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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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page revision: 01, last edited: 22 Feb 2025

„Ahh, my first visitor in a decade. I suppose it's just that kind of a night.“
  • Bloodborne is filled with situations and mechanics that are rare to encounter or decode, this special page takes it upon itself to provide them in convenient manner solely for amusement of the bloodborne-wiki readers. From community beloved occurrences to the obscure details, so dear reader, did you know?
  • Adella's Demise in Yahar'gul
  • Floating Statue in Old Yharnam
  • Loran Enemy Rally
  • Alfred Summon For Henryk vs Eileen Fight
  • Flowers in Hunter's Dream
  • Ludwig No Longer a Beast
  • Annalise Beaten By You
  • Friendly Carrion Crow
  • Mad Ones Crawl Out Early
  • Arianna & Celestial Child Special Dialogue
  • Full Storage Glitch
  • Memory Leak Easy Mode?
  • Ashen Blood Beast Patient Shriek
  • Gehrman Rare Dialogue
  • Mergo's Attendant Case of Toilet Man
  • Beast-possessed Soul Friend
  • Gestures Glitching
  • Mergo's Cry
  • Bell Ringers & One Reborn
  • Grass Healing in Bloodborne?
  • Mergo's Wet Nurse Nightmare Veil Cancel
  • Bell's Summoning Ripples
  • Gravekeeper Scorpion Mother Carrier
  • More Bullets from Orphan of Kos
  • Blood Addled Status
  • Great Bridge Unused Shortcut
  • New Game Plus Escape
  • Bloodborne Belongs to the Museum
  • Guidance (3) & Revered Great One Coldblood
  • Nightmare Apostles Fear of Torches
  • Bloodlicker Dungeon Ambush
  • Hidden "Equip Load" & Fall Damage
  • Notebook Notes Rating
  • Blood-starved Beast Burning
  • Hole Digger Appears
  • Oil Status Ailment
  • Buttons Mashing For Survival
  • Holy Moonlight Sword Possible to Miss
  • Old Hunter With Peculiar Behavior
  • Cape Is Gone?
  • HUD Number Colors
  • Queen Killer Coop Drop
  • Cathedral Plaza Lever Messengers
  • Hunter's Dream Opening Cutscene
  • Rarest Attack Of Them All
  • Chalices Stored
  • Huntsmen Phantom Attack
  • Roaming Bosses in Chalice Dungeons
  • Choir Bell Can Kill
  • Huntsmen With Torches Special Dialogue
  • Save-edited Chalice Dungeons
  • Church Doctor Hostile to Purple Adversaries
  • Impostor Iosefka's Accomplice
  • Self Buff Limitation
  • Cum Dungeon?
  • Iosefka's Blood Vial Effects on Cooperators
  • Shining Coins Limit
  • Dead Amygdala In Hunter's Nightmare
  • Isz Glitch
  • Snail Woman Resurrected
  • Doll's Brooch
  • Item Discovery in Chalice Dungeons
  • Stealth Mechanics
  • Doll in Abandoned Workshop
  • Keep Red & White Ribbons in One Playthrough
  • Tiny Music Box Hidden Effects
  • Doll's Prayer
  • Labyrinth Ritekeeper Variant Change
  • Title Screen Ominous Message
  • Durability Numbers Game
  • Labyrinth Ritekeeper's Special Buff
  • Undead Giant With Heated Blades
  • Enlarged Head Dripping Sound Effects
  • Lead Elixir's Lying Description
  • Weapons Bypass the Obstacles
  • Entering the DLC Using Others
  • Living Corpse in Ludwig Fight
  • Weapon Used As a Shield
  • Faction Conflict in Hunter's Nightmare
  • Living Failures Shenanigans
  • Weight System Gone
  • Faithful Hath Been Your Warfare
  • Loot Duping
  • Yharnam, Pthumerian Queen Models
  • Father Gascoigne No Longer Chuckles
  • Loran Cleric & Ring of Fire
  • Yharnam Stone Purpose
  • On February 22nd, 2015 bloodborne-wiki went online, work began, and the rest is history. This special page going online on February 22nd, 2025, marks bloodborne-wiki 10-year anniversary and embodies my thanks to the passionate community, from newcomers to Tomb Prospector experts. I invite you to have fun and dive into the obscure and intriguing world of Bloodborne. As sole editor of the wiki, I had a unique opportunity, since everything went through my hands, to collect fascinating rarities and obscurities from all aspects of the game, be it neat little details or cryptic stuff barely anyone knows about. I spent every day of February until today gathering and presenting information needed, and I am sure more could be said as I cut down on unused content and showed only those that are connected to the retail version of the game or official media. Enjoy your read, and don't forget to play Bloodborne to warm up before Return to Yharnam! - Meph

Adella's Demise in Yahar'gul | [wiki page]

  • You will meet Adella praying for her life in Yahar'gul during the kidnapping event; she won't talk to you unless you wear Healing Church garb. Most players will figure it out, and since she can be sent to the safe place, there are three usual ways her quest can proceed. She will be either left here without dialogue or sent to the Iosefka's Clinic or Oedon Chapel. However, not many people know about the fourth outcome of her questline. It can be triggered when you meet her for the first time in the storeroom in Yahar'gul (Evening/Night). Speak to her while wearing Healing Church clothing, but tell her about neither the clinic nor the chapel. She'll unsuccessfully try returning to the Cathedral Ward, ending her quest. After killing Shadows of Yharnam in Forbidden Woods, you can find her corpse on the Main Street in Yahar'gul, Unseen Village, where you can loot Oedon Writhe.

Alfred Summon For Henryk vs Eileen Fight | [wiki page]

  • When you speak to Eileen outside of Oedon Chapel before nighttime, she'll tell you about Henryk, her current assassination target. If you head straight to Father Gascoigne's boss area after Eileen warns you about Henryk, he will attack you immediately, and Eileen will arrive partway through the battle to assist you. Although, there is another option to make your team against Henryk even bigger. You can summon Alfred for the Henryk vs. Eileen battle in Tomb of Oedon Central Yharnam. The steps you have to make are: Don't defeat Cleric Beast ► Don't defeat Vicar Amelia ► Choose to Cooperate with him near the Old Yharnam entrance ► Unlock the shortcut gates in Cathedral Ward to spawn Eileen outside of Oedon Chapel ► Deplete her dialogue ► Summon Alfred near the Central Yharnam lamp and make him follow you to Tomb of Oedon.

Annalise Beaten By You | [wiki page]

  • Annalise is the queen and sole survivor of the Vilebloods, vampiric aristocrats born from forbidden blood who once lived in Cainhurst Castle, now a prisoner in her throne room and the iron mask. Along your journey, you will meet rather cooperative Alfred, an executioner who is looking for a path to Cainhurst Castle. Once you hand him Unopened Summons you will provide him the means to travel there, and from that moment, when you enter the throne room, you will witness the horrific outcome of your action. Alfred massacred Annalise, beating her to a pulp in hopes of killing her. If you are unbothered by that and sympathize with executioners, you can do the dirty work yourself by attacking Annalise 50 times (NG), which will allow you to collect her flesh the next time you reload the area. It will take 50 hits no matter the weapon (AR, type, etc.). Also, even if you did that and collected her flesh before Alfred arrived in her chamber, his quest line and dialogue would not be altered in any way.

Arianna & Celestial Child Special Dialogue | [wiki page]

  • Arianna, elegantly called woman of pleasure, is the local whore who is located in Foggy Alley of Cathedral Ward. She will implore you to tell her about any safe place since her incense, to ward off beasts, is running out. If you sent her to the Oedon Chapel in Cathedral Ward, her questline will take a darker path as you progress more into the story. After defeating Micolash in the Nightmare of Mensis, Arianna will be missing from the chapel, and you'll find a trail of blood leading to the rear door. Climb down the ladder from the basement library, and you'll find her in the abandoned room below. Arianna's usual dialogue refers to this situation as "It can’t be! This is a nightmare! (cries) (laughter) (cries)," however If you consumed at least 4 of Blood of Arianna vials and then talked to her in the basement when Micolash was defeated, Arianna would have a different kind of dialogue: "I've never been happier... (cries) (laughter) (cries)." [image] It is also possible to get this special dialogue and have Adella the Nun present in the Oedon Chapel. You'll have to receive Arianna's vials before you send Adella to the safe place, as the game starts counting them after she arrives. [video]

Ashen Blood Beast Patient Shriek | [wiki page]

  • Shrieks from the beast enemies can be terrifying, but one in particular can make your hunter's life more miserable. Beasts within range of the tall, shrieking Ashen Blood Beast Patient will have the following effects applied temporarily, represented by the Red Eyes of buffed enemies. Beast patients (Male & Female) and Scourge Beasts will have 50% max HP increase, a 40% AR increase to all Physical damage (Phys., Thrust, Blunt and Blood), 20% increase to all defenses, and to top it off they will have added Slow Poison buildup to their attacks. The Scourge Beast will shake off the effect after 20s, and the Beast Patient will shake off the effect after some time in combat, provided the Ashen Blood Beast Patient is dead or not in range. [gif, gif]

Beast-possessed Soul Friend | [wiki page]

  • Beast-possessed Soul (familiarly called Bepis by the community) can appear as a special character in Chalice Dungeons as part of the three random effects that can be applied every time you perform a ritual, regardless of whether you use any Additional Rites. These are all independent of each other, so it's possible to have all of them appear in a single dungeon. This random effect gives a chance for a special Beast-possessed Soul enemy to appear that will attempt to kill not just you, but other enemies as well, including purple (Vileblood, Executioner, Hunter of Hunters) and red (invader) adversaries. This sparked the idea of the boss fights in Root Chalice Dungeons, where you lure Beast-possessed Soul against other mighty foes such as Abhorrent Beast, Amygdala, or Loran Darkbeast. Don't forget to take Bepis for a walk whenever you meet it.

Bell Ringers & One Reborn | [wiki page]

  • The One Reborn, boss of Yahar'gul under the Blood Moon, is supported by six Bell Ringers. They are all positioned in the galleries, so you'll need to ignore the boss when the battle begins and head straight for the stairways if you want to eliminate them. Otherwise, they'll begin bombarding you with homing fireballs if you damage the boss while they're still alive. However, that is not the only thing they do; if you are not damaging the boss, they will start to shoot dark energy balls to the Reborn, and you may wonder what kind of buff it gets. More HP? Increase to its defenses or damage boost? Well, looking into the game files will let us know that it does nothing; it has no effect attached to it, so it is purely for visuals. The more you know.

Bell's Summoning Ripples | [wiki page]

  • Observant hunters using online bells probably noticed the ripple effect at the hunter's feet, but its useful information could escape a few. Since patch 1.06 + 1.07, using an online bell creates ripples at your feet that reflect whether you are trying to leave your world (ripples going outward) like Small Resonant Bell and Sinister Resonant Bell or trying to bring others into it (ripples going inward) like Beckoning Bell. When there are players near you that have used the Beckoning Bell or Small Resonant Bell and are waiting to join a co-op session, they will appear in your game as a white phantom with a ripple effect at their feet. That assumes they are within the correct level range and would be able to match with you. If you watch the way their ripples move, you can see whether they are trying to host the coop session or join someone else.

Blood Addled Status | [wiki page]

  • Oath Caryll Rune received from Eileen, at the end of her questline, will make you Hunter of Hunters and hostile to the players addled with blood, as the rune description says, when summoned for cooperation. The community wondered for a long time what this blood-addled status really means; naturally, people made connections to the invasions, but only looking into the game files will give us the definitive answer, and that's exactly what we do. So here are the results: Blood-Addled status is applied at a 5% chance when ringing the sinister bell. The player does not need to invade or kill another player to become flagged. One can ring the sinister bell over and over again and become blood-addled. This status is cleared when killing a boss as a cooperator and is not cleared by hosting a cooperator and killing the boss or entering NG+. Furthermore, the player will not become blood-addled by killing NPCs in the story mode.

Bloodborne Belongs to the Museum | [wiki page]

  • Probably one of the most interesting things that happened outside the Bloodborne itself was Bloodborne Exhibition at the Victoria and Albert Museum in London (February 2019). Promoting materials described the exhibition's main focus to be about design and online play, which is a perfect fit for Bloodborne and From Software games in general. What does it take to make a video game? Rarely seen design materials from the desks and hard drives of leading designers sit alongside specially commissioned multimedia installations to provide new perspectives and insights into the craftsmanship and inspiration behind a selection of groundbreaking contemporary video games. Bloodborne exposition was full of early sketches, art, designs, and information about ideas behind the game elements. Additionally, an early map of Yharnam was displayed, which included an unused area layout and annotation by the developers. For all transcripts and archived photos from the museum exhibition, follow the link to its wiki page; you won't be disappointed.

Bloodlicker Dungeon Ambush | [wiki page]

  • The Bloodlickers from Forsaken Cainhurst Castle also turn up in dungeons, and their appetite for blood is just as strong here. Bloodlickers are tied to a hidden system in the dungeons, after executing a visceral attack and killing a strong enemy, then heading off to other parts of the layer and when you return to the room you visceral attack it in a Bloodlicker will appear to feed on the blood. In some of the higher-depth dungeons, these enemies can be very deadly, so you'll need to consider carefully whether to take one on or simply run past it. There's no indication that this has happened, so you won't know until you come face-to-face with one after reentering a room, and it is bound to happen since there are a lot of strong enemies tied to this mechanic, including Labyrinth Madmen, Merciless Watchers, and Labyrinth Warriors.

Blood-starved Beast Burning | [wiki page]

  • Old Yharnam, now home only to beasts, burnt down, but with proper exploration, you could be rewarded with starting a fire of your own. If you enter the Ritual Hall after Djura's Tower via Rafters, pay close attention to a pair of wooden planks sticking out from the corner. Attached to these planks is a rope with an explosive pot hanging from the end of it; if you chop the planks, the pot will drop and ignite a large bonfire on the floor below. The fire created by the explosion will kill numerous enemies surrounding the bonfire, and cause even the female Beast Patients to recoil from the heat, making things much easier. [image]

Buttons Mashing For Survival | [wiki page]

  • Grab attacks from enemies and bosses usually have longer wind-up animations, making you aware that they are coming and will hurt. If you get caught by one, there are times you don't have to accept your fate and do nothing; quite the opposite. During certain grab attack animations, damage can be reduced if you are repeatedly pressing buttons (mashing). Press any of the following buttons rapidly: X, Triangle, Square, Circle, R1, R2, L1, or L2. Pressing a combination of buttons may help your speed and reduce the damage, so alternating between R1 and L1 is a good method. However, if you are capable of pressing a single button the same number of times within the same duration, damage will be reduced in the same way. For certain enemies, there is a range of potential damage reduction depending on how quickly buttons are pressed. It is sometimes possible to escape certain grabs entirely if buttons are pressed quickly enough just before the grab lands on the player [illusorywall]. Some enemies (Executioners) may not have their grab animations ended early, though the player may take zero damage. So learn where you can use it and fight for your life!

Cape Is Gone? | [wiki page]

  • This surely happened to every hunter; one day you warp into an area and your garb looks different. Yes your cape is gone; it is due to a visual glitch. Some players even prefer the capeless look of their preferred attire. If you want to check your favorite garb without the cape, a consistent visual glitch was discovered where you can temporarily glitch the cape from your chest garb if you use Yahar'gul teleport or portal traps in Chalice Dungeons. You need to equip any weapon your hunter puts on their back (Kirkhammer, Ludwig's Holy Blade, Burial Blade & Whirligig Saw) and enter the teleport. It is purely a visual glitch, only useful for you to see how the garb looks without the cape. Chest garb will return to normal if you equip it again or reload/change the area.

Cathedral Plaza Lever Messengers | [wiki page]

  • Insight is inhuman knowledge and represents your awareness of the nightmare's effects. Some enemies and aspects of the environment will also change at particular insight thresholds, such as the Church Servants in the Cathedral Ward gaining powered-up weapons and new attacks; with extremely high insight, you'll also become able to see things during the day, which would otherwise only be visible when the Blood Moon is out. One of the stranger outcomes of having more insight is that messengers around the lever for the main gate to Cathedral Plaza are visible only if you have 50 insight. It is quite a steep requirement since it's one of the early areas, so you may miss it completely. [gif evidence]

Chalices Stored | [wiki page]

  • Players usually don't interact with the Storage box in the Workshop of Hunter's Dream that much, but there are some who prefer to have a clean and tidy character inventory, so they store everything unnecessary into it. If that's the case, sometimes there can be a surprising outcome. If you, for some reason, decide to store all your chalices in your Storage box, you will no longer be able to interact with the ritual altars (not even ones you have already placed the chalice on), and the text prompt "A Holy Chalice is required to conduct a ritual." will appear instead. [image]

Choir Bell Can Kill | [wiki page]

  • The special hunter tool of the Choir requires 15 points of arcane to cast and uses 7 Quicksilver Bullets; it heals you and all nearby members of your team in co-op based on your arcane stat. Putting its usefulness aside, the technical aspect of this item is the same as the Tiny Music Box, so it checks everything in its vicinity for interaction; therefore, for example, it can ring the giant bell in Chalice Dungeons. However, it has a different outcome in regard to NPCs. Using Choir Bell on any human NPCs will get them 'hurt' [damage animation] by it, and non-humans get healed. Therefore, using Choir Bell to heal injured Eileen in front of Grand Cathedral will kill her instead, as she is programmed to die from any registered hit even though Choir Bell deals 0 damage. The same will apply to the head of the Ludwig after defeating him in the Underground Corpse Pile in Hunter's Nightmare and wounded Simon, Seeker of Secrets, in Lighthouse Hut in Fishing Hamlet. That being said, you can use it to heal the "special character" Beast-possessed Soul to assist you in Chalice Dungeons.

Church Doctor Hostile to Purple Adversaries | [wiki page]

  • In Bloodborne, when you are joining the host's world as an adversary, during online play, you are unable to interact with enemies and vice versa, but there is one special hunter enemy who defies this rule. The Church Doctor with Threaded Cane and Repeating Pistol you find before Living Failures in Research Hall is the only enemy hunter in the game to be able to interact and attack "purple" adversaries, be it Executioners, Vilebloods or Hunters of Hunters (but not red adversaries). Such adversaries can interact with this enemy hunter as well and when killed adversary will not get any item drop nor Blood Echoes. So watch out for this sneaky Church Doctor, he is a threat. [gif evidence | search report]

Cum Dungeon? | [wiki page]

  • The infamous cum dungeon, cummmfpk, is a save-edited dungeon created by the prospector XTrin that exploits an unfortunate enemy placement and the way Bloodborne progressively loads assets. In the first side area of this dungeon, a tomb prospector NPC stands in the path of a swinging axe that continually damages him. Because the game doesn’t fully load all assets until you get close, remaining in the hallway outside causes this NPC to remain stuck in place while the axe continually damages him, providing an efficient, effort-free source of Blood Echoes each time he dies. The dungeon has also been edited to stack multiple cursed rites, greatly enhancing the amount of echoes obtained. This is why your HP is so critically low while inside. For a visual explanation from an expert on how Souls games work, modder and content creator Zullie the Witch has a short video explaining cummmfpk’s exploit as well.

Dead Amygdala In Hunter's Nightmare | [wiki page]

  • Hunter's Nightmare is filled with a lot of assets to give the impression of a molded nightmare version of the waking world. One particular asset is really interesting despite you seeing only a little portion of it. The model of the dead Amygdala on the turret bridge in fact has a huge body and legs under the surface. If we pull the whole model above the surface as shown in the following image, it is something to appreciate. [image]

Doll's Brooch | [wiki page]

  • If you looked at the Doll long enough, you could notice that something is weird with the reflection on her brooch. If you zoom in enough, you can see a reflection of the Hunter's Dream, of course, but the reflection shows an incredibly old design of Hunter's Dream where corpses wearing top hats cradling skulls rest against each headstone. The reflective surfaces in Bloodborne have an associated image called an Environment Map. Each Environment Map is a panorama of the area the object is in, and the objects "reflect" this image rather than rendering a genuine reflection in real time. The Environment Maps predate the current area layouts and can provide a glimpse of early concepts not seen in the release version. [image 01, image 02, full view of envmap (reflection)]

Doll in Abandoned Workshop | [wiki page]

  • Abandoned Old Workshop is the real-world counterpart to the Hunter's Dream that hunters so frequently visit, so the layout should be immediately familiar. You will even find the inanimate Doll in the workshop, and it appears nothing is happening, but upon closer inspection, you can notice that her finger twitches, which is deliberate animation. In the game files, there is an unused animation of her inanimate form being knocked to the ground, and her finger stops twitching afterwards. [video]

Doll's Prayer | [wiki page]

  • On very rare occasions you can hear the Doll praying to the Flora. In this state, the Doll moves to the grave that allows access to the Hunter's Nightmare or the player character's grave, and is kneeling in prayer with her eyes closed. If approached, she can be heard reciting a prayer to "Flora, of the Moon" (an early name for the Moon Presence otherwise not used in the release version). This behavior is a combination of random chance and game progress. After the Blood Moon has descended, there is a 2% chance of the Doll reciting her prayer, but only if the Hunter's Nightmare has also not been accessed. Furthermore, the final line of the Doll's prayer, "...be, one day, a fond, distant memory...", will only be played if the player character has given the Doll the hair clip from the Abandoned Old Workshop. Doll's prayer: "O Flora, of the Moon, of the dream. O little ones, O fleeting will of the ancients... Let the hunter be safe, let him/her find comfort. And let this dream, his/her captor... foretell a pleasant awakening... Be one day a fond distant memory."

Durability Numbers Game | [wiki page]

  • A lot of players have an idea of how durability for the weapons works but only a few really understand the silly number games Bloodborne is playing. So let's get into it: durability of the weapon depletes when used. This means hitting an enemy, destructible object or bouncing off the walls. Hitting indestructible objects and environment does not deplete your durability. The style of an attack or upgrade of the weapon, even with different weapons, does not matter; each counts as one hit. Every 10th hit against the enemy/object depletes 1 durability. Exception is Tonitrus, which, when in self-buffed mode, depletes durability at a rate of 2 hits. Hitting an enemy in dying animation still counts as a hit. Also, hitting multiple enemies/destructible objects at once counts as one hit per enemy - hitting 3 enemies at once counts as 3 hits towards the durability counter. Shields lose 1 durability every 10th hit. Bounce means when your hit is bounced back off the wall or other objects. Every 5th bounce depletes 1 durability. Not every weapon can be bounced off. This gets even more ridiculous with Blood Gems effects. These effects tied to durability are WPN durability UP/DOWN. Numbers in these effects show how many more or fewer hits you will have to make till 1 durability is depleted. For example if your Blood Gem effect states WPN durability UP+2.8, it will take 13 hits to deplete 1 durability point against the enemy/object instead of the default 10 without this effect. Maximum negative effect can be 1 durability point down for each hit, so if you have WPN durability DOWN -50 even 3 times, it will still be 1 hit for 1 durability down.

Enlarged Head Dripping Sound Effects | [wiki page]

  • After your visit to the Research Hall, you would assume patients there are going crazy when calling out sounds of dripping water. If you then dare to put on Enlarged Head, prepare to hear it yourself. As the in-game description suggests if you listen carefully you can irregurarly hear drip, drop sounds [video (0:10, 0:54) & video (0:02, 0:16)] while Enlarged Head is equipped, however only male characters can hear these sounds while female characters don't. Data mining uncovers how this special feature behaves: Every 4 seconds there is a 4% chance to play one of four dripping sounds and a 96% chance for silence. It seems like it really is a bug that female characters don't hear it, From forgot to copy the check over to the female idle animations.

Entering the DLC Using Others | [wiki page]

  • Entering the DLC seems like a straightforward matter, but you can make a workaround in order to not get touched and use others to get grabbed instead of you in order to enter the Hunter's Nightmare. When Adella, Nun of the Healing Church, is set to kill you outside of Oedon Chapel, she can get grabbed by the Amygdalae, and it throws you into the DLC. [video 01 & video 02] Same you can do with Eileen, but it is considerably harder to do. Also, if you, in the current patch, perform the Vicar Amelia skip to keep the bells active, defeat Rom to spawn the Eye of the Blood-drunk Hunter in the Hunter's Dream. This happens because the Blood Moon is after nighttime which is triggered by Laurence's Skull. By doing this, it was proved that Amygdalae grabbing cooperators will trigger the DLC cutscene and transfer you into Hunter's Nightmare while adversaries (red & purple) do not. [video 01 & video 02 - cooperator POV]

Faction Conflict in Hunter's Nightmare | [wiki page]

  • After you enter the Hunter's Nightmare you can immediately tell this place is a battlefield between several factions but who is with who in this conflict, let's find out. Enemies in the Hunter's Nightmare belong to different groups, some of which are hostile and will fight each other if they are in close proximity. The groups are as follows: ► "Group A" consists of the Beast Patients, Nightmare Executioners and Djura's Disciple. ► "Group B" consists of the Old Hunters, Huntsmen, Old Hunter's Hounds and Carrion Crows. ► "Group C" consists of the Bloodlickers, the Eye Collector and the Bestial Hunter. ► The Blood-Starved Beast is unique. The interactions are as follows: ► Group A and Group B have a hostile relationship. ► Group C has a neutral relationship with Group A and Group B. ► The Blood-Starved Beast has a neutral relationship with Group A, but a hostile relationship with Group B and Group C. If lured out of the cave, it will move throughout the area and fight with anything not part of Group A. If lured up to Laurence's boss arena, it will even attempt to fight Laurence through the Nightmare Fog. [factions interaction diagram]

Faithful Hath Been Your Warfare | [wiki page]

  • If you examined physical editions of Bloodborne, you could come across this little detail: on the inner part of the steelbook case for Bloodborne and in the Press Kit Art, From used an older version of retail artwork (it's on the official JP website as a background to the story section as well). Instead of ornamentation, it depicts an inscription on top of the main gate that reads "FAITHFUL HATH BEEN YOUR WARFARE," which is straight up taken from Paradise Lost by John Milton. The gate depicted in the art is based on a real gate in London, so one could say that earlier in the development, From was more straightforward with real-life references. [image]

Father Gascoigne No Longer Chuckles | [wiki page]

  • Gascoigne's daughter will give you Tiny Music Box, and since it plays his favorite song, you would expect some reaction even when you summon him for cooperation, and really, Father Gascoigne would chuckle if you used the Music Box when you summoned him for cooperation as the Old Hunter Summon prior to patch 1.07. This does no longer work, as the patch removed his summoning spot by the Central Yharnam lamp behind the shortcut door and moved it to the new spot. From did not re-initialize the event, either on purpose or by accident. [video]

Floating Statue in Old Yharnam | [wiki page]

  • When you enter the Old Yharnam and look at the sky, you will notice something odd: the infamous floating statue [image, image]. It wasn't always there, as it was introduced in a later patch. Players sometimes wonder what statue that is, upon close examination, the mysterious floating statue in Old Yharnam is revealed to be four statues clipping into each other. The following screenshot is an edited map with the 4 statues separated for clarity. [image]

Flowers in Hunter's Dream | [wiki page]

  • As time progresses in Hunter's Dream, lighting changes in the whole area. Moonlight causes the flowers to glow but only after Blood Moon is triggered. If you look at the flowers with the moon behind your camera (not character), you will see the flowers glowing. From the opposite perspective, with the camera in direct line of sight with the moon, they don't glow as much and look similar to the flowers pre-blood moon. If this is intentional or just a technical aspect of the lighting relationship with models of flowers, it is up to anyone's interpretation, but it is a neat little detail nonetheless. [pre-Blood Moon flowers, Blood Moon flowers]

Friendly Carrion Crow | [wiki page]

  • The world of Bloodborne is cruel and unforgiving, but sometimes you will meet some creatures that are not there to kill you. Amidst the Carrion Crows nest before the stables in Hemwick Charnel Lane, there is a Crow that is not hostile towards you; some players will miss it without realizing since mowing down the whole nest is advised. This friendship is not limitless, though friendly Crow will become aggressive if you reload the game nearby.

Full Storage Glitch | [wiki page]

  • The Full Storage glitch is a group of bugs that occur in Bloodborne when a player character has their inventory and storage completely filled. In this state, the game often breaks in a lot of unexpected ways, including the permanent corruption of the character save. In Bloodborne, player items can be stored either in inventory or in a storage. Once the inventory is full, items get sent to the storage, which can only be accessed from Hunter’s Dream. Both inventory and storage have 1984 “slots” each, where each slot can store either a stack of stackable items or a non-stackable item like a weapon, blood gem, or a piece of attire. Loading into most main game areas while having a full inventory often breaks multiple things in the game. Notably, quitting the game with a full (or nearly full) inventory will permanently corrupt the save, making you lose that character forever. The number of free slots that are required for safe quitting differs between areas, from at least 42 in Hunter’s Dream to 300+ in Cathedral Ward. For full documentation of full storage bugs, follow to the wiki page through the above link.

Gehrman Rare Dialogue | [wiki page]

  • Gehrman is a kindly old man whom you'll first meet upon awakening in the Hunter's Dream. He is the workshop's founder and the very first hunter, though due to his advanced age he now serves only as an advisor. Since he is the first hunter, he met other known characters such as Laurence and Master Willem, whom he mentions in his rare dialogue, but getting it on purpose can be a challenge. If you kill Blood-starved Beast OR kill Amelia and enter nighttime. Gehrman will return and tell the hunter about Ludwig and the Odeon Chapel workshop. Talking to him further results in this dialogue loop. Leaving the dream and re-entering will make Gehrman disappear, leaving a note that tells the player to ascend to Odeon Chapel. This note will disappear once you have looted the chest at the top of the Healing Church Workshop. After this, there is a 10% chance for Gehrman to reappear behind the workshop next to the stump messengers. He will deliver the following dialogue. 'Oh, Laurence... what's taking you so long...'. 'I've grown too old for this, of little use now, I'm afraid...'. Note: If the Orphan of Kos is dead AND you have NOT heard the Doll tell the player that Gehrman is sleeping peacefully (following the Orphan's death), this chance is reduced to 0%. Once you have entered Blood Moon state AND you have heard the previous dialogue, you will again have a 10% chance for Gehrman to appear behind the workshop and deliver the following dialogue: '...Oh, Laurence... Master Willem... Somebody, help me...'. 'Unshackle me, please, anybody...'. 'I've had enough of this dream... The night blocks all sight...'. 'Oh, somebody, please...'. If the Orphan of Kos is dead AND you have NOT heard the Doll tell the player that Gehrman is sleeping peacefully (following the Orphan's death), this chance is reduced to 0%.

Gestures Glitching | [wiki page]

  • During your online play, you probably came across someone who was gesturing in a strange way, and you may have wondered what gesture that was. Well, there is a way to combine gestures and other animations for some hilarious and straight-up odd results. Here are the steps in order to achieve that: 1. Use any gesture, item or transform/untransform animation you like (this animation will get repeated when successful). 2. Just as the animation ends and your character goes back idle, tilt the left stick to any direction for a very tiny bit and press the button simultaneously to use another gesture or item etc. 3. If you are successful, you will witness an animation (or even sound) combination. This way, you can show off things like "Deep Respect"/Crush-it-respectfully (Vermin Crush + Deep Respect); exploding Music Box (Boom Hammer L1 + Music Box); waving with Choir Bell (Choir Bell + Wave). Have fun! [video]

Grass Healing in Bloodborne? | [wiki page, wiki page]

  • Facing strong enemies within the Chalice Dungeons is rough, especially in deeper depths, and there are few who may take advantage of your passive approach in the form of using a heal restoration item. Labyrinth Warriors, Watcher's Gravedigger, Merciless Watchers, and Watcher Chieftains, but only some of them, which isn't indicated in any way, will use such an item to recover full HP if you give them enough time. Players from the original Demon's Souls may notice something familiar when they do: the same using animation with sound effects as with good old grass healing, which was the main tool for players to recover their HP. Old grass healing system from Demon's Souls making a comeback in ancient forgotten tombs in Bloodborne is quite fitting after all.

Gravekeeper Scorpion Mother Carrier | [wiki page]

  • Another exclusive enemy to the Chalice Dungeons, Gravekeeper Scorpions can be dangerous opponents due to their high defense, immunity to visceral attacks, and ability to inflict rapid poison. These small arachnids have low health, but move quickly and are very aggressive; they will constantly run toward you in an attempt to keep you at close range. What is more interesting about these scorpions is that there are two versions, presumably male and female; the only difference is their appearance. You can spot the contrast immediately, as the female version, like real-life scorpions, has little scorpions attached to her body, which will disperse when you kill her. The visuals are quite unsettling but fascinating. Especially if you consider that the top of a scorpion's head is in the shape of a humanlike skull. [photo documentation]

Great Bridge Unused Shortcut | [wiki page]

  • The list wouldn't be complete without the infamous door at the end of Great Bridge in Central Yharnam. On the other side in Cathedral Ward at the end of Yharnam Path guarded by Church Giant (Wrecking Ball), left to the chest with Blood Gem there is interactable door. It can never be opened, though. It is confirmed that it leads to Central Yharnam at the end of the Great Bridge where you fought Cleric Beast. The Central Yharnam side wasn't made interactable, cutting off this shortcut somewhere in the development process. According to the Lance McDonald in earlier version when this shortcut was still in the game. It only ever opened from the Cathedral Ward side, so you still had to kill Gascoigne to get to it. It was removed because loading times were too slow, so if you sprinted through, you’d see blank spaces. If you killed Gascoigne before the Cleric Beast, then went through the door and ran down the bridge, the Cleric Beast would jump down behind you, and fog walls would go up to prevent your escape. It all worked quite well except for the loading issues at the time. This is why Gilbert always said “the gate is locked up tight on the night of the hunt” even back when the shortcut worked. Because it was always just locked from the other side. Very late in Bloodborne’s development, there were two shortcuts that didn’t work out due to bad loading times. This one, and the one that connects the woods to the back of Iosefka’s Clinic. The clinic one was massively extended with huge ladders to give game time to load.

Guidance (3) & Revered Great One Coldblood | [wiki page]

  • There had to be a listing for these two unfortunate items that were haunting the community for years. Caryll Rune Guidance tiers 1 and 2 are obtainable in The Old Hunters expansion, so it was natural that players were looking for the highest tier 3 version. While Revered Great One Coldblood is the highest tier from three Great One Coldbloods (the other two being Great One Coldblood and Old Great One Coldblood). Both items exist in the game’s data and are fully functional, but neither can be obtained without modding on a jailbroken console or a save editor. While both were mentioned as lootable from depth 5 root dungeons by an official guide, a complete exploration of every root dungeon has proven this to be false and both items remain non obtainable in retail version of the game.

Hidden "Equip Load" & Fall Damage | [wiki page]

  • Fall damage is the damage sustained when a player falls from above a certain height, with higher falls causing greater damage. Despite the hidden "Equip Load" being removed for stamina regeneration with patch 1.04, it does affect the fall damage. Equip Load gets higher by equipping pieces of attire and right and left-hand weapons; furthermore, in the case of the weapons, even unequipped ones in your quick menu count. The higher the hidden "Equip Load," the more damage your character will take from the fall damage. Equipped quick items and used Hand Lantern do not count toward the equip load and do not affect fall damage. Interestingly enough, attire added with the DLC patch (1.07) has no weight and doesn't affect fall damage.

Hole Digger Appears | [wiki page]

  • Nowadays it is special to encounter anything that wasn't already documented; this holds true especially when it comes to the official guides that follow shortly after game releases. Hole Digger was an exception, as this rare creature wasn't even initially included in the official guide from Future Press, which was later fixed with the second print. The first Hole Digger discovery was made by the community when they encountered it in the Root Chalice Dungeons, and you can imagine their surprise to discover something so strange and undocumented. It is one of the charms of Chalice Dungeons after all.

Holy Moonlight Sword Possible to Miss | [wiki page]

  • The Holy Moonlight Sword, a legendary sword, made its way into Bloodborne like many times before in previous From Software games. As it's set up, one would think you cannot miss this sword; all it takes is to buy the Old Hunter expansion and follow the game, but beware: if you don't pay attention, you can miss it for your current playthrough. There are several ways to obtain the Holy Moonlight Sword. You can talk to Ludwig, the Holy Blade (Head) with church attire equipped, and he will give it to you, or you can attack him and he will drop the sword, or you can progress in the Simon, Seeker of Secrets quest, and he will give it to you as he kills Ludwig's Head. So reading all that you would argue that it's impossible to miss it if you got to this point, however if you didn't get it from Ludwig's Head and progressed Simon's questline past Hunter's Underground Corpse Pile (after he kills the head) then you missed it and you will have to wait for your next playthrough.

HUD Number Colors | [wiki page, wiki page]

  • In video gaming, the HUD (head-up display) is the method by which information is visually relayed to the player as part of a game's user interface. Neat little detail in regard to your HUD includes color change when you have maximum Blood Vials and Quicksilver Bullets, both maximums could change based on your Caryll Runes equipped. So when you are at your maximum, the number will have a blue color, while when you are not at your max, the number will be white. Knowing this detail could prove useful for your resource management. [image]

Hunter's Dream Opening Cutscene | [wiki page]

  • If you die for the first time or you use a lamp to transport into the Hunter's Dream for the first time, the "waking up" cutscene unfolds. It is so embedded into the player's memory that you wouldn't think twice about this cutscene or your first visit to the Hunter's Dream. However, it is possible that you never died nor transported into the Hunter's Dream, which some call "Dreamless Run," and returned in late Blood Moon, after Mergo's Wet Nurse is slain, to finish the game. You will then experience the "waking up" cutscene as the workshop is burning in the background. To achieve this outcome, you will have to endure a tough challenge run that requires a lot of planning but has a unique reward at the end. [video] regular "waking up" cutscene and [video] dreamless "waking up" cutscene.

Huntsmen Phantom Attack | [wiki page]

  • During the kidnapping event in Yahar'gul, you visit the prison area; you will immediately notice the ambush from lying barehanded Huntsmen. If you, for whatever reason, don't mow them down as soon as you see them, you can be unpleasantly surprised with the hit presumably out of nowhere. You could easily miss that these enemies have a very rare "glitched" attack of what appears to be a thrust with an invisible weapon, probably a cutlass. [gif]

Huntsmen With Torches Special Dialogue | [wiki page]

  • When you set out to the streets of Yharnam and meet huntsmen, you hear numerous comments flying around, usually blaming you for all that is wrong with Yharnam, so who would pay attention to that? But sometimes you overhear something interesting, and you can bet it's from those ranting huntsmen with torches. In groups, huntsmen with torches will perform torch-waving animation and shout rare dialogues like "Death to the minister! Death!", "Rip the kid apart!", "Idola will be the judge!", "You! Yes!", "Dammit! Where are you tryin’ to go?"

Impostor Iosefka's Accomplice | [wiki page]

  • Iosefka's Clinic is your first location in Bloodborne, and when you return, you will find the door to the patient room, where you woke up, locked. Iosefka will tell you about patients there and offer you her blood. When you progress the game more, to the Evening, and return you will notice strange change in her voice and she will implore you to send every sane survivor to the Clinic, original Iosefka was replaced by the impostor. From the Forbidden Woods, you can then enter the clinic from the back side and learn what Impostor Iosefka is doing; she will tell you, "...Well, I won’t make any excuses. Would you mind leaving us alone? Things need not change… You’ll do the rescuing and I’ll do the saving...". If you turn back and send her more survivors after this dialogue, you will become her accomplice, and rewards you get from the Impostor will change. Each time Impostor Iosefka rewards you with an item before becoming her accomplice, you will get 1 insight. However, each time she rewards you with an item after you become her accomplice, you will get 2 insight. Also, after you become her accomplice, you will get Blue Elixir x3 for each survivor you send there from that point.

Iosefka's Blood Vial Effects on Cooperators | [wiki page]

  • At first glance, this special blood vial seems pretty uninteresting; unlike its lore implications, it allows you to heal once for 70% of your total HP. That being said, it has special effects during online. Using Iosefka's Blood Vial as a host while cooperating yields bonus effects for all cooperators no matter the proximity [tested]. One effect for cooperators is a 25% heal of their total HP (while cooperating), and the other is a ~130% boost to stamina regeneration, which will last for 20 seconds. This effect is represented by the green aura around the cooperator's character. Summoned purple adversaries won't get any effect (as well as NPC summons) when the host uses the vial. The conclusion then is when host uses Iosefka's Blood Vial, the cooperators will receive the effects of the Blood of Arianna. Note: No other special vials (Blood of Adella, Blood of Arianna & Blood of Adeline) have any effect on cooperators. [video]

Isz Glitch | [wiki page]

  • The Isz Glitch is a bug that prevents certain characters from creating all possible Isz dungeons (there are 200 unique Isz and 200 Sinister Isz dungeons) and reduces the number of dungeons you can generate from the entire pool to a mere 32. For nearly a year it wasn't known what caused this glitch that doomed the characters to repeatedly generate the same 32 dungeons over and over again, and Tomb Prospectors were forced to create dungeon mules to be used only for generating Isz dungeons, as it was the only way for them to create dungeons outside of the 32 common pool. After a huge effort, Tomb Prospectors finally figured out what causes this glitch. The Isz Glitch is caused by looting unique coffin items in Isz dungeons, such as runes, weapon variants, Blood Rock, and certain coffin gems. The glitch happens gradually. Every time you loot a unique Isz coffin item, the number of Isz dungeons your character can create gets reduced. The moment you collect all unique Isz coffin items, your character becomes entirely glitched. Once a character is glitched, there’s no way out of it. You need to create a brand new character. While it’s impossible to generate dungeons out of the 32 pool once you are glitched, it’s possible to explore these dungeons via glyphs or Short Ritual Root Chalice.

Item Discovery in Chalice Dungeons | [wiki page]

  • Item discovery stat is confusing to a lot of players, and within Chalice Dungeons, there is another layer to add to the confusion. Players farming in dungeons surely noticed that when they farmed in cursed dungeons, a lot more gems were dropped. From looking through the param files, it turns out that the Curse rite gives the player a Discovery boost! And not a small one, that is. The Curse rite is supposed to give the player 1000 bonus Discovery!. It gets even crazier, since there are unused Curses as well that were meant for cut depth 6-7 chalices but still work when players edit them onto depth 5 dungeons! These “Terrible Curses” drop the player down to 25% or 12.5% HP and supposedly give the player 5000 bonus Discovery! Both Curse Discovery bonuses are invisible for the player and won’t show up in the character's stats. It also turns out that the Curse Discovery bonus is only granted to the player whenever they wear any number of runes that increase the Discovery stat. If the player doesn’t wear any Discovery-enhancing runes, they won’t receive the 1000 or 5000 Discovery bonus in cursed dungeons. This causes some very weird things to happen. A character with no Arcane investment and only the Milkweed rune equipped (110 Discovery + 1000 or 5000 from the curse) can find way more rare items than a character with 99 Arcane and no runes equipped (209 Discovery). All of this explains why some people noticed a huge difference in the amount of rare items when they compared 209 Discovery (99 Arcane) with 219 Discovery (99 Arcane + Milkweed) or other oddities when farming enemies in the past. It seems that the players own Discovery stat isn’t really that important when it comes to the dungeons, which is surprising.

Keep Red & White Ribbons in One Playthrough | [wiki page]

  • The tragic outcome of the Gascoigne's daughters questlines can have a silver lining if you are a completionist, that is, and want to keep both rewards, if you can call them rewards. You can make use of an item spawn glitch and keep both ribbons in your current playthrough while finishing the Young Girl & Older Sister questline. Give Red Ribbon to older sister during the Blood Moon. Without reloading the area, go kill the Maneater Boar in the sewers that drops the Red Ribbon, and it will drop it again. After getting Red Ribbon the second time from Boar, reload the area. The White Ribbon will be on the corpse where it should be. You'll have both items then and no happy ending for girls involved. [image]

Labyrinth Ritekeeper Variant Change | [wiki page]

  • Labyrinth Ritekeepers are one of the more interesting enemies within the Chalice Dungeons and deceptively lethal. You can encounter them in three variants: regular small ritekeeper, arcane ritekeeper, and strong version tall ritekeeper (with visible long legs). Small and tall ritekeepers have different drop rates and stats, while arcane variants are mostly found in depth 5 Isz Chalice Dungeons and cast arcane projectiles instead of fireballs. [Image / video] What is even more interesting is that it's possible to turn standing tall Ritekeepers into the hunched small version with a strong attack like tricked Kirkhammer R2s or untricked Amygdalan Arm R2s, and also the opposite is possible with the Madaras Whistle. If this is done on the arcane variant of a hunched ritekeeper, she'll end up casting both arcane and fire projectiles. [video]

Labyrinth Ritekeeper's Special Buff | [wiki page]

  • Despite the silly-looking long legs of these strong Ritekeeepers, they are no laughing matter when you face them. In Root Chalice Dungeons with Rotted Offering, there is a 17% (base) chance to appear in non-Hintertomb and a 13% (base) chance to appear in Hintertomb dungeons. These special Labyrinth Ritekeepers will patrol large rooms, gather other enemies around them, and then strengthen them. Even when the Ritekeeper is killed, the enemies will retain their powered-up status, which lasts for 18 seconds. This effect will normally apply to the adversary players as well, increasing AR (Phys., Thrust, Blunt & Blood) by 35%, and if you use the Shaman Bone Blade, you as a host can receive this buff alongside with cooperators. [image, video]

Lead Elixir's Lying Description | [wiki page]

  • There are unspoken rules in video games that players take for granted and rely upon. One such rule would be that item description information is accurate or, at the very least not lying to you. Yet, the item description of the Lead Elixir would let you believe that there is no bonus to your defenses when this item is used when the item description explicitly says "...but must be used with care, as it also slows movement with no change to defence...", Lead Elixir in fact does impact how much damage you take from the attacks. This is no localization error as well when even in the original Japanese in-game item description, it says: 防御力はまったく変わらない。- Defense is completely unaltered. To be fair, you don't gain a boost to your defense, but you gain a hidden "attack deflection stat". Incoming attacks have a value which is bounced off that deflection stat, and if it's too low, that's when the damage is reduced by 50%, but certain melee attacks are strong enough to not be deflected. So most of the melee attacks - physical, be it normal or visceral attack, and elemental (e.g. buff), its damage is reduced by 50%, and the following ranged weapons will have their damage reduced by 50% as well: Simon's Bowblade, Blunderbuss, Cannon, Hunter Pistol, Rosmarinus, Evelyn, Repeating Pistol, Ludwig's Rifle, Flamesprayer, Gatling Gun, Church Cannon, Piercing Rifle, Throwing Knives, Pebble, Molotovs (excluding the explosion of a timed molotov), Numbing Mist, and Oil Urn.

Living Corpse in Ludwig Fight | [wiki page]

  • Throughout the Hunter's Nightmare, you will meet countless corpses moving in agony and raising their hands to the sky, but none of them seem to be able to speak coherently. As you make your way into the Underground Corpse Pile, the boss arena of Ludwig the Accursed, you hear a voice warning you about what's to come: "Ahh, ahh, please... help us... Ah An unsightly beast... a great terror looms! Ahh... Ludwig the Accursed is coming. Have mercy... Have mercy upon us..." This dialogue is coming from the Living Corpse on one of the corpse piles, and it has its own HP bar and gives you 162 Blood Echoes (in NG+ 672 Blood Echoes) when killed. Most of the time it gets killed during your fight with Ludwig, but if you manage to keep it alive the whole fight, you can approach the Living Corpse, but it will only laugh and nothing else. [image]

Living Failures Shenanigans | [wiki page]

  • There are few obscurities in regard to the Living Failures boss fight, so let's get into it. The first thing to mention is that individual Failures can pick up your Blood Echoes when you die, and it's visible with signature eye glow. While the end of the boss fight can be glitched in leaving individual Living Failures alive even though the fight has been concluded. It is still able to cast Meteor Swarm even during Lady Maria's fight. Another instance of this happening can be seen in Living Failure Inside Maria's Boss Room & Living Failures vs Lady Maria videos. It cannot go through the clock into the Fishing Hamlet. Luring Living Failure to Fishing Hamlet after Lady Maria Battle, [image 01, image 02, image 03, image 04].
  • There is a very interesting game relationship with Heir Caryll Rune and Blood Echoes calculation since Living Failures share only one health bar. Once the boss is down to roughly where the boss name ends, ensure that all four Living Failures have spawned. Bait both the melee failures close to each other. Parry and visceral one of them (ideally NOT doing enough damage to kill that specific failure, as otherwise you will end up getting fewer echoes). Then, as quickly as possible (within ~6 seconds), parry and visceral the other melee failure. If the second visceral kills the boss and is performed within the time constraint, you will get millions of Blood Echoes.
  • You can also get summoned inside the Living Failures boss arena while they are still alive. When you do, there is one Failure which is cultivating the flower and is non-hostile, you can kill it, and the boss will lose some of its HP. If you get summoned as an adversary (red & purple), you get sent away when the host enters the arena. You can also get summoned behind the doors to the Astral Clocktower (img 04-05), but you get trapped between doors and the boss fog of Lady Maria. [image 01, image 02, image 03, image 04, image 05]

Loot Duping | [wiki page]

  • In Bloodborne, you cannot drop anything, like items, attire, weapons, etc., to help other players on their journey; players were looking to exploit the game in order to get more loot and were partially successful. By exploiting how the game spawns enemies/NPCs and their loot, you can obtain multiple instances of the same items that would normally be obtainable once. For example you can obtain as many versions of Willem's Eye rune that you want (3 would suffice). Also you can respawn Wandering Nightmares, so that you can farm them for upgrade materials. It is simple enough to get this exploit but with several important details. To do the exploit, you need to kill an enemy/NPC and not pick up the loot item they drop. From here you need to travel far enough from that part of the map in order for the game to no longer have the loot's map loaded in memory. When you return to the point in which the game has loaded the map that has the enemy/NPC loot—without any loading screens, an extra instance of the loot will have spawned—you will have duplicated it! If the enemy/NPC respawns, such as a Wandering Nightmare, you will have to kill it again, but it will drop an extra stack of its usual amount of upgrade materials.

Loran Cleric & Ring of Fire | [wiki page]

  • Loran Clerics, exclusive enemies of the Loran area, are usually found hidden away in the corners of a room, from where they will continuously cast fireballs at you. Their fireballs aren't too powerful, but they travel very far - thankfully, they don't track well and are easily avoided by strafing, and in general this enemy isn't much of a threat, except for one attack. Their most dangerous attack is their Flame Ring, which is incredibly difficult to avoid and will cover almost the entire area and deal obscene amounts of damage, it almost breaks the game and you will experience massive lag on PS4 console which gets way better on PS5. Flame Ring AoE attack really has broken properties; this video showcases its level of destruction. Another interesting fact is that during its casting, Loran Cleric has speaking animation, as seen in this video.

Loran Enemy Rally | [wiki page]

  • Loran, one of the deeper Chalice Dungeon areas, is infested with beasts and is not a very friendly place in general. One of the obscure systems exclusive to Loran dungeons is that you can encounter certain enemies with a red aura; despite it looking similar to a Fetid aura, this aura is not related to a Fetid rite. Enemies with such an aura will have Rally Effect and can regain health as you do [video]. This aura appears around Labyrinth Madmen, male Beast Patients, and Scourge Beasts. Enemies with rally aura recover 20% of their HP per hit. Besides rally ability, these enemies have only 70% of their normal HP and always drop cursed gems. Rally aura Scourge Beast can also drop Beast Blood Pellets (5% drop rate at base Discovery).

Ludwig No Longer a Beast | [wiki page]

  • Ludwig, arguably the most famous boss in the game, was once a legendary warrior, now a hideous, mindless beast. These two sides of him will come into play. Ludwig's boss fight in Hunter's Nightmare consists of two completely different opponents in succession, with the transition between them occurring halfway through the battle. In the first phase, you will go against the beastly Ludwig the Accursed, while in the second phase he leaves some of his beast side behind and stands before you as Ludwig, the Holy Blade. This surprisingly applies to the technical aspect of the fight as well, and the Holy Blade is no longer considered the beast by the game; therefore, the damage bonuses from Beasthunter gems will affect him in his first form but not his second.

Mad Ones Crawl Out Early | [wiki page]

  • Hemwick Charnel Lane, like with any other cemetery, it is always safer to visit them before night falls. If you venture into the Hemwick with 15 or more Insight after nightfall, Mad Ones will crawl forth from their blood portals in the ground [gif] and make your progress through the area more difficult. Despite Mad Ones being designed to appear only after nightfall, a glitch exists that allows them to appear during the evening. To perform the glitch, you must have defeated the Blood-starved Beast, Vicar Amelia must still be alive, and you must have the 15 Insight normally required to trigger the Mad Ones. From the Cathedral Ward lamp, go up the elevator to the Church Workshop, then go down the tower and take the path that leads back into the Grand Cathedral via an elevator. When you come out the top of the elevator, run to Amelia and defeat her. After defeating her, do not touch Laurence's skull; instead, turn around to run to Hemwick. When you arrive in the small forested area leading to Hemwick, the Mad Ones will already have appeared without needing to rise up from the ground, and it will still be evening. The Mad Ones in Hemwick itself are not affected by this, nor are the ones summoned by the Witch of Hemwick. If the game is quit and reloaded, or the player returns to the Hunter's Dream, the Mad Ones will disappear and not spawn again until the normal conditions are met. [image 01, image 02; video]

Memory Leak Easy Mode? | [wiki page]

  • Difficulty setting for From Software games were a hot topic for a while; not much is known about Bloodborne providing a similar option, only that no one really knew about it, not even developers. Up until patch 1.03, there was a bug in Bloodborne that made the game noticeably easier if left running for too long. Potentially a memory leak, the glitch, that if you left the game running for more than 12 hours or so the bosses will cease to function properly and use only a fraction of their movesets. Mergo's Wet Nurse does nothing but walk towards you while flailing. No dark cloud phase. She is basically stuck walking towards you. Micolash does nothing but try to hit you with his fists. No Augur or A Call Beyond. Logarius is just using his scythe attack, zero spellcasting. He is permanently stuck swinging at you, etc. Even though watching helpless Micolash had to be fun, it's far better to experience bosses in their full potential (except Micolash). [video]

Mergo's Attendant Case of Toilet Man | [wiki page]

  • As you progress more into the Nightmare of Mensis and run through the arachnophobia dream, you will encounter a group of roaming enemies with iron masks; they are not aggressive at first. One of them is special: Mergo's Attendants (Unarmed) before the first Mergo's Chief Attendant near the second staircase drops an item every ~60 seconds after death. If you don't pick up the item in ~15 seconds, it will disappear for another 60 seconds. When looting this corpse, the text prompt is "Inspect" instead of "Search Corpse.". This special Mergo's Attendant is internally called Toilet Man 便所男 and has this drop table: Antidote - 30%; Beast Blood Pellet - 9%; Coldblood Dew (1) - 30%; Coldblood Dew (2) - 20%; Coldblood Dew (3) - 10%; Blood Dreg - 1%. It is alluded that he is pooping these items onto the ground; that's why he only does it when he notices the player. The idea is that he's supposed to run around pooping out these items in fright. However, the event is wrongly written. Probably that's also why there's a static Beast Blood Pellet without a corpse nearby; the implication is that he's already done it once.

Mergo's Cry | [wiki page]

  • There were many rumors and myths surrounding Tiny Music Box and its applications since the game's release. One of the most common misconceptions is that Mergo's cry, one you hear after you defeat the Wet Nurse in Nightmare of Mensis, will change if you use Tiny Music Box. This provoked community for a while, and many in-game tests were conducted, and it was proven to be wrong, but some players still believed it. However, upon inspecting the game files, there is only one audio file playing after the battle. This alone wouldn't make the list here, but listen to the following sound file, and you will hear what you can't in the game. After crying, you can listen to the sleeping Mergo; that is interesting. [audio]

Mergo's Wet Nurse Nightmare Veil Cancel | [wiki page]

  • Mergo's Wet Nurse, the grand finale to the Nightmare of Mensis, is the last mandatory boss to finish the game and one of the coolest boss fights based on its design but also, unfortunately, one of the easier ones, with one exception. One of the most dreaded situations in the fight with Wet Nurse is when her Nightmare Veil ability is activated; the fight gets a lot more tense since the whole arena will be covered in purple fog and a clone will spawn that continues to attack you. Players usual strategy is to just survive the duration of this ability by running circles around the arena. Not ideal, but what would one do to stay alive? However, by understanding the technical aspect of this ability, speedrunners very early realized that this attack could be dodged as it's an area-of-effect attack. [gif] When Wet Nurse lifts her arms up, there will be the purple ring above her head. The second you see the ring appear, you have to double dash either to the right or left while locked on, and it will cancel the move. You can do it without the lock on, but it will not be as consistent. With this, Wet Nurse became even easier but not less fascinating.

More Bullets from Orphan of Kos | [wiki page]

  • Fishing Hamlet is a nightmare shrouded with mystery and the last area of the Old Hunters expansion, but before you can slay the nightmare and be done with it, you have to defeat the Orphan of Kos. There is one obscure oddity that could make the fight slightly easier: when you equip the Oedon Writhe Caryll Rune, normally your visceral attacks restore Quicksilver Bullets based on their tiers (+1, +2, +3). During the 1st phase of your fight with Orphan of Kos, you will notice quite a significant boost to your bullets replenishment; in fact, you will get x4 Quicksilver Bullets when the Oedon Writhe Caryll Rune is equipped. For example, if you equip the max tier of the rune, which gives you +3 QS bullets, you receive 12 bullets per visceral attack. This effect vanishes in the 2nd phase. Knowing this, cast away your fears and learn Orphan's attacks, parry timings, and good luck!

New Game Plus Escape | [wiki page]

  • One of the most common complaints about Bloodborne's end game is that after you defeat your final boss, you are immediately thrown into New Game +, ending your current playthrough. So if you had unfinished business or other plans, you will have to work your way to it in this second playthrough. However, there is another way, and it is completely in your hands. After you proceed with the game ending sequence and fight your final boss be it Gehrman or Moon Presence, upon defeating them, immediately after you get the Blood Echoes, use a Bold Hunter's Mark. You will be in the dream without having entered a new game. If you do it too early, all that happens is that you have to fight the boss again. If you want to go to New Game + eventually, just walk into the middle of the arena. However, this does not work in cooperation because your Cooperator will prevent you from using Bold Hunter's Mark. This way you can plan an ending to your current playthrough more accordingly.

Nightmare Apostles Fear of Torches | [wiki page]

  • Spiders, in Bloodborne called Nightmare Apostles, which is quite a fitting name, are probably the second most favorite enemy right there with dogs. Not so common in the waking world but quite prevalent in Chalice Dungeons, there is one obscure mechanic that can turn the table somewhat, not that it would be a useful strategy against spiders in Chalice Dungeons, but it is soothing to know they fear something as well. Coming into proximity with certain spiders when equipped with a torch will result in the spider becoming stunned for a moment, backing off, and then staying away from the player for a short while. This very rare effect is only applied to random spiders in Chalice Dungeons and will wear off after ~10s or if the player unequips the torch; also, unfortunately, it will only trigger once, unless the map is reloaded. [gif]

Notebook Notes Rating | [wiki page]

  • Once you've picked up the Notebook, you can begin leaving notes on the ground. Other players will be able to see and read these notes as they play their game, so you can give them tips and warnings or point out things of interest. Perhaps you will warn hunters that follow of the perils ahead? Or maybe you intend to deceive them and lead them to an early demise? The fact that rating a player's note on the ground will heal its writer's whole HP is widely known and appreciated. What you might not have noticed are slight differences about the notes themselves, or maybe you did but couldn't really tell. Well, once again, looking into the game's file revealed that written player's notes will grow brighter and have more particles based on the overall note evaluation level. There are 4 levels: level 0: 0 - 9 ratings, level 1: 10 - 99 ratings, level 2: 100 - 998 ratings, level 3: 999+ ratings. Knowing that, we should make a collection of the highest notes in the game one day.

Oil Status Ailment | [wiki page]

  • Every player is or should be pretty familiar with the Oil Urn item and its applications; if you get hit by one, you then avoid any incoming source of fire or get punished with doubled damage. That doesn't tell the whole story of these mechanics; when you get hit by Oil Urn, your character is marked with an Oil Status Ailment. This ailment is shown on the HUD with a special triangle icon [image]. In the case of Oil Urns thrown by players or huntsmen, this effect lasts for 30 seconds or gets depleted if you get hit by any source of fire. Even if you change your clothes, it doesn't affect this status. Knowing what you are looking for can save your life because not all situations are this straightforward. Ponds and puddles with Oil will also apply this status ailment and it will last as long as you stand in them, if you step out, the status is lifted almost immediately. In the main game, there is an infamous pond with oil in Forbidden Woods, which is a clear trap setup so you could plan accordingly, but more sneaky instances are small puddles with oil in Chalice Dungeons, which could prove deadly if you unknowingly step into them and take fire damage, especially in deeper dungeons.

Old Hunter With Peculiar Behavior | [wiki page]

  • Old Hunters: These fallen hunters are one of the standard enemy types in the early areas of the Hunter's Nightmare. They use a variety of weapons including, the Beast Cutter, Boom Hammer, Beasthunter Saif, and Piercing Rifle, with each type utilizing a different fighting style from the others. These lost souls are perpetually engaged in an endless hunt and one of them seems even stranger than the rest, by their standard. This Old Hunter with Boom Hammer can be found in front of the building with Boom Hammer treasure (and a trap). He has a special moveset when backstabbed and dealt enough damage to alter his stance, then he will perform actions such as healing himself, torch pointing with shouting "Yharnam! Yharnam!"or model merging with Beasthunter Saif. [video 01, video 02, video 03, video 04]

Queen Killer Coop Drop | [wiki page]

  • In Bloodborne, during the co-op session, if your cooperator dies, be it another player or summoned NPC, s/he will return to their world, leaving nothing behind. There is only one exception from Chalice Dungeons. Old Hunter Queen Killer is a friendly summonable NPC who can be called for help in Chalice Dungeons, specifically Cursed Pthumerian Defilement layer 2 and 3, where both Queen Killer and Madman Wallar can be summoned to take on Amygdala together. However, we will talk about him in regard to Pthumeru Ihyll L3, where you can summon him to help you defeat Queen Yharnam. If Queen Killer dies in Pthumeru Ihyll during the co-op, he will drop a Blood Gem. After in-game testing and 50 deaths in Pthumeru Ihyll L3 with 209 Discovery, the drop rate settled on 32%. The current theory why only the Queen Killer NPC has a drop pool is that it could be connected with the drops from Nameless Wheel Hunter (L. Wheel & Cannon), which is an enemy hunter you encounter in Root Chalice Dungeons like Lower Loran and Pthumeru Ihyll.

Rarest Attack Of Them All | [wiki page]

  • There are many enemy attacks you could consider rare, but there is really one deserving the title of rarest attack (a unique one as well), and it's from Labyrinth Spirits. Evil Labyrinth Spirits are enemies exclusive to the Chalice Dungeons; while invisible, they make their presence known through their laughter, which can be heard from a distance. Once they've spotted you, they will aggressively chase you while flailing their knife, screaming. Returning to the subject matter, they also have the rarest attack in the game, where they will shoot a homing specter to attack you. [video 01, video 02, and video from testing chalice dungeon - rapid attack] & [image 01, image 02, image 03]. The reason why it is the rarest attack lies in its technical aspect and its trigger. The attack ID is 3000, but it is never used in the AI. The only reason the attack happens is because it is called from the think param "cannot move attack.". Strange how this attack manifests in the retail version of the game, but players would miss the hilarity of being chased by the flying little ghost otherwise.

Roaming Bosses in Chalice Dungeons | [wiki page]

  • Chalice Dungeons are home to numerous systems, mechanics, and randomness. Upon exploring countless dungeons, you can, in rare occurrences, encounter a boss who would normally be in a boss arena, but not this time; a few of them decided to roam within the dungeon and serve as strong enemies on your way to the actual boss of the dungeon's layer. Roaming bosses can be rarely found in Depth 4 and 5 dungeons and most frequently on Layer 2 - 4, but in very rare cases on Layer 1 as well. The only wandering bosses that can be encountered on Layer 1 are Abhorrent Beast and Pthumerian Elder. They are mob versions of bosses with less HP that act like strong enemies. The main defining feature of true wandering bosses is that they don’t respawn once killed, and they always drop a gem. There are only 5 true wandering bosses: Abhorrent Beast, Blood-starved Beast, Pthumerian Descendant, Pthumerian Elder, and Watchdog of the Old Lords. Now you know of one more thing to watch out for in the dungeons.

Save-edited Chalice Dungeons | [wiki page]

  • When you play Bloodborne long enough, you probably heard or encountered a Chalice Dungeon that isn't following general rules and is having different attributes. What you're looking at are save-edited Chalice Dungeons; these are made by players with access to a third-party save-editing program, allowing them to make limited modifications to a dungeon. They are generally created for the purpose of easier blood gem farming. While these dungeons are beneficial for farming certain gems, it is impossible to manually input custom drop rates with a save editor. At best, players can only work with what is already programmed in the game, so some gems remain tedious to farm. Additional uses for save editing include creating false depth and reverse depth dungeons. Stacking multiples of the cursed rite for increased item and blood echo drops. Accessing developer test dungeons. Changing what enemies are spawned by the rotted rite or spawning all of them at once. Forcing a dungeon’s fourth layer to open. Spawning the Beast-possessed Soul mob and/or the chalice messenger bath.

Self Buff Limitation | [wiki page]

  • Boosting your character with buffs is much more restricted in Bloodborne than in later From Software games such as Elden Ring. In Bloodborne just as you can apply only one buff for the weapons, you cannot have more than one self buff active at the same time. The only exception is Beasthood generated by the Beast Claw. Therefore, you can't combine the effects of the items, such as Arcane Items Messenger's Gift and Old Hunter Bone. Consumables Beast Blood Pellet, Blue Elixir, Lead Elixir, and even special blood vials with self-buff effect like Blood of Adeline, Blood of Adella, and Blood of Arianna. So beware when going into the fight that you can't use two of the above-mentioned self-buff items, and if you try to do so, the "cannot use" animation will be performed, which can cost you the fight.

Shining Coins Limit | [wiki page]

  • When you use a Shining Coin, your character will drop it on the ground. The coin will sparkle faintly; the main use is to guide other players in co-op or mark your path in the dungeons, at least from the game's perspective. Practically speaking, the main reason to use them is for fun (or role play), and at some point you probably wondered how many Shining Coins you can leave on the ground. Well, other more insane players tried to push the game's limits, and here is what they found out. The end goal of the tests was to see how many placed Shining Coins it would take to crash the game. The testing area was Hunter's Dream for the ability to buy additional coins. Excessive numbers of placed coins cause massive frame drops; that being said, even after 7056 Shining Coins (8 hours later) dropped, the game was still running, albeit slowly. So your console is the limit. [video; image 01; image 02; image 03]

Snail Woman Resurrected | [wiki page]

  • Exploring Hunter's Nightmare is no dull matter; that is certain. On your way to grab Whirligig Saw loot, you can witness a strange event: out of nowhere, Snail Woman in a shell falls from the sky and crushes into the ground near you; she is dead. It makes sense if you take into consideration that nightmares are layered on top of each other, and one above Hunter's Nightmare is Fishing Hamlet, but let's put fascinating nightmares lore aside; there is one thing you can do. If you use Madaras Whistle or transformed Amygdalan Arm charged R2 on the dead Snail Woman, she will be resurrected and her model will become alive again; however, the model has no behavior assigned and will do nothing. This procedure can be applied to resurrect Ludwig's Head or Adeline in her final Head form as well.

Stealth Mechanics | [wiki page]

  • Many players aren't aware that there are stealth mechanics in Bloodborne, or at least aren't aware of their depth. Nevertheless, the mechanics for stealth are built into the game and clearly intentional, albeit in a few cases they seem unpolished or unfinished. First of all, most enemies in Bloodborne have at least two "senses" for detecting things: vision and hearing. There may also be a third sense of smell; it only applies to a small selection of enemies. Vision is a combination of distance and an angle that creates a cone in front of an enemy where if you enter it, they detect you and aggro. Hearing works as a radius around enemies, with the distance varying depending on enemy type. If a sound "flag" is triggered within that radius, an enemy will turn to face it and possibly walk over and inspect it. Sound "flag" is mentioned because there are a lot of actions that have an attached sound effect but do not trigger an enemy's sense of hearing: for example, switching between trick modes of a weapon plays a sound effect, but it does not alert enemies. Some enemies also have a "smell" sense. The way it works is as a radius around an enemy where if you enter it, they will aggro. It doesn't require a line of sight, the range is not reduced by Blue Elixir, and you will still be detected even if you make no sound. Avoiding triggering these senses and manipulating the triggers for them are the keys to stealth. Understanding how these senses work will let you completely avoid risky or pointless fights, end fights with sneak attacks before enemies even notice you, or pick apart groups of enemies one at a time.

Tiny Music Box Hidden Effects | [wiki page]

  • Tiny Music Box, but with a lot of attention from the community, this item surrounds many myths, but this time we will rather focus on what Music Box can do. You will receive Tiny Music Box from a young Yharnam girl, Gascoigne's daughter, in order to help her find her mom and dad. Once you find them, you can utilize the primary purpose of this item and use it to stagger Father Gascoigne during your fight; however, the technical aspect of its functionality has interesting applications, as many players quickly realized. Tiny Music Box checks everything in its vicinity to elicit a response from interactable objects on the map. For example, giant bells in Chalice Dungeons will ring when you use it, or during the fight with Mergo's Wet Nurse, she will sidestep as if you would attack her. Players wandering around and trying Tiny Music Box on everything imaginable was another case of just Bloodborne things in Yharnam.

Title Screen Ominous Message | [wiki page]

  • After Bloodborne was released, you could find plenty of bugs in the game, some more serious than others, but one that stood out in terms of weirdness was definitely this one. An obscure bug rightly fitting the Bloodborne theme could happen up until patch 1.03, where players would see a rather ominous message. The Bloodborne title menu had a bug with a secret message that can occur if you try to change the language to French at the title menu. This results in a message saying “Updating save data,” which then changes into “will be blessed with child.” This text can be found within the game in Byrgenwerth College on the upper floors, which reads. "When the red moon hangs low, the line between man and beast is blurred. And when the Great Ones descend, a womb will be blessed with child." [image]

Undead Giant With Heated Blades | [wiki page]

  • Before the game was released, fans could be happy with the pretty steady flow of new information in the form of videos, images, or just news. From Software and Japan Studio were guests at several events where they would introduce new aspects of the game; one such event was the Playstation Experience event held on December 6th, 2014. Main focus of the conference were Chalice Dungeons, which included Undead Giant with heated blades which could do fire damage and ignite oil in the swamp around it. [image]. When game released this variant of the Undead Giant was nowhere to be found and was believed to be cut in retail version. More than two years later, on 19th November 2017, a group of Tomb Prospectors, led by KolbrotKommander (the creator of the dungeon), made the impossible discovery by officially sighting the first ever Flaming Undead Giant in a Depth 4 Cursed and Defiled Root Chalice L2, pa6ssc6u. Once again highlighting one of the charms of Chalice Dungeon exploration. [video & image 01, image 02, image 03, image 04]

Weapons Bypass the Obstacles | [wiki page, wiki page]

  • Sometimes you stand near the object of your interest, and all that stands between is a wall or perhaps a locked door. Due to the technical aspect of hit detection, you can exploit long-reaching weapons such as the transformed Threaded Cane and the transformed Beast Cutter. For example it's possible to kill Yamamura the Wanderer in Hunter's Nightmare and get his attire without opening the cell. Beast Cutter's R2 can reach him through the door (turn your back to the door and turn around just as you hit). Even more cheeky use of this exploit is the Orphanage Key skip in Upper Cathedral Ward, where you can kill the Brainsucker holding the key to the Orphanage through the first locked door when you enter the building. You will automatically receive the key when the Brainsucker dies.

Weapon Used As a Shield | [wiki page]

  • There are two shields in the entire game. Wooden Shield and Loch Shield both can find some limited use. An even more obscure and ill-advised way to block incoming damage is to use your weapon. There are two weapons that you can use this way: Ludwig's Holy Blade and Kirkhammer. Being attacked during specific moves causes you to enter a blocking stance, maintained by holding L2. The stance reduces damage taken (blocks 55% Phys/Blood, 30% Arcane, 40% Fire, and 30% Bolt), prevents flinching from most frontal attacks, and deflects weak attacks. It persists until you run out of stamina after blocking an attack or performing any action other than walking, running, or sprinting. The only moves that can initiate blocking are the transformed backstep R1 of Ludwig's Holy Blade and the Kirkhammer's transformed sprinting R1 and backstep R1. [blocking stance + guard broken]

Weight System Gone | [wiki page]

  • Indeed, the Weight System, alias Equip Burden for stamina regeneration, was a thing in Bloodborne, alas hidden. It was removed by patch 1.04, and this system only remained in the form of fall damage calculation. So how did it look like, this weight system influenced your stamina regeneration rate and was tiered like the Souls games before. There were only two weight tiers—you were either overweight or underweight. Vitality increased your equip load; Endurance (the usual suspect), Strength, and Skill did not. Both weapons and armor added weight to your character and secondary weapons (equipped but not actively in use) as well. Also, the villain of this system, Hand Lantern, had its own unique stamina regen modifier.

Yharnam, Pthumerian Queen Models | [wiki page]

  • Queen Yharnam, an iconic character that you meet during the main events of the Bloodborne story. You will encounter her for the first time as the Blood Moon descends when Rom, the Vacuous Spider, is defeated. The second opportunity to meet her is not so brief like the previous one; on your way to the Mergo's Wet Nurse in Nightmare of Mensis, Queen Yharnam will stand in front of the Lunarium. This time you can appreciate her design, and when you return, after you defeat the Wet Nurse, she will bow and disappear. The last encounter is not so pleasant because she will face you as a final boss of Pthumeru Ihyll, and you will rarely have time to appreciate anything. So it is only natural that many players won't notice that Queen Yharnam's model for each location differs, especially in Phumeru Ihyll, be it dress decorations or her pregnancy, as seen in the following image. [image, video]

Yharnam Stone Purpose | [wiki page]

  • When you defeat Queen Yharnam in the final layer of Pthumeru Ihyll, you will obtain the key item, the Yharnam Stone. This marks the end of the preset Pthumeru area in Chalice Dungeons. In the retail version of the game, Yharnam Stone serves no purpose other than as a testament to your victory, but you could tell that something was missing. Through data mining, it was possible to partially restore a function that the item once had. In The Old Hunters DLC, the Fishing Hamlet Priest has two possible reactions to the player character, depending on whether or not they have the Milkweed rune equipped. However, an unused version of the Priest's conversation tree exists in the game files. This conversation tree is part of the Research Hall map, suggesting the Priest was initially located there. By moving the conversation tree data to the Fishing Hamlet, the Priest can be interacted with in a more complex way, which involves the Yharnam Stone. More information about this restored event can be found on Data Mining wiki page. [video]


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