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Sinister Isz Root Chalice

Sinister Isz Root Chalice


Bloodborne Wiki » Chalice Dungeons » Chalices » Sinister Isz Root Chalice

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 23, last edited: 14 Mar 2025

  • Basic Information
  • In-Game Description
  • Overview
  • Created Root Labyrinth
  • Availability
  • Notes
  • Merchants


Basic Information

Icon Name Depth Area Materials Additional Rites Blood Echoes How to obtain
Sinister Isz Root Chalice Sinister Isz Root Chalice 5 Isz Ritual Blood (5) x13
Tomb Mold (5) x5
Pearl Slug x3
Red Jelly x1
Sinister Bell
Arcane Haze x32
11500 Isz Gravestone L3: sold by Chalice Bath Messengers for 20000 Blood Echoes

Sinister Isz Root Chalice ❘ 不吉なるイズの汎聖杯

Chalice

In-Game Description

    Root Chalice that breaks multiple labyrinth seals.

    When used in a ritual, this sinister chalice summons the
    Sinister Resonant Bell. The bell-ringing woman appears to be
    a mad Pthumerian.
    According to the Choir, the land of Izs lies in contact
    with the cosmos, which allowed the Great Ones to
    function on transcendental planes of thought.

    Note: Additional rite Sinister Bell is for online use only.
    The bell-ringing woman does not appear offline.
Note 1: Different in-game description (right) in US (1) & UK (2) versions (more). ✕
Note 2: Original Japanese text on Original Japanese Item Index page. ✓

Overview

  • Use Sinister Isz Root Chalice at a Ritual Altar in Hunter's Dream to create the Chalice Dungeon. Conducting a ritual to create a Chalice Dungeon is fairly straightforward; when you've got a Chalice and the required ritual materials, approach a Ritual altar and select the Chalice Ritual option. In the Chalice Ritual menu you'll see the list of all your collected chalices in the large window on the left of your screen. Along the top of this window are four tabs, one for each class of Chalice, which affects the area that labyrinth will be set in. The central window shows the details of the ritual, including the Depth of the created dungeon, which is essentially the difficulty level, with 1 being the lowest and 5 being the maximum.
  • The depth affects the required level for certain Basic and Rite Materials. For example, Depth 2 labyrinths will require Ritual Blood (2) and Tomb Mold (2), which can be acquired from the corresponding depth labyrinths or from certain chests and enemies from the previous Depth. The cost in Blood Echoes is also shown, along with the required materials, both for the ritual and any possible Additional Rites. If you have all of the required materials and are certain you want to use them, select the Conduct Ritual option to create the dungeon.
  • Additional Rites: When using a Root Chalice to create randomly generated dungeons you'll usually have the possibility to conduct Additional Rites, at the cost of more materials. These rites add effects that can drastically change the conditions within each dungeon, usually making them much more challenging. They do carry some reward, however, usually in the form of increased item drops and Blood Echoes. There are four possible Additional Rites: Fetid Offering, Rotted Offering, Curse & Sinister Bell.

Created Root Labyrinth

Labyrinth Boss Pool
Isz Sinister Isz Gravestone
Depth 3
  • Amygdala
  • Brainsucker
  • Celestial Emissary
  • Ebrietas, Daughter of the Cosmos
  • Keeper of the Old Lords
  • Maneater Boar
  • Merciless Watchers
  • Pthumerian Descendant
  • Pthumerian Elder
  • "Glitched" Pthumerian Descendant
  • Undead Giant (all variants)
  • Rom, the Vacuous Spider
  • The Root Chalices create randomly generated Root Dungeons. You can acquire these Chalices by clearing layers in the Preset Dungeons. They require more materials than the Preset Chalices, and some of them have the possibility of adding Additional Rites. Depth 5 Root dungeons contain some the game's most valuable rewards in their treasure rooms, including Lost and Uncanny weapons, Blood Rocks, high level Caryll Runes and the highest ranking Blood Gems, along with plenty of ritual materials. When a root dungeon is generated, the game will pull from a large list of dungeon layouts for that particular chalice and select one. When compared to one another, each root variant will have a unique arrangement of rooms and differing placements of items, enemies, and bosses.
  • Sinister Isz Root Chalice has additional rites: Sinister Bell. With this rite activated, the Bell Ringers appear frequently in the dungeon. As long as they are alive, competing players can enter the same layer, with the goal of killing you in order to earn Insight. Sinister Bell is only possible in dungeons created from the 'Sinister' Chalice type, so it can't be combined with other Additional Rites. It is the best way to play extended sessions of PvP and gain Insight, but it doesn't come with any rewards, such as higher drop rates.

Availability

  • Sold by (Preset Chalice Dungeon): Chalice Bath Messengers, in Isz Gravestone Layer 3, for 20000 Blood Echoes. If you need further assistance to find the shop, you can follow the full Isz Gravestone L3 Map.

Notes

  • There are three Random Effects: Special Enemy/Shop, 4th Layer and Poison, that can be applied every time you perform a ritual, regardless of whether you use any Additional Rites. These are all independent of each other, so it's possible to have all of them appear in a single dungeon.
  • In game version 1.0, you cannot conduct rituals for the Root Chalices offline. [image]
  • Chalice Bath Messengers may appear outside of bonus areas.

Sinister Isz Root Chalice
Model Art Icon
In-game Description Print In-game Description Print

Merchants

Shop Buy (Day) (Evening) (Night) (Red Moon) (NG+) Sell Requirement
Bath Messengers [Hunter's Dream] - - - - - - None
Insight Bath Messengers [Hunter's Dream] - - - - - - None
Chalice Bath Messengers [Chalice Dungeons Common] - - - 20000 20000 - Isz Gravestone L3
Patches, the Spider [Chalice Dungeons Rare] - - - - - - None

Isz Root Chalice

Isz Root Chalice


Bloodborne Wiki » Chalice Dungeons » Chalices » Isz Root Chalice

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 17, last edited: 07 Nov 2020

  • Basic Information
  • In-Game Description
  • Overview
  • Created Root Labyrinth
  • Availability
  • Notes
  • Merchants


Basic Information

Icon Name Depth Area Materials Additional Rites Blood Echoes How to obtain
Isz Root Chalice Isz Root Chalice 5 Isz Ritual Blood (5) x13
Tomb Mold (5) x5
Pearl Slug x3
Red Jelly x1
Fetid Offering
Sage's Hair x6
Rotted Offering
Yellow Backbone x6
Curse
Bastard of Loran x3
11500 Isz Gravestone L3 Boss:
Ebrietas, Daughter of the Cosmos

Isz Root Chalice ❘ イズの汎聖杯

Chalice

In-Game Description

    Root Chalice that breaks multiple labyrinth seals.

    Root Chalices, used in rituals to break labyrinth seals, are
    said to change the labyrinth's form each time.

    According to the Choir, the land of Izs lies in contact with
    the cosmos, which allowed the Great Ones to function on
    transcendental planes of thought.
Note 1: The same in-game description in US & UK versions. ✓
Note 2: Original Japanese text on Original Japanese Item Index page. ✓

Overview

  • Use Isz Root Chalice at a Ritual Altar in Hunter's Dream to create the Chalice Dungeon. Conducting a ritual to create a Chalice Dungeon is fairly straightforward; when you've got a Chalice and the required ritual materials, approach a Ritual altar and select the Chalice Ritual option. In the Chalice Ritual menu you'll see the list of all your collected chalices in the large window on the left of your screen. Along the top of this window are four tabs, one for each class of Chalice, which affects the area that labyrinth will be set in. The central window shows the details of the ritual, including the Depth of the created dungeon, which is essentially the difficulty level, with 1 being the lowest and 5 being the maximum.
  • The depth affects the required level for certain Basic and Rite Materials. For example, Depth 2 labyrinths will require Ritual Blood (2) and Tomb Mold (2), which can be acquired from the corresponding depth labyrinths or from certain chests and enemies from the previous Depth. The cost in Blood Echoes is also shown, along with the required materials, both for the ritual and any possible Additional Rites. If you have all of the required materials and are certain you want to use them, select the Conduct Ritual option to create the dungeon.
  • Additional Rites: When using a Root Chalice to create randomly generated dungeons you'll usually have the possibility to conduct Additional Rites, at the cost of more materials. These rites add effects that can drastically change the conditions within each dungeon, usually making them much more challenging. They do carry some reward, however, usually in the form of increased item drops and Blood Echoes. There are four possible Additional Rites: Fetid Offering, Rotted Offering, Curse & Sinister Bell.

Created Root Labyrinth

Labyrinth Boss Pool
Isz Root Isz Gravestone
Depth 5
  • Amygdala
  • Brainsucker
  • Celestial Emissary
  • Ebrietas, Daughter of the Cosmos
  • Keeper of the Old Lords
  • Maneater Boar
  • Merciless Watchers
  • Pthumerian Descendant
  • Pthumerian Elder
  • "Glitched" Pthumerian Descendant
  • Undead Giant (all variants)
  • Rom, the Vacuous Spider
  • The Root Chalices create randomly generated Root Dungeons. You can acquire these Chalices by clearing layers in the Preset Dungeons. They require more materials than the Preset Chalices, and some of them have the possibility of adding Additional Rites. Depth 5 Root dungeons contain some the game's most valuable rewards in their treasure rooms, including Lost and Uncanny weapons, Blood Rocks, high level Caryll Runes and the highest ranking Blood Gems, along with plenty of ritual materials. When a root dungeon is generated, the game will pull from a large list of dungeon layouts for that particular chalice and select one. When compared to one another, each root variant will have a unique arrangement of rooms and differing placements of items, enemies, and bosses.
  • Isz Root Chalice has additional rites: Fetid Offering, Rotted Offering & Cursed Offering. Enemies are strengthened when Fetid Offering rite is used. They will have their stats boosted and appear with a smoky red visual effect to signify their upgrade. This makes the dungeon harder, but rewards you with more Blood Echoes. It also increases the amount of items that will drop from defeated enemies, making it very much worth the effort to kill those powered-up enemies.
  • Rotted Offering rite triggers one of, or a combination of, the following difficulty-increasing effects: The Eye Collector appears and summons Mad Ones. Tomb Prospector Hunters often appear as enemies. The Labyrinth Ritekeeper appears. It will patrol large rooms, gather other enemies around it and then strengthen them. Even when the Ritekeeper is killed, the enemies will retain their powered-up status. This rite also increases the chance of getting very powerful Blood Gem effects, but this comes at the cost of strong negative effects.
  • The Cursed Offering adds by far the most challenge, because in Cursed dungeons your HP is cut in half. Unless you have exceptionally high vitality this will make even the most basic enemies deadly, and forces a more careful approach. As with the other offerings, it does come with some real rewards, though; enemies defeated in Cursed dungeons give 20% more Blood Echoes and the items you'll find will be of higher rarity. Blood Gems you find will have a very high chance of having the 'Cursed' effect.

Availability

  • Dropped by (Preset Chalice Dungeon): Ebrietas, Daughter of the Cosmos in Isz Gravestone Layer Three.

Notes

  • There are three Random Effects: Special Enemy/Shop, 4th Layer and Poison, that can be applied every time you perform a ritual, regardless of whether you use any Additional Rites. These are all independent of each other, so it's possible to have all of them appear in a single dungeon.
  • In game version 1.0, you cannot conduct rituals for the Root Chalices offline. [image]

Isz Root Chalice
Model Art Icon
In-game Description Print

Merchants

Shop Buy (Day) (Evening) (Night) (Red Moon) (NG+) Sell Requirement
Bath Messengers [Hunter's Dream] - - - - - - None
Insight Bath Messengers [Hunter's Dream] - - - - - - None
Chalice Bath Messengers [Chalice Dungeons Common] - - - - - - None
Patches, the Spider [Chalice Dungeons Rare] - - - - - - None

Ailing Loran Root Chalice

Ailing Loran Root Chalice


Bloodborne Wiki » Chalice Dungeons » Chalices » Ailing Loran Root Chalice

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 11, last edited: 07 Nov 2020

  • Basic Information
  • In-Game Description
  • Overview
  • Created Root Labyrinth
  • Availability
  • Notes
  • Merchants


Basic Information

Icon Name Depth Area Materials Additional Rites Blood Echoes How to obtain
Ailing Loran Root Chalice Ailing Loran Root Chalice 4 Loran Ritual Blood (4) x14
Coldblood Flower Bulb x3
Tomb Mold (4) x3
Fetid Offering
Sage's Hair x3
Rotted Offering
Inflicted Organ x5
5500 Ailing Loran L2 Boss:
Blood-starved Beast

Ailing Loran Root Chalice ❘ 病めるローランの汎聖杯

Chalice

In-Game Description

    Root Chalice that breaks multiple labyrinth seals.

    Root Chalices, used in rituals to break labyrinth seals, are
    said to change the labyrinth's form each time.

    There are trace remains of medical procedures in parts of
    ailing Loran. Whether these were attempts to control the
    scourge of the beast, or the cause of the outbreak, is
    unknown.
Note 1: The same in-game description in US & UK versions. ✓
Note 2: Original Japanese text on Original Japanese Item Index page. ✓

Overview

  • Use Ailing Loran Root Chalice at a Ritual Altar in Hunter's Dream to create the Chalice Dungeon. Conducting a ritual to create a Chalice Dungeon is fairly straightforward; when you've got a Chalice and the required ritual materials, approach a Ritual altar and select the Chalice Ritual option. In the Chalice Ritual menu you'll see the list of all your collected chalices in the large window on the left of your screen. Along the top of this window are four tabs, one for each class of Chalice, which affects the area that labyrinth will be set in. The central window shows the details of the ritual, including the Depth of the created dungeon, which is essentially the difficulty level, with 1 being the lowest and 5 being the maximum.
  • The depth affects the required level for certain Basic and Rite Materials. For example, Depth 2 labyrinths will require Ritual Blood (2) and Tomb Mold (2), which can be acquired from the corresponding depth labyrinths or from certain chests and enemies from the previous Depth. The cost in Blood Echoes is also shown, along with the required materials, both for the ritual and any possible Additional Rites. If you have all of the required materials and are certain you want to use them, select the Conduct Ritual option to create the dungeon.
  • Additional Rites: When using a Root Chalice to create randomly generated dungeons you'll usually have the possibility to conduct Additional Rites, at the cost of more materials. These rites add effects that can drastically change the conditions within each dungeon, usually making them much more challenging. They do carry some reward, however, usually in the form of increased item drops and Blood Echoes. There are four possible Additional Rites: Fetid Offering, Rotted Offering, Curse & Sinister Bell.

Created Root Labyrinth

Labyrinth Boss Pool
Loran Root Ailing Loran
Depth 4
  • Abhorrent Beast
  • Beast-possessed Soul
  • Blood-starved Beast
  • Bloodletting Beast (head)
  • Keeper of the Old Lords
  • Loran Silverbeast
  • Maneater Boar
  • Pthumerian Elder
  • Undead Giant (all variants)
  • Watchdog of the Old Lords
  • The Root Chalices create randomly generated Root Dungeons. You can acquire these Chalices by clearing layers in the Preset Dungeons. They require more materials than the Preset Chalices, and some of them have the possibility of adding Additional Rites. Depth 5 Root dungeons contain some the game's most valuable rewards in their treasure rooms, including Lost and Uncanny weapons, Blood Rocks, high level Caryll Runes and the highest ranking Blood Gems, along with plenty of ritual materials. When a root dungeon is generated, the game will pull from a large list of dungeon layouts for that particular chalice and select one. When compared to one another, each root variant will have a unique arrangement of rooms and differing placements of items, enemies, and bosses.
  • Cursed and Defiled Root Chalice has additional rites: Fetid Offering & Rotted Offering. Enemies are strengthened when Fetid Offering rite is used. They will have their stats boosted and appear with a smoky red visual effect to signify their upgrade. This makes the dungeon harder, but rewards you with more Blood Echoes. It also increases the amount of items that will drop from defeated enemies, making it very much worth the effort to kill those powered-up enemies.
  • Rotted Offering rite triggers one of, or a combination of, the following difficulty-increasing effects: The Eye Collector appears and summons Mad Ones. Tomb Prospector Hunters often appear as enemies. The Labyrinth Ritekeeper appears. It will patrol large rooms, gather other enemies around it and then strengthen them. Even when the Ritekeeper is killed, the enemies will retain their powered-up status. This rite also increases the chance of getting very powerful Blood Gem effects, but this comes at the cost of strong negative effects.

Availability

  • Dropped by (Preset Chalice Dungeon): Blood-starved Beast in Ailing Loran Layer Two.

Notes

  • There are three Random Effects: Special Enemy/Shop, 4th Layer and Poison, that can be applied every time you perform a ritual, regardless of whether you use any Additional Rites. These are all independent of each other, so it's possible to have all of them appear in a single dungeon.
  • In game version 1.0, you cannot conduct rituals for the Root Chalices offline. [image]

Ailing Loran Root Chalice
Model Art Icon
In-game Description Print

Merchants

Shop Buy (Day) (Evening) (Night) (Red Moon) (NG+) Sell Requirement
Bath Messengers [Hunter's Dream] - - - - - - None
Insight Bath Messengers [Hunter's Dream] - - - - - - None
Chalice Bath Messengers [Chalice Dungeons Common] - - - - - - None
Patches, the Spider [Chalice Dungeons Rare] - - - - - - None

Lower Loran Chalice

Lower Loran Chalice


Bloodborne Wiki » Chalice Dungeons » Chalices » Lower Loran Chalice

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 14, last edited: 07 Nov 2020

  • Basic Information
  • In-Game Description
  • Overview
  • Created Preset Labyrinth
  • Availability
  • Notes
  • Merchants


Basic Information

Icon Name Depth Area Materials Additional Rites Blood Echoes How to obtain
Lower Ailing Loran Chalice Lower Loran Chalice 5 Loran Ritual Blood (5) x9
Blooming Coldblood Flower x4
None 11500 Ailing Loran L3 Boss:
Abhorrent Beast

Lower Loran Chalice ❘ 深きローランの聖杯

Chalice

In-Game Description

    A chalice that breaks a labyrinth seal.
    But only a Root Chalice changes the shape of the Chalice
    Dungeon when used in a ritual.

    There are trace remains of medical procedures in parts of
    ailing Loran. Whether these were attempts to control the
    scourge of the beast, or the cause of the
    outbreak, is unknown.
Note 1: The same in-game description in US & UK versions. ✓
Note 2: Original Japanese text on Original Japanese Item Index page. ✓

Overview

  • Use Lower Loran Chalice at a Ritual Altar in Hunter's Dream to create the Chalice Dungeon. Conducting a ritual to create a Chalice Dungeon is fairly straightforward; when you've got a Chalice and the required ritual materials, approach a Ritual altar and select the Chalice Ritual option. In the Chalice Ritual menu you'll see the list of all your collected chalices in the large window on the left of your screen. Along the top of this window are four tabs, one for each class of Chalice, which affects the area that labyrinth will be set in. The central window shows the details of the ritual, including the Depth of the created dungeon, which is essentially the difficulty level, with 1 being the lowest and 5 being the maximum.
  • The depth affects the required level for certain Basic and Rite Materials. For example, Depth 2 labyrinths will require Ritual Blood (2) and Tomb Mold (2), which can be acquired from the corresponding depth labyrinths or from certain chests and enemies from the previous Depth. The cost in Blood Echoes is also shown, along with the required materials, both for the ritual and any possible Additional Rites. If you have all of the required materials and are certain you want to use them, select the Conduct Ritual option to create the dungeon.

Created Preset Labyrinth

Labyrinth Layer Bosses Key Rewards
Loran Lower Loran
Depth 5
L1: Loran Silverbeast
L2: Abhorrent Beast
L3: Loran Darkbeast
L1 Boss: Tempering Damp Blood Gem(6)
L2 Boss: Bolt Damp Blood Gem(6)
L3 Bath Messenger Shop: Sinister Lower Loran Root Chalice
L3 Boss: Lower Ailing Loran Root Chalice
  • There are ten Preset Chalice Labyrinths in Bloodborne. Each labyrinth is comprised of three layers, with the exception of the Lower Pthumeru Labyrinth, which has four layers. Clearing these labyrinths will reward you with loot, key items, weapons and more Chalices to unlock more challenging dungeons. A Preset Dungeon has the same appearance every time for every hunter, with no change in layouts or enemy placements. If you are following the intended path of unlocking each chalice, you will always traverse the fixed version of a chalice before you obtain the root from within it.

Availability

  • Dropped by (Preset Chalice Dungeon): Abhorrent Beast in Ailing Loran Layer Three.

Notes

Lower Loran Chalice
Model Art Icon
In-game Description Print

Merchants

Shop Buy (Day) (Evening) (Night) (Red Moon) (NG+) Sell Requirement
Bath Messengers [Hunter's Dream] - - - - - - None
Insight Bath Messengers [Hunter's Dream] - - - - - - None
Chalice Bath Messengers [Chalice Dungeons Common] - - - - - - None
Patches, the Spider [Chalice Dungeons Rare] - - - - - - None

Sage's Wrist

Sage's Wrist


Bloodborne Wiki » Upgrades » Ritual Materials » Sage's Wrist

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 35, last edited: 09 Feb 2024

  • Basic Information
  • In-Game Description
  • Overview
  • Effects
  • Use
  • Availability
  • Notes
  • Merchants
  • Availability: Treasures & Item Drops
  • Sage's Wrist: Drop Pools


Related Wiki Pages (In Alphabetical Order)
Arcane Haze
Central Pthumeru Root Chalice
Datamined Internal Names
Datamined Item IDs
Game Patches
Game Version 1.00 Differences
Hintertomb Labyrinth
Hintertomb Root Chalice
Chalice Dungeons Enemies
Chalices
In-game Art - Key Items [datamined]
In-game Art - Materials
Insight Bath Messengers
Labyrinth Madman (Corpse)
Labyrinth Madman (Sickle)
Labyrinth Madman (Twin Sickles)
Lower Hintertomb Labyrinth
Lower Hintertomb Root Chalice
Lower Pthumerian Labyrinth
Lower Pthumeru Root Chalice
Merchants
New Game +
Original Japanese Item Index
Ritual Blood
Ritual Materials
Root Central Pthumerian Labyrinth
Sage's Hair
Save-editing Chalice Dungeons
Tomb Mold
Upgrade
Workshop Haze Extractor

Basic Information

Icon Name Used in No. Held Stored Notes
Sages Wrist Sage's Wrist ● Central Pthumeru Root Chalice (Fetid)
● Lower Pthumeru Root Chalice (Fetid)
● Hintertomb Root Chalice (Fetid)
● Lower Hintertomb Root Chalice (Fetid)
- / 99 - / 600 Special material used in a Holy Chalice ritual.

Sage's Wrist ❘ 聖者の手首

Ritual Material

In-Game Description

    Special material used in a Holy Chalice ritual.

    A body part of a saint, sacrificed by the Healing Church in
    their search for Truth.

    The additional rite Fetid Offering invigorates the Watchers,
    making them more treacherous than normal, but also making
    them worthy prey for a special hunt.
Note 1: The same in-game description in US & UK versions. ✓
Note 2: Original Japanese text on Original Japanese Item Index page. ✓

Overview

  • Conducting a ritual to create a Chalice Dungeon is fairly straightforward; when you've got a Chalice and the required ritual materials, approach a Chalice altar and select the Chalice Ritual option. In the Chalice Ritual menu you'll see the list of all your collected chalices in the large window on the left of your screen. Along the top of this window are four tabs, one for each class of Chalice, which affects the area that labyrinth will be set in. The central window shows the details of the ritual, including the Depth of the created dungeon, which is essentially the difficulty level, with 1 being the lowest and 5 being the maximum.

    The depth affects the required level for certain Basic and Rite Materials. For example, Depth 2 labyrinths will require Ritual Blood (2) and Tomb Mold (2), which can be acquired from the corresponding depth labyrinths or from certain chests and enemies from the previous Depth. The cost in Blood Echoes is also shown, along with the required materials, both for the ritual and any possible Additional Rites. If you have all of the required materials and are certain you want to use them, select the Conduct Ritual option to create the dungeon.
  • Basic and Rite crafting materials can be found mainly in the Chalice Labyrinths from loot chests or enemy drops, with the rarer ones required to craft specific labyrinths also found in the main quest. Progressing though the game, acquiring Hunter Badges, defeating bosses and clearing labyrinths will also unlock certain Basic Materials in both Bath Messenger Blood Echoes and Insight shops in the Hunter's Dream. Ritual Blood and Tomb Mold basic materials have a numerical value in brackets next to them. These correspond to the depth/difficulty of a labyrinth, and can also be found on the same depth or one depth below. The highest level of both of these items (5), can be purchased from the Bath Messengers since Patch v1.07 (available on NG+).
  • When using a Root Chalice to create randomly generated dungeons you'll usually have the possibility to conduct Additional Rites, at the cost of more materials. These rites add effects that can drastically change the conditions within each dungeon, usually making them much more challenging. They do carry some reward, however, usually in the form of increased item drops and Blood Echoes. There are four possible Additional Rites: Fetid Offering, Rotted Offering, Curse & Sinister Bell.

Effects

  • Sage's Wrist is used to create additional rite "Foetid offering" for depth 2 and 3 root chalice dungeons. Enemies are strengthened when this rite is used. They will have their stats boosted and appear with a smoky red visual effect to signify their upgrade. This makes the dungeon harder, but rewards you with more Blood Echoes. It also increases the amount of items that will drop from defeated enemies, making it very much worth the effort to kill those powered-up enemies.

Use

Central Pthumeru Root Chalice
Rite materials required: Sage's Wrist x2
To conduct additional rite: Fetid offering.
Hintertomb Root Chalice
Rite materials required: Sage's Wrist x2
To conduct additional rite: Fetid offering.
Lower Pthumeru Root Chalice
Rite materials required: Sage's Wrist x4
To conduct additional rite: Fetid offering.
Lower Hintertomb Root Chalice
Rite materials required: Sage's Wrist x4
To conduct additional rite: Fetid offering.

Availability (more details in the table below)

  • Treasure in (Preset Dungeons): Central Pthumerian Labyrinth [x3], Lower Pthumerian Labyrinth [x6]
  • Treasure (available) in (Root Dungeons): Central Pthumerian Labyrinth [Layer 2-4], Lower Pthumerian Labyrinth [Layer 2-4], Sinister Lower Pthumerian Labyrinth [Layer 2-3], Hintertomb [Layer 2-4], Lower Hintertomb [Layer 2-4], Sinister Hintertomb [Layer 2-3]
  • Dropped by (Preset Dungeons): Labyrinth Madman (Corpse), Labyrinth Madman (Sickle), Labyrinth Madman (Twin Sickles)
  • Dropped by (Root Dungeons): Labyrinth Madman (Corpse), Labyrinth Madman (Sickle), Labyrinth Madman (Twin Sickles)
  • Sold by: Insight Bath Messengers [Hunter's Dream]

Notes

  • Available for purchase in NG+.
  • Patch v1.07 added Sage's Wrist for purchase in Insight Bath Messengers Shop.

Sages Wrist
Model Art Icon
In-game Description Print
15

Merchants

Shop Buy (Day) (Evening) (Night) (Red Moon) (NG+) Sell Requirement
Bath Messengers [Hunter's Dream] - - - - - 600 None
Insight Bath Messengers [Hunter's Dream] 1 1 1 1 1 - NG+
Chalice Bath Messengers [Chalice Dungeons Common] - - - - - - None
Patches, the Spider [Chalice Dungeons Rare] - - - - - - None

Availability: Treasures & Item Drops

  • There are none Sage's Wrist treasures in Main Story & The Old Hunters DLC and none item drops from enemies in Main Story & The Old Hunters DLC.
Treasures in Preset Dungeons [All]
Central Pthumerian Labyrinth L3, total number of treasures in area x3, [complete map]
  • Sage's Wrist x1, end treasure room in side area before layer lamp.
  • Sage's Wrist x2, small treasure room before locked doors on Upper Floors.
Lower Pthumerian Labyrinth L1, total number of treasures in area x1, [complete map]
  • Sage's Wrist x1, before layer lamp.
Lower Pthumerian Labyrinth L3, total number of treasures in area x2, [complete map]'
  • Sage's Wrist x2, room behind illusory wall right after layer lamp.
Lower Pthumerian Labyrinth L4, total number of treasures in area x3, [complete map]
  • Sage's Wrist x2, treasure room with Bell Ringer.
  • Sage's Wrist x1, first room in side area before layer boss.
Treasures in Root Dungeons [All]
Central Pthumerian Labyrinth, possible treasure on layers 2, 3 and 4.
Lower Pthumerian Labyrinth, possible treasure on layers 2, 3 and 4.
Sinister Lower Pthumerian Labyrinth, possible treasure on layers 2 and 3.
Hintertomb, possible treasure on layers 2, 3 and 4.
Lower Hintertomb , possible treasure on layers 2, 3 and 4.
Sinister Hintertomb, possible treasure on layers 2 and 3.
Item Drop in Preset Dungeons [% Drop Rate] [All]
Hintertomb L1, total number of item drop from enemies in area x1
  • Labyrinth Madman (Twin Sickles): Sage's Wrist x1 [15%]
Hintertomb L2, total number of item drop from enemies in area x2
  • Labyrinth Madman (Twin Sickles): Sage's Wrist x1 [15%]
  • Labyrinth Madman (Sickle): Sage's Wrist x1 [15%]
Hintertomb L3, total number of item drop from enemies in area x1
  • Labyrinth Madman (Twin Sickles): Sage's Wrist x1 [15%]
Lower Hintertomb L1, total number of item drop from enemies in area x2
  • Labyrinth Madman (Sickle): Sage's Wrist x1 [15%]
  • Labyrinth Madman (Corpse): Sage's Wrist x1 [15%]
Lower Hintertomb L2, total number of item drop from enemies in area x1
  • Labyrinth Madman (Twin Sickles): Sage's Wrist x1 [15%]
Lower Hintertomb L3, total number of item drop from enemies in area x1
  • Labyrinth Madman (Sickle): Sage's Wrist x1 [15%]
Lower Hintertomb 3, total number of item drop from enemies in area x1
  • Labyrinth Madman (Twin Sickles): Sage's Wrist x1 [15%]
Item Drop in Root Dungeons [% Drop Rate]
Root Dungeons, total number of item drop from enemies exclusive to Root Dungeons x3
  • Labyrinth Madman (Sickle): Sage's Wrist Pool x1 [15%]
  • Labyrinth Madman (Twin Sickles): Sage's Wrist Pool x1 [15%]
  • Labyrinth Madman (Corpse): Sage's Wrist Pool x1 [15%]

Sage's Wrist: Drop Pools

  • For the most part, items dropped by enemies are decided simply by a random per cent chance from that enemy's own list of potential items. When an enemy appears in a dungeon, it sometimes has one or more of its drops determined by the dungeon's Depth, in order to give better rewards for more challenging dungeons. Such items are selected from a pool of similar items, and these pools are shown here. The upshot of this is that an enemy might drop a Tomb Mold (1) in the Depth 1 Pthumerian Root Labyrinth, but would drop a Tomb Mold (5) instead in a Depth 5 Isz Gravestone dungeon.
Pool Name
Depth 1
Depth 2
Depth 3
Depth 4
Depth 5
Sage's Wrist
Pool
Blood Vial
Depth 1
Sage's Wrist
Depth 2
Sage's Wrist
Depth 3
Sage's Hair
Depth 4
Sage's Hair
Depth 5
Enemies List Per Pool [% Drop Rate]
Sage's Wrist Pool
  • Labyrinth Madman (Corpse): x1 [15%]
  • Labyrinth Madman (Sickle): x1 [15%]
  • Labyrinth Madman (Twin Sickles): x1 [15%]
Chalice Dungeons Depth [Preset & Root]
  • Depth 1 (Preset) Pthumerian Labyrinth & (Root) Pthumerian Labyrinth
  • Depth 2 (Preset) Central Pthumerian Labyrinth, Hintertomb Labyrinth & (Root) Central Pthumerian Labyrinth, Hintertomb
  • Depth 3 (Preset) Lower Pthumerian Labyrinth, Lower Hintertomb Labyrinth & (Root) Lower Pthumerian Labyrinth, Sinister Lower Pthumerian Labyrinth, Lower Hintertomb, Sinister Hintertomb
  • Depth 4 (Preset) Cursed Pthumerian Defilement, Ailing Loran & (Root) Pthumerian Defilement, Ailing Loran
  • Depth 5 (Preset) Pthumeru Ihyll, Lower Loran, Isz Gravestone & (Root) Pthumeru Ihyll, Sinister Pthumeru Ihyll, Lower Loran, Sinister Lower Loran, Isz Gravestone, Sinister Isz Gravestone
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