Hunter BlunderbussBloodborne Wiki » Firearms » Hunter Blunderbuss |
Source ❘ Edit ❘ Sitemap ❘ License page revision: 42, last edited: 13 Feb 2024 |
![]() |
Basic Information |
|---|
| Image | Name | Damage | QS Bullet Use | Durability | Stats Req. / Bonus | Special Attack | Blood Gem Sockets |
|---|---|---|---|---|---|---|---|
![]() |
Hunter Blunderbuss | - / 20 / - / - / -
(Blood) |
1 | 150 | 7 / 9 / 5 / -
- / - / D / - |
- / - / 100 / 100 | ![]() ![]() ![]() |
Hunter Blunderbuss ❘ 獣狩りの散弾銃 | Left Hand Weapon |
|---|
|
|
Merchants |
|---|
| Shop | Buy (Day) | (Evening) | (Night) | (Red Moon) | (NG+) | Sell | Requirement |
|---|---|---|---|---|---|---|---|
| Bath Messengers [Hunter's Dream] | 1700 | 1700 | 1700 | 1700 | 1700 | 850 | Saw Hunter Badge |
| Insight Bath Messengers [Hunter's Dream] | - | - | - | - | - | - | None |
| Chalice Bath Messengers [Chalice Dungeons Common] | - | - | - | - | - | - | None |
| Patches, the Spider [Chalice Dungeons Rare] | - | - | - | - | - | - | None |
Upgrade Table |
|---|
| To fully upgrade Hunter Blunderbuss requires 16 Blood Stone Shards, 16 Twin Blood Stone Shards, 16 Blood Stone Chunks, 1 Blood Rock and 6720 Blood Echoes. |
| Name | |
|
|
![]() |
|
|---|---|---|---|---|---|
| Hunter Blunderbuss +0 | 0.00 | 0.00 | 0.50 | 0.00 | |
| Hunter Blunderbuss +1 | 0.00 | 0.00 | 0.55 | 0.00 | |
| Hunter Blunderbuss +2 | 0.00 | 0.00 | 0.60 | 0.00 | |
| Hunter Blunderbuss +3 | 0.00 | 0.00 | 0.65 | 0.00 | |
| Hunter Blunderbuss +4 | 0.00 | 0.00 | 0.70 | 0.00 | |
| Hunter Blunderbuss +5 | 0.00 | 0.00 | 0.75 | 0.00 | |
| Hunter Blunderbuss +6 | 0.00 | 0.00 | 0.80 | 0.00 | |
| Hunter Blunderbuss +7 | 0.00 | 0.00 | 0.86 | 0.00 | |
| Hunter Blunderbuss +8 | 0.00 | 0.00 | 0.90 | 0.00 | |
| Hunter Blunderbuss +9 | 0.00 | 0.00 | 0.95 | 0.00 | |
| Hunter Blunderbuss +10 | 0.00 | 0.00 | 1.00 | 0.00 | |
| Scaling | |||||
| Scaling determines how much additional damage a weapon deals. You gain a percentage of the weapon's base damage as additional damage, indicated by a "+" next to the weapon's base damage. |
Frame Data |
|---|
Key |
|||
|---|---|---|---|
Damage |
Requirements |
Stat Bonuses |
Special Attack |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are V / W / X / Y / Z:
|
The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
|
The Stat Bonuses rating indicates the level of bonus you receive based on the associated Stat when you use a weapon. This rating can be S , A , B , C , D , or E (in order from most to least bonus for the associated stat). For more information about the scaling as a whole and its values visit the Scaling wiki page. |
The special attack attributes for a weapon are W / X / Y / Z:
|




















