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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Butcher Set

Butcher Set


Bloodborne Wiki » Armor » Armor Sets » Butcher Set

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page revision: 14, last edited: 26 June 2018

Gallery Page
  • Basic Information
  • In-Game Descriptions & Appearance
  • Notes
  • Damage Reduction Calculation
  • In-Game Art
  • Key


Related Wiki Pages (In Alphabetical Order)
Armor
Armor Sets
Butcher Garb
Butcher Gloves
Butcher Mask
Butcher Trousers
Hands
Head
Hunter's Nightmare
Huntsman (Torch & Axe)
Chest
Index
In-game Art - Attire
In-game Art - Attire [datamined]
Legs
Ludwig, the Holy Blade
Old Hunter Summons
The Old Hunters
The Old Hunters TGS 2015
The True Story of Bloodborne Video Series
Treasures
Vermin

Basic Information

Image Name Buy Sell Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES Frenzy RES Beasthood
Butcher Mask Butcher Mask - 1500 50 30 50 30 40 30 50 20 19 11 9
Butcher Garb Butcher Garb - 3000 100 60 100 60 90 70 110 53 59 33 29
Butcher Gloves Butcher Gloves - 1500 60 40 60 40 50 40 60 27 31 17 15
Butcher Trousers Butcher Trousers - 1500 60 40 60 50 50 50 60 32 34 19 17
Armor Set Trade Physical Defense Elemental Defense Resistance Beasthood
Total - 7500 270 170 270 180 230 190 280 132 143 80 70
Availability Treasure in (Main Story): Hunter's Nightmare, corpse behind the rocks on left side in Pool of Blood

Butcher Set

Attire

In-Game Descriptions & Appearance

Butcher Mask

    Mask of the Madaras twins, denizens of the Forbidden Woods, likely belonging to the older of the two. The twins grew up in silent kinship with a poisonous snake. Eventually they learned human ways, and became hunters. When they discovered vermin even in their beloved snake, the younger brother is said to have murdered the older.

Butcher Garb

    Garb of the Madaras twins, denizens of the Forbidden Woods, likely belonging to the older of the two. Both the twins became hunters, and brought back and dissected their beast prey, in order to support the villagers in their forbidden research.

Butcher Gloves

    Gloves of the Madaras twins, denizens of the Forbidden Woods, likely belonging to the older of the two. Both the twins became hunters, and brought back and dissected their beast prey, in order to support the villagers in their forbidden research.

Butcher Trousers

    Trousers of the Madaras twins, denizens of the Forbidden Woods, likely belonging to the older of the two. Both the twins became hunters, and brought back and dissected their beast prey, in order to support the villagers in their forbidden research.

Butcher Set

Notes

  • Butcher Set has one of the highest Thrust defense and the highest Rapid Poison resistance of armor sets.
  • Butcher Mask has one of the highest Rapid Poison resistance of all head pieces.
  • Butcher Garb has the highest Rapid Poison resistance of all chest pieces.
  • Butcher Gloves have one of the highest Physical, Thrust defense and Rapid Poison resistance of all Hand pieces.
  • Butcher Trousers have one of the highest Thrust defense and the highest Rapid Poison resistance of all Leg pieces.
  • Check the Highest Defense Armor Sets here

Damage Reduction Calculation

DMG Reduction Butcher Mask Butcher Garb Butcher Gloves Butcher Trousers Formula: Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. Separate items of clothing stack multiplicatively, rather than additively Results
Physical Physical 0.95 0.90 0.94 0.94 1000 * ( 1 - ( 0.95 * 0.90 * 0.94 * 0.94 ) ) 244.52
VS blunt Blunt 0.97 0.94 0.96 0.96 1000 * ( 1 - ( 0.97 * 0.94 * 0.96 * 0.96 ) ) 159.68
VS Thrust Thrust 0.95 0.90 0.94 0.94 1000 * ( 1 - ( 0.95 * 0.90 * 0.94 * 0.94 ) ) 244.52
Blood Blood 0.97 0.94 0.96 0.95 1000 * ( 1 - ( 0.97 * 0.94 * 0.96 * 0.95 ) ) 168.43
Arcane Arcane 0.96 0.91 0.95 0.95 1000 * ( 1 - ( 0.96 * 0.91 * 0.95 * 0.95 ) ) 211.57
Fire Fire 0.97 0.93 0.96 0.95 1000 * ( 1 - ( 0.97 * 0.93 * 0.96 * 0.95 ) ) 177.28
Bolt Bolt 0.95 0.89 0.94 0.94 1000 * ( 1 - ( 0.95 * 0.89 * 0.94 * 0.94 ) ) 252.91

In-Game Art

Butcher Mask Butcher Garb Butcher Gloves Butcher Trousers The Old Hunters DLC

Key

Physical Defense

Elemental Defense

Resistance

Beasthood

The physical stats for the Armor are
W / X / Y / Z:
  • W is Physical defense, has two special subtypes: blunt and thrust. Each physical attack is either normal physical, blunt, or thrust.
  • X is Blunt defense
  • Y is Thrust defense
  • Z is Blood defense: The Blood attribute dictates how resilient the Armor is to Blood Damage
The elemental stats for the Armor are
X / Y / Z:
  • X is Arcane defense: The Arcane attribute dictates how resilient the Armor is to Arcane Damage
  • Y is Fire defense: The Fire attribute dictates how resilient the Armor is to Fire Damage
  • Z is Bolt defense: The Bold attribute dictates how resilient the Armor is to Bolt Damage
The resistance stats for the Armor are
X / Y / Z:
  • X is Slow Poison resistance to slow poisoning. The higher this attribute, the more resistant you are.
  • Y is Rapid Poison resistance to rapid poisoning. The higher this attribute, the more resistant you are.
  • Z is Frenzy resistance to the lure of frenzy. The higher this attribute, the more resistant you are.
The higher this attribute, the closer you are to beasthood when temporary transformed. Grants a serious increase in ATK power, at the cost of a similarly serious decrease in defense. Points in beasthood thresholds:
  • 1-24: Phys ATK UP x1,2/DEF DOWN x0,8
  • 25-49: Phys ATK UP x1,3/DEF DOWN x0,7
  • 50-99: Phys ATK UP x1,4/DEF DOWN x0,6
  • 100-199: Phys ATK UP x1,5/DEF DOWN x0,5
  • 200-299: Phys ATK UP x1,6/DEF DOWN x0,4
  • 300+: Phys ATK UP x1,7/DEF DOWN x0,2
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