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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Rakuyo

Rakuyo


Bloodborne Wiki » Weapons » Rakuyo

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 59, last edited: 06 Mar 2024

Gallery Page
  • Basic Information
  • In-Game Description
  • Overview
  • Availability
  • Gem Shapes and Alternate Weapons
  • Gem Advice
  • Key Attacks
  • Durability
  • Notes
  • Merchants
  • Upgrade Table
  • Average Physical Attack Increase (Skill)
  • Normal Mode Attacks Properties
  • Transformed Mode Attacks Properties
  • Key


Basic Information

Image Name Damage QS Bullet Use Durability Stats Req. / Bonus Special Attack Rally Buffable
Rakuyo Rakuyo 82 / - / - / - / -
(Phys./Thrust)
- 200 10 / 20 / - / -
- / C / - / D
- / - / 100 / 100 40
(no upgrade)
Yes

Rakuyo ❘ 落葉

Right Hand Weapon

In-Game Description

    Hunter weapon wielded by Lady Maria of the Astral
    Clocktower.
    A trick sword originated in the same country as the
    Cainhurst Chikage, only this sword feeds not off blood, but
    instead demands great dexterity.
    Lady Maria was fond of this aspect of the Rakuyo, as she
    frowned upon blood blades, despite being a distant relative
    of the queen.
    But one day, she abandoned her beloved Rakuyo, casting it
    into a dark well, when she could stomach its presence no
    longer.
Note 1: Different in-game description (right) in US (1) & UK (2) versions (more). ✕
Note 2: Original Japanese text on Original Japanese Item Index page. ✓

Overview

  • As its description states, the Rakuyo demands great dexterity. To wield this trick sword, you will need to have 10 strength and 20 skill. This weapon receives no scaling bonuses from strength - its a skill weapon, and it scales highly with this stat. Increasing its damage is very straightforward since you'll only need to invest in one stat, and this will free you to pursue other attributes. Attacks are on par with the speed of the Chikage and use a similar amount of stamina; if the Chikage is a bit too risky for your tastes, this is a great alternative. The Rakuyo uses a mixture of normal physical and thrust attacks across both modes. If you look at the tables, you'll notice there are less thrust attacks overall, but they're usually good enough to warrant their use.
  • Normal Mode: There's less variety to the moveset for this mode, but you'll be able to use left hand weapons, which isn't something you can do while the Rakuyo is transformed. You can also stagger foes from behind with this mode. You're most likely going to have high investments in skill if you're using this weapon to begin with, so rear visceral attacks are going to deal more damage too.
  • Transformed Mode: Stamina cost and damage is quite comparable between both modes. The main difference for this mode is in its speed; transforming the Rakuyo will snap the knife off of the hilt end of the weapon, which will then be used alongside sword swings, or for quickly alternating between hits.

Availability

  • Normal: Dropped by (The Old Hunters DLC): Giant Fishman (Fists), from the first lamp in the Fishing Hamlet, follow the path until you reach the well in the middle of the lake-ish area (there's a caster who throws shadow skulls at you). You can drop down the center of this well, and there will be the Giant Fishman (Anchor) down there. Kill it, and the Giant Fishman (Fists) will drop from the roof. Once you kill the second one, Rakuyo will drop.
  • Uncanny: Sold by: Chalice Bath Messengers & Patches, the Spider; Pthumeru L1, main area, 8i29rqz3 - [video]
  • Lost: Sold by: Chalice Bath Messengers & Patches, the Spider; Pthumeru L1, main area, 8i29rqz3 - [video]

Gem Shapes and Alternate Weapons

  • Right-hand weapons can have up to three gem slots, and some left-hand weapons have one slot. There are different slot shapes, though; not every gem will fit every slot. The slot types are: Radial, Triangular, Waning, and Circle. Your gem's shape needs to match the slot you want to use it in. If you find a really great gem but the shape doesn't properly match your weapon, don't give up hope. There are actually two alternate versions of every right-hand weapon - the Lost and Uncanny versions. They're identical to normal weapons except that they have different slot configurations (► Blood Gems Sockets on the right). These alternate weapons can be found in Chalice Dungeons. There is also an exceedingly rare fifth type of gem shape - Droplet gems. These are "almighty" gems; they can fit in any type of gem slot!

Gem Advice

  • Considering that the majority the Rakuyo's attacks are normal physical type, Tempering effects will do well to increase its damage. Adept (thrust) gems can be utilized to a degree, but keep in mind just a few attacks in Rakuyo's entire moveset are Thrust type and you'll be dependent on these attacks only. On builds with high investment in both Skill and Strength, the Rakuyo will perform better with one or two Heavy abyssal gems. And finally, while it is possible to convert Rakuyo to an element and use on Arcane builds, generally it's not recommended due to the high requirement to even wield the weapon (20 Skill) - these points are better spent elsewhere.
  • Best suited for: Skill builds
  • Arcane conversion: Yes
  • For more information check the Best Blood Gem Setups page.

Key Attacks

  • Normal Mode: The R1 chain is a rapid alternation between normal physical and thrust type attacks. It may not be as fast as the transform mode R1 chain, but it can be somewhat useful for handling enemies weak to thrust attacks. Once the chain has finished, it will repeat, starting from the fourth attack onward. The fourth hit deals better thrust damage than the second, so this is an optimal looping point for dealing this type of damage.

    Rolling and quickstep attacks are good for single strikes, and they don't cost much stamina for their type. They have good forward momentum, but the way the blade is swung offers you low range, so you may miss more evasive targets using these. The backstep R1 is much better in this regard, and it swings horizontally, slowing you to hit multiple enemies with ease. The backstep R2 costs a reasonable amount of stamina for its damage, and has good forward range since it's a thrust attack. If you're using this move for dodging attacks, you can get easily additional damage with counter hits.

    The fully charged R2 is a high damage thrust with good forward momentum. These things together make for an attack with amazing reach, so it's well worth the price you'll pay in stamina to use it. It's best to begin the charge a bit before your target is within reach, so that you hit them before they can begin an attack. It can also be used to stagger enemies from behind. If an enemy is unaware of your presence, you can use this attack to stagger them without getting too close, alerting them of your presence.
  • Transformed Mode: The R1 chain handles crowds quite well, despite not having the reach you'd usually expect of attacks used in this way. This chain only deals normal physical damage and performs much faster after the first hit. If your opponent isn't weak to thrust damage, you can dish out damage more quickly with this than you would using the normal mode's R1 chain. If you press L2 at any point during the chain, you'll use a unique combination attack. It uses a lot of stamina to perform, but it will deal good damage while removing more enemy super armor than any other single hit.

    The backstep, rolling and quickstep R1s provide the same amount of stamina for damage as the normal mode, but will allow you to perform another action much earlier. These can be handy for single strikes, and they flow into the R1 chain quite well as a bonus. This mode doesn't have a charging attack, but it makes up for this by giving you an R2 chain instead. Both attacks of this chain score lower than the weapon's overall attack rating, but they're perfect for consistently dealing thrust damage. Like with the R1 chain, you can press L2 for a special combo attack; in this case, you'll perform another thrust, but with higher damage.

    The dashing and backstep R2s are strong thrusting attacks as well. The dashing R2 deals out the better damage of the two, but you'll need proper spacing to use it. The backstep R2 may deal less damage, but benefits from its own distance control, since backstepping is a prerequisite. Used on its own, the L2 leads into a chain as well. Each time you press L2, your character will spin, slashing twice horizontally. These attacks are immensely useful for crowds, since they hit ail the way around you multiple times. Performing both parts of this chain will use a whole lot of stamina, but provide a great deal of damage in return.

Durability

  • Durability of the weapon depletes when used. This means hitting an enemy, destructible object or bouncing off the walls. Hitting undestructible objects and environment does not deplete your durability. Style of an attack or upgrade of the weapon, even different weapon, does not matter - each count as one hit. Every 10th hit against the enemy/object depletes 1 durability. Exception is Tonitrus, which when in self buffed mode, depletes durability at rate of 2 hits. Hitting an enemy in dying animation still counts as hit. Also hitting multiple enemies/destructible objects at once counts as one hit per enemy - hitting 3 enemies at once counts as 3 hits towards durability counter. Shields lose 1 durability every 10th hit. Bounce means when your hit is bounced back off the wall or other objects. Every 5th bounce depletes 1 durability. Not every weapon can be bounced off, Rakuyo belongs into the category which cannot.
  • Damage reduction when heavily worn. When weapon is at 30% of total durability, it reaches the Risk state and AR is reduced by 30% and when it hits 0% of total durability, weapon is Broken, then AR is reduced by 50%. Rakuyo which has 200 points of durability reaches risk state at 60 Dur. Workshop's Repair: cost of repair depends on the weapon and its upgrade. For Rakuyo +0 it's 2 Blood Echoes per 1 point and for Rakuyo +10 it's 8 (values are rounded), full repair costs for +10 are 1600 Blood Echoes.

Notes

  • This Weapon is part of The Old Hunters DLC.
  • Weapon's Rally: A lot of attacks multiply the rally number by their attack damage multiplier. Some of them are special-cased to have a different amount of rally, both multipliers can be seen in the Normal & Transformed Mode Attacks Properties tables below. Rally number (in flat HP) can be raised by upgrading the weapon, as seen in the Upgrade Table below.
  • Uncanny and Lost versions are sold in every Chalice Bath Messengers & Patches, the Spider shop, both for the same price.
  • Uncanny and Lost versions available for purchase after obtaining normal version of the weapon.
  • Video: Bloodborne - New DLC Weapon "Rakuyo" Location by tassssssssss.
  • Easy strategy for obtaining the Rakuyo in the well in Fishing Hamlet is to use Shaman Bone Blade when second Giant Fishman appears to make them fight each other, providing you with plenty of openings. Alternatively you can "cheese" them from alcove above them which can be accessed further in the Fishing Hamlet, with manually aimed Throwing Knives using Monocular, you can aggro one then another and kill them with preferably longer range weapon such as Threaded Cane and Beast Cutter. [video]
  • Moveset Data: The L2 attacks can be done at any part in a combo. 3rd L2 can only be performed after an R1. 4th L2 can only be performed after an R2.
  • You can find concept art of the Rakuyo in Bloodborne Official Artworks, on page 245.

Rakuyo
Model Art Icon
In-game Description Print In-game Description Print Rakuyo
The Old Hunters DLC

Blood Gems Sockets

  • Rakuyo
  • RadialRadialTriangle
  • Uncanny Rakuyo
  • RadialRadialWaning
  • Lost Rakuyo
  • RadialTriangleWaning

Merchants

Shop Buy (Day) (Evening) (Night) (Red Moon) (NG+) Sell Requirement
Bath Messengers [Hunter's Dream] - - 50000 50000 50000 35000 Rakuyo
Insight Bath Messengers [Hunter's Dream] - - - - - - None
Chalice Bath Messengers [Chalice Dungeons Common] - - 50000 50000 50000 - Rakuyo
Patches, the Spider [Chalice Dungeons Rare] - - 50000 50000 50000 - Rakuyo
  • Uncanny & Lost Rakuyo: Acquiring any weapon that's new in The Old Hunters DLC will also unlock its Uncanny and Lost variant in Chalice Bath Messengers & Patches, the Spider shop, for the same price as normal variant. Purchasing these variants will then make them available back in the regular Bath Messengers shop.

Upgrade Table

Name Blood Gem
Sockets
Rally Physical ATK Blood ATK Arcane ATK Fire ATK Bolt ATK Strength Icon Skill Icon Bloodtinge Icon Arcane Icon Blood Stone Shard Twin Blood Stone Shards Blood Stone Chunk Blood Rock Blood Echoes Icon
Rakuyo +0 0 / 3 40 82 - - - - - C - D - - - - -
Rakuyo +1 1 / 3 42 90 - - - - - C - D 3 - - - 200
Rakuyo +2 1 / 3 44 98 - - - - - B - D 5 - - - 260
Rakuyo +3 2 / 3 46 106 - - - - - B - D 8 - - - 300
Rakuyo +4 2 / 3 48 114 - - - - - B - D - 3 - - 360
Rakuyo +5 2 / 3 50 122 - - - - - B - D - 5 - - 400
Rakuyo +6 3 / 3 52 130 - - - - - B - D - 8 - - 440
Rakuyo +7 3 / 3 54 138 - - - - - A - D - - 3 - 500
Rakuyo +8 3 / 3 56 146 - - - - - A - D - - 5 - 540
Rakuyo +9 3 / 3 58 154 - - - - - A - D - - 8 - 600
Rakuyo +10 3 / 3 60 164 - - - - - A - C - - - 1 640
(in flat HP) Damage Stat Bonuses Cost
To fully upgrade Rakuyo requires 16 Blood Stone Shards, 16 Twin Blood Stone Shards, 16 Blood Stone Chunks, 1 Blood Rock and 4240 Blood Echoes.
Name Strength Icon Skill Icon Bloodtinge Icon Arcane Icon
Rakuyo +0 0.00 0.60 0.00 0.33
Rakuyo +1 0.00 0.64 0.00 0.35
Rakuyo +2 0.00 0.68 0.00 0.37
Rakuyo +3 0.00 0.72 0.00 0.39
Rakuyo +4 0.00 0.76 0.00 0.41
Rakuyo +5 0.00 0.80 0.00 0.44
Rakuyo +6 0.00 0.84 0.00 0.46
Rakuyo +7 0.00 0.88 0.00 0.48
Rakuyo +8 0.00 0.92 0.00 0.50
Rakuyo +9 0.00 0.96 0.00 0.52
Rakuyo +10 0.00 1.00 0.00 0.55
Scaling
Scaling determines how much additional damage a weapon deals. You gain a percentage of the weapon's base damage as additional damage, indicated by a "+" next to the weapon's base damage.

Average Physical Attack Increase (Skill)

  • This table will show you the approximate damage increase you will gain per point of a stat with a +10 weapon. There are three main ranges: base to 26, 26 to 50, and 51 to 99. The Damage per Point is how much each point of the stat will raise your attack power in that range. The Estimated Attack Gained is how much attack power will gain from that range in total.
Stat Range (Skill) Damage per Point Estimated Attack Gained Stat Range (-) Damage per Point Estimated Attack Gained
21 to 25 5.00 25
26 to 50 2.28 57
50 to 99 0.51 25

Normal Mode Attacks Properties

Attack DMG X Type Stamina Rally X Impact Note
R1 1.00 Physical 23 1.00 Light
→ R1 (2nd) 0.90 Thrust 16 1.20 Light stamina efficient damage; thrust is good against specific foes
→ → R1 (3rd) 1.00 Physical 23 1.00 Light
→ → → R1 (4th) 1.15 Thrust 23 1.50 Light thrust; good against specific foes
R1 (backstep) 0.90 Physical 16 (+10) 0.90 Light good against crowds
R1 (rolling) 0.90 Physical 16 (+10) 0.90 Light
R1 (frontstep) 0.90 Physical 16 (+10) 0.90 Light
R1 (sidestep) 0.90 Physical 16 (+10) 0.90 Light
R1 (dash) 1.10 Physical 33 (+X) 1.10 Light
R2 1.35 Physical 45 1.35 Normal
R2 (charged) 1.70 Thrust 60 1.50 Heavy continuously hold the button to execute; thrust is good against specific foes
R2 (backstep) 1.25 Thrust 40 (+10) 1.60 Normal thrust; good against specific foes
R2 (dash) 1.40 Thrust 54 (+X) 1.80 Normal thrust; good against specific foes
R2 (forward leap) 1.40 Physical 54 1.40 Normal
Transform Attack 1.30 Physical 36 (+X) 1.50 Normal press L1 while performing another action to execute; forced Guard Break
Plunge Attack 1.40 Physical 54 1.40 Massive press R1 or R2 while falling to execute
Plunge Attack (2nd hit) 0.90 Blunt - 0.00 Normal Plunge (AoE)
  • Note: Damage Multiplier data from official guide checked with http://darksouls2verificationdata.web.fc2.com/motion-bloodborne.html for correction after patch 1.09.
  • Feb 2022 Update: All attack properties (damage multiplier, damage type, stamina cost & attack impact) verified with datamined game files and added rally values for each attack.

Transformed Mode Attacks Properties

Attack DMG X Type Stamina Rally X Impact Note
R1 1.00 Physical 23 1.00 Light
→ R1 (2nd) 1.00 Physical 16 1.00 Light stamina efficient damage
→ → R1 (3rd) 1.20 Physical 30 1.20 Light
→ → → R1 (4th) 1.10 Physical 23 1.10 Light
R1 → L2 1.60 Physical 60 (+X) 1.50 Normal Follow-up to any part of the R1 combo
R1 (backstep) 0.90 Physical 16 (+10) 0.90 Light
R1 (rolling) 0.90 Physical 16 (+10) 0.90 Light
R1 (frontstep) 0.90 Physical 16 (+10) 0.90 Light
R1 (sidestep) 0.90 Physical 16 (+10) 0.90 Light
R1 (dash) 1.10 Physical 33 (+X) 1.10 Light
R2 0.90 Thrust 23 1.50 Light thrust; good against specific foes
→ R2 (2nd) 0.95 Thrust 23 1.50 Light thrust; good against specific foes
R2 → L2 1.20 Thrust 40 2.00 Light Follow-up to any part of the R2 combo
R2 (backstep) 1.25 Thrust 40 (+10) 1.60 Normal great for counters; thrust is good against specific foes
R2 (dash) 1.40 Thrust 55 (+X) 1.80 Normal thrust; good against specific foes
R2 (forward leap) 1.40 Physical 55 1.40 Normal
L2 0.95 + 1.00 Physical 60 0.8 + 0.8 Light 360 degree spin is good against crowds
→ L2 (2nd) 1.05 + 1.10 Physical 60 0.8 + 1.1 Normal 360 degree spin is good against crowds
Transform Attack 1.50 Thrust 50 (+X) 2.00 Normal press L1 while performing another action to execute; forced Guard Break; thrust is good against specific foes
Plunge Attack 1.40 Physical 54 1.40 Massive press R1 or R2 while falling to execute
Plunge Attack (2nd hit) 0.90 Blunt - 0.00 Normal Plunge (AoE)
  • Note: Damage Multiplier data from official guide checked with http://darksouls2verificationdata.web.fc2.com/motion-bloodborne.html for correction after patch 1.09.
  • Feb 2022 Update: All attack properties (damage multiplier, damage type, stamina cost & attack impact) verified with datamined game files and added rally values for each attack.
Attack: Attacks are named for the input command required to execute them.
Attack Damage Multipliers: Each attack has a different multiplier. Your attack's power is equal to the attack power of your weapon times this multiplier. Higher multipliers mean stronger attacks. Type: Damage type determines which gems will boost your attack and which defense the enemy will use to reduce the damage. If multiple types are listed, the attack has two separate damage components that are calculated separately. Stamina: Each attack costs a different amount of stamina. Numbers in parentheses indicate the cost of the additional action required to execute the attack. For example, a backstep attack requires a backstep, which costs 10 stamina. Impact: When you hit an enemy, it will be stunned momentarily. Impact is an assessment of how heavy the stun will be. The scale is Light > Normal > Heavy > Massive. Attacks with Massive Impact often cause knockdowns.

Key

Damage

Requirements

Stat Bonuses

Special Attack

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are V / W / X / Y / Z:
  • V is Physical damage
  • W is Blood damage
  • X is Arcane damage
  • Y is Fire damage
  • Z is Bolt damage
The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
  • W is the Strength required
  • X is the Skill required
  • Y is the Bloodtinge required
  • Z is the Arcane required
The Stat Bonuses rating indicates the level of bonus you receive based on the associated Stat when you use a weapon. This rating can be S , A , B , C , D , or E (in order from most to least bonus for the associated stat). For more information about the scaling as a whole and its values visit the Scaling wiki page. The special attack attributes for a weapon are
W / X / Y / Z:
  • W is the Slow Poison attack
  • X is the Rapid Poison attack
  • Y is the VS. Kin attack
  • Z is the VS. Beasts attack
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