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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]


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Durability

Durability


Bloodborne Wiki » Game Mechanics » Durability

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page revision: 43, last edited: 28 July 2017

Basic Information

  • Durability of the weapon depletes when used. This means hitting an enemy, destructible object or bouncing off the walls. Hitting undestructible objects and environment does not deplete your durability. Style of an attack or upgrade of the weapon, even different weapon, does not matter - each count as one hit. Every 10th hit against the enemy/object depletes 1 durability. Exception is Tonitrus, which when in self buffed mode, depletes durability at rate of 2 hits. Hitting an enemy in dying animation still counts as hit. Also hitting multiple enemies/destructible objects at once counts as one hit per enemy - hitting 3 enemies at once counts as 3 hits towards durability counter. Shields lose 1 durability every 10th hit.
  • Bounce means when your hit is bounced back off the wall or other objects. Every 5th bounce depletes 1 durability. Not every weapon can be bounced off which is listed in the table below.
  • Damage reduction when heavily worn. When weapon is at 30% of total durability, it reaches the Risk state and AR is reduced by 30% and when it hits 0% of total durability, weapon is Broken, then AR is reduced by 50%.
  • Blood Gem effects tied to durability are WPN durability UP/DOWN. Numbers in these effects show how many more or less hits you will have to make till 1 durability is depleted. Example if your Blood Gem effect states WPN durability UP+2.8 it will take 13 hits to deplete 1 durability point against the enemy/object instead of default 10 without this effect. Maximum negative effect can be 1 durability point down for each hit. Simon's Bowblade in transformed mode does not lose durability for range attacks, even when WPN durability DOWN blood gems in effect (but does for L2/R2 (forward leap)/out of QS bullets attack).
  • Workshop's Repair: cost of repair depends on the weapon and its upgrade. Values are rounded and shown in the table below.

Right-Hand Weapons

Icon Name Risk Bounce Icon Name Risk Bounce
Saw Cleaver 200 60 - Saw Spear 200 60 5
Durability Repair 1pt.(+0) 1pt.(+10) Full(+10) Durability Repair 1pt.(+0) 1pt.(+10) Full(+10)
Repair Costs 3 9 1800 Repair Costs 3 9 1800
Hunter Axe 250 75 5 Beasthunter Saif 200 60 -
Durability Repair 1pt.(+0) 1pt.(+10) Full(+10) Durability Repair 1pt.(+0) 1pt.(+10) Full(+10)
Repair Costs 2 7 1800 Repair Costs 3 9 1800
Threaded Cane 200 60 5 Beast Cutter 230 69 5
Durability Repair 1pt.(+0) 1pt.(+10) Full(+10) Durability Repair 1pt.(+0) 1pt.(+10) Full(+10)
Repair Costs 2 8 1600 Repair Costs 2 8 1800
Burial Blade 200 60 5 Blade of Mercy 200 60 -
Durability Repair 1pt.(+0) 1pt.(+10) Full(+10) Durability Repair 1pt.(+0) 1pt.(+10) Full(+10)
Repair Costs 3 9 1800 Repair Costs 2 8 1600
Church Pick 250 75 5 Kirkhammer 250 75 5
Durability Repair 1pt.(+0) 1pt.(+10) Full(+10) Durability Repair 1pt.(+0) 1pt.(+10) Full(+10)
Repair Costs 2 7 1800 Repair Costs 2 6 1600
Ludwig's Holy Blade 250 75 5 Holy Moonlight Sword 250 75 5
Durability Repair 1pt.(+0) 1pt.(+10) Full(+10) Durability Repair 1pt.(+0) 1pt.(+10) Full(+10)
Repair Costs 2 6 1600 Repair Costs 3 10 2400
Simon's Bowblade 140 42 - Reiterpallasch 150 45 -
Durability Repair 1pt.(+0) 1pt.(+10) Full(+10) Durability Repair 1pt.(+0) 1pt.(+10) Full(+10)
Repair Costs 5 17 2400 Repair Costs 4 16 2400
Chikage 120 36 - Rakuyo 200 60 -
Durability Repair 1pt.(+0) 1pt.(+10) Full(+10) Durability Repair 1pt.(+0) 1pt.(+10) Full(+10)
Repair Costs 4 13 1600 Repair Costs 2 8 1600
Rifle Spear 180 54 5 Stake Driver 200 60 -
Durability Repair 1pt.(+0) 1pt.(+10) Full(+10) Durability Repair 1pt.(+0) 1pt.(+10) Full(+10)
Repair Costs 4 13 2400 Repair Costs 3 12 2400
Boom Hammer 100 30 - Whirligig Saw 230 69 -
Durability Repair 1pt.(+0) 1pt.(+10) Full(+10) Durability Repair 1pt.(+0) 1pt.(+10) Full(+10)
Repair Costs 5 20 2000 Repair Costs 3 10 2400
Tonitrus 100 30 - Logarius' Wheel 300 90 5
Durability Repair 1pt.(+0) 1pt.(+10) Full(+10) Durability Repair 1pt.(+0) 1pt.(+10) Full(+10)
Repair Costs 4 16 1600 Repair Costs 2 5 1600
Bloodletter 270 81 - Amygdalan Arm 200 60 -
Durability Repair 1pt.(+0) 1pt.(+10) Full(+10) Durability Repair 1pt.(+0) 1pt.(+10) Full(+10)
Repair Costs 2 6 1600 Repair Costs 2 8 1600
Beast Claw 180 54 - Kos Parasite 600 180 -
Durability Repair 1pt.(+0) 1pt.(+10) Full(+10) Durability Repair 1pt.(+0) 1pt.(+10) Full(+10)
Repair Costs 2 8 1400 Repair Costs 1 2 1400

Left-Hand Weapons

Icon Name Risk Bounce Icon Name Risk Bounce
Hunter's Torch 150 45 - Torch 100 30 -
Durability Repair 1pt.(+0) 1pt.(+10) Full(+10) Durability Repair 1pt.(+0) 1pt.(+10) Full(+0)
Repair Costs 1 2 300 Repair Costs 2 - 150
Wooden Shield 120 36 - Loch Shield 160 48 -
Durability Repair 1pt.(+0) 1pt.(+10) Full(+0) Durability Repair 1pt.(+0) 1pt.(+10) Full(+0)
Repair Costs 2 - 200 Repair Costs 2 - 300
Fist of Gratia 200 60 -
Durability Repair 1pt.(+0) 1pt.(+10) Full(+10)
Repair Costs 1 3 600
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