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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Beast-possessed Soul

Beast-possessed Soul


Bloodborne Wiki » Enemies » Beast-possessed Soul

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 22, last edited: 04 Mar 2023

Gallery Page
  • Basic Information
  • Description
  • Strategy
  • Notes
  • Attack Patterns
  • Gnawing Grab Buff
  • New Game Cycles
  • Base Level: Blood Echoes, HP, Damage and Def. Multipliers


Basic Information

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin
  • Main Story
Healing Church Workshop 656 795 110 110 110 110 77 55 77 120 300 X -
  • Chalice Dungeons
Root Dungeon Base Level 360 276 96 96 96 96 70 50 70 120 180 X -
Root Dungeon Base Level | boss 1250 1226 96 96 96 96 70 50 70 120 180 X -
  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values.
Central Pthumerian Labyrinth L1 | boss 3195 3997 110 110 110 110 81 58 81 120 180 X -
Ailing Loran L1 | boss 14264 54434 149 149 149 149 109 78 109 120 180 X -
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin.
Location & Discovery Drop & [Rate]
  • Main Story
Healing Church Workshop Beast (1) [100%]
  • Chalice Dungeons
No effect Central Pthumerian Labyrinth L1 | boss, Radiant Blood Gemstone(3) [100%]; + 0 Insight for encounter;+ 2 Insight for defeating the boss.
No effect Ailing Loran L1 | boss, Fire Damp Blood Gem(5) [100%]; + 0 Insight for encounter;+ 2 Insight for defeating the boss.
Base Random gem based on area x1 [25%], Blood Vial x4 [25%], Blood Vial x3 [45%], Beast Blood Pellet x1 [5%]
439 discovery, no curse Random gem based on area x1 [59.4%], Blood Vial x4 [13.53%], Blood Vial x3 [24.36%], Beast Blood Pellet x1 [2.71%]
110 discovery, curse Random gem based on area x1 [78.72%], Blood Vial x4 [7.09%], Blood Vial x3 [12.77%], Beast Blood Pellet x1 [1.42%]
439 discovery, curse Random gem based on area x1 [82.75%], Blood Vial x4 [5.75%], Blood Vial x3 [10.35%], Beast Blood Pellet x1 [1.15%]
  • Drop rate with Terrible curse (more information on Save-editing Chalice Dungeons wiki page) and 439 discovery is Random gem based on area x1 [94.77%], Blood Vial x4 [1.74%], Blood Vial x3 [3.14%], Beast Blood Pellet x1 [0.35%].
Multipliers Bonuses Weak against Additional Information
HP Multiplier1Is beastYesFireFire DMG Multiplier as boss is 1
Arcane Damage Multiplier1Is kinNoFrenzy resistance is 999
Fire Damage Multiplier1.5Is weak to serratedYesSuper Armor value 35
Bolt Damage Multiplier1Is weak to righteousNoMain Damage Type Physical, Fire
  • All information (HP, Echoes, Defences etc.) from Main Story was datamined directly from game files and can be accessed via spreadsheet | archived. Updated on Jan. 31st, 2022.
  • All information (HP, Echoes, Defences etc.) was datamined directly from game files and can be accessed via archived spreadsheet. Updated on January 11th, 2020.
  • Root Chalice Dungeons (pools), can appear as a boss in: Pthumeru Root Chalice, Central Pthumeru Root Chalice, Lower Pthumeru Root Chalice, Sinister Lower Pthumeru Root Chalice, Cursed and Defiled Root Chalice, Pthumeru Ihyll Root Chalice, Sinister Pthumeru Ihyll Root Chalice, Lower Hintertomb Root Chalice, Sinister Hintertomb Root Chalice, Ailing Loran Root Chalice, Lower Ailing Loran Root Chalice and Sinister Lower Loran Root Chalice

Beast-possessed Soul ❘ 獣憑き

Strong Enemy & Boss

Description

    In-game Name (multi-language)
    English: Beast-possesed Soul; Japanese: 獣憑き; German: Bestienbesessene Seele; Spanish: Alma Poseída Por Una Bestia; French: Âme Possédée par le Monstre; Italian: Anima Posseduta
    Internal Name
    Japanese: 敵アバター; Translation: Enemy Avatar
  • A unique enemy found-only at the bottom of the Healing Church Workshop and in certain Chalice Dungeons, the Beast-possessed Soul attacks with swift, far-reaching claw combos and with fire magic, despite its weakness to fire. The one encountered in the Workshop basement will be asleep with its back to you, and will only wake up if you run too close to it or land on any of the breakable rubble as you drop down from the rafters.
  • You can interrupt its physical attacks, but not its fire techniques, and it can be staggered, allowing you to hit it from behind with a charged R2 strike while it's asleep and begin the battle with a visceral attack or another charged R2.The Beast-possessed Soul is weak against serrated weapons, so using Fire Paper on a Saw Cleaver or Saw Spear will inflict heavy damage. Throwing Knives are also reasonably effective if you need a ranged option. You'll face this beast in an enclosed room with no other enemies present, so you won't have to worry about being ambushed during the battle; however, pay close attention to your surroundings to avoid being backed into a corner.
  • Main type of damage dealt by Beast-possessed Soul is Physical, Fire. More information about main damage types for all bosses are on Boss Damage Types wiki page.

Strategy

  • When first entering the Healing Church Workshop basement, be careful not to land on any breakable objects as you drop down - this will wake the Beast-possessed Soul and cost you an opportunity to attack it from behind. Walk slowly toward it and hit it from behind with a charged R2 swing; if you follow up with a visceral attack, you can quickstep toward it after that for an extra hit or two. This foe will chase Pungent Blood Cocktails, which you can use to set it up for further visceral attacks; it is incapable of striking directly behind it, so try to stay in this position as much as possible and attack with R1 combos or charged R2s if you have no blood cocktails on hand. Alternately, you can stand facing it at a safe distance and bait it into taking a swing at you, then interrupt it; however, you must be prepared to shoot it out of its fireball attacks and evade its grab Molotovs are very useful for damaging it from a distance, though be careful not to throw one while the beast is charging a fireball unless you have enough time to evade it afterward Poison Knives are effective, especially against the boss version of this enemy, and the pillars in the boss room can be used for cover between throws.

Notes

  • Preset Chalice Dungeons: Central Pthumerian Labyrinth, Ailing Loran (both Boss versions)
  • During Beast-possessed Soul grab attack animation, damage can NOT be reduced by repeatedly pressing buttons (mashing).
  • All enemies and bosses (except hunter enemies) have 999 frenzy resistance, despite that they are still vulnerable to such status. The only way to see it without modding is to use Shaman Bone Blade on enemy inflicting frenzy to attack others. [test video]
  • In Chalice Dungeons the boss Beast-possessed Soul can be healed with Choir Bell (host & cooperator using it) during the boss fight.
  • Present in Root Chalice Dungeons as Random Effect: This effect gives a chance for a special Beast-possessed Soul enemy to appear that will attempt to kill not just you, but other enemies as well including purple (Vileblood, Executioner, Hunter of Hunters) and red (invader) adversaries. This can be used to your advantage, if you can lure this beast towards other deadly foes. [Chance to appear: Beast-possessed Soul 10%; Shop + Beast-possessed Soul 14%; Rare Shop + Beast-possessed Soul 6%]
  • This random effect sparked boss fights in Root Chalice Dungeons where you lure Beast-possessed Soul against other mighty foes such as Abhorrent Beast, Amygdala or Blood-starved Beast. More details and examples of Beast-possessed Soul as Special Character.

Beast-possessed Soul

Pungent Blood Cocktails attract this enemy, making it vulnerable for few seconds.
Shaman Bone Blades affect this enemy, making it hostile to other enemies.

Cooperation & Boss' HP


  • Having a summoned ally doesn't alter the health or difficulty of the enemies you'll fight, but it does affect the bosses. To ensure they are still a challenge, boss health is increased to 1.5x when a second co-op player enters your world, and to 2.0x when a third enters.

Attack Patterns

Key Attack Interrupt Notes
Single Fireball No Short delay and some tracking; quickstep sideways or shoot him out of it.
Double Fireball No Short delay and some tracking; quickstep sideways twice in opposite directions or shoot him out of it.
Burning Leap Yes Leaps forward two meters and creates a circular wave of fire with a very short radius; quickstep sideways.
Flame Whip No Frontal mid-range 90-degree arc; quickstep sideways.
Claw Combo Yes Up to six slashes with heavy stun, ending with slow headbutt; quickstep sideways and stay behind him.
Gnawing Grab Yes Slow windup but long reach; boosts his attack power if it connects. Strafe or quickstep away.

Gnawing Grab Buff

BPS Normal State BPS Buffed After Successful Gnawing Grab
BPS BPS

New Game Cycles

New Game NG+ NG+2 NG+3 NG+4 NG+5 NG+6
Locations HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon
Healing Church Workshop 656 795 2774 4342 2968 4776 3051 5428 3135 6513 3190 8684 3329 10855

Base Level: Blood Echoes, HP, Damage and Def. Multipliers

  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values. The basic formula is: Total Value = Base x A x B x C x D. Multipliers written down below were datamined directly from the game files. Multiplier A represents depth (1 - 5) of the chalice dungeon; multiplier B is layer (1 - 4) of the specific chalice dungeon; multiplier C is used when dungeon is Pthumeru Ihyll; multiplier D is for calculating blood echoes when additional curse rite is used.
Blood Echoes Multipliers HP Multipliers Damage Multipliers Defense Multipliers
Total Value = Base x A x B x C x D Total Value = Base x A x B x C Total Value = Base x A x B x C Total Value = Base x A x B x C
Multiplier A - Depth
Depth 1: 1.399999976158142
Depth 2: 3.2568421363830566
Depth 3: 10.551578521728516
Depth 4: 44.402103424072266
Depth 5: 63.250526428222656
Multiplier A - Depth
Depth 1: 1.7640000581741333
Depth 2: 2.558000087738037
Depth 3: 6.763999938964844
Depth 4: 11.41100025177002
Depth 5: 12.204999923706055
Multiplier A - Depth
Depth 1: 1.6239999532699585
Depth 2: 1.9140000343322754
Depth 3: 2.5899999141693115
Depth 4: 2.989000082015991
Depth 5: 3.1050000190734863
Multiplier A - Depth
Depth 1: 1.100000023841858
Depth 2: 1.149999976158142
Depth 3: 1.4249999523162842
Depth 4: 1.5499999523162842
Depth 5: 1.5750000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.100000023841858
Layer 4: 1.2000000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.0750000476837158
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0750000476837158
Layer 3: 1.100000023841858
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0099999904632568
Layer 3: 1.0149999856948853
Layer 4: 1.0175000429153442
Multiplier C - Ihyll
Ihyll: 1.36899995803833
Multiplier C - Ihyll
Ihyll: 1.1039999723434448
Multiplier C - Ihyll
Ihyll: 1.0870000123977661
Multiplier C - Ihyll
Ihyll: 1.0149999856948853
Multiplier D - Additional Rite
Cursed Offering: 1.2000000476837158
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