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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]

Executioner

Executioner


Bloodborne Wiki » Enemies » Executioner

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page revision: 17, last edited: 20 Mar 2020

Basic Information

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin
Central Yharnam 343 340 149 92 149 115 115 160 70 300 999 - -
Cathedral Ward 404 1505 234 144 234 180 115 160 70 300 999 - -
Hemwick Charnel Lane 348 2324 219 135 219 169 115 160 70 300 999 - -
Forbidden Woods 409 4379 239 147 239 184 115 160 70 300 999 - -
Discovery Drop Multipliers Bonuses Weak against
Central Yharnam Random gem based on area x1 [20%], Blood Vial x4 [24%], Blood Vial x3 [52%], Pungent Blood Cocktail x1 [4%] HP multiplier 1 Is beast No Bolt
Cathedral Ward Random gem based on area x1 [20%], Blood Vial x4 [24%], Blood Vial x3 [52%], Pungent Blood Cocktail x1 [4%] Arcane DMG multiplier 1 Is kin No
Hemwick Charnel Lane Random gem based on area x1 [20%], Blood Vial x4 [24%], Blood Vial x3 [52%], Pungent Blood Cocktail x1 [4%] Fire DMG multiplier 1 Is weak to serrated No
Forbidden Woods Random gem based on area x1 [20%], Blood Vial x4 [24%], Blood Vial x3 [52%], Pungent Blood Cocktail x1 [4%] Bolt DMG multiplier 1 Is weak to righteous No

Description

  • These powerful enemies have enormous range and a protective battle stance that drastically reduces the damage they take from the front when they aren't performing an action Executioners can dish out huge amounts of damage very quickly and knock you down with most of their attacks. If you hang back and try to shoot them, they'll immediately use their Jump Attack to close the distance and hit you while you're stuck in the animation; they'll also sometimes use this attack to strike you on the ground after knocking you down with their Upward Chop. If you stand directly in front of them for too long they'll hit you with a fast Headbutt, or attempt a lethal grab attack. Many of their attacks are used to counter your actions. Strafing around them at close range triggers the Downward Slam, which will hit you if you're anywhere other than behind them. Staying behind them for too long results in them using the Spinning Axe attack to either hit you or force you to back away. Their Running Slash has a delay of two seconds between the start of its animation and the attack itself; pay careful attention and don't be fooled into dodging too early. Ranged weapons are largely useless against Executioners due to their ability to block damage from the front; however, interrupts and to a lesser extent staggers are very effective. Don't stand in front of them while they get back up after being knocked down, though - they'll often use their Headbutt the moment they're back on their feet.

Strategy

  • They can be defeated using interrupts - with correct timing, this will place you at relatively low risk and is the quickest way to end the fight. The best times to interrupt them are during any hit of their combo attack and when they use Spinning Axe, Downward Slam or especially Running Slash attacks. You can use forward quicksteps to get behind them during their slower attacks, but watch out for their Spinning Axe attack, as trying to quickstep through this move is usually not possible If you are able to sneak behind them just as they finish a Spinning Axe, Jump Attack or Downward Slam, you'll have just enough time to hit them with a charged blow. Executioners are weak against bolt and blunt damage. Since Tonitrus deals both of these, it's the ideal Executioner-slayer - capable of killing them in a single combo. Weapons such as the Kirkhammer in its transformed state or the Hunter Axe's standard R2 are also effective. They are susceptible to poison and can be defeated at range with Poison Knives and some patience, but bear in mind that if they block your knives, they'll also take reduced poison buildup.

Blood Gem Drop Table [Central Yharnam, common-max]

Gem Shape Rating Primary Effect Secondary Effect
Tempering Blood Gemstone (1) Radial 2 Physical ATK UP +2.1%
Striking Blood Gemstone (1) Radial 2 Charge ATKs UP +2.8%
Adept Blood Gemstone (1) Radial 2 Blunt/Thrust ATK UP +2.5%
Sharp Blood Gemstone (1) Radial 2 SKL scaling +2.1
Poorman's Blood Gemstone (1) Radial 1 Phys. UP near death +1.4%

Blood Gem Drop Table [Cathedral Ward, common-max]

Gem Shape Rating Primary Effect Secondary Effect
Tempering Blood Gemstone (1) Radial 3 Physical ATK UP +3.2%
Heavy Blood Gemstone (1) Radial 2 STR scaling +2.1
Striking Blood Gemstone (1) Radial 2 Charge ATKs UP +2.8%
Adept Blood Gemstone (1) Radial 2 Blunt/Thrust ATK UP +2.5%

Blood Gem Drop Table [Hemwick, common-max]

Gem Shape Rating Primary Effect Secondary Effect
Tempering Blood Gemstone (2) Radial 5 Physical ATK UP +5.3%
Adept Blood Gemstone (1) Radial 4 Blunt/Thrust ATK UP +5%
Striking Blood Gemstone (2) Radial 5 Charge ATKs UP +7%

Blood Gem Drop Table [Forbidden Woods, common-max]

Gem Shape Rating Primary Effect Secondary Effect
Tempering Blood Gemstone (3) Radial 8 Physical ATK UP +8.4%
Adept Blood Gemstone (2) Radial 7 Blunt/Thrust ATK UP +8.8%
Radiant Blood Gemstone (2) Radial 7 Reduces stamina cost 2.5%
Striking Blood Gemstone (3) Radial 8 Charge ATKs UP +11.2%

Notes

  • During Executioner grab attack animation, all damage can be negated if you are repeatedly pressing buttons (mashing).
  • Despite Executioner having 999 Rapid Poison resistance it is still vulnerable to such status.

Executioner
Pungent Blood Cocktails don't attract this enemy, making the item ineffective.
Shaman Bone Blades affect this enemy, making it hostile to other enemies.

Attack Patterns

Key Attack Interrupt Notes
Jump Attack Yes Quickstep sideways. Will hit you on the ground, but can roll away in time to avoid it.
Spinning Axe Yes 720-degree horizontal spin attack; quickstep backward.
Upward Chop Yes Fast close-range uppercut, sometimes followed by a jump attack; quickstep sideways or backward.
Headbutt Yes Near-instant, frontal, extremely close range. Avoid standing in front of them at close range.
Combo Yes Up to three hits; interrupt them or quickstep forward.
Grab Yes Two versions - stationary and running. Quickstep backward.
Running Slash Yes Runs forward several steps and performs a delayed counterclockwise chop; interrupt it or quickstep left.
Downward Slam Yes Frontal horizontal area attack that hits to either side of them; strafe or quickstep backward.

New Game Cycles

New Game NG+ NG+2 NG+3 NG+4 NG+5 NG+6
Locations HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon
Central Yharnam 343 340 1414 2345 1513 2580 1555 2931 1598 3518 1626 4690 1697 5863
Cathedral Ward 404 1505 1600 8999 1712 9899 1760 11249 1808 13499 1840 17998 1920 22498
Hemwick Charnel Lane 348 2324 1578 15265 1688 16792 1736 19081 1783 22898 1815 30530 1894 38163
Forbidden Woods 409 4379 1623 23060 1737 25366 1785 28825 1834 34590 1866 46120 1948 57650
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