Game Version 1.00 DifferencesBloodborne Wiki » Game Patches » Game Version 1.00 Differences |
Source ❘ Edit ❘ Sitemap ❘ License page revision: 20, last edited: 31 Jan 2025 |
Basic Information |
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New Game + HP Multiplier 1.00 and 1.09 Changes |
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Location & Boss | 1.00 | 1.09 | Location & Boss | 1.00 | 1.09 |
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[NG+] Doll (Central Yharnam start - not used) | 8.735 | 8.735 | [NG+] Nightmare Frontier (strong) 2nd Half | 3.454 | 3.454 |
[NG+] Central Yharnam, Cleric Beast | 7.946 | 6.08 | [NG+] Byrgenwerth, Moonside Lake, Rom, the Vacuous Spider | 2.09 | 2.496 |
[NG+] Central Yharnam (late, strong), Father Gascoigne | 6.39 | 6.08 | [NG+] Forsaken Cainhurst Castle, Martyr Logarius | 1.887 | 1.887 |
[NG+] Cathedral Ward (early) | 5.201 | 4.462 | [NG+] Yahar'gul (Blood Moon), The One Reborn | 1.883 | 1.883 |
[NG+] Cathedral Ward (middle), Healing Church Workshop | 5.175 | 4.218 | [NG+] Upper Cathedral Ward, Celestial Emissary | 1.591 | 1.591 |
[NG+] Cathedral Ward (Grand Cathedral), Vicar Amelia | 4.529 | 4.118 | [NG+] Lecture Building 2F & Nightmare of Mensis | 1.456 | 1.456 |
[NG+] Old Yharnam | 5.278 | 4.553 | [NG+] Nightmare of Mensis (strong) after Micolash, Mergo's Wet Nurse | 1.46 | 1.46 |
[NG+] Hemwick Charnel Lane, The Witch of Hemwick | 4.534 | 4.534 | [NG+] Ebrietas | 1.604 | 1.604 |
[NG+] Hemwick Mad One | 5.095 | 5.095 | [NG+] Micolash, Cathedral Ward NPCs | 2.5 | 2.5 |
[NG+] Forbidden Woods, Shadows of Yharnam | 3.967 | 3.967 | [NG+] Gehrman | 1.456 | 1.456 |
[NG+] Yahar'gul (Evening), Darkbeast Paarl | 3.956 | 3.956 | [NG+] Moon Presence | 1.34 | 1.34 |
[NG+] Lecture Building 1F & Nightmare Frontier | 4.022 | 4.022 |
Audio Changes |
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Miscellaneous |
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► The Doll reacts differently to the player's gestures. It looks like From accidentally swapped the Bow and Head Turn behavior, so the Doll will turn her head when you bow. | ► | ► | ► |
Blood Echoes Effect & Lighting |
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Lighting & Effects in 1.00 | Lighting & Effects in 1.09 |
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Enemy Differences |
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► The ghosts in Cainhurst sometimes spawn inside the stairs and cannot escape. |
Boss Differences |
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► The Headless Bloodletting Beast can be staggered and riposted as though its head it still there, and retains its head's hitbox and bite attack. | ► If its nonexistent head is damaged and it subsequently performs its "rally" move to heal it, a layer of of blood will form as though the head is still there. | ► Saw Cleaver (but not Saw Spear) R1-L1 deals massive "poise" damage, even able to send beast Gascoigne fly. [video 01, video 01] | ► While blocking with the Kirkhammer, the character takes reduced damage, but stamina isn't drained. [video] |
Environment Differences |
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► In game version 1.0, default text prompt for the closed doors was "Shut fast". |
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► Witnessing Amygdala's grab outside of CW is enough to raise Frenzy. [video] | ► The absence of the Bloodstone Shard on the corpse near the Large Huntsman banging on the closed gate (it can actually be restored even on 1.0 with save-editing). | ► If you use the ladder past the Boar, the Large Huntsman will never attack the flaming boulder, since he'll aggro before the torch wielding Yharnamite near him. | ► The messenger baths (Insight and Accessories) don't become available until the player has 10 Insight. |
Chalice Dungeons |
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► The flaming ball in the chalice dungeons has something resembling a glowing collectible item attached to the base. It cannot be interacted with. The ball also has no collision until it is set on fire. | ► Some doors in the Chalice Dungeons are glitched, causing the "Open" prompt to appear even after they are open. Pressing X causes the animation of the door opening to play again. | ► Lost Child of Antiquity enemy could drop blood gems with Finestrike, Dense, Lethal and Odd primary effect in Chalice Dungeons on 1.00 game version. | ► Suspended bridges shake while the player walks on them and even shake the camera and move the character around. [video] |
► Forgotten Madman uses the "regular" Drop Table from NPC Hunters in 1.00 and will leave behind Ritual Materials and Blood Gems as normal drops, but sometimes won't give you the Root Dungeon automatically. | ► Bloodletting Beast in Pthumeru Ihyll can drop abyssal gems despite being on layer 2. This is due to version 1.00 not having a gemgen entry for lower layer version, so all variants use layer 3-4 values. |
Micolash |
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Queen Yharnam |
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Blood Dregs |
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► Blood Dregs are handled completely differently in 1.0. Almost all non-Hunter NPCs will drop Blood Dregs if Corruption is equipped. This includes Willem and the NPCs sent to Oedon Chapel. It does not include Patches, the Celestials in Iosefka's Clinic, Gilbert, or Impostor Iosefka after the Red Moon. Adella will drop Blood Dregs if killed in Oedon Chapel, but not if she is killed in Yahar'gul. In contrast, Hunter NPCs often do not drop Blood Dregs. Yurie, Edgar, both Hunters of Despair, and both Yahar'gul Hunters in Cathedral Ward do not drop Blood Dregs. The Hunters who drop them are Eileen, Alfred, Henryk, Djura, Djura's Disciple, and the three Yahar'gul Hunters near Hypogean Gaol. Characters who die through scripted events will not drop Blood Dregs. For example, Arianna will drop a Blood Dreg if killed by the player, but not if she is murdered by Adella or dies after her child is killed. Hostile NPCs encountered in the Chalice Dungeons will drop Blood Dregs the first time they die. The player character will receive a Blood Dreg as soon as the Bloody Crow of Cainhurst is loaded in. See the Bloody Crow of Cainhurst notes for more explanation. | ► If a character who would normally drop a Blood Dreg on 1.0 is killed without the Corruption rune equipped, their Blood Dreg is not lost. Instead, it is "stored" in the area where they died, and will be given to the player character automatically if they return to the area later on with Corruption equipped. All that is required is that the player character make the area load in some way; warping, travelling on foot or simply visiting a nearby connected area will all cause the Blood Dreg to be automatically acquired. Furthermore, the areas in which "stored" Blood Dregs can appear are not always the same area in which the character normally appears. Willem's Blood Dreg can be acquired in the Lecture Building or in Byrgenwerth. Djura and Djura's Disciple's Blood Dregs can acquired in Old Yharnam or Yahar'gul. In contrast to the above, the Blood Dregs of the three Yahar'gul hunters outside Hypogean Gaol can only be acquired in Yahar'gul. [full list] |
Arianna Glitch |
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Grand Cathedral Lamp |
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Frenzy Spears |
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► The spears of blood created by the attacks of the Mensis Brain and Winter Lanterns sometimes remain floating where they appear instead of remaining attached to the character. |
Oath Runes |
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► The Oath Runes have no additional effects listed. |
Blood Gems |
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In-Game Name & Description Differences |
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► Anti-Clockwise Metamorphosis In-game description was slightly different on version 1.0 than in later versions of the game. | ► Beast In-game description was slightly different on version 1.0 than in later versions of the game. | ► Beckoning Bell In-game description was slightly different on version 1.0 than in later versions of the game. | ► Blood Stone Shard In-game description was slightly different on version 1.0 than in later versions of the game. |
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► Third Umbilical Cord (Workshop) In-game description was slightly different on version 1.0 than in later versions of the game. | ► Third Umbilical Cord (Arianna) In-game description was slightly different on version 1.0 than in later versions of the game. | ► Third Umbilical Cord (Impostor Iosefka) In-game description was slightly different on version 1.0 than in later versions of the game. | ► Third Umbilical Cord (Wet Nurse) In-game description was slightly different on version 1.0 than in later versions of the game. |
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► Cursed and Defiled Root Chalice In-game description was slightly different on version 1.0 than in later versions of the game. | ► Defiled Chalice In-game description was slightly different on version 1.0 than in later versions of the game. | ► Bold Hunter's Mark In-game description was slightly different on version 1.0 than in later versions of the game. | ► Silencing Blank In-game description was slightly different on version 1.0 than in later versions of the game. |
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► Twin Blood Stone Shards In-game description was slightly different on version 1.0 than in later versions of the game. | ► Blood Stone Chunk In-game description was slightly different on version 1.0 than in later versions of the game. | ► Blood Rock In-game description was slightly different on version 1.0 than in later versions of the game. | ► Tear Stone In-game description was slightly different on version 1.0 than in later versions of the game. |
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► Noble Dress In-game name was different on version 1.0 than in later versions of the game. | ► "Bloodtinge" is written as "Blood tinge". |