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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Huntsman (Pitchfork)

Huntsman (Pitchfork)


Bloodborne Wiki » Enemies » Huntsman (Pitchfork)

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 36, last edited: 01 Feb 2022

Gallery Page
  • Basic Information
  • Description
  • Overview
  • Strategy
  • Variants
  • Notes
  • Attack Patterns
  • New Game Cycles
  • Dialogues


Basic Information

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin
Central Yharnam 150 48 70 70 70 70 67 65 75 120 180 - -
Cathedral Ward 125 171 77 77 77 77 73 71 82 120 180 - -
Healing Church Workshop 215 128 77 77 77 77 73 71 82 120 180 - -
Healing Church Workshop | Executioner 191 128 77 77 77 77 79 71 71 120 180 - -
Forbidden Woods 301 556 85 85 85 85 82 79 91 120 180 - -
Yahar'gul (Blood Moon) 518 485 94 94 94 94 90 87 101 120 180 - -
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin.
Location & Discovery Drop & [Rate]
Central Yharnam Blood Vial x1 [8%]
Cathedral Ward Blood Vial x1 [8%]
Healing Church Workshop Blood Vial x1 [8%]
Forbidden Woods Blood Vial x1 [8%]
Yahar'gul (Blood Moon) Blood Vial x1 [4%]
Multipliers Bonuses Weak against Additional Information
HP Multiplier1Is beastNoLowest defense: FireArcane DMG multiplier for Executioner is 1.5
Arcane Damage Multiplier1Is kinNoBolt DMG multiplier for Executioner is 1.5
Fire Damage Multiplier1Is weak to serratedNoFrenzy resistance is 999
Bolt Damage Multiplier1Is weak to righteousNoSuper Armor value 0
  • All information (HP, Echoes, Defences, Multipliers & Bonuses) was datamined directly from game files and can be accessed via spreadsheet | archived. Updated on January 31st, 2022.

Huntsman (Pitchfork) ❘ 獣狩りの群集

Regular Enemy

Description

    These denizens of Yharnam started off hunting beasts, but eventually the plague took most of their humanity as well. The fever-like urge to hunt remains, but they themselves have already been infested with the scourge of the beast. Unaware of this fact, they continue to search for prey to hunt and kill. Perhaps through their murky eyes, humans are seen as the true beasts. (Pre-release official description)

Overview

  • A basic enemy encountered throughout Yharnam and the surrounding areas. Huntsmen patrolling the streets of Central Yharnam will travel set routes which you can use to either avoid or ambush them; they also sometimes guard fixed positions. These foes are weak on their own, but almost never appear alone - the greatest danger they present is their ability to swarm you in large numbers if you're not careful. Their close-range torch attacks are especially deadly, because they leave almost no time to react and can hit you several times in a row; on the other hand, their weapon attacks have longer reach, but are much slower and more predictable.
  • There are a wide variety of Huntsmen, but they all share some basic traits and can be killed with a few hits from your weapon. The trick to eliminating risk is to separate them and fight them one at a time, using pebbles if necessary. Some, such as the Torch & Shield variant, are more defensive and require a slightly different approach, but most, when fought alone are best tackled by cutting them down before they can attack. The ones that use longer combos, such as the Sickle and Cleaver variants, tend to give you easy chances for landing charged R2 attacks from behind while they recover from their attack string. The Cutlass and Pitchfork variants are the most dangerous, and should be considered the highest threat among a group of them, due to their ability to strike from the back of the group and still reach you.

Strategy

  • You can knock these Huntsmen out of their running thrust with a shot from a firearm, and since they like to use this attack as they close in on you, it's best to have your gun at the ready. With careful timing you can also use a jumping or thrusting attack of your own to hit them just as they come into range. Their attacks in general, have a lot more reach than other Huntsmen, so you'll need to stay further back than usual, and their attacks have a wider arc so they're more difficult to evade.
  • At close range they'll also use a very hard to evade shove attack that will often hit you even if you're at their side. Standing out of reach of their pitchforks and waiting for them to begin an attack, so that you can quickstep towards and through it to strike them from behind, is the most effective means of fighting them. Their overhead slam is easy to interrupt, however, so if you see it in time you can stagger them and finish them off quickly with a visceral attack.

Variants

Basic variant found throughout Yharnam. Variant with White Clothes found in Forbidden Woods. Blood variant summoned by Bell Ringer in Yahar'gul.
Variant with Executioner clothes found in Healing Church Workshop.

Notes

  • All enemies and bosses (except hunter enemies) have 999 frenzy resistance, despite that they are still vulnerable to such status. The only way to see it without modding is to use Shaman Bone Blade on enemy inflicting frenzy to attack others. [test video]
  • Huntsmen in area surrounding Lower Chapel in Cathedral Ward have different HP pool (123 HP) than rest of the area (125 HP).

Huntsman (Pitchfork)
Pungent Blood Cocktails don't attract this enemy, making the item ineffective.
Shaman Bone Blades affect this enemy, making it hostile to other enemies.
Beware of the Pitchfork's range.

Attack Patterns

All Attacks Interrupt Notes
Pitchfork Swing Yes Slow single swing from right to left. Quickstep in any direction; dodge forward through it to get behind them.
Pitchfork Uppercut Yes Quick single upward swing. Quickstep in any direction; dodge forward through it to get behind them.
Pitchfork Stab Yes Single thrust attack. Quickstep in any direction (don't backstep); dodge forward through it to get behind them.
Pitchfork Slam Yes Heavy telegraphed attack hitting the ground. Beware of bigger hitboxes; quickstep left or right.
Running Attack Yes Very slow attack with big forward momentum. Easy to punish, quickstep in any direction; dodge forward through it to get behind them.
Pitchfork Combo Yes 2 attack combo consisting of diagonal swings up and down. Quickstep in any direction; dodge forward through it to get behind them.
Double Push Yes 2 slow two-hand pushes. Often used when pressured, easy to punish, Quickstep in any direction; dodge forward through it to get behind them.

New Game Cycles

New Game NG+ NG+2 NG+3 NG+4 NG+5 NG+6
Locations HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon
Central Yharnam 150 48 425 742 455 816 468 928 480 1113 489 1484 510 1855
Cathedral Ward 125 171 529 934 566 1027 582 1168 598 1401 608 1868 635 2335
Healing Church Workshop 191 128 807 700 863 770 888 875 912 1050 928 1400 968 1750
Forbidden Woods 301 556 1197 2928 1281 3221 1317 3660 1353 4392 1377 5856 1436 7320
Yahar'gul (Blood Moon) 518 485 976 2046 1044 2251 1074 2558 1103 3069 1122 4092 1171 5115
►
More Information
If you want to know more about dialogues visit the page Dialogue Reference which contains the whole datamined dialogue script (used & unused) for all characters from the game. Yharnamites do have unused dialogue.
Also you can look over to the Datamined EN & JP Dialogue Comparison page which has all dialogues (used & unused) from the base game and DLC, both languages EN & JP are compared side by side.
left stick
Idle
This, this stench... smells like you, stranger.
Please god, help me. I must live.
This curse... this is a damn curse.
We all know who's at fault. We know precisely who it is.
We're finished. No hope.
We're cursed. We're all cursed.
r1 button
Attacking
Die!
Cursed beast!
Vile beast!
You plague-ridden rat!
Please, god!
Beast! You foul beast!
You fiend!
You are not wanted here!
I'll mash up your brain!
It's all your fault!
Help me! Oh god!
Away, away!
You're better off dead!
Death upon ya!
Kill me! Oh god!
Disgusting beast!
r1 button
Attacking (torch)
Burn!
Burn, burn!
Away, away!
left stick
Searching (torch)
Foul beast. You can't hide for long!
left stick
Spotted (torch)
Found you!
Vile beast!
Idola will be the judge!
Death to the minister! Death!
Kill, kill!
Over here! The outsider!
Rip the kid apart!
You! Yes!
r1 button
Upon death
This town is cursed...
Mother's love...
Oh, foul beast...
You damn beast...
Curse. You are cursed...
Death to all cursed beasts...
This town's finished...
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