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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Old Hunter (Beast Cutter & Blunderbuss)

Old Hunter (Beast Cutter & Blunderbuss)


Bloodborne Wiki » Enemies » Old Hunter (Beast Cutter & Blunderbuss)

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page revision: 34, last edited: 27 Oct 2024

Gallery Page
  • Basic Information
  • Description
  • Overview
  • Strategy
  • Notes
  • Blood Gem Drop Table
  • New Game Cycles


Basic Information

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin
Hunter's Nightmare 1727 842 148 148 148 148 96 96 96 200 180 - -
Hunter's Nightmare | Red Eyes 3331 1126 148 148 148 148 96 96 96 200 180 - -
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin.
Location & Discovery Drop & [Rate]
Hunter's Nightmare Random gem based on area x1 [16%], Blood Vial x3 [20%]
Hunter's Nightmare | Red Eyes Vermin x1 [100%]
Multipliers Bonuses Weak against Additional Information
HP Multiplier1Is beastNoLowest defense: Arcane, Fire and BoltFrenzy resistance is 999
Arcane Damage Multiplier1Is kinNoSuper Armor value 65
Fire Damage Multiplier1Is weak to serratedNo
Bolt Damage Multiplier1Is weak to righteousNo
  • All information (HP, Echoes, Defences, Multipliers & Bonuses) was datamined directly from game files and can be accessed via spreadsheet | archived. Updated on January 31st, 2022.

Old Hunter (Beast Cutter & Blunderbuss) ❘ 古狩人

Regular Enemy

Description

  • These fallen hunters are one of the standard enemy types in the early areas of the Hunter's Nightmare. They use a variety of weapons including the Beast Cutter, Boom Hammer, Beasthunter Saif and Piercing Rifle, with each type utilizing a different fighting style from the others. These lost souls are perpetually engaged in an endless hunt and, together with their hounds and the basic Huntsmen, represent one of two opposing team types in the nightmare; the other team consists of the Beast Patients and Nightmare Executioners, and you will periodically encounter both sides already engaged in battle with each other when you enter areas in which they are present close proximity. You can use this to your advantage and attack one side while they are distracted with the other, or in certain cases lead a group of Old Hunters toward a Nightmare Executioner and let attack one another (such as at the entrance to the Nightmare Grand Cathedral)... after all, the enemy of an enemy is a friend.

Overview

  • Old Hunters wielding Beast Cutters are the first of this enemy type to be encountered in the Hunter's Nightmare. These powerful opponents will alternate between the weapon's normal and transformed modes, using quick slashes at close range and slower whip attacks at a distance, though they will primarily stick to the transformed state. Their whip swings have wide arcs and considerable delays that can be difficult to anticipate, and they will intersperse their melee attacks with shotgun blasts which can cause flinching if they connect. They will also frequently quickstep backward to dodge attacks and establish enough distance to use their whips effectively. While their high health and attack power make them especially dangerous to players accessing the Hunter's Nightmare early in the game, they represent a real threat even to full-fledged hunters and should always be approached with caution. Be especially careful of the one with red eyes as this version is considerably stronger.

Strategy

  • The simplest way to deal with these opponents is to stand just outside their melee range, wait for them to inmate one of their slow whip attacks, interrupt it and quickstep forward to perform a visceral attack. It is important to take the delay of their whip swings into consideration when using this strategy, as well as to be prepared for a blunderbuss shot; the incoming blast can be identified by the sound of the gun cocking just before firing and should be dodged by quickstepping forward through it. Charged attacks from heavy weapons such as the transformed Kirkhammer will flatten these hunters, but they will usually back away before the attack finishes charging and are difficult to stagger from behind as a result. The safest opportunities to strike them with melee attacks occur while standing behind them after quickstepping forward through their whip swings; their recovery period leaves enough time for two to three hits before they attack again, depending upon the weapon used. In certain locations they can be ambushed with near-impunity while their attention is focused on the resident Beast Patients.

Notes

  • This Enemy is part of The Old Hunters DLC.
  • All enemies and bosses (except hunter enemies) have 999 frenzy resistance, despite that they are still vulnerable to such status. The only way to see it without modding is to use Shaman Bone Blade on enemy inflicting frenzy to attack others. [test video]
  • Red Eyes version will drop vermin only the first time upon death.

Old Hunter (Beast Cutter & Blunderbuss)Old Hunter (Beast Cutter & Blunderbuss)
The Old Hunters DLC
Pungent Blood Cocktails don't attract this enemy, making the item ineffective.
Shaman Bone Blades affect this enemy, making it hostile to other enemies.

Blood Gem Drop Table

Hunter's Nightmare

Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (90.91%) 12 14 Tempering Damp Blood Gem (5) Physical ATK UP +12.6% 77.59% Add Physical ATK +7.2 58.82%
Triangle (4.55%) Adept Damp Blood Gem (5) Blunt ATK UP +15.1% 4.31% ATK vs Open Foes UP +4.8% 8.82%
Waning (4.55%) Adept Damp Blood Gem (5) Thrust ATK UP +15.1% 4.31% WPN Durability UP +4.8 8.82%
Striking Damp Blood Gem (5) Charge ATKs UP +16.8% 4.31% Charge ATKs UP +4.8% 8.82%
Heavy Damp Blood Gem (5) STR scaling +12.6 2.59% Reduces stamina costs 1.2% 8.82%
Sharp Damp Blood Gem (5) SKL scaling +12.6 2.59% Phys. UP near death +4.8% 2.94%
Radiant Damp Blood Gem (5) Reduces stamina cost 4.2% 2.59% Phys. UP at full HP +4.6% 2.94%
Fool's Damp Blood Gem (5) Phys. UP at full HP 16% 0.86%
Poorman's Damp Blood Gem (5) Phys. UP near death +16.8% 0.86%

New Game Cycles

New Game NG+ NG+2 NG+3 NG+4 NG+5 NG+6
Locations HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon
Hunter's Nightmare 1727 842 2748 3491 2940 3840 3023 4364 3105 5237 3160 6982 3298 8728
Hunter's Nightmare | Red Eyes 3331 1126 4988 4668 5337 5135 5487 5835 5636 7002 5736 9336 5986 11670
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