Data MiningBloodborne Wiki » Unused Content » Data Mining |
Source ❘ Edit ❘ Sitemap ❘ License page revision: 95, last edited: 10 Feb 2022 |
Basic Information |
|
|
Bloodborne Tools DL, courtesy of daemon1
Usage
|
Notes about models
|
Text Documents |
|
|
Notes from text files
|
|
Sound Files |
|
|
Map Data & Map Viewer |
|
|
Menu Textures |
![]() |
|
Decrypted Data Files [Examples] |
|
Textured Models [Examples] |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|
|
|
|
Environment Maps Data Mining |
Enemy Control Modification [Examples] |
|
|
60 FPS Modification |
|
|
Plain Doll Events Data Mined |
|
|
Restoring Cutscenes [Examples] |
|
|
Restoring Cutscenes Used [Examples] |
|
|
Restoring Enemies/NPCs [Examples] |
|
|
UPDATE: Great Beast Boss |
![]() |
![]() |
![]() |
![]() |
![]() |
UPDATE: Master Willem Boss |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
UPDATE: Snake Ball Boss |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Restoring NPC Questlines |
|
|
Restoring NPC Questlines Part 2 |
|
|
Restoring NPC Questlines Part 3 |
|
|
Restoring NPC Questlines Part 4 |
|
|
Restoring Items [Examples] [video] |
![]() |
![]() ![]() ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Item Descriptions |
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
Item Art |
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
Restoring Objects [Examples] |
|
|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Restoring Gem Effects [Examples] |
|
|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Corpse Tombstone |
|
|
Hunter's Dream Mirror - Change Character Appearance |
|
|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Warp Chairs & Statues - Early Lantern Prototypes |
|
|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Environment Exploration [Examples] |
Lance's Commentary Update: According to the Lance McDonald in earlier version when this shortcut was still in the game. It only ever opened from the Cathedral Ward side, so you still had to kill Gascoigne to get to it. It was removed because loading times were too slow, so if you sprinted through, you’d see blank spaces. If you killed Gascoigne before Cleric Beast then went through the door and ran down the bridge, Cleric Beast would jump down behind you, and fog walls would go up to prevent your escape. It all worked quite well except for the loading issues at the time. This is why Gilbert always said “the gate is locked up tight on the night of the hunt” even back when the shortcut worked. Because it was always just locked from the other side. Very late in Bloodborne’s development there were two shortcuts that didn’t work out due to bad loading times. This one, and the one that connects the woods to the back of Iosefka’s Clinic. The clinic one was massively extended with huge ladders to give game time to load.
|
![]()
|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Unused Content |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Great One Beast |
Lesser Demon, Unused Boss |
Beltran, Unused NPC |
||||||
![]() |
![]() |
![]() |
||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|
|
|
|
|
|
|
|
|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
||
|
|
|
|
|
|
|
Unknown, King of Skeleton |
Unknown, Unused Enemy |
Scale (player model far left) |
||||||
![]() |
![]() |
![]() |
||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|||
|
|
|
|
|
|
|||
![]() |
![]() |
![]() |
![]() |
|||||
|
|
|
|
Unknown, Unused Enemy |
Unknown, Unused Enemy |
Slug Princess |
||||||
![]() |
![]() |
![]() |
||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|
|
|
|
|
|
|
|
|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|||
|
|
|
|
|
|
Lesser Demon Variation |
Screamer |
Unknown, Unused Enemy |
||||||
![]() |
![]() |
![]() |
||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|
|
|
|
|
|
|
|
|
Unknown, Witch Enemy |
Unknown, Unused Enemy |
KingGhost_LowClass |
||||||
![]() |
![]() |
![]() |
||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|
|
|
|
|
|
|
|
|
![]() |
![]() |
![]() |
![]() |
![]() |
||||
|
|
|
|
|
||||
![]() |
![]() |
![]() |
||||||
|
|
|
Unknown Orb |
KingInBlue |
Moon Presence |
||||||
![]() |
![]() |
![]() |
||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|||
|
|
|
|
|
|
|||
![]() |
![]() |
![]() |
||||||
|
|
|
Unknown, Unused Enemy |
Evil Spirit |
Tiny Orphan Model |
||||||
![]() |
![]() |
![]() |
||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|
|
|
|
|
|
|
|
|
Shrine Knight |
Proffessor |
DemonsFanatic |
||||||
![]() |
![]() |
![]() |
||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|
|
|
|
|
|
|
|
|