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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]


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US & UK In-Game Description

US & UK In-Game Description


Bloodborne Wiki » World » Story » US & UK In-Game Description

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page revision: 09, last edited: 17 Jan 2021

Basic Information

  • On this page are noted various differences between English default languages from United States and United Kingdom versions. Notes are compared side by side and highlighted for easier identification. Disparities that are not noted are capital letters, small gramatical errors and words layout.

Consumables

  • There are different names in the US & UK versions for umilical cords but in-game descriptions remain the same. Names are: One Third of Umbilical Cord for US version and Third Umbilical Cord for UK version.

Iosefka's Blood Vial (US)

    Blood vial acquired from Iosefka's clinic.

    This refined blood, highly invigorating, restores a larger
    amount of HP.

    The product of a slow and careful refinement process,
    this rare blood vial appears to be a clinic original.

Iosefka's Blood Vial (UK)

    Blood vial acquired from the lady doctor at Iosefka's Clinic.

    This refined blood, highly invigorating, restores a larger
    amount of HP.

    This rare blood vial is a product of a slow and careful
    refinement process, likely devised by the doctor herself.

Blood of Arianna (US)

    Blood taken from Arianna, Cathedral Ward woman of
    pleasure. The sweet blood of Arianna restores HP,
    and temporarily speeds stamina recovery.

    A member of the old Healing Church would know
    that her blood is similar indeed, to precisely what
    was once forbidden.

Blood of Arianna (UK)

    Blood taken from Arianna, Cathedral Ward woman of
    pleasure. The sweet blood of Arianna restores HP, and
    temporarily speeds stamina recovery.

    A member of the old Healing Church would know that her
    blood is similar to precisely what was once forbidden.

Gold Pendant (US)

    Pendant of Vicar Amelia. Use to change into
    a blood gem,which fortifies weapons.

    This pendant, passed down among the vicars who
    head the Healing Church, is a reminder of the cautionary
    adage, words that will open the gates of Byrgenwerth.

Gold Pendant (UK)

    Pendant of Vicar Amelia. Use to change into a blood gem,
    which fortifies weapons.

    This pendant, passed down among the vicars who head the
    Healing Church, is a reminder of the cautionary adage. To
    reveal the adage, touch the altar skull.

Tear Stone (US)

    Silver-shining tear stone.

    Use to change into a droplet blood gem
    that fortifies any weapon.

    A doll sheds neither blood nor tears, and thus its
    nature remains unknown. Whoever thinks this is
    precious must be troubled by severe naiveté.

Tear Stone (UK)

    Silver-shining tear stone.

    Use to change into a droplet blood gem that fortifies any
    weapon.

    A doll sheds neither blood nor tears, and thus its nature
    remains unknown.

Vileblood Register (US)

    Red-leather record of the Vilebloods loyal to the covenant of
    Annalise, Queen of the Vilebloods, at Cainhurst Castle.

    A record of the Vilebloods, blood-lusting hunters who seek
    blood dregs of their prey, kept throughout the ages.

    Note: Online use only. Cannot use this item offline.

Vileblood Register (UK)

    Red-leather record of the Vilebloods loyal to the covenant of
    Annalise, Queen of the Vilebloods, at Cainhurst Castle.

    A record of the Vilebloods, blood-lusting hunters who seek
    blood dregs of their prey, kept throughout the ages.

    N.B. Online use only. Cannot use this item offline.

Small Resonant Bell (US)

    Small bell discovered in the old underground labyrinth.

    Its ring resonates across worlds, and the first hunter
    used it as a special signal to call hunters from other
    worlds to cross the gap and cooperate.

    This bell resonates with its counterpart, the Beckoning
    Bell. Ring to help hunters in other worlds.

    Note: Online-use only. Cannot use this item offline.

Small Resonant Bell (UK)

    Small bell discovered in the old underground labyrinth.

    Its ring resonates across worlds, and the first hunter used it
    as a special signal to call hunters from other worlds to cross
    the gap and cooperate.

    This bell resonates with its counterpart, the Beckoning Bell.
    Ring to help hunters in other worlds.

    N.B. Online-use only. Cannot use this item offline.

Sinister Resonant Bell (US)

    A blood-stained bell discovered in the old underground
    labyrinth.

    One of the resonating bells that cross the gaps of worlds, but
    this one knells for misfortune and malice.

    The Sinister Bell is an object of dark thoughts. Ring it to
    become the enemy of a hunter in another world.

    Note: Online use only. Cannot use this item offline.

Sinister Resonant Bell (UK)

    A blood-stained bell discovered in the old underground
    labyrinth.

    One of the resonating bells that cross the gaps of worlds, but
    this one knells for misfortune and malice.

    The Sinister Bell is an object of dark thoughts. Ring it to
    become the enemy of a hunter in another world.

    N.B. Online use only. Cannot use this item offline.

Notebook (US)

    Messengers are inhabitants of the dream who revere the
    brave hunters. Use them to send messages to other worlds.

    Leave notes with messengers, read the notes left to
    messengers in other worlds, and rate notes to reach out to
    hunters across planes of existance.

    Note: Online-use only. Cannot use this item offline.

Notebook (UK)

    Messengers are inhabitants of the dream who revere the
    brave hunters. Use them to send messages to other worlds.

    Leave notes with messengers, read the notes left to
    messengers in other worlds, and rate notes to reach out to
    hunters across planes of existance.

    N.B. Online-use only. Cannot use this item offline.

Weapons

Kirkhammer (US)

    A trick weapon typically used by Healing Church hunters.

    On the one side, an easily handled silver sword.
    On the other, a giant obtuse stone weapon, characterized
    by a blunt strike and extreme force of impact.

    The Church takes a heavy-handed, merciless stance
    toward the plague of beasts, an irony not lost upon
    the wielders of this most symbolic weapon.

Kirkhammer (UK)

    A trick weapon typically used by Healing Church hunters.

    On the one side, an easily handled silver sword. On the
    other, a giant obtuse stone weapon, characterized by a blunt
    strike and extreme force of impact.

    Trick hunter weapons forged in the Healing Church
    workshop, said to be hidden somewhere in the Grand
    Cathedral, were made to the tenets of a rival school of
    craftsmanship.

Ludwig's Rifle (US)

    A rifle typically used by Healing Church hunters.

    It is said that this rifle was employed by Ludwig,
    the first hunter of the Church. Its long, heavy barrel
    makes up in range for what it lacks in reload speed.

    Ludwig's Rifle exhibits several departures from the
    workshop's design, suggesting that the Church
    anticipated much larger inhuman beasts.

Ludwig's Rifle (UK)

    A rifle typically used by Healing Church hunters.

    It is said that this rifle was employed by Ludwig, the first
    hunter of the Church. Its long, heavy barrel makes up in
    range for what it lacks in reload speed.

    The Healing Church workshop began with Ludwig, and
    departed from old Gehrman's techniques to provide hunters
    with the means to hunt more terrifying beasts, and perhaps
    thing still worse.

Cannon (US)

    Large prototype firearms fashioned by the workshop
    heretics, the Powder Kegs.

    Use of this weapon is equivalent to toting a mounted
    cannon, complete with its ridiculous weight, staggering
    kick, and lavish use of Quicksilver Bullets, into battle.

    Such a monstrosity was doomed from the start, and
    indeed its development was cut short. Yet, against
    impossibly gigantic foes, it might be just the thing.

Cannon (UK)

    Large prototype firearms fashioned by the workshop
    heretics, the Powder Kegs.

    Use of this weapon is equivalent to toting a mounted cannon,
    complete with its ridiculous weight, staggering
    kick, and lavish use of Quicksilver Bullets.

    Such a monstrosity was doomed from the start, and indeed
    its development was cut short. Yet, against impossibly
    gigantic foes, it might be just the thing.

Rakuyo (US)

    Hunter weapon wielded by Lady Maria of the Astral
    Clocktower.
    A trick sword originated in the same country as the
    Cainhurst Chikage, only this sword feeds not off blood, but
    instead demands great dexterity.
    Lady Maria was fond of this aspect of the Rakuyo, as she
    frowned upon blood blades, despite being a distant relative
    of the queen.
    But one day, she abandoned her beloved Rakuyo, casting it
    into a dark well, when she could stomach its presence no
    longer.

Rakuyo (UK)

    Hunter weapon wielded by Lady Maria of the Astral
    Clocktower.
    A trick sword originated in the same country as the
    Cainhurst Chikage, only this sword feeds not off blood, but
    instead demands great dexterity.
    Lady Maria was fond of this aspect of the Rakuyo, as she
    frowned upon blood blades, despite being a distant relative
    of the queen.

    One day, she abandoned her beloved Rakuyo, casting it
    into a dark well, when she could stomach it no longer.

Materials

Blood Stone Shard (US)

    A solid shard that forms in coldblood.

    After death, a substance in the blood hardens, and that
    which does not crystalize is called a bloodstone.


    At the workshop. these bloodstones are embedded in
    weapons to fortify them.

Blood Stone Shard (UK)

    A solid shard that forms in coldblood.

    After death, some substances crystallise, but most simply
    harden and form blood stones.


    At the workshop. these blood stones are embedded in
    weapons to fortify them.

Twin Blood Stone Shards (US)

    A solid shard that forms in coldblood.

    After death, a substance in the blood hardens, and that
    which does not crystalize is called a bloodstone.


    At the workshop. these bloodstones are embedded in
    weapons to fortify them.

Twin Blood Stone Shards (UK)

    A solid shard that forms in coldblood.

    After death, some substances crystallise, but most simply
    harden and form blood stones.


    At the workshop. these blood stones are embedded in
    weapons to fortify them.

Blood Stone Chunk (US)

    A solid chunk that forms in coldblood.

    After death, a substance in the blood hardens, and that
    which does not crystalize is called a blood stone.

    A chunk will never appear in the blood of an ordinary
    human. Seek deadlier foes if bloodstone chunks are needed.

Blood Stone Chunk (UK)

    A solid chunk that forms in coldblood.

    After death, some substances crystallise, but most simply
    harden and form blood stones.


    At the workshop. these blood stones are embedded in
    weapons to fortify them.

Attire

Yharnam Hunter Cap (US)

    Ludwig, the first hunter of the Healing Church,
    once recruited Yharnamites to serve as hunters.

    This hunter's attire was made for new recruits,
    and has excellent straightforward defense.

    But not nearly enough to allow an ordinary
    man to stand any real chance against the beasts.

Yharnam Hunter Cap (UK)

    Ludwig, the first hunter of the Healing Church, once
    recruited Yharnamites to serve as hunters.

    This hunter's attire was made for new recruits, and has excellent straightforward defense.

    This is not nearly enough, though, to allow an ordinary man
    to stand any real chance against the beasts.

Yharnam Hunter Garb (US)

    Ludwig, the first hunter of the Healing Church,
    once recruited Yharnamites to serve as hunters.

    This hunter's attire was made for new recruits,
    and has excellent straightforward defense.

    But not nearly enough to allow an ordinary
    man to stand any real chance against the beasts.

Yharnam Hunter Garb (UK)

    Ludwig, the first hunter of the Healing Church, once
    recruited Yharnamites to serve as hunters.

    This hunter's attire was made for new recruits, and has excellent straightforward defense.

    This is not nearly enough, though, to allow an ordinary man
    to stand any real chance against the beasts.

Yharnam Hunter Gloves (US)

    Ludwig, the first hunter of the Healing Church,
    once recruited Yharnamites to serve as hunters.

    This hunter's attire was made for new recruits,
    and has excellent straightforward defense.

    But not nearly enough to allow an ordinary
    man to stand any real chance against the beasts.

Yharnam Hunter Gloves (UK)

    Ludwig, the first hunter of the Healing Church, once
    recruited Yharnamites to serve as hunters.

    This hunter's attire was made for new recruits, and has excellent straightforward defense.

    This is not nearly enough, though, to allow an ordinary man
    to stand any real chance against the beasts.

Yharnam Hunter Trousers (US)

    Ludwig, the first hunter of the Healing Church,
    once recruited Yharnamites to serve as hunters.

    This hunter's attire was made for new recruits,
    and has excellent straightforward defense.

    But not nearly enough to allow an ordinary
    man to stand any real chance against the beasts.

Yharnam Hunter Trousers (UK)

    Ludwig, the first hunter of the Healing Church, once
    recruited Yharnamites to serve as hunters.

    This hunter's attire was made for new recruits, and has excellent straightforward defense.

    This is not nearly enough, though, to allow an ordinary man
    to stand any real chance against the beasts.

Grey Wolf Cap (US)

    Attire of the retired hunter Djura.
    This worn wolf cap was his trademark.

    Djura is known through his contact with the Powder Kegs,
    the heretics of the workshop. He is said to have been
    both uncommonly kind and dreadfully foolish.

    Djura felt defeated by the state of Old Yharnam,
    and renounced his hunter's vows.

Grey Wolf Cap (UK)

    Attire of the retired hunter Djura. This worn cap was the
    lone-wolf's
    trademark.

    Djura is known through his contact with the Powder Kegs,
    the heretics of the workshop. He is said to have been both
    uncommonly kind and dreadfully foolish.

    Djura felt defeated by the state of Old Yharnam, and
    renounced his hunter's vows.

Knight's Trousers/Dress (US)

    Attire of the knights of Cainhurst.

    A regal piece made with the finest leather.

    The Cainhurst way is a mix of nostalgia and bombast.
    They take great pride even in the blood-stained
    corpses of beasts that they leave behind, confident
    that they will stand as examples of decadent art.

Knight's Trousers (UK)

    Trousers of the knights of Cainhurst.

    A regal piece made with the finest leather.

    The Cainhurst way is a mix of nostalgia and bombast. They
    take great pride even in the blood-stained corpses of beasts
    that they leave behind, confident that they will stand as
    examples of decadent art.

Madman Garb (US)

    Most tomb prospectors, members of the Healing Church
    chose to explore the old labyrinth, are unable to
    withstand the weight of the old knowledge, and go mad.

    This attire is worn by those lost souls.

    The appendages draped across them are said to be
    a kind of protective charm, or at least, that is
    what these lost souls believe with all their hearts.

Madman Garb (UK)

    Most tomb prospectors, members of the Healing Church
    chose to explore the old labyrinth, are unable to withstand
    the weight of the old knowledge, and go mad.

    This attire is worn by those lost souls.

    Truth often resembles madness, inaccessible to the dull of
    mind. Those who go mad are merely thoughtful souls who
    failed to reach any conclusions.

Caryll Runes

Deep Sea (US)

    A secret symbol left by Caryll, runesmith of Byrgenwerth.

    This transcription of the Great Ones' inhuman voices
    depicts downreaching currents.

    This rune means "Depp Sea," and grants augmented
    resistance. Great volumes of water serve as a bulwark
    guarding sleep, and an augur of the eldritch Truth.

    Overcome this hindrance, and seek what is yours.

Deep Sea (UK)

    A Caryll rune that transcribes inhuman sounds.

    This transcription of the Great Ones' inhuman voices depicts
    downreaching currents. This rune means "Deep Sea," and
    grants augmented frenzy resistance.

    Great volumes of water serve as a bulwark guarding sleep,
    and an augur of the eldritch Truth.

    Overcome this hindrance, and seek what is yours.

Clear Deep Sea (US)

    A secret symbol left by Caryll, runesmith of Byrgenwerth.

    This transcription of the Great Ones' inhuman voices
    depicts downreaching currents.

    This rune means "Depp Sea," and grants augmented
    resistance. Great volumes of water serve as a bulwark
    guarding sleep, and an augur of the eldritch Truth.

    Overcome this hindrance, and seek what is yours.

Clear Deep Sea (UK)

    A Caryll rune that transcribes inhuman sounds.

    This transcription of the Great Ones' inhuman voices depicts
    downreaching currents. This rune means "Deep Sea," and
    grants augmented slow poison resistance.

    Great volumes of water serve as a bulwark guarding sleep,
    and an augur of the eldritch Truth.

    Overcome this hindrance, and seek what is yours.

Stunning Deep Sea (US)

    A secret symbol left by Caryll, runesmith of Byrgenwerth.

    This transcription of the Great Ones' inhuman voices
    depicts downreaching currents.

    This rune means "Depp Sea," and grants augmented
    resistance. Great volumes of water serve as a bulwark
    guarding sleep, and an augur of the eldritch Truth.

    Overcome this hindrance, and seek what is yours.

Stunning Deep Sea (UK)

    A Caryll rune that transcribes inhuman sounds.

    This transcription of the Great Ones' inhuman voices depicts
    downreaching currents. This rune means "Deep Sea," and
    grants augmented rapid poison resistance.

    Great volumes of water serve as a bulwark guarding sleep,
    and an augur of the eldritch Truth.

    Overcome this hindrance, and seek what is yours.

Great Deep Sea (US)

    A secret symbol left by Caryll, runesmith of Byrgenwerth.

    This transcription of the Great Ones' inhuman voices
    depicts downreaching currents.

    This rune means "Depp Sea," and grants augmented
    resistance. Great volumes of water serve as a bulwark
    guarding sleep, and an augur of the eldritch Truth.

    Overcome this hindrance, and seek what is yours.

Great Deep Sea (UK)

    A Caryll rune that transcribes inhuman sounds.

    This transcription of the Great Ones' inhuman voices depicts
    downreaching currents. This rune means "Deep Sea," and
    grants augmented general resistance.

    Great volumes of water serve as a bulwark guarding sleep,
    and an augur of the eldritch Truth.

    Overcome this hindrance, and seek what is yours.

Radiance (US)

    A secret symbol left by Caryll, runesmith of Byrgenwerth.

    The rune for "Radiance," adopted by the sworn
    Executioners under Logarius' command.

    The executioners despise the impure Vilebloods,
    and no matter what the circumstances, would
    never cooperate with the bloodthirsty hunters
    who serve the undead queen, Annalise.

Radiance (UK)

    A Caryll rune that transcribes inhuman sounds.

    The rune for "Radiance," adopted by the sworn executioners
    under Logarius' command.

    The executioners despise the impure Vilebloods, and no
    matter what the circumstances, would never cooperate with
    the bloodthirsty hunters who serve the undead queen,
    Annalise.

Chalices

Sinister Lower Pthumeru Root Chalice (US)

    Root chalice that breaks multiple labyrinth seals.

    When used in a ritual, this sinister chalice summons the
    Sinister Resonant Bell. The bell-ringing woman appears to be
    a mad Pthumerian.
    The old labyrinth was carved out by the Pthumerians,
    superhuman beings that are said to have unlocked the
    wisdom of the eldritch Truth.

    Note: Additional rite Sinister Bell is for online use only.
    The bell-ringing woman does not appear offline.

Sinister Lower Pthumeru Root Chalice (UK)

    Root chalice that breaks multiple labyrinth seals.

    When used in a ritual, this sinister chalice summons the
    sinister resonant bell. The bell-ringing woman appears to be
    a mad Pthumerian.
    The old labyrinth was carved out by the Pthumerians,
    superhuman beings that are said to have unlocked the
    wisdom of the eldritch Truth.

    N.B. Additional rite Sinister Bell is for online use only. The
    bell-ringing woman does not appear offline.

Defiled Chalice (US)

    A chalice that breaks a labyrinth seal.

    Only, this defiled chalice is cursed.

    Curses are caused by inciting the anger of the Great Ones,
    and used to hex others. Special materials are required to
    complete the ritual.

    To try one's hand at curses, first seek the Bastard of Loran.

Cursed and Defiled Chalice (UK)

    A chalice that breaks a labyrinth seal.

    Only, this defiled chalice is cursed.

    Curses are caused by inciting the anger of the Great Ones,
    and used to hex others. Special materials are required to
    complete the ritual.

    To try one's hand at curses, first seek a bastard of Loran.

Sinister Pthumeru Ihyll Root Chalice (US)

    Root Chalice that breaks multiple labyrinth seals.
    When used in a ritual, this sinister chalice summons
    the Sinister Resonant Bell. The bell-ringing woman
    appears to be a mad Pthumerian.

    The Pthumerian monarch was traditionally a woman
    who assumed a name with classical roots.

    Note: Additional rite Sinister Bell is for online use only.
    the bell-ringing woman does not appear offline.

Sinister Pthumeru Ihyll Root Chalice (UK)

    Root Chalice that breaks multiple labyrinth seals.
    When used in a ritual, this sinister chalice summons
    the Sinister Resonant Bell. The bell-ringing woman
    appears to be a mad Pthumerian.

    The Pthumerian monarch was traditionally a woman
    who assumed a name with classical roots.

    N.B. Additional rite Sinister Bell is for online use only.
    the bell-ringing woman does not appear offline.

Sinister Hintertomb Root Chalice (US)

    Root chalice that breaks multiple labyrinth seals.
    When used in a ritual, this sinister chalice summons the
    Sinister Resonant Bell. The bell-ringing woman appears to be
    a mad Pthumerian.

    The hintertombs are unceremonious homes to graves and
    death, cesspools of noxious snakes and insects.

    Note: Additional rite Sinister Bell is for online use only.
    The bell-ringing woman does not appear offline.

Sinister Hintertomb Root Chalice (UK)

    Root chalice that breaks multiple labyrinth seals.
    When used in a ritual, this sinister chalice summons the
    Sinister Resonant Bell. The bell-ringing woman appears to be
    a mad Pthumerian.

    The hintertombs are unceremonious homes to graves and
    death, cesspools of noxious snakes and insects.

    N.B. Additional rite Sinister Bell is for online use only. The
    bell-ringing woman does not appear offline.

Sinister Lower Loran Root Chalice (US)

    Root chalice that breaks multiple labyrinth seals.

    When used in a ritual, this sinister chalice summons the
    Sinister Resonant Bell. The bell-ringing woman appears to be
    a mad Pthumerian.
    There are trace remains of medical procedures in parts of
    ailing Loran. Whether these were attempts to control the
    scourge of the beast, or the cause of the
    outbreak, is unknown.
    Note: Additional rite Sinister Bell is for online use only.
    The bell-ringing woman does not appear offline.

Sinister Lower Loran Root Chalice (UK)

    Root chalice that breaks multiple labyrinth seals.

    When used in a ritual, this sinister chalice summons the
    Sinister Resonant Bell. The bell-ringing woman appears to be
    a mad Pthumerian.
    There are trace remains of medical procedures in parts of
    ailing Loran. Whether these were attempts to control the
    scourge of the beast, or the cause of the
    outbreak, is unknown.
    N.B. Additional rite Sinister Bell is for online use only. The
    bell-ringing woman does not appear offline.

Sinister Isz Root Chalice (US)

    Root Chalice that breaks multiple labyrinth seals.

    When used in a ritual, this sinister chalice summons the
    Sinister Resonant Bell. The bell-ringing woman appears to be
    a mad Pthumerian.
    According to the Choir, the land of Izs lies in contact
    with the cosmos, which allowed the Great Ones to
    function on transcendental planes of thought.

    Note: Additional rite Sinister Bell is for online use only.
    The bell-ringing woman does not appear offline.

Sinister Isz Root Chalice (UK)

    Root Chalice that breaks multiple labyrinth seals.

    When used in a ritual, this sinister chalice summons the
    Sinister Resonant Bell. The bell-ringing woman appears to be
    a mad Pthumerian.
    According to the Choir, the land of Izs lies in contact
    with the cosmos, which allowed the Great Ones to
    function on transcendental planes of thought.

    N.B. Additional rite Sinister Bell is for online use only. The
    bell-ringing woman does not appear offline.
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