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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Yahar'gul, Unseen Village

Yahar'gul, Unseen Village


Bloodborne Wiki » Locations » Yahar'gul, Unseen Village

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page revision: 64, last edited: 27 May 2025

Gallery Page
  • Basic Information
  • Location Information
  • Progression Guide
  • Walkthrough & Maps
  • Enemies
  • Item Treasures


Basic Information

    New Players ► Recommended (Evening): Player Level 35 - 45 & Weapon Upgrade +4; Recommended (Blood Moon): Player Level 60 - 70 & Weapon Upgrade +8
Yahargul, Unseen Village
Timezones Bosses Enemies NPCs Important Items Insight
Yahar'gul, Unseen Village (Evening)
● Evening
● Night
None ● Huntsman (Bare Fists)
● Rabid Dog
● Wandering Nightmare
● Kidnapper
● Eye Collector
● Maneater Boar
● Adella, Nun of the Healing Church ● Moon(1)
● Tonitrus
● Yahar'gul Black Set
● Twin Blood Stone Shards
+ 1 Arriving in the prison
Yahar'gul, Unseen Village (Blood Moon)
● Blood Moon ► The One Reborn ● Huntsman (Torch and Axe)
● Huntsman (Torch and Shield)
● Huntsman (Sickle)
● Huntsman (Cleaver)
● Huntsman (Cutlass)
● Huntsman (Pitchfork)
● Huntsman (Rifle)
● Huntsman (Molotov)
● Wheelchair Huntsman (Pistol)
● Wheelchair Huntsman (Rifle)
● Wheelchair Huntsman (Gatling Gun)
● Rabid Dog
● Hemwick Grave Woman (Sickle)
● Hemwick Grave Woman (Pole Iron)
● Hemwick Grave Woman (Hammer)
● Hemwick Grave Woman (Cleaver and Torch)
● Hemwick Grave Woman (Cleaver and Molotov)
● Wandering Nightmare
● Scourge Beast (Skeletal)
● Huntsman's Minion (Brick)
● Huntsman's Minion (Statue)
● Bell Ringer
● Cramped Casket
● Yahar'gul Hunter (Threaded Cane and Flamesprayer)
● Yahar'gul Hunter (Beast Claw and Hunter Pistol)
● Yahar'gul Hunter (Rifle Spear and Cannon)
None ● Blood Stone Chunk
● Iron Yahar'gul Helm
● Bolt Damp blood gem(4)
● Heir (2)
● Upper Cathedral Key
● Tiny Tonitrus
● Tempering Damp Blood Gem(5)
● Arcane Lake(1)
+ 1 Encounter The One Reborn
+ 3 Defeat The One Reborn

Yahar'gul, Unseen Village ❘ 隠し街ヤハグル

Location

Description


    The town hidden behind Old Yharnam, presided over by the School of Mensis. The pale-skinned kidnappers lying in wait around alleyways and street corners return here with their catch.

    Were you brought to this village in a bloody sack and thrown in the dungeon, or did fate spare you a visit until uncovering the truth? Either way, the place gives you a sense of foreboding. Of a terrible madness that has lurked in the shadows of Yharnam, unseen.
- written for the wiki by Lokey
  • This area (kidnapped to Hypogean Gaol) is optional, not required to progress and end the game.

Connections

  • Yahar'gul, Unseen Village ► Old Yharnam - (Back Entrance)
  • Yahar'gul, Unseen Village ► Lecture Building 2F - (Next Area)

NPCs

  • Adella, Nun of the Healing Church | Storeroom (Evening)

General Notes

  • Yahar'gul, Unseen Village (Evening): This version of Yahar'gul, Unseen Village is only available up until you defeat the boss in Byrgenwerth, changing the time to Blood Moon. At that point all of the Kidnappers get killed, and many other changes occur in the area, so if you want to check this place out, don't leave it too late.
  • Yahar'gul, Unseen Village (Evening) - Kidnapping: To reach this area you're going to have to go against your natural instincts and actually let a specific enemy kill you. After defeating the boss in Old Yharnam, Kidnapper enemies will be released in various areas, and the first time one of them kills you, a cut-scene will trigger during which you'll be transported to this area. The Kidnappers can be found in the following areas:
  • Just outside the Oedon Chapel in the Cathedral Ward
  • To the side of the Lower Chapel in the Cathedral Ward
  • At the top of The Cliffs in the Cathedral Ward
  • In the Village Alleyways of the Healing Church Workshop
  • At the end of the Village Outskirts in the Forbidden Woods.
  • It's important to remember, however, that you will still lose your Blood Echoes when the Kidnapper kills you, so make sure you spend them first before triggering the event or keep in mind to return to the place where Kidnapper killed you without dying along the way.
  • Burning Corpses (Blood Moon): If a Cramped Casket touches one of the burning corpses situated in craters throughout the streets of Yahar'gul it will take heavy damage and burst into flames, drastically reducing its speed and weakening its attacks for sixty seconds; while this provides an advantage for a relatively long period of time, beware that each corpse will run out of power after being touched several times.
  • Yahar'gul Skip (Blood Moon): The Yahar'gul Skip is a skip in Bloodborne in which the player exploits the geometry of the level in order to clip out of bounds and avoid traversing through a large majority of the level. The skip is located right after the initial lantern that becomes available after defeating Rom. Using their using animations that give their character forward momentum they are able to wedge themselves between two fence posts and fall down to the lower area of Yahar'gul. A Blue Elixir is commonly used with this skip in order to avoid drawing the attention of a second enemy when performing the skip. If the player finds themselves on the ledge of the fence after performing the skip, the use of the Hunter's Salutation gesture is enough to drop them to the next platform.

    Another skip that can be performed to skip Yahar'gul is the elevator skip. In this skip the player intentionally causes their death by falling down the elevator shaft near the skip, but their corpse manages to trigger the elevator switch at the bottom. The player can then use the elevator to skip the rest of the area. This method is considered to be very inconsistent and is not used in any route. Demonstration: [Yahar'gul Skip by ThisHEX | Yahar'gul Elevator Skip by gamerfan8 JVC]
  • Teleport Cape Glitch: You can temporarily glitch cape from your garb if you use Yahar'gul teleport or portal traps in Chalice Dungeons. You need to equip any weapon your hunter puts on their back and enter the teleport. It is purely visual glitch only useful for you to see how the garb looks without the cape.

World Changes

  • The One Reborn Defeated: Inspecting the mummy opens the path to Lecture Building 2F | Gain access to the Advent Plaza Lamp

World Notes

  • Yahar'gul, Unseen Village (Evening) | Lamp: Nightmarish rituals crave a newborn. Find one, and silence its harrowing cry.
  • Yahar'gul, Unseen Village (Evening) | Prison Cells: Madmen toil surreptitiously in rituals to beckon the moon. Uncover their secrets.
  • Yahar'gul, Unseen Village (Evening) | Main Street: Behold! A Paleblood sky!
  • Yahar'gul, Unseen Village (Blood Moon): The Mensis ritual must be stopped, lest we all become beasts.

Lamps

  • Yahar'gul, Unseen Village
  • Yahar'gul Chapel
  • Advent Plaza (Boss Area)
  • Hypogean Gaol

Old Hunter Summons

Location Requirement
  • Defector Antal: Summon sign is behind the last carriage before the fog gate to The One Reborn, on the left. He can't take the shortcut lift.
  • You can only summon either Antal or Yamamura to assist you, not both simultaneously.
  • Yamamura the Wanderer
    Confederate
    : Behind a carriage on the left side of the road a short distance before the boss room of The One Reborn.
  • In order to summon Yamamura for this fight, you must first kill him in the Hunter's Nightmare and equip the " Impurity" rune. You can summon either Yamamura or Antal to assist you in battle against The One Reborn, but not both simultaneously.
  • With patch v1.07 you are able to summon NPCs to come to your aid, just like cooperative play, including inside Chalice Dungeons. To do so, first you will need to acquire the “Old Hunter Bell” from the messengers in the Hunter’s Dream. In some areas you may be able to summon up to two NPC Hunters.

Progression Guide

Area Progression Important Items Materials
►
  • Obtain the Moon Caryll Rune from the Yahar'gul Chapel.
● Twin Bloodstone Shards
● Moon
● Tonitrus
● Black Hooded Iron Helm
● Yahar'gul Black Garb
● Yahar'gul Black Gloves
● Yahar'gul Black Trousers
Treasure Pickup:
Twin Bloodstone Shards: 1

Wandering Nightmare:
Twin Bloodstone Shards: 6
►
  • Get Tonitrus from Main Street - West.
►
  • Kill Darkbeast Paarl to acquire the Spark Hunter Badge and open up the back way into Old Yharnam so that you can speak with Djura and peacefully get the Powder Keg Badge.

Progression Guide (Blood Moon)

Area Progression Important Items Materials
►
  • Go to the Holding Cell to acquire the Upper Cathedral Key and Tiny Tonitrus.
● Bloodstone Chunk
● Iron Yahar'gul Helm
● Bolt Damp Blood Gem (4)
● Heir
● Upper Cathedral Key
● Tiny Tonitrus
● Tempering Damp Blood Gem (5)
● Arcane Lake
Treasure Pickup:
Bloodstone Chunk: 11

Wandering Nightmare:
Bloodstone Chunk: 4

The One Reborn:
Yellow Backbone: 3
►
  • Kill The One Reborn and inspect the mummy in the next room to be taken to Lecture Building 2F.

► Yahar'gul, Unseen Village (Evening)

Click here for the complete map of Yahar'gul (Evening).
Click on the map for full resolution, © Bloodborne Collector’s Edition Guide by Future Press.

  • Prisoner Holding Area:
    After being defeated by the Kidnapper and taken to Yahar'gul you'll awaken in the Prison Cell they use to hold their captives, but as luck would have it they've left the cell door unlocked. Exit through the door and head around to the left, where you'll find a staircase leading up. Halfway up the staircase you'll see an open doorway, and while that path will take you almost straight to the boss of the area, it's worth taking the time to continue up the stairs and activate the Hypogean Gaol Lamp at the top.

  • Storeroom:
    If you head around to the right when you exit your cell, you'll come to a small storage area with an item and a number of Huntsmen sitting dormant on the floor. If you try to pick the item up, or walk too close to them, they'll begin to get up, so try and kill them quickly before they can fight back. Continue down the stairs and you'll come to another storeroom, where an Adella can be seen cowering in the corner. Trying to talk to the Nun will usually result in her asking to be left alone, but if you equip any church related garb (such as the Black or White Church Garb), she'll assume you're a member of the church and be much more responsive; you'll even get the option to send her to one of the sanctuaries you've opened up.

  • Prison Cells:
    As you start going down these stairs you'll see an Eye Collector running across the doorway at the bottom, letting you know that you'll be in for a fight once you get down there. The direction she was running in, however, is meant to distract you from the real threat, which is a second Eye Collector hiding around the corner to the right on the other side of the doorway. If you were to just walk through the doorway, she would immediately grab you with a damaging attack. To avoid this, you should sprint down the stairs and roll through the doorway before taking her on. The other Eye Collector will usually start patrolling through the cells to the left, where there are also a number of Huntsmen sitting on the floor, so try to take her out without awakening them. Before advancing to the Dining Room, make sure you kill all of the dormant Huntsmen to ensure that they do not attack you from behind later.

  • Dining Room:
    In the middle of the Dining Room there are two Kidnappers standing around a table, and taking them both on at the same time can be quite challenging. There are two ways into the Dining Room; one through the small cell by the base of the stairs, and the other through the large cell on the other side of the room. If you approach the doorway in the small cell slowly you can get the Kidnapper on the far side of the table to spot you, so that you can lure it back into the cells and fight it away from the other one. The remaining Kidnapper stands with his back to you, and once he's on his own you can sneak up behind him and use a charged R2. After they've both been defeated, go through the hole in the wall at the back of the room and follow the tunnel along to drop back down into Old Yharnam, where Darkbeast Paarl awaits you. Once you drop down from the end of the tunnel, however, you will be unable to return, so make sure you are well equipped for the upcoming battle.

  • BOSS Darkbeast Paarl:
    After following the narrow path you will come face-to-face with Darkbeast Paarl, a fearsome creature that guards the route back into Old Yharnam. Upon defeating it, you'll acquire the Spark Hunter Badge to increase your shop inventory, and the Graveyard of the Darkbeast Lamp will become available. Before you leave, however, you should make sure to open the large wooden door nearby, so that you can use this Lamp as a shortcut to the back of OldYharnam if needed. If you came straight to this point after you entered Yahar'gul, it's worth returning to the Hypogean Gaol Lamp so that you can explore the area. Encountering this boss and you climb up Djura's tower without him seeing you, you'll be able to reach a peaceful resolution with him.

  • Yahar'gul Chapel:
    There are two Kidnappers that you have to contend with in this room, and if you came here straight from the Prisoner Holding Area, they will both usually be positioned in the middle of the room on either side of an item. To make the fight much easier it's recommended that you use the Hypogean Gaol Lamp at the top of the room to leave and then return, as that will reset the Kidnappers to their starting positions. One of them will be walking down the stairs just in front of the Lamp, and the other will be approaching the middle from the doorway at the opposite end of the room. If you attack the one on the stairs nearby quickly you can fight it without any interference from the other one in the middle of the room. After taking them both out and grabbing the item in the middle of the room, start heading towards the door at the opposite end; make sure you go around the right-hand side of the large pillars rather than through the middle, because an Eye Collector is waiting to ambush you from behind the one on the right.
Click on the map for full resolution, © Bloodborne Collector’s Edition Guide by Future Press.

  • Yahar'gul Chapel Stairs:
    After stepping onto the stairs outside Yahar'gul Chapel, you're faced with a number of possible routes to take, but don't start exploring just yet - a Maneater Boar will start walking up the stairs directly in front of you as soon as you enter the area, and if you wait near the door it will pass you by and you can sneak up behind it for an early advantage in the fight. Although you can see a number of bridges and buildings above and around you at this time, most of them are not accessible until you return here later on.

  • Side Alley:
    If you head around to the left from the Yahar'gul Chapel Stairs you'll be able to use this alley to reach one of the one-way doors that are near the Hypogean Gaol Lamp By opening the door you'll be able to avoid having to go through the Yahar'gul Chapel to reach the Main Street outside, which will come in very handy later in the game. Along the alley you'll also find a Wandering Nightmare - be sure and kill it to gain some additional weapon upgrade materials.

  • Main Street-West:
    This large, open street has a number of enemies along it, but thankfully there are also a lot of things in the environment that you can use to your advantage when taking them on. The first threat you need to deal with is a Maneater Boar in a small alcove. If you were to run straight up the street, the Boar would come charging out at you and be very difficult to avoid. If, however, you stick to the left side of the street and approach slowly, you can get it to charge into a gap between the wall and a statue that is too narrow for it to fit through. While it's struggling to get free you can run in and attack it quickly, and if you see it start to attack, simply drop back to avoid it easily. Move up the street sticking to the left-hand side and you'll start to see pairs of Rabid Dogs patrolling the area just past a large wagon; try to attract them individually using Pebbles and fight them behind the wagon, away from the others. If you get spotted by a few of them, circle around the wagon so that you always keep it between you and the majority of the enemies, and try to attack them at the corners of the wagon using weapons with long reach. At the end of the street are two more Rabid Dogs and a Kidnapper. Try to take advantage of the dogs' speed and lure them back away from the Kidnapper, so that you can fight them separately. The two large statues on the right-hand side of the street can provide an excellent place to fight the dogs from; you can use the statues to block the attacks of the dogs as they run towards you, and then quickly attack them before they recover.

  • Elevator Path:
    By going up the small set of stairs near the Yahar'gul Chapel Stairs you can reach a small raised path that runs alongside the Main Street for a short distance. If you follow the path along to the left from the top of the stairs, you'll be able to find an item hidden in a small niche in the wall. Taking the path back around the other side of the building will lead you into a small room, at the end of which is the bottom of an elevator shaft. Unfortunately, you cannot activate the elevator yet, and will have to wait until you return here later. The stairs just outside the elevator room will take you up to a small paved area, where there's a break in the railings overlooking the Main Street. If you perform a running jump through the gap you can land on the roof of the large wagon, allowing you to use ranged attacks on the dogs below, if you have any.

  • Main Street Gate:
    Heading down the large set of stairs in front of Yahar'gul Chapel will take you to the area just in front of the large Main Street Gate, where you'll be able to acquire a large number of items. Just in front of the gate are a couple of Rabid Dogs, so make sure you deal with them first before moving around to pick up the items. The gate has clearly not been opened for some time, and remains firmly shut, so you cannot pass through it at this point in the game.

  • Access Path:
    Following the path around to the right from the Yahar'gul Chapel Stairs will allow you to reach a narrow access path lined with pillars, at the end of which are a Kidnapper and two Rabid Dogs that are slowly making their way towards you. As you get close to the enemies the dogs will be the first to see you. Once they do, wait for them to run towards you and use the pillars in the area to help block their attacks while you fight them. If you're quick, you should easily be able to kill them before the Kidnapper gets close, at which time you can again use the pillar as cover while he attacks, and then circle around and attack him from behind. The stairway at the end of the path leads to a small courtyard with a couple of items to pick up. The door in this area can also be opened from this side to give you another entrance point to the Prison Cells and back into the Yahar'gul Chapel.

► Yahar'gul, Unseen Village (Blood Moon)

► ► Before Main Street
Click here for the complete map of Yahar'gul (Blood Moon).
Click on the map for full resolution, © Bloodborne Collector’s Edition Guide by Future Press.

  • Entry Stairs :
    The door in Cathedral Ward that leads to this area will open after you defeat Rom, the Vacuous Spider in Byrgenwerth. Sprint straight ahead through the door without stopping in order to avoid being grabbed by the False God. Reaching the bottom of the stairs, you'll hear a bell chime and a couple of Huntsmen will spawn from the ground ahead of you. While you've faced these enemies before, they are not to be underestimated here. Their blood aura is being placed there by a nearby Bell Ringer, and it grants them a huge defensive boost. To make matters worse, any enemy killed will always be brought back after a short period of time, until the Bell Ringer is dead. Killing her will also cause the blood aura to be removed from any enemies still alive, and not only will they be severely weakened after that, but it causes them to writhe in pain briefly, giving you a small window to attack. These reappearing enemies will only grant Blood Echoes the first time you kill them, although they can keep dropping items.

    After making it past the first two enemies you'll come to a stairway, and as soon as you start walking down it another Huntsman will come around the corner at the bottom and run towards you; make sure you kill him before doubling back along the stairs to get the item there. At the bottom of the stairs you'll find the Yahar'gul, Unseen Village Lamp. It's important that you light it, because the Hypogean Gaol Lamp has been destroyed, making this Lamp your only way back here for now.

  • Elevator Plaza:
    The stairway here leads down to an elevator, and along the way a Bloodstone Chunk can be found in a corner behind a statue. There are a lot of Bloodstone Chunks to be found in this area, and if you gather them all you can significantly increase the overall strength of your arsenal. At the bottom of the stairs you'll see another item on a corpse near a statue, and while it may be tempting to run straight ahead and get it, a Wheelchair Huntsman with a rifle has his sights on it from around the corner to the left. Hide behind one of the pillars until after he fires a shot, and then quickly close in and kill him while he reloads. The other Huntsman that's standing just outside the elevator room may spot you, so deal with him before finally picking up the item. You cannot make use of the elevator at this time, so continue along the main route once you've looted the area.

  • Stairs of the False God:
    It's best to run straight past the group of enemies at the bottom, and make the Bell Ringer your next target. If you were to start fighting them, there's a strong chance that the first group will start to reappear and you'll get caught in the middle, with your movement limited due to the False God's attack. When you enter the room at the bottom of the stairs, head around to the left rather than the right, because there's another Huntsman waiting just inside the door on the right. While you're fighting the Bell Ringer, keep in mind that a couple of the Huntsmen will sometimes follow you into the room. As soon as the Bell Ringer is dead, quickly return to the second group of enemies and try to kill some of them while they writhe in pain from her death, before killing the rest in their now weakened state.

  • Connecting Staircase:
    About halfway down this small curved staircase there's a gap in the railings on the right that you can drop through. By doing this you'll be able to skip the large room at the end of the stairs entirely. If you choose to go through the room you can bypass the Sacrifice Square initially, but if you want the Upper Cathedral Ward Key you'll have to fight the enemies there when you come back around. The ledge you land on after dropping through the gap also has some useful Bolt Papers on it, so grab them before dropping down again to Sacrifice Square.

  • Widow's Requiem:
    The door that leads into this room cannot be opened from the outside - you can only enter via the large hole in the wall to side of it. Shortly after entering the room, the Bell Ringer will ring her bell and a number of enemies will burst from the ground. The most immediate threat is a Huntsman that will appear behind you. Try to kill him quickly, because a Huntsman's Minion will also appear at the opposite end of the corridor and start closing in on you straight away. Once those enemies have been killed, go through the gate, which will cause the Bell Ringer to ring her bell once more, summoning a second group of enemies.

    A new Huntsman with a rifle will appear in the corridor, but he can't fire through the bars, so as long as you don't go back in there he's not a threat. Similarly, the Huntsman in the middle of the room should be ignored until you've dealt with the Bell Ringer and her new Wheelchair Huntsman guardian. The Bell Ringer should be your first target, because contending with her attacks while fighting the Wheelchair Huntsman can be difficult. It does mean that you'll need to be mindful of his shots; try to keep him in view at all times so that you know when he's finished reloading and can dodge accordingly Once the Bell Ringer has been killed it should be no problem to finish off the dazed Wheelchair Huntsman and severely weakened Huntsman.

  • Sacrifice Square:
    Four Hemwick Grave Women are gathered around the middle of this square, and if you're dropping down from the Connecting Staircase you should be able to kill the one closest to you before the others can react. Luring the remaining enemies around the railings and down the stairs can also help split them up and stop them from surrounding you, making the rest of the fight easier The stairs themselves will take you down to the Holding Cell, but approaching along this path will not allow you to get the Upper Cathedral Ward key from within the cell.
Click on the map for full resolution, © Bloodborne Collector’s Edition Guide by Future Press.

  • Holding Cell:
    From the top of the stairs leading away from the Widow's Requiem room, if you follow the railing along to the right, you'll find a gap that you can drop through in order to reach a ledge below. On that ledge you can find an item near the end, so grab that before going through the nearby door. There's a Huntsman's Minion with its back to you on the right as soon as you go through the door, and while it may be tempting to attack it, it's better to leave it alone and walk around to the left. In the middle of this area you'll find a Bell Ringer, and killing her will not only make fighting the two nearby Minions much easier, but also make the Rooftop Attack much easier to handle. Near the door you entered the upper part of the Holding Cell through, you'll find a gap in the low wall that you can drop through to land in the cell below, where the key to the Upper Cathedral Ward is sitting on a corpse. The remaining Minion here will start coming after you as soon as you leave the cell. Try to fight him near the exit to the room so that you're out of the line of sight of the Wheelchair Huntsman with the gatling gun. Once all of the enemies have been killed you can safely claim the Tiny Tonitrus from the chest.

  • Rooftop Attack:
    Before fighting the enemies in this area, drop down to the Holding Cell and kill the Bell Ringer there to significantly weaken them all. Once you go past the trees, the False God on the side of the building ahead will start firing down into the area using a continuous beam that traces across the ground. While the initial beam does not deal damage, after a short time the ground it struck will explode; watch for the glowing sections of the floor and stay clear of them to avoid taking damage. Try to do as much fighting as possible without going past those trees so that you don't have to contend with the False Gods attacks, and that will mean luring the enemies back towards you.

    Begin by going down the stairs, which will cause one of the Grave Women to come running towards you. After you deal with her, use a Pebble or ranged attack on the one facing away from you to lure it back towards you. A second group of Grave Women will have made their way up the stairs at the back of the area and among them is a Molotov-thrower; not only will you need to lure the other enemies away from the False God, but also from her. The other three move fairly quickly, so all you have to do is quickly run far enough to get their attention, and then retreat back to the stairs and fight them there. When all that remains is the final Molotov-thrower, try to time your approach between False God's attacks and kill her quickly before running down the stairs to the safety of the Yahar'gul Chapel Lamp.

  • Split Terrace:
    There's another Bell Ringer strengthening the enemies in this area, but it's worth taking out some of the other enemies along the way to her. Instead of going down the main stairs here, head up to the small garden area and drop through the gap in the railings. You'll land on a ledge with a Huntsman carrying a rifle, so take him out as quickly as possible. As long as you're fairly quick here, taking him out first ensures that he won't be able to shoot you in the back later. Just below the ledge you're on are two Rabid Dogs - if you have any strong ranged options, you can kill both of them from the safety of the ledge, otherwise drop down and use a plunging attack to weaken one before finishing them off.

    At the far end of the second half of the terrace you'll see a couple of Huntsmen and a Huntsman's Minion. Before going after them, drop down to the left of the stairs leading down and kill the Bell Ringer. As soon as she is dead, quickly run up and kill the two Huntsmen while they're stunned, so that you can deal with the Minion on its own. The final enemy to take care of is just past the end of the terrace, hiding behind a pillar. Be sure to take him out before going for the item there, to avoid being attacked from behind.

  • Yahar'gul Chapel:
    This area might be familiar to you, but you no longer have the safety of the Hypogean Gaol Lamp, and the enemies here are quite different than before, so you'll need to be careful. Three Hunter enemies have taken up positions in the room: one with a Threaded Cane & Flamesprayer on the stairs, another with Beast Claws & Hunter's Pistol in the middle of the room, and finally, one armed with a Rifle Spear & Cannon. The Clawmark Caryll Rune (dropped by the Hunter with the Beast Claw) makes for a tempting prize, but acquiring it leads to a difficult battle with these Hunters. You can bypass the room altogether if you opened the one-way door leading outside during your first visit to this area, but then you won't get the Rune.
Click on the map for full resolution, © Bloodborne Collector’s Edition Guide by Future Press.

  • Storeroom & Prison Cells:
    Going down the central staircase in Yahar'gul Chapel will let you reach these areas, and even if you explored them during the first time you can come to this area, there are some items down here that make a second visit worthwhile. This time, when you go down the stairs to the Prison Cells, a Scourge Beast will be waiting for you, and if you go to the back of the Dining Room you'll find some Bloodstone Chunks on the body of a Kidnapper. Similarly, when you go towards the Storeroom you'll have to another new Scourge Beast. Down at the bottom of the Storeroom you'll find another Kidnapper corpse with more Bloodstone Chunks on it, so be sure you grab them before moving on.

  • Elevator Path:
    Huntsmen now occupy most of the Elevator Path, all strengthened by a Bell Ringer on the paved area overlooking Main Street. Before exploring the rest of this area, it's worth following the path to the right, running straight past the Huntsman and killing the Bell Ringer at the end, so that the other enemies are much easier to kill. If you've been picking up all of the Bloodstone Chunks along the way, it's also worth taking the elevator to get back to the Lamp at the start of the area for a quick stop at the Hunter's Dream to upgrade your weapons. While you're going up in the elevator you may also notice that the stained glass window that you pass is broken, and you can roll through it to reach a previously inaccessible area.
► ► Main Street
Click on the map for full resolution, © Bloodborne Collector’s Edition Guide by Future Press.

  • Main Street - West:
    Main Street has now been overrun by Cramped Caskets, and while these enemies may move slowly, once they start attacking they are extremely aggressive. If you can hit them with attacks that flinch then you can often keep them from attacking; if they've already started, it's best to wait until they slam down on the ground, as that allows you to move in and begin attacking while they recover. To make traveling down this section of Main Street easier, you may want to clear out the Elevator Path area first, because you'll be under constant fire from the Huntsmen with rifles there.

    A Cramped Casket now resides in the small alcove that used to be occupied by a Maneater Boar; as before, use the statue near the wall on the left to block its movement, and then quickly move around and attack it. Once it's defeated, be sure to head into the alcove and pick up the Bloodstone Chunks at the back. About halfway up the street you'll come across a suspiciously rocking wagon, in front of which are some more tempting Bloodstone Chunks.

    Do not try to pick these up, however, because when you get close, a Cramped Casket will launch itself out of the wagon at you; quickly roll out of the way to avoid its ambush attempt. Try not to move past the wagon while fighting that Cramped Casket, because a group of three more are gathered just beyond it. Walking just past the wagon will cause one of them to head towards you, which will allow you to draw it away from the others when you're ready to fight. You can lure one of the remaining two away with a Pebble, or walk up slowly behind one and use a charged R2 for an early advantage.

  • Main Street Overlook:
    Approach the end of the rooftop here carefully, because two Rabid Dogs will come running at you; try to use one of the walls nearby as cover and attack them as they appear, one at a time The room you can enter just past the rooftop contains a small bath, and if you inspect it you'll be transported to another bath, located near the Main Street Overpass. By traveling to that area via the bath you can kill all of the enemies on the bridge and overpass straight away without having to travel down the street. Down the stairs, just past the room with the bath, you'll come across a Wandering Nightmare. Be sure you have a weapon at the ready to kill it before it escapes. There's a Scourge Beast facing away from you near a wall at the bottom of the stairs, and if you approach it quietly you can easily land a charged R2 and Visceral Attack.

  • Main Street Gate:
    Unlike the first time you came to this area, there are no enemies here. So if you didn't previously pick up all the items, you can do so now without fear. The large Gate at the end is also open now, giving you direct access to the rest of the Main Street.
  • Main Street - East:
    A new type of Cramped Casket is found in this area, and unlike the normal version, this one will exclusively attack you with bone spears from a distance. There are two of these enemies in total. Staying behind cover so they can't hit you is the key to getting through this area safely. Clearing out the Bell Ringer at the end of the Main Street Overpass along with the Huntsman with a rifle on the bridge will also help, but you can still make it through without doing that if you're careful. Start by approaching the back of the wagon, as that will give you cover from both of the long range Cramped Caskets. Wait there until you see a normal Cramped Casket coming down the stairs on the left. Walk around the left side of the wagon so that it sees you, and then lure it back towards you so that you can fight it from behind cover.

    With that first Cramped Casket down, advance to the side of the next wagon. From there, you should be able to lure another normal Cramped Casket back towards the side of the wagon, where you can fight it while behind cover. Now all that's left is to focus on the two long-range Cramped Caskets, so quickly run across the street towards the one, and try to fight it near the wall of the building, so that the statues block incoming fire from the other one. When only the final one is left, stand behind the statues and wait for it to fire, and then quickly close in kill it before it can fire again.

  • Main Street Bridge:
    As soon as you reach the top of the stairs leading up to the bridge, a Scourge Beast will start to walk across it from the other side, so if you want to kill the Huntsman in the middle first, you'll need to be quick. Alternatively, you can wait at the top of the stairs, using the wall to block the Huntsman's shots, and then fight the Scourge Beast once it crosses the bridge.

  • Main Street Access:
    There is a Huntsman with a rifle on the stairs leading down in this room, but the railings and pillars in the area provide plenty of cover as you approach. Once you reach the top of the stairs, simply wait for him to fire, and then close in and kill him before he can reload. If you walk slowly down the stairs, you can get behind the Scourge Beast there and kill it using a charged R2 and visceral attack combo. Going through the door here will let you get back out onto Main Street, and if you haven't already killed them, you can go out and safely get rid of the nearby ranged Cramped Caskets if you hug the wall.

  • Main Street Overpass:
    The small bath here is where you'll appear if you use the one at the Main Street Overlook. You can also use this one to be transported back there, so you con quickly access the elevator and return to the Lamp when you need to. Continuing through the door will take you out on to the overpass. As soon as the Bell Ringer at the other end spots you, she'll summon a Huntsman that you'll have to contend with before you can kill her The ladder near the Bell Ringer will take you down to the midsection of the tower, from where you can drop down to the roof of a wagon, and again to reach the floor.

  • End of the Road:
    Provided you have killed the long range Cramped Caskets, you won't have to worry about any more enemies in this area, so you can explore freely. At the end of the raised areas to either side of the street you'll be able to find some Madman's Knowledge. Once you have them it's time to head through the large archway at the bottom and face off against the boss.

  • BOSS The One Reborn:
    The red-robed Bell Ringers that are on the upper level of the boss room will constantly throw homing fireballs at you if you try to attack the boss straight away. So the first thing you should do is use the stairs at the back to get up there and kill them all. Once The One Reborn has been defeated, you'll automatically receive three Yellow Backbone Holy Chalice ritual materials, and the new Advent Plaza Lamp will appear.

    If you go up the stairs just past the Lamp you'll come to a small room, at the back of which there's a mysterious mummy sitting in a chair. Inspecting the mummy will cause you to be transported to Lecture Building 2F. Since you should have the Upper Cathedral Ward key now, it's recommended that you use the Lamp to return to the Cathedral Ward Lamp. From there you can go through the Healing Church Workshop to reach the door at the top, and finally enter the Upper Cathedral Ward.
  • Video Walkthroughs:
  • [09.04.2015] Bloodborne 100% Walkthrough #11 Yahar'gul, Unseen Village (All Items) by Die NooB
  • [09.04.2015] Bloodborne - How to Escape Yahar'gul, Unseen Village by Lucians_Sword
  • [14.04.2015] Bloodborne - Walkthrough #10 - Loose Ends, First Half of Yahar'gul, Unseen Village by Lucians_Sword
  • [15.04.2015] Bloodborne - Walkthrough #11 - Yahar'gul, Unseen Village to The One Reborn Boss by Lucians_Sword

Enemies (Evening)

HP Blood Echoes Icon Drop
Regular Enemies
Huntsman (Bare Fists) 177 319 Blood Vial x1 [4%]
Rabid Dog 202 593 None
Wandering Nightmare 68 46 Twin Blood Stone Shards x3
Strong Enemies
Kidnapper 910 1368 Twin Blood Stone Shards x1 [30%], Blood Stone Shard x2 [65%], Bolt Paper x1 [5%]
Eye Collector 278 365 Pebble x6 [35%], Pebble x3 [61%], Bloodshot Eyeball x1 [4%]
Maneater Boar 758 3192 Blood Vial x4 [20%], Blood Vial x2 [80%]

Enemies (Blood Moon)

HP Blood Echoes Icon Drop
Regular Enemies
Huntsman (Torch and Axe) 518 485 Blood Vial x1 [10.5%], Quicksilver Bullets x2 [5%], Molotov Cocktail x1 [2.5%]
Huntsman (Torch and Shield) 403 347 Blood Vial x1 [10.5%], Quicksilver Bullets x2 [5%], Molotov Cocktail x1 [2.5%]
Huntsman (Sickle) 403 347 Blood Vial x1 [4%]
Huntsman (Cleaver) 403 347 Blood Vial x1 [4%]
Huntsman (Cutlass) 518 485 Blood Vial x2 [16%]
Huntsman (Pitchfork) 518 485 Blood Vial x1 [4%]
Huntsman (Rifle) 461 347 Quicksilver Bullets x3 [25%]
Huntsman (Molotov) 403 347 Blood Vial x1 [10.5%], Molotov Cocktail x1 [5%]
Wheelchair Huntsman (Pistol) 374 485 None
Wheelchair Huntsman (Rifle) 374 485 None
Wheelchair Huntsman (Gatling Gun) 374 554 None
Rabid Dog 461 762 None
Hemwick Grave Woman (Sickle) 403 624 Random gem based on area x1 [1%], Blood Vial x1 [4%]
Hemwick Grave Woman (Pole Iron) 518 624 Random gem based on area x1 [1%], Blood Vial x1 [4%]
Hemwick Grave Woman (Hammer) 461 693 Random gem based on area x1 [1%], Blood Vial x1 [8%]
Hemwick Grave Woman (Cleaver and Torch) 461 693 Random gem based on area x1 [2.5%], Blood Vial x1 [8%], Quicksilver Bullets x2 [2.5%]
Hemwick Grave Woman (Cleaver and Molotov) 518 693 Random gem based on area x1 [1%], Blood Vial x1 [4%], Molotov Cocktail x2 [5%]
Wandering Nightmare 155 69 Twin Blood Stone Shards x3; Blood Stone Chunk x2
Strong Enemies
Scourge Beast (Skeletal) 1844 3881 Blood Stone Chunk x1 [4%], Twin Blood Stone Shards x2 [15%], Twin Blood Stone Shards x1 [76%], Beast Blood Pellet x1 [5%]
Huntsman's Minion (Brick) 1441 2079 Blood Vial x4 [2.5%], Blood Vial x2 [17.5%], Shining Coins x3 [2.5%], Shining Coins x2 [2.5%]
Huntsman's Minion (Statue) 1441 2079 Blood Vial x4 [2.5%], Blood Vial x2 [17.5%], Shining Coins x3 [2.5%], Shining Coins x2 [2.5%]
Bell Ringer 518 901 Quicksilver Bullets x3 [30%], Quicksilver Bullets x2 [70%]
Bell Ringer Boss Support 345 901 Quicksilver Bullets x3 [3%], Quicksilver Bullets x2 [7%]
Cramped Casket 864 1455 Random Hunter gem x1 [8%], Random Kinhunter gem x1 [8%|
Hunter Enemies
Yahar'gul Hunter (Threaded Cane and Flamesprayer) 1891 5198 Madman's Knowledge x1 [100%]
Yahar'gul Hunter (Beast Claw and Hunter Pistol) 1891 5198 Clawmark x1 [100%]
Yahar'gul Hunter (Rifle Spear and Cannon) 1891 5198 Quicksilver Bullets x20 [100%]

Item Treasures (Evening)

█ Notable Loot Items Full Map
Item Location
█Thick Coldblood (6) x1
  • On the corpse in front of note near the stairs leading down from Prisoner Holding Area to Storeroom.
█Frenzied Coldblood (7) x1
  • When you reach the bottom of the stairs from Prison Holding Area to Storeroom, walk to the far side of the room and look for the single uncovered mirror in a shaft of light. It is on the corpse beneath the mirror.
█Blood Vial x6
  • Prison Cells, on a corpse in the cell closest to the locked door leading outside.
█Quicksilver Bullets x10
  • The corpse leaning against the wall between the two cells in Prison Cells.
█Moon (1)
  • The corpse in the middle of the floor of Yahar'gul Chapel.
█Frenzied Coldblood (8) x1
  • Take the steps from Main Street-West to Eelvator Path. Instead of continuing to the elevator, take the path that is parallel to Side Alley. It is on a corpse in an alcove, visible when facing Main Street-West.
█Bolt Paper x5
  • On the way from Yahar'gul Chapel Stairs to the dead end of Main Street-West, investigate the small dead end path on the left-hand side that goes underneath Elevator Path. It is on the corpse behind the Maneater Boar.
█Tonitrus
  • The corpse against the wall at the dead end of Main Street-West, guarded by two Rabid Dogs and a Kidnapper.
█Black Hooded Iron Helm
  • The corpse on the cart near Main Street Gate.
█Yahar'gul Black Garb
  • The corpse on the cart near Main Street Gate.
█Yahar'gul Black Gloves
  • The corpse on the cart near Main Street Gate.
█Yahar'gul Black Trousers
  • The corpse on the cart near Main Street Gate.
█Frenzied Coldblood (8) x1
  • Go up the small set of steps near Main Street Gate and turn left. It is on the corpse at the dead end.
█Madman's Knowledge x1
  • A corpse near the huge gate in Main Street Gate, guarded by two Rabid Dogs.
█Madman's Knowledge x1
  • A corpse near the huge gate in Main Street Gate, guarded by two Rabid Dogs.
█Madman's Knowledge x1
  • A corpse near the huge gate in Main Street Gate, guarded by two Rabid Dogs.
█Twin Blood Stone Shards x1
  • The corpse in the alcove opposite the locked door leading from Access Path to Prisoner Holding Area.
█Frenzied Coldblood (7) x1
  • The corpse next to the locked door leading from Access Path to Prisoner Holding Area.

Item Treasures (Blood Moon)

█ Notable Loot Items Full Map
Item Location
█Frenzied Coldblood (8) x1
  • The corpse in the small alcove between the second and third sets of steps in Entry Stairs.
█Blood Stone Chunk x1
  • The corpse behind the pile of statues opposite the top of the Stairs of the False God, near the stairs down to Elevator Plaza.
█Iron Yahar'gul Helm
  • The corpse leaning against the pillar in Elevator Plaza.
█ Bolt Damp Blood Gem (4)
  • After entering the building at the base of the Stairs of the False God, climb the steps onto the platform and go inside the prison cell. It is on the corpse in the corner to the left.
█Heir (2)
  • After entering the building at the base of the Connecting Staircase, continue down the corridor and turn left. Continue past the steps. It is on the corpse in the corner.
█Frenzied Coldblood (8) x1
  • In the building at the base of Connecting Stairs. It is on the corpse in the cell behind the Bell Ringer.
█Bolt Paper x3
  • When taking the Connecting Stairs, look for a gap in the side railing and drop down to the platform below. Face away from Sacrifice Square and follow the platform around to the left. It is on a corpse in the pile of statues.
█Frenzied Coldblood (8) x1
  • In Rooftop Attack, look for a gap in the railing on the side facing Sacrifice Square. It is on the corpse on the platform below.
█Upper Cathedral Key
  • From the upper level of Holding Cell, look for a gap in the barrier and drop down into the cell. It is on the corpse wearing the Choir Garb.
█Tiny Tonitrus
  • In the chest on the lower level of Holding Cell, guarded by the sleeping Huntsman's Minion.
█Blood Stone Chunk x1
  • The corpse leaning against the statue in between the two sets of stairs in Rooftop Attack.
█Frenzied Coldblood (8) x1
  • The corpse next to the Huntsman with a rifle in Split Terrace. Drop down from the platform above to reach it.
█Blood Vial x8
  • When travelling from Split Terrace to Yahar'gul Chapel, turn left into the small alcove with a pile of statues just before the door. They are on the corpse.
█Blood Stone Chunk x2
  • The dead Kidnapper in the corner of the Storeroom.
█Blood Stone Chunk x2
  • The dead Kidnapper in the Pison Cells, near the path leading to Graveyard of the Darkbeast.
█Blood Stone Chunk x2
  • The dead Kidnapper in the small dead end under the bridge that forms part of Elevator Path.
█Blood Stone Chunk x2
  • The dead Kidnapper by the shuddering corpse cart in Main Street-West.
█Blood Stone Chunk x1
  • In Main Street Overlook, continue past the bath and follow the stairs down past the Wandering Nightmare. It is on the corpse hanging over the railing, guarded by a Yahar'gul Scourge Beast.
█Frenzied Coldblood (8) x1
  • The corpse half way up the stairs to Main Street Bridge, on the side farthest from Main Street Gate.
█Blood Vial x6
  • The corpse at the junction connecting Main Street Bridge with Main Street Access and Main Street Overpass.
█ Tempering Damp Blood Gem (5)
  • In the building leading to Main Street Access, explore the bottom floor instead of leaving. It is on the corpse by the mirrors, guarded by a Yahar'gul Scourge Beast.
█Arcane Lake (1)
  • A corpse in Main Street, in the corner near the burning corpse at the base of the tower opposite Main Steet Access.
█Madman's Knowledge x1
  • When approachign Advent Plaza from End of the Road, follow the base of the tower to the left and take the upper path. It is on the corpse near the dead end.
█Madman's Knowledge x1
  • When approachign Advent Plaza from End of the Road, follow the base of the tower to the right and take the upper path, turning right at the end of it. It is on the corpse.
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