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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]

Bloodletter

Bloodletter


Bloodborne Wiki » Weapons » Bloodletter

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page revision: 35, last edited: 10 Nov 2020

Basic Information

Image Name Damage QS Bullet Use Durability Stats Req. / Bonus Special Attack Rally Buffable
Bloodletter Bloodletter 90 / 90 / - / - / -
(Blunt/Thrust/Blood)
- 270 14 / 6 / 16 / -
C / - / B / D
- / - / 100 / 100 80 No

In-Game Description

    The demented hunter weapon brandished by Brador, the
    Healing Church assassin.

    The Bloodletter assumes its true and terrifying form after it
    draws upon blood from the inner reaches of one's body and
    soul.

    This is the only effective means of expelling tainted blood, or
    so Brador, isolated in his cell, continued to believe.
Note: The same in-game description in US & UK versions. ✓

Overview

  • The Bloodletter requires 14 strength, 6 skill and 16 bloodtinge to use. It receives no attribute bonus rating with skill, but it has an excellent one in strength, and an even better one with bloodtinge. In fact, it scales better with bloodtinge than the Chikage at similar levels. There's a lot of incentive to invest your points into this stat with this weapon, and you'll want to for effective use of its transformed mode. Its normal mode is unaffected by this stat though, and scales separately with strength. Though the normal mode has short range, it offers both thrust and blunt attacks, which can be useful against enemies with otherwise high defenses. So you may want split your stat investments evenly between strength and bloodtinge to balance the uses of both modes. Otherwise, you can dump your points into one stat for higher damage. It arguably has the superior moveset while transformed, so in this case, you might want to focus on bloodtinge.
  • Normal Mode: The Bloodletter's normal mode has shorter range than the transformed, but deals primarily physical types of damage. Not all enemies are weak to blood damage, so you'll want to use this mode for those that aren't. Another reason you may want to use this mode is because it only requires your right hand, which will allow you to use a firearm for interrupts.
  • Transformed Mode: The Bloodletter is an amazing weapon while transformed. All of its attacks in this mode deal blood attack, which rely solely on your bloodtinge stat for damage. Compared to the normal mode, it has far better range and uses only slightly more stamina. Keep in mind that blood attacks will knock back dog enemies, which can be useful if you're trying to combo them.

Availability

  • Normal: Dropped by (The Old Hunters DLC): Brador, Church Assassin in underground cells in Nightmare Grand Cathedral using "Underground Cell Inner Chamber Key". This key is either treasure in Fishing Hamlet next to the Lighthouse Hut lamp if you didn't follow through the Simon's quest or it can be part of Simon's quest where you first need to answer the first option after talking to him on path to the Hunter's Nightmare shortcut. You'll then see him again after you use the Eye Pendant on the altar/lift just before the Research Hall. He'll ask you to kill Lady Maria. Finally you'll meet him in the Lighthouse Hut in Fishing Hamlet and you will receive the key after the dialogue.
  • Uncanny: Sold by: Chalice Bath Messengers & Patches, the Spider; Pthumeru L1, main area, 8i29rqz3 - [video]
  • Lost: Sold by: Chalice Bath Messengers & Patches, the Spider; Pthumeru L1, main area, 8i29rqz3 - [video]

Gem Advice

  • The Bloodletter cannot be converted into a purely elemental weapon with gems, so don't waste your slots on this. Adept (blunt) effects will increase the damage of the normal mode, while Odd Bloodtinge and Bloodtinge gems increase the damage of the transformed mode. You'll get a larger bonus using gems like these, since their effects are more specifically focused. You can use this to balance the damage between both modes if you're focusing more on one stat than the other. The transformed mode has good range, especially with its rolling and quickstep attacks. You'll most likely be landing a lot of counter hits using these moves, and the Finestrike gem will only enhance them. Stamina costs for both modes are quite reasonable for the amount of damage they deal, but can add up very quickly, especially if you're dodging around your targets, which is almost necessary for using the normal mode. If you're finding yourself running low on stamina, try slotting Radiant gems to this weapon. For more information check the Best Blood Gem Setups page.

Key Attacks

  • Normal Mode: The Bloodletter's normal mode R1 chain has low range, so it's best used against single enemies. The chain isn't very fast, but it hits at a consistent rate, so you usually won't have to worry about enemies escaping between strikes. You'll need to get in close, so enemies with high super armor may require you to dodge around them quite a bit. For this purpose, you have the rolling and quickstep R1s, but keep in mind these attacks can miss when used against smaller enemies. If you're having a hard time sticking close to your target while dodging its attacks, you can back off and use a leaping R2 for a powerful single strike. This attack deals far better damage and has good forward momentum; however, you'll need to keep an eye on your stamina usage.

    The standard R2 is another thrust attack you can use, and a good one at that. It's not very fast due to the startup, but it has a solid damage multiplier that can make handling enemies with high defenses less of a chore. Fully charging the R2 won’t deal thrust damage, but it has an even higher damage multiplier. Additionally, this attack can stagger enemies from behind. You can follow this up with a rear visceral attack, but you're likely to have low investments in skill if you're using this weapon, so its damage will be low. Instead, consider using another charged R2 for better damage.

    Transforming from this mode requires plunging the Bloodletter deep into your chest. This will remove 20% of your maximum health, which can kill you if used haphazardly. It's better you use the transformation attack for switching modes. By doing so, you can recover a portion of health lost performing this attack with the regain system, while sending enemies flying back with massive impact.
  • Transformed Mode: The first two hits of the R1 chain swing in wide horizontal arcs, making them great for crowds. The following three swing overhead, which can be used to reach taller enemy weak spots. They aren't always reliable for this purpose though, since your target may move out of position before you can use them. A more powerful and reliable attack for this function is the leaping R2, but it will cost you more stamina to use.

    Rolling and quickstep R1s have solid forward momentum range, making them good for hit-and-run tactics. To add to this, they deal more damage than their normal mode counterparts and for less slightly stamina. The standard R2 is another attack with good forward range, and it has a strong damage modifier to boot. Fully charging the R2 takes a while, but deals a massive amount of damage in a small area of effect. It can also stagger enemies if it connects with their backs, and you can then follow up with a rear visceral attack or second charged R2.

    The L2 is a powerful area of effect attack that tears through most enemy defenses and super armor. It's just as strong as the charged R2 and executes much faster. On the other hand, it will use a larger amount of stamina and inflicts heavy frenzy buildup upon your character (179 total frenzy build up; therefore 180+ frenzy resistance is required to not trigger frenzy). The safest way to use this attack is to wear something that will lower your frenzy gauge, like the Ashen Hunter attire, while keeping your insight low. By combining these things, you can possibly use this attack twice for massive damage, and still have time to use a sedative. The transformation attack doesn’t inflict self-damage like the normal mode does, so don't worry about that when using it.

Durability

  • Durability of the weapon depletes when used. This means hitting an enemy, destructible object or bouncing off the walls. Hitting undestructible objects and environment does not deplete your durability. Style of an attack or upgrade of the weapon, even different weapon, does not matter - each count as one hit. Every 10th hit against the enemy/object depletes 1 durability. Exception is Tonitrus, which when in self buffed mode, depletes durability at rate of 2 hits. Hitting an enemy in dying animation still counts as hit. Also hitting multiple enemies/destructible objects at once counts as one hit per enemy - hitting 3 enemies at once counts as 3 hits towards durability counter. Shields lose 1 durability every 10th hit. Bounce means when your hit is bounced back off the wall or other objects. Every 5th bounce depletes 1 durability. Not every weapon can be bounced off, Bloodletter belongs into the category which cannot.
  • Damage reduction when heavily worn. When weapon is at 30% of total durability, it reaches the Risk state and AR is reduced by 30% and when it hits 0% of total durability, weapon is Broken, then AR is reduced by 50%. Bloodletter which has 270 points of durability reaches risk state at 81 Dur. Workshop's Repair: cost of repair depends on the weapon and its upgrade. For Bloodletter +0 it's 2 Blood Echoes per 1 point and for Bloodletter +10 it's 6 (values are rounded), full repair costs for +10 are 1600 Blood Echoes.

Notes

  • This Weapon is part of The Old Hunters DLC.
  • Uncanny and Lost versions are sold in every Chalice Bath Messengers & Patches, the Spider shop, both for the same price.
  • Uncanny and Lost versions available for purchase after obtaining normal version of the weapon.
  • Video: Bloodborne - New DLC Weapon "Bloodletter" Location by tassssssssss.
  • Transformed L2: when frenzy bar fills it will inflict 50% (+1HP) damage of your total HP, essentially letting you to get frenzied only once without healing.
  • Attacks that deal blood damage ignore the listed physical damage of the weapon entirely, and vice-versa. +%physical gems affect blood damage.
  • You can find concept art of the Bloodletter in Bloodborne Official Artworks, on page 244.

Bloodletter
Model Art Icon
In-game Description Print Bloodletter
The Old Hunters DLC

Blood Gems Sockets


  • Bloodletter
    Radial / Radial / Triangle
  • Uncanny Bloodletter
    Radial / Radial / Waning
  • Lost Bloodletter
    Radial / Triangle / Waning

Merchants

Shop Buy (Day) (Evening) (Night) (Red Moon) (NG+) Sell Requirement
Bath Messengers [Hunter's Dream] - - 44000 44000 44000 4400 Bloodletter
Insight Bath Messengers [Hunter's Dream] - - - - - - None
Chalice Bath Messengers [Chalice Dungeons Common] - - 80000 80000 80000 - Bloodletter
Patches, the Spider [Chalice Dungeons Rare] - - 80000 80000 80000 - Bloodletter
  • Uncanny & Lost Amygdalan Arm: Acquiring any weapon that's new in The Old Hunters DLC will also unlock its Uncanny and Lost variant in Chalice Bath Messengers & Patches, the Spider shop, for the same price as normal variant. Purchasing these variants will then make them available back in the regular Bath Messengers shop.

Upgrade Table

Name Blood Gem
Sockets
Physical ATK Blood ATK Arcane ATK Fire ATK Bolt ATK Strength Icon Skill Icon Bloodtinge Icon Arcane Icon Blood Stone Shard Twin Blood Stone Shards Blood Stone Chunk Blood Rock Blood Echoes Icon
Bloodletter +0 0 / 3 90 90 - - - C – B D - - - - -
Bloodletter +1 1 / 3 99 99 - - - C – B D 3 - - - 200
Bloodletter +2 1 / 3 108 108 - - - B – B D 5 - - - 260
Bloodletter +3 2 / 3 117 117 - - - B – B D 8 - - - 300
Bloodletter +4 2 / 3 126 126 - - - B – A D - 3 - - 360
Bloodletter +5 2 / 3 135 135 - - - B – A D - 5 - - 400
Bloodletter +6 3 / 3 144 144 - - - B – A D - 8 - - 440
Bloodletter +7 3 / 3 153 153 - - - A – A D - - 3 - 500
Bloodletter +8 3 / 3 162 162 - - - A - A D - - 5 - 540
Bloodletter +9 3 / 3 171 171 - - - A - A D - - 8 - 600
Bloodletter +10 3 / 3 180 180 - - - A - S C - - - 1 640
Damage Stat Bonuses Cost
To fully upgrade Bloodletter requires 16 Blood Stone Shards, 16 Twin Blood Stone Shards, 16 Blood Stone Chunks, 1 Blood Rock and 4240 Blood Echoes.

Average Physical Attack Increase (Strength & Bloodtinge)

Stat Range (Strength) Damage per Point Estimated Attack Gained Stat Range (Bloodtinge) Damage per Point Estimated Attack Gained
14 to 25 5.45 60 16 to 25 5.54 72
26 to 50 2.52 63 26 to 50 2.80 70
50 to 99 0.55 27 50 to 99 0.59 29
Note: This table represents growth with a +10 weapon Note: This table represents growth with a +10 weapon

Normal Mode Attacks Properties

Attack DMG X Type Stamina Impact Note
R1 1.00 Blunt 23 Light
→ R1 (2nd) 1.00 Blunt 23 Light
→ → R1 (3rd) 1.00 Blunt 23 Light
→ → → R1 (4th) 1.10 Thrust 23 Light
R1 (backstep) 0.95 Blunt 15 (+10) Normal
R1 (rolling) 0.95 Blunt 18 (+10) Light
R1 (frontstep) 0.95 Blunt 18 (+10) Light
R1 (sidestep) 0.95 Blunt 18 (+10) Light
R1 (dash) 1.10 Thrust 30 (+X) Normal
R2 1.50 Thrust 40 Normal
R2 (charged) 1.90 Blunt 60 Heavy continuously hold the button to execute
R2 (backstep) 1.40 Blunt 30(+10) Heavy
R2 (dash) 1.50 Blunt 40 (+X) Heavy
R2 (forward leap) 1.40 Blunt 40 Heavy tap forward on the stick just as you press R2 to execute
Transform Attack 1.30 Blood 30 (+X) Massive press L1 while performing another action to execute; forced Guard Break; scales with bloodtinge; inflicts 20% +1 HP of damage to user
  • Note: Damage Multiplier data from official guide checked with http://darksouls2verificationdata.web.fc2.com/motion-bloodborne.html for correction after patch 1.09.

Transformed Mode Attacks Properties

Attack DMG X Type Stamina Impact Note
R1 1.05 Blood 25 Normal sweeping arc is good for crowds; scales with bloodtinge
→ R1 (2nd) 1.05 25 Normal sweeping arc is good for crowds; scales with bloodtinge
→ → R1 (3rd) 1.05 25 Normal hits high; useful for striking enemy weak points; scales with bloodtinge
→ → → R1 (4th) 1.10 25 Normal hits high; useful for striking enemy weak points; scales with bloodtinge
→ → → → R1 (5th) 1.10 25 Normal hits high; useful for striking enemy weak points; scales with bloodtinge
R1 (backstep) 1.00 17 (+10) Normal scales with bloodtinge
R1 (rolling) 1.00 17 (+10) Normal scales with bloodtinge
R1 (frontstep) 1.00 17 (+10) Normal scales with bloodtinge
R1 (sidestep) 1.00 17 (+10) Normal scales with bloodtinge
R1 (dash) 1.15 30 (+X) Normal scales with bloodtinge
R2 1.50 45 Normal scales with bloodtinge
R2 (charged) 2.00 70 Massive continuously hold the button to execute; scales with bloodtinge
R2 (backstep) 1.40 40 (+10) Normal scales with bloodtinge
R2 (dash) 1.40 50 Heavy scales with bloodtinge
R2 (forward leap) 1.40 40 Heavy tap forward on the stick just as you press R2 to execute; scales with bloodtinge
L2 2.00 90 Heavy scales with bloodtinge; heavy self frenzy buildup (179 total frenzy build up); when frenzy bar fills it will inflict 50% (+1HP) damage of your total HP
Transform Attack 1.20 30 (+X) Heavy press L1 while performing another action to execute; forced Guard Break; scales with bloodtinge
  • Note: Damage Multiplier data from official guide checked with http://darksouls2verificationdata.web.fc2.com/motion-bloodborne.html for correction after patch 1.09.

Attack: Attacks are named for the input command required to execute them.

Attack Damage Multipliers: Each attack has a different multiplier. Your attack's power is equal to the attack power of your weapon times this multiplier. Higher multipliers mean stronger attacks.

Type: Damage type determines which gems will boost your attack and which defense the enemy will use to reduce the damage. If multiple types are listed, the attack has two separate damage components that are calculated separately.

Stamina: Each attack costs a different amount of stamina. Numbers in parentheses indicate the cost of the additional action required to execute the attack. For example, a backstep attack requires a backstep, which costs 10 stamina.

Impact: When you hit an enemy, it will be stunned momentarily. Impact is an assessment of how heavy the stun will be. The scale is Light > Normal > Heavy > Massive. Attacks with Massive Impact often cause knockdowns.

Key

Damage

Requirements

Stat Bonuses

Special Attack

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are V / W / X / Y / Z:
  • V is Physical damage
  • W is Blood damage
  • X is Arcane damage
  • Y is Fire damage
  • Z is Bolt damage
The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
  • W is the Strength required
  • X is the Skill required
  • Y is the Bloodtinge required
  • Z is the Arcane required
The Stat Bonuses rating indicates the level of bonus you receive based on the associated Stat when you use a weapon. This rating can be S , A , B , C , D , or E (in order from most to least bonus for the associated stat). For more information about the scaling as a whole and its values visit the Scaling wiki page. The special attack attributes for a weapon are
W / X / Y / Z:
  • W is the Slow Poison attack
  • X is the Rapid Poison attack
  • Y is the VS. Kin attack
  • Z is the VS. Beasts attack
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