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Orphan of Kos

Orphan of Kos


Bloodborne Wiki » Bosses » Orphan of Kos

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page revision: 50, last edited: 04 Mar 2023

Gallery Page
  • Basic Information
  • Description
  • Preparation
  • Overview
  • Strategy
  • Environment
  • Notes
  • Orphan Glitch
  • Attack Patterns Phase One
  • Attack Patterns Phase Two


Basic Information

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin Required
Fishing Hamlet Coast 19216 60000 183 183 183 183 274 205 228 999 999 - - No
Fishing Hamlet Coast ❘ 2nd phase 205 205 205 205 297 205 251 999 999 - - No
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin.
Location & Discovery Drop & [Rate]
Fishing Hamlet Coast Kos Parasite [100%];
+ 5 Insight for encountering the boss; + 5 Insight for defeating the boss.
  • All information (HP, Echoes, Defences, Multipliers & Bonuses) was datamined directly from game files and can be accessed via spreadsheet | archived. Updated on January 31st, 2022.
Multipliers Bonuses Weak against Additional Information
HP Multiplier1Is beastNoLowest defense: All PhysicalFrenzy resistance is 999
Arcane Damage Multiplier1Is kinNoSuper Armor 1st phase 55; 2nd phase 65
Fire Damage Multiplier1Is weak to serratedNoMain Damage Type Physical, Arcane, Bolt
Bolt Damage Multiplier1Is weak to righteousNo
  • The required bosses must be killed in order to finish the main game story and to proceed to the new game plus and further, whereas the optional ones may be avoided.

Orphan of Kos ❘ ゴースの遺子

Boss

Description

    In-game Name (multi-language)
    English: Orphan of Kos; Japanese: ゴースの遺子; German: Waisenknabe von Kos; Spanish: Huérfano de Kos; French: Orphelin de Kos; Italian: Orfano di Kos
    Internal Name
    Japanese: ラスボス; Translation: Final Boss
    Mercy for the poor, wizened child... Let the pungence of Kos cling, like a mother's devotion...

Preparation

  • Equipment and runes that reduce physical or arcane damage can be helpful for a defense-oriented approach, but you may find that Communion or Clawmark runes provide more substantial benefits during this fight. Despite being the offspring of Kos, the boss is NOT part of the Kin family and thus is not affected by Kinhunter attack bonuses, so use either Tempering, Nourishing or Adept gems instead depending upon which weapon you choose. The Orphan of Kos has no particular strengths or weaknesses to specific damage types, but fast weapons with decent reach such as the Kirkhammer's longsword and the Saw Cleaver will fare better than those with slower attacks. A notable exception is the Whirligig Saw, which can deal damage very quickly during the limited safe openings with its transformed L2 attack. The Cannon and Church Cannon can instantly knock the boss out of certain attacks which would otherwise require complex evasive action or multiple hits from the Fists of Gratia, and will deal heavy damage if augmented with Bone Marrow Ash.
  • For Bloodtinge builds, the Evelyn or Repeating Pistol are also good candidates for Bone Marrow Ash; alternately, the arrows from Simon's Bowblade can inflict tremendous amounts of damage with high Bloodtinge if the weapon is set with three high-level Damp gems. Arcane builds will need tools with faster activation times such as the Executioner's Gloves, Tiny Tonitrus or Blacksky Eye and will find comparatively few, safe opportunities to use A Call Beyond.

Overview

  • The Orphan of Kos is one of the most aggressive bosses in the game, particularly during the second phase of the battle. He is susceptible to interrupts and staggers during both phases, but landing them can be extremely difficult during Phase 2 due to his speed and highly unpredictable movements. He can swing his blade around him on an elastic tendon to strike at multiple ranges from a single position, and many of his combos create small zones of splash damage that can hit you on the ground while you're helpless. He is protected by super armor during all of his attacks, but is vulnerable to being stunlocked during his walking and idle animation; however, he will rarely stand still long enough for a full R1 combo to connect. His relentless attack patterns during Phase 2 give a whole new meaning to the term "Heat Up;" his movements become extremely erratic and difficult to predict at this point and he will begin using several rapid, wide-ranging area attacks that can be exceedingly tricky to avoid.
  • Main type of damage dealt by Orphan of Kos is Physical, Arcane, Bolt. All melee attacks in both phases deal mostly physical damage with relatively minor arcane component, the value of arcane damage is constant for all attacks in each phase while the physical part varies between individual attacks. Thrown projectiles and explosions deal Arcane damage. More information about main damage types for all bosses are on Boss Damage Types wiki page.

Strategy

  • During Phase 1 the boss will walk slowly toward you at a distance and begin attacking when he reaches mid range. Standing close to him for any length of time is not safe as he uses extremely rapid melee combos with heavy hitstun which can strike around him at all angles; the only safe opportunities to attack him at close range are after dodging one of his combos or individual swings, and you'll only have time to swing once to twice before he recovers and launches a counterattack. The strafe-and bait strategy works relatively well during Phase 1 if you intend to fish for interrupts, but carries far greater risk during Phase 2 due to the ceaseless onslaught of rapid knockdown attacks. Ranged chip damage is a viable strategy during Phase 2 if you can hit hard enough to make it worthwhile; Simon's Bowblade with Blood Bullets, three Oedon Writhe runes and three high-level Damp gems is ideal for this purpose and will afford you far more safe opportunities to attack the boss than close-range weapons.

Environment

  • You'll face the Orphan of Kos in a small coastal inlet consisting of a gently-sloped beach leading down to a wider stretch of shallow water. The corpse of the Great One, Kos, lies in the center of the beach ad a collection of boulders and dead shrubs line the rock walls leading down to the water's edge. In terms of environmental collision, the water is actually the best place to fight as it provides a wide, flat and completely unobstructed battlefield free of obstacles of any kind, however, do note that there is a hard boundary some distance out to sea where the water deepens and it is possible to back yourself up against this invisible wall if you don't pay attention to your position. Keeping the battle in the shallow water as far away from Kos' corpse as possible is crucial during Phase 2 - the will periodically use a massive area attack that originates from the corpse and spreads quickly outward, so the farther you are from the beach the more time you'll have to avoid it.

Notes

  • This Boss is part of The Old Hunters DLC
  • Despite Orphan of Kos having 999 Slow Poison & Rapid Poison resistances it is still vulnerable to such status. [video]
  • All enemies and bosses (except hunter enemies) have 999 frenzy resistance, despite that they are still vulnerable to such status. The only way to see it without modding is to use Shaman Bone Blade on enemy inflicting frenzy to attack others. [test video]
  • Oedon Writhe Bug(?): During the 1st phase you get x4 Quicksilver Bullets when Oedon Writhe Caryll rune (Visceral ATKs grant QS bullets +1,2,3) is equipped. For example if you equip +3 QS bullets you receive 12 bullets per Visceral Attack. This effect vanishes in 2nd phase.
  • Orphan can be "cheesed" by wall hugging on the right side, hitting him with range attack items using Monocular or by arcane items such as A Call Beyond before he aggroes. [Video]
  • Once Orphan is dead, dark spirit will appear on top of the Kos corpse, killing it will trigger "Nightmare Slain" text and cutscene ending the rain and collapsed moon in the sky. Cutscene dialogue: "... Ahh, sweet child of Kos, returned to the ocean. A bottomless curse, a bottomless sea. Accepting of all that there is, and can be." by Fishing Hamlet Priest
  • Killing Orphan will trigger new Doll's dialogue about Gehrman, connecting him and Orphan's fate. Dialogue: "Oh, good hunter. I can hear Gehrman sleeping. On any other night, he'd be restless. But on this night, he sounds so very calm. ...Perhaps something has eased his suffering."

Orphan of Kos

The Old Hunters DLC
Pungent Blood Cocktails don't attract this enemy, making the item ineffective.

Boss Defenses
Physical 183 Arcane 274 Rapid Poison RES 999
VS blunt 183 Fire 205 VS Beasts -
VS Thrust 183 Bolt 228 VS Kin -
Blood 183 Slow Poison RES 999

Boss Defenses | 2nd phase
Physical 205 Arcane 297 Rapid Poison RES 999
VS blunt 205 Fire 205 VS Beasts -
VS Thrust 205 Bolt 251 VS Kin -
Blood 205 Slow Poison RES 999

Game CycleHPBlood Echoes Icon
1st (NG) 19216 60000
2nd (NG+) 25757 177900
3rd (NG+2) 27560 195690
4th (NG+3) 28333 222375
5th (NG+4) 29105 266850
6th (NG+5) 29621 355800
7th (NG+6) 30908 444750

Cooperation & Boss' HP


  • Having a summoned ally doesn't alter the health or difficulty of the enemies you'll fight, but it does affect the bosses. To ensure they are still a challenge, boss health, showed in table above, is increased to 1.5x when a second co-op player enters your world, and to 2.0x when a third enters.

Orphan Glitch [Speed Souls]

  • The Orphan Glitch is a glitch in Bloodborne that allows the player to temporarily freeze Orphan's AI. The effect can be extended for the entire duration of the fight, making it a great strategy for the All Bosses route and for players struggling with the boss in general.
  • The player simply backstabs or parries Orphan to cause it to become vulnerable and in the "visceral state". The player then must hit the boss with the appropriate consumable to weapon to trigger the glitch.
  • It isn't quite understood why the glitch happens, but the current theory is that Orphan of Kos does not have an animation associated with getting stunned out of a "visceral state" animation when hit with specific items and weapons. Since the game cannot display an animation that doesn't exist, the boss defaults to a standing animation until it is able to recover (between 4-6 seconds).
  • It is possible to trigger the glitch by using Pebbles, Throwing Knives, Poison Knives or a specific attack (untransformed R1) from the Blades of Mercy.

Attack Patterns Phase One

Key Attack Interrupt Notes
720 Swing Yes Swings his sword in a short-range 360-degree ring followed immediately by a mid-range 360-degree ring. 1 Interrupt it at the very beginning of the animation or quickstep backward from the first swing and forward 1 past the second, or quickstep backward three times to outrange both swings.
Uppercut Swing Yes Delayed mid-range forward uppercut used on its own and at the end of combos; strikes directly behind him when the blade returns to his hand. Interrupt it or quickstep forward past his left side.
Leaping Dive Yes Leaps into the air and performs a forward dive at a fixed angle after a very short delay. Almost impossible to interrupt due to unfavorable targeting; quickstep forward past it at close range or backward one to two times at mid range.
Airborne Strike Yes Leaps into the air and strikes the ground in front of him with a close to mid-range sword slam while hovering. Nearly impossible to interrupt; quickstep forward past it at close range or backward twice from mid range.
Guillotine Slam Yes Slow two-handed downward chop performed at close range, sometimes to open a combo. Reaches slightly farther than it looks like it should; interrupt it from no less than two quicksteps' distance away or quickstep forward past it if any closer. Be prepared for follow-up swings.
Visceral Grenade Yes Rips a chunk of flesh from his abdomen and throws it at you from all ranges.Tracking is unavoidable; the only way to escape is to block it with the terrain or quickstep sideways the instant before it explodes. Shooting him before he throws the projectile will destroy it, cancelling the attack.
Visceral Groundburst Yes Rips a chunk of flesh from his abdomen and drives it into the ground at his feet, creating a large frontal explosion. Extremely difficult to avoid at close range but quickstepping twice forward past him has the best chance of success; otherwise quickstep backward twice to escape. Shooting him before he strikes the ground will destroy the chunk of flesh and cancel the attack.
  • Phase 1 Strategy: Quickstep forward past his combo attacks, hit him once or twice and strafe or quickstep out of range before he can turn to face you. The safest strategy (although still risky) is to stay no closer than mid range and bait him into using one of his slower attacks such as the Uppercut Swing or Guillotine Slam, then interrupt him. If he uses a faster attack and you aren't confident in your ability to time an interrupt correctly, quickstep backward one to two times and try again. Apart from the special attacks listed in the table above, the Orphan of Kos uses a generic set of rapid close-range melee combos consisting of horizontal and vertical swings with widely-varied timing. Many of these are delayed long enough that quickstepping immediately after being struck will cause you to get hit again by the next attack; however, he will frequently mix up his combos to prevent you from reliably anticipating them. The only safe opportunities to heal are during the recovery of one of his slower attacks and when far away from him at long range; the forward momentum of his melee attacks will usually enable him to hit you if you attempt to use Blood Vials up close. It's worth trying to shoot him out of his Visceral Grenade and Visceral Groundburst if you identify them quickly enough; the Visceral Grenade in particular can be extremely difficult to dodge correctly due to the precise timing required, especially if you're caught along the walls or in the narrow area near the entrance of the boss room. Reduce the Orphan's health to just above 50%, then interrupt him and perform a visceral attack to help reduce the amount of time you'll have to spend dealing with his dangerous Phase 2 attacks.

Attack Patterns Phase Two

Key Attack Interrupt Notes
Double Uppercut Yes Two-hit frontal launcher followed by at least one downward slam if it connects. Interrupt it or quickstep forward past him at close range; otherwise quickstep back one to two times.
Faint Rush Yes Extremely quick two-hit long-range dash attack in a straight line. Very difficult to avoid if not anticipated; interrupt it or quickstep sideways one to two times to avoid it.
Ferocious Dive Yes Heavier version of his jump attacks from Phase 1, but with stronger tracking. He can repeat it up to three times consecutively at different intervals; quickstep forward underneath him at close range or backward twice per jump attack at mid range until you are out of reach.
Visceral Assault No Throws multiple chunks of flesh at the ground in a line creating a wall of large explosions in front of him, sometimes used to end combos or immediately after a Visceral Groundburst. After the first wave he will often leap 90 degrees to your side and perform the attack again. Virtually impossible to dodge at close range; quickstep backward twice to avoid each wave or break his super armor with a Cannon shot to knock him out of it.
Visceral Bombardment No Flies into the air and rains Visceral Grenades on a large circular target area beneath him. Each projectile creates an initial explosion and a forward wave of smaller explosions that moves outward along the ground. Quickstep backward up to three times from mid range or stand directly beneath him if already at close range when he initiates the attack.
Bolts of Sorrow No Screams for about three seconds. Roughly 1.5 seconds into the scream a massive bolt of lightning will strike the corpse of Kos in the middle of the beach and release large waves of lightning outward from that spot in six directions. Three waves will always head directly toward you and the center of these will always target your position when the attack activates; lock off and watch Kos' corpse when he begins screaming, then run or quickstep sideways to slip through the gap between the waves of lightning. A Cannon shot during the first second of the scream will break his super armor and cancel the attack, but he cannot be staggered out of it from behind.
  • Phase 2 Strategy: When the Orphan's health drops below 50% he will generate a small explosion centered on his own body and sprout wings, signaling the beginning of Phase 2. He attacks far more aggressively during this phase and will constantly chase you down at a fast dash; moreover, his melee combos and special moves become much less predictable and tend to strike wider areas at longer ranges. He will now often dodge to your side before initiating physical attacks and uses many swings that reach directly behind him, so you'll have to either chip him out from a distance with ranged attacks or take what limited opportunities you safely can to strike him from behind during the short recovery periods after his combos. In general, make every effort to keep him no closer than mid range and to stay behind him if he does manage to close the gap. Baiting his more predictable attacks from a distance and interrupting them is still the safest strategy, but requires a great deal of attention to his movements in order to avoid miscalculating a dodge. The best opportunities to heal are when he is far away and during the longer recovery periods of his moves; also beware that he will sometimes attempt to trick you by following up with another attack when he appears to have ended a combo. Beware that he can now also repeat certain attacks in immediate succession - as many as three consecutive times in the case of his Ferocious Dive. Be absolutely sure to keep the fight to the water during this phase; if you're anywhere near the corpse of Kos when the Orphan uses Bolts of Sorrow, you may be unable to get out of the way in time. This move also offers one of the best opportunities to attack the boss without fear of reprisal, ideally by knocking him out of it with a Bone Ashed Cannon shot before he can summon the lightning.
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