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Nameless Tomb Prospector (Kirkhammer & Repeating Pistol)

Nameless Tomb Prospector (Kirkhammer & R. Pistol)


Bloodborne Wiki » Enemies » Hunter Enemies » Nameless Tomb Prospector (Kirkhammer & R. Pistol)

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page revision: 19, last edited: 18 Feb 2020

Basic Information

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin
Root Dungeon Base Level 454 422 223 232 268 228 276 244 244 193 189 - -
  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values.
Pthumeru Ihyll L1 3468 26096 223 232 268 228 276 244 244 193 189 - -
Pthumeru Ihyll L3 3728 28705 223 232 268 228 276 244 244 193 189 - -
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin.
Location & Discovery Drop & [Rate]
Pthumeru Ihyll L1 & L3 Tempering Damp Blood Gem(5) x1 [20%]
Base Random gem based on area x1 [20%]
439 discovery, no curse Random gem based on area x1 [52.32%]
110 discovery, curse Random gem based on area x1 [73.51%]
439 discovery, curse Random gem based on area x1 [78.25%]
  • Drop rate with Terrible curse (more information about it on Save-editing Chalice Dungeons wiki page) and 439 discovery is Random gem based on area x1 [93.15%].
Multipliers Bonuses Weak against Additional Information
HP Multiplier1Is beastNoLowest defense: Physical
Arcane Damage Multiplier1Is kinNo
Fire Damage Multiplier1Is weak to serratedNo
Bolt Damage Multiplier1Is weak to righteousNo

Nameless Tomb Prospector (Kirkhammer & Repeating Pistol) ❘ 名も無き墓暴き

Hunter Enemy

Description

  • You'll encounter this hunter twice during your time in the Pthumeru Ihyll dungeon, but for the most part you'll be able to use the same tactics against him both times. He will use both forms of the Kirkhammer. but does tend to favor the heavier transformed mode and will immediately swap their torches out for Repeating Pistol. From a distance he'll try to pepper you with gunshots, then as you get close he'll run away and drop Rope Molotovs behind him to get you as pursue. Both times you face him there are pools of oil nearby, so if you have fire weapons you can greatly increase your damage by fighting him in one, just make sure not to over-pursue and get hit by one of his Rope Molotovs.

Stats & Equipment

  • Tables below consist of datamined stats and equipment, this specific information is for NPCs, hunters or less, that uses a player-like human model and skeleton, practically every NPC that can be equipped with player's gears. Some characters are equipped with items that they aren't programmed to use by the AI, such items are highlighted. All characters have infinite Quicksilver Bullets and 99 copies of any item they hold (including Blood Vials) and the only thing that prevents from infinitely consuming them is written in their AI script. For information about all characters visit Datamined NPCs Stats & Equipment wiki page.
Character Stats Data
Location Blood Level Vitality Endurance Strength Skill Bloodtinge Arcane
Root Dungeons 10 10 15 20 20 20 20
Character Equipment (Right & Left Hand Weapons) Data
Right Hand 1 Kirkhammer +3
Damage: Phys. / Thrust / Blunt
Head Tomb Prospector Hood
Weakness: Physical / Blunt
Right Hand 2 Bare Hands
None (unused)
Chest Tomb Prospector Garb
Weakness: Physical / Blunt / Blood
Left Hand 1 Hunter's Torch +3
Damage: Fire
Hands Tomb Prospector Gloves
Weakness: Physical / Blunt
Left Hand 2 Repeating Pistol +3
Damage: Blood
Legs Tomb Prospector Trousers
Weakness: Physical / Bolt
Character Equipment (Items) Data
Item 1 Molotov Cocktail
(used)
Item 3 None
-
Item 2 Rope Molotov Cocktail
(used)
Item 4 None
-

Strategy

  • Interrupts are most effective against the slow transformed swings of the prospectors' Kirkhammer, and you can quickstep in to initiate an R1 combo if they try to throw Molotovs at you from mid range. Quickstepping past them and attacking from behind will create opportunities for R1 combos with faster weapons, but slower ones will give them enough time to recover between swings and hit you with Rope Molotovs. The prospector is highly evasive and will almost always dodge thrown weapons like Poison Knives unless he's in the recovery of an attack. If you're having trouble interrupting his attacks, it's worth using a Shaman Bone Blade on one of the nearby enemies to have them do some of the work for you. This is especially true for the second encounter because there are some extremely powerful Labyrinth Warriors nearby that you can make use of.

Notes

  • This Hunter Enemy will not drop Blood Dreg in Preset Chalice Dungeon when Corruption Oath Caryll rune is equipped.
  • Root Chalice Dungeons: Glyph: 3hp82djx, F/R/C Ihyll L1, one right after layer lamp. HP: 3488 / Blood Echoes: 37272, drops Radial Cursed Damp Blood Gems up to rating 18, gems´ second stat is based on chalice type. Can drop tempering, elemental, poison, pulsing and almost any type of gem like other NPC Hunters depending on the Chalice dungeon they are located.

Nameless Tomb Prospector (Kirkhammer & Repeating Pistol)
Pungent Blood Cocktails don't attract this enemy, making the item ineffective.
Shaman Bone Blades affect this enemy, making it hostile to other enemies.

Base Level: Blood Echoes, HP, Damage and Def. Multipliers

  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values. The basic formula is: Total Value = Base x A x B x C x D. Multipliers written down below were datamined directly from the game files. Multiplier A represents depth (1 - 5) of the chalice dungeon; multiplier B is layer (1 - 4) of the specific chalice dungeon; multiplier C is used when dungeon is Pthumeru Ihyll; multiplier D is for calculating blood echoes when additional curse rite is used.
Blood Echoes Multipliers HP Multipliers Damage Multipliers Defense Multipliers
Total Value = Base x A x B x C x D Total Value = Base x A x B x C Total Value = Base x A x B x C Total Value = Base x A x B x C
Multiplier A - Depth
Depth 1: 1.399999976158142
Depth 2: 3.2568421363830566
Depth 3: 10.551578521728516
Depth 4: 44.402103424072266
Depth 5: 63.250526428222656
Multiplier A - Depth
Depth 1: 1.7640000581741333
Depth 2: 2.558000087738037
Depth 3: 6.763999938964844
Depth 4: 11.41100025177002
Depth 5: 12.204999923706055
Multiplier A - Depth
Depth 1: 1.6239999532699585
Depth 2: 1.9140000343322754
Depth 3: 2.5899999141693115
Depth 4: 2.989000082015991
Depth 5: 3.1050000190734863
Multiplier A - Depth
Depth 1: 1.100000023841858
Depth 2: 1.149999976158142
Depth 3: 1.4249999523162842
Depth 4: 1.5499999523162842
Depth 5: 1.5750000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.100000023841858
Layer 4: 1.2000000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.0750000476837158
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0750000476837158
Layer 3: 1.100000023841858
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0099999904632568
Layer 3: 1.0149999856948853
Layer 4: 1.0175000429153442
Multiplier C - Ihyll
Ihyll: 1.36899995803833
Multiplier C - Ihyll
Ihyll: 1.1039999723434448
Multiplier C - Ihyll
Ihyll: 1.0870000123977661
Multiplier C - Ihyll
Ihyll: 1.0149999856948853
Multiplier D - Additional Rite
Cursed Offering: 1.2000000476837158
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