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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Huntsman (Torch & Shield)

Huntsman (Torch & Shield)


Bloodborne Wiki » Enemies » Huntsman (Torch & Shield)

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 33, last edited: 01 Feb 2022

Gallery Page
  • Basic Information
  • Description
  • Overview
  • Blocking Damage & Status Reduction
  • Strategy
  • Variants
  • Notes
  • Attack Patterns
  • New Game Cycles
  • Dialogues


Basic Information

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin
Central Yharnam 70 48 68 68 68 68 67 65 75 120 180 - -
Healing Church Workshop 177 365 81 81 81 81 80 78 90 120 180 - -
Forbidden Woods 179 556 83 83 83 83 82 79 91 120 180 - -
Yahar'gul (Blood Moon) 403 347 94 94 94 94 90 87 101 120 180 - -
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin.
Location & Discovery Drop & [Rate]
Central Yharnam Blood Vial x1 [21%], Quicksilver Bullets x2 [10%], Molotov Cocktail x1 [5%]
Healing Church Workshop Blood Vial x1 [21%], Quicksilver Bullets x2 [10%], Molotov Cocktail x1 [5%]
Forbidden Woods Blood Vial x1 [21%], Quicksilver Bullets x2 [10%], Molotov Cocktail x1 [5%], Pungent Blood Cocktail x1 [0.5%]
Yahar'gul (Blood Moon) Blood Vial x1 [10.5%], Quicksilver Bullets x2 [5%], Molotov Cocktail x1 [2.5%]
Multipliers Bonuses Weak against Additional Information
HP Multiplier1Is beastNoLowest defense: FireFrenzy resistance is 999
Arcane Damage Multiplier1Is kinNoSuper Armor value 0
Fire Damage Multiplier1Is weak to serratedNo
Bolt Damage Multiplier1Is weak to righteousNo
  • All information (HP, Echoes, Defences, Multipliers & Bonuses) was datamined directly from game files and can be accessed via spreadsheet | archived. Updated on January 31st, 2022.

Huntsman (Torch & Shield) ❘ 獣狩りの群集

Regular Enemy

Description

    These denizens of Yharnam started off hunting beasts, but eventually the plague took most of their humanity as well. The fever-like urge to hunt remains, but they themselves have already been infested with the scourge of the beast. Unaware of this fact, they continue to search for prey to hunt and kill. Perhaps through their murky eyes, humans are seen as the true beasts. (Pre-release official description)

Overview

  • A basic enemy encountered throughout Yharnam and the surrounding areas. Huntsmen patrolling the streets of Central Yharnam will travel set routes which you can use to either avoid or ambush them; they also sometimes guard fixed positions. These foes are weak on their own, but almost never appear alone - the greatest danger they present is their ability to swarm you in large numbers if you're not careful. Their close-range torch attacks are especially deadly, because they leave almost no time to react and can hit you several times in a row; on the other hand, their weapon attacks have longer reach, but are much slower and more predictable.
  • There are a wide variety of Huntsmen, but they all share some basic traits and can be killed with a few hits from your weapon. The trick to eliminating risk is to separate them and fight them one at a time, using pebbles if necessary. Some, such as the Torch & Shield variant, are more defensive and require a slightly different approach, but most, when fought alone are best tackled by cutting them down before they can attack. The ones that use longer combos, such as the Sickle and Cleaver variants, tend to give you easy chances for landing charged R2 attacks from behind while they recover from their attack string. The Cutlass and Pitchfork variants are the most dangerous, and should be considered the highest threat among a group of them, due to their ability to strike from the back of the group and still reach you.

Blocking Damage & Status Reduction [%]

Location Physical
Phys
Arcane
Arc
Fire
Fire
Bolt
Bolt
Slow Poison RES
SP
Rapid Poison RES
RP
Central Yharnam 90 70 85 70 80 85
Forbidden Woods 60 60 80 60 90 90
  • Blocking damage: Huntsman (Torch & Shield) like few other enemies (Executioner, Children of Rom, Labyrinth Warrior (Sword & Shield)) have blocking animation and will take reduced damage (and status build-up) when hit during the animation.

Strategy

  • Transformation attacks are the easiest way to knock aside their shields and set them up for a quick R1 combo, especially if you use one after quickstepping towards them to close the distance. Ranged attacks and thrown weapons are largely ineffective against their shields, so you should always close in and fight them in melee range. You can also break their guard just by attacking them several times, but this consumes large amounts of stamina for no good reason and can prevent you from being able to finish them once you've gotten past their shields.

Variants

Basic variant found throughout Yharnam. Variant with brighter clothes found in Forbidden Woods. Blood variant summoned by Bell Ringer in Yahar'gul.

Notes

  • All enemies and bosses (except hunter enemies) have 999 frenzy resistance, despite that they are still vulnerable to such status. The only way to see it without modding is to use Shaman Bone Blade on enemy inflicting frenzy to attack others. [test video]
  • In groups Huntsmen with torches will perform torch waving animation and shout rare dialogues like "Death to the minister! Death!", "Rip the kid apart!", "Idola will be the judge!", "You! Yes!", "Dammit! Where are you tryin’ to go?"

Huntsman (Torch and Shield)
Pungent Blood Cocktails don't attract this enemy, making the item ineffective.
Shaman Bone Blades affect this enemy, making it hostile to other enemies.
From defense to offense in blink of an eye.

Attack Patterns

All Attacks Interrupt Notes
Shield Bash Yes Quick attack with small hitbox, used when standing in front of them. Quickstep in any direction; dodge forward through it to get behind them.
Short Shield Charge Yes Multihit (3 hits) running attack on the close distance. Quickstep left or right.
Long Shield Charge Yes Multihit (3 hits) running attack from farther away. Quickstep left or right.
Shield Overhead Yes Slow attack used mostly after blocking. Quickstep in any direction (don't backstep); dodge forward through it to get behind them.
Torch Swing Yes Quick single torch attack when standing close. Quickstep in any direction (don't backstep); dodge forward through it to get behind them.
Torch Combo Yes Two consecutive torch attacks when standing close. Quickstep in any direction (don't backstep); dodge forward through it to get behind them.
Torch Retreat Combo Yes Uncommon attack with 4 torch swings while retreating. Do not pursue; quickstep forward after combo ends.

New Game Cycles

New Game NG+ NG+2 NG+3 NG+4 NG+5 NG+6
Locations HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon
Central Yharnam 70 48 425 742 455 816 468 928 480 1113 489 1484 510 1855
Healing Church Workshop 177 365 700 2183 749 2401 770 2729 791 3275 805 4366 840 5458
Forbidden Woods 179 556 710 2928 760 3221 781 3660 802 4392 817 5856 852 7320
Yahar'gul (Blood Moon) 403 347 759 1464 812 1610 835 1830 858 2196 873 2928 911 3660
►
More Information
If you want to know more about dialogues visit the page Dialogue Reference which contains the whole datamined dialogue script (used & unused) for all characters from the game. Yharnamites do have unused dialogue.
Also you can look over to the Datamined EN & JP Dialogue Comparison page which has all dialogues (used & unused) from the base game and DLC, both languages EN & JP are compared side by side.
left stick
Idle
This, this stench... smells like you, stranger.
Please god, help me. I must live.
This curse... this is a damn curse.
We all know who's at fault. We know precisely who it is.
We're finished. No hope.
We're cursed. We're all cursed.
r1 button
Attacking
Die!
Cursed beast!
Vile beast!
You plague-ridden rat!
Please, god!
Beast! You foul beast!
You fiend!
You are not wanted here!
I'll mash up your brain!
It's all your fault!
Help me! Oh god!
Away, away!
You're better off dead!
Death upon ya!
Kill me! Oh god!
Disgusting beast!
r1 button
Attacking (torch)
Burn!
Burn, burn!
Away, away!
left stick
Searching (torch)
Foul beast. You can't hide for long!
left stick
Spotted (torch)
Found you!
Vile beast!
Idola will be the judge!
Death to the minister! Death!
Kill, kill!
Over here! The outsider!
Rip the kid apart!
You! Yes!
r1 button
Upon death
This town is cursed...
Mother's love...
Oh, foul beast...
You damn beast...
Curse. You are cursed...
Death to all cursed beasts...
This town's finished...
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