Current Game Version ● 1.09 Patch Live ● Dec 21, 2015 Last Server Maintenance ● Dec 03, 2024 Next Server Maintenance ● No Scheduled Server Status ● ONLINE ✓
Index Contact Chat Notes Contributors FAQs Links & Tools
Bloodborne Wikis
Return to Yharnam 2025: Community event taking place from March 24th to April 7th, have fun! (ended) | Newest Article: March 12, 2025 | Consumables Gallery
    General Information
  • Home / Sitemap
  • Expansion
  • Reviews & Sales
  • Game Patches
  • Game Mechanics
  • Controls

    Your Character
  • Character Classes
  • Character Stats
  • Character Builds
  • Covenants
  • Sliders


    Equipment
  • Weapons
  • Firearms
  • Shields & Torches
  • Armor
  • Items
  • Gems & Materials

    The World
  • Bosses
  • Enemies
  • Merchants
  • NPCs
  • Locations
  • Chalice Dungeons

    Other Information
  • World & Progression
  • Farming
  • Trophies
  • Credits
  • Art of Bloodborne
  • Unused Content


©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
Bloodborne Discord

Tomb Prospectors Discord

Datamined Lady Maria NPC

Datamined Lady Maria NPC


Bloodborne Wiki » Unused Content » Data Mining » Datamined Lady Maria NPC

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 04, last edited: 18 Mar 2021

  • Lady Maria Model
  • Questline
  • UPDATE: Simon Kills Maria - Breakdown and Technical Analysis
  • Questline Restored
  • Dialogue - voiced by Evetta Muradasilova


Lady Maria Model

  • From datamined Lady Maria dialogue above you were supposed to interact with her. In files thanks to Gibbed and Sanadsk we can see her sitting animation without chair and sitting animation on chair as seen in the Old Hunters promotional art & trailer. ID: c4520 & Name: WomanHumter ("HUMter" in original as well).

Questline

  • Lady Maria was originally a fully functional NPC who would interact with the player, as hinted at in The Old Hunters' promotional artwork which depicted her alive while seated in the Astral Clocktower.
  • Maria's interaction with the player originally ended with her being murdered by Simon, after which she would return to life and fight the player as she does in The Old Hunters. The final version skips over all the player's interaction with Maria by simply flagging her as murdered by deafult. This makes it possible to restore her functionality by changing the flag. Maria had fully voiced dialogue. Most of the English subtitles functioned properly, but others were unfinished and displayed as "?TalkMsg?".
  • If the player left the room after having spoken to Maria, she would have been dead when they returned. The scene would then play out as it does in the finished game, with Maria grabbing the player's hand as they inspected her corpse. Maria had two different corpse poses depending on how she was killed. If Simon killed her (through the player leaving and reloading the room), she would adopt the pose she is found in the finished game. This is confirmed to be Simon by a developer note, reading "会話NPC_時計塔の狩人秘密を探る者に殺された死体" ("Conversation NPC, corpse of the clock tower hunter killed by the seeker of secrets"). If killed by the player, her corpse would adopt a different pose which is not seen in the finished game, although in the restored version it quickly changes to the other pose when the death animation is complete. This corpse pose was referred to as "会話NPC_時計塔の狩人PCに殺された死体" ("Conversation NPC, corpse of the clock tower hunter killed by the PC").
  • [Aug 20, 2018] Bloodborne Cut Content :: Simon Kills Maria :: Breakdown and Technical Analysis video by Lance McDonald
  • [Aug 16, 2018] Bloodborne mod - Restore Maria NPC by crushing a vermin video by Lance McDonald
  • [Aug 14, 2018] Maria entirely restored, including cutscene, Male version video by Lance McDonald
  • [Mar 26, 2018] Bloodborne Cut Content :: Maria Restored :: Unseen NPC Working In-Game video by Lance McDonald
  • UPDATE: You can partially restore Lady Maria as NPC using the HEX editor. Foxyhooligans released simple instructions. Go to the Reseach Hall before you fight Maria. Back up save, load in HxD and search for "0300000005000100". Highlight the 03 and press "ctrl + G" (pic). We are going to our position + 43B in hrx. Change the "100000" to "000FFC". Highlight FC and do "ctrl + G" again. This time move "FE02" instead of "43B" like last time. Simply write "20" here. Save and talk to Maria.

UPDATE: Simon Kills Maria - Breakdown and Technical Analysis

  • This video explains in detail the exact mechanics governing the removed The Old Hunters content in which Simon the Harrowed murders Lady Maria. The event editing was undertaken by Lance McDonald.
  • Maria's corpse, as encountered in the retail release of The Old Hunters, has a developer note attached, reading "Talking NPC Clocktower Hunter's Corpse Killed by The Seeker of Secrets". "Seeker of Secrets" refers to Simon the Harrowed, who is called this internally.
  • Another version of Maria's corpse exists in the data. This corpse is posed slightly differently, and has a developer note attached, reading "Talking NPC Clocktower Hunter's Corpse Killed by The Player Character".
  • A living and non-hostile Maria is loaded into the room, but made invisible and intangible. This Maria has a developer note attached, reading "Talking NPC The Clocktower Hunter in the Boss Room for Speaking With".
  • The boss version of Maria is also loaded into the room in preparation for the boss fight. The developer note attached to her reads "Boss Clocktower Hunters for Combat".
  • In the retail release of The Old Hunters, the interaction between Simon, Maria and the Player Character plays out as follows: The Player Character meets Simon at the base of the Research Hall, and he asks the Player Character to kill Maria.
  • Upon reaching Maria's room at top of the Astral Clocktower, Maria is already dead, and inspecting her corpse causes her to return to life and attack the player. Upon defeating Maria, both her and Simon disappear from the Research Hall map entirely, and Maria leaves behind the Celestial Dial item which activates the clock.
  • The above quest is governed by an event called "Clocktower Hunter Initialization", which checks the state of three flags related to Maria's current state: Whether she is alive, whether she has been killed by the player, or whether she has been killed by Simon.
  • The retail release of The Old Hunters simply sets the first two flags to "False" and the third flag to "True", meaning the game considers her to have been killed by Simon by default.
  • By editing the event code tied to the Vermin item, it is possible to use the Vermin to change the flags, restoring the original quest.
  • Maria is now restored. Her dialogue tree and interaction with the player are detailed in another article. Doing any damage at all to Maria will now "kill" her, causing her to slump in her chair and drop an item. This uses the "Talking NPC Clocktower Hunter's Corpse Killed by The Player Character" corpse.
  • If Maria is left alive and the player returns to Simon at the base of the Research Hall, Simon now chastises the player for failing to kill her, saying "Can't stand the thought of cutting her down? How poistively naive of you...".
  • Leaving the Research Hall and then returning makes Simon vanish and Maria die. Here Maria's corpse uses the "Talking NPC Clocktower Hunter's Corpse Killed by The Seeker of Secrets" model. Inspecting the corpse causes the boss fight to begin as it does in the retail release.

Questline Restored

  • Dialogue starts when approached
  • Dialogue prompt
  • Corpse when killed by player
  • Corpse when killed by Simon

Dialogue - voiced by Evetta Muradasilova

►
More Information
If you want to know more about dialogues visit the page Dialogue Reference which contains the whole datamined dialogue script (used & unused) for all characters from the game. Lady Maria of the Astral Clocktower does have unused dialogue.
Also you can look over to the Datamined EN & JP Dialogue Comparison page which has all dialogues (used & unused) from the base game and DLC, both languages EN & JP are compared side by side.
left stick
When approached
A visitor? How unexpected... Then the secrets of the Church have been laid bare.
x button
Talk to
Good hunter, lost in the nightmare. What did you think? Of that beastly legend, and those ailing wards of the Church. ...I know what you did to them... It's not your fault. The nightmare held them, and now they are free. But, what about you? Have you profited at all?
There were then two prompts, both of which were unfinished and read "?ActionEventInfo?". They appear to correspond to "Yes" and "No".
x button
If the first prompt ("Yes") was chosen
Oh, really? Well, that's a relief. Now you can leave this Nightmare. Have respect for the beast-hunter Gehrman's wishes. Besides... You will not find your enemies here. Take the relics in this room as your parting prize. Let them be your strength. And return to your hunt, good hunter.
x button
If the second prompt ("No") was chosen
I thought as much. Nightmares and secrets... They'll only get you sofar. Have respect for the beast-hunter Gehrman's wishes. Besides... You will not find your enemies here. Take the relics in this room as your parting prize. Let them be your strength. And return to your hunt, good hunter.
x button
Talk again after choosing either prompt
What's wrong, my hunter? Don't you hear the hunt calling? Or do you wish to tease something more from the depths of this nightmare? Even if it means my murder...
x button
Talk again having already seen the above
Hmm, look at you. That glint in your eyes.
x button
Interact with her corpse (male/female)
You boy/girl, are insufferable. Oh, I know very well. How the secrets beckon so sweetly. Only an honest death will cure you now. Liberate you, from your wild curiosity.
Newer Post Older Post Home