000 </td><td style='text-align: left;'> 徘徊装備_不死の巡礼者_頭 </td><td style='text-align: left;'> Roaming Equipment - Undead Pilgrim - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Black Hooded Iron Helm </td></tr>
<tr><td style='text-align: left;'> 602000 </td><td style='text-align: left;'> 徘徊装備_不死の巡礼者_腕 </td><td style='text-align: left;'> Roaming Equipment - Undead Pilgrim - Arms </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Yahar'gul Gloves </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 610000 </td><td style='text-align: left;'> 徘徊装備_上位墓守_頭 </td><td style='text-align: left;'> Roaming Equipment - High Ranking Gravekeeper - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Graveguard Mask </td></tr>
<tr><td style='text-align: left;'> 611000 </td><td style='text-align: left;'> 徘徊装備_上位墓守_胴 </td><td style='text-align: left;'> Roaming Equipment - High Ranking Gravekeeper - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Graveguard Robe </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 620000 </td><td style='text-align: left;'> 徘徊装備_滅びの炎の眷属_頭 </td><td style='text-align: left;'> Roaming Equipment - Follower of the Flame of Destruction - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Bone Ash Mask </td></tr>
<tr><td style='text-align: left;'> 621000 </td><td style='text-align: left;'> 徘徊装備_滅びの炎の眷属_胴 </td><td style='text-align: left;'> Roaming Equipment - Follower of the Flame of Destruction - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Bone Ash Armor </td></tr>
<tr><td style='text-align: left;'> 623000 </td><td style='text-align: left;'> 徘徊装備_滅びの炎の眷属_脚 </td><td style='text-align: left;'> Roaming Equipment - Follower of the Flame of Destruction - Legs </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Bone Ash Leggings </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 630000 </td><td style='text-align: left;'> 徘徊装備_ヴァンパイア_頭 </td><td style='text-align: left;'> Roaming Equipment - Vampire - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Knight's Wig </td></tr>
<tr><td style='text-align: left;'> 631000 </td><td style='text-align: left;'> 徘徊装備_ヴァンパイア_胴 </td><td style='text-align: left;'> Roaming Equipment - Vampire - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Knight's Garb </td></tr>
<tr><td style='text-align: left;'> 633000 </td><td style='text-align: left;'> 徘徊装備_ヴァンパイア_脚 </td><td style='text-align: left;'> Roaming Equipment - Vampire - Legs </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Knight's Trousers </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 641000 </td><td style='text-align: left;'> 徘徊装備_ヴァンパイア王女_胴 </td><td style='text-align: left;'> Roaming Equipment - Vampire Queen - </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Annalise's Dress </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 650000 </td><td style='text-align: left;'> 徘徊装備_ヴァンパイア騎士_頭 </td><td style='text-align: left;'> Roaming Equipment - Vampire Knight - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Cainhurst Helmet </td></tr>
<tr><td style='text-align: left;'> 651000 </td><td style='text-align: left;'> 徘徊装備_ヴァンパイア騎士_胴 </td><td style='text-align: left;'> Roaming Equipment - Vampire Knight - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Cainhurst Armor </td></tr>
<tr><td style='text-align: left;'> 653000 </td><td style='text-align: left;'> 徘徊装備_ヴァンパイア騎士_脚 </td><td style='text-align: left;'> Roaming Equipment - Vampire Knight - Legs </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Cainhurst Leggings </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 660000 </td><td style='text-align: left;'> 徘徊装備_聖歌隊_頭 </td><td style='text-align: left;'> Roaming Equipment - Choir - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Blindfold Cap </td></tr>
<tr><td style='text-align: left;'> 661000 </td><td style='text-align: left;'> 徘徊装備_聖歌隊_胴 </td><td style='text-align: left;'> Roaming Equipment - Choir - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Choir Garb </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 671000 </td><td style='text-align: left;'> 徘徊装備_教会ハンター_胴 </td><td style='text-align: left;'> Roaming Equipment - Church Hunter - Garb </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Tomb Prospector Garb with cape </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 680000 </td><td style='text-align: left;'> 徘徊装備_血族狩り_頭 </td><td style='text-align: left;'> Roaming Equipment - Blood Clan Hunter - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Golden Ardeo </td></tr>
<tr><td style='text-align: left;'> 682000 </td><td style='text-align: left;'> 徘徊装備_血族狩り_腕 </td><td style='text-align: left;'> Roaming Equipment - Blood Clan Hunter - Arms </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Executioner's Gauntlets </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 690000 </td><td style='text-align: left;'> 徘徊装備_処刑人_頭 </td><td style='text-align: left;'> Roaming Equipment - Executioner - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Butcher's Mask </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 700000 </td><td style='text-align: left;'> 徘徊装備_乞食ハンター_頭 </td><td style='text-align: left;'> Roaming Equipment - Beggar Hunter - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Harrowed Hood </td></tr>
<tr><td style='text-align: left;'> 701000 </td><td style='text-align: left;'> 徘徊装備_乞食ハンター_胴 </td><td style='text-align: left;'> Roaming Equipment - Beggar Hunter - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Harrowed Garb </td></tr>
<tr><td style='text-align: left;'> 703000 </td><td style='text-align: left;'> 徘徊装備_乞食ハンター_脚 </td><td style='text-align: left;'> Roaming Equipment - Beggar Hunter - Legs </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Harrowed Trousers </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 710000 </td><td style='text-align: left;'> 徘徊装備_悪夢の主_頭 </td><td style='text-align: left;'> Roaming Equipment - Lord of the Nightmare - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Mensis Cage </td></tr>
<tr><td style='text-align: left;'> 712000 </td><td style='text-align: left;'> 徘徊装備_悪夢の主_腕 </td><td style='text-align: left;'> Roaming Equipment - Lord of the Nightmare - Arms </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Micolash's Handcuffs, icon (menu_knowledge_02142) still exists. </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 723000 </td><td style='text-align: left;'> 徘徊装備_拠点老人_脚 </td><td style='text-align: left;'> Roaming Equipment - Old Man of the Hub - Legs </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Gehrman's Hunter Trousers </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 730000 </td><td style='text-align: left;'> 徘徊装備_狂った邪教徒_頭 </td><td style='text-align: left;'> Roaming Equipment - Wicked Madman - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Madman Hood </td></tr>
<tr><td style='text-align: left;'> 732000 </td><td style='text-align: left;'> 徘徊装備_狂った邪教徒_腕 </td><td style='text-align: left;'> Roaming Equipment - Wicked Madman - Arms </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Madman Manchettes </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 740000 </td><td style='text-align: left;'> 徘徊装備_人形のヒロイン_頭 </td><td style='text-align: left;'> Roaming Equipment - Heroine Doll - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Doll Hat </td></tr>
<tr><td style='text-align: left;'> 741000 </td><td style='text-align: left;'> 徘徊装備_人形のヒロイン_胴 </td><td style='text-align: left;'> Roaming Equipment - Heroine Doll - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Doll Clothes </td></tr>
<tr><td style='text-align: left;'> 743000 </td><td style='text-align: left;'> 徘徊装備_人形のヒロイン_脚 </td><td style='text-align: left;'> Roaming Equipment - Heroine Doll - Legs </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Doll Skirt </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
</table>
<table class='wiki-blog-table-sheader1' style='font-size: 13px;'>
<tr>
<th style='text-align: left;vertical-align:top;width:50px;'><h5>ID</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>JP Name</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Translation</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Official Name</h5></th><th style='text-align: left;vertical-align:top;width:350px;'><h5>Notes</h5></th>
</tr>
<tr><td style='text-align: left;'> 750000 </td><td style='text-align: left;'> 徘徊装備_初期装備_頭 </td><td style='text-align: left;'> Roaming Equipment - Initial Stage Equipment - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Black Hood </td></tr>
<tr><td style='text-align: left;'> 751000 </td><td style='text-align: left;'> 徘徊装備_初期装備_胴 </td><td style='text-align: left;'> Roaming Equipment - Initial Stage Equipment - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Foreign Garb </td></tr>
<tr><td style='text-align: left;'> 762000 </td><td style='text-align: left;'> 徘徊装備_初期装備_腕 </td><td style='text-align: left;'> Roaming Equipment - Initial Stage Equipment - Arms </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Sullied Bandage </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 772000 </td><td style='text-align: left;'> 徘徊装備_拳獣変身前_腕 </td><td style='text-align: left;'> Roaming Equipment - Beast Claw Prior to Transformation - Arms </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Arms with untricked Beast Claw equipped. </td></tr>
<tr><td style='text-align: left;'> 782000 </td><td style='text-align: left;'> 徘徊装備_拳獣変身後_腕 </td><td style='text-align: left;'> Roaming Equipment - Beast Claw After Transformation - Arms </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Arms with tricked Beast Claw equipped. </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 790000 </td><td style='text-align: left;'> 徘徊装備_古城のボス_頭 </td><td style='text-align: left;'> Roaming Equipment - Boss of the Old Castle </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Crown of Illusions </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 800000 </td><td style='text-align: left;'> 徘徊装備_蜘蛛のクトゥルフ_頭 </td><td style='text-align: left;'> Roaming Equipment - Cthulhu Spider </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Icon (menu_knowledge_02187) depicts the head of a Garden of Eyes </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 811000 </td><td style='text-align: left;'> 徘徊装備_娼婦_胴 </td><td style='text-align: left;'> Roaming Equipment - Prostitute - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Noble Dress </td></tr>
<tr><td style='text-align: left;'> 813000 </td><td style='text-align: left;'> 徘徊装備_娼婦_脚 </td><td style='text-align: left;'> Roaming Equipment - Prostitute - Legs </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Arianna's Shoes </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 820000 </td><td style='text-align: left;'> 徘徊装備_偏屈な老人_頭 </td><td style='text-align: left;'> Roaming Equipment - Narrow-Minded Man - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Rumpled Yharnam Hat </td></tr>
<tr><td style='text-align: left;'> 821000 </td><td style='text-align: left;'> 徘徊装備_偏屈な老人_胴 </td><td style='text-align: left;'> Roaming Equipment - Narrow-Minded Man - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Sweaty Clothes </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 831000 </td><td style='text-align: left;'> 【NPC専用】徘徊装備_孤独な老婆_胴 </td><td style='text-align: left;'> [NPC Exclusive] Roaming Equipment - Lonely Old Woman - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Lonely Old Woman's dress </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 840000 </td><td style='text-align: left;'> 徘徊装備_マンモスマン_頭 </td><td style='text-align: left;'> Roaming Equipment - Mammothman - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Brador's Testimony </td></tr>
<tr><td style='text-align: left;'> 841000 </td><td style='text-align: left;'> 徘徊装備_マンモスマン_胴 </td><td style='text-align: left;'> Roaming Equipment - Mammothman - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Beast Hide Garb </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 851000 </td><td style='text-align: left;'> 徘徊装備_和装_胴 </td><td style='text-align: left;'> Roaming Equipment - Kimono - Garb </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Khaki Haori </td></tr>
<tr><td style='text-align: left;'> 853000 </td><td style='text-align: left;'> 和装_脚 </td><td style='text-align: left;'> Kimono - Legs - Legs </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Wine Hakama </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 860000 </td><td style='text-align: left;'> 徘徊装備_獣化_頭 </td><td style='text-align: left;'> Roaming Equipment - Beast Transformation - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Head with Beast Embrace rune equipped. </td></tr>
<tr><td style='text-align: left;'> 861000 </td><td style='text-align: left;'> 徘徊装備_獣化_胴 </td><td style='text-align: left;'> Roaming Equipment - Beast Transformation - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Torso with Beast Embrace rune equipped. </td></tr>
<tr><td style='text-align: left;'> 862000 </td><td style='text-align: left;'> 徘徊装備_獣化_腕 </td><td style='text-align: left;'> Roaming Equipment - Beast Transformation - Arms </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Arms with Beast Embrace rune equipped. </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 870000 </td><td style='text-align: left;'> 徘徊装備_なめくじ_頭 </td><td style='text-align: left;'> Roaming Equipment - Slug - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Head with Milkweed rune equipped. </td></tr>
<tr><td style='text-align: left;'> 872000 </td><td style='text-align: left;'> 徘徊装備_なめくじ_腕 </td><td style='text-align: left;'> Roaming Equipment - Slug - Arms </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Arms with Milkweed rune equipped. </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 880000 </td><td style='text-align: left;'> 徘徊装備_時計塔患者_頭 </td><td style='text-align: left;'> Roaming Equipment - Clocktower Huntress - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Maria's Hunter Cap </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 910000 </td><td style='text-align: left;'> 徘徊装備_はだか_頭 </td><td style='text-align: left;'> Roaming Equipment - Naked - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 911000 </td><td style='text-align: left;'> 徘徊装備_はだか_胴 </td><td style='text-align: left;'> Roaming Equipment - Naked - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 912000 </td><td style='text-align: left;'> 徘徊装備_はだか_腕 </td><td style='text-align: left;'> Roaming Equipment - Naked - Arms </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 913000 </td><td style='text-align: left;'> 徘徊装備_はだか_脚 </td><td style='text-align: left;'> Roaming Equipment - Naked - Legs </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 920000 </td><td style='text-align: left;'> 徘徊装備_旧都市ハンター_頭 </td><td style='text-align: left;'> Roaming Equipment - Old Town Hunter - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Top Hat </td></tr>
<tr><td style='text-align: left;'> 921000 </td><td style='text-align: left;'> 徘徊装備_旧都市ハンター_胴 </td><td style='text-align: left;'> Roaming Equipment - Old Town Hunter - Garb </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Hunter Garb (without cape) </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 930000 </td><td style='text-align: left;'> 徘徊装備_不死の巡礼者(フード無)_頭 </td><td style='text-align: left;'> Roaming Equipment - Undead Pilgrim (No Hood) - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Iron Yahar'gul Helm </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
</table>
<table class='wiki-blog-table-sheader1' style='font-size: 13px;'>
<tr>
<th style='text-align: left;vertical-align:top;width:50px;'><h5>ID</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>JP Name</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Translation</h5></th><th style='text-align: left;vertical-align:top;width:190px;'><h5>Official Name</h5></th><th style='text-align: left;vertical-align:top;width:350px;'><h5>Notes</h5></th>
</tr>
<tr><td style='text-align: left;'> 940000 </td><td style='text-align: left;'> 徘徊装備_ガスコイン_頭 </td><td style='text-align: left;'> Roaming Equipment - Gascoigne - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Gascoigne's Cap </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 950000 </td><td style='text-align: left;'> 徘徊装備_下級ハンター_頭 </td><td style='text-align: left;'> Roaming Equipment - Junior Hunter - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Yharnam Hunter Cap </td></tr>
<tr><td style='text-align: left;'> 951000 </td><td style='text-align: left;'> 徘徊装備_下級ハンター_胴 </td><td style='text-align: left;'> Roaming Equipment - Junior Hunter - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Yharnam Hunter Garb </td></tr>
<tr><td style='text-align: left;'> 952000 </td><td style='text-align: left;'> 徘徊装備_下級ハンター_腕 </td><td style='text-align: left;'> Roaming Equipment - Junior Hunter - Arms </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Yharnam Hunter Gloves </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 961000 </td><td style='text-align: left;'> 徘徊装備_都市ハンター_胴 </td><td style='text-align: left;'> Roaming Equipment - City Hunter - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Hunter Garb (with cape) </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 970000 </td><td style='text-align: left;'> 徘徊装備_切り裂きジャック_頭 </td><td style='text-align: left;'> Roaming Equipment - Jack the Ripper - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Beak Mask </td></tr>
<tr><td style='text-align: left;'> 971000 </td><td style='text-align: left;'> 徘徊装備_切り裂きジャック_胴 </td><td style='text-align: left;'> Roaming Equipment - Jack the Ripper - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Crow Feather Garb </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 980000 </td><td style='text-align: left;'> 徘徊装備_教会の下僕_頭 </td><td style='text-align: left;'> Roaming Equipment - Church Servant - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Black Church Hat </td></tr>
<tr><td style='text-align: left;'> 981000 </td><td style='text-align: left;'> 徘徊装備_教会の下僕_胴 </td><td style='text-align: left;'> Roaming Equipment - Church Servant - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Black Church Garb </td></tr>
<tr><td style='text-align: left;'> 982000 </td><td style='text-align: left;'> 徘徊装備_教会の下僕_腕 </td><td style='text-align: left;'> Roaming Equipment - Church Servant - Arms </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Surgical Long Gloves </td></tr>
<tr><td style='text-align: left;'> 983000 </td><td style='text-align: left;'> 徘徊装備_教会の下僕_脚 </td><td style='text-align: left;'> Roaming Equipment - Church Servant - Legs </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Black Church Trousers </td></tr>
<tr><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 990000 </td><td style='text-align: left;'> 徘徊装備_ハンター_頭 </td><td style='text-align: left;'> Roaming Equipment - Hunter - Head </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Grey Wolf Cap </td></tr>
<tr><td style='text-align: left;'> 991000 </td><td style='text-align: left;'> 徘徊装備_ハンター_胴 </td><td style='text-align: left;'> Roaming Equipment - Hunter - Torso </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Charred Hunter Garb </td></tr>
<tr><td style='text-align: left;'> 992000 </td><td style='text-align: left;'> 徘徊装備_ハンター_腕 </td><td style='text-align: left;'> Roaming Equipment - Hunter - Arms </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Charred Hunter Gloves </td></tr>
<tr><td style='text-align: left;'> 993000 </td><td style='text-align: left;'> 徘徊装備_ハンター_脚 </td><td style='text-align: left;'> Roaming Equipment - Hunter - Legs </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Charred Hunter Trousers </td></tr>
</table>
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<table class='wiki-blog-table-sheader' style='background: url(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pGPRc1k_UvBbe7uLOo_QyajSNqUxLv37lJbzvD8qDO2KQS1gQN61bnq8yCwmG4j_WVoxcwmd4WZE0e-w_Wpirr66TiB9GSLRGVpZoUEcIhdmaqjC_eF-XJjDIIV-Pmypc0NrXRuZjjBl4aZCu8AZ26DRBNaGJ4T1pjxwKr_EGLxUztSzs0xzNejC-g/s1600/sheader_0_01%20%281%29.png) no-repeat;height:40px;'>
<tr></tr>
<tr><th> <h3 style='text-align: left;padding-left:10px;padding-top:6px;font-size: 18px' id="Weapons">Weapons</h3></th></tr></table></center>
<table class='wiki-blog-table-sheader1' style='font-size: 13px;'>
<tr>
<th style='text-align: left;vertical-align:top;width:75px;'><h5>ID</h5></th><th style='text-align: left;vertical-align:top;width:230px;'><h5>JP Name</h5></th><th style='text-align: left;vertical-align:top;width:230px;'><h5>Translation</h5></th><th style='text-align: left;vertical-align:top;width:230px;'><h5>Official Name</h5></th><th style='text-align: left;vertical-align:top;width:200px;'><h5>Notes</h5></th>
</tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Main Story Weapons</span></td></tr>
<tr><td style='text-align: left;'> 1000000 </td><td style='text-align: left;'> 素手 </td><td style='text-align: left;'> Bare Hand </td><td style='text-align: left;'> </td><td style='text-align: left;'> Regular fist. </td></tr>
<tr><td style='text-align: left;'> 2000000 </td><td style='text-align: left;'> 日本刀 </td><td style='text-align: left;'> Katana </td><td style='text-align: left;'> Chikage </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 4000000 </td><td style='text-align: left;'> 双剣 </td><td style='text-align: left;'> Paired Blades </td><td style='text-align: left;'> Blade of Mercy </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 5000000 </td><td style='text-align: left;'> 斧竿 </td><td style='text-align: left;'> Axe Pole </td><td style='text-align: left;'> Hunter Axe </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 5100000 </td><td style='text-align: left;'> 剣鎌 </td><td style='text-align: left;'> Sabre Scythe </td><td style='text-align: left;'> Burial Blade </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 7000000 </td><td style='text-align: left;'> ノコナタ </td><td style='text-align: left;'> Saw Hatchet </td><td style='text-align: left;'> Saw Cleaver </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 7100000 </td><td style='text-align: left;'> ノコ槍 </td><td style='text-align: left;'> Saw Spear </td><td style='text-align: left;'> Saw Spear </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 8000000 </td><td style='text-align: left;'> 剣大槌 </td><td style='text-align: left;'> Big Hammer Sword </td><td style='text-align: left;'> Kirkhammer </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 8100000 </td><td style='text-align: left;'> 剣大剣 </td><td style='text-align: left;'> Greatsword Sword </td><td style='text-align: left;'> Ludwig's Holy Blade </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 9000000 </td><td style='text-align: left;'> 拳獣 </td><td style='text-align: left;'> Beast Fists </td><td style='text-align: left;'> Beast Claw </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 10000000 </td><td style='text-align: left;'> 銃槍 </td><td style='text-align: left;'> Rifle Spear </td><td style='text-align: left;'> Rifle Spear </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 10100000 </td><td style='text-align: left;'> 銃剣 </td><td style='text-align: left;'> Bayonet </td><td style='text-align: left;'> Reiterpallasch </td><td style='text-align: left;'> Literally "gun sword". </td></tr>
<tr><td style='text-align: left;'> 11000000 </td><td style='text-align: left;'> パイルバンカー </td><td style='text-align: left;'> Pilebunker </td><td style='text-align: left;'> Stake Driver </td><td style='text-align: left;'> Weapon from the Front Mission series that fires spikes. </td></tr>
<tr><td style='text-align: left;'> 12000000 </td><td style='text-align: left;'> 車輪 </td><td style='text-align: left;'> Cartwheel </td><td style='text-align: left;'> Logarius' Wheel </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 13000000 </td><td style='text-align: left;'> 爆発槌 </td><td style='text-align: left;'> Exploding Hammer </td><td style='text-align: left;'> Tonitrus </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 22000000 </td><td style='text-align: left;'> 杖鞭 </td><td style='text-align: left;'> Cane Whip </td><td style='text-align: left;'> Threaded Cane </td><td style='text-align: left;'> </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>Main Story Firearms</span></td></tr>
<tr><td style='text-align: left;'> 6000000 </td><td style='text-align: left;'> 工房長銃 </td><td style='text-align: left;'> Workshop Long Rifle </td><td style='text-align: left;'> Hunter Blunderbuss </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 6100000 </td><td style='text-align: left;'> 教会銃 </td><td style='text-align: left;'> Church Rifle </td><td style='text-align: left;'> Ludwig's Rifle </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 14000000 </td><td style='text-align: left;'> 工房短銃 </td><td style='text-align: left;'> Workshop Gun </td><td style='text-align: left;'> Hunter Pistol </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 14100000 </td><td style='text-align: left;'> ヴァンパイア短銃 </td><td style='text-align: left;'> Vampire Gun </td><td style='text-align: left;'> Evelyn </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 14200000 </td><td style='text-align: left;'> 教会短銃 </td><td style='text-align: left;'> Church Gun </td><td style='text-align: left;'> Repeating Pistol </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 15000000 </td><td style='text-align: left;'> 大筒 </td><td style='text-align: left;'> Cannon </td><td style='text-align: left;'> Cannon </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 18000000 </td><td style='text-align: left;'> 噴霧器 </td><td style='text-align: left;'> Sprayer </td><td style='text-align: left;'> Rosmarinus </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 18100000 </td><td style='text-align: left;'> 噴霧器_火炎放射 </td><td style='text-align: left;'> Sprayer-Flamethrower </td><td style='text-align: left;'> Flamesprayer </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 19000000 </td><td style='text-align: left;'> 盾 </td><td style='text-align: left;'> Shield </td><td style='text-align: left;'> Wooden Shield </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 20000000 </td><td style='text-align: left;'> 狩人の松明 </td><td style='text-align: left;'> Hunter's Torch </td><td style='text-align: left;'> Hunter's Torch </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 20100000 </td><td style='text-align: left;'> ただの松明 </td><td style='text-align: left;'> Common Torch </td><td style='text-align: left;'> Torch </td><td style='text-align: left;'> </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>The Old Hunters Weapons [DLC]</span></td></tr>
<tr><td style='text-align: left;'> 23000000 </td><td style='text-align: left;'> ノコギリ曲剣 </td><td style='text-align: left;'> Curved Saw Blade </td><td style='text-align: left;'> Beasthunter Saif </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 24000000 </td><td style='text-align: left;'> ノコギリ鞭 </td><td style='text-align: left;'> Saw Whip </td><td style='text-align: left;'> Beast Cutter </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 25000000 </td><td style='text-align: left;'> 多関節 </td><td style='text-align: left;'> Multijoint </td><td style='text-align: left;'> Amygdalan Arm </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 26000000 </td><td style='text-align: left;'> 月光剣 </td><td style='text-align: left;'> Moonlight Sword </td><td style='text-align: left;'> Holy Moonlight Sword </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 27000000 </td><td style='text-align: left;'> 双刃 </td><td style='text-align: left;'> Double-edged Blade </td><td style='text-align: left;'> Rakuyo </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 28000000 </td><td style='text-align: left;'> ガンハンマ </td><td style='text-align: left;'> Gun Hammer </td><td style='text-align: left;'> Boom Hammer </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 29000000 </td><td style='text-align: left;'> 十字メイス </td><td style='text-align: left;'> Cruciform Mace </td><td style='text-align: left;'> Bloodletter </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 30000000 </td><td style='text-align: left;'> ウォーピック </td><td style='text-align: left;'> War Pick </td><td style='text-align: left;'> Church Pick </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 31000000 </td><td style='text-align: left;'> 丸鋸チェンソー </td><td style='text-align: left;'> Buzz Saw Chainsaw </td><td style='text-align: left;'> Whirligig Saw </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 32000000 </td><td style='text-align: left;'> 変形弓 </td><td style='text-align: left;'> Modified Bow </td><td style='text-align: left;'> Simon's Bow Blade </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 38000000 </td><td style='text-align: left;'> なめくじ </td><td style='text-align: left;'> Slug </td><td style='text-align: left;'> Kos Parasite </td><td style='text-align: left;'> </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>The Old Hunters Firearms [DLC]</span></td></tr>
<tr><td style='text-align: left;'> 19100000 </td><td style='text-align: left;'> 属性盾 </td><td style='text-align: left;'> Elemental Shield </td><td style='text-align: left;'> Loch Shield </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 33000000 </td><td style='text-align: left;'> ガトリング </td><td style='text-align: left;'> Gatling Gun </td><td style='text-align: left;'> Gatling Gun </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 34000000 </td><td style='text-align: left;'> ナックル </td><td style='text-align: left;'> Knuckle </td><td style='text-align: left;'> Fist of Gratia </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 35000000 </td><td style='text-align: left;'> グレネードランチャ </td><td style='text-align: left;'> Grenade Launcher </td><td style='text-align: left;'> Church Cannon </td><td style='text-align: left;'> </td></tr>
<tr><td style='text-align: left;'> 36000000 </td><td style='text-align: left;'> 貫通銃 </td><td style='text-align: left;'> Piercing Rifle </td><td style='text-align: left;'> Piercing Rifle </td><td style='text-align: left;'> </td></tr>
<tr><td colspan='5' style='text-align: left;border-bottom:solid 2px;border-color: rgba(179, 144, 80, 0.40);'><span style='color:#B39050'>NPC Only Equipment</span></td></tr>
<tr><td style='text-align: left;'> 900000 </td><td style='text-align: left;'> 尼僧短剣 </td><td style='text-align: left;'> Nun's Dagger </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Dagger Adella uses to murder Arianna. </td></tr>
<tr><td style='text-align: left;'> 12080000 </td><td style='text-align: left;'> 【NPC専用】車輪(血糊) </td><td style='text-align: left;'> [NPC Exclusive] Cartwheel (Gore) </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Alfred's bloody Logarius' Wheel in the Queen's Chamber. </td></tr>
<tr><td style='text-align: left;'> 6180000 </td><td style='text-align: left;'> 【NPC専用】教会銃(血糊) </td><td style='text-align: left;'> [NPC Exclusive] Church Rifle (Gore) </td><td style='text-align: left;'> *NOT NEEDED </td><td style='text-align: left;'> Alfred's bloody Ludwig's Rifle in the Queen's Chamber. </td></tr>
</table>
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