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Scaling

Scaling


Bloodborne Wiki » Game Mechanics » Scaling

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 10, last edited: 22 Feb 2018

Basic Information

  • Scaling determines how much additional damage a weapon deals.
  • A character gains a percentage of the weapons base damage as additional damage, indicated by a "+" next to the weapons base damage.

Scaling Values

Letter Grade Min. %
S 100
  • The weapon's stat bonus, indicated by a letter grade of S / A / B / C / D / E, and the character's stat's current level each correspond to a percentage value. These are multiplied together and against the weapons base damage to determine the bonus damage received.
  • The letter grade represents a range of percentages.
A 81
B 61
C 45
D ?
E ?

Right Hand Weapons Scaling

  • Note: Stats associated with the Stat Bonuses rating are displayed in the table in following order Strength Icon / Skill Icon / Bloodtinge Icon / Arcane Icon
Name +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
Amygdalan Arm C / E / - / D B / E / - / D B / E / - / D B / E / - / D B / E / - / D B / E / - / D B / E / - / C B / E / - / C A / E / - / C A / E / - / C
Beast Cutter D / E / - / E D / E / - / D D / E / - / D D / E / - / D D / E / - / D D / E / - / D D / E / - / D C / E / - / D C / E / - / D C / D / - / D
Beast Claw D / E / - / D D / E / - / D D / E / - / D D / E / - / D D / D / - / D D / D / - / D D / D / - / D C / D / - / D C / D / - / D C / D / - / D
Beasthunter Saif E / D / - / D E / D / - / D E / D / - / D E / D / - / D E / C / - / D E / C / - / D E / C / - / D E / C / - / D E / B / - / D D / B / - / C
Blade of Mercy - / B / - / D - / B / - / D - / B / - / D - / B / - / D - / A / - / C - / A / - / C - / A / - / C - / A / - / C - / A / - / B - / S / - / B
Bloodletter C /- / B / D B / - / B / D B / - / B / D B / - / A / D B / - / A / D B / - / A / D A / - / A / D A / - / A / D A / - / A / D A / - / S / C
Boom Hammer C / E / - / D B / E / - / D B / E / - / D B / E / - / D B / E / - / D B / E / - / D B / E / - / C B / E / - / C A / E / - / C A / E / - / C
Burial Blade E / C / - / D E / C / - / D E / C / - / D E / C / - / D E / B / - / C E / B / - / C E / B / - / C E / B / - / C E / B / - / B D / B / - / B
Holy Moonlight Sword D / D / - / C C / D / - / B C / D / - / B C / D / - / B B / D / - / B B / D / - / B B / D / - / A B / C / - / A B / C / - / A B / C / - / A
Hunter Axe D / E / - / D D / E / - / D D / E / - / D D / E / - / D C / E / - / D C / E / - / D C / E / - / D C / D / - / D C / D / - / D B / D / - / C
Chikage E / D / B / D E / D / B / D E / D / B / D E / D / B / D E / C / A / D E / C / A / D E / C / A / D E / C / A / D E / C / A / D E / B / S / D
Church Pick E / D / - / D E / D / - / D E / C / - / D E / C / - / D D / C / - / D D / C / - / D D / C / - / D D / B / - / C D / B / - / C D / B / - / C
Kirkhammer C / E / - / D B / E / - / D B / E / - / D B / E / - / D B / E / - / C B / E / - / C A / E / - / C A / E / - / B A / E / - / B A / E / - / B
Kos Parasite - / - / - / A - / - / - / S - / - / - / S - / - / - / S - / - / - / S - / - / - / S - / - / - / S - / - / - / S - / - / - / S - / - / - / S
Logarius' Wheel B / - / - / D B / - / - / D B / - / - / D B / - / - / D A / - / - / D A / - / - / D A / - / - / D A / - / - / C A / - / - / C S / - / - / C
Ludwig's Holy Blade D / D / - / D C / D / - / D C / D / - / C C / C / - / C B / C / - / B B / C / - / B B / B / - / B B / B / - / B B / B / - / B B / B / - / A
Reiterpallasch E / C / E / D E / B / E / D E / B / E / D E / B / E / D E / B / D / D E / B / D / C E / A / D / C E / A / D / C E / A / D / C E / A / D / B
Rakuyo - / C / - / D - / B / - / D - / B / - / D - / B / - / D - / B / - / D - / B / - / D - / A / - / D - / A / - / D - / A / - / D - / A / - / C
Rifle Spear E / D / D / D E / D / D / D E / C / D / D E / C / D / D E / C / D / D E / C / D / D E / C / D / D E / B / C / D E / B / C / D D / B / B / C
Saw Cleaver D / E / - / D D / E / - / D D / E / - / D D / E / - / D D / D / - / D D / D / - / D D / D / - / D C / D / - / D C / D / - / D C / D / - / C
Saw Spear D / D / - / D D / D / - / D D / D / - / D D / D / - / D D / D / - / D D / C / - / D D / C / - / C D / C / - / C D / C / - / C D / C / - / C
Simon's Bowblade - / B / B / D - / B / B / D - / B / B / D - / B / B / D - / A / A / D - / A / A / D - / A / A / D - / A / A / C - / A / A / C - / S / S / C
Stake Driver D / D / - / D D / D / - / D D / D / - / D D / D / - / D D / D / - / D D / D / - / D D / D / - / C C / D / - / C C / D / - / C C / C / - / C
Threaded Cane E / C / - / D E / B / - / D E / B / - / D E / B / - / D E / B / - / D E / B / - / C E / B / - / C E / B / - / C E / A / - / C E / A / - / B
Tonitrus D / E / - / D D / E / - / D D / E / - / D D / E / - / D C / E / - / D C / E / - / D C / E / - / D C / E / - / D C / E / - / D B / E / - / D
Whirligig Saw B / E / - / D B / E / - / C B / E / - / C A / E / - / C A / E / - / C A / E / - / B A / E / - / B A / E / - / B A / E / - / B S / D / - / B

Left Hand Weapons Scaling

  • Note: Stats associated with the Stat Bonuses rating are displayed in the table in following order Strength Icon / Skill Icon / Bloodtinge Icon / Arcane Icon
  • Torch cannot be fortified, at +0 stats bonuses are - / - / - / D
Name +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
Cannon - / - / E / - - / - / E / - - / - / E / - - / - / E / - - / - / E / - - / - / D / - - / - / D / - - / - / D / - - / - / D / - - / - / D / -
Evelyn - / - / B / - - / - / B / - - / - / A / - - / - / A / - - / - / A / - - / - / A / - - / - / S / - - / - / S / - - / - / S / - - / - / S / -
Fist of Gratia C / - / - / - C / - / - / - B / - / - / - B / - / - / - B / - / - / - B / - / - / - A / - / - / - A / - / - / - A / - / - / - A / - / - / -
Flamesprayer - / - / - / D - / - / - / D - / - / - / D - / - / - / D - / - / - / D - / - / - / D - / - / - / C - / - / - / C - / - / - / B - / - / - / B
Gatling Gun - / - / E / - - / - / E / - - / - / E / - - / - / E / - - / - / E / - - / - / E / - - / - / D / - - / - / D / - - / - / D / - - / - / D / -
Hunter Blunderbuss - / - / C / - - / - / C / - - / - / B / - - / - / B / - - / - / B / - - / - / B / - - / - / A / - - / - / A / - - / - / A / - - / - / A / -
Hunter Pistol - / - / D / - - / - / D / - - / - / C / - - / - / C / - - / - / B / - - / - / B / - - / - / B / - - / - / B / - - / - / B / - - / - / A / -
Hunter's Torch - / - / - / B - / - / - / B - / - / - / B - / - / - / B - / - / - / B - / - / - / B - / - / - / B - / - / - / B - / - / - / B - / - / - / B
Church Cannon - / - / E / - - / - / E / - - / - / E / - - / - / D / - - / - / D / - - / - / D / - - / - / D / - - / - / D / - - / - / D / - - / - / D / -
Ludwig's Rifle - / - / E / - - / - / E / - - / - / E / - - / - / D / - - / - / D / - - / - / D / - - / - / D / - - / - / D / - - / - / D / - - / - / D / -
Piercing Rifle - / - / D / - - / - / D / - - / - / C / - - / - / C / - - / - / B / - - / - / B / - - / - / B / - - / - / A / - - / - / A / - - / - / A / -
Repeating Pistol - / - / D / - - / - / C / - - / - / C / - - / - / C / - - / - / B / - - / - / B / - - / - / B / - - / - / B / - - / - / B / - - / - / B / -
Rosmarinus - / - / - / B - / - / - / B - / - / - / B - / - / - / A - / - / - / A - / - / - / A - / - / - / A - / - / - / S - / - / - / S - / - / - / S

Items Scaling

  • Note: Stats associated with the Stat Bonuses rating are displayed in the table in following order Strength Icon / Skill Icon / Bloodtinge Icon / Arcane Icon
  • Items cannot be fortified
Name Stat Bonuses Name Stat Bonuses Name Stat Bonuses Name Stat Bonuses
A Call Beyond - / - / - / S Delayed Molotov D / - / - / A Molotov Cocktail D / - / - / A Rope Molotov Cocktail D / - / - / A
Accursed Brew - / - / - / S Delayed Rope Molotov D / - / - / A Oil Urn D / - / - / - Tiny Tonitrus - / - / - / S
Augur of Ebrietas - / - / - / S Executioner's Gloves - / - / - / S Pebble A / D / - / - Throwing Knife D / A / - / -
Blacksky Eye - / - / - / S Choir Bell - / - / - / S Poison Knife D / A / - / -

Exact Values

  • The character's stat is converted to a percentage value. The % values have been rounded.
Stat % Stat % Stat % Stat % Stat %
0 0 20 35 40 71 60 88 80 94
1 1 21 38 41 72 61 88 81 94
2 1 22 41 42 74 62 89 82 95
3 2 23 44 43 75 63 89 83 95
4 2 24 47 44 77 64 89 84 95
5 3 25 50 45 78 65 90 85 96
6 3 26 51 46 79 66 90 86 96
7 4 27 53 47 81 67 90 87 96
8 4 28 54 48 82 68 91 88 97
9 5 29 56 49 84 69 91 89 97
10 5 30 57 50 85 70 91 90 97
11 8 31 58 51 85 71 91 91 98
12 11 32 60 52 86 72 92 92 98
13 14 33 61 53 86 73 92 93 98
14 17 34 63 54 86 74 92 94 98
15 20 35 64 55 87 75 93 95 99
16 23 36 65 56 87 76 93 96 99
17 26 37 67 57 87 77 93 97 99
18 29 38 68 58 87 78 94 98 100
19 32 39 70 59 88 79 94 99 100
  • These 2 values are then multiplied together, and against the weapons base damage. This is done with every stat that has a scaling value.
  • Example: a character with 50 Strength and 20 Skill is using a +10 Whirligig Saw which has a base damage of 190, a strength scaling of S (equal to 110% in this case) and a skill scaling of D (equal to 30% in this case). According to the scaling chart, 50 Strength gives 85% of the weapons scaling bonus. So the player gains 110%*85%=93.5% Strength bonus scaling. The weapon has a base damage of 190, so the player gains 190*93.5%= 177 bonus damage from strength. The player also gets 30% (from the D scaling)*40% (from having 20 skill)*190 (base damage)=22.8 bonus damage from skill scaling.

Notes

  • Soft Caps: Looking at the scaling bonus chart shows that the player gains ~.5% extra scaling bonus for every level until 10, ~3% extra scaling bonus for every level from 11 to 25. ~1.4% extra scaling bonus for every level from 26 to 50~.3% scaling for every level after that. This means that leveling past 25 gives slightly reduced bonuses, and past 50 gives severely reduced bonuses; to the point that putting in extra levels past 50 usually gives less bonus damage than leveling a <50 stat, even if the desired weapon has very low scaling.
  • Here is a Google Doc that calculates the scaling bonus for various weapons and stats.
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