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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]

Save-editing Chalice Dungeons

Save-editing Chalice Dungeons


Bloodborne Wiki » Unused Content » Modded Save » Save-editing Chalice Dungeons

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page revision: 27, last edited: 14 April 2018

Basic Information [credit to ZullieTheWitch]

General


For Root Dungeons there are two sets of 100 possible layouts, which ZullieTheWitch has been calling 100a and 100b. It seems that only Depth 5 dungeons and Depth 4 Loran have 100b layouts. Every Depth 1, 2, or 3 Dungeon and Pthumeru 4 only have 100a. With 15 different Root Chalices, there should altogether be a grand total of 2,200 potential nonstory dungeons. ZullieTheWitch

Example of Chalice Dungeon made by ZullieTheWitch. Above are highlighted the parts that are going to be important.

  • 1. Area and Depth:
    This byte controls what kind of dungeon it's going to be. You can see the example is a Depth 5 Loran.
ValueLabyrinthDepth
0A Pthumeru 1
14 Pthumeru 2
15 Hintertomb 2
1E Pthumeru 3
1F Hintertomb 3
28 Pthumeru 4
2A Loran 4
2B Isz 4
32 Pthumeru 5
34 Loran 5
35 Isz 5
  • 2. Layout Seed:
    This is where it actually gets the general layout of the chalice from.
  • 3. Treasure Room:
    This should control whether or not you can access an additional treasure room, similar to the 4th layer.
  • 4. Fourth Layer:
    In 3 layer chalices, this will be FF FF FF FF. Changing it to 00 00 00 3C will dispel the illusory wall hiding the 4th layer.
  • 5-8. The Rite slots:
    These will all be lines of FF if the dungeon doesn't have the Rites added. In order here, the rite slots have the values for: > Fetid Offering > Rotted Offering > Curse > Sinister Bell
  • 9. PSN:
    You'll see the PSN of the chalice's creator here.
  • 10. Conductor:
    Self-explanatory. This will be the easiest way to find the chalice structure though. Just search the first four letters of your name, reversed, as text and it should bring you right to it. For example, you'll see on the right "HuZ”.

All you're going to need to do is create a chalice, and then plug in the values for the rites as you see them here. It seems like you can have them in any order.

Notes

  • In every normal Root dungeon, the first byte is 00 or 01, and in every Sinister Dungeon it’s 14 or 15. In Story dungeons, it seems to always be 5A Additionally, the second byte seems to only go up to 63. Anything higher will crash the game 00 is also reserved for Story dungeons.
  • The way the game seems to handle the fourth layer is by having a sort of Illusory Wall at the end of the boss room that just can't be broken. In a regular dungeon, all the information for the fourth layer is already there and what you're really doing is just forcing it to choose to reveal it. In a Sinister dungeon, it doesn't quite work out.
  • It might still be possible to end up with a four layer Sinister dungeon by turning a regular dungeon into a Sinister dungeon. It's possible a regular four layer dungeon with the Sinister Bell rite applied to it still won't generate the spawnpoints for the Bell Maidens.
  • Shadow Dungeons: In the files you can find for example "Shadow Loran", where it's a prefix like Sinister, Fetid, Rotted, and Cursed. It turns out Shadow was just an earlier version of Fetid. To explain that a bit better, let the numbers show what that means. Lower Loran is 502000. Fetid Lower Loran is 502110, Rotted is 502200, Cursed is 502700. There's a Depth 3 Loran listed as 302000. The Shadow Loran is 302110, sharing the same last digits with the Fetid dungeons. So, the likely explanation is that they went back and changed all instances of Shadow over to Fetid only in the dungeons that made it into the game. The Shadow prefix only exists in dungeons like Depth 5 Hintertomb, which can't be generated ingame, and takes Fetid's place.

Save-edited Chalice Dungeons

  • Pthumerian Labyrinth with Loran layout
  • Pthumerian Labyrinth with Isz layout
  • Empty entrance for 4th layer [nzzn259g]
Labyrinth Glyph Status Bosses Description
Pthumerian Labyrinth
Depth 1
jgn2jkkw Explored
18-11-17
Maneater Boar Beast-possessed Soul Bloodletting Beast Depth 5 Pth.Labyrinth, enemy HP/Blood Echoes, drop pool and chest loot of depth 5 (e.g. Ritual Blood(5)); Oedon Writhe (tier 3) in first bonus room & Clockwise Metamorphosis (tier 3) - treasure coffins on Layer 1, side area before layer boss. L2: Ring of Betrothal. L3: Blood Rock
Pthumerian Labyrinth
Depth 1
ahg38eit Explored
18-11-17
Blood-starved Beast Loran Silverbeast Abhorrent Beast Pth. Labyrinth with Loran layout; Clawmark (tier 3) - treasure coffin on L1. L2 second bonus room: Waning odd bolt gem in a chest (+47.3 flat bolt), 1x Red Jelly in coffin. Waning Fire +20.3% in Layer 3 2nd bonus room. Layer 3 second bonus room - fire sickle madman drops cursed waning gems (20.3% physical + up to 16.9 flat phys secondary effect). NOTE - This is a clone of FRC Loran 6q77zr9h, major difference at Layer 2 - Pthumerian rifle enemy with dogs instead of Bone Ash and Cainhurst Hunter.
Pthumerian Labyrinth
Depth 1
dtx7qxbq Explored
18-11-17
Watchers & Chieftain Keeper of the Old Lords Pthumerian Descendant Depth 4 Pth.Labyrinth; L1 main room: BPS in cave near the lever. Blood Rapture (tier 3) - treasure coffin on Layer 1. L2 first bonus room: Shadow of Yharnam (mace variant), Uncanny Ludwig's Holy Blade. L3 first bonus room: Lake rune tier 2. L3 main room: 2x Sage's Hair.
Pthumerian Labyrinth
Depth 1
p2tbyrh2 Explored
18-11-17
Maneater Boar Undead Giant (Blades) Ebrietas, Daughter of the Cosmos Pth.Labyrinth with Isz layout, L3 has illusory wall in very uncommon place; Eye (tier 3) - treasure coffin on Layer 1; Odd Arcane Gem (add arcane ATK +30.4), ritual blood (5). L1 brainsucker in main room can be farmed for physical triangles with flat arcane secondary effect. L2 first bonus room: Great Lake. L2 main room: 3x Sage's Hair in chest. Odd Arcane triangle gem (Add arcane ATK +43.8) in a blue-lit chest guarded by a pig. L3 first bonus room: Kin Coldblood (12), Pearl Slugs and more Kin Coldblood(12) behind illusory wall upstairs. Kin Coldblood(12), Blue Elixir and Sedatives in a room with two spider summoning maidens. 1x Yellow Backbone in a coffin. L3 main area: Great One's Wisdom. Bonus area behind yellow door: treasure room with Blood Rock, 1x Red Jelly and Pearl Slugs.
Pthumerian Labyrinth
Depth 1
dgt23fwp Explored
18-11-17
Loran Silverbeast Beast-possessed Soul Loran Darkbeast Pthumerian Labyrinth with Loran layout; Anticlockwise Metamorphosis (tier 3); L2: main area: 1x Beast Blood Pellet, another two Beast Blood Pellets in bonus area from cave under entrance. 6x Bloodming Coldblood Flower in chest guarded by madman. L3 first bonus area: Kin Coldblood(12), 4x Bastard of Loran, 4x Beast Blood Pellet, Fading Lake. L3 main area: 2x Kin Coldblood(12).
Pthumerian Labyrinth
Depth 1
nzzn259g Explored
18-11-17
Beast-possessed Soul Loran Silverbeast Pthumerian Elder Pthumerian Labyrinth with Loran layout; empty entrance for 4th layer; Uncanny Burial Blade - treasure coffin on Layer 1, second bonus room: Dissipating Lake. L2 main area: 1x Kin Coldblood(11). Pre-boss bonus area: Clear Deep Sea, 3x Sage's Hair in big chest, 1x Beast Blood Pellet. Activating lever can be skipped through bonus area within main room. Entrance for 4th layer but you will fall through the map.
Pthumerian Labyrinth
Depth 1
9x9gipey Explored
18-11-17
Watchers & Chieftain Brainsucker Pthumerian Elder Pthumerian Labyrinth with Isz layout. L1 first bonus room: Odd Arcane triangle gem (+29.3 flat arcane), Lost Threaded Cane. L2 main area: 1x Kin Coldblood(10), 1x Kin Coldblood(11), pre-boss bonus room: 2x Yellow Backbone, 1x Kin Coldblood(10). Empty treasure room behind illusory wall. L3 first bonus room: 1x Great One's Wisdom, Odd Arcane blood gem in chest (Add arcane ATK+47.3), Odd Arcane blood gem in coffin (Add arcane ATK+45.5). L3 second bonus area has a room with 5 Brainsuckers and 4 Scourge Beasts (Iron Man Challenge) + Chest with 1x Red Jelly.
Pthumerian Labyrinth
Depth 1
xc284ugx Explored
19-11-17
Beast-possessed Soul Undead Giant (Hook) Bloodletting Beast (Headless) Depth 5 Pth.Labyrinth, L1: pre-lamp has top tier Communion, pre-boss has top tier Formless Oedon. Main room: knights with flaming swords near the lamp drop cursed radials (22.3% phys + add phys ATK +8.1) and can be farmed for Yellow Backbone. L2 first bonus room: 2x Sage's Hair in a coffin. L3 first bonus room: 3x Sage's Hair in a coffin. L3 main area: 3x Yellow Backbone, 4x Red Jelly, Great One Coldblood and tons of Tomb Mould(5) in the swamp. L3: lost reiterpallasch in main area.
Labyrinth Glyph Status Bosses Description
Pthumerian Labyrinth
Depth 1
5jne4scm Explored
01-12-17
Keeper of the Old Lords Maneater Boar Amygdala Depth 4 Pth.Labyrinth; Logarius' Uncanny Wheel in L1 first bonus room, Uncanny Chikage in L2 first bonus room, L3 lever can be skipped through the bonus area, Tier 3 Blood Rapture in second bonus room
Pthumerian Labyrinth
Depth 1
9nheuvvz Explored
25-11-17
Keeper of the Old Lords Watchdog of the Old Lords Bloodletting Beast (Headless) Depth 5 Pth.Labyrinth; Lost Chikage - treasure coffin on Layer 1; Fire-sickle madman in first bonus room drops cursed radials (20.3% physical + up to 16.9 flat phys secondary effect, or if you're really lucky, ~10% Phys UP at full HP secondary effect)! Beast-Possessed Soul enemy nearby (you can bait him to fight other enemies for easy echoes). L2 Communion, oil field and BPS, L3 Great One Coldblood x6, Red Jelly x3.
Pthumerian Labyrinth
Depth 1
wkzxrvfz Explored
05-01-18
Loran Silverbeast Undead Giant(Cannon) Amygdala, L4: Loran Darkbeast Pthumerian labyrinth with Loran layout (depth 4), L1 first bonus room - Lost Stake Driver, 2nd bonus room - Lost Tonitrus. L2 first bonus room: 6x Blooming Coldblood Flower in a coffin. L2 main room: 3x Blooming Coldblod Flower in a chest. L2 post-gate bonus room: red aura madman guarding chest with x2 Bastard of Loran, x1 red jelly in coffin. L3 main area: 2x Beast Blood Pellet, 5x Blooming Coldblood Flower. L3 second bonus room: 2x Beast Blood Pellet, Kin Coldblood(12), 1x Bastard of Loran, Dissipating lake. L4 first bonus room: Pulsing blood gem in a coffin (HP continues to recover +3), 2x Bastard of Loran and Madman's Knowledge behind illusory wall. L4 main room: 7x Blooming Coldblood Flower in a chest. L4 second bonus room: 1x Great One Coldblood, 4x Bastard of Loran, 12x Blooming Coldblood Flower in a coffin.
Pthumerian Labyrinth
Depth 1
fearrfan Explored
05-01-18
Loran Silverbeast Beast-possessed Soul Abhorrent Beast Depth 4 Pthumerian Labyrinth with Loran layout. L1: Uncanny Beast Claw, Uncanny Tonitrus. L2 first bonus room: 2x Coldblood Flower Bulb, Odd Fire Blood Gem in a coffin (Add fire ATK +40.3). L3 main area: red aura madman near lamp (drops cursed gems). 5x Coldblood Flower Bulb, 4x Blooming Coldblood Flower
Pthumerian Labyrinth
Depth 1
4f3x2uc6 Explored
05-01-18
Beast-possessed Soul Pthumerian Descendant Headless BLB L4: BLB Pthumerian labyrinth (depth 5), L1 first bonus room - Communion +5, x2 Ritual Blood (5) 2nd bonus room - Lost Reiterpallasch, x2 Ritual Blood (5), L2: x5 Tomb Mold (5), L3 main room: ritual blood 5 x4, L4: yellow backbone x5, red jelly x4.
Pthumerian Labyrinth
Depth 1
f3cz4awe Explored
05-01-18
Brainsucker Maneater Boar Celestial Emissary L4: Amygdala Pthumerian labyrinth with Isz layout (depth 5), L1 first bonus room - gun Watcher that drops cursed circle gems (Bloodtinge gems up to 30.4% blood damage), Lost Threaded Cane. L2: 3x Sage's Hair, pos-gate bonus room treasure coffin: arcane triangle gem +21.8%arc, Pearl Slug x2 and Ritual Blood (5), L3 first bonus room: x1 Red Jelly, x3 Great One's Wisdom, L3 first bonus room: Yellow Backbone x1 in chest; Pearl Slug x2, Ritual Blood (5) x2, L4 first bonus room: Sage Hair x5, Tomb Mould (5) x2, Pear Slug x2, Pearl Slug x5 in treasure chest, guarded by 3 werewolves. Dungeon layout is favorite Bloodtinge farming glyph y592byza.
Pthumerian Labyrinth
Depth 1
6s46u7i4 Explored
05-01-18
Maneater Boar, Watchers Headless BLB L4: Pthumerian Descendant Pthumerian labyrinth (depth 5), L1 first bonus room - Lost Blade of Mercy, , cleaver Watcher guarding chest drops ~20% physical radials.1x Ritual Blood (5) in chest on terrace. L2 Lost Chikage, Shadow of Yharnam (mace version) in first bonus room, 5x Tomb Mould(5) in a chest nearby, 2x Yellow Backbone in big chest guarded by shotgun Watcher. L2 main room: 2x Ritual Blood(5) on a corpse near entrance, L3 first bonus room: 1x Great One Coldblood, 3x Red Jelly guarded by rolling fatty. Main room: 1x Great One Coldblood. Second bonus room: Lost Reiter. L4 Old Great One Coldblood, 4x Yellow Backbone.
Note: For being able to use glyphs of above "save-edited" chalice dungeons you only have to unlock regular Root Pthumeru (depth 1).
Ailing Loran
Depth 4
xdq5insd Explored
01-12-17
Watchdog of the Old Lords Beast-possessed Soul Pthumerian Elder Depth 4 Ailing Loran; Glyph for this CD had expired. It was recreated and revived so it could be Shared again, includes a magic portal and a roaming Abhorrent Beast on L2. Overlapping layers in bonus room on L1, Lost Rifle Spear on L1 first bonus room.

Notes - Blood Gems in false depth dungeons

  • The way these dungeons seem to be created is that they are generated as depth 5 or 4 but the code for area and depth is changed to depth 1 Pthumeru. The layout and default loot (runes, weapons and items in chests and on corpses) stays the same but the area change apparently affects gem effects dropped by enemies with varied loot tables.
  • What this means is that enemies who should drop gems with effects from Loran or Isz loot table drop gems with limited effects from Pthumeru, which makes it near impossible to get arcane, bolt and fire gems from them (unless they are fixed effects, e.g. Loran Darkbeast and Abhorrent Beast always drop bolt gems, or Watchdog that always drops fire gems. These gems will have secondary effects from Pthumeru as well) since bolt and fire effects are not native to Pthumeru. Arcane gems are possible to get there but their drop rate is very, very low.
  • For example, Loran Silverbeast and Scourge Beast in false depth dungeons with Loran layout drop tempering gems as the most common gem type with Pthumeru secondary effects like flat physical damage or Physical ATK UP at full HP. For some reason, other common Pthumeru secondary effects like ATK vs open foes UP or Charge ATKs UP does not seem to show up at all (tested on more than 100 gem drops).
  • Therefore, there’s most likely no way to reliably farm bolt and arcane gems early. Farming various enemies with wider loot tables showed that none of them can drop any elemental gems (note that the flaming weapon pthumerians will probably drop fire gems as they can normally drop those in regular Pthumeru chalice). However, out-of-shape are still possible. All gems are non-cursed by default, however, there are a couple of enemies who drop cursed gems even in non-cursed dungeons (e.g. enemies with fire-buffed weapons and some labyrinth knight and watcher mob variations). Bosses do not drop cursed gems.
  • The only potential advantage to this is that it’s now possible to farm tempering waning gems from labyrinth madman (red aura and flaming weapon madmen drop cursed gems) with Pthumeru secondary effects, something that is quite a hassle to get normally since you have to rely on out-of-shape or out-of-effect drops.
Labyrinth Glyph Status Bosses Description
  • List of Chalice Dungeons with all 4 additional rites: Sinister Bell, Foetid Offering, Rotted Offering, Curse
S/F/R/C Pthumeru Ihyll
Depth 5
dfebattu Explored
23-11-17
Pthumerian Decendent Beast-Possessed Soul Bloodletting Beast
S/F/R/C Lower Loran
Depth 5
xrpwxqpj Explored
23-11-17
Undead Giant (Cannon) Beast-Possessed Soul Loran Darkbeast
S/F/R/C Isz Gravestone
Depth 5
vvmf7bbf Explored
19-11-17
Brainsucker Merciless Watchers & Chieftain Amygdala
S/F/R/C Isz Gravestone
Depth 5
hpgbw2gi Explored
19-11-17
Brainsucker Merciless Watchers & Chieftain Ebrietas, Daughter of the Cosmos
S/F/R/C Pthumeru Ihyll
Depth 5
zegwic77 Explored
26-11-17
Merciless Watchers & Chieftain Beast-Possessed Soul Bloodletting Beast (Headless)
S/F/R/C Lower Loran
Depth 5
jpkbnd99 Explored
26-11-17
Undead Giant (Cannon) Beast-Possessed Soul Loran Darkbeast L2: The first two door in the first bonus room will close if you reset the map (e.g. Bold Hunter's Mark). First bonus room also has Illusory Wall in very uncommon place
S/F/R/C Lower Loran
Depth 5
athu7rsx Explored
24-11-17
Beast-Possessed Soul Maneater Boar Pthumerian Elder Empty entrance for 4th layer
S/F/R/C Pthumeru Ihyll
Depth 5
upxshfna Explored
24-11-17
Beast-Possessed Soul Merciless Watchers & Chieftain Bloodletting Beast
S/F/R/C Pthumeru Ihyll
Depth 5
8mqcbh3u Explored
23-11-17
Keeper of the Old Lords Undead Giant Bloodletting Beast (Headless)
S/F/R/C Pthumeru Ihyll
Depth 5
qr6k5r4b Explored
26-11-17
Maneater Boar Keeper of The Old Lords Bloodletting Beast (Headless) L3: non-hostile Undead Giant (Cannon) in bonus area within the main room
S/F/R/C Lower Loran
Depth 5
2v8c6uzk Explored
25-11-17
Undead Giant (Cannon) Watchdog of the Old Lords Amygdala
S/F/R/C Lower Loran
Depth 5
3pss6hwd Explored
25-11-17
Keeper of the Old Lords Bloodletting Beast Loran Darkbeast L2 main area connects to bonus room, can skip lever
S/F/R/C Isz Gravestone
Depth 5
cvvcggi5 Explored
25-11-17
Maneater Boar Merciless Watchers & Chieftain Amygdala
S/F/R/C Lower Loran
Depth 5
upbjaid4 Explored
08-12-17
Beast-Possessed Soul Blood-starved Beast Amygdala; + L4: Pthumeran Elder F/R/C dungeon made sinister so Bell Ringer doesn't naturally spawn. There are Witches/Mad Ones here! L2 no door for pre-boss bonus area; L4 Bonus area requires hunter mark / death to get back to lamp. Has 9 sage hair in chest!

Testing Chalice Dungeons

  • Testing Chalice Dungeons with unused Chalice IDs. Including unused enemies and bosses. Chalice Dungeon for testing objects is divided into three layers, one for Pthumeru, one for Loran, and one for Isz. Test Dungeons behave inconsistently. In some, falling to your death in the void returns you to the start of the dungeon. In others, falling returns you to the Hunter's Dream. That means there are "Safe" Test Dungeons that can be released to the public guilt-free. Glyphs share here are safe so in order to leave the dungeon, walk off the map and allow yourself to fall all the way to the bottom. You'll lose your Blood Echoes but nothing else.

  • [wiki-page] List of Safe Test Chalice Dungeons, on January 9, ZullieTheWitch posted all testing chalice dungeons which can be safely exited without locking player in endless loop within the dungeon.

  • Boss Rush Dungeons: In the code there are several boss rush dungeons which consist of two boss rooms divided by corridor with illusory wall which would most likely disappear after first boss dies. After killing second boss ending lamp appears. In current state you cannot use nor play them without save editor as you spawn incapable of fighting any bosses due to your spawn locations. There are three variants, using different types of boss rooms. Also there are multiple dungeons of each layout, with different sets of bosses. Some examples include: Blood-starved Beast and Watchdog; Abhorrent Beast and Loran Darkbeast; Amygdala and Ebrietas; Wet Nurse and Great One Beast; Pthumerian Descendant and Blood-letting Beast. It is unclear if they were meant as separate dungeons or as part of the dungeons which would have a "Boss Rush" at the end of the layer.
  • [Video] Closer look at the buildings in the Mud Lake arena by ZullieTheWitch
  • [Youtube] Bloodborne - Chalice Odds and Ends by ZullieTheWitch
  • [Youtube] Bloodborne - Boss Rush Dungeons by ZullieTheWitch
  • [Youtube] Bloodborne - Unused Chalice Warrior by ZullieTheWitch [image]
  • [Youtube] Bloodborne - Room Test Chalice hpe5p9mk by ZullieTheWitch
  • [Twitter] Shared xxdy9dmm glyph by ZullieTheWitch
  • [Twitter] Shared xxdy9dmm glyph by ZullieTheWitch
  • [Twitter] Shared m2vgwtjf glyph by ZullieTheWitch
  • [Twitter] Another variant of Amygdala, no physics by ZullieTheWitch; [Image]
  • [Youtube] Bloodborne - Enemy Test Chalices by ZullieTheWitch
  • [Youtube] Bloodborne - Object Test Chalice by ZullieTheWitch
  • [Youtube] Bloodborne - Unused Chalice Beast by ZullieTheWitch
  • [Youtube] Bloodborne - Unused Chalice Archer by ZullieTheWitch
  • [Twitter] Shared arkhv2vs glyph by ZullieTheWitch
  • [Twitter] Shared sikgc3sm glyph by ZullieTheWitch
  • [Twitter] Found a bit of unused chalice architecture by ZullieTheWitch
  • [Twitter] Enemy Test Chalices discovery by ZullieTheWitch
Labyrinth Glyph Status Exit Bosses Description
?PlaceName?
Depth 0
sikgc3sm Explored
27-12-17
safe Moon Presence Testing Chalice Dungeon for unused boss, there is only one layer with boss arena. In order to leave the dungeon, walk off the invisible stairs and allow yourself to fall all the way to the bottom. The name of the boss is actually "Moon Presence" from what is displayed on the boss health bar. Nightmare is fan named on it's unique form. There is phantom at the sideway from the main corridor, probably the same interactible phantom as found in m2vgwtjf. [image 01, image 02]
?PlaceName?
Depth 0
xxdy9dmm Explored
29-12-17
safe Great One Beast Same testing Chalice Dungeon as previous one but with Great One Beast boss instead of Moon Presence final form. Boss can lose its fur during the fight, trigger seems random and it is probably connected to the game version differences. [image 01, image 02, image 03]
?PlaceName?
Depth 0
8qf3rhbr Explored
03-03-18
safe Pthumerian Bride Same testing Chalice Dungeon as previous one but with Queen Yharnam with clones as boss instead of Moon Presence final form. Clones have slight visual differences from the original Queen, they have a flat belly and a less detailed dress (and no-blood knife during the last phase). The Yharnam in the Nightmare of Mensis shares the same model as the clones. [image 01, image 02, image 03]
  • Music stops when near the edge of the map.
  • The sea floor has no animation and the player hovers on top while the area is surrounded by invisible wall.
  • The dungeon is closed therefore no coop via SRRC.
  • Normally echoes aren't lost when the player falls in the void but this isn't the case with this dungeon.
  • Cooperators cannot enter the fog gate but they can ring inside the boss area.
  • The invisible stairs would suggest it being a 3rd or 4th layer boss.
  • The door openning re-closes and creature respawns on reload.
  • There is no Bell Ringer to summon advarsaries.
  • Numbing Mist, Oil + Fire works.
  • Cooperators aren't kicked out of battle when the creature is defeated and the battle music keeps playing.
  • Pungeon Cocktails and Music Box have no effect.
  • The creature is instantly aware of the player's presence as soon as they arrive.
  • Shaman Bone Blade has no effect.
  • Note on game version differences: There are slight alterations between the player's game versions such as: Nightmare Moon Presence having or not having a proper boss health gauge, fog dissipating or not after battle, invisible lamp appearing or not, Nightmare Moon Presence being hostile before entering the boss room or not. Research is currently being made on this. If you like to help, please fill out the Input Form. All data can be found in the Spreadsheet. With the current data. It is believed AS and JP regions with Bloodborne The Old Hunters Edition are most likely have a more working version of the dungeon.
  • Boss Arena Note: Moon Presence final form's arena isn't unique to it. There is a good amount of bosses you can meet there.
Labyrinth Glyph Status Exit Bosses Description
?PlaceName?
Depth 0
arkhv2vs Explored
27-12-17
safe Great One Beast Testing Chalice Dungeon for unused boss, there is only one layer with boss arena. There are two doors in this chalice, a large one and a small one. The large one has an invisible wall you can get stuck in, so you'll have to Hunter's Mark back into the dungeon to get out of it. The small door is the real exit.
  • Note on game version differences: There are slight alterations between the player's game versions such as: The Great Beast being hostile or not.
?PlaceName?
Depth 0
2c8czh8h Explored
27-12-17
safe None
various enemies
Testing Chalice Dungeon for the enemies.
  • This dungeon contains some cut enemies: Patches' the Spider's floating head, Patches the Spider with a fall body that acts a Messenger Bath without conversation except when killed, Manpig and Pthumeru Spirit.
  • Even if Patches the Spider dies, the messenger bath can still be interacted with.
  • Killing Patches the Spider in this dungeon doesn't effect the main game one and respawns in this dungeon on reload. He also drops a Great One Wisdom on death. It was found that killing the real Patches in the Lecture Building after won't drop a Great One Wisdom. This would be a way of getting his Great One Wisdom without killing the real one. Also. As long as the real one in the Lecture Theatre is alive, he'll always say his death dialogue.
  • Some enemies drop Tempering Blood Gemstone (1) that have no effects at all with a level and rating of 0. This is confirmed to be true for all shapes of this gem Radial, Triangle, Waning and Circle (no Droplets).
  • There is an invisible Labyrinth Watcher (Cleaver) with only its cleaver showing.
  • Patches the Spider won't turn hostile when attacked.
  • There some Labyrinth Watcher (Cleaver) near the other side of the dungeon that are not hostile.
  • Blood-letting Beast's (Head Version) body can't be damaged.
  • There's a friendly Grave Digger.
  • Some Celestials stay under ground and are immune even to Madaras Whistle.
  • Video: Evil Labyrinth Spirit rapid messenger attack
  • There are invisible blocks in the middle lane of the room.
?PlaceName?
Depth 0
nq4wggya Explored
03-03-18
safe None
various enemies and Queen Yharnam
Testing Chalice Dungeon for the enemies, variety of enemies depends on your game version. Non-hostile Queen Yharnam, you can hear her sobbing and Mergo crying.
?PlaceName?
Depth 0
g2xs4nmx Explored
27-12-17
safe None
various objects
Testing Chalice Dungeon for the objects. It is divided into three layers, one for Pthumeru, one for Loran, and one for Isz. Lower floors have no collision detection so you will fall through them unless you land on some objects there. All the objects can't be interacted with. No chest can be opened nor destroyed. Some objects that normally can be destroyed are invulnerable.
?PlaceName?
Depth 0
2grrxne8 Explored
28-12-17
safe None
various enemies
Small Testing Developer Chalice Dungeon. With interactible phantom at the start, unique staircase and unaccessible layer 2.Bells will only work when in "Layer 1" area. Some enemies are NG difficulty while others are NG+6. There are non-hostile crawler and large crawler in this dungeon.
?PlaceName?
Depth 0
m2vgwtjf Explored
28-12-17
safe Mergo's Wet Nurse
x3
Small Testing Developer Chalice Dungeon. Multiple dungeons with the Wet Nurse were found, always having at least one other Wet Nurse with her. Either it's some quirk with her clones, causing them to spawn all at once, or she might have been meant to be a multi-boss. This dungeon features three Wet Nurses, boss room has four different doorways and only two are blocked by fog gates so there are two doors to escape the dungeon from, one on either side. There's a lamp in the room but has no interaction functionality.
?PlaceName?
Depth 0
hpe5p9mk Explored
05-01-18
safe None Testing Developer Chalice Dungeon; a lot of small rooms layered on top of each other. It's strongly recommended to wear the Beast tier 3 rune before entering this dungeon to prevent fall damage. There is another hunter phantom that can be killed in the first room. There is a unknown enemy that has a unique buff that has a permanent effect until the player reloads or leaves the dungeon. The effect is much greater than the Rite Keeper's buff which increases damage and health. When Shaman Bone Blade is used on this enemy, player can benefit from this buff. It appears that this buff gives 4.0x physical AR boost (including firearms) and 2.0x HP boost. [video 01, video 02]; [HMS states, Without buff, With buff, With buff + beasthood + Bolt Paper]
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