Moon PresenceBloodborne Wiki » Bosses » Moon Presence |
Source ❘ Edit ❘ Sitemap ❘ License page revision: 55, last edited: 04 Mar 2023 |
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Basic Information |
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| Hunter's Dream Late Blood Moon | 8909 | 230000 | 137 | 137 | 137 | 137 | 114 | 114 | 114 | 999 (-) | 999 (-) | - | - | No |
| ► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin. | ||||||||||||||
| Location & Discovery | Drop & [Rate] |
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| Hunter's Dream Late Blood Moon | None; + 5 Insight for encountering the boss; + 5 Insight for defeating the boss. |
| Multipliers | Bonuses | Weak against | Additional Information | ||
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| HP Multiplier | 1 | Is beast | No | Lowest defense: All Elemental | Immune to Slow & Rapid Poison |
| Arcane Damage Multiplier | 1 | Is kin | No | Frenzy resistance is 999 | |
| Fire Damage Multiplier | 1 | Is weak to serrated | No | Super Armor value infinite | |
| Bolt Damage Multiplier | 1 | Is weak to righteous | No | Main Damage Type Physical | |
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Moon Presence ❘ 月の魔物 | Boss |
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Cooperation & Boss' HP
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Moon Presence Weak Points |
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| Body Part | Total HP | Part HP | HP [%] | Damage X | Damage X after breaking |
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| Head | 1020 | 100 | 9.80% | 1 | 1.5 |
| Front Leg | 1020 | 150 | 14.71% | 1 | 1.5 |
| Rear Leg | 1020 | 200 | 19.61% | 1 | 1.5 |
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Attack Patterns Phase One |
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| Key Attack | Interrupt | Notes |
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| Overhead Whip | No | Forward overhead whip attack; quickstep backward one to two times. |
| Spinning Whip | No | Two-hit 360-degree spin attack used when you're behind it; repositions it facing you at a distance. Quickstep backward when it crouches. |
| Jumping Slam | No | Long-range jump attack; quickstep sideways one to two times. |
| Charging Combo | No | Forward dash combo with heavy momentum; quickstep sideways or diagonally backward. |
| Seeking Combo | No | Same as Charging Combo but with strong tracking; will hold its head before performing this version. Quickstep backward until it stops attacking. |
| Regeneration | No | Holds its head and emits white particles of energy. Repairs head and limb damage, but doesn't actually restore HP. |
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Attack Patterns Phase Two |
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| Key Attack | Interrupt | Notes |
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| Doom Gaze | No | Holds its head and releases a flash of light that instantly reduces your HP to 1 regardless of range. Cannot be dodged or blocked; run toward it immediately and attack its head with R1 combos to regain your health. |
| Numbing Shower | No | Frontal spherical area attack with a five-meter radius; rains blood that temporarily blocks your ability to use Blood Vials if any of it touches you. Quickstep backward two to three times. |
| Numbing Cloudburst | No | Summons small clouds from the ground which explode in showers of blood; temporarily blocks your ability to use Blood Vials if it connects. Dash through the clouds to dissipate them or out of range to avoid the blood. |
| Desperation Combo | No | Forward running attack with flailing arms; quickstep sideways or diagonally backward. |
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