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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]


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Hidden Enemy Attributes

Hidden Enemy Attributes


Bloodborne Wiki » Game Mechanics » Hidden Enemy Attributes

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page revision: 01, last edited: 07 April 2019

Basic Information

  • Some enemies have a clause that makes them partially ignore your Clothing DEF during damage calculation, for example the Greatsword Labyrinth Warrior ignores a flat 70 of your Physical Defense. There is no visual indicator to distinguish such enemies, values included below were datamined from game files.

List of Enemies

Beast-possessed Soul 90
Executioner 80
Gravediggers 75
Huntsman (Torch & Shield) 90
Children of Rom 90
Kidnapper 75
Labyrinth Warrior (Greatsword) 70
Labyrinth Warrior (Sword & Shield) 90
Mad One 80
Skeletal Puppet 75
Winter Lantern 95

Example of Calculation

1. Base AR 483 (Greastsword Labyrinth Warrior overhead charge attack)
2. Apply dungeon modifiers for Depth 3, Layer 3: 483 x 2.59 x 1.1 = 1376
3. All damage to you is reduced by ~10%. 1376 * .928 = 1277
4. Reduce by physical DEF stat (109 = 10.9% or .891) 1277 * .891 = 1138
5. Hidden reduction attribute: 70. This is a flat amount subtracted from clothing DEF. 205 - 70 = 115 (11.5% or .865).
6.1138 * .865 = 984 final damage taken
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