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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Gatling Gun

Gatling Gun


Bloodborne Wiki » Firearms » Gatling Gun

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 29, last edited: 10 Nov 2020

Gallery Page
  • Basic Information
  • In-Game Description
  • Overview
  • Availability
  • Notes
  • Merchants
  • Upgrade Table
  • Frame Data
  • Key


Basic Information

Image Name Damage QS Bullet Use Durability Stats Req. / Bonus Special Attack Blood Gem Sockets
Gatling Gun Gatling Gun - / 80 / - / - / -
(Blood)
1 200 28 / 12 / - / -
- / - / E / -
- / - / 100 / 100 CircleEmptyEmpty

Gatling Gun ❘ ガトリング銃

Left Hand Weapon

In-Game Description

    This is a highly-customized, portable version of the
    stationary gatling gun operated by the old hunter Djura in
    Old Yharnam. It was the weapon of choice of the youngest
    of Djura's three companions.

    The Gatling Gun boasts exceptional rapid-firing
    functionality, but is considered a cumbersome weapon, due
    to its excessive weight and insatiable consumption of
    Quicksilver Bullets.
Note 1: The same in-game description in US & UK versions. ✓
Note 2: Original Japanese text on Original Japanese Item Index page. ✓

Overview

  • The Gatling Gun takes a moment to start up, but fires rapidly once it does. It consumes Quicksilver Bullets quickly, but this isn't quite as bad as it seems, since you'll fire multiple shots per bullet. When you hit your target, only every few shots will actually deal damage. You can still move around while firing bullets, but only at walking speed. If you need to avoid something, it's better you roll or quickstep out of the way, rather than run or dash, since you'll otherwise need to wait for the weapon to be completely lowered. You can use Bone Marrow Ash on the Gatling Gun, but this won't affect its damage, so it's a waste of the item.

Availability

  • Dropped by (Old Hunters DLC): Enemy Hunter with Gatling Gun, in Hunter's Nightmare. After the Grand Cathedral area where you go to the right into the tunnel. Follow it down until you reach the blood pools with all the spiders. Head to the right side of those blood pools (behind the car is a path) and there will be a tunnel. There's an enemy in there with a Gatling Gun, and once you kill them you get the weapon.

Notes

  • This Weapon is part of The Old Hunters DLC
  • Staggering L2 strategy: It's possible to hit an enemy with Gatling Gun's shots twice, while consuming only 1 bullet. To do so, you need to release L2 just before consuming second bullet. Gatling Gun will then fire enough bullets to hit an enemy twice, basically doubling it's damage. If a player just holds L2 longer, for every hit Gatling Gun will roughly consume 1 bullet (or x-1 bullet for x number of hits, at best).
  • Video: Bloodborne - New DLC Weapon "Gatling Gun" Location by tassssssssss
  • More effective in close range due to higher bullets spread.
  • Most humanoid enemies including players will stumble when being hit.
  • You can find concept art of the Gatling Gun in Bloodborne Official Artworks, on page 243.

Gatling Gun
Model Art Icon
In-game Description Print
The Old Hunters DLC

Merchants

Shop Buy (Day) (Evening) (Night) (Red Moon) (NG+) Sell Requirement
Bath Messengers [Hunter's Dream] - - 30000 30000 30000 15000 Gatling Gun
Insight Bath Messengers [Hunter's Dream] - - - - - - None
Chalice Bath Messengers [Chalice Dungeons Common] - - - - - - None
Patches, the Spider [Chalice Dungeons Rare] - - - - - - None

Upgrade Table

Name Blood Gem
Sockets
Physical ATK Blood ATK Arcane ATK Fire ATK Bolt ATK Strength Icon Skill Icon Bloodtinge Icon Arcane Icon Blood Stone Shard Twin Blood Stone Shards Blood Stone Chunk Blood Rock Blood Echoes Icon
Gatling Gun +0 0 / 1 - 80 - - - - - E - - - - - -
Gatling Gun +1 1 / 1 - 90 - - - - - E - 3 - - - 280
Gatling Gun +2 1 / 1 - 100 - - - - - E - 5 - - - 340
Gatling Gun +3 1 / 1 - 110 - - - - - E - 8 - - - 380
Gatling Gun +4 1 / 1 - 120 - - - - - E - - 3 - - 440
Gatling Gun +5 1 / 1 - 130 - - - - - E - - 5 - - 480
Gatling Gun +6 1 / 1 - 140 - - - - - E - - 8 - - 520
Gatling Gun +7 1 / 1 - 150 - - - - - D - - - 3 - 580
Gatling Gun +8 1 / 1 - 160 - - - - - D - - - 5 - 620
Gatling Gun +9 1 / 1 - 170 - - - - - D - - - 8 - 680
Gatling Gun +10 1 / 1 - 180 - - - - - D - - - - 1 720
Damage Stat Bonuses Cost
To fully upgrade Gatling Gun requires 16 Blood Stone Shards, 16 Twin Blood Stone Shards, 16 Blood Stone Chunks, 1 Blood Rock and 5040 Blood Echoes.
Name Strength Icon Skill Icon Bloodtinge Icon Arcane Icon
Gatling Gun +0 0.00 0.00 0.10 0.00
Gatling Gun +1 0.00 0.00 0.13 0.00
Gatling Gun +2 0.00 0.00 0.16 0.00
Gatling Gun +3 0.00 0.00 0.19 0.00
Gatling Gun +4 0.00 0.00 0.22 0.00
Gatling Gun +5 0.00 0.00 0.25 0.00
Gatling Gun +6 0.00 0.00 0.28 0.00
Gatling Gun +7 0.00 0.00 0.31 0.00
Gatling Gun +8 0.00 0.00 0.34 0.00
Gatling Gun +9 0.00 0.00 0.37 0.00
Gatling Gun +10 0.00 0.00 0.40 0.00
Scaling
Scaling determines how much additional damage a weapon deals. You gain a percentage of the weapon's base damage as additional damage, indicated by a "+" next to the weapon's base damage.

Frame Data

Pistols

Rifles

Cannons

Continuous Fire

Hunter Pistol - Repeating Pistol - Evelyn H. Blunderbuss - Ludwig's Rifle - P. Rifle Cannon - Church Cannon Flamesprayer - Rosmarinus - Gatling Gun
► For all pistols, the muzzle flash occurs on frame 10, with the bullet firing on frame 11. The total time for all pistols is 60 frames total. ► The muzzle flash occurs on frame 10, with the bullet firing on frame 12. The Blunderbuss' animation takes 60 frames total, while Ludwig's Rifle and the Piercing Rifle take 65 frames. ► Both cannons have a muzzle flash and fire their projectiles on frame 15. The Cannon animation takes 95 frames total, and the Church Cannon animation takes 75. ► The Flamesprayer and the Rosmarinus begin firing on frame 6. The Gatling Gun begins firing after 18 frames. Firing a single shot from the Flamesprayer or Rosmarinus lasts 20 frames total. Firing a single shot from the Gatling Gun takes 45 frames total.

Key

Damage

Requirements

Stat Bonuses

Special Attack

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are V / W / X / Y / Z:
  • V is Physical damage
  • W is Blood damage
  • X is Arcane damage
  • Y is Fire damage
  • Z is Bolt damage
The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
  • W is the Strength required
  • X is the Skill required
  • Y is the Bloodtinge required
  • Z is the Arcane required
The Stat Bonuses rating indicates the level of bonus you receive based on the associated Stat when you use a weapon. This rating can be S , A , B , C , D , or E (in order from most to least bonus for the associated stat). For more information about the scaling as a whole and its values visit the Scaling wiki page. The special attack attributes for a weapon are
W / X / Y / Z:
  • W is the Slow Poison attack
  • X is the Rapid Poison attack
  • Y is the VS. Kin attack
  • Z is the VS. Beasts attack
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