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Sage's Wrist

Sage's Wrist


Bloodborne Wiki » Upgrades » Ritual Materials » Sage's Wrist

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page revision: 34, last edited: 08 Nov 2020

Basic Information

Icon Name Used in No. Held Stored Notes
Sages Wrist Sage's Wrist ● Central Pthumeru Root Chalice (Fetid)
● Lower Pthumeru Root Chalice (Fetid)
● Hintertomb Root Chalice (Fetid)
● Lower Hintertomb Root Chalice (Fetid)
- / 99 - / 600 Special material used in a Holy Chalice ritual.

Sage's Wrist ❘ 聖者の手首

Ritual Material

In-Game Description

    Special material used in a Holy Chalice ritual.

    A body part of a saint, sacrificed by the Healing Church in
    their search for Truth.

    The additional rite Fetid Offering invigorates the Watchers,
    making them more treacherous than normal, but also making
    them worthy prey for a special hunt.
Note: The same in-game description in US & UK versions. ✓

Overview

  • Conducting a ritual to create a Chalice Dungeon is fairly straightforward; when you've got a Chalice and the required ritual materials, approach a Chalice altar and select the Chalice Ritual option. In the Chalice Ritual menu you'll see the list of all your collected chalices in the large window on the left of your screen. Along the top of this window are four tabs, one for each class of Chalice, which affects the area that labyrinth will be set in. The central window shows the details of the ritual, including the Depth of the created dungeon, which is essentially the difficulty level, with 1 being the lowest and 5 being the maximum.

    The depth affects the required level for certain Basic and Rite Materials. For example, Depth 2 labyrinths will require Ritual Blood (2) and Tomb Mold (2), which can be acquired from the corresponding depth labyrinths or from certain chests and enemies from the previous Depth. The cost in Blood Echoes is also shown, along with the required materials, both for the ritual and any possible Additional Rites. If you have all of the required materials and are certain you want to use them, select the Conduct Ritual option to create the dungeon.
  • Basic and Rite crafting materials can be found mainly in the Chalice Labyrinths from loot chests or enemy drops, with the rarer ones required to craft specific labyrinths also found in the main quest. Progressing though the game, acquiring Hunter Badges, defeating bosses and clearing labyrinths will also unlock certain Basic Materials in both Bath Messenger Blood Echoes and Insight shops in the Hunter's Dream. Ritual Blood and Tomb Mold basic materials have a numerical value in brackets next to them. These correspond to the depth/difficulty of a labyrinth, and can also be found on the same depth or one depth below. The highest level of both of these items (5), can be purchased from the Bath Messengers since Patch v1.07 (available on NG+).
  • When using a Root Chalice to create randomly generated dungeons you'll usually have the possibility to conduct Additional Rites, at the cost of more materials. These rites add effects that can drastically change the conditions within each dungeon, usually making them much more challenging. They do carry some reward, however, usually in the form of increased item drops and Blood Echoes. There are four possible Additional Rites: Fetid Offering, Rotted Offering, Curse & Sinister Bell.

Effects

  • Sage's Wrist is used to create additional rite "Foetid offering" for depth 2 and 3 root chalice dungeons. Enemies are strengthened when this rite is used. They will have their stats boosted and appear with a smoky red visual effect to signify their upgrade. This makes the dungeon harder, but rewards you with more Blood Echoes. It also increases the amount of items that will drop from defeated enemies, making it very much worth the effort to kill those powered-up enemies.

Use

Central Pthumeru Root Chalice
Rite materials required: Sage's Wrist x2
To conduct additional rite: Fetid offering.
Hintertomb Root Chalice
Rite materials required: Sage's Wrist x2
To conduct additional rite: Fetid offering.
Lower Pthumeru Root Chalice
Rite materials required: Sage's Wrist x4
To conduct additional rite: Fetid offering.
Lower Hintertomb Root Chalice
Rite materials required: Sage's Wrist x4
To conduct additional rite: Fetid offering.

Availability (more details in the table below)

  • Treasure in (Preset Dungeons): Central Pthumerian Labyrinth [x3], Lower Pthumerian Labyrinth [x6]
  • Treasure (available) in (Root Dungeons): Central Pthumerian Labyrinth [Layer 2-4], Lower Pthumerian Labyrinth [Layer 2-4], Sinister Lower Pthumerian Labyrinth [Layer 2-3], Hintertomb [Layer 2-4], Lower Hintertomb [Layer 2-4], Sinister Hintertomb [Layer 2-3]
  • Dropped by (Preset Dungeons): Labyrinth Madman (Corpse), Labyrinth Madman (Sickle), Labyrinth Madman (Twin Sickles)
  • Dropped by (Root Dungeons): Labyrinth Madman (Corpse), Labyrinth Madman (Sickle), Labyrinth Madman (Twin Sickles)
  • Sold by: Insight Bath Messengers [Hunter's Dream]

Notes

  • Available for purchase in NG+.
  • Patch v1.07 added Sage's Wrist for purchase in Insight Bath Messengers Shop.

Sages Wrist
Model Art Icon
In-game Description Print
15

Merchants

Shop Buy (Day) (Evening) (Night) (Red Moon) (NG+) Sell Requirement
Bath Messengers [Hunter's Dream] - - - - - 600 None
Insight Bath Messengers [Hunter's Dream] 1 1 1 1 1 - NG+
Chalice Bath Messengers [Chalice Dungeons Common] - - - - - - None
Patches, the Spider [Chalice Dungeons Rare] - - - - - - None

Availability: Treasures & Item Drops

  • There are none Sage's Wrist treasures in Main Story & The Old Hunters DLC and none item drops from enemies in Main Story & The Old Hunters DLC.
Treasures in Preset Dungeons [All]
Central Pthumerian Labyrinth L3, total number of treasures in area x3, [complete map]
  • Sage's Wrist x1, end treasure room in side area before layer lamp.
  • Sage's Wrist x2, small treasure room before locked doors on Upper Floors.
Lower Pthumerian Labyrinth L1, total number of treasures in area x1, [complete map]
  • Sage's Wrist x1, before layer lamp.
Lower Pthumerian Labyrinth L3, total number of treasures in area x2, [complete map]
  • Sage's Wrist x2, room behind illusory wall right after layer lamp.
Lower Pthumerian Labyrinth L4, total number of treasures in area x3, [complete map]
  • Sage's Wrist x2, treasure room with Bell Ringer.
  • Sage's Wrist x1, first room in side area before layer boss.
Treasures in Root Dungeons [All]
Central Pthumerian Labyrinth, possible treasure on layers 2, 3 and 4.
Lower Pthumerian Labyrinth, possible treasure on layers 2, 3 and 4.
Sinister Lower Pthumerian Labyrinth, possible treasure on layers 2 and 3.
Hintertomb, possible treasure on layers 2, 3 and 4.
Lower Hintertomb , possible treasure on layers 2, 3 and 4.
Sinister Hintertomb, possible treasure on layers 2 and 3.
Item Drop in Preset Dungeons [% Drop Rate] [All]
Hintertomb L1, total number of item drop from enemies in area x1
  • Labyrinth Madman (Twin Sickles): Sage's Wrist x1 [15%]
Hintertomb L2, total number of item drop from enemies in area x2
  • Labyrinth Madman (Twin Sickles): Sage's Wrist x1 [15%]
  • Labyrinth Madman (Sickle): Sage's Wrist x1 [15%]
Hintertomb L3, total number of item drop from enemies in area x1
  • Labyrinth Madman (Twin Sickles): Sage's Wrist x1 [15%]
Lower Hintertomb L1, total number of item drop from enemies in area x2
  • Labyrinth Madman (Sickle): Sage's Wrist x1 [15%]
  • Labyrinth Madman (Corpse): Sage's Wrist x1 [15%]
Lower Hintertomb L2, total number of item drop from enemies in area x1
  • Labyrinth Madman (Twin Sickles): Sage's Wrist x1 [15%]
Lower Hintertomb L3, total number of item drop from enemies in area x1
  • Labyrinth Madman (Sickle): Sage's Wrist x1 [15%]
Lower Hintertomb 3, total number of item drop from enemies in area x1
  • Labyrinth Madman (Twin Sickles): Sage's Wrist x1 [15%]
Item Drop in Root Dungeons [% Drop Rate]
Root Dungeons, total number of item drop from enemies exclusive to Root Dungeons x3
  • Labyrinth Madman (Sickle): Sage's Wrist Pool x1 [15%]
  • Labyrinth Madman (Twin Sickles): Sage's Wrist Pool x1 [15%]
  • Labyrinth Madman (Corpse): Sage's Wrist Pool x1 [15%]

Sage's Wrist: Drop Pools

  • For the most part, items dropped by enemies are decided simply by a random per cent chance from that enemy's own list of potential items. When an enemy appears in a dungeon, it sometimes has one or more of its drops determined by the dungeon's Depth, in order to give better rewards for more challenging dungeons. Such items are selected from a pool of similar items, and these pools are shown here. The upshot of this is that an enemy might drop a Tomb Mold (1) in the Depth 1 Pthumerian Root Labyrinth, but would drop a Tomb Mold (5) instead in a Depth 5 Isz Gravestone dungeon.
Pool Name
Depth 1
Depth 2
Depth 3
Depth 4
Depth 5
Sage's Wrist
Pool
Blood Vial
Depth 1
Sage's Wrist
Depth 2
Sage's Wrist
Depth 3
Sage's Hair
Depth 4
Sage's Hair
Depth 5
Enemies List Per Pool [% Drop Rate]
Sage's Wrist Pool
  • Labyrinth Madman (Corpse): x1 [15%]
  • Labyrinth Madman (Sickle): x1 [15%]
  • Labyrinth Madman (Twin Sickles): x1 [15%]
Chalice Dungeons Depth [Preset & Root]
  • Depth 1 (Preset) Pthumerian Labyrinth & (Root) Pthumerian Labyrinth
  • Depth 2 (Preset) Central Pthumerian Labyrinth, Hintertomb Labyrinth & (Root) Central Pthumerian Labyrinth, Hintertomb
  • Depth 3 (Preset) Lower Pthumerian Labyrinth, Lower Hintertomb Labyrinth & (Root) Lower Pthumerian Labyrinth, Sinister Lower Pthumerian Labyrinth, Lower Hintertomb, Sinister Hintertomb
  • Depth 4 (Preset) Cursed Pthumerian Defilement, Ailing Loran & (Root) Pthumerian Defilement, Ailing Loran
  • Depth 5 (Preset) Pthumeru Ihyll, Lower Loran, Isz Gravestone & (Root) Pthumeru Ihyll, Sinister Pthumeru Ihyll, Lower Loran, Sinister Lower Loran, Isz Gravestone, Sinister Isz Gravestone
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