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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Bloodborne 60 FPS Mod

Bloodborne 60 FPS Mod


Bloodborne Wiki » Unused Content » Data Mining » Bloodborne 60 FPS Mod

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page revision: 04, last edited: 15 Feb 2022

  • Basic Information
  • Bloodborne PS5 at 60fps With AI Upscaling To 4K Resolution
  • Bloodborne 60fps Hack Tested


Basic Information

  • UPDATE Feb 9, 2021: Bloodborne 60fps Homebrew Patch Release: Lance McDonald have build a utility that, when applied to a copy of Bloodborne v1.09 (the latest update), will modify the game engine in a way that allows most of the gameplay logic to run at arbitrary update speeds, increases the framerate cap to 60fps, and optionally lowers the rendering resolution to 1280x720. Please be sure to decrypt your eboot.bin and if needed, "un-sELF" it as well. The file when viewed in a hex editor should start with "ELF" and be exactly 93667641 bytes in size. You can download this utility from here: 60fpspatch.zip. Not providing instructions for how to make backup copies of Bloodborne, or how to run a backup copy of your game on your console. These things are well documented online.
  • Lance McDonald made a patch for Bloodborne that modifies the game engine in such a way that the game can run at speeds up to 60fps, and with a PlayStation 4 Pro with Boost Mode enabled, the game actually reaches that speed quite reliably.
  • [video] Bloodborne 60fps Patch Showcase - Framerate Unlock Hack - Real Gameplay on PlayStation 4 Pro
  • [video] Bloodborne 60fps Hack Tested! 1080p, 900p, 720p - Can We Lock to 60fps?
  • [video] Bloodborne PS5 at 60FPS... With AI Upscaling To 4K Resolution!

Bloodborne PS5 at 60fps With AI Upscaling To 4K Resolution

An unmodified retail copy of Bloodborne runs on the Playstation 4 at 1080p resolution, and targets a frame rate of thirty frames per second. Although the game is fully playable and supported on the more powerful PS4 Pro and Playstation 5 consoles, performance remains locked to that of the Playstation 4.

The game's performance targets can be unlocked through the use of patches created by Lance McDonald, which can be installed on Playstation 4 systems that have unofficially modified firmware. This allows for Bloodborne to be run at a much faster and smoother sixty frames per second, but at the cost of reducing the game's resolution to 720p. While Lance McDonald's patches can also allow the game to target sixty frames per second while retaining its 1080p resolution, the Playstation 4 lacks the necessary processing power to make this a feasible way to play Bloodborne. It is, however, possible to achieve this performance target using the superior processing power of the Playstation 5.
The YouTube channel Digital Foundry has access to footage of Bloodborne running at both 1080p and sixty frames per second on a modified Playstation 5 that is using the patch created by Lance McDonald. This cannot presently be accomplished using a retail PS5, as the necessary firmware patches and cracks are not available.
Performance remains smooth and consistent when running the game like this on Playstation 5 hardware, with encounters notorious for causing performance issues, such as the particle effect-heavy Blood-starved Beast fight, almost never dropping below sixty frames per second. The only instance of noticeable dropped frames occurred in the encounter with the Suspicious Beggar's Abhorrent Beast form, although Digital Foundry clarified that, as the footage was not recorded by them, it is possible the dropped frames were a glitch caused by the recording itself.
While the frame rate can be increased through patches, Bloodborne's native resolution remains capped at 1080p, even on Playstation 5 hardware. This inspired Digital Foundry to create a hypothetical demonstration of what Bloodborne running at an upscaled 4k resolution of 3840 x 2160 pixels.
The project use Topaz Video Enhance AI, which contains multiple AI models that produce different results. Using an AI to upscale Bloodborne caused a number of issues that are normally present during AI upscaling, due to Bloodborne's heavy use of antialising, specular aliasing, and chromatic aberration. This results in an image with a lot of visual "noise" and unnatural lighting that AI upscalers are not used to dealing with, and required a large amount of tweaking to produce a clearer image.
Digital Foundry ultimately upscaled approximately forty minutes of footage to 4k, and presented it side by side with the original 1080p capture. The resulting footage looks much smoother and lacks obvious pixelation, but also softens the details on some textures, making them appear less distinct.

According to Digital Foundry, it is unlikely that Bloodborne could ever run at a resolution above 1080p, as it was built specifically for the Playstation 4 and cannot simply be patched to run differently on the Playstation 5. A complete overhaul of the game would be required to have the game run natively in 4k, in which case a complete remake, similar to the 2021 remake of Demon's Souls, is a more likely outcome.

Bloodborne 60fps Hack Tested

Bloodborne runs at 1080p and is capped at 30fps on basic Playstation 4 hardware. While the game can achieve higher frame rates if the cap is removed, this causes the game to fluctuate between 35 and 45 frames per second, resulting in noticeably inconsistent performance. Even with the cap in place locking the game to a consistent 30 frames per second, not all frames are displayed for the same amount of time, leading to the visuals stuttering.
The Playstation Pro and XBox One X versions of From Software's Dark Souls 3 and Sekiro: Shadows Die Twice, both of which run on similar engines to Bloodborne, allow for the frame rate limit to be removed. However, the unlocked frame rate is inconsistent.

Lance McDonald has worked on unlocking Bloodborne's frame rate while maintaining stable performance via a series of custom-made patches. These patches cannot be applied without Playstation 4 developer hardware, and as such are a proof of concept rather than something which can be freely distributed. His work is detailed in this video on the YouTube channel Digital Foundry, which includes a technical readout of the frame data: video

Lance demonstrated six possible modifications to speed up Bloodborne's frame rate.

Debug Menu Option:
Bloodborne (as well as Demon's Souls and the Dark Souls games) is capable is running at 60 frames per second by changing settings in the debug menu. However, this causes the entire game to run at double speed, rendering it almost unplayable. While this is technically achievable without patching, the debug menu itself has been removed from the retail release.

1080p Uncapped on Base Hardware:
This simply removes the frame rate limit from the game. Performance fluctuates between 35 and 40 frames per second on the Playstation 4's base hardware.

1080p Uncapped with Boost Mode:
However, the Playstation 4 Pro features a "Boost Mode" feature that increases performance on all games, even those not designed for Playstation 4 Pro hardware. Enabling Boost Mode with the uncapped frame rate raises performance slightly, but still does not reach a consistent 60 frames per second.
720p Uncapped with Boost Mode:
Enabling Boost Mode with the uncapped frame rate and 720p resolution results in a steady 60 frames per second through most gameplay, with drops to between 40 and 50 frames during moments that put the CPU under intense strain, such as loading new areas and displaying a large number of enemies on screen.

900p Uncapped with Boost Mode:
This follows the same principles as the 720p Uncapped mode, but with a 900p resolution and slightly slower frame rate, averaging 50 frames per second rather than 60.

DS3 Patch Reverse Engineered:
Dark Souls 3's PC version contains a patch that allows the frame rate to change dynamically during gameplay. As Dark Souls 3 runs on a modified version of Bloodborne's engine, is possible to port this feature across to Bloodborne and allow for a dynamic frame rate. However, certain features of Bloodborne remain locked to run at 30 per second, such as the cloth physics, blood splatter and elevator speed, meaning the patch needs further alteration to run consistently.
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