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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Nightmare Executioner (Church Cannon)

Nightmare Executioner (Church Cannon)


Bloodborne Wiki » Enemies » Nightmare Executioner (Church Cannon)

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page revision: 35, last edited: 31 Jan 2022

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  • Basic Information
  • Description
  • Overview
  • Strategy
  • Notes
  • Attack Patterns
  • New Game Cycles


Basic Information

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin
Hunter's Nightmare 3455 2366 268 165 268 206 220 137 82 300 999 - -
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin.
Location & Discovery Drop & [Rate]
Hunter's Nightmare Quicksilver Bullets x10 [24%]
Multipliers Bonuses Weak against Additional Information
HP Multiplier1Is beastNoBoltFrenzy resistance is 999
Arcane Damage Multiplier1Is kinNoSuper Armor value 70
Fire Damage Multiplier1Is weak to serratedNo
Bolt Damage Multiplier1Is weak to righteousNo
  • All information (HP, Echoes, Defences, Multipliers & Bonuses) was datamined directly from game files and can be accessed via spreadsheet | archived. Updated on January 31st, 2022.

Nightmare Executioner (Church Cannon) ❘ 鐘持ち

Strong Enemy

Description

  • Enormous, powerful enemies found in the Hunter's Nightmare. While they have some similarities with the Executioners encountered in and around Yharnam, they have a large arsenal of new tricks up their tattered sleeves and should be handled quite differently. Nightmare Executioners armed with axes have incredibly long reach and their attacks tend to carry them forward considerable distances, making it dangerous to take them on from the front; they are also good at punishing attempts to quickstep past them with wide horizontal swings. While only one of these enemies in a single location carries the Church Cannon, he is positioned at a bottleneck at the end of a large, open area with no obstructions for you to use as cover from his explosive cannonballs; he'll fire both long- and short-range shots and will also his cannon as a melee weapon. Both of these subtypes have tremendous amounts of health and wearing them down can be difficult, but both are susceptible to normal interrupts and staggers.

Overview

  • These Nightmare Executioners are much less aggressive than their axe-wielding counterparts, but their ability to strike distant targets with heavy munitions still poses a considerable threat. At long range they will level their Church Cannons directly at their mark and launch explosive cannonballs that create large fire-elemental explosions wherever they land; at short to mid range they will fire at the ground in front of them to create a forward area attack. The splash damage generated by each detonation is cumulative with a direct hit from the projectile in much the same way as the player-obtainable version of this weapon, meaning that being caught on the edge of a blast is far less lethal than taking a explosive cannonballs straight to the face. These enemies use the same tentacle grab attack as the axe type, but do not use the axe variant's Cosmic Explosion and therefore cannot augment their attacks with the same dangerous effects. The cannoneers will, however, use their artillery as makeshift melee weapons at close range, performing slow individual swings and combos of up to three hits. Their super armor can be easily broken using the Fists of Gratia, the Beast Roar or Cannon shots, but doing so is much less vital than with the axe type due to this version's more passive fighting style and simpler attack patterns.

Strategy

  • Quickstep forward through their cannon shots and bring them into melee range, then either bait and interrupt their attacks or quickstep forward through the swings and strike from behind. Set them up by moving in close to trigger their three-hit combo and immedately quickstepping backward out of reach when they initiate it - the first attack will miss and leave them open to being interrupted when they begin the second or third. Another good opportunity to interrupt these opponents is when they perform their grab attack, and they are slow enough that a well-calculated charged strike can stagger them from behind. When they level their cannons straight at you, quickstep forward through the shot and move in close; when they aim downward at the ground, quickstep backward twice if positioned at mid range or forward twice past them to avoid the blast. Note that they will use their ground blast in an attempt to drive you out of their blind spots; the tracking on these close shots is quite strong and precise timing is required to dodge the explosion by quickstepping past them. Additionally, beware of splash damage in these situations - the residual flames reach slightly behind the Executioner and can clip you even if you successfully avoid the initial explosion. Slow poison offers weaker players a marginally safer strategic alternative, but is still far from efficient for those capable of dealing reasonable damage with ordinary physical attacks.

Notes

  • This Enemy is part of The Old Hunters DLC.
  • All enemies and bosses (except hunter enemies) have 999 frenzy resistance, despite that they are still vulnerable to such status. The only way to see it without modding is to use Shaman Bone Blade on enemy inflicting frenzy to attack others. [test video]
  • During Nightmare Executioner (Church Cannon) grab attack animation, damage can NOT be reduced by repeatedly pressing buttons (mashing).
  • Despite Nightmare Executioner (Church Cannon) having 999 Rapid Poison resistance it is still vulnerable to such status.

Nightmare Executioner (Church Cannon)
The Old Hunters DLC
Pungent Blood Cocktails don't attract this enemy, making the item ineffective.
Shaman Bone Blades affect this enemy, making it hostile to other enemies.

Attack Patterns

Key Attack Interrupt Notes
Ranged Cannonball No Quickstep forward through it at least twice as soon as possible after they level their launchers.
Close Cannonball No Quickstep backward at mid range or forward past them at close range and avoid standing too close until the blast dissipates.
Tentacle Grab Yes Strafe backward out of range during the windup and interrupt it just as they strike.
Bludgeon Combo Yes Strafe or quickstep backward depending on their distance from you and interrupt the second or third swing.

New Game Cycles

New Game NG+ NG+2 NG+3 NG+4 NG+5 NG+6
Locations HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon
Hunter's Nightmare 3455 2366 5497 9808 5882 10789 6047 12260 6212 14712 6322 19616 6596 24520
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