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©Future Press Bloodborne Collectors Edition Guide

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Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Keeper of the Old Lords

Keeper of the Old Lords


Bloodborne Wiki » Bosses » Keeper of the Old Lords

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 39, last edited: 04 Mar 2023

Gallery Page
  • Basic Information
  • Description
  • Preparation
  • Overview
  • Strategy
  • Environment
  • Notes
  • Attack Patterns Phase One
  • Attack Patterns Phase Two
  • Base Level: Blood Echoes, HP, Damage and Def. Multipliers


Basic Information

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin Required
Root Dungeon Base Level | enemy 300 356 90 90 90 90 30 70 75 120 210 - - -
Root Dungeon Base Level | boss 1440 1425 90 90 90 90 30 70 75 120 210 - - No
  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values.
Lower Pthumerian Labyrinth L3 | enemy 2181 4131 130 130 130 130 43 101 108 120 210 - - -
Lower Pthumerian Labyrinth L4 | enemy 2333 4507 130 130 130 130 43 101 108 120 210 - - -
Cursed Pthumerian Defilement L3 | enemy 3681 20864 142 142 142 142 47 110 118 120 210 - - -
Lower Loran L3 | enemy 3937 24769 144 144 144 144 48 112 120 120 210 - - -
Isz Gravestone L1 | enemy 3662 22517 142 142 142 142 47 110 118 120 210 - - -
Central Pthumerian Labyrinth L2 | boss 3865 4878 105 105 105 105 35 81 87 120 210 - - No
Cursed Pthumerian Defilement L1 | boss 16432 75924 140 140 140 140 47 109 116 120 210 - - No
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin.
Location & Discovery Drop & [Rate]
No effect Central Pthumerian Labyrinth L2 | boss; Central Pthumeru Root Chalice [100%];
+ 1 Insight for encounter;+ 2 Insight for defeating the boss.
No effect Cursed Pthumerian Defilement L1 | boss; Cursed Sharp Damp Blood Gem(5) [100%];
+ 1 Insight for encounter;+ 2 Insight for defeating the boss.
Base Random Sharp gem based on area x1 [30%], Blood Vial x3 [30%], Blood Vial x2 [40%]
439 discovery, no curse Random Sharp gem based on area x1 [65.29%], Blood Vial x3 [14.87%], Blood Vial x2 [19.83%]
110 discovery, curse Random Sharp gem based on area x1 [82.63%], Blood Vial x3 [7.44%], Blood Vial x2 [9.93%]
439 discovery, curse Random Sharp gem based on area x1 [86.05%], Blood Vial x3 [5.98%], Blood Vial x2 [7.97%]
  • Drop rate with Terrible curse (more information on Save-editing Chalice Dungeons wiki page) and 439 discovery is Random Sharp gem based on area x1 [95.89%], Blood Vial x3 [1.76%], Blood Vial x2 [2.35%].
Multipliers Bonuses Weak against Additional Information
HP Multiplier1Is beastNoArcaneFrenzy resistance is 999
Arcane Damage Multiplier1Is kinNoSuper Armor value 0
Fire Damage Multiplier0.85Is weak to serratedNoMain Damage Type Physical, Fire
Bolt Damage Multiplier1Is weak to righteousNo
  • All information (HP, Echoes, Defences, Multipliers & Bonuses) was datamined directly from game files and can be accessed via archived spreadsheet. Updated on January 11th, 2020.
  • Root Chalice Dungeons (pools), can appear as a boss in: Pthumeru Root Chalice, Central Pthumeru Root Chalice, Lower Pthumeru Root Chalice, Sinister Lower Pthumeru Root Chalice, Cursed and Defiled Root Chalice, Pthumeru Ihyll Root Chalice, Sinister Pthumeru Ihyll Root Chalice, Hintertomb Root Chalice, Lower Hintertomb Root Chalice, Sinister Hintertomb Root Chalice, Ailing Loran Root Chalice, Lower Ailing Loran Root Chalice, Sinister Lower Loran Root Chalice, Isz Root Chalice and Sinister Isz Root Chalice

Keeper of the Old Lords ❘ 旧主の番人

Boss

Description

    In-game Name (multi-language)
    English: Keeper of the Old Lords; Japanese: 旧主の番人; German: Hüter der alten Fürsten; Spanish: Protector de los Antiguos Señores; French: Gardien des Dieux Anciens; Italian: Custode degli Antichi Signori
    Internal Name
    Japanese: 滅びの炎の眷属; Translation: Follower of the Flame of Destruction

Preparation

  • Purchase a full load of Poison Knives and consider using a weapon that inflicts additional arcane damage, such as the Burial Blade or the Blade of Mercy. The Rosmarinus can be helpful if you have access to it, especially when augmented with Bone Marrow Ash; bring a firearm that only consumes one bullet at a time, such as the Hunter Pistol or Hunter Blunderbuss, and remember to stock up on ammunition. If you've already obtained the Empty Phantasm Shell, bring it along and use it to augment purely physical weapons with additional arcane damage. If you've acquired any Blood Gems that add poison effects to your weapons, equipping them before heading out will help end the fight more quickly once you've run out of Poison Knives.

Overview

  • The Keeper of the Old Lords fights very much like a hunter NPC, but is capable of using several fire attacks not accessible to players. During Phase 1 it will walk slowly toward you at long range and begin using its mid-range fire attacks when you're close enough; it will also occasionally take a swing at you with its sword, but tends to prefer its Flash Fire at short range. The Keeper will often respond to attacks during this phase with a quick horizontal slash followed by a backstep, even if the damage was inflicted by a ranged weapon, and will make relatively little effort to avoid Molotovs and Throwing Knives.
  • At the beginning of Phase 2 it will cover its sword in flames and begin using its Fire Slash, usually only one or two swings at a time from mid range, but up to five if it manages to trap you in a close-range combo. It'll also pursue you more aggressively and evade your ranged attacks more frequently during this phase, and the bursts of flame from its Fire Slashes will severely limit your opportunities to interrupt its attacks.
  • Main type of damage dealt by Keeper of the Old Lords is Physical, Fire. More information about main damage types for all bosses are on Boss Damage Types wiki page.

Strategy

  • Interrupts are highly effective during the first phase, but become impractical during the second due to the high risk of trading hits in the process. To minimize the risk of taking damage unnecessarily, reduce the Keeper's health to just over 70% and hit it with four Poison Knives before it transitions to the second phase, then move in and attack a couple of times while it powers up its sword with fire. Immediately retreat and stay away from it until the poison wears off, then lure it into one of the narrow spaces behind the pillars and hit it with four more Poison Knives. If you have a Pistol or similarly timed firing weapon, you can repeatedly fire on Keeper from mid range and it will eventually try to backstep attack, which will result in it being parried. A quick dash in will grant you the Visceral Attack. Be sure to watch your bullet count, though!

Environment

  • The boss room forms a short-armed cross with four pillars surrounding the center in ordinal positions. The narrow corners along the perimeter are dangerous places for close-quarters combat, but also provide the advantage of preventing the boss from being able to evade thrown weapons such as Poison Knives; this is particularly important during Phase 2 if you're incorporating poison into your battle strategy. You can use the pillars for cover if you need to create some breathing room or use items, but it's best to keep your hand-to-hand combat to the center of the room if possible, in order to ensure that you have enough room to maneuver.

Notes

  • Strong enemy in preset dungeons: Lower Pthumerian Labyrinth, Cursed Pthumerian Defilement, Lower Loran and Isz Labyrinth.
  • All enemies and bosses (except hunter enemies) have 999 frenzy resistance, despite that they are still vulnerable to such status. The only way to see it without modding is to use Shaman Bone Blade on enemy inflicting frenzy to attack others. [test video]
  • Defeating boss Keeper of the Old Lords will make the Bone Ash Set available at the Insight Bath Messengers.

Keeper of the Old Lords

Pungent Blood Cocktails don't attract this enemy, making the item ineffective.

Boss Defenses (Base)
Physical 90 Arcane 30 Rapid Poison RES 210
VS blunt 90 Fire 70 VS Beasts -
VS Thrust 90 Bolt 75 VS Kin -
Blood 90 Slow Poison RES 120

Cooperation & Boss' HP


  • Having a summoned ally doesn't alter the health or difficulty of the enemies you'll fight, but it does affect the bosses. To ensure they are still a challenge, boss health is increased to 1.5x when a second co-op player enters your world, and to 2.0x when a third enters.

Attack Patterns Phase One

Key Attack Interrupt Notes
Flash Fire No Frontal short-range burst of fire with a small spherical area-of-effect; quickstep forward past it.
Flamethrower No Two consecutive mid-range bursts of flame in frontal cone-shaped arcs; quickstep backward at mid range or forward past them if close.
Heat Wave Yes Strikes a wide circular radius with flame; quickstep backward once or twice.
  • Phase 1 Strategy: Interrupt the Keeper's melee swings and use visceral attacks, or augment your weapon with arcane or fire damage and attack with transformed R1 combos You can avoid all of its attacks by quickstepping forward past or through them, which will place you behind the Keeper and give you a brief opportunity to counterattack; if you're having trouble hitting it, try locking off and rolling behind it, as doing so gives you more control and positions you closer to it after your dodge. Avoid using non-transformed light attacks, as they won't stun the Keeper long enough for you to get out of the way before it recovers; heavy R1 or L2 swings from large weapons will inflict a strong enough stumble effect to prevent it from immediately counterattacking, but most transformation attacks are too slow to be of any use and will only leave you vulnerable for extended periods of time.

Attack Patterns Phase Two

Key Attack Interrupt Notes
Fire Slash Yes Up to five sword swings that create narrow forward bursts of flame; quickstep forward past them if close or sideways if at mid-range.
  • Phase 2 Strategy: When the Keeper's health falls below 70% it will cover its sword in flames, increasing its attack power and causing all of its melee attacks to throw waves of fire. You can still interrupt its sword swings during this phase, but doing so requires you to position yourself beyond their range before shooting it, and leaves you with very little time to reach it before it recovers from staggering and stands up. If using melee weapons exclusively, you'll need to keep the fight to the center of the room and continue to quickstep or roll forward past the Keeper's attacks before striking with heavy R1 swings; it will retreat as soon as it recovers, so you'll need to be quick in order to hit it before it escapes. Backing the Keeper against a pillar or into a corner will make it harder for you to evade its attacks, but also helps prevent it from evading yours; you can also power up your Rosmarinus with Bone Marrow Ash and lure the boss through one of the narrow spaces behind the pillars, then quickstep forward through one of its attacks and blast it with sacred mist while it's unable to escape.

Base Level: Blood Echoes, HP, Damage and Def. Multipliers

  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values. The basic formula is: Total Value = Base x A x B x C x D. Multipliers written down below were datamined directly from the game files. Multiplier A represents depth (1 - 5) of the chalice dungeon; multiplier B is layer (1 - 4) of the specific chalice dungeon; multiplier C is used when dungeon is Pthumeru Ihyll; multiplier D is for calculating blood echoes when additional curse rite is used.
Blood Echoes Multipliers HP Multipliers Damage Multipliers Defense Multipliers
Total Value = Base x A x B x C x D Total Value = Base x A x B x C Total Value = Base x A x B x C Total Value = Base x A x B x C
Multiplier A - Depth
Depth 1: 1.399999976158142
Depth 2: 3.2568421363830566
Depth 3: 10.551578521728516
Depth 4: 44.402103424072266
Depth 5: 63.250526428222656
Multiplier A - Depth
Depth 1: 1.7640000581741333
Depth 2: 2.558000087738037
Depth 3: 6.763999938964844
Depth 4: 11.41100025177002
Depth 5: 12.204999923706055
Multiplier A - Depth
Depth 1: 1.6239999532699585
Depth 2: 1.9140000343322754
Depth 3: 2.5899999141693115
Depth 4: 2.989000082015991
Depth 5: 3.1050000190734863
Multiplier A - Depth
Depth 1: 1.100000023841858
Depth 2: 1.149999976158142
Depth 3: 1.4249999523162842
Depth 4: 1.5499999523162842
Depth 5: 1.5750000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.100000023841858
Layer 4: 1.2000000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.0750000476837158
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0750000476837158
Layer 3: 1.100000023841858
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0099999904632568
Layer 3: 1.0149999856948853
Layer 4: 1.0175000429153442
Multiplier C - Ihyll
Ihyll: 1.36899995803833
Multiplier C - Ihyll
Ihyll: 1.1039999723434448
Multiplier C - Ihyll
Ihyll: 1.0870000123977661
Multiplier C - Ihyll
Ihyll: 1.0149999856948853
Multiplier D - Additional Rite
Cursed Offering: 1.2000000476837158
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