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©Future Press Bloodborne Collectors Edition Guide

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Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Ludwig's Rifle

Ludwig's Rifle


Bloodborne Wiki » Firearms » Ludwig's Rifle

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page revision: 40, last edited: 13 Feb 2024

Gallery Page
  • Basic Information
  • In-Game Description
  • Overview
  • Availability
  • Notes
  • Merchants
  • Upgrade Table
  • Frame Data
  • Key


Basic Information

Image Name Damage QS Bullet Use Durability Stats Req. / Bonus Special Attack Blood Gem Sockets
Ludwigs Rifle Ludwig's Rifle - / 20 / - / - / -
(Blood)
1 150 9 / 10 / 9 / -
- / - / E / -
- / - / 100 / 100 BloodEmptyEmpty

Ludwig's Rifle ❘ ルドウイークの長銃

Left Hand Weapon

In-Game Description

    A rifle typically used by Healing Church hunters.

    It is said that this rifle was employed by Ludwig,
    the first hunter of the Church. Its long, heavy barrel
    makes up in range for what it lacks in reload speed.

    Ludwig's Rifle exhibits several departures from the
    workshop's design, suggesting that the Church
    anticipated much larger inhuman beasts.
Note 1: Different in-game description (right) in US (1) & UK (2) versions (more). ✕
Note 2: Original Japanese text on Original Japanese Item Index page. ✓

Overview

  • Ludwig's Rifle functions similarly to the Hunter Blunderbuss, but it has a longer range. The bullet spread reaches much farther and hits a very wide area, but the damage still doesn't match that of a pistol from range. If you have 27 bloodtinge or less, Ludwig's Rifle is stronger than the Hunter Blunderbuss. From 28 to 32 bloodtinge their damage is the same, and from 33 bloodtinge onward the Hunter Blunderbuss is stronger. If you want to shoot a spread-shot pattern from far away, though, this is the weapon for you.
  • Testing: Ludwig's Rifle cannot parry from farther distances even though you get hit with bullet spread, meaning Rifle can only parry from mid to close distance. There are 15 hitboxes for the pellets, each has same properties and does not have falloff damage unlike pistols.

Availability

  • Sold by: Bath Messengers [Hunter's Dream]
  • Radiant Sword Hunter Badge: This badge can be found on the top of Healing Church Workshop. It is one of the most important badges to collect; obtaining it adds Bloodstone Shards to the shop's inventory, which will allow you to upgrade weapons easily. It also unlocks Fire Paper and Bone Marrow Ash; these are very useful support items.

Notes

  • Available for purchase after obtaining Radiant Sword Hunter Badge.
  • You can find concept art of the Ludwig's Rifle in Bloodborne Official Artworks, on page 234.

Ludwigs Rifle
Model Art Icon
In-game Description Print In-game Description Print

Merchants

Shop Buy (Day) (Evening) (Night) (Red Moon) (NG+) Sell Requirement
Bath Messengers [Hunter's Dream] 10000 10000 10000 10000 10000 3000 Radiant Sword Hunter Badge
Insight Bath Messengers [Hunter's Dream] - - - - - - None
Chalice Bath Messengers [Chalice Dungeons Common] - - - - - - None
Patches, the Spider [Chalice Dungeons Rare] - - - - - - None

Upgrade Table

Name Blood Gem
Sockets
Physical ATK Blood ATK Arcane ATK Fire ATK Bolt ATK Strength Icon Skill Icon Bloodtinge Icon Arcane Icon Blood Stone Shard Twin Blood Stone Shards Blood Stone Chunk Blood Rock Blood Echoes Icon
Ludwig's Rifle +0 0 / 1 - 20 - - - - - E - - - - - -
Ludwig's Rifle +1 1 / 1 - 23 - - - - - E - 3 - - - 380
Ludwig's Rifle +2 1 / 1 - 27 - - - - - E - 5 - - - 440
Ludwig's Rifle +3 1 / 1 - 30 - - - - - E - 8 - - - 520
Ludwig's Rifle +4 1 / 1 - 34 - - - - - D - - 3 - - 580
Ludwig's Rifle +5 1 / 1 - 37 - - - - - D - - 5 - - 640
Ludwig's Rifle +6 1 / 1 - 41 - - - - - D - - 8 - - 700
Ludwig's Rifle +7 1 / 1 - 44 - - - - - D - - - 3 - 760
Ludwig's Rifle +8 1 / 1 - 48 - - - - - D - - - 5 - 840
Ludwig's Rifle +9 1 / 1 - 51 - - - - - D - - - 8 - 900
Ludwig's Rifle +10 1 / 1 - 55 - - - - - D - - - - 1 960
Damage Stat Bonuses Cost
To fully upgrade Ludwig's Rifle requires 16 Blood Stone Shards, 16 Twin Blood Stone Shards, 16 Blood Stone Chunks, 1 Blood Rock and 6720 Blood Echoes.
Name Strength Icon Skill Icon Bloodtinge Icon Arcane Icon
Ludwig's Rifle +0 0.00 0.00 0.20 0.00
Ludwig's Rifle +1 0.00 0.00 0.23 0.00
Ludwig's Rifle +2 0.00 0.00 0.26 0.00
Ludwig's Rifle +3 0.00 0.00 0.29 0.00
Ludwig's Rifle +4 0.00 0.00 0.32 0.00
Ludwig's Rifle +5 0.00 0.00 0.35 0.00
Ludwig's Rifle +6 0.00 0.00 0.38 0.00
Ludwig's Rifle +7 0.00 0.00 0.41 0.00
Ludwig's Rifle +8 0.00 0.00 0.44 0.00
Ludwig's Rifle +9 0.00 0.00 0.47 0.00
Ludwig's Rifle +10 0.00 0.00 0.50 0.00
Scaling
Scaling determines how much additional damage a weapon deals. You gain a percentage of the weapon's base damage as additional damage, indicated by a "+" next to the weapon's base damage.

Frame Data

Pistols

Rifles

Cannons

Continuous Fire

Hunter Pistol - Repeating Pistol - Evelyn H. Blunderbuss - Ludwig's Rifle - P. Rifle Cannon - Church Cannon Flamesprayer - Rosmarinus - Gatling Gun
► For all pistols, the muzzle flash occurs on frame 10, with the bullet firing on frame 11. The total time for all pistols is 60 frames total. ► The muzzle flash occurs on frame 10, with the bullet firing on frame 12. The Blunderbuss' animation takes 60 frames total, while Ludwig's Rifle and the Piercing Rifle take 65 frames. ► Both cannons have a muzzle flash and fire their projectiles on frame 15. The Cannon animation takes 95 frames total, and the Church Cannon animation takes 75. ► The Flamesprayer and the Rosmarinus begin firing on frame 6. The Gatling Gun begins firing after 18 frames. Firing a single shot from the Flamesprayer or Rosmarinus lasts 20 frames total. Firing a single shot from the Gatling Gun takes 45 frames total.

Key

Damage

Requirements

Stat Bonuses

Special Attack

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are V / W / X / Y / Z:
  • V is Physical damage
  • W is Blood damage
  • X is Arcane damage
  • Y is Fire damage
  • Z is Bolt damage
The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
  • W is the Strength required
  • X is the Skill required
  • Y is the Bloodtinge required
  • Z is the Arcane required
The Stat Bonuses rating indicates the level of bonus you receive based on the associated Stat when you use a weapon. This rating can be S , A , B , C , D , or E (in order from most to least bonus for the associated stat). For more information about the scaling as a whole and its values visit the Scaling wiki page. The special attack attributes for a weapon are
W / X / Y / Z:
  • W is the Slow Poison attack
  • X is the Rapid Poison attack
  • Y is the VS. Kin attack
  • Z is the VS. Beasts attack
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