Current Game Version ● 1.09 Patch Live ● Dec 21, 2015 Last Server Maintenance ● Dec 03, 2024 Next Server Maintenance ● No Scheduled Server Status ● ONLINE ✓
Index Contact Chat Notes Contributors FAQs Links & Tools
Bloodborne Wikis
Return to Yharnam 2025: Community event taking place from March 24th to April 7th, have fun! (ended) | Newest Article: March 12, 2025 | Consumables Gallery
    General Information
  • Home / Sitemap
  • Expansion
  • Reviews & Sales
  • Game Patches
  • Game Mechanics
  • Controls

    Your Character
  • Character Classes
  • Character Stats
  • Character Builds
  • Covenants
  • Sliders


    Equipment
  • Weapons
  • Firearms
  • Shields & Torches
  • Armor
  • Items
  • Gems & Materials

    The World
  • Bosses
  • Enemies
  • Merchants
  • NPCs
  • Locations
  • Chalice Dungeons

    Other Information
  • World & Progression
  • Farming
  • Trophies
  • Credits
  • Art of Bloodborne
  • Unused Content


©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
Bloodborne Discord

Tomb Prospectors Discord

Forbidden Woods

Forbidden Woods


Bloodborne Wiki » Locations » Forbidden Woods

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 36, last edited: 27 May 2025

Gallery Page
  • Basic Information
  • Location Information
  • Progression Guide
  • Walkthrough & Maps
  • Enemies
  • Item Treasures


Basic Information

    New Players ► Recommended: Player Level 40 - 50 & Weapon Upgrade +5
Forbidden Woods
Timezones Bosses Enemies NPCs Important Items Insight
● Night ► Shadow of Yharnam ● Huntsman (Torch and Axe)
● Huntsman (Torch and Shield)
● Huntsman (Sickle)
● Huntsman (Cleaver)
● Huntsman (Cutlass)
● Huntsman (Pitchfork)
● Huntsman (Rifle)
● Huntsman (Rifle and Cutlass)
● Huntsman (Oil Urn)
● Huntsman (Molotov)
● Large Huntsman (Torch and Saw)
● Large Huntsman (Plow)
● Rabid Dog
● Carrion Crow
● Rotted Corpse
● Parasite Larva
● Wandering Nightmare
● Snake Parasite
● Snake Ball
● Small Celestial Emissary
● Executioner
● Kidnapper
● Church Giant (Bare Fists)
● Small Celestial Emissary (Tendrils)
● Large Snake Ball
● Maneater Boar
● Afflicted Beggar
● Valtr, Master of the League
● Twin Blood Stone Shards
● Adept Blood Gemstone(2)
● White Church Hat
● White Church Garb
● Surgical Long Gloves
● White Church Trousers/Dress
● Arcane Blood Gemstone(2)
● Nourishing Blood Gemstone(2)
● Dirty Blood Gemstone(3)
● Beast Roar
● Cannon
● Clear Deep Sea(1)
● Blood Stone Chunk
● Deep Sea(2)
● Clockwise Metamorphosis(1)
● Graveguard Mask
● Graveguard Robe
● Graveguard Manchettes
● Graveguard Kilt
● Anti-Clockwise Metamorphosis(1)
● Dissipating Lake(1)
● Sharp Blood Gemstone(3)
+ 2 Defeat the Shadow of Yharnam

Forbidden Woods ❘ 禁域の森

Location

Description


    A forest on the fringes of Yharnam, forbidden by the Healing Church. The trees stand outnumbered only by the graves.

    The gatekeeper only accepts the adage provided by the skull on the altar. The Grand Cathedral behind you, your next lead is Byrgenwerth, the holy land on far side of this wood. You ignore this chance to return to familiar cities as you head into the village of exiles-become-researchers, and the infested graves to elder gods beyond.
- written for the wiki by Lokey
  • This area is mandatory to progress and end the game.
  • A forest on the outskirts of Yharnam. Home to a village of those chased from the city, and the nesting grounds of a great, venomous snake. Entering the forest is forbidden by the church and no one dares go near. - pre-release information

Connections

  • Cathedral Ward ► Forbidden Woods - (Previous Area)
  • Forbidden Woods ► Byrgenwerth - (Next Area)
  • Forbidden Woods ► Iosefka's Clinic - (Hidden Path to the Clinic)

NPCs

  • Afflicted Beggar
  • Valtr, Master of the League

General Notes

  • Alternate Entrance to Iosefka's Clinic: From Village Outskirts go to Subterranean Cave Entrance behind a number of kennels with Rabid Dogs inside them. The tunnel to the cave is long and winding, with a number of pitfalls, so be careful of your footing. The first of the Church Giants is quite close to the entrance of the cave and there is more than enough solid ground to fight him there. After killing him you can either explore the rest of the cave, or run straight across to the tunnel on the other side and use the ladders to reach the alternate entrance to Iosefka's Clinic.
  • Younger Madaras Twin in Forbidden Woods: Younger Madaras Twin is part of the Valtr, Master of the League quest. After crushing a total of five Vermin and finishing Valtr's quest reload the area and he will wait for you in front of Forbidden Woods lamp. Alternatively you can kill Valtr at any point and Younger Madaras Twin will spawn and attack you immediately as you approach the lamp.
  • Forbidden Woods Skip: Main Forbidden Woods Skip - This specific skip requires the player to jump onto a specific rock near the crow enemies in the first area. While it might seem like a dead end at first, jumping onto the rocks on the far left allows the player to reach an area that is out of bounds and normally inaccessible through normal play. If you navigate the OoB area correctly, you will drop down between two huts, successfully circumnavigating the need to go through the swamp and small village area to reach the later area of the Forbidden Woods. Demonstration: [Bloodborne 1.05 (and 1.07) - Forbidden Woods Skip]
  • Elevator Drop - it is possible to jump on invisible ledge from top of elevator located at the first main shortcut and descent into lower part of the woods a bit faster. Despite it bearing little to no value for normal progression it is useful tool for speedrunners. Demonstration: [Elevator drop in Forbidden Woods]
  • Sinister Bell Ringer (Online): Bell Ringer is located at Large Windmill behind Cannon Alley near canon treasure. When “bell-ringer woman” is present, versus PvP invasions are possible.

World Changes

  • Shadows of Yharnam Defeated: Gain access to the Forbidden Grave Lamp | Open the way to Byrgenwerth

Lamps

  • Forbidden Woods
  • Forbidden Grave (Boss Area)

Old Hunter Summons

Location Requirement
  • Old Hunter Henryk
    Confederate
    : Along the wall at the intersection leading to the boss area.
  • He will not appear unless you have defeated him at the Tomb of Oedon (also Eileen has to survive the fight as part of her quest line) and are wearing the " Impurity" rune.
  • Younger Madaras Twin
    Confederate
    : In the corner of the small gated area opposite the boss room, to the left of the corpse in front of the giant tombstone holding the "Clockwise Metamorphosis" rune.
  • You cannot summon him if you have already killed him outside the Small Windmill or are not wearing the " Impurity" rune.
  • With patch v1.07 you are able to summon NPCs to come to your aid, just like cooperative play, including inside Chalice Dungeons. To do so, first you will need to acquire the “Old Hunter Bell” from the messengers in the Hunter’s Dream. In some areas you may be able to summon up to two NPC Hunters.

Progression Guide

Area Progression Important Items Materials
►
  • Talk to any residential NPC between seeing the area name come up and entering Byrgenwerth to get the Tonsil Stone.
● Twin Bloodstone Shards
● Bloodstone Chunk
● Adept Blood Gem (2)
● Cannon
● Clear Deep Sea
● Deep Sea
● Clockwise Metamorphosis
● Graveguard Mask
● Graveguard Robe
● Graveguard Manchettes
● Graveguard Kilt
● Anti-Clockwise Metamorphosis
● Dissipating Lake
● Sharp Blood Gemstone (3)
● White Church Hat
● White Church Garb
● Surgical Long Gloves
● White Church Trousers/Dress
● Arcane Blood Gemstone (2)
● Nourishing Blood Gem (2)
● Dirty Blood Gemstone
● Beast Roar
Treasure Pickup:
Twin Bloodstone Shards: 26
Bloodstone Chunk: 1

Wandering Nightmare:
Twin Bloodstone Shards: 3
►
  • Pick up the Beast Roar from the Village Outskirts.
►
  • Go through the Subterranean Cave to reach the back of Iosefka's Clinic, where you can find the Cainhurst Summons.
►
  • Get the Cannon from the Windmill Cogs.
►
  • Go to the Graveyard Path to get the Clockwise Metamorphosis Caryll Rune.
►
  • Get the Anti-Clockwise Metamorphosis Caryll Rune from the Ravine Floor.
►
  • Kill the Shadows of Yharnam to open the path to Byrgenwerth.

► Before Large Windmill

Click here for the complete map of Forbidden Woods 1st part and 2nd part.
Click on the map for full resolution, © Bloodborne Collector’s Edition Guide by Future Press.

  • Scenic Overlook:
    Upon reaching the bottom of the stairs at the start of this area, the tops of two large, decrepit windmills are visible: one off in the distance and one close by. To reach the closest of the windmills, either follow the path along the top of the cliff, or drop off the overlook and use the ledges to reach the first fork in the path. At this point a Large Huntsman will start walking up the path towards you, and you should (just about) be able to see a Huntsman standing on a small cliff ahead. The Huntsman likes to throw oil flasks, so wait for the Large Huntsman to come up the path towards you and fight it outside of the Huntsman's throwing range. Once both enemies have been defeated, continue down towards the windmill.

  • Cliffside Cave:
    From the fork in the path, if you head up to the right (instead of down to the windmill) you can follow a narrow path back up the cliffs. There's a small cave at the end of the path, and as you approach it an Executioner will emerge from the entrance and start walking towards you; instead of fighting it near the cave entrance, wait for it walk further down the path and fight it in the area with the small fire, where there's much more room to evade its attacks. The rest of the area is clear of enemies, so after defeating the Executioner you can freely enter the cave and claim the items inside.

  • Small Windmill:
    The Lamp near the Small Windmill can be quite difficult to see when you're running through the area, but since it's the only one in the woods it's extremely important that you activate it. The door leading into the windmill cannot be opened from this side, and you need to be careful as you get close to it, because there are Carrion Crows hiding in the grass. There's also a Huntsman patrolling the bridge nearby; try to get its attention either with a Pebble or by standing close to the bridge, so that it comes towards you. On the other side of the bridge is another Huntsman with a rifle, so by fighting the patrolling one on the side of the bridge near the Lamp you'll be out of the other's line of fire.

    Shortly after crossing the bridge there are skeletal remains just in front of some suspiciously piled up wooded planks. Beneath those planks there's a pressure plate that will cause a spiked section of tree trunk to come swinging down between two nearby trees. To avoid triggering the trap, simply walk around to the side of the planks, otherwise, step on them, and then quickly run to the side so the swinging tree trunk misses you.

  • Village Garrison:
    There are a large number of enemies huddled around campfires in this area, and the mix of fast-moving Rabid Dogs, along with ranged and melee Huntsmen can make it quite a difficult battle. The two Huntsmen throw oil urns, and if you were to run in and start fighting the other enemies and dogs first, it's highly likely that one of them would hit you. Given the number of fires and torch-wielding enemies in the area, that can be very dangerous, so it's best to take them out as soon as possible. Upon reaching this area, follow the cliff along to the right and take out the Large Huntsman that's patrolling there, before heading to the top of the small alcove. You'll have a clear line of sight down to the enemy and the two dogs near him, and how you continue will depend on what you have in your arsenal.

    If you have a good ranged option, such as a Pistol or Throwing Knives, you should use them from the top of the cliff to take out the two dogs below, because the Huntsman is unable to throw the oil urns up to your position. You can then drop down to take him out easily with no dogs to worry about. Without a ranged option you can drop down, and if you have a weapon with a wide arcing horizontal attack, such as the transformed Hunter Axe, you can get close enough to take all the enemies out in one or two quick hits. Alternatively, position yourself between the two dogs and try to kill them both with a charged R2 attack before quickly engaging the Huntsman nearby. Once that group is down, run back along the path and kill the second oil urn-wielder, before the other enemies can get too close. The remaining enemies can be separated quite easily, because the Axe users move a lot faster than those with the Shields. Try to lure them up the path and away from the fires, where you'll have more room to maneuver.

  • Wildflower Ridge:
    After getting past the Garrison there's a picturesque hill covered with flowers leading upwards on the left The path going straight past the hill leads to a wooden platform, and stepping out onto it causes it to break, dropping you into the village There's another path leading directly away from the hill, and along it are some items and a Wandering Nightmare to kill for some more weapon upgrade materials. Continue up the hill towards the ridge and a Large Huntsman will come walking out of a dilapidated shack just ahead; try to run in quickly and attack it before it spots you. Once it's defeated you can search the shack for items, and then continue on down the path towards the Woodland Village Be careful as you get near the gate, however, because just in front of it there's another hidden pressure plate that releases a spiked log.
Click on the map for full resolution, © Bloodborne Collector’s Edition Guide by Future Press.

  • Woodland Village East:
    When exploring the village, it's best to work your way around the buildings to ensure that nothing is missed. The first building on the right as you enter is a good place to start. Be careful as you enter the building, however, because two Huntsmen are waiting in ambush - take them out before going for the items. From the back of this building you should be able to see a large number of wooden planks in the middle of the village; they are in fact covering a large pit, in which there are a few Carrion Crows and an item. The building to the right of the large pit has an item in it, but since the gate in there is locked form this side, you may want to leave it until you get there from the other side The path at the rear of the village leads to an oil-filled stream that runs below the Village Rooftops, and while you can make your way through it, it's much safer and more lucrative to follow the route along the Village Outskirts.
  • Woodland Village West:
    The buildings on the west side of the village can only be entered from behind, so it's best to start on the east side and approach this area from the rear. Before you can get into the buildings, however, you'll have to deal with a small group of Huntsmen, and a Large Huntsman. The Large Huntsman will often spot you first, so wait for it to come towards you and fight it away from the other enemies. If you follow the path leading behind the buildings, another Huntsman will walk out from behind the first building as you get close, so make sure you're ready for him. If you're making your way back to the entrance to reach the Village Outskirts path, be sure to watch out for the Huntsmen in front of the last building if you haven't already killed them.

  • Village Outskirts:
    This path around the outskirts of the village allows you to skip entering the village altogether, and also lets you reach the rooftops at the end, so that you can easily take on the walkway enemies there If you talk to the NPC in the shack on your way up he will have been taken over by Patches the Spider, and if you haven't already got it elsewhere, this is the ideal time to talk to him and get the Tonsil Stone.

    Just past that shack you'll come to a number of kennels with Rabid Dogs inside them, and it's best to kill them while they're caged to stop them becoming a problem later. The gate at the top of the hill in this area will close as soon as you get close to it, and if you haven't killed the Rabid Dogs by then, they will break free of their cages and attack you. Following the path between the kennels will take you to a branching path that leads down to the Subterranean Cave. Continuing along the main path until you reach the back of the nearby building, you'll notice a ladder leading to its roof, where a very useful Attire set awaits. More Rabid Dogs are patrolling in front of the building just beyond the one with the Attire set, so make sure you deal with them before going around back where a Kidnapper awaits (if you've been to Old Yharnam). When the area is clear, enter the house to get the Beast Roar, one of the fragments of the Great Ones.

  • Subterranean Cave Entrance:
    The tunnel to the cave is long and winding, with a number of pitfalls, so be careful of your footing. Once you reach the bottom of the first slope, make sure to run back beneath the overhang to get the item hidden there. You need to be extremely careful once you reach the bank of the lake, because not only are its waters poisonous, but there are also Bare Fist variants of the Church Giants patrolling, and numerous Parasite Larva. Fighting the enemies while in the poisonous water is dangerous, so always try to lure them to an area of solid ground. The first of the Church Giants is quite close to the entrance of the cave and there is more than enough solid ground to fight him there. After killing him you can either explore the rest of the cave, or run straight across to the tunnel on the other side and use the ladders to reach the alternate entrance to Iosefka's Clinic. The small island near the tunnel is also an excellent place to fight the Church Giant that patrols near it - just make sure to take out the Parasite Larvae in the area first.

  • Subterranean Cave Rear:
    To reach the back of the cave it's best to hug the shore of the lake heading to the left from the entrance. Doing this you can make it most of the way without having to step into the poisonous waters. The island where another Church Giant is kneeling should be clearly visible, but it's a lot more dangerous than it appears, because of the group of Parasite Larvae swimming around near it. Fighting all of the enemies on that small island can be very problematic. Luckily, the Parasite Larvae have slow movement speed, so take advantage of this to lure the Church Giant to the small patch of land beyond the island and fight it there. If you notice the Parasite Larvae getting close, simply run back to the island again. Near that island you should also see a small inlet that leads to a narrow tunnel, at the end of which there's a Blood Gem. There's precious little dry land in the tunnel, however, and it's teaming with Parasite Larvae, so it's highly likely that you'll get poisoned when trying to reach the end; make sure you have plenty of healing items or some Antidotes at hand before attempting to get the Gem.

  • Village Rooftops:
    There are a number of enemies along these rooftops, many of which throw Molotovs, so taking them out from up here is much easier than having to contend with them down below in the Oil Swamp. Before running straight down the ramp onto the rooftops, look down to the left from the top of it and you'll find a Huntsman that was waiting to ambush you - drop down and kill him first. As you make your way along the rooftops, try to use the trees to block the Molotovs that are being thrown at you. When you reach the bridge where the first of the Molotov throwers is located, look down to the right-hand side to see a small ramp that leads underneath the bridge; this is an excellent hiding spot from other Hunters. After crossing the bridge you can drop down off the rooftop onto a small ledge above the Oil Swamp, where you'll find a large number of Molotovs, useful for getting rid of some of the Rotted Corpses in the swamp below.
Click on the map for full resolution, © Bloodborne Collector’s Edition Guide by Future Press.

  • Oil Swamp:
    Separating the two halves of the village is this small, oily swamp area. As soon as you step into it you will become coated in oil, and any fire damage you receive will be doubled. This can be especially dangerous if you enter along the main path through the first half of the village, because a number of enemies will start throwing Molotovs down at you, which can be very difficult to avoid, especially since the swamp is filled with slow-moving Rotted Corpses. So it's recommended that you reach this area via the Rooftops. The oil can also work in your favor, however, as you'll be able to take out the Rotted Corpses very quickly using fire based attacks. At the end of the swamp, there's a narrow path doubling back on the right-hand side that leads to the other side of the one-way gate in the village. Opening it will allow you to bypass the swamp altogether on subsequent trips into the area.

  • Cannon Alley:
    Before heading into the second half of the village, it's important to kill the small group of enemies around the building, especially the Huntsman with a rifle up on the roof, because you don't want him firing from behind as you try to advance through the village. As soon as you enter this part of the village, a Huntsman on top of the hill will start firing cannonballs at you; never stand out in the open where he has a direct line of sight on you,There is some makeshift cover you can use along the main path up the middle of the village, but most of that can be destroyed by the cannon fire. If you do hide behind it, never get too close to it.

    The safest way to get through the area is by making use of the buildings on either side of the path and quickly dashing between them as you make your way towards the cannon. Not all of the buildings are empty, however, so you need to be careful when entering one. Clearing them as you proceed will ensure that you never get attacked from behind, and that each fight is manage-able. The first building to head to is the one on the right, since it is closest, and also empty. Wait there for the cannon to fire, and then dash across to the house on the other side. There's a rifleman in this house - take him out quickly because another Huntsman will usually come running from the house on the other side shortly after you enter.

    Once both enemies have been defeated, run across to the now empty house, and then kill the Large Huntsman in that house. Now that you're this close to the cannon it cannot hit you, so you can safely run across to the house and kill the two Huntsmen inside, before finally taking out the enemy behind the cannon. With him out of the way you can operate the cannon yourself if you wish, and it can be used as a nasty surprise against other Hunters.

► Large Windmill

  • Large Windmill - 1F:
    Upon entering the Large Windmill you'll see a Snake Parasite walking down a set of stairs on the opposite side of the room. Follow the walkway around to the left to reach those same stairs. Let the Snake Parasite keep walking, and it will eventually come to a stop near a fireplace with its back to you, so you can sneak up behind it and use a charged R2 for an easy victory. Near that fireplace there's a doorway that leads to the top of an elevator shaft, but the elevator needs to be activated from the bottom. Heading through the door opposite the one leading to the elevator will allow you to reach the dense forest that lies just beyond the windmill.

  • Windmill Balconies:
    Just before the first set of stairs inside the windmill there's an opening in the wall on the left that you can use to drop down onto a balcony below. It's wise to stay clear of the edge of this balcony - falling off will lead to certain death Be especially careful when fighting the Large Huntsman near the ladder; try to always stick near the wall to avoid being knocked off. From the top of the ladder, crossing the makeshift bridges and cogs leads to an opening on the other side, which leads out onto a rooftop overlooking the Cannon Alley. As well as some items you can also talk to the Afflicted Beggar on the roof (who you'll find feeding on some corpses in the corner), and for doing so you'll have the option to send him to a sanctuary; depending on where you choose to send him it can have dire consequences for other NPCs.

  • Windmill Cogs:
    The windmill is home to one last treasure if you know where to look. Just below the upper set of cogs and bridges you should be able to make out another walkway, and if you drop down and head around the side of one of the large cogs you'll find the Cannon near a corpse. The Cannon is one the most powerful single hit firearm there is, and if you have the strength to wield it, it can be a fearsome weapon. Dropping down from here will take you back to the walkway you were initially on when you entered the building.

  • Small Windmill Elevator:
    Another Snake Parasite patrols the bridge just outside the windmill The snakes have already burst from his head, so be careful; try to use attacks that flinch to stop the snakes from starting their attacks, or ranged attacks to weaken it before getting close. After crossing the bridge there's a trail leading back along the cliff to the right-hand side of the path, and up to a cave with an elevator inside. The elevator acts as a shortcut back up to the Small Windmill near the Lamp, so you can now get the items in the room there and open the one-way gate. Before proceeding any further into the woods it's highly recommended that you use the Lamp to return to the Hunter's Dream and use all of the weapon upgrade materials you've acquired in the first half of the area to strengthen your weapon, while also increasing your character's level.
Click on the map for full resolution, © Bloodborne Collector’s Edition Guide by Future Press.

  • The Deep Wood:
    It's very easy to get disorientated and lose your sense of direction in the Deep Wood Surroundings look similar and there's a dark fog clouding your view. The most important thing to remember is that the small lanterns hanging from the trees are there to illuminate the main path. If you ever get lost, all you need do is look for the lanterns along the path and use them to help regain your bearings The major exploration areas are off to either side of the main path, so as long as you keep the outside edge of the area in your sights, you can easily find the path again, just by heading away from it. If you stick to the path then you'll have to contend with very few enemies until you reach the Snake Den, but you'll also miss out on a large number of items.

  • Executioner's Cliff:
    If you keep going straight ahead after the second lantern along the path, you can drop down onto a narrow ledge running along the side of the cliff. There's a small gap near the start of the ledge, but it can easily be crossed using either a roll or a jump. At the end of the ledge there's an item on a corpse. Don't go running straight for it, however, because there's an Executioner hiding behind a tree near-by. Approach from the left side of the tree and you can sneak up on him, so a weapon with long range has a chance for a charged strike on his back before he turns around. Try to lure the Executioner away from the edge and fight it in the middle of the area to avoid either of you falling off, and then claim the item once he's defeated. Rather than dropping down from the end of this area into the middle of the woods, it's better to return to the gap in the ledge you jumped over and drop down there in order to keep your bearings.

  • Ravine-top Path:
    This path that runs along the top of the ravine is home to a number of very useful items. Following it to its end naturally leads you back onto the main path, near the middle of the woods. It's also a relatively narrow area, so it's quite easy to find your way back onto the main path at any point. The brush along this side of the woods is quite thick, so it can be difficult to spot the numerous Snake Balls hiding within it if you re moving quickly; it's better to progress slowly so that you can hear them hiss when you get close, giving you time to locate them and land a preemptive strike.

  • Cliffside Tombstones:
    This side of the woods stretches much further away from the path than the other side, so you may want to use some Shining Coins to mark areas that you've already explored, or use the large tombstones as landmarks. There are a lot more enemies to contend with on this side of the woods, and an equally high number of items to collect. Try to keep the cliffside to your right, as that will help keep your bearings, With that in mind, head around the back of the first large tombstone and continue along the path from there. Clear out the Snake Balls in front of the next large tombstone before trying to pick up the item in front of it, and then continue along the cliff to reach another item behind a large tree. From here you should be able to see a Snake Parasite standing near a small fire - try to sneak up behind him to take him out easily. Just beyond that fire there's a large tree, to the left of which is a small path leading up a fallen tree trunk that you can use to cross over to the Ravine Path if you wish.

  • Cliffside Path:
    Continuing straight on from the fire will lead to another large tombstone that you can make your way around, and from there you should see another Snake Parasite, and an item by a tree to the right. It's very difficult to sneak up on this enemy, so it's best to run up and attack it quickly with flinching attacks to stop the snakes from attacking, or with ranged attacks. As you continue along the cliffside path you'll start to notice it split, with one path going down and away from the cliff, and another going up a hill alongside it. The path leading down will take you to the Snake Den, but approaching it from this side can be quite dangerous, because you run the risk of being spotted by the group of Snake Parasites in the alcove nearby. It's much safer to backtrack slightly and approach that area from further back. If you continue up the hill you'll find a Large Snake Ball waiting for you at the top; this enemy is far more dangerous than its smaller brethren. You should try to close in quickly so you don't have to contend with its ranged attacks, and then use the trees for cover, circling around behind it before attacking. Once it's been defeated, make sure to gather up all of the items in the area, including the one hiding behind the nearby tombstone.
  • Snake Den:
    The heat from the fire burning in the center of the woods has attracted a large number of enemies, so this location should be approached with caution. The major threat in the area is the Large Snake Ball that starts moving into the area, but dealing with it while it's still surrounded by the large number of Snake Balls can be very difficult, so it's best to take them out first. Approaching the area along either the main path or the ravine top path provides plenty of trees for cover, but once you get down into the area, the best cover is from the plants. Many of the Snake Balls can be reached from this cover position and you can use hit-and-run style attacks against them between the Large Snake Ball's ranged attacks.

    The Large Snake Ball will eventually move around the plants, so the simplest way to deal with it is to run around behind it and try to land a charged R2 before it turns around, and then try to stay behind it while attacking. If it has moved to a position that would make getting behind it awkward, or if you want to play it safe, you may want to retreat back up the main path and use ranged attacks to weaken it, while using the trees for cover.
Click on the map for full resolution, © Bloodborne Collector’s Edition Guide by Future Press.

  • Ravine Drop:
    After the Snake Den has been cleared out you can safely explore this area just to the side of it, starting with a small section of cliff that leads back along the top of the ravine, where you'll be able to find more Twin Bloodstone Shards. You'll also find a gap in the fence, and if you look down over the edge there are some ledges that you can drop down onto in order to reach the bottom of the ravine safely. Dropping down into the ravine from here will allow you to skip the latter part of the woods area and reach another shortcut elevator sooner, but you'll also miss out on a number of items. Near where you drop down into the ravine there's a section of the cliff that sticks out far enough over it that you can actually jump across to the other side, reaching a small area where you can acquire the Graveguard Mask. Once you jump across, however, you won't be able to jump back, so you'll have to either drop down into the ravine, or drop down where you picked up the Graveguard Mask and proceed from there.

  • Overhanging Trees:
    The path leading on from the Snake Den winds beneath a series of overhanging trees, so it's very easy to follow and will eventually take you to a large crossroads, where a Snake Parasite patrols. From the crossroads, the path heading to the right will take you to the Twin Snakes area, and both the straight ahead path and the one to the left will eventually lead you to the same place, just outside the ravine area The lamps on the trees signify that the path straight ahead is the main one. It's a dangerous route if you've not cleared out the area, because as you round the corner a Large Snake Ball will start spraying poison at you from a small alcove on the right. Just past that area, there's also the option of going off the path to the cliff edge, from where you can drop down and skip a large section of the ravine.

  • Twin Snakes:
    Before you reach the overhanging trees you'll see a small path. It leads to an item above a large alcove, where two Large Snake Balls can be found. Before heading straight for the item, however, it's best to deal with the group of Snake Parasite s that are in another alcove, otherwise they would attack you from behind. There's a tree in front of the second alcove; head around it slowly to lure one of the enemies out and fight it away from the others, and then round it a bit more to do the same with a second one. The final enemy there will usually have its back to you, so once the first two are out of the way, sneak up behind it for an easy victory.

    Once the entire group has been defeated, return overlooking the Large Snake Balls and use any ranged attacks at your disposal to weaken them from this safe vantage point. Molotovs are especially effective, because their area of effect is large enough to hit both of them. After you've weakened them, drop off and use a plunging attack to hit them both, and finish them off quickly before they can attack. Clearing out all of these enemies will allow you to pick up a large number of Twin Bloodstone Shards, a Bloodstone Chunk and a Caryll Rune, so the rewards are more than worth it.

  • Graveyard Path:
    Following the path towards the cliff edge from the Twin Snakes alcoves, you'll see a large tree, beyond which is another group of enemies. The major threat, as usual, is the Large Snake Ball, but the tree provides more than enough cover from its ranged attacks, allowing you to safely wait behind it while all of the Snake Balls make their way towards you. When all of the enemies have been dispatched, grab the item that was hiding behind the tree you used for cover, and then go around behind the next large tree From there, a series of ledges lead down into the graveyard area below, where a Snake Parasite is patrolling. The Clockwise Metamorphosis Rune is your reward for killing him. The gate leading out of this area can only be opened from the other side, so head up the narrow path near where you first dropped down. It leads to an overhang, overlooking another Large Snake Ball - a plunging attack from this height will deal a lot of damage, allowing you to finish it off with a combo.

  • Log Bridge:
    Just to the side of the main path at the large crossroads there's a ramp leading up to an area where a Maneater Boar patrols. If you're careful you can often use the rocky outcroppings in this area for cover and sneak up behind the beast and land a charged R2. Continuing further up the hill leads to a log bridge that you can cross in order to reach the remaining pieces of Graveguard Attire, and from there you can drop back down to the main path again.

► Ravine Access

Click on the map for full resolution, © Bloodborne Collector’s Edition Guide by Future Press.

  • Ravine Access:
    The two paths leading down into the ravine provide a choice of routes, depending on where you want to go. Before you make your choice, be aware that one of the Maneater Boars from the ravine can patrol along this area. If you encounter it when you first get here, try to run towards the split in the path, so that if it charges, it does so into the wall, allowing you to easily circle around behind it. The upper path on the left provides a safer route to the back end of the ravine, avoiding the patrolling Maneater Boar most of the time, while the lower path on the right leads through the ravine towards the end of the area.

  • Lakeside Path:
    Upon reaching the lake there's the faint glow of a lantern coming from within the grass along the north shore This serves as an excel-lent landmark to help orientate yourself, regardless of which route you took to reach the lake, or which direction you're heading in. Be careful as you continue up the hill from the lantern, because there's a Snake Parasite waiting to ambush you from behind a tree on the left about half way up. At the top of the hill there's an elevator that goes back up to the main floor of the Large Windmill, creating a useful shortcut back to the elevator in the Small Windmill, Since you're nearing the end of the area at this point, it's worth making the trip back to the Hunter's Dream and leveling up some more before you face the boss.

  • Ravine Floor:
    Heading to the south from the lake will lead to a narrow tunnel and then to a section of the ravine where the Small Celestial Emissaries reside. After going up the small hill on the other side of the tunnel, be wary of picking up the item that's lying in plain sight, because there's an Emissary waiting in ambush behind the nearby tree - kill it before going for the item. In the middle of this section of the ravine are two Small Celestial Emissaries with Tendrils, and they are much more dangerous than the regular ones. These enemies are capable of using multiple ranged magic attacks in quick succession, so by far the best way of dealing with them is to close in quickly and hit them with a thrust attack before they can open fire. A couple of regular ones will also emerge once you reach that point, so you'll need to take out the enemies as quickly as possible to avoid being surrounded. Once the area is clear, you can pick up the Anti-Clock-wise Metamorphosis Rune that increases your maximum Stamina, making the trip extremely worthwhile.

  • Boar Creek:
    A pair of Maneater Boars patrol this section of the ravine, so listen out for the sound of them stomping through the water in the distance to make sure you don't get caught by surprise. Once you hear one, it's best to track it down so that you can close in quickly to fight it, rather than have it spot you first and charge. There are some overhanging trees just above the water line on the left side of the creek as you walk along it, and you can actually go under their roots and clear out some Rotted Corpses to get a Caryll Rune Near those.

  • Narrow Pass:
    Heading up the hill at this fork will allow you to open the one-way gate that leads to the Graveyard Path, so if you have yet to get the Caryll Rune from that area, now is the perfect time to do so. With the gate open you also have another shortcut back to the boss area if you prefer to run straight through the woods rather than go through the ravine. The room at the bottom of the path is where you'll face the boss, so make sure you're fully prepared before entering.

  • BOSS Shadows of Yharnam:
    The Shadows of Yharnam make for a tricky threesome, but you can make things a bit easier by using the tombstone in the center of the area to both split the group up and shield yourself from incoming magic attacks. Upon defeating the bosses you'll automatically receive the Blood Rapture Caryll Rune that restores your HP when using visceral attacks, and gain access to the Forbidden Grave Lamp. While the path to Byrgenwerth is directly ahead, it's recommended that you only go so far as to light the Lamp at the start of that area, and then go to Nightmare Frontier or Forsaken Cainhurst Castle to further level up your character and gain some more useful items first.
  • Video Walkthroughs:
  • [01.04.2015] Bloodborne 100% Walkthrough #6 Forbidden Woods PART 1 (All Items & Secrets) by Die NooB
  • [02.04.2015] Bloodborne 100% Walkthrough #7 Forbidden Woods PART 2 (All Items & Secrets) by Die NooB
  • [05.04.2015] Bloodborne - Walkthrough #6 - Eileen the Crow, Forbidden Woods Lamp by Lucians_Sword
  • [06.04.2015] Bloodborne - Walkthrough #7 - Forbidden Woods to Iosefka's Clinic by Lucians_Sword
  • [09.04.2015] Bloodborne - Walkthrough #8 - Forbidden Woods to Shadow of Yharnam by Lucians_Sword

Enemies

HP Blood Echoes Icon Drop
Regular Enemies
Huntsman (Torch and Axe) 306 695 Blood Vial x1 [21%], Quicksilver Bullets x2 [10%], Molotov Cocktail x1 [5%], Pungent Blood Cocktail x1 [0.5%]
Huntsman (Torch and Shield) 179 556 Blood Vial x1 [21%], Quicksilver Bullets x2 [10%], Molotov Cocktail x1 [5%], Pungent Blood Cocktail x1 [0.5%]
Huntsman (Sickle) 301 556 Blood Vial x1 [8%]
Huntsman (Cleaver) 301 556 Blood Vial x1 [8%]
Huntsman (Cutlass) 381 695 Blood Vial x2 [32%], Pungent Blood Cocktail x1 [0.5%]
Huntsman (Pitchfork) 301 556 Blood Vial x1 [8%]
Huntsman (Rifle) 230 695 Quicksilver Bullets x3 [100%], Pungent Blood Cocktail x1 [0.5%]
Huntsman (Rifle and Cutlass) 230 695 Quicksilver Bullets x3 [99.5%], Pungent Blood Cocktail x1 [0.5%]
Huntsman (Oil Urn) 301 556 Blood Vial x1 [21%], Oil Urn x1 [5%]
Huntsman (Molotov) 179 556 Blood Vial x1 [21%], Molotov Cocktail x1 [10%]
Large Huntsman (Torch and Saw) 409 834 Blood Vial x2 [79%], Blood Stone Shard x1 [16%], Oil Urn x1 [5%]
Large Huntsman (Plow) 511 834 Blood Vial x2 [79%], Blood Stone Shard x1 [16%], Oil Urn x1 [5%]
Rabid Dog 204 521 None
Carrion Crow 179 284 Pebble x1 [6%], Pebble x2 [3%], Beast Blood Pellet x1 [0.5%]
Rotted Corpse 434 427 Blood Vial x1 [24%], Sedatives x1 [1%]
Parasite Larva 230 142 None
Wandering Nightmare 69 47 Twin Blood Stone Shards x3
Snake Parasite 1023 1138 Random gem based on area x1 [25%], Blood Vial x3 [20%], Blood Vial x2 [55%]
Snake Parasite Exposed 588 1138 Random gem based on area x1 [25%], Blood Vial x3 [20%], Blood Vial x2 [55%]
Snake Ball 281 237 Random Murky gem based on area x1 [4%], Blood Stone Shard x1 [8%]
Small Celestial Emissary 143 765 Random gem based on area x1 [30%], Blue Elixir x1 [1%]
Strong Enemies
Executioner 409 4379 Random gem based on area x1 [20%], Blood Vial x4 [24%], Blood Vial x3 [52%], Pungent Blood Cocktail x1 [4%]
Kidnapper 920 1706 Twin Blood Stone Shards x1 [30%], Blood Stone Shard x2 [65%], Bolt Paper x1 [5%]
Church Giant (Bare Fists) 1023 2711 Twin Blood Stone Shards x1 [25%], Blood Stone Shard x1 [72%], Blue Elixir x1 [3%]
Small Celestial Emissary (Tendrils) 143 765 Random gem based on area x1 [30%], Blue Elixir x1 [1%]
Large Snake Ball 716 1460 Random Murky gem based on area x1 [30%], Twin Blood Stone Shards x1 [8%], Blood Stone Shard x2 [62%]
Maneater Boar 767 2323 Blood Vial x4 [20%], Blood Vial x2 [80%]

Item Treasures

█ Notable Loot Items Full Map pt. 1 & pt. 2
Item Location
█Thick Coldblood (6) x1
  • Behind the tree stump to the right when first entering Scenic Overlook from Cathedral Ward.
█Twin Blood Stone Shards x1
  • From Scenic Outlook, drop down the ledge directly in front of the stairs instead of taking the path around. Proceed forward. It is on the corpse in a corner, surrounded by grass.
█Pebble x2
  • Follow the path from Scenic Outlook toward Small Windmill. They are on the corpse you pass by below the Huntsman throwing oil.
█Madman's Knowledge x1
  • A corpse in Cliffside Cave, guarded by an Executioner.
█Adept Blood Gemstone (2)
  • A corpse in Cliffside Cave, guarded by an Executioner.
█Antidote x4
  • The corpse in the middle of Small Windmill, in the room with Valtr.
█Antidote x3
  • The corpse on the ledge around the side of Small Windmill, behind the two Carrion Crows.
█Twin Blood Stone Shards x1
  • After crossing the bridge between Small Windmill and Village Garrison, turn left and follow the small ledge to the end. It is on the corpse.
█Thick Coldblood (6) x1
  • When approaching Village Garrison from Small Windmill, it is on the first corpse you pass on the left when taking the lower path through the fires.
█Blood Vial x2
  • When approaching Village Garrison from Small Windmill, they are on the first corpse you pass on the right when taking the lower path through the fires.
█Twin Blood Stone Shards x1
  • When approaching Village Garrison from Small Windmill, it is on the second corpse you pass on the left when taking the lower path through the fires.
█Quicksilver Bullets x10
  • When approaching Village Garrison from Small Windmill, it is on the second corpse you pass on the right when taking the lower path through the fires.
█Beast Blood Pellet x3
  • The corpse in the ramshackle building where a Large Huntsman is patrolling, on the path from Wildflower Ridge to Village Outskirts.
█Thick Coldblood (6) x1
  • The corpse on the ledge to the left as you take the path from Wildflower Ridge to Village Outskirts.
█Blood Vial x5
  • The corpse directly across from the entrance of Woodland Village, by the two Huntsmen.
█Pungent Blood Cocktail x4
  • The corpse inside house to the right of the Woodland Village entrance when entering from Wildflower Ridge.
█Pungent Blood Cocktail x3
  • When taking the Village Rooftops path, they are on a corpse on the corner of the second building.
█Antidote x4
  • A corpse in the pit in Woodland Village West.
█Beast Blood Pellet x6
  • Take the small path that leads behind the houses near the pit in Woodland Village West. They are on the corpse in the house accessed through a broken wall at the every end of the path.
█Quicksilver Bullets x6
  • When taking the path from Village Outskirts to Village Rooftops, they are on the corpse near the ledge above Woodland Village East.
█Blue Elixir x4
  • On the corpse inside the building with the attached descending gate, near the junction between Village Outskirts and Subterranean Cave Entrance.
█White Church Hat
  • On the corpse on the roof of the building with the attached descending gate, near the junction between Village Outskirts and Subterranean Cave Entrance.
█White Church Garb
  • On the corpse on the roof of the building with the attached descending gate, near the junction between Village Outskirts and Subterranean Cave Entrance.
█Surgical Long Gloves
  • On the corpse on the roof of the building with the attached descending gate, near the junction between Village Outskirts and Subterranean Cave Entrance.
█White Church Trousers/Dress
  • On the corpse on the roof of the building with the attached descending gate, near the junction between Village Outskirts and Subterranean Cave Entrance.
█Antidote x2
  • When entering Subterranean Cave Entrance from Village Outskirts, check the corpse in the small alcove behind you as you take the path to Subterranean Cave Rear.
█Frenzied Coldblood (7) x1
  • A corpse in the poison area of Subterranean Cave, in an small alcove close to the path to Subterranean Cave Entrance.
█ Arcane Blood Gemstone (2)
  • A corpse in the poison area of Subterranean Cave Rear, in the cave full of Parasite Larvae at the end of the long path behind the sleeping Church Giant.
█ Nourishing Blood Gemstone (2)
  • A corpse in the poison area of Subterranean Cave Rear, leaning against the stalagmite pillar behind the huge headstone in the shaft of light.
█ Dirty Blood Gemstone (3)
  • A corpse in the poison area of Subterranean Cave Rear, at the base of the huge headstone in the shaft of light.
█Frenzied Coldblood (7) x1
  • Continue in a straight line from Subterranean Cave Entrance across the poison to the other side. It will be on a corpse behind you when you reach the shore.
█Blood Vial x6
  • The corpse slumped against a tree near the small house just before the entrance to Village Rooftops.
█Beast Roar
  • The corpse inside the small house just before the entrance to Village Rooftops.
█Molotov Cocktail x11
  • The corpse on the rooftop as you reach the end of Village Rooftops and prepare to drop into Oil Swamp.
█Twin Blood Stone Shards x1
  • A corpse in the tunnel accessed by turning right when leaving Oil Swamp for Cannon Alley.
█Twin Blood Stone Shards x1
  • A corpse in the tunnel accessed by turning right when leaving Oil Swamp for Cannon Alley.
█Twin Blood Stone Shards x2
  • The corpse with a Large Huntsman standing over it, reached by turning left when leaving Oil Swamp for Cannon Alley.
█Blood Vial x6
  • The corpse inside the first house on the right in Cannon Alley.
█Beast Blood Pellet x4
  • The corpse inside the second house on the right in Cannon Alley.
█Twin Blood Stone Shards x1
  • The corpse on the cliff near the entrance to Large Windmill, past the cannon.
Item Location
█Poison Knife x8
  • The corpse on the wooden walkway at the top of the Large Windmill's interior, near the path leading out to the Suspicious Beggar.
█Poison Knife x3
  • The corpse hanging over the side of the balcony near the Suspicious Beggar.
█Cannon
  • The corpse on a wooden beam inside the Large Windmill, reached by dropping down from the interior's top floor.t
█Madman's Knowledge x1
  • The corpse at the bottom of the interior of Large Windmill, near the room with the elevator.
█Twin Blood Stone Shards x1
  • The corpse near the Small Windmill Elevator, on the cliff facing the Large Windmill.
█Frenzied Coldblood (7) x1
  • The corpse on the pile of graves near the edge of the ravine, at the start of the path leading down from Small Windmill Elevator toward The Deep Wood.
█Twin Blood Stone Shards x2
  • The corpse at the end of the Executioner's Cliff path, guarded by an Executioner.
█Shining Coins x6
  • The corpse in the pile of gravestones at the base of a large headstone on the left side of the path through The Deep Wood, near where the first Snake Ball enemy.
█Twin Blood Stone Shards x1
  • Following Ravine-top Path from Small Windmill Elevator, turn right just before the large headstone that is very close to the ravine's edge and look for a path through the trees. It is on a corpse in the clump of trees and headstones to the left.
█Twin Blood Stone Shards x1
  • Following Ravine-top Path from Small Windmill Elevator, continue past the large headstone near the ravine's edge and then turn to face the centre of the path. It is on the corpse leaning against a tree.
█Madman's Knowledge x1
  • The corpse learning against the large headstone on the side facing the ravine, just before Ravine-top Path joins up with Snake Den.
█Madman's Knowledge x1
  • The corpse against the first large headstone on the Cliffside Tombstones path, directly below Executioner's Cliff
█Twin Blood Stone Shards x2
  • The corpse leaning against the graves underneath the large tree near the cliff on the Cliffside Tombstones path.
█Twin Blood Stone Shards x1
  • Follow the Cliffside Tombstones path past the two large headstones with a bonfire near them. It is on a corpse slumped against a tree.
█Twin Blood Stone Shards x2
  • At the start of Cliffside Paths, face away from The Deep Wood and move toward the cliff near the huge tree. They are on a corpse with a Snake Parasite standing over it.
█Twin Blood Stone Shards x2
  • The corpse leaning against a tree after turning left at Snake Den and following the raised path around.
█Twin Blood Stone Shards x1
  • When arriving at Snake Den, turn right and follow the path until you climb a small hill. Follow the bend in the path and go up to the raised area. It is on the corpse on the ridge facing back across to Snake Den.
█Thick Coldblood (6) x1
  • When arriving at Snake Den, turn right and follow the path until you climb a small hill. It is on the corpse near the large tree.
█Clear Deep Sea (1)
  • When arriving at Snake Den, turn right and follow the path until you climb a small hill. It is on the corpse behind the large headstone.
█Blood Stone Chunk x1
  • As you leave Snake Den, turn right and go into the woods, continuing to turn to the right. It is on a corpse in a glowing cave with three Snake Parasites watching over it.
█Shining Coins x5
  • On the corpse on the ledge above the Twin Snakes.
█Deep Sea (2)
  • On the corpse behind the Twin Snakes.
█Twin Blood Stone Shards x1
  • On a corpse by the Twin Snakes.
█Twin Blood Stone Shards x3
  • On a corpse by the Twin Snakes.
█Frenzied Coldblood (8) x1
  • When taking the Graveyard Path, turn right into the group of trees by the very edge of the cliff. It is on a corpse lying by the fence.
█Clockwise Metamorphosis (1)
  • The corpse in front of the large headstone near the locked gate leading to the Shadows of Yharnam.
█Frenzied Coldblood (7) x1
  • Follow the Graveyard Path, but instead of dropping down off the ledge above the locked gate, turn left and follow the ledge around. It is on a corpse at the top.
█Graveguard Mask
  • Near Ravine Drop, there is a gap that is small enough to cross by running and jumping. When you cross, continue down the path and turn left. It is on a corpse hanging over the ledge.
█Graveguard Robe
  • Take the path to Log Bridge past the Maneater Boar and cross the log. After crossing the log, it will be on a corpse to the left.
█Graveguard Manchettes
  • Take the path to Log Bridge past the Maneater Boar and cross the log. After crossing the log, it will be on a corpse to the left.
█Graveguard Kilt
  • Take the path to Log Bridge past the Maneater Boar and cross the log. After crossing the log, it will be on a corpse to the left.
█Frenzied Coldblood (7) x1
  • When taking the path to Boar Creek past the Log Bridge, it is on the corpse by the large headstone in the forest to the right.
█Madman's Knowledge x1
  • Take the Lakeside Path and continue through the cave to Ravine Floor. It is on a corpse by the tree near the first Small Celestial Emissary.
█Madman's Knowledge x1
  • Take the Lakeside Path and continue through the cave to Ravine Floor. It is on the corpse near the end of the Ravine Floor.
█Anti-Clockwise Metamorphosis (1)
  • Take the Lakeside Path and continue through the cave to Ravine Floor. It is on the corpse behind the the two Small Celestial Emissaries with tendrils.
█Madman's Knowledge x1
  • Take the Lakeside Path and continue through the cave to Ravine Floor. It is on the corpse at the very end of Ravine Floor.
█Twin Blood Stone Shards x1
  • When taking the path down to Boar Creek, take the Lakeside Path route. They are on a corpse under a tree.
█Dissipating Lake (1)
  • Follow Boar Creek in the direction fo the Shadows of Yharnam. It is on the corpse surrounded by Rotted Corpses, underneath the large tree roots growing over the wall.
█ Sharp Blood Gemstone (3)
  • At the end of Boar Creek, on the corpse by the fence that looks down on the Shadows of Yharnam.
Newer Post Older Post Home