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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Hunter's Torch

Hunter's Torch


Bloodborne Wiki » Shields & Torches » Hunter's Torch

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page revision: 30, last edited: 18 Mar 2021

  • Basic Information
  • In-Game Description
  • Overview
  • Availability
  • Durability
  • Notes
  • Merchants
  • Upgrade Table
  • Key


Related Wiki Pages (In Alphabetical Order)
Arcane
Bath Messengers
Beast Patient (Male)
Blood Rock
Blood Stone Chunk
Blood Stone Shard
Classes
Damage Calculation
Datamined Internal Names
Datamined NPCs Stats & Equipment
Datamined Weapon Model & Item IDs
Durability
Fall Damage
Gel
Hunters of Despair
Index
In-game Art - Weapons
In-game Art - Weapons [datamined]
Loran Silverbeast
Merchants
Nameless Tomb Prospector (Kirkhammer & Repeating Pistol)
Nameless Tomb Prospector (Ludwig's Holy Blade & Rosmarinus)
Nightmare Frontier
Oil Urn
Old Yharnam
Original Japanese Item Index
Progression Guide
Scaling
Shields & Torches
Storage
Strength
The Arcanist 2.0
Torch
Trophies
Twin Blood Stone Shards

Basic Information

Image Name Damage QS Bullet Use Durability Stats Req. / Bonus Special Attack Blood Gem Sockets
Hunters Torch Hunter's Torch - / - / - / 50 / -
(Fire)
- 150 6 / - / - / -
- / - / - / B
- / - / 100 / 100 EmptyEmptyEmpty

Hunter's Torch ❘ 獣狩りの松明

Left Hand Weapon

In-Game Description

    A torch formed by wrapping a pine resin-drenched cloth
    around the end of a long stick. Once used in Old Yharnam.

    Designed to incinerate beasts and victims touched by the
    scourge.

    Its fire damage is highly effective against beasts.
Note 1: The same in-game description in US & UK versions. ✓
Note 2: Original Japanese text on Original Japanese Item Index page. ✓

Overview

  • The Hunter's Torch serves as a light source in dark areas, but it can also be used to attack enemies. It deals fire damage; striking an enemy after hitting them with an Oil Urn will roughly double the damage of the hit. The damage scales with your arcane stat, and it can be helpful against enemies that are weak against fire if you don't have a stronger source of fire damage Some enemies, such as beast patients, fear flame and will be less aggressive if you are using a Hunter's Torch.

Availability

  • Treasure in (Main Story): Old Yharnam; below Rooftops path going straight from the Old Yharnam lamp. If you need further assistance to find the torch, you can follow the full Old Yharnam Map.
  • Sold by: Bath Messengers [Hunter's Dream]

Durability

  • Durability of the weapon depletes when used. This means hitting an enemy, destructible object or bouncing off the walls. Hitting undestructible objects and environment does not deplete your durability. Style of an attack or upgrade of the weapon, even different weapon, does not matter - each count as one hit. Every 10th hit against the enemy/object depletes 1 durability. Exception is Tonitrus, which when in self buffed mode, depletes durability at rate of 2 hits. Hitting an enemy in dying animation still counts as hit. Also hitting multiple enemies/destructible objects at once counts as one hit per enemy - hitting 3 enemies at once counts as 3 hits towards durability counter. Shields lose 1 durability every 10th hit. Bounce means when your hit is bounced back off the wall or other objects. Every 5th bounce depletes 1 durability. Not every weapon can be bounced off, Hunter's Torch belongs into the category which cannot.
  • Damage reduction when heavily worn. When weapon is at 30% of total durability, it reaches the Risk state and AR is reduced by 30% and when it hits 0% of total durability, weapon is Broken, then AR is reduced by 50%. Hunter's Torch which has 150 points of durability reaches risk state at 45 Dur. Workshop's Repair: cost of repair depends on the weapon and its upgrade. For Hunter's Torch +0 it's 1 Blood Echoes per 1 point and for Hunter's Torch +10 it's 2 (values are rounded), full repair costs for +10 are 300 Blood Echoes.

Notes

  • Unlike normal Torch it can be fortified.
  • Hunter's Torch can not be used to rally to heal yourself.
  • Torches do have an effect on enemy visual range, but only for some enemies and only in "dark" locations. The exact details of how this works and what enemies are affected is unclear, but a good example of this phenomenon are the Rifle and Pickaxe Watchers found in Chalice dungeons, which when found in dark rooms or tunnels will have greatly reduced visual range unless you are holding a torch. [video]
  • The Hunter's Torch is good choice for arcane builds and is viable for combat especially early game since the most enemies are vulnerable to fire. Additionally Beast Patients in Old Yharnam and Hunter's Nightmare will cover in fear and be hesitant to attack when you have torch out.
  • You can find concept art of the Hunter's Torch in Bloodborne Official Artworks, on page 233.

Hunters Torch
Model Art Icon
In-game Description Print

Merchants

Shop Buy (Day) (Evening) (Night) (Red Moon) (NG+) Sell Requirement
Bath Messengers [Hunter's Dream] 2000 2000 2000 2000 2000 1000 Acquire Hunter's Torch
Insight Bath Messengers [Hunter's Dream] - - - - - - None
Chalice Bath Messengers [Chalice Dungeons Common] - - - - - - None
Patches, the Spider [Chalice Dungeons Rare] - - - - - - None

Upgrade Table

Name Blood Gem
Sockets
Physical ATK Blood ATK Arcane ATK Fire ATK Bolt ATK Strength Icon Skill Icon Bloodtinge Icon Arcane Icon Blood Stone Shard Twin Blood Stone Shards Blood Stone Chunk Blood Rock Blood Echoes Icon
Hunter's Torch +0 0 / 0 - - - 50 - - - - B - - - - -
Hunter's Torch +1 0 / 0 - - - 55 - - - - B 3 - - - 60
Hunter's Torch +2 0 / 0 - - - 60 - - - - B 5 - - - 80
Hunter's Torch +3 0 / 0 - - - 65 - - - - B 8 - - - 80
Hunter's Torch +4 0 / 0 - - - 70 - - - - B - 3 - - 80
Hunter's Torch +5 0 / 0 - - - 75 - - - - B - 5 - - 100
Hunter's Torch +6 0 / 0 - - - 80 - - - - B - 8 - - 100
Hunter's Torch +7 0 / 0 - - - 85 - - - - B - - 3 - 100
Hunter's Torch +8 0 / 0 - - - 90 - - - - B - - 5 - 100
Hunter's Torch +9 0 / 0 - - - 95 - - - - B - - 8 - 120
Hunter's Torch +10 0 / 0 - - - 100 - - - - B - - - 1 120
Damage Stat Bonuses Cost
To fully upgrade Hunter's Torch requires 16 Blood Stone Shards, 16 Twin Blood Stone Shards, 16 Blood Stone Chunks, 1 Blood Rock and 940 Blood Echoes.
Name Strength Icon Skill Icon Bloodtinge Icon Arcane Icon
Hunter's Torch +0 0.00 0.00 0.00 0.70
Hunter's Torch +1 0.00 0.00 0.00 0.70
Hunter's Torch +2 0.00 0.00 0.00 0.70
Hunter's Torch +3 0.00 0.00 0.00 0.70
Hunter's Torch +4 0.00 0.00 0.00 0.70
Hunter's Torch +5 0.00 0.00 0.00 0.70
Hunter's Torch +6 0.00 0.00 0.00 0.70
Hunter's Torch +7 0.00 0.00 0.00 0.70
Hunter's Torch +8 0.00 0.00 0.00 0.70
Hunter's Torch +9 0.00 0.00 0.00 0.70
Hunter's Torch +10 0.00 0.00 0.00 0.70
Scaling
Scaling determines how much additional damage a weapon deals. You gain a percentage of the weapon's base damage as additional damage, indicated by a "+" next to the weapon's base damage.

Key

Damage

Requirements

Stat Bonuses

Special Attack

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are V / W / X / Y / Z:
  • V is Physical damage
  • W is Blood damage
  • X is Arcane damage
  • Y is Fire damage
  • Z is Bolt damage
The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
  • W is the Strength required
  • X is the Skill required
  • Y is the Bloodtinge required
  • Z is the Arcane required
The Stat Bonuses rating indicates the level of bonus you receive based on the associated Stat when you use a weapon. This rating can be S , A , B , C , D , or E (in order from most to least bonus for the associated stat). For more information about the scaling as a whole and its values visit the Scaling wiki page. The special attack attributes for a weapon are
W / X / Y / Z:
  • W is the Slow Poison attack
  • X is the Rapid Poison attack
  • Y is the VS. Kin attack
  • Z is the VS. Beasts attack
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