Current Game Version ● 1.09 Patch Live ● Dec 21, 2015 Last Server Maintenance ● March 09, 2023 Next Server Maintenance ● No scheduled Server Status ● ONLINE ✓
Index Contact Chat Notes Contributors FAQs Links & Tools
Bloodborne Wikis
Return to Yharnam 2023: Community event taking place from March 24th to April 7th (poster). | Newest Article: March 12, 2023 | Challenge Runs
    General Information
  • Home / Sitemap
  • Expansion
  • Reviews & Sales
  • Game Patches
  • Game Mechanics
  • Controls

    Your Character
  • Character Classes
  • Character Stats
  • Character Builds
  • Covenants
  • Sliders


    Equipment
  • Weapons
  • Firearms
  • Shields & Torches
  • Armor
  • Items
  • Gems & Materials

    The World
  • Bosses
  • Enemies
  • Merchants
  • NPCs
  • Locations
  • Chalice Dungeons

    Other Information
  • World & Progression
  • Farming
  • Trophies
  • Credits
  • Art of Bloodborne
  • Unused Content


©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]


Discord groups for Bloodborne communities...

Boss Damage Types

Boss Damage Types


Bloodborne Wiki » Bosses » Boss Damage Types

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 01, last edited: 04 Mar 2023

Basic Information

  • Collection of notes regarding types of damage dealt by main game, DLC bosses and chalice bosses, collected by KitPes from Tomb Prospectors.

Main Story Bosses

Boss & Location Main Damage Types Notes
Cleric Beast
Central Yharnam
Physical
Father Gascoigne
Central Yharnam
Physical Gunshots deal arc/fire damage (60/40%)
Vicar Amelia
Cathedral Ward
Physical
Blood-starved Beast
Old Yharnam
Physical Jump attack deals Blunt damage. Phase 3 poison explosion deals Arcane damage.
The Witch of Hemwick
Hemwick Charnel Lane
Physical,  Arcane Melee attacks deal physical damage and projectiles deal Arcane. Summoned Mad Ones deal Physical damage.
Darkbeast Paarl
Old Yharnam
Physical, Blunt, Bolt All melee attacks in regular mode deal roughly 50% phys or blunt and 50% bolt damage. In “broken” form (without sparks) the bolt part is removed but the phys/blunt part is increased by roughly 30-40%. Damage output in broken form is independent of phase and is comparable to regular phase 3.
Shadow of Yharnam
Forbidden Woods
Physical, Fire All melee attacks from Shadows are physical. Giant snake also deals physical damage.
Rom, the Vacuous Spider
Moonside Lake
Physical, Blunt, Arcane Rom’s body slams deal Blunt damage. Falling meteors are 40% phys/60% arc. Rising ones are 20% phys/80% arc, dealing significantly more damage. Small spiders deal only Physical damage.
Martyr Logarius
Forsaken Castle Cainhurst
Physical, Arcane Melee attacks are purely physical.
The One Reborn
Yahar'gul (Blood Moon)
Blunt, Arcane Also has several weak Physical melee attacks. Vomit and raining crap, as well as bell ringer projectiles, deal Arcane damage.
Amygdala
Nightmare Frontier
Blunt, Physical Vomit, lasers and their explosions deal Physical damage, melee moveset is blunt.
Celestial Emissary
Upper Cathedral Ward
Blunt, Arcane Melee moveset is entirely blunt.
Ebrietas, Daughter of the Cosmos
Altar of Despair
Blunt, Physical, Arcane Head slams, ground and aerial charges, and overhead tentacle slams are blunt, other melee attacks are physical. Lasers and blood vomit deal Arcane damage.
Micolash, Host of the Nightmare
Nightmare of Mensis
Arcane
Mergo's Wet Nurse
Nightmare of Mensis
Physical Also has a couple of thrust attacks.
Gehrman, The First Hunter
Hunter's Dream
Physical Gunshots deal Blood damage. Phase 2 buff explosion deals Arcane damage.
Moon Presence
Hunter's Dream
Physical Raining crap deals arcane damage. 1 HP AoE attack technically deals around 28000 physical, fire and bolt damage (in NG).

The Old Hunters DLC Bosses

Boss & Location Main Damage Types Notes
Ludwig
Hunter's Nightmare
Phase 1: Blunt
Phase 2: Physical, Arcane
Bite combo in phase 1 is physical, rest of melee attacks are blunt. Water spray attack deals Arcane damage. Phase 2 sword attacks are 50% phys/50% arc, lightwaves and AoEs are purely Arcane.
Living Failures
Research Hall
Blunt, Arcane Unlike Rom’s meteorites, Failure ones are purely arcane. All melee attacks are blunt.
Lady Maria of the Astral Clocktower
Research Hall
Phase 1: Physical, Thrust, Phase 2: Blood, Phase 3: Blood, Fire Phase 1 damage types are similar to player rakuyo attacks. In phase 2 and 3 all melee attacks deal Blood damage, with flame trails dealing Fire damage in phase 3.
Orphan of Kos
Fishing Hamlet
Physical, Arcane, Bolt All melee attacks in both phases deal mostly physical damage with relatively minor arcane component, the value of arcane damage is constant for all attacks in each phase while the physical part varies between individual attacks. Thrown projectiles and explosions deal Arcane damage.
Laurence, the First Vicar
Hunter's Nightmare
Physical, Fire Phase 1 melee hits are purely physical, in phase 2-3 a relatively minor fire part is added. Flame explosions and AoEs deal purely fire damage.

Chalice Dungeons Bosses

Boss & Location Main Damage Types Notes
Undead Giant (Twin Curved Blades)
Pthumerian Labyrinth L1
Physical, Blunt Ground slam, jump and leg kicks are blunt for all three Undead Giant variants.  Forward blade thrusts deal Thrust damage, other melee attacks are physical.
Undead Giant (Hatchet and Cannon)
Hintertomb Labyrinth L2
Physical, Blunt, Blood Cannon shots deal Blood damage. Axe melee attacks deal Physical and cannon melee attacks deal Blunt.
Undead Giant (Club and Hook)
Lower Pthumerian Labyrinth L2
Physical, Blunt Hook attacks are physical, club and chain attacks are Blunt.
Merciless Watchers & Chieftain
Lower Pthumerian Labyrinth L1
Club Watcher: Blunt, Saw Watcher: Physical, Shotgun Watcher: Blood
Watchdog of the Old Lords
Cursed Pthumerian Defilement L2
Physical, Fire Only jump and charge attack deal both damage types (60/40%). Other melee attacks are purely physical.
Keeper of the Old Lords
Central Pthumerian Labyrinth L2
Physical, Fire
Brainsucker
Isz Gravestone L1
Physical, Blunt Some hand swipe attacks are blunt, rest are physical.
Pthumerian Descendant
Central Pthumerian Labyrinth L3
Physical
Pthumerian Elder
Lower Hintertomb Labyrinth L3
Physical, Blunt, Thrust Mace (including subsequent explosion), hook and halberd attacks are blunt. Lance, ground spear and crossbow shots are thrust, rest melee attacks are physical. Despite the visible flaming effect appearing when getting hit by all attacks, only fireballs that drop during phase 2 staff spin attack actually deal fire damage.
Maneater Boar
Hintertomb Labyrinth L1
Physical
Bloodletting Beast
Lower Pthumerian Labyrinth L4
Blunt Both variants have entirely blunt movesets.
Beast-possessed Soul
Ailing Loran L1
Physical, Fire
Loran Silverbeast
Lower Loran L1
Physical, Fire, Bolt Melee attacks are purely physical.
Abhorrent Beast
Ailing Loran L3
Physical, Blunt Only several arm slam attacks of phase 1 deal blunt damage, all other moves are physical. Despite its appearance and blood gem drops this boss deals no bolt damage at all.
Yharnam, Pthumerian Queen
Pthumeru Ihyll L3
Physical, Thrust, Arcane Melee attacks are either purely physical/thrust or have small arcane part. Blood attacks and telekinesis grab deal Arcane damage.
Older Post Home