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©Future Press Bloodborne Collectors Edition Guide

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Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Saw Spear

Saw Spear


Bloodborne Wiki » Weapons » Saw Spear

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 61, last edited: 31 May 2024

Gallery Page
  • Basic Information
  • In-Game Description
  • Overview
  • Availability
  • Gem Shapes and Alternate Weapons
  • Gem Advice
  • Key Attacks
  • Durability
  • Notes
  • Merchants
  • Upgrade Table
  • Average Physical Attack Increase (Strength & Skill)
  • Normal Mode Attacks Properties
  • Transformed Mode Attacks Properties
  • Key


Basic Information

Image Name Damage QS Bullet Use Durability Stats Req. / Bonus Special Attack Rally Buffable
Saw Spear Saw Spear 85 / - / - / - / -
(Phys./Thrust)
- 200 7 / 8 / - / -
D / D / - / D
- / - / 100 / 100 35
(no upgrade)
Yes

Saw Spear ❘ ノコギリ槍

Right Hand Weapon

In-Game Description

    One of the trick weapons of the workshop, commonly
    used by those who dedicate themselves to the hunt.

    This saw, effective at drawing the blood of beasts,
    transforms into a medium-range spear.

    The saw, with its set of blood-letting teeth, has become
    a symbol of the hunt, and only grows in effectiveness
    the more grotesquely transformed the beast.
Note 1: The same in-game description in US & UK versions. ✓
Note 2: Original Japanese text on Original Japanese Item Index page. ✓

Overview

  • The Saw Spear is very similar to the Saw Cleaver, but the spear puts more emphasis on skill. It only requires 7 strength and 8 skill, so it's another weapon that most characters will be able to use. The transformed mode is a one-handed weapon, so you can still use your off-hand weapon when transformed. The Saw Spear has both normal physical attacks and thrusting attacks; the thrusting attacks, in particular, are powerful and have good range. The thrust damage type is effective against some enemies with otherwise strong physical defense. Both of the Saw Spear's modes deal an extra 20% damage to enemies weak against serrated weapons.
  • Normal Mode: The Saw Spear's normal mode closely resembles that of the Saw Cleaver. When compared to transform mode, the attacks are all slightly faster and cost less stamina. They are also weaker, though. If you are able to strike an enemy multiple times at close range, normal mode is better.
  • Transformed Mode: The Saw Spear is great in transformed mode. A look at the tables will show you that the damage multipliers are good, but what the numbers don't show you is the range and versatility of the moveset. If you need to hit groups or move around and hit hard with single strikes, transformed mode is much better than normal mode.

Availability

  • Normal: Treasure in (Main Story): Treasure in Central Yharnam, cut down the hanging corpse when you enter the aqueduct's rooftop. If you need further assistance to find the weapon, you can follow the full Central Yharnam Map. Sold by: Bath Messengers
  • Saw Hunter Badge: This badge is found in Aqueducts beside the Maneater Boar in Central Yharnam. In addition to unlocking the basic hunter weapons, this badge will make Throwing Knives and Beast Blood Cocktails available for sale, providing you with a backup source of ranged attacks and an extremely helpful means of distracting beast-type enemies.
  • Uncanny: Treasure in (Root Dungeons): Central Pthumeru; 68nqfbsq, Fetid Central Pthumeru L1, side area before layer boss [tested May 12, 2020]; alternatively found in False Depth Dungeon, xa9gkumh, Central Pthumeru L1, side area before layer boss [tested May 12, 2020]
  • Lost: Treasure in (Root Dungeons): Lower Pthumeru & Sinister Lower Pthumeru; 8cu74x96, F/R Lower Pthumeru L1, side area before layer lamp [tested May 12, 2020]; alternatively found in False Depth Dungeon, se6jfxke, Central Pthumeru L1, side area before layer lamp [tested May 12, 2020]

Gem Shapes and Alternate Weapons

  • Right-hand weapons can have up to three gem slots, and some left-hand weapons have one slot. There are different slot shapes, though; not every gem will fit every slot. The slot types are: Radial, Triangular, Waning, and Circle. Your gem's shape needs to match the slot you want to use it in. If you find a really great gem but the shape doesn't properly match your weapon, don't give up hope. There are actually two alternate versions of every right-hand weapon - the Lost and Uncanny versions. They're identical to normal weapons except that they have different slot configurations (► Blood Gems Sockets on the right). These alternate weapons can be found in Chalice Dungeons. There is also an exceedingly rare fifth type of gem shape - Droplet gems. These are "almighty" gems; they can fit in any type of gem slot!

Gem Advice

  • As with the Saw Cleaver, the Saw Spear does have Arcane scaling but it doesn't affect your physical damage, so it is completely unused unless you put an elemental gem into your weapon. Inserting a Fire or Odd Arcane gem will convert all of your weapon's physical damage to the element that you used. Your arcane stat will then be used to increase the spear's damage. Adding a Fire gem is a good option. Most beasts are already weak against fire, and the serrated bonus will apply to that damage as well! You can also add Adept (Thrust) gems get more out of its thrust attacks in transformed mode, and its useful charged attacks make Striking gems an option worth considering.
  • Best suited for: Quality builds, Strength builds, Arcane builds
  • Arcane conversion: Yes
  • For more information check the Best Blood Gem Setups page.

Key Attacks

  • Normal Mode: The Saw Spear R1 attacks are nearly identical to the Saw Cleaver's R1 attacks. The R1 chain is the fastest way to deal damage, and its damage modifiers increase during combos. The rolling and frontstep R1s have the quickest startup of all the Saw Spear's attacks; they can be useful when you need to strike quickly, and they are hard to interrupt. Take note that the sidestep R1 has a higher damage multiplier than the rolling or frontstep R1s even though it costs the same amount of stamina.

    A fully-charged R2 attack is slow to perform, but can stagger the enemy when you connect from behind; you can then follow up with a rear visceral attack or another charged R2. It also has the highest damage modifier of any attack on this weapon, making it particularly good against enemies with high defense. If you have to fight with single strikes, a dashing R2 is reasonably powerful and quick, though it does cost a lot of stamina.

    The transformation attack is a good combo tool. It executes quickly and has a decent impact; breaking an enemy's super armor with this technique forces them to stumble more than a normal R1. The long reach and good damage of the transformed R1 and R2 attacks are good natural follow-ups if the enemy is pushed back by this attack.
  • Transformed Mode: The first R1 attack hits in a sweeping arc from the right of your character to the left and is excellent against a crowd. The second strikes overhead, making it useful for striking enemy weak points. The third R1 sweeps horizontally from left to right. Do not underestimate the value of these attacks. They have a good combination of speed, power, and range. Just be careful in narrow spaces; the first attack in particular tends to be stopped by walls. You can often get around this restriction by standing oh the left side of a corridor to leave free room to swing on the right.

    A better option is to simply use the R2 in these situations; it's a straight thrust that won't hit the walls. It also has a fantastic damage modifier and deals thrust damage rather than normal physical damage. You'll often see this attack deal more damage than you would expect against foes with high defenses, such as Brainsuckers. This is the Saw Spear's key attack. When used while not locked-on, you can control the direction of the attack until the last second. The charged R2 shares this property and has an even higher multiplier, but it does take more time and stamina to execute. When used from behind, it can stagger an opponent.

    Also note that the R2, both charged and uncharged, can actually be aimed up-wards if you are not locked on. The follow-up R2 has a heavy impact that blows small enemies away and causes even large foes to stumble. Master manually aiming the R2 attacks of this weapon, and you'll be a great asset to any Chalice Dungeon expedition! The dashing R2 is another excellent attack; it hits high enough to strike the heads of tall foes, like Vicar Amelia.

Durability

  • Durability of the weapon depletes when used. This means hitting an enemy, destructible object or bouncing off the walls. Hitting undestructible objects and environment does not deplete your durability. Style of an attack or upgrade of the weapon, even different weapon, does not matter - each count as one hit. Every 10th hit against the enemy/object depletes 1 durability. Exception is Tonitrus, which when in self buffed mode, depletes durability at rate of 2 hits. Hitting an enemy in dying animation still counts as hit. Also hitting multiple enemies/destructible objects at once counts as one hit per enemy - hitting 3 enemies at once counts as 3 hits towards durability counter. Shields lose 1 durability every 10th hit. Bounce means when your hit is bounced back off the wall or other objects. Every 5th bounce depletes 1 durability. Not every weapon can be bounced off, Saw Spear belongs into the category which can.
  • Damage reduction when heavily worn. When weapon is at 30% of total durability, it reaches the Risk state and AR is reduced by 30% and when it hits 0% of total durability, weapon is Broken, then AR is reduced by 50%. Saw Spear which has 200 points of durability reaches risk state at 60 Dur. Workshop's Repair: cost of repair depends on the weapon and its upgrade. For Saw Spear +0 it's 3 Blood Echoes per 1 point and for Saw Spear +10 it's 9 (values are rounded), full repair costs for +10 are 1800 Blood Echoes

Notes

  • Available for purchase after obtaining Saw Hunter Badge.
  • Unique Coffin Item Treasure (available) in (Root Dungeons): Uncanny Saw Spear in Central Pthumerian Labyrinth [All Layers], Lost Saw Spear in Lower Pthumerian Labyrinth [All Layers] and Sinister Lower Pthumerian Labyrinth [All Layers], could be found in each bonus room and can only be looted once. For entire unique items list of each chalice follow to the Unique Items in Chalice Dungeons wiki page.
  • Weapon's Rally: A lot of attacks multiply the rally number by their attack damage multiplier. Some of them are special-cased to have a different amount of rally, both multipliers can be seen in the Normal & Transformed Mode Attacks Properties tables below. Rally number (in flat HP) can be raised by upgrading the weapon, as seen in the Upgrade Table below.
  • You can find concept art of the Saw Spear in Bloodborne Official Artworks, on page 232.

Saw Spear
Model Art Icon
In-game Description Print Saw Spear

Blood Gems Sockets

  • Saw Spear
  • RadialRadialWaning
  • Uncanny Saw Spear
  • RadialRadialTriangle
  • Lost Saw Spear
  • RadialTriangleWaning

Merchants

Shop Buy (Day) (Evening) (Night) (Red Moon) (NG+) Sell Requirement
Bath Messengers [Hunter's Dream] 1000 1000 1000 1000 1000 500 Saw Hunter Badge
Insight Bath Messengers [Hunter's Dream] - - - - - - None
Chalice Bath Messengers [Chalice Dungeons Common] - - - - - - None
Patches, the Spider [Chalice Dungeons Rare] - - - - - - None

Upgrade Table

Name Blood Gem
Sockets
Rally Physical ATK Blood ATK Arcane ATK Fire ATK Bolt ATK Strength Icon Skill Icon Bloodtinge Icon Arcane Icon Blood Stone Shard Twin Blood Stone Shards Blood Stone Chunk Blood Rock Blood Echoes Icon
Saw Spear +0 0 / 3 35 85 - - - - D D - D - - - - -
Saw Spear +1 1 / 3 37 93 - - - - D D - D 3 - - - 240
Saw Spear +2 1 / 3 39 101 - - - - D D - D 5 - - - 280
Saw Spear +3 2 / 3 41 109 - - - - D D - D 8 - - - 340
Saw Spear +4 2 / 3 43 117 - - - - D D - D - 3 - - 400
Saw Spear +5 2 / 3 45 125 - - - - D D - D - 5 - - 460
Saw Spear +6 3 / 3 47 133 - - - - D C - D - 8 - - 500
Saw Spear +7 3 / 3 49 141 - - - - D C - C - - 3 - 560
Saw Spear +8 3 / 3 51 149 - - - - D C - C - - 5 - 620
Saw Spear +9 3 / 3 53 157 - - - - D C - C - - 8 - 660
Saw Spear +10 3 / 3 55 170 - - - - D C - C - - - 1 720
(in flat HP) Damage Stat Bonuses Cost
To fully upgrade Saw Spear requires 16 Blood Stone Shards, 16 Twin Blood Stone Shards, 16 Blood Stone Chunks, 1 Blood Rock and 4780 Blood Echoes.
Name Strength Icon Skill Icon Bloodtinge Icon Arcane Icon
Saw Spear +0 0.30 0.44 0.00 0.40
Saw Spear +1 0.32 0.46 0.00 0.42
Saw Spear +2 0.34 0.48 0.00 0.45
Saw Spear +3 0.36 0.50 0.00 0.47
Saw Spear +4 0.38 0.52 0.00 0.49
Saw Spear +5 0.40 0.54 0.00 0.51
Saw Spear +6 0.42 0.56 0.00 0.53
Saw Spear +7 0.44 0.58 0.00 0.56
Saw Spear +8 0.46 0.60 0.00 0.58
Saw Spear +9 0.48 0.62 0.00 0.60
Saw Spear +10 0.50 0.64 0.00 0.62
Scaling
Scaling determines how much additional damage a weapon deals. You gain a percentage of the weapon's base damage as additional damage, indicated by a "+" next to the weapon's base damage.

Average Physical Attack Increase (Strength & Skill)

  • This table will show you the approximate damage increase you will gain per point of a stat with a +10 weapon. There are three main ranges: base to 26, 26 to 50, and 51 to 99. The Damage per Point is how much each point of the stat will raise your attack power in that range. The Estimated Attack Gained is how much attack power will gain from that range in total.
Stat Range (Strength) Damage per Point Estimated Attack Gained Stat Range (Skill) Damage per Point Estimated Attack Gained
8 to 25 2.17 39 9 to 25 2.94 50
26 to 50 1.20 30 26 to 50 1.52 38
50 to 99 0.27 13 50 to 99 0.33 16

Normal Mode Attacks Properties

Attack DMG X Type Stamina Rally X Impact Note
R1 1.00 Physical 20 1.00 Light faster than Transformed R1 chain
→ R1 (2nd) 1.02 20 1.02 Light
→ → R1 (3rd) 1.04 20 1.04 Light
→ → → R1 (4th) 1.06 20 1.06 Light
→ → → → R1 (5th) 1.09 20 1.09 Light very efficient damage; use when possible
R1 (backstep) 0.95 15 (+10) 0.95 Light
R1 (rolling) 0.95 17 (+10) 0.95 Light fast startup
R1 (frontstep) 0.95 17 (+10) 0.95 Light fast startup
R1 (sidestep) 1.00 17 (+10) 1.00 Light better damage than R1 (frontstep / rolling)
R1 (dash) 1.09 30 (+X) 1.09 Normal
R2 1.20 35 1.20 Normal
R2 (charged) 1.90 50 1.90 Normal continuously hold the button to execute
R2 (backstep) 1.10 25 (+10) 1.10 Normal
R2 (dash) 1.25 45 (+X) 1.25 Normal
R2 (forward leap) 1.40 50 1.40 Normal tap forward on the stick just as you press R2 to execute
Transform Attack 1.30 23 (+X) 2.00 Normal press L1 while performing another action to execute; forced Guard Break
Plunge Attack 1.40 55 1.40 Massive press R1 or R2 while falling to execute
Plunge Attack (2nd hit) 0.90 Blunt - 0.00 Normal Plunge (AoE)
  • Note: Damage Multiplier data from official guide checked with http://darksouls2verificationdata.web.fc2.com/motion-bloodborne.html for correction after patch 1.09.
  • Feb 2022 Update: All attack properties (damage multiplier, damage type, stamina cost & attack impact) verified with datamined game files and added rally values for each attack.

Transformed Mode Attacks Properties

Attack DMG X Type Stamina Rally X Impact Note
R1 1.08 Physical 25 1.28 Light good damage modifier and range, but slower than Normal R1 chain
→ R1 (2nd) 1.10 Physical 25 1.30 Light hits high; good for striking enemy weak points
→ → R1 (3rd) 1.08 Physical 25 1.28 Light
→ → → R1 (4th) 1.10 Physical 25 1.30 Light
R1 (backstep) 0.91 Thrust 20 (+10) 1.08 Light fast with good range
R1 (rolling) 1.08 Physical 23 (+10) 1.28 Light fast startup
R1 (frontstep) 1.08 Physical 23 (+10) 1.28 Light fast startup
R1 (sidestep) 1.08 Physical 23 (+10) 1.28 Light
R1 (dash) 0.88 Thrust 35 (+X) 1.04 Light
R2 1.33 Thrust 35 1.58 Normal very good damage modifier and range; key attack
R2 (charged) 1.73 Thrust 50 2.05 Heavy continuously hold the button to execute; can aim manually when unlocked
R2 (charged follow-up) 1.53 Physical 50 1.82 Massive tap R2 after performing an R2 (charged)
R2 (backstep) 1.18 Physical 25 (+10) 1.40 Normal better damage and armor break than R1 (backstep)
R2 (dash) 1.18 Physical 45 (+X) 1.40 Normal hits high; good for striking enemy weak points
R2(forward leap) 1.33 Thrust 50 1.58 Normal tap forward on the stick just as you press R2 to execute
Transform Attack 1.23 Physical 30 (+X) 2.00 Light press L1 while performing another action to execute; forced Guard Break
Plunge Attack 1.43 Thrust 50 1.70 Massive press R1 or R2 while falling to execute
Plunge Attack (2nd hit) 0.83 Blunt - 0.00 Normal Plunge (AoE)
  • Note: Damage Multiplier data from official guide checked with http://darksouls2verificationdata.web.fc2.com/motion-bloodborne.html for correction after patch 1.09.
  • Feb 2022 Update: All attack properties (damage multiplier, damage type, stamina cost & attack impact) verified with datamined game files and added rally values for each attack.
Attack: Attacks are named for the input command required to execute them.
Attack Damage Multipliers: Each attack has a different multiplier. Your attack's power is equal to the attack power of your weapon times this multiplier. Higher multipliers mean stronger attacks. Type: Damage type determines which gems will boost your attack and which defense the enemy will use to reduce the damage. If multiple types are listed, the attack has two separate damage components that are calculated separately. Stamina: Each attack costs a different amount of stamina. Numbers in parentheses indicate the cost of the additional action required to execute the attack. For example, a backstep attack requires a backstep, which costs 10 stamina. Impact: When you hit an enemy, it will be stunned momentarily. Impact is an assessment of how heavy the stun will be. The scale is Light > Normal > Heavy > Massive. Attacks with Massive Impact often cause knockdowns.

Key

Damage

Requirements

Stat Bonuses

Special Attack

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are V / W / X / Y / Z:
  • V is Physical damage
  • W is Blood damage
  • X is Arcane damage
  • Y is Fire damage
  • Z is Bolt damage
The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
  • W is the Strength required
  • X is the Skill required
  • Y is the Bloodtinge required
  • Z is the Arcane required
The Stat Bonuses rating indicates the level of bonus you receive based on the associated Stat when you use a weapon. This rating can be S , A , B , C , D , or E (in order from most to least bonus for the associated stat). For more information about the scaling as a whole and its values visit the Scaling wiki page. The special attack attributes for a weapon are
W / X / Y / Z:
  • W is the Slow Poison attack
  • X is the Rapid Poison attack
  • Y is the VS. Kin attack
  • Z is the VS. Beasts attack
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