Boss Damage TypesBloodborne Wiki » Bosses » Boss Damage Types |
Source ❘ Edit ❘ Sitemap ❘ License page revision: 01, last edited: 04 Mar 2023 |
Basic Information |
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Main Story Bosses |
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Boss & Location | Main Damage Types | Notes |
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Cleric BeastCentral Yharnam | Physical | |
Father GascoigneCentral Yharnam | Physical | Gunshots deal arc/fire damage (60/40%) |
Vicar AmeliaCathedral Ward | Physical | |
Blood-starved BeastOld Yharnam | Physical | Jump attack deals Blunt damage. Phase 3 poison explosion deals Arcane damage. |
The Witch of HemwickHemwick Charnel Lane | Physical, Arcane | Melee attacks deal physical damage and projectiles deal Arcane. Summoned Mad Ones deal Physical damage. |
Darkbeast PaarlOld Yharnam | Physical, Blunt, Bolt | All melee attacks in regular mode deal roughly 50% phys or blunt and 50% bolt damage. In “broken” form (without sparks) the bolt part is removed but the phys/blunt part is increased by roughly 30-40%. Damage output in broken form is independent of phase and is comparable to regular phase 3. |
Shadow of YharnamForbidden Woods | Physical, Fire | All melee attacks from Shadows are physical. Giant snake also deals physical damage. |
Rom, the Vacuous SpiderMoonside Lake | Physical, Blunt, Arcane | Rom’s body slams deal Blunt damage. Falling meteors are 40% phys/60% arc. Rising ones are 20% phys/80% arc, dealing significantly more damage. Small spiders deal only Physical damage. |
Martyr LogariusForsaken Castle Cainhurst | Physical, Arcane | Melee attacks are purely physical. |
The One RebornYahar'gul (Blood Moon) | Blunt, Arcane | Also has several weak Physical melee attacks. Vomit and raining crap, as well as bell ringer projectiles, deal Arcane damage. |
AmygdalaNightmare Frontier | Blunt, Physical | Vomit, lasers and their explosions deal Physical damage, melee moveset is blunt. |
Celestial EmissaryUpper Cathedral Ward | Blunt, Arcane | Melee moveset is entirely blunt. |
Ebrietas, Daughter of the CosmosAltar of Despair | Blunt, Physical, Arcane | Head slams, ground and aerial charges, and overhead tentacle slams are blunt, other melee attacks are physical. Lasers and blood vomit deal Arcane damage. |
Micolash, Host of the NightmareNightmare of Mensis | Arcane | |
Mergo's Wet NurseNightmare of Mensis | Physical | Also has a couple of thrust attacks. |
Gehrman, The First HunterHunter's Dream | Physical | Gunshots deal Blood damage. Phase 2 buff explosion deals Arcane damage. |
Moon PresenceHunter's Dream | Physical | Raining crap deals arcane damage. 1 HP AoE attack technically deals around 28000 physical, fire and bolt damage (in NG). |
The Old Hunters DLC Bosses |
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Boss & Location | Main Damage Types | Notes |
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LudwigHunter's Nightmare | Phase 1: Blunt Phase 2: Physical, Arcane | Bite combo in phase 1 is physical, rest of melee attacks are blunt. Water spray attack deals Arcane damage. Phase 2 sword attacks are 50% phys/50% arc, lightwaves and AoEs are purely Arcane. |
Living FailuresResearch Hall | Blunt, Arcane | Unlike Rom’s meteorites, Failure ones are purely arcane. All melee attacks are blunt. |
Lady Maria of the Astral ClocktowerResearch Hall | Phase 1: Physical, Thrust, Phase 2: Blood, Phase 3: Blood, Fire | Phase 1 damage types are similar to player rakuyo attacks. In phase 2 and 3 all melee attacks deal Blood damage, with flame trails dealing Fire damage in phase 3. |
Orphan of KosFishing Hamlet | Physical, Arcane, Bolt | All melee attacks in both phases deal mostly physical damage with relatively minor arcane component, the value of arcane damage is constant for all attacks in each phase while the physical part varies between individual attacks. Thrown projectiles and explosions deal Arcane damage. |
Laurence, the First VicarHunter's Nightmare | Physical, Fire | Phase 1 melee hits are purely physical, in phase 2-3 a relatively minor fire part is added. Flame explosions and AoEs deal purely fire damage. |
Chalice Dungeons Bosses |
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Boss & Location | Main Damage Types | Notes |
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Undead Giant (Twin Curved Blades)Pthumerian Labyrinth L1 | Physical, Blunt | Ground slam, jump and leg kicks are blunt for all three Undead Giant variants. Forward blade thrusts deal Thrust damage, other melee attacks are physical. |
Undead Giant (Hatchet and Cannon)Hintertomb Labyrinth L2 | Physical, Blunt, Blood | Cannon shots deal Blood damage. Axe melee attacks deal Physical and cannon melee attacks deal Blunt. |
Undead Giant (Club and Hook)Lower Pthumerian Labyrinth L2 | Physical, Blunt | Hook attacks are physical, club and chain attacks are Blunt. |
Merciless Watchers & ChieftainLower Pthumerian Labyrinth L1 | Club Watcher: Blunt, Saw Watcher: Physical, Shotgun Watcher: Blood | |
Watchdog of the Old LordsCursed Pthumerian Defilement L2 | Physical, Fire | Only jump and charge attack deal both damage types (60/40%). Other melee attacks are purely physical. |
Keeper of the Old LordsCentral Pthumerian Labyrinth L2 | Physical, Fire | |
BrainsuckerIsz Gravestone L1 | Physical, Blunt | Some hand swipe attacks are blunt, rest are physical. |
Pthumerian DescendantCentral Pthumerian Labyrinth L3 | Physical | |
Pthumerian ElderLower Hintertomb Labyrinth L3 | Physical, Blunt, Thrust | Mace (including subsequent explosion), hook and halberd attacks are blunt. Lance, ground spear and crossbow shots are thrust, rest melee attacks are physical. Despite the visible flaming effect appearing when getting hit by all attacks, only fireballs that drop during phase 2 staff spin attack actually deal fire damage. |
Maneater BoarHintertomb Labyrinth L1 | Physical | |
Bloodletting BeastLower Pthumerian Labyrinth L4 | Blunt | Both variants have entirely blunt movesets. |
Beast-possessed SoulAiling Loran L1 | Physical, Fire | |
Loran SilverbeastLower Loran L1 | Physical, Fire, Bolt | Melee attacks are purely physical. |
Abhorrent BeastAiling Loran L3 | Physical, Blunt | Only several arm slam attacks of phase 1 deal blunt damage, all other moves are physical. Despite its appearance and blood gem drops this boss deals no bolt damage at all. |
Yharnam, Pthumerian QueenPthumeru Ihyll L3 | Physical, Thrust, Arcane | Melee attacks are either purely physical/thrust or have small arcane part. Blood attacks and telekinesis grab deal Arcane damage. |