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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Huntsman (Torch & Axe)

Huntsman (Torch & Axe)


Bloodborne Wiki » Enemies » Huntsman (Torch & Axe)

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page revision: 40, last edited: 01 Feb 2022

Gallery Page
  • Basic Information
  • Huntsman (Torch & Axe)
  • Attack Patterns
  • New Game Plus & Beyond
  • New Game +
  • New Game + Multipliers
  • Beyond New Game +
  • Dialogues


Basic Information

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin
Central Yharnam 150 48 70 70 70 70 67 65 75 120 180 - -
Cathedral Ward 197 193 77 77 77 77 73 71 82 120 180 - -
Healing Church Workshop 271 142 77 77 77 77 73 71 82 120 180 - -
Healing Church Workshop | Executioner 218 128 77 77 77 77 79 71 71 120 180 - -
Forbidden Woods 306 695 85 85 85 85 82 79 91 120 180 - -
Yahar'gul (Blood Moon) 518 485 94 94 94 94 90 87 101 120 180 - -
Hunter's Nightmare 760 355 96 96 96 96 92 89 103 120 180 - -
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin.
Location & Discovery Drop & [Rate]
Central Yharnam Blood Vial x1 [21%], Quicksilver Bullets x2 [10%], Molotov Cocktail x1 [5%]
Cathedral Ward Blood Vial x1 [21%], Quicksilver Bullets x2 [10%], Molotov Cocktail x1 [5%]
Healing Church Workshop Blood Vial x1 [21%], Quicksilver Bullets x2 [10%], Molotov Cocktail x1 [5%]
Healing Church Workshop | Executioner Blood Vial x1 [21%], Quicksilver Bullets x2 [10%], Molotov Cocktail x1 [5%], Pungent Blood Cocktail x1 [0.5%]
Forbidden Woods Blood Vial x1 [21%], Quicksilver Bullets x2 [10%], Molotov Cocktail x1 [5%], Pungent Blood Cocktail x1 [0.5%]
Yahar'gul (Blood Moon) Blood Vial x1 [10.5%], Quicksilver Bullets x2 [5%], Molotov Cocktail x1 [2.5%]
Hunter's Nightmare Blood Vial x1 [21%], Quicksilver Bullets x2 [10%], Molotov Cocktail x1 [5%]
Multipliers Bonuses Weak against Additional Information
HP Multiplier1Is beastNoLowest defense: FireArcane DMG multiplier for Executioner is 1.5
Arcane Damage Multiplier1Is kinNoBolt DMG multiplier for Executioner is 1.5
Fire Damage Multiplier1Is weak to serratedNoFrenzy resistance is 999
Bolt Damage Multiplier1Is weak to righteousNo Super Armor value 0
  • All information (HP, Echoes, Defences, Multipliers & Bonuses) was datamined directly from game files and can be accessed via spreadsheet | archived. Updated on January 31st, 2022.

Huntsman (Torch & Axe) ❘ 獣狩りの群集

Regular Enemy

Description

    These denizens of Yharnam started off hunting beasts, but eventually the plague took most of their humanity as well. The fever-like urge to hunt remains, but they themselves have already been infested with the scourge of the beast. Unaware of this fact, they continue to search for prey to hunt and kill. Perhaps through their murky eyes, humans are seen as the true beasts. (Pre-release official description)

Overview

  • A basic enemy encountered throughout Yharnam and the surrounding areas. Huntsmen patrolling the streets of Central Yharnam will travel set routes which you can use to either avoid or ambush them; they also sometimes guard fixed positions. These foes are weak on their own, but almost never appear alone - the greatest danger they present is their ability to swarm you in large numbers if you're not careful. Their close-range torch attacks are especially deadly, because they leave almost no time to react and can hit you several times in a row; on the other hand, their weapon attacks have longer reach, but are much slower and more predictable.
  • There are a wide variety of Huntsmen, but they all share some basic traits and can be killed with a few hits from your weapon. The trick to eliminating risk is to separate them and fight them one at a time, using pebbles if necessary. Some, such as the Torch & Shield variant, are more defensive and require a slightly different approach, but most, when fought alone are best tackled by cutting them down before they can attack. The ones that use longer combos, such as the Sickle and Cleaver variants, tend to give you easy chances for landing charged R2 attacks from behind while they recover from their attack string. The Cutlass and Pitchfork variants are the most dangerous, and should be considered the highest threat among a group of them, due to their ability to strike from the back of the group and still reach you.

Strategy

  • Avoid standing close to them, because they can use an extremely fast poke with their torch that can easily hit you out of your attacks - instead, stay just outside their melee range and wait for them to act. If they attack with the torch, wait for them to finish swinging and strike during their recovery; if they close in with the axe, quickstep toward them and through the attack, then hit them from behind. They turn around too quickly to use a charged R2 after evading through an attack, so a quick R1 combo will work out better. Be careful when pursuing these enemies, because they can use a multi-hit torch attack while walking backwards, and it's easy to get caught in it if you're overly aggressive.

Variants

Basic variant found throughout Yharnam. Variant with White Clothes found in Forbidden Woods. Variant with Executioner Clothes found in Healing Church Workshop.
Blood variant summoned by Bell Ringer in Yahar'gul. Old Hunter variant found in Hunter's Nightmare.

Notes

  • All enemies and bosses (except hunter enemies) have 999 frenzy resistance, despite that they are still vulnerable to such status. The only way to see it without modding is to use Shaman Bone Blade on enemy inflicting frenzy to attack others. [test video]
  • Huntsmen in area surrounding Lower Chapel in Cathedral Ward have different HP pool (194 HP) than rest of the area (197 HP).
  • Huntsmen (Executioners) found in Healing Church Workshop ground streets have different HP and Blood Echoes pool (218/128) than rest of the area (271/142). They wear Butcher Set which can be found as treasure in Hunter's Nightmare. Their attack patterns are the same with the normal version.
  • In groups Huntsmen with torches will perform torch waving animation and shout rare dialogues like "Death to the minister! Death!", "Rip the kid apart!", "Idola will be the judge!", "You! Yes!", "Dammit! Where are you tryin’ to go?"
  • In developer testing Chalice Dungeon was discovered original version of this enemy as seen in Project Beast trailers, for more information go to Save-editing Chalice Dungeons wiki page.

Huntsman (Torch and Axe)
Pungent Blood Cocktails don't attract this enemy, making the item ineffective.
Shaman Bone Blades affect this enemy, making it hostile to other enemies.
Executioners found in lower streets of Healing Church Workshop.

Huntsman's idle animation can separate him from the group.

Attack Patterns

All Attacks Interrupt Notes
Diagonal Axe Swing Yes Slow single attack. Don't quickstep forward left but go to the right, forward through it to get behind them.
Heavy Axe Swing Yes Slow vertical attack hitting the ground. Easy to punish, quickstep in any direction; dodge forward through it to get behind them.
Axe Combo Yes Slow horizontal 2 attack combo from left to right and vice versa. Quickstep in any direction; dodge forward through it to get behind them.
Torch Combo Yes Two consecutive torch attacks when standing close. Quickstep in any direction (don't backstep); dodge forward through it to get behind them.
Torch Retreat Combo Yes Attack combo with 4 torch swings while retreating, often used when pressured. Do not pursue; quickstep forward after combo ends.

New Game Plus & Beyond

  • The main changes in New Game + are the enemy's stats; they all hit much harder and have larger health reserves, so they are more difficult to kill. The increase to their stats is dependent on the area, with earlier parts of the game getting a much bigger increase than later ones, so you'll need to be on your toes right from the start. The values shown in the tables below show you how much enemy stats are multiplied by in each area. More information on New Game + wiki page.

New Game +

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt
Central Yharnam 912 742 86 86 86 86 83 80 93
Cathedral Ward 830 1054 104 104 104 104 98 96 111
Healing Church Workshop 1143 776 104 104 104 104 98 96 111
Healing Church Workshop | Executioner 919 700 104 104 104 104 107 96 96
Forbidden Woods 1213 3660 105 105 105 105 101 98 113
Yahar'gul (Blood Moon) 975 2046 106 106 106 106 102 98 114
Hunter's Nightmare 1209 1472 107 107 107 107 102 99 115
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances & Bonuses don't change in further playthroughs.

New Game + Multipliers

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt
[NG+] Central Yharnam 6.080 15.453 1.240 1.240 1.240 1.240 1.240 1.240 1.240
[NG+] Cathedral Ward 4.218 5.461 1.355 1.355 1.355 1.355 1.355 1.355 1.355
[NG+] Healing Church Workshop 4.218 5.461 1.355 1.355 1.355 1.355 1.355 1.355 1.355
[NG+] Healing Church Workshop | Executioner 4.218 5.461 1.355 1.355 1.355 1.355 1.355 1.355 1.355
[NG+] Forbidden Woods 3.967 5.266 1.243 1.243 1.243 1.243 1.243 1.243 1.243
[NG+] Yahar'gul (Blood Moon) 1.883 4.217 1.137 1.137 1.137 1.137 1.137 1.137 1.137
[NG+] Hunter's Nightmare 1.591 4.145 1.118 1.118 1.118 1.118 1.118 1.118 1.118

Beyond New Game +

  • The increase in difficulty does not stop after your first playthrough - you can keep making things more and more difficult all the way up to your 7th playthrough. Starting with NG+2, subsequent playthroughs have enemy HP and Blood Echoes amounts that scale consistently off of NG+ values. The Playthrough table shows the multipliers for further rounds of NG+. These are applied to the values in the above table, and not to the game base values.
NG+2 NG+3 NG+4 NG+5 NG+6
Location HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon
Central Yharnam 975 817 1003 928 1026 1113 1048 1484 1094 1855
Cathedral Ward 888 1160 913 1318 933 1581 954 2108 996 2635
Healing Church Workshop 1223 854 1257 970 1285 1164 1314 1552 1371 1940
Healing Church Workshop | Executioner 983 770 1010 875 1033 1050 1056 1400 1102 1750
Forbidden Woods 1297 4026 1334 4575 1364 5490 1394 7320 1455 9150
Yahar'gul (Blood Moon) 1043 2251 1072 2558 1096 3069 1121 4092 1170 5115
Hunter's Nightmare 1293 1620 1329 1840 1360 2208 1390 2944 1450 3680
HP & Blood Echoes Multipliers 1.07 1.10 1.10 1.25 1.125 1.50 1.15 2.00 1.20 2.50
►
More Information
If you want to know more about dialogues visit the page Dialogue Reference which contains the whole datamined dialogue script (used & unused) for all characters from the game. Yharnamites do have unused dialogue.
Also you can look over to the Datamined EN & JP Dialogue Comparison page which has all dialogues (used & unused) from the base game and DLC, both languages EN & JP are compared side by side.
left stick
Idle
This, this stench... smells like you, stranger.
Please god, help me. I must live.
This curse... this is a damn curse.
We all know who's at fault. We know precisely who it is.
We're finished. No hope.
We're cursed. We're all cursed.
r1 button
Attacking
Die!
Cursed beast!
Vile beast!
You plague-ridden rat!
Please, god!
Beast! You foul beast!
You fiend!
You are not wanted here!
I'll mash up your brain!
It's all your fault!
Help me! Oh god!
Away, away!
You're better off dead!
Death upon ya!
Kill me! Oh god!
Disgusting beast!
r1 button
Attacking (torch)
Burn!
Burn, burn!
Away, away!
left stick
Searching (torch)
Foul beast. You can't hide for long!
left stick
Spotted (torch)
Found you!
Vile beast!
Idola will be the judge!
Death to the minister! Death!
Kill, kill!
Over here! The outsider!
Rip the kid apart!
You! Yes!
r1 button
Upon death
This town is cursed...
Mother's love...
Oh, foul beast...
You damn beast...
Curse. You are cursed...
Death to all cursed beasts...
This town's finished...
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