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Watcher's Gravedigger (Rifle, Hook & Lantern)

Watcher's Gravedigger (Rifle, Hook & Lantern)


Bloodborne Wiki » Enemies » Watcher's Gravedigger (Rifle, Hook & Lantern)

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page revision: 22, last edited: 19 Mar 2021

Gallery Page
  • Basic Information
  • Description
  • Strategy
  • Notes
  • Base Level: Blood Echoes, HP, Damage and Def. Multipliers


Basic Information

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin
Root Dungeon Base Level 130 85 70 98 70 70 50 65 70 120 180 - -
  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values.
Hintertomb Labyrinth L1 333 277 81 113 81 81 58 75 81 120 180 - -
Hintertomb Labyrinth L2 349 291 81 114 81 81 58 75 81 120 180 - -
Hintertomb Labyrinth L3 358 305 82 114 82 82 58 76 82 120 180 - -
Lower Hintertomb Labyrinth L1 879 897 99 139 99 99 71 92 99 120 180 - -
Lower Hintertomb Labyrinth L3 945 986 101 141 101 101 72 94 101 120 180 - -
Cursed Pthumerian Defilement L1 1484 4529 109 152 109 109 78 101 109 120 180 - -
Cursed Pthumerian Defilement L2 1558 4755 110 153 110 110 78 102 110 120 180 - -
Pthumeru Ihyll L1 1752 7360 112 157 112 112 80 104 112 120 180 - -
Pthumeru Ihyll L2 1840 7728 113 158 113 113 81 105 113 120 180 - -
Pthumeru Ihyll L3 1884 8096 114 159 114 114 81 105 114 120 180 - -
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin.
Location & Discovery Drop & [Rate]
Base Quicksilver Bullets x3 [100%]
439 discovery, no curse Quicksilver Bullets x3 [100%]
110 discovery, curse Quicksilver Bullets x3 [100%]
439 discovery, curse Quicksilver Bullets x3 [100%]
  • Drop rate with Terrible curse (more information on Save-editing Chalice Dungeons wiki page) and 439 discovery is Quicksilver Bullets x3 [100%].
Multipliers Bonuses Weak against Additional Information
HP Multiplier1Is beastNoArcaneFrenzy resistance is 999
Arcane Damage Multiplier1.5Is kinNoSuper Armor value 0
Fire Damage Multiplier1Is weak to serratedNo
Bolt Damage Multiplier1Is weak to righteousNo
  • All information (HP, Echoes, Defences, Multipliers & Bonuses) was datamined directly from game files and can be accessed via archived spreadsheet. Updated on January 11th, 2020.

Watcher's Gravedigger (Rifle, Hook & Lantern) ❘ 守り人の墓堀り

Regular Enemy

Description

  • Gravediggers carrying pickaxes are generally found alone, either using their tools for their intended purposes or standing guard. Those that are busy working will keep doing so unless you get very close to them; if there are other enemies in the area, lure them away and finish them off first before getting close. Their overhead attacks may be slow, but they have strong tracking and will hit you if you try to strafe around them; quickstep forward through the swings and position yourself behind them for a quick combo before they can turn around.
  • Hook-wielding Gravediggers attack slightly faster than the pickaxe variant, but their swings have less range. They'll often perform melee combos of up to four slashes, as well as a unique three-hit chain ending with a grab - the latter consists of a diagonal overhead swing, a horizontal slash and a forward snare, so if you see that series of attacks, be ready to evade the grab. Hook-wielding Gravediggers don't actually attack with their lanterns and are incapable of striking behind them. You'll also run into Gravediggers that like to use firearms at a distance, so any time you approach one you should always check to see if it's carrying a gun first so that you can adjust your approach accordingly.

Strategy

  • These Gravediggers have excellent vision and can spot you approaching from far away, but they are also naturally inquisitive and you can use both of these things to your advantage. If they spot you, hide behind cover and they'll start moving towards you to investigate, and if you keep repeating this process you can pull them away from other enemies from a much greater distance than your normal ranged attacks would otherwise allow. They also have relatively short memories, so if you stay behind cover for a while they will forget about you and start returning to their original position, at which time you can run up and attack them from behind before they can turn around Once you do get close they'll switch out their gun for a hook and should be treated the same way as the normal hook variants.

Notes

  • During Watcher's Gravedigger grab attack animation, damage can NOT be reduced by repeatedly pressing buttons (mashing).
  • Preset Chalice Dungeons: Hintertomb, Lower Hintertomb, Cursed Pthumerian Defilement, Pthumeru Ihyll
  • All enemies and bosses (except hunter enemies) have 999 frenzy resistance, despite that they are still vulnerable to such status. The only way to see it without modding is to use Shaman Bone Blade on enemy inflicting frenzy to attack others. [test video]
  • Watcher's Gravedigger (Rifle, Hook & Lantern) is tied to the Bloodlickers spawn effect in Chalice Dungeons. Therefore after executing visceral attack and killing this enemy, then heading off to other parts of the layer, there's a possibility that when you return to the room you visceral attacked it in a Bloodlicker will appear to feed on the blood. More information about this effect can be found on the Traps & Hazards wiki page.

Watchers Gravedigger (Rifle, Hook & Lantern)
Pungent Blood Cocktails don't attract this enemy, making the item ineffective.
Shaman Bone Blades affect this enemy, making it hostile to other enemies.

Base Level: Blood Echoes, HP, Damage and Def. Multipliers

  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values. The basic formula is: Total Value = Base x A x B x C x D. Multipliers written down below were datamined directly from the game files. Multiplier A represents depth (1 - 5) of the chalice dungeon; multiplier B is layer (1 - 4) of the specific chalice dungeon; multiplier C is used when dungeon is Pthumeru Ihyll; multiplier D is for calculating blood echoes when additional curse rite is used.
Blood Echoes Multipliers HP Multipliers Damage Multipliers Defense Multipliers
Total Value = Base x A x B x C x D Total Value = Base x A x B x C Total Value = Base x A x B x C Total Value = Base x A x B x C
Multiplier A - Depth
Depth 1: 1.399999976158142
Depth 2: 3.2568421363830566
Depth 3: 10.551578521728516
Depth 4: 44.402103424072266
Depth 5: 63.250526428222656
Multiplier A - Depth
Depth 1: 1.7640000581741333
Depth 2: 2.558000087738037
Depth 3: 6.763999938964844
Depth 4: 11.41100025177002
Depth 5: 12.204999923706055
Multiplier A - Depth
Depth 1: 1.6239999532699585
Depth 2: 1.9140000343322754
Depth 3: 2.5899999141693115
Depth 4: 2.989000082015991
Depth 5: 3.1050000190734863
Multiplier A - Depth
Depth 1: 1.100000023841858
Depth 2: 1.149999976158142
Depth 3: 1.4249999523162842
Depth 4: 1.5499999523162842
Depth 5: 1.5750000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.100000023841858
Layer 4: 1.2000000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.0750000476837158
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0750000476837158
Layer 3: 1.100000023841858
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0099999904632568
Layer 3: 1.0149999856948853
Layer 4: 1.0175000429153442
Multiplier C - Ihyll
Ihyll: 1.36899995803833
Multiplier C - Ihyll
Ihyll: 1.1039999723434448
Multiplier C - Ihyll
Ihyll: 1.0870000123977661
Multiplier C - Ihyll
Ihyll: 1.0149999856948853
Multiplier D - Additional Rite
Cursed Offering: 1.2000000476837158
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