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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Hunting Dog

Hunting Dog


Bloodborne Wiki » Enemies » Hunting Dog

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 17, last edited: 01 Feb 2022

Gallery Page
  • Basic Information
  • Description
  • Strategy
  • Notes
  • New Game Cycles
  • Blood Stones: Drop Pools
  • Base Level: Blood Echoes, HP, Damage and Def. Multipliers


Basic Information

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin
  • Main Story
Cathedral Ward | Hemwick Woods 195 365 67 67 67 67 78 69 56 120 180 X -
Hemwick Charnel Lane 195 365 67 67 67 67 78 69 56 120 180 X -
  • Chalice Dungeons
Root Dungeon Base Level 90 100 60 60 60 60 70 62 50 120 180 X -
  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values.
Pthumeru Ihyll L1 1213 8659 96 96 96 96 112 99 80 120 180 X -
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin.
Location & Discovery Drop & [Rate]
  • Main Story
All locations Twin Blood Stone Shards x1 [4%], Blood Stone Shard x1 [30%]
  • Chalice Dungeons
Base Blood Stone Shard Pool B x1 [4%], Blood Stone Shard Pool A x1 [30%]
purple aura | Random gem based on area x1 [4%], Blood Stone Shard Pool B x1 [4%], Blood Stone Shard Pool A x1 [30%]
439 discovery, no curse Blood Stone Shard Pool B x1 [15.46%], Blood Stone Shard Pool A x1 [26.42%]
purple aura | Random gem based on area x1 [13.81%], Blood Stone Shard Pool B x1 [13.81%], Blood Stone Shard Pool A x1 [23.6%]
110 discovery, curse Blood Stone Shard Pool B x1 [31.62%], Blood Stone Shard Pool A x1 [21.37%]
purple aura | Random gem based on area x1 [24.56%], Blood Stone Shard Pool B x1 [24.56%], Blood Stone Shard Pool A x1 [16.59%]
439 discovery, curse Blood Stone Shard Pool B x1 [37.48%], Blood Stone Shard Pool A x1 [19.54%]
purple aura | Random gem based on area x1 [27.79%], Blood Stone Shard Pool B x1 [27.79%], Blood Stone Shard Pool A x1 [14.48%]
  • Drop rate with Terrible curse (more information on Save-editing Chalice Dungeons wiki page) and 439 discovery is Blood Stone Shard Pool B x1 [69.38%], Blood Stone Shard Pool A x1 [9.57%] and purple aura | Random gem based on area x1 [41.27%], Blood Stone Shard Pool B x1 [41.27%], Blood Stone Shard Pool A x1 [5.69%].
Multipliers Bonuses Weak against Additional Information
HP Multiplier1Is beastYesLowest defense: FireFire DMG Multiplier in Dungeons is 1.5
Arcane Damage Multiplier1Is kinNoFrenzy resistance is 999
Fire Damage Multiplier1Is weak to serratedNoSuper Armor value 0
Bolt Damage Multiplier1Is weak to righteousNo
  • All information (HP, Echoes, Defences etc.) from Main Story was datamined directly from game files and can be accessed via spreadsheet | archived. Updated on Jan. 31st, 2022.
  • All information (HP, Echoes, Defences etc.) was datamined directly from game files and can be accessed via archived spreadsheet. Updated on January 11th, 2020.

Hunting Dog ❘ 狩猟犬

Regular Enemy

Description

  • At first glance, these walking pincushions are very similar to the Rabid Dogs found in other areas, but they've learned a few new tricks. In addition to the lunging bites and swift dodges used by other dogs, Hunting Dogs will also slash at you with the spurs attached to their forelegs, and the wide crescent blades in their mouths can easily catch you if you try to quickstep past them during their attacks. They're very good at evading melee attacks, but have low health and are vulnerable to Molotovs if you can manage to hit them with one. Like Rabid Dogs, shooting these enemies with a pistol or scattergun will send them flying, knocking them out of their attacks and allowing you to finish them with an R1 chain as they stand up.

Strategy

  • The safest and easiest way to deal with these agile creatures is to knock them down with a pistol shot or a scattergun blast, then quickstep toward them and attack with a couple of quick R1 swings before they finish recovering. Blunderbusses in particular are useful for dealing with groups of Hunting Dogs due to their ability to knock down several of these enemies at once. They will usually dodge Molotovs or Throwing Knives, but gunshots tend to be too quick for them to evade. When they lunge at you, quickstep sideways and counterattack with an R1 combo, though beware that they will sometimes leap away from you immediately after attacking. You can use Pungent Blood Cocktails either defensively to distract them while you escape, or offensively to group them together and hit several at once with Molotovs.

Notes

  • In Chalice Dungeons variants with purple aura have different drop pool and rates from regular version.
  • All enemies and bosses (except hunter enemies) have 999 frenzy resistance, despite that they are still vulnerable to such status. The only way to see it without modding is to use Shaman Bone Blade on enemy inflicting frenzy to attack others. [test video]

Hunting Dog
Pungent Blood Cocktails attract this enemy, making it vulnerable for few seconds.
Shaman Bone Blades affect this enemy, making it hostile to other enemies.

New Game Cycles

New Game NG+ NG+2 NG+3 NG+4 NG+5 NG+6
Locations HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon
Cathedral Ward | Hemwick Woods 195 365 887 2398 949 2638 976 2998 1002 3597 1020 4796 1064 5995
Hemwick Charnel Lane 195 365 887 2398 949 2638 976 2998 1002 3597 1020 4796 1064 5995

Blood Stones: Drop Pools

  • For the most part, items dropped by enemies are decided simply by a random percent chance from that enemy's own list of potential items. When an enemy appears in a dungeon, it sometimes has one or more of its drops determined by the dungeon's Depth, in order to give better rewards for more challenging dungeons. Such items are selected from a pool of similar items, and these pools are shown here. The upshot of this is that an enemy might drop a Blood Stone Shard in the Depth 1 Pthumerian Root Labyrinth, but would drop a Blood Stone Chunk instead in a Depth 5 Pthumeru Ihyll dungeon.
Pool Name
Depth 1
Depth 2
Depth 3
Depth 4
Depth 5
Blood Stone Shard
Pool A
Blood Stone Shard
Depth 1
Blood Stone Shard
Depth 2
Blood Stone Shard
Depth 3
Twin B. Stone Shards
Depth 4
Twin B. Stone Shards
Depth 5
Blood Stone Shard
Pool B
Blood Stone Shard
Depth 1
Blood Stone Shard
Depth 2
Twin B. Stone Shards
Depth 3
Twin B. Stone Shards
Depth 4
Twin B. Stone Shards
Depth 5
Blood Stone Shard
Pool C
Blood Stone Shard
Depth 1
Blood Stone Shard
Depth 2
Twin B. Stone Shards
Depth 3
Twin B. Stone Shards
Depth 4
Blood Stone Chunk
Depth 5
Enemies List Per Pool [% Drop Rate]
Blood Stone Shard Pool A
  • Large Snake Ball: x1 [50%]
  • Hunting Dog: x1 [30%]
  • Snake Ball: x1 [4%]
Blood Stone Shard Pool B
  • Kidnapper: x1 [45%], x2 [25%]
  • Keeper's Hunting Dog: x1 [33%]
  • Large Snake Ball: x1 [18%]
  • Undead Giant (Twin Curved Blades): x2 [15%]
  • Undead Giant (Club and Hook): x2 [15%]
  • Hunting Dog: x1 [4%]
Blood Stone Shard Pool C
  • Keeper's Hunting Dog: x1 [1.5%]
  • Undead Giant (Twin Curved Blades): x2 [5%]
  • Undead Giant (Club and Hook): x2 [5%]
  • Large Snake Ball: x1 [1.5%]
Chalice Dungeons Depth [Preset & Root]
  • Depth 1 (Preset) Pthumerian Labyrinth & (Root) Pthumerian Labyrinth
  • Depth 2 (Preset) Central Pthumerian Labyrinth, Hintertomb Labyrinth & (Root) Central Pthumerian Labyrinth, Hintertomb
  • Depth 3 (Preset) Lower Pthumerian Labyrinth, Lower Hintertomb Labyrinth & (Root) Lower Pthumerian Labyrinth, Sinister Lower Pthumerian Labyrinth, Lower Hintertomb, Sinister Hintertomb
  • Depth 4 (Preset) Cursed Pthumerian Defilement, Ailing Loran & (Root) Pthumerian Defilement, Ailing Loran
  • Depth 5 (Preset) Pthumeru Ihyll, Lower Loran, Isz Gravestone & (Root) Pthumeru Ihyll, Sinister Pthumeru Ihyll, Lower Loran, Sinister Lower Loran, Isz Gravestone, Sinister Isz Gravestone

Base Level: Blood Echoes, HP, Damage and Def. Multipliers

  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values. The basic formula is: Total Value = Base x A x B x C x D. Multipliers written down below were datamined directly from the game files. Multiplier A represents depth (1 - 5) of the chalice dungeon; multiplier B is layer (1 - 4) of the specific chalice dungeon; multiplier C is used when dungeon is Pthumeru Ihyll; multiplier D is for calculating blood echoes when additional curse rite is used.
Blood Echoes Multipliers HP Multipliers Damage Multipliers Defense Multipliers
Total Value = Base x A x B x C x D Total Value = Base x A x B x C Total Value = Base x A x B x C Total Value = Base x A x B x C
Multiplier A - Depth
Depth 1: 1.399999976158142
Depth 2: 3.2568421363830566
Depth 3: 10.551578521728516
Depth 4: 44.402103424072266
Depth 5: 63.250526428222656
Multiplier A - Depth
Depth 1: 1.7640000581741333
Depth 2: 2.558000087738037
Depth 3: 6.763999938964844
Depth 4: 11.41100025177002
Depth 5: 12.204999923706055
Multiplier A - Depth
Depth 1: 1.6239999532699585
Depth 2: 1.9140000343322754
Depth 3: 2.5899999141693115
Depth 4: 2.989000082015991
Depth 5: 3.1050000190734863
Multiplier A - Depth
Depth 1: 1.100000023841858
Depth 2: 1.149999976158142
Depth 3: 1.4249999523162842
Depth 4: 1.5499999523162842
Depth 5: 1.5750000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.100000023841858
Layer 4: 1.2000000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.0750000476837158
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0750000476837158
Layer 3: 1.100000023841858
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0099999904632568
Layer 3: 1.0149999856948853
Layer 4: 1.0175000429153442
Multiplier C - Ihyll
Ihyll: 1.36899995803833
Multiplier C - Ihyll
Ihyll: 1.1039999723434448
Multiplier C - Ihyll
Ihyll: 1.0870000123977661
Multiplier C - Ihyll
Ihyll: 1.0149999856948853
Multiplier D - Additional Rite
Cursed Offering: 1.2000000476837158
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