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©Future Press Bloodborne Collectors Edition Guide

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Large Snake Ball

Large Snake Ball


Bloodborne Wiki » Enemies » Large Snake Ball

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page revision: 23, last edited: 27 Oct 2024

Gallery Page
  • Basic Information
  • Description
  • Strategy
  • Variants
  • Notes
  • Attack Patterns
  • Blood Gem Drop Table
  • New Game Cycles
  • Blood Stones: Drop Pools
  • Base Level: Blood Echoes, HP, Damage and Def. Multipliers


Basic Information

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin
  • Main Story
Forbidden Woods 716 1460 147 58 117 117 46 104 110 999 180 - -
  • Chalice Dungeons
Root Dungeon Base Level 280 265 120 48 96 96 38 85 90 999 180 - -
  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values.
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin.
Location & Discovery Drop & [Rate]
  • Main Story
Forbidden Woods Random Murky gem based on area x1 [30%], Twin Blood Stone Shards x1 [8%], Blood Stone Shard x2 [62%]
  • Chalice Dungeons
Base Random Murky gem based on area x1 [30%], Blood Stone Shard Pool C x1 [1.5%], Blood Stone Shard Pool B x2 [18%], Blood Stone Shard Pool A x2 [50%]
purple aura | Random Murky gem based on area x1 [30%], Blood Stone Shard Pool C x1 [1.5%], Blood Stone Shard Pool B x2 [18%], Blood Stone Shard Pool A x2 [50.5%]
439 discovery, no curse Random Murky gem based on area x1 [63.84%], Blood Stone Shard Pool C x1 [3.19%], Blood Stone Shard Pool B x2 [8.73%], Blood Stone Shard Pool A x2 [24.24%]
purple aura | Random Murky gem based on area x1 [63.69%], Blood Stone Shard Pool C x1 [3.18%], Blood Stone Shard Pool B x2 [8.7%], Blood Stone Shard Pool A x2 [24.42%]
110 discovery, curse Random Murky gem based on area x1 [79.73%], Blood Stone Shard Pool C x1 [3.99%], Blood Stone Shard Pool B x2 [4.31%], Blood Stone Shard Pool A x2 [11.97%]
purple aura | Random Murky gem based on area x1 [79.64%], Blood Stone Shard Pool C x1 [3.98%], Blood Stone Shard Pool B x2 [4.3%], Blood Stone Shard Pool A x2 [12.08%]
439 discovery, curse Random Murky gem based on area x1 [82.81%], Blood Stone Shard Pool C x1 [4.14%], Blood Stone Shard Pool B x2 [3.45%], Blood Stone Shard Pool A x2 [9.59%]
purple aura | Random Murky gem based on area x1 [82.74%], Blood Stone Shard Pool C x1 [4.14%], Blood Stone Shard Pool B x2 [3.45%], Blood Stone Shard Pool A x2 [9.68%]
  • Drop rate with Terrible curse (more information on Save-editing Chalice Dungeons wiki page) and 439 discovery is Random Murky gem based on area x1 [91.6%], Blood Stone Shard Pool C x1 [4.58%], Blood Stone Shard Pool B x2 [1.01%], Blood Stone Shard Pool A x2 [2.81%] and purple aura | Random Murky gem based on area x1 [91.58%], Blood Stone Shard Pool C x1 [4.58%], Blood Stone Shard Pool B x2 [1.01%], Blood Stone Shard Pool A x2 [2.83%].
Multipliers Bonuses Weak against Additional Information
HP Multiplier1Is beastNoArcane and BluntFrenzy resistance is 999
Arcane Damage Multiplier1Is kinNoSuper Armor value 0
Fire Damage Multiplier1Is weak to serratedNo
Bolt Damage Multiplier1Is weak to righteousNo
  • All information (HP, Echoes, Defences etc.) from Main Story was datamined directly from game files and can be accessed via spreadsheet | archived. Updated on Jan. 31st, 2022.
  • All information (HP, Echoes, Defenses etc.) was datamined directly from game files and can be accessed via archived spreadsheet. Updated on January 11th, 2020.

Large Snake Ball ❘ 蛇玉(大)

Strong Enemy

Description

  • These clusters of giant snakes encountered in the Forbidden Woods behave much like the smaller version, but are capable of spitting venom at you from far away and will occasionally summon four normal Snake Ball enemies to aid them in battle. Their high health and defense can make them difficult to kill, but Throwing Knives (or the Augur of Ebrietas, if you have a high enough Arcane stat) deal decent damage and are useful for defeating them from outside the reach of their powerful melee attacks. In close combat, Large Snake Balls have an extremely limited moveset consisting only of forward bites; while these attacks are easy to dodge simply by strafing around the target, they also inflict heavy damage and slow poison. They turn very slowly and cannot attack behind them, but they're immune to visceral attacks and cannot be interrupted or staggered. While a single Large Snake Ball isn't extremely dangerous on its own, several of them often appear very close to each other and they are almost always found near groups of the smaller Snake Balls; pay close attention to your surroundings when fighting and be careful not to walk into an ambush.

Strategy

  • Stay behind them by strafing or quickstepping and hit them with R1 combos or Flamesprayer blasts augmented with Bone Marrow Ash. An alternate, safer tactic is to charge the transformed R2 with the Rifle Spear from just outside their melee range and then dodge backwards after it hits. Beware of any other nearby enemies when fighting, though; if necessary, use ranged attacks or thrown weapons to lure away faster opponents, such as Snake Parasites. Throwing Knives are effective at range, though you'll need to dodge blasts of venom if you get too far away. Due to their incredibly slow movement and minimal ability to chase you, it's possible simply to ignore these enemies as long as you can put an obstacle or terrain difference between yourself and their projectiles as soon as you're out of their reach; still it's a good idea to carry a large supply of Antidotes when passing through their territory.

Variants

  • 1-headed and 3-headed variants are exclusive to Chalice Dungeons. Only the 3-headed variant can perform the poison cloud attack. 2-headed variant is exclusive to Forbidden Woods and only that variant can spit poison. 1-headed and 3-headed variants both give the same amount of Blood Echoes - 12944 (in depth 4 Loran)
1-headed variant found in Chalice Dungeons. 2-headed variant found in Forbidden Woods. 3-headed variant found in Chalice Dungeons.


Notes

  • Preset Chalice Dungeons: None
  • In Chalice Dungeons variants with purple aura have different drop rates from regular version.
  • Despite Large Snake Ball having 999 Slow Poison resistance it is still vulnerable to such status.
  • All enemies and bosses (except hunter enemies) have 999 frenzy resistance, despite that they are still vulnerable to such status. The only way to see it without modding is to use Shaman Bone Blade on enemy inflicting frenzy to attack others. [test video]
  • One headed and three headed variants found in Chalice Dungeons have same stats (HP, Echoes, Defenses, Multipliers & Bonuses).
  • 3-headed variant can be encountered in Ailing Loran L3 (no additional rites), glyph xx3pfwne, in the Main Area. Also in FR Ailing Loran L3, glyph n5n9k6pi, in side area before layer lamp.
  • F/R/C Loran L3 [3r6pa2xx], common-max - Cursed Murky Damp Blood Gem, waning, rating 17, Add slow poison effect +13.5 + random secondary effect + random curse

Large Snake Ball
Pungent Blood Cocktails don't attract this enemy, making the item ineffective.
Shaman Bone Blades affect this enemy, making it hostile to other enemies.
3-headed variant's Poison Cloud attack.

Attack Patterns

Key Attack Interrupt Notes
Venom Spit No Launches venom in a straight line at extremely long range; roll sideways or use obstacles to block it.

Blood Gem Drop Table

Forbidden Woods

Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (90.91%) 7 8 Murky Blood Gemstone (3) Add Slow Poison +3.6 100% Add Physical ATK +4.8 58.82%
Triangle (4.55%) ATK vs Open Foes UP +3.2% 8.82%
Waning (4.55%) WPN Durability UP +3.2 8.82%
Charge ATKs UP +3.2% 8.82%
Reduces stamina costs 0.8% 8.82%
Phys. UP at full HP +3% 2.94%
Phys. UP near death +3.2% 2.94%

New Game Cycles

New Game NG+ NG+2 NG+3 NG+4 NG+5 NG+6
Locations HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon
Forbidden Woods 716 1460 2843 7689 3042 8458 3127 9611 3213 11534 3269 15378 3412 19223

Base Level: Blood Echoes, HP, Damage and Def. Multipliers

Blood Stones: Drop Pools

  • For the most part, items dropped by enemies are decided simply by a random percent chance from that enemy's own list of potential items. When an enemy appears in a dungeon, it sometimes has one or more of its drops determined by the dungeon's Depth, in order to give better rewards for more challenging dungeons. Such items are selected from a pool of similar items, and these pools are shown here. The upshot of this is that an enemy might drop a Blood Stone Shard in the Depth 1 Pthumerian Root Labyrinth, but would drop a Blood Stone Chunk instead in a Depth 5 Pthumeru Ihyll dungeon.
Pool Name
Depth 1
Depth 2
Depth 3
Depth 4
Depth 5
Blood Stone Shard
Pool A
Blood Stone Shard
Depth 1
Blood Stone Shard
Depth 2
Blood Stone Shard
Depth 3
Twin B. Stone Shards
Depth 4
Twin B. Stone Shards
Depth 5
Blood Stone Shard
Pool B
Blood Stone Shard
Depth 1
Blood Stone Shard
Depth 2
Twin B. Stone Shards
Depth 3
Twin B. Stone Shards
Depth 4
Twin B. Stone Shards
Depth 5
Blood Stone Shard
Pool C
Blood Stone Shard
Depth 1
Blood Stone Shard
Depth 2
Twin B. Stone Shards
Depth 3
Twin B. Stone Shards
Depth 4
Blood Stone Chunk
Depth 5
Enemies List Per Pool [% Drop Rate]
Blood Stone Shard Pool A
  • Large Snake Ball: x1 [50%]
  • Hunting Dog: x1 [30%]
  • Snake Ball: x1 [4%]
Blood Stone Shard Pool B
  • Kidnapper: x1 [45%], x2 [25%]
  • Keeper's Hunting Dog: x1 [33%]
  • Large Snake Ball: x1 [18%]
  • Undead Giant (Twin Curved Blades): x2 [15%]
  • Undead Giant (Club and Hook): x2 [15%]
  • Hunting Dog: x1 [4%]
Blood Stone Shard Pool C
  • Keeper's Hunting Dog: x1 [1.5%]
  • Undead Giant (Twin Curved Blades): x2 [5%]
  • Undead Giant (Club and Hook): x2 [5%]
  • Large Snake Ball: x1 [1.5%]
Chalice Dungeons Depth [Preset & Root]
  • Depth 1 (Preset) Pthumerian Labyrinth & (Root) Pthumerian Labyrinth
  • Depth 2 (Preset) Central Pthumerian Labyrinth, Hintertomb Labyrinth & (Root) Central Pthumerian Labyrinth, Hintertomb
  • Depth 3 (Preset) Lower Pthumerian Labyrinth, Lower Hintertomb Labyrinth & (Root) Lower Pthumerian Labyrinth, Sinister Lower Pthumerian Labyrinth, Lower Hintertomb, Sinister Hintertomb
  • Depth 4 (Preset) Cursed Pthumerian Defilement, Ailing Loran & (Root) Pthumerian Defilement, Ailing Loran
  • Depth 5 (Preset) Pthumeru Ihyll, Lower Loran, Isz Gravestone & (Root) Pthumeru Ihyll, Sinister Pthumeru Ihyll, Lower Loran, Sinister Lower Loran, Isz Gravestone, Sinister Isz Gravestone

Base Level: Blood Echoes, HP, Damage and Def. Multipliers

  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values. The basic formula is: Total Value = Base x A x B x C x D. Multipliers written down below were datamined directly from the game files. Multiplier A represents depth (1 - 5) of the chalice dungeon; multiplier B is layer (1 - 4) of the specific chalice dungeon; multiplier C is used when dungeon is Pthumeru Ihyll; multiplier D is for calculating blood echoes when additional curse rite is used.
Blood Echoes Multipliers HP Multipliers Damage Multipliers Defense Multipliers
Total Value = Base x A x B x C x D Total Value = Base x A x B x C Total Value = Base x A x B x C Total Value = Base x A x B x C
Multiplier A - Depth
Depth 1: 1.399999976158142
Depth 2: 3.2568421363830566
Depth 3: 10.551578521728516
Depth 4: 44.402103424072266
Depth 5: 63.250526428222656
Multiplier A - Depth
Depth 1: 1.7640000581741333
Depth 2: 2.558000087738037
Depth 3: 6.763999938964844
Depth 4: 11.41100025177002
Depth 5: 12.204999923706055
Multiplier A - Depth
Depth 1: 1.6239999532699585
Depth 2: 1.9140000343322754
Depth 3: 2.5899999141693115
Depth 4: 2.989000082015991
Depth 5: 3.1050000190734863
Multiplier A - Depth
Depth 1: 1.100000023841858
Depth 2: 1.149999976158142
Depth 3: 1.4249999523162842
Depth 4: 1.5499999523162842
Depth 5: 1.5750000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.100000023841858
Layer 4: 1.2000000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.0750000476837158
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0750000476837158
Layer 3: 1.100000023841858
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0099999904632568
Layer 3: 1.0149999856948853
Layer 4: 1.0175000429153442
Multiplier C - Ihyll
Ihyll: 1.36899995803833
Multiplier C - Ihyll
Ihyll: 1.1039999723434448
Multiplier C - Ihyll
Ihyll: 1.0870000123977661
Multiplier C - Ihyll
Ihyll: 1.0149999856948853
Multiplier D - Additional Rite
Cursed Offering: 1.2000000476837158
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