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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]


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Doll

Doll


Bloodborne Wiki » NPCs » Doll

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page revision: 34, last edited: 03 Feb 2022

Basic Information

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin
Hunter's Dream 300 0 40 40 40 40 80 75 90 999 999 - -
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin.
Location & Discovery Drop & [Rate]
Hunter's Dream None
Multipliers Bonuses Weak against Additional Information
HP Multiplier1Is beastNoLowest defense: All Physical
Arcane Damage Multiplier1Is kinNo
Fire Damage Multiplier1Is weak to serratedNo
Bolt Damage Multiplier1Is weak to righteousNo
  • All information (HP, Echoes, Defences, Multipliers & Bonuses) was datamined directly from game files and can be accessed via spreadsheet | archived. Updated on January 31st, 2022.

Doll ❘ 人形

NPC

Description

    Soulless automaton residing in the Hunter's Dream, the doll's purpose is to care for new hunters and embolden their flesh with the power of blood echoes.
  • Due to her lack of human emotion, it can be difficult to tell what she's thinking; she isn't one for frivolous conversation, but will occasionally share profound musings when you speak to her over the course of the game. Her aloof and sometimes coy disposition tends to give the impression that she knows more than she's willing to divulge, but in reality she is quite naive and her knowledge of the world outside the dream comes only from the stories shared with her by past hunters.

Stats & Equipment

  • Tables below consist of datamined stats and equipment, this specific information is for NPCs, hunters or less, that uses a player-like human model and skeleton, practically every NPC that can be equipped with player's gears. Some characters are equipped with items that they aren't programmed to use by the AI, such items are highlighted. All characters have infinite Quicksilver Bullets and 99 copies of any item they hold (including Blood Vials) and the only thing that prevents from infinitely consuming them is written in their AI script. For information about all characters visit Datamined NPCs Stats & Equipment wiki page.
Character Stats Data
Location Blood Level Vitality Endurance Strength Skill Bloodtinge Arcane
Hunter's Dream - - - - - - -
Character Equipment (Right & Left Hand Weapons) Data
Right Hand 1 Bare Hands
None (unused)
Head Doll Hat
Weakness: Phys. / Blunt / Thrust
Right Hand 2 Bare Hands
None (unused)
Chest Doll Clothes
Weakness: Phys. / Blunt / Thrust
Left Hand 1 Bare Hands
None (unused)
Hands Doll Gloves
Weakness: Phys. / Blunt / Thrust
Left Hand 2 Bare Hands
None (unused)
Legs Doll Skirt
Weakness: Phys. / Blunt / Thrust
Character Equipment (Items) Data
Item 1 None
-
Item 3 None
-
Item 2 None
-
Item 4 None
-

Progression

1.
Hunter's Dream Front Steps [Day]
The first time you enter the Hunter's Dream, the doll will be lying beside the steps leading to the workshop entrance. When you return with at least one point of insight, she will be active and able to engage in conversation with you.
2.
Hunter's Dream Vicinity of the Workshop [Evening / Night / Blood Moon]
Throughout the game, you can speak to the doll to level up using your accumulated Blood Echoes. Even if you kill her, you can still level up by examining her body. She will move around the general vicinity of the workshop and can sometimes be found next to the tombstone to the left of the buildings' rear entrance.
3.
Hunter's Dream Vicinity of the Workshop [Evening / Night / Blood Moon]
When you acquire the Small Hair Ornament from the Abandoned Workshop, give it to her and she'll reward you with a Tear Stone.
4.
Hunter's Dream Vicinity of the Workshop [Night / Blood Moon]
After you defeat Lady Maria of the Astral Clocktower in the Research Hall Astral Clocktower, Doll will have new lines of dialogue.
5.
Hunter's Dream Vicinity of the Workshop [Night / Blood Moon]
After you defeat Orphan of Kos in the Fishing Hamlet, Doll will have new lines of dialogue.
6.
Hunter's Dream Front Steps [Blood Moon]
Once you've defeated Mergo's Wet Nurse, the doll will be waiting at the foot of the workshop steps and will instruct you to speak with Gehrman. You can continue to level up at this point and she will still accept the Small Hair Ornament.

Gesture Feedback

Point forward Point Forward
turns head sideway (confusion)
Sit Down Sit Down
bows
Beg For Life Beg for Life
claps
Roar Roar
turns head sideway (confusion)
Conviction Conviction
turns head sideway (confusion)
Approval Approval
claps
Curtsey Curtsey
bows
Shhh Shhh!
turns head sideway (confusion)
Hunters salutation Hunter's Salutation
bows
Church Bow (Female) Church Bow (Female)
bows
Church Bow (Male) Church Bow (Male)
bows
Brush Off Dust Brush off Dust
turns head sideway (confusion)
Joy Joy
turns head sideway (confusion)
Shake off cape Shake off Cape
turns head sideway (confusion)
Make Contact Make Contact
claps (at the hands turn)
Deep Respect Deep Respect
bows
Hunters Rally Hunter's Rally
claps
Pray Pray
bows
Respect Respect
bows
League Oath League Oath
bows
Wave Wave
turns head sideway (confusion)
Wait Wait
turns head sideway (confusion)
Triumph Triumph
turns head sideway (confusion)
Player's Gesture
Doll's Reaction

Drops

  • None

Notes

  • Doll will come to "life" after you gain 1 Insight and will return to "lifeless" state when Insight drops back to 0
  • Even when you kill her you can still level up by interacting with her body, this is common practice for speedruns in NG as it skips her dialogue
  • Rally immunity: The Doll is immune to rally from all damage types.
  • She will not drop Blood Dreg when Corruption Oath Caryll rune is equipped.
  • She will react to your gestures when in front of her
  • It is possible to not get Doll's unique dialogue after defeating Lady Maria of the Astral Clocktower and Orphan of Kos (both bosses from the DLC). If you have already killed Mergo's Wet Nurse, Doll will not provide you with these two pieces of dialogue and will point you to the end-game instead.
  • When we find the Doll inanimate at the old abandoned workshop, her finger twitches (which is deliberate animation), but nothing else. There is an unused animation of her inanimate form being knocked to the ground, and her finger stops twitching afterwards. [video]
  • If you zoom in on the Doll's brooch, you can see a reflection of the Hunter's Dream, of course, but the reflection shows an incredibly old, alpha design where corpses wearing top-hats cradling skulls rest against each headstone. [Image 01, Image 02, full view of envmap (reflection)]
  • Evetta Muradasilova voice acted both Doll and Maiden in Black from Demon's Souls
  • There is clear evidence about lore connection between The Doll and Winter Lanterns [Image / Video]
  • It is possible to make Doll be "stucked" in her leveling up animation. [Clip]
  • In one of her extremely rare (considered unused) dialogue, doll is humming a Russian lullaby called Bayu-bayushki-bayu. [video]

Doll

Acquired Items

Item Amount Requirements Notes
Tear Stone 1 Give her Small Hair Ornament from the Abandoned Workshop -
Lance McDonald reverse engineered all of the Doll's rare events in Bloodborne on October 27th, 2019. More details in the Bloodborne - Plain Doll Deep Dive - Every Rare Event Technical Breakdown video.
The Doll is usually found standing at the base of the stairs leading to the workshop in the Dream, but her behavior and position will occasionally change. These changes are governed by combination of game progress and random chance. Lance McDonald has directly examined the game's data and provided a comprehensive breakdown of how the Doll's behavior is controlled.

These behaviors all require the player character to have at least 1 Insight, as the Doll is inactive otherwise. She will also deliver her introduction the first time she is met, and will tell the player character to confront Gehrman if the workshop is burning.
Sleeping: In this state, the Doll is sleeping by the base of the stairs, and can be heard snoring faintly. This snoring causes the bottom of the screen to become darkened as though subtitles should appear, but they will only appear if the language is set to Japanese, and are simply onomatopoeia for her snoring. She will wake up if the player character approaches and presses the confirm button to talk to her, after which she will behave as normal.

This behavior is entirely random. Every time the player character visits the Hunter's Dream, there is a 10% chance that the Doll will be sleeping.
Silent Prayer at the Hunter's Nightmare Grave: In this state, the Doll moves to the grave that allows access to the Hunter's Nightmare, and is kneeling in prayer with her eyes closed. If approached by the player character, she will immediately stand and face them, and then behave as normal.

This behavior is a combination of random chance and game progress. There is a 10% chance of the Doll kneeling at the grave, but only if the Hunter's Nightmare has not been accessed. Once the grave allows warping, this event is permanently disabled.
Prayer to Flora at the Hunter's Nightmare Grave: In this state, the Doll moves to the grave that allows access to the Hunter's Nightmare, and is kneeling in prayer with her eyes closed. If approached, she can be heard reciting a prayer to "Flora, of the Moon" (an early name for the Moon Presence otherwise not used in the release version). Unlike the silent prayer, she must be talked to by the player character to make her stand and face them. She then behaves as normal.

This behavior is a combination of random chance and game progress. After the Red Moon has descended, there is a 2% chance of the Doll reciting her prayer, but only if the Hunter's Nightmare has also not been accessed.

Furthermore, the final line of the Doll's prayer, "...be, one day, a fond, distant memory...", will only be played if the player character has given the Doll the hair clip from the Abandoned Old Workshop.
Silent Prayer at the Player Character's Grave: In this state, the Doll moves to the player character's grave which appears in subsequent New Game + playthroughs after the Yharnam Sunrise ending has been attained, and is kneeling in prayer with her eyes closed. She will stand and face the player character as soon as they approach her, and deliver a short piece of dialogue about how she once knew the Hunter whose grave now stands there. This dialogue is only ever delivered once.

Note that, as the player character enters Hunter's Dream very close to the grave, the Doll will immediately stand and it is almost impossible to see her at prayer. However, she can still be seen at prayer if the player moves their character away from the grave, then quits the game and loads their save file again. This will reset the Doll to her prayer state, but the player character will be far enough away to see it.

This behavior is a combination of random chance and game progress. There is a 10% chance of the Doll kneeling at the grave, but only if the Hunter's Nightmare has not been accessed, and the player character's grave is present.
Prayer to Flora at the Player Character's Grave: In this state, the Doll moves to the player character's grave detailed above, and is kneeling in prayer with her eyes closed. If approached, she will deliver the prayer to Flora, also detailed above.

This behaviour is a combination of random chance and game progress. After the Red Moon has descended, there is a 2% chance of the Doll reciting her prayer, but only if the Hunter's Nightmare has also not been accessed, and the player character's grave is present.
Humming Lullaby: The Doll's lullaby is a behavior that was removed from the game after version 1.0. This means that it cannot be heard on subsequent patches, although a workaround exists, and will be detailed below.

In this state, the Doll moves to one of the two graves she prays at, and can be heard humming a lullaby to herself (this is a traditional Russian lullaby called "Bayu Bayushki Bayu"). This causes the bottom of the screen to become darkened as though subtitles should appear. She will wake up if the player character approaches and presses the confirm button to talk to her, after which she will behave as normal.

This behavior is entirely random. Every time the player character visits the Hunter's Dream on 1.0, there is a 1% chance that the Doll will hum her lullaby.

It is possible to force the Doll to hum on later versions of the game using a workaround. To do this, the player must begin by playing on version 1.0, and enter the Hunter's Dream repeatedly until the Doll's humming is triggered. The player must then quit the game while the Doll is in her lullaby state, then patch the game to a more current version. This will overwrite all the Doll's unique behaviors with humming, meaning she will never say her prayer again, but will hum her lullaby instead, and can also hum it while sleeping at the base of the stairs.

UPDATE: The Doll's Lullaby Restoration by using HEX editor. Search for 070013, then From 070013 go to offset 6660 (usually ctrl + G) then change that byte to 01. The Doll will now hum her lullaby every time she falls asleep at the bottom of the stairs (her starting position). [image]

Introduction

  • In the retail build of Bloodborne, the Doll is voiced by Evetta Muradasilova, who also voices Lady Maria of the Astral Clocktower, and previously voiced The Maiden in Black in Demon's Souls.
  • In earlier builds of the game, however, the Doll's voice was provided by Lucy Briggs-Owen, who currently voices Impostor Iosefka, Adella, and Vicar Amelia, as well as providing the vocal sounds made by the female player character. The Doll's dialogue was also different, being less comforting and repeatedly referring to the player character as suffering from an illness - a concept present in earlier drafts of the story that is no longer present in the retail version.
  • This unused voice track and script have been partially recovered from a pre-released version of Bloodborne by Lance McDonald, and are demonstrated in this video. Like many prior games by From Software, Bloodborne was released in Japan with an English dub and Japanese subtitles, meaning that this early version of the Doll, while she speaks English, does not have finalised English subtitles.

First Encounter

Retail Version Restored Alpha Version
Hello, good hunter. I am a doll, here in this dream to look after you.Hello, ailing one. This is a nightmare, a dream of the sick, of those on death's doorstep.
Honourable hunter, pursue the echoes of blood, and I will channel them into your strength.Minds ravaged by disease, still clinging to life, this is where they come. Does that not describe yourself? Dead, but with renewed life in this nightmare? Or perhaps your life before was the bad dream? Who can recall? Madness is, after all, a fog.
You will hunt beasts... and I will be here for you, to embolden your sickly spirit.Ailing one, pursue a deeper madness, and I will make it your medicine.

Further Interaction

Retail Version Restored Alpha Version
Ahh, the little ones, inhabitants of the dream... They find hunters like yourself, worship, and serve them. Speak words, they do not, but still, aren't they sweet?The tiny ones are dwellers of this dream. They serve you, in admiration of the sick ones. They cannot speak, but are so very quaint.

Leveling Up

Retail Version Restored Alpha Version
Very well, let the echoes become your strength. Let me stand close. Now, shut your eyes...Now, let madness be your medicine. Let me stand close. Don't peep...

Departure

Retail Version Restored Alpha Version
Farewell, good hunter. May you find your worth in the waking world.Goodbye, ailing one. May you wake without harm.

Return

Retail Version Restored Alpha Version
Welcome home, good hunter. What is it your desire?Hello again, ailing one. How did you find the waking world?

Interaction after Evening

Retail Version Restored Alpha Version
Over time, countless hunters have visited this dream. The graves here stand in their memory. It all seems so long ago, now...Most visitors to this nightmare have died. The remains of their spirits sleep within these tombstones. It also seems so long ago, now...

Interaction after Night

Retail Version Restored Alpha Version
Hunters have told me about the church. About the gods, and their love. But... do the gods love their creations? I am a doll, created by you humans. Would you ever think to love me? Of course... I do love you. Isn't that how you've made me?What you say is rather strange. The Gods dote not upon their creation. I am a doll, created by you humans. Why should you bestow love upon me? Of course, I do love you. For that is how you have made me.

Handing over the Hair Ornament

Retail Version Restored Alpha Version
What... what is this? I-I can't remember, not a thing, only... I feel... A yearning... something I've never felt before... What's happening to me? Ahh... Tell me hunter, could this be joy?What, w- what is this? I can't remember, not a thing. Only, I feel.. a yearning. Something I've never felt before. What's happening to me? Oh! I thank you again, ailing one. That was most pleasant.

Unused "death" Dialogue

  • In addition to the above, the Doll also has dialogue used in the event of her death, like other NPCs. In the retail version of the game, the Doll cannot ever "die" - reducing her to zero hit points causes her to collapse, but she will appear alive again once the Hunter's Dream is revisisted, provided the player has at least one Insight. However, there exists an unused feature that allows the Doll to remain dead, with her body lying at the foot of the stairs. The inanimate body can still be used to level up, but will not come back to life even if the player has the required Insight. It is unknown if it was possible to revive her after this, or if she remained permanently dead until the next New Game cycle.
Retail Version (Unused) Restored Alpha Version
Oh, good hunter, I must have displeased you... Go on, shut me down... Even so, this vessel will remain in your service... So, have no fear...I must have displeased you. Go on, dispose of me. Even so, this vessel will remain in your service... So, have no fear...
►
More Information
If you want to know more about dialogues visit the page Dialogue Reference which contains the whole datamined dialogue script (used & unused) for all characters from the game. Doll does have unused dialogue.
Also you can look over to the Datamined EN & JP Dialogue Comparison page which has all dialogues (used & unused) from the base game and DLC, both languages EN & JP are compared side by side.
option button
Beginning of the game
Ahh, you’ve found yourself a hunter..
x button
First encounter
Hello, good hunter. I am a doll, here in this dream to look after you. Honorable hunter, pursue the echoes of blood, and I will channel them into your strength. You will hunt beasts... and I will be here for you, to embolden your sickly spirit.
x button
Second Encounter
Welcome home, good hunter. What is it you desire? Did you speak with Gehrman? He was a hunter long, long ago, but now serves only to advise them. He is obscure, unseen in the dreaming world. Still, he stays here, in this dream... ...such is his purpose
x button
Channel Blood Echoes
Very well, let the echoes become your strength. Let me stand close. Now shut your eyes...
x button
Third Encounter
Ahh, the little ones, inhabitants of the dream... They find hunters like yourself, worship, and serve them. Speak words, they do not, but still, aren't they sweet?
x button
Talk again
Over time, countless hunters have visited this dream. The graves here stand in their memory. It all seems so long ago now...
x button
Talk again
Hunters have told me about the Church. About the gods, and their love. But...do the gods love their creations? I am a doll, created by you humans. Would you ever think to love me? Of course... I do love you. Isn't that is how you've made me?
x button
Talk again (Blood Moon)
Good hunter.. your presence somehow soothes.. I sense the ancient echoes, they course your veins..
x button
Leave
Farewell, good hunter. May you find your worth in the waking world.
x button
Talk again when Doll was asleep
Ah! Ahh.. Welcome home, good hunter. I must’ve drifted off… What is it you desire?
x button
Hand her Small Hair Ornament
What… what is this? I-I can’t remember, not a thing..only… I feel… A yearning…Something I’ve never felt before… What’s happening to me? Ahh… Tell me hunter, could this be joy? Ahh…
x button
Talk again after defeating Wet Nurse
Good hunter, you have come.. Dawn will soon break.. This night and this dream will end, Gehrman awaits you, at the foot of the great tree. Go on good hunter.
x button
Rare Prayer
O Flora, of the Moon, of the dream. O little ones, O fleeting will of the ancients... Let the hunter be safe, let him/her find comfort. And let this dream, his/her captor... foretell a pleasant awakening... Be one day a fond distant memory.
x button
Talk again after defeating Maria [DLC]
Good hunter. This may sound strange, but... Have I somehow changed? Moments ago, from some place, perhaps deep within, I sensed a liberation from heavy shackles. Not that I would know... How passing strange...
x button
Talk again after defeating Orphan of Kos [DLC]
Oh, good hunter. I can hear Gehrman sleeping. On any other night, he'd be restless. But on this night, he sounds so very calm. ...Perhaps something has eased his suffering.
option button
Yharnam Sunrise ending
Farewell, good hunter. May you find your worth in the waking world.
option button
Honouring Wish ending
And so, the hunt begins again…
option button
Moon Presence ending
Are you cold? Heh heh… Oh, good hunter…
x button
Talk again in NG+ after Yharnam Sunrise ending
This grave stands in memory of a hunter I once knew. Though enchanted by the dream, he remained strong, and eventually saw the light of dawn. ...I pray that you've found meaning, and comfort, in the waking world.
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