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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]


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Small Celestial Emissary

Small Celestial Emissary


Bloodborne Wiki » Enemies » Small Celestial Emissary

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page revision: 22, last edited: 02 February 2022

Basic Information

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin
  • Main Story
Forbidden Woods 143 765 264 294 0 147 196 73 49 120 180 - X
Iosefka's Clinic 143 658 264 294 0 147 196 73 49 120 180 - X
Upper Cathedral Ward 387 436 297 330 0 165 220 82 55 120 180 - X
  • Chalice Dungeons
Root Dungeon Base Level 66 77 223 248 0 124 160 60 40 120 180 - X
  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values.
Isz Gravestone L2 846 5114 355 395 0 197 255 95 64 120 180 - X
Isz Gravestone L3 866 5357 356 396 0 198 256 96 64 120 180 - X
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin.
Location & Discovery Drop & [Rate]
  • Main Story
Forbidden Woods Random gem based on area x1 [30%], Blue Elixir x1 [1%]
Iosefka's Clinic Iosefka's Blood Vial x1 [100%]
Upper Cathedral Ward None
  • Chalice Dungeons
Base Random gem based on area x1 [4%], Quicksilver Bullets x2 [30%], Blue Elixir x1 [1%]
439 discovery, no curse Random gem based on area x1 [15.46%], Quicksilver Bullets x2 [26.42%], Blue Elixir x1 [0.88%]
110 discovery, curse Random gem based on area x1 [31.62%], Quicksilver Bullets x2 [21.37%], Blue Elixir x1 [0.71%]
439 discovery, curse Random gem based on area x1 [37.48%], Quicksilver Bullets x2 [19.54%], Blue Elixir x1 [0.65%]
  • Drop rate with Terrible curse (more information on Save-editing Chalice Dungeons wiki page) and 439 discovery is Random gem based on area x1 [69.38%], Quicksilver Bullets x2 [9.57%], Blue Elixir x1 [0.32%].
Multipliers Bonuses Weak against Additional Information
HP Multiplier1Is beastNoThrust, Fire and BoltFrenzy resistance is 999
Arcane Damage Multiplier1Is kinYesSuper Armor value 0
Fire Damage Multiplier1.5Is weak to serratedNo
Bolt Damage Multiplier1.5Is weak to righteousNo
  • All information (HP, Echoes, Defences etc.) from Main Story was datamined directly from game files and can be accessed via spreadsheet | archived. Updated on Jan. 31st, 2022.
  • All information (HP, Echoes, Defences etc.) was datamined directly from game files and can be accessed via archived spreadsheet. Updated on January 11th, 2020.

Small Celestial Emissary ❘ 星界からの使者

Regular Enemy

Description

  • Small alien creatures with squid-like heads and mottled blue skin. They attack only with very basic slaps, shoves and flailing combos, but hit surprisingly hard for enemies their size and have extremely high defense. They are incredibly weak against thrust attacks, however, and Molotovs or Throwing Knives are a good way to damage them if you have no other means of dealing thrust damage. Many of their attacks are slow and give you plenty of time to interrupt them; they can also be staggered, but doing so is difficult because they recover quickly from their attacks and will usually turn to face you before you can strike them from behind with a charged R2 swing.

Strategy

  • Use thrust attacks to kill them quickly. A strong thrust attack from a weapon such as the Rifle Spear or Saw Spear, even non-upgraded, can kill them in a single hit. Throwing Knives are also useful if you need to kill them without getting close; two or three will usually be enough to do the job. Other types of damage will eventually wear them down, but doing so takes quite a bit longer. Interrupts are very effective and will allow you to finish them with a single visceral attack, regardless of your weapon's damage type. Staggering them from behind is much more difficult and should be avoided unless an obvious opportunity arises.

Blood Gem Drop Table [Forbidden Woods, common-max]

Gem Shape Rating Primary Effect Secondary Effect
Arcane Blood Gemstone (3) Triangle 7 Arcane ATK UP+8.4%
Tempering Blood Gemstone (3) Triangle 8 Phys ATK UP+8.4%
Poorman's Blood Gemstone (3) Triangle 8 ATK UP near death+9.5%
Fool's Blood Gemstone(3) Triangle 8 ATK UP at full HP+9%

Notes

  • Preset Chalice Dungeons: Isz Gravestone
  • All enemies and bosses (except hunter enemies) have 999 frenzy resistance, despite that they are still vulnerable to such status. The only way to see it without modding is to use Shaman Bone Blade on enemy inflicting frenzy to attack others. [test video]
  • Boss support gives no Blood Echoes
  • Celestial Emissaries have six fingers on one hand and seven on the other.

Small Celestial Emissary
Pungent Blood Cocktails don't attract this enemy, making the item ineffective.
Shaman Bone Blades affect this enemy, making it hostile to other enemies.

New Game Cycles

New Game NG+ NG+2 NG+3 NG+4 NG+5 NG+6
Locations HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon
Forbidden Woods 143 765 568 4029 608 4432 625 5036 642 6044 653 8058 682 10073
Iosefka's Clinic 143 658 568 3466 608 3813 625 4333 642 5199 653 6932 682 8665
Upper Cathedral Ward 387 436 615 1808 658 1989 677 2260 695 2712 707 3616 738 4520

Base Level: Blood Echoes, HP, Damage and Def. Multipliers

  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values. The basic formula is: Total Value = Base x A x B x C x D. Multipliers written down below were datamined directly from the game files. Multiplier A represents depth (1 - 5) of the chalice dungeon; multiplier B is layer (1 - 4) of the specific chalice dungeon; multiplier C is used when dungeon is Pthumeru Ihyll; multiplier D is for calculating blood echoes when additional curse rite is used.
Blood Echoes Multipliers HP Multipliers Damage Multipliers Defense Multipliers
Total Value = Base x A x B x C x D Total Value = Base x A x B x C Total Value = Base x A x B x C Total Value = Base x A x B x C
Multiplier A - Depth
Depth 1: 1.399999976158142
Depth 2: 3.2568421363830566
Depth 3: 10.551578521728516
Depth 4: 44.402103424072266
Depth 5: 63.250526428222656
Multiplier A - Depth
Depth 1: 1.7640000581741333
Depth 2: 2.558000087738037
Depth 3: 6.763999938964844
Depth 4: 11.41100025177002
Depth 5: 12.204999923706055
Multiplier A - Depth
Depth 1: 1.6239999532699585
Depth 2: 1.9140000343322754
Depth 3: 2.5899999141693115
Depth 4: 2.989000082015991
Depth 5: 3.1050000190734863
Multiplier A - Depth
Depth 1: 1.100000023841858
Depth 2: 1.149999976158142
Depth 3: 1.4249999523162842
Depth 4: 1.5499999523162842
Depth 5: 1.5750000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.100000023841858
Layer 4: 1.2000000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.0750000476837158
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0750000476837158
Layer 3: 1.100000023841858
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0099999904632568
Layer 3: 1.0149999856948853
Layer 4: 1.0175000429153442
Multiplier C - Ihyll
Ihyll: 1.36899995803833
Multiplier C - Ihyll
Ihyll: 1.1039999723434448
Multiplier C - Ihyll
Ihyll: 1.0870000123977661
Multiplier C - Ihyll
Ihyll: 1.0149999856948853
Multiplier D - Additional Rite
Cursed Offering: 1.2000000476837158
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