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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Fist of Gratia

Fist of Gratia


Bloodborne Wiki » Firearms » Fist of Gratia

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 20, last edited: 10 Nov 2020

Gallery Page
  • Basic Information
  • In-Game Description
  • Overview
  • Availability
  • Durability
  • Notes
  • Merchants
  • Upgrade Table
  • Key


Basic Information

Image Name Damage QS Bullet Use Durability Stats Req. / Bonus Special Attack Rally Blood Gem Sockets
Fist of Gratia Fist of Gratia 60 / - / - / - / -
(Blunt)
- 200 7 / 9 / 5 / -
C / - / - / -
- / - / 100 / 100 30
(no upgrade)
EmptyEmptyEmpty

Fist of Gratia ❘ ガラシャの拳

Left Hand Weapon

In-Game Description

    A chunk of iron fitted with finger holes.

    The hulking hunter woman Simple Gratia, ever hopeless
    when handling hunter firearms, preferred to knock the lights
    out of the beasts with this hunk of iron, which incidentally
    caused heavy stagger.

    Gratia was a fearsome hunter, and to onlookers, her
    unrelenting pummeling appeared oddly heroic. No wonder
    the weapon later assumed her name.
Note 1: The same in-game description in US & UK versions. ✓
Note 2: Original Japanese text on Original Japanese Item Index page. ✓

Overview

  • The Fist of Gratia's main purpose isn't dealing great damage - it's to strip off massive amounts of enemy super armor in quick blows. Two hits alone from the Fist are generally enough to break the super armor of some of the sturdiest of foes. It works well with just about any weapon for this reason, but it compliments slower, heavier weapons best. These are usually weapons focused on strength, and the Fist of Gratia scales highly with this stat, which is another reason you'll want to pair them. If an enemy has too much super armor for you to continually stun, you can punch them with the Fist of Gratia. In combination with any super armor damage you've already dealt, it will usually cause your target to stumble instantly.

Availability

  • Treasure in (Old Hunters DLC): Hunter's Nightmare; from Underground Corpse Pile, right wing cell further down the hallway on the corpse of Gratia [image]. If you need further assistance to find the weapon, you can follow the full Hunter's Nightmare Map.

Durability

  • Durability of the weapon depletes when used. This means hitting an enemy, destructible object or bouncing off the walls. Hitting undestructible objects and environment does not deplete your durability. Style of an attack or upgrade of the weapon, even different weapon, does not matter - each count as one hit. Every 10th hit against the enemy/object depletes 1 durability. Exception is Tonitrus, which when in self buffed mode, depletes durability at rate of 2 hits. Hitting an enemy in dying animation still counts as hit. Also hitting multiple enemies/destructible objects at once counts as one hit per enemy - hitting 3 enemies at once counts as 3 hits towards durability counter. Shields lose 1 durability every 10th hit. Bounce means when your hit is bounced back off the wall or other objects. Every 5th bounce depletes 1 durability. Not every weapon can be bounced off, Fist of Gratia belongs into the category which cannot.
  • Damage reduction when heavily worn. When weapon is at 30% of total durability, it reaches the Risk state and AR is reduced by 30% and when it hits 0% of total durability, weapon is Broken, then AR is reduced by 50%. Fist of Gratia which has 200 points of durability reaches risk state at 60 Dur. Workshop's Repair: cost of repair depends on the weapon and its upgrade. For Fist of Gratia +0 it's 1 Blood Echoes per 1 point and for Fist of Gratia +10 it's 3 (values are rounded), full repair costs for +10 are 600 Blood Echoes.

Notes

  • This Weapon is part of The Old Hunters DLC
  • Weapon's Rally: A lot of attacks multiply the rally number by their attack damage multiplier. Some of them are special-cased to have a different amount of rally. Rally number (in flat HP) can be raised by upgrading the weapon, as seen in the Upgrade Table below.
  • Video: Bloodborne - New DLC Weapon "Fist of Gratia" Location by tassssssssss
  • Fist of Gratia is useful for many "unbreakable" moves which require to deplete high amount of super armor from enemies and bosses alike, one such move is Lady Maria's double overhead slash.
  • Despite that Fist of Gratia requires you to have certain amount of Bloodtinge to wield, it makes no use of it in terms of scaling nor damage type. Requirement of 5 bloodtinge is so low that any starting class can wield it.
  • For more information on corpse of Gratia visit the Identified & Unidentified Corpses wiki page.
  • You can find concept art of the Fist of Gratia in Bloodborne Official Artworks, on page 246.

Fist of Gratia
Model Art Icon
In-game Description Print
The Old Hunters DLC

Merchants

Shop Buy (Day) (Evening) (Night) (Red Moon) (NG+) Sell Requirement
Bath Messengers [Hunter's Dream] - - 10000 10000 10000 6000 Fist of Gratia
Insight Bath Messengers [Hunter's Dream] - - - - - - None
Chalice Bath Messengers [Chalice Dungeons Common] - - - - - - None
Patches, the Spider [Chalice Dungeons Rare] - - - - - - None

Upgrade Table

Name Blood Gem
Sockets
Rally Physical ATK Blood ATK Arcane ATK Fire ATK Bolt ATK Strength Icon Skill Icon Bloodtinge Icon Arcane Icon Blood Stone Shard Twin Blood Stone Shards Blood Stone Chunk Blood Rock Blood Echoes Icon
Fist of Gratia +0 0 / 0 30 60 - - - - C - - - - - - - -
Fist of Gratia +1 0 / 0 33 67 - - - - C - - - 3 - - - 100
Fist of Gratia +2 0 / 0 36 74 - - - - C - - - 5 - - - 120
Fist of Gratia +3 0 / 0 39 81 - - - - B - - - 8 - - - 120
Fist of Gratia +4 0 / 0 42 88 - - - - B - - - - 3 - - 140
Fist of Gratia +5 0 / 0 45 95 - - - - B - - - - 5 - - 160
Fist of Gratia +6 0 / 0 48 102 - - - - B - - - - 8 - - 180
Fist of Gratia +7 0 / 0 51 109 - - - - A - - - - - 3 - 200
Fist of Gratia +8 0 / 0 54 116 - - - - A - - - - - 5 - 200
Fist of Gratia +9 0 / 0 57 123 - - - - A - - - - - 8 - 220
Fist of Gratia +10 0 / 0 60 130 - - - - A - - - - - - 1 240
(in flat HP) Damage Stat Bonuses Cost
To fully upgrade Fist of Gratia requires 16 Blood Stone Shards, 16 Twin Blood Stone Shards, 16 Blood Stone Chunks, 1 Blood Rock and 1680 Blood Echoes.
Name Strength Icon Skill Icon Bloodtinge Icon Arcane Icon
Fist of Gratia +0 0.50 0.00 0.00 0.00
Fist of Gratia +1 0.55 0.00 0.00 0.00
Fist of Gratia +2 0.60 0.00 0.00 0.00
Fist of Gratia +3 0.65 0.00 0.00 0.00
Fist of Gratia +4 0.70 0.00 0.00 0.00
Fist of Gratia +5 0.75 0.00 0.00 0.00
Fist of Gratia +6 0.80 0.00 0.00 0.00
Fist of Gratia +7 0.85 0.00 0.00 0.00
Fist of Gratia +8 0.90 0.00 0.00 0.00
Fist of Gratia +9 0.95 0.00 0.00 0.00
Fist of Gratia +10 1.00 0.00 0.00 0.00
Scaling
Scaling determines how much additional damage a weapon deals. You gain a percentage of the weapon's base damage as additional damage, indicated by a "+" next to the weapon's base damage.

Key

Damage

Requirements

Stat Bonuses

Special Attack

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are V / W / X / Y / Z:
  • V is Physical damage
  • W is Blood damage
  • X is Arcane damage
  • Y is Fire damage
  • Z is Bolt damage
The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
  • W is the Strength required
  • X is the Skill required
  • Y is the Bloodtinge required
  • Z is the Arcane required
The Stat Bonuses rating indicates the level of bonus you receive based on the associated Stat when you use a weapon. This rating can be S , A , B , C , D , or E (in order from most to least bonus for the associated stat). For more information about the scaling as a whole and its values visit the Scaling wiki page. The special attack attributes for a weapon are
W / X / Y / Z:
  • W is the Slow Poison attack
  • X is the Rapid Poison attack
  • Y is the VS. Kin attack
  • Z is the VS. Beasts attack
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