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Reiterpallasch

Reiterpallasch


Bloodborne Wiki » Weapons » Reiterpallasch

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 64, last edited: 31 May 2024

Gallery Page
  • Basic Information
  • In-Game Description
  • Overview
  • Availability
  • Gem Shapes and Alternate Weapons
  • Gem Advice
  • Key Attacks
  • Durability
  • Notes
  • Merchants
  • Upgrade Table
  • Average Physical Attack Increase (Strength, Skill & Bloodtinge)
  • Normal Mode Attacks Properties
  • Transformed Mode Attacks Properties
  • Key


Basic Information

Image Name Damage QS Bullet Use Durability Stats Req. / Bonus Special Attack Rally Buffable
Reiterpallasch Reiterpallasch 75 / 75 / - / - / -
(Phys./Thrust/Blood)
1 150 8 / 12 / 10 / -
E / C / E / D
- / - / 100 / 100 40
(no upgrade)
Yes

Reiterpallasch ❘ レイテルパラッシュ

Right Hand Weapon

In-Game Description

    Weapon wielded by the Knights of Cainhurst.

    Combines an elegant knight's sword with the peculiar
    firearm wielded by the Cainhurst order.

    The old nobles, long-time imbibers of blood, are no strangers
    to the sanguine plague,and the disposal of beasts was a
    discrete task left to their servants, or knights, as they were
    called for the sake of appearances.
Note 1: The same in-game description in US & UK versions. ✓
Note 2: Original Japanese text on Original Japanese Item Index page. ✓

Overview

  • The Reiterpallasch requires 8 strength, 12 skill, and 10 bloodtinge. The physical damage scales primarily with skill, and the gun damage scales only with bloodtinge. Don't attempt to use the Reiterpallasch without the required amount of bloodtinge; though the damage of its melee attacks will not be affected, you will rebound off of enemies when you strike them. This weapon is suited for characters with high skill and is unique in that it can operate as a gun in your right hand while transformed. Unlike the Rifle Spear, the Reiterpallasch's transformed mode is one-handed, meaning that you can wield a second gun in your off-hand! This leads to some unique strategies revolving around Reiterpallasch gun-interrupts and follow-ups using a sidearm with Bone Marrow Ash.
  • Normal Mode: For standard melee combat, you'll usually want to use the Reiterpallasch's normal mode. The damage is higher, and you have a larger variety of attacks at your disposal. Unless you want to interrupt the enemy with a surprised shot or attack from a distance, normal mode is generally better. Enemies with strong thrust defense are an exception, as the transformed R1 chain is not thrust-type damage.
  • Transformed Mode: In transformed mode, you can press R2 to fire a bullet from your Reiterpallasch. Compared to normal guns, it is very weak at first, but it can be the most powerful pistol in the game when stacked with gems! The main use of transformed mode, though, is to interrupt enemy attacks. Using Bone Marrow Ash does not affect your Reiterpallasch's shots; the effect is only applied to your left hand weapon. This is actually a benefit; you can use Bone Ash, interrupt an enemy with the Reiterpallasch's shot, and then fire your sidearm to take advantage of the double damage for attacking a staggered foe with the Bone Ash bonus.

Availability

  • Normal: Treasure in (Main Story): Treasure in Forsaken Cainhurst Castle; chest to the right in the Entrance Hall. If you need further assistance to find the weapon, you can follow the Forsaken Cainhurst Castle Map. Sold by: Bath Messengers
  • Cainhurst Badge: This badge can be acquired from Annalise, Queen of Castle Cainhurst. It allows you to purchase the Vileblood weapons, armor and adds Numbing Mist to the Insight shop's inventory.
  • Uncanny: Treasure in (Root Dungeons): Pthumerian Defilement; rm9skkef, Pthumeru Defilement L1, side area before layer boss [tested May 12, 2020]; alternatively found in False Depth Dungeon, v3nxwjrq, Pthumeru Defilement L1, side area before layer boss [tested May 12, 2020]
  • Lost: Treasure in (Root Dungeons): Pthumeru Ihyll; pwmf22gu, F/R/C Pthumeru Ihyll L1, side area before layer lamp [tested May 12, 2020]; alternatively found in False Depth Dungeon, 4f3x2uc6, Pthumeru Ihyll L1, side area before layer boss [tested May 12, 2020]

Gem Shapes and Alternate Weapons

  • Right-hand weapons can have up to three gem slots, and some left-hand weapons have one slot. There are different slot shapes, though; not every gem will fit every slot. The slot types are: Radial, Triangular, Waning, and Circle. Your gem's shape needs to match the slot you want to use it in. If you find a really great gem but the shape doesn't properly match your weapon, don't give up hope. There are actually two alternate versions of every right-hand weapon - the Lost and Uncanny versions. They're identical to normal weapons except that they have different slot configurations (► Blood Gems Sockets on the right). These alternate weapons can be found in Chalice Dungeons. There is also an exceedingly rare fifth type of gem shape - Droplet gems. These are "almighty" gems; they can fit in any type of gem slot!

Gem Advice

  • The Reiterpallasch is completely unique in that you can actually use it to shoot elemental bullets. Slotting it with an elemental gem will convert all of the weapon's physical attack into elemental attack, and the elemental damage will even apply to the bullets it can fire! [patched v1.04] Another option is to stack Bloodtinge effects; with enough of them, the Reiterpallasch is the strongest pistol in the game. The downsides are that it takes your precious gem slots to do so and it cannot be buffed with Bone Marrow Ash. If you instead opt to focus on a melee-oriented Reiterpallasch, Murky and Dirty gems work well with its quick attacks. Many of its attacks are thrusts, so it can also benefit from the Adept (Thrust) effect. In the end, how you gem this weapon should be based on how it fits into your playstyle.
  • Best suited for: Skill builds, Skill/Bloodtinge builds
  • Arcane conversion: No
  • For more information check the Best Blood Gem Setups page.

Key Attacks

  • Normal Mode: The R1 chain, while not exceptionally powerful, uses a thrust as every other attack and is very quick. Enemies with no super armor that are weak to thrust attacks can be killed easily with this chain. Specifically, Brainsuckers can do nothing once you start this sequence. The first hit of the R1 chain is a very quick thrust that you can use by itself against aggressive enemies that give you little time to attack.

    The normal R2 has a horizontal sweep, while the charged R2 is a straight-forward thrust. As with many weapons, a second charged R2 is often more powerful than a visceral attack. This does depend on your stats and upgrade level, so check to see which is better for you. Also remember that visceral attacks can give you other benefits through the use of Runes. From a damage perspective, though, a follow-up charged R2 is usually stronger.

    The backstep and dashing R2 attacks are both strong thrusts. The dashing R2 in particular is good for hit-and-run tactics. Another notable move is the sidestep R1; it doesn't deal a lot of damage and doesn't have a special damage type, but it's fast, covers a lot of ground, and is easy to use. Sometimes, the best attacks don't do the most damage but instead are the easiest to hit with; missing a powerful attack does far less damage than connecting with a weaker one!
  • Transformed Mode: The main reason why you would use the Reiterpallasch is the transformed mode R2. It's simply a gun shot. It does scale with bloodtinge, but the damage increase is quite low. On the other hand, if you use all of your gem slots to increase its blood damage, it can be quite strong. Even without that, you can use the R2 to interrupt enemy attacks. In PvP it can surprise an opponent who is unfamiliar with the Reiterpallasch. If you have something other than a pistol as your sidearm, they may not expect for you to interrupt their attack.

    As alluded to previously, using Bone Marrow Ash on a sidearm and then interrupting an attack with your transformed R2 leads to some very interesting situations. If you are using a Flamesprayer, for example, hitting an enemy with an Oil Urn will double the damage of the first hit. This can be double again by hitting a staggered enemy. So throw an Oil Urn, use Bone Marrow Ash on your Flamesprayer, interrupt the enemy with the transformed R2 of the Reiterpallasch, and then use the Flamesprayer while the enemy is down. You can easily deal thousands of points of damage with this technique.

    This tactic obviously requires a lot of set-up, but it's worth it when you eradicate a boss in a matter of seconds. A less execution-intensive strategy that relies more upon the strength stat than the arcane stat is to simply use the Cannon with Bone Marrow Ash. This requires high strength (which doesn't benefit the Reiterpallasch much) but is effective without the need to use an Oil Urn. It does take effort to use these techniques, but having the ability to deal over 4000 damage just by interrupting a single attack is worth it.

Durability

  • Durability of the weapon depletes when used. This means hitting an enemy, destructible object or bouncing off the walls. Hitting undestructible objects and environment does not deplete your durability. Style of an attack or upgrade of the weapon, even different weapon, does not matter - each count as one hit. Every 10th hit against the enemy/object depletes 1 durability. Exception is Tonitrus, which when in self buffed mode, depletes durability at rate of 2 hits. Hitting an enemy in dying animation still counts as hit. Also hitting multiple enemies/destructible objects at once counts as one hit per enemy - hitting 3 enemies at once counts as 3 hits towards durability counter. Shields lose 1 durability every 10th hit. Bounce means when your hit is bounced back off the wall or other objects. Every 5th bounce depletes 1 durability. Not every weapon can be bounced off, Reiterpallasch belongs into the category which cannot.
  • Damage reduction when heavily worn. When weapon is at 30% of total durability, it reaches the Risk state and AR is reduced by 30% and when it hits 0% of total durability, weapon is Broken, then AR is reduced by 50%. Reiterpallasch which has 150 points of durability reaches risk state at 45 Dur. Workshop's Repair: cost of repair depends on the weapon and its upgrade. For Reiterpallasch +0 it's 4 Blood Echoes per 1 point and for Reiterpallasch +10 it's 16 (values are rounded), full repair costs for +10 are 2400 Blood Echoes.

Notes

  • Available for purchase after obtaining Cainhurst Badge.
  • Unique Coffin Item Treasure (available) in (Root Dungeons): Uncanny Reiterpallasch in Pthumerian Defilement [All Layers] and Lost Reiterpallasch in Pthumeru Ihyll [All Layers] and Sinister Pthumeru Ihyll [All Layers], could be found in each bonus room and can only be looted once. For entire unique items list of each chalice follow to the Unique Items in Chalice Dungeons wiki page.
  • Weapon's Rally: A lot of attacks multiply the rally number by their attack damage multiplier. Some of them are special-cased to have a different amount of rally, both multipliers can be seen in the Normal & Transformed Mode Attacks Properties tables below. Rally number (in flat HP) can be raised by upgrading the weapon, as seen in the Upgrade Table below.
  • Attacks that deal blood damage ignore the listed physical damage of the weapon entirely, and vice-versa. +%physical gems affect blood damage.
  • Castle Cainhurst Entrance Hall Items: Upon stepping inside the Entrance Hall you'll immediately hear the crying of multiple Forsaken Castle Spirits, but they will remain hidden and not pose a threat until you pick up one of the items in the area. Exact triggers are three corpses loot in the Entrance Hall and not chest loot Reiterpallasch which you can grab freely without Spirits materializing. On the ground floor there are two corpses with one Madman's Knowledge each and on upper floor corpse with one Blood Stone Chunk.
  • Throwback to Armored Core: For Answer. NEXT Name: Reiterpallasch.
  • You can find concept art of the Reiterpallasch in Bloodborne Official Artworks, on page 238.

Reiterpallasch
Model Art Icon
In-game Description Print Reiterpallasch

Blood Gems Sockets

  • Reiterpallasch
  • RadialTriangleRadial
  • Uncanny Reiterpallasch
  • RadialWaningRadial
  • Lost Reiterpallasch
  • RadialTriangleWaning

Fire Animation Frame Data



  • Transformation Attack gif
  • Above you can see comparison of Reiterpallasch with Hunter Pistol and below it link to transformation attack gif. (Click to enlarge)
  • For Reiterpallasch, the muzzle flash occurs on frame 10, with the bullet firing on frame 11. The total time of firing animation is 60 frames. These frame numbers are the same for all pistols: Hunter Pistol, Repeating Pistol and Evelyn.
  • Transformation attack starts on frame 25, the transform flash occurs on frame 28, the muzzle flash on frame 35, with the bullet firing on frame 37. This makes duration from the start of transformation attack until the bullet leaving muzzle 12 frames, therefore 1 frame slower than standard fire (requiring previous action). The total number of frames with R1 attack is 76 frames.

Merchants

Shop Buy (Day) (Evening) (Night) (Red Moon) (NG+) Sell Requirement
Bath Messengers [Hunter's Dream] 18000 18000 18000 18000 18000 10800 Cainhurst Badge
Insight Bath Messengers [Hunter's Dream] - - - - - - None
Chalice Bath Messengers [Chalice Dungeons Common] - - - - - - None
Patches, the Spider [Chalice Dungeons Rare] - - - - - - None

Upgrade Table

Name Blood Gem
Sockets
Rally Physical ATK Blood ATK Arcane ATK Fire ATK Bolt ATK Strength Icon Skill Icon Bloodtinge Icon Arcane Icon Blood Stone Shard Twin Blood Stone Shards Blood Stone Chunk Blood Rock Blood Echoes Icon
Reiterpallasch +0 0 / 3 40 75 75 - - - E C E D - - - - -
Reiterpallasch +1 1 / 3 44 82 82 - - - E C E D 3 - - - 320
Reiterpallasch +2 1 / 3 48 89 89 - - - E B E D 5 - - - 380
Reiterpallasch +3 2 / 3 52 96 96 - - - E B E D 8 - - - 460
Reiterpallasch +4 2 / 3 56 103 103 - - - E B E D - 3 - - 520
Reiterpallasch +5 2 / 3 60 110 110 - - - E B D D - 5 - - 600
Reiterpallasch +6 3 / 3 64 117 117 - - - E B D C - 8 - - 680
Reiterpallasch +7 3 / 3 68 124 124 - - - E A D C - - 3 - 740
Reiterpallasch +8 3 / 3 72 131 131 - - - E A D C - - 5 - 820
Reiterpallasch +9 3 / 3 76 138 138 - - - E A D C - - 8 - 880
Reiterpallasch +10 3 / 3 80 150 150 - - - E A D B - - - 1 960
(in flat HP) Damage Stat Bonuses Cost
To fully upgrade Reiterpallasch requires 16 Blood Stone Shards, 16 Twin Blood Stone Shards, 16 Blood Stone Chunks, 1 Blood Rock and 6360 Blood Echoes.
Name Strength Icon Skill Icon Bloodtinge Icon Arcane Icon
Reiterpallasch +0 0.10 0.60 0.20 0.38
Reiterpallasch +1 0.11 0.64 0.22 0.41
Reiterpallasch +2 0.12 0.68 0.24 0.44
Reiterpallasch +3 0.13 0.72 0.26 0.46
Reiterpallasch +4 0.14 0.76 0.28 0.49
Reiterpallasch +5 0.15 0.80 0.30 0.52
Reiterpallasch +6 0.16 0.84 0.32 0.55
Reiterpallasch +7 0.17 0.88 0.34 0.57
Reiterpallasch +8 0.18 0.92 0.36 0.60
Reiterpallasch +9 0.19 0.96 0.38 0.63
Reiterpallasch +10 0.20 1.00 0.40 0.66
Scaling
Scaling determines how much additional damage a weapon deals. You gain a percentage of the weapon's base damage as additional damage, indicated by a "+" next to the weapon's base damage.

Average Physical Attack Increase (Strength, Skill & Bloodtinge)

  • This table will show you the approximate damage increase you will gain per point of a stat with a +10 weapon. There are three main ranges: base to 26, 26 to 50, and 51 to 99. The Damage per Point is how much each point of the stat will raise your attack power in that range. The Estimated Attack Gained is how much attack power will gain from that range in total.
Stat Range (Strength) Damage per Point Estimated Attack Gained Stat Range (Skill) Damage per Point Estimated Attack Gained Stat Range (Bloodtinge) Damage per Point Estimated Attack Gained
9 to 25 0.82 14 13 to 25 4.54 59 11 to 25 1.87 28
26 to 50 0.44 11 26 to 50 2.08 52 26 to 50 0.84 21
50 to 99 0.08 4 50 to 99 0.47 23 50 to 99 0.18 9

Normal Mode Attacks Properties

Attack DMG X Type Stamina Rally X Impact Note
R1 1.00 Thrust 18 1.00 Light thrust damage type; good against specific foes
→ R1 (2nd) 1.05 Physical 18 1.05 Light
→ → R1 (3rd) 1.02 Thrust 18 1.02 Light thrust damage type; good against specific foes
→ → → R1 (4th) 1.07 Physical 18 1.07 Light
R1 (backstep) 0.95 Physical 15 (+10) 0.95 Light
R1 (rolling) 0.95 Physical 15(+10) 0.95 Light
R1 (frontstep) 0.95 Physical 15(+10) 0.95 Light
R1 (sidestep) 0.95 Physical 15 (+10) 0.95 Light long step forward; very easy to use
R1 (dash) 1.10 Physical 25 (+X) 1.10 Light
R2 1.25 Physical 35 1.25 Normal
R2 (charged) 1.90 Thrust 50 1.90 Heavy continuously hold the button to execute; thrust damage type
R2 (backstep) 1.15 Thrust 30 (+10) 1.15 Normal thrust damage type; good against specific foes
R2 (dash) 1.20 Thrust 30 (+X) 1.20 Normal thrust damage type; good against specific foes
R2 (forward leap) 1.50 Thrust 50 1.50 Light tap forward on the stick just as you press R2to execute
Transform Attack 1.00 Blood 0(+X) 0.00 Special press L1 while performing another action to execute; shoots a bullet; uses Blood Atk value
Plunge Attack 1.50 Physical 50 1.50 Massive press R1 or R2 while falling to execute
Plunge Attack (2nd hit) 0.90 Blunt - 0.00 Normal Plunge (AoE)
  • Note: Damage Multiplier data from official guide checked with http://darksouls2verificationdata.web.fc2.com/motion-bloodborne.html for correction after patch 1.09.
  • Feb 2022 Update: All attack properties (damage multiplier, damage type, stamina cost & attack impact) verified with datamined game files and added rally values for each attack.

Transformed Mode Attacks Properties

Attack DMG X Type Stamina Rally X Impact Note
R1 0.75 Physical 16 0.75 Light
→ R1 (2nd) 0.90 Physical 16 0.90 Light
→ → R1 (3rd) 0.95 Physical 16 0.95 Light
R1 (backstep) 0.95 Physical 16 (+10) 0.95 Light
R1 (rolling) 0.95 Thrust 16 (+10) 0.95 Light thrust damage type; good against specific foes
R1 (frontstep) 0.95 Thrust 16 (+10) 0.95 Light thrust damage type; good against specific foes
R1 (sidestep) 0.95 Thrust 16 (+10) 0.95 Light thrust damage type; good against specific foes
R1 (dash) 1.15 Physical 25 (+X) 1.15 Normal
R2 1.00 Blood 0 0.00 Special shoots bullet; uses Blood Atk value; key attack
R2 (forward leap) 1.40 Physical 50 1.40 Normal tap forward on the stick just as you press R2 to execute
Transform Attack 1.10 Thrust 23 (+X) 2.00 Normal press L1 while performing another action to execute; forced Guard Break
Plunge Attack 1.40 Physical 50 1.40 Massive press R1 or R2 while falling to execute
Plunge Attack (2nd hit) 0.90 Blunt - 0.00 Normal Plunge (AoE)
  • Note: Damage Multiplier data from official guide checked with http://darksouls2verificationdata.web.fc2.com/motion-bloodborne.html for correction after patch 1.09.
  • Feb 2022 Update: All attack properties (damage multiplier, damage type, stamina cost & attack impact) verified with datamined game files and added rally values for each attack.
Attack: Attacks are named for the input command required to execute them.
Attack Damage Multipliers: Each attack has a different multiplier. Your attack's power is equal to the attack power of your weapon times this multiplier. Higher multipliers mean stronger attacks. Type: Damage type determines which gems will boost your attack and which defense the enemy will use to reduce the damage. If multiple types are listed, the attack has two separate damage components that are calculated separately. Stamina: Each attack costs a different amount of stamina. Numbers in parentheses indicate the cost of the additional action required to execute the attack. For example, a backstep attack requires a backstep, which costs 10 stamina. Impact: When you hit an enemy, it will be stunned momentarily. Impact is an assessment of how heavy the stun will be. The scale is Light > Normal > Heavy > Massive. Attacks with Massive Impact often cause knockdowns.

Key

Damage

Requirements

Stat Bonuses

Special Attack

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are V / W / X / Y / Z:
  • V is Physical damage
  • W is Blood damage
  • X is Arcane damage
  • Y is Fire damage
  • Z is Bolt damage
The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
  • W is the Strength required
  • X is the Skill required
  • Y is the Bloodtinge required
  • Z is the Arcane required
The Stat Bonuses rating indicates the level of bonus you receive based on the associated Stat when you use a weapon. This rating can be S , A , B , C , D , or E (in order from most to least bonus for the associated stat). For more information about the scaling as a whole and its values visit the Scaling wiki page. The special attack attributes for a weapon are
W / X / Y / Z:
  • W is the Slow Poison attack
  • X is the Rapid Poison attack
  • Y is the VS. Kin attack
  • Z is the VS. Beasts attack
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