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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Beast Cutter

Beast Cutter


Bloodborne Wiki » Weapons » Beast Cutter

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 44, last edited: 22 Aug 2024

Gallery Page
  • Basic Information
  • In-Game Description
  • Overview
  • Availability
  • Gem Shapes and Alternate Weapons
  • Gem Advice
  • Key Attacks
  • Durability
  • Notes
  • Merchants
  • Upgrade Table
  • Average Physical Attack Increase (Strength & Skill)
  • Normal Mode Attacks Properties
  • Transformed Mode Attacks Properties
  • Key


Basic Information

Image Name Damage QS Bullet Use Durability Stats Req. / Bonus Special Attack Rally Buffable
Beast Cutter Beast Cutter 92 / - / - / - / -
(Blunt)
- 230 11 / 9 / - / -
D / E / - / E
- / - / 100 / 100 30
(no upgrade)
Yes

Beast Cutter ❘ 獣肉断ち

Right Hand Weapon

In-Game Description

    A trick weapon wielded by the old hunters.

    This thick iron cleaver slices through the toughest of beast
    hides, and when transformed the blade splits into sections,
    allowing one to lash it in the fashion of a heavy whip.

    The crude weapon relies on brute force and is regrettably
    inelegant, suggesting that the hunts of the earliest hunters
    made for horrific affairs, painted in sanguine blacks and
    reds.
Note 1: The same in-game description in US & UK versions. ✓
Note 2: Original Japanese text on Original Japanese Item Index page. ✓

Overview

  • The Beast Cutter requires 11 strength and 9 skill to use. This weapon is quite similar in function to the Threaded Cane, but serves instead as a strong alternative for strength focused characters. This weapon excels wonderfully in its versatility, but even more so with its impeccable range when transformed. Blunt damage is the Beast Cutter's forte. However, this is the only type of damage it inflicts. If you are using this as your main weapon, you'll want to carry a secondary option, unless you plan to brute force your way through things. It also receives a 20% damage bonus when used against enemies weak to serration in both modes.
  • Normal Mode: The Beast Cutter's normal mode acts like a club with a basic, solid moveset. In this mode it relies primarily on quick, close-range hits; likewise, tackling single or a few closely grouped enemies is what it does best. In comparison to the transform mode, it is overall faster and less demanding of your stamina.
  • Transformed Mode: The Beast Cutter is a devastating weapon when used in transformed mode. In stark contrast to normal mode, attacks can reach exceptionally far and have great impact. The only drawbacks are its heavier stamina usage and slower swing speeds. Despite these shortcomings, the increased range and impact are what make this mode great.

Availability

  • Normal: Treasure in (The Old Hunters DLC): Treasure in Hunter's Nightmare; corpse on the right side from Nightmare Cathedral Lower Stairs before Cathedral Plaza. If you need further assistance to find the weapon, you can follow the full Hunter's Nightmare Map.
  • Uncanny: Sold by: Chalice Bath Messengers & Patches, the Spider; Pthumeru L1, main area, 8i29rqz3 - [video]
  • Lost: Sold by: Chalice Bath Messengers & Patches, the Spider; Pthumeru L1, main area, 8i29rqz3 - [video]

Gem Shapes and Alternate Weapons

  • Right-hand weapons can have up to three gem slots, and some left-hand weapons have one slot. There are different slot shapes, though; not every gem will fit every slot. The slot types are: Radial, Triangular, Waning, and Circle. Your gem's shape needs to match the slot you want to use it in. If you find a really great gem but the shape doesn't properly match your weapon, don't give up hope. There are actually two alternate versions of every right-hand weapon - the Lost and Uncanny versions. They're identical to normal weapons except that they have different slot configurations (► Blood Gems Sockets on the right). These alternate weapons can be found in Chalice Dungeons. There is also an exceedingly rare fifth type of gem shape - Droplet gems. These are "almighty" gems; they can fit in any type of gem slot!

Gem Advice

  • The most apparent of options is to use Adept (blunt) effect gems. Since every one of the Beast Cutter's attacks is blunt type, this will greatly boost your overall damage. Tempering gems are perfectly usable as well. Alternatively, you can convert Beast Cutter to any element; fire makes it exceptionally effective against beast enemies weak to serration.
  • Best suited for: Quality builds, Strength builds, Arcane builds
  • Arcane conversion: Yes
  • For more information check the Best Blood Gem Setups page.

Key Attacks

  • Normal Mode: The Beast Cutter's R1 chain is the quickest way to dish out some solid damage. This chain has a decent damage multiplier and swings from a variety of different angles. After the initial overhead swing, the rest will move in a diagonal or horizontal manner. Though this weapon is not recommended for handling groups of enemies, this string can be useful for fending off approaching enemies mid-combo. Quickstep R1s deal slightly less damage than the weapon's attack rating, but are quick with good forward momentum.

    The charged R2 is without a doubt this weapon's strongest attack. Charging this is slow but with a damage multiplier of 1.90 it's well worth the wait. It can stagger when it connects with an enemy from behind, at which point you can follow through with a visceral attack or second charged R2. For a wide single strike you can use the standard R2; its forward momentum is great for hitting approaching enemies.

    No other attack breaks enemy super armor as easily as the jumping R2. Performing this attack will expend a lot of stamina, but deals good damage and it can even cause some stronger enemies to stumble heavily and instantly upon impact. Using this attack twice in a row is usually a bad idea. Most enemies will recover from the first and hit you during the startup of the second, so it's better to escape and regain your stamina.
  • Transformed Mode: The R1 chain swings in wide arcs ahead of your character and covers a decent amount of distance. The R1 chain has a damage multiplier lower than the weapon's attacking rating and consumes more stamina than the normal mode; however, its specialty lies in crowd control. These attacks are also useful for fighting in tight spaces; though they can rebound off walls or obstacles, they won't unless you're directly facing one.

    If you need to use close range attacks without transforming to normal mode, rolling and quickstep R1s have you covered. Although these attacks are more stamina-intensive than their normal mode counterparts, they receive the full attack rating of the weapon. Take note that the dashing R1 uses the exact same damage multiplier and amount of stamina as the normal mode version.

    The R2 is one of this weapon's best attacks by a long shot. Not only does this attack have incredible range, but it also utterly shreds through enemy super armor, causing even some of the largest of foes to stumble. In addition, the follow-up R2 has heavy impact and will allow you to flatten foes from a distance. A great tactic you can use is to ready this attack as an enemy approaches the tip of your range and hit them before they can react. With the correct timing and spacing, you can afford yourself relative safety during attacks.

Durability

  • Durability of the weapon depletes when used. This means hitting an enemy, destructible object or bouncing off the walls. Hitting undestructible objects and environment does not deplete your durability. Style of an attack or upgrade of the weapon, even different weapon, does not matter - each count as one hit. Every 10th hit against the enemy/object depletes 1 durability. Exception is Tonitrus, which when in self buffed mode, depletes durability at rate of 2 hits. Hitting an enemy in dying animation still counts as hit. Also hitting multiple enemies/destructible objects at once counts as one hit per enemy - hitting 3 enemies at once counts as 3 hits towards durability counter. Shields lose 1 durability every 10th hit. Bounce means when your hit is bounced back off the wall or other objects. Every 5th bounce depletes 1 durability. Not every weapon can be bounced off, Beast Cutter belongs into the category which can.
  • Damage reduction when heavily worn. When weapon is at 30% of total durability, it reaches the Risk state and AR is reduced by 30% and when it hits 0% of total durability, weapon is Broken, then AR is reduced by 50%. Beast Cutter which has 230 points of durability reaches risk state at 69 Dur. Workshop's Repair: cost of repair depends on the weapon and its upgrade. For Beast Cutter +0 it's 2 Blood Echoes per 1 point and for Beast Cutter +10 it's 8 (values are rounded), full repair costs for +10 are 1800 Blood Echoes.

Notes

  • This Weapon is part of The Old Hunters DLC.
  • Weapon's Rally: A lot of attacks multiply the rally number by their attack damage multiplier. Some of them are special-cased to have a different amount of rally, both multipliers can be seen in the Normal & Transformed Mode Attacks Properties tables below. Rally number (in flat HP) can be raised by upgrading the weapon, as seen in the Upgrade Table below.
  • Uncanny and Lost versions are sold in every Chalice Bath Messengers & Patches, the Spider shop, both for the same price.
  • Uncanny and Lost versions available for purchase after obtaining normal version of the weapon.
  • Video: Bloodborne - New DLC Weapon "Beast Cutter" Location by tassssssssss.
  • Orphanage Key Skip in Upper Cathedral Ward: You can kill the brainsucker holding the key to Orphanage through the door if you have a weapon with long reach: Threaded Cane or Beast Cutter. You will automatically receive the key when the brainsucker dies.
  • It's possible to kill Yamamura the Wanderer in Hunter's Nightmare and get his attire without opening the cell. Beast Cutter's R2 can reach him through the door (turn your back to the door and turn around just as you hit).
  • You can find concept art of the Beast Cutter in Bloodborne Official Artworks, on page 241.

Beast Cutter
Model Art Icon
In-game Description Print Beast Cutter
The Old Hunters DLC

Blood Gems Sockets

  • Beast Cutter
  • RadialRadialTriangle
  • Uncanny Beast Cutter
  • RadialRadialWaning
  • Lost Beast Cutter
  • RadialTriangleWaning

Merchants

Shop Buy (Day) (Evening) (Night) (Red Moon) (NG+) Sell Requirement
Bath Messengers [Hunter's Dream] - - 20000 20000 20000 10000 Beast Cutter
Insight Bath Messengers [Hunter's Dream] - - - - - - None
Chalice Bath Messengers [Chalice Dungeons Common] - - 20000 20000 20000 - Beast Cutter
Patches, the Spider [Chalice Dungeons Rare] - - 20000 20000 20000 - Beast Cutter
  • Uncanny & Lost Beast Cutter: Acquiring any weapon that's new in The Old Hunters DLC will also unlock its Uncanny and Lost variant in Chalice Bath Messengers & Patches, the Spider shop, for the same price as normal variant. Purchasing these variants will then make them available back in the regular Bath Messengers shop.

Upgrade Table

Name Blood Gem
Sockets
Rally Physical ATK Blood ATK Arcane ATK Fire ATK Bolt ATK Strength Icon Skill Icon Bloodtinge Icon Arcane Icon Blood Stone Shard Twin Blood Stone Shards Blood Stone Chunk Blood Rock Blood Echoes Icon
Beast Cutter +0 0 / 3 30 92 - - - - D E - E - - - - -
Beast Cutter +1 1 / 3 32 101 - - - - D E - E 3 - - - 240
Beast Cutter +2 1 / 3 34 110 - - - - D E - D 5 - - - 280
Beast Cutter +3 2 / 3 36 119 - - - - D E - D 8 - - - 340
Beast Cutter +4 2 / 3 38 128 - - - - D E - D - 3 - - 400
Beast Cutter +5 2 / 3 40 137 - - - - D E - D - 5 - - 460
Beast Cutter +6 3 / 3 42 146 - - - - D E - D - 8 - - 500
Beast Cutter +7 3 / 3 44 155 - - - - D E - D - - 3 - 560
Beast Cutter +8 3 / 3 46 164 - - - - C E - D - - 5 - 620
Beast Cutter +9 3 / 3 48 173 - - - - C E - D - - 8 - 660
Beast Cutter +10 3 / 3 50 184 - - - - C D - D - - - 1 720
(in flat HP) Damage Stat Bonuses Cost
To fully upgrade Beast Cutter requires 16 Blood Stone Shards, 16 Twin Blood Stone Shards, 16 Blood Stone Chunks, 1 Blood Rock and 4780 Blood Echoes.
Name Strength Icon Skill Icon Bloodtinge Icon Arcane Icon
Beast Cutter +0 0.40 0.10 0.00 0.27
Beast Cutter +1 0.42 0.12 0.00 0.29
Beast Cutter +2 0.44 0.14 0.00 0.31
Beast Cutter +3 0.46 0.16 0.00 0.34
Beast Cutter +4 0.48 0.18 0.00 0.36
Beast Cutter +5 0.50 0.20 0.00 0.38
Beast Cutter +6 0.52 0.22 0.00 0.40
Beast Cutter +7 0.54 0.24 0.00 0.42
Beast Cutter +8 0.56 0.26 0.00 0.45
Beast Cutter +9 0.58 0.28 0.00 0.47
Beast Cutter +10 0.60 0.30 0.00 0.49
Scaling
Scaling determines how much additional damage a weapon deals. You gain a percentage of the weapon's base damage as additional damage, indicated by a "+" next to the weapon's base damage.

Average Physical Attack Increase (Strength & Skill)

  • This table will show you the approximate damage increase you will gain per point of a stat with a +10 weapon. There are three main ranges: base to 26, 26 to 50, and 51 to 99. The Damage per Point is how much each point of the stat will raise your attack power in that range. The Estimated Attack Gained is how much attack power will gain from that range in total.
Stat Range (Strength) Damage per Point Estimated Attack Gained Stat Range (Skill) Damage per Point Estimated Attack Gained
12 to 25 3.21 45 10 to 25 1.50 24
26 to 50 1.56 39 26 to 50 0.76 19
50 to 99 0.38 18 50 to 99 0.18 9

Normal Mode Attacks Properties

Attack DMG X Type Stamina Rally X Impact Note
R1 1.00 Blunt 25 1.00 Light
→ R1 (2nd) 1.02 25 1.02 Light
→ → R1 (3rd) 1.04 25 1.04 Light
→ → → R1 (4th) 1.06 25 1.06 Light
→ → → → R1 (5th) 1.08 25 1.08 Light
R1 (backstep) 0.95 20 (+10) 0.95 Light
R1 (rolling) 0.95 20 (+10) 0.95 Light
R1 (frontstep) 0.95 20 (+10) 0.95 Light
R1 (sidestep) 0.95 20 (+10) 0.95 Light
R1 (dash) 1.10 35 (+X) 1.10 Normal
R2 1.20 40 1.50 Normal
R2 (charged) 1.90 70 2.00 Heavy continuously hold the button to execute
R2 (backstep) 1.10 35 (+10) 1.10 Normal good forward momentum
R2 (dash) 1.30 50 1.30 Heavy
R2 (forward leap) 1.40 55 1.40 Heavy tap forward on the stick just as you press R2 to execute
Transform Attack 1.40 45 (+X) 2.00 Heavy press L1 while performing another action to execute; forced Guard Break
Plunge Attack 1.40 55 1.40 Massive press R1 or R2 while falling to execute
Plunge Attack (2nd hit) 0.90 - 0.00 Normal Plunge (AoE)
  • Note: Damage Multiplier data from official guide checked with http://darksouls2verificationdata.web.fc2.com/motion-bloodborne.html for correction after patch 1.09.
  • Feb 2022 Update: All attack properties (damage multiplier, damage type, stamina cost & attack impact) verified with datamined game files and added rally values for each attack.

Transformed Mode Attacks Properties

Attack DMG X Type Stamina Rally X Impact Note
R1 0.95 Blunt 30 0.50 Normal sweeping arc is good against crowds
→ R1 (2nd) 0.98 30 0.50 Normal sweeping arc is good against crowds
→ → R1 (3rd) 1.00 30 0.50 Normal sweeping arc is good against crowds
→ → → R1 (4th) 1.00 30 0.50 Normal sweeping arc is good against crowds
R1 (backstep) 0.90 30 (+10) 0.90 Normal sweeping arc is good against crowds
R1 (rolling) 1.00 30 (+10) 1.00 Normal
R1 (frontstep) 1.00 30 (+10) 1.00 Normal
R1 (sidestep) 1.00 30 (+10) 1.00 Normal
R1 (dash) 1.10 35 (+X) 1.10 Normal similar to the normal mode R1
R2 1.30 50 0.65 Heavy key attack; great range and damage
→ R2 (2nd) 1.50 65 0.75 Massive massive impact makes up for slow recovery
R2 (backstep) 1.20 40 (+10) 0.60 Heavy great range; little forward momentum
R2 (dash) 1.35 55 (+X) 0.70 Heavy great range; good against crowds
R2(forward leap) 1.40 55 0.70 Heavy tap forward on the stick just as you press R2 to execute
Transform Attack 1.50 50 (+X) 2.50 Normal press L1 while performing another action to execute; forced Guard Break
Plunge Attack 1.40 55 1.40 Massive press R1 or R2 while falling to execute
Plunge Attack (2nd hit) 0.90 - 0.00 Normal Plunge (AoE)
  • Note: Damage Multiplier data from official guide checked with http://darksouls2verificationdata.web.fc2.com/motion-bloodborne.html for correction after patch 1.09.
  • Feb 2022 Update: All attack properties (damage multiplier, damage type, stamina cost & attack impact) verified with datamined game files and added rally values for each attack.
Attack: Attacks are named for the input command required to execute them.
Attack Damage Multipliers: Each attack has a different multiplier. Your attack's power is equal to the attack power of your weapon times this multiplier. Higher multipliers mean stronger attacks. Type: Damage type determines which gems will boost your attack and which defense the enemy will use to reduce the damage. If multiple types are listed, the attack has two separate damage components that are calculated separately. Stamina: Each attack costs a different amount of stamina. Numbers in parentheses indicate the cost of the additional action required to execute the attack. For example, a backstep attack requires a backstep, which costs 10 stamina. Impact: When you hit an enemy, it will be stunned momentarily. Impact is an assessment of how heavy the stun will be. The scale is Light > Normal > Heavy > Massive. Attacks with Massive Impact often cause knockdowns.

Key

Damage

Requirements

Stat Bonuses

Special Attack

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are V / W / X / Y / Z:
  • V is Physical damage
  • W is Blood damage
  • X is Arcane damage
  • Y is Fire damage
  • Z is Bolt damage
The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
  • W is the Strength required
  • X is the Skill required
  • Y is the Bloodtinge required
  • Z is the Arcane required
The Stat Bonuses rating indicates the level of bonus you receive based on the associated Stat when you use a weapon. This rating can be S , A , B , C , D , or E (in order from most to least bonus for the associated stat). For more information about the scaling as a whole and its values visit the Scaling wiki page. The special attack attributes for a weapon are
W / X / Y / Z:
  • W is the Slow Poison attack
  • X is the Rapid Poison attack
  • Y is the VS. Kin attack
  • Z is the VS. Beasts attack
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