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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Old Hunter (Boom Hammer & Torch)

Old Hunter (Boom Hammer & Torch)


Bloodborne Wiki » Enemies » Old Hunter (Boom Hammer & Torch)

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page revision: 27, last edited: 27 Oct 2024

Gallery Page
  • Basic Information
  • Description
  • Overview
  • Strategy
  • Notes
  • Blood Gem Drop Table
  • New Game Cycles


Basic Information

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin
Hunter's Nightmare 1865 913 148 148 148 148 96 96 96 200 180 - -
Hunter's Nightmare | Red Eyes 3559 1237 148 148 148 148 96 96 96 200 180 - -
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin.
Location & Discovery Drop & [Rate]
Hunter's Nightmare Random gem based on area x1 [16%], Blood Vial x4 [20%]
Hunter's Nightmare | Red Eyes Vermin x1 [100%]
Multipliers Bonuses Weak against Additional Information
HP Multiplier1Is beastNoLowest defense: Arcane, Fire and BoltFrenzy resistance is 999
Arcane Damage Multiplier1Is kinNoSuper Armor value 65
Fire Damage Multiplier1Is weak to serratedNo
Bolt Damage Multiplier1Is weak to righteousNo
  • All information (HP, Echoes, Defences, Multipliers & Bonuses) was datamined directly from game files and can be accessed via spreadsheet | archived. Updated on January 31st, 2022.

Old Hunter (Boom Hammer & Torch) ❘ 古狩人

Regular Enemy

Description

  • These fallen hunters are one of the standard enemy types in the early areas of the Hunter's Nightmare. They use a variety of weapons including the Beast Cutter, Boom Hammer, Beasthunter Saif and Piercing Rifle, with each type utilizing a different fighting style from the others. These lost souls are perpetually engaged in an endless hunt and, together with their hounds and the basic Huntsmen, represent one of two opposing team types in the nightmare; the other team consists of the Beast Patients and Nightmare Executioners, and you will periodically encounter both sides already engaged in battle with each other when you enter areas in which they are present close proximity. You can use this to your advantage and attack one side while they are distracted with the other, or in certain cases lead a group of Old Hunters toward a Nightmare Executioner and let attack one another (such as at the entrance to the Nightmare Grand Cathedral)... after all, the enemy of an enemy is a friend.

Overview

  • The toughest of the Old Hunters. These formidable opponents have enormous amounts of health and attack with slow, powerful swings and quicker torch jabs. Many of their attacks inflict an extremely heavy knockdown effect that sends players flying, and they will frequently power up their next single strike even further by igniting their Boom Hammers' furnaces. Their overhead attacks have long delays and fairly strong tracking, and they will occasionally perform jumping overhead slams which carry them forward a short distance. While most of their combo attacks are slow and consist of no more than three hits, they can also alternate hammer strikes with faster torch jabs. Their delayed horizontal and vertical swings are relatively easy to interrupt, however, and their jump attacks and overhead slams have long recovery periods that leave them open to counterattack. They aren't especially good at dodging and are considerably more vulnerable to charged (R2) strikes than most of the other Old Hunters, but will still occasionally attempt to avoid attacks by repositioning themselves. A subtype of this enemy with red eyes can be found on the rooftops near the plaza; it has higher attack power but is otherwise identical to the others.

Strategy

  • Stay just outside the reach of their jump attacks and bait them into using one of their slow swings, then interrupt them. Alternately, quickstep forward past them through one of their swings and perform an (13 combo or knock them down with a charged attack from a heavy weapon like the Kirkhammer while they recover. A single hit from the Fists of Gratia will cause them to stumble and knock them out of their attacks, and a single hit from the Beast Roar will send them flying as long as it connects mid-swing (otherwise, two hits are required during their idle stance in order to knock them down). As they are part of the opposing team type to the Beast Patients and Nightmare Executioners, it is possible to take advantage of their distraction with other targets and ambush them while their backs are turned.

Notes

  • This Enemy is part of The Old Hunters DLC.
  • All enemies and bosses (except hunter enemies) have 999 frenzy resistance, despite that they are still vulnerable to such status. The only way to see it without modding is to use Shaman Bone Blade on enemy inflicting frenzy to attack others. [test video]
  • Red Eyes version will drop vermin only the first time upon death.
  • One of these Old hunters, one in front of building with Boom Hammer, has special moveset when backstabed and dealt enough of damage such as healing himself, torch pointing with shouting "Yharnam! Yharnam!"or model merging with Beasthunter Saif. [video 01, video 02, video 03, video 04]

Old Hunter (Boom Hammer & Torch)Old Hunter (Boom Hammer & Torch)
The Old Hunters DLC
Pungent Blood Cocktails don't attract this enemy, making the item ineffective.
Shaman Bone Blades affect this enemy, making it hostile to other enemies.

Blood Gem Drop Table

Hunter's Nightmare

Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (90.91%) 12 14 Tempering Damp Blood Gem (5) Physical ATK UP +12.6% 77.59% Add Physical ATK +7.2 58.82%
Triangle (4.55%) Adept Damp Blood Gem (5) Blunt ATK UP +15.1% 4.31% ATK vs Open Foes UP +4.8% 8.82%
Waning (4.55%) Adept Damp Blood Gem (5) Thrust ATK UP +15.1% 4.31% WPN Durability UP +4.8 8.82%
Striking Damp Blood Gem (5) Charge ATKs UP +16.8% 4.31% Charge ATKs UP +4.8% 8.82%
Heavy Damp Blood Gem (5) STR scaling +12.6 2.59% Reduces stamina costs 1.2% 8.82%
Sharp Damp Blood Gem (5) SKL scaling +12.6 2.59% Phys. UP near death +4.8% 2.94%
Radiant Damp Blood Gem (5) Reduces stamina cost 4.2% 2.59% Phys. UP at full HP +4.6% 2.94%
Fool's Damp Blood Gem (5) Phys. UP at full HP 16% 0.86%
Poorman's Damp Blood Gem (5) Phys. UP near death +16.8% 0.86%

New Game Cycles

New Game NG+ NG+2 NG+3 NG+4 NG+5 NG+6
Locations HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon
Hunter's Nightmare 1865 913 2968 3785 3176 4164 3265 4731 3354 5678 3413 7570 3562 9463
Hunter's Nightmare | Red Eyes 3559 1237 5661 5128 6057 5641 6227 6410 6397 7692 6510 10256 6793 12820
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