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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]


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Clocktower Patient (Leaping)

Clocktower Patient (Leaping)


Bloodborne Wiki » Enemies » Clocktower Patient (Leaping)

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page revision: 12, last edited: 31 Jan 2022

Basic Information

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin
Research Hall 1299 1525 142 142 142 142 108 89 89 200 270 - -
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin.
Location & Discovery Drop & [Rate]
Research Hall Random gem based on area x1 [12%], Blood Vial x2 [88%]
Multipliers Bonuses Weak against Additional Information
HP Multiplier1Is beastNoLowest defense: Fire and BoltFrenzy resistance is 999
Arcane Damage Multiplier1Is kinNoSuper Armor value 0
Fire Damage Multiplier1Is weak to serratedNo
Bolt Damage Multiplier1Is weak to righteousNo
  • All information (HP, Echoes, Defences, Multipliers & Bonuses) was datamined directly from game files and can be accessed via spreadsheet | archived. Updated on January 31st, 2022.

Clocktower Patient (Leaping) ❘ 実験棟の患者

Regular Enemy

Description

  • These unfortunate victims of the Healing Church's shady experiments comprise the largest and most diverse enemy group in the expansion areas. Each variant uses a different set of attacks from the others and many of them incorporate gimmicks unique to their own subtype; most are susceptible to interrupts and staggers, but the Crawling version is immune. Additionally, although very few opportunities for exploiting this mechanic exist, the Clocktower Patients are handled as an opposing team type to the Wheelchair Huntsmen found in certain locations throughout the Research Hall; notably, a Wheelchair Huntsman armed with a Gatling gun is positioned on an inaccessible ledge overlooking a staircase and will mow down a group of patients attempting to climb the stairs as you approach. Fortunately, with the exception of the patients armed with transfusion stands, members of this enemy group generally have low health and will fall to a few R1 attacks; the main danger they pose is their tendency to attack in large groups with swift combos, so keep an ear out for their telltale screams and proceed with caution if you suspect an ambush.

Overview

  • One of the least common variants of the Clocktower Patient, found only in a couple of locations throughout the Research Hall. These enemies crawl rapidly on all fours in an almost spiderlike motion and strike with far greater speed than most of the other types, using rapid leaping attacks, flailing lunges, headbutts and short-range arm swipes. They have considerably more health than the other patients and can inflict heavy damage, but can be knocked over by gunshots in the same way as the dog-type enemies found in other areas. They are also susceptible to visceral attacks, though the timing required to interrupt them is extremely precise and their movements so unpredictable that attempting to do so is a difficult proposition.

Strategy

  • Shoot them to knock them down, then close in and strike with (R1) combos as they recover. If the first combo doesn't finish them, shoot them again before they can attack and perform another. Interrupts against this enemy type are more likely to occur by accident than by design, but by all means capitalize on such opportunities should one arise. All of these enemies' attacks can be avoided simply by quickstepping forward past them, at which point a timely gunshot during their recovery will render them helpless long enough to close in and finish them off.

Blood Gem Drop Table [common-max]

Gem Shape Rating Primary Effect Secondary Effect
Tempering Damp Blood Gem (5) Radial 15 Phys ATK UP+8.4% Add physical ATK+7.5
Tempering Damp Blood Gem (5) Radial 15 Phys ATK UP+8.4% ATK vs open foes UP+4.6%
Tempering Damp Blood Gem (5) Radial 15 Phys ATK UP+8.4% WPN durability UP+5
Tempering Damp Blood Gem (5) Radial 15 Phys ATK UP+8.4% Reduces stamina costs 1.3%
Adept Damp Blood Gem (5) Radial 14 Blunt/Thrust ATK UP+9.7% WPN durability UP+5

Notes

  • This Enemy is part of The Old Hunters DLC.
  • All enemies and bosses (except hunter enemies) have 999 frenzy resistance, despite that they are still vulnerable to such status. The only way to see it without modding is to use Shaman Bone Blade on enemy inflicting frenzy to attack others. [test video]
  • It appears that Research Hall Patients are reskinned and reanimated Labyrinth Watchers. Patients don't have the full body model, but if you take their body skin and put it on a Labyrinth Watcher‘s you get this picture.
Clocktower Patient (Leaping)
The Old Hunters DLC
Pungent Blood Cocktails attract this enemy, making it vulnerable for few seconds.
Shaman Bone Blades affect this enemy, making it hostile to other enemies.

New Game Cycles

New Game NG+ NG+2 NG+3 NG+4 NG+5 NG+6
Locations HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon
Research Hall 1299 1525 1892 5939 2024 6533 2081 7424 2138 8909 2176 11878 2270 14848
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