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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Clocktower Patient (Transfusion Stand)

Clocktower Patient (Transfusion Stand)


Bloodborne Wiki » Enemies » Clocktower Patient (Transfusion Stand)

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page revision: 17, last edited: 27 Oct 2024

Gallery Page
  • Basic Information
  • Description
  • Overview
  • Strategy
  • Notes
  • Attack Patterns
  • Blood Gem Drop Table
  • New Game Cycles


Basic Information

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin
Research Hall 3058 3594 99 99 99 99 108 89 89 120 180 - -
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin.
Location & Discovery Drop & [Rate]
Research Hall Random gun type gem x1 [20%], Blood Vial x4 [80%]
Multipliers Bonuses Weak against Additional Information
HP Multiplier1Is beastNoLowest defense: Fire and BoltFrenzy resistance is 999
Arcane Damage Multiplier1Is kinNoSuper Armor value 55
Fire Damage Multiplier1Is weak to serratedNo
Bolt Damage Multiplier1Is weak to righteousNo
  • All information (HP, Echoes, Defences, Multipliers & Bonuses) was datamined directly from game files and can be accessed via spreadsheet | archived. Updated on January 31st, 2022.

Clocktower Patient (Transfusion Stand) ❘ 実験棟の患者

Strong Enemy

Description

  • While most of the patients in the Research Hall can be dealt with relatively easily by themselves, two types are distinctly more dangerous than the rest and should be treated with particular care: the tall variant carrying transfusion stands and the smaller, outwardly ordinary ones beyond the First Floor Balcony door which use magic attacks. The former type is much tougher and more powerful than the others in general; the latter are wolves in sheep's clothing and appear to be merely the bare-handed Normal version at a distance, but will begin relentlessly assaulting you with projectiles when you draw close enough to get their attention.

Overview

  • The strongest and most fearsome of the Clocktower Patients. This variant has a great deal of HP and carries a transfusion stand as a makeshift weapon, with which it will wander blindly around the areas in which it is encountered and lash out madly in random directions even when nobody is present for it to attack. Like the other patients, these detect by sound, and knocking over or destroying objects in the environment such as bottles or medical equipment will immediately alert them to your presence. They use only basic horizontal, vertical and thrust attacks with their transfusion stands, but can chain their swings in long and extremely rapid combos whose potent stunlock effect will trap you if too many hits connect. Their indiscriminate flailing is easy to interrupt but they have exceptionally long reach, strong tracking and considerable forward momentum during their combos, making it dangerous to approach these enemies from the front; to make matters worse, they are protected by super armor during almost all of their combos and their attacks inflict either heavy hitstun or outright knockdown.They are extremely susceptible to poison and can still be knocked down with charged swings from heavy weapons like the transformed Kirkhammer; however, beware that their recovery after such attacks is very quick and they will be invulnerable to further knockdown until their super armor resets, so the Kirkhammer's followup charge strike will fail to send them flying and will leave you vulnerable to attack.

Strategy

  • Quickstep forward past them to avoid their swings, then hit them from behind with up to three melee attacks while they recover. Be prepared to quickstep away immediately afterward or even break off your attack early - these enemies can strike behind them with some of their horizontal sweeps and the tracking on their combos causes them to turn very quickly, so evasive action may become necessary with little warning. Alternately, stand just outside the reach of their attacks and continue backing up until they commit to a combo, then interrupt it. While many of their individual swings have short cooldown periods, the recovery times of their complete combos are generally long enough that they can be staggered from behind with careful positioning and a timely charged (R2) attack. Slow poison is extremely effective against these enemies, but once they are aware of your presence they will chase you down relentlessly and you'll have to wait out the poison in a spot they can't reach, such as a ladder or other high perch. With a bit more work, they can also be lured toward ledges and either knocked off with charged attacks or baited into jumping off by themselves; the transformed charge attack of the Hunter Axe is ideal for this purpose. The sustained (L2) attack of the transformed Whirligig Saw will tear straight through their super armor, and a direct hit from the weapon's jump attack in this form will break it instantly.

Notes

  • This Enemy is part of The Old Hunters DLC.
  • All enemies and bosses (except hunter enemies) have 999 frenzy resistance, despite that they are still vulnerable to such status. The only way to see it without modding is to use Shaman Bone Blade on enemy inflicting frenzy to attack others. [test video]
  • It appears that Research Hall Patients are reskinned and reanimated Labyrinth Watchers. Patients don't have the full body model, but if you take their body skin and put it on a Labyrinth Watcher‘s you get this picture.
Clocktower Patient (Transfusion Stand)
The Old Hunters DLC
Pungent Blood Cocktails don't attract this enemy, making the item ineffective.
Shaman Bone Blades affect this enemy, making it hostile to other enemies.

Attack Patterns

Key Attack Interrupt Notes
Combo Attacks Yes Quickstep forward through them or stay at the outer edge of mid range and continuing backing away while waiting for an opportunity to interrupt them.

Blood Gem Drop Table

Research Hall

Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (90.91%) 13 15 Damp Bloodtinge Gem (5) Blood ATK UP +10.1% 50% Add blood ATK +14.1 100%
Triangle (4.55%) Warm Damp Blood Gem (5) Bloodtinge scaling +8.4 50%
Waning (4.55%)

New Game Cycles

New Game NG+ NG+2 NG+3 NG+4 NG+5 NG+6
Locations HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon
Research Hall 3058 3594 4453 13996 4765 15396 4898 17495 5032 20994 5121 27992 5344 34990
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